| ►Nanonymous_namespace{framerate_gui.cpp} | Private declarations for performance measurement implementation |
| CPerformanceData | |
| ►Nfmt | |
| Cformatter< E, Char > | |
| Cformatter< T, Char > | |
| ►NSQConvert | The Squirrel convert routines |
| CHelperT | Helper class to recognize the function type (retval type, args) and use the proper specialization for SQ callback |
| CHelperT< Tretval(*)(Targs...)> | The real C++ caller for functions |
| CHelperT< Tretval(Tcls::*)(Targs...)> | The real C++ caller for methods |
| CParam | To get a param from squirrel, we use this helper class |
| CParam< Array< Titem > && > | |
| CParam< bool > | |
| CParam< const char * > | |
| CParam< const std::string & > | |
| CParam< int16_t > | |
| CParam< int32_t > | |
| CParam< int64_t > | |
| CParam< int8_t > | |
| CParam< T > | |
| CParam< TileIndex > | |
| CParam< uint16_t > | |
| CParam< uint32_t > | |
| CParam< uint8_t > | |
| CReturn | To return a value to squirrel, we use this helper class |
| CReturn< bool > | |
| CReturn< char * > | |
| CReturn< const char * > | |
| CReturn< HSQOBJECT > | |
| CReturn< int16_t > | |
| CReturn< int32_t > | |
| CReturn< int64_t > | |
| CReturn< int8_t > | |
| CReturn< std::optional< std::string > > | |
| CReturn< T > | |
| CReturn< TileIndex > | |
| CReturn< uint16_t > | |
| CReturn< uint32_t > | |
| CReturn< uint8_t > | |
| ►Nstd | |
| Chash< BadgeClassID > | |
| Chash< FontState > | |
| Chash< Layouter::LineCacheQuery > | |
| Chash< std::vector< T > > | |
| Chash< StrongType::Typedef< TBaseType, TProperties... > > | Implementation of std::hash for StrongType::Typedef |
| ►NStrongType | |
| ►CCompare | Mix-in which makes the new Typedef comparable with itself and its base type |
| Cmixin | |
| ►CCompatible | Mix-in which makes the new Typedef compatible with another type (which is not the base type) |
| Cmixin | |
| ►CInteger | Mix-in which makes the new Typedef behave more like an integer |
| Cmixin | |
| CTypedef | Templated helper to make a type-safe 'typedef' representing a single POD value |
| CAbortGenerateWorldSignal | |
| CAboutWindow | |
| CAccelerationSlowdownParams | Data structure for storing engine speed changes of an acceleration type |
| CAction5Type | Information about a single action 5 type |
| CAfterNewGRFScan | Callback structure of statements to be executed after the NewGRF scan |
| CAI | Main AI class |
| CAIConfig | |
| CAIConfigWindow | Window to configure which AIs will start |
| CAIInfo | All static information from an AI like name, version, etc |
| CAIInstance | Runtime information about an AI like a pointer to the squirrel vm and the current state |
| CAILibrary | All static information from an AI library like name, version, etc |
| CAIPLChunkHandler | |
| CAircraft | Aircraft, helicopters, rotors and their shadows belong to this class |
| CAircraftCache | Variables that are cached to improve performance and such |
| CAircraftVehicleInfo | Information about a aircraft vehicle |
| CAirport | All airport-related information |
| CAirportFTA | Internal structure used in openttd - Finite sTate mAchine --> FTA |
| CAirportFTAbuildup | State machine input struct (from external file, etc.) Finite sTate mAchine --> FTA |
| CAirportFTAClass | Finite sTate mAchine (FTA) of an airport |
| CAirportMapSpriteGroupHandler | |
| CAirportMovingData | A single location on an airport where aircraft can move to |
| CAirportOverrideManager | |
| CAirportResolverObject | Resolver object for airports |
| CAirportScopeResolver | Resolver for the airport scope |
| CAirportSpec | Defines the data structure for an airport |
| CAirportTileAnimationBase | Helper class for animation control |
| CAirportTileIterator | Iterator to iterate over all tiles belonging to an airport |
| CAirportTileLayout | |
| CAirportTileMapSpriteGroupHandler | |
| CAirportTileOverrideManager | |
| CAirportTileResolverObject | Resolver for tiles of an airport |
| CAirportTileScopeResolver | Scope resolver for handling the tiles of an airport |
| CAirportTileSpec | Defines the data structure of each individual tile of an airport |
| CAirportTileTable | Tile-offset / AirportTileID pair |
| CAirportTileTableIterator | Iterator to iterate over all tiles belonging to an airport spec |
| CAIScannerInfo | |
| CAIScannerLibrary | |
| CAISettings | Settings related to the AI |
| CAllowedSubtags | Data structure to store the allowed id/type combinations for action 14 |
| CAlternatingIterator | Iterator that alternately takes from the "middle" of a range |
| CAlternatingView | |
| CAndOr | |
| CAnimationBase | Helper class for a unified approach to NewGRF animation |
| CAnimationInfo | Information about animation |
| CAnimationInfo< void > | |
| CAnimCursor | A single sprite of a list of animated cursors |
| CANITChunkHandler | |
| CAPIDChunkHandler | |
| CAsymmetricScaler | A scaler for asymmetric distribution |
| CATIDChunkHandler | |
| CAutoCompletion | |
| CAutoRestoreBackup | Class to backup a specific variable and restore it upon destruction of this object to prevent stack values going out of scope before resetting the global to its original value |
| CBackup | Class to backup a specific variable and restore it later |
| CBadge | |
| CBadgeClassConfig | Global state for badge class configuration |
| CBadgeClassConfigItem | |
| CBadgeDropdownFilter | |
| CBadgeMapSpriteGroupHandler | |
| CBadgeResolverObject | Resolver of badges |
| CBadges | Global state for badge definitions |
| CBadgeScopeResolver | Resolver for a badge scope |
| CBadgeTextFilter | |
| CBaseBitSet | Base for bit set wrapper |
| CBaseCargoGraphWindow | |
| CBaseCompanyGraphWindow | |
| CBaseConsist | Various front vehicle properties that are preserved when autoreplacing, using order-backup or switching front engines within a consist |
| ►CBaseGraphics | All data/functions related with replacing the base graphics |
| CIni | Values loaded from config file |
| ►CBaseGraphWindow | |
| CBaseFiller | |
| CDataSet | |
| CFiller | |
| CGraphScale | |
| CBaseMedia | Base for all base media (graphics, sounds) |
| CBaseMusic | All data/functions related with replacing the base music |
| CBaseNetworkContentDownloadStatusWindow | Base window for showing the download status of content |
| CBasePersistentStorageArray | Base class for all persistent NewGRF storage arrays |
| ►CBaseProvider | |
| CProviderSorter | Sorter for BaseProvider |
| CBaseSet | Information about a single base set |
| CBaseSetTextfileWindow | Window for displaying the textfile of a BaseSet |
| CBaseSettingEntry | Data structure describing a single setting in a tab |
| CBaseSetTraits | Defines the traits of a BaseSet type |
| CBaseSetTraits< struct GraphicsSet > | |
| CBaseSetTraits< struct MusicSet > | |
| CBaseSetTraits< struct SoundsSet > | |
| CBaseSounds | All data/functions related with replacing the base sounds |
| CBaseStation | Base class for all station-ish types |
| CBaseStringBuilder | Compose data into a string / buffer |
| CBaseTimer | The base where every other type of timer is derived from |
| CBaseVehicle | Base vehicle class |
| CBaseVehicleListWindow | |
| CBitmapInfoHeader | BMP Info Header (stored in little endian) |
| CBitmapTileArea | Represents a tile area containing containing individually set tiles |
| CBitmapTileIterator | Iterator to iterate over all tiles belonging to a bitmaptilearea |
| CBKORChunkHandler | |
| ►CBlitter | How all blitters should look like |
| CBlitterParams | Parameters related to blitting |
| CBlitter_32bppAnim | The optimised 32 bpp blitter with palette animation |
| CBlitter_32bppBase | Base for all 32bpp blitters |
| ►CBlitter_32bppOptimized | The optimised 32 bpp blitter (without palette animation) |
| CSpriteData | Data stored about a (single) sprite |
| ►CBlitter_32bppSimple | The most trivial 32 bpp blitter (without palette animation) |
| CPixel | |
| CBlitter_40bppAnim | The optimized 40 bpp blitter (for OpenGL video driver) |
| CBlitter_8bppBase | Base for all 8bpp blitters |
| ►CBlitter_8bppOptimized | 8bpp blitter optimised for speed |
| CSpriteData | Data stored about a (single) sprite |
| CBlitter_8bppSimple | Most trivial 8bpp blitter |
| CBlitter_Null | Blitter that does nothing |
| CBlitterFactory | The base factory, keeping track of all blitters |
| CBlobHarmonic | |
| CBmpData | |
| CBmpInfo | |
| CBoolSettingDesc | Boolean setting |
| CBootstrapAskForDownloadWindow | The window for the query |
| CBootstrapBackground | The background for the game |
| CBootstrapContentDownloadStatusWindow | Window for showing the download status of content |
| CBootstrapErrorWindow | The window for a failed bootstrap |
| CBridgeableTileInfo | Information about a tile structure that may have a bridge above |
| CBridgeSpec | Struct containing information about a single bridge type |
| CBubbleMovement | |
| CBuildAirportWindow | |
| CBuildAirToolbarWindow | Airport build toolbar window handler |
| CBuildBridgeData | Carriage for the data we need if we want to build a bridge |
| CBuildBridgeWindow | Window class for handling the bridge-build GUI |
| CBuildDocksDepotWindow | |
| CBuildDocksStationWindow | |
| CBuildDocksToolbarWindow | Toolbar window for constructing water infrastructure |
| CBuildHouseWindow | |
| CBuildIndustryWindow | Build (fund or prospect) a new industry, |
| CBuildingCounts | |
| CBuildObjectWindow | The window used for building objects |
| CBuildRailDepotWindow | |
| CBuildRailStationWindow | |
| CBuildRailToolbarWindow | Rail toolbar management class |
| CBuildRailWaypointWindow | |
| CBuildRoadDepotWindow | |
| CBuildRoadStationWindow | |
| CBuildRoadToolbarWindow | Road toolbar window handler |
| CBuildRoadWaypointWindow | |
| CBuildSignalWindow | |
| CBuildTreesWindow | The build trees window |
| CBuildVehicleWindow | GUI for building vehicles |
| CBulldozerMovement | |
| CButton | Template version of Button, with callback support |
| CButtonCommon | Button shown for either a company or client in the client-list |
| CButtonLine | Base interface for a network client list line |
| CBuyCompanyWindow | |
| CByteBuffer | Owning byte buffer readable as a stream |
| CByteReader | Class to read from a NewGRF file |
| CCalendarTime | Storage class for Calendar time constants |
| CCallbackArgsHelper | |
| CCallbackArgsHelper< void(*const)(Commands, const CommandCost &, Targs...)> | |
| CCallbackResultSpriteGroup | |
| CCanalMapSpriteGroupHandler | |
| CCanalProperties | Canal properties local to the NewGRF |
| CCanalResolverObject | Resolver object for canals |
| CCanalScopeResolver | Scope resolver of a canal tile |
| CCAPAChunkHandler | |
| ►CCapacityAnnotation | Capacity-based annotation for use in the Dijkstra algorithm |
| CComparator | Comparator for std containers |
| CCAPRChunkHandler | Cargo payment rates in pre 126 savegames |
| CCAPYChunkHandler | |
| CCargoArray | Class for storing amounts of cargo |
| CCargoDataEntry | A cargo data entry representing one possible row in the station view window's top part |
| CCargoDelivery | Action of final delivery of cargo |
| CCargoesField | Data about a single field in the IndustryCargoesWindow panel |
| CCargoesRow | A single row of CargoesField |
| CCargoGRFFileProps | Sprite groups indexed by CargoType |
| CCargoIconOverlay | |
| CCargoList | Simple collection class for a list of cargo packets |
| CCargoLoad | Action of loading cargo from a station onto a vehicle |
| CCargoMapSpriteGroupHandler | |
| CCargoMovement | Abstract action for moving cargo from one list to another |
| ►CCargoPacket | Container for cargo from the same location and time |
| CVector | |
| CCargoPayment | Helper class to perform the cargo payment |
| CCargoRemoval | Abstract action of removing cargo from a vehicle or a station |
| CCargoReroute | Action of rerouting cargo between different cargo lists and/or next hops |
| CCargoReservation | Action of reserving cargo from a station to be loaded onto a vehicle |
| CCargoResolverObject | Resolver of cargo |
| CCargoReturn | Action of returning previously reserved cargo from the vehicle to the station |
| CCargoShift | Action of shifting cargo from one vehicle to another |
| CCargoSorter | |
| ►CCargoSpec | Specification of a cargo type |
| CIterateWrapper | |
| CIterator | Iterator to iterate all valid CargoSpec |
| CCargoSuffix | Transfer storage of cargo suffix information |
| CCargoSummaryItem | Helper struct for the cargo details information |
| CCargoTransfer | Action of transferring cargo from a vehicle to a station |
| CCargoTypeComparator | Comparator to sort CargoType by according to desired order |
| CCargoTypeMapSpriteGroupHandler | Common handler for mapping sprite groups for features which support cargo-type specific sprites |
| CCase | Container for the different cases of a string |
| CCaseInsensitiveCharTraits | Case insensitive implementation of the standard character type traits |
| CCaseInsensitiveComparator | Case insensitive comparator for strings, for example for use in std::map |
| CCBinaryHeapT | Binary Heap as C++ template |
| CCFDeleter | Deleter that calls CFRelease rather than deleting the pointer |
| CCFollowTrackT | Track follower helper template class (can serve pathfinders and vehicle controllers) |
| CChatMessage | Container for a message |
| CCheat | Info about each of the cheats |
| CCheatEntry | Information of a cheat |
| CCheats | WARNING! Do not remove entries in Cheats struct or change the order of the existing ones! Would break downward compatibility |
| CCheatWindow | GUI for the cheats |
| CChildScreenSpriteToDraw | |
| CCHKPChunkHandler | |
| CCHTSChunkHandler | |
| CChunkHandler | Handlers and description of chunk |
| CCITYChunkHandler | |
| CClearedObjectArea | Keeps track of removed objects during execution/testruns of commands |
| CClientButtonLine | |
| CClientGamePasswordRequestHandler | |
| CClientNetworkContentSocketHandler | Socket handler for the content server connection |
| CClientNetworkCoordinatorSocketHandler | Game Coordinator communication |
| CClientNetworkGameSocketHandler | Class for handling the client side of the game connection |
| CClientNetworkStunSocketHandler | Class for handling the client side of the STUN connection |
| CClientNetworkTurnSocketHandler | Class for handling the client side of the TURN connection |
| CClientNetworkUDPSocketHandler | Helper class for handling all client side communication |
| CClientSettings | All settings that are only important for the local client |
| CClosestDepot | Structure to return information about the closest depot location, and whether it could be found |
| CCMDLChunkHandler | _cargo_deliveries monitoring map |
| CCmdPair | |
| CCmdStruct | |
| CCMPUChunkHandler | _cargo_pickups monitoring map |
| CCocoaVkMapping | |
| CColourARGB | Packed colour union to access the alpha, red, green, and blue channels from a 32 bit number for big-endian systems |
| CColourBGRA | Packed colour union to access the alpha, red, green, and blue channels from a 32 bit number for little-endian systems |
| CColourGradients | Lookup table of colour shades for all 16 colour gradients |
| CColourRGBA | Packed colour union to access the alpha, red, green, and blue channels from a 32 bit number for Emscripten build |
| CCombinedAuthenticationClientHandler | Handler for combining a number of authentication handlers, where the failure of one of the handlers will retry with another handler |
| CCombinedAuthenticationServerHandler | Handler for combining a number of authentication handlers, where the failure of one of the handlers will retry with another handler |
| CCommandCost | Common return value for all commands |
| CCommandDispatch | |
| CCommandFunctionTraitHelper | |
| CCommandFunctionTraitHelper< CommandCost(*)(DoCommandFlags, Targs...)> | |
| CCommandFunctionTraitHelper< Tret< CommandCost, Tretargs... >(*)(DoCommandFlags, Targs...)> | |
| CCommandHelper | |
| CCommandHelper< Tcmd, Tret(*)(DoCommandFlags, Targs...), false > | Overload for CommandHelper that exposes additional Post variants for commands that don't take a TileIndex themselves |
| CCommandHelper< Tcmd, Tret(*)(DoCommandFlags, Targs...), true > | Templated wrapper that exposes the command parameter arguments for the various Command::Do/Post calls |
| CCommandHelperBase | |
| CCommandInfo | Define a command with the flags which belongs to it |
| CCommandPacket | Everything we need to know about a command to be able to execute it |
| CCommandTraits | Defines the traits of a command |
| CCompany | |
| CCompanyButtonLine | |
| CCompanyEconomyEntry | Statistics about the economy |
| CCompanyFinancesWindow | Window class displaying the company finances |
| CCompanyInfrastructure | |
| ►CCompanyInfrastructureWindow | Window with detailed information about the company's infrastructure |
| CInfrastructureItem | |
| CCompanyManagerFace | |
| CCompanyMask | |
| CCompanyNewsInformation | Data that needs to be stored for company news messages |
| CCompanyOldAI | |
| CCompanyProperties | Statically loadable part of Company pool item |
| CCompanySettings | Settings that can be set per company |
| ►CCompanyStationsWindow | The list of stations per company |
| CFilterState | |
| CCompanyValueGraphWindow | |
| CCompanyWindow | Window with general information about a company |
| CComponentHandler | A handler doing "something" on a link graph component |
| CConfigIniFile | IniFile to store a configuration |
| CConsoleAutoCompletion | |
| CConsoleContentCallback | Asynchronous callback |
| CConsoleFileList | File list storage for the console, for caching the last 'ls' command |
| CConstructionSettings | Settings related to construction in-game |
| CContentCallback | Callbacks for notifying others about incoming data |
| CContentInfo | Container for all important information about a piece of content |
| CContentListFilterData | Filter data for NetworkContentListWindow |
| CContentTextfileWindow | Window for displaying the textfile of an item in the content list |
| CCoord2D | A coordinate with two dimensons |
| CCoord3D | A coordinate with three dimensions |
| CCoreTextFontCache | |
| CCoreTextFontCacheFactory | |
| ►CCoreTextParagraphLayout | Wrapper for doing layouts with CoreText |
| CCoreTextLine | A single line worth of VisualRuns |
| CCoreTextVisualRun | Visual run contains data about the bit of text with the same font |
| CCoreTextParagraphLayoutFactory | Helper class to construct a new CoreTextParagraphLayout |
| CCrashLog | Helper class for creating crash logs |
| CCrashLogOSX | OSX implementation for the crash logger |
| CCrashLogUnix | Unix implementation for the crash logger |
| CCrashLogWindows | Windows implementation for the crash logger |
| CCreateScenarioWindow | |
| CCSegmentCostCacheBase | Base class for segment cost cache providers |
| CCSegmentCostCacheT | CSegmentCostCacheT - template class providing hash-map and storage (heap) of Tsegment structures |
| CCTRunDelegateCallbacks | |
| CCurrencySpec | Specification of a currency |
| CCursorSprite | |
| CCursorVars | Collection of variables for cursor-display and -animation |
| CCustomCurrencyWindow | |
| CCYapfAnyDepotRail | |
| CCYapfAnyDepotRailNo90 | |
| CCYapfAnySafeTileRail | |
| CCYapfAnySafeTileRailNo90 | |
| CCYapfBaseT | CYapfBaseT - A-star type path finder base class |
| CCYapfCostBase | Base implementation for cost accounting |
| ►CCYapfCostRailT | |
| CTILE | |
| CCYapfCostRoadT | |
| CCYapfCostShipT | Cost Provider module of YAPF for ships |
| CCYapfDestinationAnyDepotRailT | |
| CCYapfDestinationAnyDepotRoadT | |
| CCYapfDestinationAnySafeTileRailT | |
| CCYapfDestinationRailBase | |
| CCYapfDestinationTileOrStationRailT | |
| CCYapfDestinationTileRoadT | |
| CCYapfDestinationTileWaterT | |
| CCYapfFollowAnyDepotRailT | |
| CCYapfFollowAnySafeTileRailT | |
| CCYapfFollowRailT | |
| CCYapfFollowRoadT | |
| CCYapfFollowShipT | Node Follower module of YAPF for ships |
| CCYapfNodeKeyExitDir | Yapf Node Key that evaluates hash from (and compares) tile & exit dir |
| CCYapfNodeKeyTrackDir | |
| CCYapfNodeT | Yapf Node base |
| CCYapfOriginTileT | YAPF origin provider base class - used when origin is one tile / multiple trackdirs |
| CCYapfOriginTileTwoWayT | YAPF origin provider base class - used when there are two tile/trackdir origins |
| CCYapfRail | |
| CCYapfRail_TypesT | |
| CCYapfRailBase | |
| CCYapfRailNo90 | |
| CCYapfRailNode | Yapf Node for rail YAPF |
| CCYapfRailSegment | Cached segment cost for rail YAPF |
| CCYapfRailSegmentKey | Key for cached segment cost for rail YAPF |
| CCYapfReserveTrack | |
| CCYapfRoad | |
| CCYapfRoad_TypesT | |
| CCYapfRoadAnyDepot | |
| CCYapfRoadNode | Yapf Node for road YAPF |
| CCYapfSegmentCostCacheGlobalT | CYapfSegmentCostCacheGlobalT - the yapf cost cache provider that adds the segment cost caching functionality to yapf |
| CCYapfSegmentCostCacheNoneT | CYapfSegmentCostCacheNoneT - the formal only yapf cost cache provider that implements PfNodeCacheFetch() |
| CCYapfShip | |
| CCYapfShip_TypesT | Config struct of YAPF for ships |
| CCYapfShipNode | Yapf Node for ships |
| CCYapfT | YAPF template that uses Ttypes template argument to determine all YAPF components (base classes) from which the actual YAPF is composed |
| CCzechNameAdj | |
| CCzechNameSubst | |
| CDATEChunkHandler | |
| CDebugLevel | |
| CDefaultSaveLoadHandler | Default handler for saving/loading an object to/from disk |
| CDefaultUnicodeMapping | |
| CDefSQClass | The template to define classes in Squirrel |
| CDeleterFromFunc | Deleter that calls a function rather than deleting the pointer |
| CDeliveredCargoGraphWindow | |
| CDemandCalculator | Calculate the demands |
| CDemandHandler | Stateless, thread safe demand handler |
| CDepot | |
| ►CDepotWindow | |
| CGetDepotVehiclePtData | |
| CDEPTChunkHandler | |
| CDestinationID | |
| CDeterministicSpriteGroup | |
| CDeterministicSpriteGroupAdjust | |
| CDeterministicSpriteGroupRange | |
| CDeterministicSpriteGroupResult | |
| CDiagonalTileArea | Represents a diagonal tile area |
| CDiagonalTileIterator | Iterator to iterate over a diagonal area of the map |
| CDifficultySettings | Settings related to the difficulty of the game |
| CDimension | Dimensions (a width and height) of a rectangle in 2D |
| CDisaster | |
| CDisasterVehicle | Disasters, like submarines, skyrangers and their shadows, belong to this class |
| ►CDistanceAnnotation | Distance-based annotation for use in the Dijkstra algorithm |
| CComparator | Comparator for std containers |
| ►CDLSFile | A DLS file |
| CDLSInstrument | Instrument definition read from a DLS file |
| CDLSRegion | An instrument region maps a note range to wave data |
| CDLSWave | Wave data definition from a DLS file |
| CDrawBuildingsTileStruct | This structure is the same for both Industries and Houses |
| CDrawIndustryAnimationStruct | This is used to gather some data about animation drawing in the industry code Image_1-2-3 are in fact only offset in the sprites used by the industry |
| CDrawIndustryCoordinates | Simple structure gathering x,y coordinates for industries animations |
| CDrawPixelInfo | Data about how and where to blit pixels |
| CDrawRoadTileStruct | |
| CDrawTileSeqStruct | A tile child sprite and palette to draw for stations etc, with 3D bounding box |
| CDrawTileSprites | Ground palette sprite of a tile, together with its sprite layout |
| CDrawTileSpriteSpan | Ground palette sprite of a tile, together with its sprite layout |
| CDriver | A driver for communicating with the user |
| CDriverFactoryBase | Base for all driver factories |
| CDropDownBadges | Drop down element that draws a list of badges |
| CDropDownCheck | Drop down checkmark component |
| CDropDownDivider | Drop down divider component |
| CDropDownIcon | Drop down icon component |
| CDropDownIndent | Drop down indent component |
| CDropDownListColourItem | Colour selection list item, with icon and string components |
| CDropDownListCompanyItem | Company name list item, with company-colour icon, name, and lock components |
| CDropDownListItem | Base list item class from which others are derived |
| CDropDownMover | Drop down component that shows extra buttons to indicate that the item can be moved up or down |
| CDropDownSpacer | Drop down spacer component |
| CDropDownString | Drop down string component |
| CDropDownToggle | Drop down boolean toggle component |
| CDropDownUnselectable | Drop down component that makes the item unselectable |
| CDropdownWindow | Drop-down menu window |
| CDummyVehicle | |
| ►CDumpTarget | Class that represents the dump-into-string target |
| CKnownStructKey | Used as a key into map of known object instances |
| CECMYChunkHandler | Economy variables |
| CEconomy | Data of the economy |
| CEconomySettings | Settings related to the economy |
| CEconomyTime | Storage class for Economy time constants |
| CEFCParam | |
| CEffectProcs | |
| CEffectVehicle | A special vehicle is one of the following: |
| CEIDSChunkHandler | |
| CEncodedString | Container for an encoded string, created by GetEncodedString |
| CEndGameHighScoreBaseWindow | |
| CEndGameWindow | End game window shown at the end of the game |
| CEndianBufferReader | Endian-aware buffer adapter that always reads values in little endian order |
| CEndianBufferWriter | Endian-aware buffer adapter that always writes values in little endian order |
| ►CEngine | |
| CEngineTypeFilter | |
| CEngineIDMapping | |
| CEngineIDMappingKeyProjection | Projection to get a unique key of an EngineIDMapping, used for sorting in EngineOverrideManager |
| CEngineInfo | Information about a vehicle |
| CEngineOverrideManager | Stores the mapping of EngineID to the internal id of newgrfs |
| CEnginePreviewWindow | |
| CEngineRenew | Struct to store engine replacements |
| CENGNChunkHandler | |
| CENGSChunkHandler | |
| CEntityIDMapping | Maps an entity id stored on the map to a GRF file |
| CEnumBitSet | Enum-as-bit-set wrapper |
| CEnumBitSetMask | Helper template structure to get the mask for an EnumBitSet from the end enum value |
| CERNWChunkHandler | |
| CErrmsgWindow | Window class for displaying an error message window |
| CErrorMessageData | The data of the error message |
| CExpensesList | Expense list container |
| CExtraPaletteValues | Description of tables for the palette animation |
| CExtraViewportWindow | |
| CFaceSpec | |
| CFaceVar | Information about the valid values of CompanyManagerFace bitgroups as well as the sprites to draw |
| ►CFallbackParagraphLayout | Class handling the splitting of a paragraph of text into lines and visual runs |
| CFallbackLine | A single line worth of VisualRuns |
| CFallbackVisualRun | Visual run contains data about the bit of text with the same font |
| CFallbackParagraphLayoutFactory | Helper class to construct a new FallbackParagraphLayout |
| CFBlitter_32bppAnim | Factory for the 32bpp blitter with animation |
| CFBlitter_32bppOptimized | Factory for the optimised 32 bpp blitter (without palette animation) |
| CFBlitter_32bppSimple | Factory for the simple 32 bpp blitter |
| CFBlitter_40bppAnim | Factory for the 40 bpp animated blitter (for OpenGL) |
| CFBlitter_8bppOptimized | Factory for the 8bpp blitter optimised for speed |
| CFBlitter_8bppSimple | Factory for the most trivial 8bpp blitter |
| CFBlitter_Null | Factory for the blitter that does nothing |
| CFenceOffset | Offsets for drawing fences |
| CFileHandle | |
| CFileList | List of file information |
| CFileReader | Yes, simply reading from a file |
| CFileScanner | Helper for scanning for files with a given name |
| CFileStringReader | A reader that simply reads using fopen |
| CFileToSaveLoad | Deals with the type of the savegame, independent of extension |
| CFileWriter | Yes, simply writing to a file |
| CFiltering | Data structure describing what to show in the list (filter criteria) |
| CFinalizeRefitAction | Action for finalizing a refit |
| CFindDepotData | Helper container to find a depot |
| CFindTrainOnTrackInfo | Helper struct for finding the best matching vehicle on a specific track |
| CFiosFileScanner | Scanner to scan for a particular type of FIOS file |
| CFiosItem | Deals with finding savegames |
| CFiosNumberedSaveName | A savegame name automatically numbered |
| CFiosType | Elements of a file system that are recognized |
| CFixedGRFFileProps | Fixed-length list of sprite groups for an entity |
| CFlatSet | Flat set implementation that uses a sorted vector for storage |
| CFlowEdgeIterator | Iterator class for getting edges from a FlowStatMap |
| CFlowMapper | Map the path trees generated by the MCF solver into flows |
| CFlowSaveLoad | |
| CFlowStat | Flow statistics telling how much flow should be sent along a link |
| CFlowStatMap | Flow descriptions by origin stations |
| CFMusicDriver_Allegro | Factory for allegro's music player |
| CFMusicDriver_BeMidi | Factory for the BeOS midi player |
| CFMusicDriver_Cocoa | |
| CFMusicDriver_DMusic | Factory for the DirectX music player |
| CFMusicDriver_ExtMidi | |
| CFMusicDriver_FluidSynth | Factory for the fluidsynth driver |
| CFMusicDriver_Null | Factory for the null music player |
| CFMusicDriver_Win32 | Factory for Windows' music player |
| CFont | Container with information about a font |
| CFontCache | Font cache for basic fonts |
| CFontCacheFactory | Factory for FontCaches |
| CFontCacheSettings | Settings for the four different fonts |
| CFontCacheSubSetting | Settings for a single font |
| CFontProviderManager | |
| CFontState | Text drawing parameters, which can change while drawing a line, but are kept between multiple parts of the same text, e.g |
| CFoundTownWindow | Found a town window class |
| ►CFramerateWindow | |
| CCachedDecimal | |
| CFrametimeGraphWindow | |
| CFreeTypeFontCache | Font cache for fonts that are based on a freetype font |
| CFreeTypeFontCacheFactory | |
| CFreeUnitIDGenerator | |
| CFSoundDriver_Allegro | Factory for the allegro sound driver |
| CFSoundDriver_Cocoa | |
| CFSoundDriver_Null | Factory for the null sound driver |
| CFSoundDriver_SDL | Factory for the SDL sound driver |
| CFSoundDriver_Win32 | Factory for the sound driver for Windows |
| CFSoundDriver_XAudio2 | Factory for the XAudio2 sound driver |
| CFVideoDriver_Allegro | Factory for the allegro video driver |
| CFVideoDriver_CocoaOpenGL | |
| CFVideoDriver_CocoaQuartz | |
| CFVideoDriver_Dedicated | Factory for the dedicated server video driver |
| CFVideoDriver_Null | Factory the null video driver |
| CFVideoDriver_SDL_Default | Factory for the SDL video driver |
| CFVideoDriver_SDL_OpenGL | The factory for SDL' OpenGL video driver |
| CFVideoDriver_Win32GDI | The factory for Windows' video driver |
| CGame | Main Game class |
| CGameConfig | |
| CGameCreationSettings | Settings related to the creation of games |
| CGameInfo | All static information from an Game like name, version, etc |
| CGameInstance | Runtime information about a game script like a pointer to the squirrel vm and the current state |
| CGameLibrary | All static information from an Game library like name, version, etc |
| CGamelog | |
| CGamelogInternalData | |
| CGameManualTextfileWindow | Window class displaying the game manual textfile viewer |
| CGameOptionsWindow | |
| CGameScannerInfo | |
| CGameScannerLibrary | |
| CGameSessionStats | |
| CGameSettings | All settings together for the game |
| CGameStrings | Container for all the game strings |
| CGenerateLandscapeWindow | |
| CGenerateProgressWindow | |
| CGenericCallback | |
| CGenericResolverObject | Resolver object for generic objects/properties |
| CGenericScopeResolver | Scope resolver for generic objects and properties |
| CGenericWaypointTypeFilter | |
| CGenWorldInfo | Properties of current genworld process |
| CGenWorldStatus | |
| CGetNewVehiclePosResult | Position information of a vehicle after it moved |
| CGetOptData | Data storage for parsing command line options |
| CGLOGChunkHandler | |
| CGoal | Struct about goals, current and completed |
| CGOALChunkHandler | |
| CGoalListWindow | Window for displaying goals |
| CGoalQuestionWindow | Ask a question about a goal |
| ►CGoodsEntry | Stores station stats for a single cargo |
| CGoodsEntryData | |
| CGraphEdgeIterator | Iterator class for getting the edges in the order of their next_edge members |
| CGraphicsSet | All data of a graphics set |
| CGraphLegendWindow | |
| CGrfActionHandler | GRF action handler |
| CGrfChangeInfoHandler | GRF feature handler |
| CGRFConfig | Information about GRF, used in the game and (part of it) in savegames |
| CGRFError | Information about why GRF had problems during initialisation |
| CGRFFile | Dynamic data of a loaded NewGRF |
| CGRFFilePropsBase | Base data related to the handling of grf files |
| CGRFFileScanner | Helper for scanning for files with GRF as extension |
| CGRFIdentifier | Basic data to distinguish a GRF |
| CGRFLabel | |
| CGRFLoadedFeatures | |
| CGRFLocation | |
| CGRFParameterInfo | Information about one grf parameter |
| CGRFPresence | Information about the presence of a Grf at a certain point during gamelog history Note about missing Grfs: Changes to missing Grfs are not logged including manual removal of the Grf |
| ►CGrfProcessingState | Temporary data during loading of GRFs |
| CSpriteSet | Definition of a single Action1 spriteset |
| CGrfSpriteOffset | |
| CGRFTempEngineData | Temporary engine data used when loading only |
| CGRFText | A GRF text with associated language ID |
| CGRFTextEntry | Holder of the above structure |
| CGRFTownName | |
| CGroundVehicle | Base class for all vehicles that move through ground |
| CGroundVehicleCache | Cached, frequently calculated values |
| CGroup | Group data |
| CGroupStatistics | Statistics and caches on the vehicles in a group |
| CGRPSChunkHandler | |
| CGSConfigWindow | Window to configure which GSs will start |
| CGSDTChunkHandler | |
| CGSTRChunkHandler | |
| ►CGUIBadgeClasses | |
| CElement | |
| CGUIEngineListItem | |
| CGUIGroupListItem | |
| CGUIList | List template of 'things' T to sort in a GUI |
| CGUISettings | Settings related to the GUI and other stuff that is not saved in the savegame |
| CGUIVehicleGroup | |
| CHangarTileTable | A list of all hangar tiles in an airport |
| CHashTable | Class HashTable<Titem, HASH_BITS> - simple hash table of pointers allocated elsewhere |
| CHashTableSlot | |
| CHeaderFileWriter | |
| CHeaderWriter | Base class for writing the header, i.e |
| CHeightMap | Height map - allocated array of heights (Map::SizeX() + 1) * (Map::SizeY() + 1) |
| CHelpWindow | Window class displaying the help window |
| CHIDSChunkHandler | |
| CHighScore | |
| CHighScoreWindow | |
| CHistoryRange | |
| CHotkey | All data for a single hotkey |
| CHotkeyList | List of hotkeys for a window |
| CHouseAnimationBase | Helper class for animation control |
| CHouseClassMapping | Makes class IDs unique to each GRF file |
| CHouseOverrideManager | |
| CHousePickerCallbacks | |
| CHouseResolverObject | Resolver object to be used for houses (feature 07 spritegroups) |
| CHouseScopeResolver | Scope resolver for houses |
| CHouseSpec | |
| CHTTPCallback | Callback for when the HTTP handler has something to tell us |
| ►CHTTPThreadSafeCallback | Converts a HTTPCallback to a Thread-Safe variant |
| CCallback | Entries on the queue for later handling |
| CIBLDChunkHandler | Industry builder |
| CIConsole | |
| CIConsoleAlias | –Aliases– Aliases are like shortcuts for complex functions, variable assignments, etc |
| CIConsoleCmd | |
| CIConsoleLine | Container for a single line of console output |
| CIConsoleWindow | |
| ►CICUParagraphLayout | Wrapper for doing layouts with ICU |
| CICULine | A single line worth of VisualRuns |
| CICUVisualRun | Visual run contains data about the bit of text with the same font |
| CICUParagraphLayoutFactory | Helper class to construct a new ICUParagraphLayout |
| CICURun | Helper class to store the information of all the runs of a paragraph in |
| CIcuStringIterator | String iterator using ICU as a backend |
| CIIDSChunkHandler | |
| CIncomeGraphWindow | |
| CIndustriesResolverObject | Resolver for industries |
| CIndustriesScopeResolver | Resolver for industry scopes |
| ►CIndustry | Defines the internal data of a functional industry |
| CAcceptedCargo | |
| CAcceptedHistory | |
| CProducedCargo | |
| CProducedHistory | |
| CIndustryAnimationBase | Helper class for animation control |
| CIndustryBuildData | Data for managing the number and type of industries in the game |
| CIndustryCargoesWindow | Window displaying the cargo connections around an industry (or cargo) |
| CIndustryCompare | |
| CIndustryDirectoryWindow | The list of industries |
| CIndustryGenerationProbabilities | |
| CIndustryListEntry | |
| CIndustryMapSpriteGroupHandler | |
| CIndustryOverrideManager | |
| CIndustryProductionGraphWindow | |
| CIndustryProductionSpriteGroup | |
| CIndustrySpec | Defines the data structure for constructing industry |
| CIndustryTileLayoutTile | Definition of one tile in an industry tile layout |
| CIndustryTileMapSpriteGroupHandler | |
| CIndustryTileOverrideManager | |
| CIndustryTileResolverObject | Resolver for industry tiles |
| CIndustryTileScopeResolver | Resolver for the industry tiles scope |
| CIndustryTileSpec | Defines the data structure of each individual tile of an industry |
| CIndustryTypeBuildData | Data for managing the number of industries of a single industry type |
| CIndustryViewWindow | |
| CINDYChunkHandler | |
| CIniFile | Ini file that supports both loading and saving |
| CIniGroup | A group within an ini file |
| CIniItem | A single "line" in an ini file |
| CIniLoadFile | Ini file that only supports loading |
| CInitHandler | Stateless, thread safe initialization handler |
| ►CInPlaceBuilder | Builder implementation for InPlaceReplacement |
| Cback_insert_iterator | Implementation of std::back_insert_iterator for non-growing destination buffer |
| CInPlaceReplacement | Compose data into a fixed size buffer, which is consumed at the same time |
| CInternalSocialIntegrationPlugin | Container to track information per plugin |
| CIntervalTimer | An interval timer will fire every interval, and will continue to fire until it is deleted |
| CIntroGameViewportCommand | A viewport command for the main menu background (intro game) |
| CIntSettingDesc | Base integer type, including boolean, settings |
| CInvokeGrfActionHandler | Helper class to invoke a GrfActionHandler |
| CInvokeGrfChangeInfoHandler | Helper class to invoke a GrfChangeInfoHandler |
| Cis_enum_incrementable | Trait to enable prefix/postfix incrementing operators |
| Cis_enum_sequential | Trait to enable prefix/postfix incrementing operators |
| CIsEmptyAction | Action to check if a vehicle has no stored cargo |
| CITBLChunkHandler | Industry-type build data |
| ►CKdtree | K-dimensional tree, specialised for 2-dimensional space |
| Cnode | Type of a node in the tree |
| CKdtree_StationXYFunc | |
| CKdtree_TownXYFunc | |
| CKdtree_ViewportSignXYFunc | |
| CKeycodeNames | String representation of a keycode |
| CLabelObject | Container for a label for rail or road type conversion |
| CLandInfoWindow | |
| CLangString | Information about a single string |
| CLanguageFileWriter | Class for writing a language to disk |
| ►CLanguageMap | Mapping of language data between a NewGRF and OpenTTD |
| CMapping | Mapping between NewGRF and OpenTTD IDs |
| CLanguageMetadata | Make sure the size is right |
| CLanguagePack | |
| CLanguagePackDeleter | |
| CLanguagePackGlyphSearcher | Helper for searching through the language pack |
| CLanguagePackHeader | Header of a language file |
| CLanguageScanner | Scanner to find language files in a GameScript directory |
| CLanguageStrings | Container for the raw (unencoded) language strings of a language |
| CLanguageWriter | Base class for all language writers |
| ►CLayouter | The layouter performs all the layout work |
| CLineCacheEqualTo | |
| CLineCacheHash | |
| CLineCacheItem | Item in the linecache |
| CLineCacheKey | Key into the linecache |
| CLineCacheQuery | |
| CLEAEChunkHandler | |
| CLeagueTable | Struct about custom league tables |
| CLeagueTableElement | Struct about league table elements |
| CLEATChunkHandler | |
| CLegendAndColour | Structure for holding relevant data for legends in small map |
| CLGRJChunkHandler | All link graph jobs |
| CLGRPChunkHandler | All link graphs |
| CLGRSChunkHandler | Link graph schedule |
| ►CLibraryLoader | |
| CFunction | A function loaded from a library |
| CLink | |
| ►CLinkGraph | A connected component of a link graph |
| CBaseEdge | An edge in the link graph |
| CBaseNode | Node of the link graph |
| ►CLinkGraphJob | Class for calculation jobs to be run on link graphs |
| CDemandAnnotation | Demand between two nodes |
| CEdgeAnnotation | Annotation for a link graph edge |
| CNodeAnnotation | Annotation for a link graph node |
| CLinkGraphLegendWindow | Menu window to select cargoes and companies to show in a link graph overlay |
| CLinkGraphOverlay | Handles drawing of links into some window |
| CLinkGraphSchedule | |
| CLinkGraphSettings | |
| CLinkProperties | Monthly statistics for a link between two stations |
| ►CLinkRefresher | Utility to refresh links a consist will visit |
| CHop | A hop the refresh algorithm might evaluate |
| CRefitDesc | Simulated cargo type and capacity for prediction of future links |
| CListing | Data structure describing how to show the list (what sort direction and criteria) |
| CListOrderChange | |
| CListSettingDesc | List/array settings |
| CLivery | Information about a particular livery |
| CLoadCheckData | Container for loading in mode SL_LOAD_CHECK |
| CLoadedLanguagePack | |
| CLoadFilter | Interface for filtering a savegame till it is loaded |
| CLoadgameState | |
| CLocaleSettings | Settings related to currency/unit systems |
| CLoggedAction | Contains information about one logged action that caused at least one logged change |
| CLoggedChange | |
| CLoggedChangeEmergencySave | |
| CLoggedChangeGRFAdd | |
| CLoggedChangeGRFBug | |
| CLoggedChangeGRFChanged | |
| CLoggedChangeGRFMoved | |
| CLoggedChangeGRFParameterChanged | |
| CLoggedChangeGRFRemoved | |
| CLoggedChangeMode | |
| CLoggedChangeOldVersion | |
| CLoggedChangeRevision | |
| CLoggedChangeSettingChanged | |
| CLRUCache | Size limited cache with a least recently used eviction strategy |
| CLZMALoadFilter | Filter without any compression |
| CLZMASaveFilter | Filter using LZMA compression |
| CLZOLoadFilter | Filter using LZO compression |
| CLZOSaveFilter | Filter using LZO compression |
| CM3HIChunkHandler | |
| CM3LOChunkHandler | |
| CMainToolbarWindow | Main toolbar |
| CMainWindow | |
| CManyOfManySettingDesc | Many of many setting |
| ►CMap | Size related data of the map |
| CIterateWrapper | |
| CIterator | Iterator to iterate all Tiles |
| CMAP2ChunkHandler | |
| CMAP5ChunkHandler | |
| CMAP7ChunkHandler | |
| CMAP8ChunkHandler | |
| CMAPEChunkHandler | |
| CMAPHChunkHandler | |
| CMAPOChunkHandler | |
| CMAPSChunkHandler | |
| CMapSpriteGroupHandler | Handler interface for mapping sprite groups |
| CMAPTChunkHandler | |
| CMCF1stPass | First pass of the MCF calculation |
| CMCF2ndPass | Second pass of the MCF calculation |
| CMCFHandler | Link graph handler for MCF |
| CMD5File | Structure holding filename and MD5 information about a single file |
| CMemoryDumper | Container for dumping the savegame (quickly) to memory |
| CMessageHistoryWindow | |
| ►CMidiFile | |
| CDataBlock | |
| CTempoChange | |
| CMissingGlyphSearcher | A searcher for missing glyphs |
| CMixerChannel | |
| CMockEnvironment | Singleton class to set up the mock environment once |
| CMockFontCache | Font cache for mocking basic use of fonts |
| CMockNetworkSocketHandler | |
| CMovementTerminalMapping | Combination of aircraft state for going to a certain terminal and the airport flag for that terminal block |
| ►CMpsMachine | Decoder for "MPS MIDI" format data |
| CChannel | Starting parameter and playback status for one channel/track |
| CMultiCommodityFlow | Multi-commodity flow calculating base class |
| CMultiMap | Hand-rolled multimap as map of lists |
| CMultiMapIterator | STL-style iterator for MultiMap |
| CMusicDriver | Driver for all music playback |
| CMusicDriver_Allegro | Allegro's music player |
| CMusicDriver_BeMidi | The midi player for BeOS |
| CMusicDriver_Cocoa | |
| CMusicDriver_DMusic | Music player making use of DirectX |
| CMusicDriver_ExtMidi | |
| CMusicDriver_FluidSynth | Music driver making use of FluidSynth |
| CMusicDriver_Null | The music player that does nothing |
| CMusicDriver_Win32 | The Windows music player |
| CMusicSet | All data of a music set |
| CMusicSettings | Settings related to music |
| CMusicSongInfo | Metadata about a music track |
| ►CMusicSystem | |
| CPlaylistEntry | |
| CMusicTrackSelectionWindow | |
| CMusicWindow | |
| CMutableSpriteCache | Cache for vehicle sprites and values relating to whether they should be updated before drawing, or calculating the viewport |
| CNAMEChunkHandler | |
| CNamedGRFIdentifier | Container to hold the GRF identifier (GRF ID + MD5 checksum) and the name associated with that NewGRF |
| CNamePart | |
| CNamePartList | |
| CNestedGoalWidgets | Widgets of the goal question window |
| CNetworkAddress | Wrapper for (un)resolved network addresses; there's no reason to transform a numeric IP to a string and then back again to pass it to functions |
| CNetworkAdminSocketHandler | Main socket handler for admin related connections |
| CNetworkAskRelayWindow | Window used for asking the user if he is okay using a relay server |
| CNetworkAskSurveyWindow | Window used for asking if the user wants to participate in the automated survey |
| CNetworkAuthenticationAuthorizedKeyHandler | Callback interface for server implementations to provide the authorized key validation |
| CNetworkAuthenticationClientHandler | Base class for client side cryptographic authentication handlers |
| CNetworkAuthenticationDefaultAuthorizedKeyHandler | Default implementation for the authorized key handler |
| CNetworkAuthenticationDefaultPasswordProvider | Default implementation of the password provider |
| CNetworkAuthenticationHandler | Base class for cryptographic authentication handlers |
| CNetworkAuthenticationPasswordProvider | Callback interface for server implementations to provide the current password |
| CNetworkAuthenticationPasswordRequest | Callback interface for requests for passwords in the context of network authentication |
| CNetworkAuthenticationPasswordRequestHandler | Callback interface for client implementations to provide the handling of the password requests |
| CNetworkAuthenticationServerHandler | Base class for server side cryptographic authentication handlers |
| CNetworkAuthorizedKeys | Simple helper to (more easily) manage authorized keys |
| CNetworkChatAutoCompletion | |
| CNetworkChatWindow | Window to enter the chat message in |
| CNetworkClientInfo | Container for all information known about a client |
| CNetworkClientListWindow | Main handle for clientlist |
| CNetworkCompanyInfo | Company information stored at the client side |
| CNetworkCompanyStats | Simple calculated statistics of a company |
| CNetworkContentConnecter | Connect to the content server |
| CNetworkContentDownloadStatusWindow | Window for showing the download status of content |
| CNetworkContentListWindow | Window that lists the content that's at the content server |
| CNetworkContentSocketHandler | Base socket handler for all Content TCP sockets |
| CNetworkCoordinatorConnecter | Connect to the Game Coordinator server |
| CNetworkCoordinatorSocketHandler | Base socket handler for all Game Coordinator TCP sockets |
| CNetworkDirectConnecter | Connect to a game server by IP:port |
| CNetworkEncryptionHandler | Base class for handling the encryption (or decryption) of a network connection |
| CNetworkError | Abstraction of a network error where all implementation details of the error codes are encapsulated in this class and the abstraction layer |
| CNetworkGame | Structure with information shown in the game list (GUI) |
| CNetworkGameInfo | The game information that is sent from the server to the clients with extra information only required at the client side |
| CNetworkGameSocketHandler | Base socket handler for all TCP sockets |
| CNetworkGameWindow | |
| CNetworkHTTPRequest | Single HTTP request |
| CNetworkHTTPSocketHandler | Base socket handler for HTTP traffic |
| CNetworkJoinInfo | Information required to join a server |
| CNetworkJoinStatusWindow | |
| CNetworkReuseStunConnecter | Connecter used after STUN exchange to connect from both sides to each other |
| CNetworkServerGameInfo | The game information that is sent from the server to the client |
| CNetworkSettings | All settings related to the network |
| CNetworkSocketHandler | SocketHandler for all network sockets in OpenTTD |
| CNetworkStartServerWindow | |
| CNetworkStunConnecter | Connect to the STUN server |
| CNetworkStunSocketHandler | Base socket handler for all STUN TCP sockets |
| CNetworkSurveyHandler | Socket handler for the survey connection |
| CNetworkTCPSocketHandler | Base socket handler for all TCP sockets |
| CNetworkTurnConnecter | Connect to the TURN server |
| CNetworkTurnSocketHandler | Base socket handler for all TURN TCP sockets |
| CNetworkUDPSocketHandler | Base socket handler for all UDP sockets |
| CNewGRFCache | Cached often queried (NewGRF) values |
| CNewGRFClass | Struct containing information relating to NewGRF classes for stations and airports |
| CNewGrfDebugSpritePicker | Spritepicker of SpriteAligner |
| CNewGRFInspectWindow | Window used for inspecting NewGRFs |
| CNewGRFMappingChunkHandler | |
| CNewGRFParametersWindow | Window for setting the parameters of a NewGRF |
| ►CNewGRFProfiler | Callback profiler for NewGRF development |
| CCall | Measurement of a single sprite group resolution |
| CNewGRFScanCallback | Callback for NewGRF scanning |
| CNewGRFSpecBase | |
| CNewGRFSpriteLayout | NewGRF supplied spritelayout |
| CNewGRFTextfileWindow | Window for displaying the textfile of a NewGRF |
| CNewGRFWindow | Window for showing NewGRF files |
| CNewsAllocatedData | Container for any custom data that must be deleted after the news item has reached end-of-life |
| CNewsItem | Information about a single item of news |
| CNewsSettings | Settings related to news |
| CNewsTypeData | Per-NewsType data |
| CNewsWindow | Window class displaying a news item |
| CNGRFChunkHandler | |
| CNICallback | Representation of the available callbacks with information on when they actually apply |
| CNIFeature | Container for all information for a given feature |
| CNIHAirport | |
| CNIHAirportTile | |
| CNIHelper | Helper class to wrap some functionality/queries in |
| CNIHHouse | |
| CNIHIndustry | |
| CNIHIndustryTile | |
| CNIHObject | |
| CNIHRailType | |
| CNIHRoadStop | |
| CNIHRoadType | |
| CNIHStation | |
| CNIHTown | |
| CNIHVehicle | |
| CNIProperty | Representation of the data from a NewGRF property |
| CNIVariable | Representation on the NewGRF variables |
| CNoCompLoadFilter | Filter without any compression |
| CNoCompSaveFilter | Filter without any compression |
| CNodeList | Hash table based node list multi-container class |
| CNSCursor(OTTD_QuickdrawCursor) | Category of NSCursor to allow cursor showing/hiding |
| CNullSettingDesc | Placeholder for settings that have been removed, but might still linger in the savegame |
| CNWidgetBackground | Nested widget with a child |
| CNWidgetBadgeFilter | |
| CNWidgetBase | Baseclass for nested widgets |
| CNWidgetContainer | Baseclass for container widgets |
| CNWidgetCore | Base class for a 'real' widget |
| CNWidgetHorizontal | Horizontal container |
| CNWidgetHorizontalLTR | Horizontal container that doesn't change the direction of the widgets for RTL languages |
| CNWidgetLayer | |
| CNWidgetLeaf | Leaf widget |
| CNWidgetMainToolbarContainer | Container for the 'normal' main toolbar |
| CNWidgetMatrix | Matrix container with implicitly equal sized (virtual) sub-widgets |
| CNWidgetNewGRFDisplay | Custom nested widget container for the NewGRF gui |
| ►CNWidgetPart | Partial widget specification to allow NWidgets to be written nested |
| CNWidgetPartUnion | |
| CNWidgetPartAlignment | Widget part for setting text/image alignment within a widget |
| CNWidgetPartAspect | |
| CNWidgetPartContainer | |
| CNWidgetPartDataTip | Widget part for storing data and tooltip information |
| CNWidgetPartPaddings | Widget part for storing padding |
| CNWidgetPartPIP | Widget part for storing pre/inter/post spaces |
| CNWidgetPartTextLines | Widget part for storing minimal text line data |
| CNWidgetPartTextStyle | Widget part for storing text colour |
| CNWidgetPartWidget | Widget part for storing basic widget information |
| CNWidgetPIPContainer | Container with pre/inter/post child space |
| CNWidgetResizeBase | Base class for a resizable nested widget |
| CNWidgetScenarioToolbarContainer | Container for the scenario editor's toolbar |
| CNWidgetScrollbar | Nested widget to display and control a scrollbar in a window |
| CNWidgetServerListHeader | Full blown container to make it behave exactly as we want :) |
| CNWidgetSmallmapDisplay | Custom container class for displaying smallmap with a vertically resizing legend panel |
| CNWidgetSocialPlugins | |
| CNWidgetSpacer | Spacer widget |
| CNWidgetStacked | Stacked widgets, widgets all occupying the same space in the window |
| CNWidgetToolbarContainer | Full blown container to make it behave exactly as we want :) |
| CNWidgetVertical | Vertical container |
| CNWidgetViewport | Nested widget to display a viewport in a window |
| COBIDChunkHandler | |
| CObject | An object, such as transmitter, on the map |
| CObjectAnimationBase | Helper class for animation control |
| CObjectMapSpriteGroupHandler | |
| CObjectOverrideManager | |
| CObjectPickerCallbacks | |
| CObjectPickerSelection | |
| CObjectResolverObject | A resolver object to be used with feature 0F spritegroups |
| CObjectScopeResolver | Object scope resolver |
| CObjectSpec | Allow incrementing of ObjectClassID variables |
| COBJSChunkHandler | |
| COldChunks | |
| COldOrderSaveLoadItem | Compatibility struct to allow saveload of pool-based orders |
| COldWaypoint | Helper structure to convert from the old waypoint system |
| COneOfManySettingDesc | One of many setting |
| COpenGLBackend | Platform-independent back-end class for OpenGL video drivers |
| COpenGLSprite | Class that encapsulates a RGBA texture together with a paletted remap texture |
| COpenGLSpriteAllocator | |
| COperatingProfitGraphWindow | |
| COptionData | Data of an option |
| COPTSChunkHandler | |
| COrder | |
| COrderBackup | Data for backing up an order of a vehicle so it can be restored after a vehicle is rebuilt in the same depot |
| COrderList | Shared order list linking together the linked list of orders and the list of vehicles sharing this order list |
| COrderSettings | Settings related to orders |
| COrdersWindow | Order window code for all vehicles |
| CORDLChunkHandler | |
| CORDRChunkHandler | |
| COrthogonalTileArea | Represents the covered area of e.g |
| COrthogonalTileIterator | Iterator to iterate over a tile area (rectangle) of the map |
| COskWindow | |
| ►COSXStringIterator | String iterator using CoreText as a backend |
| CCharInfo | Break info for a character |
| COTTD_CocoaView | Subclass of NSView to support mouse awareness and text input |
| COTTD_CocoaWindow | Subclass of NSWindow to cater our special needs |
| COTTD_CocoaWindowDelegate | Delegate for our NSWindow to send ask for quit on close |
| COTTDByteReaderSignal | |
| COutputBuffer | Output buffer for a block of data |
| COutputStore | Temporarily store output |
| COverflowSafeInt | Overflow safe template for integers, i.e |
| COverrideManagerBase | |
| COvertakeData | |
| CPacket | Internal entity of a packet |
| CPacketReader | Read some packets, and when do use that data as initial load filter |
| CPacketWriter | Writing a savegame directly to a number of packets |
| CPalette | Information about the currently used palette |
| CPalSpriteID | Combination of a palette sprite and a 'real' sprite |
| ►CParagraphLayouter | Interface to glue fallback and normal layouter into one |
| CLine | A single line worth of VisualRuns |
| CPosition | Position of a glyph within a VisualRun |
| CVisualRun | Visual run contains data about the bit of text with the same font |
| CParentSpriteToDraw | Parent sprite that should be drawn |
| CParsedCommandString | |
| CParsedCommandStruct | |
| CPath | A leg of a path in the link graph |
| CPathfinderSettings | Settings related to all pathfinders |
| CPATSChunkHandler | |
| CPaymentRatesGraphWindow | |
| CPBSTileInfo | This struct contains information about the end of a reserved path |
| CPcxHeader | Definition of a PCX file header |
| CPerformanceAccumulator | RAII class for measuring multi-step elements of performance |
| CPerformanceHistoryGraphWindow | |
| CPerformanceLeagueWindow | |
| CPerformanceMeasurer | RAII class for measuring simple elements of performance |
| CPerformanceRatingDetailWindow | |
| CPersistentStorage | Class for pooled persistent storage of data |
| CPersistentStorageArray | Class for persistent storage of data |
| CPickerCallbacks | Class for PickerClassWindow to collect information and retain state |
| CPickerCallbacksNewGRFClass | Helper for PickerCallbacks when the class system is based on NewGRFClass |
| CPickerFilterData | |
| CPickerItem | |
| CPickerWindow | |
| CPickerWindowBase | Base class for windows opened from a toolbar |
| CPixelColour | Colour for pixel/line drawing |
| CPlaybackSegment | |
| CPluralForm | Description of a plural form |
| CPLYRChunkHandler | |
| CPointDimension | Specification of a rectangle with an absolute top-left coordinate and a (relative) width/height |
| ►CPool | Base class for all pools |
| CAllocCache | Helper struct to cache 'freed' PoolItems so we do not need to allocate them again |
| CIterateWrapper | |
| CIterateWrapperFiltered | |
| CPoolItem | Base class for all PoolItems |
| CPoolIterator | Iterator to iterate all valid T of a pool |
| CPoolIteratorFiltered | Iterator to iterate all valid T of a pool |
| CPoolBase | Base class for base of all pools |
| CPoolID | Templated helper to make a PoolID a single POD value |
| CPoolIDBase | Non-templated base for PoolID for use with type trait queries |
| CPrepareRefitAction | Refit preparation action |
| CPRICChunkHandler | Prices in pre 126 savegames |
| CPriceBaseSpec | Describes properties of price bases |
| ►CPriorityBaseProvider | |
| CProviderSorter | Sorter for PriorityBaseProvider |
| CProviderManager | The ProviderManager manages a single Provider-type |
| CPSACChunkHandler | Persistent storage data |
| CPurchaseDefaultMapSpriteGroupHandler | Common handler for mapping sprite groups for features which only support "Purchase" and "Default" sprites |
| CQueryNetworkGameSocketHandler | Class for handling the client side of querying a game server |
| CQueryString | Data stored about a string that can be modified in the GUI |
| CQueryStringWindow | Class for the string query window |
| CQueryWindow | Window used for asking the user a YES/NO question |
| CQueuedDebugItem | Element in the queue of debug messages that have to be passed to either NetworkAdminConsole or IConsolePrint |
| CRAILChunkHandler | |
| ►CRailStationTileLayout | |
| CIterator | |
| CRailTypeInfo | This struct contains all the info that is needed to draw and construct tracks |
| CRailTypeMapSpriteGroupHandler | |
| CRailTypeResolverObject | Resolver object for rail types |
| CRailTypeScopeResolver | Resolver for the railtype scope |
| CRailVehicleInfo | Information about a rail vehicle |
| CRandomAccessFile | A file from which bytes, words and double words are read in (potentially) a random order |
| CRandomizedSpriteGroup | |
| CRandomizer | Structure to encapsulate the pseudo random number generators |
| CReadBuffer | A buffer for reading (and buffering) savegame data |
| CRealSpriteGroup | |
| CRect | Specification of a rectangle with absolute coordinates of all edges |
| CRectPadding | Padding dimensions to apply to each side of a Rect |
| CRecursiveCommandCounter | Helper class to keep track of command nesting level |
| CRefitDesc | Simulated cargo type and capacity for prediction of future links |
| CRefitOption | Option to refit a vehicle chain |
| CRefitResult | Helper structure for RefitVehicle() |
| CRefitWindow | Refit cargo window |
| CReplaceChainItem | Struct for recording vehicle chain replacement information |
| CReplaceVehicleWindow | Window for the autoreplacing of vehicles |
| CReserveCargoAction | |
| CResizeInfo | Data structure for resizing a window |
| CResolverObject | Interface for SpriteGroup-s to access the gamestate |
| CResultSpriteGroup | |
| CReturnCargoAction | Action for returning reserved cargo |
| CReusableBuffer | A reusable buffer that can be used for places that temporary allocate a bit of memory and do that very often, or for places where static memory is allocated that might need to be reallocated sometimes |
| CRgbQuad | Format of palette data in BMP header |
| CRiverBuilderFollower | |
| CRiverBuilderTypes | |
| CROADChunkHandler | |
| CRoadDriveEntry | |
| ►CRoadStop | A Stop for a Road Vehicle |
| CEntries | Container for both east and west entry points |
| CEntry | Container for each entry point of a drive through road stop |
| CRoadStopAnimationBase | Helper class for animation control |
| CRoadStopAnimationFrameAnimationHelper | |
| CRoadStopMapSpriteGroupHandler | |
| CRoadStopPickerCallbacks | |
| CRoadStopPickerSelection | |
| CRoadStopResolverObject | Road stop resolver |
| CRoadStopScopeResolver | Scope resolver for road stops |
| CRoadStopSpec | Road stop specification |
| CRoadStopTileData | |
| CRoadTypeInfo | |
| CRoadTypeMapSpriteGroupHandler | |
| CRoadTypeResolverObject | Resolver object for road types |
| CRoadTypeScopeResolver | Resolver for the railtype scope |
| CRoadVehFindData | |
| CRoadVehicle | Buses, trucks and trams belong to this class |
| CRoadVehicleInfo | Information about a road vehicle |
| CRoadVehPathElement | Element of the RoadVehPathCache |
| CRoadWaypointPickerCallbacks | |
| CRoadWaypointPickerSelection | |
| CROTTChunkHandler | |
| CSavedRandomSeeds | Stores the state of all random number generators |
| CSaveFilter | Interface for filtering a savegame till it is written |
| CSaveLoad | SaveLoad type struct |
| CSaveLoadCompat | SaveLoad information for backwards compatibility |
| CSaveLoadFormat | The format for a reader/writer type of a savegame |
| CSaveLoadHandler | Handler for saving/loading an object to/from disk |
| CSaveLoadParams | The saveload struct, containing reader-writer functions, buffer, version, etc |
| CSaveLoadWindow | |
| CSavePresetWindow | Class for the save preset window |
| CScaler | Scale various things according to symmetric/asymmetric distribution |
| CScanProgressWindow | Window for showing the progress of NewGRF scanning |
| CScenarioEditorLandscapeGenerationWindow | Landscape generation window handler in the scenario editor |
| CScenarioEditorToolbarWindow | |
| CScenarioIdentifier | Basic data to distinguish a scenario |
| CScenarioScanner | Scanner to find the unique IDs of scenarios |
| CScopeResolver | Interface to query and set values specific to a single VarSpriteGroupScope (action 2 scope) |
| CScoreInfo | Data structure for storing how the score is computed for a single score id |
| CScreenshotProvider | Base interface for a SoundLoader implementation |
| CScreenshotProvider_Bmp | |
| CScreenshotProvider_Pcx | |
| CScreenshotProvider_Png | |
| CScreenshotWindow | |
| CScript_FatalError | A throw-class that is given when the script made a fatal error |
| CScript_Suspend | A throw-class that is given when the script wants to suspend |
| CScriptAllocator | |
| CScriptAllocatorScope | |
| CScriptConfig | Script settings |
| CScriptConfigItem | Info about a single Script setting |
| CScriptConfigSettings | Container for AI and Game script configuration |
| ►CScriptDebugWindow | Window with everything an AI prints via ScriptLog |
| CFilterState | |
| CScriptEventQueue | |
| CScriptFileChecksumCreator | Helper for creating a MD5sum of all files within of a script |
| CScriptInfo | All static information from an Script like name, version, etc |
| CScriptInstance | Runtime information about a script like a pointer to the squirrel vm and the current state |
| CScriptLeagueWindow | |
| CScriptListWindow | Window that let you choose an available Script |
| CScriptScanner | Scanner to help finding scripts |
| CScriptSettings | Settings related to scripts |
| CScriptSettingsWindow | Window for settings the parameters of an AI |
| CScriptStorage | The storage for each script |
| CScriptTextfileWindow | Window for displaying the textfile of a AI |
| CScrollbar | Scrollbar data structure |
| CSDLVkMapping | |
| CSelectCompanyLiveryWindow | Company livery colour scheme window |
| CSelectCompanyManagerFaceWindow | Management class for customizing the face of the company manager |
| CSelectGameWindow | |
| CSelectStationWindow | Window for selecting stations/waypoints to (distant) join to |
| CServerAddress | Address to a game server |
| ►CServerNetworkAdminSocketHandler | Class for handling the server side of the game connection |
| CServerNetworkAdminSocketHandlerFilter | |
| CServerNetworkGameSocketHandler | Class for handling the server side of the game connection |
| CServerNetworkUDPSocketHandler | Helper class for handling all server side communication |
| ►CSetBitIterator | Iterable ensemble of each set bit in a value |
| CIterator | |
| CSetDateWindow | Window to select a date graphically by using dropdowns |
| CSettingDesc | Properties of config file settings |
| CSettingEntry | Standard setting |
| CSettingFilter | Filter for settings list |
| CSettingsContainer | Containers for BaseSettingEntry |
| CSettingsIniFile | Derived class for loading INI files without going through Fio stuff |
| CSettingsPage | Data structure describing one page of settings in the settings window |
| CShip | All ships have this type |
| CShipPathElement | Element of the ShipPathCache |
| CShipSubcoordData | Structure for ship sub-coordinate data for moving into a new tile via a Diagdir onto a Track |
| CShipVehicleInfo | Information about a ship vehicle |
| CSign | |
| CSIGNChunkHandler | |
| CSignList | |
| CSignListWindow | |
| CSignWindow | |
| CSimple2DVertex | A simple 2D vertex with just position and texture |
| ►CSlAllowListData | |
| CKeyWrapper | |
| CSlCompanyEconomy | |
| CSlCompanyLiveries | |
| CSlCompanyOldAI | |
| CSlCompanyOldAIBuildRec | |
| CSlCompanyOldEconomy | |
| CSlCompanySettings | |
| CSlGameLanguageString | |
| CSlGamelogAction | |
| CSlGamelogEmergency | |
| CSlGamelogGrfadd | |
| CSlGamelogGrfbug | |
| CSlGamelogGrfcompat | |
| CSlGamelogGrfmove | |
| CSlGamelogGrfparam | |
| CSlGamelogGrfrem | |
| CSlGamelogMode | |
| CSlGamelogOldver | |
| CSlGamelogRevision | |
| CSlGamelogSetting | |
| CSlIndustryAccepted | |
| CSlIndustryAcceptedHistory | |
| CSlIndustryProduced | |
| CSlIndustryProducedHistory | |
| CSlLinkgraphEdge | |
| CSlLinkgraphJobProxy | Proxy to reuse LinkGraph to save/load a LinkGraphJob |
| CSlLinkgraphNode | |
| CSlOrders | |
| CSlRoadStopTileData | |
| CSlSkipHandler | Handler that is assigned when there is a struct read in the savegame which is not known to the code |
| CSlStationBase | SaveLoad handler for the BaseStation, which all other stations / waypoints make use of |
| CSlStationCargo | |
| CSlStationFlow | |
| CSlStationGoods | |
| CSlStationNormal | SaveLoad handler for a normal station (read: not a waypoint) |
| CSlStationSpecList | |
| CSlStationWaypoint | |
| CSlStorageHelper | Template class to help with list-like types |
| ►CSlTownAcceptanceMatrix | |
| CAcceptanceMatrix | Compatibility struct with just enough of TileMatrix to facilitate loading |
| CSlTownOldSupplied | |
| CSlTownReceived | |
| CSlTownSupplied | |
| CSlTownSuppliedHistory | |
| CSlVehicleAircraft | |
| CSlVehicleCommon | |
| CSlVehicleDisaster | |
| CSlVehicleEffect | |
| CSlVehicleRoadVeh | |
| CSlVehicleRoadVehPath | |
| CSlVehicleShip | |
| CSlVehicleShipPath | |
| CSlVehicleTrain | |
| CSmallMapColourScheme | Colour scheme of the smallmap |
| CSmallMapWindow | Class managing the smallmap window |
| ►CSmallSet | Set containing 'items' items of 'tile and Tdir' No tree structure is used because it would cause slowdowns in most usual cases |
| CSSdata | Element of set |
| CSMFHeader | Header of a Standard MIDI File |
| CSnowLine | Structure describing the height of the snow line each day of the year |
| CSocialIntegration | |
| CSocialIntegrationFileScanner | Helper for scanning for files with SocialIntegration as extension |
| CSocialIntegrationPlugin | |
| CSocketReceiver | |
| CSocketSender | IPv4 addresses should be 4 bytes |
| CSortableSpriteStruct | |
| CSorting | |
| CSoundDriver | Base for all sound drivers |
| CSoundDriver_Allegro | Implementation of the allegro sound driver |
| CSoundDriver_Cocoa | |
| CSoundDriver_Null | Implementation of the null sound driver |
| CSoundDriver_SDL | Implementation of the SDL sound driver |
| CSoundDriver_Win32 | Implementation of the sound driver for Windows |
| CSoundDriver_XAudio2 | Implementation of the XAudio2 sound driver |
| CSoundEntry | |
| CSoundLoader | Base interface for a SoundLoader implementation |
| CSoundLoader_Opus | Opus sound loader |
| CSoundLoader_Raw | Raw PCM sound loader, used as a fallback if other sound loaders fail |
| CSoundLoader_Wav | Wav file (RIFF/WAVE) sound loader |
| CSoundSettings | Settings related to sound effects |
| CSoundsSet | All data of a sounds set |
| CSource | A location from where cargo can come from (or go to) |
| CSpecializedResolverObject | Specialization of ResolverObject with type-safe access to RandomTriggers |
| CSpecializedStation | Class defining several overloaded accessors so we don't have to cast base stations that often |
| CSpecializedVehicle | Class defining several overloaded accessors so we don't have to cast vehicle types that often |
| CSpecMapping | |
| CSpiralTileIterator | Helper class for SpiralTileSequence |
| CSpiralTileSequence | Generate TileIndices around a center tile or tile area, with increasing distance |
| CSprite | Data structure describing a sprite |
| CSpriteAlignerWindow | Window used for aligning sprites |
| CSpriteAllocator | Interface for something that can allocate memory for a sprite |
| CSpriteBounds | |
| CSpriteCache | |
| CSpriteCollMap | Map zoom level to data |
| CSpriteEncoder | Interface for something that can encode a sprite |
| CSpriteFile | RandomAccessFile with some extra information specific for sprite files |
| CSpriteFontCache | Font cache for fonts that are based on a freetype font |
| CSpriteFontCacheFactory | |
| CSpriteGroup | |
| CSpriteLayoutProcessor | Add dynamic register values to a sprite layout |
| ►CSpriteLoader | Interface for the loader of our sprites |
| CCommonPixel | Definition of a common pixel in OpenTTD's realm |
| CSprite | Structure for passing information from the sprite loader to the blitter |
| CSpriteLoaderGrf | Sprite loader for graphics coming from a (New)GRF |
| CSpriteLoaderMakeIndexed | Sprite loader for converting graphics coming from another source |
| CSQFile | |
| CSquirrel | |
| CSquirrelStd | By default we want to give a set of standard commands to a SQ script |
| CSRNDChunkHandler | |
| CStandardGRFFileProps | Container for standard sprite groups |
| CStation | Station data structure |
| CStationAnimationBase | Helper class for animation control |
| CStationCargoList | CargoList that is used for stations |
| CStationCargoReroute | Action of rerouting cargo in a station |
| CStationCompare | |
| CStationFinder | Structure contains cached list of stations nearby |
| CStationMapSpriteGroupHandler | |
| CStationNameInformation | Information to handle station action 0 property 24 correctly |
| CStationPickerCallbacks | |
| CStationPickerSelection | |
| CStationRect | StationRect - used to track station spread out rectangle - cheaper than scanning whole map |
| CStationResolverObject | Station resolver |
| ►CStationScopeResolver | Scope resolver for stations |
| CCache | Station variable cache This caches 'expensive' station variable lookups which iterate over several tiles that may be called multiple times per Resolve() |
| CStationSettings | Settings related to stations |
| CStationSpec | Station specification |
| CStationTypeFilter | |
| ►CStationViewWindow | The StationView window |
| CRowDisplay | A row being displayed in the cargo view (as opposed to being "hidden" behind a plus sign) |
| CStatusBarWindow | |
| CSTNNChunkHandler | |
| CSTNSChunkHandler | |
| ►CStoryBookWindow | |
| CLayoutCacheElement | |
| CStoryPage | Struct about stories, current and completed |
| CStoryPageButtonData | Helper to construct packed "id" values for button-type StoryPageElement |
| CStoryPageElement | Struct about story page elements |
| CSTPAChunkHandler | |
| CSTPEChunkHandler | |
| CStreamingVoiceContext | Implementation of the IXAudio2VoiceCallback interface |
| CStrgenState | Global state shared between strgen.cpp, game_text.cpp and strgen_base.cpp |
| CStringBuilder | Compose data into a growing std::string |
| CStringConsumer | Parse data from a string / buffer |
| CStringData | Information about the currently known strings |
| ►CStringFilter | String filter and state |
| CWordState | State of a single filter word |
| CStringHash | Helper to provide transparent hashing for string types in e.g |
| CStringIDMapping | Information for mapping static StringIDs |
| CStringIterator | Class for iterating over different kind of parts of a string |
| CStringListReader | A reader that simply reads using fopen |
| CStringNameWriter | Class for writing the string IDs |
| CStringParam | |
| CStringParameter | The data required to format and validate a single parameter of a string |
| CStringParameters | |
| CStringReader | Helper for reading strings |
| CStringSettingDesc | String settings |
| CStringSpriteToDraw | |
| CSUBSChunkHandler | |
| CSubsidy | Struct about subsidies, offered and awarded |
| CSubsidyListWindow | |
| CSubSprite | Used to only draw a part of the sprite |
| CSubstituteGRFFileProps | NewGRF entities which can replace default entities |
| CSurveyResultTextfileWindow | Window for displaying the textfile of a survey result |
| CSymmetricScaler | Scaler for symmetric distribution |
| CTarFileListEntry | |
| CTarScanner | Helper for scanning for files with tar as extension |
| CTCPClientConnecter | Non blocking connection create to actually connect to servers |
| CTCPConnecter | "Helper" class for creating TCP connections in a non-blocking manner |
| CTCPListenHandler | Template for TCP listeners |
| CTCPQueryConnecter | Non blocking connection to query servers for their game info |
| CTCPServerConnecter | |
| CTemporaryStorageArray | Class for temporary storage of data |
| CTempStorage | Temporary storage of cargo monitoring data for loading or saving it |
| CTerraformerState | State of the terraforming |
| CTerraformToolbarWindow | Terra form toolbar managing class |
| CTestedEngineDetails | Extra information about refitted cargo and capacity |
| CTestPasswordRequestHandler | |
| CTestScriptController | A controller to start enough so we can use Squirrel for testing |
| CTextbuf | Helper/buffer for input fields |
| CTextEffect | Container for all information about a text effect |
| ►CTextfileWindow | Window for displaying a textfile |
| CHistoryEntry | |
| CHyperlink | |
| CLine | |
| CTextRefStack | |
| CTicks | Storage class for Ticks constants |
| ►CTicToc | TicToc profiling |
| CState | Persistent state for TicToc profiling |
| CTIDSChunkHandler | |
| ►CTile | Wrapper class to abstract away the way the tiles are stored |
| CTileBase | Data that is stored per tile |
| CTileExtended | Data that is stored per tile |
| CTileAndStation | Struct containing TileIndex and StationID |
| CTileAnimationFrameAnimationHelper | |
| CTileCoord | |
| CTileDesc | Tile description for the 'land area information' tool |
| CTileHighlightData | Metadata about the current highlighting |
| CTileIndexDiffC | A pair-construct of a TileIndexDiff |
| CTileInfo | Tile information, used while rendering the tile |
| CTileIterator | Base class for tile iterators |
| CTileLayoutRegisters | Additional modifiers for items in sprite layouts |
| CTileLayoutSpriteGroup | Action 2 sprite layout for houses, industry tiles, objects and airport tiles |
| CTileSpriteToDraw | |
| CTileTypeProcs | Set of callback functions for performing tile operations of a given tile type |
| CTimeoutTimer | A timeout timer will fire once after the interval |
| ►CTimerGame | Template class for all TimerGame based timers |
| CDateTag | The type to store our dates in |
| CTPeriod | |
| CTStorage | |
| CYearMonthDay | Data structure to convert between Date and triplet (year, month, and day) |
| CYearTag | Type for the year, note: 0 based, i.e |
| CTimerGameCalendar | Timer that is increased every 27ms, and counts towards ticks / days / months / years |
| CTimerGameConst | Template class for time constants shared by both Calendar and Economy time |
| CTimerGameEconomy | Timer that is increased every 27ms, and counts towards economy time units, expressed in days / months / years |
| ►CTimerGameRealtime | Timer that represents real time for game-related purposes |
| CTPeriod | |
| CTStorage | |
| ►CTimerGameTick | Timer that represents the game-ticks |
| CTPeriod | |
| CTStorage | |
| ►CTimerManager | The TimerManager manages a single Timer-type |
| Cbase_timer_sorter | Sorter for timers |
| ►CTimerWindow | Timer that represents the real time, usable for the Window system |
| CTStorage | |
| CTimetableArrivalDeparture | Container for the arrival/departure dates of a vehicle |
| CTimetableWindow | |
| CTooltipsWindow | Window for displaying a tooltip |
| ►CTown | Town data structure |
| CSuppliedCargo | |
| CSuppliedHistory | |
| CTownAuthorityWindow | Town authority window |
| CTownCache | Data structure with cached data of towns |
| CTownCargoGraphWindow | |
| CTownDirectoryWindow | Town directory window class |
| CTownHouseMapSpriteGroupHandler | |
| CTownNameParams | Struct holding parameters used to generate town name |
| CTownNameStyle | |
| CTownResolverObject | Resolver of town properties |
| CTownScopeResolver | Scope resolver for a town |
| CTownViewWindow | |
| CTrackedViewportSign | Specialised ViewportSign that tracks whether it is valid for entering into a Kdtree |
| CTrain | 'Train' is either a loco or a wagon |
| CTrainCache | Variables that are cached to improve performance and such |
| CTranslationWriter | Class for writing an encoded language |
| CTransparenciesWindow | |
| CTransportedCargoStat | Store the maximum and actually transported cargo amount for the current and the last month |
| CTreeListEnt | |
| CTreePos | |
| ►CTrueTypeFontCache | Font cache for fonts that are based on a TrueType font |
| CGlyphEntry | Container for information about a glyph |
| CTypedIndexContainer | A sort-of mixin that implements 'at(pos)' and 'operator[](pos)' only for a specific type |
| CUDPSocket | Some information about a socket, which exists before the actual socket has been created to provide locking and the likes |
| CUniquePtrSpriteAllocator | SpriteAllocator that allocates memory via a unique_ptr array |
| ►CUniscribeParagraphLayout | Wrapper for doing layouts with Uniscribe |
| CUniscribeLine | A single line worth of VisualRuns |
| CUniscribeVisualRun | Visual run contains data about the bit of text with the same font |
| CUniscribeParagraphLayoutFactory | Helper class to construct a new UniscribeParagraphLayout |
| CUniscribeRun | Contains all information about a run of characters |
| ►CUniscribeStringIterator | String iterator using Uniscribe as a backend |
| CCharInfo | |
| CUnitConversion | Helper for unit conversion |
| CUnits | Information about a specific unit system |
| CUnitsLong | Information about a specific unit system with a long variant |
| CUnmappedChoiceList | Helper structure for mapping choice lists |
| CUsedBadgeClasses | Utility class to create a list of badge classes used by a feature |
| ►CUtf8View | Constant span of UTF-8 encoded data |
| Citerator | Bidirectional input iterator over codepoints |
| CValuesInterval | Contains the interval of a graph's data |
| CVariableGRFFileProps | Variable-length list of sprite groups for an entity |
| CVectorSaveLoadHandler | Default handler for saving/loading a vector to/from disk |
| CVehicle | Vehicle data structure |
| CVehicleCache | Cached often queried values common to all vehicles |
| CVehicleCargoList | CargoList that is used for vehicles |
| CVehicleCargoReroute | Action of rerouting cargo staged for transfer in a vehicle |
| CVehicleCellSize | Dimensions of a cell in the purchase/depot windows |
| CVehicleDefaultSettings | Default settings for vehicles |
| CVehicleDetailsWindow | Class for managing the vehicle details window |
| CVehicleGroupWindow | |
| CVehicleListIdentifier | The information about a vehicle list |
| CVehicleListWindow | Window for the (old) vehicle listing |
| CVehicleOrderSaver | This class will save the current order of a vehicle and restore it on destruction |
| CVehicleResolverObject | Resolver for a vehicle (chain) |
| CVehicleScopeResolver | Resolver for a vehicle scope |
| CVehicleSettings | Settings related to vehicles |
| ►CVehiclesNearTileXY | Iterate over all vehicles near a given world coordinate |
| CIterator | Forward iterator |
| ►CVehiclesOnTile | Iterate over all vehicles on a tile |
| CIterator | Forward iterator |
| CVehicleSpriteSeq | Sprite sequence for a vehicle part |
| CVehicleViewWindow | Window manager class for viewing a vehicle |
| CVEHSChunkHandler | |
| ►CVideoDriver | The base of all video drivers |
| CVideoBufferLocker | Helper struct to ensure the video buffer is locked and ready for drawing |
| CVideoDriver_Allegro | The allegro video driver |
| CVideoDriver_Cocoa | |
| CVideoDriver_CocoaOpenGL | |
| CVideoDriver_CocoaQuartz | |
| CVideoDriver_Dedicated | The dedicated server video driver |
| CVideoDriver_Null | The null video driver |
| CVideoDriver_SDL_Base | The SDL video driver |
| CVideoDriver_SDL_Default | The SDL video driver using default SDL backend |
| CVideoDriver_SDL_OpenGL | The OpenGL video driver for windows |
| CVideoDriver_Win32Base | Base class for Windows video drivers |
| CVideoDriver_Win32GDI | The GDI video driver for windows |
| CVIEWChunkHandler | |
| CViewport | Data structure for viewport, display of a part of the world |
| CViewportData | Data structure for a window viewport |
| CViewportDrawer | Data structure storing rendering information |
| CViewportSign | Location information about a sign as seen on the viewport |
| CViewportSignKdtreeItem | |
| CViewportSSCSS | Helper class for getting the best sprite sorter |
| CWagonOverride | |
| CWaterFeature | Information about a water feature |
| CWaterRegion | Represents a square section of the map of a fixed size |
| CWaterRegionChunkHandler | |
| CWaterRegionData | The data stored for each water region |
| CWaterRegionDesc | Describes a single square water region |
| CWaterRegionFollower | |
| CWaterRegionNode | Yapf Node for water regions |
| CWaterRegionPatchDesc | Describes a single interconnected patch of water within a particular water region |
| CWaterRegionPatchKey | Yapf Node Key that represents a single patch of interconnected water within a water region |
| CWaterRegionTypes | |
| CWaypoint | Representation of a waypoint |
| CWaypointPickerCallbacks | |
| CWaypointPickerSelection | |
| CWaypointWindow | GUI for accessing waypoints and buoys |
| CWidgetData | Container with the data associated to a single widget |
| CWidgetDimensions | |
| CWin32FontCache | Font cache for fonts that are based on a Win32 font |
| CWin32FontCacheFactory | |
| CWin32VkMapping | |
| ►CWindow | Data structure for an opened window |
| CAllWindows | Iterable ensemble of all valid Windows |
| CWindowIterator | Iterator to iterate all valid Windows |
| CWindowDesc | High level window description |
| CWindowDescTestsFixture | |
| CWindowNumber | Number to differentiate different windows of the same class |
| CX25519AuthenticationHandler | Base for handlers using a X25519 key exchange to perform authentication |
| CX25519AuthorizedKeyClientHandler | Handler for clients using a X25519 key exchange to perform authentication via a set of authorized (public) keys of clients |
| CX25519AuthorizedKeyServerHandler | Handler for servers using a X25519 key exchange to perform authentication via a set of authorized (public) keys of clients |
| CX25519DerivedKeys | Container for the keys that derived from the X25519 key exchange mechanism |
| CX25519EncryptionHandler | Encryption handler implementation for monocypher encryption after a X25519 key exchange |
| CX25519Key | Container for a X25519 key that is automatically crypto-wiped when destructed |
| CX25519KeyExchangeOnlyClientHandler | Client side handler for using X25519 without actual authentication |
| CX25519KeyExchangeOnlyServerHandler | Server side handler for using X25519 without actual authentication |
| CX25519Nonce | Container for a X25519 nonce that is automatically crypto-wiped when destructed |
| CX25519PAKEClientHandler | Client side handler for using X25519 with a password-authenticated key exchange |
| CX25519PAKEServerHandler | Server side handler for using X25519 with a password-authenticated key exchange |
| CX25519PublicKey | Container for a X25519 public key |
| CX25519SecretKey | Container for a X25519 secret key |
| CYapfRiverBuilder | |
| CYapfRiverBuilderNode | |
| CYAPFSettings | Settings related to the yet another pathfinder |
| CYapfShipRegions | Water region based YAPF implementation for ships |
| CZlibLoadFilter | Filter using Zlib compression |
| CZlibSaveFilter | Filter using Zlib compression |