OpenTTD Source 20260704-master-gbf70c61fb8
SlGameLanguageString Class Reference
Inheritance diagram for SlGameLanguageString:
DefaultSaveLoadHandler< SlGameLanguageString, LanguageStrings > SaveLoadHandler

Public Member Functions

void Save (LanguageStrings *ls) const override
 Save the object to disk.
void Load (LanguageStrings *ls) const override
 Load the object from disk.
Public Member Functions inherited from DefaultSaveLoadHandler< SlGameLanguageString, LanguageStrings >
SaveLoadTable GetDescription () const override
 Get the description of the fields in the savegame.
SaveLoadCompatTable GetCompatDescription () const override
 Get the pre-header description of the fields in the savegame.
virtual void LoadCheck (LanguageStrings *object) const
 Similar to load, but used only to validate savegames.
virtual void FixPointers (LanguageStrings *object) const
 A post-load callback to fix SaveLoadType::Reference integers into pointers.
Public Member Functions inherited from SaveLoadHandler
virtual ~SaveLoadHandler ()=default
 Ensure the destructor of the sub classes are called as well.
virtual void Save (void *object) const
 Save the object to disk.
virtual void Load (void *object) const
 Load the object from disk.
virtual void LoadCheck (void *object) const
 Similar to load, but used only to validate savegames.
virtual void FixPointers (void *object) const
 A post-load callback to fix SaveLoadType::Reference integers into pointers.
SaveLoadTable GetLoadDescription () const
 Get the description for how to load the chunk.

Static Public Attributes

static const SaveLoad description []
static const SaveLoadCompatTable compat_description = _game_language_string_sl_compat

Additional Inherited Members

Data Fields inherited from SaveLoadHandler
std::optional< std::vector< SaveLoad > > load_description
 Description derived from savegame being loaded.

Detailed Description

Definition at line 121 of file game_sl.cpp.

Member Function Documentation

◆ Load()

void SlGameLanguageString::Load ( LanguageStrings * object) const
inlineoverridevirtual

Load the object from disk.

Parameters
objectThe object to load.

Reimplemented from DefaultSaveLoadHandler< SlGameLanguageString, LanguageStrings >.

Definition at line 138 of file game_sl.cpp.

References SaveLoadHandler::GetLoadDescription(), IsSavegameVersionBefore(), LanguageStrings::lines, SaveloadListLength, SlGetStructListLength(), and SlObject().

◆ Save()

void SlGameLanguageString::Save ( LanguageStrings * object) const
inlineoverridevirtual

Field Documentation

◆ compat_description

const SaveLoadCompatTable SlGameLanguageString::compat_description = _game_language_string_sl_compat
inlinestatic

Definition at line 126 of file game_sl.cpp.

◆ description

const SaveLoad SlGameLanguageString::description[]
inlinestatic
Initial value:
= {
}
constexpr VarType SLE_STR
Store string.
Definition saveload.h:757
#define SLEG_SSTR(name, variable, type)
Storage of a global std::string in every savegame version.
Definition saveload.h:1222
@ AllowControlCode
Allow the special control codes.
Definition string_type.h:47
@ ReplaceTabCrNlWithSpace
Replace tabs ('\t'), carriage returns ('\r') and newlines (' ') with spaces.
Definition string_type.h:53

Definition at line 123 of file game_sl.cpp.


The documentation for this class was generated from the following file: