OpenTTD Source 20250818-master-g1850ad1aa2
saveload.h
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1/*
2 * This file is part of OpenTTD.
3 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6 */
7
10#ifndef SAVELOAD_H
11#define SAVELOAD_H
12
13#include "saveload_error.hpp"
14#include "../fileio_type.h"
15#include "../fios.h"
16
30enum SaveLoadVersion : uint16_t {
32
34 SLV_2,
37 SLV_4,
43 SLV_5,
46 SLV_6,
51
53 SLV_11,
58
60 SLV_16,
62 SLV_17,
66
72
78
84
90
96
102
108
114
120
126
132
138
144
150
156
162
168
174
180
186
192
198
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210
216
222
228
234
240
246
252
258
264
270
272 SLV_191,
277
283
289
295
301
307
308 /* Patchpacks for a while considered it a good idea to jump a few versions
309 * above our version for their savegames. But as time continued, this gap
310 * has been closing, up to the point we would start to reuse versions from
311 * their patchpacks. This is not a problem from our perspective: the
312 * savegame will simply fail to load because they all contain chunks we
313 * cannot digest. But, this gives for ugly errors. As we have plenty of
314 * versions anyway, we simply skip the versions we know belong to
315 * patchpacks. This way we can present the user with a clean error
316 * indicate they are loading a savegame from a patchpack.
317 * For future patchpack creators: please follow a system like JGRPP, where
318 * the version is masked with 0x8000, and the true version is stored in
319 * its own chunk with feature toggles.
320 */
323
327
333
339
345
351
357
363
369
375
381
387
393
399
405
410
412};
413
415enum SaveOrLoadResult : uint8_t {
416 SL_OK = 0,
419};
420
425 std::string name;
426 std::string title;
427
428 void SetMode(const FiosType &ft, SaveLoadOperation fop = SLO_LOAD);
429 void Set(const FiosItem &item);
430};
431
441
443
444std::string GenerateDefaultSaveName();
445void SetSaveLoadError(StringID str);
448SaveOrLoadResult SaveOrLoad(std::string_view filename, SaveLoadOperation fop, DetailedFileType dft, Subdirectory sb, bool threaded = true);
449void WaitTillSaved();
451void DoExitSave();
452
454
455SaveOrLoadResult SaveWithFilter(std::shared_ptr<struct SaveFilter> writer, bool threaded);
456SaveOrLoadResult LoadWithFilter(std::shared_ptr<struct LoadFilter> reader);
457
458typedef void AutolengthProc(int);
459
461enum ChunkType : uint8_t {
462 CH_RIFF = 0,
463 CH_ARRAY = 1,
464 CH_SPARSE_ARRAY = 2,
465 CH_TABLE = 3,
466 CH_SPARSE_TABLE = 4,
467
470};
471
474 uint32_t id;
476
477 ChunkHandler(uint32_t id, ChunkType type) : id(id), type(type) {}
478
479 virtual ~ChunkHandler() = default;
480
485 virtual void Save() const { NOT_REACHED(); }
486
491 virtual void Load() const = 0;
492
499 virtual void FixPointers() const {}
500
506 virtual void LoadCheck(size_t len = 0) const;
507
508 std::string GetName() const
509 {
510 return std::string()
511 + static_cast<char>(this->id >> 24)
512 + static_cast<char>(this->id >> 16)
513 + static_cast<char>(this->id >> 8)
514 + static_cast<char>(this->id);
515 }
516};
517
519using ChunkHandlerRef = std::reference_wrapper<const ChunkHandler>;
520
522using ChunkHandlerTable = std::span<const ChunkHandlerRef>;
523
525using SaveLoadTable = std::span<const struct SaveLoad>;
526
528using SaveLoadCompatTable = std::span<const struct SaveLoadCompat>;
529
532public:
533 std::optional<std::vector<SaveLoad>> load_description;
534
535 virtual ~SaveLoadHandler() = default;
536
541 virtual void Save([[maybe_unused]] void *object) const {}
542
547 virtual void Load([[maybe_unused]] void *object) const {}
548
553 virtual void LoadCheck([[maybe_unused]] void *object) const {}
554
559 virtual void FixPointers([[maybe_unused]] void *object) const {}
560
564 virtual SaveLoadTable GetDescription() const = 0;
565
570
577};
578
590template <class TImpl, class TObject>
592public:
593 SaveLoadTable GetDescription() const override { return static_cast<const TImpl *>(this)->description; }
594 SaveLoadCompatTable GetCompatDescription() const override { return static_cast<const TImpl *>(this)->compat_description; }
595
596 virtual void Save([[maybe_unused]] TObject *object) const {}
597 void Save(void *object) const override { this->Save(static_cast<TObject *>(object)); }
598
599 virtual void Load([[maybe_unused]] TObject *object) const {}
600 void Load(void *object) const override { this->Load(static_cast<TObject *>(object)); }
601
602 virtual void LoadCheck([[maybe_unused]] TObject *object) const {}
603 void LoadCheck(void *object) const override { this->LoadCheck(static_cast<TObject *>(object)); }
604
605 virtual void FixPointers([[maybe_unused]] TObject *object) const {}
606 void FixPointers(void *object) const override { this->FixPointers(static_cast<TObject *>(object)); }
607};
608
623
632enum VarTypes : uint16_t {
633 /* 4 bits allocated a maximum of 16 types for NumberType.
634 * NOTE: the SLE_FILE_NNN values are stored in the savegame! */
636 SLE_FILE_I8 = 1,
637 SLE_FILE_U8 = 2,
638 SLE_FILE_I16 = 3,
639 SLE_FILE_U16 = 4,
640 SLE_FILE_I32 = 5,
641 SLE_FILE_U32 = 6,
642 SLE_FILE_I64 = 7,
643 SLE_FILE_U64 = 8,
645 SLE_FILE_STRING = 10,
646 SLE_FILE_STRUCT = 11,
647 /* 4 more possible file-primitives */
648
651
652 /* 4 bits allocated a maximum of 16 types for NumberType */
653 SLE_VAR_BL = 0 << 4,
654 SLE_VAR_I8 = 1 << 4,
655 SLE_VAR_U8 = 2 << 4,
656 SLE_VAR_I16 = 3 << 4,
657 SLE_VAR_U16 = 4 << 4,
658 SLE_VAR_I32 = 5 << 4,
659 SLE_VAR_U32 = 6 << 4,
660 SLE_VAR_I64 = 7 << 4,
661 SLE_VAR_U64 = 8 << 4,
662 SLE_VAR_NULL = 9 << 4,
663 SLE_VAR_STR = 12 << 4,
664 SLE_VAR_STRQ = 13 << 4,
665 SLE_VAR_NAME = 14 << 4,
666 /* 1 more possible memory-primitives */
667
668 /* Shortcut values */
669 SLE_VAR_CHAR = SLE_VAR_I8,
670
671 /* Default combinations of variables. As savegames change, so can variables
672 * and thus it is possible that the saved value and internal size do not
673 * match and you need to specify custom combo. The defaults are listed here */
674 SLE_BOOL = SLE_FILE_I8 | SLE_VAR_BL,
675 SLE_INT8 = SLE_FILE_I8 | SLE_VAR_I8,
676 SLE_UINT8 = SLE_FILE_U8 | SLE_VAR_U8,
677 SLE_INT16 = SLE_FILE_I16 | SLE_VAR_I16,
678 SLE_UINT16 = SLE_FILE_U16 | SLE_VAR_U16,
679 SLE_INT32 = SLE_FILE_I32 | SLE_VAR_I32,
680 SLE_UINT32 = SLE_FILE_U32 | SLE_VAR_U32,
681 SLE_INT64 = SLE_FILE_I64 | SLE_VAR_I64,
682 SLE_UINT64 = SLE_FILE_U64 | SLE_VAR_U64,
683 SLE_CHAR = SLE_FILE_I8 | SLE_VAR_CHAR,
684 SLE_STRINGID = SLE_FILE_STRINGID | SLE_VAR_U32,
685 SLE_STRING = SLE_FILE_STRING | SLE_VAR_STR,
686 SLE_STRINGQUOTE = SLE_FILE_STRING | SLE_VAR_STRQ,
687 SLE_NAME = SLE_FILE_STRINGID | SLE_VAR_NAME,
688
689 /* Shortcut values */
690 SLE_UINT = SLE_UINT32,
691 SLE_INT = SLE_INT32,
692 SLE_STR = SLE_STRING,
693 SLE_STRQ = SLE_STRINGQUOTE,
694
695 /* 8 bits allocated for a maximum of 8 flags
696 * Flags directing saving/loading of a variable */
700};
701
702typedef uint32_t VarType;
703
705enum SaveLoadType : uint8_t {
706 SL_VAR = 0,
707 SL_REF = 1,
709
711
712 SL_ARR = 5,
717
719 SL_NULL = 11,
720
722};
723
724typedef void *SaveLoadAddrProc(void *base, size_t extra);
725
727struct SaveLoad {
728 std::string name;
730 VarType conv;
731 uint16_t length;
734 SaveLoadAddrProc *address_proc;
735 size_t extra_data;
736 std::shared_ptr<SaveLoadHandler> handler;
737};
738
754
761inline constexpr VarType GetVarMemType(VarType type)
762{
763 return GB(type, 4, 4) << 4;
764}
765
772inline constexpr VarType GetVarFileType(VarType type)
773{
774 return GB(type, 0, 4);
775}
776
782inline constexpr bool IsNumericType(VarType conv)
783{
784 return GetVarMemType(conv) <= SLE_VAR_U64;
785}
786
792inline constexpr size_t SlVarSize(VarType type)
793{
794 switch (GetVarMemType(type)) {
795 case SLE_VAR_BL: return sizeof(bool);
796 case SLE_VAR_I8: return sizeof(int8_t);
797 case SLE_VAR_U8: return sizeof(uint8_t);
798 case SLE_VAR_I16: return sizeof(int16_t);
799 case SLE_VAR_U16: return sizeof(uint16_t);
800 case SLE_VAR_I32: return sizeof(int32_t);
801 case SLE_VAR_U32: return sizeof(uint32_t);
802 case SLE_VAR_I64: return sizeof(int64_t);
803 case SLE_VAR_U64: return sizeof(uint64_t);
804 case SLE_VAR_NULL: return sizeof(void *);
805 case SLE_VAR_STR: return sizeof(std::string);
806 case SLE_VAR_STRQ: return sizeof(std::string);
807 case SLE_VAR_NAME: return sizeof(std::string);
808 default: NOT_REACHED();
809 }
810}
811
820inline constexpr bool SlCheckVarSize(SaveLoadType cmd, VarType type, size_t length, size_t size)
821{
822 switch (cmd) {
823 case SL_VAR: return SlVarSize(type) == size;
824 case SL_REF: return sizeof(void *) == size;
825 case SL_STDSTR: return SlVarSize(type) == size;
826 case SL_ARR: return SlVarSize(type) * length <= size; // Partial load of array is permitted.
827 case SL_DEQUE: return sizeof(std::deque<void *>) == size;
828 case SL_VECTOR: return sizeof(std::vector<void *>) == size;
829 case SL_REFLIST: return sizeof(std::list<void *>) == size;
830 case SL_REFVECTOR: return sizeof(std::vector<void *>) == size;
831 case SL_SAVEBYTE: return true;
832 default: NOT_REACHED();
833 }
834}
835
849#define SLE_GENERAL_NAME(cmd, name, base, variable, type, length, from, to, extra) \
850 SaveLoad {name, cmd, type, length, from, to, [] (void *b, size_t) -> void * { \
851 static_assert(SlCheckVarSize(cmd, type, length, sizeof(static_cast<base *>(b)->variable))); \
852 assert(b != nullptr); \
853 return const_cast<void *>(static_cast<const void *>(std::addressof(static_cast<base *>(b)->variable))); \
854 }, extra, nullptr}
855
868#define SLE_GENERAL(cmd, base, variable, type, length, from, to, extra) SLE_GENERAL_NAME(cmd, #variable, base, variable, type, length, from, to, extra)
869
878#define SLE_CONDVAR(base, variable, type, from, to) SLE_GENERAL(SL_VAR, base, variable, type, 0, from, to, 0)
879
889#define SLE_CONDVARNAME(base, variable, name, type, from, to) SLE_GENERAL_NAME(SL_VAR, name, base, variable, type, 0, from, to, 0)
890
899#define SLE_CONDREF(base, variable, type, from, to) SLE_GENERAL(SL_REF, base, variable, type, 0, from, to, 0)
900
910#define SLE_CONDARR(base, variable, type, length, from, to) SLE_GENERAL(SL_ARR, base, variable, type, length, from, to, 0)
911
922#define SLE_CONDARRNAME(base, variable, name, type, length, from, to) SLE_GENERAL_NAME(SL_ARR, name, base, variable, type, length, from, to, 0)
923
933#define SLE_CONDSTR(base, variable, type, length, from, to) SLE_GENERAL(SL_STR, base, variable, type, length, from, to, 0)
934
943#define SLE_CONDSSTR(base, variable, type, from, to) SLE_GENERAL(SL_STDSTR, base, variable, type, 0, from, to, 0)
944
954#define SLE_CONDSSTRNAME(base, variable, name, type, from, to) SLE_GENERAL_NAME(SL_STDSTR, name, base, variable, type, 0, from, to, 0)
955
964#define SLE_CONDREFLIST(base, variable, type, from, to) SLE_GENERAL(SL_REFLIST, base, variable, type, 0, from, to, 0)
965
974#define SLE_CONDREFVECTOR(base, variable, type, from, to) SLE_GENERAL(SL_REFVECTOR, base, variable, type, 0, from, to, 0)
975
984#define SLE_CONDVECTOR(base, variable, type, from, to) SLE_GENERAL(SL_VECTOR, base, variable, type, 0, from, to, 0)
985
994#define SLE_CONDDEQUE(base, variable, type, from, to) SLE_GENERAL(SL_DEQUE, base, variable, type, 0, from, to, 0)
995
1004#define SLE_CONDVECTOR(base, variable, type, from, to) SLE_GENERAL(SL_VECTOR, base, variable, type, 0, from, to, 0)
1005
1012#define SLE_VAR(base, variable, type) SLE_CONDVAR(base, variable, type, SL_MIN_VERSION, SL_MAX_VERSION)
1013
1021#define SLE_VARNAME(base, variable, name, type) SLE_CONDVARNAME(base, variable, name, type, SL_MIN_VERSION, SL_MAX_VERSION)
1022
1029#define SLE_REF(base, variable, type) SLE_CONDREF(base, variable, type, SL_MIN_VERSION, SL_MAX_VERSION)
1030
1038#define SLE_ARR(base, variable, type, length) SLE_CONDARR(base, variable, type, length, SL_MIN_VERSION, SL_MAX_VERSION)
1039
1048#define SLE_ARRNAME(base, variable, name, type, length) SLE_CONDARRNAME(base, variable, name, type, length, SL_MIN_VERSION, SL_MAX_VERSION)
1049
1056#define SLE_SSTR(base, variable, type) SLE_CONDSSTR(base, variable, type, SL_MIN_VERSION, SL_MAX_VERSION)
1057
1065#define SLE_SSTRNAME(base, variable, name, type) SLE_CONDSSTRNAME(base, variable, name, type, SL_MIN_VERSION, SL_MAX_VERSION)
1066
1073#define SLE_REFLIST(base, variable, type) SLE_CONDREFLIST(base, variable, type, SL_MIN_VERSION, SL_MAX_VERSION)
1074
1081#define SLE_REFVECTOR(base, variable, type) SLE_CONDREFVECTOR(base, variable, type, SL_MIN_VERSION, SL_MAX_VERSION)
1082
1093#define SLE_SAVEBYTE(base, variable) SLE_GENERAL(SL_SAVEBYTE, base, variable, 0, 0, SL_MIN_VERSION, SL_MAX_VERSION, 0)
1094
1106#define SLEG_GENERAL(name, cmd, variable, type, length, from, to, extra) \
1107 SaveLoad {name, cmd, type, length, from, to, [] (void *, size_t) -> void * { \
1108 static_assert(SlCheckVarSize(cmd, type, length, sizeof(variable))); \
1109 return static_cast<void *>(std::addressof(variable)); }, extra, nullptr}
1110
1119#define SLEG_CONDVAR(name, variable, type, from, to) SLEG_GENERAL(name, SL_VAR, variable, type, 0, from, to, 0)
1120
1129#define SLEG_CONDREF(name, variable, type, from, to) SLEG_GENERAL(name, SL_REF, variable, type, 0, from, to, 0)
1130
1140#define SLEG_CONDARR(name, variable, type, length, from, to) SLEG_GENERAL(name, SL_ARR, variable, type, length, from, to, 0)
1141
1150#define SLEG_CONDSSTR(name, variable, type, from, to) SLEG_GENERAL(name, SL_STDSTR, variable, type, 0, from, to, 0)
1151
1159#define SLEG_CONDSTRUCT(name, handler, from, to) SaveLoad {name, SL_STRUCT, 0, 0, from, to, nullptr, 0, std::make_shared<handler>()}
1160
1169#define SLEG_CONDREFLIST(name, variable, type, from, to) SLEG_GENERAL(name, SL_REFLIST, variable, type, 0, from, to, 0)
1170
1179#define SLEG_CONDVECTOR(name, variable, type, from, to) SLEG_GENERAL(name, SL_VECTOR, variable, type, 0, from, to, 0)
1180
1188#define SLEG_CONDSTRUCTLIST(name, handler, from, to) SaveLoad {name, SL_STRUCTLIST, 0, 0, from, to, nullptr, 0, std::make_shared<handler>()}
1189
1196#define SLEG_VAR(name, variable, type) SLEG_CONDVAR(name, variable, type, SL_MIN_VERSION, SL_MAX_VERSION)
1197
1204#define SLEG_REF(name, variable, type) SLEG_CONDREF(name, variable, type, SL_MIN_VERSION, SL_MAX_VERSION)
1205
1213#define SLEG_ARR(name, variable, type, length) SLEG_CONDARR(name, variable, type, length, SL_MIN_VERSION, SL_MAX_VERSION)
1214
1221#define SLEG_SSTR(name, variable, type) SLEG_CONDSSTR(name, variable, type, SL_MIN_VERSION, SL_MAX_VERSION)
1222
1228#define SLEG_STRUCT(name, handler) SLEG_CONDSTRUCT(name, handler, SL_MIN_VERSION, SL_MAX_VERSION)
1229
1236#define SLEG_REFLIST(name, variable, type) SLEG_CONDREFLIST(name, variable, type, SL_MIN_VERSION, SL_MAX_VERSION)
1237
1244#define SLEG_VECTOR(name, variable, type) SLEG_CONDVECTOR(name, variable, type, SL_MIN_VERSION, SL_MAX_VERSION)
1245
1251#define SLEG_STRUCTLIST(name, handler) SLEG_CONDSTRUCTLIST(name, handler, SL_MIN_VERSION, SL_MAX_VERSION)
1252
1257#define SLC_VAR(name) {name, SLE_FILE_U8, 0, SL_MIN_VERSION, SL_MAX_VERSION}
1258
1265#define SLC_NULL(length, from, to) {{}, SLE_FILE_U8, length, from, to}
1266
1273inline bool IsSavegameVersionBefore(SaveLoadVersion major, uint8_t minor = 0)
1274{
1276 extern uint8_t _sl_minor_version;
1277 return _sl_version < major || (minor > 0 && _sl_version == major && _sl_minor_version < minor);
1278}
1279
1288{
1290 return _sl_version <= major;
1291}
1292
1300inline bool SlIsObjectCurrentlyValid(SaveLoadVersion version_from, SaveLoadVersion version_to)
1301{
1302 extern const SaveLoadVersion SAVEGAME_VERSION;
1303 return version_from <= SAVEGAME_VERSION && SAVEGAME_VERSION < version_to;
1304}
1305
1311inline void *GetVariableAddress(const void *object, const SaveLoad &sld)
1312{
1313 /* Entry is a null-variable, mostly used to read old savegames etc. */
1314 if (GetVarMemType(sld.conv) == SLE_VAR_NULL) {
1315 assert(sld.address_proc == nullptr);
1316 return nullptr;
1317 }
1318
1319 /* Everything else should be a non-null pointer. */
1320 assert(sld.address_proc != nullptr);
1321 return sld.address_proc(const_cast<void *>(object), sld.extra_data);
1322}
1323
1324int64_t ReadValue(const void *ptr, VarType conv);
1325void WriteValue(void *ptr, VarType conv, int64_t val);
1326
1327void SlSetArrayIndex(uint index);
1328static void SlSetArrayIndex(const ConvertibleThroughBase auto &index) { SlSetArrayIndex(index.base()); }
1329int SlIterateArray();
1330
1331void SlSetStructListLength(size_t length);
1332size_t SlGetStructListLength(size_t limit);
1333
1334void SlAutolength(AutolengthProc *proc, int arg);
1335size_t SlGetFieldLength();
1336void SlSetLength(size_t length);
1337size_t SlCalcObjMemberLength(const void *object, const SaveLoad &sld);
1338size_t SlCalcObjLength(const void *object, const SaveLoadTable &slt);
1339
1340uint8_t SlReadByte();
1341void SlReadString(std::string &str, size_t length);
1342void SlWriteByte(uint8_t b);
1343
1344void SlGlobList(const SaveLoadTable &slt);
1345void SlCopy(void *object, size_t length, VarType conv);
1346std::vector<SaveLoad> SlTableHeader(const SaveLoadTable &slt);
1347std::vector<SaveLoad> SlCompatTableHeader(const SaveLoadTable &slt, const SaveLoadCompatTable &slct);
1348void SlObject(void *object, const SaveLoadTable &slt);
1349
1351
1357inline void SlSkipBytes(size_t length)
1358{
1359 for (; length != 0; length--) SlReadByte();
1360}
1361
1362extern std::string _savegame_format;
1363extern bool _do_autosave;
1364
1376template <class TImpl, class TObject, class TElementType, size_t MAX_LENGTH = UINT32_MAX>
1377class VectorSaveLoadHandler : public DefaultSaveLoadHandler<TImpl, TObject> {
1378public:
1384 virtual std::vector<TElementType> &GetVector(TObject *object) const = 0;
1385
1391 virtual size_t GetLength() const { return SlGetStructListLength(MAX_LENGTH); }
1392
1393 void Save(TObject *object) const override
1394 {
1395 auto &vector = this->GetVector(object);
1396 SlSetStructListLength(vector.size());
1397
1398 for (auto &item : vector) {
1399 SlObject(&item, this->GetDescription());
1400 }
1401 }
1402
1403 void Load(TObject *object) const override
1404 {
1405 auto &vector = this->GetVector(object);
1406 size_t count = this->GetLength();
1407
1408 vector.reserve(count);
1409 while (count-- > 0) {
1410 auto &item = vector.emplace_back();
1411 SlObject(&item, this->GetLoadDescription());
1412 }
1413 }
1414};
1415
1416#endif /* SAVELOAD_H */
debug_inline static constexpr uint GB(const T x, const uint8_t s, const uint8_t n)
Fetch n bits from x, started at bit s.
Default handler for saving/loading an object to/from disk.
Definition saveload.h:591
void FixPointers(void *object) const override
A post-load callback to fix SL_REF integers into pointers.
Definition saveload.h:606
void Save(void *object) const override
Save the object to disk.
Definition saveload.h:597
SaveLoadTable GetDescription() const override
Get the description of the fields in the savegame.
Definition saveload.h:593
void LoadCheck(void *object) const override
Similar to load, but used only to validate savegames.
Definition saveload.h:603
SaveLoadCompatTable GetCompatDescription() const override
Get the pre-header description of the fields in the savegame.
Definition saveload.h:594
void Load(void *object) const override
Load the object from disk.
Definition saveload.h:600
Container for an encoded string, created by GetEncodedString.
Handler for saving/loading an object to/from disk.
Definition saveload.h:531
virtual SaveLoadTable GetDescription() const =0
Get the description of the fields in the savegame.
virtual void Load(void *object) const
Load the object from disk.
Definition saveload.h:547
virtual SaveLoadCompatTable GetCompatDescription() const =0
Get the pre-header description of the fields in the savegame.
virtual void FixPointers(void *object) const
A post-load callback to fix SL_REF integers into pointers.
Definition saveload.h:559
virtual void Save(void *object) const
Save the object to disk.
Definition saveload.h:541
SaveLoadTable GetLoadDescription() const
Get the description for how to load the chunk.
virtual void LoadCheck(void *object) const
Similar to load, but used only to validate savegames.
Definition saveload.h:553
Default handler for saving/loading a vector to/from disk.
Definition saveload.h:1377
virtual std::vector< TElementType > & GetVector(TObject *object) const =0
Get instance of vector to load/save.
virtual size_t GetLength() const
Get number of elements to load into vector.
Definition saveload.h:1391
A type is considered 'convertible through base()' when it has a 'base()' function that returns someth...
SaveLoadOperation
Operation performed on the file.
Definition fileio_type.h:52
@ SLO_LOAD
File is being loaded.
Definition fileio_type.h:54
DetailedFileType
Kinds of files in each AbstractFileType.
Definition fileio_type.h:28
Subdirectory
The different kinds of subdirectories OpenTTD uses.
Definition fileio_type.h:88
SaveLoadVersion _sl_version
the major savegame version identifier
Definition saveload.cpp:69
uint8_t _sl_minor_version
the minor savegame version, DO NOT USE!
Definition saveload.cpp:70
const SaveLoadVersion SAVEGAME_VERSION
current savegame version
SaveOrLoadResult LoadWithFilter(std::shared_ptr< LoadFilter > reader)
Load the game using a (reader) filter.
SaveOrLoadResult SaveWithFilter(std::shared_ptr< SaveFilter > writer, bool threaded)
Save the game using a (writer) filter.
void ProcessAsyncSaveFinish()
Handle async save finishes.
Definition saveload.cpp:382
std::string _savegame_format
how to compress savegames
Definition saveload.cpp:71
constexpr bool IsNumericType(VarType conv)
Check if the given saveload type is a numeric type.
Definition saveload.h:782
SavegameType
Types of save games.
Definition saveload.h:433
@ SGT_TTD
TTD savegame (can be detected incorrectly)
Definition saveload.h:434
@ SGT_INVALID
broken savegame (used internally)
Definition saveload.h:439
@ SGT_OTTD
OTTD savegame.
Definition saveload.h:437
@ SGT_TTDP2
TTDP savegame in new format (data at SE border)
Definition saveload.h:436
@ SGT_TTO
TTO savegame.
Definition saveload.h:438
@ SGT_TTDP1
TTDP savegame ( -//- ) (data at NW border)
Definition saveload.h:435
bool _do_autosave
are we doing an autosave at the moment?
Definition saveload.cpp:72
std::vector< SaveLoad > SlCompatTableHeader(const SaveLoadTable &slt, const SaveLoadCompatTable &slct)
Load a table header in a savegame compatible way.
void SlWriteByte(uint8_t b)
Wrapper for writing a byte to the dumper.
Definition saveload.cpp:407
size_t SlGetStructListLength(size_t limit)
Get the length of this list; if it exceeds the limit, error out.
SaveOrLoadResult
Save or load result codes.
Definition saveload.h:415
@ SL_ERROR
error that was caught before internal structures were modified
Definition saveload.h:417
@ SL_OK
completed successfully
Definition saveload.h:416
@ SL_REINIT
error that was caught in the middle of updating game state, need to clear it. (can only happen during...
Definition saveload.h:418
VarTypes
VarTypes is the general bitmasked magic type that tells us certain characteristics about the variable...
Definition saveload.h:632
@ SLE_VAR_NULL
useful to write zeros in savegame.
Definition saveload.h:662
@ SLE_FILE_END
Used to mark end-of-header in tables.
Definition saveload.h:635
@ SLE_FILE_TYPE_MASK
Mask to get the file-type (and not any flags).
Definition saveload.h:649
@ SLE_FILE_HAS_LENGTH_FIELD
Bit stored in savegame to indicate field has a length field for each entry.
Definition saveload.h:650
@ SLF_REPLACE_TABCRLF
Replace tabs, cr and lf in the string with spaces.
Definition saveload.h:699
@ SLF_ALLOW_NEWLINE
Allow new lines in the strings.
Definition saveload.h:698
@ SLF_ALLOW_CONTROL
Allow control codes in the strings.
Definition saveload.h:697
@ SLE_VAR_STR
string pointer
Definition saveload.h:663
@ SLE_VAR_NAME
old custom name to be converted to a string pointer
Definition saveload.h:665
@ SLE_VAR_STRQ
string pointer enclosed in quotes
Definition saveload.h:664
@ SLE_FILE_STRINGID
StringID offset into strings-array.
Definition saveload.h:644
void WriteValue(void *ptr, VarType conv, int64_t val)
Write the value of a setting.
Definition saveload.cpp:824
int SlIterateArray()
Iterate through the elements of an array and read the whole thing.
Definition saveload.cpp:665
void SlSkipBytes(size_t length)
Read in bytes from the file/data structure but don't do anything with them, discarding them in effect...
Definition saveload.h:1357
constexpr size_t SlVarSize(VarType type)
Return expect size in bytes of a VarType.
Definition saveload.h:792
void SetSaveLoadError(StringID str)
Set the error message from outside of the actual loading/saving of the game (AfterLoadGame and friend...
void SlCopy(void *object, size_t length, VarType conv)
Copy a list of SL_VARs to/from a savegame.
size_t SlGetFieldLength()
Get the length of the current object.
Definition saveload.cpp:788
void DoAutoOrNetsave(FiosNumberedSaveName &counter)
Create an autosave or netsave.
std::reference_wrapper< const ChunkHandler > ChunkHandlerRef
A reference to ChunkHandler.
Definition saveload.h:519
constexpr VarType GetVarFileType(VarType type)
Get the FileType of a setting.
Definition saveload.h:772
SLRefType
Type of reference (SLE_REF, SLE_CONDREF).
Definition saveload.h:610
@ REF_VEHICLE_OLD
Load/save an old-style reference to a vehicle (for pre-4.4 savegames).
Definition saveload.h:614
@ REF_LINK_GRAPH_JOB
Load/save a reference to a link graph job.
Definition saveload.h:621
@ REF_TOWN
Load/save a reference to a town.
Definition saveload.h:613
@ REF_LINK_GRAPH
Load/save a reference to a link graph.
Definition saveload.h:620
@ REF_CARGO_PACKET
Load/save a reference to a cargo packet.
Definition saveload.h:617
@ REF_ENGINE_RENEWS
Load/save a reference to an engine renewal (autoreplace).
Definition saveload.h:616
@ REF_STATION
Load/save a reference to a station.
Definition saveload.h:612
@ REF_ORDERLIST
Load/save a reference to an orderlist.
Definition saveload.h:618
@ REF_STORAGE
Load/save a reference to a persistent storage.
Definition saveload.h:619
@ REF_VEHICLE
Load/save a reference to a vehicle.
Definition saveload.h:611
@ REF_ROADSTOPS
Load/save a reference to a bus/truck stop.
Definition saveload.h:615
void * GetVariableAddress(const void *object, const SaveLoad &sld)
Get the address of the variable.
Definition saveload.h:1311
EncodedString GetSaveLoadErrorType()
Return the appropriate initial string for an error depending on whether we are saving or loading.
constexpr bool SlCheckVarSize(SaveLoadType cmd, VarType type, size_t length, size_t size)
Check if a saveload cmd/type/length entry matches the size of the variable.
Definition saveload.h:820
std::span< const ChunkHandlerRef > ChunkHandlerTable
A table of ChunkHandler entries.
Definition saveload.h:522
bool SlIsObjectCurrentlyValid(SaveLoadVersion version_from, SaveLoadVersion version_to)
Checks if some version from/to combination falls within the range of the active savegame version.
Definition saveload.h:1300
SaveLoadType
Type of data saved.
Definition saveload.h:705
@ SL_NULL
Save null-bytes and load to nowhere.
Definition saveload.h:719
@ SL_STRUCTLIST
Save/load a list of structs.
Definition saveload.h:716
@ SL_STDSTR
Save/load a std::string.
Definition saveload.h:710
@ SL_REF
Save/load a reference.
Definition saveload.h:707
@ SL_SAVEBYTE
Save (but not load) a byte.
Definition saveload.h:718
@ SL_DEQUE
Save/load a deque of SL_VAR elements.
Definition saveload.h:713
@ SL_STRUCT
Save/load a struct.
Definition saveload.h:708
@ SL_VECTOR
Save/load a vector of SL_VAR elements.
Definition saveload.h:714
@ SL_REFVECTOR
Save/load a vector of SL_REF elements.
Definition saveload.h:721
@ SL_REFLIST
Save/load a list of SL_REF elements.
Definition saveload.h:715
@ SL_ARR
Save/load a fixed-size array of SL_VAR elements.
Definition saveload.h:712
@ SL_VAR
Save/load a variable.
Definition saveload.h:706
SaveOrLoadResult SaveOrLoad(std::string_view filename, SaveLoadOperation fop, DetailedFileType dft, Subdirectory sb, bool threaded=true)
Main Save or Load function where the high-level saveload functions are handled.
bool SaveloadCrashWithMissingNewGRFs()
Did loading the savegame cause a crash? If so, were NewGRFs missing?
std::span< const struct SaveLoadCompat > SaveLoadCompatTable
A table of SaveLoadCompat entries.
Definition saveload.h:528
FileToSaveLoad _file_to_saveload
File to save or load in the openttd loop.
Definition saveload.cpp:66
void SlSetLength(size_t length)
Sets the length of either a RIFF object or the number of items in an array.
Definition saveload.cpp:719
uint8_t SlReadByte()
Wrapper for reading a byte from the buffer.
Definition saveload.cpp:398
void DoExitSave()
Do a save when exiting the game (_settings_client.gui.autosave_on_exit)
bool IsSavegameVersionBefore(SaveLoadVersion major, uint8_t minor=0)
Checks whether the savegame is below major.
Definition saveload.h:1273
constexpr VarType GetVarMemType(VarType type)
Get the NumberType of a setting.
Definition saveload.h:761
size_t SlCalcObjLength(const void *object, const SaveLoadTable &slt)
Calculate the size of an object.
void SlObject(void *object, const SaveLoadTable &slt)
Main SaveLoad function.
SaveLoadVersion
SaveLoad versions Previous savegame versions, the trunk revision where they were introduced and the r...
Definition saveload.h:30
@ SLV_AI_START_DATE
309 PR#10653 Removal of individual AI start dates and added a generic one.
Definition saveload.h:350
@ SLV_190
190 26547 Separate order travel and wait times
Definition saveload.h:271
@ SLV_91
91 12347
Definition saveload.h:152
@ SLV_196
196 27778 v1.7
Definition saveload.h:279
@ SLV_49
49 8969
Definition saveload.h:101
@ SLV_90
90 12293
Definition saveload.h:151
@ SLV_64
64 10006
Definition saveload.h:119
@ SLV_69
69 10319
Definition saveload.h:125
@ SLV_ECONOMY_MODE_TIMEKEEPING_UNITS
327 PR#11341 Mode to display economy measurements in wallclock units.
Definition saveload.h:372
@ SLV_PROTECT_PLACED_HOUSES
351 PR#13270 Houses individually placed by players can be protected from town/AI removal.
Definition saveload.h:401
@ SLV_CUSTOM_SUBSIDY_DURATION
292 PR#9081 Configurable subsidy duration.
Definition saveload.h:330
@ SLV_29
29 5070
Definition saveload.h:77
@ SLV_172
172 23947
Definition saveload.h:249
@ SLV_COMPANY_INAUGURATED_PERIOD_V2
349 PR#13448 Fix savegame storage for company inaugurated year in wallclock mode.
Definition saveload.h:398
@ SLV_89
89 12160
Definition saveload.h:149
@ SLV_67
67 10236
Definition saveload.h:123
@ SLV_182
182 25115 FS#5492, r25259, r25296 Goal status
Definition saveload.h:261
@ SLV_186
186 25833 Objects storage
Definition saveload.h:266
@ SLV_175
175 24136
Definition saveload.h:253
@ SLV_INDUSTRY_TEXT
289 PR#8576 v1.11.0-RC1 Additional GS text for industries.
Definition saveload.h:326
@ SLV_16
16.0 2817 16.1 3155
Definition saveload.h:60
@ SLV_87
87 12129
Definition saveload.h:147
@ SLV_SERVE_NEUTRAL_INDUSTRIES
210 PR#7234 Company stations can serve industries with attached neutral stations.
Definition saveload.h:296
@ SLV_147
147 20621
Definition saveload.h:219
@ SLV_188
188 26169 v1.4 FS#5831 Unify RV travel time
Definition saveload.h:268
@ SLV_75
75 11107
Definition saveload.h:133
@ SLV_40
40 7326
Definition saveload.h:91
@ SLV_129
129 18292
Definition saveload.h:197
@ SLV_61
61 9892
Definition saveload.h:116
@ SLV_150
150 20857
Definition saveload.h:223
@ SLV_73
73 10903
Definition saveload.h:130
@ SLV_FIX_CARGO_MONITOR
207 PR#7175 v1.9 Cargo monitor data packing fix to support 64 cargotypes.
Definition saveload.h:292
@ SLV_118
118 16129
Definition saveload.h:184
@ SLV_66
66 10211
Definition saveload.h:122
@ SLV_84
84 11822
Definition saveload.h:143
@ SLV_116
116 15893 0.7.x
Definition saveload.h:182
@ SLV_25
25 4259
Definition saveload.h:73
@ SLV_15
15.0 2499
Definition saveload.h:59
@ SLV_198
198 PR#6763 Switch town growth rate and counter to actual game ticks
Definition saveload.h:281
@ SLV_36
36 6624
Definition saveload.h:86
@ SLV_71
71 10567
Definition saveload.h:128
@ SLV_26
26 4466
Definition saveload.h:74
@ SLV_96
96 13226
Definition saveload.h:158
@ SLV_107
107 15027
Definition saveload.h:171
@ SLV_EXTEND_RAILTYPES
200 PR#6805 Extend railtypes to 64, adding uint16_t to map array.
Definition saveload.h:284
@ SLV_SCRIPT_INT64
296 PR#9415 SQInteger is 64bit but was saved as 32bit.
Definition saveload.h:335
@ SLV_ROAD_WAYPOINTS
338 PR#12572 Road waypoints
Definition saveload.h:385
@ SLV_168
168 23637
Definition saveload.h:244
@ SLV_39
39 7269
Definition saveload.h:89
@ SLV_17
17.0 3212 17.1 3218
Definition saveload.h:62
@ SLV_180
180 24998 1.3.x
Definition saveload.h:259
@ SLV_174
174 23973 1.2.x
Definition saveload.h:251
@ SLV_42
42 7573
Definition saveload.h:93
@ SLV_177
177 24619
Definition saveload.h:255
@ SLV_79
79 11188
Definition saveload.h:137
@ SLV_SHIP_CURVE_PENALTY
209 PR#7289 Configurable ship curve penalties.
Definition saveload.h:294
@ SLV_EXTEND_INDUSTRY_CARGO_SLOTS
202 PR#6867 Increase industry cargo slots to 16 in, 16 out
Definition saveload.h:286
@ SLV_103
103 14598
Definition saveload.h:166
@ SLV_100
100 13952
Definition saveload.h:163
@ SLV_FIX_SCC_ENCODED_NEGATIVE
353 PR#14049 Fix encoding of negative parameters.
Definition saveload.h:403
@ SLV_44
44 8144
Definition saveload.h:95
@ SLV_171
171 23835
Definition saveload.h:248
@ SLV_GROUP_REPLACE_WAGON_REMOVAL
291 PR#7441 Per-group wagon removal flag.
Definition saveload.h:329
@ SLV_VELOCITY_NAUTICAL
305 PR#10594 Separation of land and nautical velocity (knots!)
Definition saveload.h:346
@ SLV_VEHICLE_ECONOMY_AGE
334 PR#12141 v14.0 Add vehicle age in economy year, for profit stats minimum age
Definition saveload.h:380
@ SLV_4
4.0 1 4.1 122 0.3.3, 0.3.4 4.2 1222 0.3.5 4.3 1417 4.4 1426
Definition saveload.h:37
@ SLV_AI_LOCAL_CONFIG
332 PR#12003 Config of running AI is stored inside Company.
Definition saveload.h:378
@ SLV_TOWN_CARGOGEN
208 PR#6965 New algorithms for town building cargo generation.
Definition saveload.h:293
@ SLV_ROADVEH_PATH_CACHE
211 PR#7261 Add path cache for road vehicles.
Definition saveload.h:297
@ SLV_85
85 11874
Definition saveload.h:145
@ SLV_149
149 20832
Definition saveload.h:221
@ SLV_83
83 11589
Definition saveload.h:142
@ SLV_6
6.0 1721 6.1 1768
Definition saveload.h:46
@ SLV_181
181 25012
Definition saveload.h:260
@ SLV_34
34 6455
Definition saveload.h:83
@ SLV_LINKGRAPH_SECONDS
308 PR#10610 Store linkgraph update intervals in seconds instead of days.
Definition saveload.h:349
@ SLV_114
114 15601
Definition saveload.h:179
@ SLV_EXTEND_CARGOTYPES
199 PR#6802 Extend cargotypes to 64
Definition saveload.h:282
@ SLV_INDUSTRY_NUM_VALID_HISTORY
356 PR#14416 Store number of valid history records for industries.
Definition saveload.h:407
@ SLV_60
60 9874
Definition saveload.h:115
@ SLV_SAVELOAD_LIST_LENGTH
293 PR#9374 Consistency in list length with SL_STRUCT / SL_STRUCTLIST / SL_DEQUE / SL_REFLIST.
Definition saveload.h:331
@ SLV_137
137 18912
Definition saveload.h:207
@ SLV_176
176 24446
Definition saveload.h:254
@ SLV_SAVEGAME_ID
313 PR#10719 Add an unique ID to every savegame (used to deduplicate surveys).
Definition saveload.h:355
@ SLV_131
131 18481
Definition saveload.h:200
@ SLV_11
11.0 2033 11.1 2041
Definition saveload.h:53
@ SLV_65
65 10210
Definition saveload.h:121
@ SLV_CALENDAR_SUB_DATE_FRACT
328 PR#11428 Add sub_date_fract to measure calendar days.
Definition saveload.h:373
@ SLV_120
120 16439
Definition saveload.h:187
@ SLV_DISASTER_VEH_STATE
312 PR#10798 Explicit storage of disaster vehicle state.
Definition saveload.h:354
@ SLV_99
99 13838
Definition saveload.h:161
@ SLV_123
123 16909
Definition saveload.h:190
@ SLV_TIMETABLE_START_TICKS
321 PR#11468 Convert timetable start from a date to ticks.
Definition saveload.h:365
@ SLV_195
195 27572 v1.6.1
Definition saveload.h:278
@ SLV_46
46 8705
Definition saveload.h:98
@ SLV_START_PATCHPACKS
220 First known patchpack to use a version just above ours.
Definition saveload.h:321
@ SLV_173
173 23967 1.2.0-RC1
Definition saveload.h:250
@ SLV_122
122 16855
Definition saveload.h:189
@ SLV_SHIP_ROTATION
204 PR#7065 Add extra rotation stages for ships.
Definition saveload.h:288
@ SLV_FACE_STYLES
355 PR#14319 Addition of face styles, replacing gender and ethnicity.
Definition saveload.h:406
@ SLV_ENDING_YEAR
218 PR#7747 v1.10 Configurable ending year.
Definition saveload.h:305
@ SLV_191
191 26636 FS#6026 Fix disaster vehicle storage (No bump) 191 26646 FS#6041 Linkgraph - store location...
Definition saveload.h:272
@ SLV_141
141 19799
Definition saveload.h:212
@ SLV_80
80 11228
Definition saveload.h:139
@ SLV_8
8.0 1786
Definition saveload.h:49
@ SLV_DOCK_DOCKINGTILES
298 PR#9578 All tiles around docks may be docking tiles.
Definition saveload.h:337
@ SLV_112
112 15290
Definition saveload.h:177
@ SLV_SHIP_PATH_CACHE
203 PR#7072 Add path cache for ships
Definition saveload.h:287
@ SLV_47
47 8735
Definition saveload.h:99
@ SLV_125
125 17113
Definition saveload.h:193
@ SLV_RIFF_TO_ARRAY
294 PR#9375 Changed many CH_RIFF chunks to CH_ARRAY chunks.
Definition saveload.h:332
@ SLV_166
166 23415
Definition saveload.h:242
@ SLV_98
98 13375
Definition saveload.h:160
@ SLV_PATH_CACHE_FORMAT
346 PR#12345 Vehicle path cache format changed.
Definition saveload.h:395
@ SLV_WATER_TILE_TYPE
342 PR#13030 Simplify water tile type.
Definition saveload.h:390
@ SLV_117
117 16037
Definition saveload.h:183
@ SLV_140
140 19382
Definition saveload.h:211
@ SLV_126
126 17433
Definition saveload.h:194
@ SLV_170
170 23826
Definition saveload.h:247
@ SLV_193
193 26802
Definition saveload.h:275
@ SLV_13
13.1 2080 0.4.0, 0.4.0.1
Definition saveload.h:56
@ SLV_138
138 18942 1.0.x
Definition saveload.h:208
@ SLV_12
12.1 2046
Definition saveload.h:55
@ SLV_ANIMATED_TILE_STATE_IN_MAP
347 PR#13082 Animated tile state saved for improved performance.
Definition saveload.h:396
@ SLV_MULTITILE_DOCKS
216 PR#7380 Multiple docks per station.
Definition saveload.h:303
@ SLV_86
86 12042
Definition saveload.h:146
@ SLV_ROAD_TYPES
214 PR#6811 NewGRF road types.
Definition saveload.h:300
@ SLV_LINKGRAPH_EDGES
304 PR#10314 Explicitly store link graph edges destination, PR#10471 int64_t instead of uint64_t leag...
Definition saveload.h:344
@ SL_MAX_VERSION
Highest possible saveload version.
Definition saveload.h:411
@ SLV_1
1.0 0.1.x, 0.2.x
Definition saveload.h:33
@ SLV_GS_INDUSTRY_CONTROL
287 PR#7912 and PR#8115 GS industry control.
Definition saveload.h:324
@ SLV_164
164 23290
Definition saveload.h:239
@ SLV_160
160 21974 1.1.x
Definition saveload.h:235
@ SL_MIN_VERSION
First savegame version.
Definition saveload.h:31
@ SLV_VEH_MOTION_COUNTER
288 PR#8591 Desync safe motion counter
Definition saveload.h:325
@ SLV_3
3.x lost
Definition saveload.h:36
@ SLV_EXTEND_VEHICLE_RANDOM
310 PR#10701 Extend vehicle random bits.
Definition saveload.h:352
@ SLV_38
38 7195
Definition saveload.h:88
@ SLV_51
51 8978
Definition saveload.h:104
@ SLV_145
145 20376
Definition saveload.h:217
@ SLV_48
48 8935
Definition saveload.h:100
@ SLV_TRADING_AGE
217 PR#7780 Configurable company trading age.
Definition saveload.h:304
@ SLV_63
63 9956
Definition saveload.h:118
@ SLV_CARGO_TRAVELLED
319 PR#11283 CargoPacket now tracks how far it travelled inside a vehicle.
Definition saveload.h:362
@ SLV_35
35 6602
Definition saveload.h:85
@ SLV_57
57 9691
Definition saveload.h:111
@ SLV_104
104 14735
Definition saveload.h:167
@ SLV_197
197 27978 v1.8
Definition saveload.h:280
@ SLV_151
151 20918
Definition saveload.h:224
@ SLV_52
52 9066
Definition saveload.h:105
@ SLV_68
68 10266
Definition saveload.h:124
@ SLV_PRODUCTION_HISTORY
343 PR#10541 Industry production history.
Definition saveload.h:391
@ SLV_20
20 3403
Definition saveload.h:67
@ SLV_134
134 18703
Definition saveload.h:203
@ SLV_165
165 23304
Definition saveload.h:241
@ SLV_NEWGRF_ROAD_STOPS
303 PR#10144 NewGRF road stops.
Definition saveload.h:343
@ SLV_144
144 20334
Definition saveload.h:215
@ SLV_2
2.0 0.3.0 2.1 0.3.1, 0.3.2
Definition saveload.h:34
@ SLV_22
22 3726
Definition saveload.h:69
@ SLV_INCREASE_HOUSE_LIMIT
348 PR#12288 Increase house limit to 4096.
Definition saveload.h:397
@ SLV_154
154 21426
Definition saveload.h:227
@ SLV_EXTEND_PERSISTENT_STORAGE
201 PR#6885 Extend NewGRF persistent storages.
Definition saveload.h:285
@ SLV_187
187 25899 Linkgraph - restricted flows
Definition saveload.h:267
@ SLV_27
27 4757
Definition saveload.h:75
@ SLV_143
143 20048
Definition saveload.h:214
@ SLV_127
127 17439
Definition saveload.h:195
@ SLV_END_PATCHPACKS
286 Last known patchpack to use a version just above ours.
Definition saveload.h:322
@ SLV_33
33 6440
Definition saveload.h:82
@ SLV_ENCODED_STRING_FORMAT
350 PR#13499 Encoded String format changed.
Definition saveload.h:400
@ SLV_157
157 21862
Definition saveload.h:231
@ SLV_28
28 4987
Definition saveload.h:76
@ SLV_152
152 21171
Definition saveload.h:225
@ SLV_LAST_LOADING_TICK
301 PR#9693 Store tick of last loading for vehicles.
Definition saveload.h:341
@ SLV_GROUP_LIVERIES
205 PR#7108 Livery storage change and group liveries.
Definition saveload.h:290
@ SLV_105
105 14803
Definition saveload.h:169
@ SLV_76
76 11139
Definition saveload.h:134
@ SLV_SCRIPT_RANDOMIZER
333 PR#12063 v14.0-RC1 Save script randomizers.
Definition saveload.h:379
@ SLV_COMPANY_INAUGURATED_PERIOD
339 PR#12798 Companies show the period inaugurated in wallclock mode.
Definition saveload.h:386
@ SLV_78
78 11176
Definition saveload.h:136
@ SLV_TOWN_SUPPLY_HISTORY
358 PR#14461 Town supply history.
Definition saveload.h:409
@ SLV_106
106 14919
Definition saveload.h:170
@ SLV_DEPOT_UNBUNCHING
331 PR#11945 Allow unbunching shared order vehicles at a depot.
Definition saveload.h:377
@ SLV_92
92 12381 0.6.x
Definition saveload.h:153
@ SLV_119
119 16242
Definition saveload.h:185
@ SLV_COMPANY_ALLOW_LIST_V2
341 PR#12908 Fixed savegame format for saving of list of client keys that are allowed to join this co...
Definition saveload.h:389
@ SLV_30
30 5946
Definition saveload.h:79
@ SLV_139
139 19346
Definition saveload.h:209
@ SLV_SHIP_ACCELERATION
329 PR#10734 Start using Vehicle's acceleration field for ships too.
Definition saveload.h:374
@ SLV_10
10.0 2030
Definition saveload.h:52
@ SLV_115
115 15695
Definition saveload.h:181
@ SLV_REMOVE_OPF
212 PR#7245 Remove OPF.
Definition saveload.h:298
@ SLV_135
135 18719
Definition saveload.h:205
@ SLV_14
14.0 2441
Definition saveload.h:57
@ SLV_MULTITRACK_LEVEL_CROSSINGS
302 PR#9931 v13.0 Multi-track level crossings.
Definition saveload.h:342
@ SLV_121
121 16694
Definition saveload.h:188
@ SLV_192
192 26700 FS#6066 Fix saving of order backups
Definition saveload.h:274
@ SLV_58
58 9762
Definition saveload.h:112
@ SLV_COMPANY_ALLOW_LIST
335 PR#12337 Saving of list of client keys that are allowed to join this company.
Definition saveload.h:382
@ SLV_94
94 12816
Definition saveload.h:155
@ SLV_153
153 21263
Definition saveload.h:226
@ SLV_101
101 14233
Definition saveload.h:164
@ SLV_95
95 12924
Definition saveload.h:157
@ SLV_158
158 21933
Definition saveload.h:232
@ SLV_133
133 18674
Definition saveload.h:202
@ SLV_93
93 12648
Definition saveload.h:154
@ SLV_81
81 11244
Definition saveload.h:140
@ SLV_72
72 10601
Definition saveload.h:129
@ SLV_97
97 13256
Definition saveload.h:159
@ SLV_43
43 7642
Definition saveload.h:94
@ SLV_113
113 15340
Definition saveload.h:178
@ SLV_19
19 3396
Definition saveload.h:65
@ SLV_55
55 9638
Definition saveload.h:109
@ SLV_ECONOMY_DATE
326 PR#10700 Split calendar and economy timers and dates.
Definition saveload.h:371
@ SLV_TIMETABLE_START_TICKS_FIX
322 PR#11557 Fix for missing convert timetable start from a date to ticks.
Definition saveload.h:366
@ SLV_45
45 8501
Definition saveload.h:97
@ SLV_128
128 18281
Definition saveload.h:196
@ SLV_167
167 23504
Definition saveload.h:243
@ SLV_189
189 26450 Hierarchical vehicle subgroups
Definition saveload.h:269
@ SLV_ORDERS_OWNED_BY_ORDERLIST
354 PR#13948 Orders stored in OrderList, pool removed.
Definition saveload.h:404
@ SLV_TIMETABLE_TICKS_TYPE
323 PR#11435 Convert timetable current order time to ticks.
Definition saveload.h:367
@ SLV_185
185 25620 Storybooks
Definition saveload.h:265
@ SLV_LINKGRAPH_TRAVEL_TIME
297 PR#9457 v12.0-RC1 Store travel time in the linkgraph.
Definition saveload.h:336
@ SLV_GROUP_NUMBERS
336 PR#12297 Add per-company group numbers.
Definition saveload.h:383
@ SLV_5
5.0 1429 5.1 1440 5.2 1525 0.3.6
Definition saveload.h:43
@ SLV_NEWGRF_LAST_SERVICE
317 PR#11124 Added stable date_of_last_service to avoid NewGRF trouble.
Definition saveload.h:360
@ SLV_53
53 9316
Definition saveload.h:106
@ SLV_161
161 22567
Definition saveload.h:236
@ SLV_STATION_RATING_CHEAT
320 PR#11346 Add cheat to fix station ratings at 100%.
Definition saveload.h:364
@ SLV_74
74 11030
Definition saveload.h:131
@ SLV_109
109 15075
Definition saveload.h:173
@ SLV_184
184 25508 Unit localisation split
Definition saveload.h:263
@ SLV_INDUSTRY_CARGO_REORGANISE
315 PR#10853 Industry accepts/produced data reorganised.
Definition saveload.h:358
@ SLV_77
77 11172
Definition saveload.h:135
@ SLV_INCREASE_STATION_TYPE_FIELD_SIZE
337 PR#12572 Increase size of StationType field in map array
Definition saveload.h:384
@ SLV_88
88 12134
Definition saveload.h:148
@ SLV_156
156 21728
Definition saveload.h:230
@ SLV_WATER_REGIONS
324 PR#10543 Water Regions for ship pathfinder.
Definition saveload.h:368
@ SLV_NONFLOODING_WATER_TILES
345 PR#13013 Store water tile non-flooding state.
Definition saveload.h:394
@ SLV_MAPGEN_SETTINGS_REVAMP
290 PR#8891 v1.11 Revamp of some mapgen settings (snow coverage, desert coverage, heightmap height,...
Definition saveload.h:328
@ SLV_130
130 18404
Definition saveload.h:199
@ SLV_7
7.0 1770
Definition saveload.h:48
@ SLV_ROAD_TYPE_LABEL_MAP
344 PR#13021 Add road type label map to allow upgrade/conversion of road types.
Definition saveload.h:392
@ SLV_163
163 22767
Definition saveload.h:238
@ SLV_155
155 21453
Definition saveload.h:229
@ SLV_STRING_GAMELOG
314 PR#10801 Use std::string in gamelog.
Definition saveload.h:356
@ SLV_62
62 9905
Definition saveload.h:117
@ SLV_PERIODS_IN_TRANSIT_RENAME
316 PR#11112 Rename days in transit to (cargo) periods in transit.
Definition saveload.h:359
@ SLV_TABLE_CHUNKS
295 PR#9322 Introduction of CH_TABLE and CH_SPARSE_TABLE.
Definition saveload.h:334
@ SLV_59
59 9779
Definition saveload.h:113
@ SLV_54
54 9613
Definition saveload.h:107
@ SLV_18
18 3227
Definition saveload.h:64
@ SLV_INDUSTRY_ACCEPTED_HISTORY
357 PR#14321 Add per-industry history of cargo delivered and waiting.
Definition saveload.h:408
@ SLV_169
169 23816
Definition saveload.h:245
@ SLV_82
82 11410
Definition saveload.h:141
@ SLV_102
102 14332
Definition saveload.h:165
@ SLV_MORE_CARGO_AGE
307 PR#10596 Track cargo age for a longer period.
Definition saveload.h:348
@ SLV_110
110 15148
Definition saveload.h:175
@ SLV_194
194 26881 v1.5
Definition saveload.h:276
@ SLV_TREES_WATER_CLASS
213 PR#7405 WaterClass update for tree tiles.
Definition saveload.h:299
@ SLV_REMOVE_LOADED_AT_XY
318 PR#11276 Remove loaded_at_xy variable from CargoPacket.
Definition saveload.h:361
@ SLV_124
124 16993
Definition saveload.h:191
@ SLV_159
159 21962
Definition saveload.h:233
@ SLV_32
32 6001
Definition saveload.h:81
@ SLV_56
56 9667
Definition saveload.h:110
@ SLV_162
162 22713
Definition saveload.h:237
@ SLV_179
179 24810
Definition saveload.h:257
@ SLV_37
37 7182
Definition saveload.h:87
@ SLV_SHIPS_STOP_IN_LOCKS
206 PR#7150 Ship/lock movement changes.
Definition saveload.h:291
@ SLV_132
132 18522
Definition saveload.h:201
@ SLV_111
111 15190
Definition saveload.h:176
@ SLV_REMOVE_TOWN_CARGO_CACHE
219 PR#8258 Remove town cargo acceptance and production caches.
Definition saveload.h:306
@ SLV_108
108 15045
Definition saveload.h:172
@ SLV_70
70 10541
Definition saveload.h:127
@ SLV_183
183 25363 Cargodist
Definition saveload.h:262
@ SLV_31
31 5999
Definition saveload.h:80
@ SLV_148
148 20659
Definition saveload.h:220
@ SLV_50
50 8973
Definition saveload.h:103
@ SLV_REPAIR_OBJECT_DOCKING_TILES
299 PR#9594 v12.0 Fixing issue with docking tiles overlapping objects.
Definition saveload.h:338
@ SLV_CONSISTENT_PARTIAL_Z
306 PR#10570 Conversion from an inconsistent partial Z calculation for slopes, to one that is (more) ...
Definition saveload.h:347
@ SLV_142
142 20003
Definition saveload.h:213
@ SLV_EXTEND_ENTITY_MAPPING
311 PR#10672 Extend entity mapping range.
Definition saveload.h:353
@ SLV_SCRIPT_MEMLIMIT
215 PR#7516 Limit on AI/GS memory consumption.
Definition saveload.h:302
@ SLV_21
21 3472 0.4.x
Definition saveload.h:68
@ SLV_WATER_REGION_EVAL_SIMPLIFIED
325 PR#11750 Simplified Water Region evaluation.
Definition saveload.h:370
@ SLV_136
136 18764
Definition saveload.h:206
@ SLV_146
146 20446
Definition saveload.h:218
@ SLV_SCRIPT_SAVE_INSTANCES
352 PR#13556 Scripts are allowed to save instances.
Definition saveload.h:402
@ SLV_41
41 7348 0.5.x
Definition saveload.h:92
@ SLV_MAX_LOAN_FOR_COMPANY
330 PR#11224 Separate max loan for each company.
Definition saveload.h:376
@ SLV_ROAD_STOP_TILE_DATA
340 PR#12883 Move storage of road stop tile data, also save for road waypoints.
Definition saveload.h:388
@ SLV_23
23 3915
Definition saveload.h:70
@ SLV_U64_TICK_COUNTER
300 PR#10035 Make tick counter 64bit to avoid wrapping.
Definition saveload.h:340
@ SLV_24
24 4150
Definition saveload.h:71
@ SLV_178
178 24789
Definition saveload.h:256
@ SLV_9
9.0 1909
Definition saveload.h:50
EncodedString GetSaveLoadErrorMessage()
Return the description of the error.
std::vector< SaveLoad > SlTableHeader(const SaveLoadTable &slt)
Save or Load a table header.
int64_t ReadValue(const void *ptr, VarType conv)
Return a signed-long version of the value of a setting.
Definition saveload.cpp:800
bool IsSavegameVersionBeforeOrAt(SaveLoadVersion major)
Checks whether the savegame is below or at major.
Definition saveload.h:1287
std::span< const struct SaveLoad > SaveLoadTable
A table of SaveLoad entries.
Definition saveload.h:525
void SlGlobList(const SaveLoadTable &slt)
Save or Load (a list of) global variables.
std::string GenerateDefaultSaveName()
Get the default name for a savegame or screenshot.
ChunkType
Type of a chunk.
Definition saveload.h:461
@ CH_TYPE_MASK
All ChunkType values have to be within this mask.
Definition saveload.h:468
@ CH_READONLY
Chunk is never saved.
Definition saveload.h:469
void SlAutolength(AutolengthProc *proc, int arg)
Do something of which I have no idea what it is :P.
void SlReadString(std::string &str, size_t length)
Read the given amount of bytes from the buffer into the string.
void SlSetStructListLength(size_t length)
Set the length of this list.
uint32_t StringID
Numeric value that represents a string, independent of the selected language.
Handlers and description of chunk.
Definition saveload.h:473
virtual void FixPointers() const
Fix the pointers.
Definition saveload.h:499
ChunkType type
Type of the chunk.
Definition saveload.h:475
virtual void LoadCheck(size_t len=0) const
Load the chunk for game preview.
virtual void Load() const =0
Load the chunk.
uint32_t id
Unique ID (4 letters).
Definition saveload.h:474
virtual void Save() const
Save the chunk.
Definition saveload.h:485
Deals with the type of the savegame, independent of extension.
Definition saveload.h:422
void SetMode(const FiosType &ft, SaveLoadOperation fop=SLO_LOAD)
Set the mode and file type of the file to save or load.
std::string title
Internal name of the game.
Definition saveload.h:426
FiosType ftype
File type.
Definition saveload.h:424
SaveLoadOperation file_op
File operation to perform.
Definition saveload.h:423
std::string name
Name of the file.
Definition saveload.h:425
void Set(const FiosItem &item)
Set the title of the file.
Deals with finding savegames.
Definition fios.h:78
A savegame name automatically numbered.
Definition fios.h:129
Elements of a file system that are recognized.
Definition fileio_type.h:63
SaveLoad information for backwards compatibility.
Definition saveload.h:747
VarTypes null_type
The type associated with the NULL field; defaults to SLE_FILE_U8 to just count bytes.
Definition saveload.h:749
std::string name
Name of the field.
Definition saveload.h:748
SaveLoadVersion version_to
Save/load the variable before this savegame version.
Definition saveload.h:752
SaveLoadVersion version_from
Save/load the variable starting from this savegame version.
Definition saveload.h:751
uint16_t null_length
Length of the NULL field.
Definition saveload.h:750
SaveLoad type struct.
Definition saveload.h:727
uint16_t length
(Conditional) length of the variable (eg. arrays) (max array size is 65536 elements).
Definition saveload.h:731
std::shared_ptr< SaveLoadHandler > handler
Custom handler for Save/Load procs.
Definition saveload.h:736
SaveLoadAddrProc * address_proc
Callback proc the get the actual variable address in memory.
Definition saveload.h:734
SaveLoadVersion version_to
Save/load the variable before this savegame version.
Definition saveload.h:733
SaveLoadType cmd
The action to take with the saved/loaded type, All types need different action.
Definition saveload.h:729
std::string name
Name of this field (optional, used for tables).
Definition saveload.h:728
VarType conv
Type of the variable to be saved; this field combines both FileVarType and MemVarType.
Definition saveload.h:730
size_t extra_data
Extra data for the callback proc.
Definition saveload.h:735
SaveLoadVersion version_from
Save/load the variable starting from this savegame version.
Definition saveload.h:732