OpenTTD Source 20260711-master-g3fb3006dff
SaveLoadCompat Struct Reference

SaveLoad information for backwards compatibility. More...

#include <saveload.h>

Data Fields

std::string_view name
 Name of the field.
uint16_t null_length
 Length of the NULL field.
SaveLoadVersion version_from
 Save/load the variable starting from this savegame version.
SaveLoadVersion version_to
 Save/load the variable before this savegame version.

Detailed Description

SaveLoad information for backwards compatibility.

At SaveLoadVersion::TableChunks a new method of keeping track of fields in a savegame was added, where the order of fields is no longer important. For older savegames we still need to know the correct order. This struct is the glue to make that happen.

Definition at line 807 of file saveload.h.

Field Documentation

◆ name

std::string_view SaveLoadCompat::name

Name of the field.

Definition at line 808 of file saveload.h.

◆ null_length

uint16_t SaveLoadCompat::null_length

Length of the NULL field.

Definition at line 809 of file saveload.h.

◆ version_from

SaveLoadVersion SaveLoadCompat::version_from

Save/load the variable starting from this savegame version.

Definition at line 810 of file saveload.h.

◆ version_to

SaveLoadVersion SaveLoadCompat::version_to

Save/load the variable before this savegame version.

Definition at line 811 of file saveload.h.


The documentation for this struct was generated from the following file: