Here is a list of all documented functions with links to the documentation:
- n -
- NeighbourIsNormal() : clear_cmd.cpp
- NetworkAddChatMessage() : network_chat_gui.cpp, network_func.h
- NetworkAddServer() : network.cpp, network_internal.h
- NetworkAdminChat() : network_admin.cpp, network_admin.h
- NetworkAdminClientError() : network_admin.cpp, network_admin.h
- NetworkAdminClientInfo() : network_admin.cpp, network_admin.h
- NetworkAdminClientQuit() : network_admin.cpp, network_admin.h
- NetworkAdminClientUpdate() : network_admin.cpp, network_admin.h
- NetworkAdminCmdLogging() : network_admin.cpp, network_admin.h
- NetworkAdminCompanyNew() : network_admin.cpp, network_admin.h
- NetworkAdminCompanyRemove() : network_admin.cpp, network_admin.h
- NetworkAdminCompanyUpdate() : network_admin.cpp, network_admin.h
- NetworkAdminConsole() : network_admin.cpp, network_admin.h
- NetworkAdminGameScript() : network_admin.cpp, network_admin.h
- NetworkAdminUpdate() : network_admin.h, network_admin.cpp
- NetworkAfterNewGRFScan() : network_func.h, network_gamelist.cpp
- NetworkAutoCleanCompanies() : network_server.cpp
- NetworkAvailable() : console_cmds.cpp
- NetworkBackgroundLoop() : network.cpp, network_func.h
- NetworkBackgroundUDPLoop() : network_udp.cpp, network_udp.h
- NetworkCanJoinCompany() : network.cpp, network_func.h
- NetworkCheckRestartMapYear() : network_server.cpp
- NetworkClient_Connected() : network_client.cpp, network_client.h
- NetworkClientConnectGame() : network.cpp, network_func.h
- NetworkClientJoinGame() : network.cpp, network_func.h
- NetworkClientPreferTeamChat() : network_client.cpp, network_func.h
- NetworkClientRequestMove() : network_client.cpp, network_func.h
- NetworkClientSendChat() : network_client.cpp, network_func.h
- NetworkClientSendRcon() : network_client.cpp, network_func.h
- NetworkClientsToSpectators() : network_client.cpp, network_func.h
- NetworkClose() : network.cpp
- NetworkCompanyHasClients() : network_func.h, network_server.cpp
- NetworkContentMirrorUriString() : config.cpp, config.h
- NetworkContentServerConnectionString() : config.cpp, config.h
- NetworkCoordinatorConnectionString() : config.cpp, config.h
- NetworkCoreInitialize() : core.h, core.cpp
- NetworkCoreShutdown() : core.cpp, core.h
- NetworkCountActiveClients() : network.cpp
- NetworkDisconnect() : network.cpp, network_func.h
- NetworkDistributeCommands() : network_command.cpp, network_internal.h
- NetworkDrawChatMessage() : network.h, network_chat_gui.cpp
- NetworkExecuteLocalCommandQueue() : network_internal.h, network_command.cpp
- NetworkFindBroadcastIPs() : host.cpp, host.h
- NetworkFindBroadcastIPsInternal() : host.cpp
- NetworkFreeLocalCommandQueue() : network_command.cpp, network_internal.h
- NetworkGameListAddItem() : network_gamelist.cpp, network_gamelist.h
- NetworkGameListRemoveExpired() : network_gamelist.cpp, network_gamelist.h
- NetworkGameListRemoveItem() : network_gamelist.cpp, network_gamelist.h
- NetworkGetCompanyStats() : network_func.h, network_server.cpp
- NetworkGetPublicKeyOfClient() : network_func.h, network_server.cpp
- NetworkHandleCommandQueue() : network_server.cpp
- NetworkHandlePauseChange() : network.cpp, network_func.h
- NetworkHasJoiningClient() : network.cpp
- NetworkHTTPInitialize() : http.h, http_curl.cpp, http_winhttp.cpp
- NetworkHTTPUninitialize() : http_winhttp.cpp, http_curl.cpp, http.h
- NetworkInitChatMessage() : network_chat_gui.cpp, network_func.h
- NetworkIsValidClientName() : network_client.cpp, network_func.h
- NetworkMakeClientNameUnique() : network_internal.h, network_server.cpp
- NetworkMaxCompaniesAllowed() : network_client.cpp, network_func.h
- NetworkMaxCompaniesReached() : network_client.cpp, network_func.h
- NetworkOnGameStart() : network.cpp, network_func.h
- NetworkPrintClients() : network_func.h, network_server.cpp
- NetworkQueryServer() : network.cpp, network_internal.h
- NetworkReceive() : network.cpp
- NetworkReInitChatBoxSize() : network_chat_gui.cpp, network_func.h
- NetworkReplaceCommandClientId() : network_command.cpp, network_internal.h
- NetworkRestartMap() : network_server.cpp
- NetworkSendCommand() : command_func.h, network_command.cpp
- NetworkServer_Tick() : network_server.h, network_server.cpp
- NetworkServerChangeClientName() : network_func.h, network_server.cpp
- NetworkServerDoMove() : network_func.h, network_server.cpp
- NetworkServerKickClient() : network_func.h, network_server.cpp
- NetworkServerKickOrBanIP() : network_func.h, network_server.cpp
- NetworkServerNewCompany() : network_server.cpp, network_func.h
- NetworkServerSendAdminRcon() : network_admin.cpp, network_admin.h
- NetworkServerSendChat() : network_func.h, network_server.cpp
- NetworkServerSendConfigUpdate() : network_func.h, network_server.cpp
- NetworkServerSendExternalChat() : network_func.h, network_server.cpp
- NetworkServerSendRcon() : network_func.h, network_server.cpp
- NetworkServerShowStatusToConsole() : network_server.cpp, network_func.h
- NetworkServerUpdateGameInfo() : network_func.h, network_server.cpp
- NetworkShutDown() : network.cpp, network.h
- NetworkStartUp() : network.cpp, network.h
- NetworkStunConnectionString() : config.cpp, config.h
- NetworkSurveyUriString() : config.cpp, config.h
- NetworkSyncCommandQueue() : network_command.cpp, network_internal.h
- NetworkUDPBroadCast() : network_udp.cpp
- NetworkUDPClose() : network_udp.cpp, network_udp.h
- NetworkUDPInitialize() : network_udp.cpp, network_udp.h
- NetworkUDPSearchGame() : network_udp.cpp, network_udp.h
- NetworkUDPServerListen() : network_udp.cpp, network_udp.h
- NetworkUndrawChatMessage() : network_chat_gui.cpp, network_func.h
- NetworkUpdateClientInfo() : network_server.cpp, network_func.h
- NetworkUpdateClientName() : network_client.cpp, network_func.h
- NetworkUpdateServerGameType() : network.cpp, network_func.h
- NetworkValidateClientName() : network_client.cpp, network_func.h
- NetworkValidateOurClientName() : network_client.cpp, network_func.h
- NetworkValidateServerName() : network.cpp, network_func.h
- NewGRFConfirmationCallback() : newgrf_gui.cpp
- NewGRFDisplay() : newgrf_gui.cpp
- NewVehicleAvailable() : engine.cpp
- NextTrackdir() : track_func.h
- NLOHMANN_JSON_SERIALIZE_ENUM() : network_survey.cpp
- NormaliseDualHeads() : train_cmd.cpp
- NormaliseSubtypes() : train_cmd.cpp
- NormaliseTrainHead() : train_cmd.cpp
- NormalizeConnectionString() : network.cpp, network_internal.h
- NormalizeTrainVehInDepot() : train.h, train_cmd.cpp
- NWidget() : widget_type.h
- NWidgetFunction() : widget_type.h