OpenTTD Source 20241224-master-gf74b0cf984
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This file handles the UDP related communication. More...
#include "../stdafx.h"
#include "../timer/timer_game_calendar.h"
#include "../map_func.h"
#include "../debug.h"
#include "core/network_game_info.h"
#include "network_gamelist.h"
#include "network_internal.h"
#include "network_udp.h"
#include "network.h"
#include "../core/endian_func.hpp"
#include "../company_base.h"
#include "../rev.h"
#include "../newgrf_text.h"
#include "../strings_func.h"
#include "table/strings.h"
#include "core/udp.h"
#include "../safeguards.h"
Go to the source code of this file.
Data Structures | |
struct | UDPSocket |
Some information about a socket, which exists before the actual socket has been created to provide locking and the likes. More... | |
class | ServerNetworkUDPSocketHandler |
*** Communication with clients (we are server) ***/ More... | |
class | ClientNetworkUDPSocketHandler |
*** Communication with servers (we are client) ***/ More... | |
Functions | |
static void | NetworkUDPBroadCast (NetworkUDPSocketHandler *socket) |
Broadcast to all ips. | |
void | NetworkUDPSearchGame () |
Find all servers. | |
void | NetworkUDPInitialize () |
Initialize the whole UDP bit. | |
void | NetworkUDPServerListen () |
Start the listening of the UDP server component. | |
void | NetworkUDPClose () |
Close all UDP related stuff. | |
void | NetworkBackgroundUDPLoop () |
Receive the UDP packets. | |
Variables | |
static bool | _network_udp_server |
Is the UDP server started? | |
static uint16_t | _network_udp_broadcast |
Timeout for the UDP broadcasts. | |
static UDPSocket | _udp_client ("Client") |
udp client socket | |
static UDPSocket | _udp_server ("Server") |
udp server socket | |
This file handles the UDP related communication.
This is the GameServer <-> GameClient communication before the game is being joined.
Definition in file network_udp.cpp.
void NetworkBackgroundUDPLoop | ( | ) |
Receive the UDP packets.
Definition at line 161 of file network_udp.cpp.
References _network_udp_broadcast, _network_udp_server, _udp_client, and _udp_server.
Referenced by NetworkBackgroundLoop().
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Broadcast to all ips.
Definition at line 102 of file network_udp.cpp.
References _broadcast_list, Debug, PACKET_UDP_CLIENT_FIND_SERVER, and NetworkUDPSocketHandler::SendPacket().
Referenced by NetworkUDPSearchGame().
void NetworkUDPClose | ( | ) |
Close all UDP related stuff.
Definition at line 150 of file network_udp.cpp.
References _network_udp_broadcast, _network_udp_server, _udp_client, _udp_server, and Debug.
Referenced by NetworkShutDown(), and NetworkUDPInitialize().
void NetworkUDPInitialize | ( | ) |
Initialize the whole UDP bit.
Definition at line 125 of file network_udp.cpp.
References _network_udp_broadcast, _network_udp_server, _settings_client, _udp_client, _udp_server, Debug, GetBindAddresses(), ClientSettings::network, NetworkUDPClose(), NetworkSettings::server_port, and UDPSocket::socket.
Referenced by NetworkDisconnect(), and NetworkStartUp().
void NetworkUDPSearchGame | ( | ) |
Find all servers.
Definition at line 113 of file network_udp.cpp.
References _network_udp_broadcast, _udp_client, Debug, NetworkUDPBroadCast(), and UDPSocket::socket.
Referenced by NetworkGameWindow::OnClick().
void NetworkUDPServerListen | ( | ) |
Start the listening of the UDP server component.
Definition at line 144 of file network_udp.cpp.
References _network_udp_server, _udp_server, NetworkUDPSocketHandler::Listen(), and UDPSocket::socket.
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Timeout for the UDP broadcasts.
Definition at line 36 of file network_udp.cpp.
Referenced by NetworkBackgroundUDPLoop(), NetworkUDPClose(), NetworkUDPInitialize(), and NetworkUDPSearchGame().
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Is the UDP server started?
Definition at line 35 of file network_udp.cpp.
Referenced by NetworkBackgroundUDPLoop(), NetworkUDPClose(), NetworkUDPInitialize(), and NetworkUDPServerListen().