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OpenTTD Source 20251116-master-g21329071df
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This file handles the UDP related communication. More...
#include "../stdafx.h"#include "../debug.h"#include "network_internal.h"#include "network_udp.h"#include "core/udp.h"#include "../safeguards.h"Go to the source code of this file.
Data Structures | |
| struct | UDPSocket |
| Some information about a socket, which exists before the actual socket has been created to provide locking and the likes. More... | |
| class | ServerNetworkUDPSocketHandler |
| Helper class for handling all server side communication. More... | |
| class | ClientNetworkUDPSocketHandler |
| Helper class for handling all client side communication. More... | |
Functions | |
| static void | NetworkUDPBroadCast (NetworkUDPSocketHandler &socket) |
| Broadcast to all ips. | |
| void | NetworkUDPSearchGame () |
| Find all servers. | |
| void | NetworkUDPInitialize () |
| Initialize the whole UDP bit. | |
| void | NetworkUDPServerListen () |
| Start the listening of the UDP server component. | |
| void | NetworkUDPClose () |
| Close all UDP related stuff. | |
| void | NetworkBackgroundUDPLoop () |
| Receive the UDP packets. | |
Variables | |
| static bool | _network_udp_server |
| Is the UDP server started? | |
| static uint16_t | _network_udp_broadcast |
| Timeout for the UDP broadcasts. | |
| static UDPSocket | _udp_client ("Client") |
| udp client socket | |
| static UDPSocket | _udp_server ("Server") |
| udp server socket | |
This file handles the UDP related communication.
This is the GameServer <-> GameClient communication before the game is being joined.
Definition in file network_udp.cpp.
| void NetworkBackgroundUDPLoop | ( | ) |
Receive the UDP packets.
Definition at line 150 of file network_udp.cpp.
References _network_udp_broadcast, _network_udp_server, _udp_client, and _udp_server.
Referenced by NetworkBackgroundLoop().
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Broadcast to all ips.
Definition at line 91 of file network_udp.cpp.
References _broadcast_list, Debug, PACKET_UDP_CLIENT_FIND_SERVER, and NetworkUDPSocketHandler::SendPacket().
Referenced by NetworkUDPSearchGame().
| void NetworkUDPClose | ( | ) |
Close all UDP related stuff.
Definition at line 139 of file network_udp.cpp.
References _network_udp_broadcast, _network_udp_server, _udp_client, _udp_server, and Debug.
Referenced by NetworkShutDown(), and NetworkUDPInitialize().
| void NetworkUDPInitialize | ( | ) |
Initialize the whole UDP bit.
Definition at line 114 of file network_udp.cpp.
References _network_udp_broadcast, _network_udp_server, _settings_client, _udp_client, _udp_server, Debug, GetBindAddresses(), ClientSettings::network, NetworkUDPClose(), NetworkSettings::server_port, and UDPSocket::socket.
Referenced by NetworkDisconnect(), and NetworkStartUp().
| void NetworkUDPSearchGame | ( | ) |
Find all servers.
Definition at line 102 of file network_udp.cpp.
References _network_udp_broadcast, _udp_client, Debug, NetworkUDPBroadCast(), and UDPSocket::socket.
Referenced by NetworkGameWindow::OnClick().
| void NetworkUDPServerListen | ( | ) |
Start the listening of the UDP server component.
Definition at line 133 of file network_udp.cpp.
References _network_udp_server, _udp_server, and UDPSocket::socket.
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Timeout for the UDP broadcasts.
Definition at line 26 of file network_udp.cpp.
Referenced by NetworkBackgroundUDPLoop(), NetworkUDPClose(), NetworkUDPInitialize(), and NetworkUDPSearchGame().
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Is the UDP server started?
Definition at line 25 of file network_udp.cpp.
Referenced by NetworkBackgroundUDPLoop(), NetworkUDPClose(), NetworkUDPInitialize(), and NetworkUDPServerListen().