Here is a list of all documented functions with links to the struct/union documentation for each field:
- b -
- Backup() : Backup< T >, OrderBackup
- BadgeResolverObject() : BadgeResolverObject
- BadgeScopeResolver() : BadgeScopeResolver
- BadgeTextFilter() : BadgeTextFilter
- base() : BaseBitSet< Timpl, Tvalue_type, Tstorage, Tmask >
- BaseEdge() : LinkGraph::BaseEdge
- BaseNetworkContentDownloadStatusWindow() : BaseNetworkContentDownloadStatusWindow
- BaseNode() : LinkGraph::BaseNode
- BaseStation() : BaseStation
- BaseTimer() : BaseTimer< TTimerType >
- BeforeDownload() : ClientNetworkContentSocketHandler
- Begin() : CargoDataEntry, CBinaryHeapT< T >, ClientNetworkContentSocketHandler
- begin() : OrthogonalTileArea
- BeginAccumulate() : anonymous_namespace{framerate_gui.cpp}::PerformanceData
- BeginLoading() : Vehicle
- BeginResolve() : NewGRFProfiler
- BeginStruct() : DumpTarget
- BindTextures() : OpenGLSprite
- BindToClasses() : ObjectSpec
- BitmapTileIterator() : BitmapTileIterator
- Blink() : SmallMapWindow
- BlitterFactory() : BlitterFactory
- BootstrapAskForDownloadWindow() : BootstrapAskForDownloadWindow
- BootstrapContentDownloadStatusWindow() : BootstrapContentDownloadStatusWindow
- Branch() : SmallStack< Titem, Tindex, Tinvalid, Tgrowth_step, Tmax_size >
- BreakIndustryChainLink() : SmallMapWindow
- BridgeIndexSorter() : BuildBridgeWindow
- BridgePriceSorter() : BuildBridgeWindow
- BridgeSpeedSorter() : BuildBridgeWindow
- BroadcastNewEvent() : AI
- BufferHasRoom() : OutputStore
- BufferSize() : Blitter, Blitter_32bppAnim, Blitter_32bppBase, Blitter_40bppAnim, Blitter_8bppBase, Blitter_Null
- Build() : Kdtree< T, TxyFunc, CoordT, DistT >
- BuildActionDropdownList() : BaseVehicleListWindow
- BuildAirportClassDropDown() : BuildAirportWindow
- BuildArrivalDepartureList() : TimetableWindow
- BuildCargoDropDownList() : BaseVehicleListWindow
- BuildCargoList() : StationViewWindow
- BuildCompanyList() : PerformanceLeagueWindow
- BuildContentList() : NetworkContentListWindow
- BuildDropDownList() : GameOptionsWindow, StoryBookWindow
- BuildFileList() : FileList
- BuildFlowList() : StationViewWindow
- BuildGroupList() : VehicleGroupWindow
- BuildGUINetworkGameList() : NetworkGameWindow
- BuildObjectGlobalHotkeys() : BuildObjectWindow
- BuildPickerClassList() : PickerWindow
- BuildPickerTypeList() : PickerWindow
- BuildPlaylists() : MusicSystem
- BuildRailStationGlobalHotkeys() : BuildRailStationWindow
- BuildRefitList() : RefitWindow
- BuildSortIndustriesList() : IndustryDirectoryWindow
- BuildStationsList() : CompanyStationsWindow
- BuildStoryPageElementList() : StoryBookWindow
- BuildStoryPageList() : StoryBookWindow
- BuildSubtree() : Kdtree< T, TxyFunc, CoordT, DistT >
- BuildTable() : ScriptLeagueWindow
- ButtonHit() : NWidgetLeaf
- ByteBuffer() : ByteBuffer