OpenTTD Source  20240917-master-g9ab0a47812
Vehicle Struct Reference

Vehicle data structure. More...

#include <vehicle_base.h>

Inheritance diagram for Vehicle:
Pool< Titem, Tindex, Tgrowth_step, Tmax_size, Tpool_type, Tcache, Tzero >::PoolItem<&_vehicle_pool > BaseVehicle BaseConsist SpecializedVehicle< T, Type > SpecializedVehicle< Aircraft, VEH_AIRCRAFT > SpecializedVehicle< DisasterVehicle, VEH_DISASTER > SpecializedVehicle< EffectVehicle, VEH_EFFECT > SpecializedVehicle< RoadVehicle, Type > SpecializedVehicle< Ship, VEH_SHIP > SpecializedVehicle< Train, Type > GroundVehicle< T, Type > Aircraft DisasterVehicle EffectVehicle GroundVehicle< RoadVehicle, VEH_ROAD > Ship GroundVehicle< Train, VEH_TRAIN > RoadVehicle Train

Data Structures

struct  IterateWrapper
 Iterable ensemble of orders. More...
 
struct  OrderIterator
 Iterator to iterate orders Supports deletion of current order. More...
 

Public Member Functions

virtual uint16_t GetMaxWeight () const
 Calculates the weight value that this vehicle will have when fully loaded with its current cargo. More...
 
 Vehicle (VehicleType type=VEH_INVALID)
 Vehicle constructor. More...
 
void PreDestructor ()
 Destroy all stuff that (still) needs the virtual functions to work properly.
 
virtual ~Vehicle ()
 We want to 'destruct' the right class.
 
void BeginLoading ()
 Prepare everything to begin the loading when arriving at a station. More...
 
void CancelReservation (StationID next, Station *st)
 Return all reserved cargo packets to the station and reset all packets staged for transfer. More...
 
void LeaveStation ()
 Perform all actions when leaving a station. More...
 
GroundVehicleCacheGetGroundVehicleCache ()
 Access the ground vehicle cache of the vehicle. More...
 
const GroundVehicleCacheGetGroundVehicleCache () const
 
uint16_t & GetGroundVehicleFlags ()
 Access the ground vehicle flags of the vehicle. More...
 
const uint16_t & GetGroundVehicleFlags () const
 
void DeleteUnreachedImplicitOrders ()
 Delete all implicit orders which were not reached.
 
void HandleLoading (bool mode=false)
 Handle the loading of the vehicle; when not it skips through dummy orders and does nothing in all other cases. More...
 
virtual void MarkDirty ()
 Marks the vehicles to be redrawn and updates cached variables. More...
 
virtual void UpdateDeltaXY ()
 Updates the x and y offsets and the size of the sprite used for this vehicle.
 
uint GetOldAdvanceSpeed (uint speed)
 Determines the effective direction-specific vehicle movement speed. More...
 
uint GetAdvanceDistance ()
 Determines the vehicle "progress" needed for moving a step. More...
 
virtual ExpensesType GetExpenseType ([[maybe_unused]] bool income) const
 Sets the expense type associated to this vehicle type. More...
 
virtual void PlayLeaveStationSound ([[maybe_unused]] bool force=false) const
 Play the sound associated with leaving the station. More...
 
virtual bool IsPrimaryVehicle () const
 Whether this is the primary vehicle in the chain.
 
const EngineGetEngine () const
 Retrieves the engine of the vehicle. More...
 
virtual void GetImage ([[maybe_unused]] Direction direction, [[maybe_unused]] EngineImageType image_type, [[maybe_unused]] VehicleSpriteSeq *result) const
 Gets the sprite to show for the given direction. More...
 
const GRFFileGetGRF () const
 Retrieve the NewGRF the vehicle is tied to. More...
 
uint32_t GetGRFID () const
 Retrieve the GRF ID of the NewGRF the vehicle is tied to. More...
 
void InvalidateNewGRFCache ()
 Invalidates cached NewGRF variables. More...
 
void InvalidateNewGRFCacheOfChain ()
 Invalidates cached NewGRF variables of all vehicles in the chain (after the current vehicle) More...
 
debug_inline bool IsGroundVehicle () const
 Check if the vehicle is a ground vehicle. More...
 
virtual int GetDisplaySpeed () const
 Gets the speed in km-ish/h that can be sent into SetDParam for string processing. More...
 
virtual int GetDisplayMaxSpeed () const
 Gets the maximum speed in km-ish/h that can be sent into SetDParam for string processing. More...
 
virtual int GetCurrentMaxSpeed () const
 Calculates the maximum speed of the vehicle under its current conditions. More...
 
virtual Money GetRunningCost () const
 Gets the running cost of a vehicle. More...
 
virtual bool IsInDepot () const
 Check whether the vehicle is in the depot. More...
 
virtual bool IsChainInDepot () const
 Check whether the whole vehicle chain is in the depot. More...
 
bool IsStoppedInDepot () const
 Check whether the vehicle is in the depot and stopped. More...
 
virtual bool Tick ()
 Calls the tick handler of the vehicle. More...
 
virtual void OnNewCalendarDay ()
 Calls the new calendar day handler of the vehicle.
 
virtual void OnNewEconomyDay ()
 Calls the new economy day handler of the vehicle.
 
void ShiftDates (TimerGameEconomy::Date interval)
 Shift all dates by given interval. More...
 
virtual uint Crash (bool flooded=false)
 Crash the (whole) vehicle chain. More...
 
virtual Trackdir GetVehicleTrackdir () const
 Returns the Trackdir on which the vehicle is currently located. More...
 
Money GetDisplayRunningCost () const
 Gets the running cost of a vehicle that can be sent into SetDParam for string processing. More...
 
Money GetDisplayProfitThisYear () const
 Gets the profit vehicle had this year. More...
 
Money GetDisplayProfitLastYear () const
 Gets the profit vehicle had last year. More...
 
void SetNext (Vehicle *next)
 Set the next vehicle of this vehicle. More...
 
VehicleNext () const
 Get the next vehicle of this vehicle. More...
 
VehiclePrevious () const
 Get the previous vehicle of this vehicle. More...
 
VehicleFirst () const
 Get the first vehicle of this vehicle chain. More...
 
VehicleLast ()
 Get the last vehicle of this vehicle chain. More...
 
const VehicleLast () const
 Get the last vehicle of this vehicle chain. More...
 
VehicleMove (int n)
 Get the vehicle at offset n of this vehicle chain. More...
 
const VehicleMove (int n) const
 Get the vehicle at offset n of this vehicle chain. More...
 
OrderGetFirstOrder () const
 Get the first order of the vehicles order list. More...
 
void AddToShared (Vehicle *shared_chain)
 Adds this vehicle to a shared vehicle chain. More...
 
void RemoveFromShared ()
 Removes the vehicle from the shared order list.
 
VehicleNextShared () const
 Get the next vehicle of the shared vehicle chain. More...
 
VehiclePreviousShared () const
 Get the previous vehicle of the shared vehicle chain. More...
 
VehicleFirstShared () const
 Get the first vehicle of this vehicle chain. More...
 
bool IsOrderListShared () const
 Check if we share our orders with another vehicle. More...
 
VehicleOrderID GetNumOrders () const
 Get the number of orders this vehicle has. More...
 
VehicleOrderID GetNumManualOrders () const
 Get the number of manually added orders this vehicle has. More...
 
StationIDStack GetNextStoppingStation () const
 Get the next station the vehicle will stop at. More...
 
void ResetRefitCaps ()
 Reset all refit_cap in the consist to cargo_cap.
 
void ReleaseUnitNumber ()
 Release the vehicle's unit number.
 
void CopyVehicleConfigAndStatistics (Vehicle *src)
 Copy certain configurations and statistics of a vehicle after successful autoreplace/renew The function shall copy everything that cannot be copied by a command (like orders / group etc), and that shall not be resetted for the new vehicle. More...
 
bool HandleBreakdown ()
 Handle all of the aspects of a vehicle breakdown This includes adding smoke and sounds, and ending the breakdown when appropriate. More...
 
bool NeedsAutorenewing (const Company *c, bool use_renew_setting=true) const
 Function to tell if a vehicle needs to be autorenewed. More...
 
bool NeedsServicing () const
 Check if the vehicle needs to go to a depot in near future (if a opportunity presents itself) for service or replacement. More...
 
bool NeedsAutomaticServicing () const
 Checks if the current order should be interrupted for a service-in-depot order. More...
 
virtual TileIndex GetOrderStationLocation ([[maybe_unused]] StationID station)
 Determine the location for the station where the vehicle goes to next. More...
 
virtual TileIndex GetCargoTile () const
 
virtual ClosestDepot FindClosestDepot ()
 Find the closest depot for this vehicle and tell us the location, DestinationID and whether we should reverse. More...
 
virtual void SetDestTile (TileIndex tile)
 
CommandCost SendToDepot (DoCommandFlag flags, DepotCommand command)
 Send this vehicle to the depot using the given command(s). More...
 
void UpdateVisualEffect (bool allow_power_change=true)
 Update the cached visual effect. More...
 
void ShowVisualEffect () const
 Draw visual effects (smoke and/or sparks) for a vehicle chain. More...
 
void UpdatePosition ()
 Update the position of the vehicle. More...
 
void UpdateViewport (bool dirty)
 Update the vehicle on the viewport, updating the right hash and setting the new coordinates. More...
 
void UpdateBoundingBoxCoordinates (bool update_cache) const
 Update the bounding box co-ordinates of the vehicle. More...
 
void UpdatePositionAndViewport ()
 Update the position of the vehicle, and update the viewport.
 
bool MarkAllViewportsDirty () const
 Marks viewports dirty where the vehicle's image is. More...
 
uint16_t GetServiceInterval () const
 
void SetServiceInterval (uint16_t interval)
 
bool ServiceIntervalIsCustom () const
 
bool ServiceIntervalIsPercent () const
 
void SetServiceIntervalIsCustom (bool on)
 
void SetServiceIntervalIsPercent (bool on)
 
bool HasFullLoadOrder () const
 Check if the current vehicle has a full load order. More...
 
bool HasConditionalOrder () const
 Check if the current vehicle has a conditional order. More...
 
bool HasUnbunchingOrder () const
 Check if the current vehicle has an unbunching order. More...
 
void LeaveUnbunchingDepot ()
 Leave an unbunching depot and calculate the next departure time for shared order vehicles.
 
bool IsWaitingForUnbunching () const
 Check whether a vehicle inside a depot is waiting for unbunching. More...
 
void IncrementImplicitOrderIndex ()
 Increments cur_implicit_order_index, keeps care of the wrap-around and invalidates the GUI. More...
 
void IncrementRealOrderIndex ()
 Advanced cur_real_order_index to the next real order, keeps care of the wrap-around and invalidates the GUI. More...
 
void UpdateRealOrderIndex ()
 Skip implicit orders until cur_real_order_index is a non-implicit order.
 
OrderGetOrder (int index) const
 Returns order 'index' of a vehicle or nullptr when it doesn't exists. More...
 
OrderGetLastOrder () const
 Returns the last order of a vehicle, or nullptr if it doesn't exists. More...
 
bool IsEngineCountable () const
 Check if a vehicle is counted in num_engines in each company struct. More...
 
bool HasEngineType () const
 Check whether Vehicle::engine_type has any meaning. More...
 
bool HasDepotOrder () const
 Checks if a vehicle has a depot in its order list. More...
 
void HandlePathfindingResult (bool path_found)
 Handle the pathfinding result, especially the lost status. More...
 
debug_inline bool IsFrontEngine () const
 Check if the vehicle is a front engine. More...
 
bool IsArticulatedPart () const
 Check if the vehicle is an articulated part of an engine. More...
 
bool HasArticulatedPart () const
 Check if an engine has an articulated part. More...
 
VehicleGetNextArticulatedPart () const
 Get the next part of an articulated engine. More...
 
VehicleGetFirstEnginePart ()
 Get the first part of an articulated engine. More...
 
const VehicleGetFirstEnginePart () const
 Get the first part of an articulated engine. More...
 
VehicleGetLastEnginePart ()
 Get the last part of an articulated engine. More...
 
VehicleGetNextVehicle () const
 Get the next real (non-articulated part) vehicle in the consist. More...
 
VehicleGetPrevVehicle () const
 Get the previous real (non-articulated part) vehicle in the consist. More...
 
IterateWrapper Orders () const
 Returns an iterable ensemble of orders of a vehicle. More...
 
uint32_t GetDisplayMaxWeight () const
 Calculates the maximum weight of the ground vehicle when loaded. More...
 
uint32_t GetDisplayMinPowerToWeight () const
 Calculates the minimum power-to-weight ratio using the maximum weight of the ground vehicle. More...
 
- Public Member Functions inherited from Pool< Titem, Tindex, Tgrowth_step, Tmax_size, Tpool_type, Tcache, Tzero >::PoolItem<&_vehicle_pool >
void * operator new (size_t size)
 Allocates space for new Titem. More...
 
void * operator new (size_t size, size_t index)
 Allocates space for new Titem with given index. More...
 
void * operator new (size_t, void *ptr)
 Allocates space for new Titem at given memory address. More...
 
void operator delete (void *p)
 Marks Titem as free. More...
 
- Public Member Functions inherited from BaseConsist
void CopyConsistPropertiesFrom (const BaseConsist *src)
 Copy properties of other BaseConsist. More...
 
void ResetDepotUnbunching ()
 Resets all the data used for depot unbunching.
 

Static Public Member Functions

static uint GetAdvanceSpeed (uint speed)
 Determines the effective vehicle movement speed. More...
 
- Static Public Member Functions inherited from Pool< Titem, Tindex, Tgrowth_step, Tmax_size, Tpool_type, Tcache, Tzero >::PoolItem<&_vehicle_pool >
static bool CanAllocateItem (size_t n=1)
 Helper functions so we can use PoolItem::Function() instead of _poolitem_pool.Function() More...
 
static bool CleaningPool ()
 Returns current state of pool cleaning - yes or no. More...
 
static bool IsValidID (size_t index)
 Tests whether given index can be used to get valid (non-nullptr) Titem. More...
 
static Titem * Get (size_t index)
 Returns Titem with given index. More...
 
static Titem * GetIfValid (size_t index)
 Returns Titem with given index. More...
 
static size_t GetPoolSize ()
 Returns first unused index. More...
 
static size_t GetNumItems ()
 Returns number of valid items in the pool. More...
 
static void PostDestructor ([[maybe_unused]] size_t index)
 Dummy function called after destructor of each member. More...
 
static Pool::IterateWrapper< Titem > Iterate (size_t from=0)
 Returns an iterable ensemble of all valid Titem. More...
 

Data Fields

TileIndex tile
 Current tile index.
 
TileIndex dest_tile
 Heading for this tile. More...
 
Money profit_this_year
 Profit this year << 8, low 8 bits are fract.
 
Money profit_last_year
 Profit last year << 8, low 8 bits are fract.
 
Money value
 Value of the vehicle.
 
CargoPaymentcargo_payment
 The cargo payment we're currently in.
 
Rect coord
 NOSAVE: Graphical bounding box of the vehicle, i.e. what to redraw on moves.
 
Vehiclehash_viewport_next
 NOSAVE: Next vehicle in the visual location hash.
 
Vehicle ** hash_viewport_prev
 NOSAVE: Previous vehicle in the visual location hash.
 
Vehiclehash_tile_next
 NOSAVE: Next vehicle in the tile location hash.
 
Vehicle ** hash_tile_prev
 NOSAVE: Previous vehicle in the tile location hash.
 
Vehicle ** hash_tile_current
 NOSAVE: Cache of the current hash chain.
 
SpriteID colourmap
 NOSAVE: cached colour mapping.
 
TimerGameCalendar::Year build_year
 Year the vehicle has been built.
 
TimerGameCalendar::Date age
 Age in calendar days.
 
TimerGameEconomy::Date economy_age
 Age in economy days.
 
TimerGameCalendar::Date max_age
 Maximum age.
 
TimerGameEconomy::Date date_of_last_service
 Last economy date the vehicle had a service at a depot.
 
TimerGameCalendar::Date date_of_last_service_newgrf
 Last calendar date the vehicle had a service at a depot, unchanged by the date cheat to protect against unsafe NewGRF behavior.
 
uint16_t reliability
 Reliability.
 
uint16_t reliability_spd_dec
 Reliability decrease speed.
 
uint8_t breakdown_ctr
 Counter for managing breakdown events. More...
 
uint8_t breakdown_delay
 Counter for managing breakdown length.
 
uint8_t breakdowns_since_last_service
 Counter for the amount of breakdowns.
 
uint8_t breakdown_chance
 Current chance of breakdowns.
 
int32_t x_pos
 x coordinate.
 
int32_t y_pos
 y coordinate.
 
int32_t z_pos
 z coordinate.
 
Direction direction
 facing
 
Owner owner
 Which company owns the vehicle?
 
uint8_t spritenum
 currently displayed sprite index 0xfd == custom sprite, 0xfe == custom second head sprite 0xff == reserved for another custom sprite
 
uint8_t x_extent
 x-extent of vehicle bounding box
 
uint8_t y_extent
 y-extent of vehicle bounding box
 
uint8_t z_extent
 z-extent of vehicle bounding box
 
int8_t x_bb_offs
 x offset of vehicle bounding box
 
int8_t y_bb_offs
 y offset of vehicle bounding box
 
int8_t x_offs
 x offset for vehicle sprite
 
int8_t y_offs
 y offset for vehicle sprite
 
EngineID engine_type
 The type of engine used for this vehicle.
 
TextEffectID fill_percent_te_id
 a text-effect id to a loading indicator object
 
UnitID unitnumber
 unit number, for display purposes only
 
uint16_t cur_speed
 current speed
 
uint8_t subspeed
 fractional speed
 
uint8_t acceleration
 used by train & aircraft
 
uint32_t motion_counter
 counter to occasionally play a vehicle sound.
 
uint8_t progress
 The percentage (if divided by 256) this vehicle already crossed the tile unit.
 
uint8_t waiting_triggers
 Triggers to be yet matched before rerandomizing the random bits.
 
uint16_t random_bits
 Bits used for randomized variational spritegroups.
 
StationID last_station_visited
 The last station we stopped at.
 
StationID last_loading_station
 Last station the vehicle has stopped at and could possibly leave from with any cargo loaded.
 
TimerGameTick::TickCounter last_loading_tick
 Last TimerGameTick::counter tick that the vehicle has stopped at a station and could possibly leave with any cargo loaded.
 
VehicleCargoList cargo
 The cargo this vehicle is carrying.
 
CargoID cargo_type
 type of cargo this vehicle is carrying
 
uint8_t cargo_subtype
 Used for livery refits (NewGRF variations)
 
uint16_t cargo_cap
 total capacity
 
uint16_t refit_cap
 Capacity left over from before last refit.
 
uint16_t cargo_age_counter
 Ticks till cargo is aged next.
 
int8_t trip_occupancy
 NOSAVE: Occupancy of vehicle of the current trip (updated after leaving a station).
 
uint8_t day_counter
 Increased by one for each day.
 
uint8_t tick_counter
 Increased by one for each tick.
 
uint8_t running_ticks
 Number of ticks this vehicle was not stopped this day.
 
uint16_t load_unload_ticks
 Ticks to wait before starting next cycle.
 
uint8_t vehstatus
 Status.
 
uint8_t subtype
 subtype (Filled with values from AircraftSubType/DisasterSubType/EffectVehicleType/GroundVehicleSubtypeFlags)
 
Order current_order
 The current order (+ status, like: loading)
 
union {
   OrderList *   orders
 Pointer to the order list for this vehicle.
 
   Order *   old_orders
 Only used during conversion of old save games.
 
}; 
 
NewGRFCache grf_cache
 Cache of often used calculated NewGRF values.
 
VehicleCache vcache
 Cache of often used vehicle values.
 
GroupID group_id
 Index of group Pool array.
 
MutableSpriteCache sprite_cache
 Cache of sprites and values related to recalculating them, see MutableSpriteCache.
 
- Data Fields inherited from Pool< Titem, Tindex, Tgrowth_step, Tmax_size, Tpool_type, Tcache, Tzero >::PoolItem<&_vehicle_pool >
Tindex index
 Index of this pool item.
 
- Data Fields inherited from BaseVehicle
VehicleType type
 Type of vehicle.
 
- Data Fields inherited from BaseConsist
std::string name
 Name of vehicle.
 
TimerGameTick::Ticks current_order_time
 How many ticks have passed since this order started.
 
TimerGameTick::Ticks lateness_counter
 How many ticks late (or early if negative) this vehicle is.
 
TimerGameTick::TickCounter timetable_start
 At what tick of TimerGameTick::counter the vehicle should start its timetable.
 
TimerGameTick::TickCounter depot_unbunching_last_departure
 When the vehicle last left its unbunching depot.
 
TimerGameTick::TickCounter depot_unbunching_next_departure
 When the vehicle will next try to leave its unbunching depot.
 
TimerGameTick::Ticks round_trip_time
 How many ticks for a single circumnavigation of the orders.
 
uint16_t service_interval
 The interval for (automatic) servicing; either in days or %.
 
VehicleOrderID cur_real_order_index
 The index to the current real (non-implicit) order.
 
VehicleOrderID cur_implicit_order_index
 The index to the current implicit order.
 
uint16_t vehicle_flags
 Used for gradual loading and other miscellaneous things (. More...
 

Private Types

typedef std::list< RefitDescRefitList
 

Private Member Functions

void SkipToNextRealOrderIndex ()
 Advance cur_real_order_index to the next real order. More...
 

Private Attributes

Vehiclenext
 pointer to the next vehicle in the chain
 
Vehicleprevious
 NOSAVE: pointer to the previous vehicle in the chain.
 
Vehiclefirst
 NOSAVE: pointer to the first vehicle in the chain.
 
Vehiclenext_shared
 pointer to the next vehicle that shares the order
 
Vehicleprevious_shared
 NOSAVE: pointer to the previous vehicle in the shared order chain.
 

Friends

class SlVehicleCommon
 
class SlVehicleDisaster
 
void FixOldVehicles ()
 Convert the old style vehicles into something that resembles the old new style savegames. More...
 
void AfterLoadVehicles (bool part_of_load)
 So we can set the previous and first pointers while loading. More...
 
bool LoadOldVehicle (LoadgameState *ls, int num)
 So we can set the proper next pointer while loading. More...
 
void Ptrs_VEHS ()
 

Additional Inherited Members

- Public Types inherited from Pool< Titem, Tindex, Tgrowth_step, Tmax_size, Tpool_type, Tcache, Tzero >::PoolItem<&_vehicle_pool >
typedef struct Pool< Titem, Tindex, Tgrowth_step, Tmax_size, Tpool_type, Tcache, Tzero > Pool
 Type of the pool this item is going to be part of.
 

Detailed Description

Vehicle data structure.

Definition at line 244 of file vehicle_base.h.

Constructor & Destructor Documentation

◆ Vehicle()

Vehicle::Vehicle ( VehicleType  type = VEH_INVALID)

Vehicle constructor.

Parameters
typeType of the new vehicle.

Definition at line 361 of file vehicle.cpp.

References coord, DEFAULT_GROUP, fill_percent_te_id, group_id, INVALID_COORD, MutableSpriteCache::old_coord, sprite_cache, and BaseVehicle::type.

Member Function Documentation

◆ AddToShared()

void Vehicle::AddToShared ( Vehicle shared_chain)

Adds this vehicle to a shared vehicle chain.

Parameters
shared_chaina vehicle of the chain with shared vehicles.
Precondition
!this->IsOrderListShared()

Definition at line 2966 of file vehicle.cpp.

References OrderList::AddVehicle(), next_shared, orders, and previous_shared.

Referenced by CmdSellRailWagon().

◆ BeginLoading()

void Vehicle::BeginLoading ( )

Prepare everything to begin the loading when arriving at a station.

Precondition
IsTileType(this->tile, MP_STATION) || this->type == VEH_SHIP.

Definition at line 2203 of file vehicle.cpp.

References TimerGameTick::counter, current_order, IsTileType(), Order::IsType(), last_loading_tick, MP_STATION, tile, BaseVehicle::type, and VEH_SHIP.

Referenced by TrainEnterStation().

◆ CancelReservation()

void Vehicle::CancelReservation ( StationID  next,
Station st 
)

Return all reserved cargo packets to the station and reset all packets staged for transfer.

Parameters
stthe station where the reserved packets should go.

Definition at line 2334 of file vehicle.cpp.

References VehicleCargoList::ActionCount(), GoodsEntry::cargo, cargo, cargo_type, Debug, Station::goods, VehicleCargoList::KeepAll(), CargoList< VehicleCargoList, CargoPacketList >::MTA_LOAD, next, VehicleCargoList::Return(), and tile.

Referenced by PreDestructor().

◆ CopyVehicleConfigAndStatistics()

void Vehicle::CopyVehicleConfigAndStatistics ( Vehicle src)
inline

Copy certain configurations and statistics of a vehicle after successful autoreplace/renew The function shall copy everything that cannot be copied by a command (like orders / group etc), and that shall not be resetted for the new vehicle.

Parameters
srcThe old vehicle

Definition at line 765 of file vehicle_base.h.

References BaseConsist::CopyConsistPropertiesFrom(), current_order, dest_tile, profit_last_year, profit_this_year, ReleaseUnitNumber(), and unitnumber.

Referenced by CmdSellRailWagon().

◆ Crash()

◆ FindClosestDepot()

virtual ClosestDepot Vehicle::FindClosestDepot ( )
inlinevirtual

Find the closest depot for this vehicle and tell us the location, DestinationID and whether we should reverse.

Returns
A structure with information about the closest depot, if found.

Reimplemented in RoadVehicle, Train, Aircraft, and Ship.

Definition at line 805 of file vehicle_base.h.

◆ First()

◆ FirstShared()

◆ GetAdvanceDistance()

uint Vehicle::GetAdvanceDistance ( )
inline

Determines the vehicle "progress" needed for moving a step.

Together with GetAdvanceSpeed() this function is a replacement for GetOldAdvanceSpeed().

Returns
distance to drive for a movement step on the map.

Definition at line 457 of file vehicle_base.h.

Referenced by ShipAccelerate().

◆ GetAdvanceSpeed()

static uint Vehicle::GetAdvanceSpeed ( uint  speed)
inlinestatic

Determines the effective vehicle movement speed.

Together with GetAdvanceDistance() this function is a replacement for GetOldAdvanceSpeed().

A vehicle progresses independent of it's movement direction. However different amounts of "progress" are needed for moving a step in a specific direction. That way the leftover progress does not need any adaption when changing movement direction.

Parameters
speedDirection-independent unscaled speed.
Returns
speed, scaled to match GetAdvanceDistance().

Definition at line 445 of file vehicle_base.h.

Referenced by GroundVehicle< RoadVehicle, VEH_ROAD >::DoUpdateSpeed(), and ShipAccelerate().

◆ GetCurrentMaxSpeed()

virtual int Vehicle::GetCurrentMaxSpeed ( ) const
inlinevirtual

Calculates the maximum speed of the vehicle under its current conditions.

Returns
Current maximum speed in native units.

Reimplemented in RoadVehicle, Train, Aircraft, and Ship.

Definition at line 536 of file vehicle_base.h.

Referenced by ShowVisualEffect().

◆ GetDisplayMaxSpeed()

virtual int Vehicle::GetDisplayMaxSpeed ( ) const
inlinevirtual

Gets the maximum speed in km-ish/h that can be sent into SetDParam for string processing.

Returns
the vehicle's maximum speed

Reimplemented in RoadVehicle, Train, Aircraft, and Ship.

Definition at line 530 of file vehicle_base.h.

◆ GetDisplayMaxWeight()

uint32_t Vehicle::GetDisplayMaxWeight ( ) const

Calculates the maximum weight of the ground vehicle when loaded.

Returns
Weight in tonnes

Definition at line 3244 of file vehicle.cpp.

References Next().

Referenced by GetDisplayMinPowerToWeight().

◆ GetDisplayMinPowerToWeight()

uint32_t Vehicle::GetDisplayMinPowerToWeight ( ) const

Calculates the minimum power-to-weight ratio using the maximum weight of the ground vehicle.

Returns
power-to-weight ratio in 10ths of hp(I) per tonne

Definition at line 3259 of file vehicle.cpp.

References GroundVehicleCache::cached_power, GetDisplayMaxWeight(), and GetGroundVehicleCache().

◆ GetDisplayProfitLastYear()

Money Vehicle::GetDisplayProfitLastYear ( ) const
inline

Gets the profit vehicle had last year.

It can be sent into SetDParam for string processing.

Returns
the vehicle's profit last year

Definition at line 623 of file vehicle_base.h.

Referenced by GroupStatistics::AddProfitLastYear(), GroupStatistics::CountVehicle(), VehicleProfitLastYearSorter(), and GroupStatistics::VehicleReachedMinAge().

◆ GetDisplayProfitThisYear()

Money Vehicle::GetDisplayProfitThisYear ( ) const
inline

Gets the profit vehicle had this year.

It can be sent into SetDParam for string processing.

Returns
the vehicle's profit this year

Definition at line 617 of file vehicle_base.h.

Referenced by VehicleProfitThisYearSorter().

◆ GetDisplayRunningCost()

Money Vehicle::GetDisplayRunningCost ( ) const
inline

Gets the running cost of a vehicle that can be sent into SetDParam for string processing.

Returns
the vehicle's running cost

Definition at line 611 of file vehicle_base.h.

References GetRunningCost().

◆ GetDisplaySpeed()

virtual int Vehicle::GetDisplaySpeed ( ) const
inlinevirtual

Gets the speed in km-ish/h that can be sent into SetDParam for string processing.

Returns
the vehicle's speed

Reimplemented in RoadVehicle, Train, Aircraft, and Ship.

Definition at line 524 of file vehicle_base.h.

◆ GetEngine()

◆ GetExpenseType()

virtual ExpensesType Vehicle::GetExpenseType ( [[maybe_unused] ] bool  income) const
inlinevirtual

Sets the expense type associated to this vehicle type.

Parameters
incomewhether this is income or (running) expenses of the vehicle

Definition at line 466 of file vehicle_base.h.

References EXPENSES_OTHER.

Referenced by RefitVehicle().

◆ GetFirstEnginePart() [1/2]

Vehicle* Vehicle::GetFirstEnginePart ( )
inline

Get the first part of an articulated engine.

Returns
First part of the engine.

Definition at line 983 of file vehicle_base.h.

References IsArticulatedPart(), and Previous().

Referenced by GetBestFittingSubType(), and HandleStationRefit().

◆ GetFirstEnginePart() [2/2]

const Vehicle* Vehicle::GetFirstEnginePart ( ) const
inline

Get the first part of an articulated engine.

Returns
First part of the engine.

Definition at line 994 of file vehicle_base.h.

References IsArticulatedPart(), and Previous().

◆ GetFirstOrder()

Order* Vehicle::GetFirstOrder ( ) const
inline

Get the first order of the vehicles order list.

Returns
first order of order list.

Definition at line 705 of file vehicle_base.h.

References OrderList::GetFirstOrder(), and orders.

Referenced by PreviousOrderIsUnbunching(), and VehiclesHaveSameOrderList().

◆ GetGRF()

const GRFFile * Vehicle::GetGRF ( ) const

Retrieve the NewGRF the vehicle is tied to.

This is the GRF providing the Action 3 for the engine type.

Returns
NewGRF associated to the vehicle.

Definition at line 757 of file vehicle.cpp.

References GetEngine(), and Engine::GetGRF().

Referenced by PlayVehicleSound().

◆ GetGRFID()

uint32_t Vehicle::GetGRFID ( ) const

Retrieve the GRF ID of the NewGRF the vehicle is tied to.

This is the GRF providing the Action 3 for the engine type.

Returns
GRF ID of the associated NewGRF.

Definition at line 767 of file vehicle.cpp.

References GetEngine(), and Engine::GetGRFID().

◆ GetGroundVehicleCache()

const GroundVehicleCache * Vehicle::GetGroundVehicleCache ( )

◆ GetGroundVehicleFlags()

const uint16_t & Vehicle::GetGroundVehicleFlags ( )

Access the ground vehicle flags of the vehicle.

Precondition
The vehicle is a GroundVehicle.
Returns
GroundVehicleFlags of the vehicle.

Definition at line 3185 of file vehicle.cpp.

◆ GetImage()

virtual void Vehicle::GetImage ( [[maybe_unused] ] Direction  direction,
[[maybe_unused] ] EngineImageType  image_type,
[[maybe_unused] ] VehicleSpriteSeq result 
) const
inlinevirtual

Gets the sprite to show for the given direction.

Parameters
directionthe direction the vehicle is facing
[out]resultVehicle sprite sequence.

Definition at line 486 of file vehicle_base.h.

Referenced by DrawAircraftImage(), DrawShipImage(), and GetSingleVehicleWidth().

◆ GetLastEnginePart()

Vehicle* Vehicle::GetLastEnginePart ( )
inline

Get the last part of an articulated engine.

Returns
Last part of the engine.

Definition at line 1005 of file vehicle_base.h.

References GetNextArticulatedPart(), and HasArticulatedPart().

◆ GetLastOrder()

Order* Vehicle::GetLastOrder ( ) const
inline

Returns the last order of a vehicle, or nullptr if it doesn't exists.

Returns
last order of a vehicle, if available

Definition at line 931 of file vehicle_base.h.

References OrderList::GetLastOrder(), and orders.

Referenced by PreviousOrderIsUnbunching().

◆ GetMaxWeight()

virtual uint16_t Vehicle::GetMaxWeight ( ) const
inlinevirtual

Calculates the weight value that this vehicle will have when fully loaded with its current cargo.

Returns
Weight value in tonnes.

Reimplemented in Train, and RoadVehicle.

Definition at line 374 of file vehicle_base.h.

◆ GetNextArticulatedPart()

Vehicle* Vehicle::GetNextArticulatedPart ( ) const
inline

Get the next part of an articulated engine.

Returns
Next part of the articulated engine.
Precondition
The vehicle is an articulated engine.

Definition at line 973 of file vehicle_base.h.

References HasArticulatedPart(), and Next().

Referenced by GetBestFittingSubType(), GetLastEnginePart(), and GetNextVehicle().

◆ GetNextStoppingStation()

StationIDStack Vehicle::GetNextStoppingStation ( ) const
inline

Get the next station the vehicle will stop at.

Returns
ID of the next station the vehicle will stop at or INVALID_STATION.

Definition at line 750 of file vehicle_base.h.

References orders.

Referenced by PrepareUnload().

◆ GetNextVehicle()

Vehicle* Vehicle::GetNextVehicle ( ) const
inline

Get the next real (non-articulated part) vehicle in the consist.

Returns
Next vehicle in the consist.

Definition at line 1016 of file vehicle_base.h.

References GetNextArticulatedPart(), HasArticulatedPart(), and Next().

Referenced by VehiclesHaveSameEngineList().

◆ GetNumManualOrders()

VehicleOrderID Vehicle::GetNumManualOrders ( ) const
inline

Get the number of manually added orders this vehicle has.

Returns
the number of manually added orders this vehicle has.

Definition at line 744 of file vehicle_base.h.

References OrderList::GetNumManualOrders(), and orders.

Referenced by SkipToNextRealOrderIndex(), and UpdateRealOrderIndex().

◆ GetNumOrders()

◆ GetOldAdvanceSpeed()

uint Vehicle::GetOldAdvanceSpeed ( uint  speed)
inline

Determines the effective direction-specific vehicle movement speed.

This method belongs to the old vehicle movement method: A vehicle moves a step every 256 progress units. The vehicle speed is scaled by 3/4 when moving in X or Y direction due to the longer distance.

However, this method is slightly wrong in corners, as the leftover progress is not scaled correctly when changing movement direction. GetAdvanceSpeed() and GetAdvanceDistance() are better wrt. this.

Parameters
speedDirection-independent unscaled speed.
Returns
speed scaled by movement direction. 256 units are required for each movement step.

Definition at line 428 of file vehicle_base.h.

Referenced by UpdateAircraftSpeed().

◆ GetOrder()

◆ GetOrderStationLocation()

virtual TileIndex Vehicle::GetOrderStationLocation ( [[maybe_unused] ] StationID  station)
inlinevirtual

Determine the location for the station where the vehicle goes to next.

Things done for example are allocating slots in a road stop or exact location of the platform is determined for ships.

Parameters
stationthe station to make the next location of the vehicle.
Returns
the location (tile) to aim for.

Definition at line 796 of file vehicle_base.h.

References INVALID_TILE.

◆ GetPrevVehicle()

Vehicle* Vehicle::GetPrevVehicle ( ) const
inline

Get the previous real (non-articulated part) vehicle in the consist.

Returns
Previous vehicle in the consist.

Definition at line 1029 of file vehicle_base.h.

References IsArticulatedPart(), and Previous().

◆ GetRunningCost()

virtual Money Vehicle::GetRunningCost ( ) const
inlinevirtual

Gets the running cost of a vehicle.

Returns
the vehicle's running cost

Reimplemented in RoadVehicle, Train, Aircraft, and Ship.

Definition at line 542 of file vehicle_base.h.

Referenced by GetDisplayRunningCost().

◆ GetVehicleTrackdir()

virtual Trackdir Vehicle::GetVehicleTrackdir ( ) const
inlinevirtual

Returns the Trackdir on which the vehicle is currently located.

Works for trains and ships. Currently works only sortof for road vehicles, since they have a fuzzy concept of being "on" a trackdir. Dunno really what it returns for a road vehicle that is halfway a tile, never really understood that part. For road vehicles that are at the beginning or end of the tile, should just return the diagonal trackdir on which they are driving. I think. For other vehicles types, or vehicles with no clear trackdir (such as those in depots), returns 0xFF.

Returns
the trackdir of the vehicle

Reimplemented in RoadVehicle, Train, and Ship.

Definition at line 605 of file vehicle_base.h.

References INVALID_TRACKDIR.

◆ HandleBreakdown()

bool Vehicle::HandleBreakdown ( )

Handle all of the aspects of a vehicle breakdown This includes adding smoke and sounds, and ending the breakdown when appropriate.

Returns
true iff the vehicle is stopped because of a breakdown
Note
This function always returns false for aircraft, since these never stop for breakdowns

Definition at line 1363 of file vehicle.cpp.

References breakdown_ctr, breakdowns_since_last_service, cur_speed, PlayVehicleSound(), BaseVehicle::type, VEH_AIRCRAFT, VEH_SHIP, VEH_TRAIN, vehstatus, VS_AIRCRAFT_BROKEN, and VSE_BREAKDOWN.

◆ HandleLoading()

void Vehicle::HandleLoading ( bool  mode = false)

Handle the loading of the vehicle; when not it skips through dummy orders and does nothing in all other cases.

Parameters
modeis the non-first call for this vehicle in this tick?

Definition at line 2430 of file vehicle.cpp.

References current_order, and Order::GetType().

◆ HandlePathfindingResult()

void Vehicle::HandlePathfindingResult ( bool  path_found)

Handle the pathfinding result, especially the lost status.

If the vehicle is now lost and wasn't previously fire an event to the AIs and a news message to the user. If the vehicle is not lost anymore remove the news message.

Parameters
path_foundWhether the vehicle has a path to its destination.

Definition at line 791 of file vehicle.cpp.

References _local_company, _settings_client, AddVehicleAdviceNewsItem(), ClrBit(), DeleteVehicleNews(), GetWindowClassForVehicleType(), ClientSettings::gui, HasBit(), Pool< Titem, Tindex, Tgrowth_step, Tmax_size, Tpool_type, Tcache, Tzero >::PoolItem<&_vehicle_pool >::index, InvalidateWindowClassesData(), GUISettings::lost_vehicle_warn, AI::NewEvent(), owner, BaseConsist::ResetDepotUnbunching(), SetBit(), SetDParam(), SetWindowWidgetDirty(), BaseVehicle::type, BaseConsist::vehicle_flags, VF_PATHFINDER_LOST, WC_VEHICLE_VIEW, and WID_VV_START_STOP.

Referenced by ChooseShipTrack().

◆ HasArticulatedPart()

bool Vehicle::HasArticulatedPart ( ) const
inline

Check if an engine has an articulated part.

Returns
True if the engine has an articulated part.

Definition at line 963 of file vehicle_base.h.

References IsArticulatedPart(), and Next().

Referenced by RoadStop::Enter(), GetBestFittingSubType(), GetLastEnginePart(), GetNextArticulatedPart(), RoadStop::GetNextRoadStop(), GetNextVehicle(), VehicleDetailsWindow::GetRoadVehDetailsHeight(), GetVehicleCannotUseStationReason(), and IterateVehicleParts().

◆ HasConditionalOrder()

bool Vehicle::HasConditionalOrder ( ) const

Check if the current vehicle has a conditional order.

Returns
true Iff this vehicle has a conditional order.

Definition at line 2477 of file vehicle.cpp.

References Orders().

Referenced by GetOrderCmdFromTile().

◆ HasDepotOrder()

bool Vehicle::HasDepotOrder ( ) const

Checks if a vehicle has a depot in its order list.

Returns
True iff at least one order is a depot order.

Definition at line 1851 of file order_cmd.cpp.

References Orders().

Referenced by NeedsAutomaticServicing().

◆ HasEngineType()

bool Vehicle::HasEngineType ( ) const

Check whether Vehicle::engine_type has any meaning.

Returns
true if the vehicle has a usable engine type.

Definition at line 731 of file vehicle.cpp.

References SpecializedVehicle< Aircraft, VEH_AIRCRAFT >::From(), Aircraft::IsNormalAircraft(), BaseVehicle::type, VEH_AIRCRAFT, VEH_ROAD, VEH_SHIP, and VEH_TRAIN.

Referenced by VehicleServiceInDepot().

◆ HasFullLoadOrder()

bool Vehicle::HasFullLoadOrder ( ) const

Check if the current vehicle has a full load order.

Returns
true Iff this vehicle has a full load order.

Definition at line 2465 of file vehicle.cpp.

References Orders().

Referenced by GetOrderCmdFromTile().

◆ HasUnbunchingOrder()

bool Vehicle::HasUnbunchingOrder ( ) const

Check if the current vehicle has an unbunching order.

Returns
true Iff this vehicle has an unbunching order.

Definition at line 2489 of file vehicle.cpp.

References Orders().

Referenced by GetOrderCmdFromTile().

◆ IncrementImplicitOrderIndex()

void Vehicle::IncrementImplicitOrderIndex ( )
inline

Increments cur_implicit_order_index, keeps care of the wrap-around and invalidates the GUI.

cur_real_order_index is incremented as well, if needed. Note: current_order is not invalidated.

Definition at line 862 of file vehicle_base.h.

References BaseConsist::cur_implicit_order_index, BaseConsist::cur_real_order_index, GetNumOrders(), GetOrder(), and SkipToNextRealOrderIndex().

Referenced by IncrementRealOrderIndex().

◆ IncrementRealOrderIndex()

void Vehicle::IncrementRealOrderIndex ( )
inline

Advanced cur_real_order_index to the next real order, keeps care of the wrap-around and invalidates the GUI.

cur_implicit_order_index is incremented as well, if it was equal to cur_real_order_index, i.e. cur_real_order_index is skipped but not any implicit orders. Note: current_order is not invalidated.

Definition at line 886 of file vehicle_base.h.

References BaseConsist::cur_implicit_order_index, BaseConsist::cur_real_order_index, IncrementImplicitOrderIndex(), InvalidateVehicleOrder(), and SkipToNextRealOrderIndex().

◆ InvalidateNewGRFCache()

void Vehicle::InvalidateNewGRFCache ( )
inline

Invalidates cached NewGRF variables.

See also
InvalidateNewGRFCacheOfChain

Definition at line 495 of file vehicle_base.h.

References NewGRFCache::cache_valid.

Referenced by RefitWindow::BuildRefitList(), and CheckTrainAttachment().

◆ InvalidateNewGRFCacheOfChain()

void Vehicle::InvalidateNewGRFCacheOfChain ( )
inline

Invalidates cached NewGRF variables of all vehicles in the chain (after the current vehicle)

See also
InvalidateNewGRFCache

Definition at line 504 of file vehicle_base.h.

References Next().

Referenced by RefitVehicle(), and RoadVehUpdateCache().

◆ IsArticulatedPart()

bool Vehicle::IsArticulatedPart ( ) const
inline

◆ IsChainInDepot()

virtual bool Vehicle::IsChainInDepot ( ) const
inlinevirtual

Check whether the whole vehicle chain is in the depot.

Returns
true if and only if the whole chain is in the depot.

Reimplemented in GroundVehicle< T, Type >.

Definition at line 554 of file vehicle_base.h.

References IsInDepot().

Referenced by CmdAutoreplaceVehicle(), and IsStoppedInDepot().

◆ IsEngineCountable()

bool Vehicle::IsEngineCountable ( ) const

◆ IsFrontEngine()

◆ IsGroundVehicle()

debug_inline bool Vehicle::IsGroundVehicle ( ) const
inline

◆ IsInDepot()

virtual bool Vehicle::IsInDepot ( ) const
inlinevirtual

Check whether the vehicle is in the depot.

Returns
true if and only if the vehicle is in the depot.

Reimplemented in RoadVehicle, Train, Aircraft, and Ship.

Definition at line 548 of file vehicle_base.h.

Referenced by BuildDepotVehicleListProc(), IsChainInDepot(), and IsWaitingForUnbunching().

◆ IsOrderListShared()

bool Vehicle::IsOrderListShared ( ) const
inline

Check if we share our orders with another vehicle.

Returns
true if there are other vehicles sharing the same order

Definition at line 732 of file vehicle_base.h.

References OrderList::IsShared(), and orders.

Referenced by DeleteVehicleOrders(), IsWaitingForUnbunching(), OrderBackup::OrderBackup(), and OrdersWindow::OrderClick_StopSharing().

◆ IsStoppedInDepot()

bool Vehicle::IsStoppedInDepot ( ) const
inline

Check whether the vehicle is in the depot and stopped.

Returns
true if and only if the vehicle is in the depot and stopped.

Definition at line 560 of file vehicle_base.h.

References First(), IsChainInDepot(), IsPrimaryVehicle(), and VS_STOPPED.

Referenced by CmdAutoreplaceVehicle(), CmdSellVehicle(), IsVehicleRefitable(), and SendToDepot().

◆ IsWaitingForUnbunching()

bool Vehicle::IsWaitingForUnbunching ( ) const

Check whether a vehicle inside a depot is waiting for unbunching.

Returns
True if the vehicle must continue waiting, or false if it may try to leave the depot.

Definition at line 2561 of file vehicle.cpp.

References TimerGameTick::counter, BaseConsist::depot_unbunching_next_departure, GetNumOrders(), IsInDepot(), IsOrderListShared(), and PreviousOrderIsUnbunching().

Referenced by CheckTrainStayInDepot().

◆ Last() [1/2]

Vehicle* Vehicle::Last ( )
inline

Get the last vehicle of this vehicle chain.

Returns
the last vehicle of the chain.

Definition at line 651 of file vehicle_base.h.

References Next().

◆ Last() [2/2]

const Vehicle* Vehicle::Last ( ) const
inline

Get the last vehicle of this vehicle chain.

Returns
the last vehicle of the chain.

Definition at line 662 of file vehicle_base.h.

References Next().

◆ LeaveStation()

void Vehicle::LeaveStation ( )

Perform all actions when leaving a station.

Precondition
this->current_order.IsType(OT_LOADING)

Definition at line 2350 of file vehicle.cpp.

References current_order, and Order::IsType().

◆ MarkAllViewportsDirty()

bool Vehicle::MarkAllViewportsDirty ( ) const

Marks viewports dirty where the vehicle's image is.

Returns
true if at least one viewport has a dirty block

Definition at line 1774 of file vehicle.cpp.

References coord, and MarkAllViewportsDirty().

Referenced by ~Vehicle().

◆ Move() [1/2]

Vehicle* Vehicle::Move ( int  n)
inline

Get the vehicle at offset n of this vehicle chain.

Parameters
nOffset from the current vehicle.
Returns
The new vehicle or nullptr if the offset is out-of-bounds.

Definition at line 674 of file vehicle_base.h.

References Next(), and Previous().

Referenced by NewGRFInspectWindow::GetFeatureIndex(), and NewGRFInspectWindow::ValidateChainIndex().

◆ Move() [2/2]

const Vehicle* Vehicle::Move ( int  n) const
inline

Get the vehicle at offset n of this vehicle chain.

Parameters
nOffset from the current vehicle.
Returns
The new vehicle or nullptr if the offset is out-of-bounds.

Definition at line 690 of file vehicle_base.h.

References Next(), and Previous().

◆ NeedsAutomaticServicing()

bool Vehicle::NeedsAutomaticServicing ( ) const

Checks if the current order should be interrupted for a service-in-depot order.

See also
NeedsServicing()
Returns
true if the current order should be interrupted.

Definition at line 272 of file vehicle.cpp.

References current_order, HasDepotOrder(), and Order::IsType().

Referenced by CheckIfTrainNeedsService().

◆ NeedsAutorenewing()

bool Vehicle::NeedsAutorenewing ( const Company c,
bool  use_renew_setting = true 
) const

Function to tell if a vehicle needs to be autorenewed.

Parameters
*cThe vehicle owner
use_renew_settingShould the company renew setting be considered?
Returns
true if the vehicle is old enough for replacement

Definition at line 145 of file vehicle.cpp.

References age, CompanySettings::engine_renew, CompanySettings::engine_renew_months, SpecializedVehicle< Train, Type >::From(), Pool< Titem, Tindex, Tgrowth_step, Tmax_size, Tpool_type, Tcache, Tzero >::PoolItem<&_company_pool >::Get(), max_age, owner, CompanyProperties::settings, BaseVehicle::type, and VEH_TRAIN.

Referenced by GetNewEngineType().

◆ NeedsServicing()

◆ Next()

◆ NextShared()

Vehicle* Vehicle::NextShared ( ) const
inline

◆ Orders()

IterateWrapper Vehicle::Orders ( ) const
inline

Returns an iterable ensemble of orders of a vehicle.

Returns
an iterable ensemble of orders of a vehicle

Definition at line 1084 of file vehicle_base.h.

References orders.

Referenced by CheckForValidOrders(), CheckOrders(), CmdMoveOrder(), HasConditionalOrder(), HasDepotOrder(), HasFullLoadOrder(), HasUnbunchingOrder(), OrderBackup::OrderBackup(), and VerifyAutoreplaceRefitForOrders().

◆ PlayLeaveStationSound()

virtual void Vehicle::PlayLeaveStationSound ( [[maybe_unused] ] bool  force = false) const
inlinevirtual

Play the sound associated with leaving the station.

Parameters
forceShould we play the sound even if sound effects are muted? (horn hotkey)

Definition at line 472 of file vehicle_base.h.

Referenced by VehicleViewWindow::OnHotkey().

◆ Previous()

Vehicle* Vehicle::Previous ( ) const
inline

Get the previous vehicle of this vehicle.

Note
articulated parts are also counted as vehicles.
Returns
the previous vehicle or nullptr when there isn't a previous vehicle.

Definition at line 639 of file vehicle_base.h.

References previous.

Referenced by AgeVehicle(), Crash(), GetFirstEnginePart(), GetPrevVehicle(), and Move().

◆ PreviousShared()

Vehicle* Vehicle::PreviousShared ( ) const
inline

Get the previous vehicle of the shared vehicle chain.

Returns
the previous shared vehicle or nullptr when there isn't a previous vehicle.

Definition at line 720 of file vehicle_base.h.

References previous_shared.

Referenced by OrdersWindow::OrderClick_StopSharing().

◆ SendToDepot()

CommandCost Vehicle::SendToDepot ( DoCommandFlag  flags,
DepotCommand  command 
)

Send this vehicle to the depot using the given command(s).

Parameters
flagsthe command flags (like execute and such).
commandthe command to execute.
Returns
the cost of the depot action.

Definition at line 2583 of file vehicle.cpp.

References CheckOwnership(), CMD_ERROR, current_order, DC_EXEC, CommandCost::Failed(), IsStoppedInDepot(), Order::IsType(), owner, BaseConsist::ResetDepotUnbunching(), vehstatus, and VS_CRASHED.

Referenced by CmdSendVehicleToDepot().

◆ SetNext()

void Vehicle::SetNext ( Vehicle next)

Set the next vehicle of this vehicle.

Parameters
nextthe next vehicle. nullptr removes the next vehicle.

Definition at line 2937 of file vehicle.cpp.

References first, next, Next(), and previous.

Referenced by CheckTrainAttachment(), DeleteLastRoadVeh(), DeleteLastWagon(), InsertInConsist(), RemoveFromConsist(), RestoreTrainBackup(), and ~Vehicle().

◆ ShiftDates()

void Vehicle::ShiftDates ( TimerGameEconomy::Date  interval)

Shift all dates by given interval.

This is useful if the date has been modified with the cheat menu.

Parameters
intervalNumber of days to be added or substracted.

Definition at line 777 of file vehicle.cpp.

References date_of_last_service.

◆ ShowVisualEffect()

void Vehicle::ShowVisualEffect ( ) const

◆ SkipToNextRealOrderIndex()

void Vehicle::SkipToNextRealOrderIndex ( )
inlineprivate

Advance cur_real_order_index to the next real order.

cur_implicit_order_index is not touched.

Definition at line 843 of file vehicle_base.h.

References BaseConsist::cur_real_order_index, GetNumManualOrders(), GetNumOrders(), and GetOrder().

Referenced by IncrementImplicitOrderIndex(), and IncrementRealOrderIndex().

◆ Tick()

virtual bool Vehicle::Tick ( )
inlinevirtual

Calls the tick handler of the vehicle.

Returns
is this vehicle still valid?

Reimplemented in RoadVehicle, Train, Aircraft, DisasterVehicle, Ship, and EffectVehicle.

Definition at line 572 of file vehicle_base.h.

◆ UpdateBoundingBoxCoordinates()

void Vehicle::UpdateBoundingBoxCoordinates ( bool  update_cache) const

Update the bounding box co-ordinates of the vehicle.

Parameters
update_cacheUpdate the cached values for previous co-ordinate values

Definition at line 1702 of file vehicle.cpp.

References VehicleSpriteSeq::GetBounds(), RemapCoords(), sprite_cache, MutableSpriteCache::sprite_seq, x_offs, x_pos, y_offs, y_pos, and z_pos.

Referenced by UpdateViewport().

◆ UpdatePosition()

void Vehicle::UpdatePosition ( )

Update the position of the vehicle.

This will update the hash that tells which vehicles are on a tile.

Definition at line 1693 of file vehicle.cpp.

Referenced by ShipMoveUpDownOnLock(), UpdatePositionAndViewport(), and UpdateStatusAfterSwap().

◆ UpdateViewport()

void Vehicle::UpdateViewport ( bool  dirty)

Update the vehicle on the viewport, updating the right hash and setting the new coordinates.

Parameters
dirtyMark the (new and old) coordinates of the vehicle as dirty.

Definition at line 1735 of file vehicle.cpp.

References INVALID_COORD, MutableSpriteCache::old_coord, sprite_cache, and UpdateBoundingBoxCoordinates().

Referenced by UpdatePositionAndViewport().

◆ UpdateVisualEffect()

void Vehicle::UpdateVisualEffect ( bool  allow_power_change = true)

Friends And Related Function Documentation

◆ AfterLoadVehicles

void AfterLoadVehicles ( bool  part_of_load)
friend

So we can set the previous and first pointers while loading.

For instantiating the shared vehicle chain.

Definition at line 255 of file vehicle_sl.cpp.

◆ FixOldVehicles

void FixOldVehicles ( )
friend

Convert the old style vehicles into something that resembles the old new style savegames.

Then AfterLoadGame can handle the rest of the conversion.

Definition at line 163 of file oldloader_sl.cpp.

◆ LoadOldVehicle

bool LoadOldVehicle ( LoadgameState ls,
int  num 
)
friend

So we can set the proper next pointer while loading.

Parameters
lsState (buffer) of the currently loaded game.
numThe number of vehicles to load.
Returns
True iff loading went without problems.

Definition at line 1249 of file oldloader_sl.cpp.

Field Documentation

◆ breakdown_ctr

uint8_t Vehicle::breakdown_ctr

Counter for managing breakdown events.

See also
Vehicle::HandleBreakdown

Definition at line 299 of file vehicle_base.h.

Referenced by CmdTurnRoadVeh(), HandleBreakdown(), and TrainCheckIfLineEnds().

◆ dest_tile

TileIndex Vehicle::dest_tile

Heading for this tile.

For airports and train stations this tile does not necessarily belong to the destination station, but it can be used for heuristic purposes to estimate the distance.

Definition at line 271 of file vehicle_base.h.

Referenced by ChooseShipTrack(), CopyVehicleConfigAndStatistics(), ReleaseDisastersTargetingIndustry(), ReleaseDisasterVehicle(), and VehicleOrderSaver::Restore().


The documentation for this struct was generated from the following files: