OpenTTD Source
20241108-master-g80f628063a
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Vehicle data structure. More...
#include <vehicle_base.h>
Data Structures | |
struct | IterateWrapper |
Iterable ensemble of orders. More... | |
struct | OrderIterator |
Iterator to iterate orders Supports deletion of current order. More... | |
Public Member Functions | |
virtual uint16_t | GetMaxWeight () const |
Calculates the weight value that this vehicle will have when fully loaded with its current cargo. More... | |
Vehicle (VehicleType type=VEH_INVALID) | |
Vehicle constructor. More... | |
void | PreDestructor () |
Destroy all stuff that (still) needs the virtual functions to work properly. | |
virtual | ~Vehicle () |
We want to 'destruct' the right class. | |
void | BeginLoading () |
Prepare everything to begin the loading when arriving at a station. More... | |
void | CancelReservation (StationID next, Station *st) |
Return all reserved cargo packets to the station and reset all packets staged for transfer. More... | |
void | LeaveStation () |
Perform all actions when leaving a station. More... | |
GroundVehicleCache * | GetGroundVehicleCache () |
Access the ground vehicle cache of the vehicle. More... | |
const GroundVehicleCache * | GetGroundVehicleCache () const |
Access the ground vehicle cache of the vehicle. More... | |
uint16_t & | GetGroundVehicleFlags () |
Access the ground vehicle flags of the vehicle. More... | |
const uint16_t & | GetGroundVehicleFlags () const |
Access the ground vehicle flags of the vehicle. More... | |
void | DeleteUnreachedImplicitOrders () |
Delete all implicit orders which were not reached. | |
void | HandleLoading (bool mode=false) |
Handle the loading of the vehicle; when not it skips through dummy orders and does nothing in all other cases. More... | |
virtual void | MarkDirty () |
Marks the vehicles to be redrawn and updates cached variables. More... | |
virtual void | UpdateDeltaXY () |
Updates the x and y offsets and the size of the sprite used for this vehicle. | |
uint | GetOldAdvanceSpeed (uint speed) |
Determines the effective direction-specific vehicle movement speed. More... | |
uint | GetAdvanceDistance () |
Determines the vehicle "progress" needed for moving a step. More... | |
virtual ExpensesType | GetExpenseType ([[maybe_unused]] bool income) const |
Sets the expense type associated to this vehicle type. More... | |
virtual void | PlayLeaveStationSound ([[maybe_unused]] bool force=false) const |
Play the sound associated with leaving the station. More... | |
virtual bool | IsPrimaryVehicle () const |
Whether this is the primary vehicle in the chain. | |
const Engine * | GetEngine () const |
Retrieves the engine of the vehicle. More... | |
virtual void | GetImage ([[maybe_unused]] Direction direction, [[maybe_unused]] EngineImageType image_type, [[maybe_unused]] VehicleSpriteSeq *result) const |
Gets the sprite to show for the given direction. More... | |
const GRFFile * | GetGRF () const |
Retrieve the NewGRF the vehicle is tied to. More... | |
uint32_t | GetGRFID () const |
Retrieve the GRF ID of the NewGRF the vehicle is tied to. More... | |
void | InvalidateNewGRFCache () |
Invalidates cached NewGRF variables. More... | |
void | InvalidateNewGRFCacheOfChain () |
Invalidates cached NewGRF variables of all vehicles in the chain (after the current vehicle) More... | |
debug_inline bool | IsGroundVehicle () const |
Check if the vehicle is a ground vehicle. More... | |
virtual int | GetDisplaySpeed () const |
Gets the speed in km-ish/h that can be sent into SetDParam for string processing. More... | |
virtual int | GetDisplayMaxSpeed () const |
Gets the maximum speed in km-ish/h that can be sent into SetDParam for string processing. More... | |
virtual int | GetCurrentMaxSpeed () const |
Calculates the maximum speed of the vehicle under its current conditions. More... | |
virtual Money | GetRunningCost () const |
Gets the running cost of a vehicle. More... | |
virtual bool | IsInDepot () const |
Check whether the vehicle is in the depot. More... | |
virtual bool | IsChainInDepot () const |
Check whether the whole vehicle chain is in the depot. More... | |
bool | IsStoppedInDepot () const |
Check whether the vehicle is in the depot and stopped. More... | |
virtual bool | Tick () |
Calls the tick handler of the vehicle. More... | |
virtual void | OnNewCalendarDay () |
Calls the new calendar day handler of the vehicle. | |
virtual void | OnNewEconomyDay () |
Calls the new economy day handler of the vehicle. | |
void | ShiftDates (TimerGameEconomy::Date interval) |
Shift all dates by given interval. More... | |
virtual uint | Crash (bool flooded=false) |
Crash the (whole) vehicle chain. More... | |
virtual Trackdir | GetVehicleTrackdir () const |
Returns the Trackdir on which the vehicle is currently located. More... | |
Money | GetDisplayRunningCost () const |
Gets the running cost of a vehicle that can be sent into SetDParam for string processing. More... | |
Money | GetDisplayProfitThisYear () const |
Gets the profit vehicle had this year. More... | |
Money | GetDisplayProfitLastYear () const |
Gets the profit vehicle had last year. More... | |
void | SetNext (Vehicle *next) |
Set the next vehicle of this vehicle. More... | |
Vehicle * | Next () const |
Get the next vehicle of this vehicle. More... | |
Vehicle * | Previous () const |
Get the previous vehicle of this vehicle. More... | |
Vehicle * | First () const |
Get the first vehicle of this vehicle chain. More... | |
Vehicle * | Last () |
Get the last vehicle of this vehicle chain. More... | |
const Vehicle * | Last () const |
Get the last vehicle of this vehicle chain. More... | |
Vehicle * | Move (int n) |
Get the vehicle at offset n of this vehicle chain. More... | |
const Vehicle * | Move (int n) const |
Get the vehicle at offset n of this vehicle chain. More... | |
Order * | GetFirstOrder () const |
Get the first order of the vehicles order list. More... | |
void | AddToShared (Vehicle *shared_chain) |
Adds this vehicle to a shared vehicle chain. More... | |
void | RemoveFromShared () |
Removes the vehicle from the shared order list. | |
Vehicle * | NextShared () const |
Get the next vehicle of the shared vehicle chain. More... | |
Vehicle * | PreviousShared () const |
Get the previous vehicle of the shared vehicle chain. More... | |
Vehicle * | FirstShared () const |
Get the first vehicle of this vehicle chain. More... | |
bool | IsOrderListShared () const |
Check if we share our orders with another vehicle. More... | |
VehicleOrderID | GetNumOrders () const |
Get the number of orders this vehicle has. More... | |
VehicleOrderID | GetNumManualOrders () const |
Get the number of manually added orders this vehicle has. More... | |
StationIDStack | GetNextStoppingStation () const |
Get the next station the vehicle will stop at. More... | |
void | ResetRefitCaps () |
Reset all refit_cap in the consist to cargo_cap. | |
void | ReleaseUnitNumber () |
Release the vehicle's unit number. | |
void | CopyVehicleConfigAndStatistics (Vehicle *src) |
Copy certain configurations and statistics of a vehicle after successful autoreplace/renew The function shall copy everything that cannot be copied by a command (like orders / group etc), and that shall not be resetted for the new vehicle. More... | |
bool | HandleBreakdown () |
Handle all of the aspects of a vehicle breakdown This includes adding smoke and sounds, and ending the breakdown when appropriate. More... | |
bool | NeedsAutorenewing (const Company *c, bool use_renew_setting=true) const |
Function to tell if a vehicle needs to be autorenewed. More... | |
bool | NeedsServicing () const |
Check if the vehicle needs to go to a depot in near future (if a opportunity presents itself) for service or replacement. More... | |
bool | NeedsAutomaticServicing () const |
Checks if the current order should be interrupted for a service-in-depot order. More... | |
virtual TileIndex | GetOrderStationLocation ([[maybe_unused]] StationID station) |
Determine the location for the station where the vehicle goes to next. More... | |
virtual TileIndex | GetCargoTile () const |
virtual ClosestDepot | FindClosestDepot () |
Find the closest depot for this vehicle and tell us the location, DestinationID and whether we should reverse. More... | |
virtual void | SetDestTile (TileIndex tile) |
CommandCost | SendToDepot (DoCommandFlag flags, DepotCommand command) |
Send this vehicle to the depot using the given command(s). More... | |
void | UpdateVisualEffect (bool allow_power_change=true) |
Update the cached visual effect. More... | |
void | ShowVisualEffect () const |
Draw visual effects (smoke and/or sparks) for a vehicle chain. More... | |
void | UpdatePosition () |
Update the position of the vehicle. More... | |
void | UpdateViewport (bool dirty) |
Update the vehicle on the viewport, updating the right hash and setting the new coordinates. More... | |
void | UpdateBoundingBoxCoordinates (bool update_cache) const |
Update the bounding box co-ordinates of the vehicle. More... | |
void | UpdatePositionAndViewport () |
Update the position of the vehicle, and update the viewport. | |
bool | MarkAllViewportsDirty () const |
Marks viewports dirty where the vehicle's image is. More... | |
uint16_t | GetServiceInterval () const |
void | SetServiceInterval (uint16_t interval) |
bool | ServiceIntervalIsCustom () const |
bool | ServiceIntervalIsPercent () const |
void | SetServiceIntervalIsCustom (bool on) |
void | SetServiceIntervalIsPercent (bool on) |
bool | HasFullLoadOrder () const |
Check if the current vehicle has a full load order. More... | |
bool | HasConditionalOrder () const |
Check if the current vehicle has a conditional order. More... | |
bool | HasUnbunchingOrder () const |
Check if the current vehicle has an unbunching order. More... | |
void | LeaveUnbunchingDepot () |
Leave an unbunching depot and calculate the next departure time for shared order vehicles. | |
bool | IsWaitingForUnbunching () const |
Check whether a vehicle inside a depot is waiting for unbunching. More... | |
void | IncrementImplicitOrderIndex () |
Increments cur_implicit_order_index, keeps care of the wrap-around and invalidates the GUI. More... | |
void | IncrementRealOrderIndex () |
Advanced cur_real_order_index to the next real order, keeps care of the wrap-around and invalidates the GUI. More... | |
void | UpdateRealOrderIndex () |
Skip implicit orders until cur_real_order_index is a non-implicit order. | |
Order * | GetOrder (int index) const |
Returns order 'index' of a vehicle or nullptr when it doesn't exists. More... | |
Order * | GetLastOrder () const |
Returns the last order of a vehicle, or nullptr if it doesn't exists. More... | |
bool | IsEngineCountable () const |
Check if a vehicle is counted in num_engines in each company struct. More... | |
bool | HasEngineType () const |
Check whether Vehicle::engine_type has any meaning. More... | |
bool | HasDepotOrder () const |
Checks if a vehicle has a depot in its order list. More... | |
void | HandlePathfindingResult (bool path_found) |
Handle the pathfinding result, especially the lost status. More... | |
debug_inline bool | IsFrontEngine () const |
Check if the vehicle is a front engine. More... | |
bool | IsArticulatedPart () const |
Check if the vehicle is an articulated part of an engine. More... | |
bool | HasArticulatedPart () const |
Check if an engine has an articulated part. More... | |
Vehicle * | GetNextArticulatedPart () const |
Get the next part of an articulated engine. More... | |
Vehicle * | GetFirstEnginePart () |
Get the first part of an articulated engine. More... | |
const Vehicle * | GetFirstEnginePart () const |
Get the first part of an articulated engine. More... | |
Vehicle * | GetLastEnginePart () |
Get the last part of an articulated engine. More... | |
Vehicle * | GetNextVehicle () const |
Get the next real (non-articulated part) vehicle in the consist. More... | |
Vehicle * | GetPrevVehicle () const |
Get the previous real (non-articulated part) vehicle in the consist. More... | |
IterateWrapper | Orders () const |
Returns an iterable ensemble of orders of a vehicle. More... | |
uint32_t | GetDisplayMaxWeight () const |
Calculates the maximum weight of the ground vehicle when loaded. More... | |
uint32_t | GetDisplayMinPowerToWeight () const |
Calculates the minimum power-to-weight ratio using the maximum weight of the ground vehicle. More... | |
Public Member Functions inherited from Pool< Titem, Tindex, Tgrowth_step, Tmax_size, Tpool_type, Tcache, Tzero >::PoolItem<&_vehicle_pool > | |
void * | operator new (size_t size) |
Allocates space for new Titem. More... | |
void * | operator new (size_t size, size_t index) |
Allocates space for new Titem with given index. More... | |
void * | operator new (size_t, void *ptr) |
Allocates space for new Titem at given memory address. More... | |
void | operator delete (void *p) |
Marks Titem as free. More... | |
Public Member Functions inherited from BaseConsist | |
void | CopyConsistPropertiesFrom (const BaseConsist *src) |
Copy properties of other BaseConsist. More... | |
void | ResetDepotUnbunching () |
Resets all the data used for depot unbunching. | |
Static Public Member Functions | |
static uint | GetAdvanceSpeed (uint speed) |
Determines the effective vehicle movement speed. More... | |
Static Public Member Functions inherited from Pool< Titem, Tindex, Tgrowth_step, Tmax_size, Tpool_type, Tcache, Tzero >::PoolItem<&_vehicle_pool > | |
static bool | CanAllocateItem (size_t n=1) |
Helper functions so we can use PoolItem::Function() instead of _poolitem_pool.Function() More... | |
static bool | CleaningPool () |
Returns current state of pool cleaning - yes or no. More... | |
static bool | IsValidID (size_t index) |
Tests whether given index can be used to get valid (non-nullptr) Titem. More... | |
static Titem * | Get (size_t index) |
Returns Titem with given index. More... | |
static Titem * | GetIfValid (size_t index) |
Returns Titem with given index. More... | |
static size_t | GetPoolSize () |
Returns first unused index. More... | |
static size_t | GetNumItems () |
Returns number of valid items in the pool. More... | |
static void | PostDestructor ([[maybe_unused]] size_t index) |
Dummy function called after destructor of each member. More... | |
static Pool::IterateWrapper< Titem > | Iterate (size_t from=0) |
Returns an iterable ensemble of all valid Titem. More... | |
Data Fields | |
TileIndex | tile |
Current tile index. | |
TileIndex | dest_tile |
Heading for this tile. More... | |
Money | profit_this_year |
Profit this year << 8, low 8 bits are fract. | |
Money | profit_last_year |
Profit last year << 8, low 8 bits are fract. | |
Money | value |
Value of the vehicle. | |
CargoPayment * | cargo_payment |
The cargo payment we're currently in. | |
Rect | coord |
NOSAVE: Graphical bounding box of the vehicle, i.e. what to redraw on moves. | |
Vehicle * | hash_viewport_next |
NOSAVE: Next vehicle in the visual location hash. | |
Vehicle ** | hash_viewport_prev |
NOSAVE: Previous vehicle in the visual location hash. | |
Vehicle * | hash_tile_next |
NOSAVE: Next vehicle in the tile location hash. | |
Vehicle ** | hash_tile_prev |
NOSAVE: Previous vehicle in the tile location hash. | |
Vehicle ** | hash_tile_current |
NOSAVE: Cache of the current hash chain. | |
SpriteID | colourmap |
NOSAVE: cached colour mapping. | |
TimerGameCalendar::Year | build_year |
Year the vehicle has been built. | |
TimerGameCalendar::Date | age |
Age in calendar days. | |
TimerGameEconomy::Date | economy_age |
Age in economy days. | |
TimerGameCalendar::Date | max_age |
Maximum age. | |
TimerGameEconomy::Date | date_of_last_service |
Last economy date the vehicle had a service at a depot. | |
TimerGameCalendar::Date | date_of_last_service_newgrf |
Last calendar date the vehicle had a service at a depot, unchanged by the date cheat to protect against unsafe NewGRF behavior. | |
uint16_t | reliability |
Reliability. | |
uint16_t | reliability_spd_dec |
Reliability decrease speed. | |
uint8_t | breakdown_ctr |
Counter for managing breakdown events. More... | |
uint8_t | breakdown_delay |
Counter for managing breakdown length. | |
uint8_t | breakdowns_since_last_service |
Counter for the amount of breakdowns. | |
uint8_t | breakdown_chance |
Current chance of breakdowns. | |
int32_t | x_pos |
x coordinate. | |
int32_t | y_pos |
y coordinate. | |
int32_t | z_pos |
z coordinate. | |
Direction | direction |
facing | |
Owner | owner |
Which company owns the vehicle? | |
uint8_t | spritenum |
currently displayed sprite index 0xfd == custom sprite, 0xfe == custom second head sprite 0xff == reserved for another custom sprite | |
uint8_t | x_extent |
x-extent of vehicle bounding box | |
uint8_t | y_extent |
y-extent of vehicle bounding box | |
uint8_t | z_extent |
z-extent of vehicle bounding box | |
int8_t | x_bb_offs |
x offset of vehicle bounding box | |
int8_t | y_bb_offs |
y offset of vehicle bounding box | |
int8_t | x_offs |
x offset for vehicle sprite | |
int8_t | y_offs |
y offset for vehicle sprite | |
EngineID | engine_type |
The type of engine used for this vehicle. | |
TextEffectID | fill_percent_te_id |
a text-effect id to a loading indicator object | |
UnitID | unitnumber |
unit number, for display purposes only | |
uint16_t | cur_speed |
current speed | |
uint8_t | subspeed |
fractional speed | |
uint8_t | acceleration |
used by train & aircraft | |
uint32_t | motion_counter |
counter to occasionally play a vehicle sound. | |
uint8_t | progress |
The percentage (if divided by 256) this vehicle already crossed the tile unit. | |
uint8_t | waiting_triggers |
Triggers to be yet matched before rerandomizing the random bits. | |
uint16_t | random_bits |
Bits used for randomized variational spritegroups. | |
StationID | last_station_visited |
The last station we stopped at. | |
StationID | last_loading_station |
Last station the vehicle has stopped at and could possibly leave from with any cargo loaded. | |
TimerGameTick::TickCounter | last_loading_tick |
Last TimerGameTick::counter tick that the vehicle has stopped at a station and could possibly leave with any cargo loaded. | |
VehicleCargoList | cargo |
The cargo this vehicle is carrying. | |
CargoID | cargo_type |
type of cargo this vehicle is carrying | |
uint8_t | cargo_subtype |
Used for livery refits (NewGRF variations) | |
uint16_t | cargo_cap |
total capacity | |
uint16_t | refit_cap |
Capacity left over from before last refit. | |
uint16_t | cargo_age_counter |
Ticks till cargo is aged next. | |
int8_t | trip_occupancy |
NOSAVE: Occupancy of vehicle of the current trip (updated after leaving a station). | |
uint8_t | day_counter |
Increased by one for each day. | |
uint8_t | tick_counter |
Increased by one for each tick. | |
uint8_t | running_ticks |
Number of ticks this vehicle was not stopped this day. | |
uint16_t | load_unload_ticks |
Ticks to wait before starting next cycle. | |
uint8_t | vehstatus |
Status. | |
uint8_t | subtype |
subtype (Filled with values from AircraftSubType/DisasterSubType/EffectVehicleType/GroundVehicleSubtypeFlags) | |
Order | current_order |
The current order (+ status, like: loading) | |
union { | |
OrderList * orders | |
Pointer to the order list for this vehicle. | |
Order * old_orders | |
Only used during conversion of old save games. | |
}; | |
NewGRFCache | grf_cache |
Cache of often used calculated NewGRF values. | |
VehicleCache | vcache |
Cache of often used vehicle values. | |
GroupID | group_id |
Index of group Pool array. | |
MutableSpriteCache | sprite_cache |
Cache of sprites and values related to recalculating them, see MutableSpriteCache. | |
Data Fields inherited from Pool< Titem, Tindex, Tgrowth_step, Tmax_size, Tpool_type, Tcache, Tzero >::PoolItem<&_vehicle_pool > | |
Tindex | index |
Index of this pool item. | |
Data Fields inherited from BaseVehicle | |
VehicleType | type |
Type of vehicle. | |
Data Fields inherited from BaseConsist | |
std::string | name |
Name of vehicle. | |
TimerGameTick::Ticks | current_order_time |
How many ticks have passed since this order started. | |
TimerGameTick::Ticks | lateness_counter |
How many ticks late (or early if negative) this vehicle is. | |
TimerGameTick::TickCounter | timetable_start |
At what tick of TimerGameTick::counter the vehicle should start its timetable. | |
TimerGameTick::TickCounter | depot_unbunching_last_departure |
When the vehicle last left its unbunching depot. | |
TimerGameTick::TickCounter | depot_unbunching_next_departure |
When the vehicle will next try to leave its unbunching depot. | |
TimerGameTick::Ticks | round_trip_time |
How many ticks for a single circumnavigation of the orders. | |
uint16_t | service_interval |
The interval for (automatic) servicing; either in days or %. | |
VehicleOrderID | cur_real_order_index |
The index to the current real (non-implicit) order. | |
VehicleOrderID | cur_implicit_order_index |
The index to the current implicit order. | |
uint16_t | vehicle_flags |
Used for gradual loading and other miscellaneous things (. More... | |
Private Types | |
typedef std::list< RefitDesc > | RefitList |
Private Member Functions | |
void | SkipToNextRealOrderIndex () |
Advance cur_real_order_index to the next real order. More... | |
Private Attributes | |
Vehicle * | next |
pointer to the next vehicle in the chain | |
Vehicle * | previous |
NOSAVE: pointer to the previous vehicle in the chain. | |
Vehicle * | first |
NOSAVE: pointer to the first vehicle in the chain. | |
Vehicle * | next_shared |
pointer to the next vehicle that shares the order | |
Vehicle * | previous_shared |
NOSAVE: pointer to the previous vehicle in the shared order chain. | |
Friends | |
class | SlVehicleCommon |
class | SlVehicleDisaster |
void | FixOldVehicles () |
Convert the old style vehicles into something that resembles the old new style savegames. More... | |
void | AfterLoadVehiclesPhase1 (bool part_of_load) |
So we can set the previous and first pointers while loading. More... | |
bool | LoadOldVehicle (LoadgameState *ls, int num) |
So we can set the proper next pointer while loading. More... | |
void | Ptrs_VEHS () |
Additional Inherited Members | |
Public Types inherited from Pool< Titem, Tindex, Tgrowth_step, Tmax_size, Tpool_type, Tcache, Tzero >::PoolItem<&_vehicle_pool > | |
typedef struct Pool< Titem, Tindex, Tgrowth_step, Tmax_size, Tpool_type, Tcache, Tzero > | Pool |
Type of the pool this item is going to be part of. | |
Vehicle data structure.
Definition at line 244 of file vehicle_base.h.
Vehicle::Vehicle | ( | VehicleType | type = VEH_INVALID | ) |
Vehicle constructor.
type | Type of the new vehicle. |
Definition at line 361 of file vehicle.cpp.
References coord, DEFAULT_GROUP, fill_percent_te_id, group_id, INVALID_COORD, MutableSpriteCache::old_coord, sprite_cache, and BaseVehicle::type.
void Vehicle::AddToShared | ( | Vehicle * | shared_chain | ) |
Adds this vehicle to a shared vehicle chain.
shared_chain | a vehicle of the chain with shared vehicles. |
Definition at line 2966 of file vehicle.cpp.
References OrderList::AddVehicle(), next_shared, orders, and previous_shared.
Referenced by CmdSellRailWagon().
void Vehicle::BeginLoading | ( | ) |
Prepare everything to begin the loading when arriving at a station.
Definition at line 2203 of file vehicle.cpp.
References TimerGameTick::counter, current_order, IsTileType(), Order::IsType(), last_loading_tick, MP_STATION, tile, BaseVehicle::type, and VEH_SHIP.
Referenced by TrainEnterStation().
Return all reserved cargo packets to the station and reset all packets staged for transfer.
st | the station where the reserved packets should go. |
Definition at line 2334 of file vehicle.cpp.
References VehicleCargoList::ActionCount(), GoodsEntry::cargo, cargo, cargo_type, Debug, Station::goods, VehicleCargoList::KeepAll(), CargoList< VehicleCargoList, CargoPacketList >::MTA_LOAD, next, VehicleCargoList::Return(), and tile.
Referenced by PreDestructor().
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inline |
Copy certain configurations and statistics of a vehicle after successful autoreplace/renew The function shall copy everything that cannot be copied by a command (like orders / group etc), and that shall not be resetted for the new vehicle.
src | The old vehicle |
Definition at line 765 of file vehicle_base.h.
References BaseConsist::CopyConsistPropertiesFrom(), current_order, dest_tile, profit_last_year, profit_this_year, ReleaseUnitNumber(), and unitnumber.
Referenced by CmdSellRailWagon().
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virtual |
Crash the (whole) vehicle chain.
flooded | whether the cause of the crash is flooding or not. |
Reimplemented in Train, RoadVehicle, Aircraft, GroundVehicle< T, Type >, GroundVehicle< Train, VEH_TRAIN >, and GroundVehicle< RoadVehicle, VEH_ROAD >.
Definition at line 280 of file vehicle.cpp.
References cargo_payment, CC_PASSENGERS, GetWindowClassForVehicleType(), Pool< Titem, Tindex, Tgrowth_step, Tmax_size, Tpool_type, Tcache, Tzero >::PoolItem<&_vehicle_pool >::index, InvalidateWindowClassesData(), IsCargoInClass(), IsPrimaryVehicle(), Next(), Previous(), RandomRange(), SetWindowDirty(), SetWindowWidgetDirty(), tile, BaseVehicle::type, vehstatus, VS_CRASHED, VS_STOPPED, WC_VEHICLE_DEPOT, WC_VEHICLE_DETAILS, WC_VEHICLE_VIEW, and WID_VV_START_STOP.
Referenced by Aircraft::Crash(), and FloodVehicle().
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inlinevirtual |
Find the closest depot for this vehicle and tell us the location, DestinationID and whether we should reverse.
Reimplemented in Train, Ship, RoadVehicle, and Aircraft.
Definition at line 805 of file vehicle_base.h.
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inline |
Get the first vehicle of this vehicle chain.
Definition at line 645 of file vehicle_base.h.
References first.
Referenced by RefitWindow::BuildRefitList(), CheckCargoCapacity(), CmdRefitVehicle(), CmdSellVehicle(), NewGRFInspectWindow::DrawVehicleChainWidget(), FirstShared(), FloodVehicleProc(), GetIncompatibleRefitOrderIdForAutoreplace(), IsStoppedInDepot(), PositionHelper(), RefitVehicle(), VehicleResolverObject::ResolveReal(), VehicleEnterDepot(), and VerifyAutoreplaceRefitForOrders().
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inline |
Get the first vehicle of this vehicle chain.
Definition at line 726 of file vehicle_base.h.
References First(), OrderList::GetFirstSharedVehicle(), and orders.
Referenced by CheckOrders(), OrderBackup::ClearVehicle(), CmdAddSharedVehicleGroup(), CmdAutofillTimetable(), CmdMoveOrder(), CmdSetVehicleOnTime(), DeleteOrder(), InsertOrder(), LeaveUnbunchingDepot(), DepotWindow::OnVehicleSelect(), OrdersWindow::OnVehicleSelect(), OrderBackup::OrderBackup(), OrdersWindow::OrderClick_StopSharing(), and RemoveFromShared().
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inline |
Determines the vehicle "progress" needed for moving a step.
Together with GetAdvanceSpeed() this function is a replacement for GetOldAdvanceSpeed().
Definition at line 457 of file vehicle_base.h.
Referenced by ShipAccelerate().
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inlinestatic |
Determines the effective vehicle movement speed.
Together with GetAdvanceDistance() this function is a replacement for GetOldAdvanceSpeed().
A vehicle progresses independent of it's movement direction. However different amounts of "progress" are needed for moving a step in a specific direction. That way the leftover progress does not need any adaption when changing movement direction.
speed | Direction-independent unscaled speed. |
Definition at line 445 of file vehicle_base.h.
Referenced by GroundVehicle< T, Type >::DoUpdateSpeed(), and ShipAccelerate().
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Calculates the maximum speed of the vehicle under its current conditions.
Reimplemented in Train, Ship, RoadVehicle, and Aircraft.
Definition at line 536 of file vehicle_base.h.
Referenced by ShowVisualEffect().
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inlinevirtual |
Gets the maximum speed in km-ish/h that can be sent into SetDParam for string processing.
Reimplemented in Train, Ship, RoadVehicle, and Aircraft.
Definition at line 530 of file vehicle_base.h.
uint32_t Vehicle::GetDisplayMaxWeight | ( | ) | const |
Calculates the maximum weight of the ground vehicle when loaded.
Definition at line 3244 of file vehicle.cpp.
References Next().
Referenced by GetDisplayMinPowerToWeight().
uint32_t Vehicle::GetDisplayMinPowerToWeight | ( | ) | const |
Calculates the minimum power-to-weight ratio using the maximum weight of the ground vehicle.
Definition at line 3259 of file vehicle.cpp.
References GroundVehicleCache::cached_power, GetDisplayMaxWeight(), and GetGroundVehicleCache().
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Gets the profit vehicle had last year.
It can be sent into SetDParam for string processing.
Definition at line 623 of file vehicle_base.h.
Referenced by GroupStatistics::AddProfitLastYear(), GroupStatistics::CountVehicle(), VehicleProfitLastYearSorter(), and GroupStatistics::VehicleReachedMinAge().
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Gets the profit vehicle had this year.
It can be sent into SetDParam for string processing.
Definition at line 617 of file vehicle_base.h.
Referenced by VehicleProfitThisYearSorter().
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Gets the running cost of a vehicle that can be sent into SetDParam for string processing.
Definition at line 611 of file vehicle_base.h.
References GetRunningCost().
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Gets the speed in km-ish/h that can be sent into SetDParam for string processing.
Reimplemented in Train, Ship, RoadVehicle, and Aircraft.
Definition at line 524 of file vehicle_base.h.
const Engine * Vehicle::GetEngine | ( | ) | const |
Retrieves the engine of the vehicle.
Definition at line 747 of file vehicle.cpp.
References engine_type, and Pool< Titem, Tindex, Tgrowth_step, Tmax_size, Tpool_type, Tcache, Tzero >::PoolItem<&_engine_pool >::Get().
Referenced by AgeVehicle(), RefitWindow::BuildRefitList(), CheckConsistencyOfArticulatedVehicle(), GetBestFittingSubType(), GetCargoSummaryOfArticulatedVehicle(), GetGRF(), GetGRFID(), GetLoadAmount(), GetRoadVehLength(), Aircraft::GetRunningCost(), RoadVehicle::GetRunningCost(), Ship::GetRunningCost(), Train::GetRunningCost(), HandleStationRefit(), NeedsServicing(), RefitVehicle(), UpdateVisualEffect(), VehicleLengthChanged(), VehicleServiceInDepot(), and VehiclesHaveSameEngineList().
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Sets the expense type associated to this vehicle type.
income | whether this is income or (running) expenses of the vehicle |
Definition at line 466 of file vehicle_base.h.
References EXPENSES_OTHER.
Referenced by RefitVehicle().
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Get the first part of an articulated engine.
Definition at line 983 of file vehicle_base.h.
References IsArticulatedPart(), and Previous().
Referenced by GetBestFittingSubType(), and HandleStationRefit().
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Get the first part of an articulated engine.
Definition at line 994 of file vehicle_base.h.
References IsArticulatedPart(), and Previous().
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Get the first order of the vehicles order list.
Definition at line 705 of file vehicle_base.h.
References OrderList::GetFirstOrder(), and orders.
Referenced by PreviousOrderIsUnbunching(), and VehiclesHaveSameOrderList().
const GRFFile * Vehicle::GetGRF | ( | ) | const |
Retrieve the NewGRF the vehicle is tied to.
This is the GRF providing the Action 3 for the engine type.
Definition at line 757 of file vehicle.cpp.
References GetEngine(), and Engine::GetGRF().
Referenced by PlayVehicleSound().
uint32_t Vehicle::GetGRFID | ( | ) | const |
Retrieve the GRF ID of the NewGRF the vehicle is tied to.
This is the GRF providing the Action 3 for the engine type.
Definition at line 767 of file vehicle.cpp.
References GetEngine(), and Engine::GetGRFID().
GroundVehicleCache * Vehicle::GetGroundVehicleCache | ( | ) |
Access the ground vehicle cache of the vehicle.
Definition at line 3155 of file vehicle.cpp.
References SpecializedVehicle< T, Type >::From(), IsGroundVehicle(), BaseVehicle::type, and VEH_TRAIN.
Referenced by GetDisplayMinPowerToWeight(), LiveryHelper(), UpdateLoadUnloadTicks(), and VehicleLengthSorter().
const GroundVehicleCache * Vehicle::GetGroundVehicleCache | ( | ) | const |
Access the ground vehicle cache of the vehicle.
Definition at line 3170 of file vehicle.cpp.
References SpecializedVehicle< T, Type >::From(), IsGroundVehicle(), BaseVehicle::type, and VEH_TRAIN.
uint16_t & Vehicle::GetGroundVehicleFlags | ( | ) |
Access the ground vehicle flags of the vehicle.
Definition at line 3185 of file vehicle.cpp.
const uint16_t & Vehicle::GetGroundVehicleFlags | ( | ) | const |
Access the ground vehicle flags of the vehicle.
Definition at line 3200 of file vehicle.cpp.
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Gets the sprite to show for the given direction.
direction | the direction the vehicle is facing | |
[out] | result | Vehicle sprite sequence. |
Definition at line 486 of file vehicle_base.h.
Referenced by DrawAircraftImage(), DrawShipImage(), and GetSingleVehicleWidth().
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Get the last part of an articulated engine.
Definition at line 1005 of file vehicle_base.h.
References GetNextArticulatedPart(), and HasArticulatedPart().
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Returns the last order of a vehicle, or nullptr if it doesn't exists.
Definition at line 931 of file vehicle_base.h.
References OrderList::GetLastOrder(), and orders.
Referenced by PreviousOrderIsUnbunching().
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Calculates the weight value that this vehicle will have when fully loaded with its current cargo.
Reimplemented in Train, and RoadVehicle.
Definition at line 374 of file vehicle_base.h.
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Get the next part of an articulated engine.
Definition at line 973 of file vehicle_base.h.
References HasArticulatedPart(), and Next().
Referenced by GetBestFittingSubType(), GetLastEnginePart(), and GetNextVehicle().
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Get the next station the vehicle will stop at.
Definition at line 750 of file vehicle_base.h.
References orders.
Referenced by PrepareUnload().
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Get the next real (non-articulated part) vehicle in the consist.
Definition at line 1016 of file vehicle_base.h.
References GetNextArticulatedPart(), HasArticulatedPart(), and Next().
Referenced by VehiclesHaveSameEngineList().
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Get the number of manually added orders this vehicle has.
Definition at line 744 of file vehicle_base.h.
References OrderList::GetNumManualOrders(), and orders.
Referenced by SkipToNextRealOrderIndex(), and UpdateRealOrderIndex().
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Get the number of orders this vehicle has.
Definition at line 738 of file vehicle_base.h.
References OrderList::GetNumOrders(), and orders.
Referenced by CmdDeleteOrder(), CmdMoveOrder(), CmdSkipToOrder(), TimetableWindow::DrawArrivalDeparturePanel(), TimetableWindow::DrawTimetablePanel(), FillTimetableArrivalDepartureTable(), IncrementImplicitOrderIndex(), IsWaitingForUnbunching(), OrdersWindow::OnInvalidateData(), TimetableWindow::OnInvalidateData(), TimetableWindow::OnPaint(), OrdersWindow::OnVehicleSelect(), OrdersWindow::OrderClick_Delete(), OrdersWindow::OrderClick_Skip(), OrdersWindow::OrderGetSel(), SkipToNextRealOrderIndex(), VehicleOrderSaver::SwitchToNextOrder(), UpdateOrderDest(), and UpdateRealOrderIndex().
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Determines the effective direction-specific vehicle movement speed.
This method belongs to the old vehicle movement method: A vehicle moves a step every 256 progress units. The vehicle speed is scaled by 3/4 when moving in X or Y direction due to the longer distance.
However, this method is slightly wrong in corners, as the leftover progress is not scaled correctly when changing movement direction. GetAdvanceSpeed() and GetAdvanceDistance() are better wrt. this.
speed | Direction-independent unscaled speed. |
Definition at line 428 of file vehicle_base.h.
Referenced by UpdateAircraftSpeed().
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Returns order 'index' of a vehicle or nullptr when it doesn't exists.
index | the order to fetch |
Definition at line 922 of file vehicle_base.h.
References OrderList::GetOrderAt(), and orders.
Referenced by CmdDeleteOrder(), CmdMoveOrder(), CmdOrderRefit(), FillTimetableArrivalDepartureTable(), IncrementImplicitOrderIndex(), TimetableWindow::OnPaint(), OrdersWindow::OrderClick_FullLoad(), OrdersWindow::OrderClick_Nonstop(), OrdersWindow::OrderClick_Service(), OrdersWindow::OrderClick_Unload(), PreviousOrderIsUnbunching(), LinkRefresher::Run(), SkipToNextRealOrderIndex(), VehicleOrderSaver::SwitchToNextOrder(), and UpdateRealOrderIndex().
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Determine the location for the station where the vehicle goes to next.
Things done for example are allocating slots in a road stop or exact location of the platform is determined for ships.
station | the station to make the next location of the vehicle. |
Definition at line 796 of file vehicle_base.h.
References INVALID_TILE.
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Get the previous real (non-articulated part) vehicle in the consist.
Definition at line 1029 of file vehicle_base.h.
References IsArticulatedPart(), and Previous().
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Gets the running cost of a vehicle.
Reimplemented in Train, Ship, RoadVehicle, and Aircraft.
Definition at line 542 of file vehicle_base.h.
Referenced by GetDisplayRunningCost().
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Returns the Trackdir on which the vehicle is currently located.
Works for trains and ships. Currently works only sortof for road vehicles, since they have a fuzzy concept of being "on" a trackdir. Dunno really what it returns for a road vehicle that is halfway a tile, never really understood that part. For road vehicles that are at the beginning or end of the tile, should just return the diagonal trackdir on which they are driving. I think. For other vehicles types, or vehicles with no clear trackdir (such as those in depots), returns 0xFF.
Reimplemented in Train, Ship, and RoadVehicle.
Definition at line 605 of file vehicle_base.h.
References INVALID_TRACKDIR.
bool Vehicle::HandleBreakdown | ( | ) |
Handle all of the aspects of a vehicle breakdown This includes adding smoke and sounds, and ending the breakdown when appropriate.
Definition at line 1363 of file vehicle.cpp.
References breakdown_ctr, breakdowns_since_last_service, cur_speed, PlayVehicleSound(), BaseVehicle::type, VEH_AIRCRAFT, VEH_SHIP, VEH_TRAIN, vehstatus, VS_AIRCRAFT_BROKEN, and VSE_BREAKDOWN.
void Vehicle::HandleLoading | ( | bool | mode = false | ) |
Handle the loading of the vehicle; when not it skips through dummy orders and does nothing in all other cases.
mode | is the non-first call for this vehicle in this tick? |
Definition at line 2430 of file vehicle.cpp.
References current_order, and Order::GetType().
void Vehicle::HandlePathfindingResult | ( | bool | path_found | ) |
Handle the pathfinding result, especially the lost status.
If the vehicle is now lost and wasn't previously fire an event to the AIs and a news message to the user. If the vehicle is not lost anymore remove the news message.
path_found | Whether the vehicle has a path to its destination. |
Definition at line 791 of file vehicle.cpp.
References _local_company, _settings_client, AddVehicleAdviceNewsItem(), ClrBit(), DeleteVehicleNews(), GetWindowClassForVehicleType(), ClientSettings::gui, HasBit(), Pool< Titem, Tindex, Tgrowth_step, Tmax_size, Tpool_type, Tcache, Tzero >::PoolItem<&_vehicle_pool >::index, InvalidateWindowClassesData(), GUISettings::lost_vehicle_warn, AI::NewEvent(), owner, BaseConsist::ResetDepotUnbunching(), SetBit(), SetDParam(), SetWindowWidgetDirty(), BaseVehicle::type, BaseConsist::vehicle_flags, VF_PATHFINDER_LOST, WC_VEHICLE_VIEW, and WID_VV_START_STOP.
Referenced by ChooseShipTrack().
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Check if an engine has an articulated part.
Definition at line 963 of file vehicle_base.h.
References IsArticulatedPart(), and Next().
Referenced by RoadStop::Enter(), GetBestFittingSubType(), GetLastEnginePart(), GetNextArticulatedPart(), RoadStop::GetNextRoadStop(), GetNextVehicle(), VehicleDetailsWindow::GetRoadVehDetailsHeight(), GetVehicleCannotUseStationReason(), and IterateVehicleParts().
bool Vehicle::HasConditionalOrder | ( | ) | const |
Check if the current vehicle has a conditional order.
Definition at line 2477 of file vehicle.cpp.
References Orders().
Referenced by GetOrderCmdFromTile().
bool Vehicle::HasDepotOrder | ( | ) | const |
Checks if a vehicle has a depot in its order list.
Definition at line 1851 of file order_cmd.cpp.
References Orders().
Referenced by NeedsAutomaticServicing().
bool Vehicle::HasEngineType | ( | ) | const |
Check whether Vehicle::engine_type has any meaning.
Definition at line 731 of file vehicle.cpp.
References SpecializedVehicle< Aircraft, VEH_AIRCRAFT >::From(), Aircraft::IsNormalAircraft(), BaseVehicle::type, VEH_AIRCRAFT, VEH_ROAD, VEH_SHIP, and VEH_TRAIN.
Referenced by VehicleServiceInDepot().
bool Vehicle::HasFullLoadOrder | ( | ) | const |
Check if the current vehicle has a full load order.
Definition at line 2465 of file vehicle.cpp.
References Orders().
Referenced by GetOrderCmdFromTile().
bool Vehicle::HasUnbunchingOrder | ( | ) | const |
Check if the current vehicle has an unbunching order.
Definition at line 2489 of file vehicle.cpp.
References Orders().
Referenced by GetOrderCmdFromTile().
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Increments cur_implicit_order_index, keeps care of the wrap-around and invalidates the GUI.
cur_real_order_index is incremented as well, if needed. Note: current_order is not invalidated.
Definition at line 862 of file vehicle_base.h.
References BaseConsist::cur_implicit_order_index, BaseConsist::cur_real_order_index, GetNumOrders(), GetOrder(), and SkipToNextRealOrderIndex().
Referenced by IncrementRealOrderIndex().
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Advanced cur_real_order_index to the next real order, keeps care of the wrap-around and invalidates the GUI.
cur_implicit_order_index is incremented as well, if it was equal to cur_real_order_index, i.e. cur_real_order_index is skipped but not any implicit orders. Note: current_order is not invalidated.
Definition at line 886 of file vehicle_base.h.
References BaseConsist::cur_implicit_order_index, BaseConsist::cur_real_order_index, IncrementImplicitOrderIndex(), InvalidateVehicleOrder(), and SkipToNextRealOrderIndex().
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Invalidates cached NewGRF variables.
Definition at line 495 of file vehicle_base.h.
References NewGRFCache::cache_valid.
Referenced by RefitWindow::BuildRefitList(), and CheckTrainAttachment().
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Invalidates cached NewGRF variables of all vehicles in the chain (after the current vehicle)
Definition at line 504 of file vehicle_base.h.
References Next().
Referenced by RefitVehicle(), and RoadVehUpdateCache().
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Check if the vehicle is an articulated part of an engine.
Definition at line 954 of file vehicle_base.h.
References GVSF_ARTICULATED_PART, HasBit(), and IsGroundVehicle().
Referenced by BuildDepotVehicleListProc(), CheckTrainAttachment(), CmdAutoreplaceVehicle(), GetFirstEnginePart(), GetLengthOfArticulatedVehicle(), GetNewEngineType(), GetPrevVehicle(), GetVehicleSet(), HasArticulatedPart(), IsEngineCountable(), RefitVehicle(), and ReplaceFreeUnit().
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Check whether the whole vehicle chain is in the depot.
Reimplemented in GroundVehicle< T, Type >, GroundVehicle< Train, VEH_TRAIN >, and GroundVehicle< RoadVehicle, VEH_ROAD >.
Definition at line 554 of file vehicle_base.h.
References IsInDepot().
Referenced by CmdAutoreplaceVehicle(), and IsStoppedInDepot().
bool Vehicle::IsEngineCountable | ( | ) | const |
Check if a vehicle is counted in num_engines in each company struct.
Definition at line 714 of file vehicle.cpp.
References SpecializedVehicle< T, Type >::From(), SpecializedVehicle< Aircraft, VEH_AIRCRAFT >::From(), IsArticulatedPart(), Aircraft::IsNormalAircraft(), BaseVehicle::type, VEH_AIRCRAFT, VEH_ROAD, VEH_SHIP, and VEH_TRAIN.
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Check if the vehicle is a front engine.
Definition at line 945 of file vehicle_base.h.
Referenced by AfterLoadVehiclesPhase2(), CmdAutoreplaceVehicle(), CmdCloneVehicle(), CmdSellRailWagon(), RoadVehicle::Crash(), Train::Crash(), FreeTrainTrackReservation(), RoadVehicle::IsBus(), RoadVehicle::IsPrimaryVehicle(), Train::IsPrimaryVehicle(), NormaliseTrainHead(), RoadVehicle::OnNewCalendarDay(), RoadVehicle::OnNewEconomyDay(), Train::OnNewEconomyDay(), RoadVehUpdateCache(), RoadVehicle::Tick(), Train::Tick(), TrainApproachingCrossingEnum(), TrainApproachingCrossingTile(), TrainController(), TryPathReserve(), Train::UpdateAcceleration(), and UpdateTrainGroupID().
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Check if the vehicle is a ground vehicle.
Definition at line 515 of file vehicle_base.h.
Referenced by RefitWindow::BuildRefitList(), DeleteUnreachedImplicitOrders(), GetGroundVehicleCache(), GetOrderCmdFromTile(), GetVehiclePalette(), InsertOrder(), IsArticulatedPart(), IsVehicleRefitable(), LiveryHelper(), OrdersWindow::OrderClick_Nonstop(), and OrdersWindow::UpdateAutoRefitState().
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inlinevirtual |
Check whether the vehicle is in the depot.
Reimplemented in Train, Ship, RoadVehicle, and Aircraft.
Definition at line 548 of file vehicle_base.h.
Referenced by BuildDepotVehicleListProc(), IsChainInDepot(), and IsWaitingForUnbunching().
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Check if we share our orders with another vehicle.
Definition at line 732 of file vehicle_base.h.
References OrderList::IsShared(), and orders.
Referenced by DeleteVehicleOrders(), IsWaitingForUnbunching(), OrderBackup::OrderBackup(), and OrdersWindow::OrderClick_StopSharing().
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Check whether the vehicle is in the depot and stopped.
Definition at line 560 of file vehicle_base.h.
References First(), IsChainInDepot(), IsPrimaryVehicle(), and VS_STOPPED.
Referenced by CmdAutoreplaceVehicle(), CmdSellVehicle(), IsVehicleRefitable(), and SendToDepot().
bool Vehicle::IsWaitingForUnbunching | ( | ) | const |
Check whether a vehicle inside a depot is waiting for unbunching.
Definition at line 2561 of file vehicle.cpp.
References TimerGameTick::counter, BaseConsist::depot_unbunching_next_departure, GetNumOrders(), IsInDepot(), IsOrderListShared(), and PreviousOrderIsUnbunching().
Referenced by CheckTrainStayInDepot().
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Get the last vehicle of this vehicle chain.
Definition at line 651 of file vehicle_base.h.
References Next().
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Get the last vehicle of this vehicle chain.
Definition at line 662 of file vehicle_base.h.
References Next().
void Vehicle::LeaveStation | ( | ) |
Perform all actions when leaving a station.
Definition at line 2350 of file vehicle.cpp.
References current_order, and Order::IsType().
bool Vehicle::MarkAllViewportsDirty | ( | ) | const |
Marks viewports dirty where the vehicle's image is.
Definition at line 1774 of file vehicle.cpp.
References coord, and MarkAllViewportsDirty().
Referenced by ~Vehicle().
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Get the vehicle at offset n of this vehicle chain.
n | Offset from the current vehicle. |
Definition at line 674 of file vehicle_base.h.
References Next(), and Previous().
Referenced by NewGRFInspectWindow::GetFeatureIndex(), and NewGRFInspectWindow::ValidateChainIndex().
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Get the vehicle at offset n of this vehicle chain.
n | Offset from the current vehicle. |
Definition at line 690 of file vehicle_base.h.
References Next(), and Previous().
bool Vehicle::NeedsAutomaticServicing | ( | ) | const |
Checks if the current order should be interrupted for a service-in-depot order.
Definition at line 272 of file vehicle.cpp.
References current_order, HasDepotOrder(), and Order::IsType().
Referenced by CheckIfTrainNeedsService().
bool Vehicle::NeedsAutorenewing | ( | const Company * | c, |
bool | use_renew_setting = true |
||
) | const |
Function to tell if a vehicle needs to be autorenewed.
*c | The vehicle owner |
use_renew_setting | Should the company renew setting be considered? |
Definition at line 145 of file vehicle.cpp.
References age, CompanySettings::engine_renew, CompanySettings::engine_renew_months, SpecializedVehicle< T, Type >::From(), Pool< Titem, Tindex, Tgrowth_step, Tmax_size, Tpool_type, Tcache, Tzero >::PoolItem<&_company_pool >::Get(), max_age, owner, CompanyProperties::settings, BaseVehicle::type, and VEH_TRAIN.
Referenced by GetNewEngineType().
bool Vehicle::NeedsServicing | ( | ) | const |
Check if the vehicle needs to go to a depot in near future (if a opportunity presents itself) for service or replacement.
Definition at line 190 of file vehicle.cpp.
References _settings_game, cargo_type, TimerGameEconomy::date, date_of_last_service, EconomyTime::DAYS_IN_ECONOMY_MONTH, GameSettings::difficulty, CompanySettings::engine_renew_money, EngineReplacementForCompany(), SpecializedVehicle< T, Type >::From(), Pool< Titem, Tindex, Tgrowth_step, Tmax_size, Tpool_type, Tcache, Tzero >::PoolItem<&_engine_pool >::Get(), Pool< Titem, Tindex, Tgrowth_step, Tmax_size, Tpool_type, Tcache, Tzero >::PoolItem<&_company_pool >::Get(), GetArticulatedRefitMasks(), GetAvailableMoney(), GetCargoTypesOfArticulatedParts(), GetCargoTypesOfArticulatedVehicle(), GetEngine(), HasAtMostOneBit(), HasBit(), Pool< Titem, Tindex, Tgrowth_step, Tmax_size, Tpool_type, Tcache, Tzero >::PoolItem< Tpool >::index, INVALID_ENGINE, IsValidCargoID(), OrderSettings::no_servicing_if_no_breakdowns, GameSettings::order, owner, reliability, CompanyProperties::settings, TimerGameEconomy::UsingWallclockUnits(), VEH_TRAIN, DifficultySettings::vehicle_breakdowns, vehstatus, VS_CRASHED, and VS_STOPPED.
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Get the next vehicle of this vehicle.
Definition at line 632 of file vehicle_base.h.
References next.
Referenced by AircraftLeaveHangar(), RefitWindow::BuildRefitList(), CargoFilterSingle(), CheckCargoCapacity(), CmdCloneVehicle(), Crash(), NewGRFInspectWindow::DrawVehicleChainWidget(), GetDisplayMaxWeight(), GetNextArticulatedPart(), GetNextVehicle(), LinkRefresher::HandleRefit(), HasArticulatedPart(), IncreaseStats(), InvalidateNewGRFCacheOfChain(), IsVehicleRefitable(), IterateVehicleParts(), Last(), Move(), NewGRFInspectWindow::OnInvalidateData(), PositionHelper(), PrepareUnload(), PropagateChildLivery(), RefitVehicle(), RerouteCargo(), ReserveConsist(), ResetRefitCaps(), SetNext(), TransferCargo(), VehicleCargoSorter(), VehicleServiceInDepot(), VehicleValueSorter(), and ~Vehicle().
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Get the next vehicle of the shared vehicle chain.
Definition at line 714 of file vehicle_base.h.
References next_shared.
Referenced by OrderBackup::ClearVehicle(), CmdAddSharedVehicleGroup(), CmdAutofillTimetable(), CmdMoveOrder(), CmdSetTimetableStart(), CmdSetVehicleOnTime(), DeleteOrder(), FindVehiclesWithOrder(), InsertOrder(), LeaveUnbunchingDepot(), OrderBackup::OrderBackup(), OrdersWindow::OrderClick_StopSharing(), and OrderList::RemoveVehicle().
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Returns an iterable ensemble of orders of a vehicle.
Definition at line 1084 of file vehicle_base.h.
References orders.
Referenced by CheckForValidOrders(), CheckOrders(), CmdMoveOrder(), HasConditionalOrder(), HasDepotOrder(), HasFullLoadOrder(), HasUnbunchingOrder(), OrderBackup::OrderBackup(), and VerifyAutoreplaceRefitForOrders().
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Play the sound associated with leaving the station.
force | Should we play the sound even if sound effects are muted? (horn hotkey) |
Definition at line 472 of file vehicle_base.h.
Referenced by VehicleViewWindow::OnHotkey().
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Get the previous vehicle of this vehicle.
Definition at line 639 of file vehicle_base.h.
References previous.
Referenced by AgeVehicle(), Crash(), GetFirstEnginePart(), GetPrevVehicle(), and Move().
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Get the previous vehicle of the shared vehicle chain.
Definition at line 720 of file vehicle_base.h.
References previous_shared.
Referenced by OrdersWindow::OrderClick_StopSharing().
CommandCost Vehicle::SendToDepot | ( | DoCommandFlag | flags, |
DepotCommand | command | ||
) |
Send this vehicle to the depot using the given command(s).
flags | the command flags (like execute and such). |
command | the command to execute. |
Definition at line 2583 of file vehicle.cpp.
References CheckOwnership(), CMD_ERROR, current_order, DC_EXEC, CommandCost::Failed(), IsStoppedInDepot(), Order::IsType(), owner, BaseConsist::ResetDepotUnbunching(), vehstatus, and VS_CRASHED.
Referenced by CmdSendVehicleToDepot().
void Vehicle::SetNext | ( | Vehicle * | next | ) |
Set the next vehicle of this vehicle.
next | the next vehicle. nullptr removes the next vehicle. |
Definition at line 2937 of file vehicle.cpp.
References first, next, Next(), and previous.
Referenced by CheckTrainAttachment(), DeleteLastRoadVeh(), DeleteLastWagon(), InsertInConsist(), RemoveFromConsist(), RestoreTrainBackup(), and ~Vehicle().
void Vehicle::ShiftDates | ( | TimerGameEconomy::Date | interval | ) |
Shift all dates by given interval.
This is useful if the date has been modified with the cheat menu.
interval | Number of days to be added or substracted. |
Definition at line 777 of file vehicle.cpp.
References date_of_last_service.
void Vehicle::ShowVisualEffect | ( | ) | const |
Draw visual effects (smoke and/or sparks) for a vehicle chain.
Definition at line 2787 of file vehicle.cpp.
References _settings_game, SpecializedVehicle< T, Type >::From(), GetCurrentMaxSpeed(), HasBit(), IsPrimaryVehicle(), VehicleSettings::smoke_amount, BaseVehicle::type, VEH_TRAIN, GameSettings::vehicle, VS_STOPPED, and VS_TRAIN_SLOWING.
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inlineprivate |
Advance cur_real_order_index to the next real order.
cur_implicit_order_index is not touched.
Definition at line 843 of file vehicle_base.h.
References BaseConsist::cur_real_order_index, GetNumManualOrders(), GetNumOrders(), and GetOrder().
Referenced by IncrementImplicitOrderIndex(), and IncrementRealOrderIndex().
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inlinevirtual |
Calls the tick handler of the vehicle.
Reimplemented in Train, Ship, RoadVehicle, EffectVehicle, DisasterVehicle, and Aircraft.
Definition at line 572 of file vehicle_base.h.
void Vehicle::UpdateBoundingBoxCoordinates | ( | bool | update_cache | ) | const |
Update the bounding box co-ordinates of the vehicle.
update_cache | Update the cached values for previous co-ordinate values |
Definition at line 1702 of file vehicle.cpp.
References VehicleSpriteSeq::GetBounds(), RemapCoords(), sprite_cache, MutableSpriteCache::sprite_seq, x_offs, x_pos, y_offs, y_pos, and z_pos.
Referenced by UpdateViewport().
void Vehicle::UpdatePosition | ( | ) |
Update the position of the vehicle.
This will update the hash that tells which vehicles are on a tile.
Definition at line 1693 of file vehicle.cpp.
Referenced by ShipMoveUpDownOnLock(), UpdatePositionAndViewport(), and UpdateStatusAfterSwap().
void Vehicle::UpdateViewport | ( | bool | dirty | ) |
Update the vehicle on the viewport, updating the right hash and setting the new coordinates.
dirty | Mark the (new and old) coordinates of the vehicle as dirty. |
Definition at line 1735 of file vehicle.cpp.
References INVALID_COORD, MutableSpriteCache::old_coord, sprite_cache, and UpdateBoundingBoxCoordinates().
Referenced by UpdatePositionAndViewport().
void Vehicle::UpdateVisualEffect | ( | bool | allow_power_change = true | ) |
Update the cached visual effect.
allow_power_change | true if the wagon-is-powered-state may change. |
Definition at line 2664 of file vehicle.cpp.
References VehicleCache::cached_vis_effect, EngineInfo::callback_mask, CBM_VEHICLE_VISUAL_EFFECT, GetEngine(), HasBit(), Engine::type, vcache, VE_DISABLE_EFFECT, VE_DISABLE_WAGON_POWER, VEH_ROAD, VEH_SHIP, VEH_TRAIN, RailVehicleInfo::visual_effect, ShipVehicleInfo::visual_effect, and RoadVehicleInfo::visual_effect.
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friend |
So we can set the previous and first pointers while loading.
For instantiating the shared vehicle chain.
Definition at line 255 of file vehicle_sl.cpp.
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friend |
Convert the old style vehicles into something that resembles the old new style savegames.
Then AfterLoadGame can handle the rest of the conversion.
Definition at line 163 of file oldloader_sl.cpp.
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friend |
So we can set the proper next pointer while loading.
ls | State (buffer) of the currently loaded game. |
num | The number of vehicles to load. |
Definition at line 1249 of file oldloader_sl.cpp.
uint8_t Vehicle::breakdown_ctr |
Counter for managing breakdown events.
Definition at line 299 of file vehicle_base.h.
Referenced by CmdTurnRoadVeh(), HandleBreakdown(), and TrainCheckIfLineEnds().
TileIndex Vehicle::dest_tile |
Heading for this tile.
For airports and train stations this tile does not necessarily belong to the destination station, but it can be used for heuristic purposes to estimate the distance.
Definition at line 271 of file vehicle_base.h.
Referenced by ChooseShipTrack(), CopyVehicleConfigAndStatistics(), ReleaseDisastersTargetingIndustry(), ReleaseDisasterVehicle(), and VehicleOrderSaver::Restore().