OpenTTD Source 20250312-master-gcdcc6b491d
LoadgameState Struct Reference

Data Fields

std::optional< FileHandlefile
 
uint chunk_size = 0
 
bool decoding = false
 
uint8_t decode_char = 0
 
uint buffer_count = 0
 
uint buffer_cur = 0
 
std::array< uint8_t, BUFFER_SIZE > buffer {}
 
uint total_read = 0
 
uint8_t vehicle_multiplier = 1
 TTDPatch vehicle multiplier.
 
std::vector< StringIDvehicle_names
 

Detailed Description

Definition at line 19 of file oldloader.h.

Field Documentation

◆ buffer

std::array<uint8_t, BUFFER_SIZE> LoadgameState::buffer {}

Definition at line 29 of file oldloader.h.

◆ buffer_count

uint LoadgameState::buffer_count = 0

Definition at line 27 of file oldloader.h.

◆ buffer_cur

uint LoadgameState::buffer_cur = 0

Definition at line 28 of file oldloader.h.

◆ chunk_size

uint LoadgameState::chunk_size = 0

Definition at line 22 of file oldloader.h.

◆ decode_char

uint8_t LoadgameState::decode_char = 0

Definition at line 25 of file oldloader.h.

◆ decoding

bool LoadgameState::decoding = false

Definition at line 24 of file oldloader.h.

◆ file

std::optional<FileHandle> LoadgameState::file

Definition at line 20 of file oldloader.h.

◆ total_read

uint LoadgameState::total_read = 0

Definition at line 31 of file oldloader.h.

◆ vehicle_multiplier

uint8_t LoadgameState::vehicle_multiplier = 1

TTDPatch vehicle multiplier.

Definition at line 33 of file oldloader.h.

◆ vehicle_names

std::vector<StringID> LoadgameState::vehicle_names

Definition at line 34 of file oldloader.h.


The documentation for this struct was generated from the following file: