OpenTTD Source
20241108-master-g80f628063a
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Types related to strings. More...
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Typedefs | |
typedef uint32_t | StringID |
Numeric value that represents a string, independent of the selected language. | |
using | StringParameterData = std::variant< uint64_t, std::string > |
Enumerations | |
enum | TextDirection { TD_LTR , TD_RTL } |
Directions a text can go to. More... | |
enum | StringTab { TEXT_TAB_TOWN = 4 , TEXT_TAB_INDUSTRY = 9 , TEXT_TAB_STATION = 12 , TEXT_TAB_SPECIAL = 14 , TEXT_TAB_OLD_CUSTOM = 15 , TEXT_TAB_VEHICLE = 16 , TEXT_TAB_OLD_NEWGRF = 26 , TEXT_TAB_END = 32 , TEXT_TAB_GAMESCRIPT_START = 32 , TEXT_TAB_NEWGRF_START = 64 } |
StringTabs to group StringIDs. More... | |
enum | SpecialStrings { SPECSTR_TOWNNAME_START = 0x20C0 , SPECSTR_TOWNNAME_ENGLISH = SPECSTR_TOWNNAME_START , SPECSTR_TOWNNAME_FRENCH , SPECSTR_TOWNNAME_GERMAN , SPECSTR_TOWNNAME_AMERICAN , SPECSTR_TOWNNAME_LATIN , SPECSTR_TOWNNAME_SILLY , SPECSTR_TOWNNAME_SWEDISH , SPECSTR_TOWNNAME_DUTCH , SPECSTR_TOWNNAME_FINNISH , SPECSTR_TOWNNAME_POLISH , SPECSTR_TOWNNAME_SLOVAK , SPECSTR_TOWNNAME_NORWEGIAN , SPECSTR_TOWNNAME_HUNGARIAN , SPECSTR_TOWNNAME_AUSTRIAN , SPECSTR_TOWNNAME_ROMANIAN , SPECSTR_TOWNNAME_CZECH , SPECSTR_TOWNNAME_SWISS , SPECSTR_TOWNNAME_DANISH , SPECSTR_TOWNNAME_TURKISH , SPECSTR_TOWNNAME_ITALIAN , SPECSTR_TOWNNAME_CATALAN , SPECSTR_TOWNNAME_LAST = SPECSTR_TOWNNAME_CATALAN , SPECSTR_COMPANY_NAME_START = 0x70EA , SPECSTR_COMPANY_NAME_LAST = SPECSTR_COMPANY_NAME_START + SPECSTR_TOWNNAME_LAST - SPECSTR_TOWNNAME_START , SPECSTR_SILLY_NAME = 0x70E5 , SPECSTR_ANDCO_NAME = 0x70E6 , SPECSTR_PRESIDENT_NAME = 0x70E7 } |
Special string constants. | |
Variables | |
static const StringID | INVALID_STRING_ID = 0xFFFF |
Constant representing an invalid string (16bit in case it is used in savegames) | |
static const int | MAX_CHAR_LENGTH = 4 |
Max. length of UTF-8 encoded unicode character. | |
static const uint | MAX_LANG = 0x7F |
Maximum number of languages supported by the game, and the NewGRF specs. | |
static const uint | TAB_SIZE_BITS = 11 |
Number of bits for the StringIndex within a StringTab. | |
static const uint | TAB_SIZE = 1 << TAB_SIZE_BITS |
Number of strings per StringTab. | |
static const uint | TAB_SIZE_GAMESCRIPT = TAB_SIZE * 32 |
Number of strings for GameScripts. | |
static const uint | TAB_SIZE_NEWGRF = TAB_SIZE * 256 |
Number of strings for NewGRFs. | |
Types related to strings.
Definition in file strings_type.h.
enum StringTab |
StringTabs to group StringIDs.
Enumerator | |
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TEXT_TAB_END | End of language files. |
TEXT_TAB_GAMESCRIPT_START | Start of GameScript supplied strings. |
TEXT_TAB_NEWGRF_START | Start of NewGRF supplied strings. |
Definition at line 28 of file strings_type.h.
enum TextDirection |
Directions a text can go to.
Enumerator | |
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TD_LTR | Text is written left-to-right by default. |
TD_RTL | Text is written right-to-left by default. |
Definition at line 22 of file strings_type.h.