OpenTTD Source 20250205-master-gfd85ab1e2c
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Types related to strings. More...
#include "core/strong_typedef_type.hpp"
Go to the source code of this file.
Typedefs | |
typedef uint32_t | StringID |
Numeric value that represents a string, independent of the selected language. | |
using | StringIndexInTab = StrongType::Typedef< uint32_t, struct StringIndexInTabTag, StrongType::Compare, StrongType::Integer > |
The index/offset of a string within a StringTab. | |
using | StringParameterData = std::variant< uint64_t, std::string > |
Enumerations | |
enum | TextDirection : uint8_t { TD_LTR , TD_RTL } |
Directions a text can go to. More... | |
enum | StringTab : uint8_t { TEXT_TAB_TOWN = 4 , TEXT_TAB_INDUSTRY = 9 , TEXT_TAB_STATION = 12 , TEXT_TAB_SPECIAL = 14 , TEXT_TAB_OLD_CUSTOM = 15 , TEXT_TAB_VEHICLE = 16 , TEXT_TAB_OLD_NEWGRF = 26 , TEXT_TAB_END = 32 , TEXT_TAB_GAMESCRIPT_START = 32 , TEXT_TAB_NEWGRF_START = 64 } |
StringTabs to group StringIDs. More... | |
Variables | |
static const StringID | INVALID_STRING_ID = 0xFFFF |
Constant representing an invalid string (16bit in case it is used in savegames) | |
static const int | MAX_CHAR_LENGTH = 4 |
Max. length of UTF-8 encoded unicode character. | |
static const uint | MAX_LANG = 0x7F |
Maximum number of languages supported by the game, and the NewGRF specs. | |
static const uint | TAB_SIZE_BITS = 11 |
Number of bits for the StringIndex within a StringTab. | |
static const uint | TAB_SIZE = 1 << TAB_SIZE_BITS |
Number of strings per StringTab. | |
static const uint | TAB_SIZE_GAMESCRIPT = TAB_SIZE * 32 |
Number of strings for GameScripts. | |
static const uint | TAB_SIZE_NEWGRF = TAB_SIZE * 256 |
Number of strings for NewGRFs. | |
static constexpr uint32_t | BUILTIN_TOWNNAME_GENERATOR_COUNT = 21 |
The number of builtin generators for town names. | |
static constexpr StringID | SPECSTR_TOWNNAME_START = 0x20C0 |
Special strings for town names. | |
static constexpr StringID | SPECSTR_TOWNNAME_END = SPECSTR_TOWNNAME_START + BUILTIN_TOWNNAME_GENERATOR_COUNT |
static constexpr StringID | SPECSTR_COMPANY_NAME_START = 0x70EA |
Special strings for company names on the form "TownName transport". | |
static constexpr StringID | SPECSTR_COMPANY_NAME_END = SPECSTR_COMPANY_NAME_START + BUILTIN_TOWNNAME_GENERATOR_COUNT |
static constexpr StringID | SPECSTR_SILLY_NAME = 0x70E5 |
Special string for silly company names. | |
static constexpr StringID | SPECSTR_ANDCO_NAME = 0x70E6 |
Special string for Surname & Co company names. | |
static constexpr StringID | SPECSTR_PRESIDENT_NAME = 0x70E7 |
Special string for the president's name. | |
Types related to strings.
Definition in file strings_type.h.
typedef uint32_t StringID |
Numeric value that represents a string, independent of the selected language.
Definition at line 18 of file strings_type.h.
using StringIndexInTab = StrongType::Typedef<uint32_t, struct StringIndexInTabTag, StrongType::Compare, StrongType::Integer> |
The index/offset of a string within a StringTab.
Definition at line 46 of file strings_type.h.
using StringParameterData = std::variant<uint64_t, std::string> |
Definition at line 74 of file strings_type.h.
enum StringTab : uint8_t |
StringTabs to group StringIDs.
Enumerator | |
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TEXT_TAB_END | End of language files. |
TEXT_TAB_GAMESCRIPT_START | Start of GameScript supplied strings. |
TEXT_TAB_NEWGRF_START | Start of NewGRF supplied strings. |
Definition at line 30 of file strings_type.h.
enum TextDirection : uint8_t |
Directions a text can go to.
Enumerator | |
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TD_LTR | Text is written left-to-right by default. |
TD_RTL | Text is written right-to-left by default. |
Definition at line 24 of file strings_type.h.
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staticconstexpr |
The number of builtin generators for town names.
Definition at line 60 of file strings_type.h.
Referenced by GenerateLandscapeWindow::SetStringParameters(), and TownNameParams::TownNameParams().
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Constant representing an invalid string (16bit in case it is used in savegames)
Definition at line 19 of file strings_type.h.
Referenced by NewGRFWindow::AddGRFToActive(), ClientNetworkContentSocketHandler::AfterDownload(), AfterLoadGame(), GameOptionsWindow::BuildDropDownList(), PickerWindow::BuildPickerClassList(), PickerWindow::BuildPickerTypeList(), CheckDynamicEngines(), CheckForMissingGlyphs(), CheckOrders(), CheckTrainsLengths(), LoadCheckData::Clear(), ClickChangeMaxHlCheat(), NetworkGameSocketHandler::CloseConnection(), CmdLevelLand(), CmdPlantTree(), CmdSignalTrackHelper(), AIInstance::Died(), GameInstance::Died(), DoAutoOrNetsave(), DrawSliderWidget(), ErrmsgWindow::DrawWidget(), RefitWindow::DrawWidget(), ErrorMessageData::ErrorMessageData(), GenerateTowns(), RefitWindow::GetCapacityString(), ObjectPickerCallbacks::GetClassName(), StationPickerCallbacks::GetClassName(), WaypointPickerCallbacks::GetClassName(), RoadStopPickerCallbacks< roadstoptype >::GetClassName(), RoadWaypointPickerCallbacks::GetClassName(), HousePickerCallbacks::GetClassName(), CommandCost::GetErrorMessage(), CommandCost::GetExtraErrorMessage(), ObjectPickerCallbacks::GetTypeName(), RoadStopPickerCallbacks< roadstoptype >::GetTypeName(), HousePickerCallbacks::GetTypeName(), GetVehicleCannotUseStationReason(), LoadCheckData::HasErrors(), LoadCheckData::HasNewGrfs(), LoadTownData(), CommandCost::MakeError(), NetworkValidateClientName(), NetworkValidateServerName(), AIConfigWindow::OnClick(), SelectCompanyManagerFaceWindow::OnClick(), SaveLoadWindow::OnClick(), GSConfigWindow::OnClick(), SelectGameWindow::OnClick(), NewGRFWindow::OnClick(), GameOptionsWindow::OnClick(), NetworkContentListWindow::OnConnect(), GameOptionsWindow::OnDropdownSelect(), RefitWindow::OnInvalidateData(), SelectCompanyManagerFaceWindow::OnQueryTextFinished(), SaveLoadWindow::OnTimeout(), RealMakeScreenshot(), ClientNetworkCoordinatorSocketHandler::Receive_GC_ERROR(), ClientNetworkGameSocketHandler::Receive_SERVER_BANNED(), ClientNetworkGameSocketHandler::Receive_SERVER_CHECK_NEWGRFS(), ClientNetworkGameSocketHandler::Receive_SERVER_ERROR(), ClientNetworkGameSocketHandler::Receive_SERVER_FULL(), ClientNetworkGameSocketHandler::Receive_SERVER_MAP_DONE(), ClientNetworkGameSocketHandler::Receive_SERVER_NEWGAME(), ClientNetworkGameSocketHandler::Receive_SERVER_SHUTDOWN(), RemoveBuoy(), TextEffect::Reset(), SaveOrLoad(), HousePickerCallbacks::SetClimateMask(), NIHObject::SetStringParameters(), NIHRailType::SetStringParameters(), NIHRoadType::SetStringParameters(), ShowBuildBridgeWindow(), ShowErrorMessage(), ShowEstimatedCostOrIncome(), ShowNewGRFError(), ShowScriptDebugWindow(), TownActionBribe(), ErrmsgWindow::UpdateWidgetSize(), and WarnCorruptSprite().
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Max. length of UTF-8 encoded unicode character.
Definition at line 20 of file strings_type.h.
Referenced by ShowQueryString().
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Maximum number of languages supported by the game, and the NewGRF specs.
Definition at line 21 of file strings_type.h.
Referenced by GlobalVarChangeInfo(), and LanguagePackHeader::IsValid().
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Special string for Surname & Co company names.
Definition at line 71 of file strings_type.h.
Referenced by GenerateCompanyName(), and PLYRChunkHandler::LoadCheck().
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Definition at line 68 of file strings_type.h.
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Special strings for company names on the form "TownName transport".
Definition at line 67 of file strings_type.h.
Referenced by GenerateCompanyName(), PLYRChunkHandler::LoadCheck(), and RemapOldStringID().
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Special string for the president's name.
Definition at line 72 of file strings_type.h.
Referenced by AfterLoadGame(), GenerateCompanyName(), GeneratePresidentName(), and PLYRChunkHandler::LoadCheck().
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Special string for silly company names.
Definition at line 70 of file strings_type.h.
Referenced by PLYRChunkHandler::LoadCheck().
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Definition at line 64 of file strings_type.h.
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Special strings for town names.
The town name is generated dynamically on request.
Definition at line 63 of file strings_type.h.
Referenced by AfterLoadGame(), GenerateCompanyName(), GetStringWithArgs(), CITYChunkHandler::Load(), TownNameParams::TownNameParams(), and TownNameParams::TownNameParams().
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Number of strings per StringTab.
Definition at line 51 of file strings_type.h.
Referenced by StringData::CountInUse(), MakeStringID(), ReadLanguagePack(), and LanguageWriter::WriteLang().
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Number of bits for the StringIndex within a StringTab.
Definition at line 49 of file strings_type.h.
Referenced by GetStringIndex(), GetStringTab(), and MakeStringID().
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Number of strings for GameScripts.
Definition at line 54 of file strings_type.h.
Referenced by FormatString(), and MakeStringID().
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Number of strings for NewGRFs.
Definition at line 57 of file strings_type.h.
Referenced by AddGRFString(), and MakeStringID().