45#include "table/strings.h"
68 this->name_1 = name_1;
132 if (switching_company) {
163 DrawSprite(SPR_COMPANY_ICON, COMPANY_SPRITE_COLOUR(c), x, y);
184 case CMFV_MOUSTACHE:
if (!has_moustache)
continue;
break;
186 case CMFV_NOSE:
if (has_moustache)
continue;
break;
187 case CMFV_TIE_EARRING:
if (!has_tie_earring)
continue;
break;
188 case CMFV_GLASSES:
if (!has_glasses)
continue;
break;
243 if (cost.
GetCost() <= 0)
return true;
249 cost.
MakeError(STR_ERROR_NOT_ENOUGH_CASH_REQUIRES_CURRENCY);
262 if (cost.
GetCost() == 0)
return;
312static constexpr void UpdateLandscapingLimit(uint32_t &limit, uint64_t per_64k_frames, uint64_t burst)
314 limit =
static_cast<uint32_t
>(std::min<uint64_t>(limit + per_64k_frames, burst << 16));
400 if (c->
name_1 != STR_SV_UNNAMED)
return;
408 if (t->
name.empty() &&
IsInsideMM(t->townnametype, SPECSTR_TOWNNAME_START, SPECSTR_TOWNNAME_LAST + 1)) {
409 str = t->townnametype - SPECSTR_TOWNNAME_START + SPECSTR_COMPANY_NAME_START;
410 strp = t->townnameparts;
415 if (cc->name_1 == str && cc->name_2 == strp)
goto bad_town_name;
429 auto cni = std::make_unique<CompanyNewsInformation>(c);
430 SetDParam(0, STR_NEWS_COMPANY_LAUNCH_TITLE);
431 SetDParam(1, STR_NEWS_COMPANY_LAUNCH_DESCRIPTION);
441 str = SPECSTR_ANDCO_NAME;
445 str = SPECSTR_ANDCO_NAME;
452static const uint8_t
_colour_sort[COLOUR_END] = {2, 2, 3, 2, 3, 2, 3, 2, 3, 2, 2, 2, 3, 1, 1, 1};
455 { COLOUR_BLUE, COLOUR_LIGHT_BLUE },
456 { COLOUR_GREEN, COLOUR_DARK_GREEN },
457 { INVALID_COLOUR, INVALID_COLOUR },
458 { COLOUR_ORANGE, INVALID_COLOUR },
459 { INVALID_COLOUR, INVALID_COLOUR },
460 { COLOUR_DARK_BLUE, COLOUR_BLUE },
461 { COLOUR_PALE_GREEN, COLOUR_DARK_GREEN },
462 { COLOUR_PALE_GREEN, COLOUR_GREEN },
463 { COLOUR_DARK_BLUE, COLOUR_LIGHT_BLUE },
464 { COLOUR_BROWN, COLOUR_ORANGE },
465 { COLOUR_PURPLE, INVALID_COLOUR },
466 { COLOUR_MAUVE, INVALID_COLOUR },
467 { COLOUR_YELLOW, COLOUR_CREAM },
468 { COLOUR_CREAM, INVALID_COLOUR },
469 { COLOUR_WHITE, INVALID_COLOUR },
470 { COLOUR_GREY, INVALID_COLOUR },
479 Colours colours[COLOUR_END];
482 for (uint i = 0; i < COLOUR_END; i++) colours[i] = static_cast<Colours>(i);
485 for (uint i = 0; i < 100; i++) {
487 Swap(colours[
GB(r, 0, 4)], colours[
GB(r, 4, 4)]);
491 for (uint i = 0; i < COLOUR_END; i++) {
492 for (uint j = 1; j < COLOUR_END; j++) {
494 Swap(colours[j - 1], colours[j]);
501 Colours pcolour = c->colour;
503 for (uint i = 0; i < COLOUR_END; i++) {
504 if (colours[i] == pcolour) {
505 colours[i] = INVALID_COLOUR;
510 for (uint j = 0; j < 2; j++) {
512 if (similar == INVALID_COLOUR)
break;
514 for (uint i = 1; i < COLOUR_END; i++) {
515 if (colours[i - 1] == similar)
Swap(colours[i - 1], colours[i]);
521 for (uint i = 0; i < COLOUR_END; i++) {
522 if (colours[i] != INVALID_COLOUR)
return colours[i];
542 std::string name =
GetString(STR_PRESIDENT_NAME);
548 std::string other_name =
GetString(STR_PRESIDENT_NAME);
549 if (name == other_name)
goto restart;
563 for (
LiveryScheme scheme = LS_BEGIN; scheme < LS_END; scheme++) {
564 c->livery[scheme].
in_use = 0;
570 if (g->owner == c->
index) {
571 g->livery.in_use = 0;
572 g->livery.colour1 = c->
colour;
573 g->livery.colour2 = c->
colour;
594 c =
new Company(STR_SV_UNNAMED, is_ai);
597 c =
new (company)
Company(STR_SV_UNNAMED, is_ai);
722 int32_t best_performance = -1;
726 if (c2->bankrupt_asked == 0 &&
728 best_performance < c2->old_economy[1].performance_history &&
736 if (best_performance == -1) {
754 if (_game_mode == GM_EDITOR)
return;
780 timeout += ScriptObject::GetRandomizer(
OWNER_NONE).Next(timeout / 4) - timeout / 8;
782 _new_competitor_timeout.Reset({ TimerGameTick::Priority::COMPETITOR_TIMEOUT,
static_cast<uint
>(std::max(1, timeout)) });
797 std::rotate(std::rbegin(c->yearly_expenses), std::rbegin(c->yearly_expenses) + 1, std::rend(c->yearly_expenses));
798 c->yearly_expenses[0] = {};
823 if (other !=
nullptr) {
949 auto cni = std::make_unique<CompanyNewsInformation>(c);
952 SetDParam(0, STR_NEWS_COMPANY_BANKRUPT_TITLE);
953 SetDParam(1, STR_NEWS_COMPANY_BANKRUPT_DESCRIPTION);
955 AddCompanyNewsItem(STR_MESSAGE_NEWS_FORMAT, std::move(cni));
1022 if (ExecuteAllowListCtrlAction(action, c, public_key)) {
1055 for (
int i = 1; i < LS_END; i++) {
1072 if (scheme >= LS_END || (colour >= COLOUR_END && colour != INVALID_COLOUR))
return CMD_ERROR;
1075 if (scheme == LS_DEFAULT && colour == INVALID_COLOUR)
return CMD_ERROR;
1080 if (scheme == LS_DEFAULT && primary) {
1088 if (scheme != LS_DEFAULT)
AssignBit(c->livery[scheme].
in_use, 0, colour != INVALID_COLOUR);
1089 if (colour == INVALID_COLOUR) colour = c->livery[LS_DEFAULT].
colour1;
1090 c->livery[scheme].
colour1 = colour;
1094 if (scheme == LS_DEFAULT) {
1101 if (scheme != LS_DEFAULT)
AssignBit(c->livery[scheme].
in_use, 1, colour != INVALID_COLOUR);
1102 if (colour == INVALID_COLOUR) colour = c->livery[LS_DEFAULT].
colour2;
1103 c->livery[scheme].
colour2 = colour;
1105 if (scheme == LS_DEFAULT) {
1110 if (c->livery[scheme].
in_use != 0) {
1112 c->livery[LS_DEFAULT].
in_use = 1;
1116 c->livery[LS_DEFAULT].
in_use = 0;
1117 for (scheme = LS_DEFAULT; scheme < LS_END; scheme++) {
1118 if (c->livery[scheme].
in_use != 0) {
1119 c->livery[LS_DEFAULT].
in_use = 1;
1125 ResetVehicleColourMap();
1157 if (!c->
name.empty() && c->
name == name)
return false;
1171 bool reset = text.empty();
1214 bool reset = text.empty();
1229 if (c->
name_1 == STR_SV_UNNAMED && c->
name.empty()) {
1252 default: NOT_REACHED();
1268 if (RoadTypeIsRoad(rt)) total += this->
road[rt];
1281 if (RoadTypeIsTram(rt)) total += this->
road[rt];
1315 std::string dest_company_name =
GetString(STR_COMPANY_NAME);
1318 std::string from_company_name =
GetString(STR_COMPANY_NAME);
Base functions for all AIs.
AIConfig stores the configuration settings of every AI.
The AIInstance tracks an AI.
Class for backupping variables and making sure they are restored later.
debug_inline constexpr bool HasBit(const T x, const uint8_t y)
Checks if a bit in a value is set.
constexpr T AssignBit(T &x, const uint8_t y, bool value)
Assigns a bit in a variable.
constexpr T SetBit(T &x, const uint8_t y)
Set a bit in a variable.
debug_inline static constexpr uint GB(const T x, const uint8_t s, const uint8_t n)
Fetch n bits from x, started at bit s.
static bool CanStartNew()
Is it possible to start a new AI company?
static void BroadcastNewEvent(ScriptEvent *event, CompanyID skip_company=MAX_COMPANIES)
Broadcast a new event to all active AIs.
static void StartNew(CompanyID company)
Start a new AI company.
static void Stop(CompanyID company)
Stop a company to be controlled by an AI.
static void NewEvent(CompanyID company, ScriptEvent *event)
Queue a new event for an AI.
Common return value for all commands.
ExpensesType GetExpensesType() const
The expense type of the cost.
Money GetCost() const
The costs as made up to this moment.
void MakeError(StringID message, StringID extra_message=INVALID_STRING_ID)
Makes this CommandCost behave like an error command.
static void NewEvent(class ScriptEvent *event)
Queue a new event for a Game Script.
An interval timer will fire every interval, and will continue to fire until it is deleted.
bool Add(std::string_view key)
Add the given key to the authorized keys, when it is not already contained.
bool Remove(std::string_view key)
Remove the given key from the authorized keys, when it is exists.
static constexpr TimerGameTick::Ticks DAY_TICKS
1 day is 74 ticks; TimerGameCalendar::date_fract used to be uint16_t and incremented by 885.
static constexpr TimerGameTick::Ticks TICKS_PER_SECOND
Estimation of how many ticks fit in a single second.
A timeout timer will fire once after the interval.
void Abort()
Abort the timer so it doesn't fire if it hasn't yet.
static Year year
Current year, starting at 0.
static Year year
Current year, starting at 0.
Functions related to commands.
static const CommandCost CMD_ERROR
Define a default return value for a failed command.
DoCommandFlag
List of flags for a command.
@ DC_EXEC
execute the given command
Definition of stuff that is very close to a company, like the company struct itself.
void ClearEnginesHiddenFlagOfCompany(CompanyID cid)
Clear the 'hidden' flag for all engines of a new company.
void UpdateObjectColours(const Company *c)
Updates the colour of the object whenever a company changes.
static void GenerateCompanyName(Company *c)
Generate the name of a company from the last build coordinate.
static bool IsValidCompanyManagerFace(CompanyManagerFace cmf)
Checks whether a company manager's face is a valid encoding.
void OnTick_Companies()
Called every tick for updating some company info.
Colours _company_colours[MAX_COMPANIES]
NOSAVE: can be determined from company structs.
static IntervalTimer< TimerGameEconomy > _economy_companies_yearly({TimerGameEconomy::YEAR, TimerGameEconomy::Priority::COMPANY}, [](auto) { for(Company *c :Company::Iterate()) { std::rotate(std::rbegin(c->yearly_expenses), std::rbegin(c->yearly_expenses)+1, std::rend(c->yearly_expenses));c->yearly_expenses[0]={};InvalidateWindowData(WC_FINANCES, c->index);} if(_settings_client.gui.show_finances &&_local_company !=COMPANY_SPECTATOR) { ShowCompanyFinances(_local_company);Company *c=Company::Get(_local_company);if(c->num_valid_stat_ent > 5 &&c->old_economy[0].performance_history< c->old_economy[4].performance_history) { if(_settings_client.sound.new_year) SndPlayFx(SND_01_BAD_YEAR);} else { if(_settings_client.sound.new_year) SndPlayFx(SND_00_GOOD_YEAR);} } })
A year has passed, update the economic data of all companies, and perhaps show the financial overview...
static void SubtractMoneyFromAnyCompany(Company *c, const CommandCost &cost)
Deduct costs of a command from the money of a company.
CommandCost CmdSetCompanyColour(DoCommandFlag flags, LiveryScheme scheme, bool primary, Colours colour)
Change the company's company-colour.
void DrawCompanyIcon(CompanyID c, int x, int y)
Draw the icon of a company.
CommandCost CmdCompanyCtrl(DoCommandFlag flags, CompanyCtrlAction cca, CompanyID company_id, CompanyRemoveReason reason, ClientID client_id)
Control the companies: add, delete, etc.
static Colours GenerateCompanyColour()
Generate a company colour.
static void GeneratePresidentName(Company *c)
Generate a random president name of a company.
static const Colours _similar_colour[COLOUR_END][2]
Similar colours, so we can try to prevent same coloured companies.
CommandCost CmdSetCompanyManagerFace(DoCommandFlag flags, CompanyManagerFace cmf)
Change the company manager's face.
CommandCost CmdGiveMoney(DoCommandFlag flags, Money money, CompanyID dest_company)
Transfer funds (money) from one company to another.
void ResetCompanyLivery(Company *c)
Reset the livery schemes to the company's primary colour.
void UpdateCompanyLiveries(Company *c)
Update liveries for a company.
CommandCost CheckTileOwnership(TileIndex tile)
Check whether the current owner owns the stuff on the given tile.
TimeoutTimer< TimerGameTick > _new_competitor_timeout({ TimerGameTick::Priority::COMPETITOR_TIMEOUT, 0 }, []() { if(_game_mode==GM_MENU||!AI::CanStartNew()) return;if(_networking &&Company::GetNumItems() >=_settings_client.network.max_companies) return;uint8_t n=0;for(const Company *c :Company::Iterate()) { if(c->is_ai) n++;} if(n >=_settings_game.difficulty.max_no_competitors) return;Command< CMD_COMPANY_CTRL >::Post(CCA_NEW_AI, INVALID_COMPANY, CRR_NONE, INVALID_CLIENT_ID);})
Start a new competitor company if possible.
Company * DoStartupNewCompany(bool is_ai, CompanyID company=INVALID_COMPANY)
Create a new company and sets all company variables default values.
void InvalidateCompanyWindows(const Company *company)
Refresh all windows owned by a company.
int CompanyServiceInterval(const Company *c, VehicleType type)
Get the service interval for the given company and vehicle type.
bool CheckCompanyHasMoney(CommandCost &cost)
Verify whether the company can pay the bill.
CommandCost CmdRenamePresident(DoCommandFlag flags, const std::string &text)
Change the name of the president.
CompanyID GetFirstPlayableCompanyID()
Get the index of the first available company.
TextColour GetDrawStringCompanyColour(CompanyID company)
Get the colour for DrawString-subroutines which matches the colour of the company.
Money GetAvailableMoneyForCommand()
This functions returns the money which can be used to execute a command.
void CompanyAdminUpdate(const Company *company)
Called whenever company related information changes in order to notify admins.
CommandCost CheckOwnership(Owner owner, TileIndex tile)
Check whether the current owner owns something.
void CompanyAdminRemove(CompanyID company_id, CompanyRemoveReason reason)
Called whenever a company is removed in order to notify admins.
CommandCost CmdCompanyAllowListCtrl(DoCommandFlag flags, CompanyAllowListCtrlAction action, const std::string &public_key)
Add or remove the given public key to the allow list of this company.
void SetDParamsForOwnedBy(Owner owner, TileIndex tile)
Set the right DParams for STR_ERROR_OWNED_BY.
void SubtractMoneyFromCompany(const CommandCost &cost)
Subtract money from the _current_company, if the company is valid.
CompanyPool _company_pool("Company")
Pool of companies.
Money GetAvailableMoney(CompanyID company)
Get the amount of money that a company has available, or INT64_MAX if there is no such valid company.
void UpdateLandscapingLimits()
Update the landscaping limits per company.
CompanyID _local_company
Company controlled by the human player at this client. Can also be COMPANY_SPECTATOR.
void InitializeCompanies()
Initialize the pool of companies.
uint _cur_company_tick_index
used to generate a name for one company that doesn't have a name yet per tick
CommandCost CmdRenameCompany(DoCommandFlag flags, const std::string &text)
Change the name of the company.
void StartupCompanies()
Start of a new game.
bool CheckTakeoverVehicleLimit(CompanyID cbig, CompanyID csmall)
Can company cbig buy company csmall without exceeding vehicle limits?
CompanyManagerFace _company_manager_face
for company manager face storage in openttd.cfg
static bool IsUniqueCompanyName(const std::string &name)
Is the given name in use as name of a company?
void SetLocalCompany(CompanyID new_company)
Sets the local company and updates the settings that are set on a per-company basis to reflect the co...
static bool IsUniquePresidentName(const std::string &name)
Is the given name in use as president name of a company?
CompanyID _current_company
Company currently doing an action.
static void HandleBankruptcyTakeover(Company *c)
Handle the bankruptcy take over of a company.
void SubtractMoneyFromCompanyFract(CompanyID company, const CommandCost &cst)
Subtract money from a company, including the money fraction.
static const uint8_t _colour_sort[COLOUR_END]
Sorting weights for the company colours.
Command definitions related to companies.
Functions related to companies.
bool IsInteractiveCompany(CompanyID company)
Is the user representing company?
void ChangeOwnershipOfCompanyItems(Owner old_owner, Owner new_owner)
Change the ownership of all the items of a company.
void ShowBuyCompanyDialog(CompanyID company, bool hostile_takeover)
Show the query to buy another company.
static const int OWNED_BY_OWNER_IN_PARAMETERS_OFFSET
The index in the parameters for the owner information.
bool IsLocalCompany()
Is the current company the local company?
void ShowCompanyFinances(CompanyID company)
Open the finances window of a company.
GUI Functions related to companies.
void CloseCompanyWindows(CompanyID company)
Close all windows of a company.
Functionality related to the company manager's face.
uint GetCompanyManagerFaceBits(CompanyManagerFace cmf, CompanyManagerFaceVariable cmfv, GenderEthnicity ge)
Make sure the table's size is right.
GenderEthnicity
The gender/race combinations that we have faces for.
@ GE_WM
A male of Caucasian origin (white)
@ GENDER_FEMALE
This bit set means a female, otherwise male.
void RandomCompanyManagerFaceBits(CompanyManagerFace &cmf, GenderEthnicity ge, bool adv, Randomizer &randomizer)
Make a random new face.
bool AreCompanyManagerFaceBitsValid(CompanyManagerFace cmf, CompanyManagerFaceVariable cmfv, GenderEthnicity ge)
Checks whether the company manager's face bits have a valid range.
CompanyManagerFaceVariable
Bitgroups of the CompanyManagerFace variable.
static const uint MAX_LENGTH_PRESIDENT_NAME_CHARS
The maximum length of a president name in characters including '\0'.
static const uint MAX_LENGTH_COMPANY_NAME_CHARS
The maximum length of a company name in characters including '\0'.
CompanyCtrlAction
The action to do with CMD_COMPANY_CTRL.
@ CCA_NEW_AI
Create a new AI company.
@ CCA_DELETE
Delete a company.
@ CCA_NEW
Create a new company.
CompanyAllowListCtrlAction
The action to do with CMD_COMPANY_ALLOW_LIST_CTRL.
@ CALCA_REMOVE
Remove a public key.
@ CALCA_ADD
Create a public key.
uint32_t CompanyManagerFace
Company manager face bits, info see in company_manager_face.h.
Owner
Enum for all companies/owners.
@ INVALID_COMPANY
An invalid company.
@ INVALID_OWNER
An invalid owner.
@ OWNER_END
Last + 1 owner.
@ COMPANY_SPECTATOR
The client is spectating.
@ COMPANY_FIRST
First company, same as owner.
@ OWNER_NONE
The tile has no ownership.
@ OWNER_TOWN
A town owns the tile, or a town is expanding.
@ MAX_COMPANIES
Maximum number of companies.
CompanyRemoveReason
The reason why the company was removed.
@ CRR_END
Sentinel for end.
@ CRR_NONE
Dummy reason for actions that don't need one.
static const uint NETWORK_PUBLIC_KEY_LENGTH
The maximum length of the hexadecimal encoded public keys, in bytes including '\0'.
@ EXPENSES_ROADVEH_RUN
Running costs road vehicles.
@ EXPENSES_TRAIN_RUN
Running costs trains.
@ EXPENSES_AIRCRAFT_REVENUE
Revenue from aircraft.
@ EXPENSES_AIRCRAFT_RUN
Running costs aircraft.
@ EXPENSES_ROADVEH_REVENUE
Revenue from road vehicles.
@ EXPENSES_PROPERTY
Property costs.
@ EXPENSES_OTHER
Other expenses.
@ EXPENSES_SHIP_REVENUE
Revenue from ships.
@ EXPENSES_LOAN_INTEREST
Interest payments over the loan.
@ EXPENSES_TRAIN_REVENUE
Revenue from trains.
@ EXPENSES_SHIP_RUN
Running costs ships.
@ INVALID_EXPENSES
Invalid expense type.
static const int LOAN_INTERVAL
The "steps" in loan size, in British Pounds!
static const int64_t INITIAL_LOAN
The size of loan for a new company, in British Pounds!
Base functions for all Games.
void DrawSprite(SpriteID img, PaletteID pal, int x, int y, const SubSprite *sub, ZoomLevel zoom)
Draw a sprite, not in a viewport.
TextColour
Colour of the strings, see _string_colourmap in table/string_colours.h or docs/ottd-colourtext-palett...
@ TC_IS_PALETTE_COLOUR
Colour value is already a real palette colour index, not an index of a StringColour.
void UpdateCompanyGroupLiveries(const Company *c)
Update group liveries for a company.
void MarkWholeScreenDirty()
This function mark the whole screen as dirty.
LiveryScheme
List of different livery schemes.
constexpr bool IsInsideMM(const T x, const size_t min, const size_t max) noexcept
Checks if a value is in an interval.
constexpr void Swap(T &a, T &b)
Type safe swap operation.
bool _networking
are we in networking mode?
bool _network_server
network-server is active
ClientID _network_own_client_id
Our client identifier.
Basic functions/variables used all over the place.
void NetworkAdminCompanyUpdate(const Company *company)
Notify the admin network of company updates.
void NetworkAdminCompanyNew(const Company *company)
Notify the admin network of a new company.
void NetworkAdminCompanyRemove(CompanyID company_id, AdminCompanyRemoveReason bcrr)
Notify the admin network of a company to be removed (including the reason why).
Server part of the admin network protocol.
Base core network types and some helper functions to access them.
Network functions used by other parts of OpenTTD.
void NetworkServerNewCompany(const Company *company, NetworkClientInfo *ci)
Perform all the server specific administration of a new company.
void NetworkUpdateClientInfo(ClientID client_id)
Send updated client info of a particular client.
@ DESTTYPE_TEAM
Send message/notice to everyone playing the same company (Team)
ClientID
'Unique' identifier to be given to clients
@ INVALID_CLIENT_ID
Client is not part of anything.
Functions related to news.
void AddNewsItem(StringID string, NewsType type, NewsFlag flags, NewsReferenceType reftype1=NR_NONE, uint32_t ref1=UINT32_MAX, NewsReferenceType reftype2=NR_NONE, uint32_t ref2=UINT32_MAX, std::unique_ptr< NewsAllocatedData > &&data=nullptr)
Add a new newsitem to be shown.
@ NT_COMPANY_INFO
Company info (new companies, bankruptcy messages)
@ NR_TILE
Reference tile. Scroll to tile when clicking on the news.
@ NR_NONE
Empty reference.
@ NF_COMPANY
Company news item. (Newspaper with face)
uint8_t GetColourGradient(Colours colour, ColourShade shade)
Get colour gradient palette index.
Some methods of Pool are placed here in order to reduce compilation time and binary size.
#define INSTANTIATE_POOL_METHODS(name)
Force instantiation of pool methods so we don't get linker errors.
RailTypes GetCompanyRailTypes(CompanyID company, bool introduces)
Get the rail types the given company can build.
Randomizer _random
Random used in the game state calculations.
RoadTypes GetCompanyRoadTypes(CompanyID company, bool introduces)
Get the road types the given company can build.
RoadType
The different roadtypes we support.
@ ROADTYPE_END
Used for iterations.
@ ROADTYPE_BEGIN
Used for iterations.
A number of safeguards to prevent using unsafe methods.
void SyncCompanySettings()
Sync all company settings in a multiplayer game.
void SetDefaultCompanySettings(CompanyID cid)
Set the company settings for a new company to their default values.
GameSettings _settings_game
Game settings of a running game or the scenario editor.
ClientSettings _settings_client
The current settings for this game.
Functions related to setting/changing the settings.
void BuildOwnerLegend()
Completes the array for the owned property legend.
Functions related to sound.
@ SND_01_BAD_YEAR
40 == 0x28 New year: performance declined
@ SND_00_GOOD_YEAR
39 == 0x27 New year: performance improved
Definition of base types and functions in a cross-platform compatible way.
#define MAX_UVALUE(type)
The largest value that can be entered in a variable.
size_t Utf8StringLength(const char *s)
Get the length of an UTF-8 encoded string in number of characters and thus not the number of bytes th...
void SetDParam(size_t n, uint64_t v)
Set a string parameter v at index n in the global string parameter array.
std::string GetString(StringID string)
Resolve the given StringID into a std::string with all the associated DParam lookups and formatting.
void SetDParamStr(size_t n, const char *str)
This function is used to "bind" a C string to a OpenTTD dparam slot.
Functions related to OTTD's strings.
uint32_t StringID
Numeric value that represents a string, independent of the selected language.
Class to backup a specific variable and restore it later.
void Restore()
Restore the variable.
CompanySettings company
default values for per-company settings
NetworkSettings network
settings related to the network
SoundSettings sound
sound effect settings
GUISettings gui
settings related to the GUI
Money income
The amount of income.
Money expenses
The amount of expenses.
int32_t performance_history
Company score (scale 0-1000)
std::array< uint32_t, ROADTYPE_END > road
Count of company owned track bits for each road type.
uint32_t GetRoadTotal() const
Get total sum of all owned road bits.
uint32_t GetTramTotal() const
Get total sum of all owned tram bits.
CompanyMask bankrupt_asked
which companies were asked about buying it?
std::string president_name
Name of the president if the user changed it.
int16_t bankrupt_timeout
If bigger than 0, amount of time to wait for an answer on an offer to buy this company.
CompanySettings settings
settings specific for each company
NetworkAuthorizedKeys allow_list
Public keys of clients that are allowed to join this company.
CompanyEconomyEntry old_economy[MAX_HISTORY_QUARTERS]
Economic data of the company of the last MAX_HISTORY_QUARTERS quarters.
uint32_t name_2
Parameter of name_1.
uint8_t money_fraction
Fraction of money of the company, too small to represent in money.
bool is_ai
If true, the company is (also) controlled by the computer (a NoAI program).
uint32_t president_name_2
Parameter of president_name_1.
StringID name_1
Name of the company if the user did not change it.
Money current_loan
Amount of money borrowed from the bank.
TimerGameCalendar::Year inaugurated_year_calendar
Calendar year of starting the company. Used to display proper Inauguration year while in wallclock mo...
TimerGameEconomy::Year inaugurated_year
Economy year of starting the company.
CompanyEconomyEntry cur_economy
Economic data of the company of this quarter.
Colours colour
Company colour.
CompanyManagerFace face
Face description of the president.
Money max_loan
Max allowed amount of the loan or COMPANY_MAX_LOAN_DEFAULT.
std::array< Expenses, 3 > yearly_expenses
Expenses of the company for the last three years.
TileIndex last_build_coordinate
Coordinate of the last build thing by this company.
StringID president_name_1
Name of the president if the user did not change it.
std::string name
Name of the company if the user changed it.
Money money
Money owned by the company.
uint8_t num_valid_stat_ent
Number of valid statistical entries in old_economy.
VehicleDefaultSettings vehicle
default settings for vehicles
Money GetMaxLoan() const
Calculate the max allowed loan for this company.
static bool IsHumanID(size_t index)
Is this company a company not controlled by a NoAI program?
RoadTypes avail_roadtypes
Road types available to this company.
RailTypes avail_railtypes
Rail types available to this company.
static void PostDestructor(size_t index)
Invalidating some stuff after removing item from the pool.
GroupStatistics group_all[VEH_COMPANY_END]
NOSAVE: Statistics for the ALL_GROUP group.
uint32_t clear_per_64k_frames
how many tiles may, over a long period, be cleared per 65536 frames?
uint32_t tree_per_64k_frames
how many trees may, over a long period, be planted per 65536 frames?
uint16_t terraform_frame_burst
how many tile heights may, over a short period, be terraformed?
uint16_t tree_frame_burst
how many trees may, over a short period, be planted?
uint16_t build_object_frame_burst
how many tiles may, over a short period, be purchased or have objects built on them?
uint32_t build_object_per_64k_frames
how many tiles may, over a long period, be purchased or have objects built on them per 65536 frames?
uint32_t terraform_per_64k_frames
how many tile heights may, over a long period, be terraformed per 65536 frames?
uint16_t clear_frame_burst
how many tiles may, over a short period, be cleared?
uint8_t max_no_competitors
the number of competitors (AIs)
bool infinite_money
whether spending money despite negative balance is allowed
uint16_t competitors_interval
the interval (in minutes) between adding competitors
bool give_money
allow giving other companies money
uint64_t inflation_prices
Cumulated inflation of prices since game start; 16 bit fractional part.
Money max_loan
NOSAVE: Maximum possible loan.
bool show_finances
show finances at end of year
EconomySettings economy
settings to change the economy
ConstructionSettings construction
construction of things in-game
DifficultySettings difficulty
settings related to the difficulty
VehicleSettings vehicle
options for vehicles
uint16_t num_vehicle
Number of vehicles.
Colours colour2
Second colour, for vehicles with 2CC support.
Colours colour1
First colour, for all vehicles.
uint8_t in_use
Bit 0 set if this livery should override the default livery first colour, Bit 1 for the second colour...
Container for all information known about a client.
static NetworkClientInfo * GetByClientID(ClientID client_id)
Return the CI given it's client-identifier.
CompanyID client_playas
As which company is this client playing (CompanyID)
ClientID client_id
Client identifier (same as ClientState->client_id)
uint8_t max_companies
maximum amount of companies
Tindex index
Index of this pool item.
static size_t GetNumItems()
Returns number of valid items in the pool.
static bool CleaningPool()
Returns current state of pool cleaning - yes or no.
static bool IsValidID(size_t index)
Tests whether given index can be used to get valid (non-nullptr) Titem.
static Pool::IterateWrapper< Titem > Iterate(size_t from=0)
Returns an iterable ensemble of all valid Titem.
static Titem * GetIfValid(size_t index)
Returns Titem with given index.
static bool CanAllocateItem(size_t n=1)
Helper functions so we can use PoolItem::Function() instead of _poolitem_pool.Function()
static Titem * Get(size_t index)
Returns Titem with given index.
Base class for all pools.
bool new_year
Play sound on new year, summarising the performance during the last year.
std::string name
Custom town name. If empty, the town was not renamed and uses the generated name.
Default settings for vehicles.
uint16_t servint_aircraft
service interval for aircraft
uint16_t servint_roadveh
service interval for road vehicles
uint16_t servint_ships
service interval for ships
uint16_t servint_trains
service interval for trains
UnitID max_ships
max ships in game per company
UnitID max_trains
max trains in game per company
UnitID max_aircraft
max planes in game per company
UnitID max_roadveh
max trucks in game per company
AdminCompanyRemoveReason
Reasons for removing a company - communicated to admins.
Owner GetTileOwner(Tile tile)
Returns the owner of a tile.
constexpr TileIndex INVALID_TILE
The very nice invalid tile marker.
Definition of Interval and OneShot timers.
Definition of the game-economy-timer.
Definition of the tick-based game-timer.
Town * ClosestTownFromTile(TileIndex tile, uint threshold)
Return the town closest (in distance or ownership) to a given tile, within a given threshold.
Base class for all vehicles.
Functions related to vehicles.
VehicleType
Available vehicle types.
@ VEH_ROAD
Road vehicle type.
@ VEH_AIRCRAFT
Aircraft vehicle type.
@ VEH_SHIP
Ship vehicle type.
@ VEH_TRAIN
Train vehicle type.
void CloseConstructionWindows()
Close all windows that are used for construction of vehicle etc.
void CloseWindowById(WindowClass cls, WindowNumber number, bool force, int data)
Close a window by its class and window number (if it is open).
void InvalidateWindowData(WindowClass cls, WindowNumber number, int data, bool gui_scope)
Mark window data of the window of a given class and specific window number as invalid (in need of re-...
void SetWindowWidgetDirty(WindowClass cls, WindowNumber number, WidgetID widget_index)
Mark a particular widget in a particular window as dirty (in need of repainting)
void SetWindowDirty(WindowClass cls, WindowNumber number)
Mark window as dirty (in need of repainting)
void InvalidateWindowClassesData(WindowClass cls, int data, bool gui_scope)
Mark window data of all windows of a given class as invalid (in need of re-computing) Note that by de...
Window functions not directly related to making/drawing windows.
@ WN_NETWORK_STATUS_WINDOW_JOIN
Network join status.
@ WC_PERFORMANCE_HISTORY
Performance history graph; Window numbers:
@ WC_COMPANY_LEAGUE
Company league window; Window numbers:
@ WC_SIGN_LIST
Sign list; Window numbers:
@ WC_PERFORMANCE_DETAIL
Performance detail window; Window numbers:
@ WC_GRAPH_LEGEND
Legend for graphs; Window numbers:
@ WC_LINKGRAPH_LEGEND
Linkgraph legend; Window numbers:
@ WC_STATUS_BAR
Statusbar (at the bottom of your screen); Window numbers:
@ WC_SEND_NETWORK_MSG
Chatbox; Window numbers:
@ WC_ERRMSG
Error message; Window numbers:
@ WC_SCRIPT_SETTINGS
Script settings; Window numbers:
@ WC_SCRIPT_LIST
Scripts list; Window numbers:
@ WC_GOALS_LIST
Goals list; Window numbers:
@ WC_OPERATING_PROFIT
Operating profit graph; Window numbers:
@ WC_CLIENT_LIST
Client list; Window numbers:
@ WC_GAME_OPTIONS
Game options window; Window numbers:
@ WC_FINANCES
Finances of a company; Window numbers:
@ WC_INCOME_GRAPH
Income graph; Window numbers:
@ WC_SMALLMAP
Small map; Window numbers:
@ WC_DELIVERED_CARGO
Delivered cargo graph; Window numbers:
@ WC_COMPANY_VALUE
Company value graph; Window numbers:
@ WC_MAIN_TOOLBAR
Main toolbar (the long bar at the top); Window numbers:
@ WC_COMPANY
Company view; Window numbers:
@ WC_NETWORK_STATUS_WINDOW
Network status window; Window numbers: