OpenTTD Source 20260621-master-g720d10536d
company_cmd.cpp
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1/*
2 * This file is part of OpenTTD.
3 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <https://www.gnu.org/licenses/old-licenses/gpl-2.0>.
6 */
7
9
10#include "stdafx.h"
11#include "company_base.h"
12#include "company_func.h"
13#include "company_gui.h"
14#include "core/backup_type.hpp"
15#include "town.h"
16#include "news_func.h"
17#include "command_func.h"
18#include "network/network.h"
22#include "ai/ai.hpp"
23#include "ai/ai_instance.hpp"
24#include "ai/ai_config.hpp"
26#include "window_func.h"
27#include "strings_func.h"
28#include "sound_func.h"
29#include "rail.h"
30#include "core/pool_func.hpp"
32#include "settings_func.h"
33#include "vehicle_base.h"
34#include "vehicle_func.h"
35#include "smallmap_gui.h"
36#include "game/game.hpp"
37#include "goal_base.h"
38#include "story_base.h"
39#include "company_cmd.h"
40#include "timer/timer.h"
43#include "timer/timer_window.h"
44#include "road_gui.h"
45
47
48#include "table/strings.h"
49#include "table/company_face.h"
50
51#include "safeguards.h"
52
53void ClearEnginesHiddenFlagOfCompany(CompanyID cid);
54void UpdateObjectColours(const Company *c);
55
56CompanyID _local_company;
61
62CompanyPool _company_pool("Company");
64
65
71Company::Company(CompanyID index, StringID name_1, bool is_ai) : CompanyPool::PoolItem<&_company_pool>(index)
72{
73 this->name_1 = name_1;
74 this->is_ai = is_ai;
75 this->terraform_limit = (uint32_t)_settings_game.construction.terraform_frame_burst << 16;
76 this->clear_limit = (uint32_t)_settings_game.construction.clear_frame_burst << 16;
77 this->tree_limit = (uint32_t)_settings_game.construction.tree_frame_burst << 16;
78 this->build_object_limit = (uint32_t)_settings_game.construction.build_object_frame_burst << 16;
79
80 InvalidateWindowData(WindowClass::PerformanceDetail, 0, CompanyID::Invalid());
81}
82
85{
86 if (CleaningPool()) return;
87
89}
90
96{
97 InvalidateWindowData(WindowClass::GraphLegend, 0, static_cast<int>(index));
98 InvalidateWindowData(WindowClass::PerformanceDetail, 0, static_cast<int>(index));
99 InvalidateWindowData(WindowClass::CompanyLeague, 0, 0);
100 InvalidateWindowData(WindowClass::LinkGraphLegend, 0);
101 /* If the currently shown error message has this company in it, then close it. */
102 InvalidateWindowData(WindowClass::ErrorMessage, 0);
103}
104
110{
111 if (this->max_loan == COMPANY_MAX_LOAN_DEFAULT) return _economy.max_loan;
112 return this->max_loan;
113}
114
122void SetLocalCompany(CompanyID new_company, bool switching_game)
123{
124 /* company could also be COMPANY_SPECTATOR or OWNER_NONE */
125 assert(Company::IsValidID(new_company) || new_company == COMPANY_SPECTATOR || new_company == OWNER_NONE);
126
127 /* If actually changing to another company, several windows need closing */
128 bool switching_company = _local_company != new_company;
129
130 /* Delete the chat window, if you were team chatting. */
131 if (switching_company) InvalidateWindowData(WindowClass::NetworkChat, NetworkChatDestinationType::Team, _local_company);
132
133 assert(IsLocalCompany());
134
135 _current_company = _local_company = new_company;
136
137 if (switching_company) {
138 InvalidateWindowClassesData(WindowClass::Company);
139 InvalidateWindowClassesData(WindowClass::VehicleView);
140 /* Delete any construction windows... */
142 }
143
144 if (switching_company || switching_game) {
145 /* Update the default rail and road types */
148 }
149
150 if (!switching_game) {
151 /* ... and redraw the whole screen. */
153 InvalidateWindowClassesData(WindowClass::SignList, -1);
154 InvalidateWindowClassesData(WindowClass::GoalList);
155 InvalidateWindowClassesData(WindowClass::CompanyLivery, -1);
156 ResetVehicleColourMap();
157 }
158}
159
170
176PaletteID GetCompanyPalette(CompanyID company)
177{
178 return GetColourPalette(_company_colours[company]);
179}
180
187void DrawCompanyIcon(CompanyID c, int x, int y)
188{
189 DrawSprite(SPR_COMPANY_ICON, GetCompanyPalette(c), x, y);
190}
191
199{
200 if (cmf.style >= GetNumCompanyManagerFaceStyles()) return false;
201
202 /* Test if each enabled part is valid. */
203 FaceVars vars = GetCompanyManagerFaceVars(cmf.style);
204 for (uint var : SetBitIterator(GetActiveFaceVars(cmf, vars))) {
205 if (!vars[var].IsValid(cmf)) return false;
206 }
207
208 return true;
209}
210
212
219{
220 CompanyID cid = company->index;
222}
223
227static const IntervalTimer<TimerWindow> invalidate_company_windows_interval(std::chrono::milliseconds(1), [](auto) {
228 for (CompanyID cid : _dirty_company_finances) {
229 if (cid == _local_company) SetWindowWidgetDirty(WindowClass::Statusbar, 0, WID_S_RIGHT);
230 Window *w = FindWindowById(WindowClass::Finances, cid);
231 if (w != nullptr) {
237 }
238 SetWindowWidgetDirty(WindowClass::Company, cid, WID_C_DESC_COMPANY_VALUE);
239 }
241});
242
250Money GetAvailableMoney(CompanyID company)
251{
252 if (_settings_game.difficulty.infinite_money) return INT64_MAX;
253 if (!Company::IsValidID(company)) return INT64_MAX;
254 return Company::Get(company)->money;
255}
256
268
276{
277 if (cost.GetCost() <= 0) return true;
278 if (_settings_game.difficulty.infinite_money) return true;
279
281 if (c != nullptr && cost.GetCost() > c->money) {
282 cost.MakeError(STR_ERROR_NOT_ENOUGH_CASH_REQUIRES_CURRENCY);
283 if (IsLocalCompany()) {
284 cost.SetEncodedMessage(GetEncodedString(STR_ERROR_NOT_ENOUGH_CASH_REQUIRES_CURRENCY, cost.GetCost()));
285 }
286 return false;
287 }
288 return true;
289}
290
296static void SubtractMoneyFromCompany(Company *c, const CommandCost &cost)
297{
298 using ExpensesTypes = EnumBitSet<ExpensesType, uint16_t>;
299 static constexpr ExpensesTypes EXPENSESTYPES_INCOME{
304 };
305 static constexpr ExpensesTypes EXPENSESTYPES_EXPENSES{
312 };
313
314 if (cost.GetCost() == 0) return;
315 assert(cost.GetExpensesType() != ExpensesType::Invalid);
316
317 c->money -= cost.GetCost();
318 c->yearly_expenses[0][cost.GetExpensesType()] += cost.GetCost();
319
320 if (EXPENSESTYPES_INCOME.Test(cost.GetExpensesType())) {
321 c->cur_economy.income -= cost.GetCost();
322 } else if (EXPENSESTYPES_EXPENSES.Test(cost.GetExpensesType())) {
323 c->cur_economy.expenses -= cost.GetCost();
324 }
325
327}
328
334void SubtractMoneyFromCompany(CompanyID company, const CommandCost &cost)
335{
336 Company *c = Company::GetIfValid(company);
337 if (c != nullptr) SubtractMoneyFromCompany(c, cost);
338}
339
345void SubtractMoneyFromCompanyFract(CompanyID company, const CommandCost &cst)
346{
347 Company *c = Company::Get(company);
348 uint8_t m = c->money_fraction;
349 Money cost = cst.GetCost();
350
351 c->money_fraction = m - (uint8_t)cost;
352 cost >>= 8;
353 if (c->money_fraction > m) cost++;
354 if (cost != 0) SubtractMoneyFromCompany(c, CommandCost(cst.GetExpensesType(), cost));
355}
356
357static constexpr void UpdateLandscapingLimit(uint32_t &limit, uint64_t per_64k_frames, uint64_t burst)
358{
359 limit = static_cast<uint32_t>(std::min<uint64_t>(limit + per_64k_frames, burst << 16));
360}
361
364{
365 for (Company *c : Company::Iterate()) {
366 UpdateLandscapingLimit(c->terraform_limit, _settings_game.construction.terraform_per_64k_frames, _settings_game.construction.terraform_frame_burst);
367 UpdateLandscapingLimit(c->clear_limit, _settings_game.construction.clear_per_64k_frames, _settings_game.construction.clear_frame_burst);
368 UpdateLandscapingLimit(c->tree_limit, _settings_game.construction.tree_per_64k_frames, _settings_game.construction.tree_frame_burst);
369 UpdateLandscapingLimit(c->build_object_limit, _settings_game.construction.build_object_per_64k_frames, _settings_game.construction.build_object_frame_burst);
370 }
371}
372
380std::array<StringParameter, 2> GetParamsForOwnedBy(Owner owner, TileIndex tile)
381{
382 if (owner == OWNER_TOWN) {
383 assert(tile != 0);
384 const Town *t = ClosestTownFromTile(tile, UINT_MAX);
385 return {STR_TOWN_NAME, t->index};
386 }
387
388 if (!Company::IsValidID(owner)) {
389 return {STR_COMPANY_SOMEONE, std::monostate{}};
390 }
391
392 return {STR_COMPANY_NAME, owner};
393}
394
404{
405 assert(owner < OWNER_END);
406 assert(owner != OWNER_TOWN || tile != 0);
407
408 if (owner == _current_company) return CommandCost();
409
410 CommandCost error{STR_ERROR_OWNED_BY};
411 if (IsLocalCompany()) {
412 auto params = GetParamsForOwnedBy(owner, tile);
413 error.SetEncodedMessage(GetEncodedStringWithArgs(STR_ERROR_OWNED_BY, params));
414 if (owner != OWNER_TOWN) error.SetErrorOwner(owner);
415 }
416 return error;
417}
418
427{
428 return CheckOwnership(GetTileOwner(tile), tile);
429}
430
436{
437 if (c->name_1 != STR_SV_UNNAMED) return;
438 if (c->last_build_coordinate == 0) return;
439
441
442 StringID str;
443 uint32_t strp;
444 std::string name;
445 if (t->name.empty() && IsInsideMM(t->townnametype, SPECSTR_TOWNNAME_START, SPECSTR_TOWNNAME_END)) {
447 strp = t->townnameparts;
448
449verify_name:;
450 /* No companies must have this name already */
451 for (const Company *cc : Company::Iterate()) {
452 if (cc->name_1 == str && cc->name_2 == strp) goto bad_town_name;
453 }
454
455 name = GetString(str, strp);
456 if (Utf8StringLength(name) >= MAX_LENGTH_COMPANY_NAME_CHARS) goto bad_town_name;
457
458set_name:;
459 c->name_1 = str;
460 c->name_2 = strp;
461
463 AI::BroadcastNewEvent(new ScriptEventCompanyRenamed(c->index, name));
464 Game::NewEvent(new ScriptEventCompanyRenamed(c->index, name));
465
466 if (c->is_ai) {
467 auto cni = std::make_unique<CompanyNewsInformation>(STR_NEWS_COMPANY_LAUNCH_TITLE, c);
468 EncodedString headline = GetEncodedString(STR_NEWS_COMPANY_LAUNCH_DESCRIPTION, cni->company_name, t->index);
469 AddNewsItem(std::move(headline),
471 }
472 return;
473 }
474bad_town_name:;
475
477 str = SPECSTR_ANDCO_NAME;
478 strp = c->president_name_2;
479 name = GetString(str, strp);
480 goto set_name;
481 } else {
482 str = SPECSTR_ANDCO_NAME;
483 strp = Random();
484 goto verify_name;
485 }
486}
487
489static const EnumIndexArray<uint8_t, Colours, Colours::End> _colour_sort{2, 2, 3, 2, 3, 2, 3, 2, 3, 2, 2, 2, 3, 1, 1, 1};
491static const std::initializer_list<Colours> _similar_colour[to_underlying(Colours::End)] = {
492 {Colours::Blue, Colours::LightBlue }, // Colours::DarkBlue
493 {Colours::Green, Colours::DarkGreen }, // Colours::PaleGreen
494 {}, // Colours::Pink
495 {Colours::Orange}, // Colours::Yellow
496 {}, // Colours::Red
497 {Colours::DarkBlue, Colours::Blue }, // Colours::LightBlue
498 {Colours::PaleGreen, Colours::DarkGreen }, // Colours::Green
499 {Colours::PaleGreen, Colours::Green }, // Colours::DarkGreen
500 {Colours::DarkBlue, Colours::LightBlue }, // Colours::Blue
501 {Colours::Brown, Colours::Orange }, // Colours::Cream
502 {Colours::Purple}, // Colours::Mauve
503 {Colours::Mauve}, // Colours::Purple
504 {Colours::Yellow, Colours::Cream }, // Colours::Orange
505 {Colours::Cream}, // Colours::Brown
506 {Colours::White}, // Colours::Grey
507 {Colours::Grey}, // Colours::White
508};
509
515{
516 /* Initialize colour table. */
517 std::vector<Colours> colours(to_underlying(Colours::End));
518 std::iota(colours.begin(), colours.end(), Colours::Begin);
519
520 /* And randomize it */
521 for (uint i = 0; i < 100; i++) {
522 uint r = Random();
523 std::swap(colours[GB(r, 0, 4)], colours[GB(r, 4, 4)]);
524 }
525
526 /* Sort it according to the values in _colour_sort. */
527 std::ranges::stable_sort(colours, {}, [](auto &i) { return _colour_sort[i]; });
528
529 /* Move the colours that look similar to each company's colour to the side */
530 for (const Company *c : Company::Iterate()) {
531 /* This company's colour is not available at all. */
532 std::erase(colours, c->colour);
533
534 for (Colours similar : _similar_colour[to_underlying(c->colour)]) {
535 auto it = std::ranges::find(colours, similar);
536 if (it != colours.end()) std::rotate(it, it + 1, colours.end());
537 }
538 }
539
540 /* Return the first available colour */
541 return colours.at(0);
542}
543
549{
550 for (;;) {
551restart:;
552 c->president_name_2 = Random();
554
555 /* Reserve space for extra unicode character. We need to do this to be able
556 * to detect too long president name. */
557 std::string name = GetString(STR_PRESIDENT_NAME, c->index);
559
560 for (const Company *cc : Company::Iterate()) {
561 if (c != cc) {
562 std::string other_name = GetString(STR_PRESIDENT_NAME, cc->index);
563 if (name == other_name) goto restart;
564 }
565 }
566 return;
567 }
568}
569
576{
578 c->livery[scheme].in_use.Reset();
579 c->livery[scheme].colour1 = c->colour;
580 c->livery[scheme].colour2 = c->colour;
581 }
582
583 for (Group *g : Group::Iterate()) {
584 if (g->owner == c->index) {
585 g->livery.in_use.Reset();
586 g->livery.colour1 = c->colour;
587 g->livery.colour2 = c->colour;
588 }
589 }
590}
591
599Company *DoStartupNewCompany(bool is_ai, CompanyID company = CompanyID::Invalid())
600{
601 if (!Company::CanAllocateItem()) return nullptr;
602
603 /* we have to generate colour before this company is valid */
605
606 Company *c;
607 if (company == CompanyID::Invalid()) {
608 c = Company::Create(STR_SV_UNNAMED, is_ai);
609 } else {
610 if (Company::IsValidID(company)) return nullptr;
611 c = Company::CreateAtIndex(company, STR_SV_UNNAMED, is_ai);
612 }
613
614 c->colour = colour;
615
617 _company_colours[c->index] = c->colour;
618
619 /* Scale the initial loan based on the inflation rounded down to the loan interval. The maximum loan has already been inflation adjusted. */
620 c->money = c->current_loan = std::min<int64_t>((INITIAL_LOAN * _economy.inflation_prices >> 16) / LOAN_INTERVAL * LOAN_INTERVAL, _economy.max_loan);
621
626
627 /* If starting a player company in singleplayer and a favourite company manager face is selected, choose it. Otherwise, use a random face.
628 * In a network game, we'll choose the favourite face later in CmdCompanyCtrl to sync it to all clients. */
629 bool randomise_face = true;
630 if (!_company_manager_face.empty() && !is_ai && !_networking) {
632 if (cmf.has_value()) {
633 randomise_face = false;
634 c->face = std::move(*cmf);
635 }
636 }
637 if (randomise_face) RandomiseCompanyManagerFace(c->face, _random);
638
641
643
644 SetWindowDirty(WindowClass::GraphLegend, 0);
645 InvalidateWindowData(WindowClass::NetworkClientList, 0);
646 InvalidateWindowData(WindowClass::LinkGraphLegend, 0);
648 InvalidateWindowData(WindowClass::SmallMap, 0, 1);
649
650 if (is_ai && (!_networking || _network_server)) AI::StartNew(c->index);
651
652 AI::BroadcastNewEvent(new ScriptEventCompanyNew(c->index), c->index);
653 Game::NewEvent(new ScriptEventCompanyNew(c->index));
654
655 return c;
656}
657
660 if (_game_mode == GameMode::Menu || !AI::CanStartNew()) return;
661 if (_networking && Company::GetNumItems() >= _settings_client.network.max_companies) return;
662 if (_settings_game.difficulty.competitors_interval == 0) return;
663
664 /* count number of competitors */
665 uint8_t n = 0;
666 for (const Company *c : Company::Iterate()) {
667 if (c->is_ai) n++;
668 }
669
670 if (n >= _settings_game.difficulty.max_no_competitors) return;
671
672 /* Send a command to all clients to start up a new AI.
673 * Works fine for Multiplayer and Singleplayer */
674 Command<Commands::CompanyControl>::Post(CompanyCtrlAction::NewAI, CompanyID::Invalid(), CompanyRemoveReason::None, INVALID_CLIENT_ID);
675});
676
679{
680 /* Ensure the timeout is aborted, so it doesn't fire based on information of the last game. */
682}
683
689
696bool CheckTakeoverVehicleLimit(CompanyID cbig, CompanyID csmall)
697{
698 const Company *c1 = Company::Get(cbig);
699 const Company *c2 = Company::Get(csmall);
700
701 /* Do the combined vehicle counts stay within the limits? */
702 return c1->group_all[VehicleType::Train].num_vehicle + c2->group_all[VehicleType::Train].num_vehicle <= _settings_game.vehicle.max_trains &&
703 c1->group_all[VehicleType::Road].num_vehicle + c2->group_all[VehicleType::Road].num_vehicle <= _settings_game.vehicle.max_roadveh &&
704 c1->group_all[VehicleType::Ship].num_vehicle + c2->group_all[VehicleType::Ship].num_vehicle <= _settings_game.vehicle.max_ships &&
705 c1->group_all[VehicleType::Aircraft].num_vehicle + c2->group_all[VehicleType::Aircraft].num_vehicle <= _settings_game.vehicle.max_aircraft;
706}
707
718{
719 /* Amount of time out for each company to take over a company;
720 * Timeout is a quarter (3 months of 30 days) divided over the
721 * number of companies. The minimum number of days in a quarter
722 * is 90: 31 in January, 28 in February and 31 in March.
723 * Note that the company going bankrupt can't buy itself. */
724 static const int TAKE_OVER_TIMEOUT = 3 * 30 * Ticks::DAY_TICKS / (MAX_COMPANIES - 1);
725
726 assert(c->bankrupt_asked.Any());
727
728 /* We're currently asking some company to buy 'us' */
729 if (c->bankrupt_timeout != 0) {
730 c->bankrupt_timeout -= MAX_COMPANIES;
731 if (c->bankrupt_timeout > 0) return;
732 c->bankrupt_timeout = 0;
733
734 return;
735 }
736
737 /* Did we ask everyone for bankruptcy? If so, bail out. */
738 if (c->bankrupt_asked.All()) return;
739
740 Company *best = nullptr;
741 int32_t best_performance = -1;
742
743 /* Ask the company with the highest performance history first */
744 for (Company *c2 : Company::Iterate()) {
745 if (c2->bankrupt_asked.None() && // Don't ask companies going bankrupt themselves
746 !c->bankrupt_asked.Test(c2->index) &&
747 best_performance < c2->old_economy[1].performance_history &&
748 CheckTakeoverVehicleLimit(c2->index, c->index)) {
749 best_performance = c2->old_economy[1].performance_history;
750 best = c2;
751 }
752 }
753
754 /* Asked all companies? */
755 if (best_performance == -1) {
756 c->bankrupt_asked.Set();
757 return;
758 }
759
760 c->bankrupt_asked.Set(best->index);
761
762 c->bankrupt_timeout = TAKE_OVER_TIMEOUT;
763
764 AI::NewEvent(best->index, new ScriptEventCompanyAskMerger(c->index, c->bankrupt_value));
765 if (IsInteractiveCompany(best->index)) {
766 ShowBuyCompanyDialog(c->index, false);
767 }
768}
769
772{
773 if (_game_mode == GameMode::Editor) return;
774
776 if (c != nullptr) {
777 if (c->name_1 != 0) GenerateCompanyName(c);
779 }
780
781 if (_new_competitor_timeout.HasFired() && _game_mode != GameMode::Menu && AI::CanStartNew()) {
782 int32_t timeout = _settings_game.difficulty.competitors_interval * 60 * Ticks::TICKS_PER_SECOND;
783 /* If the interval is zero, start as many competitors as needed then check every ~10 minutes if a company went bankrupt and needs replacing. */
784 if (timeout == 0) {
785 /* count number of competitors */
786 uint8_t num_ais = 0;
787 for (const Company *cc : Company::Iterate()) {
788 if (cc->is_ai) num_ais++;
789 }
790
791 size_t num_companies = Company::GetNumItems();
792 for (auto i = 0; i < _settings_game.difficulty.max_no_competitors; i++) {
793 if (_networking && num_companies++ >= _settings_client.network.max_companies) break;
794 if (num_ais++ >= _settings_game.difficulty.max_no_competitors) break;
795 Command<Commands::CompanyControl>::Post(CompanyCtrlAction::NewAI, CompanyID::Invalid(), {}, INVALID_CLIENT_ID);
796 }
797 timeout = 10 * 60 * Ticks::TICKS_PER_SECOND;
798 }
799 /* Randomize a bit when the AI is actually going to start; ranges from 87.5% .. 112.5% of indicated value. */
800 timeout += ScriptObject::GetRandomizer(OWNER_NONE).Next(timeout / 4) - timeout / 8;
801
802 _new_competitor_timeout.Reset({ TimerGameTick::Priority::CompetitorTimeout, static_cast<uint>(std::max(1, timeout)) });
803 }
804
805 _cur_company_tick_index = (_cur_company_tick_index + 1) % MAX_COMPANIES;
806}
807
812static const IntervalTimer<TimerGameEconomy> _economy_companies_yearly({TimerGameEconomy::Trigger::Year, TimerGameEconomy::Priority::Company}, [](auto)
813{
814 /* Copy statistics */
815 for (Company *c : Company::Iterate()) {
816 /* Move expenses to previous years. */
817 std::rotate(std::rbegin(c->yearly_expenses), std::rbegin(c->yearly_expenses) + 1, std::rend(c->yearly_expenses));
818 c->yearly_expenses[0].fill(0);
819 InvalidateWindowData(WindowClass::Finances, c->index);
820 }
821
822 if (_settings_client.gui.show_finances && _local_company != COMPANY_SPECTATOR) {
825 if (c->num_valid_stat_ent > 5 && c->old_economy[0].performance_history < c->old_economy[4].performance_history) {
826 if (_settings_client.sound.new_year) SndPlayFx(SND_01_BAD_YEAR);
827 } else {
828 if (_settings_client.sound.new_year) SndPlayFx(SND_00_GOOD_YEAR);
829 }
830 }
831});
832
840{
841 this->company_name = GetString(STR_COMPANY_NAME, c->index);
842
843 if (other != nullptr) {
844 this->other_company_name = GetString(STR_COMPANY_NAME, other->index);
845 c = other;
846 }
847
848 this->president_name = GetString(STR_PRESIDENT_NAME_MANAGER, c->index);
849
850 this->title = title;
851 this->colour = c->colour;
852 this->face = c->face;
853
854}
855
860void CompanyAdminUpdate(const Company *company)
861{
863}
864
870void CompanyAdminRemove(CompanyID company_id, CompanyRemoveReason reason)
871{
872 if (_network_server) NetworkAdminCompanyRemove(company_id, static_cast<AdminCompanyRemoveReason>(reason));
873}
874
884CommandCost CmdCompanyCtrl(DoCommandFlags flags, CompanyCtrlAction cca, CompanyID company_id, CompanyRemoveReason reason, ClientID client_id)
885{
886 InvalidateWindowData(WindowClass::CompanyLeague, 0, 0);
887
888 switch (cca) {
889 case CompanyCtrlAction::New: { // Create a new company
890 /* This command is only executed in a multiplayer game */
891 if (!_networking) return CMD_ERROR;
892
893 /* Has the network client a correct ClientID? */
894 if (!flags.Test(DoCommandFlag::Execute)) return CommandCost();
895
897
898 /* Delete multiplayer progress bar */
899 CloseWindowById(WindowClass::NetworkStatus, NetworkStatusWindowNumber::Join);
900
901 Company *c = DoStartupNewCompany(false);
902
903 /* A new company could not be created, revert to being a spectator */
904 if (c == nullptr) {
905 /* We check for "ci != nullptr" as a client could have left by
906 * the time we execute this command. */
907 if (_network_server && ci != nullptr) {
910 }
911 break;
912 }
913
916
917 /* This is the client (or non-dedicated server) who wants a new company */
918 if (client_id == _network_own_client_id) {
920 SetLocalCompany(c->index);
921
922 /*
923 * If a favourite company manager face is selected, choose it. Otherwise, use a random face.
924 * Because this needs to be synchronised over the network, only the client knows
925 * its configuration and we are currently in the execution of a command, we have
926 * to circumvent the normal ::Post logic for commands and just send the command.
927 */
928 if (!_company_manager_face.empty()) {
930 if (cmf.has_value()) {
931 Command<Commands::SetCompanyManagerFace>::SendNet(STR_NULL, c->index, cmf->style, cmf->bits);
932 }
933 }
934
935 /* Now that we have a new company, broadcast our company settings to
936 * all clients so everything is in sync */
938
940 }
941 break;
942 }
943
944 case CompanyCtrlAction::NewAI: { // Make a new AI company
945 if (company_id != CompanyID::Invalid() && company_id >= MAX_COMPANIES) return CMD_ERROR;
946
947 /* For network games, company deletion is delayed. */
948 if (!_networking && company_id != CompanyID::Invalid() && Company::IsValidID(company_id)) return CMD_ERROR;
949
950 if (!flags.Test(DoCommandFlag::Execute)) return CommandCost();
951
952 /* For network game, just assume deletion happened. */
953 assert(company_id == CompanyID::Invalid() || !Company::IsValidID(company_id));
954
955 Company *c = DoStartupNewCompany(true, company_id);
956 if (c != nullptr) {
958 NetworkServerNewCompany(c, nullptr);
959 }
960 break;
961 }
962
963 case CompanyCtrlAction::Delete: { // Delete a company
964 if (reason >= CompanyRemoveReason::End) return CMD_ERROR;
965
966 /* We can't delete the last existing company in singleplayer mode. */
967 if (!_networking && Company::GetNumItems() == 1) return CMD_ERROR;
968
969 Company *c = Company::GetIfValid(company_id);
970 if (c == nullptr) return CMD_ERROR;
971
972 if (!flags.Test(DoCommandFlag::Execute)) return CommandCost();
973
974 /* Show the bankrupt news */
975 auto cni = std::make_unique<CompanyNewsInformation>(STR_NEWS_COMPANY_BANKRUPT_TITLE, c);
976 EncodedString headline = GetEncodedString(STR_NEWS_COMPANY_BANKRUPT_DESCRIPTION, cni->company_name);
977 AddCompanyNewsItem(std::move(headline), std::move(cni));
978
979 /* Remove the company */
981 if (c->is_ai) AI::Stop(c->index);
982
983 CompanyID c_index = c->index;
984 delete c;
985 AI::BroadcastNewEvent(new ScriptEventCompanyBankrupt(c_index));
986 Game::NewEvent(new ScriptEventCompanyBankrupt(c_index));
987 CompanyAdminRemove(c_index, (CompanyRemoveReason)reason);
988
989 if (StoryPage::GetNumItems() == 0 || Goal::GetNumItems() == 0) InvalidateWindowData(WindowClass::MainToolbar, 0);
990 InvalidateWindowData(WindowClass::NetworkClientList, 0);
991
992 break;
993 }
994
995 default: return CMD_ERROR;
996 }
997
998 InvalidateWindowClassesData(WindowClass::GameOptions);
999 InvalidateWindowClassesData(WindowClass::ScriptSettings);
1000 InvalidateWindowClassesData(WindowClass::ScriptList);
1001
1002 return CommandCost();
1003}
1004
1005static bool ExecuteAllowListCtrlAction(CompanyAllowListCtrlAction action, Company *c, const std::string &public_key)
1006{
1007 switch (action) {
1009 return c->allow_list.Add(public_key);
1010
1012 return c->allow_list.Remove(public_key);
1013
1015 if (c->allow_any) return false;
1016 c->allow_any = true;
1017 return true;
1018
1020 if (!c->allow_any) return false;
1021 c->allow_any = false;
1022 return true;
1023
1024 default:
1025 NOT_REACHED();
1026 }
1027}
1028
1037{
1039 if (c == nullptr) return CMD_ERROR;
1040
1041 switch (action) {
1044 /* The public key length includes the '\0'. */
1045 if (public_key.size() != NETWORK_PUBLIC_KEY_LENGTH - 1) return CMD_ERROR;
1046 break;
1047
1050 if (public_key.size() != 0) return CMD_ERROR;
1051 break;
1052
1053 default:
1054 return CMD_ERROR;
1055 }
1056
1057 if (flags.Test(DoCommandFlag::Execute)) {
1058 if (ExecuteAllowListCtrlAction(action, c, public_key)) {
1059 InvalidateWindowData(WindowClass::NetworkClientList, 0);
1060 SetWindowDirty(WindowClass::Company, _current_company);
1061 }
1062 }
1063
1064 return CommandCost();
1065}
1066
1074CommandCost CmdSetCompanyManagerFace(DoCommandFlags flags, uint style, uint32_t bits)
1075{
1076 CompanyManagerFace tmp_face{style, bits, {}};
1077 if (!IsValidCompanyManagerFace(tmp_face)) return CMD_ERROR;
1078
1079 if (flags.Test(DoCommandFlag::Execute)) {
1081 SetCompanyManagerFaceStyle(cmf, style);
1082 cmf.bits = tmp_face.bits;
1083
1085 }
1086 return CommandCost();
1087}
1088
1095{
1097 if (!c->livery[i].in_use.Test(Livery::Flag::Primary)) c->livery[i].colour1 = c->livery[LiveryScheme::Default].colour1;
1098 if (!c->livery[i].in_use.Test(Livery::Flag::Secondary)) c->livery[i].colour2 = c->livery[LiveryScheme::Default].colour2;
1099 }
1101}
1102
1112{
1113 if (scheme >= LiveryScheme::End || (colour >= Colours::End && colour != Colours::Invalid)) return CMD_ERROR;
1114
1115 /* Default scheme can't be reset to invalid. */
1116 if (scheme == LiveryScheme::Default && colour == Colours::Invalid) return CMD_ERROR;
1117
1119
1120 /* Ensure no two companies have the same primary colour */
1121 if (scheme == LiveryScheme::Default && primary) {
1122 for (const Company *cc : Company::Iterate()) {
1123 if (cc != c && cc->colour == colour) return CMD_ERROR;
1124 }
1125 }
1126
1127 if (flags.Test(DoCommandFlag::Execute)) {
1128 if (primary) {
1129 if (scheme != LiveryScheme::Default) c->livery[scheme].in_use.Set(Livery::Flag::Primary, colour != Colours::Invalid);
1130 if (colour == Colours::Invalid) colour = c->livery[LiveryScheme::Default].colour1;
1131 c->livery[scheme].colour1 = colour;
1132
1133 /* If setting the first colour of the default scheme, adjust the
1134 * original and cached company colours too. */
1135 if (scheme == LiveryScheme::Default) {
1138 c->colour = colour;
1140 }
1141 } else {
1142 if (scheme != LiveryScheme::Default) c->livery[scheme].in_use.Set(Livery::Flag::Secondary, colour != Colours::Invalid);
1143 if (colour == Colours::Invalid) colour = c->livery[LiveryScheme::Default].colour2;
1144 c->livery[scheme].colour2 = colour;
1145
1146 if (scheme == LiveryScheme::Default) {
1148 }
1149 }
1150
1151 if (c->livery[scheme].in_use.Any({Livery::Flag::Primary, Livery::Flag::Secondary})) {
1152 /* If enabling a scheme, set the default scheme to be in use too */
1153 c->livery[LiveryScheme::Default].in_use.Set(Livery::Flag::Primary);
1154 } else {
1155 /* Else loop through all schemes to see if any are left enabled.
1156 * If not, disable the default scheme too. */
1158 for (LiveryScheme other_scheme : EnumRange(LiveryScheme::End)) {
1159 if (c->livery[other_scheme].in_use.Any({Livery::Flag::Primary, Livery::Flag::Secondary})) {
1160 c->livery[LiveryScheme::Default].in_use.Set(Livery::Flag::Primary);
1161 break;
1162 }
1163 }
1164 }
1165
1166 ResetVehicleColourMap();
1168
1169 /* All graph related to companies use the company colour. */
1170 InvalidateWindowData(WindowClass::IncomeGraph, 0);
1171 InvalidateWindowData(WindowClass::OperatingProfitGraph, 0);
1172 InvalidateWindowData(WindowClass::DeliveredCargoGraph, 0);
1173 InvalidateWindowData(WindowClass::PerformanceGraph, 0);
1174 InvalidateWindowData(WindowClass::CompanyValueGraph, 0);
1175 InvalidateWindowData(WindowClass::LinkGraphLegend, 0);
1176 /* The smallmap owner view also stores the company colours. */
1178 InvalidateWindowData(WindowClass::SmallMap, 0, 1);
1179
1180 /* Company colour data is indirectly cached. */
1181 for (Vehicle *v : Vehicle::Iterate()) {
1182 if (v->owner == _current_company) v->InvalidateNewGRFCache();
1183 }
1184
1186 }
1187 return CommandCost();
1188}
1189
1195static bool IsUniqueCompanyName(const std::string &name)
1196{
1197 for (const Company *c : Company::Iterate()) {
1198 if (!c->name.empty() && c->name == name) return false;
1199 }
1200
1201 return true;
1202}
1203
1210CommandCost CmdRenameCompany(DoCommandFlags flags, const std::string &text)
1211{
1212 bool reset = text.empty();
1213
1214 if (!reset) {
1216 if (!IsUniqueCompanyName(text)) return CommandCost(STR_ERROR_NAME_MUST_BE_UNIQUE);
1217 }
1218
1219 if (flags.Test(DoCommandFlag::Execute)) {
1221 if (reset) {
1222 c->name.clear();
1223 } else {
1224 c->name = text;
1225 }
1226
1227 InvalidateWindowClassesData(WindowClass::Company, WID_C_COMPANY_NAME);
1230
1231 std::string new_name = GetString(STR_COMPANY_NAME, c->index);
1232 AI::BroadcastNewEvent(new ScriptEventCompanyRenamed(c->index, new_name));
1233 Game::NewEvent(new ScriptEventCompanyRenamed(c->index, new_name));
1234 }
1235
1236 return CommandCost();
1237}
1238
1244static bool IsUniquePresidentName(const std::string &name)
1245{
1246 for (const Company *c : Company::Iterate()) {
1247 if (!c->president_name.empty() && c->president_name == name) return false;
1248 }
1249
1250 return true;
1251}
1252
1259CommandCost CmdRenamePresident(DoCommandFlags flags, const std::string &text)
1260{
1261 bool reset = text.empty();
1262
1263 if (!reset) {
1265 if (!IsUniquePresidentName(text)) return CommandCost(STR_ERROR_NAME_MUST_BE_UNIQUE);
1266 }
1267
1268 if (flags.Test(DoCommandFlag::Execute)) {
1270
1271 if (reset) {
1272 c->president_name.clear();
1273 } else {
1274 c->president_name = text;
1275
1276 if (c->name_1 == STR_SV_UNNAMED && c->name.empty()) {
1277 Command<Commands::RenameCompany>::Do(DoCommandFlag::Execute, text + " Transport");
1278 }
1279 }
1280
1284
1285 std::string new_name = GetString(STR_PRESIDENT_NAME, c->index);
1286 AI::BroadcastNewEvent(new ScriptEventPresidentRenamed(c->index, new_name));
1287 Game::NewEvent(new ScriptEventPresidentRenamed(c->index, new_name));
1288 }
1289
1290 return CommandCost();
1291}
1292
1300{
1301 const VehicleDefaultSettings *vds = (c == nullptr) ? &_settings_client.company.vehicle : &c->settings.vehicle;
1302 switch (type) {
1303 default: NOT_REACHED();
1304 case VehicleType::Train: return vds->servint_trains;
1305 case VehicleType::Road: return vds->servint_roadveh;
1306 case VehicleType::Aircraft: return vds->servint_aircraft;
1307 case VehicleType::Ship: return vds->servint_ships;
1308 }
1309}
1310
1317{
1318 uint32_t total = 0;
1319 for (RoadType rt : GetMaskForRoadTramType(rtt)) {
1320 total += this->road[rt];
1321 }
1322 return total;
1323}
1324
1335CommandCost CmdGiveMoney(DoCommandFlags flags, Money money, CompanyID dest_company)
1336{
1337 if (!_settings_game.economy.give_money) return CMD_ERROR;
1338
1340 CommandCost amount(ExpensesType::Other, std::min<Money>(money, 20000000LL));
1341
1342 /* You can only transfer funds that is in excess of your loan */
1343 if (c->money - c->current_loan < amount.GetCost() || amount.GetCost() < 0) return CommandCost(STR_ERROR_INSUFFICIENT_FUNDS);
1344 if (!Company::IsValidID(dest_company)) return CMD_ERROR;
1345
1346 if (flags.Test(DoCommandFlag::Execute)) {
1347 /* Add money to company */
1349
1350 if (_networking) {
1351 std::string dest_company_name = GetString(STR_COMPANY_NAME, dest_company);
1352 std::string from_company_name = GetString(STR_COMPANY_NAME, _current_company);
1353
1354 NetworkTextMessage(NetworkAction::GiveMoney, GetDrawStringCompanyColour(_current_company), false, from_company_name, dest_company_name, amount.GetCost());
1355 }
1356 }
1357
1358 /* Subtract money from local-company */
1359 return amount;
1360}
1361
1372{
1373 for (Company *c : Company::Iterate()) {
1374 if (Company::IsHumanID(c->index)) {
1375 return c->index;
1376 }
1377 }
1378
1380 for (CompanyID c = CompanyID::Begin(); c < MAX_COMPANIES; ++c) {
1381 if (!Company::IsValidID(c)) {
1382 return c;
1383 }
1384 }
1385 }
1386
1387 return CompanyID::Begin();
1388}
1389
1390static std::vector<FaceSpec> _faces;
1391
1396{
1397 _faces.clear();
1398 _faces.assign(std::begin(_original_faces), std::end(_original_faces));
1399}
1400
1406{
1407 return static_cast<uint>(std::size(_faces));
1408}
1409
1415const FaceSpec *GetCompanyManagerFaceSpec(uint style_index)
1416{
1417 if (style_index < GetNumCompanyManagerFaceStyles()) return &_faces[style_index];
1418 return nullptr;
1419}
1420
1426std::optional<uint> FindCompanyManagerFaceLabel(std::string_view label)
1427{
1428 auto it = std::ranges::find(_faces, label, &FaceSpec::label);
1429 if (it == std::end(_faces)) return std::nullopt;
1430
1431 return static_cast<uint>(std::distance(std::begin(_faces), it));
1432}
1433
1439FaceVars GetCompanyManagerFaceVars(uint style)
1440{
1441 const FaceSpec *spec = GetCompanyManagerFaceSpec(style);
1442 if (spec == nullptr) return {};
1443 return spec->GetFaceVars();
1444}
1445
1453{
1454 const FaceSpec *spec = GetCompanyManagerFaceSpec(style);
1455 assert(spec != nullptr);
1456
1457 cmf.style = style;
1458 cmf.style_label = spec->label;
1459}
1460
1472
1480uint32_t MaskCompanyManagerFaceBits(const CompanyManagerFace &cmf, FaceVars vars)
1481{
1482 CompanyManagerFace face{};
1483
1484 for (auto var : SetBitIterator(GetActiveFaceVars(cmf, vars))) {
1485 vars[var].SetBits(face, vars[var].GetBits(cmf));
1486 }
1487
1488 return face.bits;
1489}
1490
1497{
1498 uint32_t masked_face_bits = MaskCompanyManagerFaceBits(cmf, GetCompanyManagerFaceVars(cmf.style));
1499 return fmt::format("{}:{}", cmf.style_label, masked_face_bits);
1500}
1501
1507std::optional<CompanyManagerFace> ParseCompanyManagerFaceCode(std::string_view str)
1508{
1509 if (str.empty()) return std::nullopt;
1510
1512 StringConsumer consumer{str};
1513 if (consumer.FindChar(':') != StringConsumer::npos) {
1514 auto label = consumer.ReadUntilChar(':', StringConsumer::SKIP_ONE_SEPARATOR);
1515
1516 /* Read numeric part and ensure it's valid. */
1517 auto bits = consumer.TryReadIntegerBase<uint32_t>(10, true);
1518 if (!bits.has_value() || consumer.AnyBytesLeft()) return std::nullopt;
1519
1520 /* Ensure style label is valid. */
1521 auto style = FindCompanyManagerFaceLabel(label);
1522 if (!style.has_value()) return std::nullopt;
1523
1524 SetCompanyManagerFaceStyle(cmf, *style);
1525 cmf.bits = *bits;
1526 } else {
1527 /* No ':' included, treat as numeric-only. This allows old-style codes to be entered. */
1528 auto bits = ParseInteger(str, 10, true);
1529 if (!bits.has_value()) return std::nullopt;
1530
1531 /* Old codes use bits 0..1 to represent face style. These map directly to the default face styles. */
1532 SetCompanyManagerFaceStyle(cmf, GB(*bits, 0, 2));
1533 cmf.bits = *bits;
1534 }
1535
1536 /* Force the face bits to be valid. */
1537 FaceVars vars = GetCompanyManagerFaceVars(cmf.style);
1539 cmf.bits = MaskCompanyManagerFaceBits(cmf, vars);
1540
1541 return cmf;
1542}
Base functions for all AIs.
AIConfig stores the configuration settings of every AI.
The AIInstance tracks an AI.
Class for backupping variables and making sure they are restored later.
static constexpr uint GB(const T x, const uint8_t s, const uint8_t n)
Fetch n bits from x, started at bit s.
static void BroadcastNewEvent(ScriptEvent *event, CompanyID skip_company=CompanyID::Invalid())
Broadcast a new event to all active AIs.
Definition ai_core.cpp:240
static bool CanStartNew()
Is it possible to start a new AI company?
Definition ai_core.cpp:30
static void StartNew(CompanyID company)
Start a new AI company.
Definition ai_core.cpp:36
static void Stop(CompanyID company)
Stop a company to be controlled by an AI.
Definition ai_core.cpp:103
static void NewEvent(CompanyID company, ScriptEvent *event)
Queue a new event for an AI.
Definition ai_core.cpp:221
constexpr bool All(const Timpl &other) const
Test if all of the values are set.
constexpr bool Test(Tvalue_type value) const
Test if the value-th bit is set.
constexpr Timpl & Set()
Set all bits.
constexpr bool Any(const Timpl &other) const
Test if any of the given values are set.
Common return value for all commands.
ExpensesType GetExpensesType() const
The expense type of the cost.
void MakeError(StringID message)
Makes this CommandCost behave like an error command.
Money GetCost() const
The costs as made up to this moment.
void SetEncodedMessage(EncodedString &&message)
Set the encoded message string.
void SetErrorOwner(Owner owner)
Set the 'owner' (the originator) of this error message.
Container for an encoded string, created by GetEncodedString.
Enum-as-bit-set wrapper.
Iterate a range of enum values.
static void NewEvent(class ScriptEvent *event)
Queue a new event for the game script.
An interval timer will fire every interval, and will continue to fire until it is deleted.
Definition timer.h:76
bool Add(std::string_view key)
Add the given key to the authorized keys, when it is not already contained.
Definition network.cpp:190
bool Remove(std::string_view key)
Remove the given key from the authorized keys, when it is exists.
Definition network.cpp:206
Parse data from a string / buffer.
std::optional< T > TryReadIntegerBase(int base, bool clamp=false)
Try to read and parse an integer in number 'base', and then advance the reader.
std::string_view ReadUntilChar(char c, SeparatorUsage sep)
Read data until the first occurrence of 8-bit char 'c', and advance reader.
size_type FindChar(char c) const
Find first occurrence of 8-bit char 'c'.
@ SKIP_ONE_SEPARATOR
Read and discard one separator, do not include it in the result.
bool AnyBytesLeft() const noexcept
Check whether any bytes left to read.
static constexpr size_type npos
Special value for "end of data".
static constexpr TimerGameTick::Ticks DAY_TICKS
1 day is 74 ticks; TimerGameCalendar::date_fract used to be uint16_t and incremented by 885.
static constexpr TimerGameTick::Ticks TICKS_PER_SECOND
Estimation of how many ticks fit in a single second.
A timeout timer will fire once after the interval.
Definition timer.h:116
static Year year
Current year, starting at 0.
static Year year
Current year, starting at 0.
@ CompetitorTimeout
Considering starting a new competitor/AI.
A sort-of mixin that implements 'at(pos)' and 'operator[](pos)' only for a specific type.
Functions related to commands.
static const CommandCost CMD_ERROR
Define a default return value for a failed command.
@ Execute
execute the given command
EnumBitSet< DoCommandFlag, uint16_t > DoCommandFlags
Bitset of DoCommandFlag elements.
Definition of stuff that is very close to a company, like the company struct itself.
uint _cur_company_tick_index
used to generate a name for one company that doesn't have a name yet per tick
void ClearEnginesHiddenFlagOfCompany(CompanyID cid)
Clear the 'hidden' flag for all engines of a new company.
Definition engine.cpp:1032
void UpdateObjectColours(const Company *c)
Updates the colour of the object whenever a company changes.
std::optional< CompanyManagerFace > ParseCompanyManagerFaceCode(std::string_view str)
Parse a face code into a company manager face.
static void GenerateCompanyName(Company *c)
Generate the name of a company from the last build coordinate.
static bool IsValidCompanyManagerFace(CompanyManagerFace cmf)
Checks whether a company manager's face is a valid encoding.
const FaceSpec * GetCompanyManagerFaceSpec(uint style_index)
Get the definition of a company manager face style.
void OnTick_Companies()
Called every tick for updating some company info.
std::array< StringParameter, 2 > GetParamsForOwnedBy(Owner owner, TileIndex tile)
Get the right StringParameters for STR_ERROR_OWNED_BY.
FaceVars GetCompanyManagerFaceVars(uint style)
Get the face variables for a face style.
CommandCost CmdCompanyAllowListCtrl(DoCommandFlags flags, CompanyAllowListCtrlAction action, const std::string &public_key)
Add or remove the given public key to the allow list of this company.
void RandomiseCompanyManagerFace(CompanyManagerFace &cmf, Randomizer &randomizer)
Completely randomise a company manager face, including style.
void ResetFaces()
Reset company manager face styles to default.
Company * DoStartupNewCompany(bool is_ai, CompanyID company=CompanyID::Invalid())
Create a new company and sets all company variables default values.
void DrawCompanyIcon(CompanyID c, int x, int y)
Draw the icon of a company.
uint32_t MaskCompanyManagerFaceBits(const CompanyManagerFace &cmf, FaceVars vars)
Mask company manager face bits to ensure they are all within range.
static const std::initializer_list< Colours > _similar_colour[to_underlying(Colours::End)]
Similar colours, so we can try to prevent same coloured companies.
std::string _company_manager_face
for company manager face storage in openttd.cfg
static Colours GenerateCompanyColour()
Generate a company colour.
static void GeneratePresidentName(Company *c)
Generate a random president name of a company.
TypedIndexContainer< std::array< Colours, MAX_COMPANIES >, CompanyID > _company_colours
NOSAVE: can be determined from company structs.
void ResetCompanyLivery(Company *c)
Reset the livery schemes to the company's primary colour.
void UpdateCompanyLiveries(Company *c)
Update liveries for a company.
CommandCost CheckTileOwnership(TileIndex tile)
Check whether the current owner owns the stuff on the given tile.
CommandCost CmdSetCompanyColour(DoCommandFlags flags, LiveryScheme scheme, bool primary, Colours colour)
Change the company's company-colour.
TimeoutTimer< TimerGameTick > _new_competitor_timeout({ TimerGameTick::Priority::CompetitorTimeout, 0 }, []() { if(_game_mode==GameMode::Menu||!AI::CanStartNew()) return;if(_networking &&Company::GetNumItems() >=_settings_client.network.max_companies) return;if(_settings_game.difficulty.competitors_interval==0) return;uint8_t n=0;for(const Company *c :Company::Iterate()) { if(c->is_ai) n++;} if(n >=_settings_game.difficulty.max_no_competitors) return;Command< Commands::CompanyControl >::Post(CompanyCtrlAction::NewAI, CompanyID::Invalid(), CompanyRemoveReason::None, INVALID_CLIENT_ID);})
Start a new competitor company if possible.
CommandCost CmdCompanyCtrl(DoCommandFlags flags, CompanyCtrlAction cca, CompanyID company_id, CompanyRemoveReason reason, ClientID client_id)
Control the companies: add, delete, etc.
static std::vector< FaceSpec > _faces
All company manager face styles.
void InvalidateCompanyWindows(const Company *company)
Mark all finance windows owned by a company as needing a refresh.
int CompanyServiceInterval(const Company *c, VehicleType type)
Get the service interval for the given company and vehicle type.
PaletteID GetCompanyPalette(CompanyID company)
Get the palette for recolouring with a company colour.
void SetCompanyManagerFaceStyle(CompanyManagerFace &cmf, uint style)
Set a company face style.
bool CheckCompanyHasMoney(CommandCost &cost)
Verify whether the company can pay the bill.
static void SubtractMoneyFromCompany(Company *c, const CommandCost &cost)
Deduct costs of a command from the money of a company.
static const IntervalTimer< TimerWindow > invalidate_company_windows_interval(std::chrono::milliseconds(1), [](auto) { for(CompanyID cid :_dirty_company_finances) { if(cid==_local_company) SetWindowWidgetDirty(WindowClass::Statusbar, 0, WID_S_RIGHT);Window *w=FindWindowById(WindowClass::Finances, cid);if(w !=nullptr) { w->SetWidgetDirty(WID_CF_EXPS_PRICE3);w->SetWidgetDirty(WID_CF_OWN_VALUE);w->SetWidgetDirty(WID_CF_LOAN_VALUE);w->SetWidgetDirty(WID_CF_BALANCE_VALUE);w->SetWidgetDirty(WID_CF_MAXLOAN_VALUE);} SetWindowWidgetDirty(WindowClass::Company, cid, WID_C_DESC_COMPANY_VALUE);} _dirty_company_finances.Reset();})
Refresh all company finance windows previously marked dirty.
CompanyID GetFirstPlayableCompanyID()
Get the index of the first available company.
static CompanyMask _dirty_company_finances
Bitmask of company finances that should be marked dirty.
CommandCost CmdSetCompanyManagerFace(DoCommandFlags flags, uint style, uint32_t bits)
Change the company manager's face.
void SetLocalCompany(CompanyID new_company, bool switching_game)
Sets the local company and updates the settings that are set on a per-company basis to reflect the co...
Money GetAvailableMoneyForCommand()
This functions returns the money which can be used to execute a command.
void CompanyAdminUpdate(const Company *company)
Called whenever company related information changes in order to notify admins.
std::optional< uint > FindCompanyManagerFaceLabel(std::string_view label)
Find a company manager face style by label.
CommandCost CheckOwnership(Owner owner, TileIndex tile)
Check whether the current owner owns something.
void CompanyAdminRemove(CompanyID company_id, CompanyRemoveReason reason)
Called whenever a company is removed in order to notify admins.
static const EnumIndexArray< uint8_t, Colours, Colours::End > _colour_sort
Sorting weights for the company colours.
CommandCost CmdRenamePresident(DoCommandFlags flags, const std::string &text)
Change the name of the president.
CompanyPool _company_pool("Company")
Pool of companies.
uint GetNumCompanyManagerFaceStyles()
Get the number of company manager face styles.
std::string FormatCompanyManagerFaceCode(const CompanyManagerFace &cmf)
Get a face code representation of a company manager face.
Money GetAvailableMoney(CompanyID company)
Get the amount of money that a company has available, or INT64_MAX if there is no such valid company.
void UpdateLandscapingLimits()
Update the landscaping limits per company.
CompanyID _local_company
Company controlled by the human player at this client. Can also be COMPANY_SPECTATOR.
void InitializeCompanies()
Initialize the pool of companies.
void StartupCompanies()
Start of a new game.
bool CheckTakeoverVehicleLimit(CompanyID cbig, CompanyID csmall)
Can company cbig buy company csmall without exceeding vehicle limits?
static bool IsUniqueCompanyName(const std::string &name)
Is the given name in use as name of a company?
static bool IsUniquePresidentName(const std::string &name)
Is the given name in use as president name of a company?
CompanyID _current_company
Company currently doing an action.
CommandCost CmdGiveMoney(DoCommandFlags flags, Money money, CompanyID dest_company)
Transfer funds (money) from one company to another.
static const IntervalTimer< TimerGameEconomy > _economy_companies_yearly({TimerGameEconomy::Trigger::Year, TimerGameEconomy::Priority::Company}, [](auto) { for(Company *c :Company::Iterate()) { std::rotate(std::rbegin(c->yearly_expenses), std::rbegin(c->yearly_expenses)+1, std::rend(c->yearly_expenses));c->yearly_expenses[0].fill(0);InvalidateWindowData(WindowClass::Finances, c->index);} if(_settings_client.gui.show_finances &&_local_company !=COMPANY_SPECTATOR) { ShowCompanyFinances(_local_company);Company *c=Company::Get(_local_company);if(c->num_valid_stat_ent > 5 &&c->old_economy[0].performance_history< c->old_economy[4].performance_history) { if(_settings_client.sound.new_year) SndPlayFx(SND_01_BAD_YEAR);} else { if(_settings_client.sound.new_year) SndPlayFx(SND_00_GOOD_YEAR);} } })
A year has passed, update the economic data of all companies, and perhaps show the financial overview...
static void HandleBankruptcyTakeover(Company *c)
Handle the bankruptcy take over of a company.
ExtendedTextColour GetDrawStringCompanyColour(CompanyID company)
Get the colour for DrawString-subroutines which matches the colour of the company.
CommandCost CmdRenameCompany(DoCommandFlags flags, const std::string &text)
Change the name of the company.
void SubtractMoneyFromCompanyFract(CompanyID company, const CommandCost &cst)
Subtract money from a company, including the money fraction.
Command definitions related to companies.
This file contains all definitions for default company faces.
static FaceSpec _original_faces[]
Original face styles.
Functions related to companies.
bool IsInteractiveCompany(CompanyID company)
Is the user representing company?
void ChangeOwnershipOfCompanyItems(Owner old_owner, Owner new_owner)
Change the ownership of all the items of a company.
Definition economy.cpp:322
void ShowBuyCompanyDialog(CompanyID company, bool hostile_takeover)
Show the query to buy another company.
bool IsLocalCompany()
Is the current company the local company?
void ShowCompanyFinances(CompanyID company)
Open the finances window of a company.
GUI Functions related to companies.
void CloseCompanyWindows(CompanyID company)
Close all windows of a company.
Definition window.cpp:1230
Functionality related to the company manager's face.
void RandomiseCompanyManagerFaceBits(CompanyManagerFace &cmf, FaceVars vars, Randomizer &randomizer)
Make a random new face without changing the face style.
uint64_t GetActiveFaceVars(const CompanyManagerFace &cmf, FaceVars vars)
Get a bitmask of currently active face variables.
void ScaleAllCompanyManagerFaceBits(CompanyManagerFace &cmf, FaceVars vars)
Scales all company manager's face bits to the correct scope.
static const uint MAX_LENGTH_PRESIDENT_NAME_CHARS
The maximum length of a president name in characters including '\0'.
static const uint MAX_LENGTH_COMPANY_NAME_CHARS
The maximum length of a company name in characters including '\0'.
CompanyCtrlAction
The action to do with Commands::CompanyControl.
@ New
Create a new company.
@ NewAI
Create a new AI company.
@ Delete
Delete a company.
static constexpr CompanyID COMPANY_SPECTATOR
The client is spectating.
static constexpr Owner OWNER_END
Last + 1 owner.
CompanyAllowListCtrlAction
The action to do with Commands::CompanyAllowListControl.
@ RemoveKey
Remove a public key.
@ AddKey
Create a public key.
@ AllowListed
Allow only listed keys to join the company.
@ AllowAny
Allow joining the company without a key.
static constexpr Owner OWNER_TOWN
A town owns the tile, or a town is expanding.
static constexpr Owner OWNER_NONE
The tile has no ownership.
static constexpr Owner INVALID_OWNER
An invalid owner.
CompanyRemoveReason
The reason why the company was removed.
@ None
Dummy reason for actions that don't need one.
@ End
Sentinel for end.
@ WID_CF_OWN_VALUE
Own funds, not including loan.
@ WID_CF_LOAN_VALUE
Loan.
@ WID_CF_BALANCE_VALUE
Bank balance value.
@ WID_CF_EXPS_PRICE3
Column for year Y expenses.
@ WID_CF_MAXLOAN_VALUE
Max loan widget.
@ WID_C_DESC_COMPANY_VALUE
Company value.
@ WID_C_PRESIDENT_NAME
Button to change president name.
@ WID_C_COMPANY_NAME
Button to change company name.
static const uint NETWORK_PUBLIC_KEY_LENGTH
The maximum length of the hexadecimal encoded public keys, in bytes including '\0'.
Definition config.h:99
@ LoanInterest
Interest payments over the loan.
@ TrainRun
Running costs trains.
@ AircraftRevenue
Revenue from aircraft.
@ Invalid
Invalid expense type.
@ Property
Property costs.
@ Other
Other expenses.
@ RoadVehRevenue
Revenue from road vehicles.
@ AircraftRun
Running costs aircraft.
@ RoadVehRun
Running costs road vehicles.
@ ShipRevenue
Revenue from ships.
@ TrainRevenue
Revenue from trains.
@ ShipRun
Running costs ships.
static const int LOAN_INTERVAL
The "steps" in loan size, in British Pounds!
static const int64_t INITIAL_LOAN
The size of loan for a new company, in British Pounds!
constexpr std::underlying_type_t< enum_type > to_underlying(enum_type e)
Implementation of std::to_underlying (from C++23).
Definition enum_type.hpp:21
EnumClassIndexContainer< std::array< T, to_underlying(N)>, Index > EnumIndexArray
A typedef for EnumClassIndexContainer using std::array as the backing container type.
Base functions for all Games.
void DrawSprite(SpriteID img, PaletteID pal, int x, int y, const SubSprite *sub, ZoomLevel zoom)
Draw a sprite, not in a viewport.
Definition gfx.cpp:1037
uint32_t PaletteID
The number of the palette.
Definition gfx_type.h:18
Colours
One of 16 base colours used for companies and windows/widgets.
Definition gfx_type.h:284
@ Begin
Begin marker.
Definition gfx_type.h:285
@ White
White.
Definition gfx_type.h:301
@ PaleGreen
Pale green.
Definition gfx_type.h:287
@ Mauve
Mauve.
Definition gfx_type.h:296
@ Invalid
Invalid marker.
Definition gfx_type.h:303
@ LightBlue
Light blue.
Definition gfx_type.h:291
@ Yellow
Yellow.
Definition gfx_type.h:289
@ End
End-of-array marker.
Definition gfx_type.h:302
@ DarkBlue
Dark blue.
Definition gfx_type.h:286
@ Orange
Orange.
Definition gfx_type.h:298
@ Blue
Blue.
Definition gfx_type.h:294
@ Purple
Purple.
Definition gfx_type.h:297
@ Grey
Grey.
Definition gfx_type.h:300
@ Green
Green.
Definition gfx_type.h:292
@ Cream
Cream.
Definition gfx_type.h:295
@ Brown
Brown.
Definition gfx_type.h:299
@ DarkGreen
Dark green.
Definition gfx_type.h:293
Goal base class.
void UpdateCompanyGroupLiveries(const Company *c)
Update group liveries for a company.
void MarkWholeScreenDirty()
This function mark the whole screen as dirty.
Definition gfx.cpp:1553
LiveryScheme
List of different livery schemes.
Definition livery.h:22
@ Steam
Steam engines.
Definition livery.h:27
@ Default
Default scheme.
Definition livery.h:24
@ End
End marker.
Definition livery.h:58
constexpr bool IsInsideMM(const size_t x, const size_t min, const size_t max) noexcept
Checks if a value is in an interval.
bool _networking
are we in networking mode?
Definition network.cpp:67
bool _network_server
network-server is active
Definition network.cpp:68
ClientID _network_own_client_id
Our client identifier.
Definition network.cpp:72
void NetworkTextMessage(NetworkAction action, ExtendedTextColour colour, bool self_send, std::string_view name, std::string_view str, StringParameter &&data)
Writes a text-message to the console and the chat box.
Definition network.cpp:244
Basic functions/variables used all over the place.
void NetworkAdminCompanyUpdate(const Company *company)
Notify the admin network of company updates.
void NetworkAdminCompanyNew(const Company *company)
Notify the admin network of a new company.
void NetworkAdminCompanyRemove(CompanyID company_id, AdminCompanyRemoveReason bcrr)
Notify the admin network of a company to be removed (including the reason why).
Server part of the admin network protocol.
Base core network types and some helper functions to access them.
Network functions used by other parts of OpenTTD.
void NetworkServerNewCompany(const Company *company, NetworkClientInfo *ci)
Perform all the server specific administration of a new company.
void NetworkUpdateClientInfo(ClientID client_id)
Send updated client info of a particular client.
@ GiveMoney
A company was given money.
@ Team
Send message/notice to everyone playing the same company (Team).
ClientID
'Unique' identifier to be given to clients
@ INVALID_CLIENT_ID
Client is not part of anything.
Functions related to news.
void AddNewsItem(EncodedString &&headline, NewsType type, NewsStyle style, NewsFlags flags, NewsReference ref1={}, NewsReference ref2={}, std::unique_ptr< NewsAllocatedData > &&data=nullptr, AdviceType advice_type=AdviceType::Invalid)
Add a new newsitem to be shown.
Definition news_gui.cpp:917
@ CompanyInfo
Company info (new companies, bankruptcy messages).
Definition news_type.h:34
@ Company
Company news item. (Newspaper with face).
Definition news_type.h:82
@ Editor
In the scenario editor.
Definition openttd.h:21
@ Menu
In the main menu.
Definition openttd.h:19
PixelColour GetColourGradient(Colours colour, Shade shade)
Get colour gradient palette index.
Definition palette.cpp:393
@ Normal
Normal colour shade.
Some methods of Pool are placed here in order to reduce compilation time and binary size.
#define INSTANTIATE_POOL_METHODS(name)
Force instantiation of pool methods so we don't get linker errors.
RailTypes GetCompanyRailTypes(CompanyID company, bool introduces)
Get the rail types the given company can build.
Definition rail.cpp:137
Rail specific functions.
void SetDefaultRailGui()
Set the initial (default) railtype to use.
Randomizer _random
Random used in the game state calculations.
RoadTypes GetCompanyRoadTypes(CompanyID company, bool introduces)
Get the road types the given company can build.
Definition road.cpp:210
RoadTypes GetMaskForRoadTramType(RoadTramType rtt)
Get the mask for road types of the given RoadTramType.
Definition road.h:185
void SetDefaultRoadGui()
Set the initial (default) road & tram type to use.
Functions/types related to the road GUIs.
RoadType
The different roadtypes we support.
Definition road_type.h:23
RoadTramType
The different types of road type.
Definition road_type.h:37
A number of safeguards to prevent using unsafe methods.
void SyncCompanySettings()
Sync all company settings in a multiplayer game.
void SetDefaultCompanySettings(CompanyID cid)
Set the company settings for a new company to their default values.
GameSettings _settings_game
Game settings of a running game or the scenario editor.
Definition settings.cpp:61
ClientSettings _settings_client
The current settings for this game.
Definition settings.cpp:60
Functions related to setting/changing the settings.
void BuildOwnerLegend()
Completes the array for the owned property legend.
Smallmap GUI functions.
Functions related to sound.
@ SND_01_BAD_YEAR
40 == 0x28 New year: performance declined
Definition sound_type.h:88
@ SND_00_GOOD_YEAR
39 == 0x27 New year: performance improved
Definition sound_type.h:87
static PaletteID GetColourPalette(Colours colour)
Get recolour palette for a colour.
Definition sprite.h:221
Types related to the statusbar widgets.
@ WID_S_RIGHT
Right part; bank balance.
Definition of base types and functions in a cross-platform compatible way.
StoryPage base class.
size_t Utf8StringLength(std::string_view str)
Get the length of an UTF-8 encoded string in number of characters and thus not the number of bytes th...
Definition string.cpp:351
Parse strings.
static std::optional< T > ParseInteger(std::string_view arg, int base=10, bool clamp=false)
Change a string into its number representation.
EncodedString GetEncodedStringWithArgs(StringID str, std::span< const StringParameter > params)
Encode a string with its parameters into an encoded string.
Definition strings.cpp:102
EncodedString GetEncodedString(StringID str)
Encode a string with no parameters into an encoded string.
Definition strings.cpp:90
std::string GetString(StringID string)
Resolve the given StringID into a std::string with formatting but no parameters.
Definition strings.cpp:424
Functions related to OTTD's strings.
uint32_t StringID
Numeric value that represents a string, independent of the selected language.
static constexpr StringID SPECSTR_COMPANY_NAME_START
Special strings for company names on the form "TownName transport".
static constexpr StringID SPECSTR_ANDCO_NAME
Special string for Surname & Co company names.
static constexpr StringID SPECSTR_PRESIDENT_NAME
Special string for the president's name.
static constexpr StringID SPECSTR_TOWNNAME_START
Special strings for town names.
Money income
The amount of income.
Money expenses
The amount of expenses.
uint32_t GetRoadTramTotal(RoadTramType rtt) const
Get total sum of all owned road bits.
std::array< uint32_t, ROADTYPE_END > road
Count of company owned track bits for each road type.
uint32_t bits
Company manager face bits, meaning is dependent on style.
uint style
Company manager face style.
std::string style_label
Face style label.
CompanyManagerFace face
The face of the president.
Definition news_type.h:171
Colours colour
The colour related to the company.
Definition news_type.h:172
CompanyNewsInformation(StringID title, const struct Company *c, const struct Company *other=nullptr)
Fill the CompanyNewsInformation struct with the required data.
std::string president_name
The name of the president.
Definition news_type.h:167
std::string company_name
The name of the company.
Definition news_type.h:166
std::string other_company_name
The name of the company taking over this one.
Definition news_type.h:168
uint32_t clear_limit
Amount of tiles we can (still) clear (times 65536).
CompanyMask bankrupt_asked
which companies were asked about buying it?
std::string president_name
Name of the president if the user changed it.
int16_t bankrupt_timeout
If bigger than 0, amount of time to wait for an answer on an offer to buy this company.
CompanySettings settings
settings specific for each company
NetworkAuthorizedKeys allow_list
Public keys of clients that are allowed to join this company.
bool allow_any
Set if anyone is allowed to join this company.
uint32_t build_object_limit
Amount of tiles we can (still) build objects on (times 65536). Also applies to buying land and placin...
uint32_t name_2
Parameter of name_1.
uint8_t money_fraction
Fraction of money of the company, too small to represent in money.
bool is_ai
If true, the company is (also) controlled by the computer (a NoAI program).
uint32_t president_name_2
Parameter of president_name_1.
StringID name_1
Name of the company if the user did not change it.
Money current_loan
Amount of money borrowed from the bank.
TimerGameCalendar::Year inaugurated_year_calendar
Calendar year of starting the company. Used to display proper Inauguration year while in wallclock mo...
uint32_t terraform_limit
Amount of tileheights we can (still) terraform (times 65536).
TimerGameEconomy::Year inaugurated_year
Economy year of starting the company.
CompanyEconomyEntry cur_economy
Economic data of the company of this quarter.
Colours colour
Company colour.
uint32_t tree_limit
Amount of trees we can (still) plant (times 65536).
std::array< CompanyEconomyEntry, MAX_HISTORY_QUARTERS > old_economy
Economic data of the company of the last MAX_HISTORY_QUARTERS quarters.
CompanyManagerFace face
Face description of the president.
Money max_loan
Max allowed amount of the loan or COMPANY_MAX_LOAN_DEFAULT.
std::array< Expenses, 3 > yearly_expenses
Expenses of the company for the last three years.
TileIndex last_build_coordinate
Coordinate of the last build thing by this company.
StringID president_name_1
Name of the president if the user did not change it.
std::string name
Name of the company if the user changed it.
Money money
Money owned by the company.
uint8_t num_valid_stat_ent
Number of valid statistical entries in old_economy.
VehicleDefaultSettings vehicle
default settings for vehicles
Money GetMaxLoan() const
Calculate the max allowed loan for this company.
VehicleTypeIndexArray< GroupStatistics > group_all
NOSAVE: Statistics for the ALL_GROUP group.
static bool IsHumanID(auto index)
Is this company a company not controlled by a NoAI program?
RoadTypes avail_roadtypes
Road types available to this company.
~Company()
Close the associated company windows.
RailTypes avail_railtypes
Rail types available to this company.
static void PostDestructor(size_t index)
Invalidating some stuff after removing item from the pool.
Company(CompanyID index, StringID name_1={}, bool is_ai=false)
Constructor.
Container for the text colour and some text colour related flags for drawing.
Definition gfx_type.h:350
Group data.
Definition group.h:76
@ Primary
Primary colour is set.
Definition livery.h:85
@ Secondary
Secondary colour is set.
Definition livery.h:86
Container for all information known about a client.
static NetworkClientInfo * GetByClientID(ClientID client_id)
Return the CI given it's client-identifier.
Definition network.cpp:118
CompanyID client_playas
As which company is this client playing (CompanyID).
ClientID client_id
Client identifier (same as ClientState->client_id).
static Pool::IterateWrapper< Company > Iterate(size_t from=0)
static T * CreateAtIndex(CompanyID index, Targs &&... args)
static Company * Get(auto index)
static bool CanAllocateItem(size_t n=1)
static T * Create(Targs &&... args)
static Company * GetIfValid(auto index)
Structure to encapsulate the pseudo random number generators.
uint32_t Next()
Generate the next pseudo random number.
Iterable ensemble of each set bit in a value.
Town data structure.
Definition town.h:64
std::string name
Custom town name. If empty, the town was not renamed and uses the generated name.
Definition town.h:74
uint32_t townnameparts
Random number that give unique town name when passed to generator.
Definition town.h:73
uint16_t townnametype
The style of the name.
Definition town.h:72
Default settings for vehicles.
uint16_t servint_aircraft
service interval for aircraft
uint16_t servint_roadveh
service interval for road vehicles
uint16_t servint_ships
service interval for ships
uint16_t servint_trains
service interval for trains
Vehicle data structure.
Data structure for an opened window.
Definition window_gui.h:273
void SetWidgetDirty(WidgetID widget_index) const
Invalidate a widget, i.e.
Definition window.cpp:562
AdminCompanyRemoveReason
Reasons for removing a company - communicated to admins.
Definition tcp_admin.h:107
Owner GetTileOwner(Tile tile)
Returns the owner of a tile.
Definition tile_map.h:178
StrongType::Typedef< uint32_t, struct TileIndexTag, StrongType::Compare, StrongType::Integer, StrongType::Compatible< int32_t >, StrongType::Compatible< int64_t > > TileIndex
The index/ID of a Tile.
Definition tile_type.h:92
Definition of Interval and OneShot timers.
Definition of the game-economy-timer.
Definition of the tick-based game-timer.
Definition of the Window system.
Base of the town class.
Town * ClosestTownFromTile(TileIndex tile, uint threshold)
Return the town closest (in distance or ownership) to a given tile, within a given threshold.
Base class for all vehicles.
Functions related to vehicles.
VehicleType
Available vehicle types.
@ Ship
Ship vehicle type.
@ Aircraft
Aircraft vehicle type.
@ Road
Road vehicle type.
@ Train
Train vehicle type.
void CloseConstructionWindows()
Close all windows that are used for construction of vehicle etc.
Definition window.cpp:3402
void CloseWindowById(WindowClass cls, WindowNumber number, bool force, int data)
Close a window by its class and window number (if it is open).
Definition window.cpp:1201
void InvalidateWindowData(WindowClass cls, WindowNumber number, int data, bool gui_scope)
Mark window data of the window of a given class and specific window number as invalid (in need of re-...
Definition window.cpp:3315
Window * FindWindowById(WindowClass cls, WindowNumber number)
Find a window by its class and window number.
Definition window.cpp:1158
void SetWindowWidgetDirty(WindowClass cls, WindowNumber number, WidgetID widget_index)
Mark a particular widget in a particular window as dirty (in need of repainting).
Definition window.cpp:3209
void SetWindowDirty(WindowClass cls, WindowNumber number)
Mark window as dirty (in need of repainting).
Definition window.cpp:3193
void InvalidateWindowClassesData(WindowClass cls, int data, bool gui_scope)
Mark window data of all windows of a given class as invalid (in need of re-computing) Note that by de...
Definition window.cpp:3333
Window functions not directly related to making/drawing windows.
@ Join
Network join status.
Definition window_type.h:56