OpenTTD Source  20240915-master-g3784a3d3d6
company_cmd.cpp
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1 /*
2  * This file is part of OpenTTD.
3  * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4  * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5  * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6  */
7 
10 #include "stdafx.h"
11 #include "company_base.h"
12 #include "company_func.h"
13 #include "company_gui.h"
14 #include "core/backup_type.hpp"
15 #include "town.h"
16 #include "news_func.h"
17 #include "command_func.h"
18 #include "network/network.h"
19 #include "network/network_func.h"
20 #include "network/network_base.h"
21 #include "network/network_admin.h"
22 #include "ai/ai.hpp"
23 #include "ai/ai_instance.hpp"
24 #include "ai/ai_config.hpp"
25 #include "company_manager_face.h"
26 #include "window_func.h"
27 #include "strings_func.h"
28 #include "sound_func.h"
29 #include "rail.h"
30 #include "core/pool_func.hpp"
31 #include "settings_func.h"
32 #include "vehicle_base.h"
33 #include "vehicle_func.h"
34 #include "smallmap_gui.h"
35 #include "game/game.hpp"
36 #include "goal_base.h"
37 #include "story_base.h"
38 #include "company_cmd.h"
39 #include "timer/timer.h"
41 #include "timer/timer_game_tick.h"
42 
44 
45 #include "table/strings.h"
46 
47 #include "safeguards.h"
48 
50 void UpdateObjectColours(const Company *c);
51 
57 
58 CompanyPool _company_pool("Company");
60 
61 
66 Company::Company(uint16_t name_1, bool is_ai)
67 {
68  this->name_1 = name_1;
69  this->location_of_HQ = INVALID_TILE;
70  this->is_ai = is_ai;
71  this->terraform_limit = (uint32_t)_settings_game.construction.terraform_frame_burst << 16;
72  this->clear_limit = (uint32_t)_settings_game.construction.clear_frame_burst << 16;
73  this->tree_limit = (uint32_t)_settings_game.construction.tree_frame_burst << 16;
74  this->build_object_limit = (uint32_t)_settings_game.construction.build_object_frame_burst << 16;
75 
77 }
78 
81 {
82  if (CleaningPool()) return;
83 
85 }
86 
91 void Company::PostDestructor(size_t index)
92 {
97  /* If the currently shown error message has this company in it, then close it. */
99 }
100 
106 {
107  if (this->max_loan == COMPANY_MAX_LOAN_DEFAULT) return _economy.max_loan;
108  return this->max_loan;
109 }
110 
117 void SetLocalCompany(CompanyID new_company)
118 {
119  /* company could also be COMPANY_SPECTATOR or OWNER_NONE */
120  assert(Company::IsValidID(new_company) || new_company == COMPANY_SPECTATOR || new_company == OWNER_NONE);
121 
122  /* If actually changing to another company, several windows need closing */
123  bool switching_company = _local_company != new_company;
124 
125  /* Delete the chat window, if you were team chatting. */
127 
128  assert(IsLocalCompany());
129 
130  _current_company = _local_company = new_company;
131 
132  if (switching_company) {
134  /* Delete any construction windows... */
136  }
137 
138  /* ... and redraw the whole screen. */
142 }
143 
150 {
151  if (!Company::IsValidID(company)) return (TextColour)GetColourGradient(COLOUR_WHITE, SHADE_NORMAL) | TC_IS_PALETTE_COLOUR;
152  return (TextColour)GetColourGradient(_company_colours[company], SHADE_NORMAL) | TC_IS_PALETTE_COLOUR;
153 }
154 
161 void DrawCompanyIcon(CompanyID c, int x, int y)
162 {
163  DrawSprite(SPR_COMPANY_ICON, COMPANY_SPRITE_COLOUR(c), x, y);
164 }
165 
173 {
174  if (!AreCompanyManagerFaceBitsValid(cmf, CMFV_GEN_ETHN, GE_WM)) return false;
175 
177  bool has_moustache = !HasBit(ge, GENDER_FEMALE) && GetCompanyManagerFaceBits(cmf, CMFV_HAS_MOUSTACHE, ge) != 0;
178  bool has_tie_earring = !HasBit(ge, GENDER_FEMALE) || GetCompanyManagerFaceBits(cmf, CMFV_HAS_TIE_EARRING, ge) != 0;
179  bool has_glasses = GetCompanyManagerFaceBits(cmf, CMFV_HAS_GLASSES, ge) != 0;
180 
181  if (!AreCompanyManagerFaceBitsValid(cmf, CMFV_EYE_COLOUR, ge)) return false;
182  for (CompanyManagerFaceVariable cmfv = CMFV_CHEEKS; cmfv < CMFV_END; cmfv++) {
183  switch (cmfv) {
184  case CMFV_MOUSTACHE: if (!has_moustache) continue; break;
185  case CMFV_LIPS:
186  case CMFV_NOSE: if (has_moustache) continue; break;
187  case CMFV_TIE_EARRING: if (!has_tie_earring) continue; break;
188  case CMFV_GLASSES: if (!has_glasses) continue; break;
189  default: break;
190  }
191  if (!AreCompanyManagerFaceBitsValid(cmf, cmfv, ge)) return false;
192  }
193 
194  return true;
195 }
196 
201 void InvalidateCompanyWindows(const Company *company)
202 {
203  CompanyID cid = company->index;
204 
207 }
208 
217 {
218  if (_settings_game.difficulty.infinite_money) return INT64_MAX;
219  if (!Company::IsValidID(company)) return INT64_MAX;
220  return Company::Get(company)->money;
221 }
222 
231 {
233 }
234 
242 {
243  if (cost.GetCost() <= 0) return true;
244  if (_settings_game.difficulty.infinite_money) return true;
245 
247  if (c != nullptr && cost.GetCost() > c->money) {
248  SetDParam(0, cost.GetCost());
249  cost.MakeError(STR_ERROR_NOT_ENOUGH_CASH_REQUIRES_CURRENCY);
250  return false;
251  }
252  return true;
253 }
254 
260 static void SubtractMoneyFromAnyCompany(Company *c, const CommandCost &cost)
261 {
262  if (cost.GetCost() == 0) return;
263  assert(cost.GetExpensesType() != INVALID_EXPENSES);
264 
265  c->money -= cost.GetCost();
266  c->yearly_expenses[0][cost.GetExpensesType()] += cost.GetCost();
267 
268  if (HasBit(1 << EXPENSES_TRAIN_REVENUE |
271  1 << EXPENSES_SHIP_REVENUE, cost.GetExpensesType())) {
272  c->cur_economy.income -= cost.GetCost();
273  } else if (HasBit(1 << EXPENSES_TRAIN_RUN |
274  1 << EXPENSES_ROADVEH_RUN |
275  1 << EXPENSES_AIRCRAFT_RUN |
276  1 << EXPENSES_SHIP_RUN |
277  1 << EXPENSES_PROPERTY |
278  1 << EXPENSES_LOAN_INTEREST, cost.GetExpensesType())) {
279  c->cur_economy.expenses -= cost.GetCost();
280  }
281 
283 }
284 
290 {
292  if (c != nullptr) SubtractMoneyFromAnyCompany(c, cost);
293 }
294 
301 {
302  Company *c = Company::Get(company);
303  uint8_t m = c->money_fraction;
304  Money cost = cst.GetCost();
305 
306  c->money_fraction = m - (uint8_t)cost;
307  cost >>= 8;
308  if (c->money_fraction > m) cost++;
309  if (cost != 0) SubtractMoneyFromAnyCompany(c, CommandCost(cst.GetExpensesType(), cost));
310 }
311 
312 static constexpr void UpdateLandscapingLimit(uint32_t &limit, uint64_t per_64k_frames, uint64_t burst)
313 {
314  limit = static_cast<uint32_t>(std::min<uint64_t>(limit + per_64k_frames, burst << 16));
315 }
316 
319 {
320  for (Company *c : Company::Iterate()) {
325  }
326 }
327 
335 {
337 
338  if (owner != OWNER_TOWN) {
339  if (!Company::IsValidID(owner)) {
340  SetDParam(0, STR_COMPANY_SOMEONE);
341  } else {
342  SetDParam(0, STR_COMPANY_NAME);
343  SetDParam(1, owner);
344  }
345  } else {
346  assert(tile != 0);
347  const Town *t = ClosestTownFromTile(tile, UINT_MAX);
348 
349  SetDParam(0, STR_TOWN_NAME);
350  SetDParam(1, t->index);
351  }
352 }
353 
354 
364 {
365  assert(owner < OWNER_END);
366  assert(owner != OWNER_TOWN || tile != 0);
367 
368  if (owner == _current_company) return CommandCost();
369 
370  SetDParamsForOwnedBy(owner, tile);
371  return_cmd_error(STR_ERROR_OWNED_BY);
372 }
373 
382 {
383  Owner owner = GetTileOwner(tile);
384 
385  assert(owner < OWNER_END);
386 
387  if (owner == _current_company) return CommandCost();
388 
389  /* no need to get the name of the owner unless we're the local company (saves some time) */
390  if (IsLocalCompany()) SetDParamsForOwnedBy(owner, tile);
391  return_cmd_error(STR_ERROR_OWNED_BY);
392 }
393 
399 {
400  if (c->name_1 != STR_SV_UNNAMED) return;
401  if (c->last_build_coordinate == 0) return;
402 
404 
405  StringID str;
406  uint32_t strp;
407  std::string name;
408  if (t->name.empty() && IsInsideMM(t->townnametype, SPECSTR_TOWNNAME_START, SPECSTR_TOWNNAME_LAST + 1)) {
409  str = t->townnametype - SPECSTR_TOWNNAME_START + SPECSTR_COMPANY_NAME_START;
410  strp = t->townnameparts;
411 
412 verify_name:;
413  /* No companies must have this name already */
414  for (const Company *cc : Company::Iterate()) {
415  if (cc->name_1 == str && cc->name_2 == strp) goto bad_town_name;
416  }
417 
418  SetDParam(0, strp);
419  name = GetString(str);
420  if (Utf8StringLength(name) >= MAX_LENGTH_COMPANY_NAME_CHARS) goto bad_town_name;
421 
422 set_name:;
423  c->name_1 = str;
424  c->name_2 = strp;
425 
427 
428  if (c->is_ai) {
430  SetDParam(0, STR_NEWS_COMPANY_LAUNCH_TITLE);
431  SetDParam(1, STR_NEWS_COMPANY_LAUNCH_DESCRIPTION);
432  SetDParamStr(2, cni->company_name);
433  SetDParam(3, t->index);
434  AddNewsItem(STR_MESSAGE_NEWS_FORMAT, NT_COMPANY_INFO, NF_COMPANY, NR_TILE, c->last_build_coordinate.base(), NR_NONE, UINT32_MAX, cni);
435  }
436  return;
437  }
438 bad_town_name:;
439 
440  if (c->president_name_1 == SPECSTR_PRESIDENT_NAME) {
441  str = SPECSTR_ANDCO_NAME;
442  strp = c->president_name_2;
443  goto set_name;
444  } else {
445  str = SPECSTR_ANDCO_NAME;
446  strp = Random();
447  goto verify_name;
448  }
449 }
450 
452 static const uint8_t _colour_sort[COLOUR_END] = {2, 2, 3, 2, 3, 2, 3, 2, 3, 2, 2, 2, 3, 1, 1, 1};
454 static const Colours _similar_colour[COLOUR_END][2] = {
455  { COLOUR_BLUE, COLOUR_LIGHT_BLUE }, // COLOUR_DARK_BLUE
456  { COLOUR_GREEN, COLOUR_DARK_GREEN }, // COLOUR_PALE_GREEN
457  { INVALID_COLOUR, INVALID_COLOUR }, // COLOUR_PINK
458  { COLOUR_ORANGE, INVALID_COLOUR }, // COLOUR_YELLOW
459  { INVALID_COLOUR, INVALID_COLOUR }, // COLOUR_RED
460  { COLOUR_DARK_BLUE, COLOUR_BLUE }, // COLOUR_LIGHT_BLUE
461  { COLOUR_PALE_GREEN, COLOUR_DARK_GREEN }, // COLOUR_GREEN
462  { COLOUR_PALE_GREEN, COLOUR_GREEN }, // COLOUR_DARK_GREEN
463  { COLOUR_DARK_BLUE, COLOUR_LIGHT_BLUE }, // COLOUR_BLUE
464  { COLOUR_BROWN, COLOUR_ORANGE }, // COLOUR_CREAM
465  { COLOUR_PURPLE, INVALID_COLOUR }, // COLOUR_MAUVE
466  { COLOUR_MAUVE, INVALID_COLOUR }, // COLOUR_PURPLE
467  { COLOUR_YELLOW, COLOUR_CREAM }, // COLOUR_ORANGE
468  { COLOUR_CREAM, INVALID_COLOUR }, // COLOUR_BROWN
469  { COLOUR_WHITE, INVALID_COLOUR }, // COLOUR_GREY
470  { COLOUR_GREY, INVALID_COLOUR }, // COLOUR_WHITE
471 };
472 
477 static Colours GenerateCompanyColour()
478 {
479  Colours colours[COLOUR_END];
480 
481  /* Initialize array */
482  for (uint i = 0; i < COLOUR_END; i++) colours[i] = static_cast<Colours>(i);
483 
484  /* And randomize it */
485  for (uint i = 0; i < 100; i++) {
486  uint r = Random();
487  Swap(colours[GB(r, 0, 4)], colours[GB(r, 4, 4)]);
488  }
489 
490  /* Bubble sort it according to the values in table 1 */
491  for (uint i = 0; i < COLOUR_END; i++) {
492  for (uint j = 1; j < COLOUR_END; j++) {
493  if (_colour_sort[colours[j - 1]] < _colour_sort[colours[j]]) {
494  Swap(colours[j - 1], colours[j]);
495  }
496  }
497  }
498 
499  /* Move the colours that look similar to each company's colour to the side */
500  for (const Company *c : Company::Iterate()) {
501  Colours pcolour = c->colour;
502 
503  for (uint i = 0; i < COLOUR_END; i++) {
504  if (colours[i] == pcolour) {
505  colours[i] = INVALID_COLOUR;
506  break;
507  }
508  }
509 
510  for (uint j = 0; j < 2; j++) {
511  Colours similar = _similar_colour[pcolour][j];
512  if (similar == INVALID_COLOUR) break;
513 
514  for (uint i = 1; i < COLOUR_END; i++) {
515  if (colours[i - 1] == similar) Swap(colours[i - 1], colours[i]);
516  }
517  }
518  }
519 
520  /* Return the first available colour */
521  for (uint i = 0; i < COLOUR_END; i++) {
522  if (colours[i] != INVALID_COLOUR) return colours[i];
523  }
524 
525  NOT_REACHED();
526 }
527 
533 {
534  for (;;) {
535 restart:;
536  c->president_name_2 = Random();
537  c->president_name_1 = SPECSTR_PRESIDENT_NAME;
538 
539  /* Reserve space for extra unicode character. We need to do this to be able
540  * to detect too long president name. */
541  SetDParam(0, c->index);
542  std::string name = GetString(STR_PRESIDENT_NAME);
544 
545  for (const Company *cc : Company::Iterate()) {
546  if (c != cc) {
547  SetDParam(0, cc->index);
548  std::string other_name = GetString(STR_PRESIDENT_NAME);
549  if (name == other_name) goto restart;
550  }
551  }
552  return;
553  }
554 }
555 
562 {
563  for (LiveryScheme scheme = LS_BEGIN; scheme < LS_END; scheme++) {
564  c->livery[scheme].in_use = 0;
565  c->livery[scheme].colour1 = c->colour;
566  c->livery[scheme].colour2 = c->colour;
567  }
568 
569  for (Group *g : Group::Iterate()) {
570  if (g->owner == c->index) {
571  g->livery.in_use = 0;
572  g->livery.colour1 = c->colour;
573  g->livery.colour2 = c->colour;
574  }
575  }
576 }
577 
586 {
587  if (!Company::CanAllocateItem()) return nullptr;
588 
589  /* we have to generate colour before this company is valid */
590  Colours colour = GenerateCompanyColour();
591 
592  Company *c;
593  if (company == INVALID_COMPANY) {
594  c = new Company(STR_SV_UNNAMED, is_ai);
595  } else {
596  if (Company::IsValidID(company)) return nullptr;
597  c = new (company) Company(STR_SV_UNNAMED, is_ai);
598  }
599 
600  c->colour = colour;
601 
603  _company_colours[c->index] = c->colour;
604 
605  /* Scale the initial loan based on the inflation rounded down to the loan interval. The maximum loan has already been inflation adjusted. */
606  c->money = c->current_loan = std::min<int64_t>((INITIAL_LOAN * _economy.inflation_prices >> 16) / LOAN_INTERVAL * LOAN_INTERVAL, _economy.max_loan);
607 
612 
613  /* If starting a player company in singleplayer and a favorite company manager face is selected, choose it. Otherwise, use a random face.
614  * In a network game, we'll choose the favorite face later in CmdCompanyCtrl to sync it to all clients. */
615  if (_company_manager_face != 0 && !is_ai && !_networking) {
617  } else {
619  }
620 
623 
625 
631 
632  if (is_ai && (!_networking || _network_server)) AI::StartNew(c->index);
633 
634  AI::BroadcastNewEvent(new ScriptEventCompanyNew(c->index), c->index);
635  Game::NewEvent(new ScriptEventCompanyNew(c->index));
636 
637  return c;
638 }
639 
641 TimeoutTimer<TimerGameTick> _new_competitor_timeout({ TimerGameTick::Priority::COMPETITOR_TIMEOUT, 0 }, []() {
642  if (_game_mode == GM_MENU || !AI::CanStartNew()) return;
644 
645  /* count number of competitors */
646  uint8_t n = 0;
647  for (const Company *c : Company::Iterate()) {
648  if (c->is_ai) n++;
649  }
650 
652 
653  /* Send a command to all clients to start up a new AI.
654  * Works fine for Multiplayer and Singleplayer */
656 });
657 
660 {
661  /* Ensure the timeout is aborted, so it doesn't fire based on information of the last game. */
662  _new_competitor_timeout.Abort();
663 }
664 
667 {
669 }
670 
678 {
679  const Company *c1 = Company::Get(cbig);
680  const Company *c2 = Company::Get(csmall);
681 
682  /* Do the combined vehicle counts stay within the limits? */
687 }
688 
699 {
700  /* Amount of time out for each company to take over a company;
701  * Timeout is a quarter (3 months of 30 days) divided over the
702  * number of companies. The minimum number of days in a quarter
703  * is 90: 31 in January, 28 in February and 31 in March.
704  * Note that the company going bankrupt can't buy itself. */
705  static const int TAKE_OVER_TIMEOUT = 3 * 30 * Ticks::DAY_TICKS / (MAX_COMPANIES - 1);
706 
707  assert(c->bankrupt_asked != 0);
708 
709  /* We're currently asking some company to buy 'us' */
710  if (c->bankrupt_timeout != 0) {
712  if (c->bankrupt_timeout > 0) return;
713  c->bankrupt_timeout = 0;
714 
715  return;
716  }
717 
718  /* Did we ask everyone for bankruptcy? If so, bail out. */
719  if (c->bankrupt_asked == MAX_UVALUE(CompanyMask)) return;
720 
721  Company *best = nullptr;
722  int32_t best_performance = -1;
723 
724  /* Ask the company with the highest performance history first */
725  for (Company *c2 : Company::Iterate()) {
726  if (c2->bankrupt_asked == 0 && // Don't ask companies going bankrupt themselves
727  !HasBit(c->bankrupt_asked, c2->index) &&
728  best_performance < c2->old_economy[1].performance_history &&
729  CheckTakeoverVehicleLimit(c2->index, c->index)) {
730  best_performance = c2->old_economy[1].performance_history;
731  best = c2;
732  }
733  }
734 
735  /* Asked all companies? */
736  if (best_performance == -1) {
737  c->bankrupt_asked = MAX_UVALUE(CompanyMask);
738  return;
739  }
740 
741  SetBit(c->bankrupt_asked, best->index);
742 
743  c->bankrupt_timeout = TAKE_OVER_TIMEOUT;
744 
745  AI::NewEvent(best->index, new ScriptEventCompanyAskMerger(c->index, c->bankrupt_value));
746  if (IsInteractiveCompany(best->index)) {
747  ShowBuyCompanyDialog(c->index, false);
748  }
749 }
750 
753 {
754  if (_game_mode == GM_EDITOR) return;
755 
757  if (c != nullptr) {
758  if (c->name_1 != 0) GenerateCompanyName(c);
760  }
761 
762  if (_new_competitor_timeout.HasFired() && _game_mode != GM_MENU && AI::CanStartNew()) {
764  /* If the interval is zero, start as many competitors as needed then check every ~10 minutes if a company went bankrupt and needs replacing. */
765  if (timeout == 0) {
766  /* count number of competitors */
767  uint8_t n = 0;
768  for (const Company *cc : Company::Iterate()) {
769  if (cc->is_ai) n++;
770  }
771 
772  for (auto i = 0; i < _settings_game.difficulty.max_no_competitors; i++) {
774  if (n++ >= _settings_game.difficulty.max_no_competitors) break;
776  }
777  timeout = 10 * 60 * Ticks::TICKS_PER_SECOND;
778  }
779  /* Randomize a bit when the AI is actually going to start; ranges from 87.5% .. 112.5% of indicated value. */
780  timeout += ScriptObject::GetRandomizer(OWNER_NONE).Next(timeout / 4) - timeout / 8;
781 
782  _new_competitor_timeout.Reset({ TimerGameTick::Priority::COMPETITOR_TIMEOUT, static_cast<uint>(std::max(1, timeout)) });
783  }
784 
786 }
787 
792 static IntervalTimer<TimerGameEconomy> _economy_companies_yearly({TimerGameEconomy::YEAR, TimerGameEconomy::Priority::COMPANY}, [](auto)
793 {
794  /* Copy statistics */
795  for (Company *c : Company::Iterate()) {
796  /* Move expenses to previous years. */
797  std::rotate(std::rbegin(c->yearly_expenses), std::rbegin(c->yearly_expenses) + 1, std::rend(c->yearly_expenses));
798  c->yearly_expenses[0] = {};
799  SetWindowDirty(WC_FINANCES, c->index);
800  }
801 
807  } else {
809  }
810  }
811 });
812 
819 {
820  SetDParam(0, c->index);
821  this->company_name = GetString(STR_COMPANY_NAME);
822 
823  if (other != nullptr) {
824  SetDParam(0, other->index);
825  this->other_company_name = GetString(STR_COMPANY_NAME);
826  c = other;
827  }
828 
829  SetDParam(0, c->index);
830  this->president_name = GetString(STR_PRESIDENT_NAME_MANAGER);
831 
832  this->colour = c->colour;
833  this->face = c->face;
834 
835 }
836 
841 void CompanyAdminUpdate(const Company *company)
842 {
844 }
845 
852 {
854 }
855 
865 {
867 
868  switch (cca) {
869  case CCA_NEW: { // Create a new company
870  /* This command is only executed in a multiplayer game */
871  if (!_networking) return CMD_ERROR;
872 
873  /* Has the network client a correct ClientIndex? */
874  if (!(flags & DC_EXEC)) return CommandCost();
875 
877 
878  /* Delete multiplayer progress bar */
880 
881  Company *c = DoStartupNewCompany(false);
882 
883  /* A new company could not be created, revert to being a spectator */
884  if (c == nullptr) {
885  /* We check for "ci != nullptr" as a client could have left by
886  * the time we execute this command. */
887  if (_network_server && ci != nullptr) {
890  }
891  break;
892  }
893 
896 
897  /* This is the client (or non-dedicated server) who wants a new company */
898  if (client_id == _network_own_client_id) {
901 
902  /*
903  * If a favorite company manager face is selected, choose it. Otherwise, use a random face.
904  * Because this needs to be synchronised over the network, only the client knows
905  * its configuration and we are currently in the execution of a command, we have
906  * to circumvent the normal ::Post logic for commands and just send the command.
907  */
909 
910  /* Now that we have a new company, broadcast our company settings to
911  * all clients so everything is in sync */
913 
915  }
916  break;
917  }
918 
919  case CCA_NEW_AI: { // Make a new AI company
920  if (company_id != INVALID_COMPANY && company_id >= MAX_COMPANIES) return CMD_ERROR;
921 
922  /* For network games, company deletion is delayed. */
923  if (!_networking && company_id != INVALID_COMPANY && Company::IsValidID(company_id)) return CMD_ERROR;
924 
925  if (!(flags & DC_EXEC)) return CommandCost();
926 
927  /* For network game, just assume deletion happened. */
928  assert(company_id == INVALID_COMPANY || !Company::IsValidID(company_id));
929 
930  Company *c = DoStartupNewCompany(true, company_id);
931  if (c != nullptr) {
933  NetworkServerNewCompany(c, nullptr);
934  }
935  break;
936  }
937 
938  case CCA_DELETE: { // Delete a company
939  if (reason >= CRR_END) return CMD_ERROR;
940 
941  /* We can't delete the last existing company in singleplayer mode. */
942  if (!_networking && Company::GetNumItems() == 1) return CMD_ERROR;
943 
944  Company *c = Company::GetIfValid(company_id);
945  if (c == nullptr) return CMD_ERROR;
946 
947  if (!(flags & DC_EXEC)) return CommandCost();
948 
950 
951  /* Show the bankrupt news */
952  SetDParam(0, STR_NEWS_COMPANY_BANKRUPT_TITLE);
953  SetDParam(1, STR_NEWS_COMPANY_BANKRUPT_DESCRIPTION);
954  SetDParamStr(2, cni->company_name);
955  AddCompanyNewsItem(STR_MESSAGE_NEWS_FORMAT, cni);
956 
957  /* Remove the company */
959  if (c->is_ai) AI::Stop(c->index);
960 
961  CompanyID c_index = c->index;
962  delete c;
963  AI::BroadcastNewEvent(new ScriptEventCompanyBankrupt(c_index));
964  Game::NewEvent(new ScriptEventCompanyBankrupt(c_index));
965  CompanyAdminRemove(c_index, (CompanyRemoveReason)reason);
966 
969 
970  break;
971  }
972 
973  default: return CMD_ERROR;
974  }
975 
979 
980  return CommandCost();
981 }
982 
983 static bool ExecuteAllowListCtrlAction(CompanyAllowListCtrlAction action, Company *c, const std::string &public_key)
984 {
985  switch (action) {
986  case CALCA_ADD:
987  return c->allow_list.Add(public_key);
988 
989  case CALCA_REMOVE:
990  return c->allow_list.Remove(public_key);
991 
992  default:
993  NOT_REACHED();
994  }
995 }
996 
1005 {
1007  if (c == nullptr) return CMD_ERROR;
1008 
1009  /* The public key length includes the '\0'. */
1010  if (public_key.size() != NETWORK_PUBLIC_KEY_LENGTH - 1) return CMD_ERROR;
1011 
1012  switch (action) {
1013  case CALCA_ADD:
1014  case CALCA_REMOVE:
1015  break;
1016 
1017  default:
1018  return CMD_ERROR;
1019  }
1020 
1021  if (flags & DC_EXEC) {
1022  if (ExecuteAllowListCtrlAction(action, c, public_key)) {
1025  }
1026  }
1027 
1028  return CommandCost();
1029 }
1030 
1038 {
1039  if (!IsValidCompanyManagerFace(cmf)) return CMD_ERROR;
1040 
1041  if (flags & DC_EXEC) {
1042  Company::Get(_current_company)->face = cmf;
1044  }
1045  return CommandCost();
1046 }
1047 
1054 {
1055  for (int i = 1; i < LS_END; i++) {
1056  if (!HasBit(c->livery[i].in_use, 0)) c->livery[i].colour1 = c->livery[LS_DEFAULT].colour1;
1057  if (!HasBit(c->livery[i].in_use, 1)) c->livery[i].colour2 = c->livery[LS_DEFAULT].colour2;
1058  }
1060 }
1061 
1070 CommandCost CmdSetCompanyColour(DoCommandFlag flags, LiveryScheme scheme, bool primary, Colours colour)
1071 {
1072  if (scheme >= LS_END || (colour >= COLOUR_END && colour != INVALID_COLOUR)) return CMD_ERROR;
1073 
1074  /* Default scheme can't be reset to invalid. */
1075  if (scheme == LS_DEFAULT && colour == INVALID_COLOUR) return CMD_ERROR;
1076 
1078 
1079  /* Ensure no two companies have the same primary colour */
1080  if (scheme == LS_DEFAULT && primary) {
1081  for (const Company *cc : Company::Iterate()) {
1082  if (cc != c && cc->colour == colour) return CMD_ERROR;
1083  }
1084  }
1085 
1086  if (flags & DC_EXEC) {
1087  if (primary) {
1088  if (scheme != LS_DEFAULT) AssignBit(c->livery[scheme].in_use, 0, colour != INVALID_COLOUR);
1089  if (colour == INVALID_COLOUR) colour = c->livery[LS_DEFAULT].colour1;
1090  c->livery[scheme].colour1 = colour;
1091 
1092  /* If setting the first colour of the default scheme, adjust the
1093  * original and cached company colours too. */
1094  if (scheme == LS_DEFAULT) {
1097  c->colour = colour;
1098  CompanyAdminUpdate(c);
1099  }
1100  } else {
1101  if (scheme != LS_DEFAULT) AssignBit(c->livery[scheme].in_use, 1, colour != INVALID_COLOUR);
1102  if (colour == INVALID_COLOUR) colour = c->livery[LS_DEFAULT].colour2;
1103  c->livery[scheme].colour2 = colour;
1104 
1105  if (scheme == LS_DEFAULT) {
1107  }
1108  }
1109 
1110  if (c->livery[scheme].in_use != 0) {
1111  /* If enabling a scheme, set the default scheme to be in use too */
1112  c->livery[LS_DEFAULT].in_use = 1;
1113  } else {
1114  /* Else loop through all schemes to see if any are left enabled.
1115  * If not, disable the default scheme too. */
1116  c->livery[LS_DEFAULT].in_use = 0;
1117  for (scheme = LS_DEFAULT; scheme < LS_END; scheme++) {
1118  if (c->livery[scheme].in_use != 0) {
1119  c->livery[LS_DEFAULT].in_use = 1;
1120  break;
1121  }
1122  }
1123  }
1124 
1125  ResetVehicleColourMap();
1127 
1128  /* All graph related to companies use the company colour. */
1135  /* The smallmap owner view also stores the company colours. */
1136  BuildOwnerLegend();
1138 
1139  /* Company colour data is indirectly cached. */
1140  for (Vehicle *v : Vehicle::Iterate()) {
1141  if (v->owner == _current_company) v->InvalidateNewGRFCache();
1142  }
1143 
1145  }
1146  return CommandCost();
1147 }
1148 
1154 static bool IsUniqueCompanyName(const std::string &name)
1155 {
1156  for (const Company *c : Company::Iterate()) {
1157  if (!c->name.empty() && c->name == name) return false;
1158  }
1159 
1160  return true;
1161 }
1162 
1169 CommandCost CmdRenameCompany(DoCommandFlag flags, const std::string &text)
1170 {
1171  bool reset = text.empty();
1172 
1173  if (!reset) {
1175  if (!IsUniqueCompanyName(text)) return_cmd_error(STR_ERROR_NAME_MUST_BE_UNIQUE);
1176  }
1177 
1178  if (flags & DC_EXEC) {
1180  if (reset) {
1181  c->name.clear();
1182  } else {
1183  c->name = text;
1184  }
1186  CompanyAdminUpdate(c);
1187  }
1188 
1189  return CommandCost();
1190 }
1191 
1197 static bool IsUniquePresidentName(const std::string &name)
1198 {
1199  for (const Company *c : Company::Iterate()) {
1200  if (!c->president_name.empty() && c->president_name == name) return false;
1201  }
1202 
1203  return true;
1204 }
1205 
1212 CommandCost CmdRenamePresident(DoCommandFlag flags, const std::string &text)
1213 {
1214  bool reset = text.empty();
1215 
1216  if (!reset) {
1218  if (!IsUniquePresidentName(text)) return_cmd_error(STR_ERROR_NAME_MUST_BE_UNIQUE);
1219  }
1220 
1221  if (flags & DC_EXEC) {
1223 
1224  if (reset) {
1225  c->president_name.clear();
1226  } else {
1227  c->president_name = text;
1228 
1229  if (c->name_1 == STR_SV_UNNAMED && c->name.empty()) {
1230  Command<CMD_RENAME_COMPANY>::Do(DC_EXEC, text + " Transport");
1231  }
1232  }
1233 
1236  CompanyAdminUpdate(c);
1237  }
1238 
1239  return CommandCost();
1240 }
1241 
1249 {
1250  const VehicleDefaultSettings *vds = (c == nullptr) ? &_settings_client.company.vehicle : &c->settings.vehicle;
1251  switch (type) {
1252  default: NOT_REACHED();
1253  case VEH_TRAIN: return vds->servint_trains;
1254  case VEH_ROAD: return vds->servint_roadveh;
1255  case VEH_AIRCRAFT: return vds->servint_aircraft;
1256  case VEH_SHIP: return vds->servint_ships;
1257  }
1258 }
1259 
1265 {
1266  uint32_t total = 0;
1267  for (RoadType rt = ROADTYPE_BEGIN; rt != ROADTYPE_END; rt++) {
1268  if (RoadTypeIsRoad(rt)) total += this->road[rt];
1269  }
1270  return total;
1271 }
1272 
1278 {
1279  uint32_t total = 0;
1280  for (RoadType rt = ROADTYPE_BEGIN; rt != ROADTYPE_END; rt++) {
1281  if (RoadTypeIsTram(rt)) total += this->road[rt];
1282  }
1283  return total;
1284 }
1285 
1297 {
1299 
1301  CommandCost amount(EXPENSES_OTHER, std::min<Money>(money, 20000000LL));
1302 
1303  /* You can only transfer funds that is in excess of your loan */
1304  if (c->money - c->current_loan < amount.GetCost() || amount.GetCost() < 0) return_cmd_error(STR_ERROR_INSUFFICIENT_FUNDS);
1305  if (!Company::IsValidID(dest_company)) return CMD_ERROR;
1306 
1307  if (flags & DC_EXEC) {
1308  /* Add money to company */
1309  Backup<CompanyID> cur_company(_current_company, dest_company);
1311  cur_company.Restore();
1312 
1313  if (_networking) {
1314  SetDParam(0, dest_company);
1315  std::string dest_company_name = GetString(STR_COMPANY_NAME);
1316 
1318  std::string from_company_name = GetString(STR_COMPANY_NAME);
1319 
1320  NetworkTextMessage(NETWORK_ACTION_GIVE_MONEY, GetDrawStringCompanyColour(_current_company), false, from_company_name, dest_company_name, amount.GetCost());
1321  }
1322  }
1323 
1324  /* Subtract money from local-company */
1325  return amount;
1326 }
1327 
1338 {
1339  for (Company *c : Company::Iterate()) {
1340  if (Company::IsHumanID(c->index)) {
1341  return c->index;
1342  }
1343  }
1344 
1345  if (Company::CanAllocateItem()) {
1346  for (CompanyID c = COMPANY_FIRST; c < MAX_COMPANIES; c++) {
1347  if (!Company::IsValidID(c)) {
1348  return c;
1349  }
1350  }
1351  }
1352 
1353  return COMPANY_FIRST;
1354 }
EconomySettings::give_money
bool give_money
allow giving other companies money
Definition: settings_type.h:522
game.hpp
GetColourGradient
uint8_t GetColourGradient(Colours colour, ColourShade shade)
Get colour gradient palette index.
Definition: palette.cpp:314
HandleBankruptcyTakeover
static void HandleBankruptcyTakeover(Company *c)
Handle the bankruptcy take over of a company.
Definition: company_cmd.cpp:698
BuildOwnerLegend
void BuildOwnerLegend()
Completes the array for the owned property legend.
Definition: smallmap_gui.cpp:345
CompanyProperties::is_ai
bool is_ai
If true, the company is (also) controlled by the computer (a NoAI program).
Definition: company_base.h:112
VehicleSettings::max_aircraft
UnitID max_aircraft
max planes in game per company
Definition: settings_type.h:501
InvalidateWindowData
void InvalidateWindowData(WindowClass cls, WindowNumber number, int data, bool gui_scope)
Mark window data of the window of a given class and specific window number as invalid (in need of re-...
Definition: window.cpp:3208
sound_func.h
SetBit
constexpr T SetBit(T &x, const uint8_t y)
Set a bit in a variable.
Definition: bitmath_func.hpp:121
Pool::PoolItem<&_company_pool >::Get
static Titem * Get(size_t index)
Returns Titem with given index.
Definition: pool_type.hpp:339
SetWindowDirty
void SetWindowDirty(WindowClass cls, WindowNumber number)
Mark window as dirty (in need of repainting)
Definition: window.cpp:3090
Company::group_all
GroupStatistics group_all[VEH_COMPANY_END]
NOSAVE: Statistics for the ALL_GROUP group.
Definition: company_base.h:144
CompanyAdminUpdate
void CompanyAdminUpdate(const Company *company)
Called whenever company related information changes in order to notify admins.
Definition: company_cmd.cpp:841
command_func.h
IsInsideMM
constexpr bool IsInsideMM(const T x, const size_t min, const size_t max) noexcept
Checks if a value is in an interval.
Definition: math_func.hpp:268
ConstructionSettings::tree_per_64k_frames
uint32_t tree_per_64k_frames
how many trees may, over a long period, be planted per 65536 frames?
Definition: settings_type.h:403
Swap
constexpr void Swap(T &a, T &b)
Type safe swap operation.
Definition: math_func.hpp:283
Pool::PoolItem<&_company_pool >::GetIfValid
static Titem * GetIfValid(size_t index)
Returns Titem with given index.
Definition: pool_type.hpp:350
CMD_ERROR
static const CommandCost CMD_ERROR
Define a default return value for a failed command.
Definition: command_func.h:28
statusbar_widget.h
Company::avail_railtypes
RailTypes avail_railtypes
Rail types available to this company.
Definition: company_base.h:137
ClosestTownFromTile
Town * ClosestTownFromTile(TileIndex tile, uint threshold)
Return the town closest (in distance or ownership) to a given tile, within a given threshold.
Definition: town_cmd.cpp:3864
smallmap_gui.h
GenerateCompanyName
static void GenerateCompanyName(Company *c)
Generate the name of a company from the last build coordinate.
Definition: company_cmd.cpp:398
Backup
Class to backup a specific variable and restore it later.
Definition: backup_type.hpp:21
NR_TILE
@ NR_TILE
Reference tile. Scroll to tile when clicking on the news.
Definition: news_type.h:54
SetDefaultCompanySettings
void SetDefaultCompanySettings(CompanyID cid)
Set the company settings for a new company to their default values.
Definition: settings.cpp:1783
EXPENSES_TRAIN_REVENUE
@ EXPENSES_TRAIN_REVENUE
Revenue from trains.
Definition: economy_type.h:180
Company::avail_roadtypes
RoadTypes avail_roadtypes
Road types available to this company.
Definition: company_base.h:138
_similar_colour
static const Colours _similar_colour[COLOUR_END][2]
Similar colours, so we can try to prevent same coloured companies.
Definition: company_cmd.cpp:454
UpdateObjectColours
void UpdateObjectColours(const Company *c)
Updates the colour of the object whenever a company changes.
Definition: object_cmd.cpp:181
company_base.h
CompanyNewsInformation::president_name
std::string president_name
The name of the president.
Definition: news_type.h:161
NetworkClientInfo::client_playas
CompanyID client_playas
As which company is this client playing (CompanyID)
Definition: network_base.h:28
LOAN_INTERVAL
static const int LOAN_INTERVAL
The "steps" in loan size, in British Pounds!
Definition: economy_type.h:215
INVALID_EXPENSES
@ INVALID_EXPENSES
Invalid expense type.
Definition: economy_type.h:187
company_gui.h
INVALID_COMPANY
@ INVALID_COMPANY
An invalid company.
Definition: company_type.h:30
INVALID_OWNER
@ INVALID_OWNER
An invalid owner.
Definition: company_type.h:29
StringID
uint32_t StringID
Numeric value that represents a string, independent of the selected language.
Definition: strings_type.h:16
ConstructionSettings::tree_frame_burst
uint16_t tree_frame_burst
how many trees may, over a short period, be planted?
Definition: settings_type.h:404
_network_server
bool _network_server
network-server is active
Definition: network.cpp:66
CloseWindowById
void CloseWindowById(WindowClass cls, WindowNumber number, bool force, int data)
Close a window by its class and window number (if it is open).
Definition: window.cpp:1140
GetCompanyManagerFaceBits
uint GetCompanyManagerFaceBits(CompanyManagerFace cmf, CompanyManagerFaceVariable cmfv, [[maybe_unused]] GenderEthnicity ge)
Make sure the table's size is right.
Definition: company_manager_face.h:96
WC_CLIENT_LIST
@ WC_CLIENT_LIST
Client list; Window numbers:
Definition: window_type.h:484
IntervalTimer
An interval timer will fire every interval, and will continue to fire until it is deleted.
Definition: timer.h:76
GB
constexpr static debug_inline uint GB(const T x, const uint8_t s, const uint8_t n)
Fetch n bits from x, started at bit s.
Definition: bitmath_func.hpp:32
company_manager_face.h
GenderEthnicity
GenderEthnicity
The gender/race combinations that we have faces for.
Definition: company_manager_face.h:19
Owner
Owner
Enum for all companies/owners.
Definition: company_type.h:18
Pool::PoolItem<&_company_pool >::index
Tindex index
Index of this pool item.
Definition: pool_type.hpp:238
VEH_TRAIN
@ VEH_TRAIN
Train vehicle type.
Definition: vehicle_type.h:24
NetworkUpdateClientInfo
void NetworkUpdateClientInfo(ClientID client_id)
Send updated client info of a particular client.
Definition: network_server.cpp:1535
Company::PostDestructor
static void PostDestructor(size_t index)
Invalidating some stuff after removing item from the pool.
Definition: company_cmd.cpp:91
CompanyNewsInformation::colour
Colours colour
The colour related to the company.
Definition: news_type.h:165
WC_PERFORMANCE_HISTORY
@ WC_PERFORMANCE_HISTORY
Performance history graph; Window numbers:
Definition: window_type.h:551
GameSettings::difficulty
DifficultySettings difficulty
settings related to the difficulty
Definition: settings_type.h:593
INVALID_TILE
constexpr TileIndex INVALID_TILE
The very nice invalid tile marker.
Definition: tile_type.h:95
ROADTYPE_BEGIN
@ ROADTYPE_BEGIN
Used for iterations.
Definition: road_type.h:26
WC_SIGN_LIST
@ WC_SIGN_LIST
Sign list; Window numbers:
Definition: window_type.h:278
EXPENSES_SHIP_RUN
@ EXPENSES_SHIP_RUN
Running costs ships.
Definition: economy_type.h:178
CompanySettings::vehicle
VehicleDefaultSettings vehicle
default settings for vehicles
Definition: settings_type.h:588
SetLocalCompany
void SetLocalCompany(CompanyID new_company)
Sets the local company and updates the settings that are set on a per-company basis to reflect the co...
Definition: company_cmd.cpp:117
AI::CanStartNew
static bool CanStartNew()
Is it possible to start a new AI company?
Definition: ai_core.cpp:30
TextColour
TextColour
Colour of the strings, see _string_colourmap in table/string_colours.h or docs/ottd-colourtext-palett...
Definition: gfx_type.h:260
vehicle_base.h
CompanyProperties::bankrupt_timeout
int16_t bankrupt_timeout
If bigger than 0, amount of time to wait for an answer on an offer to buy this company.
Definition: company_base.h:100
VEH_ROAD
@ VEH_ROAD
Road vehicle type.
Definition: vehicle_type.h:25
CmdCompanyCtrl
CommandCost CmdCompanyCtrl(DoCommandFlag flags, CompanyCtrlAction cca, CompanyID company_id, CompanyRemoveReason reason, ClientID client_id)
Control the companies: add, delete, etc.
Definition: company_cmd.cpp:864
CompanyProperties::name
std::string name
Name of the company if the user changed it.
Definition: company_base.h:72
_random
Randomizer _random
Random used in the game state calculations.
Definition: random_func.cpp:37
goal_base.h
Economy::max_loan
Money max_loan
NOSAVE: Maximum possible loan.
Definition: economy_type.h:44
_settings_client
ClientSettings _settings_client
The current settings for this game.
Definition: settings.cpp:56
GetCompanyRoadTypes
RoadTypes GetCompanyRoadTypes(CompanyID company, bool introduces)
Get the road types the given company can build.
Definition: road.cpp:199
town.h
CloseCompanyWindows
void CloseCompanyWindows(CompanyID company)
Close all windows of a company.
Definition: window.cpp:1168
StrongType::Typedef< uint32_t, struct TileIndexTag, StrongType::Compare, StrongType::Integer, StrongType::Compatible< int32_t >, StrongType::Compatible< int64_t > >
WC_COMPANY
@ WC_COMPANY
Company view; Window numbers:
Definition: window_type.h:369
SoundSettings::new_year
bool new_year
Play sound on new year, summarising the performance during the last year.
Definition: settings_type.h:247
CompanyProperties::last_build_coordinate
TileIndex last_build_coordinate
Coordinate of the last build thing by this company.
Definition: company_base.h:92
CompanyProperties::face
CompanyManagerFace face
Face description of the president.
Definition: company_base.h:80
Vehicle
Vehicle data structure.
Definition: vehicle_base.h:244
WC_GOALS_LIST
@ WC_GOALS_LIST
Goals list; Window numbers:
Definition: window_type.h:290
CompanyProperties::president_name_2
uint32_t president_name_2
Parameter of president_name_1.
Definition: company_base.h:75
ConstructionSettings::build_object_per_64k_frames
uint32_t build_object_per_64k_frames
how many tiles may, over a long period, be purchased or have objects built on them per 65536 frames?
Definition: settings_type.h:405
DC_EXEC
@ DC_EXEC
execute the given command
Definition: command_type.h:376
CmdSetCompanyColour
CommandCost CmdSetCompanyColour(DoCommandFlag flags, LiveryScheme scheme, bool primary, Colours colour)
Change the company's company-colour.
Definition: company_cmd.cpp:1070
WC_COMPANY_LEAGUE
@ WC_COMPANY_LEAGUE
Company league window; Window numbers:
Definition: window_type.h:563
DoCommandFlag
DoCommandFlag
List of flags for a command.
Definition: command_type.h:374
CompanyProperties::current_loan
Money current_loan
Amount of money borrowed from the bank.
Definition: company_base.h:84
_cur_company_tick_index
uint _cur_company_tick_index
used to generate a name for one company that doesn't have a name yet per tick
Definition: company_cmd.cpp:56
InitializeCompanies
void InitializeCompanies()
Initialize the pool of companies.
Definition: company_cmd.cpp:666
ClearEnginesHiddenFlagOfCompany
void ClearEnginesHiddenFlagOfCompany(CompanyID cid)
Clear the 'hidden' flag for all engines of a new company.
Definition: engine.cpp:969
network_base.h
NetworkAuthorizedKeys::Add
bool Add(std::string_view key)
Add the given key to the authorized keys, when it is not already contained.
Definition: network.cpp:190
MAX_LENGTH_COMPANY_NAME_CHARS
static const uint MAX_LENGTH_COMPANY_NAME_CHARS
The maximum length of a company name in characters including '\0'.
Definition: company_type.h:41
AI::StartNew
static void StartNew(CompanyID company)
Start a new AI company.
Definition: ai_core.cpp:36
CmdSetCompanyManagerFace
CommandCost CmdSetCompanyManagerFace(DoCommandFlag flags, CompanyManagerFace cmf)
Change the company manager's face.
Definition: company_cmd.cpp:1037
ai.hpp
GENDER_FEMALE
@ GENDER_FEMALE
This bit set means a female, otherwise male.
Definition: company_manager_face.h:20
WC_DELIVERED_CARGO
@ WC_DELIVERED_CARGO
Delivered cargo graph; Window numbers:
Definition: window_type.h:545
NetworkAuthorizedKeys::Remove
bool Remove(std::string_view key)
Remove the given key from the authorized keys, when it is exists.
Definition: network.cpp:206
EXPENSES_TRAIN_RUN
@ EXPENSES_TRAIN_RUN
Running costs trains.
Definition: economy_type.h:175
Group
Group data.
Definition: group.h:72
WC_GRAPH_LEGEND
@ WC_GRAPH_LEGEND
Legend for graphs; Window numbers:
Definition: window_type.h:521
NetworkClientInfo::GetByClientID
static NetworkClientInfo * GetByClientID(ClientID client_id)
Return the CI given it's client-identifier.
Definition: network.cpp:118
company_cmd.h
CompanyNewsInformation::other_company_name
std::string other_company_name
The name of the company taking over this one.
Definition: news_type.h:162
Utf8StringLength
size_t Utf8StringLength(const char *s)
Get the length of an UTF-8 encoded string in number of characters and thus not the number of bytes th...
Definition: string.cpp:359
ShowCompanyFinances
void ShowCompanyFinances(CompanyID company)
Open the finances window of a company.
Definition: company_gui.cpp:546
_company_colours
Colours _company_colours[MAX_COMPANIES]
NOSAVE: can be determined from company structs.
Definition: company_cmd.cpp:54
COMPANY_FIRST
@ COMPANY_FIRST
First company, same as owner.
Definition: company_type.h:22
CompanyNewsInformation::company_name
std::string company_name
The name of the company.
Definition: news_type.h:160
CheckOwnership
CommandCost CheckOwnership(Owner owner, TileIndex tile)
Check whether the current owner owns something.
Definition: company_cmd.cpp:363
return_cmd_error
#define return_cmd_error(errcode)
Returns from a function with a specific StringID as error.
Definition: command_func.h:38
StartupCompanies
void StartupCompanies()
Start of a new game.
Definition: company_cmd.cpp:659
CmdGiveMoney
CommandCost CmdGiveMoney(DoCommandFlag flags, Money money, CompanyID dest_company)
Transfer funds (money) from one company to another.
Definition: company_cmd.cpp:1296
GetAvailableMoneyForCommand
Money GetAvailableMoneyForCommand()
This functions returns the money which can be used to execute a command.
Definition: company_cmd.cpp:230
AI::NewEvent
static void NewEvent(CompanyID company, ScriptEvent *event)
Queue a new event for an AI.
Definition: ai_core.cpp:243
CommandCost
Common return value for all commands.
Definition: command_type.h:23
MAX_LENGTH_PRESIDENT_NAME_CHARS
static const uint MAX_LENGTH_PRESIDENT_NAME_CHARS
The maximum length of a president name in characters including '\0'.
Definition: company_type.h:40
_new_competitor_timeout
TimeoutTimer< TimerGameTick > _new_competitor_timeout({ TimerGameTick::Priority::COMPETITOR_TIMEOUT, 0 }, []() { if(_game_mode==GM_MENU||!AI::CanStartNew()) return;if(_networking &&Company::GetNumItems() >=_settings_client.network.max_companies) return;uint8_t n=0;for(const Company *c :Company::Iterate()) { if(c->is_ai) n++;} if(n >=_settings_game.difficulty.max_no_competitors) return;Command< CMD_COMPANY_CTRL >::Post(CCA_NEW_AI, INVALID_COMPANY, CRR_NONE, INVALID_CLIENT_ID);})
Start a new competitor company if possible.
settings_func.h
ClientSettings::sound
SoundSettings sound
sound effect settings
Definition: settings_type.h:614
OWNER_NONE
@ OWNER_NONE
The tile has no ownership.
Definition: company_type.h:25
CommandCost::GetExpensesType
ExpensesType GetExpensesType() const
The expense type of the cost.
Definition: command_type.h:92
AreCompanyManagerFaceBitsValid
bool AreCompanyManagerFaceBitsValid(CompanyManagerFace cmf, CompanyManagerFaceVariable cmfv, GenderEthnicity ge)
Checks whether the company manager's face bits have a valid range.
Definition: company_manager_face.h:151
Livery::in_use
uint8_t in_use
Bit 0 set if this livery should override the default livery first colour, Bit 1 for the second colour...
Definition: livery.h:79
CALCA_REMOVE
@ CALCA_REMOVE
Remove a public key.
Definition: company_type.h:78
DifficultySettings::competitors_interval
uint16_t competitors_interval
the interval (in minutes) between adding competitors
Definition: settings_type.h:100
CCA_NEW_AI
@ CCA_NEW_AI
Create a new AI company.
Definition: company_type.h:69
VehicleSettings::max_ships
UnitID max_ships
max ships in game per company
Definition: settings_type.h:502
CheckTakeoverVehicleLimit
bool CheckTakeoverVehicleLimit(CompanyID cbig, CompanyID csmall)
Can company cbig buy company csmall without exceeding vehicle limits?
Definition: company_cmd.cpp:677
SubtractMoneyFromCompanyFract
void SubtractMoneyFromCompanyFract(CompanyID company, const CommandCost &cst)
Subtract money from a company, including the money fraction.
Definition: company_cmd.cpp:300
EXPENSES_AIRCRAFT_RUN
@ EXPENSES_AIRCRAFT_RUN
Running costs aircraft.
Definition: economy_type.h:177
NT_COMPANY_INFO
@ NT_COMPANY_INFO
Company info (new companies, bankruptcy messages)
Definition: news_type.h:28
GeneratePresidentName
static void GeneratePresidentName(Company *c)
Generate a random president name of a company.
Definition: company_cmd.cpp:532
ConstructionSettings::clear_frame_burst
uint16_t clear_frame_burst
how many tiles may, over a short period, be cleared?
Definition: settings_type.h:402
CommandCost::MakeError
void MakeError(StringID message, StringID extra_message=INVALID_STRING_ID)
Makes this CommandCost behave like an error command.
Definition: command_type.h:101
CompanyProperties::colour
Colours colour
Company colour.
Definition: company_base.h:87
CompanyProperties::money
Money money
Money owned by the company.
Definition: company_base.h:82
InvalidateCompanyWindows
void InvalidateCompanyWindows(const Company *company)
Refresh all windows owned by a company.
Definition: company_cmd.cpp:201
LiveryScheme
LiveryScheme
List of different livery schemes.
Definition: livery.h:21
ai_instance.hpp
CompanyAllowListCtrlAction
CompanyAllowListCtrlAction
The action to do with CMD_COMPANY_ALLOW_LIST_CTRL.
Definition: company_type.h:76
VEH_SHIP
@ VEH_SHIP
Ship vehicle type.
Definition: vehicle_type.h:26
_settings_game
GameSettings _settings_game
Game settings of a running game or the scenario editor.
Definition: settings.cpp:57
TC_IS_PALETTE_COLOUR
@ TC_IS_PALETTE_COLOUR
Colour value is already a real palette colour index, not an index of a StringColour.
Definition: gfx_type.h:283
CompanyProperties::settings
CompanySettings settings
settings specific for each company
Definition: company_base.h:122
timer_game_tick.h
Game::NewEvent
static void NewEvent(class ScriptEvent *event)
Queue a new event for a Game Script.
Definition: game_core.cpp:146
RoadType
RoadType
The different roadtypes we support.
Definition: road_type.h:25
CompanyProperties::name_2
uint32_t name_2
Parameter of name_1.
Definition: company_base.h:70
GameSettings::economy
EconomySettings economy
settings to change the economy
Definition: settings_type.h:603
_local_company
CompanyID _local_company
Company controlled by the human player at this client. Can also be COMPANY_SPECTATOR.
Definition: company_cmd.cpp:52
SyncCompanySettings
void SyncCompanySettings()
Sync all company settings in a multiplayer game.
Definition: settings.cpp:1795
AI::BroadcastNewEvent
static void BroadcastNewEvent(ScriptEvent *event, CompanyID skip_company=MAX_COMPANIES)
Broadcast a new event to all active AIs.
Definition: ai_core.cpp:268
safeguards.h
WID_S_RIGHT
@ WID_S_RIGHT
Right part; bank balance.
Definition: statusbar_widget.h:17
timer.h
EXPENSES_ROADVEH_REVENUE
@ EXPENSES_ROADVEH_REVENUE
Revenue from road vehicles.
Definition: economy_type.h:181
CommandCost::GetCost
Money GetCost() const
The costs as made up to this moment.
Definition: command_type.h:83
CompanyManagerFace
uint32_t CompanyManagerFace
Company manager face bits, info see in company_manager_face.h.
Definition: company_type.h:52
VehicleDefaultSettings::servint_aircraft
uint16_t servint_aircraft
service interval for aircraft
Definition: settings_type.h:578
_networking
bool _networking
are we in networking mode?
Definition: network.cpp:65
rail.h
GetTileOwner
Owner GetTileOwner(Tile tile)
Returns the owner of a tile.
Definition: tile_map.h:178
DrawSprite
void DrawSprite(SpriteID img, PaletteID pal, int x, int y, const SubSprite *sub, ZoomLevel zoom)
Draw a sprite, not in a viewport.
Definition: gfx.cpp:988
CompanyProperties::president_name
std::string president_name
Name of the president if the user changed it.
Definition: company_base.h:76
SetDParamsForOwnedBy
void SetDParamsForOwnedBy(Owner owner, TileIndex tile)
Set the right DParams for STR_ERROR_OWNED_BY.
Definition: company_cmd.cpp:334
IsValidCompanyManagerFace
static bool IsValidCompanyManagerFace(CompanyManagerFace cmf)
Checks whether a company manager's face is a valid encoding.
Definition: company_cmd.cpp:172
VehicleDefaultSettings
Default settings for vehicles.
Definition: settings_type.h:574
DESTTYPE_TEAM
@ DESTTYPE_TEAM
Send message/notice to everyone playing the same company (Team)
Definition: network_type.h:81
AdminCompanyRemoveReason
AdminCompanyRemoveReason
Reasons for removing a company - communicated to admins.
Definition: tcp_admin.h:108
_colour_sort
static const uint8_t _colour_sort[COLOUR_END]
Sorting weights for the company colours.
Definition: company_cmd.cpp:452
Company::GetMaxLoan
Money GetMaxLoan() const
Calculate the max allowed loan for this company.
Definition: company_cmd.cpp:105
OWNER_END
@ OWNER_END
Last + 1 owner.
Definition: company_type.h:28
ShowBuyCompanyDialog
void ShowBuyCompanyDialog(CompanyID company, bool hostile_takeover)
Show the query to buy another company.
Definition: company_gui.cpp:2708
WC_INCOME_GRAPH
@ WC_INCOME_GRAPH
Income graph; Window numbers:
Definition: window_type.h:533
stdafx.h
Company::IsHumanID
static bool IsHumanID(size_t index)
Is this company a company not controlled by a NoAI program?
Definition: company_base.h:184
NetworkAdminCompanyRemove
void NetworkAdminCompanyRemove(CompanyID company_id, AdminCompanyRemoveReason bcrr)
Notify the admin network of a company to be removed (including the reason why).
Definition: network_admin.cpp:985
GroupStatistics::num_vehicle
uint16_t num_vehicle
Number of vehicles.
Definition: group.h:28
WC_LINKGRAPH_LEGEND
@ WC_LINKGRAPH_LEGEND
Linkgraph legend; Window numbers:
Definition: window_type.h:686
EXPENSES_OTHER
@ EXPENSES_OTHER
Other expenses.
Definition: economy_type.h:185
CheckCompanyHasMoney
bool CheckCompanyHasMoney(CommandCost &cost)
Verify whether the company can pay the bill.
Definition: company_cmd.cpp:241
CompanyAdminRemove
void CompanyAdminRemove(CompanyID company_id, CompanyRemoveReason reason)
Called whenever a company is removed in order to notify admins.
Definition: company_cmd.cpp:851
CompanyProperties::bankrupt_asked
CompanyMask bankrupt_asked
which companies were asked about buying it?
Definition: company_base.h:99
OWNER_TOWN
@ OWNER_TOWN
A town owns the tile, or a town is expanding.
Definition: company_type.h:24
NetworkClientInfo::client_id
ClientID client_id
Client identifier (same as ClientState->client_id)
Definition: network_base.h:25
DifficultySettings::max_no_competitors
uint8_t max_no_competitors
the number of competitors (AIs)
Definition: settings_type.h:99
EXPENSES_LOAN_INTEREST
@ EXPENSES_LOAN_INTEREST
Interest payments over the loan.
Definition: economy_type.h:184
DrawCompanyIcon
void DrawCompanyIcon(CompanyID c, int x, int y)
Draw the icon of a company.
Definition: company_cmd.cpp:161
_economy_companies_yearly
static IntervalTimer< TimerGameEconomy > _economy_companies_yearly({TimerGameEconomy::YEAR, TimerGameEconomy::Priority::COMPANY}, [](auto) { for(Company *c :Company::Iterate()) { std::rotate(std::rbegin(c->yearly_expenses), std::rbegin(c->yearly_expenses)+1, std::rend(c->yearly_expenses));c->yearly_expenses[0]={};SetWindowDirty(WC_FINANCES, c->index);} if(_settings_client.gui.show_finances &&_local_company !=COMPANY_SPECTATOR) { ShowCompanyFinances(_local_company);Company *c=Company::Get(_local_company);if(c->num_valid_stat_ent > 5 &&c->old_economy[0].performance_history< c->old_economy[4].performance_history) { if(_settings_client.sound.new_year) SndPlayFx(SND_01_BAD_YEAR);} else { if(_settings_client.sound.new_year) SndPlayFx(SND_00_GOOD_YEAR);} } })
A year has passed, update the economic data of all companies, and perhaps show the financial overview...
_network_own_client_id
ClientID _network_own_client_id
Our client identifier.
Definition: network.cpp:70
CompanyProperties::inaugurated_year_calendar
TimerGameCalendar::Year inaugurated_year_calendar
Calendar year of starting the company. Used to display proper Inauguration year while in wallclock mo...
Definition: company_base.h:95
NetworkAdminCompanyUpdate
void NetworkAdminCompanyUpdate(const Company *company)
Notify the admin network of company updates.
Definition: network_admin.cpp:969
AssignBit
constexpr T AssignBit(T &x, const uint8_t y, bool value)
Assigns a bit in a variable.
Definition: bitmath_func.hpp:200
ROADTYPE_END
@ ROADTYPE_END
Used for iterations.
Definition: road_type.h:29
_company_pool
CompanyPool _company_pool("Company")
Pool of companies.
WC_COMPANY_VALUE
@ WC_COMPANY_VALUE
Company value graph; Window numbers:
Definition: window_type.h:557
IsUniqueCompanyName
static bool IsUniqueCompanyName(const std::string &name)
Is the given name in use as name of a company?
Definition: company_cmd.cpp:1154
CCA_NEW
@ CCA_NEW
Create a new company.
Definition: company_type.h:68
CompanyEconomyEntry::expenses
Money expenses
The amount of expenses.
Definition: company_base.h:26
CompanyProperties::inaugurated_year
TimerGameEconomy::Year inaugurated_year
Economy year of starting the company.
Definition: company_base.h:94
_current_company
CompanyID _current_company
Company currently doing an action.
Definition: company_cmd.cpp:53
vehicle_func.h
WC_GAME_OPTIONS
@ WC_GAME_OPTIONS
Game options window; Window numbers:
Definition: window_type.h:618
Pool::PoolItem<&_company_pool >::Iterate
static Pool::IterateWrapper< Titem > Iterate(size_t from=0)
Returns an iterable ensemble of all valid Titem.
Definition: pool_type.hpp:388
EXPENSES_AIRCRAFT_REVENUE
@ EXPENSES_AIRCRAFT_REVENUE
Revenue from aircraft.
Definition: economy_type.h:182
TimeoutTimer
A timeout timer will fire once after the interval.
Definition: timer.h:116
CompanyNewsInformation
Data that needs to be stored for company news messages.
Definition: news_type.h:159
strings_func.h
CompanyEconomyEntry::performance_history
int32_t performance_history
Company score (scale 0-1000)
Definition: company_base.h:28
TimerGameEconomy::year
static Year year
Current year, starting at 0.
Definition: timer_game_economy.h:35
Pool
Base class for all pools.
Definition: pool_type.hpp:80
CompanyInfrastructure::GetTramTotal
uint32_t GetTramTotal() const
Get total sum of all owned tram bits.
Definition: company_cmd.cpp:1277
CompanyProperties::cur_economy
CompanyEconomyEntry cur_economy
Economic data of the company of this quarter.
Definition: company_base.h:115
NETWORK_PUBLIC_KEY_LENGTH
static const uint NETWORK_PUBLIC_KEY_LENGTH
The maximum length of the hexadecimal encoded public keys, in bytes including '\0'.
Definition: config.h:102
ClientID
ClientID
'Unique' identifier to be given to clients
Definition: network_type.h:49
WC_PERFORMANCE_DETAIL
@ WC_PERFORMANCE_DETAIL
Performance detail window; Window numbers:
Definition: window_type.h:575
VehicleSettings::max_trains
UnitID max_trains
max trains in game per company
Definition: settings_type.h:499
Pool::PoolItem<&_company_pool >::GetNumItems
static size_t GetNumItems()
Returns number of valid items in the pool.
Definition: pool_type.hpp:369
GetCompanyRailTypes
RailTypes GetCompanyRailTypes(CompanyID company, bool introduces)
Get the rail types the given company can build.
Definition: rail.cpp:251
Economy::inflation_prices
uint64_t inflation_prices
Cumulated inflation of prices since game start; 16 bit fractional part.
Definition: economy_type.h:51
DifficultySettings::infinite_money
bool infinite_money
whether spending money despite negative balance is allowed
Definition: settings_type.h:117
Backup::Restore
void Restore()
Restore the variable.
Definition: backup_type.hpp:110
CompanyProperties::yearly_expenses
std::array< Expenses, 3 > yearly_expenses
Expenses of the company for the last three years.
Definition: company_base.h:114
GUISettings::show_finances
bool show_finances
show finances at end of year
Definition: settings_type.h:143
GetDrawStringCompanyColour
TextColour GetDrawStringCompanyColour(CompanyID company)
Get the colour for DrawString-subroutines which matches the colour of the company.
Definition: company_cmd.cpp:149
_company_manager_face
CompanyManagerFace _company_manager_face
for company manager face storage in openttd.cfg
Definition: company_cmd.cpp:55
CRR_NONE
@ CRR_NONE
Dummy reason for actions that don't need one.
Definition: company_type.h:63
NF_COMPANY
@ NF_COMPANY
Company news item. (Newspaper with face)
Definition: news_type.h:83
SetDParam
void SetDParam(size_t n, uint64_t v)
Set a string parameter v at index n in the global string parameter array.
Definition: strings.cpp:104
CompanyServiceInterval
int CompanyServiceInterval(const Company *c, VehicleType type)
Get the service interval for the given company and vehicle type.
Definition: company_cmd.cpp:1248
EXPENSES_ROADVEH_RUN
@ EXPENSES_ROADVEH_RUN
Running costs road vehicles.
Definition: economy_type.h:176
EXPENSES_PROPERTY
@ EXPENSES_PROPERTY
Property costs.
Definition: economy_type.h:179
NetworkServerNewCompany
void NetworkServerNewCompany(const Company *company, NetworkClientInfo *ci)
Perform all the server specific administration of a new company.
Definition: network_server.cpp:2151
InvalidateWindowClassesData
void InvalidateWindowClassesData(WindowClass cls, int data, bool gui_scope)
Mark window data of all windows of a given class as invalid (in need of re-computing) Note that by de...
Definition: window.cpp:3225
CompanyNewsInformation::face
uint32_t face
The face of the president.
Definition: news_type.h:164
WC_NETWORK_STATUS_WINDOW
@ WC_NETWORK_STATUS_WINDOW
Network status window; Window numbers:
Definition: window_type.h:491
Livery::colour1
Colours colour1
First colour, for all vehicles.
Definition: livery.h:80
Pool::PoolItem<&_company_pool >::CleaningPool
static bool CleaningPool()
Returns current state of pool cleaning - yes or no.
Definition: pool_type.hpp:318
AddNewsItem
void AddNewsItem(StringID string, NewsType type, NewsFlag flags, NewsReferenceType reftype1=NR_NONE, uint32_t ref1=UINT32_MAX, NewsReferenceType reftype2=NR_NONE, uint32_t ref2=UINT32_MAX, const NewsAllocatedData *data=nullptr)
Add a new newsitem to be shown.
Definition: news_gui.cpp:828
CompanyInfrastructure::road
std::array< uint32_t, ROADTYPE_END > road
Count of company owned track bits for each road type.
Definition: company_base.h:34
GetString
std::string GetString(StringID string)
Resolve the given StringID into a std::string with all the associated DParam lookups and formatting.
Definition: strings.cpp:319
CompanyInfrastructure::GetRoadTotal
uint32_t GetRoadTotal() const
Get total sum of all owned road bits.
Definition: company_cmd.cpp:1264
NetworkSettings::max_companies
uint8_t max_companies
maximum amount of companies
Definition: settings_type.h:337
Pool::PoolItem<&_company_pool >::CanAllocateItem
static bool CanAllocateItem(size_t n=1)
Helper functions so we can use PoolItem::Function() instead of _poolitem_pool.Function()
Definition: pool_type.hpp:309
ScriptInfo::name
std::string name
Full name of the script.
Definition: script_info.hpp:147
GetFirstPlayableCompanyID
CompanyID GetFirstPlayableCompanyID()
Get the index of the first available company.
Definition: company_cmd.cpp:1337
MAX_UVALUE
#define MAX_UVALUE(type)
The largest value that can be entered in a variable.
Definition: stdafx.h:349
SetDParamStr
void SetDParamStr(size_t n, const char *str)
This function is used to "bind" a C string to a OpenTTD dparam slot.
Definition: strings.cpp:344
CompanyCtrlAction
CompanyCtrlAction
The action to do with CMD_COMPANY_CTRL.
Definition: company_type.h:67
CompanyProperties::num_valid_stat_ent
uint8_t num_valid_stat_ent
Number of valid statistical entries in old_economy.
Definition: company_base.h:117
SubtractMoneyFromAnyCompany
static void SubtractMoneyFromAnyCompany(Company *c, const CommandCost &cost)
Deduct costs of a command from the money of a company.
Definition: company_cmd.cpp:260
INVALID_CLIENT_ID
@ INVALID_CLIENT_ID
Client is not part of anything.
Definition: network_type.h:50
DoStartupNewCompany
Company * DoStartupNewCompany(bool is_ai, CompanyID company=INVALID_COMPANY)
Create a new company and sets all company variables default values.
Definition: company_cmd.cpp:585
ConstructionSettings::build_object_frame_burst
uint16_t build_object_frame_burst
how many tiles may, over a short period, be purchased or have objects built on them?
Definition: settings_type.h:406
VehicleDefaultSettings::servint_trains
uint16_t servint_trains
service interval for trains
Definition: settings_type.h:576
company_func.h
VehicleSettings::max_roadveh
UnitID max_roadveh
max trucks in game per company
Definition: settings_type.h:500
CompanyNewsInformation::CompanyNewsInformation
CompanyNewsInformation(const struct Company *c, const struct Company *other=nullptr)
Fill the CompanyNewsInformation struct with the required data.
Definition: company_cmd.cpp:818
ConstructionSettings::clear_per_64k_frames
uint32_t clear_per_64k_frames
how many tiles may, over a long period, be cleared per 65536 frames?
Definition: settings_type.h:401
INSTANTIATE_POOL_METHODS
#define INSTANTIATE_POOL_METHODS(name)
Force instantiation of pool methods so we don't get linker errors.
Definition: pool_func.hpp:237
Ticks::TICKS_PER_SECOND
static constexpr TimerGameTick::Ticks TICKS_PER_SECOND
Estimation of how many ticks fit in a single second.
Definition: timer_game_tick.h:76
NetworkAdminCompanyNew
void NetworkAdminCompanyNew(const Company *company)
Notify the admin network of a new company.
Definition: network_admin.cpp:950
CompanyProperties::allow_list
NetworkAuthorizedKeys allow_list
Public keys of clients that are allowed to join this company.
Definition: company_base.h:78
CompanyEconomyEntry::income
Money income
The amount of income.
Definition: company_base.h:25
network.h
CompanyProperties::president_name_1
StringID president_name_1
Name of the president if the user did not change it.
Definition: company_base.h:74
VehicleDefaultSettings::servint_ships
uint16_t servint_ships
service interval for ships
Definition: settings_type.h:579
CheckTileOwnership
CommandCost CheckTileOwnership(TileIndex tile)
Check whether the current owner owns the stuff on the given tile.
Definition: company_cmd.cpp:381
CommandHelper
Definition: command_func.h:93
WC_SEND_NETWORK_MSG
@ WC_SEND_NETWORK_MSG
Chatbox; Window numbers:
Definition: window_type.h:509
Company::~Company
~Company()
Destructor.
Definition: company_cmd.cpp:80
SND_01_BAD_YEAR
@ SND_01_BAD_YEAR
40 == 0x28 New year: performance declined
Definition: sound_type.h:79
window_func.h
CALCA_ADD
@ CALCA_ADD
Create a public key.
Definition: company_type.h:77
Town
Town data structure.
Definition: town.h:54
MarkWholeScreenDirty
void MarkWholeScreenDirty()
This function mark the whole screen as dirty.
Definition: gfx.cpp:1529
ClientSettings::network
NetworkSettings network
settings related to the network
Definition: settings_type.h:612
COMPANY_SPECTATOR
@ COMPANY_SPECTATOR
The client is spectating.
Definition: company_type.h:35
OverflowSafeInt< int64_t >
UpdateCompanyLiveries
void UpdateCompanyLiveries(Company *c)
Update liveries for a company.
Definition: company_cmd.cpp:1053
VehicleType
VehicleType
Available vehicle types.
Definition: vehicle_type.h:21
CRR_END
@ CRR_END
Sentinel for end.
Definition: company_type.h:61
IsInteractiveCompany
bool IsInteractiveCompany(CompanyID company)
Is the user representing company?
Definition: company_func.h:57
VEH_AIRCRAFT
@ VEH_AIRCRAFT
Aircraft vehicle type.
Definition: vehicle_type.h:27
SND_00_GOOD_YEAR
@ SND_00_GOOD_YEAR
39 == 0x27 New year: performance improved
Definition: sound_type.h:78
INITIAL_LOAN
static const int64_t INITIAL_LOAN
The size of loan for a new company, in British Pounds!
Definition: economy_type.h:217
ClientSettings::company
CompanySettings company
default values for per-company settings
Definition: settings_type.h:613
GameSettings::construction
ConstructionSettings construction
construction of things in-game
Definition: settings_type.h:595
GameSettings::vehicle
VehicleSettings vehicle
options for vehicles
Definition: settings_type.h:602
IsUniquePresidentName
static bool IsUniquePresidentName(const std::string &name)
Is the given name in use as president name of a company?
Definition: company_cmd.cpp:1197
Ticks::DAY_TICKS
static constexpr TimerGameTick::Ticks DAY_TICKS
1 day is 74 ticks; TimerGameCalendar::date_fract used to be uint16_t and incremented by 885.
Definition: timer_game_tick.h:75
MAX_COMPANIES
@ MAX_COMPANIES
Maximum number of companies.
Definition: company_type.h:23
GetAvailableMoney
Money GetAvailableMoney(CompanyID company)
Get the amount of money that a company has available, or INT64_MAX if there is no such valid company.
Definition: company_cmd.cpp:216
Pool::PoolItem<&_company_pool >::IsValidID
static bool IsValidID(size_t index)
Tests whether given index can be used to get valid (non-nullptr) Titem.
Definition: pool_type.hpp:328
WC_STATUS_BAR
@ WC_STATUS_BAR
Statusbar (at the bottom of your screen); Window numbers:
Definition: window_type.h:64
ConstructionSettings::terraform_frame_burst
uint16_t terraform_frame_burst
how many tile heights may, over a short period, be terraformed?
Definition: settings_type.h:400
GE_WM
@ GE_WM
A male of Caucasian origin (white)
Definition: company_manager_face.h:23
SubtractMoneyFromCompany
void SubtractMoneyFromCompany(const CommandCost &cost)
Subtract money from the _current_company, if the company is valid.
Definition: company_cmd.cpp:289
CloseConstructionWindows
void CloseConstructionWindows()
Close all windows that are used for construction of vehicle etc.
Definition: window.cpp:3294
AI::Stop
static void Stop(CompanyID company)
Stop a company to be controlled by an AI.
Definition: ai_core.cpp:107
WC_FINANCES
@ WC_FINANCES
Finances of a company; Window numbers:
Definition: window_type.h:527
network_admin.h
OnTick_Companies
void OnTick_Companies()
Called every tick for updating some company info.
Definition: company_cmd.cpp:752
EXPENSES_SHIP_REVENUE
@ EXPENSES_SHIP_REVENUE
Revenue from ships.
Definition: economy_type.h:183
WN_NETWORK_STATUS_WINDOW_JOIN
@ WN_NETWORK_STATUS_WINDOW_JOIN
Network join status.
Definition: window_type.h:39
pool_func.hpp
GenerateCompanyColour
static Colours GenerateCompanyColour()
Generate a company colour.
Definition: company_cmd.cpp:477
WC_ERRMSG
@ WC_ERRMSG
Error message; Window numbers:
Definition: window_type.h:110
WC_OPERATING_PROFIT
@ WC_OPERATING_PROFIT
Operating profit graph; Window numbers:
Definition: window_type.h:539
WC_SCRIPT_SETTINGS
@ WC_SCRIPT_SETTINGS
Script settings; Window numbers:
Definition: window_type.h:175
story_base.h
CmdCompanyAllowListCtrl
CommandCost CmdCompanyAllowListCtrl(DoCommandFlag flags, CompanyAllowListCtrlAction action, const std::string &public_key)
Add or remove the given public key to the allow list of this company.
Definition: company_cmd.cpp:1004
CCA_DELETE
@ CCA_DELETE
Delete a company.
Definition: company_type.h:70
WC_SCRIPT_LIST
@ WC_SCRIPT_LIST
Scripts list; Window numbers:
Definition: window_type.h:284
Company
Definition: company_base.h:133
IsLocalCompany
bool IsLocalCompany()
Is the current company the local company?
Definition: company_func.h:47
ChangeOwnershipOfCompanyItems
void ChangeOwnershipOfCompanyItems(Owner old_owner, Owner new_owner)
Change the ownership of all the items of a company.
Definition: economy.cpp:334
Town::name
std::string name
Custom town name. If empty, the town was not renamed and uses the generated name.
Definition: town.h:63
Livery::colour2
Colours colour2
Second colour, for vehicles with 2CC support.
Definition: livery.h:81
RandomCompanyManagerFaceBits
void RandomCompanyManagerFaceBits(CompanyManagerFace &cmf, GenderEthnicity ge, bool adv, Randomizer &randomizer)
Make a random new face.
Definition: company_manager_face.h:206
WC_MAIN_TOOLBAR
@ WC_MAIN_TOOLBAR
Main toolbar (the long bar at the top); Window numbers:
Definition: window_type.h:58
CompanyProperties::old_economy
CompanyEconomyEntry old_economy[MAX_HISTORY_QUARTERS]
Economic data of the company of the last MAX_HISTORY_QUARTERS quarters.
Definition: company_base.h:116
SetWindowWidgetDirty
void SetWindowWidgetDirty(WindowClass cls, WindowNumber number, WidgetID widget_index)
Mark a particular widget in a particular window as dirty (in need of repainting)
Definition: window.cpp:3103
OWNED_BY_OWNER_IN_PARAMETERS_OFFSET
static const int OWNED_BY_OWNER_IN_PARAMETERS_OFFSET
The index in the parameters for the owner information.
Definition: company_func.h:20
VehicleDefaultSettings::servint_roadveh
uint16_t servint_roadveh
service interval for road vehicles
Definition: settings_type.h:577
WC_SMALLMAP
@ WC_SMALLMAP
Small map; Window numbers:
Definition: window_type.h:104
UpdateLandscapingLimits
void UpdateLandscapingLimits()
Update the landscaping limits per company.
Definition: company_cmd.cpp:318
network_func.h
UpdateCompanyGroupLiveries
void UpdateCompanyGroupLiveries(const Company *c)
Update group liveries for a company.
Definition: group_cmd.cpp:311
NetworkClientInfo
Container for all information known about a client.
Definition: network_base.h:24
NR_NONE
@ NR_NONE
Empty reference.
Definition: news_type.h:53
CompanyRemoveReason
CompanyRemoveReason
The reason why the company was removed.
Definition: company_type.h:56
timer_game_economy.h
CompanyProperties::money_fraction
uint8_t money_fraction
Fraction of money of the company, too small to represent in money.
Definition: company_base.h:83
ResetCompanyLivery
void ResetCompanyLivery(Company *c)
Reset the livery schemes to the company's primary colour.
Definition: company_cmd.cpp:561
ClientSettings::gui
GUISettings gui
settings related to the GUI
Definition: settings_type.h:611
CmdRenameCompany
CommandCost CmdRenameCompany(DoCommandFlag flags, const std::string &text)
Change the name of the company.
Definition: company_cmd.cpp:1169
ai_config.hpp
CompanyProperties::name_1
StringID name_1
Name of the company if the user did not change it.
Definition: company_base.h:71
news_func.h
CompanyProperties::max_loan
Money max_loan
Max allowed amount of the loan or COMPANY_MAX_LOAN_DEFAULT.
Definition: company_base.h:85
CmdRenamePresident
CommandCost CmdRenamePresident(DoCommandFlag flags, const std::string &text)
Change the name of the president.
Definition: company_cmd.cpp:1212
ConstructionSettings::terraform_per_64k_frames
uint32_t terraform_per_64k_frames
how many tile heights may, over a long period, be terraformed per 65536 frames?
Definition: settings_type.h:399
TimerGameCalendar::year
static Year year
Current year, starting at 0.
Definition: timer_game_calendar.h:32
backup_type.hpp
HasBit
constexpr debug_inline bool HasBit(const T x, const uint8_t y)
Checks if a bit in a value is set.
Definition: bitmath_func.hpp:103