OpenTTD Source 20250908-master-g16cd420e4c
town.h
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1/*
2 * This file is part of OpenTTD.
3 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6 */
7
10#ifndef TOWN_H
11#define TOWN_H
12
13#include "misc/history_type.hpp"
14#include "viewport_type.h"
16#include "town_map.h"
17#include "subsidy_type.h"
18#include "newgrf_storage.h"
19#include "cargotype.h"
20
21template <typename T>
23 std::vector<T> id_count{};
24 std::vector<T> class_count{};
25
26 auto operator<=>(const BuildingCounts &) const = default;
27};
28
29static const uint CUSTOM_TOWN_NUMBER_DIFFICULTY = 4;
30static const uint CUSTOM_TOWN_MAX_NUMBER = 5000;
31
32static const uint TOWN_GROWTH_WINTER = 0xFFFFFFFE;
33static const uint TOWN_GROWTH_DESERT = 0xFFFFFFFF;
34static const uint16_t TOWN_GROWTH_RATE_NONE = 0xFFFF;
35static const uint16_t MAX_TOWN_GROWTH_TICKS = 930;
36
38extern TownPool _town_pool;
39
41struct TownCache {
42 uint32_t num_houses = 0;
43 uint32_t population = 0;
46 std::array<uint32_t, NUM_HOUSE_ZONES> squared_town_zone_radius{};
48
49 auto operator<=>(const TownCache &) const = default;
50};
51
53struct Town : TownPool::PoolItem<&_town_pool> {
55
57
58 /* Town name */
59 uint32_t townnamegrfid = 0;
60 uint16_t townnametype = 0;
61 uint32_t townnameparts = 0;
62 std::string name{};
63 mutable std::string cached_name{};
64
65 uint8_t flags = 0;
66
67 uint16_t noise_reached = 0;
68
70
71 /* Company ratings. */
74 CompanyID exclusivity = CompanyID::Invalid();
75 uint8_t exclusive_counter = 0;
77
79 uint32_t production = 0;
80 uint32_t transported = 0;
81
82 uint8_t PctTransported() const
83 {
84 if (this->production == 0) return 0;
85 return ClampTo<uint8_t>(this->transported * 256 / this->production);
86 }
87 };
88
90 CargoType cargo = INVALID_CARGO;
92
93 SuppliedCargo() = default;
94 SuppliedCargo(CargoType cargo) : cargo(cargo) {}
95 };
96
97 using SuppliedCargoes = std::vector<SuppliedCargo>;
98
99 SuppliedCargoes supplied{};
100 std::array<TransportedCargoStat<uint16_t>, NUM_TAE> received{};
101 std::array<uint32_t, NUM_TAE> goal{};
103
105
106 inline SuppliedCargo &GetOrCreateCargoSupplied(CargoType cargo)
107 {
108 assert(IsValidCargoType(cargo));
109 auto it = std::ranges::lower_bound(this->supplied, cargo, std::less{}, &SuppliedCargo::cargo);
110 if (it == std::end(this->supplied) || it->cargo != cargo) it = this->supplied.emplace(it, cargo);
111 return *it;
112 }
113
114 inline SuppliedCargoes::const_iterator GetCargoSupplied(CargoType cargo) const
115 {
116 if (!IsValidCargoType(cargo)) return std::end(this->supplied);
117 auto it = std::ranges::lower_bound(this->supplied, cargo, std::less{}, &SuppliedCargo::cargo);
118 if (it == std::end(this->supplied) || it->cargo != cargo) return std::end(supplied);
119 return it;
120 }
121
122 inline uint8_t GetPercentTransported(CargoType cargo_type) const
123 {
124 auto it = this->GetCargoSupplied(cargo_type);
125 if (it == std::end(this->supplied)) return 0;
126
127 return it->history[LAST_MONTH].PctTransported();
128 }
129
131
132 uint16_t time_until_rebuild = 0;
133
134 uint16_t grow_counter = 0;
135 uint16_t growth_rate = 0;
136
138 uint8_t road_build_months = 0;
139
140 bool larger_town = false;
142
143 bool show_zone = false;
144
145 std::vector<PersistentStorage *> psa_list{};
146
151 Town(TileIndex tile = INVALID_TILE) : xy(tile) { }
152
154 ~Town();
155
157
164 inline uint16_t MaxTownNoise() const
165 {
166 if (this->cache.population == 0) return 0; // no population? no noise
167
168 /* 3 is added (the noise of the lowest airport), so the user can at least build a small airfield. */
170 }
171
172 void UpdateVirtCoord();
173
174 inline const std::string &GetCachedName() const
175 {
176 if (!this->name.empty()) return this->name;
177 if (this->cached_name.empty()) this->FillCachedName();
178 return this->cached_name;
179 }
180
181 static inline Town *GetByTile(TileIndex tile)
182 {
183 return Town::Get(GetTownIndex(tile));
184 }
185
186 static Town *GetRandom();
187 static void PostDestructor(size_t index);
188
189private:
190 void FillCachedName() const;
191};
192
193uint32_t GetWorldPopulation();
194
197void ShowTownViewWindow(TownID town);
198void ExpandTown(Town *t);
199
200void RebuildTownKdtree();
201
204 TOWN_COUNCIL_LENIENT = 0,
205 TOWN_COUNCIL_TOLERANT = 1,
206 TOWN_COUNCIL_HOSTILE = 2,
207 TOWN_COUNCIL_PERMISSIVE = 3,
208};
209
219
222 TDIWD_FORCE_REBUILD,
223 TDIWD_POPULATION_CHANGE,
224 TDIWD_FORCE_RESORT,
225};
226
240
242
243
245
246Town *CalcClosestTownFromTile(TileIndex tile, uint threshold = UINT_MAX);
247
248void ResetHouses();
249
251enum class TownAction : uint8_t {
258 BuyRights,
259 Bribe,
260 End,
261};
263
265
266void ClearTownHouse(Town *t, TileIndex tile);
267void UpdateTownMaxPass(Town *t);
268void UpdateTownRadius(Town *t);
270Town *ClosestTownFromTile(TileIndex tile, uint threshold);
271void ChangeTownRating(Town *t, int add, int max, DoCommandFlags flags);
273void SetTownRatingTestMode(bool mode);
276bool GenerateTowns(TownLayout layout, std::optional<uint> number = std::nullopt);
279
280uint8_t GetTownActionCost(TownAction action);
281
287template <class T>
288void MakeDefaultName(T *obj)
289{
290 /* We only want to set names if it hasn't been set before, or when we're calling from afterload. */
291 assert(obj->name.empty() || obj->town_cn == UINT16_MAX);
292
293 obj->town = ClosestTownFromTile(obj->xy, UINT_MAX);
294
295 /* Find first unused number belonging to this town. This can never fail,
296 * as long as there can be at most 65535 waypoints/depots in total.
297 *
298 * This does 'n * m' search, but with 32bit 'used' bitmap, it needs at
299 * most 'n * (1 + ceil(m / 32))' steps (n - number of waypoints in pool,
300 * m - number of waypoints near this town).
301 * Usually, it needs only 'n' steps.
302 *
303 * If it wasn't using 'used' and 'idx', it would just search for increasing 'next',
304 * but this way it is faster */
305
306 uint32_t used = 0; // bitmap of used waypoint numbers, sliding window with 'next' as base
307 uint32_t next = 0; // first number in the bitmap
308 uint32_t idx = 0; // index where we will stop
309 uint32_t cid = 0; // current index, goes to T::GetPoolSize()-1, then wraps to 0
310
311 do {
312 T *lobj = T::GetIfValid(cid);
313
314 /* check only valid waypoints... */
315 if (lobj != nullptr && obj != lobj) {
316 /* only objects within the same city and with the same type */
317 if (lobj->town == obj->town && lobj->IsOfType(obj)) {
318 /* if lobj->town_cn < next, uint will overflow to '+inf' */
319 uint i = (uint)lobj->town_cn - next;
320
321 if (i < 32) {
322 SetBit(used, i); // update bitmap
323 if (i == 0) {
324 /* shift bitmap while the lowest bit is '1';
325 * increase the base of the bitmap too */
326 do {
327 used >>= 1;
328 next++;
329 } while (HasBit(used, 0));
330 /* when we are at 'idx' again at end of the loop and
331 * 'next' hasn't changed, then no object had town_cn == next,
332 * so we can safely use it */
333 idx = cid;
334 }
335 }
336 }
337 }
338
339 cid++;
340 if (cid == T::GetPoolSize()) cid = 0; // wrap to zero...
341 } while (cid != idx);
342
343 obj->town_cn = (uint16_t)next; // set index...
344}
345
346/*
347 * Converts original town ticks counters to plain game ticks. Note that
348 * tick 0 is a valid tick so actual amount is one more than the counter value.
349 */
350inline uint16_t TownTicksToGameTicks(uint16_t ticks)
351{
352 return (std::min(ticks, MAX_TOWN_GROWTH_TICKS) + 1) * Ticks::TOWN_GROWTH_TICKS - 1;
353}
354
355
357bool CheckTownRoadTypes();
358std::span<const DrawBuildingsTileStruct> GetTownDrawTileData();
359
360#endif /* TOWN_H */
debug_inline constexpr bool HasBit(const T x, const uint8_t y)
Checks if a bit in a value is set.
constexpr T SetBit(T &x, const uint8_t y)
Set a bit in a variable.
uint8_t CargoType
Cargo slots to indicate a cargo type within a game.
Definition cargo_type.h:23
bool IsValidCargoType(CargoType cargo)
Test whether cargo type is not INVALID_CARGO.
Definition cargo_type.h:106
Types/functions related to cargoes.
TownAcceptanceEffect
Town growth effect when delivering cargo.
Definition cargotype.h:22
@ NUM_TAE
Amount of town effects.
Definition cargotype.h:31
Common return value for all commands.
Container for an encoded string, created by GetEncodedString.
static constexpr TimerGameTick::Ticks TOWN_GROWTH_TICKS
Cycle duration for towns trying to grow (this originates from the size of the town array in TTD).
A sort-of mixin that implements 'at(pos)' and 'operator[](pos)' only for a specific type.
#define DECLARE_INCREMENT_DECREMENT_OPERATORS(enum_type)
For some enums it is useful to have pre/post increment/decrement operators.
Definition enum_type.hpp:63
Types for storing historical data.
std::array< T, HISTORY_RECORDS > HistoryData
Container type for storing history data.
uint64_t ValidHistoryMask
Mask of valid history records.
HouseZone
Definition house.h:55
uint16_t HouseID
OpenTTD ID of house types.
Definition house_type.h:13
int32_t TileIndexDiff
An offset value between two tiles.
Definition map_type.h:23
Functionality related to the temporary and persistent storage arrays for NewGRFs.
RoadType
The different roadtypes we support.
Definition road_type.h:23
GameSettings _settings_game
Game settings of a running game or the scenario editor.
Definition settings.cpp:61
std::set< Station *, StationCompare > StationList
List of stations.
Class for storing amounts of cargo.
Definition cargo_type.h:113
Specification of a cargo type.
Definition cargotype.h:74
uint8_t town_council_tolerance
minimum required town ratings to be allowed to demolish stuff
uint16_t town_noise_population[4]
population to base decision on noise evaluation (
EconomySettings economy
settings to change the economy
DifficultySettings difficulty
settings related to the difficulty
Base class for all PoolItems.
static Titem * Get(auto index)
Returns Titem with given index.
Tindex index
Index of this pool item.
Base class for all pools.
Data structure with cached data of towns.
Definition town.h:41
uint32_t population
Current population of people.
Definition town.h:43
uint32_t num_houses
Amount of houses.
Definition town.h:42
TrackedViewportSign sign
Location of name sign, UpdateVirtCoord updates this.
Definition town.h:44
BuildingCounts< uint16_t > building_counts
The number of each type of building in the town.
Definition town.h:47
std::array< uint32_t, NUM_HOUSE_ZONES > squared_town_zone_radius
UpdateTownRadius updates this given the house count.
Definition town.h:46
PartsOfSubsidy part_of_subsidy
Is this town a source/destination of a subsidy?
Definition town.h:45
uint32_t transported
Total transported.
Definition town.h:80
uint32_t production
Total produced.
Definition town.h:79
Town data structure.
Definition town.h:53
EncodedString text
General text with additional information.
Definition town.h:104
bool larger_town
if this is a larger town and should grow more quickly
Definition town.h:140
Town(TileIndex tile=INVALID_TILE)
Creates a new town.
Definition town.h:151
CompanyMask statues
which companies have a statue?
Definition town.h:69
uint16_t time_until_rebuild
time until we rebuild a house
Definition town.h:132
std::string cached_name
NOSAVE: Cache of the resolved name of the town, if not using a custom town name.
Definition town.h:63
TileIndex xy
town center tile
Definition town.h:54
uint8_t fund_buildings_months
fund buildings program in action?
Definition town.h:137
uint16_t noise_reached
level of noise that all the airports are generating
Definition town.h:67
SuppliedCargoes supplied
Cargo statistics about supplied cargo.
Definition town.h:99
TownLayout layout
town specific road layout
Definition town.h:141
uint16_t MaxTownNoise() const
Calculate the max town noise.
Definition town.h:164
static Town * GetRandom()
Return a random valid town.
Definition town_cmd.cpp:200
std::string name
Custom town name. If empty, the town was not renamed and uses the generated name.
Definition town.h:62
uint16_t grow_counter
counter to count when to grow, value is smaller than or equal to growth_rate
Definition town.h:134
uint8_t flags
See TownFlags.
Definition town.h:65
TownCache cache
Container for all cacheable data.
Definition town.h:56
TypedIndexContainer< std::array< uint8_t, MAX_COMPANIES >, CompanyID > unwanted
how many months companies aren't wanted by towns (bribe)
Definition town.h:73
CompanyID exclusivity
which company has exclusivity
Definition town.h:74
ValidHistoryMask valid_history
Mask of valid history records.
Definition town.h:102
void InitializeLayout(TownLayout layout)
Assign the town layout.
Definition town_cmd.cpp:186
bool show_zone
NOSAVE: mark town to show the local authority zone in the viewports.
Definition town.h:143
uint8_t exclusive_counter
months till the exclusivity expires
Definition town.h:75
void UpdateVirtCoord()
Resize the sign (label) of the town after it changes population.
Definition town_cmd.cpp:395
CompanyMask have_ratings
which companies have a rating
Definition town.h:72
~Town()
Destroy the town.
Definition town_cmd.cpp:112
TypedIndexContainer< std::array< int16_t, MAX_COMPANIES >, CompanyID > ratings
ratings of each company for this town
Definition town.h:76
uint16_t growth_rate
town growth rate
Definition town.h:135
StationList stations_near
NOSAVE: List of nearby stations.
Definition town.h:130
static void PostDestructor(size_t index)
Invalidating of the "nearest town cache" has to be done after removing item from the pool.
Definition town_cmd.cpp:171
uint8_t road_build_months
fund road reconstruction in action?
Definition town.h:138
std::array< TransportedCargoStat< uint16_t >, NUM_TAE > received
Cargo statistics about received cargotypes.
Definition town.h:100
std::array< uint32_t, NUM_TAE > goal
Amount of cargo required for the town to grow.
Definition town.h:101
Specialised ViewportSign that tracks whether it is valid for entering into a Kdtree.
basic types related to subsidies
constexpr TileIndex INVALID_TILE
The very nice invalid tile marker.
Definition tile_type.h:95
Definition of the tick-based game-timer.
static const uint TOWN_GROWTH_WINTER
The town only needs this cargo in the winter (any amount)
Definition town.h:32
void ChangeTownRating(Town *t, int add, int max, DoCommandFlags flags)
Changes town rating of the current company.
TileIndexDiff GetHouseNorthPart(HouseID &house)
Determines if a given HouseID is part of a multitile house.
uint GetDefaultTownsForMapSize()
Calculate the number of towns which should be on the map according to the current "town density" newg...
void ClearTownHouse(Town *t, TileIndex tile)
Clear a town house.
TownActions GetMaskOfTownActions(CompanyID cid, const Town *t)
Get a list of available town authority actions.
const CargoSpec * FindFirstCargoWithTownAcceptanceEffect(TownAcceptanceEffect effect)
Determines the first cargo with a certain town effect.
Town * ClosestTownFromTile(TileIndex tile, uint threshold)
Return the town closest (in distance or ownership) to a given tile, within a given threshold.
static const uint TOWN_GROWTH_DESERT
The town needs the cargo for growth when on desert (any amount)
Definition town.h:33
TownDirectoryInvalidateWindowData
Special values for town list window for the data parameter of InvalidateWindowData.
Definition town.h:221
TownFlags
This enum is used in conjunction with town->flags.
Definition town.h:234
@ TOWN_HAS_CHURCH
There can be only one church by town.
Definition town.h:236
@ TOWN_HAS_STADIUM
There can be only one stadium by town.
Definition town.h:237
@ TOWN_IS_GROWING
Conditions for town growth are met. Grow according to Town::growth_rate.
Definition town.h:235
@ TOWN_CUSTOM_GROWTH
Growth rate is controlled by GS.
Definition town.h:238
TownRatingCheckType
Action types that a company must ask permission for to a town authority.
Definition town.h:214
@ ROAD_REMOVE
Removal of a road owned by the town.
Definition town.h:215
@ TUNNELBRIDGE_REMOVE
Removal of a tunnel or bridge owned by the town.
Definition town.h:216
@ TOWN_RATING_CHECK_TYPE_COUNT
Number of town checking action types.
Definition town.h:217
bool GenerateTowns(TownLayout layout, std::optional< uint > number=std::nullopt)
Generate a number of towns with a given layout.
uint32_t GetWorldPopulation()
Get the total population, the sum of all towns in the world.
Definition town_cmd.cpp:454
static const uint CUSTOM_TOWN_MAX_NUMBER
this is the maximum number of towns a user can specify in customisation
Definition town.h:30
void UpdateTownMaxPass(Town *t)
Update the maximum amount of monthly passengers and mail for a town, based on its population.
CargoArray GetAcceptedCargoOfHouse(const HouseSpec *hs)
Get accepted cargo of a house prototype.
Definition town_cmd.cpp:855
uint8_t GetTownActionCost(TownAction action)
Get cost factors for a TownAction.
static const uint CUSTOM_TOWN_NUMBER_DIFFICULTY
value for custom town number in difficulty settings
Definition town.h:29
void ClearAllTownCachedNames()
Clear the cached_name of all towns.
Definition town_cmd.cpp:427
RoadType GetTownRoadType()
Get the road type that towns should build at this current moment.
Definition town_cmd.cpp:962
Town * CalcClosestTownFromTile(TileIndex tile, uint threshold=UINT_MAX)
Return the town closest to the given tile within threshold.
TownAction
Town actions of a company.
Definition town.h:251
@ RoadRebuild
Rebuild the roads.
@ Bribe
Try to bribe the council.
@ AdvertiseLarge
Large advertising campaign.
@ BuildStatue
Build a statue.
@ BuyRights
Buy exclusive transport rights.
@ FundBuildings
Fund new buildings.
@ AdvertiseMedium
Medium advertising campaign.
@ AdvertiseSmall
Small advertising campaign.
CommandCost CheckforTownRating(DoCommandFlags flags, Town *t, TownRatingCheckType type)
Does the town authority allow the (destructive) action of the current company?
HouseZone GetTownRadiusGroup(const Town *t, TileIndex tile)
Returns the bit corresponding to the town zone of the specified tile.
bool CheckTownRoadTypes()
Check if towns are able to build road.
static const uint16_t MAX_TOWN_GROWTH_TICKS
Max amount of original town ticks that still fit into uint16_t, about equal to UINT16_MAX / TOWN_GROW...
Definition town.h:35
TownCouncilAttitudes
Settings for town council attitudes.
Definition town.h:203
void SetTownRatingTestMode(bool mode)
Switch the town rating to test-mode, to allow commands to be tested without affecting current ratings...
void UpdateTownRadius(Town *t)
Update the cached town zone radii of a town, based on the number of houses.
static const uint16_t TOWN_GROWTH_RATE_NONE
Special value for Town::growth_rate to disable town growth.
Definition town.h:34
CommandCost CheckIfAuthorityAllowsNewStation(TileIndex tile, DoCommandFlags flags)
Checks whether the local authority allows construction of a new station (rail, road,...
void MakeDefaultName(T *obj)
Set the default name for a depot/waypoint.
Definition town.h:288
void UpdateAllTownVirtCoords()
Update the virtual coords needed to draw the town sign for all towns.
Definition town_cmd.cpp:419
Accessors for towns.
TownID GetTownIndex(Tile t)
Get the index of which town this house/street is attached to.
Definition town_map.h:23
TownLayout
Town Layouts.
Definition town_type.h:81
Types related to viewports.