OpenTTD Source 20241224-master-gf74b0cf984
EconomySettings Struct Reference

Settings related to the economy. More...

#include <settings_type.h>

Data Fields

bool inflation
 disable inflation
 
bool bribe
 enable bribing the local authority
 
EconomyType type
 economy type (original/smooth/frozen)
 
uint8_t feeder_payment_share
 percentage of leg payment to virtually pay in feeder systems
 
uint8_t dist_local_authority
 distance for town local authority, default 20
 
bool exclusive_rights
 allow buying exclusive rights
 
bool fund_buildings
 allow funding new buildings
 
bool fund_roads
 allow funding local road reconstruction
 
bool give_money
 allow giving other companies money
 
bool mod_road_rebuild
 roadworks remove unnecessary RoadBits
 
bool multiple_industry_per_town
 allow many industries of the same type per town
 
uint8_t town_growth_rate
 town growth rate
 
uint8_t larger_towns
 the number of cities to build. These start off larger and grow twice as fast
 
uint8_t initial_city_size
 multiplier for the initial size of the cities compared to towns
 
TownLayout town_layout
 select town layout,
 
TownCargoGenMode town_cargogen_mode
 algorithm for generating cargo from houses,
 
bool allow_town_roads
 towns are allowed to build roads (always allowed when generating world / in SE)
 
TownFounding found_town
 town founding.
 
bool station_noise_level
 build new airports when the town noise level is still within accepted limits
 
uint16_t town_noise_population [4]
 population to base decision on noise evaluation (
 
bool allow_town_level_crossings
 towns are allowed to build level crossings
 
bool infrastructure_maintenance
 enable monthly maintenance fee for owner infrastructure
 
TimekeepingUnits timekeeping_units
 time units to use for the game economy, either calendar or wallclock
 
uint16_t minutes_per_calendar_year
 minutes per calendar year. Special value 0 means that calendar time is frozen.
 
uint16_t town_cargo_scale
 scale cargo production of towns by this percentage.
 
uint16_t industry_cargo_scale
 scale cargo production of industries by this percentage.
 

Detailed Description

Settings related to the economy.

Definition at line 513 of file settings_type.h.

Field Documentation

◆ allow_town_level_crossings

bool EconomySettings::allow_town_level_crossings

towns are allowed to build level crossings

Definition at line 534 of file settings_type.h.

Referenced by AfterLoadGame(), CanRoadContinueIntoNextTile(), and GrowTownInTile().

◆ allow_town_roads

bool EconomySettings::allow_town_roads

towns are allowed to build roads (always allowed when generating world / in SE)

Definition at line 530 of file settings_type.h.

Referenced by AfterLoadGame(), InitializeGRFSpecial(), and TownAllowedToBuildRoads().

◆ bribe

bool EconomySettings::bribe

enable bribing the local authority

Definition at line 515 of file settings_type.h.

Referenced by TownAuthorityWindow::GetEnabledActions(), and GetMaskOfTownActions().

◆ dist_local_authority

uint8_t EconomySettings::dist_local_authority

distance for town local authority, default 20

Definition at line 518 of file settings_type.h.

Referenced by CheckIfAuthorityAllowsNewStation(), CmdConvertRoad(), CmdPlantTree(), HighlightTownLocalAuthorityTiles(), and LandInfoWindow::OnInit().

◆ exclusive_rights

bool EconomySettings::exclusive_rights

allow buying exclusive rights

Definition at line 519 of file settings_type.h.

Referenced by TownAuthorityWindow::GetEnabledActions(), GetMaskOfTownActions(), and TownActionBuyRights().

◆ feeder_payment_share

uint8_t EconomySettings::feeder_payment_share

percentage of leg payment to virtually pay in feeder systems

Definition at line 517 of file settings_type.h.

Referenced by AfterLoadGame(), and CargoPayment::PayTransfer().

◆ found_town

TownFounding EconomySettings::found_town

town founding.

Definition at line 531 of file settings_type.h.

Referenced by CmdFoundTown(), MenuClickTown(), and FoundTownWindow::OnInit().

◆ fund_buildings

bool EconomySettings::fund_buildings

allow funding new buildings

Definition at line 520 of file settings_type.h.

Referenced by TownAuthorityWindow::GetEnabledActions(), GetMaskOfTownActions(), and TownActionFundBuildings().

◆ fund_roads

bool EconomySettings::fund_roads

allow funding local road reconstruction

Definition at line 521 of file settings_type.h.

Referenced by TownAuthorityWindow::GetEnabledActions(), GetMaskOfTownActions(), and TownActionRoadRebuild().

◆ give_money

bool EconomySettings::give_money

allow giving other companies money

Definition at line 522 of file settings_type.h.

Referenced by CmdGiveMoney(), and CompanyWindow::OnPaint().

◆ industry_cargo_scale

uint16_t EconomySettings::industry_cargo_scale

scale cargo production of industries by this percentage.

Definition at line 539 of file settings_type.h.

Referenced by ScaleByCargoScale(), and ScaleByInverseCargoScale().

◆ inflation

bool EconomySettings::inflation

disable inflation

Definition at line 514 of file settings_type.h.

Referenced by InitializeGRFSpecial().

◆ infrastructure_maintenance

bool EconomySettings::infrastructure_maintenance

◆ initial_city_size

uint8_t EconomySettings::initial_city_size

multiplier for the initial size of the cities compared to towns

Definition at line 527 of file settings_type.h.

Referenced by DoCreateTown().

◆ larger_towns

uint8_t EconomySettings::larger_towns

the number of cities to build. These start off larger and grow twice as fast

Definition at line 526 of file settings_type.h.

Referenced by AfterLoadGame(), GenerateTowns(), and TownScopeResolver::GetVariable().

◆ minutes_per_calendar_year

uint16_t EconomySettings::minutes_per_calendar_year

minutes per calendar year. Special value 0 means that calendar time is frozen.

Definition at line 537 of file settings_type.h.

Referenced by ChangeMinutesPerYear(), and ChangeTimekeepingUnits().

◆ mod_road_rebuild

bool EconomySettings::mod_road_rebuild

roadworks remove unnecessary RoadBits

Definition at line 523 of file settings_type.h.

◆ multiple_industry_per_town

bool EconomySettings::multiple_industry_per_town

allow many industries of the same type per town

Definition at line 524 of file settings_type.h.

Referenced by FindTownForIndustry().

◆ station_noise_level

bool EconomySettings::station_noise_level

build new airports when the town noise level is still within accepted limits

Definition at line 532 of file settings_type.h.

Referenced by AfterLoadGame(), CmdBuildAirport(), TownViewWindow::DrawWidget(), TownViewWindow::GetDesiredInfoHeight(), InitializeGRFSpecial(), BuildAirportWindow::OnPaint(), and RemoveAirport().

◆ timekeeping_units

TimekeepingUnits EconomySettings::timekeeping_units

time units to use for the game economy, either calendar or wallclock

Definition at line 536 of file settings_type.h.

Referenced by AfterLoadGame(), ChangeMinutesPerYear(), and TimerGameEconomy::UsingWallclockUnits().

◆ town_cargo_scale

uint16_t EconomySettings::town_cargo_scale

scale cargo production of towns by this percentage.

Definition at line 538 of file settings_type.h.

Referenced by ScaleByCargoScale(), and ScaleByInverseCargoScale().

◆ town_cargogen_mode

TownCargoGenMode EconomySettings::town_cargogen_mode

algorithm for generating cargo from houses,

See also
TownCargoGenMode

Definition at line 529 of file settings_type.h.

Referenced by AfterLoadGame(), and TileLoop_Town().

◆ town_growth_rate

uint8_t EconomySettings::town_growth_rate

town growth rate

Definition at line 525 of file settings_type.h.

Referenced by GetNormalGrowthRate(), and UpdateTownGrowth().

◆ town_layout

TownLayout EconomySettings::town_layout

select town layout,

See also
TownLayout

Definition at line 528 of file settings_type.h.

Referenced by _GenerateWorld(), AfterLoadGame(), CmdFoundTown(), FoundTownWindow::OnClick(), and TryFoundTownNearby().

◆ town_noise_population

uint16_t EconomySettings::town_noise_population[4]

population to base decision on noise evaluation (

See also
town_council_tolerance)

Definition at line 533 of file settings_type.h.

Referenced by Town::MaxTownNoise().

◆ type

EconomyType EconomySettings::type

economy type (original/smooth/frozen)

Definition at line 516 of file settings_type.h.

Referenced by ChangeIndustryProduction(), and IndustrySpec::UsesOriginalEconomy().


The documentation for this struct was generated from the following file: