OpenTTD Source 20241224-master-gf74b0cf984
newgrf_town.cpp
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1/*
2 * This file is part of OpenTTD.
3 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6 */
7
10#include "stdafx.h"
11#include "debug.h"
12#include "town.h"
13#include "newgrf_town.h"
15
16#include "safeguards.h"
17
18/* virtual */ uint32_t TownScopeResolver::GetVariable(uint8_t variable, [[maybe_unused]] uint32_t parameter, bool &available) const
19{
20 if (this->t == nullptr) {
21 available = false;
22 return UINT_MAX;
23 }
24
25 CargoID cid;
26 switch (variable) {
27 /* Larger towns */
28 case 0x40:
29 if (_settings_game.economy.larger_towns == 0) return 2;
30 if (this->t->larger_town) return 1;
31 return 0;
32
33 /* Town index */
34 case 0x41: return this->t->index;
35
36 /* Get a variable from the persistent storage */
37 case 0x7C: {
38 /* Check the persistent storage for the GrfID stored in register 100h. */
39 uint32_t grfid = GetRegister(0x100);
40 if (grfid == 0xFFFFFFFF) {
41 if (this->ro.grffile == nullptr) return 0;
42 grfid = this->ro.grffile->grfid;
43 }
44
45 for (auto &it : this->t->psa_list) {
46 if (it->grfid == grfid) return it->GetValue(parameter);
47 }
48
49 return 0;
50 }
51
52 /* Town properties */
53 case 0x80: return this->t->xy.base();
54 case 0x81: return GB(this->t->xy.base(), 8, 8);
55 case 0x82: return ClampTo<uint16_t>(this->t->cache.population);
56 case 0x83: return GB(ClampTo<uint16_t>(this->t->cache.population), 8, 8);
57 case 0x8A: return this->t->grow_counter / Ticks::TOWN_GROWTH_TICKS;
58 case 0x92: return this->t->flags; // In original game, 0x92 and 0x93 are really one word. Since flags is a byte, this is to adjust
59 case 0x93: return 0;
60 case 0x94: return ClampTo<uint16_t>(this->t->cache.squared_town_zone_radius[HZB_TOWN_EDGE]);
61 case 0x95: return GB(ClampTo<uint16_t>(this->t->cache.squared_town_zone_radius[HZB_TOWN_EDGE]), 8, 8);
62 case 0x96: return ClampTo<uint16_t>(this->t->cache.squared_town_zone_radius[HZB_TOWN_OUTSKIRT]);
63 case 0x97: return GB(ClampTo<uint16_t>(this->t->cache.squared_town_zone_radius[HZB_TOWN_OUTSKIRT]), 8, 8);
64 case 0x98: return ClampTo<uint16_t>(this->t->cache.squared_town_zone_radius[HZB_TOWN_OUTER_SUBURB]);
65 case 0x99: return GB(ClampTo<uint16_t>(this->t->cache.squared_town_zone_radius[HZB_TOWN_OUTER_SUBURB]), 8, 8);
66 case 0x9A: return ClampTo<uint16_t>(this->t->cache.squared_town_zone_radius[HZB_TOWN_INNER_SUBURB]);
67 case 0x9B: return GB(ClampTo<uint16_t>(this->t->cache.squared_town_zone_radius[HZB_TOWN_INNER_SUBURB]), 8, 8);
68 case 0x9C: return ClampTo<uint16_t>(this->t->cache.squared_town_zone_radius[HZB_TOWN_CENTRE]);
69 case 0x9D: return GB(ClampTo<uint16_t>(this->t->cache.squared_town_zone_radius[HZB_TOWN_CENTRE]), 8, 8);
70 case 0x9E: return this->t->ratings[0];
71 case 0x9F: return GB(this->t->ratings[0], 8, 8);
72 case 0xA0: return this->t->ratings[1];
73 case 0xA1: return GB(this->t->ratings[1], 8, 8);
74 case 0xA2: return this->t->ratings[2];
75 case 0xA3: return GB(this->t->ratings[2], 8, 8);
76 case 0xA4: return this->t->ratings[3];
77 case 0xA5: return GB(this->t->ratings[3], 8, 8);
78 case 0xA6: return this->t->ratings[4];
79 case 0xA7: return GB(this->t->ratings[4], 8, 8);
80 case 0xA8: return this->t->ratings[5];
81 case 0xA9: return GB(this->t->ratings[5], 8, 8);
82 case 0xAA: return this->t->ratings[6];
83 case 0xAB: return GB(this->t->ratings[6], 8, 8);
84 case 0xAC: return this->t->ratings[7];
85 case 0xAD: return GB(this->t->ratings[7], 8, 8);
86 case 0xAE: return this->t->have_ratings;
87 case 0xB2: return this->t->statues;
88 case 0xB6: return ClampTo<uint16_t>(this->t->cache.num_houses);
89 case 0xB9: return this->t->growth_rate / Ticks::TOWN_GROWTH_TICKS;
90 case 0xBA: cid = GetCargoIDByLabel(CT_PASSENGERS); return IsValidCargoID(cid) ? ClampTo<uint16_t>(this->t->supplied[cid].new_max) : 0;
91 case 0xBB: cid = GetCargoIDByLabel(CT_PASSENGERS); return IsValidCargoID(cid) ? GB(ClampTo<uint16_t>(this->t->supplied[cid].new_max), 8, 8) : 0;
92 case 0xBC: cid = GetCargoIDByLabel(CT_MAIL); return IsValidCargoID(cid) ? ClampTo<uint16_t>(this->t->supplied[cid].new_max) : 0;
93 case 0xBD: cid = GetCargoIDByLabel(CT_MAIL); return IsValidCargoID(cid) ? GB(ClampTo<uint16_t>(this->t->supplied[cid].new_max), 8, 8) : 0;
94 case 0xBE: cid = GetCargoIDByLabel(CT_PASSENGERS); return IsValidCargoID(cid) ? ClampTo<uint16_t>(this->t->supplied[cid].new_act) : 0;
95 case 0xBF: cid = GetCargoIDByLabel(CT_PASSENGERS); return IsValidCargoID(cid) ? GB(ClampTo<uint16_t>(this->t->supplied[cid].new_act), 8, 8) : 0;
96 case 0xC0: cid = GetCargoIDByLabel(CT_MAIL); return IsValidCargoID(cid) ? ClampTo<uint16_t>(this->t->supplied[cid].new_act) : 0;
97 case 0xC1: cid = GetCargoIDByLabel(CT_MAIL); return IsValidCargoID(cid) ? GB(ClampTo<uint16_t>(this->t->supplied[cid].new_act), 8, 8) : 0;
98 case 0xC2: cid = GetCargoIDByLabel(CT_PASSENGERS); return IsValidCargoID(cid) ? ClampTo<uint16_t>(this->t->supplied[cid].old_max) : 0;
99 case 0xC3: cid = GetCargoIDByLabel(CT_PASSENGERS); return IsValidCargoID(cid) ? GB(ClampTo<uint16_t>(this->t->supplied[cid].old_max), 8, 8) : 0;
100 case 0xC4: cid = GetCargoIDByLabel(CT_MAIL); return IsValidCargoID(cid) ? ClampTo<uint16_t>(this->t->supplied[cid].old_max) : 0;
101 case 0xC5: cid = GetCargoIDByLabel(CT_MAIL); return IsValidCargoID(cid) ? GB(ClampTo<uint16_t>(this->t->supplied[cid].old_max), 8, 8) : 0;
102 case 0xC6: cid = GetCargoIDByLabel(CT_PASSENGERS); return IsValidCargoID(cid) ? ClampTo<uint16_t>(this->t->supplied[cid].old_act) : 0;
103 case 0xC7: cid = GetCargoIDByLabel(CT_PASSENGERS); return IsValidCargoID(cid) ? GB(ClampTo<uint16_t>(this->t->supplied[cid].old_act), 8, 8) : 0;
104 case 0xC8: cid = GetCargoIDByLabel(CT_MAIL); return IsValidCargoID(cid) ? ClampTo<uint16_t>(this->t->supplied[cid].old_act) : 0;
105 case 0xC9: cid = GetCargoIDByLabel(CT_MAIL); return IsValidCargoID(cid) ? GB(ClampTo<uint16_t>(this->t->supplied[cid].old_act), 8, 8) : 0;
106 case 0xCA: return this->t->GetPercentTransported(GetCargoIDByLabel(CT_PASSENGERS));
107 case 0xCB: return this->t->GetPercentTransported(GetCargoIDByLabel(CT_MAIL));
108 case 0xCC: return this->t->received[TAE_FOOD].new_act;
109 case 0xCD: return GB(this->t->received[TAE_FOOD].new_act, 8, 8);
110 case 0xCE: return this->t->received[TAE_WATER].new_act;
111 case 0xCF: return GB(this->t->received[TAE_WATER].new_act, 8, 8);
112 case 0xD0: return this->t->received[TAE_FOOD].old_act;
113 case 0xD1: return GB(this->t->received[TAE_FOOD].old_act, 8, 8);
114 case 0xD2: return this->t->received[TAE_WATER].old_act;
115 case 0xD3: return GB(this->t->received[TAE_WATER].old_act, 8, 8);
116 case 0xD4: return this->t->road_build_months;
117 case 0xD5: return this->t->fund_buildings_months;
118 }
119
120 Debug(grf, 1, "Unhandled town variable 0x{:X}", variable);
121
122 available = false;
123 return UINT_MAX;
124}
125
126/* virtual */ void TownScopeResolver::StorePSA(uint pos, int32_t value)
127{
128 if (this->readonly) return;
129
130 assert(this->t != nullptr);
131 /* We can't store anything if the caller has no #GRFFile. */
132 if (this->ro.grffile == nullptr) return;
133
134 /* Check the persistent storage for the GrfID stored in register 100h. */
135 uint32_t grfid = GetRegister(0x100);
136
137 /* A NewGRF can only write in the persistent storage associated to its own GRFID. */
138 if (grfid == 0xFFFFFFFF) grfid = this->ro.grffile->grfid;
139 if (grfid != this->ro.grffile->grfid) return;
140
141 /* Check if the storage exists. */
142 for (auto &it : t->psa_list) {
143 if (it->grfid == grfid) {
144 it->StoreValue(pos, value);
145 return;
146 }
147 }
148
149 /* Create a new storage. */
151 PersistentStorage *psa = new PersistentStorage(grfid, GSF_FAKE_TOWNS, this->t->xy);
152 psa->StoreValue(pos, value);
153 t->psa_list.push_back(psa);
154}
155
162TownResolverObject::TownResolverObject(const struct GRFFile *grffile, Town *t, bool readonly)
163 : ResolverObject(grffile), town_scope(*this, t, readonly)
164{
165}
166
debug_inline static constexpr uint GB(const T x, const uint8_t s, const uint8_t n)
Fetch n bits from x, started at bit s.
uint8_t CargoID
Cargo slots to indicate a cargo type within a game.
Definition cargo_type.h:22
bool IsValidCargoID(CargoID t)
Test whether cargo type is not INVALID_CARGO.
Definition cargo_type.h:107
static constexpr CargoLabel CT_PASSENGERS
Available types of cargo Labels may be re-used between different climates.
Definition cargo_type.h:30
@ TAE_FOOD
Cargo behaves food/fizzy-drinks-like.
Definition cargotype.h:28
@ TAE_WATER
Cargo behaves water-like.
Definition cargotype.h:27
static constexpr TimerGameTick::Ticks TOWN_GROWTH_TICKS
Cycle duration for towns trying to grow (this originates from the size of the town array in TTD).
Functions related to debugging.
#define Debug(category, level, format_string,...)
Ouptut a line of debugging information.
Definition debug.h:37
@ GSF_FAKE_TOWNS
Fake town GrfSpecFeature for NewGRF debugging (parent scope)
Definition newgrf.h:91
uint32_t GetRegister(uint i)
Gets the value of a so-called newgrf "register".
Functions to handle the town part of NewGRF towns.
A number of safeguards to prevent using unsafe methods.
GameSettings _settings_game
Game settings of a running game or the scenario editor.
Definition settings.cpp:57
Definition of base types and functions in a cross-platform compatible way.
uint8_t larger_towns
the number of cities to build. These start off larger and grow twice as fast
Dynamic data of a loaded NewGRF.
Definition newgrf.h:108
EconomySettings economy
settings to change the economy
void StoreValue(uint pos, int32_t value)
Stores some value at a given position.
Class for pooled persistent storage of data.
Tindex index
Index of this pool item.
static bool CanAllocateItem(size_t n=1)
Helper functions so we can use PoolItem::Function() instead of _poolitem_pool.Function()
Interface for SpriteGroup-s to access the gamestate.
const GRFFile * grffile
GRFFile the resolved SpriteGroup belongs to.
ResolverObject & ro
Surrounding resolver object.
uint32_t population
Current population of people.
Definition town.h:44
uint32_t num_houses
Amount of houses.
Definition town.h:43
std::array< uint32_t, HZB_END > squared_town_zone_radius
UpdateTownRadius updates this given the house count.
Definition town.h:47
TownResolverObject(const struct GRFFile *grffile, Town *t, bool readonly)
Resolver for a town.
uint32_t GetVariable(uint8_t variable, uint32_t parameter, bool &available) const override
Get a variable value.
bool readonly
When set, persistent storage of the town is read-only,.
Definition newgrf_town.h:24
void StorePSA(uint reg, int32_t value) override
Store a value into the persistent storage area (PSA).
Town * t
Town of the scope.
Definition newgrf_town.h:23
Town data structure.
Definition town.h:54
bool larger_town
if this is a larger town and should grow more quickly
Definition town.h:101
TransportedCargoStat< uint32_t > supplied[NUM_CARGO]
Cargo statistics about supplied cargo.
Definition town.h:79
CompanyMask statues
which companies have a statue?
Definition town.h:70
TileIndex xy
town center tile
Definition town.h:55
uint8_t fund_buildings_months
fund buildings program in action?
Definition town.h:98
int16_t ratings[MAX_COMPANIES]
ratings of each company for this town
Definition town.h:77
TransportedCargoStat< uint16_t > received[NUM_TAE]
Cargo statistics about received cargotypes.
Definition town.h:80
uint16_t grow_counter
counter to count when to grow, value is smaller than or equal to growth_rate
Definition town.h:95
uint8_t flags
See TownFlags.
Definition town.h:66
TownCache cache
Container for all cacheable data.
Definition town.h:57
CompanyMask have_ratings
which companies have a rating
Definition town.h:73
uint16_t growth_rate
town growth rate
Definition town.h:96
uint8_t road_build_months
fund road reconstruction in action?
Definition town.h:99
Tstorage new_max
Maximum amount this month.
Definition town_type.h:115
Tstorage old_max
Maximum amount last month.
Definition town_type.h:114
Tstorage old_act
Actually transported last month.
Definition town_type.h:116
Tstorage new_act
Actually transported this month.
Definition town_type.h:117
Definition of the tick-based game-timer.
Base of the town class.