OpenTTD Source  20241124-master-g9399a92a4f
newgrf_spritegroup.h
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1 /*
2  * This file is part of OpenTTD.
3  * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4  * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5  * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6  */
7 
10 #ifndef NEWGRF_SPRITEGROUP_H
11 #define NEWGRF_SPRITEGROUP_H
12 
13 #include "town_type.h"
14 #include "engine_type.h"
15 #include "house_type.h"
16 #include "industry_type.h"
17 
18 #include "newgrf_callbacks.h"
19 #include "newgrf_generic.h"
20 #include "newgrf_storage.h"
21 #include "newgrf_commons.h"
22 
29 inline uint32_t GetRegister(uint i)
30 {
31  extern TemporaryStorageArray<int32_t, 0x110> _temp_store;
32  return _temp_store.GetValue(i);
33 }
34 
35 /* List of different sprite group types */
36 enum SpriteGroupType : uint8_t {
37  SGT_REAL,
38  SGT_DETERMINISTIC,
39  SGT_RANDOMIZED,
40  SGT_CALLBACK,
41  SGT_RESULT,
42  SGT_TILELAYOUT,
43  SGT_INDUSTRY_PRODUCTION,
44 };
45 
46 struct SpriteGroup;
47 typedef uint32_t SpriteGroupID;
48 struct ResolverObject;
49 
50 /* SPRITE_WIDTH is 24. ECS has roughly 30 sprite groups per real sprite.
51  * Adding an 'extra' margin would be assuming 64 sprite groups per real
52  * sprite. 64 = 2^6, so 2^30 should be enough (for now) */
54 extern SpriteGroupPool _spritegroup_pool;
55 
56 /* Common wrapper for all the different sprite group types */
57 struct SpriteGroup : SpriteGroupPool::PoolItem<&_spritegroup_pool> {
58 protected:
59  SpriteGroup(SpriteGroupType type) : nfo_line(0), type(type) {}
61  virtual const SpriteGroup *Resolve([[maybe_unused]] ResolverObject &object) const { return this; };
62 
63 public:
64  virtual ~SpriteGroup() = default;
65 
66  uint32_t nfo_line;
67  SpriteGroupType type;
68 
69  virtual SpriteID GetResult() const { return 0; }
70  virtual uint8_t GetNumResults() const { return 0; }
71  virtual uint16_t GetCallbackResult() const { return CALLBACK_FAILED; }
72 
73  static const SpriteGroup *Resolve(const SpriteGroup *group, ResolverObject &object, bool top_level = true);
74 };
75 
76 
77 /* 'Real' sprite groups contain a list of other result or callback sprite
78  * groups. */
80  RealSpriteGroup() : SpriteGroup(SGT_REAL) {}
81 
82  /* Loaded = in motion, loading = not moving
83  * Each group contains several spritesets, for various loading stages */
84 
85  /* XXX: For stations the meaning is different - loaded is for stations
86  * with small amount of cargo whilst loading is for stations with a lot
87  * of da stuff. */
88 
89  std::vector<const SpriteGroup *> loaded;
90  std::vector<const SpriteGroup *> loading;
91 
92 protected:
93  const SpriteGroup *Resolve(ResolverObject &object) const override;
94 };
95 
96 /* Shared by deterministic and random groups. */
97 enum VarSpriteGroupScope : uint8_t {
98  VSG_BEGIN,
99 
100  VSG_SCOPE_SELF = VSG_BEGIN,
103 
104  VSG_END
105 };
107 
108 enum DeterministicSpriteGroupSize : uint8_t {
109  DSG_SIZE_BYTE,
110  DSG_SIZE_WORD,
111  DSG_SIZE_DWORD,
112 };
113 
114 enum DeterministicSpriteGroupAdjustType : uint8_t {
115  DSGA_TYPE_NONE,
116  DSGA_TYPE_DIV,
117  DSGA_TYPE_MOD,
118 };
119 
144 };
145 
146 
149  DeterministicSpriteGroupAdjustType type;
150  uint8_t variable;
151  uint8_t parameter;
152  uint8_t shift_num;
153  uint32_t and_mask;
154  uint32_t add_val;
155  uint32_t divmod_val;
156  const SpriteGroup *subroutine;
157 };
158 
159 
161  const SpriteGroup *group;
162  uint32_t low;
163  uint32_t high;
164 };
165 
166 
168  DeterministicSpriteGroup() : SpriteGroup(SGT_DETERMINISTIC) {}
169 
170  VarSpriteGroupScope var_scope;
171  DeterministicSpriteGroupSize size;
172  bool calculated_result;
173  std::vector<DeterministicSpriteGroupAdjust> adjusts;
174  std::vector<DeterministicSpriteGroupRange> ranges; // Dynamically allocated
175 
176  /* Dynamically allocated, this is the sole owner */
177  const SpriteGroup *default_group;
178 
179  const SpriteGroup *error_group; // was first range, before sorting ranges
180 
181 protected:
182  const SpriteGroup *Resolve(ResolverObject &object) const override;
183 };
184 
185 enum RandomizedSpriteGroupCompareMode : uint8_t {
186  RSG_CMP_ANY,
187  RSG_CMP_ALL,
188 };
189 
191  RandomizedSpriteGroup() : SpriteGroup(SGT_RANDOMIZED) {}
192 
194 
195  RandomizedSpriteGroupCompareMode cmp_mode;
196  uint8_t triggers;
197  uint8_t count;
198 
199  uint8_t lowest_randbit;
200 
201  std::vector<const SpriteGroup *> groups;
202 
203 protected:
204  const SpriteGroup *Resolve(ResolverObject &object) const override;
205 };
206 
207 
208 /* This contains a callback result. A failed callback has a value of
209  * CALLBACK_FAILED */
216  CallbackResultSpriteGroup(uint16_t value, bool grf_version8) :
217  SpriteGroup(SGT_CALLBACK),
218  result(value)
219  {
220  /* Old style callback results (only valid for version < 8) have the highest byte 0xFF so signify it is a callback result.
221  * New style ones only have the highest bit set (allows 15-bit results, instead of just 8) */
222  if (!grf_version8 && (this->result >> 8) == 0xFF) {
223  this->result &= ~0xFF00;
224  } else {
225  this->result &= ~0x8000;
226  }
227  }
228 
229  uint16_t result;
230  uint16_t GetCallbackResult() const override { return this->result; }
231 };
232 
233 
234 /* A result sprite group returns the first SpriteID and the number of
235  * sprites in the set */
243  ResultSpriteGroup(SpriteID sprite, uint8_t num_sprites) :
244  SpriteGroup(SGT_RESULT),
245  num_sprites(num_sprites),
246  sprite(sprite)
247  {
248  }
249 
250  uint8_t num_sprites;
251  SpriteID sprite;
252 
253  SpriteID GetResult() const override { return this->sprite; }
254  uint8_t GetNumResults() const override { return this->num_sprites; }
255 };
256 
261  TileLayoutSpriteGroup() : SpriteGroup(SGT_TILELAYOUT) {}
263 
264  NewGRFSpriteLayout dts;
265 
266  const DrawTileSprites *ProcessRegisters(uint8_t *stage) const;
267 };
268 
270  IndustryProductionSpriteGroup() : SpriteGroup(SGT_INDUSTRY_PRODUCTION) {}
271 
272  uint8_t version;
273  uint8_t num_input;
276  uint8_t num_output;
279  uint8_t again;
280 
281 };
282 
291 
293  virtual ~ScopeResolver() = default;
294 
295  virtual uint32_t GetRandomBits() const;
296  virtual uint32_t GetTriggers() const;
297 
298  virtual uint32_t GetVariable(uint8_t variable, [[maybe_unused]] uint32_t parameter, bool &available) const;
299  virtual void StorePSA(uint reg, int32_t value);
300 };
301 
318  {
319  this->ResetState();
320  }
321 
322  virtual ~ResolverObject() = default;
323 
325 
327  uint32_t callback_param1;
328  uint32_t callback_param2;
329 
330  uint32_t last_value;
331 
332  uint32_t waiting_triggers;
333  uint32_t used_triggers;
334  uint32_t reseed[VSG_END];
335 
336  const GRFFile *grffile;
338 
344  {
345  return SpriteGroup::Resolve(this->root_spritegroup, *this);
346  }
347 
352  uint16_t ResolveCallback()
353  {
354  const SpriteGroup *result = Resolve();
355  return result != nullptr ? result->GetCallbackResult() : CALLBACK_FAILED;
356  }
357 
358  virtual const SpriteGroup *ResolveReal(const RealSpriteGroup *group) const;
359 
360  virtual ScopeResolver *GetScope(VarSpriteGroupScope scope = VSG_SCOPE_SELF, uint8_t relative = 0);
361 
365  uint32_t GetRemainingTriggers() const
366  {
367  return this->waiting_triggers & ~this->used_triggers;
368  }
369 
375  uint32_t GetReseedSum() const
376  {
377  uint32_t sum = 0;
378  for (VarSpriteGroupScope vsg = VSG_BEGIN; vsg < VSG_END; vsg++) {
379  sum |= this->reseed[vsg];
380  }
381  return sum;
382  }
383 
388  void ResetState()
389  {
390  this->last_value = 0;
391  this->waiting_triggers = 0;
392  this->used_triggers = 0;
393  memset(this->reseed, 0, sizeof(this->reseed));
394  }
395 
400  virtual GrfSpecFeature GetFeature() const { return GSF_INVALID; }
406  virtual uint32_t GetDebugID() const { return 0; }
407 };
408 
409 #endif /* NEWGRF_SPRITEGROUP_H */
uint8_t CargoID
Cargo slots to indicate a cargo type within a game.
Definition: cargo_type.h:22
Types related to engines.
#define DECLARE_POSTFIX_INCREMENT(enum_type)
Some enums need to have allowed incrementing (i.e.
Definition: enum_type.hpp:18
uint32_t SpriteID
The number of a sprite, without mapping bits and colourtables.
Definition: gfx_type.h:18
declaration of basic house types and enums
Types related to the industry.
static const int INDUSTRY_NUM_OUTPUTS
Number of cargo types an industry can produce.
Definition: industry_type.h:39
static const int INDUSTRY_NUM_INPUTS
Number of cargo types an industry can accept.
Definition: industry_type.h:38
GrfSpecFeature
Definition: newgrf.h:67
@ GSF_INVALID
An invalid spec feature.
Definition: newgrf.h:94
Callbacks that NewGRFs could implement.
CallbackID
List of implemented NewGRF callbacks.
@ CBID_NO_CALLBACK
Set when using the callback resolve system, but not to resolve a callback.
static const uint CALLBACK_FAILED
Different values for Callback result evaluations.
This file simplyfies and embeds a common mechanism of loading/saving and mapping of grf entities.
Functions related to generic callbacks.
DeterministicSpriteGroupAdjustOperation
@ DSGA_OP_OR
a | b
@ DSGA_OP_XOR
a ^ b
@ DSGA_OP_SUB
a - b
@ DSGA_OP_STOP
store a into persistent storage, indexed by b, return a
@ DSGA_OP_ROR
rotate a b positions to the right
@ DSGA_OP_SHL
a << b
@ DSGA_OP_UCMP
(unsigned) comparison (a < b -> 0, a == b = 1, a > b = 2)
@ DSGA_OP_MUL
a * b
@ DSGA_OP_SAR
(signed) a >> b
@ DSGA_OP_STO
store a into temporary storage, indexed by b. return a
@ DSGA_OP_SMOD
(signed) a % b
@ DSGA_OP_UDIV
(unsigned) a / b
@ DSGA_OP_UMAX
(unsigned) max(a, b)
@ DSGA_OP_SMIN
(signed) min(a, b)
@ DSGA_OP_ADD
a + b
@ DSGA_OP_UMOD
(unsigned) a & b
@ DSGA_OP_SHR
(unsigned) a >> b
@ DSGA_OP_RST
return b
@ DSGA_OP_AND
a & b
@ DSGA_OP_SDIV
(signed) a / b
@ DSGA_OP_SCMP
(signed) comparison (a < b -> 0, a == b = 1, a > b = 2)
@ DSGA_OP_UMIN
(unsigned) min(a, b)
@ DSGA_OP_SMAX
(signed) max(a, b)
VarSpriteGroupScope
@ VSG_SCOPE_SELF
Resolved object itself.
@ VSG_SCOPE_PARENT
Related object of the resolved one.
@ VSG_SCOPE_RELATIVE
Relative position (vehicles only)
uint32_t GetRegister(uint i)
Gets the value of a so-called newgrf "register".
Functionality related to the temporary and persistent storage arrays for NewGRFs.
CallbackResultSpriteGroup(uint16_t value, bool grf_version8)
Creates a spritegroup representing a callback result.
uint8_t parameter
Used for variables between 0x60 and 0x7F inclusive.
Ground palette sprite of a tile, together with its sprite layout.
Definition: sprite.h:58
Dynamic data of a loaded NewGRF.
Definition: newgrf.h:108
uint16_t add_output[INDUSTRY_NUM_OUTPUTS]
Add this much output cargo when successful (unsigned, is indirect in cb version 1+)
CargoID cargo_input[INDUSTRY_NUM_INPUTS]
Which input cargoes to take from (only cb version 2)
uint8_t num_input
How many subtract_input values are valid.
int16_t subtract_input[INDUSTRY_NUM_INPUTS]
Take this much of the input cargo (can be negative, is indirect in cb version 1+)
uint8_t version
Production callback version used, or 0xFF if marked invalid.
uint8_t num_output
How many add_output values are valid.
CargoID cargo_output[INDUSTRY_NUM_OUTPUTS]
Which output cargoes to add to (only cb version 2)
NewGRF supplied spritelayout.
Base class for all PoolItems.
Definition: pool_type.hpp:237
Base class for all pools.
Definition: pool_type.hpp:80
uint8_t lowest_randbit
Look for this in the per-object randomized bitmask:
VarSpriteGroupScope var_scope
Take this object:
std::vector< const SpriteGroup * > groups
Take the group with appropriate index:
RandomizedSpriteGroupCompareMode cmp_mode
Check for these triggers:
std::vector< const SpriteGroup * > loaded
List of loaded groups (can be SpriteIDs or Callback results)
std::vector< const SpriteGroup * > loading
List of loading groups (can be SpriteIDs or Callback results)
Interface for SpriteGroup-s to access the gamestate.
const GRFFile * grffile
GRFFile the resolved SpriteGroup belongs to.
virtual uint32_t GetDebugID() const
Get an identifier for the item being resolved.
uint32_t used_triggers
Subset of cur_triggers, which actually triggered some rerandomisation. (scope independent)
uint32_t waiting_triggers
Waiting triggers to be used by any rerandomisation. (scope independent)
uint32_t callback_param2
Second parameter (var 18) of the callback.
virtual const SpriteGroup * ResolveReal(const RealSpriteGroup *group) const
Get the real sprites of the grf.
uint32_t reseed[VSG_END]
Collects bits to rerandomise while triggering triggers.
uint32_t GetRemainingTriggers() const
Returns the waiting triggers that did not trigger any rerandomisation.
uint32_t GetReseedSum() const
Returns the OR-sum of all bits that need reseeding independent of the scope they were accessed with.
void ResetState()
Resets the dynamic state of the resolver object.
ResolverObject(const GRFFile *grffile, CallbackID callback=CBID_NO_CALLBACK, uint32_t callback_param1=0, uint32_t callback_param2=0)
Resolver constructor.
ScopeResolver default_scope
Default implementation of the grf scope.
CallbackID callback
Callback being resolved.
uint32_t callback_param1
First parameter (var 10) of the callback.
uint32_t last_value
Result of most recent DeterministicSpriteGroup (including procedure calls)
uint16_t ResolveCallback()
Resolve callback.
virtual GrfSpecFeature GetFeature() const
Get the feature number being resolved for.
const SpriteGroup * Resolve()
Resolve SpriteGroup.
const SpriteGroup * root_spritegroup
Root SpriteGroup to use for resolving.
virtual ScopeResolver * GetScope(VarSpriteGroupScope scope=VSG_SCOPE_SELF, uint8_t relative=0)
Get a resolver for the scope.
ResultSpriteGroup(SpriteID sprite, uint8_t num_sprites)
Creates a spritegroup representing a sprite number result.
Interface to query and set values specific to a single VarSpriteGroupScope (action 2 scope).
virtual void StorePSA(uint reg, int32_t value)
Store a value into the persistent storage area (PSA).
virtual uint32_t GetTriggers() const
Get the triggers.
ResolverObject & ro
Surrounding resolver object.
virtual uint32_t GetVariable(uint8_t variable, [[maybe_unused]] uint32_t parameter, bool &available) const
Get a variable value.
virtual uint32_t GetRandomBits() const
Get a few random bits.
virtual const SpriteGroup * Resolve([[maybe_unused]] ResolverObject &object) const
Base sprite group resolver.
Class for temporary storage of data.
Action 2 sprite layout for houses, industry tiles, objects and airport tiles.
const DrawTileSprites * ProcessRegisters(uint8_t *stage) const
Process registers and the construction stage into the sprite layout.
Types related to towns.