10#ifndef NEWGRF_SPRITEGROUP_H
11#define NEWGRF_SPRITEGROUP_H
25enum SpriteGroupType : uint8_t {
32 SGT_INDUSTRY_PRODUCTION,
37using CallbackResult = uint16_t;
45using ResolverResult = std::variant<std::monostate, CallbackResult, const SpriteGroup *>;
64 uint32_t nfo_line = 0;
65 SpriteGroupType type{};
83 std::vector<const SpriteGroup *>
loaded{};
84 std::vector<const SpriteGroup *>
loading{};
102enum DeterministicSpriteGroupSize : uint8_t {
108enum DeterministicSpriteGroupAdjustType : uint8_t {
143 DeterministicSpriteGroupAdjustType type{};
144 uint8_t variable = 0;
146 uint8_t shift_num = 0;
147 uint32_t and_mask = 0;
148 uint32_t add_val = 0;
149 uint32_t divmod_val = 0;
155 bool calculated_result =
false;
172 DeterministicSpriteGroupSize size{};
173 std::vector<DeterministicSpriteGroupAdjust> adjusts{};
174 std::vector<DeterministicSpriteGroupRange> ranges{};
185enum RandomizedSpriteGroupCompareMode : uint8_t {
196 uint8_t triggers = 0;
201 std::vector<const SpriteGroup *>
groups{};
217 CallbackResult result = 0;
227 static constexpr SpriteGroupType TYPE = SGT_RESULT;
237 num_sprites(num_sprites),
242 uint8_t num_sprites = 0;
250 static constexpr SpriteGroupType TYPE = SGT_TILELAYOUT;
261 static constexpr SpriteGroupType TYPE = SGT_INDUSTRY_PRODUCTION;
291 virtual uint32_t
GetVariable(uint8_t variable, [[maybe_unused]] uint32_t parameter,
bool &available)
const;
292 virtual void StorePSA(uint reg, int32_t value);
322 temp_store.ClearChanges();
373 template <
class TSpriteGroup>
376 auto result = this->DoResolve();
377 const auto *group = std::get_if<const SpriteGroup *>(&result);
378 if (group ==
nullptr || *group ==
nullptr || (*group)->type != TSpriteGroup::TYPE)
return nullptr;
379 return static_cast<const TSpriteGroup *
>(*group);
403 auto result = this->DoResolve();
404 const auto *value = std::get_if<CallbackResult>(&result);
406 for (uint i = 0; i < regs100.size(); ++i) {
429 this->used_random_triggers |= triggers;
441 sum |= this->reseed[vsg];
462template <
class RandomTriggers>
Add dynamic register values to a sprite layout.
Types related to engines.
#define DECLARE_INCREMENT_DECREMENT_OPERATORS(enum_type)
For some enums it is useful to have pre/post increment/decrement operators.
uint32_t SpriteID
The number of a sprite, without mapping bits and colourtables.
declaration of basic house types and enums
Types related to the industry.
@ GSF_INVALID
An invalid spec feature.
Callbacks that NewGRFs could implement.
CallbackID
List of implemented NewGRF callbacks.
@ CBID_NO_CALLBACK
Set when using the callback resolve system, but not to resolve a callback.
static const uint CALLBACK_FAILED
Different values for Callback result evaluations.
This file simplyfies and embeds a common mechanism of loading/saving and mapping of grf entities.
Functions related to generic callbacks.
DeterministicSpriteGroupAdjustOperation
@ DSGA_OP_STOP
store a into persistent storage, indexed by b, return a
@ DSGA_OP_ROR
rotate a b positions to the right
@ DSGA_OP_UCMP
(unsigned) comparison (a < b -> 0, a == b = 1, a > b = 2)
@ DSGA_OP_SAR
(signed) a >> b
@ DSGA_OP_STO
store a into temporary storage, indexed by b. return a
@ DSGA_OP_SMOD
(signed) a % b
@ DSGA_OP_UDIV
(unsigned) a / b
@ DSGA_OP_UMAX
(unsigned) max(a, b)
@ DSGA_OP_SMIN
(signed) min(a, b)
@ DSGA_OP_UMOD
(unsigned) a & b
@ DSGA_OP_SHR
(unsigned) a >> b
@ DSGA_OP_SDIV
(signed) a / b
@ DSGA_OP_SCMP
(signed) comparison (a < b -> 0, a == b = 1, a > b = 2)
@ DSGA_OP_UMIN
(unsigned) min(a, b)
@ DSGA_OP_SMAX
(signed) max(a, b)
@ VSG_SCOPE_SELF
Resolved object itself.
@ VSG_SCOPE_PARENT
Related object of the resolved one.
@ VSG_SCOPE_RELATIVE
Relative position (vehicles only)
std::variant< std::monostate, CallbackResult, const SpriteGroup * > ResolverResult
Result of resolving sprite groups:
Functionality related to the temporary and persistent storage arrays for NewGRFs.
Definition of Pool, structure used to access PoolItems, and PoolItem, base structure for Vehicle,...
ResolverResult Resolve(ResolverObject &object) const override
Base sprite group resolver.
CallbackResultSpriteGroup(CallbackResult value)
Creates a spritegroup representing a callback result.
uint8_t parameter
Used for variables between 0x60 and 0x7F inclusive.
ResolverResult Resolve(ResolverObject &object) const override
Base sprite group resolver.
Dynamic data of a loaded NewGRF.
std::array< uint16_t, INDUSTRY_NUM_OUTPUTS > add_output
Add this much output cargo when successful (unsigned, is indirect in cb version 1+)
std::array< CargoType, INDUSTRY_NUM_OUTPUTS > cargo_output
Which output cargoes to add to (only cb version 2)
std::array< CargoType, INDUSTRY_NUM_INPUTS > cargo_input
Which input cargoes to take from (only cb version 2)
std::array< int16_t, INDUSTRY_NUM_INPUTS > subtract_input
Take this much of the input cargo (can be negative, is indirect in cb version 1+)
uint8_t num_input
How many subtract_input values are valid.
uint8_t version
Production callback version used, or 0xFF if marked invalid.
uint8_t num_output
How many add_output values are valid.
NewGRF supplied spritelayout.
Templated helper to make a PoolID a single POD value.
Base class for all PoolItems.
Base class for all pools.
uint8_t lowest_randbit
Look for this in the per-object randomized bitmask:
VarSpriteGroupScope var_scope
Take this object:
std::vector< const SpriteGroup * > groups
Take the group with appropriate index:
ResolverResult Resolve(ResolverObject &object) const override
Base sprite group resolver.
RandomizedSpriteGroupCompareMode cmp_mode
Check for these triggers:
ResolverResult Resolve(ResolverObject &object) const override
Base sprite group resolver.
std::vector< const SpriteGroup * > loaded
List of loaded groups (can be SpriteIDs or Callback results)
std::vector< const SpriteGroup * > loading
List of loading groups (can be SpriteIDs or Callback results)
Interface for SpriteGroup-s to access the gamestate.
const GRFFile * grffile
GRFFile the resolved SpriteGroup belongs to.
virtual uint32_t GetDebugID() const
Get an identifier for the item being resolved.
void SetRegister(uint i, int32_t value)
Sets the value of a so-called newgrf "register".
uint32_t GetWaitingRandomTriggers() const
Used by RandomizedSpriteGroup: Triggers for rerandomisation.
void AddUsedRandomTriggers(uint32_t triggers)
Used by RandomizedSpriteGroup: Consume triggers.
uint32_t callback_param2
Second parameter (var 18) of the callback.
const TSpriteGroup * Resolve()
Resolve SpriteGroup.
uint32_t used_random_triggers
Subset of cur_triggers, which actually triggered some rerandomisation. (scope independent)
int32_t GetRegister(uint i) const
Gets the value of a so-called newgrf "register".
uint32_t GetReseedSum() const
Returns the OR-sum of all bits that need reseeding independent of the scope they were accessed with.
ResolverObject(const GRFFile *grffile, CallbackID callback=CBID_NO_CALLBACK, uint32_t callback_param1=0, uint32_t callback_param2=0)
Resolver constructor.
ScopeResolver default_scope
Default implementation of the grf scope.
CallbackID callback
Callback being resolved.
uint32_t callback_param1
First parameter (var 10) of the callback.
virtual const SpriteGroup * ResolveReal(const RealSpriteGroup &group) const
Get the real sprites of the grf.
uint32_t last_value
Result of most recent DeterministicSpriteGroup (including procedure calls)
virtual GrfSpecFeature GetFeature() const
Get the feature number being resolved for.
void ResolveRerandomisation()
Resolve bits to be rerandomised.
const SpriteGroup * root_spritegroup
Root SpriteGroup to use for resolving.
virtual ScopeResolver * GetScope(VarSpriteGroupScope scope=VSG_SCOPE_SELF, uint8_t relative=0)
Get a resolver for the scope.
uint32_t waiting_random_triggers
Waiting triggers to be used by any rerandomisation. (scope independent)
CallbackResult ResolveCallback(std::span< int32_t > regs100)
Resolve callback.
std::array< uint32_t, VSG_END > reseed
Collects bits to rerandomise while triggering triggers.
ResultSpriteGroup(SpriteID sprite, uint8_t num_sprites)
Creates a spritegroup representing a sprite number result.
Interface to query and set values specific to a single VarSpriteGroupScope (action 2 scope).
virtual void StorePSA(uint reg, int32_t value)
Store a value into the persistent storage area (PSA).
virtual uint32_t GetVariable(uint8_t variable, uint32_t parameter, bool &available) const
Get a variable value.
ResolverObject & ro
Surrounding resolver object.
virtual uint32_t GetRandomTriggers() const
Get the triggers.
virtual uint32_t GetRandomBits() const
Get a few random bits.
Specialization of ResolverObject with type-safe access to RandomTriggers.
void SetWaitingRandomTriggers(RandomTriggers triggers)
Set waiting triggers for rerandomisation.
RandomTriggers GetUsedRandomTriggers() const
Get the triggers, which were "consumed" by some rerandomisation.
virtual ResolverResult Resolve(ResolverObject &object) const
Base sprite group resolver.
Class for temporary storage of data.
TYPE GetValue(uint pos) const
Gets the value from a given position.
void StoreValue(uint pos, int32_t value)
Stores some value at a given position.
Action 2 sprite layout for houses, industry tiles, objects and airport tiles.
SpriteLayoutProcessor ProcessRegisters(const ResolverObject &object, uint8_t *stage) const
Process registers and the construction stage into the sprite layout.