OpenTTD Source  20241121-master-g67a0fccfad
newgrf_spritegroup.cpp
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1 /*
2  * This file is part of OpenTTD.
3  * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4  * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5  * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6  */
7 
10 #include "stdafx.h"
11 #include "debug.h"
12 #include "newgrf_spritegroup.h"
13 #include "newgrf_profiling.h"
14 #include "core/pool_func.hpp"
15 
16 #include "safeguards.h"
17 
18 SpriteGroupPool _spritegroup_pool("SpriteGroup");
20 
22 
23 
34 /* static */ const SpriteGroup *SpriteGroup::Resolve(const SpriteGroup *group, ResolverObject &object, bool top_level)
35 {
36  if (group == nullptr) return nullptr;
37 
38  const GRFFile *grf = object.grffile;
39  auto profiler = std::find_if(_newgrf_profilers.begin(), _newgrf_profilers.end(), [&](const NewGRFProfiler &pr) { return pr.grffile == grf; });
40 
41  if (profiler == _newgrf_profilers.end() || !profiler->active) {
42  if (top_level) _temp_store.ClearChanges();
43  return group->Resolve(object);
44  } else if (top_level) {
45  profiler->BeginResolve(object);
46  _temp_store.ClearChanges();
47  const SpriteGroup *result = group->Resolve(object);
48  profiler->EndResolve(result);
49  return result;
50  } else {
51  profiler->RecursiveResolve();
52  return group->Resolve(object);
53  }
54 }
55 
56 static inline uint32_t GetVariable(const ResolverObject &object, ScopeResolver *scope, uint8_t variable, uint32_t parameter, bool &available)
57 {
58  uint32_t value;
59  switch (variable) {
60  case 0x0C: return object.callback;
61  case 0x10: return object.callback_param1;
62  case 0x18: return object.callback_param2;
63  case 0x1C: return object.last_value;
64 
65  case 0x5F: return (scope->GetRandomBits() << 8) | scope->GetTriggers();
66 
67  case 0x7D: return _temp_store.GetValue(parameter);
68 
69  case 0x7F:
70  if (object.grffile == nullptr) return 0;
71  return object.grffile->GetParam(parameter);
72 
73  default:
74  /* First handle variables common with Action7/9/D */
75  if (variable < 0x40 && GetGlobalVariable(variable, &value, object.grffile)) return value;
76  /* Not a common variable, so evaluate the feature specific variables */
77  return scope->GetVariable(variable, parameter, available);
78  }
79 }
80 
85 /* virtual */ uint32_t ScopeResolver::GetRandomBits() const
86 {
87  return 0;
88 }
89 
94 /* virtual */ uint32_t ScopeResolver::GetTriggers() const
95 {
96  return 0;
97 }
98 
106 /* virtual */ uint32_t ScopeResolver::GetVariable(uint8_t variable, [[maybe_unused]] uint32_t parameter, bool &available) const
107 {
108  Debug(grf, 1, "Unhandled scope variable 0x{:X}", variable);
109  available = false;
110  return UINT_MAX;
111 }
112 
116 /* virtual */ void ScopeResolver::StorePSA(uint, int32_t) {}
117 
123 /* virtual */ const SpriteGroup *ResolverObject::ResolveReal(const RealSpriteGroup *group) const
124 {
125  if (!group->loaded.empty()) return group->loaded[0];
126  if (!group->loading.empty()) return group->loading[0];
127 
128  return nullptr;
129 }
130 
136 {
137  return &this->default_scope;
138 }
139 
140 /* Evaluate an adjustment for a variable of the given size.
141  * U is the unsigned type and S is the signed type to use. */
142 template <typename U, typename S>
143 static U EvalAdjustT(const DeterministicSpriteGroupAdjust &adjust, ScopeResolver *scope, U last_value, uint32_t value)
144 {
145  value >>= adjust.shift_num;
146  value &= adjust.and_mask;
147 
148  switch (adjust.type) {
149  case DSGA_TYPE_DIV: value = ((S)value + (S)adjust.add_val) / (S)adjust.divmod_val; break;
150  case DSGA_TYPE_MOD: value = ((S)value + (S)adjust.add_val) % (S)adjust.divmod_val; break;
151  case DSGA_TYPE_NONE: break;
152  }
153 
154  switch (adjust.operation) {
155  case DSGA_OP_ADD: return last_value + value;
156  case DSGA_OP_SUB: return last_value - value;
157  case DSGA_OP_SMIN: return std::min<S>(last_value, value);
158  case DSGA_OP_SMAX: return std::max<S>(last_value, value);
159  case DSGA_OP_UMIN: return std::min<U>(last_value, value);
160  case DSGA_OP_UMAX: return std::max<U>(last_value, value);
161  case DSGA_OP_SDIV: return value == 0 ? (S)last_value : (S)last_value / (S)value;
162  case DSGA_OP_SMOD: return value == 0 ? (S)last_value : (S)last_value % (S)value;
163  case DSGA_OP_UDIV: return value == 0 ? (U)last_value : (U)last_value / (U)value;
164  case DSGA_OP_UMOD: return value == 0 ? (U)last_value : (U)last_value % (U)value;
165  case DSGA_OP_MUL: return last_value * value;
166  case DSGA_OP_AND: return last_value & value;
167  case DSGA_OP_OR: return last_value | value;
168  case DSGA_OP_XOR: return last_value ^ value;
169  case DSGA_OP_STO: _temp_store.StoreValue((U)value, (S)last_value); return last_value;
170  case DSGA_OP_RST: return value;
171  case DSGA_OP_STOP: scope->StorePSA((U)value, (S)last_value); return last_value;
172  case DSGA_OP_ROR: return std::rotr<uint32_t>((U)last_value, (U)value & 0x1F); // mask 'value' to 5 bits, which should behave the same on all architectures.
173  case DSGA_OP_SCMP: return ((S)last_value == (S)value) ? 1 : ((S)last_value < (S)value ? 0 : 2);
174  case DSGA_OP_UCMP: return ((U)last_value == (U)value) ? 1 : ((U)last_value < (U)value ? 0 : 2);
175  case DSGA_OP_SHL: return (uint32_t)(U)last_value << ((U)value & 0x1F); // Same behaviour as in ParamSet, mask 'value' to 5 bits, which should behave the same on all architectures.
176  case DSGA_OP_SHR: return (uint32_t)(U)last_value >> ((U)value & 0x1F);
177  case DSGA_OP_SAR: return (int32_t)(S)last_value >> ((U)value & 0x1F);
178  default: return value;
179  }
180 }
181 
182 
183 static bool RangeHighComparator(const DeterministicSpriteGroupRange &range, uint32_t value)
184 {
185  return range.high < value;
186 }
187 
188 const SpriteGroup *DeterministicSpriteGroup::Resolve(ResolverObject &object) const
189 {
190  uint32_t last_value = 0;
191  uint32_t value = 0;
192 
193  ScopeResolver *scope = object.GetScope(this->var_scope);
194 
195  for (const auto &adjust : this->adjusts) {
196  /* Try to get the variable. We shall assume it is available, unless told otherwise. */
197  bool available = true;
198  if (adjust.variable == 0x7E) {
199  const SpriteGroup *subgroup = SpriteGroup::Resolve(adjust.subroutine, object, false);
200  if (subgroup == nullptr) {
201  value = CALLBACK_FAILED;
202  } else {
203  value = subgroup->GetCallbackResult();
204  }
205 
206  /* Note: 'last_value' and 'reseed' are shared between the main chain and the procedure */
207  } else if (adjust.variable == 0x7B) {
208  value = GetVariable(object, scope, adjust.parameter, last_value, available);
209  } else {
210  value = GetVariable(object, scope, adjust.variable, adjust.parameter, available);
211  }
212 
213  if (!available) {
214  /* Unsupported variable: skip further processing and return either
215  * the group from the first range or the default group. */
216  return SpriteGroup::Resolve(this->error_group, object, false);
217  }
218 
219  switch (this->size) {
220  case DSG_SIZE_BYTE: value = EvalAdjustT<uint8_t, int8_t> (adjust, scope, last_value, value); break;
221  case DSG_SIZE_WORD: value = EvalAdjustT<uint16_t, int16_t>(adjust, scope, last_value, value); break;
222  case DSG_SIZE_DWORD: value = EvalAdjustT<uint32_t, int32_t>(adjust, scope, last_value, value); break;
223  default: NOT_REACHED();
224  }
225  last_value = value;
226  }
227 
228  object.last_value = last_value;
229 
230  if (this->calculated_result) {
231  /* nvar == 0 is a special case -- we turn our value into a callback result */
232  if (value != CALLBACK_FAILED) value = GB(value, 0, 15);
233  static CallbackResultSpriteGroup nvarzero(0, true);
234  nvarzero.result = value;
235  return &nvarzero;
236  }
237 
238  if (this->ranges.size() > 4) {
239  const auto &lower = std::lower_bound(this->ranges.begin(), this->ranges.end(), value, RangeHighComparator);
240  if (lower != this->ranges.end() && lower->low <= value) {
241  assert(lower->low <= value && value <= lower->high);
242  return SpriteGroup::Resolve(lower->group, object, false);
243  }
244  } else {
245  for (const auto &range : this->ranges) {
246  if (range.low <= value && value <= range.high) {
247  return SpriteGroup::Resolve(range.group, object, false);
248  }
249  }
250  }
251 
252  return SpriteGroup::Resolve(this->default_group, object, false);
253 }
254 
255 
256 const SpriteGroup *RandomizedSpriteGroup::Resolve(ResolverObject &object) const
257 {
258  ScopeResolver *scope = object.GetScope(this->var_scope, this->count);
259  if (object.callback == CBID_RANDOM_TRIGGER) {
260  /* Handle triggers */
261  uint8_t match = this->triggers & object.waiting_triggers;
262  bool res = (this->cmp_mode == RSG_CMP_ANY) ? (match != 0) : (match == this->triggers);
263 
264  if (res) {
265  object.used_triggers |= match;
266  object.reseed[this->var_scope] |= (this->groups.size() - 1) << this->lowest_randbit;
267  }
268  }
269 
270  uint32_t mask = ((uint)this->groups.size() - 1) << this->lowest_randbit;
271  uint8_t index = (scope->GetRandomBits() & mask) >> this->lowest_randbit;
272 
273  return SpriteGroup::Resolve(this->groups[index], object, false);
274 }
275 
276 
277 const SpriteGroup *RealSpriteGroup::Resolve(ResolverObject &object) const
278 {
279  return object.ResolveReal(this);
280 }
281 
290 {
291  if (!this->dts.NeedsPreprocessing()) {
292  if (stage != nullptr && this->dts.consistent_max_offset > 0) *stage = GetConstructionStageOffset(*stage, this->dts.consistent_max_offset);
293  return &this->dts;
294  }
295 
296  static DrawTileSprites result;
297  uint8_t actual_stage = stage != nullptr ? *stage : 0;
298  this->dts.PrepareLayout(0, 0, 0, actual_stage, false);
299  this->dts.ProcessRegisters(0, 0, false);
300  result.seq = this->dts.GetLayout(&result.ground);
301 
302  /* Stage has been processed by PrepareLayout(), set it to zero. */
303  if (stage != nullptr) *stage = 0;
304 
305  return &result;
306 }
constexpr static debug_inline uint GB(const T x, const uint8_t s, const uint8_t n)
Fetch n bits from x, started at bit s.
Functions related to debugging.
#define Debug(category, level, format_string,...)
Ouptut a line of debugging information.
Definition: debug.h:37
bool GetGlobalVariable(uint8_t param, uint32_t *value, const GRFFile *grffile)
Reads a variable common to VarAction2 and Action7/9/D.
Definition: newgrf.cpp:6522
@ CBID_RANDOM_TRIGGER
Set when calling a randomizing trigger (almost undocumented).
static const uint CALLBACK_FAILED
Different values for Callback result evaluations.
uint GetConstructionStageOffset(uint construction_stage, uint num_sprites)
Determines which sprite to use from a spriteset for a specific construction stage.
Profiling of NewGRF action 2 handling.
Action 2 handling.
@ DSGA_OP_OR
a | b
@ DSGA_OP_XOR
a ^ b
@ DSGA_OP_SUB
a - b
@ DSGA_OP_STOP
store a into persistent storage, indexed by b, return a
@ DSGA_OP_ROR
rotate a b positions to the right
@ DSGA_OP_SHL
a << b
@ DSGA_OP_UCMP
(unsigned) comparison (a < b -> 0, a == b = 1, a > b = 2)
@ DSGA_OP_MUL
a * b
@ DSGA_OP_SAR
(signed) a >> b
@ DSGA_OP_STO
store a into temporary storage, indexed by b. return a
@ DSGA_OP_SMOD
(signed) a % b
@ DSGA_OP_UDIV
(unsigned) a / b
@ DSGA_OP_UMAX
(unsigned) max(a, b)
@ DSGA_OP_SMIN
(signed) min(a, b)
@ DSGA_OP_ADD
a + b
@ DSGA_OP_UMOD
(unsigned) a & b
@ DSGA_OP_SHR
(unsigned) a >> b
@ DSGA_OP_RST
return b
@ DSGA_OP_AND
a & b
@ DSGA_OP_SDIV
(signed) a / b
@ DSGA_OP_SCMP
(signed) comparison (a < b -> 0, a == b = 1, a > b = 2)
@ DSGA_OP_UMIN
(unsigned) min(a, b)
@ DSGA_OP_SMAX
(signed) max(a, b)
VarSpriteGroupScope
Some methods of Pool are placed here in order to reduce compilation time and binary size.
#define INSTANTIATE_POOL_METHODS(name)
Force instantiation of pool methods so we don't get linker errors.
Definition: pool_func.hpp:237
A number of safeguards to prevent using unsafe methods.
Definition of base types and functions in a cross-platform compatible way.
uint8_t parameter
Used for variables between 0x60 and 0x7F inclusive.
Ground palette sprite of a tile, together with its sprite layout.
Definition: sprite.h:58
Dynamic data of a loaded NewGRF.
Definition: newgrf.h:108
Callback profiler for NewGRF development.
uint32_t PrepareLayout(uint32_t orig_offset, uint32_t newgrf_ground_offset, uint32_t newgrf_offset, uint constr_stage, bool separate_ground) const
Prepares a sprite layout before resolving action-1-2-3 chains.
uint consistent_max_offset
Number of sprites in all referenced spritesets.
void ProcessRegisters(uint8_t resolved_var10, uint32_t resolved_sprite, bool separate_ground) const
Evaluates the register modifiers and integrates them into the preprocessed sprite layout.
bool NeedsPreprocessing() const
Tests whether this spritelayout needs preprocessing by PrepareLayout() and ProcessRegisters(),...
const DrawTileSeqStruct * GetLayout(PalSpriteID *ground) const
Returns the result spritelayout after preprocessing.
Tindex index
Index of this pool item.
Definition: pool_type.hpp:238
Base class for all pools.
Definition: pool_type.hpp:80
uint8_t lowest_randbit
Look for this in the per-object randomized bitmask:
VarSpriteGroupScope var_scope
Take this object:
std::vector< const SpriteGroup * > groups
Take the group with appropriate index:
RandomizedSpriteGroupCompareMode cmp_mode
Check for these triggers:
std::vector< const SpriteGroup * > loaded
List of loaded groups (can be SpriteIDs or Callback results)
std::vector< const SpriteGroup * > loading
List of loading groups (can be SpriteIDs or Callback results)
Interface for SpriteGroup-s to access the gamestate.
virtual const SpriteGroup * ResolveReal(const RealSpriteGroup *group) const
Get the real sprites of the grf.
ScopeResolver default_scope
Default implementation of the grf scope.
virtual ScopeResolver * GetScope(VarSpriteGroupScope scope=VSG_SCOPE_SELF, uint8_t relative=0)
Get a resolver for the scope.
Interface to query and set values specific to a single VarSpriteGroupScope (action 2 scope).
virtual void StorePSA(uint reg, int32_t value)
Store a value into the persistent storage area (PSA).
virtual uint32_t GetTriggers() const
Get the triggers.
virtual uint32_t GetVariable(uint8_t variable, [[maybe_unused]] uint32_t parameter, bool &available) const
Get a variable value.
virtual uint32_t GetRandomBits() const
Get a few random bits.
virtual const SpriteGroup * Resolve([[maybe_unused]] ResolverObject &object) const
Base sprite group resolver.
Class for temporary storage of data.
const DrawTileSprites * ProcessRegisters(uint8_t *stage) const
Process registers and the construction stage into the sprite layout.