36 if (group ==
nullptr)
return nullptr;
38 const GRFFile *grf =
object.grffile;
39 auto profiler = std::find_if(_newgrf_profilers.begin(), _newgrf_profilers.end(), [&](
const NewGRFProfiler &pr) { return pr.grffile == grf; });
41 if (profiler == _newgrf_profilers.end() || !profiler->active) {
42 if (top_level) _temp_store.ClearChanges();
44 }
else if (top_level) {
45 profiler->BeginResolve(
object);
46 _temp_store.ClearChanges();
48 profiler->EndResolve(result);
51 profiler->RecursiveResolve();
56 static inline uint32_t GetVariable(
const ResolverObject &
object,
ScopeResolver *scope, uint8_t variable, uint32_t parameter,
bool &available)
60 case 0x0C:
return object.callback;
61 case 0x10:
return object.callback_param1;
62 case 0x18:
return object.callback_param2;
63 case 0x1C:
return object.last_value;
67 case 0x7D:
return _temp_store.GetValue(parameter);
70 if (
object.grffile ==
nullptr)
return 0;
71 return object.grffile->GetParam(parameter);
75 if (variable < 0x40 &&
GetGlobalVariable(variable, &value,
object.grffile))
return value;
77 return scope->
GetVariable(variable, parameter, available);
108 Debug(grf, 1,
"Unhandled scope variable 0x{:X}", variable);
142 template <
typename U,
typename S>
145 value >>= adjust.shift_num;
146 value &= adjust.and_mask;
148 switch (adjust.type) {
149 case DSGA_TYPE_DIV: value = ((S)value + (S)adjust.add_val) / (S)adjust.divmod_val;
break;
150 case DSGA_TYPE_MOD: value = ((S)value + (S)adjust.add_val) % (S)adjust.divmod_val;
break;
151 case DSGA_TYPE_NONE:
break;
154 switch (adjust.operation) {
157 case DSGA_OP_SMIN:
return std::min<S>(last_value, value);
158 case DSGA_OP_SMAX:
return std::max<S>(last_value, value);
159 case DSGA_OP_UMIN:
return std::min<U>(last_value, value);
160 case DSGA_OP_UMAX:
return std::max<U>(last_value, value);
161 case DSGA_OP_SDIV:
return value == 0 ? (S)last_value : (S)last_value / (S)value;
162 case DSGA_OP_SMOD:
return value == 0 ? (S)last_value : (S)last_value % (S)value;
163 case DSGA_OP_UDIV:
return value == 0 ? (U)last_value : (U)last_value / (U)value;
164 case DSGA_OP_UMOD:
return value == 0 ? (U)last_value : (U)last_value % (U)value;
169 case DSGA_OP_STO: _temp_store.StoreValue((U)value, (S)last_value);
return last_value;
172 case DSGA_OP_ROR:
return std::rotr<uint32_t>((U)last_value, (U)value & 0x1F);
173 case DSGA_OP_SCMP:
return ((S)last_value == (S)value) ? 1 : ((S)last_value < (S)value ? 0 : 2);
174 case DSGA_OP_UCMP:
return ((U)last_value == (U)value) ? 1 : ((U)last_value < (U)value ? 0 : 2);
175 case DSGA_OP_SHL:
return (uint32_t)(U)last_value << ((U)value & 0x1F);
176 case DSGA_OP_SHR:
return (uint32_t)(U)last_value >> ((U)value & 0x1F);
177 case DSGA_OP_SAR:
return (int32_t)(S)last_value >> ((U)value & 0x1F);
178 default:
return value;
185 return range.high < value;
190 uint32_t last_value = 0;
195 for (
const auto &adjust : this->adjusts) {
197 bool available =
true;
198 if (adjust.variable == 0x7E) {
200 if (subgroup ==
nullptr) {
203 value = subgroup->GetCallbackResult();
207 }
else if (adjust.variable == 0x7B) {
208 value = GetVariable(
object, scope, adjust.
parameter, last_value, available);
210 value = GetVariable(
object, scope, adjust.variable, adjust.
parameter, available);
219 switch (this->size) {
220 case DSG_SIZE_BYTE: value = EvalAdjustT<uint8_t, int8_t> (adjust, scope, last_value, value);
break;
221 case DSG_SIZE_WORD: value = EvalAdjustT<uint16_t, int16_t>(adjust, scope, last_value, value);
break;
222 case DSG_SIZE_DWORD: value = EvalAdjustT<uint32_t, int32_t>(adjust, scope, last_value, value);
break;
223 default: NOT_REACHED();
228 object.last_value = last_value;
230 if (this->calculated_result) {
234 nvarzero.result = value;
238 if (this->ranges.size() > 4) {
239 const auto &lower = std::lower_bound(this->ranges.begin(), this->ranges.end(), value, RangeHighComparator);
240 if (lower != this->ranges.end() && lower->low <= value) {
241 assert(lower->low <= value && value <= lower->high);
245 for (
const auto &range : this->ranges) {
246 if (range.low <= value && value <= range.high) {
261 uint8_t match = this->triggers &
object.waiting_triggers;
262 bool res = (this->
cmp_mode == RSG_CMP_ANY) ? (match != 0) : (match == this->triggers);
265 object.used_triggers |= match;
279 return object.ResolveReal(
this);
297 uint8_t actual_stage = stage !=
nullptr ? *stage : 0;
300 result.seq = this->dts.
GetLayout(&result.ground);
303 if (stage !=
nullptr) *stage = 0;
constexpr static debug_inline uint GB(const T x, const uint8_t s, const uint8_t n)
Fetch n bits from x, started at bit s.
Functions related to debugging.
#define Debug(category, level, format_string,...)
Ouptut a line of debugging information.
bool GetGlobalVariable(uint8_t param, uint32_t *value, const GRFFile *grffile)
Reads a variable common to VarAction2 and Action7/9/D.
@ CBID_RANDOM_TRIGGER
Set when calling a randomizing trigger (almost undocumented).
static const uint CALLBACK_FAILED
Different values for Callback result evaluations.
uint GetConstructionStageOffset(uint construction_stage, uint num_sprites)
Determines which sprite to use from a spriteset for a specific construction stage.
Profiling of NewGRF action 2 handling.
@ DSGA_OP_STOP
store a into persistent storage, indexed by b, return a
@ DSGA_OP_ROR
rotate a b positions to the right
@ DSGA_OP_UCMP
(unsigned) comparison (a < b -> 0, a == b = 1, a > b = 2)
@ DSGA_OP_SAR
(signed) a >> b
@ DSGA_OP_STO
store a into temporary storage, indexed by b. return a
@ DSGA_OP_SMOD
(signed) a % b
@ DSGA_OP_UDIV
(unsigned) a / b
@ DSGA_OP_UMAX
(unsigned) max(a, b)
@ DSGA_OP_SMIN
(signed) min(a, b)
@ DSGA_OP_UMOD
(unsigned) a & b
@ DSGA_OP_SHR
(unsigned) a >> b
@ DSGA_OP_SDIV
(signed) a / b
@ DSGA_OP_SCMP
(signed) comparison (a < b -> 0, a == b = 1, a > b = 2)
@ DSGA_OP_UMIN
(unsigned) min(a, b)
@ DSGA_OP_SMAX
(signed) max(a, b)
Some methods of Pool are placed here in order to reduce compilation time and binary size.
#define INSTANTIATE_POOL_METHODS(name)
Force instantiation of pool methods so we don't get linker errors.
A number of safeguards to prevent using unsafe methods.
Definition of base types and functions in a cross-platform compatible way.
uint8_t parameter
Used for variables between 0x60 and 0x7F inclusive.
Ground palette sprite of a tile, together with its sprite layout.
Dynamic data of a loaded NewGRF.
Callback profiler for NewGRF development.
uint32_t PrepareLayout(uint32_t orig_offset, uint32_t newgrf_ground_offset, uint32_t newgrf_offset, uint constr_stage, bool separate_ground) const
Prepares a sprite layout before resolving action-1-2-3 chains.
uint consistent_max_offset
Number of sprites in all referenced spritesets.
void ProcessRegisters(uint8_t resolved_var10, uint32_t resolved_sprite, bool separate_ground) const
Evaluates the register modifiers and integrates them into the preprocessed sprite layout.
bool NeedsPreprocessing() const
Tests whether this spritelayout needs preprocessing by PrepareLayout() and ProcessRegisters(),...
const DrawTileSeqStruct * GetLayout(PalSpriteID *ground) const
Returns the result spritelayout after preprocessing.
Tindex index
Index of this pool item.
Base class for all pools.
uint8_t lowest_randbit
Look for this in the per-object randomized bitmask:
VarSpriteGroupScope var_scope
Take this object:
std::vector< const SpriteGroup * > groups
Take the group with appropriate index:
RandomizedSpriteGroupCompareMode cmp_mode
Check for these triggers:
std::vector< const SpriteGroup * > loaded
List of loaded groups (can be SpriteIDs or Callback results)
std::vector< const SpriteGroup * > loading
List of loading groups (can be SpriteIDs or Callback results)
Interface for SpriteGroup-s to access the gamestate.
virtual const SpriteGroup * ResolveReal(const RealSpriteGroup *group) const
Get the real sprites of the grf.
ScopeResolver default_scope
Default implementation of the grf scope.
virtual ScopeResolver * GetScope(VarSpriteGroupScope scope=VSG_SCOPE_SELF, uint8_t relative=0)
Get a resolver for the scope.
Interface to query and set values specific to a single VarSpriteGroupScope (action 2 scope).
virtual void StorePSA(uint reg, int32_t value)
Store a value into the persistent storage area (PSA).
virtual uint32_t GetTriggers() const
Get the triggers.
virtual uint32_t GetVariable(uint8_t variable, [[maybe_unused]] uint32_t parameter, bool &available) const
Get a variable value.
virtual uint32_t GetRandomBits() const
Get a few random bits.
virtual const SpriteGroup * Resolve([[maybe_unused]] ResolverObject &object) const
Base sprite group resolver.
Class for temporary storage of data.
const DrawTileSprites * ProcessRegisters(uint8_t *stage) const
Process registers and the construction stage into the sprite layout.