OpenTTD Source
20240917-master-g9ab0a47812
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Ground palette sprite of a tile, together with its sprite layout. More...
#include <sprite.h>
Data Fields | |
PalSpriteID | ground |
Palette and sprite for the ground. | |
const DrawTileSeqStruct * | seq |
Array of child sprites. Terminated with a terminator entry. | |
Ground palette sprite of a tile, together with its sprite layout.
This struct is used for static sprite layouts in the code. For allocated ones from NewGRF see NewGRFSpriteLayout.