OpenTTD Source 20241224-master-gf74b0cf984
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Ground palette sprite of a tile, together with its sprite layout. More...
#include <sprite.h>
Data Fields | |
PalSpriteID | ground |
Palette and sprite for the ground. | |
const DrawTileSeqStruct * | seq |
Array of child sprites. Terminated with a terminator entry. | |
Ground palette sprite of a tile, together with its sprite layout.
This struct is used for static sprite layouts in the code. For allocated ones from NewGRF see NewGRFSpriteLayout.
PalSpriteID DrawTileSprites::ground |
Palette and sprite for the ground.
Definition at line 59 of file sprite.h.
Referenced by NewGRFSpriteLayout::Clone(), DrawNewHouseTileInGUI(), DrawNewObjectTileInGUI(), DrawRoadDepotSprite(), DrawRoadStopTile(), DrawStationTile(), DrawTile_Road(), DrawTileLayout(), DrawWaterLock(), NewGRFSpriteLayout::GetLayout(), NewGRFSpriteLayout::PrepareLayout(), TileLayoutSpriteGroup::ProcessRegisters(), NewGRFSpriteLayout::ProcessRegisters(), ReadSpriteLayout(), and StationChangeInfo().
const DrawTileSeqStruct* DrawTileSprites::seq |
Array of child sprites. Terminated with a terminator entry.
Definition at line 60 of file sprite.h.
Referenced by NewGRFSpriteLayout::Allocate(), NewGRFSpriteLayout::AllocateRegisters(), NewGRFSpriteLayout::Clone(), NewGRFSpriteLayout::Clone(), NewGRFSpriteLayout::Clone(), DrawCommonTileSeq(), DrawCommonTileSeqInGUI(), DrawStationTile(), DrawWaterLock(), NewGRFSpriteLayout::PrepareLayout(), TileLayoutSpriteGroup::ProcessRegisters(), and ReadSpriteLayout().