Here is a list of all documented functions with links to the documentation:
- l -
- LargeWorldCallback() : screenshot.cpp
- LiftHasDestination() : town_map.h
- linear_interpolate() : tgp.cpp
- ListenLoopProc() : address.cpp
- LiveryHelper() : newgrf_engine.cpp
- LoadChunk() : oldloader.cpp, oldloader.h
- LoadCoreTextFont() : font_osx.cpp, font_osx.h
- LoadFontGlyph() : newgrf.cpp
- LoadFreeTypeFont() : fontcache.cpp, freetypefontcache.cpp
- LoadFromConfig() : settings.cpp, settings_func.h
- LoadFromHighScore() : highscore.h, highscore.cpp
- LoadGrfFile() : gfxinit.cpp
- LoadGrfFileIndexed() : gfxinit.cpp
- LoadGRFPresetFromConfig() : settings.cpp, settings_func.h
- LoadGRFSound() : newgrf.cpp
- LoadHeightmap() : heightmap.cpp, heightmap.h
- LoadHotkeysFromConfig() : hotkeys.cpp, hotkeys.h
- LoadIntList() : settings.cpp
- LoadIntroGame() : openttd.cpp
- LoadNewGRF() : newgrf.h, newgrf.cpp
- LoadNewGRFFile() : newgrf.cpp, newgrf.h
- LoadNewGRFFileFromFile() : newgrf.cpp
- LoadNewGRFSound() : newgrf_sound.cpp, newgrf_sound.h
- LoadNextSprite() : spritecache.cpp, spritecache.h
- LoadOldCustomString() : oldloader_sl.cpp
- LoadOldVehicle() : oldloader_sl.cpp, vehicle_base.h
- LoadSettings() : settings_sl.cpp
- LoadSpriteTables() : gfxinit.cpp
- LoadStringWidthTable() : gfx_func.h, gfx.cpp
- LoadTownData() : genworld.cpp, genworld.h
- LoadTranslations() : game_text.cpp
- LoadTranslationTable() : newgrf.cpp
- LoadUnloadStation() : economy.cpp, economy_func.h
- LoadUnloadVehicle() : economy.cpp
- LoadWin32Font() : font_win32.cpp, font_win32.h
- LoadWithFilter() : saveload.cpp
- LocalGetWindowPlacement() : window.cpp
- LookupManyOfMany() : settings.cpp
- LowestSnowLine() : landscape.cpp, landscape.h