OpenTTD Source 20241224-master-gf74b0cf984
town_map.h File Reference

Accessors for towns. More...

#include "road_map.h"
#include "house.h"
#include "timer/timer_game_calendar.h"

Go to the source code of this file.

Functions

TownID GetTownIndex (Tile t)
 Get the index of which town this house/street is attached to.
 
void SetTownIndex (Tile t, TownID index)
 Set the town index for a road or house tile.
 
HouseID GetCleanHouseType (Tile t)
 Get the type of this house, which is an index into the house spec array without doing any NewGRF related translations.
 
HouseID GetHouseType (Tile t)
 Get the type of this house, which is an index into the house spec array.
 
void SetHouseType (Tile t, HouseID house_id)
 Set the house type.
 
bool LiftHasDestination (Tile t)
 Check if the lift of this animated house has a destination.
 
void SetLiftDestination (Tile t, uint8_t dest)
 Set the new destination of the lift for this animated house, and activate the LiftHasDestination bit.
 
uint8_t GetLiftDestination (Tile t)
 Get the current destination for this lift.
 
void HaltLift (Tile t)
 Stop the lift of this animated house from moving.
 
uint8_t GetLiftPosition (Tile t)
 Get the position of the lift on this animated house.
 
void SetLiftPosition (Tile t, uint8_t pos)
 Set the position of the lift on this animated house.
 
bool IsHouseCompleted (Tile t)
 Get the completion of this house.
 
void SetHouseCompleted (Tile t, bool status)
 Mark this house as been completed.
 
uint8_t GetHouseBuildingStage (Tile t)
 House Construction Scheme.
 
uint8_t GetHouseConstructionTick (Tile t)
 Gets the construction stage of a house.
 
void IncHouseConstructionTick (Tile t)
 Sets the increment stage of a house It is working with the whole counter + stage 5 bits, making it easier to work: the wraparound is automatic.
 
void ResetHouseAge (Tile t)
 Sets the age of the house to zero.
 
void IncrementHouseAge (Tile t)
 Increments the age of the house.
 
TimerGameCalendar::Year GetHouseAge (Tile t)
 Get the age of the house.
 
void SetHouseRandomBits (Tile t, uint8_t random)
 Set the random bits for this house.
 
uint8_t GetHouseRandomBits (Tile t)
 Get the random bits for this house.
 
void SetHouseTriggers (Tile t, uint8_t triggers)
 Set the activated triggers bits for this house.
 
uint8_t GetHouseTriggers (Tile t)
 Get the already activated triggers bits for this house.
 
uint8_t GetHouseProcessingTime (Tile t)
 Get the amount of time remaining before the tile loop processes this tile.
 
void SetHouseProcessingTime (Tile t, uint8_t time)
 Set the amount of time remaining before the tile loop processes this tile.
 
void DecHouseProcessingTime (Tile t)
 Decrease the amount of time remaining before the tile loop processes this tile.
 
void MakeHouseTile (Tile t, TownID tid, uint8_t counter, uint8_t stage, HouseID type, uint8_t random_bits)
 Make the tile a house.
 

Detailed Description

Accessors for towns.

Definition in file town_map.h.

Function Documentation

◆ DecHouseProcessingTime()

void DecHouseProcessingTime ( Tile  t)
inline

Decrease the amount of time remaining before the tile loop processes this tile.

Parameters
tthe house tile
Precondition
IsTileType(t, MP_HOUSE)

Definition at line 336 of file town_map.h.

References IsTileType(), Tile::m6(), and MP_HOUSE.

◆ GetCleanHouseType()

HouseID GetCleanHouseType ( Tile  t)
inline

Get the type of this house, which is an index into the house spec array without doing any NewGRF related translations.

Parameters
tthe tile
Precondition
IsTileType(t, MP_HOUSE)
Returns
house type

Definition at line 48 of file town_map.h.

References GB(), IsTileType(), Tile::m8(), and MP_HOUSE.

Referenced by GetHouseType(), and UpdateHousesAndTowns().

◆ GetHouseAge()

TimerGameCalendar::Year GetHouseAge ( Tile  t)
inline

Get the age of the house.

Parameters
tthe tile of this house
Precondition
IsTileType(t, MP_HOUSE)
Returns
year

Definition at line 249 of file town_map.h.

References IsHouseCompleted(), IsTileType(), Tile::m5(), and MP_HOUSE.

Referenced by HouseScopeResolver::GetVariable(), and TileLoop_Town().

◆ GetHouseBuildingStage()

uint8_t GetHouseBuildingStage ( Tile  t)
inline

House Construction Scheme.

Construction counter, for buildings under construction. Incremented on every periodic tile processing. On wraparound, the stage of building in is increased. GetHouseBuildingStage is taking care of the real stages, (as the sprite for the next phase of house building) (Get|Inc)HouseConstructionTick is simply a tick counter between the different stages Gets the building stage of a house Since the stage is used for determining what sprite to use, if the house is complete (and that stage no longer is available), fool the system by returning the TOWN_HOUSE_COMPLETE (3), thus showing a beautiful complete house.

Parameters
tthe tile of the house to get the building stage of
Precondition
IsTileType(t, MP_HOUSE)
Returns
the building stage of the house

Definition at line 183 of file town_map.h.

References GB(), IsHouseCompleted(), IsTileType(), Tile::m5(), MP_HOUSE, and TOWN_HOUSE_COMPLETED.

Referenced by DrawTile_Town(), and HouseScopeResolver::GetVariable().

◆ GetHouseConstructionTick()

uint8_t GetHouseConstructionTick ( Tile  t)
inline

Gets the construction stage of a house.

Parameters
tthe tile of the house to get the construction stage of
Precondition
IsTileType(t, MP_HOUSE)
Returns
the construction stage of the house

Definition at line 195 of file town_map.h.

References GB(), IsHouseCompleted(), IsTileType(), Tile::m5(), and MP_HOUSE.

Referenced by AdvanceSingleHouseConstruction().

◆ GetHouseProcessingTime()

uint8_t GetHouseProcessingTime ( Tile  t)
inline

Get the amount of time remaining before the tile loop processes this tile.

Parameters
tthe house tile
Precondition
IsTileType(t, MP_HOUSE)
Returns
time remaining

Definition at line 313 of file town_map.h.

References GB(), IsTileType(), Tile::m6(), and MP_HOUSE.

◆ GetHouseRandomBits()

uint8_t GetHouseRandomBits ( Tile  t)
inline

Get the random bits for this house.

This is required for newgrf house

Parameters
tthe tile of this house
Precondition
IsTileType(t, MP_HOUSE)
Returns
random bits

Definition at line 275 of file town_map.h.

References IsTileType(), Tile::m1(), and MP_HOUSE.

Referenced by HouseScopeResolver::GetRandomBits().

◆ GetHouseTriggers()

uint8_t GetHouseTriggers ( Tile  t)
inline

Get the already activated triggers bits for this house.

This is required for newgrf house

Parameters
tthe tile of this house
Precondition
IsTileType(t, MP_HOUSE)
Returns
triggers

Definition at line 301 of file town_map.h.

References GB(), IsTileType(), Tile::m3(), and MP_HOUSE.

Referenced by HouseScopeResolver::GetTriggers().

◆ GetHouseType()

◆ GetLiftDestination()

uint8_t GetLiftDestination ( Tile  t)
inline

Get the current destination for this lift.

Parameters
tthe tile
Returns
destination

Definition at line 104 of file town_map.h.

References GB(), and Tile::m7().

Referenced by AnimateTile_Town().

◆ GetLiftPosition()

uint8_t GetLiftPosition ( Tile  t)
inline

Get the position of the lift on this animated house.

Parameters
tthe tile
Returns
position, from 0 to 36

Definition at line 125 of file town_map.h.

References GB(), and Tile::m6().

Referenced by AnimateTile_Town().

◆ GetTownIndex()

TownID GetTownIndex ( Tile  t)
inline

Get the index of which town this house/street is attached to.

Parameters
tthe tile
Precondition
IsTileType(t, MP_HOUSE) or IsTileType(t, MP_ROAD) but not a road depot
Returns
TownID

Definition at line 23 of file town_map.h.

References IsRoadDepot(), IsTileType(), Tile::m2(), MP_HOUSE, and MP_ROAD.

Referenced by Station::CatchmentCoversTown(), ClosestTownFromTile(), CmdBuildSingleRail(), CmdDeleteTown(), CmdRemoveSingleRail(), NIHHouse::GetParent(), GetTileHighlightType(), Station::RemoveFromAllNearbyLists(), NIHHouse::SetStringParameters(), TestTownOwnsBridge(), and Town::~Town().

◆ HaltLift()

void HaltLift ( Tile  t)
inline

Stop the lift of this animated house from moving.

Clears the first 4 bits of m7 at once, clearing the LiftHasDestination bit and the destination.

Parameters
tthe tile

Definition at line 115 of file town_map.h.

References Tile::m7(), and SB().

Referenced by AnimateTile_Town().

◆ IncHouseConstructionTick()

void IncHouseConstructionTick ( Tile  t)
inline

Sets the increment stage of a house It is working with the whole counter + stage 5 bits, making it easier to work: the wraparound is automatic.

Parameters
tthe tile of the house to increment the construction stage of
Precondition
IsTileType(t, MP_HOUSE)

Definition at line 208 of file town_map.h.

References AB(), GB(), IsTileType(), Tile::m5(), MP_HOUSE, SetHouseCompleted(), and TOWN_HOUSE_COMPLETED.

Referenced by AdvanceSingleHouseConstruction().

◆ IncrementHouseAge()

void IncrementHouseAge ( Tile  t)
inline

Increments the age of the house.

Parameters
tthe tile of this house
Precondition
IsTileType(t, MP_HOUSE)

Definition at line 237 of file town_map.h.

References IsHouseCompleted(), IsTileType(), Tile::m5(), and MP_HOUSE.

◆ IsHouseCompleted()

bool IsHouseCompleted ( Tile  t)
inline

Get the completion of this house.

Parameters
tthe tile
Returns
true if it is, false if it is not

Definition at line 145 of file town_map.h.

References HasBit(), IsTileType(), Tile::m3(), and MP_HOUSE.

Referenced by AdvanceSingleHouseConstruction(), AfterLoadGame(), ClearTownHouse(), GetHouseAge(), GetHouseBuildingStage(), GetHouseConstructionTick(), IncrementHouseAge(), MakeHouseTile(), RebuildTownCaches(), ResetHouseAge(), and TileLoop_Town().

◆ LiftHasDestination()

bool LiftHasDestination ( Tile  t)
inline

Check if the lift of this animated house has a destination.

Parameters
tthe tile
Returns
has destination

Definition at line 82 of file town_map.h.

References HasBit(), and Tile::m7().

Referenced by AnimateTile_Town(), and TileLoop_Town().

◆ MakeHouseTile()

void MakeHouseTile ( Tile  t,
TownID  tid,
uint8_t  counter,
uint8_t  stage,
HouseID  type,
uint8_t  random_bits 
)
inline

Make the tile a house.

Parameters
ttile index
tidTown index
counterof construction step
stageof construction (used for drawing)
typeof house. Index into house specs array
random_bitsrequired for newgrf houses
Precondition
IsTileType(t, MP_CLEAR)

Definition at line 352 of file town_map.h.

References HouseSpec::Get(), IsHouseCompleted(), IsTileType(), Tile::m1(), Tile::m2(), Tile::m3(), Tile::m5(), MP_CLEAR, MP_HOUSE, SetAnimationFrame(), SetHouseCompleted(), SetHouseProcessingTime(), SetHouseType(), SetTileType(), and TOWN_HOUSE_COMPLETED.

Referenced by ClearMakeHouseTile().

◆ ResetHouseAge()

void ResetHouseAge ( Tile  t)
inline

Sets the age of the house to zero.

Needs to be called after the house is completed. During construction stages the map space is used otherwise.

Parameters
tthe tile of this house
Precondition
IsTileType(t, MP_HOUSE) && IsHouseCompleted(t)

Definition at line 226 of file town_map.h.

References IsHouseCompleted(), IsTileType(), Tile::m5(), and MP_HOUSE.

Referenced by AdvanceSingleHouseConstruction().

◆ SetHouseCompleted()

void SetHouseCompleted ( Tile  t,
bool  status 
)
inline

Mark this house as been completed.

Parameters
tthe tile
status

Definition at line 156 of file town_map.h.

References IsTileType(), Tile::m3(), MP_HOUSE, and SB().

Referenced by AfterLoadGame(), IncHouseConstructionTick(), and MakeHouseTile().

◆ SetHouseProcessingTime()

void SetHouseProcessingTime ( Tile  t,
uint8_t  time 
)
inline

Set the amount of time remaining before the tile loop processes this tile.

Parameters
tthe house tile
timethe time to be set
Precondition
IsTileType(t, MP_HOUSE)

Definition at line 325 of file town_map.h.

References IsTileType(), Tile::m6(), MP_HOUSE, and SB().

Referenced by MakeHouseTile().

◆ SetHouseRandomBits()

void SetHouseRandomBits ( Tile  t,
uint8_t  random 
)
inline

Set the random bits for this house.

This is required for newgrf house

Parameters
tthe tile of this house
randomthe new random bits
Precondition
IsTileType(t, MP_HOUSE)

Definition at line 262 of file town_map.h.

References IsTileType(), Tile::m1(), and MP_HOUSE.

◆ SetHouseTriggers()

void SetHouseTriggers ( Tile  t,
uint8_t  triggers 
)
inline

Set the activated triggers bits for this house.

This is required for newgrf house

Parameters
tthe tile of this house
triggersthe activated triggers
Precondition
IsTileType(t, MP_HOUSE)

Definition at line 288 of file town_map.h.

References IsTileType(), Tile::m3(), MP_HOUSE, and SB().

◆ SetHouseType()

void SetHouseType ( Tile  t,
HouseID  house_id 
)
inline

Set the house type.

Parameters
tthe tile
house_idthe new house type
Precondition
IsTileType(t, MP_HOUSE)

Definition at line 71 of file town_map.h.

References IsTileType(), Tile::m8(), MP_HOUSE, and SB().

Referenced by AfterLoadGame(), MakeHouseTile(), and UpdateHousesAndTowns().

◆ SetLiftDestination()

void SetLiftDestination ( Tile  t,
uint8_t  dest 
)
inline

Set the new destination of the lift for this animated house, and activate the LiftHasDestination bit.

Parameters
tthe tile
destnew destination

Definition at line 93 of file town_map.h.

References Tile::m7(), SB(), and SetBit().

Referenced by AnimateTile_Town().

◆ SetLiftPosition()

void SetLiftPosition ( Tile  t,
uint8_t  pos 
)
inline

Set the position of the lift on this animated house.

Parameters
tthe tile
posposition, from 0 to 36

Definition at line 135 of file town_map.h.

References Tile::m6(), and SB().

Referenced by AfterLoadGame(), and AnimateTile_Town().

◆ SetTownIndex()

void SetTownIndex ( Tile  t,
TownID  index 
)
inline

Set the town index for a road or house tile.

Parameters
tthe tile
indexthe index of the town
Precondition
IsTileType(t, MP_HOUSE) or IsTileType(t, MP_ROAD) but not a road depot

Definition at line 35 of file town_map.h.

References IsRoadDepot(), IsTileType(), Tile::m2(), MP_HOUSE, and MP_ROAD.

Referenced by AfterLoadGame(), CmdBuildRoad(), GrowTownAtRoad(), RemoveRoad(), and UpdateNearestTownForRoadTiles().