OpenTTD Source  20240917-master-g9ab0a47812
rail_cmd.cpp
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1 /*
2  * This file is part of OpenTTD.
3  * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4  * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5  * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6  */
7 
10 #include "stdafx.h"
11 #include "viewport_func.h"
12 #include "command_func.h"
13 #include "depot_base.h"
15 #include "newgrf_debug.h"
16 #include "newgrf_railtype.h"
17 #include "train.h"
18 #include "autoslope.h"
19 #include "water.h"
20 #include "tunnelbridge_map.h"
21 #include "vehicle_func.h"
22 #include "sound_func.h"
23 #include "tunnelbridge.h"
24 #include "elrail_func.h"
25 #include "town.h"
26 #include "pbs.h"
27 #include "company_base.h"
28 #include "core/backup_type.hpp"
29 #include "core/container_func.hpp"
31 #include "strings_func.h"
32 #include "company_gui.h"
33 #include "object_map.h"
34 #include "rail_cmd.h"
35 #include "landscape_cmd.h"
36 
37 #include "table/strings.h"
38 #include "table/railtypes.h"
39 #include "table/track_land.h"
40 
41 #include "safeguards.h"
42 
44 typedef std::vector<Train *> TrainList;
45 
46 RailTypeInfo _railtypes[RAILTYPE_END];
47 std::vector<RailType> _sorted_railtypes;
48 RailTypes _railtypes_hidden_mask;
49 
52  SIGNAL_TO_SOUTHWEST,
53  SIGNAL_TO_NORTHEAST,
54  SIGNAL_TO_SOUTHEAST,
55  SIGNAL_TO_NORTHWEST,
56  SIGNAL_TO_EAST,
57  SIGNAL_TO_WEST,
58  SIGNAL_TO_SOUTH,
59  SIGNAL_TO_NORTH,
60 };
61 
66 {
67  static_assert(lengthof(_original_railtypes) <= lengthof(_railtypes));
68 
69  auto insert = std::copy(std::begin(_original_railtypes), std::end(_original_railtypes), std::begin(_railtypes));
70  std::fill(insert, std::end(_railtypes), RailTypeInfo{});
71 
72  _railtypes_hidden_mask = RAILTYPES_NONE;
73 }
74 
75 void ResolveRailTypeGUISprites(RailTypeInfo *rti)
76 {
78  if (cursors_base != 0) {
79  rti->gui_sprites.build_ns_rail = cursors_base + 0;
80  rti->gui_sprites.build_x_rail = cursors_base + 1;
81  rti->gui_sprites.build_ew_rail = cursors_base + 2;
82  rti->gui_sprites.build_y_rail = cursors_base + 3;
83  rti->gui_sprites.auto_rail = cursors_base + 4;
84  rti->gui_sprites.build_depot = cursors_base + 5;
85  rti->gui_sprites.build_tunnel = cursors_base + 6;
86  rti->gui_sprites.convert_rail = cursors_base + 7;
87  rti->cursor.rail_ns = cursors_base + 8;
88  rti->cursor.rail_swne = cursors_base + 9;
89  rti->cursor.rail_ew = cursors_base + 10;
90  rti->cursor.rail_nwse = cursors_base + 11;
91  rti->cursor.autorail = cursors_base + 12;
92  rti->cursor.depot = cursors_base + 13;
93  rti->cursor.tunnel = cursors_base + 14;
94  rti->cursor.convert = cursors_base + 15;
95  }
96 
97  /* Array of default GUI signal sprite numbers. */
98  const SpriteID _signal_lookup[2][SIGTYPE_END] = {
99  {SPR_IMG_SIGNAL_ELECTRIC_NORM, SPR_IMG_SIGNAL_ELECTRIC_ENTRY, SPR_IMG_SIGNAL_ELECTRIC_EXIT,
100  SPR_IMG_SIGNAL_ELECTRIC_COMBO, SPR_IMG_SIGNAL_ELECTRIC_PBS, SPR_IMG_SIGNAL_ELECTRIC_PBS_OWAY},
101 
102  {SPR_IMG_SIGNAL_SEMAPHORE_NORM, SPR_IMG_SIGNAL_SEMAPHORE_ENTRY, SPR_IMG_SIGNAL_SEMAPHORE_EXIT,
103  SPR_IMG_SIGNAL_SEMAPHORE_COMBO, SPR_IMG_SIGNAL_SEMAPHORE_PBS, SPR_IMG_SIGNAL_SEMAPHORE_PBS_OWAY},
104  };
105 
106  for (SignalType type = SIGTYPE_BLOCK; type < SIGTYPE_END; type = (SignalType)(type + 1)) {
107  for (SignalVariant var = SIG_ELECTRIC; var <= SIG_SEMAPHORE; var = (SignalVariant)(var + 1)) {
108  SpriteID red = GetCustomSignalSprite(rti, INVALID_TILE, type, var, SIGNAL_STATE_RED, true);
109  SpriteID green = GetCustomSignalSprite(rti, INVALID_TILE, type, var, SIGNAL_STATE_GREEN, true);
110  rti->gui_sprites.signals[type][var][0] = (red != 0) ? red + SIGNAL_TO_SOUTH : _signal_lookup[var][type];
111  rti->gui_sprites.signals[type][var][1] = (green != 0) ? green + SIGNAL_TO_SOUTH : _signal_lookup[var][type] + 1;
112  }
113  }
114 }
115 
122 static bool CompareRailTypes(const RailType &first, const RailType &second)
123 {
125 }
126 
131 {
132  for (RailType rt = RAILTYPE_BEGIN; rt != RAILTYPE_END; rt++) {
133  RailTypeInfo *rti = &_railtypes[rt];
134  ResolveRailTypeGUISprites(rti);
135  if (HasBit(rti->flags, RTF_HIDDEN)) SetBit(_railtypes_hidden_mask, rt);
136  }
137 
138  _sorted_railtypes.clear();
139  for (RailType rt = RAILTYPE_BEGIN; rt != RAILTYPE_END; rt++) {
140  if (_railtypes[rt].label != 0 && !HasBit(_railtypes_hidden_mask, rt)) {
141  _sorted_railtypes.push_back(rt);
142  }
143  }
144  std::sort(_sorted_railtypes.begin(), _sorted_railtypes.end(), CompareRailTypes);
145 }
146 
150 RailType AllocateRailType(RailTypeLabel label)
151 {
152  for (RailType rt = RAILTYPE_BEGIN; rt != RAILTYPE_END; rt++) {
153  RailTypeInfo *rti = &_railtypes[rt];
154 
155  if (rti->label == 0) {
156  /* Set up new rail type */
158  rti->label = label;
159  rti->alternate_labels.clear();
160 
161  /* Make us compatible with ourself. */
162  rti->powered_railtypes = (RailTypes)(1LL << rt);
163  rti->compatible_railtypes = (RailTypes)(1LL << rt);
164 
165  /* We also introduce ourself. */
166  rti->introduces_railtypes = (RailTypes)(1LL << rt);
167 
168  /* Default sort order; order of allocation, but with some
169  * offsets so it's easier for NewGRF to pick a spot without
170  * changing the order of other (original) rail types.
171  * The << is so you can place other railtypes in between the
172  * other railtypes, the 7 is to be able to place something
173  * before the first (default) rail type. */
174  rti->sorting_order = rt << 4 | 7;
175  return rt;
176  }
177  }
178 
179  return INVALID_RAILTYPE;
180 }
181 
182 static const uint8_t _track_sloped_sprites[14] = {
183  14, 15, 22, 13,
184  0, 21, 17, 12,
185  23, 0, 18, 20,
186  19, 16
187 };
188 
189 
190 /* 4
191  * ---------
192  * |\ /|
193  * | \ 1/ |
194  * | \ / |
195  * | \ / |
196  * 16| \ |32
197  * | / \2 |
198  * | / \ |
199  * | / \ |
200  * |/ \|
201  * ---------
202  * 8
203  */
204 
205 
206 
207 /* MAP2 byte: abcd???? => Signal On? Same coding as map3lo
208  * MAP3LO byte: abcd???? => Signal Exists?
209  * a and b are for diagonals, upper and left,
210  * one for each direction. (ie a == NE->SW, b ==
211  * SW->NE, or v.v., I don't know. b and c are
212  * similar for lower and right.
213  * MAP2 byte: ????abcd => Type of ground.
214  * MAP3LO byte: ????abcd => Type of rail.
215  * MAP5: 00abcdef => rail
216  * 01abcdef => rail w/ signals
217  * 10uuuuuu => unused
218  * 11uuuudd => rail depot
219  */
220 
230 {
231  TrackBits rail_bits = TrackToTrackBits(track);
232  return EnsureNoTrainOnTrackBits(tile, rail_bits);
233 }
234 
242 {
243  if (!IsPlainRail(tile)) return_cmd_error(STR_ERROR_IMPOSSIBLE_TRACK_COMBINATION);
244 
245  /* So, we have a tile with tracks on it (and possibly signals). Let's see
246  * what tracks first */
247  TrackBits current = GetTrackBits(tile); // The current track layout.
248  TrackBits future = current | to_build; // The track layout we want to build.
249 
250  /* Are we really building something new? */
251  if (current == future) {
252  /* Nothing new is being built */
253  return_cmd_error(STR_ERROR_ALREADY_BUILT);
254  }
255 
256  /* Normally, we may overlap and any combination is valid */
257  return CommandCost();
258 }
259 
260 
266  TRACK_BIT_X,
267 
270  TRACK_BIT_Y,
272 
274  TRACK_BIT_Y,
277 
278  TRACK_BIT_X,
281 };
282 
289 
294 
299 
303 };
304 
313 {
314  if (bits == TRACK_BIT_NONE) return FOUNDATION_NONE;
315 
316  if (IsSteepSlope(tileh)) {
317  /* Test for inclined foundations */
318  if (bits == TRACK_BIT_X) return FOUNDATION_INCLINED_X;
319  if (bits == TRACK_BIT_Y) return FOUNDATION_INCLINED_Y;
320 
321  /* Get higher track */
322  Corner highest_corner = GetHighestSlopeCorner(tileh);
323  TrackBits higher_track = CornerToTrackBits(highest_corner);
324 
325  /* Only higher track? */
326  if (bits == higher_track) return HalftileFoundation(highest_corner);
327 
328  /* Overlap with higher track? */
329  if (TracksOverlap(bits | higher_track)) return FOUNDATION_INVALID;
330 
331  /* either lower track or both higher and lower track */
332  return ((bits & higher_track) != 0 ? FOUNDATION_STEEP_BOTH : FOUNDATION_STEEP_LOWER);
333  } else {
334  if ((~_valid_tracks_without_foundation[tileh] & bits) == 0) return FOUNDATION_NONE;
335 
336  bool valid_on_leveled = ((~_valid_tracks_on_leveled_foundation[tileh] & bits) == 0);
337 
338  Corner track_corner;
339  switch (bits) {
340  case TRACK_BIT_LEFT: track_corner = CORNER_W; break;
341  case TRACK_BIT_LOWER: track_corner = CORNER_S; break;
342  case TRACK_BIT_RIGHT: track_corner = CORNER_E; break;
343  case TRACK_BIT_UPPER: track_corner = CORNER_N; break;
344 
345  case TRACK_BIT_HORZ:
346  if (tileh == SLOPE_N) return HalftileFoundation(CORNER_N);
347  if (tileh == SLOPE_S) return HalftileFoundation(CORNER_S);
348  return (valid_on_leveled ? FOUNDATION_LEVELED : FOUNDATION_INVALID);
349 
350  case TRACK_BIT_VERT:
351  if (tileh == SLOPE_W) return HalftileFoundation(CORNER_W);
352  if (tileh == SLOPE_E) return HalftileFoundation(CORNER_E);
353  return (valid_on_leveled ? FOUNDATION_LEVELED : FOUNDATION_INVALID);
354 
355  case TRACK_BIT_X:
357  return (valid_on_leveled ? FOUNDATION_LEVELED : FOUNDATION_INVALID);
358 
359  case TRACK_BIT_Y:
361  return (valid_on_leveled ? FOUNDATION_LEVELED : FOUNDATION_INVALID);
362 
363  default:
364  return (valid_on_leveled ? FOUNDATION_LEVELED : FOUNDATION_INVALID);
365  }
366  /* Single diagonal track */
367 
368  /* Track must be at least valid on leveled foundation */
369  if (!valid_on_leveled) return FOUNDATION_INVALID;
370 
371  /* If slope has three raised corners, build leveled foundation */
373 
374  /* If neighboured corners of track_corner are lowered, build halftile foundation */
375  if ((tileh & SlopeWithThreeCornersRaised(OppositeCorner(track_corner))) == SlopeWithOneCornerRaised(track_corner)) return HalftileFoundation(track_corner);
376 
377  /* else special anti-zig-zag foundation */
378  return SpecialRailFoundation(track_corner);
379  }
380 }
381 
382 
392 static CommandCost CheckRailSlope(Slope tileh, TrackBits rail_bits, TrackBits existing, TileIndex tile)
393 {
394  /* don't allow building on the lower side of a coast */
395  if (GetFloodingBehaviour(tile) != FLOOD_NONE) {
396  if (!IsSteepSlope(tileh) && ((~_valid_tracks_on_leveled_foundation[tileh] & (rail_bits | existing)) != 0)) return_cmd_error(STR_ERROR_CAN_T_BUILD_ON_WATER);
397  }
398 
399  Foundation f_new = GetRailFoundation(tileh, rail_bits | existing);
400 
401  /* check track/slope combination */
402  if ((f_new == FOUNDATION_INVALID) ||
404  return_cmd_error(STR_ERROR_LAND_SLOPED_IN_WRONG_DIRECTION);
405  }
406 
407  Foundation f_old = GetRailFoundation(tileh, existing);
408  return CommandCost(EXPENSES_CONSTRUCTION, f_new != f_old ? _price[PR_BUILD_FOUNDATION] : (Money)0);
409 }
410 
411 /* Validate functions for rail building */
412 static inline bool ValParamTrackOrientation(Track track)
413 {
414  return IsValidTrack(track);
415 }
416 
426 CommandCost CmdBuildSingleRail(DoCommandFlag flags, TileIndex tile, RailType railtype, Track track, bool auto_remove_signals)
427 {
429 
430  if (!ValParamRailType(railtype) || !ValParamTrackOrientation(track)) return CMD_ERROR;
431 
432  Slope tileh = GetTileSlope(tile);
433  TrackBits trackbit = TrackToTrackBits(track);
434 
435  switch (GetTileType(tile)) {
436  case MP_RAILWAY: {
437  CommandCost ret = CheckTileOwnership(tile);
438  if (ret.Failed()) return ret;
439 
440  if (!IsPlainRail(tile)) return Command<CMD_LANDSCAPE_CLEAR>::Do(flags, tile); // just get appropriate error message
441 
442  if (!IsCompatibleRail(GetRailType(tile), railtype)) return_cmd_error(STR_ERROR_IMPOSSIBLE_TRACK_COMBINATION);
443 
444  ret = CheckTrackCombination(tile, trackbit);
445  if (ret.Succeeded()) ret = EnsureNoTrainOnTrack(tile, track);
446  if (ret.Failed()) return ret;
447 
448  ret = CheckRailSlope(tileh, trackbit, GetTrackBits(tile), tile);
449  if (ret.Failed()) return ret;
450  cost.AddCost(ret);
451 
452  if (HasSignals(tile) && TracksOverlap(GetTrackBits(tile) | TrackToTrackBits(track))) {
453  /* If adding the new track causes any overlap, all signals must be removed first */
454  if (!auto_remove_signals) return_cmd_error(STR_ERROR_MUST_REMOVE_SIGNALS_FIRST);
455 
456  for (Track track_it = TRACK_BEGIN; track_it < TRACK_END; track_it++) {
457  if (HasTrack(tile, track_it) && HasSignalOnTrack(tile, track_it)) {
458  CommandCost ret_remove_signals = Command<CMD_REMOVE_SINGLE_SIGNAL>::Do(flags, tile, track_it);
459  if (ret_remove_signals.Failed()) return ret_remove_signals;
460  cost.AddCost(ret_remove_signals);
461  }
462  }
463  }
464 
465  /* If the rail types don't match, try to convert only if engines of
466  * the new rail type are not powered on the present rail type and engines of
467  * the present rail type are powered on the new rail type. */
468  if (GetRailType(tile) != railtype && !HasPowerOnRail(railtype, GetRailType(tile))) {
469  if (HasPowerOnRail(GetRailType(tile), railtype)) {
470  ret = Command<CMD_CONVERT_RAIL>::Do(flags, tile, tile, railtype, false);
471  if (ret.Failed()) return ret;
472  cost.AddCost(ret);
473  } else {
474  return CMD_ERROR;
475  }
476  }
477 
478  if (flags & DC_EXEC) {
479  SetRailGroundType(tile, RAIL_GROUND_BARREN);
480  TrackBits bits = GetTrackBits(tile);
481  SetTrackBits(tile, bits | trackbit);
482  /* Subtract old infrastructure count. */
483  uint pieces = CountBits(bits);
484  if (TracksOverlap(bits)) pieces *= pieces;
485  Company::Get(GetTileOwner(tile))->infrastructure.rail[GetRailType(tile)] -= pieces;
486  /* Add new infrastructure count. */
487  pieces = CountBits(bits | trackbit);
488  if (TracksOverlap(bits | trackbit)) pieces *= pieces;
489  Company::Get(GetTileOwner(tile))->infrastructure.rail[GetRailType(tile)] += pieces;
491  }
492  break;
493  }
494 
495  case MP_ROAD: {
496  /* Level crossings may only be built on these slopes */
497  if (!HasBit(VALID_LEVEL_CROSSING_SLOPES, tileh)) return_cmd_error(STR_ERROR_LAND_SLOPED_IN_WRONG_DIRECTION);
498 
500  CommandCost ret = CheckTileOwnership(tile);
501  if (ret.Failed()) return ret;
502  }
503 
505  if (ret.Failed()) return ret;
506 
507  if (IsNormalRoad(tile)) {
508  if (HasRoadWorks(tile)) return_cmd_error(STR_ERROR_ROAD_WORKS_IN_PROGRESS);
509 
510  if (GetDisallowedRoadDirections(tile) != DRD_NONE) return_cmd_error(STR_ERROR_CROSSING_ON_ONEWAY_ROAD);
511 
512  if (RailNoLevelCrossings(railtype)) return_cmd_error(STR_ERROR_CROSSING_DISALLOWED_RAIL);
513 
514  RoadType roadtype_road = GetRoadTypeRoad(tile);
515  RoadType roadtype_tram = GetRoadTypeTram(tile);
516 
517  if (roadtype_road != INVALID_ROADTYPE && RoadNoLevelCrossing(roadtype_road)) return_cmd_error(STR_ERROR_CROSSING_DISALLOWED_ROAD);
518  if (roadtype_tram != INVALID_ROADTYPE && RoadNoLevelCrossing(roadtype_tram)) return_cmd_error(STR_ERROR_CROSSING_DISALLOWED_ROAD);
519 
520  RoadBits road = GetRoadBits(tile, RTT_ROAD);
521  RoadBits tram = GetRoadBits(tile, RTT_TRAM);
522  if ((track == TRACK_X && ((road | tram) & ROAD_X) == 0) ||
523  (track == TRACK_Y && ((road | tram) & ROAD_Y) == 0)) {
524  Owner road_owner = GetRoadOwner(tile, RTT_ROAD);
525  Owner tram_owner = GetRoadOwner(tile, RTT_TRAM);
526  /* Disallow breaking end-of-line of someone else
527  * so trams can still reverse on this tile. */
528  if (Company::IsValidID(tram_owner) && HasExactlyOneBit(tram)) {
529  ret = CheckOwnership(tram_owner);
530  if (ret.Failed()) return ret;
531  }
532 
533  uint num_new_road_pieces = (road != ROAD_NONE) ? 2 - CountBits(road) : 0;
534  if (num_new_road_pieces > 0) {
535  cost.AddCost(num_new_road_pieces * RoadBuildCost(roadtype_road));
536  }
537 
538  uint num_new_tram_pieces = (tram != ROAD_NONE) ? 2 - CountBits(tram) : 0;
539  if (num_new_tram_pieces > 0) {
540  cost.AddCost(num_new_tram_pieces * RoadBuildCost(roadtype_tram));
541  }
542 
543  if (flags & DC_EXEC) {
544  MakeRoadCrossing(tile, road_owner, tram_owner, _current_company, (track == TRACK_X ? AXIS_Y : AXIS_X), railtype, roadtype_road, roadtype_tram, GetTownIndex(tile));
545  UpdateLevelCrossing(tile, false);
547  Company::Get(_current_company)->infrastructure.rail[railtype] += LEVELCROSSING_TRACKBIT_FACTOR;
549  if (num_new_road_pieces > 0 && Company::IsValidID(road_owner)) {
550  Company::Get(road_owner)->infrastructure.road[roadtype_road] += num_new_road_pieces;
552  }
553  if (num_new_tram_pieces > 0 && Company::IsValidID(tram_owner)) {
554  Company::Get(tram_owner)->infrastructure.road[roadtype_tram] += num_new_tram_pieces;
556  }
557  }
558  break;
559  }
560  }
561 
562  if (IsLevelCrossing(tile) && GetCrossingRailBits(tile) == trackbit) {
563  return_cmd_error(STR_ERROR_ALREADY_BUILT);
564  }
565  [[fallthrough]];
566  }
567 
568  default: {
569  /* Will there be flat water on the lower halftile? */
570  bool water_ground = IsTileType(tile, MP_WATER) && IsSlopeWithOneCornerRaised(tileh);
571 
572  CommandCost ret = CheckRailSlope(tileh, trackbit, TRACK_BIT_NONE, tile);
573  if (ret.Failed()) return ret;
574  cost.AddCost(ret);
575 
576  ret = Command<CMD_LANDSCAPE_CLEAR>::Do(flags, tile);
577  if (ret.Failed()) return ret;
578  cost.AddCost(ret);
579 
580  if (water_ground) {
581  cost.AddCost(-_price[PR_CLEAR_WATER]);
582  cost.AddCost(_price[PR_CLEAR_ROUGH]);
583  }
584 
585  if (flags & DC_EXEC) {
586  MakeRailNormal(tile, _current_company, trackbit, railtype);
587  if (water_ground) {
588  SetRailGroundType(tile, RAIL_GROUND_WATER);
589  if (IsPossibleDockingTile(tile)) CheckForDockingTile(tile);
590  }
591  Company::Get(_current_company)->infrastructure.rail[railtype]++;
593  }
594  break;
595  }
596  }
597 
598  if (flags & DC_EXEC) {
599  MarkTileDirtyByTile(tile);
601  YapfNotifyTrackLayoutChange(tile, track);
602  }
603 
604  cost.AddCost(RailBuildCost(railtype));
605  return cost;
606 }
607 
616 {
618  bool crossing = false;
619 
620  if (!ValParamTrackOrientation(track)) return CMD_ERROR;
621  TrackBits trackbit = TrackToTrackBits(track);
622 
623  /* Need to read tile owner now because it may change when the rail is removed
624  * Also, in case of floods, _current_company != owner
625  * There may be invalid tiletype even in exec run (when removing long track),
626  * so do not call GetTileOwner(tile) in any case here */
627  Owner owner = INVALID_OWNER;
628 
629  Train *v = nullptr;
630 
631  switch (GetTileType(tile)) {
632  case MP_ROAD: {
633  if (!IsLevelCrossing(tile) || GetCrossingRailBits(tile) != trackbit) return_cmd_error(STR_ERROR_THERE_IS_NO_RAILROAD_TRACK);
634 
635  if (_current_company != OWNER_WATER) {
636  CommandCost ret = CheckTileOwnership(tile);
637  if (ret.Failed()) return ret;
638  }
639 
640  if (!(flags & DC_BANKRUPT)) {
642  if (ret.Failed()) return ret;
643  }
644 
645  cost.AddCost(RailClearCost(GetRailType(tile)));
646 
647  if (flags & DC_EXEC) {
649 
650  if (HasReservedTracks(tile, trackbit)) {
651  v = GetTrainForReservation(tile, track);
652  if (v != nullptr) FreeTrainTrackReservation(v);
653  }
654 
655  owner = GetTileOwner(tile);
656  Company::Get(owner)->infrastructure.rail[GetRailType(tile)] -= LEVELCROSSING_TRACKBIT_FACTOR;
658  MakeRoadNormal(tile, GetCrossingRoadBits(tile), GetRoadTypeRoad(tile), GetRoadTypeTram(tile), GetTownIndex(tile), GetRoadOwner(tile, RTT_ROAD), GetRoadOwner(tile, RTT_TRAM));
659  DeleteNewGRFInspectWindow(GSF_RAILTYPES, tile.base());
660  }
661  break;
662  }
663 
664  case MP_RAILWAY: {
665  TrackBits present;
666  /* There are no rails present at depots. */
667  if (!IsPlainRail(tile)) return_cmd_error(STR_ERROR_THERE_IS_NO_RAILROAD_TRACK);
668 
669  if (_current_company != OWNER_WATER) {
670  CommandCost ret = CheckTileOwnership(tile);
671  if (ret.Failed()) return ret;
672  }
673 
674  CommandCost ret = EnsureNoTrainOnTrack(tile, track);
675  if (ret.Failed()) return ret;
676 
677  present = GetTrackBits(tile);
678  if ((present & trackbit) == 0) return_cmd_error(STR_ERROR_THERE_IS_NO_RAILROAD_TRACK);
679  if (present == (TRACK_BIT_X | TRACK_BIT_Y)) crossing = true;
680 
681  cost.AddCost(RailClearCost(GetRailType(tile)));
682 
683  /* Charge extra to remove signals on the track, if they are there */
684  if (HasSignalOnTrack(tile, track)) {
685  cost.AddCost(Command<CMD_REMOVE_SINGLE_SIGNAL>::Do(flags, tile, track));
686  }
687 
688  if (flags & DC_EXEC) {
689  if (HasReservedTracks(tile, trackbit)) {
690  v = GetTrainForReservation(tile, track);
691  if (v != nullptr) FreeTrainTrackReservation(v);
692  }
693 
694  owner = GetTileOwner(tile);
695 
696  /* Subtract old infrastructure count. */
697  uint pieces = CountBits(present);
698  if (TracksOverlap(present)) pieces *= pieces;
699  Company::Get(owner)->infrastructure.rail[GetRailType(tile)] -= pieces;
700  /* Add new infrastructure count. */
701  present ^= trackbit;
702  pieces = CountBits(present);
703  if (TracksOverlap(present)) pieces *= pieces;
704  Company::Get(owner)->infrastructure.rail[GetRailType(tile)] += pieces;
706 
707  if (present == 0) {
708  Slope tileh = GetTileSlope(tile);
709  /* If there is flat water on the lower halftile, convert the tile to shore so the water remains */
710  if (GetRailGroundType(tile) == RAIL_GROUND_WATER && IsSlopeWithOneCornerRaised(tileh)) {
711  bool docking = IsDockingTile(tile);
712  MakeShore(tile);
713  SetDockingTile(tile, docking);
714  } else {
715  DoClearSquare(tile);
716  }
717  DeleteNewGRFInspectWindow(GSF_RAILTYPES, tile.base());
718  } else {
719  SetTrackBits(tile, present);
720  SetTrackReservation(tile, GetRailReservationTrackBits(tile) & present);
721  }
722  }
723  break;
724  }
725 
726  default: return_cmd_error(STR_ERROR_THERE_IS_NO_RAILROAD_TRACK);
727  }
728 
729  if (flags & DC_EXEC) {
730  /* if we got that far, 'owner' variable is set correctly */
731  assert(Company::IsValidID(owner));
732 
733  MarkTileDirtyByTile(tile);
734  if (crossing) {
735  /* crossing is set when only TRACK_BIT_X and TRACK_BIT_Y are set. As we
736  * are removing one of these pieces, we'll need to update signals for
737  * both directions explicitly, as after the track is removed it won't
738  * 'connect' with the other piece. */
739  AddTrackToSignalBuffer(tile, TRACK_X, owner);
740  AddTrackToSignalBuffer(tile, TRACK_Y, owner);
743  } else {
744  AddTrackToSignalBuffer(tile, track, owner);
745  YapfNotifyTrackLayoutChange(tile, track);
746  }
747 
748  if (v != nullptr) TryPathReserve(v, true);
749  }
750 
751  return cost;
752 }
753 
754 
763 {
764  assert(IsPlainRailTile(t));
765 
766  bool flooded = false;
767  if (GetRailGroundType(t) == RAIL_GROUND_WATER) return flooded;
768 
769  Slope tileh = GetTileSlope(t);
770  TrackBits rail_bits = GetTrackBits(t);
771 
772  if (IsSlopeWithOneCornerRaised(tileh)) {
774 
775  TrackBits to_remove = lower_track & rail_bits;
776  if (to_remove != 0) {
778  flooded = Command<CMD_REMOVE_SINGLE_RAIL>::Do(DC_EXEC, t, FindFirstTrack(to_remove)).Succeeded();
779  cur_company.Restore();
780  if (!flooded) return flooded; // not yet floodable
781  rail_bits = rail_bits & ~to_remove;
782  if (rail_bits == 0) {
783  MakeShore(t);
785  return flooded;
786  }
787  }
788 
789  if (IsNonContinuousFoundation(GetRailFoundation(tileh, rail_bits))) {
790  flooded = true;
791  SetRailGroundType(t, RAIL_GROUND_WATER);
793  }
794  } else {
795  /* Make shore on steep slopes and 'three-corners-raised'-slopes. */
796  if (ApplyFoundationToSlope(GetRailFoundation(tileh, rail_bits), tileh) == 0) {
797  if (IsSteepSlope(tileh) || IsSlopeWithThreeCornersRaised(tileh)) {
798  flooded = true;
799  SetRailGroundType(t, RAIL_GROUND_WATER);
801  }
802  }
803  }
804  return flooded;
805 }
806 
807 static const TileIndexDiffC _trackdelta[] = {
808  { -1, 0 }, { 0, 1 }, { -1, 0 }, { 0, 1 }, { 1, 0 }, { 0, 1 },
809  { 0, 0 },
810  { 0, 0 },
811  { 1, 0 }, { 0, -1 }, { 0, -1 }, { 1, 0 }, { 0, -1 }, { -1, 0 },
812  { 0, 0 },
813  { 0, 0 }
814 };
815 
816 
817 static CommandCost ValidateAutoDrag(Trackdir *trackdir, TileIndex start, TileIndex end)
818 {
819  int x = TileX(start);
820  int y = TileY(start);
821  int ex = TileX(end);
822  int ey = TileY(end);
823 
824  if (!ValParamTrackOrientation(TrackdirToTrack(*trackdir))) return CMD_ERROR;
825 
826  /* calculate delta x,y from start to end tile */
827  int dx = ex - x;
828  int dy = ey - y;
829 
830  /* calculate delta x,y for the first direction */
831  int trdx = _trackdelta[*trackdir].x;
832  int trdy = _trackdelta[*trackdir].y;
833 
834  if (!IsDiagonalTrackdir(*trackdir)) {
835  trdx += _trackdelta[*trackdir ^ 1].x;
836  trdy += _trackdelta[*trackdir ^ 1].y;
837  }
838 
839  /* validate the direction */
840  while ((trdx <= 0 && dx > 0) ||
841  (trdx >= 0 && dx < 0) ||
842  (trdy <= 0 && dy > 0) ||
843  (trdy >= 0 && dy < 0)) {
844  if (!HasBit(*trackdir, 3)) { // first direction is invalid, try the other
845  SetBit(*trackdir, 3); // reverse the direction
846  trdx = -trdx;
847  trdy = -trdy;
848  } else { // other direction is invalid too, invalid drag
849  return CMD_ERROR;
850  }
851  }
852 
853  /* (for diagonal tracks, this is already made sure of by above test), but:
854  * for non-diagonal tracks, check if the start and end tile are on 1 line */
855  if (!IsDiagonalTrackdir(*trackdir)) {
856  trdx = _trackdelta[*trackdir].x;
857  trdy = _trackdelta[*trackdir].y;
858  if (abs(dx) != abs(dy) && abs(dx) + abs(trdy) != abs(dy) + abs(trdx)) return CMD_ERROR;
859  }
860 
861  return CommandCost();
862 }
863 
876 static CommandCost CmdRailTrackHelper(DoCommandFlag flags, TileIndex tile, TileIndex end_tile, RailType railtype, Track track, bool remove, bool auto_remove_signals, bool fail_on_obstacle)
877 {
879 
880  if ((!remove && !ValParamRailType(railtype)) || !ValParamTrackOrientation(track)) return CMD_ERROR;
881  if (end_tile >= Map::Size() || tile >= Map::Size()) return CMD_ERROR;
882 
883  Trackdir trackdir = TrackToTrackdir(track);
884 
885  CommandCost ret = ValidateAutoDrag(&trackdir, tile, end_tile);
886  if (ret.Failed()) return ret;
887 
888  bool had_success = false;
889  CommandCost last_error = CMD_ERROR;
890  for (;;) {
891  ret = remove ? Command<CMD_REMOVE_SINGLE_RAIL>::Do(flags, tile, TrackdirToTrack(trackdir)) : Command<CMD_BUILD_SINGLE_RAIL>::Do(flags, tile, railtype, TrackdirToTrack(trackdir), auto_remove_signals);
892 
893  if (ret.Failed()) {
894  last_error = ret;
895  if (last_error.GetErrorMessage() != STR_ERROR_ALREADY_BUILT && !remove) {
896  if (fail_on_obstacle) return last_error;
897  if (had_success) break; // Keep going if we haven't constructed any rail yet, skipping the start of the drag
898  }
899 
900  /* Ownership errors are more important. */
901  if (last_error.GetErrorMessage() == STR_ERROR_OWNED_BY && remove) break;
902  } else {
903  had_success = true;
904  total_cost.AddCost(ret);
905  }
906 
907  if (tile == end_tile) break;
908 
909  tile += ToTileIndexDiff(_trackdelta[trackdir]);
910 
911  /* toggle railbit for the non-diagonal tracks */
912  if (!IsDiagonalTrackdir(trackdir)) ToggleBit(trackdir, 0);
913  }
914 
915  if (had_success) return total_cost;
916  return last_error;
917 }
918 
932 CommandCost CmdBuildRailroadTrack(DoCommandFlag flags, TileIndex end_tile, TileIndex start_tile, RailType railtype, Track track, bool auto_remove_signals, bool fail_on_obstacle)
933 {
934  return CmdRailTrackHelper(flags, start_tile, end_tile, railtype, track, false, auto_remove_signals, fail_on_obstacle);
935 }
936 
948 {
949  return CmdRailTrackHelper(flags, start_tile, end_tile, INVALID_RAILTYPE, track, true, false, false);
950 }
951 
964 {
965  /* check railtype and valid direction for depot (0 through 3), 4 in total */
966  if (!ValParamRailType(railtype) || !IsValidDiagDirection(dir)) return CMD_ERROR;
967 
968  Slope tileh = GetTileSlope(tile);
969 
971 
972  /* Prohibit construction if
973  * The tile is non-flat AND
974  * 1) build-on-slopes is disabled
975  * 2) the tile is steep i.e. spans two height levels
976  * 3) the exit points in the wrong direction
977  */
978 
979  if (tileh != SLOPE_FLAT) {
981  return_cmd_error(STR_ERROR_FLAT_LAND_REQUIRED);
982  }
983  cost.AddCost(_price[PR_BUILD_FOUNDATION]);
984  }
985 
986  /* Allow the user to rotate the depot instead of having to destroy it and build it again */
987  bool rotate_existing_depot = false;
988  if (IsRailDepotTile(tile) && railtype == GetRailType(tile)) {
989  CommandCost ret = CheckTileOwnership(tile);
990  if (ret.Failed()) return ret;
991 
992  if (dir == GetRailDepotDirection(tile)) return CommandCost();
993 
994  ret = EnsureNoVehicleOnGround(tile);
995  if (ret.Failed()) return ret;
996 
997  rotate_existing_depot = true;
998  }
999 
1000  if (!rotate_existing_depot) {
1001  cost.AddCost(Command<CMD_LANDSCAPE_CLEAR>::Do(flags, tile));
1002  if (cost.Failed()) return cost;
1003 
1004  if (IsBridgeAbove(tile)) return_cmd_error(STR_ERROR_MUST_DEMOLISH_BRIDGE_FIRST);
1005 
1006  if (!Depot::CanAllocateItem()) return CMD_ERROR;
1007  }
1008 
1009  if (flags & DC_EXEC) {
1010  if (rotate_existing_depot) {
1011  SetRailDepotExitDirection(tile, dir);
1012  } else {
1013  Depot *d = new Depot(tile);
1015 
1016  MakeRailDepot(tile, _current_company, d->index, dir, railtype);
1017  MakeDefaultName(d);
1018 
1019  Company::Get(_current_company)->infrastructure.rail[railtype]++;
1021  }
1022 
1023  MarkTileDirtyByTile(tile);
1026  }
1027 
1028  cost.AddCost(_price[PR_BUILD_DEPOT_TRAIN]);
1029  cost.AddCost(RailBuildCost(railtype));
1030  return cost;
1031 }
1032 
1052 CommandCost CmdBuildSingleSignal(DoCommandFlag flags, TileIndex tile, Track track, SignalType sigtype, SignalVariant sigvar, bool convert_signal, bool skip_existing_signals, bool ctrl_pressed, SignalType cycle_start, SignalType cycle_stop, uint8_t num_dir_cycle, uint8_t signals_copy)
1053 {
1054  if (sigtype > SIGTYPE_LAST || sigvar > SIG_SEMAPHORE) return CMD_ERROR;
1055  if (cycle_start > cycle_stop || cycle_stop > SIGTYPE_LAST) return CMD_ERROR;
1056 
1057  if (ctrl_pressed) sigvar = (SignalVariant)(sigvar ^ SIG_SEMAPHORE);
1058 
1059  /* You can only build signals on plain rail tiles, and the selected track must exist */
1060  if (!ValParamTrackOrientation(track) || !IsPlainRailTile(tile) ||
1061  !HasTrack(tile, track)) {
1062  return_cmd_error(STR_ERROR_THERE_IS_NO_RAILROAD_TRACK);
1063  }
1064  /* Protect against invalid signal copying */
1065  if (signals_copy != 0 && (signals_copy & SignalOnTrack(track)) == 0) return CMD_ERROR;
1066 
1067  CommandCost ret = CheckTileOwnership(tile);
1068  if (ret.Failed()) return ret;
1069 
1070  /* See if this is a valid track combination for signals (no overlap) */
1071  if (TracksOverlap(GetTrackBits(tile))) return_cmd_error(STR_ERROR_NO_SUITABLE_RAILROAD_TRACK);
1072 
1073  /* In case we don't want to change an existing signal, return without error. */
1074  if (skip_existing_signals && HasSignalOnTrack(tile, track)) return CommandCost();
1075 
1076  /* you can not convert a signal if no signal is on track */
1077  if (convert_signal && !HasSignalOnTrack(tile, track)) return_cmd_error(STR_ERROR_THERE_ARE_NO_SIGNALS);
1078 
1079  CommandCost cost;
1080  if (!HasSignalOnTrack(tile, track)) {
1081  /* build new signals */
1082  cost = CommandCost(EXPENSES_CONSTRUCTION, _price[PR_BUILD_SIGNALS]);
1083  } else {
1084  if (signals_copy != 0 && sigvar != GetSignalVariant(tile, track)) {
1085  /* convert signals <-> semaphores */
1086  cost = CommandCost(EXPENSES_CONSTRUCTION, _price[PR_BUILD_SIGNALS] + _price[PR_CLEAR_SIGNALS]);
1087 
1088  } else if (convert_signal) {
1089  /* convert button pressed */
1090  if (ctrl_pressed || GetSignalVariant(tile, track) != sigvar) {
1091  /* it costs money to change signal variant (light or semaphore) */
1092  cost = CommandCost(EXPENSES_CONSTRUCTION, _price[PR_BUILD_SIGNALS] + _price[PR_CLEAR_SIGNALS]);
1093  } else {
1094  /* it is free to change signal type (block, exit, entry, combo, path, etc) */
1095  cost = CommandCost();
1096  }
1097 
1098  } else {
1099  /* it is free to change orientation or number of signals on the tile (for block/presignals which allow signals in both directions) */
1100  cost = CommandCost();
1101  }
1102  }
1103 
1104  if (flags & DC_EXEC) {
1105  Train *v = nullptr;
1106  /* The new/changed signal could block our path. As this can lead to
1107  * stale reservations, we clear the path reservation here and try
1108  * to redo it later on. */
1109  if (HasReservedTracks(tile, TrackToTrackBits(track))) {
1110  v = GetTrainForReservation(tile, track);
1111  if (v != nullptr) FreeTrainTrackReservation(v);
1112  }
1113 
1114  if (!HasSignals(tile)) {
1115  /* there are no signals at all on this tile yet */
1116  SetHasSignals(tile, true);
1117  SetSignalStates(tile, 0xF); // all signals are on
1118  SetPresentSignals(tile, 0); // no signals built by default
1119  SetSignalType(tile, track, sigtype);
1120  SetSignalVariant(tile, track, sigvar);
1121  }
1122 
1123  /* Subtract old signal infrastructure count. */
1124  Company::Get(GetTileOwner(tile))->infrastructure.signal -= CountBits(GetPresentSignals(tile));
1125 
1126  if (signals_copy == 0) {
1127  if (!HasSignalOnTrack(tile, track)) {
1128  /* build new signals */
1129  SetPresentSignals(tile, GetPresentSignals(tile) | (IsPbsSignal(sigtype) ? KillFirstBit(SignalOnTrack(track)) : SignalOnTrack(track)));
1130  SetSignalType(tile, track, sigtype);
1131  SetSignalVariant(tile, track, sigvar);
1132  while (num_dir_cycle-- > 0) CycleSignalSide(tile, track);
1133  } else {
1134  if (convert_signal) {
1135  /* convert signal button pressed */
1136  if (ctrl_pressed) {
1137  /* toggle the present signal variant: SIG_ELECTRIC <-> SIG_SEMAPHORE */
1138  SetSignalVariant(tile, track, (GetSignalVariant(tile, track) == SIG_ELECTRIC) ? SIG_SEMAPHORE : SIG_ELECTRIC);
1139  /* Query current signal type so the check for PBS signals below works. */
1140  sigtype = GetSignalType(tile, track);
1141  } else {
1142  /* convert the present signal to the chosen type and variant */
1143  SetSignalType(tile, track, sigtype);
1144  SetSignalVariant(tile, track, sigvar);
1145  if (IsPbsSignal(sigtype) && (GetPresentSignals(tile) & SignalOnTrack(track)) == SignalOnTrack(track)) {
1146  SetPresentSignals(tile, (GetPresentSignals(tile) & ~SignalOnTrack(track)) | KillFirstBit(SignalOnTrack(track)));
1147  }
1148  }
1149 
1150  } else if (ctrl_pressed) {
1151  /* cycle between cycle_start and cycle_end */
1152  sigtype = (SignalType)(GetSignalType(tile, track) + 1);
1153 
1154  if (sigtype < cycle_start || sigtype > cycle_stop) sigtype = cycle_start;
1155 
1156  SetSignalType(tile, track, sigtype);
1157  if (IsPbsSignal(sigtype) && (GetPresentSignals(tile) & SignalOnTrack(track)) == SignalOnTrack(track)) {
1158  SetPresentSignals(tile, (GetPresentSignals(tile) & ~SignalOnTrack(track)) | KillFirstBit(SignalOnTrack(track)));
1159  }
1160  } else {
1161  /* cycle the signal side: both -> left -> right -> both -> ... */
1162  CycleSignalSide(tile, track);
1163  /* Query current signal type so the check for PBS signals below works. */
1164  sigtype = GetSignalType(tile, track);
1165  }
1166  }
1167  } else {
1168  /* If CmdBuildManySignals is called with copying signals, just copy the
1169  * direction of the first signal given as parameter by CmdBuildManySignals */
1170  SetPresentSignals(tile, (GetPresentSignals(tile) & ~SignalOnTrack(track)) | (signals_copy & SignalOnTrack(track)));
1171  SetSignalVariant(tile, track, sigvar);
1172  SetSignalType(tile, track, sigtype);
1173  }
1174 
1175  /* Add new signal infrastructure count. */
1176  Company::Get(GetTileOwner(tile))->infrastructure.signal += CountBits(GetPresentSignals(tile));
1178 
1179  if (IsPbsSignal(sigtype)) {
1180  /* PBS signals should show red unless they are on reserved tiles without a train. */
1181  uint mask = GetPresentSignals(tile) & SignalOnTrack(track);
1182  SetSignalStates(tile, (GetSignalStates(tile) & ~mask) | ((HasBit(GetRailReservationTrackBits(tile), track) && EnsureNoVehicleOnGround(tile).Succeeded() ? UINT_MAX : 0) & mask));
1183  }
1184  MarkTileDirtyByTile(tile);
1186  YapfNotifyTrackLayoutChange(tile, track);
1187  if (v != nullptr && v->track != TRACK_BIT_DEPOT) {
1188  /* Extend the train's path if it's not stopped or loading, or not at a safe position. */
1189  if (!(((v->vehstatus & VS_STOPPED) && v->cur_speed == 0) || v->current_order.IsType(OT_LOADING)) ||
1191  TryPathReserve(v, true);
1192  }
1193  }
1194  }
1195 
1196  return cost;
1197 }
1198 
1199 static bool AdvanceSignalAutoFill(TileIndex &tile, Trackdir &trackdir, bool remove)
1200 {
1201  /* We only process starting tiles of tunnels or bridges so jump to the other end before moving further. */
1202  if (IsTileType(tile, MP_TUNNELBRIDGE)) tile = GetOtherTunnelBridgeEnd(tile);
1203 
1204  tile = AddTileIndexDiffCWrap(tile, _trackdelta[trackdir]);
1205  if (tile == INVALID_TILE) return false;
1206 
1207  /* Check for track bits on the new tile */
1209 
1210  if (TracksOverlap(TrackdirBitsToTrackBits(trackdirbits))) return false;
1211  trackdirbits &= TrackdirReachesTrackdirs(trackdir);
1212 
1213  /* No track bits, must stop */
1214  if (trackdirbits == TRACKDIR_BIT_NONE) return false;
1215 
1216  /* Get the first track dir */
1217  trackdir = RemoveFirstTrackdir(&trackdirbits);
1218 
1219  /* Any left? It's a junction so we stop */
1220  if (trackdirbits != TRACKDIR_BIT_NONE) return false;
1221 
1222  switch (GetTileType(tile)) {
1223  case MP_RAILWAY:
1224  if (IsRailDepot(tile)) return false;
1225  if (!remove && HasSignalOnTrack(tile, TrackdirToTrack(trackdir))) return false;
1226  break;
1227 
1228  case MP_ROAD:
1229  if (!IsLevelCrossing(tile)) return false;
1230  break;
1231 
1232  case MP_TUNNELBRIDGE: {
1233  if (GetTunnelBridgeTransportType(tile) != TRANSPORT_RAIL) return false;
1234  if (GetTunnelBridgeDirection(tile) != TrackdirToExitdir(trackdir)) return false;
1235  break;
1236  }
1237 
1238  default: return false;
1239  }
1240  return true;
1241 }
1242 
1258 static CommandCost CmdSignalTrackHelper(DoCommandFlag flags, TileIndex tile, TileIndex end_tile, Track track, SignalType sigtype, SignalVariant sigvar, bool mode, bool remove, bool autofill, bool minimise_gaps, int signal_density)
1259 {
1260  CommandCost total_cost(EXPENSES_CONSTRUCTION);
1261 
1262  if (end_tile >= Map::Size() || !ValParamTrackOrientation(track)) return CMD_ERROR;
1263  if (signal_density == 0 || signal_density > 20) return CMD_ERROR;
1264  if (!remove && (sigtype > SIGTYPE_LAST || sigvar > SIG_SEMAPHORE)) return CMD_ERROR;
1265 
1266  if (!IsPlainRailTile(tile)) return_cmd_error(STR_ERROR_THERE_IS_NO_RAILROAD_TRACK);
1267  TileIndex start_tile = tile;
1268 
1269  /* Interpret signal_density as the logical length of said amount of tiles in X/Y direction. */
1270  signal_density *= TILE_AXIAL_DISTANCE;
1271 
1272  Trackdir trackdir = TrackToTrackdir(track);
1273  CommandCost ret = ValidateAutoDrag(&trackdir, tile, end_tile);
1274  if (ret.Failed()) return ret;
1275 
1276  track = TrackdirToTrack(trackdir); // trackdir might have changed, keep track in sync
1277  Trackdir start_trackdir = trackdir;
1278 
1279  /* Must start on a valid track to be able to avoid loops */
1280  if (!HasTrack(tile, track)) return CMD_ERROR;
1281 
1282  uint8_t signals;
1283  /* copy the signal-style of the first rail-piece if existing */
1284  if (HasSignalOnTrack(tile, track)) {
1285  signals = GetPresentSignals(tile) & SignalOnTrack(track);
1286  assert(signals != 0);
1287 
1288  /* copy signal/semaphores style (independent of CTRL) */
1289  sigvar = GetSignalVariant(tile, track);
1290 
1291  sigtype = GetSignalType(tile, track);
1292  /* Don't but copy entry or exit-signal type */
1293  if (sigtype == SIGTYPE_ENTRY || sigtype == SIGTYPE_EXIT) sigtype = SIGTYPE_BLOCK;
1294  } else { // no signals exist, drag a two-way signal stretch
1295  signals = IsPbsSignal(sigtype) ? SignalAlongTrackdir(trackdir) : SignalOnTrack(track);
1296  }
1297 
1298  uint8_t signal_dir = 0;
1299  if (signals & SignalAlongTrackdir(trackdir)) SetBit(signal_dir, 0);
1300  if (signals & SignalAgainstTrackdir(trackdir)) SetBit(signal_dir, 1);
1301 
1302  /* signal_ctr - amount of tiles already processed
1303  * last_used_ctr - amount of tiles before previously placed signal
1304  * signals_density - setting to put signal on every Nth tile (double space on |, -- tracks)
1305  * last_suitable_ctr - amount of tiles before last possible signal place
1306  * last_suitable_tile - last tile where it is possible to place a signal
1307  * last_suitable_trackdir - trackdir of the last tile
1308  **********
1309  * trackdir - trackdir to build with autorail
1310  * semaphores - semaphores or signals
1311  * signals - is there a signal/semaphore on the first tile, copy its style (two-way/single-way)
1312  * and convert all others to semaphore/signal
1313  * remove - 1 remove signals, 0 build signals */
1314  int signal_ctr = 0;
1315  int last_used_ctr = -signal_density; // to force signal at first tile
1316  int last_suitable_ctr = 0;
1317  TileIndex last_suitable_tile = INVALID_TILE;
1318  Trackdir last_suitable_trackdir = INVALID_TRACKDIR;
1319  CommandCost last_error = CMD_ERROR;
1320  bool had_success = false;
1321  auto build_signal = [&](TileIndex tile, Trackdir trackdir, bool test_only) {
1322  /* Pick the correct orientation for the track direction */
1323  uint8_t signals = 0;
1324  if (HasBit(signal_dir, 0)) signals |= SignalAlongTrackdir(trackdir);
1325  if (HasBit(signal_dir, 1)) signals |= SignalAgainstTrackdir(trackdir);
1326 
1327  DoCommandFlag do_flags = test_only ? flags & ~DC_EXEC : flags;
1328  CommandCost ret = remove ? Command<CMD_REMOVE_SINGLE_SIGNAL>::Do(do_flags, tile, TrackdirToTrack(trackdir)) : Command<CMD_BUILD_SINGLE_SIGNAL>::Do(do_flags, tile, TrackdirToTrack(trackdir), sigtype, sigvar, false, signal_ctr == 0, mode, SIGTYPE_BLOCK, SIGTYPE_BLOCK, 0, signals);
1329 
1330  if (test_only) return ret.Succeeded();
1331 
1332  if (ret.Succeeded()) {
1333  had_success = true;
1334  total_cost.AddCost(ret);
1335  } else {
1336  /* The "No railway" error is the least important one. */
1337  if (ret.GetErrorMessage() != STR_ERROR_THERE_IS_NO_RAILROAD_TRACK ||
1338  last_error.GetErrorMessage() == INVALID_STRING_ID) {
1339  last_error = ret;
1340  }
1341  }
1342  return ret.Succeeded();
1343  };
1344 
1345  for (;;) {
1346  if (remove) {
1347  /* In remove mode last_* stuff doesn't matter, we simply try to clear every tile. */
1348  build_signal(tile, trackdir, false);
1349  } else if (minimise_gaps) {
1350  /* We're trying to minimize gaps wherever possible, so keep track of last suitable
1351  * position and use it if current gap exceeds required signal density. */
1352 
1353  if (signal_ctr > last_used_ctr + signal_density && last_suitable_tile != INVALID_TILE) {
1354  /* We overshot so build a signal in last good location. */
1355  if (build_signal(last_suitable_tile, last_suitable_trackdir, false)) {
1356  last_suitable_tile = INVALID_TILE;
1357  last_used_ctr = last_suitable_ctr;
1358  }
1359  }
1360 
1361  if (signal_ctr == last_used_ctr + signal_density) {
1362  /* Current gap matches the required density, build a signal. */
1363  if (build_signal(tile, trackdir, false)) {
1364  last_used_ctr = signal_ctr;
1365  last_suitable_tile = INVALID_TILE;
1366  }
1367  } else {
1368  /* Test tile for a potential signal spot. */
1369  if (build_signal(tile, trackdir, true)) {
1370  last_suitable_tile = tile;
1371  last_suitable_ctr = signal_ctr;
1372  last_suitable_trackdir = trackdir;
1373  }
1374  }
1375  } else if (signal_ctr >= last_used_ctr + signal_density) {
1376  /* We're always keeping regular interval between signals so doesn't matter whether we succeed or not. */
1377  build_signal(tile, trackdir, false);
1378  last_used_ctr = signal_ctr;
1379  }
1380 
1381  if (autofill) {
1382  switch (GetTileType(tile)) {
1383  case MP_RAILWAY:
1384  signal_ctr += (IsDiagonalTrackdir(trackdir) ? TILE_AXIAL_DISTANCE : TILE_CORNER_DISTANCE);
1385  break;
1386 
1387  case MP_ROAD:
1388  signal_ctr += TILE_AXIAL_DISTANCE;
1389  break;
1390 
1391  case MP_TUNNELBRIDGE: {
1392  uint len = (GetTunnelBridgeLength(tile, GetOtherTunnelBridgeEnd(tile)) + 2) * TILE_AXIAL_DISTANCE;
1393  if (remove || minimise_gaps) {
1394  signal_ctr += len;
1395  } else {
1396  /* To keep regular interval we need to emulate placing signals on a bridge.
1397  * We start with TILE_AXIAL_DISTANCE as one bridge tile gets processed in the main loop. */
1398  signal_ctr += TILE_AXIAL_DISTANCE;
1399  for (uint i = TILE_AXIAL_DISTANCE; i < len; i += TILE_AXIAL_DISTANCE) {
1400  if (signal_ctr >= last_used_ctr + signal_density) last_used_ctr = signal_ctr;
1401  signal_ctr += TILE_AXIAL_DISTANCE;
1402  }
1403  }
1404  break;
1405  }
1406 
1407  default: break;
1408  }
1409 
1410  if (!AdvanceSignalAutoFill(tile, trackdir, remove)) break;
1411 
1412  /* Prevent possible loops */
1413  if (tile == start_tile && trackdir == start_trackdir) break;
1414  } else {
1415  if (tile == end_tile) break;
1416 
1417  signal_ctr += (IsDiagonalTrackdir(trackdir) ? TILE_AXIAL_DISTANCE : TILE_CORNER_DISTANCE);
1418  /* toggle railbit for the non-diagonal tracks (|, -- tracks) */
1419 
1420  tile += ToTileIndexDiff(_trackdelta[trackdir]);
1421  if (!IsDiagonalTrackdir(trackdir)) ToggleBit(trackdir, 0);
1422  }
1423  }
1424 
1425  /* We may end up with the current gap exceeding the signal density so fix that if needed. */
1426  if (!remove && minimise_gaps && signal_ctr > last_used_ctr + signal_density && last_suitable_tile != INVALID_TILE) {
1427  build_signal(last_suitable_tile, last_suitable_trackdir, false);
1428  }
1429 
1430  return had_success ? total_cost : last_error;
1431 }
1432 
1449 CommandCost CmdBuildSignalTrack(DoCommandFlag flags, TileIndex tile, TileIndex end_tile, Track track, SignalType sigtype, SignalVariant sigvar, bool mode, bool autofill, bool minimise_gaps, uint8_t signal_density)
1450 {
1451  return CmdSignalTrackHelper(flags, tile, end_tile, track, sigtype, sigvar, mode, false, autofill, minimise_gaps, signal_density);
1452 }
1453 
1462 {
1463  if (!ValParamTrackOrientation(track) || !IsPlainRailTile(tile) || !HasTrack(tile, track)) {
1464  return_cmd_error(STR_ERROR_THERE_IS_NO_RAILROAD_TRACK);
1465  }
1466  if (!HasSignalOnTrack(tile, track)) {
1467  return_cmd_error(STR_ERROR_THERE_ARE_NO_SIGNALS);
1468  }
1469 
1470  /* Only water can remove signals from anyone */
1471  if (_current_company != OWNER_WATER) {
1472  CommandCost ret = CheckTileOwnership(tile);
1473  if (ret.Failed()) return ret;
1474  }
1475 
1476  /* Do it? */
1477  if (flags & DC_EXEC) {
1478  Train *v = nullptr;
1479  if (HasReservedTracks(tile, TrackToTrackBits(track))) {
1480  v = GetTrainForReservation(tile, track);
1481  } else if (IsPbsSignal(GetSignalType(tile, track))) {
1482  /* PBS signal, might be the end of a path reservation. */
1483  Trackdir td = TrackToTrackdir(track);
1484  for (int i = 0; v == nullptr && i < 2; i++, td = ReverseTrackdir(td)) {
1485  /* Only test the active signal side. */
1486  if (!HasSignalOnTrackdir(tile, ReverseTrackdir(td))) continue;
1487  TileIndex next = TileAddByDiagDir(tile, TrackdirToExitdir(td));
1489  if (HasReservedTracks(next, tracks)) {
1491  }
1492  }
1493  }
1494  Company::Get(GetTileOwner(tile))->infrastructure.signal -= CountBits(GetPresentSignals(tile));
1495  SetPresentSignals(tile, GetPresentSignals(tile) & ~SignalOnTrack(track));
1496  Company::Get(GetTileOwner(tile))->infrastructure.signal += CountBits(GetPresentSignals(tile));
1498 
1499  /* removed last signal from tile? */
1500  if (GetPresentSignals(tile) == 0) {
1501  SetSignalStates(tile, 0);
1502  SetHasSignals(tile, false);
1503  SetSignalVariant(tile, INVALID_TRACK, SIG_ELECTRIC); // remove any possible semaphores
1504  }
1505 
1506  AddTrackToSignalBuffer(tile, track, GetTileOwner(tile));
1507  YapfNotifyTrackLayoutChange(tile, track);
1508  if (v != nullptr) TryPathReserve(v, false);
1509 
1510  MarkTileDirtyByTile(tile);
1511  }
1512 
1513  return CommandCost(EXPENSES_CONSTRUCTION, _price[PR_CLEAR_SIGNALS]);
1514 }
1515 
1527 CommandCost CmdRemoveSignalTrack(DoCommandFlag flags, TileIndex tile, TileIndex end_tile, Track track, bool autofill)
1528 {
1529  return CmdSignalTrackHelper(flags, tile, end_tile, track, SIGTYPE_BLOCK, SIG_ELECTRIC, false, true, autofill, false, 1); // bit 5 is remove bit
1530 }
1531 
1533 static Vehicle *UpdateTrainPowerProc(Vehicle *v, void *data)
1534 {
1535  if (v->type != VEH_TRAIN) return nullptr;
1536 
1537  TrainList *affected_trains = static_cast<TrainList*>(data);
1538  include(*affected_trains, Train::From(v)->First());
1539 
1540  return nullptr;
1541 }
1542 
1553 CommandCost CmdConvertRail(DoCommandFlag flags, TileIndex tile, TileIndex area_start, RailType totype, bool diagonal)
1554 {
1555  TileIndex area_end = tile;
1556 
1557  if (!ValParamRailType(totype)) return CMD_ERROR;
1558  if (area_start >= Map::Size()) return CMD_ERROR;
1559 
1560  TrainList affected_trains;
1561 
1563  CommandCost error = CommandCost(STR_ERROR_NO_SUITABLE_RAILROAD_TRACK); // by default, there is no track to convert.
1564  bool found_convertible_track = false; // whether we actually did convert some track (see bug #7633)
1565 
1566  std::unique_ptr<TileIterator> iter = TileIterator::Create(area_start, area_end, diagonal);
1567  for (; (tile = *iter) != INVALID_TILE; ++(*iter)) {
1568  TileType tt = GetTileType(tile);
1569 
1570  /* Check if there is any track on tile */
1571  switch (tt) {
1572  case MP_RAILWAY:
1573  break;
1574  case MP_STATION:
1575  if (!HasStationRail(tile)) continue;
1576  break;
1577  case MP_ROAD:
1578  if (!IsLevelCrossing(tile)) continue;
1579  if (RailNoLevelCrossings(totype)) {
1580  error.MakeError(STR_ERROR_CROSSING_DISALLOWED_RAIL);
1581  continue;
1582  }
1583  break;
1584  case MP_TUNNELBRIDGE:
1585  if (GetTunnelBridgeTransportType(tile) != TRANSPORT_RAIL) continue;
1586  break;
1587  default: continue;
1588  }
1589 
1590  /* Original railtype we are converting from */
1591  RailType type = GetRailType(tile);
1592 
1593  /* Converting to the same type or converting 'hidden' elrail -> rail */
1594  if (type == totype || (_settings_game.vehicle.disable_elrails && totype == RAILTYPE_RAIL && type == RAILTYPE_ELECTRIC)) continue;
1595 
1596  /* Trying to convert other's rail */
1597  CommandCost ret = CheckTileOwnership(tile);
1598  if (ret.Failed()) {
1599  error = ret;
1600  continue;
1601  }
1602 
1603  std::vector<Train *> vehicles_affected;
1604 
1605  /* Vehicle on the tile when not converting Rail <-> ElRail
1606  * Tunnels and bridges have special check later */
1607  if (tt != MP_TUNNELBRIDGE) {
1608  if (!IsCompatibleRail(type, totype)) {
1610  if (ret.Failed()) {
1611  error = ret;
1612  continue;
1613  }
1614  }
1615  if (flags & DC_EXEC) { // we can safely convert, too
1616  TrackBits reserved = GetReservedTrackbits(tile);
1617  Track track;
1618  while ((track = RemoveFirstTrack(&reserved)) != INVALID_TRACK) {
1619  Train *v = GetTrainForReservation(tile, track);
1620  if (v != nullptr && !HasPowerOnRail(v->railtype, totype)) {
1621  /* No power on new rail type, reroute. */
1623  vehicles_affected.push_back(v);
1624  }
1625  }
1626 
1627  /* Update the company infrastructure counters. */
1628  if (!IsRailStationTile(tile) || !IsStationTileBlocked(tile)) {
1629  Company *c = Company::Get(GetTileOwner(tile));
1630  uint num_pieces = IsLevelCrossingTile(tile) ? LEVELCROSSING_TRACKBIT_FACTOR : 1;
1631  if (IsPlainRailTile(tile)) {
1632  TrackBits bits = GetTrackBits(tile);
1633  num_pieces = CountBits(bits);
1634  if (TracksOverlap(bits)) num_pieces *= num_pieces;
1635  }
1636  c->infrastructure.rail[type] -= num_pieces;
1637  c->infrastructure.rail[totype] += num_pieces;
1639  }
1640 
1641  SetRailType(tile, totype);
1642  MarkTileDirtyByTile(tile);
1643  /* update power of train on this tile */
1644  FindVehicleOnPos(tile, &affected_trains, &UpdateTrainPowerProc);
1645  }
1646  }
1647 
1648  switch (tt) {
1649  case MP_RAILWAY:
1650  switch (GetRailTileType(tile)) {
1651  case RAIL_TILE_DEPOT:
1652  if (flags & DC_EXEC) {
1653  /* notify YAPF about the track layout change */
1655 
1656  /* Update build vehicle window related to this depot */
1659  }
1660  found_convertible_track = true;
1661  cost.AddCost(RailConvertCost(type, totype));
1662  break;
1663 
1664  default: // RAIL_TILE_NORMAL, RAIL_TILE_SIGNALS
1665  if (flags & DC_EXEC) {
1666  /* notify YAPF about the track layout change */
1667  TrackBits tracks = GetTrackBits(tile);
1668  while (tracks != TRACK_BIT_NONE) {
1670  }
1671  }
1672  found_convertible_track = true;
1673  cost.AddCost(RailConvertCost(type, totype) * CountBits(GetTrackBits(tile)));
1674  break;
1675  }
1676  break;
1677 
1678  case MP_TUNNELBRIDGE: {
1679  TileIndex endtile = GetOtherTunnelBridgeEnd(tile);
1680 
1681  /* If both ends of tunnel/bridge are in the range, do not try to convert twice -
1682  * it would cause assert because of different test and exec runs */
1683  if (endtile < tile) {
1684  if (diagonal) {
1685  if (DiagonalTileArea(area_start, area_end).Contains(endtile)) continue;
1686  } else {
1687  if (OrthogonalTileArea(area_start, area_end).Contains(endtile)) continue;
1688  }
1689  }
1690 
1691  /* When not converting rail <-> el. rail, any vehicle cannot be in tunnel/bridge */
1692  if (!IsCompatibleRail(GetRailType(tile), totype)) {
1693  ret = TunnelBridgeIsFree(tile, endtile);
1694  if (ret.Failed()) {
1695  error = ret;
1696  continue;
1697  }
1698  }
1699 
1700  if (flags & DC_EXEC) {
1702  if (HasTunnelBridgeReservation(tile)) {
1703  Train *v = GetTrainForReservation(tile, track);
1704  if (v != nullptr && !HasPowerOnRail(v->railtype, totype)) {
1705  /* No power on new rail type, reroute. */
1707  vehicles_affected.push_back(v);
1708  }
1709  }
1710 
1711  /* Update the company infrastructure counters. */
1712  uint num_pieces = (GetTunnelBridgeLength(tile, endtile) + 2) * TUNNELBRIDGE_TRACKBIT_FACTOR;
1713  Company *c = Company::Get(GetTileOwner(tile));
1714  c->infrastructure.rail[GetRailType(tile)] -= num_pieces;
1715  c->infrastructure.rail[totype] += num_pieces;
1717 
1718  SetRailType(tile, totype);
1719  SetRailType(endtile, totype);
1720 
1721  FindVehicleOnPos(tile, &affected_trains, &UpdateTrainPowerProc);
1722  FindVehicleOnPos(endtile, &affected_trains, &UpdateTrainPowerProc);
1723 
1724  YapfNotifyTrackLayoutChange(tile, track);
1725  YapfNotifyTrackLayoutChange(endtile, track);
1726 
1727  if (IsBridge(tile)) {
1728  MarkBridgeDirty(tile);
1729  } else {
1730  MarkTileDirtyByTile(tile);
1731  MarkTileDirtyByTile(endtile);
1732  }
1733  }
1734 
1735  found_convertible_track = true;
1736  cost.AddCost((GetTunnelBridgeLength(tile, endtile) + 2) * RailConvertCost(type, totype));
1737  break;
1738  }
1739 
1740  default: // MP_STATION, MP_ROAD
1741  if (flags & DC_EXEC) {
1742  Track track = ((tt == MP_STATION) ? GetRailStationTrack(tile) : GetCrossingRailTrack(tile));
1743  YapfNotifyTrackLayoutChange(tile, track);
1744  }
1745 
1746  found_convertible_track = true;
1747  cost.AddCost(RailConvertCost(type, totype));
1748  break;
1749  }
1750 
1751  for (uint i = 0; i < vehicles_affected.size(); ++i) {
1752  TryPathReserve(vehicles_affected[i], true);
1753  }
1754  }
1755 
1756  if (flags & DC_EXEC) {
1757  /* Railtype changed, update trains as when entering different track */
1758  for (Train *v : affected_trains) {
1759  v->ConsistChanged(CCF_TRACK);
1760  }
1761  }
1762 
1763  return found_convertible_track ? cost : error;
1764 }
1765 
1766 static CommandCost RemoveTrainDepot(TileIndex tile, DoCommandFlag flags)
1767 {
1768  if (_current_company != OWNER_WATER) {
1769  CommandCost ret = CheckTileOwnership(tile);
1770  if (ret.Failed()) return ret;
1771  }
1772 
1774  if (ret.Failed()) return ret;
1775 
1776  if (flags & DC_EXEC) {
1777  /* read variables before the depot is removed */
1779  Owner owner = GetTileOwner(tile);
1780  Train *v = nullptr;
1781 
1782  if (HasDepotReservation(tile)) {
1784  if (v != nullptr) FreeTrainTrackReservation(v);
1785  }
1786 
1787  Company::Get(owner)->infrastructure.rail[GetRailType(tile)]--;
1789 
1790  delete Depot::GetByTile(tile);
1791  DoClearSquare(tile);
1792  AddSideToSignalBuffer(tile, dir, owner);
1794  if (v != nullptr) TryPathReserve(v, true);
1795  }
1796 
1797  return CommandCost(EXPENSES_CONSTRUCTION, _price[PR_CLEAR_DEPOT_TRAIN]);
1798 }
1799 
1800 static CommandCost ClearTile_Track(TileIndex tile, DoCommandFlag flags)
1801 {
1803 
1804  if (flags & DC_AUTO) {
1805  if (!IsTileOwner(tile, _current_company)) {
1806  return_cmd_error(STR_ERROR_AREA_IS_OWNED_BY_ANOTHER);
1807  }
1808 
1809  if (IsPlainRail(tile)) {
1810  return_cmd_error(STR_ERROR_MUST_REMOVE_RAILROAD_TRACK);
1811  } else {
1812  return_cmd_error(STR_ERROR_BUILDING_MUST_BE_DEMOLISHED);
1813  }
1814  }
1815 
1816  switch (GetRailTileType(tile)) {
1817  case RAIL_TILE_SIGNALS:
1818  case RAIL_TILE_NORMAL: {
1819  Slope tileh = GetTileSlope(tile);
1820  /* Is there flat water on the lower halftile that gets cleared expensively? */
1821  bool water_ground = (GetRailGroundType(tile) == RAIL_GROUND_WATER && IsSlopeWithOneCornerRaised(tileh));
1822 
1823  TrackBits tracks = GetTrackBits(tile);
1824  while (tracks != TRACK_BIT_NONE) {
1825  Track track = RemoveFirstTrack(&tracks);
1826  CommandCost ret = Command<CMD_REMOVE_SINGLE_RAIL>::Do(flags, tile, track);
1827  if (ret.Failed()) return ret;
1828  cost.AddCost(ret);
1829  }
1830 
1831  /* When bankrupting, don't make water dirty, there could be a ship on lower halftile.
1832  * Same holds for non-companies clearing the tile, e.g. disasters. */
1833  if (water_ground && !(flags & DC_BANKRUPT) && Company::IsValidID(_current_company)) {
1835  if (ret.Failed()) return ret;
1836 
1837  /* The track was removed, and left a coast tile. Now also clear the water. */
1838  if (flags & DC_EXEC) {
1839  DoClearSquare(tile);
1840  }
1841  cost.AddCost(_price[PR_CLEAR_WATER]);
1842  }
1843 
1844  return cost;
1845  }
1846 
1847  case RAIL_TILE_DEPOT:
1848  return RemoveTrainDepot(tile, flags);
1849 
1850  default:
1851  return CMD_ERROR;
1852  }
1853 }
1854 
1859 static uint GetSaveSlopeZ(uint x, uint y, Track track)
1860 {
1861  switch (track) {
1862  case TRACK_UPPER: x &= ~0xF; y &= ~0xF; break;
1863  case TRACK_LOWER: x |= 0xF; y |= 0xF; break;
1864  case TRACK_LEFT: x |= 0xF; y &= ~0xF; break;
1865  case TRACK_RIGHT: x &= ~0xF; y |= 0xF; break;
1866  default: break;
1867  }
1868  return GetSlopePixelZ(x, y);
1869 }
1870 
1871 static void DrawSingleSignal(TileIndex tile, const RailTypeInfo *rti, Track track, SignalState condition, SignalOffsets image, uint pos)
1872 {
1873  bool side;
1875  case 0: side = false; break; // left
1876  case 2: side = true; break; // right
1877  default: side = _settings_game.vehicle.road_side != 0; break; // driving side
1878  }
1879  static const Point SignalPositions[2][12] = {
1880  { // Signals on the left side
1881  /* LEFT LEFT RIGHT RIGHT UPPER UPPER */
1882  { 8, 5}, {14, 1}, { 1, 14}, { 9, 11}, { 1, 0}, { 3, 10},
1883  /* LOWER LOWER X X Y Y */
1884  {11, 4}, {14, 14}, {11, 3}, { 4, 13}, { 3, 4}, {11, 13}
1885  }, { // Signals on the right side
1886  /* LEFT LEFT RIGHT RIGHT UPPER UPPER */
1887  {14, 1}, {12, 10}, { 4, 6}, { 1, 14}, {10, 4}, { 0, 1},
1888  /* LOWER LOWER X X Y Y */
1889  {14, 14}, { 5, 12}, {11, 13}, { 4, 3}, {13, 4}, { 3, 11}
1890  }
1891  };
1892 
1893  uint x = TileX(tile) * TILE_SIZE + SignalPositions[side][pos].x;
1894  uint y = TileY(tile) * TILE_SIZE + SignalPositions[side][pos].y;
1895 
1896  SignalType type = GetSignalType(tile, track);
1897  SignalVariant variant = GetSignalVariant(tile, track);
1898 
1899  SpriteID sprite = GetCustomSignalSprite(rti, tile, type, variant, condition);
1900  if (sprite != 0) {
1901  sprite += image;
1902  } else {
1903  /* Normal electric signals are stored in a different sprite block than all other signals. */
1904  sprite = (type == SIGTYPE_BLOCK && variant == SIG_ELECTRIC) ? SPR_ORIGINAL_SIGNALS_BASE : SPR_SIGNALS_BASE - 16;
1905  sprite += type * 16 + variant * 64 + image * 2 + condition + (type > SIGTYPE_LAST_NOPBS ? 64 : 0);
1906  }
1907 
1908  AddSortableSpriteToDraw(sprite, PAL_NONE, x, y, 1, 1, BB_HEIGHT_UNDER_BRIDGE, GetSaveSlopeZ(x, y, track));
1909 }
1910 
1911 static uint32_t _drawtile_track_palette;
1912 
1913 
1914 
1916 struct FenceOffset {
1918  int x_offs;
1919  int y_offs;
1920  int x_size;
1921  int y_size;
1922 };
1923 
1926  { CORNER_INVALID, 0, 1, 16, 1 }, // RFO_FLAT_X_NW
1927  { CORNER_INVALID, 1, 0, 1, 16 }, // RFO_FLAT_Y_NE
1928  { CORNER_W, 8, 8, 1, 1 }, // RFO_FLAT_LEFT
1929  { CORNER_N, 8, 8, 1, 1 }, // RFO_FLAT_UPPER
1930  { CORNER_INVALID, 0, 1, 16, 1 }, // RFO_SLOPE_SW_NW
1931  { CORNER_INVALID, 1, 0, 1, 16 }, // RFO_SLOPE_SE_NE
1932  { CORNER_INVALID, 0, 1, 16, 1 }, // RFO_SLOPE_NE_NW
1933  { CORNER_INVALID, 1, 0, 1, 16 }, // RFO_SLOPE_NW_NE
1934  { CORNER_INVALID, 0, 15, 16, 1 }, // RFO_FLAT_X_SE
1935  { CORNER_INVALID, 15, 0, 1, 16 }, // RFO_FLAT_Y_SW
1936  { CORNER_E, 8, 8, 1, 1 }, // RFO_FLAT_RIGHT
1937  { CORNER_S, 8, 8, 1, 1 }, // RFO_FLAT_LOWER
1938  { CORNER_INVALID, 0, 15, 16, 1 }, // RFO_SLOPE_SW_SE
1939  { CORNER_INVALID, 15, 0, 1, 16 }, // RFO_SLOPE_SE_SW
1940  { CORNER_INVALID, 0, 15, 16, 1 }, // RFO_SLOPE_NE_SE
1941  { CORNER_INVALID, 15, 0, 1, 16 }, // RFO_SLOPE_NW_SW
1942 };
1943 
1951 static void DrawTrackFence(const TileInfo *ti, SpriteID base_image, uint num_sprites, RailFenceOffset rfo)
1952 {
1953  int z = ti->z;
1954  if (_fence_offsets[rfo].height_ref != CORNER_INVALID) {
1956  }
1957  AddSortableSpriteToDraw(base_image + (rfo % num_sprites), _drawtile_track_palette,
1958  ti->x + _fence_offsets[rfo].x_offs,
1959  ti->y + _fence_offsets[rfo].y_offs,
1960  _fence_offsets[rfo].x_size,
1961  _fence_offsets[rfo].y_size,
1962  4, z);
1963 }
1964 
1968 static void DrawTrackFence_NW(const TileInfo *ti, SpriteID base_image, uint num_sprites)
1969 {
1971  if (ti->tileh & SLOPE_NW) rfo = (ti->tileh & SLOPE_W) ? RFO_SLOPE_SW_NW : RFO_SLOPE_NE_NW;
1972  DrawTrackFence(ti, base_image, num_sprites, rfo);
1973 }
1974 
1978 static void DrawTrackFence_SE(const TileInfo *ti, SpriteID base_image, uint num_sprites)
1979 {
1981  if (ti->tileh & SLOPE_SE) rfo = (ti->tileh & SLOPE_S) ? RFO_SLOPE_SW_SE : RFO_SLOPE_NE_SE;
1982  DrawTrackFence(ti, base_image, num_sprites, rfo);
1983 }
1984 
1988 static void DrawTrackFence_NE(const TileInfo *ti, SpriteID base_image, uint num_sprites)
1989 {
1991  if (ti->tileh & SLOPE_NE) rfo = (ti->tileh & SLOPE_E) ? RFO_SLOPE_SE_NE : RFO_SLOPE_NW_NE;
1992  DrawTrackFence(ti, base_image, num_sprites, rfo);
1993 }
1994 
1998 static void DrawTrackFence_SW(const TileInfo *ti, SpriteID base_image, uint num_sprites)
1999 {
2001  if (ti->tileh & SLOPE_SW) rfo = (ti->tileh & SLOPE_S) ? RFO_SLOPE_SE_SW : RFO_SLOPE_NW_SW;
2002  DrawTrackFence(ti, base_image, num_sprites, rfo);
2003 }
2004 
2010 static void DrawTrackDetails(const TileInfo *ti, const RailTypeInfo *rti)
2011 {
2012  /* Base sprite for track fences.
2013  * Note: Halftile slopes only have fences on the upper part. */
2014  uint num_sprites = 0;
2015  SpriteID base_image = GetCustomRailSprite(rti, ti->tile, RTSG_FENCES, IsHalftileSlope(ti->tileh) ? TCX_UPPER_HALFTILE : TCX_NORMAL, &num_sprites);
2016  if (base_image == 0) {
2017  base_image = SPR_TRACK_FENCE_FLAT_X;
2018  num_sprites = 8;
2019  }
2020 
2021  assert(num_sprites > 0);
2022 
2023  switch (GetRailGroundType(ti->tile)) {
2024  case RAIL_GROUND_FENCE_NW: DrawTrackFence_NW(ti, base_image, num_sprites); break;
2025  case RAIL_GROUND_FENCE_SE: DrawTrackFence_SE(ti, base_image, num_sprites); break;
2026  case RAIL_GROUND_FENCE_SENW: DrawTrackFence_NW(ti, base_image, num_sprites);
2027  DrawTrackFence_SE(ti, base_image, num_sprites); break;
2028  case RAIL_GROUND_FENCE_NE: DrawTrackFence_NE(ti, base_image, num_sprites); break;
2029  case RAIL_GROUND_FENCE_SW: DrawTrackFence_SW(ti, base_image, num_sprites); break;
2030  case RAIL_GROUND_FENCE_NESW: DrawTrackFence_NE(ti, base_image, num_sprites);
2031  DrawTrackFence_SW(ti, base_image, num_sprites); break;
2032  case RAIL_GROUND_FENCE_VERT1: DrawTrackFence(ti, base_image, num_sprites, RFO_FLAT_LEFT); break;
2033  case RAIL_GROUND_FENCE_VERT2: DrawTrackFence(ti, base_image, num_sprites, RFO_FLAT_RIGHT); break;
2034  case RAIL_GROUND_FENCE_HORIZ1: DrawTrackFence(ti, base_image, num_sprites, RFO_FLAT_UPPER); break;
2035  case RAIL_GROUND_FENCE_HORIZ2: DrawTrackFence(ti, base_image, num_sprites, RFO_FLAT_LOWER); break;
2036  case RAIL_GROUND_WATER: {
2037  Corner track_corner;
2038  if (IsHalftileSlope(ti->tileh)) {
2039  /* Steep slope or one-corner-raised slope with halftile foundation */
2040  track_corner = GetHalftileSlopeCorner(ti->tileh);
2041  } else {
2042  /* Three-corner-raised slope */
2044  }
2045  switch (track_corner) {
2046  case CORNER_W: DrawTrackFence(ti, base_image, num_sprites, RFO_FLAT_LEFT); break;
2047  case CORNER_S: DrawTrackFence(ti, base_image, num_sprites, RFO_FLAT_LOWER); break;
2048  case CORNER_E: DrawTrackFence(ti, base_image, num_sprites, RFO_FLAT_RIGHT); break;
2049  case CORNER_N: DrawTrackFence(ti, base_image, num_sprites, RFO_FLAT_UPPER); break;
2050  default: NOT_REACHED();
2051  }
2052  break;
2053  }
2054  default: break;
2055  }
2056 }
2057 
2058 /* SubSprite for drawing the track halftile of 'three-corners-raised'-sloped rail sprites. */
2059 static const int INF = 1000; // big number compared to tilesprite size
2060 static const SubSprite _halftile_sub_sprite[4] = {
2061  { -INF , -INF , 32 - 33, INF }, // CORNER_W, clip 33 pixels from right
2062  { -INF , 0 + 7, INF , INF }, // CORNER_S, clip 7 pixels from top
2063  { -31 + 33, -INF , INF , INF }, // CORNER_E, clip 33 pixels from left
2064  { -INF , -INF , INF , 30 - 23 } // CORNER_N, clip 23 pixels from bottom
2065 };
2066 
2067 static inline void DrawTrackSprite(SpriteID sprite, PaletteID pal, const TileInfo *ti, Slope s)
2068 {
2069  DrawGroundSprite(sprite, pal, nullptr, 0, (ti->tileh & s) ? -8 : 0);
2070 }
2071 
2072 static void DrawTrackBitsOverlay(TileInfo *ti, TrackBits track, const RailTypeInfo *rti)
2073 {
2074  RailGroundType rgt = GetRailGroundType(ti->tile);
2075  Foundation f = GetRailFoundation(ti->tileh, track);
2076  Corner halftile_corner = CORNER_INVALID;
2077 
2078  if (IsNonContinuousFoundation(f)) {
2079  /* Save halftile corner */
2081  /* Draw lower part first */
2082  track &= ~CornerToTrackBits(halftile_corner);
2084  }
2085 
2086  DrawFoundation(ti, f);
2087  /* DrawFoundation modifies ti */
2088 
2089  /* Draw ground */
2090  if (rgt == RAIL_GROUND_WATER) {
2091  if (track != TRACK_BIT_NONE || IsSteepSlope(ti->tileh)) {
2092  /* three-corner-raised slope or steep slope with track on upper part */
2093  DrawShoreTile(ti->tileh);
2094  } else {
2095  /* single-corner-raised slope with track on upper part */
2096  DrawGroundSprite(SPR_FLAT_WATER_TILE, PAL_NONE);
2097  }
2098  } else {
2099  SpriteID image;
2100 
2101  switch (rgt) {
2102  case RAIL_GROUND_BARREN: image = SPR_FLAT_BARE_LAND; break;
2103  case RAIL_GROUND_ICE_DESERT: image = SPR_FLAT_SNOW_DESERT_TILE; break;
2104  default: image = SPR_FLAT_GRASS_TILE; break;
2105  }
2106 
2107  image += SlopeToSpriteOffset(ti->tileh);
2108 
2109  DrawGroundSprite(image, PAL_NONE);
2110  }
2111 
2112  bool no_combine = ti->tileh == SLOPE_FLAT && HasBit(rti->flags, RTF_NO_SPRITE_COMBINE);
2113  SpriteID overlay = GetCustomRailSprite(rti, ti->tile, RTSG_OVERLAY);
2114  SpriteID ground = GetCustomRailSprite(rti, ti->tile, no_combine ? RTSG_GROUND_COMPLETE : RTSG_GROUND);
2116 
2117  if (track == TRACK_BIT_NONE) {
2118  /* Half-tile foundation, no track here? */
2119  } else if (no_combine) {
2120  /* Use trackbits as direct index from ground sprite, subtract 1
2121  * because there is no sprite for no bits. */
2122  DrawGroundSprite(ground + track - 1, PAL_NONE);
2123 
2124  /* Draw reserved track bits */
2125  if (pbs & TRACK_BIT_X) DrawGroundSprite(overlay + RTO_X, PALETTE_CRASH);
2126  if (pbs & TRACK_BIT_Y) DrawGroundSprite(overlay + RTO_Y, PALETTE_CRASH);
2127  if (pbs & TRACK_BIT_UPPER) DrawTrackSprite(overlay + RTO_N, PALETTE_CRASH, ti, SLOPE_N);
2128  if (pbs & TRACK_BIT_LOWER) DrawTrackSprite(overlay + RTO_S, PALETTE_CRASH, ti, SLOPE_S);
2129  if (pbs & TRACK_BIT_RIGHT) DrawTrackSprite(overlay + RTO_E, PALETTE_CRASH, ti, SLOPE_E);
2130  if (pbs & TRACK_BIT_LEFT) DrawTrackSprite(overlay + RTO_W, PALETTE_CRASH, ti, SLOPE_W);
2131  } else if (ti->tileh == SLOPE_NW && track == TRACK_BIT_Y) {
2132  DrawGroundSprite(ground + RTO_SLOPE_NW, PAL_NONE);
2134  } else if (ti->tileh == SLOPE_NE && track == TRACK_BIT_X) {
2135  DrawGroundSprite(ground + RTO_SLOPE_NE, PAL_NONE);
2137  } else if (ti->tileh == SLOPE_SE && track == TRACK_BIT_Y) {
2138  DrawGroundSprite(ground + RTO_SLOPE_SE, PAL_NONE);
2140  } else if (ti->tileh == SLOPE_SW && track == TRACK_BIT_X) {
2141  DrawGroundSprite(ground + RTO_SLOPE_SW, PAL_NONE);
2143  } else {
2144  switch (track) {
2145  /* Draw single ground sprite when not overlapping. No track overlay
2146  * is necessary for these sprites. */
2147  case TRACK_BIT_X: DrawGroundSprite(ground + RTO_X, PAL_NONE); break;
2148  case TRACK_BIT_Y: DrawGroundSprite(ground + RTO_Y, PAL_NONE); break;
2149  case TRACK_BIT_UPPER: DrawTrackSprite(ground + RTO_N, PAL_NONE, ti, SLOPE_N); break;
2150  case TRACK_BIT_LOWER: DrawTrackSprite(ground + RTO_S, PAL_NONE, ti, SLOPE_S); break;
2151  case TRACK_BIT_RIGHT: DrawTrackSprite(ground + RTO_E, PAL_NONE, ti, SLOPE_E); break;
2152  case TRACK_BIT_LEFT: DrawTrackSprite(ground + RTO_W, PAL_NONE, ti, SLOPE_W); break;
2153  case TRACK_BIT_CROSS: DrawGroundSprite(ground + RTO_CROSSING_XY, PAL_NONE); break;
2154  case TRACK_BIT_HORZ: DrawTrackSprite(ground + RTO_N, PAL_NONE, ti, SLOPE_N);
2155  DrawTrackSprite(ground + RTO_S, PAL_NONE, ti, SLOPE_S); break;
2156  case TRACK_BIT_VERT: DrawTrackSprite(ground + RTO_E, PAL_NONE, ti, SLOPE_E);
2157  DrawTrackSprite(ground + RTO_W, PAL_NONE, ti, SLOPE_W); break;
2158 
2159  default:
2160  /* We're drawing a junction tile */
2161  if ((track & TRACK_BIT_3WAY_NE) == 0) {
2162  DrawGroundSprite(ground + RTO_JUNCTION_SW, PAL_NONE);
2163  } else if ((track & TRACK_BIT_3WAY_SW) == 0) {
2164  DrawGroundSprite(ground + RTO_JUNCTION_NE, PAL_NONE);
2165  } else if ((track & TRACK_BIT_3WAY_NW) == 0) {
2166  DrawGroundSprite(ground + RTO_JUNCTION_SE, PAL_NONE);
2167  } else if ((track & TRACK_BIT_3WAY_SE) == 0) {
2168  DrawGroundSprite(ground + RTO_JUNCTION_NW, PAL_NONE);
2169  } else {
2170  DrawGroundSprite(ground + RTO_JUNCTION_NSEW, PAL_NONE);
2171  }
2172 
2173  /* Mask out PBS bits as we shall draw them afterwards anyway. */
2174  track &= ~pbs;
2175 
2176  /* Draw regular track bits */
2177  if (track & TRACK_BIT_X) DrawGroundSprite(overlay + RTO_X, PAL_NONE);
2178  if (track & TRACK_BIT_Y) DrawGroundSprite(overlay + RTO_Y, PAL_NONE);
2179  if (track & TRACK_BIT_UPPER) DrawGroundSprite(overlay + RTO_N, PAL_NONE);
2180  if (track & TRACK_BIT_LOWER) DrawGroundSprite(overlay + RTO_S, PAL_NONE);
2181  if (track & TRACK_BIT_RIGHT) DrawGroundSprite(overlay + RTO_E, PAL_NONE);
2182  if (track & TRACK_BIT_LEFT) DrawGroundSprite(overlay + RTO_W, PAL_NONE);
2183  }
2184 
2185  /* Draw reserved track bits */
2186  if (pbs & TRACK_BIT_X) DrawGroundSprite(overlay + RTO_X, PALETTE_CRASH);
2187  if (pbs & TRACK_BIT_Y) DrawGroundSprite(overlay + RTO_Y, PALETTE_CRASH);
2188  if (pbs & TRACK_BIT_UPPER) DrawTrackSprite(overlay + RTO_N, PALETTE_CRASH, ti, SLOPE_N);
2189  if (pbs & TRACK_BIT_LOWER) DrawTrackSprite(overlay + RTO_S, PALETTE_CRASH, ti, SLOPE_S);
2190  if (pbs & TRACK_BIT_RIGHT) DrawTrackSprite(overlay + RTO_E, PALETTE_CRASH, ti, SLOPE_E);
2191  if (pbs & TRACK_BIT_LEFT) DrawTrackSprite(overlay + RTO_W, PALETTE_CRASH, ti, SLOPE_W);
2192  }
2193 
2194  if (IsValidCorner(halftile_corner)) {
2195  DrawFoundation(ti, HalftileFoundation(halftile_corner));
2198 
2199  /* Draw higher halftile-overlay: Use the sloped sprites with three corners raised. They probably best fit the lightning. */
2200  Slope fake_slope = SlopeWithThreeCornersRaised(OppositeCorner(halftile_corner));
2201 
2202  SpriteID image;
2203  switch (rgt) {
2204  case RAIL_GROUND_BARREN: image = SPR_FLAT_BARE_LAND; break;
2206  case RAIL_GROUND_HALF_SNOW: image = SPR_FLAT_SNOW_DESERT_TILE; break;
2207  default: image = SPR_FLAT_GRASS_TILE; break;
2208  }
2209 
2210  image += SlopeToSpriteOffset(fake_slope);
2211 
2212  DrawGroundSprite(image, PAL_NONE, &(_halftile_sub_sprite[halftile_corner]));
2213 
2214  track = CornerToTrackBits(halftile_corner);
2215 
2216  int offset;
2217  switch (track) {
2218  default: NOT_REACHED();
2219  case TRACK_BIT_UPPER: offset = RTO_N; break;
2220  case TRACK_BIT_LOWER: offset = RTO_S; break;
2221  case TRACK_BIT_RIGHT: offset = RTO_E; break;
2222  case TRACK_BIT_LEFT: offset = RTO_W; break;
2223  }
2224 
2225  DrawTrackSprite(ground + offset, PAL_NONE, ti, fake_slope);
2227  DrawTrackSprite(overlay + offset, PALETTE_CRASH, ti, fake_slope);
2228  }
2229  }
2230 }
2231 
2237 static void DrawTrackBits(TileInfo *ti, TrackBits track)
2238 {
2239  const RailTypeInfo *rti = GetRailTypeInfo(GetRailType(ti->tile));
2240 
2241  if (rti->UsesOverlay()) {
2242  DrawTrackBitsOverlay(ti, track, rti);
2243  return;
2244  }
2245 
2246  RailGroundType rgt = GetRailGroundType(ti->tile);
2247  Foundation f = GetRailFoundation(ti->tileh, track);
2248  Corner halftile_corner = CORNER_INVALID;
2249 
2250  if (IsNonContinuousFoundation(f)) {
2251  /* Save halftile corner */
2253  /* Draw lower part first */
2254  track &= ~CornerToTrackBits(halftile_corner);
2256  }
2257 
2258  DrawFoundation(ti, f);
2259  /* DrawFoundation modifies ti */
2260 
2261  SpriteID image;
2262  PaletteID pal = PAL_NONE;
2263  const SubSprite *sub = nullptr;
2264  bool junction = false;
2265 
2266  /* Select the sprite to use. */
2267  if (track == 0) {
2268  /* Clear ground (only track on halftile foundation) */
2269  if (rgt == RAIL_GROUND_WATER) {
2270  if (IsSteepSlope(ti->tileh)) {
2271  DrawShoreTile(ti->tileh);
2272  image = 0;
2273  } else {
2274  image = SPR_FLAT_WATER_TILE;
2275  }
2276  } else {
2277  switch (rgt) {
2278  case RAIL_GROUND_BARREN: image = SPR_FLAT_BARE_LAND; break;
2279  case RAIL_GROUND_ICE_DESERT: image = SPR_FLAT_SNOW_DESERT_TILE; break;
2280  default: image = SPR_FLAT_GRASS_TILE; break;
2281  }
2282  image += SlopeToSpriteOffset(ti->tileh);
2283  }
2284  } else {
2285  if (ti->tileh != SLOPE_FLAT) {
2286  /* track on non-flat ground */
2287  image = _track_sloped_sprites[ti->tileh - 1] + rti->base_sprites.track_y;
2288  } else {
2289  /* track on flat ground */
2290  switch (track) {
2291  /* single track, select combined track + ground sprite*/
2292  case TRACK_BIT_Y: image = rti->base_sprites.track_y; break;
2293  case TRACK_BIT_X: image = rti->base_sprites.track_y + 1; break;
2294  case TRACK_BIT_UPPER: image = rti->base_sprites.track_y + 2; break;
2295  case TRACK_BIT_LOWER: image = rti->base_sprites.track_y + 3; break;
2296  case TRACK_BIT_RIGHT: image = rti->base_sprites.track_y + 4; break;
2297  case TRACK_BIT_LEFT: image = rti->base_sprites.track_y + 5; break;
2298  case TRACK_BIT_CROSS: image = rti->base_sprites.track_y + 6; break;
2299 
2300  /* double diagonal track, select combined track + ground sprite*/
2301  case TRACK_BIT_HORZ: image = rti->base_sprites.track_ns; break;
2302  case TRACK_BIT_VERT: image = rti->base_sprites.track_ns + 1; break;
2303 
2304  /* junction, select only ground sprite, handle track sprite later */
2305  default:
2306  junction = true;
2307  if ((track & TRACK_BIT_3WAY_NE) == 0) { image = rti->base_sprites.ground; break; }
2308  if ((track & TRACK_BIT_3WAY_SW) == 0) { image = rti->base_sprites.ground + 1; break; }
2309  if ((track & TRACK_BIT_3WAY_NW) == 0) { image = rti->base_sprites.ground + 2; break; }
2310  if ((track & TRACK_BIT_3WAY_SE) == 0) { image = rti->base_sprites.ground + 3; break; }
2311  image = rti->base_sprites.ground + 4;
2312  break;
2313  }
2314  }
2315 
2316  switch (rgt) {
2317  case RAIL_GROUND_BARREN: pal = PALETTE_TO_BARE_LAND; break;
2318  case RAIL_GROUND_ICE_DESERT: image += rti->snow_offset; break;
2319  case RAIL_GROUND_WATER: {
2320  /* three-corner-raised slope */
2321  DrawShoreTile(ti->tileh);
2323  sub = &(_halftile_sub_sprite[track_corner]);
2324  break;
2325  }
2326  default: break;
2327  }
2328  }
2329 
2330  if (image != 0) DrawGroundSprite(image, pal, sub);
2331 
2332  /* Draw track pieces individually for junction tiles */
2333  if (junction) {
2334  if (track & TRACK_BIT_X) DrawGroundSprite(rti->base_sprites.single_x, PAL_NONE);
2335  if (track & TRACK_BIT_Y) DrawGroundSprite(rti->base_sprites.single_y, PAL_NONE);
2336  if (track & TRACK_BIT_UPPER) DrawGroundSprite(rti->base_sprites.single_n, PAL_NONE);
2337  if (track & TRACK_BIT_LOWER) DrawGroundSprite(rti->base_sprites.single_s, PAL_NONE);
2338  if (track & TRACK_BIT_LEFT) DrawGroundSprite(rti->base_sprites.single_w, PAL_NONE);
2339  if (track & TRACK_BIT_RIGHT) DrawGroundSprite(rti->base_sprites.single_e, PAL_NONE);
2340  }
2341 
2342  /* PBS debugging, draw reserved tracks darker */
2343  if (_game_mode != GM_MENU && _settings_client.gui.show_track_reservation) {
2344  /* Get reservation, but mask track on halftile slope */
2345  TrackBits pbs = GetRailReservationTrackBits(ti->tile) & track;
2346  if (pbs & TRACK_BIT_X) {
2347  if (ti->tileh == SLOPE_FLAT || ti->tileh == SLOPE_ELEVATED) {
2349  } else {
2350  DrawGroundSprite(_track_sloped_sprites[ti->tileh - 1] + rti->base_sprites.single_sloped - 20, PALETTE_CRASH);
2351  }
2352  }
2353  if (pbs & TRACK_BIT_Y) {
2354  if (ti->tileh == SLOPE_FLAT || ti->tileh == SLOPE_ELEVATED) {
2356  } else {
2357  DrawGroundSprite(_track_sloped_sprites[ti->tileh - 1] + rti->base_sprites.single_sloped - 20, PALETTE_CRASH);
2358  }
2359  }
2360  if (pbs & TRACK_BIT_UPPER) DrawGroundSprite(rti->base_sprites.single_n, PALETTE_CRASH, nullptr, 0, ti->tileh & SLOPE_N ? -(int)TILE_HEIGHT : 0);
2361  if (pbs & TRACK_BIT_LOWER) DrawGroundSprite(rti->base_sprites.single_s, PALETTE_CRASH, nullptr, 0, ti->tileh & SLOPE_S ? -(int)TILE_HEIGHT : 0);
2362  if (pbs & TRACK_BIT_LEFT) DrawGroundSprite(rti->base_sprites.single_w, PALETTE_CRASH, nullptr, 0, ti->tileh & SLOPE_W ? -(int)TILE_HEIGHT : 0);
2363  if (pbs & TRACK_BIT_RIGHT) DrawGroundSprite(rti->base_sprites.single_e, PALETTE_CRASH, nullptr, 0, ti->tileh & SLOPE_E ? -(int)TILE_HEIGHT : 0);
2364  }
2365 
2366  if (IsValidCorner(halftile_corner)) {
2367  DrawFoundation(ti, HalftileFoundation(halftile_corner));
2368 
2369  /* Draw higher halftile-overlay: Use the sloped sprites with three corners raised. They probably best fit the lightning. */
2370  Slope fake_slope = SlopeWithThreeCornersRaised(OppositeCorner(halftile_corner));
2371  image = _track_sloped_sprites[fake_slope - 1] + rti->base_sprites.track_y;
2372  pal = PAL_NONE;
2373  switch (rgt) {
2374  case RAIL_GROUND_BARREN: pal = PALETTE_TO_BARE_LAND; break;
2376  case RAIL_GROUND_HALF_SNOW: image += rti->snow_offset; break; // higher part has snow in this case too
2377  default: break;
2378  }
2379  DrawGroundSprite(image, pal, &(_halftile_sub_sprite[halftile_corner]));
2380 
2381  if (_game_mode != GM_MENU && _settings_client.gui.show_track_reservation && HasReservedTracks(ti->tile, CornerToTrackBits(halftile_corner))) {
2382  static const uint8_t _corner_to_track_sprite[] = {3, 1, 2, 0};
2383  DrawGroundSprite(_corner_to_track_sprite[halftile_corner] + rti->base_sprites.single_n, PALETTE_CRASH, nullptr, 0, -(int)TILE_HEIGHT);
2384  }
2385  }
2386 }
2387 
2388 static void DrawSignals(TileIndex tile, TrackBits rails, const RailTypeInfo *rti)
2389 {
2390  auto MAYBE_DRAW_SIGNAL = [&](uint8_t signalbit, SignalOffsets image, uint pos, Track track) {
2391  if (IsSignalPresent(tile, signalbit)) DrawSingleSignal(tile, rti, track, GetSingleSignalState(tile, signalbit), image, pos);
2392  };
2393 
2394  if (!(rails & TRACK_BIT_Y)) {
2395  if (!(rails & TRACK_BIT_X)) {
2396  if (rails & TRACK_BIT_LEFT) {
2397  MAYBE_DRAW_SIGNAL(2, SIGNAL_TO_NORTH, 0, TRACK_LEFT);
2398  MAYBE_DRAW_SIGNAL(3, SIGNAL_TO_SOUTH, 1, TRACK_LEFT);
2399  }
2400  if (rails & TRACK_BIT_RIGHT) {
2401  MAYBE_DRAW_SIGNAL(0, SIGNAL_TO_NORTH, 2, TRACK_RIGHT);
2402  MAYBE_DRAW_SIGNAL(1, SIGNAL_TO_SOUTH, 3, TRACK_RIGHT);
2403  }
2404  if (rails & TRACK_BIT_UPPER) {
2405  MAYBE_DRAW_SIGNAL(3, SIGNAL_TO_WEST, 4, TRACK_UPPER);
2406  MAYBE_DRAW_SIGNAL(2, SIGNAL_TO_EAST, 5, TRACK_UPPER);
2407  }
2408  if (rails & TRACK_BIT_LOWER) {
2409  MAYBE_DRAW_SIGNAL(1, SIGNAL_TO_WEST, 6, TRACK_LOWER);
2410  MAYBE_DRAW_SIGNAL(0, SIGNAL_TO_EAST, 7, TRACK_LOWER);
2411  }
2412  } else {
2413  MAYBE_DRAW_SIGNAL(3, SIGNAL_TO_SOUTHWEST, 8, TRACK_X);
2414  MAYBE_DRAW_SIGNAL(2, SIGNAL_TO_NORTHEAST, 9, TRACK_X);
2415  }
2416  } else {
2417  MAYBE_DRAW_SIGNAL(3, SIGNAL_TO_SOUTHEAST, 10, TRACK_Y);
2418  MAYBE_DRAW_SIGNAL(2, SIGNAL_TO_NORTHWEST, 11, TRACK_Y);
2419  }
2420 }
2421 
2422 static void DrawTile_Track(TileInfo *ti)
2423 {
2424  const RailTypeInfo *rti = GetRailTypeInfo(GetRailType(ti->tile));
2425 
2426  _drawtile_track_palette = COMPANY_SPRITE_COLOUR(GetTileOwner(ti->tile));
2427 
2428  if (IsPlainRail(ti->tile)) {
2429  TrackBits rails = GetTrackBits(ti->tile);
2430 
2431  DrawTrackBits(ti, rails);
2432 
2434 
2436 
2437  if (HasSignals(ti->tile)) DrawSignals(ti->tile, rails, rti);
2438  } else {
2439  /* draw depot */
2440  const DrawTileSprites *dts;
2441  PaletteID pal = PAL_NONE;
2442  SpriteID relocation;
2443 
2445 
2447  /* Draw rail instead of depot */
2448  dts = &_depot_invisible_gfx_table[GetRailDepotDirection(ti->tile)];
2449  } else {
2450  dts = &_depot_gfx_table[GetRailDepotDirection(ti->tile)];
2451  }
2452 
2453  SpriteID image;
2454  if (rti->UsesOverlay()) {
2455  image = SPR_FLAT_GRASS_TILE;
2456  } else {
2457  image = dts->ground.sprite;
2458  if (image != SPR_FLAT_GRASS_TILE) image += rti->GetRailtypeSpriteOffset();
2459  }
2460 
2461  /* Adjust ground tile for desert and snow. */
2462  if (IsSnowRailGround(ti->tile)) {
2463  if (image != SPR_FLAT_GRASS_TILE) {
2464  image += rti->snow_offset; // tile with tracks
2465  } else {
2466  image = SPR_FLAT_SNOW_DESERT_TILE; // flat ground
2467  }
2468  }
2469 
2470  DrawGroundSprite(image, GroundSpritePaletteTransform(image, pal, _drawtile_track_palette));
2471 
2472  if (rti->UsesOverlay()) {
2473  SpriteID ground = GetCustomRailSprite(rti, ti->tile, RTSG_GROUND);
2474 
2475  switch (GetRailDepotDirection(ti->tile)) {
2476  case DIAGDIR_NE:
2477  if (!IsInvisibilitySet(TO_BUILDINGS)) break;
2478  [[fallthrough]];
2479  case DIAGDIR_SW:
2480  DrawGroundSprite(ground + RTO_X, PAL_NONE);
2481  break;
2482  case DIAGDIR_NW:
2483  if (!IsInvisibilitySet(TO_BUILDINGS)) break;
2484  [[fallthrough]];
2485  case DIAGDIR_SE:
2486  DrawGroundSprite(ground + RTO_Y, PAL_NONE);
2487  break;
2488  default:
2489  break;
2490  }
2491 
2493  SpriteID overlay = GetCustomRailSprite(rti, ti->tile, RTSG_OVERLAY);
2494 
2495  switch (GetRailDepotDirection(ti->tile)) {
2496  case DIAGDIR_NE:
2497  if (!IsInvisibilitySet(TO_BUILDINGS)) break;
2498  [[fallthrough]];
2499  case DIAGDIR_SW:
2500  DrawGroundSprite(overlay + RTO_X, PALETTE_CRASH);
2501  break;
2502  case DIAGDIR_NW:
2503  if (!IsInvisibilitySet(TO_BUILDINGS)) break;
2504  [[fallthrough]];
2505  case DIAGDIR_SE:
2506  DrawGroundSprite(overlay + RTO_Y, PALETTE_CRASH);
2507  break;
2508  default:
2509  break;
2510  }
2511  }
2512  } else {
2513  /* PBS debugging, draw reserved tracks darker */
2514  if (_game_mode != GM_MENU && _settings_client.gui.show_track_reservation && HasDepotReservation(ti->tile)) {
2515  switch (GetRailDepotDirection(ti->tile)) {
2516  case DIAGDIR_NE:
2517  if (!IsInvisibilitySet(TO_BUILDINGS)) break;
2518  [[fallthrough]];
2519  case DIAGDIR_SW:
2521  break;
2522  case DIAGDIR_NW:
2523  if (!IsInvisibilitySet(TO_BUILDINGS)) break;
2524  [[fallthrough]];
2525  case DIAGDIR_SE:
2527  break;
2528  default:
2529  break;
2530  }
2531  }
2532  }
2533  int depot_sprite = GetCustomRailSprite(rti, ti->tile, RTSG_DEPOT);
2534  relocation = depot_sprite != 0 ? depot_sprite - SPR_RAIL_DEPOT_SE_1 : rti->GetRailtypeSpriteOffset();
2535 
2537 
2538  DrawRailTileSeq(ti, dts, TO_BUILDINGS, relocation, 0, _drawtile_track_palette);
2539  }
2540  DrawBridgeMiddle(ti);
2541 }
2542 
2543 void DrawTrainDepotSprite(int x, int y, int dir, RailType railtype)
2544 {
2545  const DrawTileSprites *dts = &_depot_gfx_table[dir];
2546  const RailTypeInfo *rti = GetRailTypeInfo(railtype);
2547  SpriteID image = rti->UsesOverlay() ? SPR_FLAT_GRASS_TILE : dts->ground.sprite;
2548  uint32_t offset = rti->GetRailtypeSpriteOffset();
2549 
2550  if (image != SPR_FLAT_GRASS_TILE) image += offset;
2551  PaletteID palette = COMPANY_SPRITE_COLOUR(_local_company);
2552 
2553  DrawSprite(image, PAL_NONE, x, y);
2554 
2555  if (rti->UsesOverlay()) {
2557 
2558  switch (dir) {
2559  case DIAGDIR_SW: DrawSprite(ground + RTO_X, PAL_NONE, x, y); break;
2560  case DIAGDIR_SE: DrawSprite(ground + RTO_Y, PAL_NONE, x, y); break;
2561  default: break;
2562  }
2563  }
2564  int depot_sprite = GetCustomRailSprite(rti, INVALID_TILE, RTSG_DEPOT);
2565  if (depot_sprite != 0) offset = depot_sprite - SPR_RAIL_DEPOT_SE_1;
2566 
2567  DrawRailTileSeqInGUI(x, y, dts, offset, 0, palette);
2568 }
2569 
2570 static int GetSlopePixelZ_Track(TileIndex tile, uint x, uint y, bool)
2571 {
2572  if (IsPlainRail(tile)) {
2573  auto [tileh, z] = GetTilePixelSlope(tile);
2574  if (tileh == SLOPE_FLAT) return z;
2575 
2576  z += ApplyPixelFoundationToSlope(GetRailFoundation(tileh, GetTrackBits(tile)), tileh);
2577  return z + GetPartialPixelZ(x & 0xF, y & 0xF, tileh);
2578  } else {
2579  return GetTileMaxPixelZ(tile);
2580  }
2581 }
2582 
2583 static Foundation GetFoundation_Track(TileIndex tile, Slope tileh)
2584 {
2585  return IsPlainRail(tile) ? GetRailFoundation(tileh, GetTrackBits(tile)) : FlatteningFoundation(tileh);
2586 }
2587 
2588 static void TileLoop_Track(TileIndex tile)
2589 {
2590  RailGroundType old_ground = GetRailGroundType(tile);
2591  RailGroundType new_ground;
2592 
2593  if (old_ground == RAIL_GROUND_WATER) {
2594  TileLoop_Water(tile);
2595  return;
2596  }
2597 
2599  case LT_ARCTIC: {
2600  auto [slope, z] = GetTileSlopeZ(tile);
2601  bool half = false;
2602 
2603  /* for non-flat track, use lower part of track
2604  * in other cases, use the highest part with track */
2605  if (IsPlainRail(tile)) {
2606  TrackBits track = GetTrackBits(tile);
2607  Foundation f = GetRailFoundation(slope, track);
2608 
2609  switch (f) {
2610  case FOUNDATION_NONE:
2611  /* no foundation - is the track on the upper side of three corners raised tile? */
2612  if (IsSlopeWithThreeCornersRaised(slope)) z++;
2613  break;
2614 
2615  case FOUNDATION_INCLINED_X:
2616  case FOUNDATION_INCLINED_Y:
2617  /* sloped track - is it on a steep slope? */
2618  if (IsSteepSlope(slope)) z++;
2619  break;
2620 
2622  /* only lower part of steep slope */
2623  z++;
2624  break;
2625 
2626  default:
2627  /* if it is a steep slope, then there is a track on higher part */
2628  if (IsSteepSlope(slope)) z++;
2629  z++;
2630  break;
2631  }
2632 
2634  } else {
2635  /* is the depot on a non-flat tile? */
2636  if (slope != SLOPE_FLAT) z++;
2637  }
2638 
2639  /* 'z' is now the lowest part of the highest track bit -
2640  * for sloped track, it is 'z' of lower part
2641  * for two track bits, it is 'z' of higher track bit
2642  * For non-continuous foundations (and STEEP_BOTH), 'half' is set */
2643  if (z > GetSnowLine()) {
2644  if (half && z - GetSnowLine() == 1) {
2645  /* track on non-continuous foundation, lower part is not under snow */
2646  new_ground = RAIL_GROUND_HALF_SNOW;
2647  } else {
2648  new_ground = RAIL_GROUND_ICE_DESERT;
2649  }
2650  goto set_ground;
2651  }
2652  break;
2653  }
2654 
2655  case LT_TROPIC:
2656  if (GetTropicZone(tile) == TROPICZONE_DESERT) {
2657  new_ground = RAIL_GROUND_ICE_DESERT;
2658  goto set_ground;
2659  }
2660  break;
2661  }
2662 
2663  new_ground = RAIL_GROUND_GRASS;
2664 
2665  if (IsPlainRail(tile) && old_ground != RAIL_GROUND_BARREN) { // wait until bottom is green
2666  /* determine direction of fence */
2667  TrackBits rail = GetTrackBits(tile);
2668 
2669  Owner owner = GetTileOwner(tile);
2670  uint8_t fences = 0;
2671 
2672  for (DiagDirection d = DIAGDIR_BEGIN; d < DIAGDIR_END; d++) {
2674 
2675  /* Track bit on this edge => no fence. */
2676  if ((rail & dir_to_trackbits[d]) != TRACK_BIT_NONE) continue;
2677 
2678  TileIndex tile2 = tile + TileOffsByDiagDir(d);
2679 
2680  /* Show fences if it's a house, industry, object, road, tunnelbridge or not owned by us. */
2681  if (!IsValidTile(tile2) || IsTileType(tile2, MP_HOUSE) || IsTileType(tile2, MP_INDUSTRY) ||
2682  IsTileType(tile2, MP_ROAD) || (IsTileType(tile2, MP_OBJECT) && !IsObjectType(tile2, OBJECT_OWNED_LAND)) || IsTileType(tile2, MP_TUNNELBRIDGE) || !IsTileOwner(tile2, owner)) {
2683  fences |= 1 << d;
2684  }
2685  }
2686 
2687  switch (fences) {
2688  case 0: break;
2689  case (1 << DIAGDIR_NE): new_ground = RAIL_GROUND_FENCE_NE; break;
2690  case (1 << DIAGDIR_SE): new_ground = RAIL_GROUND_FENCE_SE; break;
2691  case (1 << DIAGDIR_SW): new_ground = RAIL_GROUND_FENCE_SW; break;
2692  case (1 << DIAGDIR_NW): new_ground = RAIL_GROUND_FENCE_NW; break;
2693  case (1 << DIAGDIR_NE) | (1 << DIAGDIR_SW): new_ground = RAIL_GROUND_FENCE_NESW; break;
2694  case (1 << DIAGDIR_SE) | (1 << DIAGDIR_NW): new_ground = RAIL_GROUND_FENCE_SENW; break;
2695  case (1 << DIAGDIR_NE) | (1 << DIAGDIR_SE): new_ground = RAIL_GROUND_FENCE_VERT1; break;
2696  case (1 << DIAGDIR_NE) | (1 << DIAGDIR_NW): new_ground = RAIL_GROUND_FENCE_HORIZ2; break;
2697  case (1 << DIAGDIR_SE) | (1 << DIAGDIR_SW): new_ground = RAIL_GROUND_FENCE_HORIZ1; break;
2698  case (1 << DIAGDIR_SW) | (1 << DIAGDIR_NW): new_ground = RAIL_GROUND_FENCE_VERT2; break;
2699  default: NOT_REACHED();
2700  }
2701  }
2702 
2703 set_ground:
2704  if (old_ground != new_ground) {
2705  SetRailGroundType(tile, new_ground);
2706  MarkTileDirtyByTile(tile);
2707  }
2708 }
2709 
2710 
2711 static TrackStatus GetTileTrackStatus_Track(TileIndex tile, TransportType mode, uint, DiagDirection side)
2712 {
2713  /* Case of half tile slope with water. */
2714  if (mode == TRANSPORT_WATER && IsPlainRail(tile) && GetRailGroundType(tile) == RAIL_GROUND_WATER && IsSlopeWithOneCornerRaised(GetTileSlope(tile))) {
2715  TrackBits tb = GetTrackBits(tile);
2716  switch (tb) {
2717  default: NOT_REACHED();
2718  case TRACK_BIT_UPPER: tb = TRACK_BIT_LOWER; break;
2719  case TRACK_BIT_LOWER: tb = TRACK_BIT_UPPER; break;
2720  case TRACK_BIT_LEFT: tb = TRACK_BIT_RIGHT; break;
2721  case TRACK_BIT_RIGHT: tb = TRACK_BIT_LEFT; break;
2722  }
2724  }
2725 
2726  if (mode != TRANSPORT_RAIL) return 0;
2727 
2728  TrackBits trackbits = TRACK_BIT_NONE;
2729  TrackdirBits red_signals = TRACKDIR_BIT_NONE;
2730 
2731  switch (GetRailTileType(tile)) {
2732  default: NOT_REACHED();
2733  case RAIL_TILE_NORMAL:
2734  trackbits = GetTrackBits(tile);
2735  break;
2736 
2737  case RAIL_TILE_SIGNALS: {
2738  trackbits = GetTrackBits(tile);
2739  uint8_t a = GetPresentSignals(tile);
2740  uint b = GetSignalStates(tile);
2741 
2742  b &= a;
2743 
2744  /* When signals are not present (in neither direction),
2745  * we pretend them to be green. Otherwise, it depends on
2746  * the signal type. For signals that are only active from
2747  * one side, we set the missing signals explicitly to
2748  * `green'. Otherwise, they implicitly become `red'. */
2749  if (!IsOnewaySignal(tile, TRACK_UPPER) || (a & SignalOnTrack(TRACK_UPPER)) == 0) b |= ~a & SignalOnTrack(TRACK_UPPER);
2750  if (!IsOnewaySignal(tile, TRACK_LOWER) || (a & SignalOnTrack(TRACK_LOWER)) == 0) b |= ~a & SignalOnTrack(TRACK_LOWER);
2751 
2752  if ((b & 0x8) == 0) red_signals |= (TRACKDIR_BIT_LEFT_N | TRACKDIR_BIT_X_NE | TRACKDIR_BIT_Y_SE | TRACKDIR_BIT_UPPER_E);
2753  if ((b & 0x4) == 0) red_signals |= (TRACKDIR_BIT_LEFT_S | TRACKDIR_BIT_X_SW | TRACKDIR_BIT_Y_NW | TRACKDIR_BIT_UPPER_W);
2754  if ((b & 0x2) == 0) red_signals |= (TRACKDIR_BIT_RIGHT_N | TRACKDIR_BIT_LOWER_E);
2755  if ((b & 0x1) == 0) red_signals |= (TRACKDIR_BIT_RIGHT_S | TRACKDIR_BIT_LOWER_W);
2756 
2757  break;
2758  }
2759 
2760  case RAIL_TILE_DEPOT: {
2762 
2763  if (side != INVALID_DIAGDIR && side != dir) break;
2764 
2765  trackbits = DiagDirToDiagTrackBits(dir);
2766  break;
2767  }
2768  }
2769 
2770  return CombineTrackStatus(TrackBitsToTrackdirBits(trackbits), red_signals);
2771 }
2772 
2773 static bool ClickTile_Track(TileIndex tile)
2774 {
2775  if (!IsRailDepot(tile)) return false;
2776 
2777  ShowDepotWindow(tile, VEH_TRAIN);
2778  return true;
2779 }
2780 
2781 static void GetTileDesc_Track(TileIndex tile, TileDesc *td)
2782 {
2783  const RailTypeInfo *rti = GetRailTypeInfo(GetRailType(tile));
2784  td->rail_speed = rti->max_speed;
2785  td->railtype = rti->strings.name;
2786  td->owner[0] = GetTileOwner(tile);
2787  switch (GetRailTileType(tile)) {
2788  case RAIL_TILE_NORMAL:
2789  td->str = STR_LAI_RAIL_DESCRIPTION_TRACK;
2790  break;
2791 
2792  case RAIL_TILE_SIGNALS: {
2793  static const StringID signal_type[6][6] = {
2794  {
2795  STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_SIGNALS,
2796  STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PRESIGNALS,
2797  STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_EXITSIGNALS,
2798  STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_COMBOSIGNALS,
2799  STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PBSSIGNALS,
2800  STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_NOENTRYSIGNALS
2801  },
2802  {
2803  STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PRESIGNALS,
2804  STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRESIGNALS,
2805  STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_EXITSIGNALS,
2806  STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_COMBOSIGNALS,
2807  STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_PBSSIGNALS,
2808  STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_NOENTRYSIGNALS
2809  },
2810  {
2811  STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_EXITSIGNALS,
2812  STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_EXITSIGNALS,
2813  STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXITSIGNALS,
2814  STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_COMBOSIGNALS,
2815  STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_PBSSIGNALS,
2816  STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_NOENTRYSIGNALS
2817  },
2818  {
2819  STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_COMBOSIGNALS,
2820  STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_COMBOSIGNALS,
2821  STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_COMBOSIGNALS,
2822  STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBOSIGNALS,
2823  STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_PBSSIGNALS,
2824  STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_NOENTRYSIGNALS
2825  },
2826  {
2827  STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PBSSIGNALS,
2828  STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_PBSSIGNALS,
2829  STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_PBSSIGNALS,
2830  STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_PBSSIGNALS,
2831  STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBSSIGNALS,
2832  STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBS_NOENTRYSIGNALS
2833  },
2834  {
2835  STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_NOENTRYSIGNALS,
2836  STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_NOENTRYSIGNALS,
2837  STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_NOENTRYSIGNALS,
2838  STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_NOENTRYSIGNALS,
2839  STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBS_NOENTRYSIGNALS,
2840  STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NOENTRYSIGNALS
2841  }
2842  };
2843 
2844  SignalType primary_signal;
2845  SignalType secondary_signal;
2846  if (HasSignalOnTrack(tile, TRACK_UPPER)) {
2847  primary_signal = GetSignalType(tile, TRACK_UPPER);
2848  secondary_signal = HasSignalOnTrack(tile, TRACK_LOWER) ? GetSignalType(tile, TRACK_LOWER) : primary_signal;
2849  } else {
2850  secondary_signal = primary_signal = GetSignalType(tile, TRACK_LOWER);
2851  }
2852 
2853  td->str = signal_type[secondary_signal][primary_signal];
2854  break;
2855  }
2856 
2857  case RAIL_TILE_DEPOT:
2858  td->str = STR_LAI_RAIL_DESCRIPTION_TRAIN_DEPOT;
2859  if (_settings_game.vehicle.train_acceleration_model != AM_ORIGINAL) {
2860  if (td->rail_speed > 0) {
2861  td->rail_speed = std::min<uint16_t>(td->rail_speed, 61);
2862  } else {
2863  td->rail_speed = 61;
2864  }
2865  }
2866  td->build_date = Depot::GetByTile(tile)->build_date;
2867  break;
2868 
2869  default:
2870  NOT_REACHED();
2871  }
2872 }
2873 
2874 static void ChangeTileOwner_Track(TileIndex tile, Owner old_owner, Owner new_owner)
2875 {
2876  if (!IsTileOwner(tile, old_owner)) return;
2877 
2878  if (new_owner != INVALID_OWNER) {
2879  /* Update company infrastructure counts. No need to dirty windows here, we'll redraw the whole screen anyway. */
2880  uint num_pieces = 1;
2881  if (IsPlainRail(tile)) {
2882  TrackBits bits = GetTrackBits(tile);
2883  num_pieces = CountBits(bits);
2884  if (TracksOverlap(bits)) num_pieces *= num_pieces;
2885  }
2886  RailType rt = GetRailType(tile);
2887  Company::Get(old_owner)->infrastructure.rail[rt] -= num_pieces;
2888  Company::Get(new_owner)->infrastructure.rail[rt] += num_pieces;
2889 
2890  if (HasSignals(tile)) {
2891  uint num_sigs = CountBits(GetPresentSignals(tile));
2892  Company::Get(old_owner)->infrastructure.signal -= num_sigs;
2893  Company::Get(new_owner)->infrastructure.signal += num_sigs;
2894  }
2895 
2896  SetTileOwner(tile, new_owner);
2897  } else {
2899  }
2900 }
2901 
2902 static const uint8_t _fractcoords_behind[4] = { 0x8F, 0x8, 0x80, 0xF8 };
2903 static const uint8_t _fractcoords_enter[4] = { 0x8A, 0x48, 0x84, 0xA8 };
2904 static const int8_t _deltacoord_leaveoffset[8] = {
2905  -1, 0, 1, 0, /* x */
2906  0, 1, 0, -1 /* y */
2907 };
2908 
2909 
2917 {
2919  int length = v->CalcNextVehicleOffset();
2920 
2921  switch (dir) {
2922  case DIAGDIR_NE: return ((int)(v->x_pos & 0x0F) - ((_fractcoords_enter[dir] & 0x0F) - (length + 1)));
2923  case DIAGDIR_SE: return -((int)(v->y_pos & 0x0F) - ((_fractcoords_enter[dir] >> 4) + (length + 1)));
2924  case DIAGDIR_SW: return -((int)(v->x_pos & 0x0F) - ((_fractcoords_enter[dir] & 0x0F) + (length + 1)));
2925  case DIAGDIR_NW: return ((int)(v->y_pos & 0x0F) - ((_fractcoords_enter[dir] >> 4) - (length + 1)));
2926  default: NOT_REACHED();
2927  }
2928 }
2929 
2935 {
2936  /* This routine applies only to trains in depot tiles. */
2937  if (u->type != VEH_TRAIN || !IsRailDepotTile(tile)) return VETSB_CONTINUE;
2938 
2939  /* Depot direction. */
2941 
2942  uint8_t fract_coord = (x & 0xF) + ((y & 0xF) << 4);
2943 
2944  /* Make sure a train is not entering the tile from behind. */
2945  if (_fractcoords_behind[dir] == fract_coord) return VETSB_CANNOT_ENTER;
2946 
2947  Train *v = Train::From(u);
2948 
2949  /* Leaving depot? */
2950  if (v->direction == DiagDirToDir(dir)) {
2951  /* Calculate the point where the following wagon should be activated. */
2952  int length = v->CalcNextVehicleOffset();
2953 
2954  uint8_t fract_coord_leave =
2955  ((_fractcoords_enter[dir] & 0x0F) + // x
2956  (length + 1) * _deltacoord_leaveoffset[dir]) +
2957  (((_fractcoords_enter[dir] >> 4) + // y
2958  ((length + 1) * _deltacoord_leaveoffset[dir + 4])) << 4);
2959 
2960  if (fract_coord_leave == fract_coord) {
2961  /* Leave the depot. */
2962  if ((v = v->Next()) != nullptr) {
2963  v->vehstatus &= ~VS_HIDDEN;
2964  v->track = (DiagDirToAxis(dir) == AXIS_X ? TRACK_BIT_X : TRACK_BIT_Y);
2965  }
2966  }
2967  } else if (_fractcoords_enter[dir] == fract_coord) {
2968  /* Entering depot. */
2969  assert(DiagDirToDir(ReverseDiagDir(dir)) == v->direction);
2970  v->track = TRACK_BIT_DEPOT,
2971  v->vehstatus |= VS_HIDDEN;
2972  v->direction = ReverseDir(v->direction);
2973  if (v->Next() == nullptr) VehicleEnterDepot(v->First());
2974  v->tile = tile;
2975 
2977  return VETSB_ENTERED_WORMHOLE;
2978  }
2979 
2980  return VETSB_CONTINUE;
2981 }
2982 
2994 static CommandCost TestAutoslopeOnRailTile(TileIndex tile, uint flags, int z_old, Slope tileh_old, int z_new, Slope tileh_new, TrackBits rail_bits)
2995 {
2996  if (!_settings_game.construction.build_on_slopes || !AutoslopeEnabled()) return_cmd_error(STR_ERROR_MUST_REMOVE_RAILROAD_TRACK);
2997 
2998  /* Is the slope-rail_bits combination valid in general? I.e. is it safe to call GetRailFoundation() ? */
2999  if (CheckRailSlope(tileh_new, rail_bits, TRACK_BIT_NONE, tile).Failed()) return_cmd_error(STR_ERROR_MUST_REMOVE_RAILROAD_TRACK);
3000 
3001  /* Get the slopes on top of the foundations */
3002  z_old += ApplyFoundationToSlope(GetRailFoundation(tileh_old, rail_bits), tileh_old);
3003  z_new += ApplyFoundationToSlope(GetRailFoundation(tileh_new, rail_bits), tileh_new);
3004 
3005  Corner track_corner;
3006  switch (rail_bits) {
3007  case TRACK_BIT_LEFT: track_corner = CORNER_W; break;
3008  case TRACK_BIT_LOWER: track_corner = CORNER_S; break;
3009  case TRACK_BIT_RIGHT: track_corner = CORNER_E; break;
3010  case TRACK_BIT_UPPER: track_corner = CORNER_N; break;
3011 
3012  /* Surface slope must not be changed */
3013  default:
3014  if (z_old != z_new || tileh_old != tileh_new) return_cmd_error(STR_ERROR_MUST_REMOVE_RAILROAD_TRACK);
3015  return CommandCost(EXPENSES_CONSTRUCTION, _price[PR_BUILD_FOUNDATION]);
3016  }
3017 
3018  /* The height of the track_corner must not be changed. The rest ensures GetRailFoundation() already. */
3019  z_old += GetSlopeZInCorner(RemoveHalftileSlope(tileh_old), track_corner);
3020  z_new += GetSlopeZInCorner(RemoveHalftileSlope(tileh_new), track_corner);
3021  if (z_old != z_new) return_cmd_error(STR_ERROR_MUST_REMOVE_RAILROAD_TRACK);
3022 
3023  CommandCost cost = CommandCost(EXPENSES_CONSTRUCTION, _price[PR_BUILD_FOUNDATION]);
3024  /* Make the ground dirty, if surface slope has changed */
3025  if (tileh_old != tileh_new) {
3026  /* If there is flat water on the lower halftile add the cost for clearing it */
3027  if (GetRailGroundType(tile) == RAIL_GROUND_WATER && IsSlopeWithOneCornerRaised(tileh_old)) cost.AddCost(_price[PR_CLEAR_WATER]);
3028  if ((flags & DC_EXEC) != 0) SetRailGroundType(tile, RAIL_GROUND_BARREN);
3029  }
3030  return cost;
3031 }
3032 
3036 static Vehicle *EnsureNoShipProc(Vehicle *v, void *)
3037 {
3038  return v->type == VEH_SHIP ? v : nullptr;
3039 }
3040 
3041 static CommandCost TerraformTile_Track(TileIndex tile, DoCommandFlag flags, int z_new, Slope tileh_new)
3042 {
3043  auto [tileh_old, z_old] = GetTileSlopeZ(tile);
3044  if (IsPlainRail(tile)) {
3045  TrackBits rail_bits = GetTrackBits(tile);
3046  /* Is there flat water on the lower halftile that must be cleared expensively? */
3047  bool was_water = (GetRailGroundType(tile) == RAIL_GROUND_WATER && IsSlopeWithOneCornerRaised(tileh_old));
3048 
3049  /* Allow clearing the water only if there is no ship */
3050  if (was_water && HasVehicleOnPos(tile, nullptr, &EnsureNoShipProc)) return_cmd_error(STR_ERROR_SHIP_IN_THE_WAY);
3051 
3052  /* First test autoslope. However if it succeeds we still have to test the rest, because non-autoslope terraforming is cheaper. */
3053  CommandCost autoslope_result = TestAutoslopeOnRailTile(tile, flags, z_old, tileh_old, z_new, tileh_new, rail_bits);
3054 
3055  /* When there is only a single horizontal/vertical track, one corner can be terraformed. */
3056  Corner allowed_corner;
3057  switch (rail_bits) {
3058  case TRACK_BIT_RIGHT: allowed_corner = CORNER_W; break;
3059  case TRACK_BIT_UPPER: allowed_corner = CORNER_S; break;
3060  case TRACK_BIT_LEFT: allowed_corner = CORNER_E; break;
3061  case TRACK_BIT_LOWER: allowed_corner = CORNER_N; break;
3062  default: return autoslope_result;
3063  }
3064 
3065  Foundation f_old = GetRailFoundation(tileh_old, rail_bits);
3066 
3067  /* Do not allow terraforming if allowed_corner is part of anti-zig-zag foundations */
3068  if (tileh_old != SLOPE_NS && tileh_old != SLOPE_EW && IsSpecialRailFoundation(f_old)) return autoslope_result;
3069 
3070  /* Everything is valid, which only changes allowed_corner */
3071  for (Corner corner = (Corner)0; corner < CORNER_END; corner = (Corner)(corner + 1)) {
3072  if (allowed_corner == corner) continue;
3073  if (z_old + GetSlopeZInCorner(tileh_old, corner) != z_new + GetSlopeZInCorner(tileh_new, corner)) return autoslope_result;
3074  }
3075 
3076  /* Make the ground dirty */
3077  if ((flags & DC_EXEC) != 0) SetRailGroundType(tile, RAIL_GROUND_BARREN);
3078 
3079  /* allow terraforming */
3080  return CommandCost(EXPENSES_CONSTRUCTION, was_water ? _price[PR_CLEAR_WATER] : (Money)0);
3082  AutoslopeCheckForEntranceEdge(tile, z_new, tileh_new, GetRailDepotDirection(tile))) {
3083  return CommandCost(EXPENSES_CONSTRUCTION, _price[PR_BUILD_FOUNDATION]);
3084  }
3085  return Command<CMD_LANDSCAPE_CLEAR>::Do(flags, tile);
3086 }
3087 
3088 
3089 extern const TileTypeProcs _tile_type_rail_procs = {
3090  DrawTile_Track, // draw_tile_proc
3091  GetSlopePixelZ_Track, // get_slope_z_proc
3092  ClearTile_Track, // clear_tile_proc
3093  nullptr, // add_accepted_cargo_proc
3094  GetTileDesc_Track, // get_tile_desc_proc
3095  GetTileTrackStatus_Track, // get_tile_track_status_proc
3096  ClickTile_Track, // click_tile_proc
3097  nullptr, // animate_tile_proc
3098  TileLoop_Track, // tile_loop_proc
3099  ChangeTileOwner_Track, // change_tile_owner_proc
3100  nullptr, // add_produced_cargo_proc
3101  VehicleEnter_Track, // vehicle_enter_tile_proc
3102  GetFoundation_Track, // get_foundation_proc
3103  TerraformTile_Track, // terraform_tile_proc
3104 };
RailTypeInfo::convert
CursorID convert
Cursor for converting track.
Definition: rail.h:172
INVALID_RAILTYPE
@ INVALID_RAILTYPE
Flag for invalid railtype.
Definition: rail_type.h:34
SLOPE_E
@ SLOPE_E
the east corner of the tile is raised
Definition: slope_type.h:52
RailTypeInfo::track_y
SpriteID track_y
single piece of rail in Y direction, with ground
Definition: rail.h:134
SLOPE_SE
@ SLOPE_SE
south and east corner are raised
Definition: slope_type.h:57
TileY
static debug_inline uint TileY(TileIndex tile)
Get the Y component of a tile.
Definition: map_func.h:437
TileInfo::z
int z
Height.
Definition: tile_cmd.h:48
MP_HOUSE
@ MP_HOUSE
A house by a town.
Definition: tile_type.h:51
_display_opt
uint8_t _display_opt
What do we want to draw/do?
Definition: transparency_gui.cpp:26
DeleteNewGRFInspectWindow
void DeleteNewGRFInspectWindow(GrfSpecFeature feature, uint index)
Delete inspect window for a given feature and index.
Definition: newgrf_debug_gui.cpp:729
CmdSignalTrackHelper
static CommandCost CmdSignalTrackHelper(DoCommandFlag flags, TileIndex tile, TileIndex end_tile, Track track, SignalType sigtype, SignalVariant sigvar, bool mode, bool remove, bool autofill, bool minimise_gaps, int signal_density)
Build many signals by dragging; AutoSignals.
Definition: rail_cmd.cpp:1258
SignalAgainstTrackdir
uint8_t SignalAgainstTrackdir(Trackdir trackdir)
Maps a trackdir to the bit that stores its status in the map arrays, in the direction against the tra...
Definition: signal_func.h:32
OWNER_DEITY
@ OWNER_DEITY
The object is owned by a superuser / goal script.
Definition: company_type.h:27
tunnelbridge.h
VETSB_CANNOT_ENTER
@ VETSB_CANNOT_ENTER
The vehicle cannot enter the tile.
Definition: tile_cmd.h:38
TCX_UPPER_HALFTILE
@ TCX_UPPER_HALFTILE
Querying information about the upper part of a tile with halftile foundation.
Definition: newgrf_commons.h:25
CmdRemoveSingleRail
CommandCost CmdRemoveSingleRail(DoCommandFlag flags, TileIndex tile, Track track)
Remove a single piece of track.
Definition: rail_cmd.cpp:615
RTO_JUNCTION_SE
@ RTO_JUNCTION_SE
Ballast for junction 'pointing' SE.
Definition: rail.h:84
TROPICZONE_DESERT
@ TROPICZONE_DESERT
Tile is desert.
Definition: tile_type.h:78
RailTypeInfo::build_ew_rail
SpriteID build_ew_rail
button for building single rail in E-W direction
Definition: rail.h:155
DIAGDIR_NE
@ DIAGDIR_NE
Northeast, upper right on your monitor.
Definition: direction_type.h:75
ReverseDir
Direction ReverseDir(Direction d)
Return the reverse of a direction.
Definition: direction_func.h:54
InvalidateWindowData
void InvalidateWindowData(WindowClass cls, WindowNumber number, int data, bool gui_scope)
Mark window data of the window of a given class and specific window number as invalid (in need of re-...
Definition: window.cpp:3208
sound_func.h
GroundSpritePaletteTransform
PaletteID GroundSpritePaletteTransform(SpriteID image, PaletteID pal, PaletteID default_pal)
Applies PALETTE_MODIFIER_COLOUR to a palette entry of a ground sprite.
Definition: sprite.h:168
RTO_W
@ RTO_W
Piece of rail in western corner.
Definition: rail.h:76
FOUNDATION_HALFTILE_N
@ FOUNDATION_HALFTILE_N
Level north halftile non-continuously.
Definition: slope_type.h:105
_original_railtypes
static const RailTypeInfo _original_railtypes[]
Global Railtype definition.
Definition: railtypes.h:19
FindFirstTrack
Track FindFirstTrack(TrackBits tracks)
Returns first Track from TrackBits or INVALID_TRACK.
Definition: track_func.h:177
EnsureNoShipProc
static Vehicle * EnsureNoShipProc(Vehicle *v, void *)
Test-procedure for HasVehicleOnPos to check for a ship.
Definition: rail_cmd.cpp:3036
VehicleSettings::road_side
uint8_t road_side
the side of the road vehicles drive on
Definition: settings_type.h:508
SetBit
constexpr T SetBit(T &x, const uint8_t y)
Set a bit in a variable.
Definition: bitmath_func.hpp:121
SIG_SEMAPHORE
@ SIG_SEMAPHORE
Old-fashioned semaphore signal.
Definition: signal_type.h:18
Order::IsType
bool IsType(OrderType type) const
Check whether this order is of the given type.
Definition: order_base.h:70
Pool::PoolItem<&_company_pool >::Get
static Titem * Get(size_t index)
Returns Titem with given index.
Definition: pool_type.hpp:339
GetDisallowedRoadDirections
DisallowedRoadDirections GetDisallowedRoadDirections(Tile t)
Gets the disallowed directions.
Definition: road_map.h:301
SIGTYPE_EXIT
@ SIGTYPE_EXIT
presignal block exit
Definition: signal_type.h:26
GetCrossingRailTrack
Track GetCrossingRailTrack(Tile tile)
Get the rail track of a level crossing.
Definition: road_map.h:358
water.h
IsHalftileSlope
static constexpr bool IsHalftileSlope(Slope s)
Checks for non-continuous slope on halftile foundations.
Definition: slope_func.h:47
CmdRemoveRailroadTrack
CommandCost CmdRemoveRailroadTrack(DoCommandFlag flags, TileIndex end_tile, TileIndex start_tile, Track track)
Build rail on a stretch of track.
Definition: rail_cmd.cpp:947
RFO_SLOPE_NW_SW
@ RFO_SLOPE_NW_SW
Slope NW, Track Y, Fence SW.
Definition: rail.h:118
RAIL_GROUND_HALF_SNOW
@ RAIL_GROUND_HALF_SNOW
Snow only on higher part of slope (steep or one corner raised)
Definition: rail_map.h:500
RFO_SLOPE_SW_SE
@ RFO_SLOPE_SW_SE
Slope SW, Track X, Fence SE.
Definition: rail.h:115
SIGTYPE_BLOCK
@ SIGTYPE_BLOCK
block signal
Definition: signal_type.h:24
train.h
RoadBits
RoadBits
Enumeration for the road parts on a tile.
Definition: road_type.h:52
ValParamRailType
bool ValParamRailType(const RailType rail)
Validate functions for rail building.
Definition: rail.cpp:206
command_func.h
RailFenceOffset
RailFenceOffset
Offsets from base sprite for fence sprites.
Definition: rail.h:102
IsInsideMM
constexpr bool IsInsideMM(const T x, const size_t min, const size_t max) noexcept
Checks if a value is in an interval.
Definition: math_func.hpp:268
_fence_offsets
static FenceOffset _fence_offsets[]
Offsets for drawing fences.
Definition: rail_cmd.cpp:1925
YapfNotifyTrackLayoutChange
void YapfNotifyTrackLayoutChange(TileIndex tile, Track track)
Use this function to notify YAPF that track layout (or signal configuration) has change.
Definition: yapf_rail.cpp:663
GetTunnelBridgeLength
uint GetTunnelBridgeLength(TileIndex begin, TileIndex end)
Calculates the length of a tunnel or a bridge (without end tiles)
Definition: tunnelbridge.h:25
PathfinderSettings::forbid_90_deg
bool forbid_90_deg
forbid trains to make 90 deg turns
Definition: settings_type.h:466
CMD_ERROR
static const CommandCost CMD_ERROR
Define a default return value for a failed command.
Definition: command_func.h:28
RailTypeInfo::build_y_rail
SpriteID build_y_rail
button for building single rail in Y direction
Definition: rail.h:156
TrackStatusToTrackdirBits
TrackdirBits TrackStatusToTrackdirBits(TrackStatus ts)
Returns the present-trackdir-information of a TrackStatus.
Definition: track_func.h:352
TRACK_BIT_X
@ TRACK_BIT_X
X-axis track.
Definition: track_type.h:37
AddTileIndexDiffCWrap
TileIndex AddTileIndexDiffCWrap(TileIndex tile, TileIndexDiffC diff)
Add a TileIndexDiffC to a TileIndex and returns the new one.
Definition: map_func.h:524
FlatteningFoundation
Foundation FlatteningFoundation(Slope s)
Returns the foundation needed to flatten a slope.
Definition: slope_func.h:369
ROAD_Y
@ ROAD_Y
Full road along the y-axis (north-west + south-east)
Definition: road_type.h:59
CanBuildDepotByTileh
bool CanBuildDepotByTileh(DiagDirection direction, Slope tileh)
Find out if the slope of the tile is suitable to build a depot of given direction.
Definition: depot_func.h:27
GetRailTypeInfo
const RailTypeInfo * GetRailTypeInfo(RailType railtype)
Returns a pointer to the Railtype information for a given railtype.
Definition: rail.h:307
RailTypeInfo::GetRailtypeSpriteOffset
uint GetRailtypeSpriteOffset() const
Offset between the current railtype and normal rail.
Definition: rail.h:295
TicksToLeaveDepot
int TicksToLeaveDepot(const Train *v)
Compute number of ticks when next wagon will leave a depot.
Definition: rail_cmd.cpp:2916
TO_BUILDINGS
@ TO_BUILDINGS
company buildings - depots, stations, HQ, ...
Definition: transparency.h:27
TileInfo
Tile information, used while rendering the tile.
Definition: tile_cmd.h:43
HasVehicleOnPos
bool HasVehicleOnPos(TileIndex tile, void *data, VehicleFromPosProc *proc)
Checks whether a vehicle is on a specific location.
Definition: vehicle.cpp:520
Backup
Class to backup a specific variable and restore it later.
Definition: backup_type.hpp:21
TileDesc::railtype
StringID railtype
Type of rail on the tile.
Definition: tile_cmd.h:64
RTF_NO_SPRITE_COMBINE
@ RTF_NO_SPRITE_COMBINE
Bit number for using non-combined junctions.
Definition: rail.h:29
RAILTYPE_RAIL
@ RAILTYPE_RAIL
Standard non-electric rails.
Definition: rail_type.h:29
RailTypeInfo::tunnel
SpriteID tunnel
tunnel sprites base
Definition: rail.h:145
company_base.h
RAIL_GROUND_FENCE_SE
@ RAIL_GROUND_FENCE_SE
Grass with a fence at the SE edge.
Definition: rail_map.h:489
RAILTYPE_ELECTRIC
@ RAILTYPE_ELECTRIC
Electric rails.
Definition: rail_type.h:30
SpecializedVehicle::Next
T * Next() const
Get next vehicle in the chain.
Definition: vehicle_base.h:1130
tunnelbridge_map.h
timer_game_calendar.h
RailClearCost
Money RailClearCost(RailType railtype)
Returns the 'cost' of clearing the specified railtype.
Definition: rail.h:386
IsOnewaySignal
bool IsOnewaySignal(Tile t, Track track)
One-way signals can't be passed the 'wrong' way.
Definition: rail_map.h:319
GetReservedTrackbits
TrackBits GetReservedTrackbits(TileIndex t)
Get the reserved trackbits for any tile, regardless of type.
Definition: pbs.cpp:24
TileDesc::owner
Owner owner[4]
Name of the owner(s)
Definition: tile_cmd.h:55
CmdRailTrackHelper
static CommandCost CmdRailTrackHelper(DoCommandFlag flags, TileIndex tile, TileIndex end_tile, RailType railtype, Track track, bool remove, bool auto_remove_signals, bool fail_on_obstacle)
Build or remove a stretch of railroad tracks.
Definition: rail_cmd.cpp:876
SLOPE_NE
@ SLOPE_NE
north and east corner are raised
Definition: slope_type.h:58
TRANSPORT_WATER
@ TRANSPORT_WATER
Transport over water.
Definition: transport_type.h:29
company_gui.h
TrackdirToTrack
Track TrackdirToTrack(Trackdir trackdir)
Returns the Track that a given Trackdir represents.
Definition: track_func.h:262
GetTileSlope
Slope GetTileSlope(TileIndex tile)
Return the slope of a given tile inside the map.
Definition: tile_map.h:279
TrackdirToExitdir
DiagDirection TrackdirToExitdir(Trackdir trackdir)
Maps a trackdir to the (4-way) direction the tile is exited when following that trackdir.
Definition: track_func.h:439
RemoveHalftileSlope
static constexpr Slope RemoveHalftileSlope(Slope s)
Removes a halftile slope from a slope.
Definition: slope_func.h:60
LEVELCROSSING_TRACKBIT_FACTOR
static const uint LEVELCROSSING_TRACKBIT_FACTOR
Multiplier for how many regular track bits a level crossing counts.
Definition: economy_type.h:243
IsPlainRail
static debug_inline bool IsPlainRail(Tile t)
Returns whether this is plain rails, with or without signals.
Definition: rail_map.h:49
INVALID_OWNER
@ INVALID_OWNER
An invalid owner.
Definition: company_type.h:29
elrail_func.h
VehicleEnter_Track
static VehicleEnterTileStatus VehicleEnter_Track(Vehicle *u, TileIndex tile, int x, int y)
Tile callback routine when vehicle enters tile.
Definition: rail_cmd.cpp:2934
StringID
uint32_t StringID
Numeric value that represents a string, independent of the selected language.
Definition: strings_type.h:16
SLOPE_FLAT
@ SLOPE_FLAT
a flat tile
Definition: slope_type.h:49
RAIL_TILE_SIGNALS
@ RAIL_TILE_SIGNALS
Normal rail tile with signals.
Definition: rail_map.h:25
MarkDirtyAdjacentLevelCrossingTiles
void MarkDirtyAdjacentLevelCrossingTiles(TileIndex tile, Axis road_axis)
Find adjacent level crossing tiles in this multi-track crossing and mark them dirty.
Definition: train_cmd.cpp:1805
GetSlopeZInCorner
int GetSlopeZInCorner(Slope tileh, Corner corner)
Determine the Z height of a corner relative to TileZ.
Definition: landscape.cpp:336
GetCrossingRailBits
TrackBits GetCrossingRailBits(Tile tile)
Get the rail track bits of a level crossing.
Definition: road_map.h:368
UpdateTrainPowerProc
static Vehicle * UpdateTrainPowerProc(Vehicle *v, void *data)
Update power of train under which is the railtype being converted.
Definition: rail_cmd.cpp:1533
SIG_ELECTRIC
@ SIG_ELECTRIC
Light signal.
Definition: signal_type.h:17
AutoslopeEnabled
bool AutoslopeEnabled()
Tests if autoslope is enabled for _current_company.
Definition: autoslope.h:44
Owner
Owner
Enum for all companies/owners.
Definition: company_type.h:18
RailType
RailType
Enumeration for all possible railtypes.
Definition: rail_type.h:27
TRACK_BIT_HORZ
@ TRACK_BIT_HORZ
Upper and lower track.
Definition: track_type.h:44
Pool::PoolItem::index
Tindex index
Index of this pool item.
Definition: pool_type.hpp:238
DiagDirToAxis
Axis DiagDirToAxis(DiagDirection d)
Convert a DiagDirection to the axis.
Definition: direction_func.h:214
HalftileFoundation
Foundation HalftileFoundation(Corner corner)
Returns the halftile foundation for single horizontal/vertical track.
Definition: slope_func.h:391
VEH_TRAIN
@ VEH_TRAIN
Train vehicle type.
Definition: vehicle_type.h:24
HasDepotReservation
bool HasDepotReservation(Tile t)
Get the reservation state of the depot.
Definition: rail_map.h:258
SetPresentSignals
void SetPresentSignals(Tile tile, uint signals)
Set whether the given signals are present (Along/AgainstTrackDir)
Definition: rail_map.h:383
RailTypeInfo::signals
SpriteID signals[SIGTYPE_END][2][2]
signal GUI sprites (type, variant, state)
Definition: rail.h:161
RAIL_GROUND_FENCE_NW
@ RAIL_GROUND_FENCE_NW
Grass with a fence at the NW edge.
Definition: rail_map.h:488
FloodHalftile
bool FloodHalftile(TileIndex t)
Called from water_cmd if a non-flat rail-tile gets flooded and should be converted to shore.
Definition: rail_cmd.cpp:762
PalSpriteID::sprite
SpriteID sprite
The 'real' sprite.
Definition: gfx_type.h:24
HasTunnelBridgeReservation
bool HasTunnelBridgeReservation(Tile t)
Get the reservation state of the rail tunnel/bridge.
Definition: tunnelbridge_map.h:91
INVALID_TILE
constexpr TileIndex INVALID_TILE
The very nice invalid tile marker.
Definition: tile_type.h:95
RTO_SLOPE_SW
@ RTO_SLOPE_SW
Piece of rail on slope with south-west raised.
Definition: rail.h:79
SIGNAL_STATE_GREEN
@ SIGNAL_STATE_GREEN
The signal is green.
Definition: signal_type.h:44
RAIL_GROUND_FENCE_VERT1
@ RAIL_GROUND_FENCE_VERT1
Grass with a fence at the eastern side.
Definition: rail_map.h:494
TileIterator::Create
static std::unique_ptr< TileIterator > Create(TileIndex corner1, TileIndex corner2, bool diagonal)
Create either an OrthogonalTileIterator or DiagonalTileIterator given the diagonal parameter.
Definition: tilearea.cpp:291
RailTypeInfo
This struct contains all the info that is needed to draw and construct tracks.
Definition: rail.h:127
VETSB_CONTINUE
@ VETSB_CONTINUE
Bit sets of the above specified bits.
Definition: tile_cmd.h:35
RailTypeInfo::autorail
CursorID autorail
Cursor for autorail tool.
Definition: rail.h:169
MP_RAILWAY
@ MP_RAILWAY
A railway.
Definition: tile_type.h:49
TRACKDIR_BIT_LEFT_N
@ TRACKDIR_BIT_LEFT_N
Track left, direction north.
Definition: track_type.h:111
RailTypeInfo::alternate_labels
RailTypeLabelList alternate_labels
Rail type labels this type provides in addition to the main label.
Definition: rail.h:241
BB_HEIGHT_UNDER_BRIDGE
static const uint BB_HEIGHT_UNDER_BRIDGE
Some values for constructing bounding boxes (BB).
Definition: viewport_type.h:88
IsSteepSlope
static constexpr bool IsSteepSlope(Slope s)
Checks if a slope is steep.
Definition: slope_func.h:36
IsRailStationTile
bool IsRailStationTile(Tile t)
Is this tile a station tile and a rail station?
Definition: station_map.h:102
TRACK_BIT_VERT
@ TRACK_BIT_VERT
Left and right track.
Definition: track_type.h:45
GetPartialPixelZ
uint GetPartialPixelZ(int x, int y, Slope corners)
Determines height at given coordinate of a slope.
Definition: landscape.cpp:228
TILE_SIZE
static const uint TILE_SIZE
Tile size in world coordinates.
Definition: tile_type.h:15
RAIL_GROUND_BARREN
@ RAIL_GROUND_BARREN
Nothing (dirt)
Definition: rail_map.h:486
DiagDirection
DiagDirection
Enumeration for diagonal directions.
Definition: direction_type.h:73
DrawBridgeMiddle
void DrawBridgeMiddle(const TileInfo *ti)
Draw the middle bits of a bridge.
Definition: tunnelbridge_cmd.cpp:1541
SignalState
SignalState
These are states in which a signal can be.
Definition: signal_type.h:42
IsNormalRoad
static debug_inline bool IsNormalRoad(Tile t)
Return whether a tile is a normal road.
Definition: road_map.h:64
IsLevelCrossingTile
bool IsLevelCrossingTile(Tile t)
Return whether a tile is a level crossing tile.
Definition: road_map.h:95
RailTypeInfo::single_n
SpriteID single_n
single piece of rail in the northern corner
Definition: rail.h:139
RAIL_GROUND_FENCE_SENW
@ RAIL_GROUND_FENCE_SENW
Grass with a fence at the NW and SE edges.
Definition: rail_map.h:490
SLOPE_NW
@ SLOPE_NW
north and west corner are raised
Definition: slope_type.h:55
IsLevelCrossing
bool IsLevelCrossing(Tile t)
Return whether a tile is a level crossing.
Definition: road_map.h:85
RAILTYPE_END
@ RAILTYPE_END
Used for iterations.
Definition: rail_type.h:33
_settings_client
ClientSettings _settings_client
The current settings for this game.
Definition: settings.cpp:56
RailTypeInfo::rail_swne
CursorID rail_swne
Cursor for building rail in X direction.
Definition: rail.h:166
DrawRailTileSeqInGUI
void DrawRailTileSeqInGUI(int x, int y, const DrawTileSprites *dts, int32_t total_offset, uint32_t newgrf_offset, PaletteID default_palette)
Draw tile sprite sequence in GUI with railroad specifics.
Definition: sprite.h:99
VehicleEnterDepot
void VehicleEnterDepot(Vehicle *v)
Vehicle entirely entered the depot, update its status, orders, vehicle windows, service it,...
Definition: vehicle.cpp:1552
RAIL_GROUND_FENCE_VERT2
@ RAIL_GROUND_FENCE_VERT2
Grass with a fence at the western side.
Definition: rail_map.h:495
IsValidTrack
bool IsValidTrack(Track track)
Checks if a Track is valid.
Definition: track_func.h:28
SignalOnTrack
uint8_t SignalOnTrack(Track track)
Maps a Track to the bits that store the status of the two signals that can be present on the given tr...
Definition: signal_func.h:42
MP_INDUSTRY
@ MP_INDUSTRY
Part of an industry.
Definition: tile_type.h:56
town.h
newgrf_debug.h
TileInfo::y
int y
Y position of the tile in unit coordinates.
Definition: tile_cmd.h:45
StrongType::Typedef< uint32_t, struct TileIndexTag, StrongType::Compare, StrongType::Integer, StrongType::Compatible< int32_t >, StrongType::Compatible< int64_t > >
InitRailTypes
void InitRailTypes()
Resolve sprites of custom rail types.
Definition: rail_cmd.cpp:130
Company::infrastructure
CompanyInfrastructure infrastructure
NOSAVE: Counts of company owned infrastructure.
Definition: company_base.h:147
RFO_SLOPE_SW_NW
@ RFO_SLOPE_SW_NW
Slope SW, Track X, Fence NW.
Definition: rail.h:107
SLOPE_W
@ SLOPE_W
the west corner of the tile is raised
Definition: slope_type.h:50
CheckTrackCombination
static CommandCost CheckTrackCombination(TileIndex tile, TrackBits to_build)
Check that the new track bits may be built.
Definition: rail_cmd.cpp:241
GetHalftileSlopeCorner
static constexpr Corner GetHalftileSlopeCorner(Slope s)
Returns the leveled halftile of a halftile slope.
Definition: slope_func.h:148
TRACK_BIT_3WAY_SW
@ TRACK_BIT_3WAY_SW
"Arrow" to the south-west
Definition: track_type.h:48
CmdBuildRailroadTrack
CommandCost CmdBuildRailroadTrack(DoCommandFlag flags, TileIndex end_tile, TileIndex start_tile, RailType railtype, Track track, bool auto_remove_signals, bool fail_on_obstacle)
Build rail on a stretch of track.
Definition: rail_cmd.cpp:932
SetHasSignals
void SetHasSignals(Tile tile, bool signals)
Add/remove the 'has signal' bit from the RailTileType.
Definition: rail_map.h:83
SLOPE_EW
@ SLOPE_EW
east and west corner are raised
Definition: slope_type.h:59
TRACKDIR_BIT_Y_NW
@ TRACKDIR_BIT_Y_NW
Track y-axis, direction north-west.
Definition: track_type.h:108
Vehicle
Vehicle data structure.
Definition: vehicle_base.h:244
RailTypeInfo::strings
struct RailTypeInfo::@26 strings
Strings associated with the rail type.
GetRailType
RailType GetRailType(Tile t)
Gets the rail type of the given tile.
Definition: rail_map.h:115
GetSingleSignalState
SignalState GetSingleSignalState(Tile t, uint8_t signalbit)
Get the state of a single signal.
Definition: rail_map.h:373
DiagonalTileArea
Represents a diagonal tile area.
Definition: tilearea_type.h:70
DC_EXEC
@ DC_EXEC
execute the given command
Definition: command_type.h:376
GetSlopePixelZ
int GetSlopePixelZ(int x, int y, bool ground_vehicle)
Return world Z coordinate of a given point of a tile.
Definition: landscape.cpp:303
SubSprite
Used to only draw a part of the sprite.
Definition: gfx_type.h:231
PaletteID
uint32_t PaletteID
The number of the palette.
Definition: gfx_type.h:19
GameCreationSettings::landscape
uint8_t landscape
the landscape we're currently in
Definition: settings_type.h:368
RailTypes
RailTypes
Allow incrementing of Track variables.
Definition: rail_type.h:44
RFO_SLOPE_SE_SW
@ RFO_SLOPE_SE_SW
Slope SE, Track Y, Fence SW.
Definition: rail.h:116
MP_ROAD
@ MP_ROAD
A tile with road (or tram tracks)
Definition: tile_type.h:50
CommandCost::GetErrorMessage
StringID GetErrorMessage() const
Returns the error message of a command.
Definition: command_type.h:142
TileDesc
Tile description for the 'land area information' tool.
Definition: tile_cmd.h:52
HasExactlyOneBit
constexpr bool HasExactlyOneBit(T value)
Test whether value has exactly 1 bit set.
Definition: bitmath_func.hpp:278
SetSignalStates
void SetSignalStates(Tile tile, uint state)
Set the states of the signals (Along/AgainstTrackDir)
Definition: rail_map.h:352
DoCommandFlag
DoCommandFlag
List of flags for a command.
Definition: command_type.h:374
SLOPE_S
@ SLOPE_S
the south corner of the tile is raised
Definition: slope_type.h:51
Foundation
Foundation
Enumeration for Foundations.
Definition: slope_type.h:93
KillFirstBit
constexpr T KillFirstBit(T value)
Clear the first bit in an integer.
Definition: bitmath_func.hpp:250
EnsureNoVehicleOnGround
CommandCost EnsureNoVehicleOnGround(TileIndex tile)
Ensure there is no vehicle at the ground at the given position.
Definition: vehicle.cpp:546
Vehicle::vehstatus
uint8_t vehstatus
Status.
Definition: vehicle_base.h:354
GetSignalStates
uint GetSignalStates(Tile tile)
Set the states of the signals (Along/AgainstTrackDir)
Definition: rail_map.h:362
AllocateRailType
RailType AllocateRailType(RailTypeLabel label)
Allocate a new rail type label.
Definition: rail_cmd.cpp:150
TRACK_END
@ TRACK_END
Used for iterations.
Definition: track_type.h:27
GetCrossingRoadBits
RoadBits GetCrossingRoadBits(Tile tile)
Get the road bits of a level crossing.
Definition: road_map.h:348
CommandCost::Succeeded
bool Succeeded() const
Did this command succeed?
Definition: command_type.h:162
RTO_JUNCTION_NE
@ RTO_JUNCTION_NE
Ballast for junction 'pointing' NE.
Definition: rail.h:83
TrackToTrackBits
TrackBits TrackToTrackBits(Track track)
Maps a Track to the corresponding TrackBits value.
Definition: track_func.h:77
TracksOverlap
bool TracksOverlap(TrackBits bits)
Checks if the given tracks overlap, ie form a crossing.
Definition: track_func.h:645
pbs.h
Vehicle::x_pos
int32_t x_pos
x coordinate.
Definition: vehicle_base.h:304
GameSettings::game_creation
GameCreationSettings game_creation
settings used during the creation of a game (map)
Definition: settings_type.h:594
GetTileTrackStatus
TrackStatus GetTileTrackStatus(TileIndex tile, TransportType mode, uint sub_mode, DiagDirection side)
Returns information about trackdirs and signal states.
Definition: landscape.cpp:553
RailTypeInfo::ground
SpriteID ground
ground sprite for a 3-way switch
Definition: rail.h:136
SlopeWithThreeCornersRaised
Slope SlopeWithThreeCornersRaised(Corner corner)
Returns the slope with all except one corner raised.
Definition: slope_func.h:206
DiagDirToDiagTrackBits
TrackBits DiagDirToDiagTrackBits(DiagDirection diagdir)
Maps a (4-way) direction to the diagonal track bits incidating with that diagdir.
Definition: track_func.h:524
RailTypeInfo::build_depot
SpriteID build_depot
button for building depots
Definition: rail.h:158
ComplementSlope
Slope ComplementSlope(Slope s)
Return the complement of a slope.
Definition: slope_func.h:76
TileInfo::tileh
Slope tileh
Slope of the tile.
Definition: tile_cmd.h:46
DrawTrackFence_SE
static void DrawTrackFence_SE(const TileInfo *ti, SpriteID base_image, uint num_sprites)
Draw fence at SE border matching the tile slope.
Definition: rail_cmd.cpp:1978
GetTileType
static debug_inline TileType GetTileType(Tile tile)
Get the tiletype of a given tile.
Definition: tile_map.h:96
RTO_SLOPE_NE
@ RTO_SLOPE_NE
Piece of rail on slope with north-east raised.
Definition: rail.h:77
DrawTrackBits
static void DrawTrackBits(TileInfo *ti, TrackBits track)
Draw ground sprite and track bits.
Definition: rail_cmd.cpp:2237
TRACK_BIT_NONE
@ TRACK_BIT_NONE
No track.
Definition: track_type.h:36
RailTypeInfo::compatible_railtypes
RailTypes compatible_railtypes
bitmask to the OTHER railtypes on which an engine of THIS railtype can physically travel
Definition: rail.h:191
GetRailDepotDirection
DiagDirection GetRailDepotDirection(Tile t)
Returns the direction the depot is facing to.
Definition: rail_map.h:171
IsInvisibilitySet
bool IsInvisibilitySet(TransparencyOption to)
Check if the invisibility option bit is set and if we aren't in the game menu (there's never transpar...
Definition: transparency.h:59
RoadBuildCost
Money RoadBuildCost(RoadType roadtype)
Returns the cost of building the specified roadtype.
Definition: road.h:252
DrawTileSprites::ground
PalSpriteID ground
Palette and sprite for the ground.
Definition: sprite.h:59
include
bool include(Container &container, typename Container::const_reference &item)
Helper function to append an item to a container if it is not already contained.
Definition: container_func.hpp:24
SignalVariant
SignalVariant
Variant of the signal, i.e.
Definition: signal_type.h:16
VehicleSettings::train_acceleration_model
uint8_t train_acceleration_model
realistic acceleration for trains
Definition: settings_type.h:493
FenceOffset::x_offs
int x_offs
Bounding box X offset.
Definition: rail_cmd.cpp:1918
TileDesc::build_date
TimerGameCalendar::Date build_date
Date of construction of tile contents.
Definition: tile_cmd.h:57
RailTypeInfo::name
StringID name
Name of this rail type.
Definition: rail.h:176
IsObjectType
bool IsObjectType(Tile t, ObjectType type)
Check whether the object on a tile is of a specific type.
Definition: object_map.h:25
TransportType
TransportType
Available types of transport.
Definition: transport_type.h:19
TrackToTrackdir
Trackdir TrackToTrackdir(Track track)
Returns a Trackdir for the given Track.
Definition: track_func.h:279
CmdBuildSingleSignal
CommandCost CmdBuildSingleSignal(DoCommandFlag flags, TileIndex tile, Track track, SignalType sigtype, SignalVariant sigvar, bool convert_signal, bool skip_existing_signals, bool ctrl_pressed, SignalType cycle_start, SignalType cycle_stop, uint8_t num_dir_cycle, uint8_t signals_copy)
Build signals, alternate between double/single, signal/semaphore, pre/exit/combo-signals,...
Definition: rail_cmd.cpp:1052
GameSettings::pf
PathfinderSettings pf
settings for all pathfinders
Definition: settings_type.h:600
CheckForDockingTile
void CheckForDockingTile(TileIndex t)
Mark the supplied tile as a docking tile if it is suitable for docking.
Definition: water_cmd.cpp:184
VS_HIDDEN
@ VS_HIDDEN
Vehicle is not visible.
Definition: vehicle_base.h:33
ConstructionSettings::train_signal_side
uint8_t train_signal_side
show signals on left / driving / right side
Definition: settings_type.h:388
depot_base.h
DIAGDIR_NW
@ DIAGDIR_NW
Northwest.
Definition: direction_type.h:78
landscape_cmd.h
TrainList
std::vector< Train * > TrainList
Helper type for lists/vectors of trains.
Definition: rail_cmd.cpp:44
IsRailDepot
static debug_inline bool IsRailDepot(Tile t)
Is this rail tile a rail depot?
Definition: rail_map.h:95
railtypes.h
TRACK_BIT_3WAY_NE
@ TRACK_BIT_3WAY_NE
"Arrow" to the north-east
Definition: track_type.h:46
RAIL_GROUND_GRASS
@ RAIL_GROUND_GRASS
Grassy.
Definition: rail_map.h:487
CheckOwnership
CommandCost CheckOwnership(Owner owner, TileIndex tile)
Check whether the current owner owns something.
Definition: company_cmd.cpp:363
FOUNDATION_INCLINED_Y
@ FOUNDATION_INCLINED_Y
The tile has an along Y-axis inclined foundation.
Definition: slope_type.h:97
return_cmd_error
#define return_cmd_error(errcode)
Returns from a function with a specific StringID as error.
Definition: command_func.h:38
TrackBitsToTrackdirBits
TrackdirBits TrackBitsToTrackdirBits(TrackBits bits)
Converts TrackBits to TrackdirBits while allowing both directions.
Definition: track_func.h:319
ToTileIndexDiff
TileIndexDiff ToTileIndexDiff(TileIndexDiffC tidc)
Return the offset between two tiles from a TileIndexDiffC struct.
Definition: map_func.h:452
DIAGDIR_SE
@ DIAGDIR_SE
Southeast.
Definition: direction_type.h:76
RTO_N
@ RTO_N
Piece of rail in northern corner.
Definition: rail.h:73
CommandCost
Common return value for all commands.
Definition: command_type.h:23
IsBridge
bool IsBridge(Tile t)
Checks if this is a bridge, instead of a tunnel.
Definition: bridge_map.h:24
_valid_tracks_on_leveled_foundation
static const TrackBits _valid_tracks_on_leveled_foundation[15]
Valid TrackBits on a specific (non-steep)-slope with leveled foundation.
Definition: rail_cmd.cpp:284
ApplyPixelFoundationToSlope
uint ApplyPixelFoundationToSlope(Foundation f, Slope &s)
Applies a foundation to a slope.
Definition: landscape.h:126
GetRailStationTrack
Track GetRailStationTrack(Tile t)
Get the rail track of a rail station tile.
Definition: station_map.h:508
RemoveFirstTrack
Track RemoveFirstTrack(TrackBits *tracks)
Removes first Track from TrackBits and returns it.
Definition: track_func.h:131
GetRailDepotTrack
Track GetRailDepotTrack(Tile t)
Returns the track of a depot, ignoring direction.
Definition: rail_map.h:182
Train::GetVehicleTrackdir
Trackdir GetVehicleTrackdir() const override
Get the tracks of the train vehicle.
Definition: train_cmd.cpp:4225
RailTypeInfo::rail_ns
CursorID rail_ns
Cursor for building rail in N-S direction.
Definition: rail.h:165
SLOPE_NS
@ SLOPE_NS
north and south corner are raised
Definition: slope_type.h:60
RTSG_GROUND_COMPLETE
@ RTSG_GROUND_COMPLETE
Complete ground images.
Definition: rail.h:62
FOUNDATION_STEEP_BOTH
@ FOUNDATION_STEEP_BOTH
The tile has a steep slope. The lowest corner is raised by a foundation and the upper halftile is lev...
Definition: slope_type.h:101
FenceOffset::y_offs
int y_offs
Bounding box Y offset.
Definition: rail_cmd.cpp:1919
TrackBitsToTrack
Track TrackBitsToTrack(TrackBits tracks)
Converts TrackBits to Track.
Definition: track_func.h:193
TrackBits
TrackBits
Allow incrementing of Track variables.
Definition: track_type.h:35
INVALID_DIAGDIR
@ INVALID_DIAGDIR
Flag for an invalid DiagDirection.
Definition: direction_type.h:80
DirtyCompanyInfrastructureWindows
void DirtyCompanyInfrastructureWindows(CompanyID company)
Redraw all windows with company infrastructure counts.
Definition: company_gui.cpp:2584
VALID_LEVEL_CROSSING_SLOPES
static const uint32_t VALID_LEVEL_CROSSING_SLOPES
Constant bitset with safe slopes for building a level crossing.
Definition: slope_type.h:86
RTO_CROSSING_XY
@ RTO_CROSSING_XY
Crossing of X and Y rail, with ballast.
Definition: rail.h:81
FenceOffset::height_ref
Corner height_ref
Corner to use height offset from.
Definition: rail_cmd.cpp:1917
RAILTYPE_BEGIN
@ RAILTYPE_BEGIN
Used for iterations.
Definition: rail_type.h:28
RoadNoLevelCrossing
bool RoadNoLevelCrossing(RoadType roadtype)
Test if road disallows level crossings.
Definition: road.h:295
GetTilePixelSlope
std::tuple< Slope, int > GetTilePixelSlope(TileIndex tile)
Return the slope of a given tile.
Definition: tile_map.h:289
DRD_NONE
@ DRD_NONE
None of the directions are disallowed.
Definition: road_type.h:74
RailTypeInfo::auto_rail
SpriteID auto_rail
button for the autorail construction
Definition: rail.h:157
Vehicle::tile
TileIndex tile
Current tile index.
Definition: vehicle_base.h:264
SIGNAL_STATE_RED
@ SIGNAL_STATE_RED
The signal is red.
Definition: signal_type.h:43
HasReservedTracks
bool HasReservedTracks(TileIndex tile, TrackBits tracks)
Check whether some of tracks is reserved on a tile.
Definition: pbs.h:58
autoslope.h
DIAGDIR_BEGIN
@ DIAGDIR_BEGIN
Used for iterations.
Definition: direction_type.h:74
CmdRemoveSingleSignal
CommandCost CmdRemoveSingleSignal(DoCommandFlag flags, TileIndex tile, Track track)
Remove signals.
Definition: rail_cmd.cpp:1461
MP_OBJECT
@ MP_OBJECT
Contains objects such as transmitters and owned land.
Definition: tile_type.h:58
GetRailReservationTrackBits
TrackBits GetRailReservationTrackBits(Tile t)
Returns the reserved track bits of the tile.
Definition: rail_map.h:194
rail_cmd.h
CmdBuildSignalTrack
CommandCost CmdBuildSignalTrack(DoCommandFlag flags, TileIndex tile, TileIndex end_tile, Track track, SignalType sigtype, SignalVariant sigvar, bool mode, bool autofill, bool minimise_gaps, uint8_t signal_density)
Build signals on a stretch of track.
Definition: rail_cmd.cpp:1449
HasTrack
bool HasTrack(Tile tile, Track track)
Returns whether the given track is present on the given tile.
Definition: rail_map.h:160
CommandCost::MakeError
void MakeError(StringID message, StringID extra_message=INVALID_STRING_ID)
Makes this CommandCost behave like an error command.
Definition: command_type.h:101
TRACKDIR_BIT_NONE
@ TRACKDIR_BIT_NONE
No track build.
Definition: track_type.h:99
MP_WATER
@ MP_WATER
Water tile.
Definition: tile_type.h:54
ReverseDiagDir
DiagDirection ReverseDiagDir(DiagDirection d)
Returns the reverse direction of the given DiagDirection.
Definition: direction_func.h:118
FOUNDATION_INCLINED_X
@ FOUNDATION_INCLINED_X
The tile has an along X-axis inclined foundation.
Definition: slope_type.h:96
HasSignalOnTrack
bool HasSignalOnTrack(Tile tile, Track track)
Checks for the presence of signals (either way) on the given track on the given rail tile.
Definition: rail_map.h:413
CommandCost::Failed
bool Failed() const
Did this command fail?
Definition: command_type.h:171
RTO_SLOPE_SE
@ RTO_SLOPE_SE
Piece of rail on slope with south-east raised.
Definition: rail.h:78
IsValidCorner
static constexpr bool IsValidCorner(Corner corner)
Rangecheck for Corner enumeration.
Definition: slope_func.h:24
Corner
Corner
Enumeration of tile corners.
Definition: slope_type.h:22
IsNonContinuousFoundation
bool IsNonContinuousFoundation(Foundation f)
Tests if a foundation is a non-continuous foundation, i.e.
Definition: slope_func.h:320
RTSG_FENCES
@ RTSG_FENCES
Fence images.
Definition: rail.h:59
Vehicle::current_order
Order current_order
The current order (+ status, like: loading)
Definition: vehicle_base.h:356
VEH_SHIP
@ VEH_SHIP
Ship vehicle type.
Definition: vehicle_type.h:26
RailTypeInfo::build_ns_rail
SpriteID build_ns_rail
button for building single rail in N-S direction
Definition: rail.h:153
DiagDirToDir
Direction DiagDirToDir(DiagDirection dir)
Convert a DiagDirection to a Direction.
Definition: direction_func.h:182
TRACK_BIT_LEFT
@ TRACK_BIT_LEFT
Left track.
Definition: track_type.h:41
TRACKDIR_BIT_LOWER_W
@ TRACKDIR_BIT_LOWER_W
Track lower, direction west.
Definition: track_type.h:110
OrthogonalTileArea
Represents the covered area of e.g.
Definition: tilearea_type.h:18
TrackdirReachesTrackdirs
TrackdirBits TrackdirReachesTrackdirs(Trackdir trackdir)
Maps a trackdir to the trackdirs that can be reached from it (ie, when entering the next tile.
Definition: track_func.h:584
DIAGDIR_SW
@ DIAGDIR_SW
Southwest.
Definition: direction_type.h:77
TUNNELBRIDGE_TRACKBIT_FACTOR
static const uint TUNNELBRIDGE_TRACKBIT_FACTOR
Multiplier for how many regular track bits a tunnel/bridge counts.
Definition: economy_type.h:241
Vehicle::cur_speed
uint16_t cur_speed
current speed
Definition: vehicle_base.h:328
FenceOffset
Offsets for drawing fences.
Definition: rail_cmd.cpp:1916
ReverseTrackdir
Trackdir ReverseTrackdir(Trackdir trackdir)
Maps a trackdir to the reverse trackdir.
Definition: track_func.h:247
_settings_game
GameSettings _settings_game
Game settings of a running game or the scenario editor.
Definition: settings.cpp:57
ApplyFoundationToSlope
uint ApplyFoundationToSlope(Foundation f, Slope &s)
Applies a foundation to a slope.
Definition: landscape.cpp:170
TRACKDIR_BIT_UPPER_E
@ TRACKDIR_BIT_UPPER_E
Track upper, direction east.
Definition: track_type.h:102
RailTypeInfo::label
RailTypeLabel label
Unique 32 bit rail type identifier.
Definition: rail.h:236
RFO_SLOPE_NE_NW
@ RFO_SLOPE_NE_NW
Slope NE, Track X, Fence NW.
Definition: rail.h:109
RoadType
RoadType
The different roadtypes we support.
Definition: road_type.h:25
TrackdirBitsToTrackBits
TrackBits TrackdirBitsToTrackBits(TrackdirBits bits)
Discards all directional information from a TrackdirBits value.
Definition: track_func.h:308
VS_STOPPED
@ VS_STOPPED
Vehicle is stopped by the player.
Definition: vehicle_base.h:34
GetRailFoundation
Foundation GetRailFoundation(Slope tileh, TrackBits bits)
Checks if a track combination is valid on a specific slope and returns the needed foundation.
Definition: rail_cmd.cpp:312
_local_company
CompanyID _local_company
Company controlled by the human player at this client. Can also be COMPANY_SPECTATOR.
Definition: company_cmd.cpp:52
TRACKDIR_BIT_LEFT_S
@ TRACKDIR_BIT_LEFT_S
Track left, direction south.
Definition: track_type.h:104
RTSG_CURSORS
@ RTSG_CURSORS
Cursor and toolbar icon images.
Definition: rail.h:50
safeguards.h
lengthof
#define lengthof(array)
Return the length of an fixed size array.
Definition: stdafx.h:280
Train
'Train' is either a loco or a wagon.
Definition: train.h:89
TRACKDIR_BIT_RIGHT_S
@ TRACKDIR_BIT_RIGHT_S
Track right, direction south.
Definition: track_type.h:105
FOUNDATION_INVALID
@ FOUNDATION_INVALID
Used inside "rail_cmd.cpp" to indicate invalid slope/track combination.
Definition: slope_type.h:113
FreeTrainTrackReservation
void FreeTrainTrackReservation(const Train *v)
Free the reserved path in front of a vehicle.
Definition: train_cmd.cpp:2391
RemoveFirstTrackdir
Trackdir RemoveFirstTrackdir(TrackdirBits *trackdirs)
Removes first Trackdir from TrackdirBits and returns it.
Definition: track_func.h:156
IsCompatibleRail
bool IsCompatibleRail(RailType enginetype, RailType tiletype)
Checks if an engine of the given RailType can drive on a tile with a given RailType.
Definition: rail.h:322
SetTrackReservation
void SetTrackReservation(Tile t, TrackBits b)
Sets the reserved track bits of the tile.
Definition: rail_map.h:209
IsSafeWaitingPosition
bool IsSafeWaitingPosition(const Train *v, TileIndex tile, Trackdir trackdir, bool include_line_end, bool forbid_90deg)
Determine whether a certain track on a tile is a safe position to end a path.
Definition: pbs.cpp:380
DrawTileSprites
Ground palette sprite of a tile, together with its sprite layout.
Definition: sprite.h:58
TCX_NORMAL
@ TCX_NORMAL
Nothing special.
Definition: newgrf_commons.h:24
Depot::build_date
TimerGameCalendar::Date build_date
Date of construction.
Definition: depot_base.h:26
RFO_FLAT_LEFT
@ RFO_FLAT_LEFT
Slope FLAT, Track LEFT, Fence E.
Definition: rail.h:105
GetTileOwner
Owner GetTileOwner(Tile tile)
Returns the owner of a tile.
Definition: tile_map.h:178
UpdateAdjacentLevelCrossingTilesOnLevelCrossingRemoval
void UpdateAdjacentLevelCrossingTilesOnLevelCrossingRemoval(TileIndex tile, Axis road_axis)
Update adjacent level crossing tiles in this multi-track crossing, due to removal of a level crossing...
Definition: train_cmd.cpp:1822
RTF_HIDDEN
@ RTF_HIDDEN
Bit number for hiding from selection.
Definition: rail.h:28
DrawSprite
void DrawSprite(SpriteID img, PaletteID pal, int x, int y, const SubSprite *sub, ZoomLevel zoom)
Draw a sprite, not in a viewport.
Definition: gfx.cpp:988
MP_TUNNELBRIDGE
@ MP_TUNNELBRIDGE
Tunnel entry/exit and bridge heads.
Definition: tile_type.h:57
RailTypeInfo::single_e
SpriteID single_e
single piece of rail in the eastern corner
Definition: rail.h:141
INVALID_ROADTYPE
@ INVALID_ROADTYPE
flag for invalid roadtype
Definition: road_type.h:30
RTSG_GROUND
@ RTSG_GROUND
Main group of ground images.
Definition: rail.h:52
Point
Coordinates of a point in 2D.
Definition: geometry_type.hpp:21
HasRoadWorks
bool HasRoadWorks(Tile t)
Check if a tile has road works.
Definition: road_map.h:513
FOUNDATION_NONE
@ FOUNDATION_NONE
The tile has no foundation, the slope remains unchanged.
Definition: slope_type.h:94
TRACK_BIT_CROSS
@ TRACK_BIT_CROSS
X-Y-axis cross.
Definition: track_type.h:43
MarkBridgeDirty
void MarkBridgeDirty(TileIndex begin, TileIndex end, DiagDirection direction, uint bridge_height)
Mark bridge tiles dirty.
Definition: tunnelbridge_cmd.cpp:67
GetHalftileFoundationCorner
Corner GetHalftileFoundationCorner(Foundation f)
Returns the halftile corner of a halftile-foundation.
Definition: slope_func.h:333
DrawTrackFence_SW
static void DrawTrackFence_SW(const TileInfo *ti, SpriteID base_image, uint num_sprites)
Draw fence at SW border matching the tile slope.
Definition: rail_cmd.cpp:1998
GetRailTileType
static debug_inline RailTileType GetRailTileType(Tile t)
Returns the RailTileType (normal with or without signals, waypoint or depot).
Definition: rail_map.h:36
RailTypeInfo::cursor
struct RailTypeInfo::@25 cursor
Cursors associated with the rail type.
CombineTrackStatus
TrackStatus CombineTrackStatus(TrackdirBits trackdirbits, TrackdirBits red_signals)
Builds a TrackStatus.
Definition: track_func.h:388
GetPresentSignals
uint GetPresentSignals(Tile tile)
Get whether the given signals are present (Along/AgainstTrackDir)
Definition: rail_map.h:393
RailTypeInfo::gui_sprites
struct RailTypeInfo::@24 gui_sprites
struct containing the sprites for the rail GUI.
SLOPE_N
@ SLOPE_N
the north corner of the tile is raised
Definition: slope_type.h:53
CommandCost::AddCost
void AddCost(const Money &cost)
Adds the given cost to the cost of the command.
Definition: command_type.h:63
GUISettings::show_track_reservation
bool show_track_reservation
highlight reserved tracks.
Definition: settings_type.h:193
stdafx.h
RailTypeInfo::rail_ew
CursorID rail_ew
Cursor for building rail in E-W direction.
Definition: rail.h:167
DO_FULL_DETAIL
@ DO_FULL_DETAIL
Also draw details of track and roads.
Definition: openttd.h:50
TileTypeProcs
Set of callback functions for performing tile operations of a given tile type.
Definition: tile_cmd.h:158
SetTileOwner
void SetTileOwner(Tile tile, Owner owner)
Sets the owner of a tile.
Definition: tile_map.h:198
SIGTYPE_ENTRY
@ SIGTYPE_ENTRY
presignal block entry
Definition: signal_type.h:25
SpriteID
uint32_t SpriteID
The number of a sprite, without mapping bits and colourtables.
Definition: gfx_type.h:18
CountBits
constexpr uint CountBits(T value)
Counts the number of set bits in a variable.
Definition: bitmath_func.hpp:262
DC_BANKRUPT
@ DC_BANKRUPT
company bankrupts, skip money check, skip vehicle on tile check in some cases
Definition: command_type.h:382
CheckRailSlope
static CommandCost CheckRailSlope(Slope tileh, TrackBits rail_bits, TrackBits existing, TileIndex tile)
Tests if a track can be build on a tile.
Definition: rail_cmd.cpp:392
DrawTrackFence_NE
static void DrawTrackFence_NE(const TileInfo *ti, SpriteID base_image, uint num_sprites)
Draw fence at NE border matching the tile slope.
Definition: rail_cmd.cpp:1988
CompanyInfrastructure::rail
std::array< uint32_t, RAILTYPE_END > rail
Count of company owned track bits for each rail type.
Definition: company_base.h:33
RTSG_OVERLAY
@ RTSG_OVERLAY
Images for overlaying track.
Definition: rail.h:51
viewport_func.h
TileLoop_Water
void TileLoop_Water(TileIndex tile)
Let a water tile floods its diagonal adjoining tiles called from tunnelbridge_cmd,...
Definition: water_cmd.cpp:1231
GetSaveSlopeZ
static uint GetSaveSlopeZ(uint x, uint y, Track track)
Get surface height in point (x,y) On tiles with halftile foundations move (x,y) to a safe point wrt.
Definition: rail_cmd.cpp:1859
RailGroundType
RailGroundType
The ground 'under' the rail.
Definition: rail_map.h:485
IsPlainRailTile
static debug_inline bool IsPlainRailTile(Tile t)
Checks whether the tile is a rail tile or rail tile with signals.
Definition: rail_map.h:60
TRACK_BIT_ALL
@ TRACK_BIT_ALL
All possible tracks.
Definition: track_type.h:50
AddSortableSpriteToDraw
void AddSortableSpriteToDraw(SpriteID image, PaletteID pal, int x, int y, int w, int h, int dz, int z, bool transparent, int bb_offset_x, int bb_offset_y, int bb_offset_z, const SubSprite *sub)
Draw a (transparent) sprite at given coordinates with a given bounding box.
Definition: viewport.cpp:673
RailTypeInfo::single_sloped
SpriteID single_sloped
single piece of rail for slopes
Definition: rail.h:143
RailTypeInfo::snow_offset
SpriteID snow_offset
sprite number difference between a piece of track on a snowy ground and the corresponding one on norm...
Definition: rail.h:185
AXIS_X
@ AXIS_X
The X axis.
Definition: direction_type.h:117
IsValidTile
bool IsValidTile(Tile tile)
Checks if a tile is valid.
Definition: tile_map.h:161
yapf_cache.h
GetTrackBits
TrackBits GetTrackBits(Tile tile)
Gets the track bits of the given tile.
Definition: rail_map.h:136
RAIL_GROUND_WATER
@ RAIL_GROUND_WATER
Grass with a fence and shore or water on the free halftile.
Definition: rail_map.h:499
Vehicle::direction
Direction direction
facing
Definition: vehicle_base.h:307
RailTypeInfo::max_speed
uint16_t max_speed
Maximum speed for vehicles travelling on this rail type.
Definition: rail.h:231
TRACK_BEGIN
@ TRACK_BEGIN
Used for iterations.
Definition: track_type.h:20
TileOffsByDiagDir
TileIndexDiff TileOffsByDiagDir(DiagDirection dir)
Convert a DiagDirection to a TileIndexDiff.
Definition: map_func.h:565
FOUNDATION_STEEP_LOWER
@ FOUNDATION_STEEP_LOWER
The tile has a steep slope. The lowest corner is raised by a foundation to allow building railroad on...
Definition: slope_type.h:98
object_map.h
RailTypeInfo::powered_railtypes
RailTypes powered_railtypes
bitmask to the OTHER railtypes on which an engine of THIS railtype generates power
Definition: rail.h:188
RailTypeInfo::single_x
SpriteID single_x
single piece of rail in X direction, without ground
Definition: rail.h:137
TileIndexDiffC
A pair-construct of a TileIndexDiff.
Definition: map_type.h:31
track_land.h
DrawFoundation
void DrawFoundation(TileInfo *ti, Foundation f)
Draw foundation f at tile ti.
Definition: landscape.cpp:425
TRACK_BIT_UPPER
@ TRACK_BIT_UPPER
Upper track.
Definition: track_type.h:39
OBJECT_OWNED_LAND
static const ObjectType OBJECT_OWNED_LAND
Owned land 'flag'.
Definition: object_type.h:19
MakeRailDepot
void MakeRailDepot(Tile tile, Owner owner, DepotID depot_id, DiagDirection dir, RailType rail_type)
Make a rail depot.
Definition: rail_map.h:552
TRACKDIR_BIT_X_NE
@ TRACKDIR_BIT_X_NE
Track x-axis, direction north-east.
Definition: track_type.h:100
GetFloodingBehaviour
FloodingBehaviour GetFloodingBehaviour(TileIndex tile)
Returns the behaviour of a tile during flooding.
Definition: water_cmd.cpp:1078
MakeDefaultName
void MakeDefaultName(T *obj)
Set the default name for a depot/waypoint.
Definition: town.h:253
RFO_FLAT_X_NW
@ RFO_FLAT_X_NW
Slope FLAT, Track X, Fence NW.
Definition: rail.h:103
RFO_SLOPE_SE_NE
@ RFO_SLOPE_SE_NE
Slope SE, Track Y, Fence NE.
Definition: rail.h:108
IsValidDiagDirection
bool IsValidDiagDirection(DiagDirection d)
Checks if an integer value is a valid DiagDirection.
Definition: direction_func.h:21
_current_company
CompanyID _current_company
Company currently doing an action.
Definition: company_cmd.cpp:53
vehicle_func.h
Track
Track
These are used to specify a single track.
Definition: track_type.h:19
PALETTE_CRASH
static const PaletteID PALETTE_CRASH
Recolour sprite greying of crashed vehicles.
Definition: sprites.h:1610
GetCustomSignalSprite
SpriteID GetCustomSignalSprite(const RailTypeInfo *rti, TileIndex tile, SignalType type, SignalVariant var, SignalState state, bool gui)
Get the sprite to draw for a given signal.
Definition: newgrf_railtype.cpp:121
strings_func.h
MakeRoadCrossing
void MakeRoadCrossing(Tile t, Owner road, Owner tram, Owner rail, Axis roaddir, RailType rat, RoadType road_rt, RoadType tram_rt, uint town)
Make a level crossing.
Definition: road_map.h:660
PALETTE_TO_BARE_LAND
static const PaletteID PALETTE_TO_BARE_LAND
sets colour to bare land stuff for rail, road and crossings
Definition: sprites.h:1598
RAIL_GROUND_FENCE_HORIZ1
@ RAIL_GROUND_FENCE_HORIZ1
Grass with a fence at the southern side.
Definition: rail_map.h:496
EnsureNoTrainOnTrackBits
CommandCost EnsureNoTrainOnTrackBits(TileIndex tile, TrackBits track_bits)
Tests if a vehicle interacts with the specified track bits.
Definition: vehicle.cpp:608
TRACK_BIT_RIGHT
@ TRACK_BIT_RIGHT
Right track.
Definition: track_type.h:42
RailTypeInfo::depot
CursorID depot
Cursor for building a depot.
Definition: rail.h:170
CmdBuildTrainDepot
CommandCost CmdBuildTrainDepot(DoCommandFlag flags, TileIndex tile, RailType railtype, DiagDirection dir)
Build a train depot.
Definition: rail_cmd.cpp:963
Trackdir
Trackdir
Enumeration for tracks and directions.
Definition: track_type.h:67
GetCrossingRoadAxis
Axis GetCrossingRoadAxis(Tile t)
Get the road axis of a level crossing.
Definition: road_map.h:325
DrawTrackFence_NW
static void DrawTrackFence_NW(const TileInfo *ti, SpriteID base_image, uint num_sprites)
Draw fence at NW border matching the tile slope.
Definition: rail_cmd.cpp:1968
IsDockingTile
bool IsDockingTile(Tile t)
Checks whether the tile is marked as a dockling tile.
Definition: water_map.h:374
WC_BUILD_VEHICLE
@ WC_BUILD_VEHICLE
Build vehicle; Window numbers:
Definition: window_type.h:389
IsRailDepotTile
static debug_inline bool IsRailDepotTile(Tile t)
Is this tile rail tile and a rail depot?
Definition: rail_map.h:105
Backup::Restore
void Restore()
Restore the variable.
Definition: backup_type.hpp:110
Slope
Slope
Enumeration for the slope-type.
Definition: slope_type.h:48
TryPathReserve
bool TryPathReserve(Train *v, bool mark_as_stuck=false, bool first_tile_okay=false)
Try to reserve a path to a safe position.
Definition: train_cmd.cpp:2871
EnsureNoTrainOnTrack
static CommandCost EnsureNoTrainOnTrack(TileIndex tile, Track track)
Tests if a vehicle interacts with the specified track.
Definition: rail_cmd.cpp:229
SpecializedVehicle< Train, Type >::From
static Train * From(Vehicle *v)
Converts a Vehicle to SpecializedVehicle with type checking.
Definition: vehicle_base.h:1215
IsSlopeWithThreeCornersRaised
bool IsSlopeWithThreeCornersRaised(Slope s)
Tests if a specific slope has exactly three corners raised.
Definition: slope_func.h:195
abs
constexpr T abs(const T a)
Returns the absolute value of (scalar) variable.
Definition: math_func.hpp:23
RailConvertCost
Money RailConvertCost(RailType from, RailType to)
Calculates the cost of rail conversion.
Definition: rail.h:403
TRANSPORT_RAIL
@ TRANSPORT_RAIL
Transport by train.
Definition: transport_type.h:27
TileType
TileType
The different types of tiles.
Definition: tile_type.h:47
GetHighestSlopeCorner
Corner GetHighestSlopeCorner(Slope s)
Returns the highest corner of a slope (one corner raised or a steep slope).
Definition: slope_func.h:126
Map::Size
static debug_inline uint Size()
Get the size of the map.
Definition: map_func.h:288
MakeShore
void MakeShore(Tile t)
Helper function to make a coast tile.
Definition: water_map.h:384
TRACKDIR_BIT_LOWER_E
@ TRACKDIR_BIT_LOWER_E
Track lower, direction east.
Definition: track_type.h:103
RFO_FLAT_UPPER
@ RFO_FLAT_UPPER
Slope FLAT, Track UPPER, Fence S.
Definition: rail.h:106
SignalAlongTrackdir
uint8_t SignalAlongTrackdir(Trackdir trackdir)
Maps a trackdir to the bit that stores its status in the map arrays, in the direction along with the ...
Definition: signal_func.h:22
RailTypeInfo::build_tunnel
SpriteID build_tunnel
button for building a tunnel
Definition: rail.h:159
ConstructionSettings::build_on_slopes
bool build_on_slopes
allow building on slopes
Definition: settings_type.h:383
RFO_SLOPE_NE_SE
@ RFO_SLOPE_NE_SE
Slope NE, Track X, Fence SE.
Definition: rail.h:117
TestAutoslopeOnRailTile
static CommandCost TestAutoslopeOnRailTile(TileIndex tile, uint flags, int z_old, Slope tileh_old, int z_new, Slope tileh_new, TrackBits rail_bits)
Tests if autoslope is allowed.
Definition: rail_cmd.cpp:2994
RTO_X
@ RTO_X
Piece of rail in X direction.
Definition: rail.h:71
HasStationRail
bool HasStationRail(Tile t)
Has this station tile a rail? In other words, is this station tile a rail station or rail waypoint?
Definition: station_map.h:135
OWNER_WATER
@ OWNER_WATER
The tile/execution is done by "water".
Definition: company_type.h:26
IsSignalPresent
bool IsSignalPresent(Tile t, uint8_t signalbit)
Checks whether the given signals is present.
Definition: rail_map.h:404
DrawTrackDetails
static void DrawTrackDetails(const TileInfo *ti, const RailTypeInfo *rti)
Draw track fences.
Definition: rail_cmd.cpp:2010
SLOPE_SW
@ SLOPE_SW
south and west corner are raised
Definition: slope_type.h:56
RailTypeInfo::single_s
SpriteID single_s
single piece of rail in the southern corner
Definition: rail.h:140
HasSignals
bool HasSignals(Tile t)
Checks if a rail tile has signals.
Definition: rail_map.h:72
GetSlopePixelZInCorner
int GetSlopePixelZInCorner(Slope tileh, Corner corner)
Determine the Z height of a corner relative to TileZ.
Definition: landscape.h:53
MarkTileDirtyByTile
void MarkTileDirtyByTile(TileIndex tile, int bridge_level_offset, int tile_height_override)
Mark a tile given by its index dirty for repaint.
Definition: viewport.cpp:2054
AddSideToSignalBuffer
void AddSideToSignalBuffer(TileIndex tile, DiagDirection side, Owner owner)
Add side of tile to signal update buffer.
Definition: signal.cpp:624
RailTypeInfo::build_x_rail
SpriteID build_x_rail
button for building single rail in X direction
Definition: rail.h:154
SetDockingTile
void SetDockingTile(Tile t, bool b)
Set the docking tile state of a tile.
Definition: water_map.h:364
SetRailType
void SetRailType(Tile t, RailType r)
Sets the rail type of the given tile.
Definition: rail_map.h:125
FOUNDATION_LEVELED
@ FOUNDATION_LEVELED
The tile is leveled up to a flat slope.
Definition: slope_type.h:95
TRACK_LEFT
@ TRACK_LEFT
Track in the left corner of the tile (west)
Definition: track_type.h:25
RTSG_DEPOT
@ RTSG_DEPOT
Depot images.
Definition: rail.h:58
WC_VEHICLE_DEPOT
@ WC_VEHICLE_DEPOT
Depot view; Window numbers:
Definition: window_type.h:351
MP_STATION
@ MP_STATION
A tile of a station.
Definition: tile_type.h:53
GetRoadOwner
Owner GetRoadOwner(Tile t, RoadTramType rtt)
Get the owner of a specific road type.
Definition: road_map.h:234
RTO_JUNCTION_NSEW
@ RTO_JUNCTION_NSEW
Ballast for full junction.
Definition: rail.h:86
FindVehicleOnPos
void FindVehicleOnPos(TileIndex tile, void *data, VehicleFromPosProc *proc)
Find a vehicle from a specific location.
Definition: vehicle.cpp:505
FLOOD_NONE
@ FLOOD_NONE
The tile does not flood neighboured tiles.
Definition: water.h:20
RTO_Y
@ RTO_Y
Piece of rail in Y direction.
Definition: rail.h:72
RAIL_TILE_NORMAL
@ RAIL_TILE_NORMAL
Normal rail tile without signals.
Definition: rail_map.h:24
Pool::PoolItem<&_depot_pool >::CanAllocateItem
static bool CanAllocateItem(size_t n=1)
Helper functions so we can use PoolItem::Function() instead of _poolitem_pool.Function()
Definition: pool_type.hpp:309
HasRailCatenaryDrawn
bool HasRailCatenaryDrawn(RailType rt)
Test if we should draw rail catenary.
Definition: elrail_func.h:30
GetTunnelBridgeTransportType
TransportType GetTunnelBridgeTransportType(Tile t)
Tunnel: Get the transport type of the tunnel (road or rail) Bridge: Get the transport type of the bri...
Definition: tunnelbridge_map.h:39
VehicleSettings::disable_elrails
bool disable_elrails
when true, the elrails are disabled
Definition: settings_type.h:498
DIAGDIR_END
@ DIAGDIR_END
Used for iterations.
Definition: direction_type.h:79
TRACK_UPPER
@ TRACK_UPPER
Track in the upper corner of the tile (north)
Definition: track_type.h:23
SLOPE_ELEVATED
@ SLOPE_ELEVATED
bit mask containing all 'simple' slopes
Definition: slope_type.h:61
SetRailDepotExitDirection
void SetRailDepotExitDirection(Tile tile, DiagDirection dir)
Sets the exit direction of a rail depot.
Definition: rail_map.h:538
GetRoadBits
RoadBits GetRoadBits(Tile t, RoadTramType rtt)
Get the present road bits for a specific road type.
Definition: road_map.h:128
RAIL_GROUND_FENCE_NE
@ RAIL_GROUND_FENCE_NE
Grass with a fence at the NE edge.
Definition: rail_map.h:491
IsBridgeAbove
bool IsBridgeAbove(Tile t)
checks if a bridge is set above the ground of this tile
Definition: bridge_map.h:45
TileDesc::str
StringID str
Description of the tile.
Definition: tile_cmd.h:53
TRACK_BIT_Y
@ TRACK_BIT_Y
Y-axis track.
Definition: track_type.h:38
RTO_SLOPE_NW
@ RTO_SLOPE_NW
Piece of rail on slope with north-west raised.
Definition: rail.h:80
DC_AUTO
@ DC_AUTO
don't allow building on structures
Definition: command_type.h:377
AddTrackToSignalBuffer
void AddTrackToSignalBuffer(TileIndex tile, Track track, Owner owner)
Add track to signal update buffer.
Definition: signal.cpp:592
DiagDirToDiagTrack
Track DiagDirToDiagTrack(DiagDirection diagdir)
Maps a (4-way) direction to the diagonal track incidating with that diagdir.
Definition: track_func.h:512
RTO_E
@ RTO_E
Piece of rail in eastern corner.
Definition: rail.h:75
container_func.hpp
SpecialRailFoundation
Foundation SpecialRailFoundation(Corner corner)
Returns the special rail foundation for single horizontal/vertical track.
Definition: slope_func.h:403
IsSpecialRailFoundation
bool IsSpecialRailFoundation(Foundation f)
Tests if a foundation is a special rail foundation for single horizontal/vertical track.
Definition: slope_func.h:345
TRACK_LOWER
@ TRACK_LOWER
Track in the lower corner of the tile (south)
Definition: track_type.h:24
ROAD_NONE
@ ROAD_NONE
No road-part is build.
Definition: road_type.h:53
IsDiagonalTrackdir
bool IsDiagonalTrackdir(Trackdir trackdir)
Checks if a given Trackdir is diagonal.
Definition: track_func.h:631
GetOtherTunnelBridgeEnd
TileIndex GetOtherTunnelBridgeEnd(Tile t)
Determines type of the wormhole and returns its other end.
Definition: tunnelbridge_map.h:78
Vehicle::y_pos
int32_t y_pos
y coordinate.
Definition: vehicle_base.h:305
UpdateLevelCrossing
void UpdateLevelCrossing(TileIndex tile, bool sound=true, bool force_bar=false)
Update a level crossing to barred or open (crossing may include multiple adjacent tiles).
Definition: train_cmd.cpp:1773
RailTypeInfo::rail_nwse
CursorID rail_nwse
Cursor for building rail in Y direction.
Definition: rail.h:168
TileIndexDiffC::y
int16_t y
The y value of the coordinate.
Definition: map_type.h:33
RailTypeInfo::introduces_railtypes
RailTypes introduces_railtypes
Bitmask of which other railtypes are introduced when this railtype is introduced.
Definition: rail.h:266
CheckTileOwnership
CommandCost CheckTileOwnership(TileIndex tile)
Check whether the current owner owns the stuff on the given tile.
Definition: company_cmd.cpp:381
CommandHelper
Definition: command_func.h:93
TRACKDIR_BIT_Y_SE
@ TRACKDIR_BIT_Y_SE
Track y-axis, direction south-east.
Definition: track_type.h:101
TRACKDIR_BIT_RIGHT_N
@ TRACKDIR_BIT_RIGHT_N
Track right, direction north.
Definition: track_type.h:112
Depot
Definition: depot_base.h:20
RFO_SLOPE_NW_NE
@ RFO_SLOPE_NW_NE
Slope NW, Track Y, Fence NE.
Definition: rail.h:110
IsStationTileBlocked
bool IsStationTileBlocked(Tile t)
Is tile t a blocked tile?
Definition: station_map.h:424
RailTypeInfo::track_ns
SpriteID track_ns
two pieces of rail in North and South corner (East-West direction)
Definition: rail.h:135
SlopeToSpriteOffset
uint SlopeToSpriteOffset(Slope s)
Returns the Sprite offset for a given Slope.
Definition: slope_func.h:415
GetTileMaxPixelZ
int GetTileMaxPixelZ(TileIndex tile)
Get top height of the tile.
Definition: tile_map.h:312
RailTypeInfo::base_sprites
struct RailTypeInfo::@23 base_sprites
Struct containing the main sprites.
TILE_HEIGHT
static const uint TILE_HEIGHT
Height of a height level in world coordinate AND in pixels in #ZOOM_BASE.
Definition: tile_type.h:18
OverflowSafeInt< int64_t >
SignalOffsets
SignalOffsets
Enum holding the signal offset in the sprite sheet according to the side it is representing.
Definition: rail_cmd.cpp:51
ConstructionSettings::crossing_with_competitor
bool crossing_with_competitor
allow building of level crossings with competitor roads or rails
Definition: settings_type.h:392
MakeRoadNormal
void MakeRoadNormal(Tile t, RoadBits bits, RoadType road_rt, RoadType tram_rt, TownID town, Owner road, Owner tram)
Make a normal road tile.
Definition: road_map.h:635
DrawRailCatenary
void DrawRailCatenary(const TileInfo *ti)
Draws overhead wires and pylons for electric railways.
Definition: elrail.cpp:568
DrawRailTileSeq
void DrawRailTileSeq(const struct TileInfo *ti, const DrawTileSprites *dts, TransparencyOption to, int32_t total_offset, uint32_t newgrf_offset, PaletteID default_palette)
Draw tile sprite sequence on tile with railroad specifics.
Definition: sprite.h:89
RFO_FLAT_Y_SW
@ RFO_FLAT_Y_SW
Slope FLAT, Track Y, Fence SW.
Definition: rail.h:112
RailTypeInfo::flags
RailTypeFlags flags
Bit mask of rail type flags.
Definition: rail.h:211
DrawTrackFence
static void DrawTrackFence(const TileInfo *ti, SpriteID base_image, uint num_sprites, RailFenceOffset rfo)
Draw a track fence.
Definition: rail_cmd.cpp:1951
TRACK_BIT_LOWER
@ TRACK_BIT_LOWER
Lower track.
Definition: track_type.h:40
RailNoLevelCrossings
bool RailNoLevelCrossings(RailType rt)
Test if a RailType disallows build of level crossings.
Definition: rail.h:345
TRACK_BIT_3WAY_NW
@ TRACK_BIT_3WAY_NW
"Arrow" to the north-west
Definition: track_type.h:49
CmdConvertRail
CommandCost CmdConvertRail(DoCommandFlag flags, TileIndex tile, TileIndex area_start, RailType totype, bool diagonal)
Convert one rail type to the other.
Definition: rail_cmd.cpp:1553
CmdBuildSingleRail
CommandCost CmdBuildSingleRail(DoCommandFlag flags, TileIndex tile, RailType railtype, Track track, bool auto_remove_signals)
Build a single piece of rail.
Definition: rail_cmd.cpp:426
TileInfo::x
int x
X position of the tile in unit coordinates.
Definition: tile_cmd.h:44
RAIL_GROUND_FENCE_HORIZ2
@ RAIL_GROUND_FENCE_HORIZ2
Grass with a fence at the northern side.
Definition: rail_map.h:497
TimerGameCalendar::date
static Date date
Current date in days (day counter).
Definition: timer_game_calendar.h:34
TileInfo::tile
TileIndex tile
Tile index.
Definition: tile_cmd.h:47
Train::CalcNextVehicleOffset
int CalcNextVehicleOffset() const
Calculate the offset from this vehicle's center to the following center taking the vehicle lengths in...
Definition: train.h:172
GameSettings::construction
ConstructionSettings construction
construction of things in-game
Definition: settings_type.h:595
CCF_TRACK
@ CCF_TRACK
Valid changes while vehicle is driving, and possibly changing tracks.
Definition: train.h:48
GameSettings::vehicle
VehicleSettings vehicle
options for vehicles
Definition: settings_type.h:602
RFO_FLAT_X_SE
@ RFO_FLAT_X_SE
Slope FLAT, Track X, Fence SE.
Definition: rail.h:111
_valid_tracks_without_foundation
static const TrackBits _valid_tracks_without_foundation[15]
Valid TrackBits on a specific (non-steep)-slope without foundation.
Definition: rail_cmd.cpp:262
RTO_S
@ RTO_S
Piece of rail in southern corner.
Definition: rail.h:74
SlopeWithOneCornerRaised
Slope SlopeWithOneCornerRaised(Corner corner)
Returns the slope with a specific corner raised.
Definition: slope_func.h:99
RFO_FLAT_RIGHT
@ RFO_FLAT_RIGHT
Slope FLAT, Track RIGHT, Fence W.
Definition: rail.h:113
TileDesc::rail_speed
uint16_t rail_speed
Speed limit of rail (bridges and track)
Definition: tile_cmd.h:65
SignalType
SignalType
Type of signal, i.e.
Definition: signal_type.h:23
GetSnowLine
uint8_t GetSnowLine()
Get the current snow line, either variable or static.
Definition: landscape.cpp:608
IsTileType
static debug_inline bool IsTileType(Tile tile, TileType type)
Checks if a tile is a given tiletype.
Definition: tile_map.h:150
Pool::PoolItem<&_company_pool >::IsValidID
static bool IsValidID(size_t index)
Tests whether given index can be used to get valid (non-nullptr) Titem.
Definition: pool_type.hpp:328
BaseVehicle::type
VehicleType type
Type of vehicle.
Definition: vehicle_type.h:51
RAIL_TILE_DEPOT
@ RAIL_TILE_DEPOT
Depot (one entrance)
Definition: rail_map.h:26
TrackdirBits
TrackdirBits
Allow incrementing of Trackdir variables.
Definition: track_type.h:98
TileX
static debug_inline uint TileX(TileIndex tile)
Get the X component of a tile.
Definition: map_func.h:427
SpecializedVehicle::First
T * First() const
Get the first vehicle in the chain.
Definition: vehicle_base.h:1112
TRACK_BIT_3WAY_SE
@ TRACK_BIT_3WAY_SE
"Arrow" to the south-east
Definition: track_type.h:47
ResetRailTypes
void ResetRailTypes()
Reset all rail type information to its default values.
Definition: rail_cmd.cpp:65
TRACK_Y
@ TRACK_Y
Track along the y-axis (north-west to south-east)
Definition: track_type.h:22
HasPowerOnRail
bool HasPowerOnRail(RailType enginetype, RailType tiletype)
Checks if an engine of the given RailType got power on a tile with a given RailType.
Definition: rail.h:335
SetTrackBits
void SetTrackBits(Tile t, TrackBits b)
Sets the track bits of the given tile.
Definition: rail_map.h:147
CompareRailTypes
static bool CompareRailTypes(const RailType &first, const RailType &second)
Compare railtypes based on their sorting order.
Definition: rail_cmd.cpp:122
CmdRemoveSignalTrack
CommandCost CmdRemoveSignalTrack(DoCommandFlag flags, TileIndex tile, TileIndex end_tile, Track track, bool autofill)
Remove signals on a stretch of track.
Definition: rail_cmd.cpp:1527
AXIS_Y
@ AXIS_Y
The y axis.
Definition: direction_type.h:118
FenceOffset::x_size
int x_size
Bounding box X size.
Definition: rail_cmd.cpp:1920
ShowDepotWindow
void ShowDepotWindow(TileIndex tile, VehicleType type)
Opens a depot window.
Definition: depot_gui.cpp:1141
Company
Definition: company_base.h:133
IsSlopeWithOneCornerRaised
bool IsSlopeWithOneCornerRaised(Slope s)
Tests if a specific slope has exactly one corner raised.
Definition: slope_func.h:88
IsTileOwner
bool IsTileOwner(Tile tile, Owner owner)
Checks if a tile belongs to the given owner.
Definition: tile_map.h:214
INVALID_TRACK
@ INVALID_TRACK
Flag for an invalid track.
Definition: track_type.h:28
TRACK_BIT_DEPOT
@ TRACK_BIT_DEPOT
Bitflag for a depot.
Definition: track_type.h:53
GetTropicZone
TropicZone GetTropicZone(Tile tile)
Get the tropic zone.
Definition: tile_map.h:238
INVALID_TRACKDIR
@ INVALID_TRACKDIR
Flag for an invalid trackdir.
Definition: track_type.h:86
RailTypeInfo::sorting_order
uint8_t sorting_order
The sorting order of this railtype for the toolbar dropdown.
Definition: rail.h:271
RTO_JUNCTION_SW
@ RTO_JUNCTION_SW
Ballast for junction 'pointing' SW.
Definition: rail.h:82
TileAddByDiagDir
TileIndex TileAddByDiagDir(TileIndex tile, DiagDirection dir)
Adds a DiagDir to a tile.
Definition: map_func.h:606
RFO_FLAT_Y_NE
@ RFO_FLAT_Y_NE
Slope FLAT, Track Y, Fence NE.
Definition: rail.h:104
TRACKDIR_BIT_UPPER_W
@ TRACKDIR_BIT_UPPER_W
Track upper, direction west.
Definition: track_type.h:109
TRACK_X
@ TRACK_X
Track along the x-axis (north-east to south-west)
Definition: track_type.h:21
TileIndexDiffC::x
int16_t x
The x value of the coordinate.
Definition: map_type.h:32
CornerToTrackBits
TrackBits CornerToTrackBits(Corner corner)
Returns a single horizontal/vertical trackbit that is in a specific tile corner.
Definition: track_func.h:99
RailTypeInfo::convert_rail
SpriteID convert_rail
button for converting rail
Definition: rail.h:160
FenceOffset::y_size
int y_size
Bounding box Y size.
Definition: rail_cmd.cpp:1921
GetTileSlopeZ
std::tuple< Slope, int > GetTileSlopeZ(TileIndex tile)
Return the slope of a given tile inside the map.
Definition: tile_map.cpp:55
RAIL_GROUND_ICE_DESERT
@ RAIL_GROUND_ICE_DESERT
Icy or sandy.
Definition: rail_map.h:498
ROAD_X
@ ROAD_X
Full road along the x-axis (south-west + north-east)
Definition: road_type.h:58
RailTypeInfo::single_y
SpriteID single_y
single piece of rail in Y direction, without ground
Definition: rail.h:138
ToggleBit
constexpr T ToggleBit(T &x, const uint8_t y)
Toggles a bit in a variable.
Definition: bitmath_func.hpp:181
VehicleEnterTileStatus
VehicleEnterTileStatus
The returned bits of VehicleEnterTile.
Definition: tile_cmd.h:21
newgrf_railtype.h
TunnelBridgeIsFree
CommandCost TunnelBridgeIsFree(TileIndex tile, TileIndex endtile, const Vehicle *ignore)
Finds vehicle in tunnel / bridge.
Definition: vehicle.cpp:575
RAIL_GROUND_FENCE_SW
@ RAIL_GROUND_FENCE_SW
Grass with a fence at the SW edge.
Definition: rail_map.h:492
DrawGroundSprite
void DrawGroundSprite(SpriteID image, PaletteID pal, const SubSprite *sub, int extra_offs_x, int extra_offs_y)
Draws a ground sprite for the current tile.
Definition: viewport.cpp:589
INVALID_STRING_ID
static const StringID INVALID_STRING_ID
Constant representing an invalid string (16bit in case it is used in savegames)
Definition: strings_type.h:17
RailBuildCost
Money RailBuildCost(RailType railtype)
Returns the cost of building the specified railtype.
Definition: rail.h:375
ClientSettings::gui
GUISettings gui
settings related to the GUI
Definition: settings_type.h:611
RFO_FLAT_LOWER
@ RFO_FLAT_LOWER
Slope FLAT, Track LOWER, Fence N.
Definition: rail.h:114
GetTrainForReservation
Train * GetTrainForReservation(TileIndex tile, Track track)
Find the train which has reserved a specific path.
Definition: pbs.cpp:330
RailTypeInfo::single_w
SpriteID single_w
single piece of rail in the western corner
Definition: rail.h:142
GetCustomRailSprite
SpriteID GetCustomRailSprite(const RailTypeInfo *rti, TileIndex tile, RailTypeSpriteGroup rtsg, TileContext context, uint *num_results)
Get the sprite to draw for the given tile.
Definition: newgrf_railtype.cpp:96
TRACKDIR_BIT_X_SW
@ TRACKDIR_BIT_X_SW
Track x-axis, direction south-west.
Definition: track_type.h:107
HasSignalOnTrackdir
bool HasSignalOnTrackdir(Tile tile, Trackdir trackdir)
Checks for the presence of signals along the given trackdir on the given rail tile.
Definition: rail_map.h:426
VETSB_ENTERED_WORMHOLE
@ VETSB_ENTERED_WORMHOLE
The vehicle either entered a bridge, tunnel or depot tile (this includes the last tile of the bridge/...
Definition: tile_cmd.h:37
GetTunnelBridgeDirection
DiagDirection GetTunnelBridgeDirection(Tile t)
Get the direction pointing to the other end.
Definition: tunnelbridge_map.h:26
OppositeCorner
Corner OppositeCorner(Corner corner)
Returns the opposite corner.
Definition: slope_func.h:184
AutoslopeCheckForEntranceEdge
bool AutoslopeCheckForEntranceEdge(TileIndex tile, int z_new, Slope tileh_new, DiagDirection entrance)
Autoslope check for tiles with an entrance on an edge.
Definition: autoslope.h:31
GetTownIndex
TownID GetTownIndex(Tile t)
Get the index of which town this house/street is attached to.
Definition: town_map.h:23
EXPENSES_CONSTRUCTION
@ EXPENSES_CONSTRUCTION
Construction costs.
Definition: economy_type.h:173
backup_type.hpp
TRACK_RIGHT
@ TRACK_RIGHT
Track in the right corner of the tile (east)
Definition: track_type.h:26
RTO_JUNCTION_NW
@ RTO_JUNCTION_NW
Ballast for junction 'pointing' NW.
Definition: rail.h:85
RAIL_GROUND_FENCE_NESW
@ RAIL_GROUND_FENCE_NESW
Grass with a fence at the NE and SW edges.
Definition: rail_map.h:493
RAILTYPES_NONE
@ RAILTYPES_NONE
No rail types.
Definition: rail_type.h:45
HasBit
constexpr debug_inline bool HasBit(const T x, const uint8_t y)
Checks if a bit in a value is set.
Definition: bitmath_func.hpp:103