OpenTTD Source 20250312-master-gcdcc6b491d
rail_cmd.cpp
Go to the documentation of this file.
1/*
2 * This file is part of OpenTTD.
3 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6 */
7
10#include "stdafx.h"
11#include "viewport_func.h"
12#include "command_func.h"
13#include "depot_base.h"
15#include "newgrf_debug.h"
16#include "newgrf_railtype.h"
17#include "train.h"
18#include "autoslope.h"
19#include "water.h"
20#include "tunnelbridge_map.h"
21#include "vehicle_func.h"
22#include "sound_func.h"
23#include "tunnelbridge.h"
24#include "elrail_func.h"
25#include "town.h"
26#include "pbs.h"
27#include "company_base.h"
28#include "core/backup_type.hpp"
31#include "strings_func.h"
32#include "company_gui.h"
33#include "object_map.h"
34#include "rail_cmd.h"
35#include "landscape_cmd.h"
36
37#include "table/strings.h"
38#include "table/railtypes.h"
39#include "table/track_land.h"
40
41#include "safeguards.h"
42
44typedef std::vector<Train *> TrainList;
45
46RailTypeInfo _railtypes[RAILTYPE_END];
47std::vector<RailType> _sorted_railtypes;
48RailTypes _railtypes_hidden_mask;
49
52 SIGNAL_TO_SOUTHWEST,
53 SIGNAL_TO_NORTHEAST,
54 SIGNAL_TO_SOUTHEAST,
55 SIGNAL_TO_NORTHWEST,
56 SIGNAL_TO_EAST,
57 SIGNAL_TO_WEST,
58 SIGNAL_TO_SOUTH,
59 SIGNAL_TO_NORTH,
60};
61
66{
67 static_assert(lengthof(_original_railtypes) <= lengthof(_railtypes));
68
69 auto insert = std::copy(std::begin(_original_railtypes), std::end(_original_railtypes), std::begin(_railtypes));
70 std::fill(insert, std::end(_railtypes), RailTypeInfo{});
71
72 _railtypes_hidden_mask = RAILTYPES_NONE;
73}
74
75void ResolveRailTypeGUISprites(RailTypeInfo *rti)
76{
78 if (cursors_base != 0) {
79 rti->gui_sprites.build_ns_rail = cursors_base + 0;
80 rti->gui_sprites.build_x_rail = cursors_base + 1;
81 rti->gui_sprites.build_ew_rail = cursors_base + 2;
82 rti->gui_sprites.build_y_rail = cursors_base + 3;
83 rti->gui_sprites.auto_rail = cursors_base + 4;
84 rti->gui_sprites.build_depot = cursors_base + 5;
85 rti->gui_sprites.build_tunnel = cursors_base + 6;
86 rti->gui_sprites.convert_rail = cursors_base + 7;
87 rti->cursor.rail_ns = cursors_base + 8;
88 rti->cursor.rail_swne = cursors_base + 9;
89 rti->cursor.rail_ew = cursors_base + 10;
90 rti->cursor.rail_nwse = cursors_base + 11;
91 rti->cursor.autorail = cursors_base + 12;
92 rti->cursor.depot = cursors_base + 13;
93 rti->cursor.tunnel = cursors_base + 14;
94 rti->cursor.convert = cursors_base + 15;
95 }
96
97 /* Array of default GUI signal sprite numbers. */
98 const SpriteID _signal_lookup[2][SIGTYPE_END] = {
99 {SPR_IMG_SIGNAL_ELECTRIC_NORM, SPR_IMG_SIGNAL_ELECTRIC_ENTRY, SPR_IMG_SIGNAL_ELECTRIC_EXIT,
100 SPR_IMG_SIGNAL_ELECTRIC_COMBO, SPR_IMG_SIGNAL_ELECTRIC_PBS, SPR_IMG_SIGNAL_ELECTRIC_PBS_OWAY},
101
102 {SPR_IMG_SIGNAL_SEMAPHORE_NORM, SPR_IMG_SIGNAL_SEMAPHORE_ENTRY, SPR_IMG_SIGNAL_SEMAPHORE_EXIT,
103 SPR_IMG_SIGNAL_SEMAPHORE_COMBO, SPR_IMG_SIGNAL_SEMAPHORE_PBS, SPR_IMG_SIGNAL_SEMAPHORE_PBS_OWAY},
104 };
105
106 for (SignalType type = SIGTYPE_BLOCK; type < SIGTYPE_END; type = (SignalType)(type + 1)) {
107 for (SignalVariant var = SIG_ELECTRIC; var <= SIG_SEMAPHORE; var = (SignalVariant)(var + 1)) {
108 SpriteID red = GetCustomSignalSprite(rti, INVALID_TILE, type, var, SIGNAL_STATE_RED, true);
109 SpriteID green = GetCustomSignalSprite(rti, INVALID_TILE, type, var, SIGNAL_STATE_GREEN, true);
110 rti->gui_sprites.signals[type][var][0] = (red != 0) ? red + SIGNAL_TO_SOUTH : _signal_lookup[var][type];
111 rti->gui_sprites.signals[type][var][1] = (green != 0) ? green + SIGNAL_TO_SOUTH : _signal_lookup[var][type] + 1;
112 }
113 }
114}
115
122static bool CompareRailTypes(const RailType &first, const RailType &second)
123{
125}
126
131{
132 for (RailType rt = RAILTYPE_BEGIN; rt != RAILTYPE_END; rt++) {
133 RailTypeInfo *rti = &_railtypes[rt];
134 ResolveRailTypeGUISprites(rti);
135 if (rti->flags.Test(RailTypeFlag::Hidden)) SetBit(_railtypes_hidden_mask, rt);
136 }
137
138 _sorted_railtypes.clear();
139 for (RailType rt = RAILTYPE_BEGIN; rt != RAILTYPE_END; rt++) {
140 if (_railtypes[rt].label != 0 && !HasBit(_railtypes_hidden_mask, rt)) {
141 _sorted_railtypes.push_back(rt);
142 }
143 }
144 std::sort(_sorted_railtypes.begin(), _sorted_railtypes.end(), CompareRailTypes);
145}
146
150RailType AllocateRailType(RailTypeLabel label)
151{
152 for (RailType rt = RAILTYPE_BEGIN; rt != RAILTYPE_END; rt++) {
153 RailTypeInfo *rti = &_railtypes[rt];
154
155 if (rti->label == 0) {
156 /* Set up new rail type */
158 rti->label = label;
159 rti->alternate_labels.clear();
160
161 /* Make us compatible with ourself. */
162 rti->powered_railtypes = (RailTypes)(1LL << rt);
163 rti->compatible_railtypes = (RailTypes)(1LL << rt);
164
165 /* We also introduce ourself. */
166 rti->introduces_railtypes = (RailTypes)(1LL << rt);
167
168 /* Default sort order; order of allocation, but with some
169 * offsets so it's easier for NewGRF to pick a spot without
170 * changing the order of other (original) rail types.
171 * The << is so you can place other railtypes in between the
172 * other railtypes, the 7 is to be able to place something
173 * before the first (default) rail type. */
174 rti->sorting_order = rt << 4 | 7;
175 return rt;
176 }
177 }
178
179 return INVALID_RAILTYPE;
180}
181
182static const uint8_t _track_sloped_sprites[14] = {
183 14, 15, 22, 13,
184 0, 21, 17, 12,
185 23, 0, 18, 20,
186 19, 16
187};
188
189
190/* 4
191 * ---------
192 * |\ /|
193 * | \ 1/ |
194 * | \ / |
195 * | \ / |
196 * 16| \ |32
197 * | / \2 |
198 * | / \ |
199 * | / \ |
200 * |/ \|
201 * ---------
202 * 8
203 */
204
205
206
207/* MAP2 byte: abcd???? => Signal On? Same coding as map3lo
208 * MAP3LO byte: abcd???? => Signal Exists?
209 * a and b are for diagonals, upper and left,
210 * one for each direction. (ie a == NE->SW, b ==
211 * SW->NE, or v.v., I don't know. b and c are
212 * similar for lower and right.
213 * MAP2 byte: ????abcd => Type of ground.
214 * MAP3LO byte: ????abcd => Type of rail.
215 * MAP5: 00abcdef => rail
216 * 01abcdef => rail w/ signals
217 * 10uuuuuu => unused
218 * 11uuuudd => rail depot
219 */
220
230{
231 TrackBits rail_bits = TrackToTrackBits(track);
232 return EnsureNoTrainOnTrackBits(tile, rail_bits);
233}
234
242{
243 if (!IsPlainRail(tile)) return CommandCost(STR_ERROR_IMPOSSIBLE_TRACK_COMBINATION);
244
245 /* So, we have a tile with tracks on it (and possibly signals). Let's see
246 * what tracks first */
247 TrackBits current = GetTrackBits(tile); // The current track layout.
248 TrackBits future = current | to_build; // The track layout we want to build.
249
250 /* Are we really building something new? */
251 if (current == future) {
252 /* Nothing new is being built */
253 return CommandCost(STR_ERROR_ALREADY_BUILT);
254 }
255
256 /* Normally, we may overlap and any combination is valid */
257 return CommandCost();
258}
259
260
282
304
313{
314 if (bits == TRACK_BIT_NONE) return FOUNDATION_NONE;
315
316 if (IsSteepSlope(tileh)) {
317 /* Test for inclined foundations */
318 if (bits == TRACK_BIT_X) return FOUNDATION_INCLINED_X;
319 if (bits == TRACK_BIT_Y) return FOUNDATION_INCLINED_Y;
320
321 /* Get higher track */
322 Corner highest_corner = GetHighestSlopeCorner(tileh);
323 TrackBits higher_track = CornerToTrackBits(highest_corner);
324
325 /* Only higher track? */
326 if (bits == higher_track) return HalftileFoundation(highest_corner);
327
328 /* Overlap with higher track? */
329 if (TracksOverlap(bits | higher_track)) return FOUNDATION_INVALID;
330
331 /* either lower track or both higher and lower track */
332 return ((bits & higher_track) != 0 ? FOUNDATION_STEEP_BOTH : FOUNDATION_STEEP_LOWER);
333 } else {
334 if ((~_valid_tracks_without_foundation[tileh] & bits) == 0) return FOUNDATION_NONE;
335
336 bool valid_on_leveled = ((~_valid_tracks_on_leveled_foundation[tileh] & bits) == 0);
337
338 Corner track_corner;
339 switch (bits) {
340 case TRACK_BIT_LEFT: track_corner = CORNER_W; break;
341 case TRACK_BIT_LOWER: track_corner = CORNER_S; break;
342 case TRACK_BIT_RIGHT: track_corner = CORNER_E; break;
343 case TRACK_BIT_UPPER: track_corner = CORNER_N; break;
344
345 case TRACK_BIT_HORZ:
346 if (tileh == SLOPE_N) return HalftileFoundation(CORNER_N);
347 if (tileh == SLOPE_S) return HalftileFoundation(CORNER_S);
348 return (valid_on_leveled ? FOUNDATION_LEVELED : FOUNDATION_INVALID);
349
350 case TRACK_BIT_VERT:
351 if (tileh == SLOPE_W) return HalftileFoundation(CORNER_W);
352 if (tileh == SLOPE_E) return HalftileFoundation(CORNER_E);
353 return (valid_on_leveled ? FOUNDATION_LEVELED : FOUNDATION_INVALID);
354
355 case TRACK_BIT_X:
357 return (valid_on_leveled ? FOUNDATION_LEVELED : FOUNDATION_INVALID);
358
359 case TRACK_BIT_Y:
361 return (valid_on_leveled ? FOUNDATION_LEVELED : FOUNDATION_INVALID);
362
363 default:
364 return (valid_on_leveled ? FOUNDATION_LEVELED : FOUNDATION_INVALID);
365 }
366 /* Single diagonal track */
367
368 /* Track must be at least valid on leveled foundation */
369 if (!valid_on_leveled) return FOUNDATION_INVALID;
370
371 /* If slope has three raised corners, build leveled foundation */
373
374 /* If neighboured corners of track_corner are lowered, build halftile foundation */
375 if ((tileh & SlopeWithThreeCornersRaised(OppositeCorner(track_corner))) == SlopeWithOneCornerRaised(track_corner)) return HalftileFoundation(track_corner);
376
377 /* else special anti-zig-zag foundation */
378 return SpecialRailFoundation(track_corner);
379 }
380}
381
382
392static CommandCost CheckRailSlope(Slope tileh, TrackBits rail_bits, TrackBits existing, TileIndex tile)
393{
394 /* don't allow building on the lower side of a coast */
395 if (GetFloodingBehaviour(tile) != FLOOD_NONE) {
396 if (!IsSteepSlope(tileh) && ((~_valid_tracks_on_leveled_foundation[tileh] & (rail_bits | existing)) != 0)) return CommandCost(STR_ERROR_CAN_T_BUILD_ON_WATER);
397 }
398
399 Foundation f_new = GetRailFoundation(tileh, rail_bits | existing);
400
401 /* check track/slope combination */
402 if ((f_new == FOUNDATION_INVALID) ||
404 return CommandCost(STR_ERROR_LAND_SLOPED_IN_WRONG_DIRECTION);
405 }
406
407 Foundation f_old = GetRailFoundation(tileh, existing);
408 return CommandCost(EXPENSES_CONSTRUCTION, f_new != f_old ? _price[PR_BUILD_FOUNDATION] : (Money)0);
409}
410
411/* Validate functions for rail building */
412static inline bool ValParamTrackOrientation(Track track)
413{
414 return IsValidTrack(track);
415}
416
426CommandCost CmdBuildSingleRail(DoCommandFlags flags, TileIndex tile, RailType railtype, Track track, bool auto_remove_signals)
427{
429
430 if (!ValParamRailType(railtype) || !ValParamTrackOrientation(track)) return CMD_ERROR;
431
432 Slope tileh = GetTileSlope(tile);
433 TrackBits trackbit = TrackToTrackBits(track);
434
435 switch (GetTileType(tile)) {
436 case MP_RAILWAY: {
438 if (ret.Failed()) return ret;
439
440 if (!IsPlainRail(tile)) return Command<CMD_LANDSCAPE_CLEAR>::Do(flags, tile); // just get appropriate error message
441
442 if (!IsCompatibleRail(GetRailType(tile), railtype)) return CommandCost(STR_ERROR_IMPOSSIBLE_TRACK_COMBINATION);
443
444 ret = CheckTrackCombination(tile, trackbit);
445 if (ret.Succeeded()) ret = EnsureNoTrainOnTrack(tile, track);
446 if (ret.Failed()) return ret;
447
448 ret = CheckRailSlope(tileh, trackbit, GetTrackBits(tile), tile);
449 if (ret.Failed()) return ret;
450 cost.AddCost(ret);
451
452 if (HasSignals(tile) && TracksOverlap(GetTrackBits(tile) | TrackToTrackBits(track))) {
453 /* If adding the new track causes any overlap, all signals must be removed first */
454 if (!auto_remove_signals) return CommandCost(STR_ERROR_MUST_REMOVE_SIGNALS_FIRST);
455
456 for (Track track_it = TRACK_BEGIN; track_it < TRACK_END; track_it++) {
457 if (HasTrack(tile, track_it) && HasSignalOnTrack(tile, track_it)) {
458 CommandCost ret_remove_signals = Command<CMD_REMOVE_SINGLE_SIGNAL>::Do(flags, tile, track_it);
459 if (ret_remove_signals.Failed()) return ret_remove_signals;
460 cost.AddCost(ret_remove_signals);
461 }
462 }
463 }
464
465 /* If the rail types don't match, try to convert only if engines of
466 * the new rail type are not powered on the present rail type and engines of
467 * the present rail type are powered on the new rail type. */
468 if (GetRailType(tile) != railtype && !HasPowerOnRail(railtype, GetRailType(tile))) {
469 if (HasPowerOnRail(GetRailType(tile), railtype)) {
470 ret = Command<CMD_CONVERT_RAIL>::Do(flags, tile, tile, railtype, false);
471 if (ret.Failed()) return ret;
472 cost.AddCost(ret);
473 } else {
474 return CMD_ERROR;
475 }
476 }
477
478 if (flags.Test(DoCommandFlag::Execute)) {
479 SetRailGroundType(tile, RAIL_GROUND_BARREN);
480 TrackBits bits = GetTrackBits(tile);
481 SetTrackBits(tile, bits | trackbit);
482 /* Subtract old infrastructure count. */
483 uint pieces = CountBits(bits);
484 if (TracksOverlap(bits)) pieces *= pieces;
485 Company::Get(GetTileOwner(tile))->infrastructure.rail[GetRailType(tile)] -= pieces;
486 /* Add new infrastructure count. */
487 pieces = CountBits(bits | trackbit);
488 if (TracksOverlap(bits | trackbit)) pieces *= pieces;
489 Company::Get(GetTileOwner(tile))->infrastructure.rail[GetRailType(tile)] += pieces;
491 }
492 break;
493 }
494
495 case MP_ROAD: {
496 /* Level crossings may only be built on these slopes */
497 if (!HasBit(VALID_LEVEL_CROSSING_SLOPES, tileh)) return CommandCost(STR_ERROR_LAND_SLOPED_IN_WRONG_DIRECTION);
498
501 if (ret.Failed()) return ret;
502 }
503
505 if (ret.Failed()) return ret;
506
507 if (IsNormalRoad(tile)) {
508 if (HasRoadWorks(tile)) return CommandCost(STR_ERROR_ROAD_WORKS_IN_PROGRESS);
509
510 if (GetDisallowedRoadDirections(tile) != DRD_NONE) return CommandCost(STR_ERROR_CROSSING_ON_ONEWAY_ROAD);
511
512 if (RailNoLevelCrossings(railtype)) return CommandCost(STR_ERROR_CROSSING_DISALLOWED_RAIL);
513
514 RoadType roadtype_road = GetRoadTypeRoad(tile);
515 RoadType roadtype_tram = GetRoadTypeTram(tile);
516
517 if (roadtype_road != INVALID_ROADTYPE && RoadNoLevelCrossing(roadtype_road)) return CommandCost(STR_ERROR_CROSSING_DISALLOWED_ROAD);
518 if (roadtype_tram != INVALID_ROADTYPE && RoadNoLevelCrossing(roadtype_tram)) return CommandCost(STR_ERROR_CROSSING_DISALLOWED_ROAD);
519
520 RoadBits road = GetRoadBits(tile, RTT_ROAD);
521 RoadBits tram = GetRoadBits(tile, RTT_TRAM);
522 if ((track == TRACK_X && ((road | tram) & ROAD_X) == 0) ||
523 (track == TRACK_Y && ((road | tram) & ROAD_Y) == 0)) {
524 Owner road_owner = GetRoadOwner(tile, RTT_ROAD);
525 Owner tram_owner = GetRoadOwner(tile, RTT_TRAM);
526 /* Disallow breaking end-of-line of someone else
527 * so trams can still reverse on this tile. */
528 if (Company::IsValidID(tram_owner) && HasExactlyOneBit(tram)) {
529 ret = CheckOwnership(tram_owner);
530 if (ret.Failed()) return ret;
531 }
532
533 uint num_new_road_pieces = (road != ROAD_NONE) ? 2 - CountBits(road) : 0;
534 if (num_new_road_pieces > 0) {
535 cost.AddCost(num_new_road_pieces * RoadBuildCost(roadtype_road));
536 }
537
538 uint num_new_tram_pieces = (tram != ROAD_NONE) ? 2 - CountBits(tram) : 0;
539 if (num_new_tram_pieces > 0) {
540 cost.AddCost(num_new_tram_pieces * RoadBuildCost(roadtype_tram));
541 }
542
543 if (flags.Test(DoCommandFlag::Execute)) {
544 MakeRoadCrossing(tile, road_owner, tram_owner, _current_company, (track == TRACK_X ? AXIS_Y : AXIS_X), railtype, roadtype_road, roadtype_tram, GetTownIndex(tile));
545 UpdateLevelCrossing(tile, false);
547 Company::Get(_current_company)->infrastructure.rail[railtype] += LEVELCROSSING_TRACKBIT_FACTOR;
549 if (num_new_road_pieces > 0 && Company::IsValidID(road_owner)) {
550 Company::Get(road_owner)->infrastructure.road[roadtype_road] += num_new_road_pieces;
552 }
553 if (num_new_tram_pieces > 0 && Company::IsValidID(tram_owner)) {
554 Company::Get(tram_owner)->infrastructure.road[roadtype_tram] += num_new_tram_pieces;
556 }
557 }
558 break;
559 }
560 }
561
562 if (IsLevelCrossing(tile) && GetCrossingRailBits(tile) == trackbit) {
563 return CommandCost(STR_ERROR_ALREADY_BUILT);
564 }
565 [[fallthrough]];
566 }
567
568 default: {
569 /* Will there be flat water on the lower halftile? */
570 bool water_ground = IsTileType(tile, MP_WATER) && IsSlopeWithOneCornerRaised(tileh);
571
572 CommandCost ret = CheckRailSlope(tileh, trackbit, TRACK_BIT_NONE, tile);
573 if (ret.Failed()) return ret;
574 cost.AddCost(ret);
575
576 ret = Command<CMD_LANDSCAPE_CLEAR>::Do(flags, tile);
577 if (ret.Failed()) return ret;
578 cost.AddCost(ret);
579
580 if (water_ground) {
581 cost.AddCost(-_price[PR_CLEAR_WATER]);
582 cost.AddCost(_price[PR_CLEAR_ROUGH]);
583 }
584
585 if (flags.Test(DoCommandFlag::Execute)) {
586 MakeRailNormal(tile, _current_company, trackbit, railtype);
587 if (water_ground) {
588 SetRailGroundType(tile, RAIL_GROUND_WATER);
589 if (IsPossibleDockingTile(tile)) CheckForDockingTile(tile);
590 }
591 Company::Get(_current_company)->infrastructure.rail[railtype]++;
593 }
594 break;
595 }
596 }
597
598 if (flags.Test(DoCommandFlag::Execute)) {
601 YapfNotifyTrackLayoutChange(tile, track);
602 }
603
604 cost.AddCost(RailBuildCost(railtype));
605 return cost;
606}
607
616{
618 bool crossing = false;
619
620 if (!ValParamTrackOrientation(track)) return CMD_ERROR;
621 TrackBits trackbit = TrackToTrackBits(track);
622
623 /* Need to read tile owner now because it may change when the rail is removed
624 * Also, in case of floods, _current_company != owner
625 * There may be invalid tiletype even in exec run (when removing long track),
626 * so do not call GetTileOwner(tile) in any case here */
627 Owner owner = INVALID_OWNER;
628
629 Train *v = nullptr;
630
631 switch (GetTileType(tile)) {
632 case MP_ROAD: {
633 if (!IsLevelCrossing(tile) || GetCrossingRailBits(tile) != trackbit) return CommandCost(STR_ERROR_THERE_IS_NO_RAILROAD_TRACK);
634
637 if (ret.Failed()) return ret;
638 }
639
640 if (!flags.Test(DoCommandFlag::Bankrupt)) {
642 if (ret.Failed()) return ret;
643 }
644
645 cost.AddCost(RailClearCost(GetRailType(tile)));
646
647 if (flags.Test(DoCommandFlag::Execute)) {
649
650 if (HasReservedTracks(tile, trackbit)) {
651 v = GetTrainForReservation(tile, track);
652 if (v != nullptr) FreeTrainTrackReservation(v);
653 }
654
655 owner = GetTileOwner(tile);
656 Company::Get(owner)->infrastructure.rail[GetRailType(tile)] -= LEVELCROSSING_TRACKBIT_FACTOR;
658 MakeRoadNormal(tile, GetCrossingRoadBits(tile), GetRoadTypeRoad(tile), GetRoadTypeTram(tile), GetTownIndex(tile), GetRoadOwner(tile, RTT_ROAD), GetRoadOwner(tile, RTT_TRAM));
659 DeleteNewGRFInspectWindow(GSF_RAILTYPES, tile.base());
660 }
661 break;
662 }
663
664 case MP_RAILWAY: {
665 TrackBits present;
666 /* There are no rails present at depots. */
667 if (!IsPlainRail(tile)) return CommandCost(STR_ERROR_THERE_IS_NO_RAILROAD_TRACK);
668
671 if (ret.Failed()) return ret;
672 }
673
674 CommandCost ret = EnsureNoTrainOnTrack(tile, track);
675 if (ret.Failed()) return ret;
676
677 present = GetTrackBits(tile);
678 if ((present & trackbit) == 0) return CommandCost(STR_ERROR_THERE_IS_NO_RAILROAD_TRACK);
679 if (present == (TRACK_BIT_X | TRACK_BIT_Y)) crossing = true;
680
681 cost.AddCost(RailClearCost(GetRailType(tile)));
682
683 /* Charge extra to remove signals on the track, if they are there */
684 if (HasSignalOnTrack(tile, track)) {
685 cost.AddCost(Command<CMD_REMOVE_SINGLE_SIGNAL>::Do(flags, tile, track));
686 }
687
688 if (flags.Test(DoCommandFlag::Execute)) {
689 if (HasReservedTracks(tile, trackbit)) {
690 v = GetTrainForReservation(tile, track);
691 if (v != nullptr) FreeTrainTrackReservation(v);
692 }
693
694 owner = GetTileOwner(tile);
695
696 /* Subtract old infrastructure count. */
697 uint pieces = CountBits(present);
698 if (TracksOverlap(present)) pieces *= pieces;
699 Company::Get(owner)->infrastructure.rail[GetRailType(tile)] -= pieces;
700 /* Add new infrastructure count. */
701 present ^= trackbit;
702 pieces = CountBits(present);
703 if (TracksOverlap(present)) pieces *= pieces;
704 Company::Get(owner)->infrastructure.rail[GetRailType(tile)] += pieces;
706
707 if (present == 0) {
708 Slope tileh = GetTileSlope(tile);
709 /* If there is flat water on the lower halftile, convert the tile to shore so the water remains */
710 if (GetRailGroundType(tile) == RAIL_GROUND_WATER && IsSlopeWithOneCornerRaised(tileh)) {
711 bool docking = IsDockingTile(tile);
712 MakeShore(tile);
713 SetDockingTile(tile, docking);
714 } else {
715 DoClearSquare(tile);
716 }
717 DeleteNewGRFInspectWindow(GSF_RAILTYPES, tile.base());
718 } else {
719 SetTrackBits(tile, present);
721 }
722 }
723 break;
724 }
725
726 default: return CommandCost(STR_ERROR_THERE_IS_NO_RAILROAD_TRACK);
727 }
728
729 if (flags.Test(DoCommandFlag::Execute)) {
730 /* if we got that far, 'owner' variable is set correctly */
731 assert(Company::IsValidID(owner));
732
734 if (crossing) {
735 /* crossing is set when only TRACK_BIT_X and TRACK_BIT_Y are set. As we
736 * are removing one of these pieces, we'll need to update signals for
737 * both directions explicitly, as after the track is removed it won't
738 * 'connect' with the other piece. */
739 AddTrackToSignalBuffer(tile, TRACK_X, owner);
740 AddTrackToSignalBuffer(tile, TRACK_Y, owner);
743 } else {
744 AddTrackToSignalBuffer(tile, track, owner);
745 YapfNotifyTrackLayoutChange(tile, track);
746 }
747
748 if (v != nullptr) TryPathReserve(v, true);
749 }
750
751 return cost;
752}
753
754
763{
764 assert(IsPlainRailTile(t));
765
766 bool flooded = false;
767 if (GetRailGroundType(t) == RAIL_GROUND_WATER) return flooded;
768
769 Slope tileh = GetTileSlope(t);
770 TrackBits rail_bits = GetTrackBits(t);
771
772 if (IsSlopeWithOneCornerRaised(tileh)) {
774
775 TrackBits to_remove = lower_track & rail_bits;
776 if (to_remove != TRACK_BIT_NONE) {
779 cur_company.Restore();
780 if (!flooded) return flooded; // not yet floodable
781 rail_bits = rail_bits & ~to_remove;
782 if (rail_bits == TRACK_BIT_NONE) {
783 MakeShore(t);
785 return flooded;
786 }
787 }
788
789 if (IsNonContinuousFoundation(GetRailFoundation(tileh, rail_bits))) {
790 flooded = true;
791 SetRailGroundType(t, RAIL_GROUND_WATER);
793 }
794 } else {
795 /* Make shore on steep slopes and 'three-corners-raised'-slopes. */
796 if (ApplyFoundationToSlope(GetRailFoundation(tileh, rail_bits), tileh) == 0) {
797 if (IsSteepSlope(tileh) || IsSlopeWithThreeCornersRaised(tileh)) {
798 flooded = true;
799 SetRailGroundType(t, RAIL_GROUND_WATER);
801 }
802 }
803 }
804 return flooded;
805}
806
807static const TileIndexDiffC _trackdelta[] = {
808 { -1, 0 }, { 0, 1 }, { -1, 0 }, { 0, 1 }, { 1, 0 }, { 0, 1 },
809 { 0, 0 },
810 { 0, 0 },
811 { 1, 0 }, { 0, -1 }, { 0, -1 }, { 1, 0 }, { 0, -1 }, { -1, 0 },
812 { 0, 0 },
813 { 0, 0 }
814};
815
816
817static CommandCost ValidateAutoDrag(Trackdir *trackdir, TileIndex start, TileIndex end)
818{
819 int x = TileX(start);
820 int y = TileY(start);
821 int ex = TileX(end);
822 int ey = TileY(end);
823
824 if (!ValParamTrackOrientation(TrackdirToTrack(*trackdir))) return CMD_ERROR;
825
826 /* calculate delta x,y from start to end tile */
827 int dx = ex - x;
828 int dy = ey - y;
829
830 /* calculate delta x,y for the first direction */
831 int trdx = _trackdelta[*trackdir].x;
832 int trdy = _trackdelta[*trackdir].y;
833
834 if (!IsDiagonalTrackdir(*trackdir)) {
835 trdx += _trackdelta[*trackdir ^ 1].x;
836 trdy += _trackdelta[*trackdir ^ 1].y;
837 }
838
839 /* validate the direction */
840 while ((trdx <= 0 && dx > 0) ||
841 (trdx >= 0 && dx < 0) ||
842 (trdy <= 0 && dy > 0) ||
843 (trdy >= 0 && dy < 0)) {
844 if (!HasBit(*trackdir, 3)) { // first direction is invalid, try the other
845 SetBit(*trackdir, 3); // reverse the direction
846 trdx = -trdx;
847 trdy = -trdy;
848 } else { // other direction is invalid too, invalid drag
849 return CMD_ERROR;
850 }
851 }
852
853 /* (for diagonal tracks, this is already made sure of by above test), but:
854 * for non-diagonal tracks, check if the start and end tile are on 1 line */
855 if (!IsDiagonalTrackdir(*trackdir)) {
856 trdx = _trackdelta[*trackdir].x;
857 trdy = _trackdelta[*trackdir].y;
858 if (abs(dx) != abs(dy) && abs(dx) + abs(trdy) != abs(dy) + abs(trdx)) return CMD_ERROR;
859 }
860
861 return CommandCost();
862}
863
876static CommandCost CmdRailTrackHelper(DoCommandFlags flags, TileIndex tile, TileIndex end_tile, RailType railtype, Track track, bool remove, bool auto_remove_signals, bool fail_on_obstacle)
877{
879
880 if ((!remove && !ValParamRailType(railtype)) || !ValParamTrackOrientation(track)) return CMD_ERROR;
881 if (end_tile >= Map::Size() || tile >= Map::Size()) return CMD_ERROR;
882
883 Trackdir trackdir = TrackToTrackdir(track);
884
885 CommandCost ret = ValidateAutoDrag(&trackdir, tile, end_tile);
886 if (ret.Failed()) return ret;
887
888 bool had_success = false;
889 CommandCost last_error = CMD_ERROR;
890 for (;;) {
891 ret = remove ? Command<CMD_REMOVE_SINGLE_RAIL>::Do(flags, tile, TrackdirToTrack(trackdir)) : Command<CMD_BUILD_SINGLE_RAIL>::Do(flags, tile, railtype, TrackdirToTrack(trackdir), auto_remove_signals);
892
893 if (ret.Failed()) {
894 last_error = ret;
895 if (last_error.GetErrorMessage() != STR_ERROR_ALREADY_BUILT && !remove) {
896 if (fail_on_obstacle) return last_error;
897 if (had_success) break; // Keep going if we haven't constructed any rail yet, skipping the start of the drag
898 }
899
900 /* Ownership errors are more important. */
901 if (last_error.GetErrorMessage() == STR_ERROR_OWNED_BY && remove) break;
902 } else {
903 had_success = true;
904 total_cost.AddCost(ret);
905 }
906
907 if (tile == end_tile) break;
908
909 tile += ToTileIndexDiff(_trackdelta[trackdir]);
910
911 /* toggle railbit for the non-diagonal tracks */
912 if (!IsDiagonalTrackdir(trackdir)) ToggleBit(trackdir, 0);
913 }
914
915 if (had_success) return total_cost;
916 return last_error;
917}
918
932CommandCost CmdBuildRailroadTrack(DoCommandFlags flags, TileIndex end_tile, TileIndex start_tile, RailType railtype, Track track, bool auto_remove_signals, bool fail_on_obstacle)
933{
934 return CmdRailTrackHelper(flags, start_tile, end_tile, railtype, track, false, auto_remove_signals, fail_on_obstacle);
935}
936
948{
949 return CmdRailTrackHelper(flags, start_tile, end_tile, INVALID_RAILTYPE, track, true, false, false);
950}
951
964{
965 /* check railtype and valid direction for depot (0 through 3), 4 in total */
966 if (!ValParamRailType(railtype) || !IsValidDiagDirection(dir)) return CMD_ERROR;
967
968 Slope tileh = GetTileSlope(tile);
969
971
972 /* Prohibit construction if
973 * The tile is non-flat AND
974 * 1) build-on-slopes is disabled
975 * 2) the tile is steep i.e. spans two height levels
976 * 3) the exit points in the wrong direction
977 */
978
979 if (tileh != SLOPE_FLAT) {
981 return CommandCost(STR_ERROR_FLAT_LAND_REQUIRED);
982 }
983 cost.AddCost(_price[PR_BUILD_FOUNDATION]);
984 }
985
986 /* Allow the user to rotate the depot instead of having to destroy it and build it again */
987 bool rotate_existing_depot = false;
988 if (IsRailDepotTile(tile) && railtype == GetRailType(tile)) {
990 if (ret.Failed()) return ret;
991
992 if (dir == GetRailDepotDirection(tile)) return CommandCost();
993
994 ret = EnsureNoVehicleOnGround(tile);
995 if (ret.Failed()) return ret;
996
997 rotate_existing_depot = true;
998 }
999
1000 if (!rotate_existing_depot) {
1001 cost.AddCost(Command<CMD_LANDSCAPE_CLEAR>::Do(flags, tile));
1002 if (cost.Failed()) return cost;
1003
1004 if (IsBridgeAbove(tile)) return CommandCost(STR_ERROR_MUST_DEMOLISH_BRIDGE_FIRST);
1005
1006 if (!Depot::CanAllocateItem()) return CMD_ERROR;
1007 }
1008
1009 if (flags.Test(DoCommandFlag::Execute)) {
1010 if (rotate_existing_depot) {
1011 SetRailDepotExitDirection(tile, dir);
1012 } else {
1013 Depot *d = new Depot(tile);
1014
1015 MakeRailDepot(tile, _current_company, d->index, dir, railtype);
1016 MakeDefaultName(d);
1017
1018 Company::Get(_current_company)->infrastructure.rail[railtype]++;
1020 }
1021
1022 MarkTileDirtyByTile(tile);
1025 }
1026
1027 cost.AddCost(_price[PR_BUILD_DEPOT_TRAIN]);
1028 cost.AddCost(RailBuildCost(railtype));
1029 return cost;
1030}
1031
1051CommandCost CmdBuildSingleSignal(DoCommandFlags flags, TileIndex tile, Track track, SignalType sigtype, SignalVariant sigvar, bool convert_signal, bool skip_existing_signals, bool ctrl_pressed, SignalType cycle_start, SignalType cycle_stop, uint8_t num_dir_cycle, uint8_t signals_copy)
1052{
1053 if (sigtype > SIGTYPE_LAST || sigvar > SIG_SEMAPHORE) return CMD_ERROR;
1054 if (cycle_start > cycle_stop || cycle_stop > SIGTYPE_LAST) return CMD_ERROR;
1055
1056 if (ctrl_pressed) sigvar = (SignalVariant)(sigvar ^ SIG_SEMAPHORE);
1057
1058 /* You can only build signals on plain rail tiles, and the selected track must exist */
1059 if (!ValParamTrackOrientation(track) || !IsPlainRailTile(tile) ||
1060 !HasTrack(tile, track)) {
1061 return CommandCost(STR_ERROR_THERE_IS_NO_RAILROAD_TRACK);
1062 }
1063 /* Protect against invalid signal copying */
1064 if (signals_copy != 0 && (signals_copy & SignalOnTrack(track)) == 0) return CMD_ERROR;
1065
1066 CommandCost ret = CheckTileOwnership(tile);
1067 if (ret.Failed()) return ret;
1068
1069 /* See if this is a valid track combination for signals (no overlap) */
1070 if (TracksOverlap(GetTrackBits(tile))) return CommandCost(STR_ERROR_NO_SUITABLE_RAILROAD_TRACK);
1071
1072 /* In case we don't want to change an existing signal, return without error. */
1073 if (skip_existing_signals && HasSignalOnTrack(tile, track)) return CommandCost();
1074
1075 /* you can not convert a signal if no signal is on track */
1076 if (convert_signal && !HasSignalOnTrack(tile, track)) return CommandCost(STR_ERROR_THERE_ARE_NO_SIGNALS);
1077
1078 CommandCost cost;
1079 if (!HasSignalOnTrack(tile, track)) {
1080 /* build new signals */
1081 cost = CommandCost(EXPENSES_CONSTRUCTION, _price[PR_BUILD_SIGNALS]);
1082 } else {
1083 if (signals_copy != 0 && sigvar != GetSignalVariant(tile, track)) {
1084 /* convert signals <-> semaphores */
1085 cost = CommandCost(EXPENSES_CONSTRUCTION, _price[PR_BUILD_SIGNALS] + _price[PR_CLEAR_SIGNALS]);
1086
1087 } else if (convert_signal) {
1088 /* convert button pressed */
1089 if (ctrl_pressed || GetSignalVariant(tile, track) != sigvar) {
1090 /* it costs money to change signal variant (light or semaphore) */
1091 cost = CommandCost(EXPENSES_CONSTRUCTION, _price[PR_BUILD_SIGNALS] + _price[PR_CLEAR_SIGNALS]);
1092 } else {
1093 /* it is free to change signal type (block, exit, entry, combo, path, etc) */
1094 cost = CommandCost();
1095 }
1096
1097 } else {
1098 /* it is free to change orientation or number of signals on the tile (for block/presignals which allow signals in both directions) */
1099 cost = CommandCost();
1100 }
1101 }
1102
1103 if (flags.Test(DoCommandFlag::Execute)) {
1104 Train *v = nullptr;
1105 /* The new/changed signal could block our path. As this can lead to
1106 * stale reservations, we clear the path reservation here and try
1107 * to redo it later on. */
1108 if (HasReservedTracks(tile, TrackToTrackBits(track))) {
1109 v = GetTrainForReservation(tile, track);
1110 if (v != nullptr) FreeTrainTrackReservation(v);
1111 }
1112
1113 if (!HasSignals(tile)) {
1114 /* there are no signals at all on this tile yet */
1115 SetHasSignals(tile, true);
1116 SetSignalStates(tile, 0xF); // all signals are on
1117 SetPresentSignals(tile, 0); // no signals built by default
1118 SetSignalType(tile, track, sigtype);
1119 SetSignalVariant(tile, track, sigvar);
1120 }
1121
1122 /* Subtract old signal infrastructure count. */
1123 Company::Get(GetTileOwner(tile))->infrastructure.signal -= CountBits(GetPresentSignals(tile));
1124
1125 if (signals_copy == 0) {
1126 if (!HasSignalOnTrack(tile, track)) {
1127 /* build new signals */
1128 SetPresentSignals(tile, GetPresentSignals(tile) | (IsPbsSignal(sigtype) ? KillFirstBit(SignalOnTrack(track)) : SignalOnTrack(track)));
1129 SetSignalType(tile, track, sigtype);
1130 SetSignalVariant(tile, track, sigvar);
1131 while (num_dir_cycle-- > 0) CycleSignalSide(tile, track);
1132 } else {
1133 if (convert_signal) {
1134 /* convert signal button pressed */
1135 if (ctrl_pressed) {
1136 /* toggle the present signal variant: SIG_ELECTRIC <-> SIG_SEMAPHORE */
1137 SetSignalVariant(tile, track, (GetSignalVariant(tile, track) == SIG_ELECTRIC) ? SIG_SEMAPHORE : SIG_ELECTRIC);
1138 /* Query current signal type so the check for PBS signals below works. */
1139 sigtype = GetSignalType(tile, track);
1140 } else {
1141 /* convert the present signal to the chosen type and variant */
1142 SetSignalType(tile, track, sigtype);
1143 SetSignalVariant(tile, track, sigvar);
1144 if (IsPbsSignal(sigtype) && (GetPresentSignals(tile) & SignalOnTrack(track)) == SignalOnTrack(track)) {
1146 }
1147 }
1148
1149 } else if (ctrl_pressed) {
1150 /* cycle between cycle_start and cycle_end */
1151 sigtype = (SignalType)(GetSignalType(tile, track) + 1);
1152
1153 if (sigtype < cycle_start || sigtype > cycle_stop) sigtype = cycle_start;
1154
1155 SetSignalType(tile, track, sigtype);
1156 if (IsPbsSignal(sigtype) && (GetPresentSignals(tile) & SignalOnTrack(track)) == SignalOnTrack(track)) {
1158 }
1159 } else {
1160 /* cycle the signal side: both -> left -> right -> both -> ... */
1161 CycleSignalSide(tile, track);
1162 /* Query current signal type so the check for PBS signals below works. */
1163 sigtype = GetSignalType(tile, track);
1164 }
1165 }
1166 } else {
1167 /* If CmdBuildManySignals is called with copying signals, just copy the
1168 * direction of the first signal given as parameter by CmdBuildManySignals */
1169 SetPresentSignals(tile, (GetPresentSignals(tile) & ~SignalOnTrack(track)) | (signals_copy & SignalOnTrack(track)));
1170 SetSignalVariant(tile, track, sigvar);
1171 SetSignalType(tile, track, sigtype);
1172 }
1173
1174 /* Add new signal infrastructure count. */
1175 Company::Get(GetTileOwner(tile))->infrastructure.signal += CountBits(GetPresentSignals(tile));
1177
1178 if (IsPbsSignal(sigtype)) {
1179 /* PBS signals should show red unless they are on reserved tiles without a train. */
1180 uint mask = GetPresentSignals(tile) & SignalOnTrack(track);
1181 SetSignalStates(tile, (GetSignalStates(tile) & ~mask) | ((HasBit(GetRailReservationTrackBits(tile), track) && EnsureNoVehicleOnGround(tile).Succeeded() ? UINT_MAX : 0) & mask));
1182 }
1183 MarkTileDirtyByTile(tile);
1185 YapfNotifyTrackLayoutChange(tile, track);
1186 if (v != nullptr && v->track != TRACK_BIT_DEPOT) {
1187 /* Extend the train's path if it's not stopped or loading, or not at a safe position. */
1188 if (!((v->vehstatus.Test(VehState::Stopped) && v->cur_speed == 0) || v->current_order.IsType(OT_LOADING)) ||
1190 TryPathReserve(v, true);
1191 }
1192 }
1193 }
1194
1195 return cost;
1196}
1197
1198static bool AdvanceSignalAutoFill(TileIndex &tile, Trackdir &trackdir, bool remove)
1199{
1200 /* We only process starting tiles of tunnels or bridges so jump to the other end before moving further. */
1201 if (IsTileType(tile, MP_TUNNELBRIDGE)) tile = GetOtherTunnelBridgeEnd(tile);
1202
1203 tile = AddTileIndexDiffCWrap(tile, _trackdelta[trackdir]);
1204 if (tile == INVALID_TILE) return false;
1205
1206 /* Check for track bits on the new tile */
1208
1209 if (TracksOverlap(TrackdirBitsToTrackBits(trackdirbits))) return false;
1210 trackdirbits &= TrackdirReachesTrackdirs(trackdir);
1211
1212 /* No track bits, must stop */
1213 if (trackdirbits == TRACKDIR_BIT_NONE) return false;
1214
1215 /* Get the first track dir */
1216 trackdir = RemoveFirstTrackdir(&trackdirbits);
1217
1218 /* Any left? It's a junction so we stop */
1219 if (trackdirbits != TRACKDIR_BIT_NONE) return false;
1220
1221 switch (GetTileType(tile)) {
1222 case MP_RAILWAY:
1223 if (IsRailDepot(tile)) return false;
1224 if (!remove && HasSignalOnTrack(tile, TrackdirToTrack(trackdir))) return false;
1225 break;
1226
1227 case MP_ROAD:
1228 if (!IsLevelCrossing(tile)) return false;
1229 break;
1230
1231 case MP_TUNNELBRIDGE: {
1232 if (GetTunnelBridgeTransportType(tile) != TRANSPORT_RAIL) return false;
1233 if (GetTunnelBridgeDirection(tile) != TrackdirToExitdir(trackdir)) return false;
1234 break;
1235 }
1236
1237 default: return false;
1238 }
1239 return true;
1240}
1241
1257static CommandCost CmdSignalTrackHelper(DoCommandFlags flags, TileIndex tile, TileIndex end_tile, Track track, SignalType sigtype, SignalVariant sigvar, bool mode, bool remove, bool autofill, bool minimise_gaps, int signal_density)
1258{
1260
1261 if (end_tile >= Map::Size() || !ValParamTrackOrientation(track)) return CMD_ERROR;
1262 if (signal_density == 0 || signal_density > 20) return CMD_ERROR;
1263 if (!remove && (sigtype > SIGTYPE_LAST || sigvar > SIG_SEMAPHORE)) return CMD_ERROR;
1264
1265 if (!IsPlainRailTile(tile)) return CommandCost(STR_ERROR_THERE_IS_NO_RAILROAD_TRACK);
1266 TileIndex start_tile = tile;
1267
1268 /* Interpret signal_density as the logical length of said amount of tiles in X/Y direction. */
1269 signal_density *= TILE_AXIAL_DISTANCE;
1270
1271 Trackdir trackdir = TrackToTrackdir(track);
1272 CommandCost ret = ValidateAutoDrag(&trackdir, tile, end_tile);
1273 if (ret.Failed()) return ret;
1274
1275 track = TrackdirToTrack(trackdir); // trackdir might have changed, keep track in sync
1276 Trackdir start_trackdir = trackdir;
1277
1278 /* Must start on a valid track to be able to avoid loops */
1279 if (!HasTrack(tile, track)) return CMD_ERROR;
1280
1281 uint8_t signals;
1282 /* copy the signal-style of the first rail-piece if existing */
1283 if (HasSignalOnTrack(tile, track)) {
1284 signals = GetPresentSignals(tile) & SignalOnTrack(track);
1285 assert(signals != 0);
1286
1287 /* copy signal/semaphores style (independent of CTRL) */
1288 sigvar = GetSignalVariant(tile, track);
1289
1290 sigtype = GetSignalType(tile, track);
1291 /* Don't but copy entry or exit-signal type */
1292 if (sigtype == SIGTYPE_ENTRY || sigtype == SIGTYPE_EXIT) sigtype = SIGTYPE_BLOCK;
1293 } else { // no signals exist, drag a two-way signal stretch
1294 signals = IsPbsSignal(sigtype) ? SignalAlongTrackdir(trackdir) : SignalOnTrack(track);
1295 }
1296
1297 uint8_t signal_dir = 0;
1298 if (signals & SignalAlongTrackdir(trackdir)) SetBit(signal_dir, 0);
1299 if (signals & SignalAgainstTrackdir(trackdir)) SetBit(signal_dir, 1);
1300
1301 /* signal_ctr - amount of tiles already processed
1302 * last_used_ctr - amount of tiles before previously placed signal
1303 * signals_density - setting to put signal on every Nth tile (double space on |, -- tracks)
1304 * last_suitable_ctr - amount of tiles before last possible signal place
1305 * last_suitable_tile - last tile where it is possible to place a signal
1306 * last_suitable_trackdir - trackdir of the last tile
1307 **********
1308 * trackdir - trackdir to build with autorail
1309 * semaphores - semaphores or signals
1310 * signals - is there a signal/semaphore on the first tile, copy its style (two-way/single-way)
1311 * and convert all others to semaphore/signal
1312 * remove - 1 remove signals, 0 build signals */
1313 int signal_ctr = 0;
1314 int last_used_ctr = -signal_density; // to force signal at first tile
1315 int last_suitable_ctr = 0;
1316 TileIndex last_suitable_tile = INVALID_TILE;
1317 Trackdir last_suitable_trackdir = INVALID_TRACKDIR;
1318 CommandCost last_error = CMD_ERROR;
1319 bool had_success = false;
1320 auto build_signal = [&](TileIndex tile, Trackdir trackdir, bool test_only) {
1321 /* Pick the correct orientation for the track direction */
1322 uint8_t signals = 0;
1323 if (HasBit(signal_dir, 0)) signals |= SignalAlongTrackdir(trackdir);
1324 if (HasBit(signal_dir, 1)) signals |= SignalAgainstTrackdir(trackdir);
1325
1326 DoCommandFlags do_flags = test_only ? DoCommandFlags{flags}.Reset(DoCommandFlag::Execute) : flags;
1327 CommandCost ret = remove ? Command<CMD_REMOVE_SINGLE_SIGNAL>::Do(do_flags, tile, TrackdirToTrack(trackdir)) : Command<CMD_BUILD_SINGLE_SIGNAL>::Do(do_flags, tile, TrackdirToTrack(trackdir), sigtype, sigvar, false, signal_ctr == 0, mode, SIGTYPE_BLOCK, SIGTYPE_BLOCK, 0, signals);
1328
1329 if (test_only) return ret.Succeeded();
1330
1331 if (ret.Succeeded()) {
1332 had_success = true;
1333 total_cost.AddCost(ret);
1334 } else {
1335 /* The "No railway" error is the least important one. */
1336 if (ret.GetErrorMessage() != STR_ERROR_THERE_IS_NO_RAILROAD_TRACK ||
1337 last_error.GetErrorMessage() == INVALID_STRING_ID) {
1338 last_error = ret;
1339 }
1340 }
1341 return ret.Succeeded();
1342 };
1343
1344 for (;;) {
1345 if (remove) {
1346 /* In remove mode last_* stuff doesn't matter, we simply try to clear every tile. */
1347 build_signal(tile, trackdir, false);
1348 } else if (minimise_gaps) {
1349 /* We're trying to minimize gaps wherever possible, so keep track of last suitable
1350 * position and use it if current gap exceeds required signal density. */
1351
1352 if (signal_ctr > last_used_ctr + signal_density && last_suitable_tile != INVALID_TILE) {
1353 /* We overshot so build a signal in last good location. */
1354 if (build_signal(last_suitable_tile, last_suitable_trackdir, false)) {
1355 last_suitable_tile = INVALID_TILE;
1356 last_used_ctr = last_suitable_ctr;
1357 }
1358 }
1359
1360 if (signal_ctr == last_used_ctr + signal_density) {
1361 /* Current gap matches the required density, build a signal. */
1362 if (build_signal(tile, trackdir, false)) {
1363 last_used_ctr = signal_ctr;
1364 last_suitable_tile = INVALID_TILE;
1365 }
1366 } else {
1367 /* Test tile for a potential signal spot. */
1368 if (build_signal(tile, trackdir, true)) {
1369 last_suitable_tile = tile;
1370 last_suitable_ctr = signal_ctr;
1371 last_suitable_trackdir = trackdir;
1372 }
1373 }
1374 } else if (signal_ctr >= last_used_ctr + signal_density) {
1375 /* We're always keeping regular interval between signals so doesn't matter whether we succeed or not. */
1376 build_signal(tile, trackdir, false);
1377 last_used_ctr = signal_ctr;
1378 }
1379
1380 if (autofill) {
1381 switch (GetTileType(tile)) {
1382 case MP_RAILWAY:
1383 signal_ctr += (IsDiagonalTrackdir(trackdir) ? TILE_AXIAL_DISTANCE : TILE_CORNER_DISTANCE);
1384 break;
1385
1386 case MP_ROAD:
1387 signal_ctr += TILE_AXIAL_DISTANCE;
1388 break;
1389
1390 case MP_TUNNELBRIDGE: {
1391 uint len = (GetTunnelBridgeLength(tile, GetOtherTunnelBridgeEnd(tile)) + 2) * TILE_AXIAL_DISTANCE;
1392 if (remove || minimise_gaps) {
1393 signal_ctr += len;
1394 } else {
1395 /* To keep regular interval we need to emulate placing signals on a bridge.
1396 * We start with TILE_AXIAL_DISTANCE as one bridge tile gets processed in the main loop. */
1397 signal_ctr += TILE_AXIAL_DISTANCE;
1398 for (uint i = TILE_AXIAL_DISTANCE; i < len; i += TILE_AXIAL_DISTANCE) {
1399 if (signal_ctr >= last_used_ctr + signal_density) last_used_ctr = signal_ctr;
1400 signal_ctr += TILE_AXIAL_DISTANCE;
1401 }
1402 }
1403 break;
1404 }
1405
1406 default: break;
1407 }
1408
1409 if (!AdvanceSignalAutoFill(tile, trackdir, remove)) break;
1410
1411 /* Prevent possible loops */
1412 if (tile == start_tile && trackdir == start_trackdir) break;
1413 } else {
1414 if (tile == end_tile) break;
1415
1416 signal_ctr += (IsDiagonalTrackdir(trackdir) ? TILE_AXIAL_DISTANCE : TILE_CORNER_DISTANCE);
1417 /* toggle railbit for the non-diagonal tracks (|, -- tracks) */
1418
1419 tile += ToTileIndexDiff(_trackdelta[trackdir]);
1420 if (!IsDiagonalTrackdir(trackdir)) ToggleBit(trackdir, 0);
1421 }
1422 }
1423
1424 /* We may end up with the current gap exceeding the signal density so fix that if needed. */
1425 if (!remove && minimise_gaps && signal_ctr > last_used_ctr + signal_density && last_suitable_tile != INVALID_TILE) {
1426 build_signal(last_suitable_tile, last_suitable_trackdir, false);
1427 }
1428
1429 return had_success ? total_cost : last_error;
1430}
1431
1448CommandCost CmdBuildSignalTrack(DoCommandFlags flags, TileIndex tile, TileIndex end_tile, Track track, SignalType sigtype, SignalVariant sigvar, bool mode, bool autofill, bool minimise_gaps, uint8_t signal_density)
1449{
1450 return CmdSignalTrackHelper(flags, tile, end_tile, track, sigtype, sigvar, mode, false, autofill, minimise_gaps, signal_density);
1451}
1452
1461{
1462 if (!ValParamTrackOrientation(track) || !IsPlainRailTile(tile) || !HasTrack(tile, track)) {
1463 return CommandCost(STR_ERROR_THERE_IS_NO_RAILROAD_TRACK);
1464 }
1465 if (!HasSignalOnTrack(tile, track)) {
1466 return CommandCost(STR_ERROR_THERE_ARE_NO_SIGNALS);
1467 }
1468
1469 /* Only water can remove signals from anyone */
1471 CommandCost ret = CheckTileOwnership(tile);
1472 if (ret.Failed()) return ret;
1473 }
1474
1475 /* Do it? */
1476 if (flags.Test(DoCommandFlag::Execute)) {
1477 Train *v = nullptr;
1478 if (HasReservedTracks(tile, TrackToTrackBits(track))) {
1479 v = GetTrainForReservation(tile, track);
1480 } else if (IsPbsSignal(GetSignalType(tile, track))) {
1481 /* PBS signal, might be the end of a path reservation. */
1482 Trackdir td = TrackToTrackdir(track);
1483 for (int i = 0; v == nullptr && i < 2; i++, td = ReverseTrackdir(td)) {
1484 /* Only test the active signal side. */
1485 if (!HasSignalOnTrackdir(tile, ReverseTrackdir(td))) continue;
1488 if (HasReservedTracks(next, tracks)) {
1490 }
1491 }
1492 }
1493 Company::Get(GetTileOwner(tile))->infrastructure.signal -= CountBits(GetPresentSignals(tile));
1494 SetPresentSignals(tile, GetPresentSignals(tile) & ~SignalOnTrack(track));
1495 Company::Get(GetTileOwner(tile))->infrastructure.signal += CountBits(GetPresentSignals(tile));
1497
1498 /* removed last signal from tile? */
1499 if (GetPresentSignals(tile) == 0) {
1500 SetSignalStates(tile, 0);
1501 SetHasSignals(tile, false);
1502 SetSignalVariant(tile, INVALID_TRACK, SIG_ELECTRIC); // remove any possible semaphores
1503 }
1504
1505 AddTrackToSignalBuffer(tile, track, GetTileOwner(tile));
1506 YapfNotifyTrackLayoutChange(tile, track);
1507 if (v != nullptr) TryPathReserve(v, false);
1508
1509 MarkTileDirtyByTile(tile);
1510 }
1511
1512 return CommandCost(EXPENSES_CONSTRUCTION, _price[PR_CLEAR_SIGNALS]);
1513}
1514
1526CommandCost CmdRemoveSignalTrack(DoCommandFlags flags, TileIndex tile, TileIndex end_tile, Track track, bool autofill)
1527{
1528 return CmdSignalTrackHelper(flags, tile, end_tile, track, SIGTYPE_BLOCK, SIG_ELECTRIC, false, true, autofill, false, 1); // bit 5 is remove bit
1529}
1530
1532static Vehicle *UpdateTrainPowerProc(Vehicle *v, void *data)
1533{
1534 if (v->type != VEH_TRAIN) return nullptr;
1535
1536 TrainList *affected_trains = static_cast<TrainList*>(data);
1537 include(*affected_trains, Train::From(v)->First());
1538
1539 return nullptr;
1540}
1541
1552CommandCost CmdConvertRail(DoCommandFlags flags, TileIndex tile, TileIndex area_start, RailType totype, bool diagonal)
1553{
1554 TileIndex area_end = tile;
1555
1556 if (!ValParamRailType(totype)) return CMD_ERROR;
1557 if (area_start >= Map::Size()) return CMD_ERROR;
1558
1559 TrainList affected_trains;
1560
1562 CommandCost error = CommandCost(STR_ERROR_NO_SUITABLE_RAILROAD_TRACK); // by default, there is no track to convert.
1563 bool found_convertible_track = false; // whether we actually did convert some track (see bug #7633)
1564
1565 std::unique_ptr<TileIterator> iter = TileIterator::Create(area_start, area_end, diagonal);
1566 for (; (tile = *iter) != INVALID_TILE; ++(*iter)) {
1567 TileType tt = GetTileType(tile);
1568
1569 /* Check if there is any track on tile */
1570 switch (tt) {
1571 case MP_RAILWAY:
1572 break;
1573 case MP_STATION:
1574 if (!HasStationRail(tile)) continue;
1575 break;
1576 case MP_ROAD:
1577 if (!IsLevelCrossing(tile)) continue;
1578 if (RailNoLevelCrossings(totype)) {
1579 error.MakeError(STR_ERROR_CROSSING_DISALLOWED_RAIL);
1580 continue;
1581 }
1582 break;
1583 case MP_TUNNELBRIDGE:
1584 if (GetTunnelBridgeTransportType(tile) != TRANSPORT_RAIL) continue;
1585 break;
1586 default: continue;
1587 }
1588
1589 /* Original railtype we are converting from */
1590 RailType type = GetRailType(tile);
1591
1592 /* Converting to the same type or converting 'hidden' elrail -> rail */
1593 if (type == totype || (_settings_game.vehicle.disable_elrails && totype == RAILTYPE_RAIL && type == RAILTYPE_ELECTRIC)) continue;
1594
1595 /* Trying to convert other's rail */
1596 CommandCost ret = CheckTileOwnership(tile);
1597 if (ret.Failed()) {
1598 error = ret;
1599 continue;
1600 }
1601
1602 std::vector<Train *> vehicles_affected;
1603
1604 /* Vehicle on the tile when not converting Rail <-> ElRail
1605 * Tunnels and bridges have special check later */
1606 if (tt != MP_TUNNELBRIDGE) {
1607 if (!IsCompatibleRail(type, totype)) {
1609 if (ret.Failed()) {
1610 error = ret;
1611 continue;
1612 }
1613 }
1614 if (flags.Test(DoCommandFlag::Execute)) { // we can safely convert, too
1615 TrackBits reserved = GetReservedTrackbits(tile);
1616 Track track;
1617 while ((track = RemoveFirstTrack(&reserved)) != INVALID_TRACK) {
1618 Train *v = GetTrainForReservation(tile, track);
1619 if (v != nullptr && !HasPowerOnRail(v->railtype, totype)) {
1620 /* No power on new rail type, reroute. */
1622 vehicles_affected.push_back(v);
1623 }
1624 }
1625
1626 /* Update the company infrastructure counters. */
1627 if (!IsRailStationTile(tile) || !IsStationTileBlocked(tile)) {
1628 Company *c = Company::Get(GetTileOwner(tile));
1629 uint num_pieces = IsLevelCrossingTile(tile) ? LEVELCROSSING_TRACKBIT_FACTOR : 1;
1630 if (IsPlainRailTile(tile)) {
1631 TrackBits bits = GetTrackBits(tile);
1632 num_pieces = CountBits(bits);
1633 if (TracksOverlap(bits)) num_pieces *= num_pieces;
1634 }
1635 c->infrastructure.rail[type] -= num_pieces;
1636 c->infrastructure.rail[totype] += num_pieces;
1638 }
1639
1640 SetRailType(tile, totype);
1641 MarkTileDirtyByTile(tile);
1642 /* update power of train on this tile */
1643 FindVehicleOnPos(tile, &affected_trains, &UpdateTrainPowerProc);
1644 }
1645 }
1646
1647 switch (tt) {
1648 case MP_RAILWAY:
1649 switch (GetRailTileType(tile)) {
1650 case RAIL_TILE_DEPOT:
1651 if (flags.Test(DoCommandFlag::Execute)) {
1652 /* notify YAPF about the track layout change */
1654
1655 /* Update build vehicle window related to this depot */
1658 }
1659 found_convertible_track = true;
1660 cost.AddCost(RailConvertCost(type, totype));
1661 break;
1662
1663 default: // RAIL_TILE_NORMAL, RAIL_TILE_SIGNALS
1664 if (flags.Test(DoCommandFlag::Execute)) {
1665 /* notify YAPF about the track layout change */
1666 TrackBits tracks = GetTrackBits(tile);
1667 while (tracks != TRACK_BIT_NONE) {
1669 }
1670 }
1671 found_convertible_track = true;
1672 cost.AddCost(RailConvertCost(type, totype) * CountBits(GetTrackBits(tile)));
1673 break;
1674 }
1675 break;
1676
1677 case MP_TUNNELBRIDGE: {
1678 TileIndex endtile = GetOtherTunnelBridgeEnd(tile);
1679
1680 /* If both ends of tunnel/bridge are in the range, do not try to convert twice -
1681 * it would cause assert because of different test and exec runs */
1682 if (endtile < tile) {
1683 if (diagonal) {
1684 if (DiagonalTileArea(area_start, area_end).Contains(endtile)) continue;
1685 } else {
1686 if (OrthogonalTileArea(area_start, area_end).Contains(endtile)) continue;
1687 }
1688 }
1689
1690 /* When not converting rail <-> el. rail, any vehicle cannot be in tunnel/bridge */
1691 if (!IsCompatibleRail(GetRailType(tile), totype)) {
1692 ret = TunnelBridgeIsFree(tile, endtile);
1693 if (ret.Failed()) {
1694 error = ret;
1695 continue;
1696 }
1697 }
1698
1699 if (flags.Test(DoCommandFlag::Execute)) {
1701 if (HasTunnelBridgeReservation(tile)) {
1702 Train *v = GetTrainForReservation(tile, track);
1703 if (v != nullptr && !HasPowerOnRail(v->railtype, totype)) {
1704 /* No power on new rail type, reroute. */
1706 vehicles_affected.push_back(v);
1707 }
1708 }
1709
1710 /* Update the company infrastructure counters. */
1711 uint num_pieces = (GetTunnelBridgeLength(tile, endtile) + 2) * TUNNELBRIDGE_TRACKBIT_FACTOR;
1712 Company *c = Company::Get(GetTileOwner(tile));
1713 c->infrastructure.rail[GetRailType(tile)] -= num_pieces;
1714 c->infrastructure.rail[totype] += num_pieces;
1716
1717 SetRailType(tile, totype);
1718 SetRailType(endtile, totype);
1719
1720 FindVehicleOnPos(tile, &affected_trains, &UpdateTrainPowerProc);
1721 FindVehicleOnPos(endtile, &affected_trains, &UpdateTrainPowerProc);
1722
1723 YapfNotifyTrackLayoutChange(tile, track);
1724 YapfNotifyTrackLayoutChange(endtile, track);
1725
1726 if (IsBridge(tile)) {
1727 MarkBridgeDirty(tile);
1728 } else {
1729 MarkTileDirtyByTile(tile);
1730 MarkTileDirtyByTile(endtile);
1731 }
1732 }
1733
1734 found_convertible_track = true;
1735 cost.AddCost((GetTunnelBridgeLength(tile, endtile) + 2) * RailConvertCost(type, totype));
1736 break;
1737 }
1738
1739 default: // MP_STATION, MP_ROAD
1740 if (flags.Test(DoCommandFlag::Execute)) {
1741 Track track = ((tt == MP_STATION) ? GetRailStationTrack(tile) : GetCrossingRailTrack(tile));
1742 YapfNotifyTrackLayoutChange(tile, track);
1743 }
1744
1745 found_convertible_track = true;
1746 cost.AddCost(RailConvertCost(type, totype));
1747 break;
1748 }
1749
1750 for (uint i = 0; i < vehicles_affected.size(); ++i) {
1751 TryPathReserve(vehicles_affected[i], true);
1752 }
1753 }
1754
1755 if (flags.Test(DoCommandFlag::Execute)) {
1756 /* Railtype changed, update trains as when entering different track */
1757 for (Train *v : affected_trains) {
1758 v->ConsistChanged(CCF_TRACK);
1759 }
1760 }
1761
1762 return found_convertible_track ? cost : error;
1763}
1764
1765static CommandCost RemoveTrainDepot(TileIndex tile, DoCommandFlags flags)
1766{
1768 CommandCost ret = CheckTileOwnership(tile);
1769 if (ret.Failed()) return ret;
1770 }
1771
1773 if (ret.Failed()) return ret;
1774
1775 if (flags.Test(DoCommandFlag::Execute)) {
1776 /* read variables before the depot is removed */
1778 Owner owner = GetTileOwner(tile);
1779 Train *v = nullptr;
1780
1781 if (HasDepotReservation(tile)) {
1783 if (v != nullptr) FreeTrainTrackReservation(v);
1784 }
1785
1786 Company::Get(owner)->infrastructure.rail[GetRailType(tile)]--;
1788
1789 delete Depot::GetByTile(tile);
1790 DoClearSquare(tile);
1791 AddSideToSignalBuffer(tile, dir, owner);
1793 if (v != nullptr) TryPathReserve(v, true);
1794 }
1795
1796 return CommandCost(EXPENSES_CONSTRUCTION, _price[PR_CLEAR_DEPOT_TRAIN]);
1797}
1798
1799static CommandCost ClearTile_Track(TileIndex tile, DoCommandFlags flags)
1800{
1802
1803 if (flags.Test(DoCommandFlag::Auto)) {
1804 if (!IsTileOwner(tile, _current_company)) {
1805 return CommandCost(STR_ERROR_AREA_IS_OWNED_BY_ANOTHER);
1806 }
1807
1808 if (IsPlainRail(tile)) {
1809 return CommandCost(STR_ERROR_MUST_REMOVE_RAILROAD_TRACK);
1810 } else {
1811 return CommandCost(STR_ERROR_BUILDING_MUST_BE_DEMOLISHED);
1812 }
1813 }
1814
1815 switch (GetRailTileType(tile)) {
1816 case RAIL_TILE_SIGNALS:
1817 case RAIL_TILE_NORMAL: {
1818 Slope tileh = GetTileSlope(tile);
1819 /* Is there flat water on the lower halftile that gets cleared expensively? */
1820 bool water_ground = (GetRailGroundType(tile) == RAIL_GROUND_WATER && IsSlopeWithOneCornerRaised(tileh));
1821
1822 TrackBits tracks = GetTrackBits(tile);
1823 while (tracks != TRACK_BIT_NONE) {
1824 Track track = RemoveFirstTrack(&tracks);
1825 CommandCost ret = Command<CMD_REMOVE_SINGLE_RAIL>::Do(flags, tile, track);
1826 if (ret.Failed()) return ret;
1827 cost.AddCost(ret);
1828 }
1829
1830 /* When bankrupting, don't make water dirty, there could be a ship on lower halftile.
1831 * Same holds for non-companies clearing the tile, e.g. disasters. */
1832 if (water_ground && !flags.Test(DoCommandFlag::Bankrupt) && Company::IsValidID(_current_company)) {
1834 if (ret.Failed()) return ret;
1835
1836 /* The track was removed, and left a coast tile. Now also clear the water. */
1837 if (flags.Test(DoCommandFlag::Execute)) {
1838 DoClearSquare(tile);
1839 }
1840 cost.AddCost(_price[PR_CLEAR_WATER]);
1841 }
1842
1843 return cost;
1844 }
1845
1846 case RAIL_TILE_DEPOT:
1847 return RemoveTrainDepot(tile, flags);
1848
1849 default:
1850 return CMD_ERROR;
1851 }
1852}
1853
1858static uint GetSaveSlopeZ(uint x, uint y, Track track)
1859{
1860 switch (track) {
1861 case TRACK_UPPER: x &= ~0xF; y &= ~0xF; break;
1862 case TRACK_LOWER: x |= 0xF; y |= 0xF; break;
1863 case TRACK_LEFT: x |= 0xF; y &= ~0xF; break;
1864 case TRACK_RIGHT: x &= ~0xF; y |= 0xF; break;
1865 default: break;
1866 }
1867 return GetSlopePixelZ(x, y);
1868}
1869
1870static void DrawSingleSignal(TileIndex tile, const RailTypeInfo *rti, Track track, SignalState condition, SignalOffsets image, uint pos)
1871{
1872 bool side;
1874 case 0: side = false; break; // left
1875 case 2: side = true; break; // right
1876 default: side = _settings_game.vehicle.road_side != 0; break; // driving side
1877 }
1878 static const Point SignalPositions[2][12] = {
1879 { // Signals on the left side
1880 /* LEFT LEFT RIGHT RIGHT UPPER UPPER */
1881 { 8, 5}, {14, 1}, { 1, 14}, { 9, 11}, { 1, 0}, { 3, 10},
1882 /* LOWER LOWER X X Y Y */
1883 {11, 4}, {14, 14}, {11, 3}, { 4, 13}, { 3, 4}, {11, 13}
1884 }, { // Signals on the right side
1885 /* LEFT LEFT RIGHT RIGHT UPPER UPPER */
1886 {14, 1}, {12, 10}, { 4, 6}, { 1, 14}, {10, 4}, { 0, 1},
1887 /* LOWER LOWER X X Y Y */
1888 {14, 14}, { 5, 12}, {11, 13}, { 4, 3}, {13, 4}, { 3, 11}
1889 }
1890 };
1891
1892 uint x = TileX(tile) * TILE_SIZE + SignalPositions[side][pos].x;
1893 uint y = TileY(tile) * TILE_SIZE + SignalPositions[side][pos].y;
1894
1895 SignalType type = GetSignalType(tile, track);
1896 SignalVariant variant = GetSignalVariant(tile, track);
1897
1898 SpriteID sprite = GetCustomSignalSprite(rti, tile, type, variant, condition);
1899 if (sprite != 0) {
1900 sprite += image;
1901 } else {
1902 /* Normal electric signals are stored in a different sprite block than all other signals. */
1903 sprite = (type == SIGTYPE_BLOCK && variant == SIG_ELECTRIC) ? SPR_ORIGINAL_SIGNALS_BASE : SPR_SIGNALS_BASE - 16;
1904 sprite += type * 16 + variant * 64 + image * 2 + condition + (type > SIGTYPE_LAST_NOPBS ? 64 : 0);
1905 }
1906
1907 AddSortableSpriteToDraw(sprite, PAL_NONE, x, y, 1, 1, BB_HEIGHT_UNDER_BRIDGE, GetSaveSlopeZ(x, y, track));
1908}
1909
1910static uint32_t _drawtile_track_palette;
1911
1912
1913
1922
1925 { CORNER_INVALID, 0, 1, 16, 1 }, // RFO_FLAT_X_NW
1926 { CORNER_INVALID, 1, 0, 1, 16 }, // RFO_FLAT_Y_NE
1927 { CORNER_W, 8, 8, 1, 1 }, // RFO_FLAT_LEFT
1928 { CORNER_N, 8, 8, 1, 1 }, // RFO_FLAT_UPPER
1929 { CORNER_INVALID, 0, 1, 16, 1 }, // RFO_SLOPE_SW_NW
1930 { CORNER_INVALID, 1, 0, 1, 16 }, // RFO_SLOPE_SE_NE
1931 { CORNER_INVALID, 0, 1, 16, 1 }, // RFO_SLOPE_NE_NW
1932 { CORNER_INVALID, 1, 0, 1, 16 }, // RFO_SLOPE_NW_NE
1933 { CORNER_INVALID, 0, 15, 16, 1 }, // RFO_FLAT_X_SE
1934 { CORNER_INVALID, 15, 0, 1, 16 }, // RFO_FLAT_Y_SW
1935 { CORNER_E, 8, 8, 1, 1 }, // RFO_FLAT_RIGHT
1936 { CORNER_S, 8, 8, 1, 1 }, // RFO_FLAT_LOWER
1937 { CORNER_INVALID, 0, 15, 16, 1 }, // RFO_SLOPE_SW_SE
1938 { CORNER_INVALID, 15, 0, 1, 16 }, // RFO_SLOPE_SE_SW
1939 { CORNER_INVALID, 0, 15, 16, 1 }, // RFO_SLOPE_NE_SE
1940 { CORNER_INVALID, 15, 0, 1, 16 }, // RFO_SLOPE_NW_SW
1941};
1942
1950static void DrawTrackFence(const TileInfo *ti, SpriteID base_image, uint num_sprites, RailFenceOffset rfo)
1951{
1952 int z = ti->z;
1953 if (_fence_offsets[rfo].height_ref != CORNER_INVALID) {
1955 }
1956 AddSortableSpriteToDraw(base_image + (rfo % num_sprites), _drawtile_track_palette,
1957 ti->x + _fence_offsets[rfo].x_offs,
1958 ti->y + _fence_offsets[rfo].y_offs,
1961 4, z);
1962}
1963
1967static void DrawTrackFence_NW(const TileInfo *ti, SpriteID base_image, uint num_sprites)
1968{
1970 if (ti->tileh & SLOPE_NW) rfo = (ti->tileh & SLOPE_W) ? RFO_SLOPE_SW_NW : RFO_SLOPE_NE_NW;
1971 DrawTrackFence(ti, base_image, num_sprites, rfo);
1972}
1973
1977static void DrawTrackFence_SE(const TileInfo *ti, SpriteID base_image, uint num_sprites)
1978{
1980 if (ti->tileh & SLOPE_SE) rfo = (ti->tileh & SLOPE_S) ? RFO_SLOPE_SW_SE : RFO_SLOPE_NE_SE;
1981 DrawTrackFence(ti, base_image, num_sprites, rfo);
1982}
1983
1987static void DrawTrackFence_NE(const TileInfo *ti, SpriteID base_image, uint num_sprites)
1988{
1990 if (ti->tileh & SLOPE_NE) rfo = (ti->tileh & SLOPE_E) ? RFO_SLOPE_SE_NE : RFO_SLOPE_NW_NE;
1991 DrawTrackFence(ti, base_image, num_sprites, rfo);
1992}
1993
1997static void DrawTrackFence_SW(const TileInfo *ti, SpriteID base_image, uint num_sprites)
1998{
2000 if (ti->tileh & SLOPE_SW) rfo = (ti->tileh & SLOPE_S) ? RFO_SLOPE_SE_SW : RFO_SLOPE_NW_SW;
2001 DrawTrackFence(ti, base_image, num_sprites, rfo);
2002}
2003
2009static void DrawTrackDetails(const TileInfo *ti, const RailTypeInfo *rti)
2010{
2011 /* Base sprite for track fences.
2012 * Note: Halftile slopes only have fences on the upper part. */
2013 uint num_sprites = 0;
2014 SpriteID base_image = GetCustomRailSprite(rti, ti->tile, RTSG_FENCES, IsHalftileSlope(ti->tileh) ? TCX_UPPER_HALFTILE : TCX_NORMAL, &num_sprites);
2015 if (base_image == 0) {
2016 base_image = SPR_TRACK_FENCE_FLAT_X;
2017 num_sprites = 8;
2018 }
2019
2020 assert(num_sprites > 0);
2021
2022 switch (GetRailGroundType(ti->tile)) {
2023 case RAIL_GROUND_FENCE_NW: DrawTrackFence_NW(ti, base_image, num_sprites); break;
2024 case RAIL_GROUND_FENCE_SE: DrawTrackFence_SE(ti, base_image, num_sprites); break;
2025 case RAIL_GROUND_FENCE_SENW: DrawTrackFence_NW(ti, base_image, num_sprites);
2026 DrawTrackFence_SE(ti, base_image, num_sprites); break;
2027 case RAIL_GROUND_FENCE_NE: DrawTrackFence_NE(ti, base_image, num_sprites); break;
2028 case RAIL_GROUND_FENCE_SW: DrawTrackFence_SW(ti, base_image, num_sprites); break;
2029 case RAIL_GROUND_FENCE_NESW: DrawTrackFence_NE(ti, base_image, num_sprites);
2030 DrawTrackFence_SW(ti, base_image, num_sprites); break;
2031 case RAIL_GROUND_FENCE_VERT1: DrawTrackFence(ti, base_image, num_sprites, RFO_FLAT_LEFT); break;
2032 case RAIL_GROUND_FENCE_VERT2: DrawTrackFence(ti, base_image, num_sprites, RFO_FLAT_RIGHT); break;
2033 case RAIL_GROUND_FENCE_HORIZ1: DrawTrackFence(ti, base_image, num_sprites, RFO_FLAT_UPPER); break;
2034 case RAIL_GROUND_FENCE_HORIZ2: DrawTrackFence(ti, base_image, num_sprites, RFO_FLAT_LOWER); break;
2035 case RAIL_GROUND_WATER: {
2036 Corner track_corner;
2037 if (IsHalftileSlope(ti->tileh)) {
2038 /* Steep slope or one-corner-raised slope with halftile foundation */
2039 track_corner = GetHalftileSlopeCorner(ti->tileh);
2040 } else {
2041 /* Three-corner-raised slope */
2043 }
2044 switch (track_corner) {
2045 case CORNER_W: DrawTrackFence(ti, base_image, num_sprites, RFO_FLAT_LEFT); break;
2046 case CORNER_S: DrawTrackFence(ti, base_image, num_sprites, RFO_FLAT_LOWER); break;
2047 case CORNER_E: DrawTrackFence(ti, base_image, num_sprites, RFO_FLAT_RIGHT); break;
2048 case CORNER_N: DrawTrackFence(ti, base_image, num_sprites, RFO_FLAT_UPPER); break;
2049 default: NOT_REACHED();
2050 }
2051 break;
2052 }
2053 default: break;
2054 }
2055}
2056
2057/* SubSprite for drawing the track halftile of 'three-corners-raised'-sloped rail sprites. */
2058static const int INF = 1000; // big number compared to tilesprite size
2059static const SubSprite _halftile_sub_sprite[4] = {
2060 { -INF , -INF , 32 - 33, INF }, // CORNER_W, clip 33 pixels from right
2061 { -INF , 0 + 7, INF , INF }, // CORNER_S, clip 7 pixels from top
2062 { -31 + 33, -INF , INF , INF }, // CORNER_E, clip 33 pixels from left
2063 { -INF , -INF , INF , 30 - 23 } // CORNER_N, clip 23 pixels from bottom
2064};
2065
2066static inline void DrawTrackSprite(SpriteID sprite, PaletteID pal, const TileInfo *ti, Slope s)
2067{
2068 DrawGroundSprite(sprite, pal, nullptr, 0, (ti->tileh & s) ? -8 : 0);
2069}
2070
2071static void DrawTrackBitsOverlay(TileInfo *ti, TrackBits track, const RailTypeInfo *rti)
2072{
2073 RailGroundType rgt = GetRailGroundType(ti->tile);
2074 Foundation f = GetRailFoundation(ti->tileh, track);
2075 Corner halftile_corner = CORNER_INVALID;
2076
2078 /* Save halftile corner */
2080 /* Draw lower part first */
2081 track &= ~CornerToTrackBits(halftile_corner);
2083 }
2084
2085 DrawFoundation(ti, f);
2086 /* DrawFoundation modifies ti */
2087
2088 /* Draw ground */
2089 if (rgt == RAIL_GROUND_WATER) {
2090 if (track != TRACK_BIT_NONE || IsSteepSlope(ti->tileh)) {
2091 /* three-corner-raised slope or steep slope with track on upper part */
2092 DrawShoreTile(ti->tileh);
2093 } else {
2094 /* single-corner-raised slope with track on upper part */
2095 DrawGroundSprite(SPR_FLAT_WATER_TILE, PAL_NONE);
2096 }
2097 } else {
2098 SpriteID image;
2099
2100 switch (rgt) {
2101 case RAIL_GROUND_BARREN: image = SPR_FLAT_BARE_LAND; break;
2102 case RAIL_GROUND_ICE_DESERT: image = SPR_FLAT_SNOW_DESERT_TILE; break;
2103 default: image = SPR_FLAT_GRASS_TILE; break;
2104 }
2105
2106 image += SlopeToSpriteOffset(ti->tileh);
2107
2108 DrawGroundSprite(image, PAL_NONE);
2109 }
2110
2111 bool no_combine = ti->tileh == SLOPE_FLAT && rti->flags.Test(RailTypeFlag::NoSpriteCombine);
2112 SpriteID overlay = GetCustomRailSprite(rti, ti->tile, RTSG_OVERLAY);
2113 SpriteID ground = GetCustomRailSprite(rti, ti->tile, no_combine ? RTSG_GROUND_COMPLETE : RTSG_GROUND);
2115
2116 if (track == TRACK_BIT_NONE) {
2117 /* Half-tile foundation, no track here? */
2118 } else if (no_combine) {
2119 /* Use trackbits as direct index from ground sprite, subtract 1
2120 * because there is no sprite for no bits. */
2121 DrawGroundSprite(ground + track - 1, PAL_NONE);
2122
2123 /* Draw reserved track bits */
2124 if (pbs & TRACK_BIT_X) DrawGroundSprite(overlay + RTO_X, PALETTE_CRASH);
2125 if (pbs & TRACK_BIT_Y) DrawGroundSprite(overlay + RTO_Y, PALETTE_CRASH);
2126 if (pbs & TRACK_BIT_UPPER) DrawTrackSprite(overlay + RTO_N, PALETTE_CRASH, ti, SLOPE_N);
2127 if (pbs & TRACK_BIT_LOWER) DrawTrackSprite(overlay + RTO_S, PALETTE_CRASH, ti, SLOPE_S);
2128 if (pbs & TRACK_BIT_RIGHT) DrawTrackSprite(overlay + RTO_E, PALETTE_CRASH, ti, SLOPE_E);
2129 if (pbs & TRACK_BIT_LEFT) DrawTrackSprite(overlay + RTO_W, PALETTE_CRASH, ti, SLOPE_W);
2130 } else if (ti->tileh == SLOPE_NW && track == TRACK_BIT_Y) {
2131 DrawGroundSprite(ground + RTO_SLOPE_NW, PAL_NONE);
2133 } else if (ti->tileh == SLOPE_NE && track == TRACK_BIT_X) {
2134 DrawGroundSprite(ground + RTO_SLOPE_NE, PAL_NONE);
2136 } else if (ti->tileh == SLOPE_SE && track == TRACK_BIT_Y) {
2137 DrawGroundSprite(ground + RTO_SLOPE_SE, PAL_NONE);
2139 } else if (ti->tileh == SLOPE_SW && track == TRACK_BIT_X) {
2140 DrawGroundSprite(ground + RTO_SLOPE_SW, PAL_NONE);
2142 } else {
2143 switch (track) {
2144 /* Draw single ground sprite when not overlapping. No track overlay
2145 * is necessary for these sprites. */
2146 case TRACK_BIT_X: DrawGroundSprite(ground + RTO_X, PAL_NONE); break;
2147 case TRACK_BIT_Y: DrawGroundSprite(ground + RTO_Y, PAL_NONE); break;
2148 case TRACK_BIT_UPPER: DrawTrackSprite(ground + RTO_N, PAL_NONE, ti, SLOPE_N); break;
2149 case TRACK_BIT_LOWER: DrawTrackSprite(ground + RTO_S, PAL_NONE, ti, SLOPE_S); break;
2150 case TRACK_BIT_RIGHT: DrawTrackSprite(ground + RTO_E, PAL_NONE, ti, SLOPE_E); break;
2151 case TRACK_BIT_LEFT: DrawTrackSprite(ground + RTO_W, PAL_NONE, ti, SLOPE_W); break;
2152 case TRACK_BIT_CROSS: DrawGroundSprite(ground + RTO_CROSSING_XY, PAL_NONE); break;
2153 case TRACK_BIT_HORZ: DrawTrackSprite(ground + RTO_N, PAL_NONE, ti, SLOPE_N);
2154 DrawTrackSprite(ground + RTO_S, PAL_NONE, ti, SLOPE_S); break;
2155 case TRACK_BIT_VERT: DrawTrackSprite(ground + RTO_E, PAL_NONE, ti, SLOPE_E);
2156 DrawTrackSprite(ground + RTO_W, PAL_NONE, ti, SLOPE_W); break;
2157
2158 default:
2159 /* We're drawing a junction tile */
2160 if ((track & TRACK_BIT_3WAY_NE) == 0) {
2161 DrawGroundSprite(ground + RTO_JUNCTION_SW, PAL_NONE);
2162 } else if ((track & TRACK_BIT_3WAY_SW) == 0) {
2163 DrawGroundSprite(ground + RTO_JUNCTION_NE, PAL_NONE);
2164 } else if ((track & TRACK_BIT_3WAY_NW) == 0) {
2165 DrawGroundSprite(ground + RTO_JUNCTION_SE, PAL_NONE);
2166 } else if ((track & TRACK_BIT_3WAY_SE) == 0) {
2167 DrawGroundSprite(ground + RTO_JUNCTION_NW, PAL_NONE);
2168 } else {
2169 DrawGroundSprite(ground + RTO_JUNCTION_NSEW, PAL_NONE);
2170 }
2171
2172 /* Mask out PBS bits as we shall draw them afterwards anyway. */
2173 track &= ~pbs;
2174
2175 /* Draw regular track bits */
2176 if (track & TRACK_BIT_X) DrawGroundSprite(overlay + RTO_X, PAL_NONE);
2177 if (track & TRACK_BIT_Y) DrawGroundSprite(overlay + RTO_Y, PAL_NONE);
2178 if (track & TRACK_BIT_UPPER) DrawGroundSprite(overlay + RTO_N, PAL_NONE);
2179 if (track & TRACK_BIT_LOWER) DrawGroundSprite(overlay + RTO_S, PAL_NONE);
2180 if (track & TRACK_BIT_RIGHT) DrawGroundSprite(overlay + RTO_E, PAL_NONE);
2181 if (track & TRACK_BIT_LEFT) DrawGroundSprite(overlay + RTO_W, PAL_NONE);
2182 }
2183
2184 /* Draw reserved track bits */
2185 if (pbs & TRACK_BIT_X) DrawGroundSprite(overlay + RTO_X, PALETTE_CRASH);
2186 if (pbs & TRACK_BIT_Y) DrawGroundSprite(overlay + RTO_Y, PALETTE_CRASH);
2187 if (pbs & TRACK_BIT_UPPER) DrawTrackSprite(overlay + RTO_N, PALETTE_CRASH, ti, SLOPE_N);
2188 if (pbs & TRACK_BIT_LOWER) DrawTrackSprite(overlay + RTO_S, PALETTE_CRASH, ti, SLOPE_S);
2189 if (pbs & TRACK_BIT_RIGHT) DrawTrackSprite(overlay + RTO_E, PALETTE_CRASH, ti, SLOPE_E);
2190 if (pbs & TRACK_BIT_LEFT) DrawTrackSprite(overlay + RTO_W, PALETTE_CRASH, ti, SLOPE_W);
2191 }
2192
2193 if (IsValidCorner(halftile_corner)) {
2194 DrawFoundation(ti, HalftileFoundation(halftile_corner));
2197
2198 /* Draw higher halftile-overlay: Use the sloped sprites with three corners raised. They probably best fit the lightning. */
2199 Slope fake_slope = SlopeWithThreeCornersRaised(OppositeCorner(halftile_corner));
2200
2201 SpriteID image;
2202 switch (rgt) {
2203 case RAIL_GROUND_BARREN: image = SPR_FLAT_BARE_LAND; break;
2205 case RAIL_GROUND_HALF_SNOW: image = SPR_FLAT_SNOW_DESERT_TILE; break;
2206 default: image = SPR_FLAT_GRASS_TILE; break;
2207 }
2208
2209 image += SlopeToSpriteOffset(fake_slope);
2210
2211 DrawGroundSprite(image, PAL_NONE, &(_halftile_sub_sprite[halftile_corner]));
2212
2213 track = CornerToTrackBits(halftile_corner);
2214
2215 int offset;
2216 switch (track) {
2217 default: NOT_REACHED();
2218 case TRACK_BIT_UPPER: offset = RTO_N; break;
2219 case TRACK_BIT_LOWER: offset = RTO_S; break;
2220 case TRACK_BIT_RIGHT: offset = RTO_E; break;
2221 case TRACK_BIT_LEFT: offset = RTO_W; break;
2222 }
2223
2224 DrawTrackSprite(ground + offset, PAL_NONE, ti, fake_slope);
2226 DrawTrackSprite(overlay + offset, PALETTE_CRASH, ti, fake_slope);
2227 }
2228 }
2229}
2230
2236static void DrawTrackBits(TileInfo *ti, TrackBits track)
2237{
2238 const RailTypeInfo *rti = GetRailTypeInfo(GetRailType(ti->tile));
2239
2240 if (rti->UsesOverlay()) {
2241 DrawTrackBitsOverlay(ti, track, rti);
2242 return;
2243 }
2244
2245 RailGroundType rgt = GetRailGroundType(ti->tile);
2246 Foundation f = GetRailFoundation(ti->tileh, track);
2247 Corner halftile_corner = CORNER_INVALID;
2248
2250 /* Save halftile corner */
2252 /* Draw lower part first */
2253 track &= ~CornerToTrackBits(halftile_corner);
2255 }
2256
2257 DrawFoundation(ti, f);
2258 /* DrawFoundation modifies ti */
2259
2260 SpriteID image;
2261 PaletteID pal = PAL_NONE;
2262 const SubSprite *sub = nullptr;
2263 bool junction = false;
2264
2265 /* Select the sprite to use. */
2266 if (track == 0) {
2267 /* Clear ground (only track on halftile foundation) */
2268 if (rgt == RAIL_GROUND_WATER) {
2269 if (IsSteepSlope(ti->tileh)) {
2270 DrawShoreTile(ti->tileh);
2271 image = 0;
2272 } else {
2273 image = SPR_FLAT_WATER_TILE;
2274 }
2275 } else {
2276 switch (rgt) {
2277 case RAIL_GROUND_BARREN: image = SPR_FLAT_BARE_LAND; break;
2278 case RAIL_GROUND_ICE_DESERT: image = SPR_FLAT_SNOW_DESERT_TILE; break;
2279 default: image = SPR_FLAT_GRASS_TILE; break;
2280 }
2281 image += SlopeToSpriteOffset(ti->tileh);
2282 }
2283 } else {
2284 if (ti->tileh != SLOPE_FLAT) {
2285 /* track on non-flat ground */
2286 image = _track_sloped_sprites[ti->tileh - 1] + rti->base_sprites.track_y;
2287 } else {
2288 /* track on flat ground */
2289 switch (track) {
2290 /* single track, select combined track + ground sprite*/
2291 case TRACK_BIT_Y: image = rti->base_sprites.track_y; break;
2292 case TRACK_BIT_X: image = rti->base_sprites.track_y + 1; break;
2293 case TRACK_BIT_UPPER: image = rti->base_sprites.track_y + 2; break;
2294 case TRACK_BIT_LOWER: image = rti->base_sprites.track_y + 3; break;
2295 case TRACK_BIT_RIGHT: image = rti->base_sprites.track_y + 4; break;
2296 case TRACK_BIT_LEFT: image = rti->base_sprites.track_y + 5; break;
2297 case TRACK_BIT_CROSS: image = rti->base_sprites.track_y + 6; break;
2298
2299 /* double diagonal track, select combined track + ground sprite*/
2300 case TRACK_BIT_HORZ: image = rti->base_sprites.track_ns; break;
2301 case TRACK_BIT_VERT: image = rti->base_sprites.track_ns + 1; break;
2302
2303 /* junction, select only ground sprite, handle track sprite later */
2304 default:
2305 junction = true;
2306 if ((track & TRACK_BIT_3WAY_NE) == 0) { image = rti->base_sprites.ground; break; }
2307 if ((track & TRACK_BIT_3WAY_SW) == 0) { image = rti->base_sprites.ground + 1; break; }
2308 if ((track & TRACK_BIT_3WAY_NW) == 0) { image = rti->base_sprites.ground + 2; break; }
2309 if ((track & TRACK_BIT_3WAY_SE) == 0) { image = rti->base_sprites.ground + 3; break; }
2310 image = rti->base_sprites.ground + 4;
2311 break;
2312 }
2313 }
2314
2315 switch (rgt) {
2316 case RAIL_GROUND_BARREN: pal = PALETTE_TO_BARE_LAND; break;
2317 case RAIL_GROUND_ICE_DESERT: image += rti->snow_offset; break;
2318 case RAIL_GROUND_WATER: {
2319 /* three-corner-raised slope */
2320 DrawShoreTile(ti->tileh);
2322 sub = &(_halftile_sub_sprite[track_corner]);
2323 break;
2324 }
2325 default: break;
2326 }
2327 }
2328
2329 if (image != 0) DrawGroundSprite(image, pal, sub);
2330
2331 /* Draw track pieces individually for junction tiles */
2332 if (junction) {
2333 if (track & TRACK_BIT_X) DrawGroundSprite(rti->base_sprites.single_x, PAL_NONE);
2334 if (track & TRACK_BIT_Y) DrawGroundSprite(rti->base_sprites.single_y, PAL_NONE);
2335 if (track & TRACK_BIT_UPPER) DrawGroundSprite(rti->base_sprites.single_n, PAL_NONE);
2336 if (track & TRACK_BIT_LOWER) DrawGroundSprite(rti->base_sprites.single_s, PAL_NONE);
2337 if (track & TRACK_BIT_LEFT) DrawGroundSprite(rti->base_sprites.single_w, PAL_NONE);
2338 if (track & TRACK_BIT_RIGHT) DrawGroundSprite(rti->base_sprites.single_e, PAL_NONE);
2339 }
2340
2341 /* PBS debugging, draw reserved tracks darker */
2342 if (_game_mode != GM_MENU && _settings_client.gui.show_track_reservation) {
2343 /* Get reservation, but mask track on halftile slope */
2344 TrackBits pbs = GetRailReservationTrackBits(ti->tile) & track;
2345 if (pbs & TRACK_BIT_X) {
2346 if (ti->tileh == SLOPE_FLAT || ti->tileh == SLOPE_ELEVATED) {
2348 } else {
2349 DrawGroundSprite(_track_sloped_sprites[ti->tileh - 1] + rti->base_sprites.single_sloped - 20, PALETTE_CRASH);
2350 }
2351 }
2352 if (pbs & TRACK_BIT_Y) {
2353 if (ti->tileh == SLOPE_FLAT || ti->tileh == SLOPE_ELEVATED) {
2355 } else {
2356 DrawGroundSprite(_track_sloped_sprites[ti->tileh - 1] + rti->base_sprites.single_sloped - 20, PALETTE_CRASH);
2357 }
2358 }
2359 if (pbs & TRACK_BIT_UPPER) DrawGroundSprite(rti->base_sprites.single_n, PALETTE_CRASH, nullptr, 0, ti->tileh & SLOPE_N ? -(int)TILE_HEIGHT : 0);
2360 if (pbs & TRACK_BIT_LOWER) DrawGroundSprite(rti->base_sprites.single_s, PALETTE_CRASH, nullptr, 0, ti->tileh & SLOPE_S ? -(int)TILE_HEIGHT : 0);
2361 if (pbs & TRACK_BIT_LEFT) DrawGroundSprite(rti->base_sprites.single_w, PALETTE_CRASH, nullptr, 0, ti->tileh & SLOPE_W ? -(int)TILE_HEIGHT : 0);
2362 if (pbs & TRACK_BIT_RIGHT) DrawGroundSprite(rti->base_sprites.single_e, PALETTE_CRASH, nullptr, 0, ti->tileh & SLOPE_E ? -(int)TILE_HEIGHT : 0);
2363 }
2364
2365 if (IsValidCorner(halftile_corner)) {
2366 DrawFoundation(ti, HalftileFoundation(halftile_corner));
2367
2368 /* Draw higher halftile-overlay: Use the sloped sprites with three corners raised. They probably best fit the lightning. */
2369 Slope fake_slope = SlopeWithThreeCornersRaised(OppositeCorner(halftile_corner));
2370 image = _track_sloped_sprites[fake_slope - 1] + rti->base_sprites.track_y;
2371 pal = PAL_NONE;
2372 switch (rgt) {
2373 case RAIL_GROUND_BARREN: pal = PALETTE_TO_BARE_LAND; break;
2375 case RAIL_GROUND_HALF_SNOW: image += rti->snow_offset; break; // higher part has snow in this case too
2376 default: break;
2377 }
2378 DrawGroundSprite(image, pal, &(_halftile_sub_sprite[halftile_corner]));
2379
2380 if (_game_mode != GM_MENU && _settings_client.gui.show_track_reservation && HasReservedTracks(ti->tile, CornerToTrackBits(halftile_corner))) {
2381 static const uint8_t _corner_to_track_sprite[] = {3, 1, 2, 0};
2382 DrawGroundSprite(_corner_to_track_sprite[halftile_corner] + rti->base_sprites.single_n, PALETTE_CRASH, nullptr, 0, -(int)TILE_HEIGHT);
2383 }
2384 }
2385}
2386
2387static void DrawSignals(TileIndex tile, TrackBits rails, const RailTypeInfo *rti)
2388{
2389 auto MAYBE_DRAW_SIGNAL = [&](uint8_t signalbit, SignalOffsets image, uint pos, Track track) {
2390 if (IsSignalPresent(tile, signalbit)) DrawSingleSignal(tile, rti, track, GetSingleSignalState(tile, signalbit), image, pos);
2391 };
2392
2393 if (!(rails & TRACK_BIT_Y)) {
2394 if (!(rails & TRACK_BIT_X)) {
2395 if (rails & TRACK_BIT_LEFT) {
2396 MAYBE_DRAW_SIGNAL(2, SIGNAL_TO_NORTH, 0, TRACK_LEFT);
2397 MAYBE_DRAW_SIGNAL(3, SIGNAL_TO_SOUTH, 1, TRACK_LEFT);
2398 }
2399 if (rails & TRACK_BIT_RIGHT) {
2400 MAYBE_DRAW_SIGNAL(0, SIGNAL_TO_NORTH, 2, TRACK_RIGHT);
2401 MAYBE_DRAW_SIGNAL(1, SIGNAL_TO_SOUTH, 3, TRACK_RIGHT);
2402 }
2403 if (rails & TRACK_BIT_UPPER) {
2404 MAYBE_DRAW_SIGNAL(3, SIGNAL_TO_WEST, 4, TRACK_UPPER);
2405 MAYBE_DRAW_SIGNAL(2, SIGNAL_TO_EAST, 5, TRACK_UPPER);
2406 }
2407 if (rails & TRACK_BIT_LOWER) {
2408 MAYBE_DRAW_SIGNAL(1, SIGNAL_TO_WEST, 6, TRACK_LOWER);
2409 MAYBE_DRAW_SIGNAL(0, SIGNAL_TO_EAST, 7, TRACK_LOWER);
2410 }
2411 } else {
2412 MAYBE_DRAW_SIGNAL(3, SIGNAL_TO_SOUTHWEST, 8, TRACK_X);
2413 MAYBE_DRAW_SIGNAL(2, SIGNAL_TO_NORTHEAST, 9, TRACK_X);
2414 }
2415 } else {
2416 MAYBE_DRAW_SIGNAL(3, SIGNAL_TO_SOUTHEAST, 10, TRACK_Y);
2417 MAYBE_DRAW_SIGNAL(2, SIGNAL_TO_NORTHWEST, 11, TRACK_Y);
2418 }
2419}
2420
2421static void DrawTile_Track(TileInfo *ti)
2422{
2423 const RailTypeInfo *rti = GetRailTypeInfo(GetRailType(ti->tile));
2424
2425 _drawtile_track_palette = COMPANY_SPRITE_COLOUR(GetTileOwner(ti->tile));
2426
2427 if (IsPlainRail(ti->tile)) {
2428 TrackBits rails = GetTrackBits(ti->tile);
2429
2430 DrawTrackBits(ti, rails);
2431
2433
2435
2436 if (HasSignals(ti->tile)) DrawSignals(ti->tile, rails, rti);
2437 } else {
2438 /* draw depot */
2439 const DrawTileSprites *dts;
2440 PaletteID pal = PAL_NONE;
2441 SpriteID relocation;
2442
2444
2446 /* Draw rail instead of depot */
2447 dts = &_depot_invisible_gfx_table[GetRailDepotDirection(ti->tile)];
2448 } else {
2449 dts = &_depot_gfx_table[GetRailDepotDirection(ti->tile)];
2450 }
2451
2452 SpriteID image;
2453 if (rti->UsesOverlay()) {
2454 image = SPR_FLAT_GRASS_TILE;
2455 } else {
2456 image = dts->ground.sprite;
2457 if (image != SPR_FLAT_GRASS_TILE) image += rti->GetRailtypeSpriteOffset();
2458 }
2459
2460 /* Adjust ground tile for desert and snow. */
2461 if (IsSnowRailGround(ti->tile)) {
2462 if (image != SPR_FLAT_GRASS_TILE) {
2463 image += rti->snow_offset; // tile with tracks
2464 } else {
2465 image = SPR_FLAT_SNOW_DESERT_TILE; // flat ground
2466 }
2467 }
2468
2469 DrawGroundSprite(image, GroundSpritePaletteTransform(image, pal, _drawtile_track_palette));
2470
2471 if (rti->UsesOverlay()) {
2472 SpriteID ground = GetCustomRailSprite(rti, ti->tile, RTSG_GROUND);
2473
2474 switch (GetRailDepotDirection(ti->tile)) {
2475 case DIAGDIR_NE:
2476 if (!IsInvisibilitySet(TO_BUILDINGS)) break;
2477 [[fallthrough]];
2478 case DIAGDIR_SW:
2479 DrawGroundSprite(ground + RTO_X, PAL_NONE);
2480 break;
2481 case DIAGDIR_NW:
2482 if (!IsInvisibilitySet(TO_BUILDINGS)) break;
2483 [[fallthrough]];
2484 case DIAGDIR_SE:
2485 DrawGroundSprite(ground + RTO_Y, PAL_NONE);
2486 break;
2487 default:
2488 break;
2489 }
2490
2492 SpriteID overlay = GetCustomRailSprite(rti, ti->tile, RTSG_OVERLAY);
2493
2494 switch (GetRailDepotDirection(ti->tile)) {
2495 case DIAGDIR_NE:
2496 if (!IsInvisibilitySet(TO_BUILDINGS)) break;
2497 [[fallthrough]];
2498 case DIAGDIR_SW:
2500 break;
2501 case DIAGDIR_NW:
2502 if (!IsInvisibilitySet(TO_BUILDINGS)) break;
2503 [[fallthrough]];
2504 case DIAGDIR_SE:
2506 break;
2507 default:
2508 break;
2509 }
2510 }
2511 } else {
2512 /* PBS debugging, draw reserved tracks darker */
2513 if (_game_mode != GM_MENU && _settings_client.gui.show_track_reservation && HasDepotReservation(ti->tile)) {
2514 switch (GetRailDepotDirection(ti->tile)) {
2515 case DIAGDIR_NE:
2516 if (!IsInvisibilitySet(TO_BUILDINGS)) break;
2517 [[fallthrough]];
2518 case DIAGDIR_SW:
2520 break;
2521 case DIAGDIR_NW:
2522 if (!IsInvisibilitySet(TO_BUILDINGS)) break;
2523 [[fallthrough]];
2524 case DIAGDIR_SE:
2526 break;
2527 default:
2528 break;
2529 }
2530 }
2531 }
2532 int depot_sprite = GetCustomRailSprite(rti, ti->tile, RTSG_DEPOT);
2533 relocation = depot_sprite != 0 ? depot_sprite - SPR_RAIL_DEPOT_SE_1 : rti->GetRailtypeSpriteOffset();
2534
2536
2537 DrawRailTileSeq(ti, dts, TO_BUILDINGS, relocation, 0, _drawtile_track_palette);
2538 }
2539 DrawBridgeMiddle(ti);
2540}
2541
2542void DrawTrainDepotSprite(int x, int y, int dir, RailType railtype)
2543{
2544 const DrawTileSprites *dts = &_depot_gfx_table[dir];
2545 const RailTypeInfo *rti = GetRailTypeInfo(railtype);
2546 SpriteID image = rti->UsesOverlay() ? SPR_FLAT_GRASS_TILE : dts->ground.sprite;
2547 uint32_t offset = rti->GetRailtypeSpriteOffset();
2548
2549 if (image != SPR_FLAT_GRASS_TILE) image += offset;
2550 PaletteID palette = COMPANY_SPRITE_COLOUR(_local_company);
2551
2552 DrawSprite(image, PAL_NONE, x, y);
2553
2554 if (rti->UsesOverlay()) {
2556
2557 switch (dir) {
2558 case DIAGDIR_SW: DrawSprite(ground + RTO_X, PAL_NONE, x, y); break;
2559 case DIAGDIR_SE: DrawSprite(ground + RTO_Y, PAL_NONE, x, y); break;
2560 default: break;
2561 }
2562 }
2563 int depot_sprite = GetCustomRailSprite(rti, INVALID_TILE, RTSG_DEPOT);
2564 if (depot_sprite != 0) offset = depot_sprite - SPR_RAIL_DEPOT_SE_1;
2565
2566 DrawRailTileSeqInGUI(x, y, dts, offset, 0, palette);
2567}
2568
2569static int GetSlopePixelZ_Track(TileIndex tile, uint x, uint y, bool)
2570{
2571 if (IsPlainRail(tile)) {
2572 auto [tileh, z] = GetTilePixelSlope(tile);
2573 if (tileh == SLOPE_FLAT) return z;
2574
2576 return z + GetPartialPixelZ(x & 0xF, y & 0xF, tileh);
2577 } else {
2578 return GetTileMaxPixelZ(tile);
2579 }
2580}
2581
2582static Foundation GetFoundation_Track(TileIndex tile, Slope tileh)
2583{
2584 return IsPlainRail(tile) ? GetRailFoundation(tileh, GetTrackBits(tile)) : FlatteningFoundation(tileh);
2585}
2586
2587static void TileLoop_Track(TileIndex tile)
2588{
2589 RailGroundType old_ground = GetRailGroundType(tile);
2590 RailGroundType new_ground;
2591
2592 if (old_ground == RAIL_GROUND_WATER) {
2593 TileLoop_Water(tile);
2594 return;
2595 }
2596
2598 case LandscapeType::Arctic: {
2599 auto [slope, z] = GetTileSlopeZ(tile);
2600 bool half = false;
2601
2602 /* for non-flat track, use lower part of track
2603 * in other cases, use the highest part with track */
2604 if (IsPlainRail(tile)) {
2605 TrackBits track = GetTrackBits(tile);
2606 Foundation f = GetRailFoundation(slope, track);
2607
2608 switch (f) {
2609 case FOUNDATION_NONE:
2610 /* no foundation - is the track on the upper side of three corners raised tile? */
2611 if (IsSlopeWithThreeCornersRaised(slope)) z++;
2612 break;
2613
2616 /* sloped track - is it on a steep slope? */
2617 if (IsSteepSlope(slope)) z++;
2618 break;
2619
2621 /* only lower part of steep slope */
2622 z++;
2623 break;
2624
2625 default:
2626 /* if it is a steep slope, then there is a track on higher part */
2627 if (IsSteepSlope(slope)) z++;
2628 z++;
2629 break;
2630 }
2631
2633 } else {
2634 /* is the depot on a non-flat tile? */
2635 if (slope != SLOPE_FLAT) z++;
2636 }
2637
2638 /* 'z' is now the lowest part of the highest track bit -
2639 * for sloped track, it is 'z' of lower part
2640 * for two track bits, it is 'z' of higher track bit
2641 * For non-continuous foundations (and STEEP_BOTH), 'half' is set */
2642 if (z > GetSnowLine()) {
2643 if (half && z - GetSnowLine() == 1) {
2644 /* track on non-continuous foundation, lower part is not under snow */
2645 new_ground = RAIL_GROUND_HALF_SNOW;
2646 } else {
2647 new_ground = RAIL_GROUND_ICE_DESERT;
2648 }
2649 goto set_ground;
2650 }
2651 break;
2652 }
2653
2654 case LandscapeType::Tropic:
2655 if (GetTropicZone(tile) == TROPICZONE_DESERT) {
2656 new_ground = RAIL_GROUND_ICE_DESERT;
2657 goto set_ground;
2658 }
2659 break;
2660
2661 default:
2662 break;
2663 }
2664
2665 new_ground = RAIL_GROUND_GRASS;
2666
2667 if (IsPlainRail(tile) && old_ground != RAIL_GROUND_BARREN) { // wait until bottom is green
2668 /* determine direction of fence */
2669 TrackBits rail = GetTrackBits(tile);
2670
2671 Owner owner = GetTileOwner(tile);
2672 uint8_t fences = 0;
2673
2674 for (DiagDirection d = DIAGDIR_BEGIN; d < DIAGDIR_END; d++) {
2676
2677 /* Track bit on this edge => no fence. */
2678 if ((rail & dir_to_trackbits[d]) != TRACK_BIT_NONE) continue;
2679
2680 TileIndex tile2 = tile + TileOffsByDiagDir(d);
2681
2682 /* Show fences if it's a house, industry, object, road, tunnelbridge or not owned by us. */
2683 if (!IsValidTile(tile2) || IsTileType(tile2, MP_HOUSE) || IsTileType(tile2, MP_INDUSTRY) ||
2684 IsTileType(tile2, MP_ROAD) || (IsTileType(tile2, MP_OBJECT) && !IsObjectType(tile2, OBJECT_OWNED_LAND)) || IsTileType(tile2, MP_TUNNELBRIDGE) || !IsTileOwner(tile2, owner)) {
2685 fences |= 1 << d;
2686 }
2687 }
2688
2689 switch (fences) {
2690 case 0: break;
2691 case (1 << DIAGDIR_NE): new_ground = RAIL_GROUND_FENCE_NE; break;
2692 case (1 << DIAGDIR_SE): new_ground = RAIL_GROUND_FENCE_SE; break;
2693 case (1 << DIAGDIR_SW): new_ground = RAIL_GROUND_FENCE_SW; break;
2694 case (1 << DIAGDIR_NW): new_ground = RAIL_GROUND_FENCE_NW; break;
2695 case (1 << DIAGDIR_NE) | (1 << DIAGDIR_SW): new_ground = RAIL_GROUND_FENCE_NESW; break;
2696 case (1 << DIAGDIR_SE) | (1 << DIAGDIR_NW): new_ground = RAIL_GROUND_FENCE_SENW; break;
2697 case (1 << DIAGDIR_NE) | (1 << DIAGDIR_SE): new_ground = RAIL_GROUND_FENCE_VERT1; break;
2698 case (1 << DIAGDIR_NE) | (1 << DIAGDIR_NW): new_ground = RAIL_GROUND_FENCE_HORIZ2; break;
2699 case (1 << DIAGDIR_SE) | (1 << DIAGDIR_SW): new_ground = RAIL_GROUND_FENCE_HORIZ1; break;
2700 case (1 << DIAGDIR_SW) | (1 << DIAGDIR_NW): new_ground = RAIL_GROUND_FENCE_VERT2; break;
2701 default: NOT_REACHED();
2702 }
2703 }
2704
2705set_ground:
2706 if (old_ground != new_ground) {
2707 SetRailGroundType(tile, new_ground);
2708 MarkTileDirtyByTile(tile);
2709 }
2710}
2711
2712
2713static TrackStatus GetTileTrackStatus_Track(TileIndex tile, TransportType mode, uint, DiagDirection side)
2714{
2715 /* Case of half tile slope with water. */
2716 if (mode == TRANSPORT_WATER && IsPlainRail(tile) && GetRailGroundType(tile) == RAIL_GROUND_WATER && IsSlopeWithOneCornerRaised(GetTileSlope(tile))) {
2717 TrackBits tb = GetTrackBits(tile);
2718 switch (tb) {
2719 default: NOT_REACHED();
2720 case TRACK_BIT_UPPER: tb = TRACK_BIT_LOWER; break;
2721 case TRACK_BIT_LOWER: tb = TRACK_BIT_UPPER; break;
2722 case TRACK_BIT_LEFT: tb = TRACK_BIT_RIGHT; break;
2723 case TRACK_BIT_RIGHT: tb = TRACK_BIT_LEFT; break;
2724 }
2726 }
2727
2728 if (mode != TRANSPORT_RAIL) return 0;
2729
2730 TrackBits trackbits = TRACK_BIT_NONE;
2731 TrackdirBits red_signals = TRACKDIR_BIT_NONE;
2732
2733 switch (GetRailTileType(tile)) {
2734 default: NOT_REACHED();
2735 case RAIL_TILE_NORMAL:
2736 trackbits = GetTrackBits(tile);
2737 break;
2738
2739 case RAIL_TILE_SIGNALS: {
2740 trackbits = GetTrackBits(tile);
2741 uint8_t a = GetPresentSignals(tile);
2742 uint b = GetSignalStates(tile);
2743
2744 b &= a;
2745
2746 /* When signals are not present (in neither direction),
2747 * we pretend them to be green. Otherwise, it depends on
2748 * the signal type. For signals that are only active from
2749 * one side, we set the missing signals explicitly to
2750 * `green'. Otherwise, they implicitly become `red'. */
2751 if (!IsOnewaySignal(tile, TRACK_UPPER) || (a & SignalOnTrack(TRACK_UPPER)) == 0) b |= ~a & SignalOnTrack(TRACK_UPPER);
2752 if (!IsOnewaySignal(tile, TRACK_LOWER) || (a & SignalOnTrack(TRACK_LOWER)) == 0) b |= ~a & SignalOnTrack(TRACK_LOWER);
2753
2754 if ((b & 0x8) == 0) red_signals |= (TRACKDIR_BIT_LEFT_N | TRACKDIR_BIT_X_NE | TRACKDIR_BIT_Y_SE | TRACKDIR_BIT_UPPER_E);
2755 if ((b & 0x4) == 0) red_signals |= (TRACKDIR_BIT_LEFT_S | TRACKDIR_BIT_X_SW | TRACKDIR_BIT_Y_NW | TRACKDIR_BIT_UPPER_W);
2756 if ((b & 0x2) == 0) red_signals |= (TRACKDIR_BIT_RIGHT_N | TRACKDIR_BIT_LOWER_E);
2757 if ((b & 0x1) == 0) red_signals |= (TRACKDIR_BIT_RIGHT_S | TRACKDIR_BIT_LOWER_W);
2758
2759 break;
2760 }
2761
2762 case RAIL_TILE_DEPOT: {
2764
2765 if (side != INVALID_DIAGDIR && side != dir) break;
2766
2767 trackbits = DiagDirToDiagTrackBits(dir);
2768 break;
2769 }
2770 }
2771
2772 return CombineTrackStatus(TrackBitsToTrackdirBits(trackbits), red_signals);
2773}
2774
2775static bool ClickTile_Track(TileIndex tile)
2776{
2777 if (!IsRailDepot(tile)) return false;
2778
2780 return true;
2781}
2782
2783static void GetTileDesc_Track(TileIndex tile, TileDesc &td)
2784{
2785 const RailTypeInfo *rti = GetRailTypeInfo(GetRailType(tile));
2786 td.rail_speed = rti->max_speed;
2787 td.railtype = rti->strings.name;
2788 td.owner[0] = GetTileOwner(tile);
2789 switch (GetRailTileType(tile)) {
2790 case RAIL_TILE_NORMAL:
2791 td.str = STR_LAI_RAIL_DESCRIPTION_TRACK;
2792 break;
2793
2794 case RAIL_TILE_SIGNALS: {
2795 static const StringID signal_type[6][6] = {
2796 {
2797 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_SIGNALS,
2798 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PRESIGNALS,
2799 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_EXITSIGNALS,
2800 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_COMBOSIGNALS,
2801 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PBSSIGNALS,
2802 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_NOENTRYSIGNALS
2803 },
2804 {
2805 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PRESIGNALS,
2806 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRESIGNALS,
2807 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_EXITSIGNALS,
2808 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_COMBOSIGNALS,
2809 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_PBSSIGNALS,
2810 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_NOENTRYSIGNALS
2811 },
2812 {
2813 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_EXITSIGNALS,
2814 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_EXITSIGNALS,
2815 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXITSIGNALS,
2816 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_COMBOSIGNALS,
2817 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_PBSSIGNALS,
2818 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_NOENTRYSIGNALS
2819 },
2820 {
2821 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_COMBOSIGNALS,
2822 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_COMBOSIGNALS,
2823 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_COMBOSIGNALS,
2824 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBOSIGNALS,
2825 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_PBSSIGNALS,
2826 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_NOENTRYSIGNALS
2827 },
2828 {
2829 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PBSSIGNALS,
2830 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_PBSSIGNALS,
2831 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_PBSSIGNALS,
2832 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_PBSSIGNALS,
2833 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBSSIGNALS,
2834 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBS_NOENTRYSIGNALS
2835 },
2836 {
2837 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_NOENTRYSIGNALS,
2838 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_NOENTRYSIGNALS,
2839 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_NOENTRYSIGNALS,
2840 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_NOENTRYSIGNALS,
2841 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBS_NOENTRYSIGNALS,
2842 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NOENTRYSIGNALS
2843 }
2844 };
2845
2846 SignalType primary_signal;
2847 SignalType secondary_signal;
2848 if (HasSignalOnTrack(tile, TRACK_UPPER)) {
2849 primary_signal = GetSignalType(tile, TRACK_UPPER);
2850 secondary_signal = HasSignalOnTrack(tile, TRACK_LOWER) ? GetSignalType(tile, TRACK_LOWER) : primary_signal;
2851 } else {
2852 secondary_signal = primary_signal = GetSignalType(tile, TRACK_LOWER);
2853 }
2854
2855 td.str = signal_type[secondary_signal][primary_signal];
2856 break;
2857 }
2858
2859 case RAIL_TILE_DEPOT:
2860 td.str = STR_LAI_RAIL_DESCRIPTION_TRAIN_DEPOT;
2861 if (_settings_game.vehicle.train_acceleration_model != AM_ORIGINAL) {
2862 if (td.rail_speed > 0) {
2863 td.rail_speed = std::min<uint16_t>(td.rail_speed, 61);
2864 } else {
2865 td.rail_speed = 61;
2866 }
2867 }
2868 td.build_date = Depot::GetByTile(tile)->build_date;
2869 break;
2870
2871 default:
2872 NOT_REACHED();
2873 }
2874}
2875
2876static void ChangeTileOwner_Track(TileIndex tile, Owner old_owner, Owner new_owner)
2877{
2878 if (!IsTileOwner(tile, old_owner)) return;
2879
2880 if (new_owner != INVALID_OWNER) {
2881 /* Update company infrastructure counts. No need to dirty windows here, we'll redraw the whole screen anyway. */
2882 uint num_pieces = 1;
2883 if (IsPlainRail(tile)) {
2884 TrackBits bits = GetTrackBits(tile);
2885 num_pieces = CountBits(bits);
2886 if (TracksOverlap(bits)) num_pieces *= num_pieces;
2887 }
2888 RailType rt = GetRailType(tile);
2889 Company::Get(old_owner)->infrastructure.rail[rt] -= num_pieces;
2890 Company::Get(new_owner)->infrastructure.rail[rt] += num_pieces;
2891
2892 if (HasSignals(tile)) {
2893 uint num_sigs = CountBits(GetPresentSignals(tile));
2894 Company::Get(old_owner)->infrastructure.signal -= num_sigs;
2895 Company::Get(new_owner)->infrastructure.signal += num_sigs;
2896 }
2897
2898 SetTileOwner(tile, new_owner);
2899 } else {
2901 }
2902}
2903
2904static const uint8_t _fractcoords_behind[4] = { 0x8F, 0x8, 0x80, 0xF8 };
2905static const uint8_t _fractcoords_enter[4] = { 0x8A, 0x48, 0x84, 0xA8 };
2906static const int8_t _deltacoord_leaveoffset[8] = {
2907 -1, 0, 1, 0, /* x */
2908 0, 1, 0, -1 /* y */
2909};
2910
2911
2919{
2921 int length = v->CalcNextVehicleOffset();
2922
2923 switch (dir) {
2924 case DIAGDIR_NE: return ((int)(v->x_pos & 0x0F) - ((_fractcoords_enter[dir] & 0x0F) - (length + 1)));
2925 case DIAGDIR_SE: return -((int)(v->y_pos & 0x0F) - ((_fractcoords_enter[dir] >> 4) + (length + 1)));
2926 case DIAGDIR_SW: return -((int)(v->x_pos & 0x0F) - ((_fractcoords_enter[dir] & 0x0F) + (length + 1)));
2927 case DIAGDIR_NW: return ((int)(v->y_pos & 0x0F) - ((_fractcoords_enter[dir] >> 4) - (length + 1)));
2928 default: NOT_REACHED();
2929 }
2930}
2931
2937{
2938 /* This routine applies only to trains in depot tiles. */
2939 if (u->type != VEH_TRAIN || !IsRailDepotTile(tile)) return VETSB_CONTINUE;
2940
2941 /* Depot direction. */
2943
2944 uint8_t fract_coord = (x & 0xF) + ((y & 0xF) << 4);
2945
2946 /* Make sure a train is not entering the tile from behind. */
2947 if (_fractcoords_behind[dir] == fract_coord) return VETSB_CANNOT_ENTER;
2948
2949 Train *v = Train::From(u);
2950
2951 /* Leaving depot? */
2952 if (v->direction == DiagDirToDir(dir)) {
2953 /* Calculate the point where the following wagon should be activated. */
2954 int length = v->CalcNextVehicleOffset();
2955
2956 uint8_t fract_coord_leave =
2957 ((_fractcoords_enter[dir] & 0x0F) + // x
2958 (length + 1) * _deltacoord_leaveoffset[dir]) +
2959 (((_fractcoords_enter[dir] >> 4) + // y
2960 ((length + 1) * _deltacoord_leaveoffset[dir + 4])) << 4);
2961
2962 if (fract_coord_leave == fract_coord) {
2963 /* Leave the depot. */
2964 if ((v = v->Next()) != nullptr) {
2966 v->track = (DiagDirToAxis(dir) == AXIS_X ? TRACK_BIT_X : TRACK_BIT_Y);
2967 }
2968 }
2969 } else if (_fractcoords_enter[dir] == fract_coord) {
2970 /* Entering depot. */
2971 assert(DiagDirToDir(ReverseDiagDir(dir)) == v->direction);
2972 v->track = TRACK_BIT_DEPOT,
2975 if (v->Next() == nullptr) VehicleEnterDepot(v->First());
2976 v->tile = tile;
2977
2980 }
2981
2982 return VETSB_CONTINUE;
2983}
2984
2996static CommandCost TestAutoslopeOnRailTile(TileIndex tile, DoCommandFlags flags, int z_old, Slope tileh_old, int z_new, Slope tileh_new, TrackBits rail_bits)
2997{
2998 if (!_settings_game.construction.build_on_slopes || !AutoslopeEnabled()) return CommandCost(STR_ERROR_MUST_REMOVE_RAILROAD_TRACK);
2999
3000 /* Is the slope-rail_bits combination valid in general? I.e. is it safe to call GetRailFoundation() ? */
3001 if (CheckRailSlope(tileh_new, rail_bits, TRACK_BIT_NONE, tile).Failed()) return CommandCost(STR_ERROR_MUST_REMOVE_RAILROAD_TRACK);
3002
3003 /* Get the slopes on top of the foundations */
3004 z_old += ApplyFoundationToSlope(GetRailFoundation(tileh_old, rail_bits), tileh_old);
3005 z_new += ApplyFoundationToSlope(GetRailFoundation(tileh_new, rail_bits), tileh_new);
3006
3007 Corner track_corner;
3008 switch (rail_bits) {
3009 case TRACK_BIT_LEFT: track_corner = CORNER_W; break;
3010 case TRACK_BIT_LOWER: track_corner = CORNER_S; break;
3011 case TRACK_BIT_RIGHT: track_corner = CORNER_E; break;
3012 case TRACK_BIT_UPPER: track_corner = CORNER_N; break;
3013
3014 /* Surface slope must not be changed */
3015 default:
3016 if (z_old != z_new || tileh_old != tileh_new) return CommandCost(STR_ERROR_MUST_REMOVE_RAILROAD_TRACK);
3017 return CommandCost(EXPENSES_CONSTRUCTION, _price[PR_BUILD_FOUNDATION]);
3018 }
3019
3020 /* The height of the track_corner must not be changed. The rest ensures GetRailFoundation() already. */
3021 z_old += GetSlopeZInCorner(RemoveHalftileSlope(tileh_old), track_corner);
3022 z_new += GetSlopeZInCorner(RemoveHalftileSlope(tileh_new), track_corner);
3023 if (z_old != z_new) return CommandCost(STR_ERROR_MUST_REMOVE_RAILROAD_TRACK);
3024
3025 CommandCost cost = CommandCost(EXPENSES_CONSTRUCTION, _price[PR_BUILD_FOUNDATION]);
3026 /* Make the ground dirty, if surface slope has changed */
3027 if (tileh_old != tileh_new) {
3028 /* If there is flat water on the lower halftile add the cost for clearing it */
3029 if (GetRailGroundType(tile) == RAIL_GROUND_WATER && IsSlopeWithOneCornerRaised(tileh_old)) cost.AddCost(_price[PR_CLEAR_WATER]);
3030 if (flags.Test(DoCommandFlag::Execute)) SetRailGroundType(tile, RAIL_GROUND_BARREN);
3031 }
3032 return cost;
3033}
3034
3039{
3040 return v->type == VEH_SHIP ? v : nullptr;
3041}
3042
3043static CommandCost TerraformTile_Track(TileIndex tile, DoCommandFlags flags, int z_new, Slope tileh_new)
3044{
3045 auto [tileh_old, z_old] = GetTileSlopeZ(tile);
3046 if (IsPlainRail(tile)) {
3047 TrackBits rail_bits = GetTrackBits(tile);
3048 /* Is there flat water on the lower halftile that must be cleared expensively? */
3049 bool was_water = (GetRailGroundType(tile) == RAIL_GROUND_WATER && IsSlopeWithOneCornerRaised(tileh_old));
3050
3051 /* Allow clearing the water only if there is no ship */
3052 if (was_water && HasVehicleOnPos(tile, nullptr, &EnsureNoShipProc)) return CommandCost(STR_ERROR_SHIP_IN_THE_WAY);
3053
3054 /* First test autoslope. However if it succeeds we still have to test the rest, because non-autoslope terraforming is cheaper. */
3055 CommandCost autoslope_result = TestAutoslopeOnRailTile(tile, flags, z_old, tileh_old, z_new, tileh_new, rail_bits);
3056
3057 /* When there is only a single horizontal/vertical track, one corner can be terraformed. */
3058 Corner allowed_corner;
3059 switch (rail_bits) {
3060 case TRACK_BIT_RIGHT: allowed_corner = CORNER_W; break;
3061 case TRACK_BIT_UPPER: allowed_corner = CORNER_S; break;
3062 case TRACK_BIT_LEFT: allowed_corner = CORNER_E; break;
3063 case TRACK_BIT_LOWER: allowed_corner = CORNER_N; break;
3064 default: return autoslope_result;
3065 }
3066
3067 Foundation f_old = GetRailFoundation(tileh_old, rail_bits);
3068
3069 /* Do not allow terraforming if allowed_corner is part of anti-zig-zag foundations */
3070 if (tileh_old != SLOPE_NS && tileh_old != SLOPE_EW && IsSpecialRailFoundation(f_old)) return autoslope_result;
3071
3072 /* Everything is valid, which only changes allowed_corner */
3073 for (Corner corner = (Corner)0; corner < CORNER_END; corner = (Corner)(corner + 1)) {
3074 if (allowed_corner == corner) continue;
3075 if (z_old + GetSlopeZInCorner(tileh_old, corner) != z_new + GetSlopeZInCorner(tileh_new, corner)) return autoslope_result;
3076 }
3077
3078 /* Make the ground dirty */
3079 if (flags.Test(DoCommandFlag::Execute)) SetRailGroundType(tile, RAIL_GROUND_BARREN);
3080
3081 /* allow terraforming */
3082 return CommandCost(EXPENSES_CONSTRUCTION, was_water ? _price[PR_CLEAR_WATER] : (Money)0);
3084 AutoslopeCheckForEntranceEdge(tile, z_new, tileh_new, GetRailDepotDirection(tile))) {
3085 return CommandCost(EXPENSES_CONSTRUCTION, _price[PR_BUILD_FOUNDATION]);
3086 }
3087 return Command<CMD_LANDSCAPE_CLEAR>::Do(flags, tile);
3088}
3089
3090
3091extern const TileTypeProcs _tile_type_rail_procs = {
3092 DrawTile_Track, // draw_tile_proc
3093 GetSlopePixelZ_Track, // get_slope_z_proc
3094 ClearTile_Track, // clear_tile_proc
3095 nullptr, // add_accepted_cargo_proc
3096 GetTileDesc_Track, // get_tile_desc_proc
3097 GetTileTrackStatus_Track, // get_tile_track_status_proc
3098 ClickTile_Track, // click_tile_proc
3099 nullptr, // animate_tile_proc
3100 TileLoop_Track, // tile_loop_proc
3101 ChangeTileOwner_Track, // change_tile_owner_proc
3102 nullptr, // add_produced_cargo_proc
3103 VehicleEnter_Track, // vehicle_enter_tile_proc
3104 GetFoundation_Track, // get_foundation_proc
3105 TerraformTile_Track, // terraform_tile_proc
3106};
Functions related to autoslope.
bool AutoslopeCheckForEntranceEdge(TileIndex tile, int z_new, Slope tileh_new, DiagDirection entrance)
Autoslope check for tiles with an entrance on an edge.
Definition autoslope.h:31
bool AutoslopeEnabled()
Tests if autoslope is enabled for _current_company.
Definition autoslope.h:65
Class for backupping variables and making sure they are restored later.
debug_inline constexpr bool HasBit(const T x, const uint8_t y)
Checks if a bit in a value is set.
constexpr bool HasExactlyOneBit(T value)
Test whether value has exactly 1 bit set.
constexpr T SetBit(T &x, const uint8_t y)
Set a bit in a variable.
constexpr uint CountBits(T value)
Counts the number of set bits in a variable.
constexpr T ToggleBit(T &x, const uint8_t y)
Toggles a bit in a variable.
constexpr T KillFirstBit(T value)
Clear the first bit in an integer.
void DrawBridgeMiddle(const TileInfo *ti)
Draw the middle bits of a bridge.
bool IsBridgeAbove(Tile t)
checks if a bridge is set above the ground of this tile
Definition bridge_map.h:45
bool IsBridge(Tile t)
Checks if this is a bridge, instead of a tunnel.
Definition bridge_map.h:24
constexpr bool Test(Tvalue_type value) const
Test if the value-th bit is set.
constexpr Timpl & Set()
Set all bits.
constexpr Timpl & Reset(Tvalue_type value)
Reset the value-th bit.
Common return value for all commands.
bool Succeeded() const
Did this command succeed?
void AddCost(const Money &cost)
Adds the given cost to the cost of the command.
void MakeError(StringID message)
Makes this CommandCost behave like an error command.
bool Failed() const
Did this command fail?
StringID GetErrorMessage() const
Returns the error message of a command.
Enum-as-bit-set wrapper.
This struct contains all the info that is needed to draw and construct tracks.
Definition rail.h:118
SpriteID single_x
single piece of rail in X direction, without ground
Definition rail.h:128
uint16_t max_speed
Maximum speed for vehicles travelling on this rail type.
Definition rail.h:222
SpriteID build_tunnel
button for building a tunnel
Definition rail.h:150
CursorID rail_swne
Cursor for building rail in X direction.
Definition rail.h:157
SpriteID convert_rail
button for converting rail
Definition rail.h:151
CursorID convert
Cursor for converting track.
Definition rail.h:163
CursorID depot
Cursor for building a depot.
Definition rail.h:161
RailTypes powered_railtypes
bitmask to the OTHER railtypes on which an engine of THIS railtype generates power
Definition rail.h:179
RailTypes introduces_railtypes
Bitmask of which other railtypes are introduced when this railtype is introduced.
Definition rail.h:257
SpriteID ground
ground sprite for a 3-way switch
Definition rail.h:127
CursorID rail_nwse
Cursor for building rail in Y direction.
Definition rail.h:159
SpriteID build_x_rail
button for building single rail in X direction
Definition rail.h:145
uint8_t sorting_order
The sorting order of this railtype for the toolbar dropdown.
Definition rail.h:262
RailTypeLabel label
Unique 32 bit rail type identifier.
Definition rail.h:227
SpriteID single_n
single piece of rail in the northern corner
Definition rail.h:130
struct RailTypeInfo::@24 strings
Strings associated with the rail type.
CursorID rail_ew
Cursor for building rail in E-W direction.
Definition rail.h:158
SpriteID auto_rail
button for the autorail construction
Definition rail.h:148
CursorID autorail
Cursor for autorail tool.
Definition rail.h:160
SpriteID single_y
single piece of rail in Y direction, without ground
Definition rail.h:129
StringID name
Name of this rail type.
Definition rail.h:167
RailTypes compatible_railtypes
bitmask to the OTHER railtypes on which an engine of THIS railtype can physically travel
Definition rail.h:182
uint GetRailtypeSpriteOffset() const
Offset between the current railtype and normal rail.
Definition rail.h:288
SpriteID single_s
single piece of rail in the southern corner
Definition rail.h:131
RailTypeFlags flags
Bit mask of rail type flags.
Definition rail.h:202
SpriteID signals[SIGTYPE_END][2][2]
signal GUI sprites (type, variant, state)
Definition rail.h:152
SpriteID build_ew_rail
button for building single rail in E-W direction
Definition rail.h:146
SpriteID build_y_rail
button for building single rail in Y direction
Definition rail.h:147
SpriteID track_ns
two pieces of rail in North and South corner (East-West direction)
Definition rail.h:126
RailTypeLabelList alternate_labels
Rail type labels this type provides in addition to the main label.
Definition rail.h:232
SpriteID snow_offset
sprite number difference between a piece of track on a snowy ground and the corresponding one on norm...
Definition rail.h:176
SpriteID track_y
single piece of rail in Y direction, with ground
Definition rail.h:125
SpriteID build_depot
button for building depots
Definition rail.h:149
struct RailTypeInfo::@23 cursor
Cursors associated with the rail type.
SpriteID single_w
single piece of rail in the western corner
Definition rail.h:133
SpriteID single_e
single piece of rail in the eastern corner
Definition rail.h:132
SpriteID build_ns_rail
button for building single rail in N-S direction
Definition rail.h:144
CursorID rail_ns
Cursor for building rail in N-S direction.
Definition rail.h:156
struct RailTypeInfo::@22 gui_sprites
struct containing the sprites for the rail GUI.
SpriteID tunnel
tunnel sprites base
Definition rail.h:136
SpriteID single_sloped
single piece of rail for slopes
Definition rail.h:134
struct RailTypeInfo::@21 base_sprites
Struct containing the main sprites.
static std::unique_ptr< TileIterator > Create(TileIndex corner1, TileIndex corner2, bool diagonal)
Create either an OrthogonalTileIterator or DiagonalTileIterator given the diagonal parameter.
Definition tilearea.cpp:291
Functions related to commands.
static const CommandCost CMD_ERROR
Define a default return value for a failed command.
@ Execute
execute the given command
@ Bankrupt
company bankrupts, skip money check, skip vehicle on tile check in some cases
@ Auto
don't allow building on structures
Definition of stuff that is very close to a company, like the company struct itself.
CommandCost CheckTileOwnership(TileIndex tile)
Check whether the current owner owns the stuff on the given tile.
CommandCost CheckOwnership(Owner owner, TileIndex tile)
Check whether the current owner owns something.
CompanyID _local_company
Company controlled by the human player at this client. Can also be COMPANY_SPECTATOR.
CompanyID _current_company
Company currently doing an action.
void DirtyCompanyInfrastructureWindows(CompanyID company)
Redraw all windows with company infrastructure counts.
GUI Functions related to companies.
static constexpr Owner OWNER_DEITY
The object is owned by a superuser / goal script.
static constexpr Owner INVALID_OWNER
An invalid owner.
static constexpr Owner OWNER_WATER
The tile/execution is done by "water".
Some simple functions to help with accessing containers.
bool include(Container &container, typename Container::const_reference &item)
Helper function to append an item to a container if it is not already contained.
Base for all depots (except hangars)
bool CanBuildDepotByTileh(DiagDirection direction, Slope tileh)
Find out if the slope of the tile is suitable to build a depot of given direction.
Definition depot_func.h:27
void ShowDepotWindow(TileIndex tile, VehicleType type)
Opens a depot window.
Direction DiagDirToDir(DiagDirection dir)
Convert a DiagDirection to a Direction.
DiagDirection ReverseDiagDir(DiagDirection d)
Returns the reverse direction of the given DiagDirection.
Direction ReverseDir(Direction d)
Return the reverse of a direction.
bool IsValidDiagDirection(DiagDirection d)
Checks if an integer value is a valid DiagDirection.
Axis DiagDirToAxis(DiagDirection d)
Convert a DiagDirection to the axis.
@ AXIS_X
The X axis.
@ AXIS_Y
The y axis.
DiagDirection
Enumeration for diagonal directions.
@ DIAGDIR_NE
Northeast, upper right on your monitor.
@ DIAGDIR_NW
Northwest.
@ DIAGDIR_SE
Southeast.
@ DIAGDIR_END
Used for iterations.
@ DIAGDIR_BEGIN
Used for iterations.
@ INVALID_DIAGDIR
Flag for an invalid DiagDirection.
@ DIAGDIR_SW
Southwest.
static const uint LEVELCROSSING_TRACKBIT_FACTOR
Multiplier for how many regular track bits a level crossing counts.
@ EXPENSES_CONSTRUCTION
Construction costs.
static const uint TUNNELBRIDGE_TRACKBIT_FACTOR
Multiplier for how many regular track bits a tunnel/bridge counts.
void DrawRailCatenary(const TileInfo *ti)
Draws overhead wires and pylons for electric railways.
Definition elrail.cpp:568
header file for electrified rail specific functions
bool HasRailCatenaryDrawn(RailType rt)
Test if we should draw rail catenary.
Definition elrail_func.h:30
void DrawSprite(SpriteID img, PaletteID pal, int x, int y, const SubSprite *sub, ZoomLevel zoom)
Draw a sprite, not in a viewport.
Definition gfx.cpp:989
uint32_t SpriteID
The number of a sprite, without mapping bits and colourtables.
Definition gfx_type.h:17
uint32_t PaletteID
The number of the palette.
Definition gfx_type.h:18
uint8_t GetSnowLine()
Get the current snow line, either variable or static.
void MarkTileDirtyByTile(TileIndex tile, int bridge_level_offset, int tile_height_override)
Mark a tile given by its index dirty for repaint.
uint GetPartialPixelZ(int x, int y, Slope corners)
Determines height at given coordinate of a slope.
TrackStatus GetTileTrackStatus(TileIndex tile, TransportType mode, uint sub_mode, DiagDirection side)
Returns information about trackdirs and signal states.
void DrawFoundation(TileInfo *ti, Foundation f)
Draw foundation f at tile ti.
int GetSlopeZInCorner(Slope tileh, Corner corner)
Determine the Z height of a corner relative to TileZ.
uint ApplyFoundationToSlope(Foundation f, Slope &s)
Applies a foundation to a slope.
int GetSlopePixelZ(int x, int y, bool ground_vehicle)
Return world Z coordinate of a given point of a tile.
uint ApplyPixelFoundationToSlope(Foundation f, Slope &s)
Applies a foundation to a slope.
Definition landscape.h:126
int GetSlopePixelZInCorner(Slope tileh, Corner corner)
Determine the Z height of a corner relative to TileZ.
Definition landscape.h:53
Command definitions related to landscape (slopes etc.).
TileIndex AddTileIndexDiffCWrap(TileIndex tile, TileIndexDiffC diff)
Add a TileIndexDiffC to a TileIndex and returns the new one.
Definition map_func.h:514
TileIndexDiff ToTileIndexDiff(TileIndexDiffC tidc)
Return the offset between two tiles from a TileIndexDiffC struct.
Definition map_func.h:439
TileIndex TileAddByDiagDir(TileIndex tile, DiagDirection dir)
Adds a DiagDir to a tile.
Definition map_func.h:610
static debug_inline uint TileY(TileIndex tile)
Get the Y component of a tile.
Definition map_func.h:424
static debug_inline uint TileX(TileIndex tile)
Get the X component of a tile.
Definition map_func.h:414
TileIndexDiff TileOffsByDiagDir(DiagDirection dir)
Convert a DiagDirection to a TileIndexDiff.
Definition map_func.h:569
constexpr bool IsInsideMM(const size_t x, const size_t min, const size_t max) noexcept
Checks if a value is in an interval.
constexpr T abs(const T a)
Returns the absolute value of (scalar) variable.
Definition math_func.hpp:23
@ TCX_UPPER_HALFTILE
Querying information about the upper part of a tile with halftile foundation.
@ TCX_NORMAL
Nothing special.
Functions/types related to NewGRF debugging.
void DeleteNewGRFInspectWindow(GrfSpecFeature feature, uint index)
Delete inspect window for a given feature and index.
SpriteID GetCustomSignalSprite(const RailTypeInfo *rti, TileIndex tile, SignalType type, SignalVariant var, SignalState state, bool gui)
Get the sprite to draw for a given signal.
SpriteID GetCustomRailSprite(const RailTypeInfo *rti, TileIndex tile, RailTypeSpriteGroup rtsg, TileContext context, uint *num_results)
Get the sprite to draw for the given tile.
NewGRF handling of rail types.
Map accessors for object tiles.
bool IsObjectType(Tile t, ObjectType type)
Check whether the object on a tile is of a specific type.
Definition object_map.h:25
static const ObjectType OBJECT_OWNED_LAND
Owned land 'flag'.
Definition object_type.h:21
@ DO_FULL_DETAIL
Also draw details of track and roads.
Definition openttd.h:50
Train * GetTrainForReservation(TileIndex tile, Track track)
Find the train which has reserved a specific path.
Definition pbs.cpp:330
TrackBits GetReservedTrackbits(TileIndex t)
Get the reserved trackbits for any tile, regardless of type.
Definition pbs.cpp:24
bool IsSafeWaitingPosition(const Train *v, TileIndex tile, Trackdir trackdir, bool include_line_end, bool forbid_90deg)
Determine whether a certain track on a tile is a safe position to end a path.
Definition pbs.cpp:380
PBS support routines.
bool HasReservedTracks(TileIndex tile, TrackBits tracks)
Check whether some of tracks is reserved on a tile.
Definition pbs.h:58
bool ValParamRailType(const RailType rail)
Validate functions for rail building.
Definition rail.cpp:206
Money RailConvertCost(RailType from, RailType to)
Calculates the cost of rail conversion.
Definition rail.h:396
Money RailClearCost(RailType railtype)
Returns the 'cost' of clearing the specified railtype.
Definition rail.h:379
Money RailBuildCost(RailType railtype)
Returns the cost of building the specified railtype.
Definition rail.h:368
RailFenceOffset
Offsets from base sprite for fence sprites.
Definition rail.h:93
@ RFO_FLAT_RIGHT
Slope FLAT, Track RIGHT, Fence W.
Definition rail.h:104
@ RFO_FLAT_Y_NE
Slope FLAT, Track Y, Fence NE.
Definition rail.h:95
@ RFO_SLOPE_NW_SW
Slope NW, Track Y, Fence SW.
Definition rail.h:109
@ RFO_FLAT_X_SE
Slope FLAT, Track X, Fence SE.
Definition rail.h:102
@ RFO_SLOPE_NW_NE
Slope NW, Track Y, Fence NE.
Definition rail.h:101
@ RFO_SLOPE_SE_SW
Slope SE, Track Y, Fence SW.
Definition rail.h:107
@ RFO_SLOPE_NE_SE
Slope NE, Track X, Fence SE.
Definition rail.h:108
@ RFO_FLAT_LOWER
Slope FLAT, Track LOWER, Fence N.
Definition rail.h:105
@ RFO_SLOPE_SW_SE
Slope SW, Track X, Fence SE.
Definition rail.h:106
@ RFO_FLAT_UPPER
Slope FLAT, Track UPPER, Fence S.
Definition rail.h:97
@ RFO_SLOPE_SE_NE
Slope SE, Track Y, Fence NE.
Definition rail.h:99
@ RFO_FLAT_Y_SW
Slope FLAT, Track Y, Fence SW.
Definition rail.h:103
@ RFO_FLAT_LEFT
Slope FLAT, Track LEFT, Fence E.
Definition rail.h:96
@ RFO_SLOPE_NE_NW
Slope NE, Track X, Fence NW.
Definition rail.h:100
@ RFO_FLAT_X_NW
Slope FLAT, Track X, Fence NW.
Definition rail.h:94
@ RFO_SLOPE_SW_NW
Slope SW, Track X, Fence NW.
Definition rail.h:98
bool IsCompatibleRail(RailType enginetype, RailType tiletype)
Checks if an engine of the given RailType can drive on a tile with a given RailType.
Definition rail.h:315
bool HasPowerOnRail(RailType enginetype, RailType tiletype)
Checks if an engine of the given RailType got power on a tile with a given RailType.
Definition rail.h:328
const RailTypeInfo * GetRailTypeInfo(RailType railtype)
Returns a pointer to the Railtype information for a given railtype.
Definition rail.h:300
@ Hidden
Bit number for hiding from selection.
@ NoSpriteCombine
Bit number for using non-combined junctions.
@ RTSG_GROUND
Main group of ground images.
Definition rail.h:43
@ RTSG_CURSORS
Cursor and toolbar icon images.
Definition rail.h:41
@ RTSG_GROUND_COMPLETE
Complete ground images.
Definition rail.h:53
@ RTSG_OVERLAY
Images for overlaying track.
Definition rail.h:42
@ RTSG_DEPOT
Depot images.
Definition rail.h:49
@ RTSG_FENCES
Fence images.
Definition rail.h:50
@ RTO_Y
Piece of rail in Y direction.
Definition rail.h:63
@ RTO_S
Piece of rail in southern corner.
Definition rail.h:65
@ RTO_JUNCTION_NE
Ballast for junction 'pointing' NE.
Definition rail.h:74
@ RTO_JUNCTION_NSEW
Ballast for full junction.
Definition rail.h:77
@ RTO_JUNCTION_SW
Ballast for junction 'pointing' SW.
Definition rail.h:73
@ RTO_SLOPE_SE
Piece of rail on slope with south-east raised.
Definition rail.h:69
@ RTO_E
Piece of rail in eastern corner.
Definition rail.h:66
@ RTO_W
Piece of rail in western corner.
Definition rail.h:67
@ RTO_CROSSING_XY
Crossing of X and Y rail, with ballast.
Definition rail.h:72
@ RTO_SLOPE_SW
Piece of rail on slope with south-west raised.
Definition rail.h:70
@ RTO_SLOPE_NW
Piece of rail on slope with north-west raised.
Definition rail.h:71
@ RTO_JUNCTION_NW
Ballast for junction 'pointing' NW.
Definition rail.h:76
@ RTO_JUNCTION_SE
Ballast for junction 'pointing' SE.
Definition rail.h:75
@ RTO_SLOPE_NE
Piece of rail on slope with north-east raised.
Definition rail.h:68
@ RTO_X
Piece of rail in X direction.
Definition rail.h:62
@ RTO_N
Piece of rail in northern corner.
Definition rail.h:64
bool RailNoLevelCrossings(RailType rt)
Test if a RailType disallows build of level crossings.
Definition rail.h:338
CommandCost CmdRemoveSignalTrack(DoCommandFlags flags, TileIndex tile, TileIndex end_tile, Track track, bool autofill)
Remove signals on a stretch of track.
int TicksToLeaveDepot(const Train *v)
Compute number of ticks when next wagon will leave a depot.
static CommandCost CheckTrackCombination(TileIndex tile, TrackBits to_build)
Check that the new track bits may be built.
Definition rail_cmd.cpp:241
static CommandCost CmdRailTrackHelper(DoCommandFlags flags, TileIndex tile, TileIndex end_tile, RailType railtype, Track track, bool remove, bool auto_remove_signals, bool fail_on_obstacle)
Build or remove a stretch of railroad tracks.
Definition rail_cmd.cpp:876
CommandCost CmdBuildTrainDepot(DoCommandFlags flags, TileIndex tile, RailType railtype, DiagDirection dir)
Build a train depot.
Definition rail_cmd.cpp:963
static uint GetSaveSlopeZ(uint x, uint y, Track track)
Get surface height in point (x,y) On tiles with halftile foundations move (x,y) to a safe point wrt.
CommandCost CmdBuildSingleSignal(DoCommandFlags flags, TileIndex tile, Track track, SignalType sigtype, SignalVariant sigvar, bool convert_signal, bool skip_existing_signals, bool ctrl_pressed, SignalType cycle_start, SignalType cycle_stop, uint8_t num_dir_cycle, uint8_t signals_copy)
Build signals, alternate between double/single, signal/semaphore, pre/exit/combo-signals,...
CommandCost CmdBuildRailroadTrack(DoCommandFlags flags, TileIndex end_tile, TileIndex start_tile, RailType railtype, Track track, bool auto_remove_signals, bool fail_on_obstacle)
Build rail on a stretch of track.
Definition rail_cmd.cpp:932
CommandCost CmdBuildSignalTrack(DoCommandFlags flags, TileIndex tile, TileIndex end_tile, Track track, SignalType sigtype, SignalVariant sigvar, bool mode, bool autofill, bool minimise_gaps, uint8_t signal_density)
Build signals on a stretch of track.
bool FloodHalftile(TileIndex t)
Called from water_cmd if a non-flat rail-tile gets flooded and should be converted to shore.
Definition rail_cmd.cpp:762
RailType AllocateRailType(RailTypeLabel label)
Allocate a new rail type label.
Definition rail_cmd.cpp:150
static VehicleEnterTileStatus VehicleEnter_Track(Vehicle *u, TileIndex tile, int x, int y)
Tile callback routine when vehicle enters tile.
static CommandCost CheckRailSlope(Slope tileh, TrackBits rail_bits, TrackBits existing, TileIndex tile)
Tests if a track can be build on a tile.
Definition rail_cmd.cpp:392
CommandCost CmdRemoveSingleRail(DoCommandFlags flags, TileIndex tile, Track track)
Remove a single piece of track.
Definition rail_cmd.cpp:615
CommandCost CmdRemoveSingleSignal(DoCommandFlags flags, TileIndex tile, Track track)
Remove signals.
static void DrawTrackFence_NW(const TileInfo *ti, SpriteID base_image, uint num_sprites)
Draw fence at NW border matching the tile slope.
static const TrackBits _valid_tracks_without_foundation[15]
Valid TrackBits on a specific (non-steep)-slope without foundation.
Definition rail_cmd.cpp:262
static const TrackBits _valid_tracks_on_leveled_foundation[15]
Valid TrackBits on a specific (non-steep)-slope with leveled foundation.
Definition rail_cmd.cpp:284
static CommandCost EnsureNoTrainOnTrack(TileIndex tile, Track track)
Tests if a vehicle interacts with the specified track.
Definition rail_cmd.cpp:229
static CommandCost CmdSignalTrackHelper(DoCommandFlags flags, TileIndex tile, TileIndex end_tile, Track track, SignalType sigtype, SignalVariant sigvar, bool mode, bool remove, bool autofill, bool minimise_gaps, int signal_density)
Build many signals by dragging; AutoSignals.
static void DrawTrackBits(TileInfo *ti, TrackBits track)
Draw ground sprite and track bits.
static void DrawTrackFence_NE(const TileInfo *ti, SpriteID base_image, uint num_sprites)
Draw fence at NE border matching the tile slope.
SignalOffsets
Enum holding the signal offset in the sprite sheet according to the side it is representing.
Definition rail_cmd.cpp:51
CommandCost CmdRemoveRailroadTrack(DoCommandFlags flags, TileIndex end_tile, TileIndex start_tile, Track track)
Build rail on a stretch of track.
Definition rail_cmd.cpp:947
static Vehicle * EnsureNoShipProc(Vehicle *v, void *)
Test-procedure for HasVehicleOnPos to check for a ship.
CommandCost CmdBuildSingleRail(DoCommandFlags flags, TileIndex tile, RailType railtype, Track track, bool auto_remove_signals)
Build a single piece of rail.
Definition rail_cmd.cpp:426
CommandCost CmdConvertRail(DoCommandFlags flags, TileIndex tile, TileIndex area_start, RailType totype, bool diagonal)
Convert one rail type to the other.
void InitRailTypes()
Resolve sprites of custom rail types.
Definition rail_cmd.cpp:130
static FenceOffset _fence_offsets[]
Offsets for drawing fences.
static void DrawTrackFence(const TileInfo *ti, SpriteID base_image, uint num_sprites, RailFenceOffset rfo)
Draw a track fence.
void ResetRailTypes()
Reset all rail type information to its default values.
Definition rail_cmd.cpp:65
static CommandCost TestAutoslopeOnRailTile(TileIndex tile, DoCommandFlags flags, int z_old, Slope tileh_old, int z_new, Slope tileh_new, TrackBits rail_bits)
Tests if autoslope is allowed.
static Vehicle * UpdateTrainPowerProc(Vehicle *v, void *data)
Update power of train under which is the railtype being converted.
static void DrawTrackFence_SW(const TileInfo *ti, SpriteID base_image, uint num_sprites)
Draw fence at SW border matching the tile slope.
static void DrawTrackFence_SE(const TileInfo *ti, SpriteID base_image, uint num_sprites)
Draw fence at SE border matching the tile slope.
static bool CompareRailTypes(const RailType &first, const RailType &second)
Compare railtypes based on their sorting order.
Definition rail_cmd.cpp:122
Foundation GetRailFoundation(Slope tileh, TrackBits bits)
Checks if a track combination is valid on a specific slope and returns the needed foundation.
Definition rail_cmd.cpp:312
std::vector< Train * > TrainList
Helper type for lists/vectors of trains.
Definition rail_cmd.cpp:44
static void DrawTrackDetails(const TileInfo *ti, const RailTypeInfo *rti)
Draw track fences.
Command definitions for rail.
uint GetSignalStates(Tile tile)
Set the states of the signals (Along/AgainstTrackDir)
Definition rail_map.h:362
void MakeRailDepot(Tile tile, Owner owner, DepotID depot_id, DiagDirection dir, RailType rail_type)
Make a rail depot.
Definition rail_map.h:552
RailType GetRailType(Tile t)
Gets the rail type of the given tile.
Definition rail_map.h:115
bool HasSignalOnTrackdir(Tile tile, Trackdir trackdir)
Checks for the presence of signals along the given trackdir on the given rail tile.
Definition rail_map.h:426
static debug_inline RailTileType GetRailTileType(Tile t)
Returns the RailTileType (normal with or without signals, waypoint or depot).
Definition rail_map.h:36
TrackBits GetTrackBits(Tile tile)
Gets the track bits of the given tile.
Definition rail_map.h:136
@ RAIL_TILE_DEPOT
Depot (one entrance)
Definition rail_map.h:26
@ RAIL_TILE_NORMAL
Normal rail tile without signals.
Definition rail_map.h:24
@ RAIL_TILE_SIGNALS
Normal rail tile with signals.
Definition rail_map.h:25
static debug_inline bool IsRailDepotTile(Tile t)
Is this tile rail tile and a rail depot?
Definition rail_map.h:105
Track GetRailDepotTrack(Tile t)
Returns the track of a depot, ignoring direction.
Definition rail_map.h:182
void SetTrackReservation(Tile t, TrackBits b)
Sets the reserved track bits of the tile.
Definition rail_map.h:209
bool IsSignalPresent(Tile t, uint8_t signalbit)
Checks whether the given signals is present.
Definition rail_map.h:404
DiagDirection GetRailDepotDirection(Tile t)
Returns the direction the depot is facing to.
Definition rail_map.h:171
void SetTrackBits(Tile t, TrackBits b)
Sets the track bits of the given tile.
Definition rail_map.h:147
RailGroundType
The ground 'under' the rail.
Definition rail_map.h:485
@ RAIL_GROUND_FENCE_HORIZ1
Grass with a fence at the southern side.
Definition rail_map.h:496
@ RAIL_GROUND_FENCE_VERT1
Grass with a fence at the eastern side.
Definition rail_map.h:494
@ RAIL_GROUND_ICE_DESERT
Icy or sandy.
Definition rail_map.h:498
@ RAIL_GROUND_FENCE_NE
Grass with a fence at the NE edge.
Definition rail_map.h:491
@ RAIL_GROUND_FENCE_NESW
Grass with a fence at the NE and SW edges.
Definition rail_map.h:493
@ RAIL_GROUND_FENCE_HORIZ2
Grass with a fence at the northern side.
Definition rail_map.h:497
@ RAIL_GROUND_FENCE_SW
Grass with a fence at the SW edge.
Definition rail_map.h:492
@ RAIL_GROUND_FENCE_NW
Grass with a fence at the NW edge.
Definition rail_map.h:488
@ RAIL_GROUND_WATER
Grass with a fence and shore or water on the free halftile.
Definition rail_map.h:499
@ RAIL_GROUND_BARREN
Nothing (dirt)
Definition rail_map.h:486
@ RAIL_GROUND_FENCE_VERT2
Grass with a fence at the western side.
Definition rail_map.h:495
@ RAIL_GROUND_GRASS
Grassy.
Definition rail_map.h:487
@ RAIL_GROUND_HALF_SNOW
Snow only on higher part of slope (steep or one corner raised)
Definition rail_map.h:500
@ RAIL_GROUND_FENCE_SENW
Grass with a fence at the NW and SE edges.
Definition rail_map.h:490
@ RAIL_GROUND_FENCE_SE
Grass with a fence at the SE edge.
Definition rail_map.h:489
uint GetPresentSignals(Tile tile)
Get whether the given signals are present (Along/AgainstTrackDir)
Definition rail_map.h:393
bool HasSignalOnTrack(Tile tile, Track track)
Checks for the presence of signals (either way) on the given track on the given rail tile.
Definition rail_map.h:413
bool IsOnewaySignal(Tile t, Track track)
One-way signals can't be passed the 'wrong' way.
Definition rail_map.h:319
void SetPresentSignals(Tile tile, uint signals)
Set whether the given signals are present (Along/AgainstTrackDir)
Definition rail_map.h:383
static debug_inline bool IsRailDepot(Tile t)
Is this rail tile a rail depot?
Definition rail_map.h:95
void SetRailDepotExitDirection(Tile tile, DiagDirection dir)
Sets the exit direction of a rail depot.
Definition rail_map.h:538
static debug_inline bool IsPlainRail(Tile t)
Returns whether this is plain rails, with or without signals.
Definition rail_map.h:49
TrackBits GetRailReservationTrackBits(Tile t)
Returns the reserved track bits of the tile.
Definition rail_map.h:194
bool HasDepotReservation(Tile t)
Get the reservation state of the depot.
Definition rail_map.h:258
void SetHasSignals(Tile tile, bool signals)
Add/remove the 'has signal' bit from the RailTileType.
Definition rail_map.h:83
bool HasSignals(Tile t)
Checks if a rail tile has signals.
Definition rail_map.h:72
static debug_inline bool IsPlainRailTile(Tile t)
Checks whether the tile is a rail tile or rail tile with signals.
Definition rail_map.h:60
bool HasTrack(Tile tile, Track track)
Returns whether the given track is present on the given tile.
Definition rail_map.h:160
SignalState GetSingleSignalState(Tile t, uint8_t signalbit)
Get the state of a single signal.
Definition rail_map.h:373
void SetSignalStates(Tile tile, uint state)
Set the states of the signals (Along/AgainstTrackDir)
Definition rail_map.h:352
void SetRailType(Tile t, RailType r)
Sets the rail type of the given tile.
Definition rail_map.h:125
RailTypes
Allow incrementing of Track variables.
Definition rail_type.h:44
@ RAILTYPES_NONE
No rail types.
Definition rail_type.h:45
RailType
Enumeration for all possible railtypes.
Definition rail_type.h:27
@ RAILTYPE_BEGIN
Used for iterations.
Definition rail_type.h:28
@ RAILTYPE_END
Used for iterations.
Definition rail_type.h:33
@ INVALID_RAILTYPE
Flag for invalid railtype.
Definition rail_type.h:34
@ RAILTYPE_ELECTRIC
Electric rails.
Definition rail_type.h:30
@ RAILTYPE_RAIL
Standard non-electric rails.
Definition rail_type.h:29
All the railtype-specific information is stored here.
static const RailTypeInfo _original_railtypes[]
Global Railtype definition.
Definition railtypes.h:19
bool RoadNoLevelCrossing(RoadType roadtype)
Test if road disallows level crossings.
Definition road.h:288
Money RoadBuildCost(RoadType roadtype)
Returns the cost of building the specified roadtype.
Definition road.h:245
void UpdateAdjacentLevelCrossingTilesOnLevelCrossingRemoval(TileIndex tile, Axis road_axis)
Update adjacent level crossing tiles in this multi-track crossing, due to removal of a level crossing...
void MarkDirtyAdjacentLevelCrossingTiles(TileIndex tile, Axis road_axis)
Find adjacent level crossing tiles in this multi-track crossing and mark them dirty.
void UpdateLevelCrossing(TileIndex tile, bool sound=true, bool force_bar=false)
Update a level crossing to barred or open (crossing may include multiple adjacent tiles).
bool IsLevelCrossingTile(Tile t)
Return whether a tile is a level crossing tile.
Definition road_map.h:95
RoadBits GetRoadBits(Tile t, RoadTramType rtt)
Get the present road bits for a specific road type.
Definition road_map.h:128
Axis GetCrossingRoadAxis(Tile t)
Get the road axis of a level crossing.
Definition road_map.h:325
TrackBits GetCrossingRailBits(Tile tile)
Get the rail track bits of a level crossing.
Definition road_map.h:368
Track GetCrossingRailTrack(Tile tile)
Get the rail track of a level crossing.
Definition road_map.h:358
DisallowedRoadDirections GetDisallowedRoadDirections(Tile t)
Gets the disallowed directions.
Definition road_map.h:301
void MakeRoadNormal(Tile t, RoadBits bits, RoadType road_rt, RoadType tram_rt, TownID town, Owner road, Owner tram)
Make a normal road tile.
Definition road_map.h:635
void MakeRoadCrossing(Tile t, Owner road, Owner tram, Owner rail, Axis roaddir, RailType rat, RoadType road_rt, RoadType tram_rt, TownID town)
Make a level crossing.
Definition road_map.h:660
RoadBits GetCrossingRoadBits(Tile tile)
Get the road bits of a level crossing.
Definition road_map.h:348
Owner GetRoadOwner(Tile t, RoadTramType rtt)
Get the owner of a specific road type.
Definition road_map.h:234
bool IsLevelCrossing(Tile t)
Return whether a tile is a level crossing.
Definition road_map.h:85
bool HasRoadWorks(Tile t)
Check if a tile has road works.
Definition road_map.h:513
static debug_inline bool IsNormalRoad(Tile t)
Return whether a tile is a normal road.
Definition road_map.h:64
RoadBits
Enumeration for the road parts on a tile.
Definition road_type.h:52
@ ROAD_NONE
No road-part is build.
Definition road_type.h:53
@ ROAD_Y
Full road along the y-axis (north-west + south-east)
Definition road_type.h:59
@ ROAD_X
Full road along the x-axis (south-west + north-east)
Definition road_type.h:58
RoadType
The different roadtypes we support.
Definition road_type.h:25
@ INVALID_ROADTYPE
flag for invalid roadtype
Definition road_type.h:30
@ DRD_NONE
None of the directions are disallowed.
Definition road_type.h:74
A number of safeguards to prevent using unsafe methods.
GameSettings _settings_game
Game settings of a running game or the scenario editor.
Definition settings.cpp:58
ClientSettings _settings_client
The current settings for this game.
Definition settings.cpp:57
void AddTrackToSignalBuffer(TileIndex tile, Track track, Owner owner)
Add track to signal update buffer.
Definition signal.cpp:589
void AddSideToSignalBuffer(TileIndex tile, DiagDirection side, Owner owner)
Add side of tile to signal update buffer.
Definition signal.cpp:621
uint8_t SignalAgainstTrackdir(Trackdir trackdir)
Maps a trackdir to the bit that stores its status in the map arrays, in the direction against the tra...
Definition signal_func.h:32
uint8_t SignalAlongTrackdir(Trackdir trackdir)
Maps a trackdir to the bit that stores its status in the map arrays, in the direction along with the ...
Definition signal_func.h:22
uint8_t SignalOnTrack(Track track)
Maps a Track to the bits that store the status of the two signals that can be present on the given tr...
Definition signal_func.h:42
SignalType
Type of signal, i.e.
Definition signal_type.h:23
@ SIGTYPE_ENTRY
presignal block entry
Definition signal_type.h:25
@ SIGTYPE_EXIT
presignal block exit
Definition signal_type.h:26
@ SIGTYPE_BLOCK
block signal
Definition signal_type.h:24
SignalState
These are states in which a signal can be.
Definition signal_type.h:42
@ SIGNAL_STATE_RED
The signal is red.
Definition signal_type.h:43
@ SIGNAL_STATE_GREEN
The signal is green.
Definition signal_type.h:44
SignalVariant
Variant of the signal, i.e.
Definition signal_type.h:16
@ SIG_SEMAPHORE
Old-fashioned semaphore signal.
Definition signal_type.h:18
@ SIG_ELECTRIC
Light signal.
Definition signal_type.h:17
bool IsSpecialRailFoundation(Foundation f)
Tests if a foundation is a special rail foundation for single horizontal/vertical track.
Definition slope_func.h:345
Slope SlopeWithThreeCornersRaised(Corner corner)
Returns the slope with all except one corner raised.
Definition slope_func.h:206
Corner OppositeCorner(Corner corner)
Returns the opposite corner.
Definition slope_func.h:184
static constexpr Corner GetHalftileSlopeCorner(Slope s)
Returns the leveled halftile of a halftile slope.
Definition slope_func.h:148
static constexpr Slope RemoveHalftileSlope(Slope s)
Removes a halftile slope from a slope.
Definition slope_func.h:60
bool IsSlopeWithOneCornerRaised(Slope s)
Tests if a specific slope has exactly one corner raised.
Definition slope_func.h:88
uint SlopeToSpriteOffset(Slope s)
Returns the Sprite offset for a given Slope.
Definition slope_func.h:415
bool IsNonContinuousFoundation(Foundation f)
Tests if a foundation is a non-continuous foundation, i.e.
Definition slope_func.h:320
Corner GetHighestSlopeCorner(Slope s)
Returns the highest corner of a slope (one corner raised or a steep slope).
Definition slope_func.h:126
Corner GetHalftileFoundationCorner(Foundation f)
Returns the halftile corner of a halftile-foundation.
Definition slope_func.h:333
static constexpr bool IsValidCorner(Corner corner)
Rangecheck for Corner enumeration.
Definition slope_func.h:24
static constexpr bool IsSteepSlope(Slope s)
Checks if a slope is steep.
Definition slope_func.h:36
bool IsSlopeWithThreeCornersRaised(Slope s)
Tests if a specific slope has exactly three corners raised.
Definition slope_func.h:195
Foundation FlatteningFoundation(Slope s)
Returns the foundation needed to flatten a slope.
Definition slope_func.h:369
static constexpr bool IsHalftileSlope(Slope s)
Checks for non-continuous slope on halftile foundations.
Definition slope_func.h:47
Foundation HalftileFoundation(Corner corner)
Returns the halftile foundation for single horizontal/vertical track.
Definition slope_func.h:391
Foundation SpecialRailFoundation(Corner corner)
Returns the special rail foundation for single horizontal/vertical track.
Definition slope_func.h:403
Slope ComplementSlope(Slope s)
Return the complement of a slope.
Definition slope_func.h:76
Slope SlopeWithOneCornerRaised(Corner corner)
Returns the slope with a specific corner raised.
Definition slope_func.h:99
Corner
Enumeration of tile corners.
Definition slope_type.h:22
Slope
Enumeration for the slope-type.
Definition slope_type.h:48
@ SLOPE_W
the west corner of the tile is raised
Definition slope_type.h:50
@ SLOPE_ELEVATED
bit mask containing all 'simple' slopes
Definition slope_type.h:61
@ SLOPE_NS
north and south corner are raised
Definition slope_type.h:60
@ SLOPE_E
the east corner of the tile is raised
Definition slope_type.h:52
@ SLOPE_S
the south corner of the tile is raised
Definition slope_type.h:51
@ SLOPE_N
the north corner of the tile is raised
Definition slope_type.h:53
@ SLOPE_SW
south and west corner are raised
Definition slope_type.h:56
@ SLOPE_FLAT
a flat tile
Definition slope_type.h:49
@ SLOPE_NE
north and east corner are raised
Definition slope_type.h:58
@ SLOPE_SE
south and east corner are raised
Definition slope_type.h:57
@ SLOPE_NW
north and west corner are raised
Definition slope_type.h:55
@ SLOPE_EW
east and west corner are raised
Definition slope_type.h:59
Foundation
Enumeration for Foundations.
Definition slope_type.h:93
@ FOUNDATION_LEVELED
The tile is leveled up to a flat slope.
Definition slope_type.h:95
@ FOUNDATION_NONE
The tile has no foundation, the slope remains unchanged.
Definition slope_type.h:94
@ FOUNDATION_INCLINED_X
The tile has an along X-axis inclined foundation.
Definition slope_type.h:96
@ FOUNDATION_STEEP_BOTH
The tile has a steep slope. The lowest corner is raised by a foundation and the upper halftile is lev...
Definition slope_type.h:101
@ FOUNDATION_INCLINED_Y
The tile has an along Y-axis inclined foundation.
Definition slope_type.h:97
@ FOUNDATION_STEEP_LOWER
The tile has a steep slope. The lowest corner is raised by a foundation to allow building railroad on...
Definition slope_type.h:98
@ FOUNDATION_HALFTILE_N
Level north halftile non-continuously.
Definition slope_type.h:105
@ FOUNDATION_INVALID
Used inside "rail_cmd.cpp" to indicate invalid slope/track combination.
Definition slope_type.h:113
static const uint32_t VALID_LEVEL_CROSSING_SLOPES
Constant bitset with safe slopes for building a level crossing.
Definition slope_type.h:86
Functions related to sound.
void DrawRailTileSeqInGUI(int x, int y, const DrawTileSprites *dts, int32_t total_offset, uint32_t newgrf_offset, PaletteID default_palette)
Draw tile sprite sequence in GUI with railroad specifics.
Definition sprite.h:105
void DrawRailTileSeq(const struct TileInfo *ti, const DrawTileSprites *dts, TransparencyOption to, int32_t total_offset, uint32_t newgrf_offset, PaletteID default_palette)
Draw tile sprite sequence on tile with railroad specifics.
Definition sprite.h:95
PaletteID GroundSpritePaletteTransform(SpriteID image, PaletteID pal, PaletteID default_pal)
Applies PALETTE_MODIFIER_COLOUR to a palette entry of a ground sprite.
Definition sprite.h:174
static const PaletteID PALETTE_CRASH
Recolour sprite greying of crashed vehicles.
Definition sprites.h:1609
static const PaletteID PALETTE_TO_BARE_LAND
sets colour to bare land stuff for rail, road and crossings
Definition sprites.h:1597
bool IsRailStationTile(Tile t)
Is this tile a station tile and a rail station?
Track GetRailStationTrack(Tile t)
Get the rail track of a rail station tile.
bool IsStationTileBlocked(Tile t)
Is tile t a blocked tile?
bool HasStationRail(Tile t)
Has this station tile a rail? In other words, is this station tile a rail station or rail waypoint?
Definition of base types and functions in a cross-platform compatible way.
#define lengthof(array)
Return the length of an fixed size array.
Definition stdafx.h:277
Functions related to OTTD's strings.
uint32_t StringID
Numeric value that represents a string, independent of the selected language.
static const StringID INVALID_STRING_ID
Constant representing an invalid string (16bit in case it is used in savegames)
Class to backup a specific variable and restore it later.
void Restore()
Restore the variable.
VehicleType type
Type of vehicle.
GUISettings gui
settings related to the GUI
std::array< uint32_t, RAILTYPE_END > rail
Count of company owned track bits for each rail type.
CompanyInfrastructure infrastructure
NOSAVE: Counts of company owned infrastructure.
bool build_on_slopes
allow building on slopes
bool crossing_with_competitor
allow building of level crossings with competitor roads or rails
uint8_t train_signal_side
show signals on left / driving / right side
TimerGameCalendar::Date build_date
Date of construction.
Definition depot_base.h:26
Represents a diagonal tile area.
Ground palette sprite of a tile, together with its sprite layout.
Definition sprite.h:46
PalSpriteID ground
Palette and sprite for the ground.
Definition sprite.h:47
Offsets for drawing fences.
int y_offs
Bounding box Y offset.
Corner height_ref
Corner to use height offset from.
int x_offs
Bounding box X offset.
int y_size
Bounding box Y size.
int x_size
Bounding box X size.
bool show_track_reservation
highlight reserved tracks.
LandscapeType landscape
the landscape we're currently in
PathfinderSettings pf
settings for all pathfinders
ConstructionSettings construction
construction of things in-game
GameCreationSettings game_creation
settings used during the creation of a game (map)
VehicleSettings vehicle
options for vehicles
static debug_inline uint Size()
Get the size of the map.
Definition map_func.h:287
bool IsType(OrderType type) const
Check whether this order is of the given type.
Definition order_base.h:70
Represents the covered area of e.g.
SpriteID sprite
The 'real' sprite.
Definition gfx_type.h:23
bool forbid_90_deg
forbid trains to make 90 deg turns
Coordinates of a point in 2D.
static Titem * Get(auto index)
Returns Titem with given index.
Tindex index
Index of this pool item.
static bool CanAllocateItem(size_t n=1)
Helper functions so we can use PoolItem::Function() instead of _poolitem_pool.Function()
static bool IsValidID(auto index)
Tests whether given index can be used to get valid (non-nullptr) Titem.
T * Next() const
Get next vehicle in the chain.
static T * From(Vehicle *v)
Converts a Vehicle to SpecializedVehicle with type checking.
T * First() const
Get the first vehicle in the chain.
Used to only draw a part of the sprite.
Definition gfx_type.h:265
Tile description for the 'land area information' tool.
Definition tile_cmd.h:52
uint16_t rail_speed
Speed limit of rail (bridges and track)
Definition tile_cmd.h:65
StringID str
Description of the tile.
Definition tile_cmd.h:53
TimerGameCalendar::Date build_date
Date of construction of tile contents.
Definition tile_cmd.h:57
std::array< Owner, 4 > owner
Name of the owner(s)
Definition tile_cmd.h:55
StringID railtype
Type of rail on the tile.
Definition tile_cmd.h:64
A pair-construct of a TileIndexDiff.
Definition map_type.h:31
int16_t x
The x value of the coordinate.
Definition map_type.h:32
int16_t y
The y value of the coordinate.
Definition map_type.h:33
Tile information, used while rendering the tile.
Definition tile_cmd.h:43
int z
Height.
Definition tile_cmd.h:48
int x
X position of the tile in unit coordinates.
Definition tile_cmd.h:44
Slope tileh
Slope of the tile.
Definition tile_cmd.h:46
TileIndex tile
Tile index.
Definition tile_cmd.h:47
int y
Y position of the tile in unit coordinates.
Definition tile_cmd.h:45
Set of callback functions for performing tile operations of a given tile type.
Definition tile_cmd.h:159
'Train' is either a loco or a wagon.
Definition train.h:90
Trackdir GetVehicleTrackdir() const override
Get the tracks of the train vehicle.
int CalcNextVehicleOffset() const
Calculate the offset from this vehicle's center to the following center taking the vehicle lengths in...
Definition train.h:173
uint8_t train_acceleration_model
realistic acceleration for trains
uint8_t road_side
the side of the road vehicles drive on
bool disable_elrails
when true, the elrails are disabled
Vehicle data structure.
Direction direction
facing
VehStates vehstatus
Status.
Order current_order
The current order (+ status, like: loading)
int32_t y_pos
y coordinate.
int32_t x_pos
x coordinate.
uint16_t cur_speed
current speed
TileIndex tile
Current tile index.
VehicleEnterTileStatus
The returned bits of VehicleEnterTile.
Definition tile_cmd.h:21
@ VETSB_ENTERED_WORMHOLE
The vehicle either entered a bridge, tunnel or depot tile (this includes the last tile of the bridge/...
Definition tile_cmd.h:37
@ VETSB_CANNOT_ENTER
The vehicle cannot enter the tile.
Definition tile_cmd.h:38
@ VETSB_CONTINUE
Bit sets of the above specified bits.
Definition tile_cmd.h:35
std::tuple< Slope, int > GetTileSlopeZ(TileIndex tile)
Return the slope of a given tile inside the map.
Definition tile_map.cpp:55
bool IsTileOwner(Tile tile, Owner owner)
Checks if a tile belongs to the given owner.
Definition tile_map.h:214
Owner GetTileOwner(Tile tile)
Returns the owner of a tile.
Definition tile_map.h:178
void SetTileOwner(Tile tile, Owner owner)
Sets the owner of a tile.
Definition tile_map.h:198
int GetTileMaxPixelZ(TileIndex tile)
Get top height of the tile.
Definition tile_map.h:312
static debug_inline TileType GetTileType(Tile tile)
Get the tiletype of a given tile.
Definition tile_map.h:96
std::tuple< Slope, int > GetTilePixelSlope(TileIndex tile)
Return the slope of a given tile.
Definition tile_map.h:289
bool IsValidTile(Tile tile)
Checks if a tile is valid.
Definition tile_map.h:161
TropicZone GetTropicZone(Tile tile)
Get the tropic zone.
Definition tile_map.h:238
static debug_inline bool IsTileType(Tile tile, TileType type)
Checks if a tile is a given tiletype.
Definition tile_map.h:150
Slope GetTileSlope(TileIndex tile)
Return the slope of a given tile inside the map.
Definition tile_map.h:279
static const uint TILE_HEIGHT
Height of a height level in world coordinate AND in pixels in ZOOM_BASE.
Definition tile_type.h:18
static const uint TILE_SIZE
Tile size in world coordinates.
Definition tile_type.h:15
@ TROPICZONE_DESERT
Tile is desert.
Definition tile_type.h:78
constexpr TileIndex INVALID_TILE
The very nice invalid tile marker.
Definition tile_type.h:95
TileType
The different types of tiles.
Definition tile_type.h:47
@ MP_ROAD
A tile with road (or tram tracks)
Definition tile_type.h:50
@ MP_STATION
A tile of a station.
Definition tile_type.h:53
@ MP_TUNNELBRIDGE
Tunnel entry/exit and bridge heads.
Definition tile_type.h:57
@ MP_HOUSE
A house by a town.
Definition tile_type.h:51
@ MP_WATER
Water tile.
Definition tile_type.h:54
@ MP_RAILWAY
A railway.
Definition tile_type.h:49
@ MP_INDUSTRY
Part of an industry.
Definition tile_type.h:56
@ MP_OBJECT
Contains objects such as transmitters and owned land.
Definition tile_type.h:58
Definition of the game-calendar-timer.
Base of the town class.
void MakeDefaultName(T *obj)
Set the default name for a depot/waypoint.
Definition town.h:246
TownID GetTownIndex(Tile t)
Get the index of which town this house/street is attached to.
Definition town_map.h:23
Trackdir TrackToTrackdir(Track track)
Returns a Trackdir for the given Track.
Definition track_func.h:279
Trackdir RemoveFirstTrackdir(TrackdirBits *trackdirs)
Removes first Trackdir from TrackdirBits and returns it.
Definition track_func.h:156
Track TrackdirToTrack(Trackdir trackdir)
Returns the Track that a given Trackdir represents.
Definition track_func.h:262
TrackBits CornerToTrackBits(Corner corner)
Returns a single horizontal/vertical trackbit that is in a specific tile corner.
Definition track_func.h:99
TrackBits TrackToTrackBits(Track track)
Maps a Track to the corresponding TrackBits value.
Definition track_func.h:77
TrackdirBits TrackBitsToTrackdirBits(TrackBits bits)
Converts TrackBits to TrackdirBits while allowing both directions.
Definition track_func.h:319
TrackdirBits TrackStatusToTrackdirBits(TrackStatus ts)
Returns the present-trackdir-information of a TrackStatus.
Definition track_func.h:352
Track TrackBitsToTrack(TrackBits tracks)
Converts TrackBits to Track.
Definition track_func.h:193
Trackdir ReverseTrackdir(Trackdir trackdir)
Maps a trackdir to the reverse trackdir.
Definition track_func.h:247
TrackStatus CombineTrackStatus(TrackdirBits trackdirbits, TrackdirBits red_signals)
Builds a TrackStatus.
Definition track_func.h:388
bool TracksOverlap(TrackBits bits)
Checks if the given tracks overlap, ie form a crossing.
Definition track_func.h:645
TrackdirBits TrackdirReachesTrackdirs(Trackdir trackdir)
Maps a trackdir to the trackdirs that can be reached from it (ie, when entering the next tile.
Definition track_func.h:584
bool IsValidTrack(Track track)
Checks if a Track is valid.
Definition track_func.h:28
Track FindFirstTrack(TrackBits tracks)
Returns first Track from TrackBits or INVALID_TRACK.
Definition track_func.h:177
bool IsDiagonalTrackdir(Trackdir trackdir)
Checks if a given Trackdir is diagonal.
Definition track_func.h:631
TrackBits DiagDirToDiagTrackBits(DiagDirection diagdir)
Maps a (4-way) direction to the diagonal track bits incidating with that diagdir.
Definition track_func.h:524
Track RemoveFirstTrack(TrackBits *tracks)
Removes first Track from TrackBits and returns it.
Definition track_func.h:131
DiagDirection TrackdirToExitdir(Trackdir trackdir)
Maps a trackdir to the (4-way) direction the tile is exited when following that trackdir.
Definition track_func.h:439
Track DiagDirToDiagTrack(DiagDirection diagdir)
Maps a (4-way) direction to the diagonal track incidating with that diagdir.
Definition track_func.h:512
TrackBits TrackdirBitsToTrackBits(TrackdirBits bits)
Discards all directional information from a TrackdirBits value.
Definition track_func.h:308
Sprites to use and how to display them for train depot tiles.
TrackBits
Allow incrementing of Track variables.
Definition track_type.h:35
@ TRACK_BIT_UPPER
Upper track.
Definition track_type.h:39
@ TRACK_BIT_DEPOT
Bitflag for a depot.
Definition track_type.h:53
@ TRACK_BIT_LEFT
Left track.
Definition track_type.h:41
@ TRACK_BIT_Y
Y-axis track.
Definition track_type.h:38
@ TRACK_BIT_CROSS
X-Y-axis cross.
Definition track_type.h:43
@ TRACK_BIT_HORZ
Upper and lower track.
Definition track_type.h:44
@ TRACK_BIT_NONE
No track.
Definition track_type.h:36
@ TRACK_BIT_3WAY_NW
"Arrow" to the north-west
Definition track_type.h:49
@ TRACK_BIT_X
X-axis track.
Definition track_type.h:37
@ TRACK_BIT_LOWER
Lower track.
Definition track_type.h:40
@ TRACK_BIT_ALL
All possible tracks.
Definition track_type.h:50
@ TRACK_BIT_3WAY_NE
"Arrow" to the north-east
Definition track_type.h:46
@ TRACK_BIT_RIGHT
Right track.
Definition track_type.h:42
@ TRACK_BIT_3WAY_SW
"Arrow" to the south-west
Definition track_type.h:48
@ TRACK_BIT_VERT
Left and right track.
Definition track_type.h:45
@ TRACK_BIT_3WAY_SE
"Arrow" to the south-east
Definition track_type.h:47
Trackdir
Enumeration for tracks and directions.
Definition track_type.h:67
@ INVALID_TRACKDIR
Flag for an invalid trackdir.
Definition track_type.h:86
TrackdirBits
Allow incrementing of Trackdir variables.
Definition track_type.h:98
@ TRACKDIR_BIT_LEFT_S
Track left, direction south.
Definition track_type.h:104
@ TRACKDIR_BIT_Y_NW
Track y-axis, direction north-west.
Definition track_type.h:108
@ TRACKDIR_BIT_UPPER_E
Track upper, direction east.
Definition track_type.h:102
@ TRACKDIR_BIT_X_NE
Track x-axis, direction north-east.
Definition track_type.h:100
@ TRACKDIR_BIT_LOWER_E
Track lower, direction east.
Definition track_type.h:103
@ TRACKDIR_BIT_LEFT_N
Track left, direction north.
Definition track_type.h:111
@ TRACKDIR_BIT_RIGHT_S
Track right, direction south.
Definition track_type.h:105
@ TRACKDIR_BIT_Y_SE
Track y-axis, direction south-east.
Definition track_type.h:101
@ TRACKDIR_BIT_NONE
No track build.
Definition track_type.h:99
@ TRACKDIR_BIT_RIGHT_N
Track right, direction north.
Definition track_type.h:112
@ TRACKDIR_BIT_UPPER_W
Track upper, direction west.
Definition track_type.h:109
@ TRACKDIR_BIT_LOWER_W
Track lower, direction west.
Definition track_type.h:110
@ TRACKDIR_BIT_X_SW
Track x-axis, direction south-west.
Definition track_type.h:107
Track
These are used to specify a single track.
Definition track_type.h:19
@ INVALID_TRACK
Flag for an invalid track.
Definition track_type.h:28
@ TRACK_Y
Track along the y-axis (north-west to south-east)
Definition track_type.h:22
@ TRACK_LOWER
Track in the lower corner of the tile (south)
Definition track_type.h:24
@ TRACK_END
Used for iterations.
Definition track_type.h:27
@ TRACK_LEFT
Track in the left corner of the tile (west)
Definition track_type.h:25
@ TRACK_RIGHT
Track in the right corner of the tile (east)
Definition track_type.h:26
@ TRACK_BEGIN
Used for iterations.
Definition track_type.h:20
@ TRACK_X
Track along the x-axis (north-east to south-west)
Definition track_type.h:21
@ TRACK_UPPER
Track in the upper corner of the tile (north)
Definition track_type.h:23
Base for the train class.
static constexpr ConsistChangeFlags CCF_TRACK
Valid changes while vehicle is driving, and possibly changing tracks.
Definition train.h:51
bool TryPathReserve(Train *v, bool mark_as_stuck=false, bool first_tile_okay=false)
Try to reserve a path to a safe position.
void FreeTrainTrackReservation(const Train *v)
Free the reserved path in front of a vehicle.
uint8_t _display_opt
What do we want to draw/do?
bool IsInvisibilitySet(TransparencyOption to)
Check if the invisibility option bit is set and if we aren't in the game menu (there's never transpar...
@ TO_BUILDINGS
company buildings - depots, stations, HQ, ...
TransportType
Available types of transport.
@ TRANSPORT_RAIL
Transport by train.
@ TRANSPORT_WATER
Transport over water.
Header file for things common for tunnels and bridges.
void MarkBridgeDirty(TileIndex begin, TileIndex end, DiagDirection direction, uint bridge_height)
Mark bridge tiles dirty.
uint GetTunnelBridgeLength(TileIndex begin, TileIndex end)
Calculates the length of a tunnel or a bridge (without end tiles)
Functions that have tunnels and bridges in common.
DiagDirection GetTunnelBridgeDirection(Tile t)
Get the direction pointing to the other end.
bool HasTunnelBridgeReservation(Tile t)
Get the reservation state of the rail tunnel/bridge.
TransportType GetTunnelBridgeTransportType(Tile t)
Tunnel: Get the transport type of the tunnel (road or rail) Bridge: Get the transport type of the bri...
TileIndex GetOtherTunnelBridgeEnd(Tile t)
Determines type of the wormhole and returns its other end.
CommandCost EnsureNoVehicleOnGround(TileIndex tile)
Ensure there is no vehicle at the ground at the given position.
Definition vehicle.cpp:543
void VehicleEnterDepot(Vehicle *v)
Vehicle entirely entered the depot, update its status, orders, vehicle windows, service it,...
Definition vehicle.cpp:1545
CommandCost EnsureNoTrainOnTrackBits(TileIndex tile, TrackBits track_bits)
Tests if a vehicle interacts with the specified track bits.
Definition vehicle.cpp:605
bool HasVehicleOnPos(TileIndex tile, void *data, VehicleFromPosProc *proc)
Checks whether a vehicle is on a specific location.
Definition vehicle.cpp:517
void FindVehicleOnPos(TileIndex tile, void *data, VehicleFromPosProc *proc)
Find a vehicle from a specific location.
Definition vehicle.cpp:502
CommandCost TunnelBridgeIsFree(TileIndex tile, TileIndex endtile, const Vehicle *ignore)
Finds vehicle in tunnel / bridge.
Definition vehicle.cpp:572
@ Hidden
Vehicle is not visible.
@ Stopped
Vehicle is stopped by the player.
Functions related to vehicles.
@ VEH_SHIP
Ship vehicle type.
@ VEH_TRAIN
Train vehicle type.
void AddSortableSpriteToDraw(SpriteID image, PaletteID pal, int x, int y, int w, int h, int dz, int z, bool transparent, int bb_offset_x, int bb_offset_y, int bb_offset_z, const SubSprite *sub)
Draw a (transparent) sprite at given coordinates with a given bounding box.
Definition viewport.cpp:673
void DrawGroundSprite(SpriteID image, PaletteID pal, const SubSprite *sub, int extra_offs_x, int extra_offs_y)
Draws a ground sprite for the current tile.
Definition viewport.cpp:589
Functions related to (drawing on) viewports.
static const uint BB_HEIGHT_UNDER_BRIDGE
Some values for constructing bounding boxes (BB).
Functions related to water (management)
void TileLoop_Water(TileIndex tile)
Let a water tile floods its diagonal adjoining tiles called from tunnelbridge_cmd,...
@ FLOOD_NONE
The tile does not flood neighboured tiles.
Definition water.h:20
FloodingBehaviour GetFloodingBehaviour(TileIndex tile)
Returns the behaviour of a tile during flooding.
void CheckForDockingTile(TileIndex t)
Mark the supplied tile as a docking tile if it is suitable for docking.
void MakeShore(Tile t)
Helper function to make a coast tile.
Definition water_map.h:381
bool IsDockingTile(Tile t)
Checks whether the tile is marked as a dockling tile.
Definition water_map.h:371
void SetDockingTile(Tile t, bool b)
Set the docking tile state of a tile.
Definition water_map.h:361
void InvalidateWindowData(WindowClass cls, WindowNumber number, int data, bool gui_scope)
Mark window data of the window of a given class and specific window number as invalid (in need of re-...
Definition window.cpp:3224
@ WC_VEHICLE_DEPOT
Depot view; Window numbers:
@ WC_BUILD_VEHICLE
Build vehicle; Window numbers:
Entry point for OpenTTD to YAPF's cache.
void YapfNotifyTrackLayoutChange(TileIndex tile, Track track)
Use this function to notify YAPF that track layout (or signal configuration) has change.