OpenTTD Source 20241224-master-gf74b0cf984
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Types related to vehicles. More...
#include "core/enum_type.hpp"
Go to the source code of this file.
Data Structures | |
struct | BaseVehicle |
Base vehicle class. More... | |
Typedefs | |
typedef uint32_t | VehicleID |
The type all our vehicle IDs have. | |
Enumerations | |
enum | VehicleType : uint8_t { VEH_BEGIN , VEH_TRAIN = VEH_BEGIN , VEH_ROAD , VEH_SHIP , VEH_AIRCRAFT , VEH_COMPANY_END , VEH_EFFECT = VEH_COMPANY_END , VEH_DISASTER , VEH_END , VEH_INVALID = 0xFF } |
Available vehicle types. More... | |
enum class | DepotCommand : uint8_t { None = 0 , Service = (1U << 0) , MassSend = (1U << 1) , DontCancel = (1U << 2) , LocateHangar = (1U << 3) } |
Flags for goto depot commands. More... | |
enum | AccelerationModel { AM_ORIGINAL , AM_REALISTIC } |
Vehicle acceleration models. More... | |
enum | EngineImageType { EIT_ON_MAP = 0x00 , EIT_IN_DEPOT = 0x10 , EIT_IN_DETAILS = 0x11 , EIT_IN_LIST = 0x12 , EIT_PURCHASE = 0x20 , EIT_PREVIEW = 0x21 } |
Visualisation contexts of vehicles and engines. More... | |
Variables | |
static const int | GROUND_ACCELERATION = 9800 |
Acceleration due to gravity, 9.8 m/s^2. | |
static const VehicleID | INVALID_VEHICLE = 0xFFFFF |
Constant representing a non-existing vehicle. | |
static const uint | MAX_LENGTH_VEHICLE_NAME_CHARS = 32 |
The maximum length of a vehicle name in characters including '\0'. | |
static const uint | VEHICLE_LENGTH = 8 |
The length of a vehicle in tile units. | |
Types related to vehicles.
Definition in file vehicle_type.h.
typedef uint32_t VehicleID |
The type all our vehicle IDs have.
Definition at line 16 of file vehicle_type.h.
enum AccelerationModel |
Vehicle acceleration models.
Definition at line 72 of file vehicle_type.h.
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Flags for goto depot commands.
Definition at line 57 of file vehicle_type.h.
enum EngineImageType |
Visualisation contexts of vehicles and engines.
Enumerator | |
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EIT_ON_MAP | Vehicle drawn in viewport. |
EIT_IN_DEPOT | Vehicle drawn in depot. |
EIT_IN_DETAILS | Vehicle drawn in vehicle details, refit window, ... |
EIT_IN_LIST | Vehicle drawn in vehicle list, group list, ... |
EIT_PURCHASE | Vehicle drawn in purchase list, autoreplace gui, ... |
EIT_PREVIEW | Vehicle drawn in preview window, news, ... |
Definition at line 78 of file vehicle_type.h.
enum VehicleType : uint8_t |
Available vehicle types.
It needs to be 8bits, because we save and load it as such
Enumerator | |
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VEH_TRAIN | Train vehicle type. |
VEH_ROAD | Road vehicle type. |
VEH_SHIP | Ship vehicle type. |
VEH_AIRCRAFT | Aircraft vehicle type. |
VEH_COMPANY_END | Last company-ownable type. |
VEH_EFFECT | Effect vehicle type (smoke, explosions, sparks, bubbles) |
VEH_DISASTER | Disaster vehicle type. |
VEH_INVALID | Non-existing type of vehicle. |
Definition at line 21 of file vehicle_type.h.
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Acceleration due to gravity, 9.8 m/s^2.
Definition at line 18 of file vehicle_type.h.
Referenced by Engine::GetDisplayMaxTractiveEffort(), and GroundVehicle< T, Type >::PowerChanged().
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Constant representing a non-existing vehicle.
Definition at line 54 of file vehicle_type.h.
Referenced by AfterLoadVehiclesPhase2(), CmdAddVehicleGroup(), CmdBuildVehicle(), CmdCloneVehicle(), CmdMoveRailVehicle(), CmdMoveVehicle(), DepotWindow::DepotClick(), DisasterTick_Ufo(), DrawTrainImage(), NewGRFInspectWindow::DrawVehicleChainWidget(), RefitWindow::DrawWidget(), VehicleListWindow::DrawWidget(), VehicleDetailsWindow::DrawWidget(), BaseVehicleListWindow::FilterVehicleList(), VehicleScopeResolver::GetVariable(), HandleAutoscroll(), HandleViewportScroll(), HighlightDragPosition(), InitializeWindowViewport(), VehicleViewWindow::OnClick(), ExtraViewportWindow::OnClick(), DepotWindow::OnCTRLStateChange(), DepotWindow::OnDragDrop(), VehicleGroupWindow::OnDragDrop(), VehicleGroupWindow::OnDropdownSelect(), VehicleListWindow::OnDropdownSelect(), DepotWindow::OnMouseDrag(), VehicleGroupWindow::OnMouseDrag(), MainWindow::OnMouseWheel(), DepotWindow::OnPlaceObjectAbort(), VehicleGroupWindow::OnPlaceObjectAbort(), SelectGameWindow::OnRealtimeTick(), IntroGameViewportCommand::PositionForViewport(), Vehicle::PreDestructor(), ScrollWindowTo(), and UpdateViewportPosition().
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The maximum length of a vehicle name in characters including '\0'.
Definition at line 66 of file vehicle_type.h.
Referenced by CmdRenameVehicle(), and VehicleViewWindow::OnClick().
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The length of a vehicle in tile units.
Definition at line 69 of file vehicle_type.h.
Referenced by AddArticulatedParts(), CmdBuildRoadVehicle(), Train::ConsistChanged(), FixupTrainLengths(), Train::GetCurveSpeedLimit(), RoadVehicle::GetDisplayImageWidth(), Train::GetDisplayImageWidth(), GetRoadVehLength(), Vehicle::ShowVisualEffect(), SpawnAdvancedVisualEffect(), RoadVehicle::UpdateDeltaXY(), and Train::UpdateDeltaXY().