OpenTTD Source 20250529-master-g10c159a79f
vehicle_sl.cpp
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1/*
2 * This file is part of OpenTTD.
3 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6 */
7
10#include "../stdafx.h"
11
12#include "saveload.h"
14
15#include "../debug.h"
16#include "../vehicle_func.h"
17#include "../train.h"
18#include "../roadveh.h"
19#include "../ship.h"
20#include "../aircraft.h"
21#include "../timetable.h"
22#include "../station_base.h"
23#include "../effectvehicle_base.h"
24#include "../company_base.h"
25#include "../company_func.h"
26#include "../disaster_vehicle.h"
27#include "../economy_base.h"
28
29#include "../safeguards.h"
30
36{
37 for (Train *v : Train::Iterate()) {
38 v->other_multiheaded_part = nullptr;
39 }
40
41 for (Train *v : Train::Iterate()) {
42 if (v->IsFrontEngine() || v->IsFreeWagon()) {
43 /* Two ways to associate multiheaded parts to each other:
44 * sequential-matching: Trains shall be arranged to look like <..>..<..>..<..>..
45 * bracket-matching: Free vehicle chains shall be arranged to look like ..<..<..>..<..>..>..
46 *
47 * Note: Old savegames might contain chains which do not comply with these rules, e.g.
48 * - the front and read parts have invalid orders
49 * - different engine types might be combined
50 * - there might be different amounts of front and rear parts.
51 *
52 * Note: The multiheaded parts need to be matched exactly like they are matched on the server, else desyncs will occur.
53 * This is why two matching strategies are needed.
54 */
55
56 bool sequential_matching = v->IsFrontEngine();
57
58 for (Train *u = v; u != nullptr; u = u->GetNextVehicle()) {
59 if (u->other_multiheaded_part != nullptr) continue; // we already linked this one
60
61 if (u->IsMultiheaded()) {
62 if (!u->IsEngine()) {
63 /* we got a rear car without a front car. We will convert it to a front one */
64 u->SetEngine();
65 u->spritenum--;
66 }
67
68 /* Find a matching back part */
69 EngineID eid = u->engine_type;
70 Train *w;
71 if (sequential_matching) {
72 for (w = u->GetNextVehicle(); w != nullptr; w = w->GetNextVehicle()) {
73 if (w->engine_type != eid || w->other_multiheaded_part != nullptr || !w->IsMultiheaded()) continue;
74
75 /* we found a car to partner with this engine. Now we will make sure it face the right way */
76 if (w->IsEngine()) {
77 w->ClearEngine();
78 w->spritenum++;
79 }
80 break;
81 }
82 } else {
83 uint stack_pos = 0;
84 for (w = u->GetNextVehicle(); w != nullptr; w = w->GetNextVehicle()) {
85 if (w->engine_type != eid || w->other_multiheaded_part != nullptr || !w->IsMultiheaded()) continue;
86
87 if (w->IsEngine()) {
88 stack_pos++;
89 } else {
90 if (stack_pos == 0) break;
91 stack_pos--;
92 }
93 }
94 }
95
96 if (w != nullptr) {
97 w->other_multiheaded_part = u;
98 u->other_multiheaded_part = w;
99 } else {
100 /* we got a front car and no rear cars. We will fake this one for forget that it should have been multiheaded */
101 u->ClearMultiheaded();
102 }
103 }
104 }
105 }
106 }
107}
108
114{
115 for (Train *t : Train::Iterate()) SetBit(t->subtype, 7); // indicates that it's the old format and needs to be converted in the next loop
116
117 for (Train *t : Train::Iterate()) {
118 if (HasBit(t->subtype, 7) && ((t->subtype & ~0x80) == 0 || (t->subtype & ~0x80) == 4)) {
119 for (Train *u = t; u != nullptr; u = u->Next()) {
120 const RailVehicleInfo *rvi = RailVehInfo(u->engine_type);
121
122 ClrBit(u->subtype, 7);
123 switch (u->subtype) {
124 case 0: // TS_Front_Engine
125 if (rvi->railveh_type == RAILVEH_MULTIHEAD) u->SetMultiheaded();
126 u->SetFrontEngine();
127 u->SetEngine();
128 break;
129
130 case 1: // TS_Artic_Part
131 u->subtype = 0;
132 u->SetArticulatedPart();
133 break;
134
135 case 2: // TS_Not_First
136 u->subtype = 0;
137 if (rvi->railveh_type == RAILVEH_WAGON) {
138 /* normal wagon */
139 u->SetWagon();
140 break;
141 }
142 if (rvi->railveh_type == RAILVEH_MULTIHEAD && rvi->image_index == u->spritenum - 1) {
143 /* rear end of a multiheaded engine */
144 u->SetMultiheaded();
145 break;
146 }
147 if (rvi->railveh_type == RAILVEH_MULTIHEAD) u->SetMultiheaded();
148 u->SetEngine();
149 break;
150
151 case 4: // TS_Free_Car
152 u->subtype = 0;
153 u->SetWagon();
154 u->SetFreeWagon();
155 break;
156 default: SlErrorCorrupt("Invalid train subtype");
157 }
158 }
159 }
160 }
161}
162
163
166{
167 /* set airport_flags to 0 for all airports just to be sure */
168 for (Station *st : Station::Iterate()) {
169 st->airport.blocks = {}; // reset airport
170 }
171
172 for (Aircraft *a : Aircraft::Iterate()) {
173 /* airplane has another vehicle with subtype 4 (shadow), helicopter also has 3 (rotor)
174 * skip those */
175 if (a->IsNormalAircraft()) {
176 /* airplane in terminal stopped doesn't hurt anyone, so goto next */
177 if (a->vehstatus.Test(VehState::Stopped) && a->state == 0) {
178 a->state = HANGAR;
179 continue;
180 }
181
182 AircraftLeaveHangar(a, a->direction); // make airplane visible if it was in a depot for example
183 a->vehstatus.Reset(VehState::Stopped); // make airplane moving
185 a->cur_speed = a->vcache.cached_max_speed; // so aircraft don't have zero speed while in air
186 if (!a->current_order.IsType(OT_GOTO_STATION) && !a->current_order.IsType(OT_GOTO_DEPOT)) {
187 /* reset current order so aircraft doesn't have invalid "station-only" order */
188 a->current_order.MakeDummy();
189 }
190 a->state = FLYING;
191 AircraftNextAirportPos_and_Order(a); // move it to the entry point of the airport
193 a->tile = TileIndex{}; // aircraft in air is tile=0
194
195 /* correct speed of helicopter-rotors */
196 if (a->subtype == AIR_HELICOPTER) a->Next()->Next()->cur_speed = 32;
197
198 /* set new position x,y,z */
199 GetAircraftFlightLevelBounds(a, &a->z_pos, nullptr);
200 SetAircraftPosition(a, gp.x, gp.y, GetAircraftFlightLevel(a));
201 }
202 }
203
204 /* Clear aircraft from loading vehicles, if we bumped them into the air. */
205 for (Station *st : Station::Iterate()) {
206 for (auto iter = st->loading_vehicles.begin(); iter != st->loading_vehicles.end(); /* nothing */) {
207 Vehicle *v = *iter;
208 if (v->type == VEH_AIRCRAFT && !v->current_order.IsType(OT_LOADING)) {
209 iter = st->loading_vehicles.erase(iter);
210 delete v->cargo_payment;
211 } else {
212 ++iter;
213 }
214 }
215 }
216}
217
226{
227 size_t total_engines = Engine::GetPoolSize();
228 EngineID first_engine[4] = { EngineID::Invalid(), EngineID::Invalid(), EngineID::Invalid(), EngineID::Invalid() };
229
230 for (const Engine *e : Engine::IterateType(VEH_TRAIN)) { first_engine[VEH_TRAIN] = e->index; break; }
231 for (const Engine *e : Engine::IterateType(VEH_ROAD)) { first_engine[VEH_ROAD] = e->index; break; }
232 for (const Engine *e : Engine::IterateType(VEH_SHIP)) { first_engine[VEH_SHIP] = e->index; break; }
233 for (const Engine *e : Engine::IterateType(VEH_AIRCRAFT)) { first_engine[VEH_AIRCRAFT] = e->index; break; }
234
235 for (Vehicle *v : Vehicle::Iterate()) {
236 /* Test if engine types match */
237 switch (v->type) {
238 case VEH_TRAIN:
239 case VEH_ROAD:
240 case VEH_SHIP:
241 case VEH_AIRCRAFT:
242 if (v->engine_type >= total_engines || v->type != v->GetEngine()->type) {
243 v->engine_type = first_engine[v->type];
244 }
245 break;
246
247 default:
248 break;
249 }
250 }
251}
252
253extern uint8_t _age_cargo_skip_counter; // From misc_sl.cpp
254
256void AfterLoadVehiclesPhase1(bool part_of_load)
257{
258 for (Vehicle *v : Vehicle::Iterate()) {
259 /* Reinstate the previous pointer */
260 if (v->Next() != nullptr) v->Next()->previous = v;
261 if (v->NextShared() != nullptr) v->NextShared()->previous_shared = v;
262
263 if (part_of_load) v->fill_percent_te_id = INVALID_TE_ID;
264 v->first = nullptr;
265 if (v->IsGroundVehicle()) v->GetGroundVehicleCache()->first_engine = EngineID::Invalid();
266 }
267
268 /* AfterLoadVehicles may also be called in case of NewGRF reload, in this
269 * case we may not convert orders again. */
270 if (part_of_load) {
271 /* Create shared vehicle chain for very old games (pre 5,2) and create
272 * OrderList from shared vehicle chains. For this to work correctly, the
273 * following conditions must be fulfilled:
274 * a) both next_shared and previous_shared are not set for pre 5,2 games
275 * b) both next_shared and previous_shared are set for later games
276 */
277 std::map<uint32_t, OrderList *> mapping;
278
279 for (Vehicle *v : Vehicle::Iterate()) {
280 if (v->orders != nullptr) {
281 if (IsSavegameVersionBefore(SLV_105)) { // Pre-105 didn't save an OrderList
282 if (mapping[v->old_orders] == nullptr) {
283 /* This adds the whole shared vehicle chain for case b */
284
285 /* Creating an OrderList here is safe because the number of vehicles
286 * allowed in these savegames matches the number of OrderLists. As
287 * such each vehicle can get an OrderList and it will (still) fit. */
289 std::vector<Order> orders;
290 for (const OldOrderSaveLoadItem *old_order = GetOldOrder(v->old_orders); old_order != nullptr; old_order = GetOldOrder(old_order->next)) {
291 orders.push_back(std::move(old_order->order));
292 }
293 v->orders = mapping[v->old_orders] = new OrderList(std::move(orders), v);
294 } else {
295 v->orders = mapping[v->old_orders];
296 /* For old games (case a) we must create the shared vehicle chain */
298 v->AddToShared(v->orders->GetFirstSharedVehicle());
299 }
300 }
301 } else { // OrderList was saved as such, only recalculate not saved values
302 if (v->PreviousShared() == nullptr) {
303 v->orders->Initialize(v);
304 }
305 }
306 }
307 }
308 }
309
310 for (Vehicle *v : Vehicle::Iterate()) {
311 /* Fill the first pointers */
312 if (v->Previous() == nullptr) {
313 for (Vehicle *u = v; u != nullptr; u = u->Next()) {
314 u->first = v;
315 }
316 }
317 }
318
319 if (part_of_load) {
321 /* Before 105 there was no order for shared orders, thus it messed up horribly */
322 for (Vehicle *v : Vehicle::Iterate()) {
323 if (v->First() != v || v->orders != nullptr || v->previous_shared != nullptr || v->next_shared == nullptr) continue;
324
325 /* As above, allocating OrderList here is safe. */
327 v->orders = new OrderList();
328 v->orders->first_shared = v;
329 for (Vehicle *u = v; u != nullptr; u = u->next_shared) {
330 u->orders = v->orders;
331 }
332 }
333 }
334
336 /* The road vehicle subtype was converted to a flag. */
337 for (RoadVehicle *rv : RoadVehicle::Iterate()) {
338 if (rv->subtype == 0) {
339 /* The road vehicle is at the front. */
340 rv->SetFrontEngine();
341 } else if (rv->subtype == 1) {
342 /* The road vehicle is an articulated part. */
343 rv->subtype = 0;
344 rv->SetArticulatedPart();
345 } else {
346 SlErrorCorrupt("Invalid road vehicle subtype");
347 }
348 }
349 }
350
352 /* In some old savegames there might be some "crap" stored. */
353 for (Vehicle *v : Vehicle::Iterate()) {
354 if (!v->IsPrimaryVehicle() && v->type != VEH_DISASTER) {
355 v->current_order.Free();
356 v->unitnumber = 0;
357 }
358 }
359 }
360
362 /* Set the vehicle-local cargo age counter from the old global counter. */
363 for (Vehicle *v : Vehicle::Iterate()) {
364 v->cargo_age_counter = _age_cargo_skip_counter;
365 }
366 }
367
369 /* Set service interval flags */
370 for (Vehicle *v : Vehicle::Iterate()) {
371 if (!v->IsPrimaryVehicle()) continue;
372
373 const Company *c = Company::Get(v->owner);
374 int interval = CompanyServiceInterval(c, v->type);
375
376 v->SetServiceIntervalIsCustom(v->GetServiceInterval() != interval);
377 v->SetServiceIntervalIsPercent(c->settings.vehicle.servint_ispercent);
378 }
379 }
380
382 /* Ship rotation added */
383 for (Ship *s : Ship::Iterate()) {
384 s->rotation = s->direction;
385 }
386 } else {
387 for (Ship *s : Ship::Iterate()) {
388 if (s->rotation == s->direction) continue;
389 /* In case we are rotating on gameload, set the rotation position to
390 * the current position, otherwise the applied workaround offset would
391 * be with respect to 0,0.
392 */
393 s->rotation_x_pos = s->x_pos;
394 s->rotation_y_pos = s->y_pos;
395 }
396 }
397
399 /* Convert timetable start from a date to an absolute tick in TimerGameTick::counter. */
400 for (Vehicle *v : Vehicle::Iterate()) {
401 /* If the start date is 0, the vehicle is not waiting to start and can be ignored. */
402 if (v->timetable_start == 0) continue;
403
404 v->timetable_start = GetStartTickFromDate(TimerGameEconomy::Date(v->timetable_start));
405 }
406 }
407
409 /* Set vehicle economy age based on calendar age. */
410 for (Vehicle *v : Vehicle::Iterate()) {
411 v->economy_age = TimerGameEconomy::Date{v->age.base()};
412 }
413 }
414 }
415
417}
418
420void AfterLoadVehiclesPhase2(bool part_of_load)
421{
422 for (Vehicle *v : Vehicle::Iterate()) {
423 assert(v->First() != nullptr);
424
425 v->trip_occupancy = CalcPercentVehicleFilled(v, nullptr);
426
427 switch (v->type) {
428 case VEH_TRAIN: {
429 Train *t = Train::From(v);
430 if (t->IsFrontEngine() || t->IsFreeWagon()) {
431 t->gcache.last_speed = t->cur_speed; // update displayed train speed
433 }
434 break;
435 }
436
437 case VEH_ROAD: {
439 if (rv->IsFrontEngine()) {
440 rv->gcache.last_speed = rv->cur_speed; // update displayed road vehicle speed
441
442 rv->roadtype = Engine::Get(rv->engine_type)->u.road.roadtype;
444 RoadTramType rtt = GetRoadTramType(rv->roadtype);
445 for (RoadVehicle *u = rv; u != nullptr; u = u->Next()) {
446 u->roadtype = rv->roadtype;
447 u->compatible_roadtypes = rv->compatible_roadtypes;
448 if (GetRoadType(u->tile, rtt) == INVALID_ROADTYPE) SlErrorCorrupt("Road vehicle on invalid road type");
449 }
450
453 rv->CargoChanged();
454 }
455 }
456 break;
457 }
458
459 case VEH_SHIP:
461 break;
462
463 default: break;
464 }
465 }
466
467 /* Stop non-front engines */
468 if (part_of_load && IsSavegameVersionBefore(SLV_112)) {
469 for (Vehicle *v : Vehicle::Iterate()) {
470 if (v->type == VEH_TRAIN) {
471 Train *t = Train::From(v);
472 if (!t->IsFrontEngine()) {
474 /* cur_speed is now relevant for non-front parts - nonzero breaks
475 * moving-wagons-inside-depot- and autoreplace- code */
476 t->cur_speed = 0;
477 }
478 }
479 /* trains weren't stopping gradually in old OTTD versions (and TTO/TTD)
480 * other vehicle types didn't have zero speed while stopped (even in 'recent' OTTD versions) */
481 if (v->vehstatus.Test(VehState::Stopped) && (v->type != VEH_TRAIN || IsSavegameVersionBefore(SLV_2, 1))) {
482 v->cur_speed = 0;
483 }
484 }
485 }
486
487 for (Vehicle *v : Vehicle::Iterate()) {
488 switch (v->type) {
489 case VEH_ROAD:
490 case VEH_TRAIN:
491 case VEH_SHIP:
492 v->GetImage(v->direction, EIT_ON_MAP, &v->sprite_cache.sprite_seq);
493 break;
494
495 case VEH_AIRCRAFT:
497 v->GetImage(v->direction, EIT_ON_MAP, &v->sprite_cache.sprite_seq);
498
499 /* The aircraft's shadow will have the same image as the aircraft, but no colour */
500 Vehicle *shadow = v->Next();
501 if (shadow == nullptr) SlErrorCorrupt("Missing shadow for aircraft");
502
503 shadow->sprite_cache.sprite_seq.CopyWithoutPalette(v->sprite_cache.sprite_seq);
504
505 /* In the case of a helicopter we will update the rotor sprites */
506 if (v->subtype == AIR_HELICOPTER) {
507 Vehicle *rotor = shadow->Next();
508 if (rotor == nullptr) SlErrorCorrupt("Missing rotor for helicopter");
509
510 GetRotorImage(Aircraft::From(v), EIT_ON_MAP, &rotor->sprite_cache.sprite_seq);
511 }
512
514 }
515 break;
516
517 case VEH_DISASTER: {
518 auto *dv = DisasterVehicle::From(v);
519 if (dv->subtype == ST_SMALL_UFO && dv->state != 0) {
520 RoadVehicle *u = RoadVehicle::GetIfValid(v->dest_tile.base());
521 if (u != nullptr && u->IsFrontEngine()) {
522 /* Delete UFO targetting a vehicle which is already a target. */
523 if (u->disaster_vehicle != VehicleID::Invalid() && u->disaster_vehicle != dv->index) {
524 delete v;
525 continue;
526 } else {
527 u->disaster_vehicle = dv->index;
528 }
529 }
530 }
531 break;
532 }
533
534 default: break;
535 }
536
537 if (part_of_load && v->unitnumber != 0) {
538 Company::Get(v->owner)->freeunits[v->type].UseID(v->unitnumber);
539 }
540
541 v->UpdateDeltaXY();
542 v->coord.left = INVALID_COORD;
543 v->sprite_cache.old_coord.left = INVALID_COORD;
544 if (v->type != VEH_EFFECT) v->UpdatePosition();
545 v->UpdateViewport(false);
546 }
547}
548
549bool TrainController(Train *v, Vehicle *nomove, bool reverse = true); // From train_cmd.cpp
551void ReverseTrainSwapVeh(Train *v, int l, int r);
552
555{
556 /* Vehicle center was moved from 4 units behind the front to half the length
557 * behind the front. Move vehicles so they end up on the same spot. */
558 for (Vehicle *v : Vehicle::Iterate()) {
559 if (v->type == VEH_TRAIN && v->IsPrimaryVehicle()) {
560 /* The vehicle center is now more to the front depending on vehicle length,
561 * so we need to move all vehicles forward to cover the difference to the
562 * old center, otherwise wagon spacing in trains would be broken upon load. */
563 for (Train *u = Train::From(v); u != nullptr; u = u->Next()) {
564 if (u->track == TRACK_BIT_DEPOT || u->vehstatus.Test(VehState::Crashed)) continue;
565
566 Train *next = u->Next();
567
568 /* Try to pull the vehicle half its length forward. */
569 int diff = (VEHICLE_LENGTH - u->gcache.cached_veh_length) / 2;
570 int done;
571 for (done = 0; done < diff; done++) {
572 if (!TrainController(u, next, false)) break;
573 }
574
575 if (next != nullptr && done < diff && u->IsFrontEngine()) {
576 /* Pulling the front vehicle forwards failed, we either encountered a dead-end
577 * or a red signal. To fix this, we try to move the whole train the required
578 * space backwards and re-do the fix up of the front vehicle. */
579
580 /* Ignore any signals when backtracking. */
581 TrainForceProceeding old_tfp = u->force_proceed;
582 u->force_proceed = TFP_SIGNAL;
583
584 /* Swap start<>end, start+1<>end-1, ... */
585 int r = CountVehiclesInChain(u) - 1; // number of vehicles - 1
586 int l = 0;
587 do ReverseTrainSwapVeh(u, l++, r--); while (l <= r);
588
589 /* We moved the first vehicle which is now the last. Move it back to the
590 * original position as we will fix up the last vehicle later in the loop. */
591 for (int i = 0; i < done; i++) TrainController(u->Last(), nullptr);
592
593 /* Move the train backwards to get space for the first vehicle. As the stopping
594 * distance from a line end is rounded up, move the train one unit more to cater
595 * for front vehicles with odd lengths. */
596 int moved;
597 for (moved = 0; moved < diff + 1; moved++) {
598 if (!TrainController(u, nullptr, false)) break;
599 }
600
601 /* Swap start<>end, start+1<>end-1, ... again. */
602 r = CountVehiclesInChain(u) - 1; // number of vehicles - 1
603 l = 0;
604 do ReverseTrainSwapVeh(u, l++, r--); while (l <= r);
605
606 u->force_proceed = old_tfp;
607
608 /* Tracks are too short to fix the train length. The player has to fix the
609 * train in a depot. Bail out so we don't damage the vehicle chain any more. */
610 if (moved < diff + 1) break;
611
612 /* Re-do the correction for the first vehicle. */
613 for (done = 0; done < diff; done++) TrainController(u, next, false);
614
615 /* We moved one unit more backwards than needed for even-length front vehicles,
616 * try to move that unit forward again. We don't care if this step fails. */
617 TrainController(u, nullptr, false);
618 }
619
620 /* If the next wagon is still in a depot, check if it shouldn't be outside already. */
621 if (next != nullptr && next->track == TRACK_BIT_DEPOT) {
622 int d = TicksToLeaveDepot(u);
623 if (d <= 0) {
624 /* Next vehicle should have left the depot already, show it and pull forward. */
626 next->track = TrackToTrackBits(GetRailDepotTrack(next->tile));
627 for (int i = 0; i >= d; i--) TrainController(next, nullptr);
628 }
629 }
630 }
631
632 /* Update all cached properties after moving the vehicle chain around. */
633 Train::From(v)->ConsistChanged(CCF_TRACK);
634 }
635 }
636}
637
638static uint8_t _cargo_periods;
639static StationID _cargo_source;
640static TileIndex _cargo_source_xy;
641static uint16_t _cargo_count;
642static uint16_t _cargo_paid_for;
643static Money _cargo_feeder_share;
644
645class SlVehicleCommon : public DefaultSaveLoadHandler<SlVehicleCommon, Vehicle> {
646public:
647 static inline const SaveLoad description[] = {
648 SLE_VAR(Vehicle, subtype, SLE_UINT8),
649
651 SLE_CONDVAR(Vehicle, name, SLE_NAME, SL_MIN_VERSION, SLV_84),
653 SLE_CONDVAR(Vehicle, unitnumber, SLE_FILE_U8 | SLE_VAR_U16, SL_MIN_VERSION, SLV_8),
654 SLE_CONDVAR(Vehicle, unitnumber, SLE_UINT16, SLV_8, SL_MAX_VERSION),
655 SLE_VAR(Vehicle, owner, SLE_UINT8),
656 SLE_CONDVAR(Vehicle, tile, SLE_FILE_U16 | SLE_VAR_U32, SL_MIN_VERSION, SLV_6),
657 SLE_CONDVAR(Vehicle, tile, SLE_UINT32, SLV_6, SL_MAX_VERSION),
658 SLE_CONDVAR(Vehicle, dest_tile, SLE_FILE_U16 | SLE_VAR_U32, SL_MIN_VERSION, SLV_6),
659 SLE_CONDVAR(Vehicle, dest_tile, SLE_UINT32, SLV_6, SL_MAX_VERSION),
660
661 SLE_CONDVAR(Vehicle, x_pos, SLE_FILE_U16 | SLE_VAR_U32, SL_MIN_VERSION, SLV_6),
662 SLE_CONDVAR(Vehicle, x_pos, SLE_UINT32, SLV_6, SL_MAX_VERSION),
663 SLE_CONDVAR(Vehicle, y_pos, SLE_FILE_U16 | SLE_VAR_U32, SL_MIN_VERSION, SLV_6),
664 SLE_CONDVAR(Vehicle, y_pos, SLE_UINT32, SLV_6, SL_MAX_VERSION),
665 SLE_CONDVAR(Vehicle, z_pos, SLE_FILE_U8 | SLE_VAR_I32, SL_MIN_VERSION, SLV_164),
666 SLE_CONDVAR(Vehicle, z_pos, SLE_INT32, SLV_164, SL_MAX_VERSION),
667 SLE_VAR(Vehicle, direction, SLE_UINT8),
668
669 SLE_VAR(Vehicle, spritenum, SLE_UINT8),
670 SLE_VAR(Vehicle, engine_type, SLE_UINT16),
671 SLE_VAR(Vehicle, cur_speed, SLE_UINT16),
672 SLE_VAR(Vehicle, subspeed, SLE_UINT8),
673 SLE_VAR(Vehicle, acceleration, SLE_UINT8),
674 SLE_CONDVAR(Vehicle, motion_counter, SLE_UINT32, SLV_VEH_MOTION_COUNTER, SL_MAX_VERSION),
675 SLE_VAR(Vehicle, progress, SLE_UINT8),
676
677 SLE_VAR(Vehicle, vehstatus, SLE_UINT8),
678 SLE_CONDVAR(Vehicle, last_station_visited, SLE_FILE_U8 | SLE_VAR_U16, SL_MIN_VERSION, SLV_5),
679 SLE_CONDVAR(Vehicle, last_station_visited, SLE_UINT16, SLV_5, SL_MAX_VERSION),
680 SLE_CONDVAR(Vehicle, last_loading_station, SLE_UINT16, SLV_182, SL_MAX_VERSION),
681
682 SLE_VAR(Vehicle, cargo_type, SLE_UINT8),
683 SLE_CONDVAR(Vehicle, cargo_subtype, SLE_UINT8, SLV_35, SL_MAX_VERSION),
684 SLEG_CONDVAR("cargo_days", _cargo_periods, SLE_UINT8, SL_MIN_VERSION, SLV_68),
685 SLEG_CONDVAR("cargo_source", _cargo_source, SLE_FILE_U8 | SLE_VAR_U16, SL_MIN_VERSION, SLV_7),
686 SLEG_CONDVAR("cargo_source", _cargo_source, SLE_UINT16, SLV_7, SLV_68),
687 SLEG_CONDVAR("cargo_source_xy", _cargo_source_xy, SLE_UINT32, SLV_44, SLV_68),
688 SLE_VAR(Vehicle, cargo_cap, SLE_UINT16),
689 SLE_CONDVAR(Vehicle, refit_cap, SLE_UINT16, SLV_182, SL_MAX_VERSION),
690 SLEG_CONDVAR("cargo_count", _cargo_count, SLE_UINT16, SL_MIN_VERSION, SLV_68),
692 SLE_CONDARR(Vehicle, cargo.action_counts, SLE_UINT, VehicleCargoList::NUM_MOVE_TO_ACTION, SLV_181, SL_MAX_VERSION),
693 SLE_CONDVAR(Vehicle, cargo_age_counter, SLE_UINT16, SLV_162, SL_MAX_VERSION),
694
695 SLE_VAR(Vehicle, day_counter, SLE_UINT8),
696 SLE_VAR(Vehicle, tick_counter, SLE_UINT8),
697 SLE_CONDVAR(Vehicle, running_ticks, SLE_UINT8, SLV_88, SL_MAX_VERSION),
698
699 SLE_VAR(Vehicle, cur_implicit_order_index, SLE_UINT8),
700 SLE_CONDVAR(Vehicle, cur_real_order_index, SLE_UINT8, SLV_158, SL_MAX_VERSION),
701
702 /* This next line is for version 4 and prior compatibility.. it temporarily reads
703 type and flags (which were both 4 bits) into type. Later on this is
704 converted correctly */
705 SLE_CONDVAR(Vehicle, current_order.type, SLE_UINT8, SL_MIN_VERSION, SLV_5),
706 SLE_CONDVAR(Vehicle, current_order.dest, SLE_FILE_U8 | SLE_VAR_U16, SL_MIN_VERSION, SLV_5),
707
708 /* Orders for version 5 and on */
709 SLE_CONDVAR(Vehicle, current_order.type, SLE_UINT8, SLV_5, SL_MAX_VERSION),
710 SLE_CONDVAR(Vehicle, current_order.flags, SLE_UINT8, SLV_5, SL_MAX_VERSION),
711 SLE_CONDVAR(Vehicle, current_order.dest, SLE_UINT16, SLV_5, SL_MAX_VERSION),
712
713 /* Refit in current order */
714 SLE_CONDVAR(Vehicle, current_order.refit_cargo, SLE_UINT8, SLV_36, SL_MAX_VERSION),
715
716 /* Timetable in current order */
717 SLE_CONDVAR(Vehicle, current_order.wait_time, SLE_UINT16, SLV_67, SL_MAX_VERSION),
718 SLE_CONDVAR(Vehicle, current_order.travel_time, SLE_UINT16, SLV_67, SL_MAX_VERSION),
719 SLE_CONDVAR(Vehicle, current_order.max_speed, SLE_UINT16, SLV_174, SL_MAX_VERSION),
720 SLE_CONDVAR(Vehicle, timetable_start, SLE_FILE_I32 | SLE_VAR_U64, SLV_129, SLV_TIMETABLE_START_TICKS),
721 SLE_CONDVAR(Vehicle, timetable_start, SLE_UINT64, SLV_TIMETABLE_START_TICKS, SL_MAX_VERSION),
722
723 SLE_CONDVARNAME(Vehicle, old_orders, "orders", SLE_FILE_U16 | SLE_VAR_U32, SL_MIN_VERSION, SLV_69),
724 SLE_CONDVARNAME(Vehicle, old_orders, "orders", SLE_UINT32, SLV_69, SLV_105),
726
727 SLE_CONDVAR(Vehicle, age, SLE_FILE_U16 | SLE_VAR_I32, SL_MIN_VERSION, SLV_31),
728 SLE_CONDVAR(Vehicle, age, SLE_INT32, SLV_31, SL_MAX_VERSION),
730 SLE_CONDVAR(Vehicle, max_age, SLE_FILE_U16 | SLE_VAR_I32, SL_MIN_VERSION, SLV_31),
731 SLE_CONDVAR(Vehicle, max_age, SLE_INT32, SLV_31, SL_MAX_VERSION),
732 SLE_CONDVAR(Vehicle, date_of_last_service, SLE_FILE_U16 | SLE_VAR_I32, SL_MIN_VERSION, SLV_31),
733 SLE_CONDVAR(Vehicle, date_of_last_service, SLE_INT32, SLV_31, SL_MAX_VERSION),
734 SLE_CONDVAR(Vehicle, date_of_last_service_newgrf, SLE_INT32, SLV_NEWGRF_LAST_SERVICE, SL_MAX_VERSION),
735 SLE_CONDVAR(Vehicle, service_interval, SLE_UINT16, SL_MIN_VERSION, SLV_31),
736 SLE_CONDVAR(Vehicle, service_interval, SLE_FILE_U32 | SLE_VAR_U16, SLV_31, SLV_180),
737 SLE_CONDVAR(Vehicle, service_interval, SLE_UINT16, SLV_180, SL_MAX_VERSION),
738 SLE_VAR(Vehicle, reliability, SLE_UINT16),
739 SLE_VAR(Vehicle, reliability_spd_dec, SLE_UINT16),
740 SLE_VAR(Vehicle, breakdown_ctr, SLE_UINT8),
741 SLE_VAR(Vehicle, breakdown_delay, SLE_UINT8),
742 SLE_VAR(Vehicle, breakdowns_since_last_service, SLE_UINT8),
743 SLE_VAR(Vehicle, breakdown_chance, SLE_UINT8),
744 SLE_CONDVAR(Vehicle, build_year, SLE_FILE_U8 | SLE_VAR_I32, SL_MIN_VERSION, SLV_31),
745 SLE_CONDVAR(Vehicle, build_year, SLE_INT32, SLV_31, SL_MAX_VERSION),
746
747 SLE_VAR(Vehicle, load_unload_ticks, SLE_UINT16),
748 SLEG_CONDVAR("cargo_paid_for", _cargo_paid_for, SLE_UINT16, SLV_45, SL_MAX_VERSION),
749 SLE_CONDVAR(Vehicle, vehicle_flags, SLE_FILE_U8 | SLE_VAR_U16, SLV_40, SLV_180),
750 SLE_CONDVAR(Vehicle, vehicle_flags, SLE_UINT16, SLV_180, SL_MAX_VERSION),
751
752 SLE_CONDVAR(Vehicle, profit_this_year, SLE_FILE_I32 | SLE_VAR_I64, SL_MIN_VERSION, SLV_65),
753 SLE_CONDVAR(Vehicle, profit_this_year, SLE_INT64, SLV_65, SL_MAX_VERSION),
754 SLE_CONDVAR(Vehicle, profit_last_year, SLE_FILE_I32 | SLE_VAR_I64, SL_MIN_VERSION, SLV_65),
755 SLE_CONDVAR(Vehicle, profit_last_year, SLE_INT64, SLV_65, SL_MAX_VERSION),
756 SLEG_CONDVAR("cargo_feeder_share", _cargo_feeder_share, SLE_FILE_I32 | SLE_VAR_I64, SLV_51, SLV_65),
757 SLEG_CONDVAR("cargo_feeder_share", _cargo_feeder_share, SLE_INT64, SLV_65, SLV_68),
758 SLE_CONDVAR(Vehicle, value, SLE_FILE_I32 | SLE_VAR_I64, SL_MIN_VERSION, SLV_65),
759 SLE_CONDVAR(Vehicle, value, SLE_INT64, SLV_65, SL_MAX_VERSION),
760
761 SLE_CONDVAR(Vehicle, random_bits, SLE_FILE_U8 | SLE_VAR_U16, SLV_2, SLV_EXTEND_VEHICLE_RANDOM),
763 SLE_CONDVARNAME(Vehicle, waiting_random_triggers, "waiting_triggers", SLE_UINT8, SLV_2, SL_MAX_VERSION),
764
766 SLE_CONDVAR(Vehicle, group_id, SLE_UINT16, SLV_60, SL_MAX_VERSION),
767
768 SLE_CONDVAR(Vehicle, current_order_time, SLE_FILE_U32 | SLE_VAR_I32, SLV_67, SLV_TIMETABLE_TICKS_TYPE),
769 SLE_CONDVAR(Vehicle, current_order_time, SLE_INT32, SLV_TIMETABLE_TICKS_TYPE, SL_MAX_VERSION),
770 SLE_CONDVAR(Vehicle, last_loading_tick, SLE_UINT64, SLV_LAST_LOADING_TICK, SL_MAX_VERSION),
771 SLE_CONDVAR(Vehicle, lateness_counter, SLE_INT32, SLV_67, SL_MAX_VERSION),
772
773 SLE_CONDVAR(Vehicle, depot_unbunching_last_departure, SLE_UINT64, SLV_DEPOT_UNBUNCHING, SL_MAX_VERSION),
774 SLE_CONDVAR(Vehicle, depot_unbunching_next_departure, SLE_UINT64, SLV_DEPOT_UNBUNCHING, SL_MAX_VERSION),
775 SLE_CONDVAR(Vehicle, round_trip_time, SLE_INT32, SLV_DEPOT_UNBUNCHING, SL_MAX_VERSION),
776 };
777
778 static inline const SaveLoadCompatTable compat_description = _vehicle_common_sl_compat;
779
780 void Save(Vehicle *v) const override
781 {
782 SlObject(v, this->GetDescription());
783 }
784
785 void Load(Vehicle *v) const override
786 {
787 SlObject(v, this->GetLoadDescription());
788 }
789
790 void FixPointers(Vehicle *v) const override
791 {
792 SlObject(v, this->GetDescription());
793 }
794};
795
796class SlVehicleTrain : public DefaultSaveLoadHandler<SlVehicleTrain, Vehicle> {
797public:
798 static inline const SaveLoad description[] = {
799 SLEG_STRUCT("common", SlVehicleCommon),
800 SLE_VAR(Train, crash_anim_pos, SLE_UINT16),
801 SLE_VAR(Train, force_proceed, SLE_UINT8),
802 SLE_VAR(Train, railtype, SLE_UINT8),
803 SLE_VAR(Train, track, SLE_UINT8),
804
805 SLE_CONDVAR(Train, flags, SLE_FILE_U8 | SLE_VAR_U16, SLV_2, SLV_100),
806 SLE_CONDVAR(Train, flags, SLE_UINT16, SLV_100, SL_MAX_VERSION),
807 SLE_CONDVAR(Train, wait_counter, SLE_UINT16, SLV_136, SL_MAX_VERSION),
808 SLE_CONDVAR(Train, gv_flags, SLE_UINT16, SLV_139, SL_MAX_VERSION),
809 };
810 static inline const SaveLoadCompatTable compat_description = _vehicle_train_sl_compat;
811
812 void Save(Vehicle *v) const override
813 {
814 if (v->type != VEH_TRAIN) return;
815 SlObject(v, this->GetDescription());
816 }
817
818 void Load(Vehicle *v) const override
819 {
820 if (v->type != VEH_TRAIN) return;
821 SlObject(v, this->GetLoadDescription());
822 }
823
824 void FixPointers(Vehicle *v) const override
825 {
826 if (v->type != VEH_TRAIN) return;
827 SlObject(v, this->GetDescription());
828 }
829};
830
831class SlVehicleRoadVehPath : public VectorSaveLoadHandler<SlVehicleRoadVehPath, RoadVehicle, RoadVehPathElement> {
832public:
833 static inline const SaveLoad description[] = {
834 SLE_VAR(RoadVehPathElement, trackdir, SLE_UINT8),
835 SLE_VAR(RoadVehPathElement, tile, SLE_UINT32),
836 };
837 static inline const SaveLoadCompatTable compat_description = {};
838
839 std::vector<RoadVehPathElement> &GetVector(RoadVehicle *rv) const override { return rv->path; }
840};
841
842class SlVehicleRoadVeh : public DefaultSaveLoadHandler<SlVehicleRoadVeh, Vehicle> {
843public:
844 /* RoadVehicle path is stored in std::pair which cannot be directly saved. */
845 static inline std::vector<Trackdir> rv_path_td;
846 static inline std::vector<TileIndex> rv_path_tile;
847
848 static inline const SaveLoad description[] = {
849 SLEG_STRUCT("common", SlVehicleCommon),
850 SLE_VAR(RoadVehicle, state, SLE_UINT8),
851 SLE_VAR(RoadVehicle, frame, SLE_UINT8),
852 SLE_VAR(RoadVehicle, blocked_ctr, SLE_UINT16),
853 SLE_VAR(RoadVehicle, overtaking, SLE_UINT8),
854 SLE_VAR(RoadVehicle, overtaking_ctr, SLE_UINT8),
855 SLE_VAR(RoadVehicle, crashed_ctr, SLE_UINT16),
856 SLE_VAR(RoadVehicle, reverse_ctr, SLE_UINT8),
857 SLEG_CONDVECTOR("path.td", rv_path_td, SLE_UINT8, SLV_ROADVEH_PATH_CACHE, SLV_PATH_CACHE_FORMAT),
858 SLEG_CONDVECTOR("path.tile", rv_path_tile, SLE_UINT32, SLV_ROADVEH_PATH_CACHE, SLV_PATH_CACHE_FORMAT),
860 SLE_CONDVAR(RoadVehicle, gv_flags, SLE_UINT16, SLV_139, SL_MAX_VERSION),
861 };
862 static inline const SaveLoadCompatTable compat_description = _vehicle_roadveh_sl_compat;
863
864 static void ConvertPathCache(RoadVehicle &rv)
865 {
866 /* The two vectors should be the same size, but if not we can just ignore the cache and not cause more issues. */
867 if (rv_path_td.size() != rv_path_tile.size()) {
868 Debug(sl, 1, "Found RoadVehicle {} with invalid path cache, ignoring.", rv.index);
869 return;
870 }
871 size_t n = std::min(rv_path_td.size(), rv_path_tile.size());
872 if (n == 0) return;
873
874 rv.path.reserve(n);
875 for (size_t c = 0; c < n; ++c) {
876 rv.path.emplace_back(rv_path_td[c], rv_path_tile[c]);
877 }
878
879 /* Path cache is now taken from back instead of front, so needs reversing. */
880 std::reverse(std::begin(rv.path), std::end(rv.path));
881 }
882
883 void Save(Vehicle *v) const override
884 {
885 if (v->type != VEH_ROAD) return;
886 SlObject(v, this->GetDescription());
887 }
888
889 void Load(Vehicle *v) const override
890 {
891 if (v->type != VEH_ROAD) return;
892 SlObject(v, this->GetLoadDescription());
894 ConvertPathCache(*static_cast<RoadVehicle *>(v));
895 }
896 }
897
898 void FixPointers(Vehicle *v) const override
899 {
900 if (v->type != VEH_ROAD) return;
901 SlObject(v, this->GetDescription());
902 }
903};
904
905class SlVehicleShipPath : public VectorSaveLoadHandler<SlVehicleShipPath, Ship, ShipPathElement> {
906public:
907 static inline const SaveLoad description[] = {
908 SLE_VAR(ShipPathElement, trackdir, SLE_UINT8),
909 };
910 static inline const SaveLoadCompatTable compat_description = {};
911
912 std::vector<ShipPathElement> &GetVector(Ship *s) const override { return s->path; }
913};
914
915class SlVehicleShip : public DefaultSaveLoadHandler<SlVehicleShip, Vehicle> {
916public:
917 static inline std::vector<Trackdir> ship_path_td;
918
919 static inline const SaveLoad description[] = {
920 SLEG_STRUCT("common", SlVehicleCommon),
921 SLE_VAR(Ship, state, SLE_UINT8),
922 SLEG_CONDVECTOR("path", ship_path_td, SLE_UINT8, SLV_SHIP_PATH_CACHE, SLV_PATH_CACHE_FORMAT),
924 SLE_CONDVAR(Ship, rotation, SLE_UINT8, SLV_SHIP_ROTATION, SL_MAX_VERSION),
925 };
926 static inline const SaveLoadCompatTable compat_description = _vehicle_ship_sl_compat;
927
928 void Save(Vehicle *v) const override
929 {
930 if (v->type != VEH_SHIP) return;
931 SlObject(v, this->GetDescription());
932 }
933
934 void Load(Vehicle *v) const override
935 {
936 if (v->type != VEH_SHIP) return;
937 SlObject(v, this->GetLoadDescription());
938
940 /* Path cache is now taken from back instead of front, so needs reversing. */
941 Ship *s = static_cast<Ship *>(v);
942 std::transform(std::rbegin(ship_path_td), std::rend(ship_path_td), std::back_inserter(s->path), [](Trackdir trackdir) { return trackdir; });
943 }
944 }
945
946 void FixPointers(Vehicle *v) const override
947 {
948 if (v->type != VEH_SHIP) return;
949 SlObject(v, this->GetDescription());
950 }
951};
952
953class SlVehicleAircraft : public DefaultSaveLoadHandler<SlVehicleAircraft, Vehicle> {
954public:
955 static inline const SaveLoad description[] = {
956 SLEG_STRUCT("common", SlVehicleCommon),
957 SLE_VAR(Aircraft, crashed_counter, SLE_UINT16),
958 SLE_VAR(Aircraft, pos, SLE_UINT8),
959
960 SLE_CONDVAR(Aircraft, targetairport, SLE_FILE_U8 | SLE_VAR_U16, SL_MIN_VERSION, SLV_5),
961 SLE_CONDVAR(Aircraft, targetairport, SLE_UINT16, SLV_5, SL_MAX_VERSION),
962
963 SLE_VAR(Aircraft, state, SLE_UINT8),
964
965 SLE_CONDVAR(Aircraft, previous_pos, SLE_UINT8, SLV_2, SL_MAX_VERSION),
966 SLE_CONDVAR(Aircraft, last_direction, SLE_UINT8, SLV_2, SL_MAX_VERSION),
967 SLE_CONDVAR(Aircraft, number_consecutive_turns, SLE_UINT8, SLV_2, SL_MAX_VERSION),
968
969 SLE_CONDVAR(Aircraft, turn_counter, SLE_UINT8, SLV_136, SL_MAX_VERSION),
970 SLE_CONDVAR(Aircraft, flags, SLE_UINT8, SLV_167, SL_MAX_VERSION),
971 };
972 static inline const SaveLoadCompatTable compat_description = _vehicle_aircraft_sl_compat;
973
974 void Save(Vehicle *v) const override
975 {
976 if (v->type != VEH_AIRCRAFT) return;
977 SlObject(v, this->GetDescription());
978 }
979
980 void Load(Vehicle *v) const override
981 {
982 if (v->type != VEH_AIRCRAFT) return;
983 SlObject(v, this->GetLoadDescription());
984 }
985
986 void FixPointers(Vehicle *v) const override
987 {
988 if (v->type != VEH_AIRCRAFT) return;
989 SlObject(v, this->GetDescription());
990 }
991};
992
993class SlVehicleEffect : public DefaultSaveLoadHandler<SlVehicleEffect, Vehicle> {
994public:
995 static inline const SaveLoad description[] = {
996 SLE_VAR(Vehicle, subtype, SLE_UINT8),
997
998 SLE_CONDVAR(Vehicle, tile, SLE_FILE_U16 | SLE_VAR_U32, SL_MIN_VERSION, SLV_6),
999 SLE_CONDVAR(Vehicle, tile, SLE_UINT32, SLV_6, SL_MAX_VERSION),
1000
1001 SLE_CONDVAR(Vehicle, x_pos, SLE_FILE_I16 | SLE_VAR_I32, SL_MIN_VERSION, SLV_6),
1002 SLE_CONDVAR(Vehicle, x_pos, SLE_INT32, SLV_6, SL_MAX_VERSION),
1003 SLE_CONDVAR(Vehicle, y_pos, SLE_FILE_I16 | SLE_VAR_I32, SL_MIN_VERSION, SLV_6),
1004 SLE_CONDVAR(Vehicle, y_pos, SLE_INT32, SLV_6, SL_MAX_VERSION),
1005 SLE_CONDVAR(Vehicle, z_pos, SLE_FILE_U8 | SLE_VAR_I32, SL_MIN_VERSION, SLV_164),
1006 SLE_CONDVAR(Vehicle, z_pos, SLE_INT32, SLV_164, SL_MAX_VERSION),
1007
1008 SLE_VAR(Vehicle, sprite_cache.sprite_seq.seq[0].sprite, SLE_FILE_U16 | SLE_VAR_U32),
1009 SLE_VAR(Vehicle, progress, SLE_UINT8),
1010 SLE_VAR(Vehicle, vehstatus, SLE_UINT8),
1011
1012 SLE_VAR(EffectVehicle, animation_state, SLE_UINT16),
1013 SLE_VAR(EffectVehicle, animation_substate, SLE_UINT8),
1014
1015 SLE_CONDVAR(Vehicle, spritenum, SLE_UINT8, SLV_2, SL_MAX_VERSION),
1016 };
1017 static inline const SaveLoadCompatTable compat_description = _vehicle_effect_sl_compat;
1018
1019 void Save(Vehicle *v) const override
1020 {
1021 if (v->type != VEH_EFFECT) return;
1022 SlObject(v, this->GetDescription());
1023 }
1024
1025 void Load(Vehicle *v) const override
1026 {
1027 if (v->type != VEH_EFFECT) return;
1028 SlObject(v, this->GetLoadDescription());
1029 }
1030
1031 void FixPointers(Vehicle *v) const override
1032 {
1033 if (v->type != VEH_EFFECT) return;
1034 SlObject(v, this->GetDescription());
1035 }
1036};
1037
1038class SlVehicleDisaster : public DefaultSaveLoadHandler<SlVehicleDisaster, Vehicle> {
1039public:
1040 static inline const SaveLoad description[] = {
1042
1043 SLE_VAR(Vehicle, subtype, SLE_UINT8),
1044 SLE_CONDVAR(Vehicle, tile, SLE_FILE_U16 | SLE_VAR_U32, SL_MIN_VERSION, SLV_6),
1045 SLE_CONDVAR(Vehicle, tile, SLE_UINT32, SLV_6, SL_MAX_VERSION),
1046 SLE_CONDVAR(Vehicle, dest_tile, SLE_FILE_U16 | SLE_VAR_U32, SL_MIN_VERSION, SLV_6),
1047 SLE_CONDVAR(Vehicle, dest_tile, SLE_UINT32, SLV_6, SL_MAX_VERSION),
1048
1049 SLE_CONDVAR(Vehicle, x_pos, SLE_FILE_I16 | SLE_VAR_I32, SL_MIN_VERSION, SLV_6),
1050 SLE_CONDVAR(Vehicle, x_pos, SLE_INT32, SLV_6, SL_MAX_VERSION),
1051 SLE_CONDVAR(Vehicle, y_pos, SLE_FILE_I16 | SLE_VAR_I32, SL_MIN_VERSION, SLV_6),
1052 SLE_CONDVAR(Vehicle, y_pos, SLE_INT32, SLV_6, SL_MAX_VERSION),
1053 SLE_CONDVAR(Vehicle, z_pos, SLE_FILE_U8 | SLE_VAR_I32, SL_MIN_VERSION, SLV_164),
1054 SLE_CONDVAR(Vehicle, z_pos, SLE_INT32, SLV_164, SL_MAX_VERSION),
1055 SLE_VAR(Vehicle, direction, SLE_UINT8),
1056
1057 SLE_VAR(Vehicle, owner, SLE_UINT8),
1058 SLE_VAR(Vehicle, vehstatus, SLE_UINT8),
1059 SLE_CONDVARNAME(DisasterVehicle, state, "current_order.dest", SLE_FILE_U8 | SLE_VAR_U16, SL_MIN_VERSION, SLV_5),
1060 SLE_CONDVARNAME(DisasterVehicle, state, "current_order.dest", SLE_UINT16, SLV_5, SLV_DISASTER_VEH_STATE),
1062
1063 SLE_VAR(Vehicle, sprite_cache.sprite_seq.seq[0].sprite, SLE_FILE_U16 | SLE_VAR_U32),
1064 SLE_CONDVAR(Vehicle, age, SLE_FILE_U16 | SLE_VAR_I32, SL_MIN_VERSION, SLV_31),
1065 SLE_CONDVAR(Vehicle, age, SLE_INT32, SLV_31, SL_MAX_VERSION),
1066 SLE_VAR(Vehicle, tick_counter, SLE_UINT8),
1067
1068 SLE_CONDVAR(DisasterVehicle, image_override, SLE_FILE_U16 | SLE_VAR_U32, SL_MIN_VERSION, SLV_191),
1069 SLE_CONDVAR(DisasterVehicle, image_override, SLE_UINT32, SLV_191, SL_MAX_VERSION),
1070 SLE_CONDVAR(DisasterVehicle, big_ufo_destroyer_target, SLE_FILE_U16 | SLE_VAR_U32, SL_MIN_VERSION, SLV_191),
1071 SLE_CONDVAR(DisasterVehicle, big_ufo_destroyer_target, SLE_UINT32, SLV_191, SL_MAX_VERSION),
1073 };
1074
1075 static inline const SaveLoadCompatTable compat_description = _vehicle_disaster_sl_compat;
1076
1077 void Save(Vehicle *v) const override
1078 {
1079 if (v->type != VEH_DISASTER) return;
1080 SlObject(v, this->GetDescription());
1081 }
1082
1083 void Load(Vehicle *v) const override
1084 {
1085 if (v->type != VEH_DISASTER) return;
1086 SlObject(v, this->GetLoadDescription());
1087 }
1088
1089 void FixPointers(Vehicle *v) const override
1090 {
1091 if (v->type != VEH_DISASTER) return;
1092 SlObject(v, this->GetDescription());
1093 }
1094};
1095
1096static const SaveLoad _vehicle_desc[] = {
1097 SLE_SAVEBYTE(Vehicle, type),
1098 SLEG_STRUCT("train", SlVehicleTrain),
1099 SLEG_STRUCT("roadveh", SlVehicleRoadVeh),
1100 SLEG_STRUCT("ship", SlVehicleShip),
1101 SLEG_STRUCT("aircraft", SlVehicleAircraft),
1102 SLEG_STRUCT("effect", SlVehicleEffect),
1103 SLEG_STRUCT("disaster", SlVehicleDisaster),
1104};
1105
1107 VEHSChunkHandler() : ChunkHandler('VEHS', CH_SPARSE_TABLE) {}
1108
1109 void Save() const override
1110 {
1111 SlTableHeader(_vehicle_desc);
1112
1113 /* Write the vehicles */
1114 for (Vehicle *v : Vehicle::Iterate()) {
1115 SlSetArrayIndex(v->index);
1116 SlObject(v, _vehicle_desc);
1117 }
1118 }
1119
1120 void Load() const override
1121 {
1122 const std::vector<SaveLoad> slt = SlCompatTableHeader(_vehicle_desc, _vehicle_sl_compat);
1123
1124 int index;
1125
1126 _cargo_count = 0;
1127
1128 while ((index = SlIterateArray()) != -1) {
1129 Vehicle *v;
1131
1132 switch (vtype) {
1133 case VEH_TRAIN: v = new (VehicleID(index)) Train(); break;
1134 case VEH_ROAD: v = new (VehicleID(index)) RoadVehicle(); break;
1135 case VEH_SHIP: v = new (VehicleID(index)) Ship(); break;
1136 case VEH_AIRCRAFT: v = new (VehicleID(index)) Aircraft(); break;
1137 case VEH_EFFECT: v = new (VehicleID(index)) EffectVehicle(); break;
1138 case VEH_DISASTER: v = new (VehicleID(index)) DisasterVehicle(); break;
1139 case VEH_INVALID: // Savegame shouldn't contain invalid vehicles
1140 default: SlErrorCorrupt("Invalid vehicle type");
1141 }
1142
1143 SlObject(v, slt);
1144
1145 if (_cargo_count != 0 && IsCompanyBuildableVehicleType(v) && CargoPacket::CanAllocateItem()) {
1146 /* Don't construct the packet with station here, because that'll fail with old savegames */
1147 CargoPacket *cp = new CargoPacket(_cargo_count, _cargo_periods, _cargo_source, _cargo_source_xy, _cargo_feeder_share);
1148 v->cargo.Append(cp);
1149 }
1150
1151 /* Old savegames used 'last_station_visited = 0xFF' */
1153 v->last_station_visited = StationID::Invalid();
1154 }
1155
1156 if (IsSavegameVersionBefore(SLV_182)) v->last_loading_station = StationID::Invalid();
1157
1159 /* Convert the current_order.type (which is a mix of type and flags, because
1160 * in those versions, they both were 4 bits big) to type and flags */
1161 v->current_order.flags = GB(v->current_order.type, 4, 4);
1162 v->current_order.type &= 0x0F;
1163 }
1164
1165 /* Advanced vehicle lists got added */
1167 }
1168 }
1169
1170 void FixPointers() const override
1171 {
1172 for (Vehicle *v : Vehicle::Iterate()) {
1173 SlObject(v, _vehicle_desc);
1174 }
1175 }
1176};
1177
1178static const VEHSChunkHandler VEHS;
1179static const ChunkHandlerRef veh_chunk_handlers[] = {
1180 VEHS,
1181};
1182
1183extern const ChunkHandlerTable _veh_chunk_handlers(veh_chunk_handlers);
void GetAircraftFlightLevelBounds(const Vehicle *v, int *min, int *max)
Get the 'flight level' bounds, in pixels from 'z_pos' 0 for a particular vehicle for normal flight si...
void AircraftNextAirportPos_and_Order(Aircraft *v)
set the right pos when heading to other airports after takeoff
void AircraftLeaveHangar(Aircraft *v, Direction exit_dir)
Aircraft is about to leave the hangar.
void SetAircraftPosition(Aircraft *v, int x, int y, int z)
Set aircraft position.
@ AIR_HELICOPTER
an helicopter
Definition aircraft.h:29
void UpdateAircraftCache(Aircraft *v, bool update_range=false)
Update cached values of an aircraft.
@ HANGAR
Heading for hangar.
Definition airport.h:64
@ FLYING
Vehicle is flying in the air.
Definition airport.h:77
debug_inline constexpr bool HasBit(const T x, const uint8_t y)
Checks if a bit in a value is set.
constexpr T SetBit(T &x, const uint8_t y)
Set a bit in a variable.
debug_inline static constexpr uint GB(const T x, const uint8_t s, const uint8_t n)
Fetch n bits from x, started at bit s.
constexpr T ClrBit(T &x, const uint8_t y)
Clears a bit in a variable.
constexpr Timpl & Reset()
Reset all bits.
constexpr Timpl & Set()
Set all bits.
Default handler for saving/loading an object to/from disk.
Definition saveload.h:586
SaveLoadTable GetDescription() const override
Definition saveload.h:588
RoadTypes powered_roadtypes
bitmask to the OTHER roadtypes on which a vehicle of THIS roadtype generates power
Definition road.h:113
SaveLoadTable GetLoadDescription() const
Get the description for how to load the chunk.
std::vector< RoadVehPathElement > & GetVector(RoadVehicle *rv) const override
Get instance of vector to load/save.
std::vector< ShipPathElement > & GetVector(Ship *s) const override
Get instance of vector to load/save.
Default handler for saving/loading a vector to/from disk.
Definition saveload.h:1372
void Append(CargoPacket *cp, MoveToAction action=MTA_KEEP)
Appends the given cargo packet.
int CompanyServiceInterval(const Company *c, VehicleType type)
Get the service interval for the given company and vehicle type.
#define Debug(category, level, format_string,...)
Output a line of debugging information.
Definition debug.h:37
@ ST_SMALL_UFO
Small UFO, tries to find a road vehicle to destroy.
@ RAILVEH_WAGON
simple wagon, not motorized
Definition engine_type.h:34
@ RAILVEH_MULTIHEAD
indicates a combination of two locomotives
Definition engine_type.h:33
static constexpr GroupID DEFAULT_GROUP
Ungrouped vehicles are in this group.
Definition group_type.h:18
OldOrderSaveLoadItem * GetOldOrder(size_t pool_index)
Get a pointer to an old order with the given reference index.
Definition order_sl.cpp:122
int TicksToLeaveDepot(const Train *v)
Compute number of ticks when next wagon will leave a depot.
Track GetRailDepotTrack(Tile t)
Returns the track of a depot, ignoring direction.
Definition rail_map.h:182
const RoadTypeInfo * GetRoadTypeInfo(RoadType roadtype)
Returns a pointer to the Roadtype information for a given roadtype.
Definition road.h:230
@ INVALID_ROADTYPE
flag for invalid roadtype
Definition road_type.h:28
void RoadVehUpdateCache(RoadVehicle *v, bool same_length=false)
Update the cache of a road vehicle.
std::vector< SaveLoad > SlCompatTableHeader(const SaveLoadTable &slt, const SaveLoadCompatTable &slct)
Load a table header in a savegame compatible way.
int SlIterateArray()
Iterate through the elements of an array and read the whole thing.
Definition saveload.cpp:665
void SlErrorCorrupt(const std::string &msg)
Error handler for corrupt savegames.
Definition saveload.cpp:357
uint8_t SlReadByte()
Wrapper for reading a byte from the buffer.
Definition saveload.cpp:398
void SlObject(void *object, const SaveLoadTable &slt)
Main SaveLoad function.
std::vector< SaveLoad > SlTableHeader(const SaveLoadTable &slt)
Save or Load a table header.
Functions/types related to saving and loading games.
#define SLEG_CONDVAR(name, variable, type, from, to)
Storage of a global variable in some savegame versions.
Definition saveload.h:1114
@ SLF_ALLOW_CONTROL
Allow control codes in the strings.
Definition saveload.h:692
#define SLEG_CONDVECTOR(name, variable, type, from, to)
Storage of a global vector of SL_VAR elements in some savegame versions.
Definition saveload.h:1174
std::reference_wrapper< const ChunkHandler > ChunkHandlerRef
A reference to ChunkHandler.
Definition saveload.h:514
@ REF_VEHICLE_OLD
Load/save an old-style reference to a vehicle (for pre-4.4 savegames).
Definition saveload.h:609
@ REF_CARGO_PACKET
Load/save a reference to a cargo packet.
Definition saveload.h:612
@ REF_ORDERLIST
Load/save a reference to an orderlist.
Definition saveload.h:613
@ REF_VEHICLE
Load/save a reference to a vehicle.
Definition saveload.h:606
std::span< const ChunkHandlerRef > ChunkHandlerTable
A table of ChunkHandler entries.
Definition saveload.h:517
#define SLE_SAVEBYTE(base, variable)
Only write byte during saving; never read it during loading.
Definition saveload.h:1088
#define SLE_REF(base, variable, type)
Storage of a reference in every version of a savegame.
Definition saveload.h:1024
#define SLE_CONDREFLIST(base, variable, type, from, to)
Storage of a list of SL_REF elements in some savegame versions.
Definition saveload.h:959
#define SLE_CONDARR(base, variable, type, length, from, to)
Storage of a fixed-size array of SL_VAR elements in some savegame versions.
Definition saveload.h:905
std::span< const struct SaveLoadCompat > SaveLoadCompatTable
A table of SaveLoadCompat entries.
Definition saveload.h:523
#define SLEG_STRUCT(name, handler)
Storage of a structs in every savegame version.
Definition saveload.h:1223
#define SLE_CONDSSTR(base, variable, type, from, to)
Storage of a std::string in some savegame versions.
Definition saveload.h:938
#define SLE_CONDVAR(base, variable, type, from, to)
Storage of a variable in some savegame versions.
Definition saveload.h:873
bool IsSavegameVersionBefore(SaveLoadVersion major, uint8_t minor=0)
Checks whether the savegame is below major.
Definition saveload.h:1268
@ SLV_69
69 10319
Definition saveload.h:125
@ SLV_67
67 10236
Definition saveload.h:123
@ SLV_182
182 25115 FS#5492, r25259, r25296 Goal status
Definition saveload.h:261
@ SLV_40
40 7326
Definition saveload.h:91
@ SLV_129
129 18292
Definition saveload.h:197
@ SLV_84
84 11822
Definition saveload.h:143
@ SLV_36
36 6624
Definition saveload.h:86
@ SLV_180
180 24998 1.3.x
Definition saveload.h:259
@ SLV_174
174 23973 1.2.x
Definition saveload.h:251
@ SLV_100
100 13952
Definition saveload.h:163
@ SLV_44
44 8144
Definition saveload.h:95
@ SLV_VEHICLE_ECONOMY_AGE
334 PR#12141 v14.0 Add vehicle age in economy year, for profit stats minimum age
Definition saveload.h:380
@ SLV_ROADVEH_PATH_CACHE
211 PR#7261 Add path cache for road vehicles.
Definition saveload.h:297
@ SLV_6
6.0 1721 6.1 1768
Definition saveload.h:46
@ SLV_181
181 25012
Definition saveload.h:260
@ SLV_60
60 9874
Definition saveload.h:115
@ SLV_65
65 10210
Definition saveload.h:121
@ SLV_DISASTER_VEH_STATE
312 PR#10798 Explicit storage of disaster vehicle state.
Definition saveload.h:354
@ SLV_TIMETABLE_START_TICKS
321 PR#11468 Convert timetable start from a date to ticks.
Definition saveload.h:365
@ SLV_SHIP_ROTATION
204 PR#7065 Add extra rotation stages for ships.
Definition saveload.h:288
@ SLV_191
191 26636 FS#6026 Fix disaster vehicle storage (No bump) 191 26646 FS#6041 Linkgraph - store location...
Definition saveload.h:272
@ SLV_8
8.0 1786
Definition saveload.h:49
@ SLV_112
112 15290
Definition saveload.h:177
@ SLV_SHIP_PATH_CACHE
203 PR#7072 Add path cache for ships
Definition saveload.h:287
@ SLV_PATH_CACHE_FORMAT
346 PR#12345 Vehicle path cache format changed.
Definition saveload.h:395
@ SL_MAX_VERSION
Highest possible saveload version.
Definition saveload.h:406
@ SLV_164
164 23290
Definition saveload.h:239
@ SLV_160
160 21974 1.1.x
Definition saveload.h:235
@ SL_MIN_VERSION
First savegame version.
Definition saveload.h:31
@ SLV_VEH_MOTION_COUNTER
288 PR#8591 Desync safe motion counter
Definition saveload.h:325
@ SLV_EXTEND_VEHICLE_RANDOM
310 PR#10701 Extend vehicle random bits.
Definition saveload.h:352
@ SLV_51
51 8978
Definition saveload.h:104
@ SLV_35
35 6602
Definition saveload.h:85
@ SLV_68
68 10266
Definition saveload.h:124
@ SLV_2
2.0 0.3.0 2.1 0.3.1, 0.3.2
Definition saveload.h:34
@ SLV_157
157 21862
Definition saveload.h:231
@ SLV_LAST_LOADING_TICK
301 PR#9693 Store tick of last loading for vehicles.
Definition saveload.h:341
@ SLV_105
105 14803
Definition saveload.h:169
@ SLV_DEPOT_UNBUNCHING
331 PR#11945 Allow unbunching shared order vehicles at a depot.
Definition saveload.h:377
@ SLV_139
139 19346
Definition saveload.h:209
@ SLV_158
158 21933
Definition saveload.h:232
@ SLV_45
45 8501
Definition saveload.h:97
@ SLV_167
167 23504
Definition saveload.h:243
@ SLV_TIMETABLE_TICKS_TYPE
323 PR#11435 Convert timetable current order time to ticks.
Definition saveload.h:367
@ SLV_5
5.0 1429 5.1 1440 5.2 1525 0.3.6
Definition saveload.h:43
@ SLV_NEWGRF_LAST_SERVICE
317 PR#11124 Added stable date_of_last_service to avoid NewGRF trouble.
Definition saveload.h:360
@ SLV_88
88 12134
Definition saveload.h:148
@ SLV_7
7.0 1770
Definition saveload.h:48
@ SLV_194
194 26881 v1.5
Definition saveload.h:276
@ SLV_162
162 22713
Definition saveload.h:237
@ SLV_31
31 5999
Definition saveload.h:80
@ SLV_136
136 18764
Definition saveload.h:206
#define SLE_CONDREF(base, variable, type, from, to)
Storage of a reference in some savegame versions.
Definition saveload.h:894
#define SLEG_CONDSTRUCTLIST(name, handler, from, to)
Storage of a list of structs in some savegame versions.
Definition saveload.h:1183
#define SLE_VAR(base, variable, type)
Storage of a variable in every version of a savegame.
Definition saveload.h:1007
#define SLE_CONDVARNAME(base, variable, name, type, from, to)
Storage of a variable in some savegame versions.
Definition saveload.h:884
GameSettings _settings_game
Game settings of a running game or the scenario editor.
Definition settings.cpp:61
Aircraft, helicopters, rotors and their shadows belong to this class.
Definition aircraft.h:72
bool IsNormalAircraft() const
Check if the aircraft type is a normal flying device; eg not a rotor or a shadow.
Definition aircraft.h:121
VehicleType type
Type of vehicle.
Container for cargo from the same location and time.
Definition cargopacket.h:41
Handlers and description of chunk.
Definition saveload.h:468
CompanySettings settings
settings specific for each company
VehicleDefaultSettings vehicle
default settings for vehicles
Disasters, like submarines, skyrangers and their shadows, belong to this class.
A special vehicle is one of the following:
static Pool::IterateWrapperFiltered< Engine, EngineTypeFilter > IterateType(VehicleType vt, size_t from=0)
Returns an iterable ensemble of all valid engines of the given type.
VehicleSettings vehicle
options for vehicles
Position information of a vehicle after it moved.
int y
x and y position of the vehicle after moving
uint16_t last_speed
The last speed we did display, so we only have to redraw when this changes.
GroundVehicleCache gcache
Cache of often calculated values.
void CargoChanged()
Recalculates the cached weight of a vehicle and its parts.
bool IsEngine() const
Check if a vehicle is an engine (can be first in a consist).
bool IsMultiheaded() const
Check if the vehicle is a multiheaded engine.
bool IsFreeWagon() const
Check if the vehicle is a free wagon (got no engine in front of it).
void ClearEngine()
Clear engine status.
void ClearMultiheaded()
Clear multiheaded engine property.
VehicleSpriteSeq sprite_seq
Vehicle appearance.
Compatibility struct to allow saveload of pool-based orders.
Definition order_base.h:248
Shared order list linking together the linked list of orders and the list of vehicles sharing this or...
Definition order_base.h:264
bool IsType(OrderType type) const
Check whether this order is of the given type.
Definition order_base.h:66
uint8_t type
The type of order + non-stop flags.
Definition order_base.h:47
uint8_t flags
Load/unload types, depot order/action types.
Definition order_base.h:48
static Pool::IterateWrapper< Titem > Iterate(size_t from=0)
Returns an iterable ensemble of all valid Titem.
static size_t GetPoolSize()
Returns first unused index.
static Titem * Get(auto index)
Returns Titem with given index.
Tindex index
Index of this pool item.
static bool CanAllocateItem(size_t n=1)
Helper functions so we can use PoolItem::Function() instead of _poolitem_pool.Function()
Information about a rail vehicle.
Definition engine_type.h:47
Element of the RoadVehPathCache.
Definition roadveh.h:85
Buses, trucks and trams belong to this class.
Definition roadveh.h:98
RoadTypes compatible_roadtypes
NOSAVE: Roadtypes this consist is powered on.
Definition roadveh.h:110
RoadVehPathCache path
Cached path.
Definition roadveh.h:99
RoadType roadtype
NOSAVE: Roadtype of this vehicle.
Definition roadveh.h:108
VehicleID disaster_vehicle
NOSAVE: Disaster vehicle targetting this vehicle.
Definition roadveh.h:109
SaveLoad type struct.
Definition saveload.h:722
Element of the ShipPathCache.
Definition ship.h:20
All ships have this type.
Definition ship.h:32
ShipPathCache path
Cached path.
Definition ship.h:33
void UpdateCache()
Update the caches of this ship.
Definition ship_cmd.cpp:232
static Pool::IterateWrapper< Station > Iterate(size_t from=0)
Returns an iterable ensemble of all valid stations of type T.
T * Next() const
Get next vehicle in the chain.
static Pool::IterateWrapper< T > Iterate(size_t from=0)
Returns an iterable ensemble of all valid vehicles of type T.
static T * From(Vehicle *v)
Converts a Vehicle to SpecializedVehicle with type checking.
static T * GetIfValid(auto index)
Returns vehicle if the index is a valid index for this vehicle type.
T * GetNextVehicle() const
Get the next real (non-articulated part) vehicle in the consist.
Station data structure.
'Train' is either a loco or a wagon.
Definition train.h:91
void ConsistChanged(ConsistChangeFlags allowed_changes)
Recalculates the cached stuff of a train.
void FixPointers() const override
Fix the pointers.
void Load() const override
Load the chunk.
void Save() const override
Save the chunk.
bool servint_ispercent
service intervals are in percents
uint8_t roadveh_acceleration_model
realistic acceleration for road vehicles
void CopyWithoutPalette(const VehicleSpriteSeq &src)
Copy data from another sprite sequence, while dropping all recolouring information.
Vehicle data structure.
CargoPayment * cargo_payment
The cargo payment we're currently in.
EngineID engine_type
The type of engine used for this vehicle.
VehicleCargoList cargo
The cargo this vehicle is carrying.
StationID last_loading_station
Last station the vehicle has stopped at and could possibly leave from with any cargo loaded.
GroupID group_id
Index of group Pool array.
VehStates vehstatus
Status.
debug_inline bool IsFrontEngine() const
Check if the vehicle is a front engine.
Order current_order
The current order (+ status, like: loading)
Vehicle * Next() const
Get the next vehicle of this vehicle.
uint8_t spritenum
currently displayed sprite index 0xfd == custom sprite, 0xfe == custom second head sprite 0xff == res...
uint16_t cur_speed
current speed
MutableSpriteCache sprite_cache
Cache of sprites and values related to recalculating them, see MutableSpriteCache.
TileIndex tile
Current tile index.
StationID last_station_visited
The last station we stopped at.
Vehicle * next_shared
pointer to the next vehicle that shares the order
TimerGameTick::TickCounter GetStartTickFromDate(TimerGameEconomy::Date start_date)
Get the TimerGameTick::TickCounter tick of a given date.
TrackBits TrackToTrackBits(Track track)
Maps a Track to the corresponding TrackBits value.
Definition track_func.h:77
@ TRACK_BIT_DEPOT
Bitflag for a depot.
Definition track_type.h:53
Trackdir
Enumeration for tracks and directions.
Definition track_type.h:66
static constexpr ConsistChangeFlags CCF_TRACK
Valid changes while vehicle is driving, and possibly changing tracks.
Definition train.h:52
static constexpr ConsistChangeFlags CCF_SAVELOAD
Valid changes when loading a savegame. (Everything that is not stored in the save....
Definition train.h:57
TrainForceProceeding
Modes for ignoring signals.
Definition train.h:38
@ TFP_SIGNAL
Ignore next signal, after the signal ignore being stuck.
Definition train.h:41
GetNewVehiclePosResult GetNewVehiclePos(const Vehicle *v)
Get position information of a vehicle when moving one pixel in the direction it is facing.
Definition vehicle.cpp:1754
uint8_t CalcPercentVehicleFilled(const Vehicle *front, StringID *colour)
Calculates how full a vehicle is.
Definition vehicle.cpp:1462
@ Crashed
Vehicle is crashed.
@ Hidden
Vehicle is not visible.
@ Stopped
Vehicle is stopped by the player.
static const int32_t INVALID_COORD
Sentinel for an invalid coordinate.
bool IsCompanyBuildableVehicleType(VehicleType type)
Is the given vehicle type buildable by a company?
void AfterLoadVehiclesPhase1(bool part_of_load)
Called after load for phase 1 of vehicle initialisation.
void FixupTrainLengths()
Fixup old train spacing.
void UpdateOldAircraft()
need to be called to load aircraft from old version
void ReverseTrainDirection(Train *v)
Turn a train around.
void ConvertOldMultiheadToNew()
Converts all trains to the new subtype format introduced in savegame 16.2 It also links multiheaded e...
bool TrainController(Train *v, Vehicle *nomove, bool reverse=true)
Move a vehicle chain one movement stop forwards.
void ConnectMultiheadedTrains()
Link front and rear multiheaded engines to each other This is done when loading a savegame.
uint8_t _age_cargo_skip_counter
Skip aging of cargo? Used before savegame version 162.
Definition misc_sl.cpp:79
void AfterLoadVehiclesPhase2(bool part_of_load)
Called after load for phase 2 of vehicle initialisation.
void ReverseTrainSwapVeh(Train *v, int l, int r)
Swap vehicles l and r in consist v, and reverse their direction.
static void CheckValidVehicles()
Check all vehicles to ensure their engine type is valid for the currently loaded NewGRFs (that includ...
Loading of vehicle chunks before table headers were added.
const SaveLoadCompat _vehicle_train_sl_compat[]
Original field order for SlVehicleTrain.
const SaveLoadCompat _vehicle_disaster_sl_compat[]
Original field order for SlVehicleDisaster.
const SaveLoadCompat _vehicle_effect_sl_compat[]
Original field order for SlVehicleEffect.
const SaveLoadCompat _vehicle_ship_sl_compat[]
Original field order for SlVehicleShip.
const SaveLoadCompat _vehicle_sl_compat[]
Original field order for vehicle_desc.
const SaveLoadCompat _vehicle_roadveh_sl_compat[]
Original field order for SlVehicleRoadVeh.
const SaveLoadCompat _vehicle_common_sl_compat[]
Original field order for SlVehicleCommon.
const SaveLoadCompat _vehicle_aircraft_sl_compat[]
Original field order for SlVehicleAircraft.
@ EIT_ON_MAP
Vehicle drawn in viewport.
PoolID< uint32_t, struct VehicleIDTag, 0xFF000, 0xFFFFF > VehicleID
The type all our vehicle IDs have.
VehicleType
Available vehicle types.
@ VEH_INVALID
Non-existing type of vehicle.
@ VEH_ROAD
Road vehicle type.
@ VEH_DISASTER
Disaster vehicle type.
@ VEH_AIRCRAFT
Aircraft vehicle type.
@ VEH_SHIP
Ship vehicle type.
@ VEH_EFFECT
Effect vehicle type (smoke, explosions, sparks, bubbles)
@ VEH_TRAIN
Train vehicle type.
static const uint VEHICLE_LENGTH
The length of a vehicle in tile units.