OpenTTD Source  20241108-master-g80f628063a
vehicle_sl.cpp
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1 /*
2  * This file is part of OpenTTD.
3  * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4  * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5  * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6  */
7 
10 #include "../stdafx.h"
11 
12 #include "saveload.h"
14 
15 #include "../vehicle_func.h"
16 #include "../train.h"
17 #include "../roadveh.h"
18 #include "../ship.h"
19 #include "../aircraft.h"
20 #include "../timetable.h"
21 #include "../station_base.h"
22 #include "../effectvehicle_base.h"
23 #include "../company_base.h"
24 #include "../company_func.h"
25 #include "../disaster_vehicle.h"
26 #include "../economy_base.h"
27 
28 #include "../safeguards.h"
29 
35 {
36  for (Train *v : Train::Iterate()) {
37  v->other_multiheaded_part = nullptr;
38  }
39 
40  for (Train *v : Train::Iterate()) {
41  if (v->IsFrontEngine() || v->IsFreeWagon()) {
42  /* Two ways to associate multiheaded parts to each other:
43  * sequential-matching: Trains shall be arranged to look like <..>..<..>..<..>..
44  * bracket-matching: Free vehicle chains shall be arranged to look like ..<..<..>..<..>..>..
45  *
46  * Note: Old savegames might contain chains which do not comply with these rules, e.g.
47  * - the front and read parts have invalid orders
48  * - different engine types might be combined
49  * - there might be different amounts of front and rear parts.
50  *
51  * Note: The multiheaded parts need to be matched exactly like they are matched on the server, else desyncs will occur.
52  * This is why two matching strategies are needed.
53  */
54 
55  bool sequential_matching = v->IsFrontEngine();
56 
57  for (Train *u = v; u != nullptr; u = u->GetNextVehicle()) {
58  if (u->other_multiheaded_part != nullptr) continue; // we already linked this one
59 
60  if (u->IsMultiheaded()) {
61  if (!u->IsEngine()) {
62  /* we got a rear car without a front car. We will convert it to a front one */
63  u->SetEngine();
64  u->spritenum--;
65  }
66 
67  /* Find a matching back part */
68  EngineID eid = u->engine_type;
69  Train *w;
70  if (sequential_matching) {
71  for (w = u->GetNextVehicle(); w != nullptr; w = w->GetNextVehicle()) {
72  if (w->engine_type != eid || w->other_multiheaded_part != nullptr || !w->IsMultiheaded()) continue;
73 
74  /* we found a car to partner with this engine. Now we will make sure it face the right way */
75  if (w->IsEngine()) {
76  w->ClearEngine();
77  w->spritenum++;
78  }
79  break;
80  }
81  } else {
82  uint stack_pos = 0;
83  for (w = u->GetNextVehicle(); w != nullptr; w = w->GetNextVehicle()) {
84  if (w->engine_type != eid || w->other_multiheaded_part != nullptr || !w->IsMultiheaded()) continue;
85 
86  if (w->IsEngine()) {
87  stack_pos++;
88  } else {
89  if (stack_pos == 0) break;
90  stack_pos--;
91  }
92  }
93  }
94 
95  if (w != nullptr) {
96  w->other_multiheaded_part = u;
97  u->other_multiheaded_part = w;
98  } else {
99  /* we got a front car and no rear cars. We will fake this one for forget that it should have been multiheaded */
100  u->ClearMultiheaded();
101  }
102  }
103  }
104  }
105  }
106 }
107 
113 {
114  for (Train *t : Train::Iterate()) SetBit(t->subtype, 7); // indicates that it's the old format and needs to be converted in the next loop
115 
116  for (Train *t : Train::Iterate()) {
117  if (HasBit(t->subtype, 7) && ((t->subtype & ~0x80) == 0 || (t->subtype & ~0x80) == 4)) {
118  for (Train *u = t; u != nullptr; u = u->Next()) {
119  const RailVehicleInfo *rvi = RailVehInfo(u->engine_type);
120 
121  ClrBit(u->subtype, 7);
122  switch (u->subtype) {
123  case 0: // TS_Front_Engine
124  if (rvi->railveh_type == RAILVEH_MULTIHEAD) u->SetMultiheaded();
125  u->SetFrontEngine();
126  u->SetEngine();
127  break;
128 
129  case 1: // TS_Artic_Part
130  u->subtype = 0;
131  u->SetArticulatedPart();
132  break;
133 
134  case 2: // TS_Not_First
135  u->subtype = 0;
136  if (rvi->railveh_type == RAILVEH_WAGON) {
137  /* normal wagon */
138  u->SetWagon();
139  break;
140  }
141  if (rvi->railveh_type == RAILVEH_MULTIHEAD && rvi->image_index == u->spritenum - 1) {
142  /* rear end of a multiheaded engine */
143  u->SetMultiheaded();
144  break;
145  }
146  if (rvi->railveh_type == RAILVEH_MULTIHEAD) u->SetMultiheaded();
147  u->SetEngine();
148  break;
149 
150  case 4: // TS_Free_Car
151  u->subtype = 0;
152  u->SetWagon();
153  u->SetFreeWagon();
154  break;
155  default: SlErrorCorrupt("Invalid train subtype");
156  }
157  }
158  }
159  }
160 }
161 
162 
165 {
166  /* set airport_flags to 0 for all airports just to be sure */
167  for (Station *st : Station::Iterate()) {
168  st->airport.flags = 0; // reset airport
169  }
170 
171  for (Aircraft *a : Aircraft::Iterate()) {
172  /* airplane has another vehicle with subtype 4 (shadow), helicopter also has 3 (rotor)
173  * skip those */
174  if (a->IsNormalAircraft()) {
175  /* airplane in terminal stopped doesn't hurt anyone, so goto next */
176  if ((a->vehstatus & VS_STOPPED) && a->state == 0) {
177  a->state = HANGAR;
178  continue;
179  }
180 
181  AircraftLeaveHangar(a, a->direction); // make airplane visible if it was in a depot for example
182  a->vehstatus &= ~VS_STOPPED; // make airplane moving
184  a->cur_speed = a->vcache.cached_max_speed; // so aircraft don't have zero speed while in air
185  if (!a->current_order.IsType(OT_GOTO_STATION) && !a->current_order.IsType(OT_GOTO_DEPOT)) {
186  /* reset current order so aircraft doesn't have invalid "station-only" order */
187  a->current_order.MakeDummy();
188  }
189  a->state = FLYING;
190  AircraftNextAirportPos_and_Order(a); // move it to the entry point of the airport
192  a->tile = 0; // aircraft in air is tile=0
193 
194  /* correct speed of helicopter-rotors */
195  if (a->subtype == AIR_HELICOPTER) a->Next()->Next()->cur_speed = 32;
196 
197  /* set new position x,y,z */
198  GetAircraftFlightLevelBounds(a, &a->z_pos, nullptr);
199  SetAircraftPosition(a, gp.x, gp.y, GetAircraftFlightLevel(a));
200  }
201  }
202 
203  /* Clear aircraft from loading vehicles, if we bumped them into the air. */
204  for (Station *st : Station::Iterate()) {
205  for (auto iter = st->loading_vehicles.begin(); iter != st->loading_vehicles.end(); /* nothing */) {
206  Vehicle *v = *iter;
207  if (v->type == VEH_AIRCRAFT && !v->current_order.IsType(OT_LOADING)) {
208  iter = st->loading_vehicles.erase(iter);
209  delete v->cargo_payment;
210  } else {
211  ++iter;
212  }
213  }
214  }
215 }
216 
224 static void CheckValidVehicles()
225 {
226  size_t total_engines = Engine::GetPoolSize();
228 
229  for (const Engine *e : Engine::IterateType(VEH_TRAIN)) { first_engine[VEH_TRAIN] = e->index; break; }
230  for (const Engine *e : Engine::IterateType(VEH_ROAD)) { first_engine[VEH_ROAD] = e->index; break; }
231  for (const Engine *e : Engine::IterateType(VEH_SHIP)) { first_engine[VEH_SHIP] = e->index; break; }
232  for (const Engine *e : Engine::IterateType(VEH_AIRCRAFT)) { first_engine[VEH_AIRCRAFT] = e->index; break; }
233 
234  for (Vehicle *v : Vehicle::Iterate()) {
235  /* Test if engine types match */
236  switch (v->type) {
237  case VEH_TRAIN:
238  case VEH_ROAD:
239  case VEH_SHIP:
240  case VEH_AIRCRAFT:
241  if (v->engine_type >= total_engines || v->type != v->GetEngine()->type) {
242  v->engine_type = first_engine[v->type];
243  }
244  break;
245 
246  default:
247  break;
248  }
249  }
250 }
251 
252 extern uint8_t _age_cargo_skip_counter; // From misc_sl.cpp
253 
255 void AfterLoadVehiclesPhase1(bool part_of_load)
256 {
257  for (Vehicle *v : Vehicle::Iterate()) {
258  /* Reinstate the previous pointer */
259  if (v->Next() != nullptr) v->Next()->previous = v;
260  if (v->NextShared() != nullptr) v->NextShared()->previous_shared = v;
261 
262  if (part_of_load) v->fill_percent_te_id = INVALID_TE_ID;
263  v->first = nullptr;
264  if (v->IsGroundVehicle()) v->GetGroundVehicleCache()->first_engine = INVALID_ENGINE;
265  }
266 
267  /* AfterLoadVehicles may also be called in case of NewGRF reload, in this
268  * case we may not convert orders again. */
269  if (part_of_load) {
270  /* Create shared vehicle chain for very old games (pre 5,2) and create
271  * OrderList from shared vehicle chains. For this to work correctly, the
272  * following conditions must be fulfilled:
273  * a) both next_shared and previous_shared are not set for pre 5,2 games
274  * b) both next_shared and previous_shared are set for later games
275  */
276  std::map<Order*, OrderList*> mapping;
277 
278  for (Vehicle *v : Vehicle::Iterate()) {
279  if (v->old_orders != nullptr) {
280  if (IsSavegameVersionBefore(SLV_105)) { // Pre-105 didn't save an OrderList
281  if (mapping[v->old_orders] == nullptr) {
282  /* This adds the whole shared vehicle chain for case b */
283 
284  /* Creating an OrderList here is safe because the number of vehicles
285  * allowed in these savegames matches the number of OrderLists. As
286  * such each vehicle can get an OrderList and it will (still) fit. */
287  assert(OrderList::CanAllocateItem());
288  v->orders = mapping[v->old_orders] = new OrderList(v->old_orders, v);
289  } else {
290  v->orders = mapping[v->old_orders];
291  /* For old games (case a) we must create the shared vehicle chain */
292  if (IsSavegameVersionBefore(SLV_5, 2)) {
293  v->AddToShared(v->orders->GetFirstSharedVehicle());
294  }
295  }
296  } else { // OrderList was saved as such, only recalculate not saved values
297  if (v->PreviousShared() == nullptr) {
298  v->orders->Initialize(v->orders->first, v);
299  }
300  }
301  }
302  }
303  }
304 
305  for (Vehicle *v : Vehicle::Iterate()) {
306  /* Fill the first pointers */
307  if (v->Previous() == nullptr) {
308  for (Vehicle *u = v; u != nullptr; u = u->Next()) {
309  u->first = v;
310  }
311  }
312  }
313 
314  if (part_of_load) {
316  /* Before 105 there was no order for shared orders, thus it messed up horribly */
317  for (Vehicle *v : Vehicle::Iterate()) {
318  if (v->First() != v || v->orders != nullptr || v->previous_shared != nullptr || v->next_shared == nullptr) continue;
319 
320  /* As above, allocating OrderList here is safe. */
321  assert(OrderList::CanAllocateItem());
322  v->orders = new OrderList(nullptr, v);
323  for (Vehicle *u = v; u != nullptr; u = u->next_shared) {
324  u->orders = v->orders;
325  }
326  }
327  }
328 
330  /* The road vehicle subtype was converted to a flag. */
331  for (RoadVehicle *rv : RoadVehicle::Iterate()) {
332  if (rv->subtype == 0) {
333  /* The road vehicle is at the front. */
334  rv->SetFrontEngine();
335  } else if (rv->subtype == 1) {
336  /* The road vehicle is an articulated part. */
337  rv->subtype = 0;
338  rv->SetArticulatedPart();
339  } else {
340  SlErrorCorrupt("Invalid road vehicle subtype");
341  }
342  }
343  }
344 
346  /* In some old savegames there might be some "crap" stored. */
347  for (Vehicle *v : Vehicle::Iterate()) {
348  if (!v->IsPrimaryVehicle() && v->type != VEH_DISASTER) {
349  v->current_order.Free();
350  v->unitnumber = 0;
351  }
352  }
353  }
354 
356  /* Set the vehicle-local cargo age counter from the old global counter. */
357  for (Vehicle *v : Vehicle::Iterate()) {
358  v->cargo_age_counter = _age_cargo_skip_counter;
359  }
360  }
361 
363  /* Set service interval flags */
364  for (Vehicle *v : Vehicle::Iterate()) {
365  if (!v->IsPrimaryVehicle()) continue;
366 
367  const Company *c = Company::Get(v->owner);
368  int interval = CompanyServiceInterval(c, v->type);
369 
370  v->SetServiceIntervalIsCustom(v->GetServiceInterval() != interval);
371  v->SetServiceIntervalIsPercent(c->settings.vehicle.servint_ispercent);
372  }
373  }
374 
376  /* Ship rotation added */
377  for (Ship *s : Ship::Iterate()) {
378  s->rotation = s->direction;
379  }
380  } else {
381  for (Ship *s : Ship::Iterate()) {
382  if (s->rotation == s->direction) continue;
383  /* In case we are rotating on gameload, set the rotation position to
384  * the current position, otherwise the applied workaround offset would
385  * be with respect to 0,0.
386  */
387  s->rotation_x_pos = s->x_pos;
388  s->rotation_y_pos = s->y_pos;
389  }
390  }
391 
393  /* Convert timetable start from a date to an absolute tick in TimerGameTick::counter. */
394  for (Vehicle *v : Vehicle::Iterate()) {
395  /* If the start date is 0, the vehicle is not waiting to start and can be ignored. */
396  if (v->timetable_start == 0) continue;
397 
398  v->timetable_start = GetStartTickFromDate(v->timetable_start);
399  }
400  }
401 
403  /* Set vehicle economy age based on calendar age. */
404  for (Vehicle *v : Vehicle::Iterate()) {
405  v->economy_age = v->age.base();
406  }
407  }
408  }
409 
411 }
412 
414 void AfterLoadVehiclesPhase2(bool part_of_load)
415 {
416  for (Vehicle *v : Vehicle::Iterate()) {
417  assert(v->First() != nullptr);
418 
419  v->trip_occupancy = CalcPercentVehicleFilled(v, nullptr);
420 
421  switch (v->type) {
422  case VEH_TRAIN: {
423  Train *t = Train::From(v);
424  if (t->IsFrontEngine() || t->IsFreeWagon()) {
425  t->gcache.last_speed = t->cur_speed; // update displayed train speed
427  }
428  break;
429  }
430 
431  case VEH_ROAD: {
433  if (rv->IsFrontEngine()) {
434  rv->gcache.last_speed = rv->cur_speed; // update displayed road vehicle speed
435 
436  rv->roadtype = Engine::Get(rv->engine_type)->u.road.roadtype;
438  RoadTramType rtt = GetRoadTramType(rv->roadtype);
439  for (RoadVehicle *u = rv; u != nullptr; u = u->Next()) {
440  u->roadtype = rv->roadtype;
441  u->compatible_roadtypes = rv->compatible_roadtypes;
442  if (GetRoadType(u->tile, rtt) == INVALID_ROADTYPE) SlErrorCorrupt("Road vehicle on invalid road type");
443  }
444 
445  RoadVehUpdateCache(rv);
447  rv->CargoChanged();
448  }
449  }
450  break;
451  }
452 
453  case VEH_SHIP:
454  Ship::From(v)->UpdateCache();
455  break;
456 
457  default: break;
458  }
459  }
460 
461  /* Stop non-front engines */
462  if (part_of_load && IsSavegameVersionBefore(SLV_112)) {
463  for (Vehicle *v : Vehicle::Iterate()) {
464  if (v->type == VEH_TRAIN) {
465  Train *t = Train::From(v);
466  if (!t->IsFrontEngine()) {
467  if (t->IsEngine()) t->vehstatus |= VS_STOPPED;
468  /* cur_speed is now relevant for non-front parts - nonzero breaks
469  * moving-wagons-inside-depot- and autoreplace- code */
470  t->cur_speed = 0;
471  }
472  }
473  /* trains weren't stopping gradually in old OTTD versions (and TTO/TTD)
474  * other vehicle types didn't have zero speed while stopped (even in 'recent' OTTD versions) */
475  if ((v->vehstatus & VS_STOPPED) && (v->type != VEH_TRAIN || IsSavegameVersionBefore(SLV_2, 1))) {
476  v->cur_speed = 0;
477  }
478  }
479  }
480 
481  for (Vehicle *v : Vehicle::Iterate()) {
482  switch (v->type) {
483  case VEH_ROAD:
484  case VEH_TRAIN:
485  case VEH_SHIP:
486  v->GetImage(v->direction, EIT_ON_MAP, &v->sprite_cache.sprite_seq);
487  break;
488 
489  case VEH_AIRCRAFT:
490  if (Aircraft::From(v)->IsNormalAircraft()) {
491  v->GetImage(v->direction, EIT_ON_MAP, &v->sprite_cache.sprite_seq);
492 
493  /* The aircraft's shadow will have the same image as the aircraft, but no colour */
494  Vehicle *shadow = v->Next();
495  if (shadow == nullptr) SlErrorCorrupt("Missing shadow for aircraft");
496 
497  shadow->sprite_cache.sprite_seq.CopyWithoutPalette(v->sprite_cache.sprite_seq);
498 
499  /* In the case of a helicopter we will update the rotor sprites */
500  if (v->subtype == AIR_HELICOPTER) {
501  Vehicle *rotor = shadow->Next();
502  if (rotor == nullptr) SlErrorCorrupt("Missing rotor for helicopter");
503 
504  GetRotorImage(Aircraft::From(v), EIT_ON_MAP, &rotor->sprite_cache.sprite_seq);
505  }
506 
508  }
509  break;
510 
511  case VEH_DISASTER: {
512  auto *dv = DisasterVehicle::From(v);
513  if (dv->subtype == ST_SMALL_UFO && dv->state != 0) {
514  RoadVehicle *u = RoadVehicle::GetIfValid(v->dest_tile.base());
515  if (u != nullptr && u->IsFrontEngine()) {
516  /* Delete UFO targetting a vehicle which is already a target. */
517  if (u->disaster_vehicle != INVALID_VEHICLE && u->disaster_vehicle != dv->index) {
518  delete v;
519  continue;
520  } else {
521  u->disaster_vehicle = dv->index;
522  }
523  }
524  }
525  break;
526  }
527 
528  default: break;
529  }
530 
531  if (part_of_load && v->unitnumber != 0) {
532  Company::Get(v->owner)->freeunits[v->type].UseID(v->unitnumber);
533  }
534 
535  v->UpdateDeltaXY();
536  v->coord.left = INVALID_COORD;
537  v->sprite_cache.old_coord.left = INVALID_COORD;
538  v->UpdatePosition();
539  v->UpdateViewport(false);
540  }
541 }
542 
543 bool TrainController(Train *v, Vehicle *nomove, bool reverse = true); // From train_cmd.cpp
545 void ReverseTrainSwapVeh(Train *v, int l, int r);
546 
549 {
550  /* Vehicle center was moved from 4 units behind the front to half the length
551  * behind the front. Move vehicles so they end up on the same spot. */
552  for (Vehicle *v : Vehicle::Iterate()) {
553  if (v->type == VEH_TRAIN && v->IsPrimaryVehicle()) {
554  /* The vehicle center is now more to the front depending on vehicle length,
555  * so we need to move all vehicles forward to cover the difference to the
556  * old center, otherwise wagon spacing in trains would be broken upon load. */
557  for (Train *u = Train::From(v); u != nullptr; u = u->Next()) {
558  if (u->track == TRACK_BIT_DEPOT || (u->vehstatus & VS_CRASHED)) continue;
559 
560  Train *next = u->Next();
561 
562  /* Try to pull the vehicle half its length forward. */
563  int diff = (VEHICLE_LENGTH - u->gcache.cached_veh_length) / 2;
564  int done;
565  for (done = 0; done < diff; done++) {
566  if (!TrainController(u, next, false)) break;
567  }
568 
569  if (next != nullptr && done < diff && u->IsFrontEngine()) {
570  /* Pulling the front vehicle forwards failed, we either encountered a dead-end
571  * or a red signal. To fix this, we try to move the whole train the required
572  * space backwards and re-do the fix up of the front vehicle. */
573 
574  /* Ignore any signals when backtracking. */
575  TrainForceProceeding old_tfp = u->force_proceed;
576  u->force_proceed = TFP_SIGNAL;
577 
578  /* Swap start<>end, start+1<>end-1, ... */
579  int r = CountVehiclesInChain(u) - 1; // number of vehicles - 1
580  int l = 0;
581  do ReverseTrainSwapVeh(u, l++, r--); while (l <= r);
582 
583  /* We moved the first vehicle which is now the last. Move it back to the
584  * original position as we will fix up the last vehicle later in the loop. */
585  for (int i = 0; i < done; i++) TrainController(u->Last(), nullptr);
586 
587  /* Move the train backwards to get space for the first vehicle. As the stopping
588  * distance from a line end is rounded up, move the train one unit more to cater
589  * for front vehicles with odd lengths. */
590  int moved;
591  for (moved = 0; moved < diff + 1; moved++) {
592  if (!TrainController(u, nullptr, false)) break;
593  }
594 
595  /* Swap start<>end, start+1<>end-1, ... again. */
596  r = CountVehiclesInChain(u) - 1; // number of vehicles - 1
597  l = 0;
598  do ReverseTrainSwapVeh(u, l++, r--); while (l <= r);
599 
600  u->force_proceed = old_tfp;
601 
602  /* Tracks are too short to fix the train length. The player has to fix the
603  * train in a depot. Bail out so we don't damage the vehicle chain any more. */
604  if (moved < diff + 1) break;
605 
606  /* Re-do the correction for the first vehicle. */
607  for (done = 0; done < diff; done++) TrainController(u, next, false);
608 
609  /* We moved one unit more backwards than needed for even-length front vehicles,
610  * try to move that unit forward again. We don't care if this step fails. */
611  TrainController(u, nullptr, false);
612  }
613 
614  /* If the next wagon is still in a depot, check if it shouldn't be outside already. */
615  if (next != nullptr && next->track == TRACK_BIT_DEPOT) {
616  int d = TicksToLeaveDepot(u);
617  if (d <= 0) {
618  /* Next vehicle should have left the depot already, show it and pull forward. */
619  next->vehstatus &= ~VS_HIDDEN;
620  next->track = TrackToTrackBits(GetRailDepotTrack(next->tile));
621  for (int i = 0; i >= d; i--) TrainController(next, nullptr);
622  }
623  }
624  }
625 
626  /* Update all cached properties after moving the vehicle chain around. */
627  Train::From(v)->ConsistChanged(CCF_TRACK);
628  }
629  }
630 }
631 
632 static uint8_t _cargo_periods;
633 static uint16_t _cargo_source;
634 static uint32_t _cargo_source_xy;
635 static uint16_t _cargo_count;
636 static uint16_t _cargo_paid_for;
637 static Money _cargo_feeder_share;
638 
639 class SlVehicleCommon : public DefaultSaveLoadHandler<SlVehicleCommon, Vehicle> {
640 public:
641  inline static const SaveLoad description[] = {
642  SLE_VAR(Vehicle, subtype, SLE_UINT8),
643 
645  SLE_CONDVAR(Vehicle, name, SLE_NAME, SL_MIN_VERSION, SLV_84),
647  SLE_CONDVAR(Vehicle, unitnumber, SLE_FILE_U8 | SLE_VAR_U16, SL_MIN_VERSION, SLV_8),
648  SLE_CONDVAR(Vehicle, unitnumber, SLE_UINT16, SLV_8, SL_MAX_VERSION),
649  SLE_VAR(Vehicle, owner, SLE_UINT8),
650  SLE_CONDVAR(Vehicle, tile, SLE_FILE_U16 | SLE_VAR_U32, SL_MIN_VERSION, SLV_6),
651  SLE_CONDVAR(Vehicle, tile, SLE_UINT32, SLV_6, SL_MAX_VERSION),
652  SLE_CONDVAR(Vehicle, dest_tile, SLE_FILE_U16 | SLE_VAR_U32, SL_MIN_VERSION, SLV_6),
653  SLE_CONDVAR(Vehicle, dest_tile, SLE_UINT32, SLV_6, SL_MAX_VERSION),
654 
655  SLE_CONDVAR(Vehicle, x_pos, SLE_FILE_U16 | SLE_VAR_U32, SL_MIN_VERSION, SLV_6),
656  SLE_CONDVAR(Vehicle, x_pos, SLE_UINT32, SLV_6, SL_MAX_VERSION),
657  SLE_CONDVAR(Vehicle, y_pos, SLE_FILE_U16 | SLE_VAR_U32, SL_MIN_VERSION, SLV_6),
658  SLE_CONDVAR(Vehicle, y_pos, SLE_UINT32, SLV_6, SL_MAX_VERSION),
659  SLE_CONDVAR(Vehicle, z_pos, SLE_FILE_U8 | SLE_VAR_I32, SL_MIN_VERSION, SLV_164),
660  SLE_CONDVAR(Vehicle, z_pos, SLE_INT32, SLV_164, SL_MAX_VERSION),
661  SLE_VAR(Vehicle, direction, SLE_UINT8),
662 
663  SLE_VAR(Vehicle, spritenum, SLE_UINT8),
664  SLE_VAR(Vehicle, engine_type, SLE_UINT16),
665  SLE_VAR(Vehicle, cur_speed, SLE_UINT16),
666  SLE_VAR(Vehicle, subspeed, SLE_UINT8),
667  SLE_VAR(Vehicle, acceleration, SLE_UINT8),
668  SLE_CONDVAR(Vehicle, motion_counter, SLE_UINT32, SLV_VEH_MOTION_COUNTER, SL_MAX_VERSION),
669  SLE_VAR(Vehicle, progress, SLE_UINT8),
670 
671  SLE_VAR(Vehicle, vehstatus, SLE_UINT8),
672  SLE_CONDVAR(Vehicle, last_station_visited, SLE_FILE_U8 | SLE_VAR_U16, SL_MIN_VERSION, SLV_5),
673  SLE_CONDVAR(Vehicle, last_station_visited, SLE_UINT16, SLV_5, SL_MAX_VERSION),
674  SLE_CONDVAR(Vehicle, last_loading_station, SLE_UINT16, SLV_182, SL_MAX_VERSION),
675 
676  SLE_VAR(Vehicle, cargo_type, SLE_UINT8),
677  SLE_CONDVAR(Vehicle, cargo_subtype, SLE_UINT8, SLV_35, SL_MAX_VERSION),
678  SLEG_CONDVAR("cargo_days", _cargo_periods, SLE_UINT8, SL_MIN_VERSION, SLV_68),
679  SLEG_CONDVAR("cargo_source", _cargo_source, SLE_FILE_U8 | SLE_VAR_U16, SL_MIN_VERSION, SLV_7),
680  SLEG_CONDVAR("cargo_source", _cargo_source, SLE_UINT16, SLV_7, SLV_68),
681  SLEG_CONDVAR("cargo_source_xy", _cargo_source_xy, SLE_UINT32, SLV_44, SLV_68),
682  SLE_VAR(Vehicle, cargo_cap, SLE_UINT16),
683  SLE_CONDVAR(Vehicle, refit_cap, SLE_UINT16, SLV_182, SL_MAX_VERSION),
684  SLEG_CONDVAR("cargo_count", _cargo_count, SLE_UINT16, SL_MIN_VERSION, SLV_68),
686  SLE_CONDARR(Vehicle, cargo.action_counts, SLE_UINT, VehicleCargoList::NUM_MOVE_TO_ACTION, SLV_181, SL_MAX_VERSION),
687  SLE_CONDVAR(Vehicle, cargo_age_counter, SLE_UINT16, SLV_162, SL_MAX_VERSION),
688 
689  SLE_VAR(Vehicle, day_counter, SLE_UINT8),
690  SLE_VAR(Vehicle, tick_counter, SLE_UINT8),
691  SLE_CONDVAR(Vehicle, running_ticks, SLE_UINT8, SLV_88, SL_MAX_VERSION),
692 
693  SLE_VAR(Vehicle, cur_implicit_order_index, SLE_UINT8),
694  SLE_CONDVAR(Vehicle, cur_real_order_index, SLE_UINT8, SLV_158, SL_MAX_VERSION),
695 
696  /* This next line is for version 4 and prior compatibility.. it temporarily reads
697  type and flags (which were both 4 bits) into type. Later on this is
698  converted correctly */
699  SLE_CONDVAR(Vehicle, current_order.type, SLE_UINT8, SL_MIN_VERSION, SLV_5),
700  SLE_CONDVAR(Vehicle, current_order.dest, SLE_FILE_U8 | SLE_VAR_U16, SL_MIN_VERSION, SLV_5),
701 
702  /* Orders for version 5 and on */
703  SLE_CONDVAR(Vehicle, current_order.type, SLE_UINT8, SLV_5, SL_MAX_VERSION),
704  SLE_CONDVAR(Vehicle, current_order.flags, SLE_UINT8, SLV_5, SL_MAX_VERSION),
705  SLE_CONDVAR(Vehicle, current_order.dest, SLE_UINT16, SLV_5, SL_MAX_VERSION),
706 
707  /* Refit in current order */
708  SLE_CONDVAR(Vehicle, current_order.refit_cargo, SLE_UINT8, SLV_36, SL_MAX_VERSION),
709 
710  /* Timetable in current order */
711  SLE_CONDVAR(Vehicle, current_order.wait_time, SLE_UINT16, SLV_67, SL_MAX_VERSION),
712  SLE_CONDVAR(Vehicle, current_order.travel_time, SLE_UINT16, SLV_67, SL_MAX_VERSION),
713  SLE_CONDVAR(Vehicle, current_order.max_speed, SLE_UINT16, SLV_174, SL_MAX_VERSION),
714  SLE_CONDVAR(Vehicle, timetable_start, SLE_FILE_I32 | SLE_VAR_U64, SLV_129, SLV_TIMETABLE_START_TICKS),
715  SLE_CONDVAR(Vehicle, timetable_start, SLE_UINT64, SLV_TIMETABLE_START_TICKS, SL_MAX_VERSION),
716 
719 
720  SLE_CONDVAR(Vehicle, age, SLE_FILE_U16 | SLE_VAR_I32, SL_MIN_VERSION, SLV_31),
721  SLE_CONDVAR(Vehicle, age, SLE_INT32, SLV_31, SL_MAX_VERSION),
722  SLE_CONDVAR(Vehicle, economy_age, SLE_INT32, SLV_VEHICLE_ECONOMY_AGE, SL_MAX_VERSION),
723  SLE_CONDVAR(Vehicle, max_age, SLE_FILE_U16 | SLE_VAR_I32, SL_MIN_VERSION, SLV_31),
724  SLE_CONDVAR(Vehicle, max_age, SLE_INT32, SLV_31, SL_MAX_VERSION),
725  SLE_CONDVAR(Vehicle, date_of_last_service, SLE_FILE_U16 | SLE_VAR_I32, SL_MIN_VERSION, SLV_31),
726  SLE_CONDVAR(Vehicle, date_of_last_service, SLE_INT32, SLV_31, SL_MAX_VERSION),
727  SLE_CONDVAR(Vehicle, date_of_last_service_newgrf, SLE_INT32, SLV_NEWGRF_LAST_SERVICE, SL_MAX_VERSION),
728  SLE_CONDVAR(Vehicle, service_interval, SLE_UINT16, SL_MIN_VERSION, SLV_31),
729  SLE_CONDVAR(Vehicle, service_interval, SLE_FILE_U32 | SLE_VAR_U16, SLV_31, SLV_180),
730  SLE_CONDVAR(Vehicle, service_interval, SLE_UINT16, SLV_180, SL_MAX_VERSION),
731  SLE_VAR(Vehicle, reliability, SLE_UINT16),
732  SLE_VAR(Vehicle, reliability_spd_dec, SLE_UINT16),
733  SLE_VAR(Vehicle, breakdown_ctr, SLE_UINT8),
734  SLE_VAR(Vehicle, breakdown_delay, SLE_UINT8),
735  SLE_VAR(Vehicle, breakdowns_since_last_service, SLE_UINT8),
736  SLE_VAR(Vehicle, breakdown_chance, SLE_UINT8),
737  SLE_CONDVAR(Vehicle, build_year, SLE_FILE_U8 | SLE_VAR_I32, SL_MIN_VERSION, SLV_31),
738  SLE_CONDVAR(Vehicle, build_year, SLE_INT32, SLV_31, SL_MAX_VERSION),
739 
740  SLE_VAR(Vehicle, load_unload_ticks, SLE_UINT16),
741  SLEG_CONDVAR("cargo_paid_for", _cargo_paid_for, SLE_UINT16, SLV_45, SL_MAX_VERSION),
742  SLE_CONDVAR(Vehicle, vehicle_flags, SLE_FILE_U8 | SLE_VAR_U16, SLV_40, SLV_180),
743  SLE_CONDVAR(Vehicle, vehicle_flags, SLE_UINT16, SLV_180, SL_MAX_VERSION),
744 
745  SLE_CONDVAR(Vehicle, profit_this_year, SLE_FILE_I32 | SLE_VAR_I64, SL_MIN_VERSION, SLV_65),
746  SLE_CONDVAR(Vehicle, profit_this_year, SLE_INT64, SLV_65, SL_MAX_VERSION),
747  SLE_CONDVAR(Vehicle, profit_last_year, SLE_FILE_I32 | SLE_VAR_I64, SL_MIN_VERSION, SLV_65),
748  SLE_CONDVAR(Vehicle, profit_last_year, SLE_INT64, SLV_65, SL_MAX_VERSION),
749  SLEG_CONDVAR("cargo_feeder_share", _cargo_feeder_share, SLE_FILE_I32 | SLE_VAR_I64, SLV_51, SLV_65),
750  SLEG_CONDVAR("cargo_feeder_share", _cargo_feeder_share, SLE_INT64, SLV_65, SLV_68),
751  SLE_CONDVAR(Vehicle, value, SLE_FILE_I32 | SLE_VAR_I64, SL_MIN_VERSION, SLV_65),
752  SLE_CONDVAR(Vehicle, value, SLE_INT64, SLV_65, SL_MAX_VERSION),
753 
754  SLE_CONDVAR(Vehicle, random_bits, SLE_FILE_U8 | SLE_VAR_U16, SLV_2, SLV_EXTEND_VEHICLE_RANDOM),
755  SLE_CONDVAR(Vehicle, random_bits, SLE_UINT16, SLV_EXTEND_VEHICLE_RANDOM, SL_MAX_VERSION),
756  SLE_CONDVAR(Vehicle, waiting_triggers, SLE_UINT8, SLV_2, SL_MAX_VERSION),
757 
759  SLE_CONDVAR(Vehicle, group_id, SLE_UINT16, SLV_60, SL_MAX_VERSION),
760 
761  SLE_CONDVAR(Vehicle, current_order_time, SLE_FILE_U32 | SLE_VAR_I32, SLV_67, SLV_TIMETABLE_TICKS_TYPE),
762  SLE_CONDVAR(Vehicle, current_order_time, SLE_INT32, SLV_TIMETABLE_TICKS_TYPE, SL_MAX_VERSION),
763  SLE_CONDVAR(Vehicle, last_loading_tick, SLE_UINT64, SLV_LAST_LOADING_TICK, SL_MAX_VERSION),
764  SLE_CONDVAR(Vehicle, lateness_counter, SLE_INT32, SLV_67, SL_MAX_VERSION),
765 
766  SLE_CONDVAR(Vehicle, depot_unbunching_last_departure, SLE_UINT64, SLV_DEPOT_UNBUNCHING, SL_MAX_VERSION),
767  SLE_CONDVAR(Vehicle, depot_unbunching_next_departure, SLE_UINT64, SLV_DEPOT_UNBUNCHING, SL_MAX_VERSION),
768  SLE_CONDVAR(Vehicle, round_trip_time, SLE_INT32, SLV_DEPOT_UNBUNCHING, SL_MAX_VERSION),
769  };
770 
771  inline const static SaveLoadCompatTable compat_description = _vehicle_common_sl_compat;
772 
773  void Save(Vehicle *v) const override
774  {
775  SlObject(v, this->GetDescription());
776  }
777 
778  void Load(Vehicle *v) const override
779  {
780  SlObject(v, this->GetLoadDescription());
781  }
782 
783  void FixPointers(Vehicle *v) const override
784  {
785  SlObject(v, this->GetDescription());
786  }
787 };
788 
789 class SlVehicleTrain : public DefaultSaveLoadHandler<SlVehicleTrain, Vehicle> {
790 public:
791  inline static const SaveLoad description[] = {
792  SLEG_STRUCT("common", SlVehicleCommon),
793  SLE_VAR(Train, crash_anim_pos, SLE_UINT16),
794  SLE_VAR(Train, force_proceed, SLE_UINT8),
795  SLE_VAR(Train, railtype, SLE_UINT8),
796  SLE_VAR(Train, track, SLE_UINT8),
797 
798  SLE_CONDVAR(Train, flags, SLE_FILE_U8 | SLE_VAR_U16, SLV_2, SLV_100),
799  SLE_CONDVAR(Train, flags, SLE_UINT16, SLV_100, SL_MAX_VERSION),
800  SLE_CONDVAR(Train, wait_counter, SLE_UINT16, SLV_136, SL_MAX_VERSION),
801  SLE_CONDVAR(Train, gv_flags, SLE_UINT16, SLV_139, SL_MAX_VERSION),
802  };
803  inline const static SaveLoadCompatTable compat_description = _vehicle_train_sl_compat;
804 
805  void Save(Vehicle *v) const override
806  {
807  if (v->type != VEH_TRAIN) return;
808  SlObject(v, this->GetDescription());
809  }
810 
811  void Load(Vehicle *v) const override
812  {
813  if (v->type != VEH_TRAIN) return;
814  SlObject(v, this->GetLoadDescription());
815  }
816 
817  void FixPointers(Vehicle *v) const override
818  {
819  if (v->type != VEH_TRAIN) return;
820  SlObject(v, this->GetDescription());
821  }
822 };
823 
824 class SlVehicleRoadVeh : public DefaultSaveLoadHandler<SlVehicleRoadVeh, Vehicle> {
825 public:
826  inline static const SaveLoad description[] = {
827  SLEG_STRUCT("common", SlVehicleCommon),
828  SLE_VAR(RoadVehicle, state, SLE_UINT8),
829  SLE_VAR(RoadVehicle, frame, SLE_UINT8),
830  SLE_VAR(RoadVehicle, blocked_ctr, SLE_UINT16),
831  SLE_VAR(RoadVehicle, overtaking, SLE_UINT8),
832  SLE_VAR(RoadVehicle, overtaking_ctr, SLE_UINT8),
833  SLE_VAR(RoadVehicle, crashed_ctr, SLE_UINT16),
834  SLE_VAR(RoadVehicle, reverse_ctr, SLE_UINT8),
837  SLE_CONDVAR(RoadVehicle, gv_flags, SLE_UINT16, SLV_139, SL_MAX_VERSION),
838  };
839  inline const static SaveLoadCompatTable compat_description = _vehicle_roadveh_sl_compat;
840 
841  void Save(Vehicle *v) const override
842  {
843  if (v->type != VEH_ROAD) return;
844  SlObject(v, this->GetDescription());
845  }
846 
847  void Load(Vehicle *v) const override
848  {
849  if (v->type != VEH_ROAD) return;
850  SlObject(v, this->GetLoadDescription());
851  }
852 
853  void FixPointers(Vehicle *v) const override
854  {
855  if (v->type != VEH_ROAD) return;
856  SlObject(v, this->GetDescription());
857  }
858 };
859 
860 class SlVehicleShip : public DefaultSaveLoadHandler<SlVehicleShip, Vehicle> {
861 public:
862  inline static const SaveLoad description[] = {
863  SLEG_STRUCT("common", SlVehicleCommon),
864  SLE_VAR(Ship, state, SLE_UINT8),
866  SLE_CONDVAR(Ship, rotation, SLE_UINT8, SLV_SHIP_ROTATION, SL_MAX_VERSION),
867  };
868  inline const static SaveLoadCompatTable compat_description = _vehicle_ship_sl_compat;
869 
870  void Save(Vehicle *v) const override
871  {
872  if (v->type != VEH_SHIP) return;
873  SlObject(v, this->GetDescription());
874  }
875 
876  void Load(Vehicle *v) const override
877  {
878  if (v->type != VEH_SHIP) return;
879  SlObject(v, this->GetLoadDescription());
880  }
881 
882  void FixPointers(Vehicle *v) const override
883  {
884  if (v->type != VEH_SHIP) return;
885  SlObject(v, this->GetDescription());
886  }
887 };
888 
889 class SlVehicleAircraft : public DefaultSaveLoadHandler<SlVehicleAircraft, Vehicle> {
890 public:
891  inline static const SaveLoad description[] = {
892  SLEG_STRUCT("common", SlVehicleCommon),
893  SLE_VAR(Aircraft, crashed_counter, SLE_UINT16),
894  SLE_VAR(Aircraft, pos, SLE_UINT8),
895 
896  SLE_CONDVAR(Aircraft, targetairport, SLE_FILE_U8 | SLE_VAR_U16, SL_MIN_VERSION, SLV_5),
897  SLE_CONDVAR(Aircraft, targetairport, SLE_UINT16, SLV_5, SL_MAX_VERSION),
898 
899  SLE_VAR(Aircraft, state, SLE_UINT8),
900 
901  SLE_CONDVAR(Aircraft, previous_pos, SLE_UINT8, SLV_2, SL_MAX_VERSION),
902  SLE_CONDVAR(Aircraft, last_direction, SLE_UINT8, SLV_2, SL_MAX_VERSION),
903  SLE_CONDVAR(Aircraft, number_consecutive_turns, SLE_UINT8, SLV_2, SL_MAX_VERSION),
904 
905  SLE_CONDVAR(Aircraft, turn_counter, SLE_UINT8, SLV_136, SL_MAX_VERSION),
906  SLE_CONDVAR(Aircraft, flags, SLE_UINT8, SLV_167, SL_MAX_VERSION),
907  };
908  inline const static SaveLoadCompatTable compat_description = _vehicle_aircraft_sl_compat;
909 
910  void Save(Vehicle *v) const override
911  {
912  if (v->type != VEH_AIRCRAFT) return;
913  SlObject(v, this->GetDescription());
914  }
915 
916  void Load(Vehicle *v) const override
917  {
918  if (v->type != VEH_AIRCRAFT) return;
919  SlObject(v, this->GetLoadDescription());
920  }
921 
922  void FixPointers(Vehicle *v) const override
923  {
924  if (v->type != VEH_AIRCRAFT) return;
925  SlObject(v, this->GetDescription());
926  }
927 };
928 
929 class SlVehicleEffect : public DefaultSaveLoadHandler<SlVehicleEffect, Vehicle> {
930 public:
931  inline static const SaveLoad description[] = {
932  SLE_VAR(Vehicle, subtype, SLE_UINT8),
933 
934  SLE_CONDVAR(Vehicle, tile, SLE_FILE_U16 | SLE_VAR_U32, SL_MIN_VERSION, SLV_6),
935  SLE_CONDVAR(Vehicle, tile, SLE_UINT32, SLV_6, SL_MAX_VERSION),
936 
937  SLE_CONDVAR(Vehicle, x_pos, SLE_FILE_I16 | SLE_VAR_I32, SL_MIN_VERSION, SLV_6),
938  SLE_CONDVAR(Vehicle, x_pos, SLE_INT32, SLV_6, SL_MAX_VERSION),
939  SLE_CONDVAR(Vehicle, y_pos, SLE_FILE_I16 | SLE_VAR_I32, SL_MIN_VERSION, SLV_6),
940  SLE_CONDVAR(Vehicle, y_pos, SLE_INT32, SLV_6, SL_MAX_VERSION),
941  SLE_CONDVAR(Vehicle, z_pos, SLE_FILE_U8 | SLE_VAR_I32, SL_MIN_VERSION, SLV_164),
942  SLE_CONDVAR(Vehicle, z_pos, SLE_INT32, SLV_164, SL_MAX_VERSION),
943 
944  SLE_VAR(Vehicle, sprite_cache.sprite_seq.seq[0].sprite, SLE_FILE_U16 | SLE_VAR_U32),
945  SLE_VAR(Vehicle, progress, SLE_UINT8),
946  SLE_VAR(Vehicle, vehstatus, SLE_UINT8),
947 
948  SLE_VAR(EffectVehicle, animation_state, SLE_UINT16),
949  SLE_VAR(EffectVehicle, animation_substate, SLE_UINT8),
950 
951  SLE_CONDVAR(Vehicle, spritenum, SLE_UINT8, SLV_2, SL_MAX_VERSION),
952  };
953  inline const static SaveLoadCompatTable compat_description = _vehicle_effect_sl_compat;
954 
955  void Save(Vehicle *v) const override
956  {
957  if (v->type != VEH_EFFECT) return;
958  SlObject(v, this->GetDescription());
959  }
960 
961  void Load(Vehicle *v) const override
962  {
963  if (v->type != VEH_EFFECT) return;
964  SlObject(v, this->GetLoadDescription());
965  }
966 
967  void FixPointers(Vehicle *v) const override
968  {
969  if (v->type != VEH_EFFECT) return;
970  SlObject(v, this->GetDescription());
971  }
972 };
973 
974 class SlVehicleDisaster : public DefaultSaveLoadHandler<SlVehicleDisaster, Vehicle> {
975 public:
976  inline static const SaveLoad description[] = {
978 
979  SLE_VAR(Vehicle, subtype, SLE_UINT8),
980  SLE_CONDVAR(Vehicle, tile, SLE_FILE_U16 | SLE_VAR_U32, SL_MIN_VERSION, SLV_6),
981  SLE_CONDVAR(Vehicle, tile, SLE_UINT32, SLV_6, SL_MAX_VERSION),
982  SLE_CONDVAR(Vehicle, dest_tile, SLE_FILE_U16 | SLE_VAR_U32, SL_MIN_VERSION, SLV_6),
983  SLE_CONDVAR(Vehicle, dest_tile, SLE_UINT32, SLV_6, SL_MAX_VERSION),
984 
985  SLE_CONDVAR(Vehicle, x_pos, SLE_FILE_I16 | SLE_VAR_I32, SL_MIN_VERSION, SLV_6),
986  SLE_CONDVAR(Vehicle, x_pos, SLE_INT32, SLV_6, SL_MAX_VERSION),
987  SLE_CONDVAR(Vehicle, y_pos, SLE_FILE_I16 | SLE_VAR_I32, SL_MIN_VERSION, SLV_6),
988  SLE_CONDVAR(Vehicle, y_pos, SLE_INT32, SLV_6, SL_MAX_VERSION),
989  SLE_CONDVAR(Vehicle, z_pos, SLE_FILE_U8 | SLE_VAR_I32, SL_MIN_VERSION, SLV_164),
990  SLE_CONDVAR(Vehicle, z_pos, SLE_INT32, SLV_164, SL_MAX_VERSION),
991  SLE_VAR(Vehicle, direction, SLE_UINT8),
992 
993  SLE_VAR(Vehicle, owner, SLE_UINT8),
994  SLE_VAR(Vehicle, vehstatus, SLE_UINT8),
995  SLE_CONDVARNAME(DisasterVehicle, state, "current_order.dest", SLE_FILE_U8 | SLE_VAR_U16, SL_MIN_VERSION, SLV_5),
996  SLE_CONDVARNAME(DisasterVehicle, state, "current_order.dest", SLE_UINT16, SLV_5, SLV_DISASTER_VEH_STATE),
998 
999  SLE_VAR(Vehicle, sprite_cache.sprite_seq.seq[0].sprite, SLE_FILE_U16 | SLE_VAR_U32),
1000  SLE_CONDVAR(Vehicle, age, SLE_FILE_U16 | SLE_VAR_I32, SL_MIN_VERSION, SLV_31),
1001  SLE_CONDVAR(Vehicle, age, SLE_INT32, SLV_31, SL_MAX_VERSION),
1002  SLE_VAR(Vehicle, tick_counter, SLE_UINT8),
1003 
1004  SLE_CONDVAR(DisasterVehicle, image_override, SLE_FILE_U16 | SLE_VAR_U32, SL_MIN_VERSION, SLV_191),
1005  SLE_CONDVAR(DisasterVehicle, image_override, SLE_UINT32, SLV_191, SL_MAX_VERSION),
1006  SLE_CONDVAR(DisasterVehicle, big_ufo_destroyer_target, SLE_FILE_U16 | SLE_VAR_U32, SL_MIN_VERSION, SLV_191),
1007  SLE_CONDVAR(DisasterVehicle, big_ufo_destroyer_target, SLE_UINT32, SLV_191, SL_MAX_VERSION),
1008  SLE_CONDVAR(DisasterVehicle, flags, SLE_UINT8, SLV_194, SL_MAX_VERSION),
1009  };
1010 
1011  inline const static SaveLoadCompatTable compat_description = _vehicle_disaster_sl_compat;
1012 
1013  void Save(Vehicle *v) const override
1014  {
1015  if (v->type != VEH_DISASTER) return;
1016  SlObject(v, this->GetDescription());
1017  }
1018 
1019  void Load(Vehicle *v) const override
1020  {
1021  if (v->type != VEH_DISASTER) return;
1022  SlObject(v, this->GetLoadDescription());
1023  }
1024 
1025  void FixPointers(Vehicle *v) const override
1026  {
1027  if (v->type != VEH_DISASTER) return;
1028  SlObject(v, this->GetDescription());
1029  }
1030 };
1031 
1032 const static SaveLoad _vehicle_desc[] = {
1033  SLE_SAVEBYTE(Vehicle, type),
1034  SLEG_STRUCT("train", SlVehicleTrain),
1035  SLEG_STRUCT("roadveh", SlVehicleRoadVeh),
1036  SLEG_STRUCT("ship", SlVehicleShip),
1037  SLEG_STRUCT("aircraft", SlVehicleAircraft),
1038  SLEG_STRUCT("effect", SlVehicleEffect),
1039  SLEG_STRUCT("disaster", SlVehicleDisaster),
1040 };
1041 
1043  VEHSChunkHandler() : ChunkHandler('VEHS', CH_SPARSE_TABLE) {}
1044 
1045  void Save() const override
1046  {
1047  SlTableHeader(_vehicle_desc);
1048 
1049  /* Write the vehicles */
1050  for (Vehicle *v : Vehicle::Iterate()) {
1051  SlSetArrayIndex(v->index);
1052  SlObject(v, _vehicle_desc);
1053  }
1054  }
1055 
1056  void Load() const override
1057  {
1058  const std::vector<SaveLoad> slt = SlCompatTableHeader(_vehicle_desc, _vehicle_sl_compat);
1059 
1060  int index;
1061 
1062  _cargo_count = 0;
1063 
1064  while ((index = SlIterateArray()) != -1) {
1065  Vehicle *v;
1066  VehicleType vtype = (VehicleType)SlReadByte();
1067 
1068  switch (vtype) {
1069  case VEH_TRAIN: v = new (index) Train(); break;
1070  case VEH_ROAD: v = new (index) RoadVehicle(); break;
1071  case VEH_SHIP: v = new (index) Ship(); break;
1072  case VEH_AIRCRAFT: v = new (index) Aircraft(); break;
1073  case VEH_EFFECT: v = new (index) EffectVehicle(); break;
1074  case VEH_DISASTER: v = new (index) DisasterVehicle(); break;
1075  case VEH_INVALID: // Savegame shouldn't contain invalid vehicles
1076  default: SlErrorCorrupt("Invalid vehicle type");
1077  }
1078 
1079  SlObject(v, slt);
1080 
1081  if (_cargo_count != 0 && IsCompanyBuildableVehicleType(v) && CargoPacket::CanAllocateItem()) {
1082  /* Don't construct the packet with station here, because that'll fail with old savegames */
1083  CargoPacket *cp = new CargoPacket(_cargo_count, _cargo_periods, _cargo_source, _cargo_source_xy, _cargo_feeder_share);
1084  v->cargo.Append(cp);
1085  }
1086 
1087  /* Old savegames used 'last_station_visited = 0xFF' */
1088  if (IsSavegameVersionBefore(SLV_5) && v->last_station_visited == 0xFF) {
1089  v->last_station_visited = INVALID_STATION;
1090  }
1091 
1092  if (IsSavegameVersionBefore(SLV_182)) v->last_loading_station = INVALID_STATION;
1093 
1095  /* Convert the current_order.type (which is a mix of type and flags, because
1096  * in those versions, they both were 4 bits big) to type and flags */
1097  v->current_order.flags = GB(v->current_order.type, 4, 4);
1098  v->current_order.type &= 0x0F;
1099  }
1100 
1101  /* Advanced vehicle lists got added */
1103  }
1104  }
1105 
1106  void FixPointers() const override
1107  {
1108  for (Vehicle *v : Vehicle::Iterate()) {
1109  SlObject(v, _vehicle_desc);
1110  }
1111  }
1112 };
1113 
1114 static const VEHSChunkHandler VEHS;
1115 static const ChunkHandlerRef veh_chunk_handlers[] = {
1116  VEHS,
1117 };
1118 
1119 extern const ChunkHandlerTable _veh_chunk_handlers(veh_chunk_handlers);
void GetAircraftFlightLevelBounds(const Vehicle *v, int *min, int *max)
Get the 'flight level' bounds, in pixels from 'z_pos' 0 for a particular vehicle for normal flight si...
void AircraftNextAirportPos_and_Order(Aircraft *v)
set the right pos when heading to other airports after takeoff
void AircraftLeaveHangar(Aircraft *v, Direction exit_dir)
Aircraft is about to leave the hangar.
void SetAircraftPosition(Aircraft *v, int x, int y, int z)
Set aircraft position.
@ AIR_HELICOPTER
an helicopter
Definition: aircraft.h:29
void UpdateAircraftCache(Aircraft *v, bool update_range=false)
Update cached values of an aircraft.
@ HANGAR
Heading for hangar.
Definition: airport.h:62
@ FLYING
Vehicle is flying in the air.
Definition: airport.h:75
constexpr debug_inline bool HasBit(const T x, const uint8_t y)
Checks if a bit in a value is set.
constexpr T SetBit(T &x, const uint8_t y)
Set a bit in a variable.
constexpr static debug_inline uint GB(const T x, const uint8_t s, const uint8_t n)
Fetch n bits from x, started at bit s.
constexpr T ClrBit(T &x, const uint8_t y)
Clears a bit in a variable.
Default handler for saving/loading an object to/from disk.
Definition: saveload.h:577
SaveLoadTable GetDescription() const override
Definition: saveload.h:579
RoadTypes powered_roadtypes
bitmask to the OTHER roadtypes on which a vehicle of THIS roadtype generates power
Definition: road.h:122
SaveLoadTable GetLoadDescription() const
Get the description for how to load the chunk.
Definition: saveload.cpp:3288
void Append(CargoPacket *cp, MoveToAction action=MTA_KEEP)
Appends the given cargo packet.
int CompanyServiceInterval(const Company *c, VehicleType type)
Get the service interval for the given company and vehicle type.
@ ST_SMALL_UFO
Small UFO, tries to find a road vehicle to destroy.
@ RAILVEH_WAGON
simple wagon, not motorized
Definition: engine_type.h:29
@ RAILVEH_MULTIHEAD
indicates a combination of two locomotives
Definition: engine_type.h:28
static const EngineID INVALID_ENGINE
Constant denoting an invalid engine.
Definition: engine_type.h:206
uint16_t EngineID
Unique identification number of an engine.
Definition: engine_type.h:21
static const GroupID DEFAULT_GROUP
Ungrouped vehicles are in this group.
Definition: group_type.h:17
int TicksToLeaveDepot(const Train *v)
Compute number of ticks when next wagon will leave a depot.
Definition: rail_cmd.cpp:2916
Track GetRailDepotTrack(Tile t)
Returns the track of a depot, ignoring direction.
Definition: rail_map.h:182
const RoadTypeInfo * GetRoadTypeInfo(RoadType roadtype)
Returns a pointer to the Roadtype information for a given roadtype.
Definition: road.h:227
@ INVALID_ROADTYPE
flag for invalid roadtype
Definition: road_type.h:30
void RoadVehUpdateCache(RoadVehicle *v, bool same_length=false)
Update the cache of a road vehicle.
int SlIterateArray()
Iterate through the elements of an array and read the whole thing.
Definition: saveload.cpp:658
void SlErrorCorrupt(const std::string &msg)
Error handler for corrupt savegames.
Definition: saveload.cpp:351
std::vector< SaveLoad > SlCompatTableHeader(const SaveLoadTable &slt, const SaveLoadCompatTable &slct)
Load a table header in a savegame compatible way.
Definition: saveload.cpp:1888
std::vector< SaveLoad > SlTableHeader(const SaveLoadTable &slt)
Save or Load a table header.
Definition: saveload.cpp:1750
uint8_t SlReadByte()
Wrapper for reading a byte from the buffer.
Definition: saveload.cpp:392
void SlObject(void *object, const SaveLoadTable &slt)
Main SaveLoad function.
Definition: saveload.cpp:1697
Functions/types related to saving and loading games.
@ SLF_ALLOW_CONTROL
Allow control codes in the strings.
Definition: saveload.h:684
#define SLEG_CONDVAR(name, variable, type, from, to)
Storage of a global variable in some savegame versions.
Definition: saveload.h:1074
std::reference_wrapper< const ChunkHandler > ChunkHandlerRef
A reference to ChunkHandler.
Definition: saveload.h:505
std::span< const ChunkHandlerRef > ChunkHandlerTable
A table of ChunkHandler entries.
Definition: saveload.h:508
#define SLE_CONDDEQUE(base, variable, type, from, to)
Storage of a deque of SL_VAR elements in some savegame versions.
Definition: saveload.h:957
#define SLE_SAVEBYTE(base, variable)
Only write byte during saving; never read it during loading.
Definition: saveload.h:1048
#define SLE_REF(base, variable, type)
Storage of a reference in every version of a savegame.
Definition: saveload.h:992
#define SLE_CONDREFLIST(base, variable, type, from, to)
Storage of a list of SL_REF elements in some savegame versions.
Definition: saveload.h:947
#define SLE_CONDARR(base, variable, type, length, from, to)
Storage of a fixed-size array of SL_VAR elements in some savegame versions.
Definition: saveload.h:893
std::span< const struct SaveLoadCompat > SaveLoadCompatTable
A table of SaveLoadCompat entries.
Definition: saveload.h:514
#define SLEG_STRUCT(name, handler)
Storage of a structs in every savegame version.
Definition: saveload.h:1182
#define SLE_CONDSSTR(base, variable, type, from, to)
Storage of a std::string in some savegame versions.
Definition: saveload.h:926
#define SLE_CONDVAR(base, variable, type, from, to)
Storage of a variable in some savegame versions.
Definition: saveload.h:861
bool IsSavegameVersionBefore(SaveLoadVersion major, uint8_t minor=0)
Checks whether the savegame is below major.
Definition: saveload.h:1227
@ SLV_67
67 10236
Definition: saveload.h:123
@ SLV_182
182 25115 FS#5492, r25259, r25296 Goal status
Definition: saveload.h:261
@ SLV_40
40 7326
Definition: saveload.h:91
@ SLV_129
129 18292
Definition: saveload.h:197
@ SLV_84
84 11822
Definition: saveload.h:143
@ SLV_36
36 6624
Definition: saveload.h:86
@ SLV_180
180 24998 1.3.x
Definition: saveload.h:259
@ SLV_174
174 23973 1.2.x
Definition: saveload.h:251
@ SLV_100
100 13952
Definition: saveload.h:163
@ SLV_44
44 8144
Definition: saveload.h:95
@ SLV_VEHICLE_ECONOMY_AGE
334 PR#12141 v14.0 Add vehicle age in economy year, for profit stats minimum age
Definition: saveload.h:380
@ SLV_ROADVEH_PATH_CACHE
211 PR#7261 Add path cache for road vehicles.
Definition: saveload.h:297
@ SLV_6
6.0 1721 6.1 1768
Definition: saveload.h:46
@ SLV_181
181 25012
Definition: saveload.h:260
@ SLV_60
60 9874
Definition: saveload.h:115
@ SLV_65
65 10210
Definition: saveload.h:121
@ SLV_DISASTER_VEH_STATE
312 PR#10798 Explicit storage of disaster vehicle state.
Definition: saveload.h:354
@ SLV_TIMETABLE_START_TICKS
321 PR#11468 Convert timetable start from a date to ticks.
Definition: saveload.h:365
@ SLV_SHIP_ROTATION
204 PR#7065 Add extra rotation stages for ships.
Definition: saveload.h:288
@ SLV_191
191 26636 FS#6026 Fix disaster vehicle storage (No bump) 191 26646 FS#6041 Linkgraph - store location...
Definition: saveload.h:272
@ SLV_8
8.0 1786
Definition: saveload.h:49
@ SLV_112
112 15290
Definition: saveload.h:177
@ SLV_SHIP_PATH_CACHE
203 PR#7072 Add path cache for ships
Definition: saveload.h:287
@ SL_MAX_VERSION
Highest possible saveload version.
Definition: saveload.h:395
@ SLV_164
164 23290
Definition: saveload.h:239
@ SLV_160
160 21974 1.1.x
Definition: saveload.h:235
@ SL_MIN_VERSION
First savegame version.
Definition: saveload.h:31
@ SLV_VEH_MOTION_COUNTER
288 PR#8591 Desync safe motion counter
Definition: saveload.h:325
@ SLV_EXTEND_VEHICLE_RANDOM
310 PR#10701 Extend vehicle random bits.
Definition: saveload.h:352
@ SLV_51
51 8978
Definition: saveload.h:104
@ SLV_35
35 6602
Definition: saveload.h:85
@ SLV_68
68 10266
Definition: saveload.h:124
@ SLV_2
2.0 0.3.0 2.1 0.3.1, 0.3.2
Definition: saveload.h:34
@ SLV_157
157 21862
Definition: saveload.h:231
@ SLV_LAST_LOADING_TICK
301 PR#9693 Store tick of last loading for vehicles.
Definition: saveload.h:341
@ SLV_105
105 14803
Definition: saveload.h:169
@ SLV_DEPOT_UNBUNCHING
331 PR#11945 Allow unbunching shared order vehicles at a depot.
Definition: saveload.h:377
@ SLV_139
139 19346
Definition: saveload.h:209
@ SLV_158
158 21933
Definition: saveload.h:232
@ SLV_45
45 8501
Definition: saveload.h:97
@ SLV_167
167 23504
Definition: saveload.h:243
@ SLV_TIMETABLE_TICKS_TYPE
323 PR#11435 Convert timetable current order time to ticks.
Definition: saveload.h:367
@ SLV_5
5.0 1429 5.1 1440 5.2 1525 0.3.6
Definition: saveload.h:43
@ SLV_NEWGRF_LAST_SERVICE
317 PR#11124 Added stable date_of_last_service to avoid NewGRF trouble.
Definition: saveload.h:360
@ SLV_88
88 12134
Definition: saveload.h:148
@ SLV_7
7.0 1770
Definition: saveload.h:48
@ SLV_194
194 26881 v1.5
Definition: saveload.h:276
@ SLV_162
162 22713
Definition: saveload.h:237
@ SLV_31
31 5999
Definition: saveload.h:80
@ SLV_136
136 18764
Definition: saveload.h:206
#define SLE_CONDREF(base, variable, type, from, to)
Storage of a reference in some savegame versions.
Definition: saveload.h:882
@ REF_VEHICLE_OLD
Load/save an old-style reference to a vehicle (for pre-4.4 savegames).
Definition: saveload.h:601
@ REF_CARGO_PACKET
Load/save a reference to a cargo packet.
Definition: saveload.h:604
@ REF_ORDER
Load/save a reference to an order.
Definition: saveload.h:597
@ REF_ORDERLIST
Load/save a reference to an orderlist.
Definition: saveload.h:605
@ REF_VEHICLE
Load/save a reference to a vehicle.
Definition: saveload.h:598
#define SLE_VAR(base, variable, type)
Storage of a variable in every version of a savegame.
Definition: saveload.h:975
#define SLE_CONDVARNAME(base, variable, name, type, from, to)
Storage of a variable in some savegame versions.
Definition: saveload.h:872
GameSettings _settings_game
Game settings of a running game or the scenario editor.
Definition: settings.cpp:57
Aircraft, helicopters, rotors and their shadows belong to this class.
Definition: aircraft.h:72
VehicleType type
Type of vehicle.
Definition: vehicle_type.h:51
Container for cargo from the same location and time.
Definition: cargopacket.h:40
Handlers and description of chunk.
Definition: saveload.h:459
CompanySettings settings
settings specific for each company
Definition: company_base.h:122
VehicleDefaultSettings vehicle
default settings for vehicles
Disasters, like submarines, skyrangers and their shadows, belong to this class.
A special vehicle is one of the following:
static Pool::IterateWrapperFiltered< Engine, EngineTypeFilter > IterateType(VehicleType vt, size_t from=0)
Returns an iterable ensemble of all valid engines of the given type.
Definition: engine_base.h:186
VehicleSettings vehicle
options for vehicles
Position information of a vehicle after it moved.
Definition: vehicle_func.h:77
int y
x and y position of the vehicle after moving
Definition: vehicle_func.h:78
uint16_t last_speed
The last speed we did display, so we only have to redraw when this changes.
GroundVehicleCache gcache
Cache of often calculated values.
void CargoChanged()
Recalculates the cached weight of a vehicle and its parts.
bool IsEngine() const
Check if a vehicle is an engine (can be first in a consist).
bool IsMultiheaded() const
Check if the vehicle is a multiheaded engine.
bool IsFreeWagon() const
Check if the vehicle is a free wagon (got no engine in front of it).
void ClearEngine()
Clear engine status.
void ClearMultiheaded()
Clear multiheaded engine property.
VehicleSpriteSeq sprite_seq
Vehicle appearance.
Definition: vehicle_base.h:200
Shared order list linking together the linked list of orders and the list of vehicles sharing this or...
Definition: order_base.h:259
bool IsType(OrderType type) const
Check whether this order is of the given type.
Definition: order_base.h:70
uint8_t type
The type of order + non-stop flags.
Definition: order_base.h:48
uint8_t flags
Load/unload types, depot order/action types.
Definition: order_base.h:49
static size_t GetPoolSize()
Returns first unused index.
Definition: pool_type.hpp:360
static Titem * Get(size_t index)
Returns Titem with given index.
Definition: pool_type.hpp:339
static bool CanAllocateItem(size_t n=1)
Helper functions so we can use PoolItem::Function() instead of _poolitem_pool.Function()
Definition: pool_type.hpp:309
static Pool::IterateWrapper< Titem > Iterate(size_t from=0)
Returns an iterable ensemble of all valid Titem.
Definition: pool_type.hpp:388
Information about a rail vehicle.
Definition: engine_type.h:42
Buses, trucks and trams belong to this class.
Definition: roadveh.h:106
RoadTypes compatible_roadtypes
NOSAVE: Roadtypes this consist is powered on.
Definition: roadveh.h:118
RoadType roadtype
NOSAVE: Roadtype of this vehicle.
Definition: roadveh.h:116
VehicleID disaster_vehicle
NOSAVE: Disaster vehicle targetting this vehicle.
Definition: roadveh.h:117
SaveLoad type struct.
Definition: saveload.h:711
All ships have this type.
Definition: ship.h:24
void UpdateCache()
Update the caches of this ship.
Definition: ship_cmd.cpp:232
static Pool::IterateWrapper< Station > Iterate(size_t from=0)
Returns an iterable ensemble of all valid stations of type T.
static T * From(Vehicle *v)
Converts a Vehicle to SpecializedVehicle with type checking.
T * GetNextVehicle() const
Get the next real (non-articulated part) vehicle in the consist.
T * Next() const
Get next vehicle in the chain.
static Pool::IterateWrapper< T > Iterate(size_t from=0)
Returns an iterable ensemble of all valid vehicles of type T.
static T * GetIfValid(size_t index)
Returns vehicle if the index is a valid index for this vehicle type.
Station data structure.
Definition: station_base.h:439
'Train' is either a loco or a wagon.
Definition: train.h:89
void ConsistChanged(ConsistChangeFlags allowed_changes)
Recalculates the cached stuff of a train.
Definition: train_cmd.cpp:110
void FixPointers() const override
Fix the pointers.
void Load() const override
Load the chunk.
void Save() const override
Save the chunk.
bool servint_ispercent
service intervals are in percents
uint8_t roadveh_acceleration_model
realistic acceleration for road vehicles
void CopyWithoutPalette(const VehicleSpriteSeq &src)
Copy data from another sprite sequence, while dropping all recolouring information.
Definition: vehicle_base.h:178
Vehicle data structure.
Definition: vehicle_base.h:244
CargoPayment * cargo_payment
The cargo payment we're currently in.
Definition: vehicle_base.h:277
EngineID engine_type
The type of engine used for this vehicle.
Definition: vehicle_base.h:323
VehicleCargoList cargo
The cargo this vehicle is carrying.
Definition: vehicle_base.h:341
StationID last_loading_station
Last station the vehicle has stopped at and could possibly leave from with any cargo loaded.
Definition: vehicle_base.h:338
GroupID group_id
Index of group Pool array.
Definition: vehicle_base.h:366
Vehicle * Next() const
Get the next vehicle of this vehicle.
Definition: vehicle_base.h:632
debug_inline bool IsFrontEngine() const
Check if the vehicle is a front engine.
Definition: vehicle_base.h:945
Order current_order
The current order (+ status, like: loading)
Definition: vehicle_base.h:356
uint8_t vehstatus
Status.
Definition: vehicle_base.h:354
uint8_t spritenum
currently displayed sprite index 0xfd == custom sprite, 0xfe == custom second head sprite 0xff == res...
Definition: vehicle_base.h:315
uint16_t cur_speed
current speed
Definition: vehicle_base.h:328
MutableSpriteCache sprite_cache
Cache of sprites and values related to recalculating them, see MutableSpriteCache.
Definition: vehicle_base.h:368
TileIndex tile
Current tile index.
Definition: vehicle_base.h:264
StationID last_station_visited
The last station we stopped at.
Definition: vehicle_base.h:337
Vehicle * next_shared
pointer to the next vehicle that shares the order
Definition: vehicle_base.h:252
TimerGameTick::TickCounter GetStartTickFromDate(TimerGameEconomy::Date start_date)
Get the TimerGameTick::TickCounter tick of a given date.
TrackBits TrackToTrackBits(Track track)
Maps a Track to the corresponding TrackBits value.
Definition: track_func.h:77
@ TRACK_BIT_DEPOT
Bitflag for a depot.
Definition: track_type.h:53
@ CCF_TRACK
Valid changes while vehicle is driving, and possibly changing tracks.
Definition: train.h:48
@ CCF_SAVELOAD
Valid changes when loading a savegame. (Everything that is not stored in the save....
Definition: train.h:53
TrainForceProceeding
Modes for ignoring signals.
Definition: train.h:37
@ TFP_SIGNAL
Ignore next signal, after the signal ignore being stuck.
Definition: train.h:40
GetNewVehiclePosResult GetNewVehiclePos(const Vehicle *v)
Get position information of a vehicle when moving one pixel in the direction it is facing.
Definition: vehicle.cpp:1784
uint8_t CalcPercentVehicleFilled(const Vehicle *front, StringID *colour)
Calculates how full a vehicle is.
Definition: vehicle.cpp:1493
@ VS_STOPPED
Vehicle is stopped by the player.
Definition: vehicle_base.h:34
@ VS_HIDDEN
Vehicle is not visible.
Definition: vehicle_base.h:33
@ VS_CRASHED
Vehicle is crashed.
Definition: vehicle_base.h:40
static const int32_t INVALID_COORD
Sentinel for an invalid coordinate.
bool IsCompanyBuildableVehicleType(VehicleType type)
Is the given vehicle type buildable by a company?
Definition: vehicle_func.h:91
void AfterLoadVehiclesPhase1(bool part_of_load)
Called after load for phase 1 of vehicle initialisation.
Definition: vehicle_sl.cpp:255
void FixupTrainLengths()
Fixup old train spacing.
Definition: vehicle_sl.cpp:548
void UpdateOldAircraft()
need to be called to load aircraft from old version
Definition: vehicle_sl.cpp:164
void ReverseTrainDirection(Train *v)
Turn a train around.
Definition: train_cmd.cpp:1967
void ConvertOldMultiheadToNew()
Converts all trains to the new subtype format introduced in savegame 16.2 It also links multiheaded e...
Definition: vehicle_sl.cpp:112
bool TrainController(Train *v, Vehicle *nomove, bool reverse=true)
Move a vehicle chain one movement stop forwards.
Definition: train_cmd.cpp:3283
void ConnectMultiheadedTrains()
Link front and rear multiheaded engines to each other This is done when loading a savegame.
Definition: vehicle_sl.cpp:34
uint8_t _age_cargo_skip_counter
Skip aging of cargo? Used before savegame version 162.
Definition: misc_sl.cpp:79
void AfterLoadVehiclesPhase2(bool part_of_load)
Called after load for phase 2 of vehicle initialisation.
Definition: vehicle_sl.cpp:414
void ReverseTrainSwapVeh(Train *v, int l, int r)
Swap vehicles l and r in consist v, and reverse their direction.
Definition: train_cmd.cpp:1630
static void CheckValidVehicles()
Check all vehicles to ensure their engine type is valid for the currently loaded NewGRFs (that includ...
Definition: vehicle_sl.cpp:224
Loading of vehicle chunks before table headers were added.
const SaveLoadCompat _vehicle_train_sl_compat[]
Original field order for SlVehicleTrain.
const SaveLoadCompat _vehicle_disaster_sl_compat[]
Original field order for SlVehicleDisaster.
const SaveLoadCompat _vehicle_effect_sl_compat[]
Original field order for SlVehicleEffect.
const SaveLoadCompat _vehicle_ship_sl_compat[]
Original field order for SlVehicleShip.
const SaveLoadCompat _vehicle_sl_compat[]
Original field order for vehicle_desc.
const SaveLoadCompat _vehicle_roadveh_sl_compat[]
Original field order for SlVehicleRoadVeh.
const SaveLoadCompat _vehicle_common_sl_compat[]
Original field order for SlVehicleCommon.
const SaveLoadCompat _vehicle_aircraft_sl_compat[]
Original field order for SlVehicleAircraft.
@ EIT_ON_MAP
Vehicle drawn in viewport.
Definition: vehicle_type.h:79
VehicleType
Available vehicle types.
Definition: vehicle_type.h:21
@ VEH_INVALID
Non-existing type of vehicle.
Definition: vehicle_type.h:35
@ VEH_ROAD
Road vehicle type.
Definition: vehicle_type.h:25
@ VEH_DISASTER
Disaster vehicle type.
Definition: vehicle_type.h:32
@ VEH_AIRCRAFT
Aircraft vehicle type.
Definition: vehicle_type.h:27
@ VEH_SHIP
Ship vehicle type.
Definition: vehicle_type.h:26
@ VEH_EFFECT
Effect vehicle type (smoke, explosions, sparks, bubbles)
Definition: vehicle_type.h:31
@ VEH_TRAIN
Train vehicle type.
Definition: vehicle_type.h:24
static const VehicleID INVALID_VEHICLE
Constant representing a non-existing vehicle.
Definition: vehicle_type.h:54
static const uint VEHICLE_LENGTH
The length of a vehicle in tile units.
Definition: vehicle_type.h:69