OpenTTD Source  20240917-master-g9ab0a47812
roadveh_cmd.cpp
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1 /*
2  * This file is part of OpenTTD.
3  * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4  * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5  * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6  */
7 
10 #include "stdafx.h"
11 #include "roadveh.h"
12 #include "command_func.h"
13 #include "error_func.h"
14 #include "news_func.h"
15 #include "station_base.h"
16 #include "company_func.h"
17 #include "articulated_vehicles.h"
18 #include "newgrf_sound.h"
19 #include "pathfinder/yapf/yapf.h"
20 #include "strings_func.h"
21 #include "tunnelbridge_map.h"
24 #include "vehicle_func.h"
25 #include "sound_func.h"
26 #include "ai/ai.hpp"
27 #include "game/game.hpp"
28 #include "depot_map.h"
29 #include "effectvehicle_func.h"
30 #include "roadstop_base.h"
31 #include "spritecache.h"
32 #include "core/random_func.hpp"
33 #include "company_base.h"
34 #include "core/backup_type.hpp"
35 #include "newgrf.h"
36 #include "zoom_func.h"
37 #include "framerate_type.h"
38 #include "roadveh_cmd.h"
39 #include "road_cmd.h"
40 
41 #include "table/strings.h"
42 
43 #include "safeguards.h"
44 
45 static const uint16_t _roadveh_images[] = {
46  0xCD4, 0xCDC, 0xCE4, 0xCEC, 0xCF4, 0xCFC, 0xD0C, 0xD14,
47  0xD24, 0xD1C, 0xD2C, 0xD04, 0xD1C, 0xD24, 0xD6C, 0xD74,
48  0xD7C, 0xC14, 0xC1C, 0xC24, 0xC2C, 0xC34, 0xC3C, 0xC4C,
49  0xC54, 0xC64, 0xC5C, 0xC6C, 0xC44, 0xC5C, 0xC64, 0xCAC,
50  0xCB4, 0xCBC, 0xD94, 0xD9C, 0xDA4, 0xDAC, 0xDB4, 0xDBC,
51  0xDCC, 0xDD4, 0xDE4, 0xDDC, 0xDEC, 0xDC4, 0xDDC, 0xDE4,
52  0xE2C, 0xE34, 0xE3C, 0xC14, 0xC1C, 0xC2C, 0xC3C, 0xC4C,
53  0xC5C, 0xC64, 0xC6C, 0xC74, 0xC84, 0xC94, 0xCA4
54 };
55 
56 static const uint16_t _roadveh_full_adder[] = {
57  0, 88, 0, 0, 0, 0, 48, 48,
58  48, 48, 0, 0, 64, 64, 0, 16,
59  16, 0, 88, 0, 0, 0, 0, 48,
60  48, 48, 48, 0, 0, 64, 64, 0,
61  16, 16, 0, 88, 0, 0, 0, 0,
62  48, 48, 48, 48, 0, 0, 64, 64,
63  0, 16, 16, 0, 8, 8, 8, 8,
64  0, 0, 0, 8, 8, 8, 8
65 };
66 static_assert(lengthof(_roadveh_images) == lengthof(_roadveh_full_adder));
67 
68 template <>
69 bool IsValidImageIndex<VEH_ROAD>(uint8_t image_index)
70 {
71  return image_index < lengthof(_roadveh_images);
72 }
73 
74 static const Trackdir _road_reverse_table[DIAGDIR_END] = {
76 };
77 
82 bool RoadVehicle::IsBus() const
83 {
84  assert(this->IsFrontEngine());
86 }
87 
94 {
95  int reference_width = ROADVEHINFO_DEFAULT_VEHICLE_WIDTH;
96 
97  if (offset != nullptr) {
98  offset->x = ScaleSpriteTrad(reference_width) / 2;
99  offset->y = 0;
100  }
101  return ScaleSpriteTrad(this->gcache.cached_veh_length * reference_width / VEHICLE_LENGTH);
102 }
103 
104 static void GetRoadVehIcon(EngineID engine, EngineImageType image_type, VehicleSpriteSeq *result)
105 {
106  const Engine *e = Engine::Get(engine);
107  uint8_t spritenum = e->u.road.image_index;
108 
109  if (is_custom_sprite(spritenum)) {
110  GetCustomVehicleIcon(engine, DIR_W, image_type, result);
111  if (result->IsValid()) return;
112 
114  }
115 
116  assert(IsValidImageIndex<VEH_ROAD>(spritenum));
117  result->Set(DIR_W + _roadveh_images[spritenum]);
118 }
119 
120 void RoadVehicle::GetImage(Direction direction, EngineImageType image_type, VehicleSpriteSeq *result) const
121 {
122  uint8_t spritenum = this->spritenum;
123 
124  if (is_custom_sprite(spritenum)) {
125  GetCustomVehicleSprite(this, (Direction)(direction + 4 * IS_CUSTOM_SECONDHEAD_SPRITE(spritenum)), image_type, result);
126  if (result->IsValid()) return;
127 
129  }
130 
131  assert(IsValidImageIndex<VEH_ROAD>(spritenum));
132  SpriteID sprite = direction + _roadveh_images[spritenum];
133 
134  if (this->cargo.StoredCount() >= this->cargo_cap / 2U) sprite += _roadveh_full_adder[spritenum];
135 
136  result->Set(sprite);
137 }
138 
148 void DrawRoadVehEngine(int left, int right, int preferred_x, int y, EngineID engine, PaletteID pal, EngineImageType image_type)
149 {
150  VehicleSpriteSeq seq;
151  GetRoadVehIcon(engine, image_type, &seq);
152 
153  Rect rect;
154  seq.GetBounds(&rect);
155  preferred_x = Clamp(preferred_x,
156  left - UnScaleGUI(rect.left),
157  right - UnScaleGUI(rect.right));
158 
159  seq.Draw(preferred_x, y, pal, pal == PALETTE_CRASH);
160 }
161 
171 void GetRoadVehSpriteSize(EngineID engine, uint &width, uint &height, int &xoffs, int &yoffs, EngineImageType image_type)
172 {
173  VehicleSpriteSeq seq;
174  GetRoadVehIcon(engine, image_type, &seq);
175 
176  Rect rect;
177  seq.GetBounds(&rect);
178 
179  width = UnScaleGUI(rect.Width());
180  height = UnScaleGUI(rect.Height());
181  xoffs = UnScaleGUI(rect.left);
182  yoffs = UnScaleGUI(rect.top);
183 }
184 
190 static uint GetRoadVehLength(const RoadVehicle *v)
191 {
192  const Engine *e = v->GetEngine();
193  uint length = VEHICLE_LENGTH;
194 
195  uint16_t veh_len = CALLBACK_FAILED;
196  if (e->GetGRF() != nullptr && e->GetGRF()->grf_version >= 8) {
197  /* Use callback 36 */
198  veh_len = GetVehicleProperty(v, PROP_ROADVEH_SHORTEN_FACTOR, CALLBACK_FAILED);
199  if (veh_len != CALLBACK_FAILED && veh_len >= VEHICLE_LENGTH) ErrorUnknownCallbackResult(e->GetGRFID(), CBID_VEHICLE_LENGTH, veh_len);
200  } else {
201  /* Use callback 11 */
202  veh_len = GetVehicleCallback(CBID_VEHICLE_LENGTH, 0, 0, v->engine_type, v);
203  }
204  if (veh_len == CALLBACK_FAILED) veh_len = e->u.road.shorten_factor;
205  if (veh_len != 0) {
206  length -= Clamp(veh_len, 0, VEHICLE_LENGTH - 1);
207  }
208 
209  return length;
210 }
211 
218 void RoadVehUpdateCache(RoadVehicle *v, bool same_length)
219 {
220  assert(v->type == VEH_ROAD);
221  assert(v->IsFrontEngine());
222 
224 
226 
227  for (RoadVehicle *u = v; u != nullptr; u = u->Next()) {
228  /* Check the v->first cache. */
229  assert(u->First() == v);
230 
231  /* Update the 'first engine' */
232  u->gcache.first_engine = (v == u) ? INVALID_ENGINE : v->engine_type;
233 
234  /* Update the length of the vehicle. */
235  uint veh_len = GetRoadVehLength(u);
236  /* Verify length hasn't changed. */
237  if (same_length && veh_len != u->gcache.cached_veh_length) VehicleLengthChanged(u);
238 
239  u->gcache.cached_veh_length = veh_len;
240  v->gcache.cached_total_length += u->gcache.cached_veh_length;
241 
242  /* Update visual effect */
243  u->UpdateVisualEffect();
244 
245  /* Update cargo aging period. */
246  u->vcache.cached_cargo_age_period = GetVehicleProperty(u, PROP_ROADVEH_CARGO_AGE_PERIOD, EngInfo(u->engine_type)->cargo_age_period);
247  }
248 
249  uint max_speed = GetVehicleProperty(v, PROP_ROADVEH_SPEED, 0);
250  v->vcache.cached_max_speed = (max_speed != 0) ? max_speed * 4 : RoadVehInfo(v->engine_type)->max_speed;
251 }
252 
262 {
263  /* Check that the vehicle can drive on the road in question */
264  RoadType rt = e->u.road.roadtype;
265  const RoadTypeInfo *rti = GetRoadTypeInfo(rt);
266  if (!HasTileAnyRoadType(tile, rti->powered_roadtypes)) return_cmd_error(STR_ERROR_DEPOT_WRONG_DEPOT_TYPE);
267 
268  if (flags & DC_EXEC) {
269  const RoadVehicleInfo *rvi = &e->u.road;
270 
271  RoadVehicle *v = new RoadVehicle();
272  *ret = v;
274  v->owner = _current_company;
275 
276  v->tile = tile;
277  int x = TileX(tile) * TILE_SIZE + TILE_SIZE / 2;
278  int y = TileY(tile) * TILE_SIZE + TILE_SIZE / 2;
279  v->x_pos = x;
280  v->y_pos = y;
281  v->z_pos = GetSlopePixelZ(x, y, true);
282 
283  v->state = RVSB_IN_DEPOT;
285 
286  v->spritenum = rvi->image_index;
288  assert(IsValidCargoID(v->cargo_type));
289  v->cargo_cap = rvi->capacity;
290  v->refit_cap = 0;
291 
292  v->last_station_visited = INVALID_STATION;
293  v->last_loading_station = INVALID_STATION;
294  v->engine_type = e->index;
295  v->gcache.first_engine = INVALID_ENGINE; // needs to be set before first callback
296 
297  v->reliability = e->reliability;
299  v->max_age = e->GetLifeLengthInDays();
300 
301  v->SetServiceInterval(Company::Get(v->owner)->settings.vehicle.servint_roadveh);
302 
306 
307  v->sprite_cache.sprite_seq.Set(SPR_IMG_QUERY);
308  v->random_bits = Random();
309  v->SetFrontEngine();
310 
311  v->roadtype = rt;
314 
316  v->SetServiceIntervalIsPercent(Company::Get(_current_company)->settings.vehicle.servint_ispercent);
317 
320 
321  /* Call various callbacks after the whole consist has been constructed */
322  for (RoadVehicle *u = v; u != nullptr; u = u->Next()) {
323  u->cargo_cap = u->GetEngine()->DetermineCapacity(u);
324  u->refit_cap = 0;
326  u->InvalidateNewGRFCache();
327  }
329  /* Initialize cached values for realistic acceleration. */
331 
332  v->UpdatePosition();
333 
335  }
336 
337  return CommandCost();
338 }
339 
340 static FindDepotData FindClosestRoadDepot(const RoadVehicle *v, int max_distance)
341 {
342  if (IsRoadDepotTile(v->tile)) return FindDepotData(v->tile, 0);
343 
344  return YapfRoadVehicleFindNearestDepot(v, max_distance);
345 }
346 
348 {
349  FindDepotData rfdd = FindClosestRoadDepot(this, 0);
350  if (rfdd.best_length == UINT_MAX) return ClosestDepot();
351 
352  return ClosestDepot(rfdd.tile, GetDepotIndex(rfdd.tile));
353 }
354 
362 {
364  if (v == nullptr) return CMD_ERROR;
365 
366  if (!v->IsPrimaryVehicle()) return CMD_ERROR;
367 
368  CommandCost ret = CheckOwnership(v->owner);
369  if (ret.Failed()) return ret;
370 
371  if ((v->vehstatus & VS_STOPPED) ||
372  (v->vehstatus & VS_CRASHED) ||
373  v->breakdown_ctr != 0 ||
374  v->overtaking != 0 ||
375  v->state == RVSB_WORMHOLE ||
376  v->IsInDepot() ||
377  v->current_order.IsType(OT_LOADING)) {
378  return CMD_ERROR;
379  }
380 
382 
384 
385  if (flags & DC_EXEC) {
386  v->reverse_ctr = 180;
387 
388  /* Unbunching data is no longer valid. */
390  }
391 
392  return CommandCost();
393 }
394 
395 
397 {
398  for (RoadVehicle *v = this; v != nullptr; v = v->Next()) {
399  v->colourmap = PAL_NONE;
400  v->UpdateViewport(true, false);
401  }
402  this->CargoChanged();
403 }
404 
406 {
407  static const int8_t _delta_xy_table[8][10] = {
408  /* y_extent, x_extent, y_offs, x_offs, y_bb_offs, x_bb_offs, y_extent_shorten, x_extent_shorten, y_bb_offs_shorten, x_bb_offs_shorten */
409  {3, 3, -1, -1, 0, 0, -1, -1, -1, -1}, // N
410  {3, 7, -1, -3, 0, -1, 0, -1, 0, 0}, // NE
411  {3, 3, -1, -1, 0, 0, 1, -1, 1, -1}, // E
412  {7, 3, -3, -1, -1, 0, 0, 0, 1, 0}, // SE
413  {3, 3, -1, -1, 0, 0, 1, 1, 1, 1}, // S
414  {3, 7, -1, -3, 0, -1, 0, 0, 0, 1}, // SW
415  {3, 3, -1, -1, 0, 0, -1, 1, -1, 1}, // W
416  {7, 3, -3, -1, -1, 0, -1, 0, 0, 0}, // NW
417  };
418 
419  int shorten = VEHICLE_LENGTH - this->gcache.cached_veh_length;
420  if (!IsDiagonalDirection(this->direction)) shorten >>= 1;
421 
422  const int8_t *bb = _delta_xy_table[this->direction];
423  this->x_bb_offs = bb[5] + bb[9] * shorten;
424  this->y_bb_offs = bb[4] + bb[8] * shorten;;
425  this->x_offs = bb[3];
426  this->y_offs = bb[2];
427  this->x_extent = bb[1] + bb[7] * shorten;
428  this->y_extent = bb[0] + bb[6] * shorten;
429  this->z_extent = 6;
430 }
431 
437 {
438  int max_speed = this->gcache.cached_max_track_speed;
439 
440  /* Limit speed to 50% while reversing, 75% in curves. */
441  for (const RoadVehicle *u = this; u != nullptr; u = u->Next()) {
442  if (_settings_game.vehicle.roadveh_acceleration_model == AM_REALISTIC) {
444  max_speed = this->gcache.cached_max_track_speed / 2;
445  break;
446  } else if ((u->direction & 1) == 0) {
447  max_speed = this->gcache.cached_max_track_speed * 3 / 4;
448  }
449  }
450 
451  /* Vehicle is on the middle part of a bridge. */
452  if (u->state == RVSB_WORMHOLE && !(u->vehstatus & VS_HIDDEN)) {
453  max_speed = std::min(max_speed, GetBridgeSpec(GetBridgeType(u->tile))->speed * 2);
454  }
455  }
456 
457  return std::min(max_speed, this->current_order.GetMaxSpeed() * 2);
458 }
459 
465 {
466  RoadVehicle *first = v->First();
467  Vehicle *u = v;
468  for (; v->Next() != nullptr; v = v->Next()) u = v;
469  u->SetNext(nullptr);
470  v->last_station_visited = first->last_station_visited; // for PreDestructor
471 
472  /* Only leave the road stop when we're really gone. */
473  if (IsInsideMM(v->state, RVSB_IN_ROAD_STOP, RVSB_IN_ROAD_STOP_END)) RoadStop::GetByTile(v->tile, GetRoadStopType(v->tile))->Leave(v);
474 
475  delete v;
476 }
477 
478 static void RoadVehSetRandomDirection(RoadVehicle *v)
479 {
480  static const DirDiff delta[] = {
482  };
483 
484  do {
485  uint32_t r = Random();
486 
487  v->direction = ChangeDir(v->direction, delta[r & 3]);
488  v->UpdateViewport(true, true);
489  } while ((v = v->Next()) != nullptr);
490 }
491 
498 {
499  v->crashed_ctr++;
500  if (v->crashed_ctr == 2) {
502  } else if (v->crashed_ctr <= 45) {
503  if ((v->tick_counter & 7) == 0) RoadVehSetRandomDirection(v);
504  } else if (v->crashed_ctr >= 2220 && !(v->tick_counter & 0x1F)) {
505  bool ret = v->Next() != nullptr;
507  return ret;
508  }
509 
510  return true;
511 }
512 
520 {
521  const Vehicle *u = (Vehicle*)data;
522 
523  return (v->type == VEH_TRAIN &&
524  abs(v->z_pos - u->z_pos) <= 6 &&
525  abs(v->x_pos - u->x_pos) <= 4 &&
526  abs(v->y_pos - u->y_pos) <= 4) ? v : nullptr;
527 }
528 
529 uint RoadVehicle::Crash(bool flooded)
530 {
531  uint victims = this->GroundVehicleBase::Crash(flooded);
532  if (this->IsFrontEngine()) {
533  victims += 1; // driver
534 
535  /* If we're in a drive through road stop we ought to leave it */
536  if (IsInsideMM(this->state, RVSB_IN_DT_ROAD_STOP, RVSB_IN_DT_ROAD_STOP_END)) {
537  RoadStop::GetByTile(this->tile, GetRoadStopType(this->tile))->Leave(this);
538  }
539  }
540  this->crashed_ctr = flooded ? 2000 : 1; // max 2220, disappear pretty fast when flooded
541  return victims;
542 }
543 
544 static void RoadVehCrash(RoadVehicle *v)
545 {
546  uint victims = v->Crash();
547 
548  AI::NewEvent(v->owner, new ScriptEventVehicleCrashed(v->index, v->tile, ScriptEventVehicleCrashed::CRASH_RV_LEVEL_CROSSING, victims));
549  Game::NewEvent(new ScriptEventVehicleCrashed(v->index, v->tile, ScriptEventVehicleCrashed::CRASH_RV_LEVEL_CROSSING, victims));
550 
551  SetDParam(0, victims);
552  StringID newsitem = (victims == 1) ? STR_NEWS_ROAD_VEHICLE_CRASH_DRIVER : STR_NEWS_ROAD_VEHICLE_CRASH;
553  NewsType newstype = NT_ACCIDENT;
554 
555  if (v->owner != _local_company) {
556  newstype = NT_ACCIDENT_OTHER;
557  }
558 
559  AddTileNewsItem(newsitem, newstype, v->tile);
560 
561  ModifyStationRatingAround(v->tile, v->owner, -160, 22);
562  if (_settings_client.sound.disaster) SndPlayVehicleFx(SND_12_EXPLOSION, v);
563 }
564 
565 static bool RoadVehCheckTrainCrash(RoadVehicle *v)
566 {
567  for (RoadVehicle *u = v; u != nullptr; u = u->Next()) {
568  if (u->state == RVSB_WORMHOLE) continue;
569 
570  TileIndex tile = u->tile;
571 
572  if (!IsLevelCrossingTile(tile)) continue;
573 
575  RoadVehCrash(v);
576  return true;
577  }
578  }
579 
580  return false;
581 }
582 
583 TileIndex RoadVehicle::GetOrderStationLocation(StationID station)
584 {
585  if (station == this->last_station_visited) this->last_station_visited = INVALID_STATION;
586 
587  const Station *st = Station::Get(station);
588  if (!CanVehicleUseStation(this, st)) {
589  /* There is no stop left at the station, so don't even TRY to go there */
590  this->IncrementRealOrderIndex();
591  return 0;
592  }
593 
594  return st->xy;
595 }
596 
597 static void StartRoadVehSound(const RoadVehicle *v)
598 {
599  if (!PlayVehicleSound(v, VSE_START)) {
600  SoundID s = RoadVehInfo(v->engine_type)->sfx;
601  if (s == SND_19_DEPARTURE_OLD_RV_1 && (v->tick_counter & 3) == 0) {
603  }
604  SndPlayVehicleFx(s, v);
605  }
606 }
607 
609  int x;
610  int y;
611  const Vehicle *veh;
612  Vehicle *best;
613  uint best_diff;
614  Direction dir;
615 };
616 
617 static Vehicle *EnumCheckRoadVehClose(Vehicle *v, void *data)
618 {
619  static const int8_t dist_x[] = { -4, -8, -4, -1, 4, 8, 4, 1 };
620  static const int8_t dist_y[] = { -4, -1, 4, 8, 4, 1, -4, -8 };
621 
622  RoadVehFindData *rvf = (RoadVehFindData*)data;
623 
624  short x_diff = v->x_pos - rvf->x;
625  short y_diff = v->y_pos - rvf->y;
626 
627  if (v->type == VEH_ROAD &&
628  !v->IsInDepot() &&
629  abs(v->z_pos - rvf->veh->z_pos) < 6 &&
630  v->direction == rvf->dir &&
631  rvf->veh->First() != v->First() &&
632  (dist_x[v->direction] >= 0 || (x_diff > dist_x[v->direction] && x_diff <= 0)) &&
633  (dist_x[v->direction] <= 0 || (x_diff < dist_x[v->direction] && x_diff >= 0)) &&
634  (dist_y[v->direction] >= 0 || (y_diff > dist_y[v->direction] && y_diff <= 0)) &&
635  (dist_y[v->direction] <= 0 || (y_diff < dist_y[v->direction] && y_diff >= 0))) {
636  uint diff = abs(x_diff) + abs(y_diff);
637 
638  if (diff < rvf->best_diff || (diff == rvf->best_diff && v->index < rvf->best->index)) {
639  rvf->best = v;
640  rvf->best_diff = diff;
641  }
642  }
643 
644  return nullptr;
645 }
646 
647 static RoadVehicle *RoadVehFindCloseTo(RoadVehicle *v, int x, int y, Direction dir, bool update_blocked_ctr = true)
648 {
649  RoadVehFindData rvf;
650  RoadVehicle *front = v->First();
651 
652  if (front->reverse_ctr != 0) return nullptr;
653 
654  rvf.x = x;
655  rvf.y = y;
656  rvf.dir = dir;
657  rvf.veh = v;
658  rvf.best_diff = UINT_MAX;
659 
660  if (front->state == RVSB_WORMHOLE) {
661  FindVehicleOnPos(v->tile, &rvf, EnumCheckRoadVehClose);
662  FindVehicleOnPos(GetOtherTunnelBridgeEnd(v->tile), &rvf, EnumCheckRoadVehClose);
663  } else {
664  FindVehicleOnPosXY(x, y, &rvf, EnumCheckRoadVehClose);
665  }
666 
667  /* This code protects a roadvehicle from being blocked for ever
668  * If more than 1480 / 74 days a road vehicle is blocked, it will
669  * drive just through it. The ultimate backup-code of TTD.
670  * It can be disabled. */
671  if (rvf.best_diff == UINT_MAX) {
672  front->blocked_ctr = 0;
673  return nullptr;
674  }
675 
676  if (update_blocked_ctr && ++front->blocked_ctr > 1480) return nullptr;
677 
678  return RoadVehicle::From(rvf.best);
679 }
680 
686 static void RoadVehArrivesAt(const RoadVehicle *v, Station *st)
687 {
688  if (v->IsBus()) {
689  /* Check if station was ever visited before */
690  if (!(st->had_vehicle_of_type & HVOT_BUS)) {
691  st->had_vehicle_of_type |= HVOT_BUS;
692  SetDParam(0, st->index);
694  RoadTypeIsRoad(v->roadtype) ? STR_NEWS_FIRST_BUS_ARRIVAL : STR_NEWS_FIRST_PASSENGER_TRAM_ARRIVAL,
696  v->index,
697  st->index
698  );
699  AI::NewEvent(v->owner, new ScriptEventStationFirstVehicle(st->index, v->index));
700  Game::NewEvent(new ScriptEventStationFirstVehicle(st->index, v->index));
701  }
702  } else {
703  /* Check if station was ever visited before */
704  if (!(st->had_vehicle_of_type & HVOT_TRUCK)) {
705  st->had_vehicle_of_type |= HVOT_TRUCK;
706  SetDParam(0, st->index);
708  RoadTypeIsRoad(v->roadtype) ? STR_NEWS_FIRST_TRUCK_ARRIVAL : STR_NEWS_FIRST_CARGO_TRAM_ARRIVAL,
710  v->index,
711  st->index
712  );
713  AI::NewEvent(v->owner, new ScriptEventStationFirstVehicle(st->index, v->index));
714  Game::NewEvent(new ScriptEventStationFirstVehicle(st->index, v->index));
715  }
716  }
717 }
718 
727 {
729  default: NOT_REACHED();
730  case AM_ORIGINAL:
731  return this->DoUpdateSpeed(this->overtaking != 0 ? 512 : 256, 0, this->GetCurrentMaxSpeed());
732 
733  case AM_REALISTIC:
734  return this->DoUpdateSpeed(this->GetAcceleration() + (this->overtaking != 0 ? 256 : 0), this->GetAccelerationStatus() == AS_BRAKE ? 0 : 4, this->GetCurrentMaxSpeed());
735  }
736 }
737 
738 static Direction RoadVehGetNewDirection(const RoadVehicle *v, int x, int y)
739 {
740  static const Direction _roadveh_new_dir[] = {
743  DIR_E , DIR_SE, DIR_S
744  };
745 
746  x = x - v->x_pos + 1;
747  y = y - v->y_pos + 1;
748 
749  if ((uint)x > 2 || (uint)y > 2) return v->direction;
750  return _roadveh_new_dir[y * 4 + x];
751 }
752 
753 static Direction RoadVehGetSlidingDirection(const RoadVehicle *v, int x, int y)
754 {
755  Direction new_dir = RoadVehGetNewDirection(v, x, y);
756  Direction old_dir = v->direction;
757  DirDiff delta;
758 
759  if (new_dir == old_dir) return old_dir;
760  delta = (DirDifference(new_dir, old_dir) > DIRDIFF_REVERSE ? DIRDIFF_45LEFT : DIRDIFF_45RIGHT);
761  return ChangeDir(old_dir, delta);
762 }
763 
764 struct OvertakeData {
765  const RoadVehicle *u;
766  const RoadVehicle *v;
767  TileIndex tile;
768  Trackdir trackdir;
769 };
770 
771 static Vehicle *EnumFindVehBlockingOvertake(Vehicle *v, void *data)
772 {
773  const OvertakeData *od = (OvertakeData*)data;
774 
775  return (v->type == VEH_ROAD && v->First() == v && v != od->u && v != od->v) ? v : nullptr;
776 }
777 
785 {
786  if (!HasTileAnyRoadType(od->tile, od->v->compatible_roadtypes)) return true;
787  TrackStatus ts = GetTileTrackStatus(od->tile, TRANSPORT_ROAD, GetRoadTramType(od->v->roadtype));
788  TrackdirBits trackdirbits = TrackStatusToTrackdirBits(ts);
789  TrackdirBits red_signals = TrackStatusToRedSignals(ts); // barred level crossing
790  TrackBits trackbits = TrackdirBitsToTrackBits(trackdirbits);
791 
792  /* Track does not continue along overtaking direction || track has junction || levelcrossing is barred */
793  if (!HasBit(trackdirbits, od->trackdir) || (trackbits & ~TRACK_BIT_CROSS) || (red_signals != TRACKDIR_BIT_NONE)) return true;
794 
795  /* Are there more vehicles on the tile except the two vehicles involved in overtaking */
796  return HasVehicleOnPos(od->tile, od, EnumFindVehBlockingOvertake);
797 }
798 
799 static void RoadVehCheckOvertake(RoadVehicle *v, RoadVehicle *u)
800 {
801  OvertakeData od;
802 
803  od.v = v;
804  od.u = u;
805 
806  /* Trams can't overtake other trams */
807  if (RoadTypeIsTram(v->roadtype)) return;
808 
809  /* Don't overtake in stations */
810  if (IsTileType(v->tile, MP_STATION) || IsTileType(u->tile, MP_STATION)) return;
811 
812  /* For now, articulated road vehicles can't overtake anything. */
813  if (v->HasArticulatedPart()) return;
814 
815  /* Vehicles are not driving in same direction || direction is not a diagonal direction */
816  if (v->direction != u->direction || !(v->direction & 1)) return;
817 
818  /* Check if vehicle is in a road stop, depot, tunnel or bridge or not on a straight road */
820 
821  /* Can't overtake a vehicle that is moving faster than us. If the vehicle in front is
822  * accelerating, take the maximum speed for the comparison, else the current speed.
823  * Original acceleration always accelerates, so always use the maximum speed. */
824  int u_speed = (_settings_game.vehicle.roadveh_acceleration_model == AM_ORIGINAL || u->GetAcceleration() > 0) ? u->GetCurrentMaxSpeed() : u->cur_speed;
825  if (u_speed >= v->GetCurrentMaxSpeed() &&
826  !(u->vehstatus & VS_STOPPED) &&
827  u->cur_speed != 0) {
828  return;
829  }
830 
831  od.trackdir = DiagDirToDiagTrackdir(DirToDiagDir(v->direction));
832 
833  /* Are the current and the next tile suitable for overtaking?
834  * - Does the track continue along od.trackdir
835  * - No junctions
836  * - No barred levelcrossing
837  * - No other vehicles in the way
838  */
839  od.tile = v->tile;
840  if (CheckRoadBlockedForOvertaking(&od)) return;
841 
842  od.tile = v->tile + TileOffsByDiagDir(DirToDiagDir(v->direction));
843  if (CheckRoadBlockedForOvertaking(&od)) return;
844 
845  /* When the vehicle in front of us is stopped we may only take
846  * half the time to pass it than when the vehicle is moving. */
847  v->overtaking_ctr = (od.u->cur_speed == 0 || (od.u->vehstatus & VS_STOPPED)) ? RV_OVERTAKE_TIMEOUT / 2 : 0;
849 }
850 
851 static void RoadZPosAffectSpeed(RoadVehicle *v, int old_z)
852 {
853  if (old_z == v->z_pos || _settings_game.vehicle.roadveh_acceleration_model != AM_ORIGINAL) return;
854 
855  if (old_z < v->z_pos) {
856  v->cur_speed = v->cur_speed * 232 / 256; // slow down by ~10%
857  } else {
858  uint16_t spd = v->cur_speed + 2;
859  if (spd <= v->gcache.cached_max_track_speed) v->cur_speed = spd;
860  }
861 }
862 
863 static int PickRandomBit(uint bits)
864 {
865  uint i;
866  uint num = RandomRange(CountBits(bits));
867 
868  for (i = 0; !(bits & 1) || (int)--num >= 0; bits >>= 1, i++) {}
869  return i;
870 }
871 
881 {
882 #define return_track(x) { best_track = (Trackdir)x; goto found_best_track; }
883 
884  TileIndex desttile;
885  Trackdir best_track;
886  bool path_found = true;
887 
888  TrackStatus ts = GetTileTrackStatus(tile, TRANSPORT_ROAD, GetRoadTramType(v->roadtype));
889  TrackdirBits red_signals = TrackStatusToRedSignals(ts); // crossing
890  TrackdirBits trackdirs = TrackStatusToTrackdirBits(ts);
891 
892  if (IsTileType(tile, MP_ROAD)) {
893  if (IsRoadDepot(tile) && (!IsTileOwner(tile, v->owner) || GetRoadDepotDirection(tile) == enterdir)) {
894  /* Road depot owned by another company or with the wrong orientation */
895  trackdirs = TRACKDIR_BIT_NONE;
896  }
897  } else if (IsTileType(tile, MP_STATION) && IsBayRoadStopTile(tile)) {
898  /* Standard road stop (drive-through stops are treated as normal road) */
899 
900  if (!IsTileOwner(tile, v->owner) || GetRoadStopDir(tile) == enterdir || v->HasArticulatedPart()) {
901  /* different station owner or wrong orientation or the vehicle has articulated parts */
902  trackdirs = TRACKDIR_BIT_NONE;
903  } else {
904  /* Our station */
905  RoadStopType rstype = v->IsBus() ? ROADSTOP_BUS : ROADSTOP_TRUCK;
906 
907  if (GetRoadStopType(tile) != rstype) {
908  /* Wrong station type */
909  trackdirs = TRACKDIR_BIT_NONE;
910  } else {
911  /* Proper station type, check if there is free loading bay */
913  !RoadStop::GetByTile(tile, rstype)->HasFreeBay()) {
914  /* Station is full and RV queuing is off */
915  trackdirs = TRACKDIR_BIT_NONE;
916  }
917  }
918  }
919  }
920  /* The above lookups should be moved to GetTileTrackStatus in the
921  * future, but that requires more changes to the pathfinder and other
922  * stuff, probably even more arguments to GTTS.
923  */
924 
925  /* Remove tracks unreachable from the enter dir */
926  trackdirs &= DiagdirReachesTrackdirs(enterdir);
927  if (trackdirs == TRACKDIR_BIT_NONE) {
928  /* If vehicle expected a path, it no longer exists, so invalidate it. */
929  if (!v->path.empty()) v->path.clear();
930  /* No reachable tracks, so we'll reverse */
931  return_track(_road_reverse_table[enterdir]);
932  }
933 
934  if (v->reverse_ctr != 0) {
935  bool reverse = true;
936  if (RoadTypeIsTram(v->roadtype)) {
937  /* Trams may only reverse on a tile if it contains at least the straight
938  * trackbits or when it is a valid turning tile (i.e. one roadbit) */
939  RoadBits rb = GetAnyRoadBits(tile, RTT_TRAM);
940  RoadBits straight = AxisToRoadBits(DiagDirToAxis(enterdir));
941  reverse = ((rb & straight) == straight) ||
942  (rb == DiagDirToRoadBits(enterdir));
943  }
944  if (reverse) {
945  v->reverse_ctr = 0;
946  if (v->tile != tile) {
947  return_track(_road_reverse_table[enterdir]);
948  }
949  }
950  }
951 
952  desttile = v->dest_tile;
953  if (desttile == 0) {
954  /* We've got no destination, pick a random track */
955  return_track(PickRandomBit(trackdirs));
956  }
957 
958  /* Only one track to choose between? */
959  if (KillFirstBit(trackdirs) == TRACKDIR_BIT_NONE) {
960  if (!v->path.empty() && v->path.tile.front() == tile) {
961  /* Vehicle expected a choice here, invalidate its path. */
962  v->path.clear();
963  }
964  return_track(FindFirstBit(trackdirs));
965  }
966 
967  /* Attempt to follow cached path. */
968  if (!v->path.empty()) {
969  if (v->path.tile.front() != tile) {
970  /* Vehicle didn't expect a choice here, invalidate its path. */
971  v->path.clear();
972  } else {
973  Trackdir trackdir = v->path.td.front();
974 
975  if (HasBit(trackdirs, trackdir)) {
976  v->path.td.pop_front();
977  v->path.tile.pop_front();
978  return_track(trackdir);
979  }
980 
981  /* Vehicle expected a choice which is no longer available. */
982  v->path.clear();
983  }
984  }
985 
986  best_track = YapfRoadVehicleChooseTrack(v, tile, enterdir, trackdirs, path_found, v->path);
987 
988  v->HandlePathfindingResult(path_found);
989 
990 found_best_track:;
991 
992  if (HasBit(red_signals, best_track)) return INVALID_TRACKDIR;
993 
994  return best_track;
995 }
996 
998  uint8_t x, y;
999 };
1000 
1001 #include "table/roadveh_movement.h"
1002 
1003 bool RoadVehLeaveDepot(RoadVehicle *v, bool first)
1004 {
1005  /* Don't leave unless v and following wagons are in the depot. */
1006  for (const RoadVehicle *u = v; u != nullptr; u = u->Next()) {
1007  if (u->state != RVSB_IN_DEPOT || u->tile != v->tile) return false;
1008  }
1009 
1011  v->direction = DiagDirToDir(dir);
1012 
1013  Trackdir tdir = DiagDirToDiagTrackdir(dir);
1014  const RoadDriveEntry *rdp = _road_drive_data[GetRoadTramType(v->roadtype)][(_settings_game.vehicle.road_side << RVS_DRIVE_SIDE) + tdir];
1015 
1016  int x = TileX(v->tile) * TILE_SIZE + (rdp[RVC_DEPOT_START_FRAME].x & 0xF);
1017  int y = TileY(v->tile) * TILE_SIZE + (rdp[RVC_DEPOT_START_FRAME].y & 0xF);
1018 
1019  if (first) {
1020  /* We are leaving a depot, but have to go to the exact same one; re-enter */
1021  if (v->current_order.IsType(OT_GOTO_DEPOT) && v->tile == v->dest_tile) {
1022  VehicleEnterDepot(v);
1023  return true;
1024  }
1025 
1026  if (RoadVehFindCloseTo(v, x, y, v->direction, false) != nullptr) return true;
1027 
1029  v->LeaveUnbunchingDepot();
1030 
1031  StartRoadVehSound(v);
1032 
1033  /* Vehicle is about to leave a depot */
1034  v->cur_speed = 0;
1035  }
1036 
1037  v->vehstatus &= ~VS_HIDDEN;
1038  v->state = tdir;
1039  v->frame = RVC_DEPOT_START_FRAME;
1040 
1041  v->x_pos = x;
1042  v->y_pos = y;
1043  v->UpdatePosition();
1044  v->UpdateInclination(true, true);
1045 
1047 
1048  return true;
1049 }
1050 
1051 static Trackdir FollowPreviousRoadVehicle(const RoadVehicle *v, const RoadVehicle *prev, TileIndex tile, DiagDirection entry_dir, bool already_reversed)
1052 {
1053  if (prev->tile == v->tile && !already_reversed) {
1054  /* If the previous vehicle is on the same tile as this vehicle is
1055  * then it must have reversed. */
1056  return _road_reverse_table[entry_dir];
1057  }
1058 
1059  uint8_t prev_state = prev->state;
1060  Trackdir dir;
1061 
1062  if (prev_state == RVSB_WORMHOLE || prev_state == RVSB_IN_DEPOT) {
1063  DiagDirection diag_dir = INVALID_DIAGDIR;
1064 
1065  if (IsTileType(tile, MP_TUNNELBRIDGE)) {
1066  diag_dir = GetTunnelBridgeDirection(tile);
1067  } else if (IsRoadDepotTile(tile)) {
1068  diag_dir = ReverseDiagDir(GetRoadDepotDirection(tile));
1069  }
1070 
1071  if (diag_dir == INVALID_DIAGDIR) return INVALID_TRACKDIR;
1072  dir = DiagDirToDiagTrackdir(diag_dir);
1073  } else {
1074  if (already_reversed && prev->tile != tile) {
1075  /*
1076  * The vehicle has reversed, but did not go straight back.
1077  * It immediately turn onto another tile. This means that
1078  * the roadstate of the previous vehicle cannot be used
1079  * as the direction we have to go with this vehicle.
1080  *
1081  * Next table is build in the following way:
1082  * - first row for when the vehicle in front went to the northern or
1083  * western tile, second for southern and eastern.
1084  * - columns represent the entry direction.
1085  * - cell values are determined by the Trackdir one has to take from
1086  * the entry dir (column) to the tile in north or south by only
1087  * going over the trackdirs used for turning 90 degrees, i.e.
1088  * TRACKDIR_{UPPER,RIGHT,LOWER,LEFT}_{N,E,S,W}.
1089  */
1090  static const Trackdir reversed_turn_lookup[2][DIAGDIR_END] = {
1093  dir = reversed_turn_lookup[prev->tile < tile ? 0 : 1][ReverseDiagDir(entry_dir)];
1094  } else if (HasBit(prev_state, RVS_IN_DT_ROAD_STOP)) {
1095  dir = (Trackdir)(prev_state & RVSB_ROAD_STOP_TRACKDIR_MASK);
1096  } else if (prev_state < TRACKDIR_END) {
1097  dir = (Trackdir)prev_state;
1098  } else {
1099  return INVALID_TRACKDIR;
1100  }
1101  }
1102 
1103  /* Do some sanity checking. */
1104  static const RoadBits required_roadbits[] = {
1107  };
1108  RoadBits required = required_roadbits[dir & 0x07];
1109 
1110  if ((required & GetAnyRoadBits(tile, GetRoadTramType(v->roadtype), true)) == ROAD_NONE) {
1111  dir = INVALID_TRACKDIR;
1112  }
1113 
1114  return dir;
1115 }
1116 
1126 {
1127  /* The 'current' company is not necessarily the owner of the vehicle. */
1128  Backup<CompanyID> cur_company(_current_company, c);
1129 
1131 
1132  cur_company.Restore();
1133  return ret.Succeeded();
1134 }
1135 
1136 bool IndividualRoadVehicleController(RoadVehicle *v, const RoadVehicle *prev)
1137 {
1138  if (v->overtaking != 0) {
1139  if (IsTileType(v->tile, MP_STATION)) {
1140  /* Force us to be not overtaking! */
1141  v->overtaking = 0;
1142  } else if (++v->overtaking_ctr >= RV_OVERTAKE_TIMEOUT) {
1143  /* If overtaking just aborts at a random moment, we can have a out-of-bound problem,
1144  * if the vehicle started a corner. To protect that, only allow an abort of
1145  * overtake if we are on straight roads */
1147  v->overtaking = 0;
1148  }
1149  }
1150  }
1151 
1152  /* If this vehicle is in a depot and we've reached this point it must be
1153  * one of the articulated parts. It will stay in the depot until activated
1154  * by the previous vehicle in the chain when it gets to the right place. */
1155  if (v->IsInDepot()) return true;
1156 
1157  if (v->state == RVSB_WORMHOLE) {
1158  /* Vehicle is entering a depot or is on a bridge or in a tunnel */
1160 
1161  if (v->IsFrontEngine()) {
1162  const Vehicle *u = RoadVehFindCloseTo(v, gp.x, gp.y, v->direction);
1163  if (u != nullptr) {
1164  v->cur_speed = u->First()->cur_speed;
1165  return false;
1166  }
1167  }
1168 
1170  /* Vehicle has just entered a bridge or tunnel */
1171  v->x_pos = gp.x;
1172  v->y_pos = gp.y;
1173  v->UpdatePosition();
1174  v->UpdateInclination(true, true);
1175  return true;
1176  }
1177 
1178  v->x_pos = gp.x;
1179  v->y_pos = gp.y;
1180  v->UpdatePosition();
1181  if ((v->vehstatus & VS_HIDDEN) == 0) v->Vehicle::UpdateViewport(true);
1182  return true;
1183  }
1184 
1185  /* Get move position data for next frame.
1186  * For a drive-through road stop use 'straight road' move data.
1187  * In this case v->state is masked to give the road stop entry direction. */
1188  RoadDriveEntry rd = _road_drive_data[GetRoadTramType(v->roadtype)][(
1190  (_settings_game.vehicle.road_side << RVS_DRIVE_SIDE)) ^ v->overtaking][v->frame + 1];
1191 
1192  if (rd.x & RDE_NEXT_TILE) {
1193  TileIndex tile = v->tile + TileOffsByDiagDir((DiagDirection)(rd.x & 3));
1194  Trackdir dir;
1195 
1196  if (v->IsFrontEngine()) {
1197  /* If this is the front engine, look for the right path. */
1198  if (HasTileAnyRoadType(tile, v->compatible_roadtypes)) {
1199  dir = RoadFindPathToDest(v, tile, (DiagDirection)(rd.x & 3));
1200  } else {
1201  dir = _road_reverse_table[(DiagDirection)(rd.x & 3)];
1202  }
1203  } else {
1204  dir = FollowPreviousRoadVehicle(v, prev, tile, (DiagDirection)(rd.x & 3), false);
1205  }
1206 
1207  if (dir == INVALID_TRACKDIR) {
1208  if (!v->IsFrontEngine()) FatalError("Disconnecting road vehicle.");
1209  v->cur_speed = 0;
1210  return false;
1211  }
1212 
1213 again:
1214  uint start_frame = RVC_DEFAULT_START_FRAME;
1215  if (IsReversingRoadTrackdir(dir)) {
1216  /* When turning around we can't be overtaking. */
1217  v->overtaking = 0;
1218 
1219  /* Turning around */
1220  if (RoadTypeIsTram(v->roadtype)) {
1221  /* Determine the road bits the tram needs to be able to turn around
1222  * using the 'big' corner loop. */
1223  RoadBits needed;
1224  switch (dir) {
1225  default: NOT_REACHED();
1226  case TRACKDIR_RVREV_NE: needed = ROAD_SW; break;
1227  case TRACKDIR_RVREV_SE: needed = ROAD_NW; break;
1228  case TRACKDIR_RVREV_SW: needed = ROAD_NE; break;
1229  case TRACKDIR_RVREV_NW: needed = ROAD_SE; break;
1230  }
1231  if ((v->Previous() != nullptr && v->Previous()->tile == tile) ||
1232  (v->IsFrontEngine() && IsNormalRoadTile(tile) && !HasRoadWorks(tile) &&
1234  (needed & GetRoadBits(tile, RTT_TRAM)) != ROAD_NONE)) {
1235  /*
1236  * Taking the 'big' corner for trams only happens when:
1237  * - The previous vehicle in this (articulated) tram chain is
1238  * already on the 'next' tile, we just follow them regardless of
1239  * anything. When it is NOT on the 'next' tile, the tram started
1240  * doing a reversing turn when the piece of tram track on the next
1241  * tile did not exist yet. Do not use the big tram loop as that is
1242  * going to cause the tram to split up.
1243  * - Or the front of the tram can drive over the next tile.
1244  */
1245  } else if (!v->IsFrontEngine() || !CanBuildTramTrackOnTile(v->owner, tile, v->roadtype, needed) || ((~needed & GetAnyRoadBits(v->tile, RTT_TRAM, false)) == ROAD_NONE)) {
1246  /*
1247  * Taking the 'small' corner for trams only happens when:
1248  * - We are not the from vehicle of an articulated tram.
1249  * - Or when the company cannot build on the next tile.
1250  *
1251  * The 'small' corner means that the vehicle is on the end of a
1252  * tram track and needs to start turning there. To do this properly
1253  * the tram needs to start at an offset in the tram turning 'code'
1254  * for 'big' corners. It furthermore does not go to the next tile,
1255  * so that needs to be fixed too.
1256  */
1257  tile = v->tile;
1258  start_frame = RVC_TURN_AROUND_START_FRAME_SHORT_TRAM;
1259  } else {
1260  /* The company can build on the next tile, so wait till they do. */
1261  v->cur_speed = 0;
1262  return false;
1263  }
1264  } else if (IsNormalRoadTile(v->tile) && GetDisallowedRoadDirections(v->tile) != DRD_NONE) {
1265  v->cur_speed = 0;
1266  return false;
1267  } else {
1268  tile = v->tile;
1269  }
1270  }
1271 
1272  /* Get position data for first frame on the new tile */
1273  const RoadDriveEntry *rdp = _road_drive_data[GetRoadTramType(v->roadtype)][(dir + (_settings_game.vehicle.road_side << RVS_DRIVE_SIDE)) ^ v->overtaking];
1274 
1275  int x = TileX(tile) * TILE_SIZE + rdp[start_frame].x;
1276  int y = TileY(tile) * TILE_SIZE + rdp[start_frame].y;
1277 
1278  Direction new_dir = RoadVehGetSlidingDirection(v, x, y);
1279  if (v->IsFrontEngine()) {
1280  const Vehicle *u = RoadVehFindCloseTo(v, x, y, new_dir);
1281  if (u != nullptr) {
1282  v->cur_speed = u->First()->cur_speed;
1283  /* We might be blocked, prevent pathfinding rerun as we already know where we are heading to. */
1284  v->path.tile.push_front(tile);
1285  v->path.td.push_front(dir);
1286  return false;
1287  }
1288  }
1289 
1290  uint32_t r = VehicleEnterTile(v, tile, x, y);
1291  if (HasBit(r, VETS_CANNOT_ENTER)) {
1292  if (!IsTileType(tile, MP_TUNNELBRIDGE)) {
1293  v->cur_speed = 0;
1294  return false;
1295  }
1296  /* Try an about turn to re-enter the previous tile */
1297  dir = _road_reverse_table[rd.x & 3];
1298  goto again;
1299  }
1300 
1301  if (IsInsideMM(v->state, RVSB_IN_ROAD_STOP, RVSB_IN_DT_ROAD_STOP_END) && IsTileType(v->tile, MP_STATION)) {
1302  if (IsReversingRoadTrackdir(dir) && IsInsideMM(v->state, RVSB_IN_ROAD_STOP, RVSB_IN_ROAD_STOP_END)) {
1303  /* New direction is trying to turn vehicle around.
1304  * We can't turn at the exit of a road stop so wait.*/
1305  v->cur_speed = 0;
1306  return false;
1307  }
1308 
1309  /* If we are a drive through road stop and the next tile is of
1310  * the same road stop and the next tile isn't this one (i.e. we
1311  * are not reversing), then keep the reservation and state.
1312  * This way we will not be shortly unregister from the road
1313  * stop. It also makes it possible to load when on the edge of
1314  * two road stops; otherwise you could get vehicles that should
1315  * be loading but are not actually loading. */
1316  if (IsDriveThroughStopTile(v->tile) &&
1318  v->tile != tile) {
1319  /* So, keep 'our' state */
1320  dir = (Trackdir)v->state;
1321  } else if (IsStationRoadStop(v->tile)) {
1322  /* We're not continuing our drive through road stop, so leave. */
1324  }
1325  }
1326 
1327  if (!HasBit(r, VETS_ENTERED_WORMHOLE)) {
1328  TileIndex old_tile = v->tile;
1329 
1330  v->tile = tile;
1331  v->state = (uint8_t)dir;
1332  v->frame = start_frame;
1333  RoadTramType rtt = GetRoadTramType(v->roadtype);
1334  if (GetRoadType(old_tile, rtt) != GetRoadType(tile, rtt)) {
1335  if (v->IsFrontEngine()) {
1336  RoadVehUpdateCache(v);
1337  }
1338  v->First()->CargoChanged();
1339  }
1340  }
1341  if (new_dir != v->direction) {
1342  v->direction = new_dir;
1343  if (_settings_game.vehicle.roadveh_acceleration_model == AM_ORIGINAL) v->cur_speed -= v->cur_speed >> 2;
1344  }
1345  v->x_pos = x;
1346  v->y_pos = y;
1347  v->UpdatePosition();
1348  RoadZPosAffectSpeed(v, v->UpdateInclination(true, true));
1349  return true;
1350  }
1351 
1352  if (rd.x & RDE_TURNED) {
1353  /* Vehicle has finished turning around, it will now head back onto the same tile */
1354  Trackdir dir;
1355  uint turn_around_start_frame = RVC_TURN_AROUND_START_FRAME;
1356 
1357  if (RoadTypeIsTram(v->roadtype) && !IsRoadDepotTile(v->tile) && HasExactlyOneBit(GetAnyRoadBits(v->tile, RTT_TRAM, true))) {
1358  /*
1359  * The tram is turning around with one tram 'roadbit'. This means that
1360  * it is using the 'big' corner 'drive data'. However, to support the
1361  * trams to take a small corner, there is a 'turned' marker in the middle
1362  * of the turning 'drive data'. When the tram took the long corner, we
1363  * will still use the 'big' corner drive data, but we advance it one
1364  * frame. We furthermore set the driving direction so the turning is
1365  * going to be properly shown.
1366  */
1367  turn_around_start_frame = RVC_START_FRAME_AFTER_LONG_TRAM;
1368  switch (rd.x & 0x3) {
1369  default: NOT_REACHED();
1370  case DIAGDIR_NW: dir = TRACKDIR_RVREV_SE; break;
1371  case DIAGDIR_NE: dir = TRACKDIR_RVREV_SW; break;
1372  case DIAGDIR_SE: dir = TRACKDIR_RVREV_NW; break;
1373  case DIAGDIR_SW: dir = TRACKDIR_RVREV_NE; break;
1374  }
1375  } else {
1376  if (v->IsFrontEngine()) {
1377  /* If this is the front engine, look for the right path. */
1378  dir = RoadFindPathToDest(v, v->tile, (DiagDirection)(rd.x & 3));
1379  } else {
1380  dir = FollowPreviousRoadVehicle(v, prev, v->tile, (DiagDirection)(rd.x & 3), true);
1381  }
1382  }
1383 
1384  if (dir == INVALID_TRACKDIR) {
1385  v->cur_speed = 0;
1386  return false;
1387  }
1388 
1389  const RoadDriveEntry *rdp = _road_drive_data[GetRoadTramType(v->roadtype)][(_settings_game.vehicle.road_side << RVS_DRIVE_SIDE) + dir];
1390 
1391  int x = TileX(v->tile) * TILE_SIZE + rdp[turn_around_start_frame].x;
1392  int y = TileY(v->tile) * TILE_SIZE + rdp[turn_around_start_frame].y;
1393 
1394  Direction new_dir = RoadVehGetSlidingDirection(v, x, y);
1395  if (v->IsFrontEngine()) {
1396  const Vehicle *u = RoadVehFindCloseTo(v, x, y, new_dir);
1397  if (u != nullptr) {
1398  v->cur_speed = u->First()->cur_speed;
1399  /* We might be blocked, prevent pathfinding rerun as we already know where we are heading to. */
1400  v->path.tile.push_front(v->tile);
1401  v->path.td.push_front(dir);
1402  return false;
1403  }
1404  }
1405 
1406  uint32_t r = VehicleEnterTile(v, v->tile, x, y);
1407  if (HasBit(r, VETS_CANNOT_ENTER)) {
1408  v->cur_speed = 0;
1409  return false;
1410  }
1411 
1412  v->state = dir;
1413  v->frame = turn_around_start_frame;
1414 
1415  if (new_dir != v->direction) {
1416  v->direction = new_dir;
1417  if (_settings_game.vehicle.roadveh_acceleration_model == AM_ORIGINAL) v->cur_speed -= v->cur_speed >> 2;
1418  }
1419 
1420  v->x_pos = x;
1421  v->y_pos = y;
1422  v->UpdatePosition();
1423  RoadZPosAffectSpeed(v, v->UpdateInclination(true, true));
1424  return true;
1425  }
1426 
1427  /* This vehicle is not in a wormhole and it hasn't entered a new tile. If
1428  * it's on a depot tile, check if it's time to activate the next vehicle in
1429  * the chain yet. */
1430  if (v->Next() != nullptr && IsRoadDepotTile(v->tile)) {
1431  if (v->frame == v->gcache.cached_veh_length + RVC_DEPOT_START_FRAME) {
1432  RoadVehLeaveDepot(v->Next(), false);
1433  }
1434  }
1435 
1436  /* Calculate new position for the vehicle */
1437  int x = (v->x_pos & ~15) + (rd.x & 15);
1438  int y = (v->y_pos & ~15) + (rd.y & 15);
1439 
1440  Direction new_dir = RoadVehGetSlidingDirection(v, x, y);
1441 
1442  if (v->IsFrontEngine() && !IsInsideMM(v->state, RVSB_IN_ROAD_STOP, RVSB_IN_ROAD_STOP_END)) {
1443  /* Vehicle is not in a road stop.
1444  * Check for another vehicle to overtake */
1445  RoadVehicle *u = RoadVehFindCloseTo(v, x, y, new_dir);
1446 
1447  if (u != nullptr) {
1448  u = u->First();
1449  /* There is a vehicle in front overtake it if possible */
1450  if (v->overtaking == 0) RoadVehCheckOvertake(v, u);
1451  if (v->overtaking == 0) v->cur_speed = u->cur_speed;
1452 
1453  /* In case an RV is stopped in a road stop, why not try to load? */
1454  if (v->cur_speed == 0 && IsInsideMM(v->state, RVSB_IN_DT_ROAD_STOP, RVSB_IN_DT_ROAD_STOP_END) &&
1456  v->owner == GetTileOwner(v->tile) && !v->current_order.IsType(OT_LEAVESTATION) &&
1458  Station *st = Station::GetByTile(v->tile);
1459  v->last_station_visited = st->index;
1460  RoadVehArrivesAt(v, st);
1461  v->BeginLoading();
1462  }
1463  return false;
1464  }
1465  }
1466 
1467  Direction old_dir = v->direction;
1468  if (new_dir != old_dir) {
1469  v->direction = new_dir;
1470  if (_settings_game.vehicle.roadveh_acceleration_model == AM_ORIGINAL) v->cur_speed -= v->cur_speed >> 2;
1471 
1472  /* Delay the vehicle in curves by making it require one additional frame per turning direction (two in total).
1473  * A vehicle has to spend at least 9 frames on a tile, so the following articulated part can follow.
1474  * (The following part may only be one tile behind, and the front part is moved before the following ones.)
1475  * The short (inner) curve has 8 frames, this elongates it to 10. */
1476  v->UpdateViewport(true, true);
1477  return true;
1478  }
1479 
1480  /* If the vehicle is in a normal road stop and the frame equals the stop frame OR
1481  * if the vehicle is in a drive-through road stop and this is the destination station
1482  * and it's the correct type of stop (bus or truck) and the frame equals the stop frame...
1483  * (the station test and stop type test ensure that other vehicles, using the road stop as
1484  * a through route, do not stop) */
1485  if (v->IsFrontEngine() && ((IsInsideMM(v->state, RVSB_IN_ROAD_STOP, RVSB_IN_ROAD_STOP_END) &&
1487  (IsInsideMM(v->state, RVSB_IN_DT_ROAD_STOP, RVSB_IN_DT_ROAD_STOP_END) &&
1489  v->owner == GetTileOwner(v->tile) &&
1491  v->frame == RVC_DRIVE_THROUGH_STOP_FRAME))) {
1492 
1494  Station *st = Station::GetByTile(v->tile);
1495 
1496  /* Vehicle is at the stop position (at a bay) in a road stop.
1497  * Note, if vehicle is loading/unloading it has already been handled,
1498  * so if we get here the vehicle has just arrived or is just ready to leave. */
1499  if (!HasBit(v->state, RVS_ENTERED_STOP)) {
1500  /* Vehicle has arrived at a bay in a road stop */
1501 
1502  if (IsDriveThroughStopTile(v->tile)) {
1503  TileIndex next_tile = TileAddByDir(v->tile, v->direction);
1504 
1505  /* Check if next inline bay is free and has compatible road. */
1507  v->frame++;
1508  v->x_pos = x;
1509  v->y_pos = y;
1510  v->UpdatePosition();
1511  RoadZPosAffectSpeed(v, v->UpdateInclination(true, false));
1512  return true;
1513  }
1514  }
1515 
1516  rs->SetEntranceBusy(false);
1518 
1519  v->last_station_visited = st->index;
1520 
1521  if (IsDriveThroughStopTile(v->tile) || (v->current_order.IsType(OT_GOTO_STATION) && v->current_order.GetDestination() == st->index)) {
1522  RoadVehArrivesAt(v, st);
1523  v->BeginLoading();
1524  return false;
1525  }
1526  } else {
1527  /* Vehicle is ready to leave a bay in a road stop */
1528  if (rs->IsEntranceBusy()) {
1529  /* Road stop entrance is busy, so wait as there is nowhere else to go */
1530  v->cur_speed = 0;
1531  return false;
1532  }
1533  if (v->current_order.IsType(OT_LEAVESTATION)) v->current_order.Free();
1534  }
1535 
1536  if (IsBayRoadStopTile(v->tile)) rs->SetEntranceBusy(true);
1537 
1538  StartRoadVehSound(v);
1540  }
1541 
1542  /* Check tile position conditions - i.e. stop position in depot,
1543  * entry onto bridge or into tunnel */
1544  uint32_t r = VehicleEnterTile(v, v->tile, x, y);
1545  if (HasBit(r, VETS_CANNOT_ENTER)) {
1546  v->cur_speed = 0;
1547  return false;
1548  }
1549 
1550  if (v->current_order.IsType(OT_LEAVESTATION) && IsDriveThroughStopTile(v->tile)) {
1551  v->current_order.Free();
1552  }
1553 
1554  /* Move to next frame unless vehicle arrived at a stop position
1555  * in a depot or entered a tunnel/bridge */
1556  if (!HasBit(r, VETS_ENTERED_WORMHOLE)) v->frame++;
1557  v->x_pos = x;
1558  v->y_pos = y;
1559  v->UpdatePosition();
1560  RoadZPosAffectSpeed(v, v->UpdateInclination(false, true));
1561  return true;
1562 }
1563 
1564 static bool RoadVehController(RoadVehicle *v)
1565 {
1566  /* decrease counters */
1567  v->current_order_time++;
1568  if (v->reverse_ctr != 0) v->reverse_ctr--;
1569 
1570  /* handle crashed */
1571  if (v->vehstatus & VS_CRASHED || RoadVehCheckTrainCrash(v)) {
1572  return RoadVehIsCrashed(v);
1573  }
1574 
1575  /* road vehicle has broken down? */
1576  if (v->HandleBreakdown()) return true;
1577  if (v->vehstatus & VS_STOPPED) {
1578  v->SetLastSpeed();
1579  return true;
1580  }
1581 
1582  ProcessOrders(v);
1583  v->HandleLoading();
1584 
1585  if (v->current_order.IsType(OT_LOADING)) return true;
1586 
1587  if (v->IsInDepot()) {
1588  /* Check if we should wait here for unbunching. */
1589  if (v->IsWaitingForUnbunching()) return true;
1590  if (RoadVehLeaveDepot(v, true)) return true;
1591  }
1592 
1593  v->ShowVisualEffect();
1594 
1595  /* Check how far the vehicle needs to proceed */
1596  int j = v->UpdateSpeed();
1597 
1598  int adv_spd = v->GetAdvanceDistance();
1599  bool blocked = false;
1600  while (j >= adv_spd) {
1601  j -= adv_spd;
1602 
1603  RoadVehicle *u = v;
1604  for (RoadVehicle *prev = nullptr; u != nullptr; prev = u, u = u->Next()) {
1605  if (!IndividualRoadVehicleController(u, prev)) {
1606  blocked = true;
1607  break;
1608  }
1609  }
1610  if (blocked) break;
1611 
1612  /* Determine distance to next map position */
1613  adv_spd = v->GetAdvanceDistance();
1614 
1615  /* Test for a collision, but only if another movement will occur. */
1616  if (j >= adv_spd && RoadVehCheckTrainCrash(v)) break;
1617  }
1618 
1619  v->SetLastSpeed();
1620 
1621  for (RoadVehicle *u = v; u != nullptr; u = u->Next()) {
1622  if ((u->vehstatus & VS_HIDDEN) != 0) continue;
1623 
1624  u->UpdateViewport(false, false);
1625  }
1626 
1627  /* If movement is blocked, set 'progress' to its maximum, so the roadvehicle does
1628  * not accelerate again before it can actually move. I.e. make sure it tries to advance again
1629  * on next tick to discover whether it is still blocked. */
1630  if (v->progress == 0) v->progress = blocked ? adv_spd - 1 : j;
1631 
1632  return true;
1633 }
1634 
1636 {
1637  const Engine *e = this->GetEngine();
1638  if (e->u.road.running_cost_class == INVALID_PRICE) return 0;
1639 
1640  uint cost_factor = GetVehicleProperty(this, PROP_ROADVEH_RUNNING_COST_FACTOR, e->u.road.running_cost);
1641  if (cost_factor == 0) return 0;
1642 
1643  return GetPrice(e->u.road.running_cost_class, cost_factor, e->GetGRF());
1644 }
1645 
1647 {
1649 
1650  this->tick_counter++;
1651 
1652  if (this->IsFrontEngine()) {
1653  if (!(this->vehstatus & VS_STOPPED)) this->running_ticks++;
1654  return RoadVehController(this);
1655  }
1656 
1657  return true;
1658 }
1659 
1660 void RoadVehicle::SetDestTile(TileIndex tile)
1661 {
1662  if (tile == this->dest_tile) return;
1663  this->path.clear();
1664  this->dest_tile = tile;
1665 }
1666 
1667 static void CheckIfRoadVehNeedsService(RoadVehicle *v)
1668 {
1669  /* If we already got a slot at a stop, use that FIRST, and go to a depot later */
1670  if (Company::Get(v->owner)->settings.vehicle.servint_roadveh == 0 || !v->NeedsAutomaticServicing()) return;
1671  if (v->IsChainInDepot()) {
1673  return;
1674  }
1675 
1677 
1678  FindDepotData rfdd = FindClosestRoadDepot(v, max_penalty);
1679  /* Only go to the depot if it is not too far out of our way. */
1680  if (rfdd.best_length == UINT_MAX || rfdd.best_length > max_penalty) {
1681  if (v->current_order.IsType(OT_GOTO_DEPOT)) {
1682  /* If we were already heading for a depot but it has
1683  * suddenly moved farther away, we continue our normal
1684  * schedule? */
1685  v->current_order.MakeDummy();
1687  }
1688  return;
1689  }
1690 
1691  DepotID depot = GetDepotIndex(rfdd.tile);
1692 
1693  if (v->current_order.IsType(OT_GOTO_DEPOT) &&
1695  !Chance16(1, 20)) {
1696  return;
1697  }
1698 
1701  v->SetDestTile(rfdd.tile);
1703 }
1704 
1707 {
1708  if (!this->IsFrontEngine()) return;
1709  AgeVehicle(this);
1710 }
1711 
1714 {
1715  if (!this->IsFrontEngine()) return;
1716  EconomyAgeVehicle(this);
1717 
1718  if ((++this->day_counter & 7) == 0) DecreaseVehicleValue(this);
1719  if (this->blocked_ctr == 0) CheckVehicleBreakdown(this);
1720 
1721  CheckIfRoadVehNeedsService(this);
1722 
1723  CheckOrders(this);
1724 
1725  if (this->running_ticks == 0) return;
1726 
1728 
1729  this->profit_this_year -= cost.GetCost();
1730  this->running_ticks = 0;
1731 
1732  SubtractMoneyFromCompanyFract(this->owner, cost);
1733 
1736 }
1737 
1739 {
1740  if (this->vehstatus & VS_CRASHED) return INVALID_TRACKDIR;
1741 
1742  if (this->IsInDepot()) {
1743  /* We'll assume the road vehicle is facing outwards */
1744  return DiagDirToDiagTrackdir(GetRoadDepotDirection(this->tile));
1745  }
1746 
1747  if (IsBayRoadStopTile(this->tile)) {
1748  /* We'll assume the road vehicle is facing outwards */
1749  return DiagDirToDiagTrackdir(GetRoadStopDir(this->tile)); // Road vehicle in a station
1750  }
1751 
1752  /* Drive through road stops / wormholes (tunnels) */
1753  if (this->state > RVSB_TRACKDIR_MASK) return DiagDirToDiagTrackdir(DirToDiagDir(this->direction));
1754 
1755  /* If vehicle's state is a valid track direction (vehicle is not turning around) return it,
1756  * otherwise transform it into a valid track direction */
1757  return (Trackdir)((IsReversingRoadTrackdir((Trackdir)this->state)) ? (this->state - 6) : this->state);
1758 }
1759 
1761 {
1762  uint16_t weight = CargoSpec::Get(this->cargo_type)->WeightOfNUnits(this->GetEngine()->DetermineCapacity(this));
1763 
1764  /* Vehicle weight is not added for articulated parts. */
1765  if (!this->IsArticulatedPart()) {
1766  /* Road vehicle weight is in units of 1/4 t. */
1767  weight += GetVehicleProperty(this, PROP_ROADVEH_WEIGHT, RoadVehInfo(this->engine_type)->weight) / 4;
1768  }
1769 
1770  return weight;
1771 }
VSE_START
@ VSE_START
Vehicle starting, i.e. leaving, the station.
Definition: newgrf_sound.h:19
game.hpp
RoadVehicle
Buses, trucks and trams belong to this class.
Definition: roadveh.h:106
TileY
static debug_inline uint TileY(TileIndex tile)
Get the Y component of a tile.
Definition: map_func.h:437
ROADSTOP_BUS
@ ROADSTOP_BUS
A standard stop for buses.
Definition: station_type.h:46
Vehicle::IsFrontEngine
debug_inline bool IsFrontEngine() const
Check if the vehicle is a front engine.
Definition: vehicle_base.h:945
INVALID_ENGINE
static const EngineID INVALID_ENGINE
Constant denoting an invalid engine.
Definition: engine_type.h:206
Vehicle::x_bb_offs
int8_t x_bb_offs
x offset of vehicle bounding box
Definition: vehicle_base.h:319
WC_ROADVEH_LIST
@ WC_ROADVEH_LIST
Road vehicle list; Window numbers:
Definition: window_type.h:314
VehicleCargoList::StoredCount
uint StoredCount() const
Returns sum of cargo on board the vehicle (ie not only reserved).
Definition: cargopacket.h:434
RoadTypeInfo
Definition: road.h:78
DIAGDIR_NE
@ DIAGDIR_NE
Northeast, upper right on your monitor.
Definition: direction_type.h:75
InvalidateWindowData
void InvalidateWindowData(WindowClass cls, WindowNumber number, int data, bool gui_scope)
Mark window data of the window of a given class and specific window number as invalid (in need of re-...
Definition: window.cpp:3208
Order::MakeDummy
void MakeDummy()
Makes this order a Dummy order.
Definition: order_cmd.cpp:133
sound_func.h
DIRDIFF_REVERSE
@ DIRDIFF_REVERSE
One direction is the opposite of the other one.
Definition: direction_type.h:62
VehicleSettings::road_side
uint8_t road_side
the side of the road vehicles drive on
Definition: settings_type.h:508
SetBit
constexpr T SetBit(T &x, const uint8_t y)
Set a bit in a variable.
Definition: bitmath_func.hpp:121
Order::IsType
bool IsType(OrderType type) const
Check whether this order is of the given type.
Definition: order_base.h:70
Rect::Height
int Height() const
Get height of Rect.
Definition: geometry_type.hpp:91
DIR_SW
@ DIR_SW
Southwest.
Definition: direction_type.h:31
Pool::PoolItem<&_engine_pool >::Get
static Titem * Get(size_t index)
Returns Titem with given index.
Definition: pool_type.hpp:339
GetDisallowedRoadDirections
DisallowedRoadDirections GetDisallowedRoadDirections(Tile t)
Gets the disallowed directions.
Definition: road_map.h:301
CC_PASSENGERS
@ CC_PASSENGERS
Passengers.
Definition: cargotype.h:50
DIR_E
@ DIR_E
East.
Definition: direction_type.h:28
SetWindowDirty
void SetWindowDirty(WindowClass cls, WindowNumber number)
Mark window as dirty (in need of repainting)
Definition: window.cpp:3090
MutableSpriteCache::sprite_seq
VehicleSpriteSeq sprite_seq
Vehicle appearance.
Definition: vehicle_base.h:200
GetPrice
Money GetPrice(Price index, uint cost_factor, const GRFFile *grf_file, int shift)
Determine a certain price.
Definition: economy.cpp:969
Vehicle::reliability_spd_dec
uint16_t reliability_spd_dec
Reliability decrease speed.
Definition: vehicle_base.h:298
DIRDIFF_45LEFT
@ DIRDIFF_45LEFT
Angle of 45 degrees left.
Definition: direction_type.h:64
GroundVehicle< RoadVehicle, VEH_ROAD >::GetAcceleration
int GetAcceleration() const
Calculates the acceleration of the vehicle under its current conditions.
Definition: ground_vehicle.cpp:105
RoadBits
RoadBits
Enumeration for the road parts on a tile.
Definition: road_type.h:52
FindDepotData
Helper container to find a depot.
Definition: pathfinder_type.h:38
command_func.h
RoadVehicle::GetAccelerationStatus
AccelStatus GetAccelerationStatus() const
Checks the current acceleration status of this vehicle.
Definition: roadveh.h:231
IsInsideMM
constexpr bool IsInsideMM(const T x, const size_t min, const size_t max) noexcept
Checks if a value is in an interval.
Definition: math_func.hpp:268
ODTFB_SERVICE
@ ODTFB_SERVICE
This depot order is because of the servicing limit.
Definition: order_type.h:95
CMD_ERROR
static const CommandCost CMD_ERROR
Define a default return value for a failed command.
Definition: command_func.h:28
TrackStatusToTrackdirBits
TrackdirBits TrackStatusToTrackdirBits(TrackStatus ts)
Returns the present-trackdir-information of a TrackStatus.
Definition: track_func.h:352
RoadStop::IsEntranceBusy
bool IsEntranceBusy() const
Checks whether the entrance of the road stop is occupied by a vehicle.
Definition: roadstop_base.h:103
ROAD_Y
@ ROAD_Y
Full road along the y-axis (north-west + south-east)
Definition: road_type.h:59
Vehicle::cargo_cap
uint16_t cargo_cap
total capacity
Definition: vehicle_base.h:344
RoadVehicle::overtaking
uint8_t overtaking
Set to RVSB_DRIVE_SIDE when overtaking, otherwise 0.
Definition: roadveh.h:111
HasVehicleOnPos
bool HasVehicleOnPos(TileIndex tile, void *data, VehicleFromPosProc *proc)
Checks whether a vehicle is on a specific location.
Definition: vehicle.cpp:520
CheckOrders
void CheckOrders(const Vehicle *v)
Check the orders of a vehicle, to see if there are invalid orders and stuff.
Definition: order_cmd.cpp:1711
GVF_SUPPRESS_IMPLICIT_ORDERS
@ GVF_SUPPRESS_IMPLICIT_ORDERS
Disable insertion and removal of automatic orders until the vehicle completes the real order.
Definition: ground_vehicle.hpp:57
Backup
Class to backup a specific variable and restore it later.
Definition: backup_type.hpp:21
GroundVehicleCache::first_engine
EngineID first_engine
Cached EngineID of the front vehicle. INVALID_ENGINE for the front vehicle itself.
Definition: ground_vehicle.hpp:44
company_base.h
RoadVehFindData
Definition: roadveh_cmd.cpp:608
Engine::reliability_spd_dec
uint16_t reliability_spd_dec
Speed of reliability decay between services (per day).
Definition: engine_base.h:42
SpecializedVehicle::Next
T * Next() const
Get next vehicle in the chain.
Definition: vehicle_base.h:1130
CheckConsistencyOfArticulatedVehicle
void CheckConsistencyOfArticulatedVehicle(const Vehicle *v)
Checks whether the specs of freshly build articulated vehicles are consistent with the information sp...
Definition: articulated_vehicles.cpp:297
tunnelbridge_map.h
timer_game_calendar.h
OvertakeData
Definition: roadveh_cmd.cpp:764
DIRDIFF_SAME
@ DIRDIFF_SAME
Both directions faces to the same direction.
Definition: direction_type.h:59
HVOT_TRUCK
@ HVOT_TRUCK
Station has seen a truck.
Definition: station_type.h:68
Station
Station data structure.
Definition: station_base.h:439
Order::GetDestination
DestinationID GetDestination() const
Gets the destination of this order.
Definition: order_base.h:103
Vehicle::NeedsAutomaticServicing
bool NeedsAutomaticServicing() const
Checks if the current order should be interrupted for a service-in-depot order.
Definition: vehicle.cpp:272
Engine::GetLifeLengthInDays
TimerGameCalendar::Date GetLifeLengthInDays() const
Returns the vehicle's (not model's!) life length in days.
Definition: engine.cpp:443
NT_ACCIDENT
@ NT_ACCIDENT
An accident or disaster has occurred.
Definition: news_type.h:26
TRACKDIR_LEFT_N
@ TRACKDIR_LEFT_N
Left track and direction to north.
Definition: track_type.h:81
StringID
uint32_t StringID
Numeric value that represents a string, independent of the selected language.
Definition: strings_type.h:16
RoadVehicle::UpdateSpeed
int UpdateSpeed()
This function looks at the vehicle and updates its speed (cur_speed and subspeed) variables.
Definition: roadveh_cmd.cpp:726
VehicleSpriteSeq::Set
void Set(SpriteID sprite)
Assign a single sprite to the sequence.
Definition: vehicle_base.h:168
RDE_NEXT_TILE
static const uint RDE_NEXT_TILE
State information about the Road Vehicle controller.
Definition: roadveh.h:61
ROAD_SE
@ ROAD_SE
South-east part.
Definition: road_type.h:56
Vehicle::spritenum
uint8_t spritenum
currently displayed sprite index 0xfd == custom sprite, 0xfe == custom second head sprite 0xff == res...
Definition: vehicle_base.h:315
Vehicle::y_extent
uint8_t y_extent
y-extent of vehicle bounding box
Definition: vehicle_base.h:317
HVOT_BUS
@ HVOT_BUS
Station has seen a bus.
Definition: station_type.h:67
Owner
Owner
Enum for all companies/owners.
Definition: company_type.h:18
VS_DEFPAL
@ VS_DEFPAL
Use default vehicle palette.
Definition: vehicle_base.h:36
Pool::PoolItem::index
Tindex index
Index of this pool item.
Definition: pool_type.hpp:238
Vehicle::SetNext
void SetNext(Vehicle *next)
Set the next vehicle of this vehicle.
Definition: vehicle.cpp:2937
PROP_ROADVEH_SHORTEN_FACTOR
@ PROP_ROADVEH_SHORTEN_FACTOR
Shorter vehicles.
Definition: newgrf_properties.h:41
RVSB_IN_ROAD_STOP
@ RVSB_IN_ROAD_STOP
The vehicle is in a road stop.
Definition: roadveh.h:49
CargoSpec::Get
static CargoSpec * Get(size_t index)
Retrieve cargo details for the given cargo ID.
Definition: cargotype.h:134
DiagDirToAxis
Axis DiagDirToAxis(DiagDirection d)
Convert a DiagDirection to the axis.
Definition: direction_func.h:214
RoadVehUpdateCache
void RoadVehUpdateCache(RoadVehicle *v, bool same_length)
Update the cache of a road vehicle.
Definition: roadveh_cmd.cpp:218
VEH_TRAIN
@ VEH_TRAIN
Train vehicle type.
Definition: vehicle_type.h:24
AddArticulatedParts
void AddArticulatedParts(Vehicle *first)
Add the remaining articulated parts to the given vehicle.
Definition: articulated_vehicles.cpp:339
PFE_GL_ROADVEHS
@ PFE_GL_ROADVEHS
Time spend processing road vehicles.
Definition: framerate_type.h:52
RoadVehicle::path
RoadVehPathCache path
Cached path.
Definition: roadveh.h:107
Order::Free
void Free()
'Free' the order
Definition: order_cmd.cpp:63
RoadVehicleInfo::shorten_factor
uint8_t shorten_factor
length on main map for this type is 8 - shorten_factor
Definition: engine_type.h:127
DIR_S
@ DIR_S
South.
Definition: direction_type.h:30
SND_12_EXPLOSION
@ SND_12_EXPLOSION
16 == 0x10 Destruction, crashes, disasters, ...
Definition: sound_type.h:55
BaseConsist::vehicle_flags
uint16_t vehicle_flags
Used for gradual loading and other miscellaneous things (.
Definition: base_consist.h:34
TRACKDIR_UPPER_W
@ TRACKDIR_UPPER_W
Upper track and direction to west.
Definition: track_type.h:79
RoadStop::GetByTile
static RoadStop * GetByTile(TileIndex tile, RoadStopType type)
Find a roadstop at given tile.
Definition: roadstop.cpp:266
VEH_ROAD
@ VEH_ROAD
Road vehicle type.
Definition: vehicle_type.h:25
zoom_func.h
WID_VV_START_STOP
@ WID_VV_START_STOP
Start or stop this vehicle, and show information about the current state.
Definition: vehicle_widget.h:17
TRACKDIR_RVREV_SE
@ TRACKDIR_RVREV_SE
(Road vehicle) reverse direction south-east
Definition: track_type.h:76
TILE_SIZE
static const uint TILE_SIZE
Tile size in world coordinates.
Definition: tile_type.h:15
DiagDirection
DiagDirection
Enumeration for diagonal directions.
Definition: direction_type.h:73
IsLevelCrossingTile
bool IsLevelCrossingTile(Tile t)
Return whether a tile is a level crossing tile.
Definition: road_map.h:95
SND_19_DEPARTURE_OLD_RV_1
@ SND_19_DEPARTURE_OLD_RV_1
23 == 0x17 Station departure: truck and old bus (1) (non-toyland)
Definition: sound_type.h:62
SpecializedStation< Station, false >::Get
static Station * Get(size_t index)
Gets station with given index.
Definition: base_station_base.h:254
_settings_client
ClientSettings _settings_client
The current settings for this game.
Definition: settings.cpp:56
VehicleEnterDepot
void VehicleEnterDepot(Vehicle *v)
Vehicle entirely entered the depot, update its status, orders, vehicle windows, service it,...
Definition: vehicle.cpp:1552
DC_NO_WATER
@ DC_NO_WATER
don't allow building on water
Definition: command_type.h:379
VehicleLengthChanged
void VehicleLengthChanged(const Vehicle *u)
Logs a bug in GRF and shows a warning message if this is for the first time this happened.
Definition: vehicle.cpp:346
GetRoadStopDir
DiagDirection GetRoadStopDir(Tile t)
Gets the direction the road stop entrance points towards.
Definition: station_map.h:344
BaseConsist::current_order_time
TimerGameTick::Ticks current_order_time
How many ticks have passed since this order started.
Definition: base_consist.h:21
RDE_TURNED
static const uint RDE_TURNED
We just finished turning.
Definition: roadveh.h:62
BridgeSpec::speed
uint16_t speed
maximum travel speed (1 unit = 1/1.6 mph = 1 km-ish/h)
Definition: bridge.h:47
StrongType::Typedef< uint32_t, struct TileIndexTag, StrongType::Compare, StrongType::Integer, StrongType::Compatible< int32_t >, StrongType::Compatible< int64_t > >
RoadVehicle::roadtype
RoadType roadtype
NOSAVE: Roadtype of this vehicle.
Definition: roadveh.h:116
ChangeDir
Direction ChangeDir(Direction d, DirDiff delta)
Change a direction by a given difference.
Definition: direction_func.h:104
EngineImageType
EngineImageType
Visualisation contexts of vehicles and engines.
Definition: vehicle_type.h:78
Engine
Definition: engine_base.h:37
Vehicle
Vehicle data structure.
Definition: vehicle_base.h:244
DeleteLastRoadVeh
static void DeleteLastRoadVeh(RoadVehicle *v)
Delete last vehicle of a chain road vehicles.
Definition: roadveh_cmd.cpp:464
Engine::GetDefaultCargoType
CargoID GetDefaultCargoType() const
Determines the default cargo type of an engine.
Definition: engine_base.h:96
VehicleSpriteSeq::Draw
void Draw(int x, int y, PaletteID default_pal, bool force_pal) const
Draw the sprite sequence.
Definition: vehicle.cpp:131
RoadVehicleInfo::roadtype
RoadType roadtype
Road type.
Definition: engine_type.h:128
Vehicle::owner
Owner owner
Which company owns the vehicle?
Definition: vehicle_base.h:309
RoadVehicle::UpdateDeltaXY
void UpdateDeltaXY() override
Updates the x and y offsets and the size of the sprite used for this vehicle.
Definition: roadveh_cmd.cpp:405
EV_EXPLOSION_LARGE
@ EV_EXPLOSION_LARGE
Various explosions.
Definition: effectvehicle_func.h:22
Vehicle::IsInDepot
virtual bool IsInDepot() const
Check whether the vehicle is in the depot.
Definition: vehicle_base.h:548
DC_EXEC
@ DC_EXEC
execute the given command
Definition: command_type.h:376
INVALID_DIR
@ INVALID_DIR
Flag for an invalid direction.
Definition: direction_type.h:35
GetSlopePixelZ
int GetSlopePixelZ(int x, int y, bool ground_vehicle)
Return world Z coordinate of a given point of a tile.
Definition: landscape.cpp:303
Engine::GetGRFID
uint32_t GetGRFID() const
Retrieve the GRF ID of the NewGRF the engine is tied to.
Definition: engine.cpp:157
PaletteID
uint32_t PaletteID
The number of the palette.
Definition: gfx_type.h:19
MP_ROAD
@ MP_ROAD
A tile with road (or tram tracks)
Definition: tile_type.h:50
HasExactlyOneBit
constexpr bool HasExactlyOneBit(T value)
Test whether value has exactly 1 bit set.
Definition: bitmath_func.hpp:278
Chance16
bool Chance16(const uint32_t a, const uint32_t b, const std::source_location location=std::source_location::current())
Flips a coin with given probability.
Definition: random_func.hpp:134
ROADSTOP_TRUCK
@ ROADSTOP_TRUCK
A standard stop for trucks.
Definition: station_type.h:47
DoCommandFlag
DoCommandFlag
List of flags for a command.
Definition: command_type.h:374
VehicleServiceInDepot
void VehicleServiceInDepot(Vehicle *v)
Service a vehicle and all subsequent vehicles in the consist.
Definition: vehicle.cpp:167
KillFirstBit
constexpr T KillFirstBit(T value)
Clear the first bit in an integer.
Definition: bitmath_func.hpp:250
Vehicle::vehstatus
uint8_t vehstatus
Status.
Definition: vehicle_base.h:354
RVSB_IN_DT_ROAD_STOP
@ RVSB_IN_DT_ROAD_STOP
The vehicle is in a drive-through road stop.
Definition: roadveh.h:51
ROAD_NW
@ ROAD_NW
North-west part.
Definition: road_type.h:54
EnumCheckRoadVehCrashTrain
static Vehicle * EnumCheckRoadVehCrashTrain(Vehicle *v, void *data)
Check routine whether a road and a train vehicle have collided.
Definition: roadveh_cmd.cpp:519
CommandCost::Succeeded
bool Succeeded() const
Did this command succeed?
Definition: command_type.h:162
TrackStatusToRedSignals
TrackdirBits TrackStatusToRedSignals(TrackStatus ts)
Returns the red-signal-information of a TrackStatus.
Definition: track_func.h:376
NT_ACCIDENT_OTHER
@ NT_ACCIDENT_OTHER
An accident or disaster has occurred.
Definition: news_type.h:27
Vehicle::x_pos
int32_t x_pos
x coordinate.
Definition: vehicle_base.h:304
GroundVehicle::gv_flags
uint16_t gv_flags
Definition: ground_vehicle.hpp:84
GetTileTrackStatus
TrackStatus GetTileTrackStatus(TileIndex tile, TransportType mode, uint sub_mode, DiagDirection side)
Returns information about trackdirs and signal states.
Definition: landscape.cpp:553
Vehicle::IsArticulatedPart
bool IsArticulatedPart() const
Check if the vehicle is an articulated part of an engine.
Definition: vehicle_base.h:954
effectvehicle_func.h
TRANSPORT_ROAD
@ TRANSPORT_ROAD
Transport by road vehicle.
Definition: transport_type.h:28
ai.hpp
Engine::flags
uint8_t flags
Flags of the engine.
Definition: engine_base.h:49
RVS_DRIVE_SIDE
@ RVS_DRIVE_SIDE
Only used when retrieving move data.
Definition: roadveh.h:44
Engine::GetGRF
const GRFFile * GetGRF() const
Retrieve the NewGRF the engine is tied to.
Definition: engine_base.h:167
GetRoadDepotDirection
DiagDirection GetRoadDepotDirection(Tile t)
Get the direction of the exit of a road depot.
Definition: road_map.h:565
Vehicle::date_of_last_service
TimerGameEconomy::Date date_of_last_service
Last economy date the vehicle had a service at a depot.
Definition: vehicle_base.h:295
ENGINE_EXCLUSIVE_PREVIEW
@ ENGINE_EXCLUSIVE_PREVIEW
This vehicle is in the exclusive preview stage, either being used or being offered to a company.
Definition: engine_type.h:184
VehicleCache::cached_max_speed
uint16_t cached_max_speed
Maximum speed of the consist (minimum of the max speed of all vehicles in the consist).
Definition: vehicle_base.h:126
RoadVehicle::GetMaxWeight
uint16_t GetMaxWeight() const override
Calculates the weight value that this vehicle will have when fully loaded with its current cargo.
Definition: roadveh_cmd.cpp:1760
RoadVehicle::OnNewEconomyDay
void OnNewEconomyDay() override
Economy day handler.
Definition: roadveh_cmd.cpp:1713
ONSF_NO_STOP_AT_INTERMEDIATE_STATIONS
@ ONSF_NO_STOP_AT_INTERMEDIATE_STATIONS
The vehicle will not stop at any stations it passes except the destination.
Definition: order_type.h:74
Order::GetNonStopType
OrderNonStopFlags GetNonStopType() const
At which stations must we stop?
Definition: order_base.h:140
Vehicle::BeginLoading
void BeginLoading()
Prepare everything to begin the loading when arriving at a station.
Definition: vehicle.cpp:2203
GameSettings::pf
PathfinderSettings pf
settings for all pathfinders
Definition: settings_type.h:600
DIR_W
@ DIR_W
West.
Definition: direction_type.h:32
PROP_ROADVEH_SPEED
@ PROP_ROADVEH_SPEED
Max. speed: 1 unit = 1/0.8 mph = 2 km-ish/h.
Definition: newgrf_properties.h:38
VS_HIDDEN
@ VS_HIDDEN
Vehicle is not visible.
Definition: vehicle_base.h:33
TRACKDIR_LEFT_S
@ TRACKDIR_LEFT_S
Left track and direction to south.
Definition: track_type.h:73
DIAGDIR_NW
@ DIAGDIR_NW
Northwest.
Definition: direction_type.h:78
FindDepotData::best_length
uint best_length
The distance towards the depot in penalty, or UINT_MAX if not found.
Definition: pathfinder_type.h:40
DirDifference
DirDiff DirDifference(Direction d0, Direction d1)
Calculate the difference between two directions.
Definition: direction_func.h:68
error_func.h
RoadTypeInfo::powered_roadtypes
RoadTypes powered_roadtypes
bitmask to the OTHER roadtypes on which a vehicle of THIS roadtype generates power
Definition: road.h:122
CheckOwnership
CommandCost CheckOwnership(Owner owner, TileIndex tile)
Check whether the current owner owns something.
Definition: company_cmd.cpp:363
Vehicle::dest_tile
TileIndex dest_tile
Heading for this tile.
Definition: vehicle_base.h:271
Vehicle::HandlePathfindingResult
void HandlePathfindingResult(bool path_found)
Handle the pathfinding result, especially the lost status.
Definition: vehicle.cpp:791
return_cmd_error
#define return_cmd_error(errcode)
Returns from a function with a specific StringID as error.
Definition: command_func.h:38
CheckRoadBlockedForOvertaking
static bool CheckRoadBlockedForOvertaking(OvertakeData *od)
Check if overtaking is possible on a piece of track.
Definition: roadveh_cmd.cpp:784
DIAGDIR_SE
@ DIAGDIR_SE
Southeast.
Definition: direction_type.h:76
IsBayRoadStopTile
bool IsBayRoadStopTile(Tile t)
Is tile t a bay (non-drive through) road stop station?
Definition: station_map.h:266
AI::NewEvent
static void NewEvent(CompanyID company, ScriptEvent *event)
Queue a new event for an AI.
Definition: ai_core.cpp:243
CommandCost
Common return value for all commands.
Definition: command_type.h:23
GetBridgeSpec
const BridgeSpec * GetBridgeSpec(BridgeType i)
Get the specification of a bridge type.
Definition: bridge.h:66
WC_VEHICLE_VIEW
@ WC_VEHICLE_VIEW
Vehicle view; Window numbers:
Definition: window_type.h:339
ClientSettings::sound
SoundSettings sound
sound effect settings
Definition: settings_type.h:614
PROP_ROADVEH_CARGO_AGE_PERIOD
@ PROP_ROADVEH_CARGO_AGE_PERIOD
Number of ticks before carried cargo is aged.
Definition: newgrf_properties.h:40
Vehicle::IsWaitingForUnbunching
bool IsWaitingForUnbunching() const
Check whether a vehicle inside a depot is waiting for unbunching.
Definition: vehicle.cpp:2561
NT_ARRIVAL_COMPANY
@ NT_ARRIVAL_COMPANY
First vehicle arrived for company.
Definition: news_type.h:24
GroundVehicleCache::cached_max_track_speed
uint16_t cached_max_track_speed
Maximum consist speed (in internal units) limited by track type (valid only for the first engine).
Definition: ground_vehicle.hpp:38
IsStraightRoadTrackdir
bool IsStraightRoadTrackdir(Trackdir dir)
Checks whether the given trackdir is a straight road.
Definition: track_func.h:684
TrackBits
TrackBits
Allow incrementing of Track variables.
Definition: track_type.h:35
INVALID_DIAGDIR
@ INVALID_DIAGDIR
Flag for an invalid DiagDirection.
Definition: direction_type.h:80
roadstop_base.h
SubtractMoneyFromCompanyFract
void SubtractMoneyFromCompanyFract(CompanyID company, const CommandCost &cst)
Subtract money from a company, including the money fraction.
Definition: company_cmd.cpp:300
DRD_NONE
@ DRD_NONE
None of the directions are disallowed.
Definition: road_type.h:74
Vehicle::tile
TileIndex tile
Current tile index.
Definition: vehicle_base.h:264
RoadVehicle::GetRunningCost
Money GetRunningCost() const override
Gets the running cost of a vehicle.
Definition: roadveh_cmd.cpp:1635
ROAD_SW
@ ROAD_SW
South-west part.
Definition: road_type.h:55
Vehicle::random_bits
uint16_t random_bits
Bits used for randomized variational spritegroups.
Definition: vehicle_base.h:335
Vehicle::engine_type
EngineID engine_type
The type of engine used for this vehicle.
Definition: vehicle_base.h:323
RoadVehicleInfo
Information about a road vehicle.
Definition: engine_type.h:114
VS_CRASHED
@ VS_CRASHED
Vehicle is crashed.
Definition: vehicle_base.h:40
VETS_CANNOT_ENTER
@ VETS_CANNOT_ENTER
The vehicle cannot enter the tile.
Definition: tile_cmd.h:24
VehicleSpriteSeq
Sprite sequence for a vehicle part.
Definition: vehicle_base.h:135
TRACKDIR_BIT_NONE
@ TRACKDIR_BIT_NONE
No track build.
Definition: track_type.h:99
Vehicle::last_station_visited
StationID last_station_visited
The last station we stopped at.
Definition: vehicle_base.h:337
ReverseDiagDir
DiagDirection ReverseDiagDir(DiagDirection d)
Returns the reverse direction of the given DiagDirection.
Definition: direction_func.h:118
Vehicle::cargo
VehicleCargoList cargo
The cargo this vehicle is carrying.
Definition: vehicle_base.h:341
CommandCost::Failed
bool Failed() const
Did this command fail?
Definition: command_type.h:171
Vehicle::current_order
Order current_order
The current order (+ status, like: loading)
Definition: vehicle_base.h:356
GroundVehicle::IsChainInDepot
bool IsChainInDepot() const override
Check whether the whole vehicle chain is in the depot.
Definition: ground_vehicle.cpp:190
YapfRoadVehicleChooseTrack
Trackdir YapfRoadVehicleChooseTrack(const RoadVehicle *v, TileIndex tile, DiagDirection enterdir, TrackdirBits trackdirs, bool &path_found, RoadVehPathCache &path_cache)
Finds the best path for given road vehicle using YAPF.
Definition: yapf_road.cpp:534
TRACKDIR_UPPER_E
@ TRACKDIR_UPPER_E
Upper track and direction to east.
Definition: track_type.h:71
DiagDirToDir
Direction DiagDirToDir(DiagDirection dir)
Convert a DiagDirection to a Direction.
Definition: direction_func.h:182
GroundVehicle< RoadVehicle, VEH_ROAD >::gcache
GroundVehicleCache gcache
Cache of often calculated values.
Definition: ground_vehicle.hpp:83
RoadVehicle::IsInDepot
bool IsInDepot() const override
Check whether the vehicle is in the depot.
Definition: roadveh.h:136
GroundVehicle::SetFrontEngine
void SetFrontEngine()
Set front engine state.
Definition: ground_vehicle.hpp:251
RVSB_TRACKDIR_MASK
@ RVSB_TRACKDIR_MASK
The mask used to extract track dirs.
Definition: roadveh.h:56
DIAGDIR_SW
@ DIAGDIR_SW
Southwest.
Definition: direction_type.h:77
TRACKDIR_LOWER_W
@ TRACKDIR_LOWER_W
Lower track and direction to west.
Definition: track_type.h:80
Vehicle::cur_speed
uint16_t cur_speed
current speed
Definition: vehicle_base.h:328
DiagdirReachesTrackdirs
TrackdirBits DiagdirReachesTrackdirs(DiagDirection diagdir)
Returns all trackdirs that can be reached when entering a tile from a given (diagonal) direction.
Definition: track_func.h:555
_settings_game
GameSettings _settings_game
Game settings of a running game or the scenario editor.
Definition: settings.cpp:57
RoadDriveEntry
Definition: roadveh_cmd.cpp:997
RVS_ENTERED_STOP
@ RVS_ENTERED_STOP
Only set when a vehicle has entered the stop.
Definition: roadveh.h:43
Vehicle::build_year
TimerGameCalendar::Year build_year
Year the vehicle has been built.
Definition: vehicle_base.h:291
WC_VEHICLE_DETAILS
@ WC_VEHICLE_DETAILS
Vehicle details; Window numbers:
Definition: window_type.h:200
Game::NewEvent
static void NewEvent(class ScriptEvent *event)
Queue a new event for a Game Script.
Definition: game_core.cpp:146
RoadVehicle::GetCurrentMaxSpeed
int GetCurrentMaxSpeed() const override
Calculates the maximum speed of the vehicle under its current conditions.
Definition: roadveh_cmd.cpp:436
RoadType
RoadType
The different roadtypes we support.
Definition: road_type.h:25
TrackdirBitsToTrackBits
TrackBits TrackdirBitsToTrackBits(TrackdirBits bits)
Discards all directional information from a TrackdirBits value.
Definition: track_func.h:308
VS_STOPPED
@ VS_STOPPED
Vehicle is stopped by the player.
Definition: vehicle_base.h:34
RoadVehicle::Crash
uint Crash(bool flooded=false) override
Crash the (whole) vehicle chain.
Definition: roadveh_cmd.cpp:529
Vehicle::ShowVisualEffect
void ShowVisualEffect() const
Draw visual effects (smoke and/or sparks) for a vehicle chain.
Definition: vehicle.cpp:2787
_local_company
CompanyID _local_company
Company controlled by the human player at this client. Can also be COMPANY_SPECTATOR.
Definition: company_cmd.cpp:52
Vehicle::GetEngine
const Engine * GetEngine() const
Retrieves the engine of the vehicle.
Definition: vehicle.cpp:747
VehicleEnterTile
VehicleEnterTileStatus VehicleEnterTile(Vehicle *v, TileIndex tile, int x, int y)
Call the tile callback function for a vehicle entering a tile.
Definition: vehicle.cpp:1838
safeguards.h
GroundVehicle::SetLastSpeed
void SetLastSpeed()
Update the GUI variant of the current speed of the vehicle.
Definition: ground_vehicle.hpp:343
GetNewVehiclePosResult::new_tile
TileIndex new_tile
Tile of the vehicle after moving.
Definition: vehicle_func.h:80
lengthof
#define lengthof(array)
Return the length of an fixed size array.
Definition: stdafx.h:280
Vehicle::last_loading_station
StationID last_loading_station
Last station the vehicle has stopped at and could possibly leave from with any cargo loaded.
Definition: vehicle_base.h:338
IsNormalRoadTile
static debug_inline bool IsNormalRoadTile(Tile t)
Return whether a tile is a normal road tile.
Definition: road_map.h:74
CommandCost::GetCost
Money GetCost() const
The costs as made up to this moment.
Definition: command_type.h:83
DirToDiagDir
DiagDirection DirToDiagDir(Direction dir)
Convert a Direction to a DiagDirection.
Definition: direction_func.h:166
Vehicle::profit_this_year
Money profit_this_year
Profit this year << 8, low 8 bits are fract.
Definition: vehicle_base.h:273
RVSB_DRIVE_SIDE
@ RVSB_DRIVE_SIDE
The vehicle is at the opposite side of the road.
Definition: roadveh.h:54
settings
fluid_settings_t * settings
FluidSynth settings handle.
Definition: fluidsynth.cpp:21
Vehicle::y_bb_offs
int8_t y_bb_offs
y offset of vehicle bounding box
Definition: vehicle_base.h:320
RoadVehicle::Tick
bool Tick() override
Calls the tick handler of the vehicle.
Definition: roadveh_cmd.cpp:1646
NewsType
NewsType
Type of news.
Definition: news_type.h:23
GetTileOwner
Owner GetTileOwner(Tile tile)
Returns the owner of a tile.
Definition: tile_map.h:178
RoadVehicle::overtaking_ctr
uint8_t overtaking_ctr
The length of the current overtake attempt.
Definition: roadveh.h:112
YapfRoadVehicleFindNearestDepot
FindDepotData YapfRoadVehicleFindNearestDepot(const RoadVehicle *v, int max_penalty)
Used when user sends road vehicle to the nearest depot or if road vehicle needs servicing using YAPF.
Definition: yapf_road.cpp:549
VehicleID
uint32_t VehicleID
The type all our vehicle IDs have.
Definition: vehicle_type.h:16
MP_TUNNELBRIDGE
@ MP_TUNNELBRIDGE
Tunnel entry/exit and bridge heads.
Definition: tile_type.h:57
RoadVehicle::compatible_roadtypes
RoadTypes compatible_roadtypes
NOSAVE: Roadtypes this consist is powered on.
Definition: roadveh.h:118
RoadVehicle::MarkDirty
void MarkDirty() override
Marks the vehicles to be redrawn and updates cached variables.
Definition: roadveh_cmd.cpp:396
SoundSettings::disaster
bool disaster
Play disaster and accident sounds.
Definition: settings_type.h:250
Point
Coordinates of a point in 2D.
Definition: geometry_type.hpp:21
RoadVehIsCrashed
static bool RoadVehIsCrashed(RoadVehicle *v)
Road vehicle chain has crashed.
Definition: roadveh_cmd.cpp:497
CanBuildTramTrackOnTile
static bool CanBuildTramTrackOnTile(CompanyID c, TileIndex t, RoadType rt, RoadBits r)
Can a tram track build without destruction on the given tile?
Definition: roadveh_cmd.cpp:1125
HasRoadWorks
bool HasRoadWorks(Tile t)
Check if a tile has road works.
Definition: road_map.h:513
DirDiff
DirDiff
Allow incrementing of Direction variables.
Definition: direction_type.h:58
DIR_NW
@ DIR_NW
Northwest.
Definition: direction_type.h:33
TRACK_BIT_CROSS
@ TRACK_BIT_CROSS
X-Y-axis cross.
Definition: track_type.h:43
Vehicle::running_ticks
uint8_t running_ticks
Number of ticks this vehicle was not stopped this day.
Definition: vehicle_base.h:351
DiagDirToRoadBits
RoadBits DiagDirToRoadBits(DiagDirection d)
Create the road-part which belongs to the given DiagDirection.
Definition: road_func.h:96
Vehicle::HandleLoading
void HandleLoading(bool mode=false)
Handle the loading of the vehicle; when not it skips through dummy orders and does nothing in all oth...
Definition: vehicle.cpp:2430
TRACKDIR_RIGHT_N
@ TRACKDIR_RIGHT_N
Right track and direction to north.
Definition: track_type.h:82
CreateEffectVehicleRel
EffectVehicle * CreateEffectVehicleRel(const Vehicle *v, int x, int y, int z, EffectVehicleType type)
Create an effect vehicle above a particular vehicle.
Definition: effectvehicle.cpp:610
RoadFindPathToDest
static Trackdir RoadFindPathToDest(RoadVehicle *v, TileIndex tile, DiagDirection enterdir)
Returns direction to for a road vehicle to take or INVALID_TRACKDIR if the direction is currently blo...
Definition: roadveh_cmd.cpp:880
RoadStop::SetEntranceBusy
void SetEntranceBusy(bool busy)
Makes an entrance occupied or free.
Definition: roadstop_base.h:112
NT_ARRIVAL_OTHER
@ NT_ARRIVAL_OTHER
First vehicle arrived for competitor.
Definition: news_type.h:25
stdafx.h
TileAddByDir
TileIndex TileAddByDir(TileIndex tile, Direction dir)
Adds a Direction to a tile.
Definition: map_func.h:594
Vehicle::sprite_cache
MutableSpriteCache sprite_cache
Cache of sprites and values related to recalculating them, see MutableSpriteCache.
Definition: vehicle_base.h:368
RoadStop::Leave
void Leave(RoadVehicle *rv)
Leave the road stop.
Definition: roadstop.cpp:216
SpriteID
uint32_t SpriteID
The number of a sprite, without mapping bits and colourtables.
Definition: gfx_type.h:18
CountBits
constexpr uint CountBits(T value)
Counts the number of set bits in a variable.
Definition: bitmath_func.hpp:262
GetDepotIndex
DepotID GetDepotIndex(Tile t)
Get the index of which depot is attached to the tile.
Definition: depot_map.h:52
AddVehicleNewsItem
void AddVehicleNewsItem(StringID string, NewsType type, VehicleID vehicle, StationID station=INVALID_STATION)
Adds a newsitem referencing a vehicle.
Definition: news_func.h:30
Engine::reliability
uint16_t reliability
Current reliability of the engine.
Definition: engine_base.h:41
Vehicle::progress
uint8_t progress
The percentage (if divided by 256) this vehicle already crossed the tile unit.
Definition: vehicle_base.h:332
Vehicle::colourmap
SpriteID colourmap
NOSAVE: cached colour mapping.
Definition: vehicle_base.h:288
RoadVehicle::GetVehicleTrackdir
Trackdir GetVehicleTrackdir() const override
Returns the Trackdir on which the vehicle is currently located.
Definition: roadveh_cmd.cpp:1738
SND_1A_DEPARTURE_OLD_RV_2
@ SND_1A_DEPARTURE_OLD_RV_2
24 == 0x18 Station departure: truck and old bus (2) (random variation of SND_19_DEPARTURE_OLD_RV_1) (...
Definition: sound_type.h:63
BaseConsist::ResetDepotUnbunching
void ResetDepotUnbunching()
Resets all the data used for depot unbunching.
Definition: base_consist.cpp:49
Vehicle::IncrementRealOrderIndex
void IncrementRealOrderIndex()
Advanced cur_real_order_index to the next real order, keeps care of the wrap-around and invalidates t...
Definition: vehicle_base.h:886
Vehicle::z_pos
int32_t z_pos
z coordinate.
Definition: vehicle_base.h:306
VF_BUILT_AS_PROTOTYPE
@ VF_BUILT_AS_PROTOTYPE
Vehicle is a prototype (accepted as exclusive preview).
Definition: vehicle_base.h:47
DIR_NE
@ DIR_NE
Northeast.
Definition: direction_type.h:27
IsDiagonalDirection
bool IsDiagonalDirection(Direction dir)
Checks if a given Direction is diagonal.
Definition: direction_func.h:273
Vehicle::direction
Direction direction
facing
Definition: vehicle_base.h:307
TileOffsByDiagDir
TileIndexDiff TileOffsByDiagDir(DiagDirection dir)
Convert a DiagDirection to a TileIndexDiff.
Definition: map_func.h:565
GetRoadTypeInfo
const RoadTypeInfo * GetRoadTypeInfo(RoadType roadtype)
Returns a pointer to the Roadtype information for a given roadtype.
Definition: road.h:227
VehicleSettings::roadveh_acceleration_model
uint8_t roadveh_acceleration_model
realistic acceleration for road vehicles
Definition: settings_type.h:494
Vehicle::tick_counter
uint8_t tick_counter
Increased by one for each tick.
Definition: vehicle_base.h:350
PerformanceAccumulator
RAII class for measuring multi-step elements of performance.
Definition: framerate_type.h:114
ProcessOrders
bool ProcessOrders(Vehicle *v)
Handle the orders of a vehicle and determine the next place to go to if needed.
Definition: order_cmd.cpp:2127
GetAnyRoadBits
RoadBits GetAnyRoadBits(Tile tile, RoadTramType rtt, bool straight_tunnel_bridge_entrance)
Returns the RoadBits on an arbitrary tile Special behaviour:
Definition: road_map.cpp:33
spritecache.h
TRACKDIR_RIGHT_S
@ TRACKDIR_RIGHT_S
Right track and direction to south.
Definition: track_type.h:74
CALLBACK_FAILED
static const uint CALLBACK_FAILED
Different values for Callback result evaluations.
Definition: newgrf_callbacks.h:420
DepotID
uint16_t DepotID
Type for the unique identifier of depots.
Definition: depot_type.h:13
Vehicle::vcache
VehicleCache vcache
Cache of often used vehicle values.
Definition: vehicle_base.h:364
RoadVehicle::OnNewCalendarDay
void OnNewCalendarDay() override
Calandar day handler.
Definition: roadveh_cmd.cpp:1706
_current_company
CompanyID _current_company
Company currently doing an action.
Definition: company_cmd.cpp:53
GroundVehicle::UpdateInclination
int UpdateInclination(bool new_tile, bool update_delta)
Checks if the vehicle is in a slope and sets the required flags in that case.
Definition: ground_vehicle.hpp:234
vehicle_func.h
station_base.h
newgrf_sound.h
VEHICLE_LENGTH
static const uint VEHICLE_LENGTH
The length of a vehicle in tile units.
Definition: vehicle_type.h:69
PALETTE_CRASH
static const PaletteID PALETTE_CRASH
Recolour sprite greying of crashed vehicles.
Definition: sprites.h:1610
strings_func.h
Vehicle::First
Vehicle * First() const
Get the first vehicle of this vehicle chain.
Definition: vehicle_base.h:645
Vehicle::day_counter
uint8_t day_counter
Increased by one for each day.
Definition: vehicle_base.h:349
Vehicle::max_age
TimerGameCalendar::Date max_age
Maximum age.
Definition: vehicle_base.h:294
yapf.h
RoadVehicle::GetDisplayImageWidth
int GetDisplayImageWidth(Point *offset=nullptr) const
Get the width of a road vehicle image in the GUI.
Definition: roadveh_cmd.cpp:93
GetRoadVehLength
static uint GetRoadVehLength(const RoadVehicle *v)
Get length of a road vehicle.
Definition: roadveh_cmd.cpp:190
Trackdir
Trackdir
Enumeration for tracks and directions.
Definition: track_type.h:67
Backup::Restore
void Restore()
Restore the variable.
Definition: backup_type.hpp:110
SpecializedVehicle< RoadVehicle, Type >::From
static RoadVehicle * From(Vehicle *v)
Converts a Vehicle to SpecializedVehicle with type checking.
Definition: vehicle_base.h:1215
Vehicle::x_offs
int8_t x_offs
x offset for vehicle sprite
Definition: vehicle_base.h:321
DIRDIFF_45RIGHT
@ DIRDIFF_45RIGHT
Angle of 45 degrees right.
Definition: direction_type.h:60
abs
constexpr T abs(const T a)
Returns the absolute value of (scalar) variable.
Definition: math_func.hpp:23
Vehicle::date_of_last_service_newgrf
TimerGameCalendar::Date date_of_last_service_newgrf
Last calendar date the vehicle had a service at a depot, unchanged by the date cheat to protect again...
Definition: vehicle_base.h:296
Vehicle::InvalidateNewGRFCacheOfChain
void InvalidateNewGRFCacheOfChain()
Invalidates cached NewGRF variables of all vehicles in the chain (after the current vehicle)
Definition: vehicle_base.h:504
SetDParam
void SetDParam(size_t n, uint64_t v)
Set a string parameter v at index n in the global string parameter array.
Definition: strings.cpp:104
GetStationIndex
StationID GetStationIndex(Tile t)
Get StationID from a tile.
Definition: station_map.h:28
EXPENSES_ROADVEH_RUN
@ EXPENSES_ROADVEH_RUN
Running costs road vehicles.
Definition: economy_type.h:176
framerate_type.h
ROAD_NE
@ ROAD_NE
North-east part.
Definition: road_type.h:57
TRACKDIR_RVREV_SW
@ TRACKDIR_RVREV_SW
(Road vehicle) reverse direction south-west
Definition: track_type.h:83
RoadStop::IsDriveThroughRoadStopContinuation
static bool IsDriveThroughRoadStopContinuation(TileIndex rs, TileIndex next)
Checks whether the 'next' tile is still part of the road same drive through stop 'rs' in the same dir...
Definition: roadstop.cpp:305
Vehicle::reliability
uint16_t reliability
Reliability.
Definition: vehicle_base.h:297
GetNewVehiclePosResult
Position information of a vehicle after it moved.
Definition: vehicle_func.h:77
WC_VEHICLE_DEPOT
@ WC_VEHICLE_DEPOT
Depot view; Window numbers:
Definition: window_type.h:351
newgrf.h
ScaleSpriteTrad
int ScaleSpriteTrad(int value)
Scale traditional pixel dimensions to GUI zoom level, for drawing sprites.
Definition: zoom_func.h:107
MP_STATION
@ MP_STATION
A tile of a station.
Definition: tile_type.h:53
SpecializedStation< Station, false >::GetByTile
static Station * GetByTile(TileIndex tile)
Get the station belonging to a specific tile.
Definition: base_station_base.h:273
Vehicle::HasArticulatedPart
bool HasArticulatedPart() const
Check if an engine has an articulated part.
Definition: vehicle_base.h:963
FindVehicleOnPos
void FindVehicleOnPos(TileIndex tile, void *data, VehicleFromPosProc *proc)
Find a vehicle from a specific location.
Definition: vehicle.cpp:505
EngineInfo::cargo_age_period
uint16_t cargo_age_period
Number of ticks before carried cargo is aged.
Definition: engine_type.h:159
TRACKDIR_RVREV_NE
@ TRACKDIR_RVREV_NE
(Road vehicle) reverse direction north-east
Definition: track_type.h:75
DIAGDIR_END
@ DIAGDIR_END
Used for iterations.
Definition: direction_type.h:79
Direction
Direction
Defines the 8 directions on the map.
Definition: direction_type.h:24
GetRoadBits
RoadBits GetRoadBits(Tile t, RoadTramType rtt)
Get the present road bits for a specific road type.
Definition: road_map.h:128
FindDepotData::tile
TileIndex tile
The tile of the depot.
Definition: pathfinder_type.h:39
BaseStation::xy
TileIndex xy
Base tile of the station.
Definition: base_station_base.h:60
TRACKDIR_END
@ TRACKDIR_END
Used for iterations.
Definition: track_type.h:85
depot_map.h
SpecializedVehicle< RoadVehicle, Type >::GetIfValid
static RoadVehicle * GetIfValid(size_t index)
Returns vehicle if the index is a valid index for this vehicle type.
Definition: vehicle_base.h:1205
company_func.h
IsReversingRoadTrackdir
bool IsReversingRoadTrackdir(Trackdir dir)
Checks whether the trackdir means that we are reversing.
Definition: track_func.h:673
ROAD_NONE
@ ROAD_NONE
No road-part is build.
Definition: road_type.h:53
GetOtherTunnelBridgeEnd
TileIndex GetOtherTunnelBridgeEnd(Tile t)
Determines type of the wormhole and returns its other end.
Definition: tunnelbridge_map.h:78
Order::GetMaxSpeed
uint16_t GetMaxSpeed() const
Get the maxmimum speed in km-ish/h a vehicle is allowed to reach on the way to the destination.
Definition: order_base.h:201
Vehicle::y_pos
int32_t y_pos
y coordinate.
Definition: vehicle_base.h:305
ClosestDepot
Structure to return information about the closest depot location, and whether it could be found.
Definition: vehicle_base.h:230
PlayVehicleSound
bool PlayVehicleSound(const Vehicle *v, VehicleSoundEvent event, bool force)
Checks whether a NewGRF wants to play a different vehicle sound effect.
Definition: newgrf_sound.cpp:187
Order::ShouldStopAtStation
bool ShouldStopAtStation(const Vehicle *v, StationID station) const
Check whether the given vehicle should stop at the given station based on this order and the non-stop...
Definition: order_cmd.cpp:2225
ErrorUnknownCallbackResult
void ErrorUnknownCallbackResult(uint32_t grfid, uint16_t cbid, uint16_t cb_res)
Record that a NewGRF returned an unknown/invalid callback result.
Definition: newgrf_commons.cpp:505
RandomRange
uint32_t RandomRange(uint32_t limit, const std::source_location location=std::source_location::current())
Pick a random number between 0 and limit - 1, inclusive.
Definition: random_func.hpp:88
Vehicle::InvalidateNewGRFCache
void InvalidateNewGRFCache()
Invalidates cached NewGRF variables.
Definition: vehicle_base.h:495
GetRoadStopType
RoadStopType GetRoadStopType(Tile t)
Get the road stop type of this tile.
Definition: station_map.h:56
CommandHelper
Definition: command_func.h:93
PathfinderSettings::roadveh_queue
bool roadveh_queue
buggy road vehicle queueing
Definition: settings_type.h:465
UnScaleGUI
int UnScaleGUI(int value)
Short-hand to apply GUI zoom level.
Definition: zoom_func.h:77
FindVehicleOnPosXY
void FindVehicleOnPosXY(int x, int y, void *data, VehicleFromPosProc *proc)
Find a vehicle from a specific location.
Definition: vehicle.cpp:445
RVSB_WORMHOLE
@ RVSB_WORMHOLE
The vehicle is in a tunnel and/or bridge.
Definition: roadveh.h:39
RoadVehicle::FindClosestDepot
ClosestDepot FindClosestDepot() override
Find the closest depot for this vehicle and tell us the location, DestinationID and whether we should...
Definition: roadveh_cmd.cpp:347
HasVehicleOnPosXY
bool HasVehicleOnPosXY(int x, int y, void *data, VehicleFromPosProc *proc)
Checks whether a vehicle in on a specific location.
Definition: vehicle.cpp:461
PathfinderSettings::yapf
YAPFSettings yapf
pathfinder settings for the yet another pathfinder
Definition: settings_type.h:476
random_func.hpp
AgeVehicle
void AgeVehicle(Vehicle *v)
Update age of a vehicle.
Definition: vehicle.cpp:1441
_road_stop_stop_frame
const uint8_t _road_stop_stop_frame[]
Table of road stop stop frames, when to stop at a road stop.
OverflowSafeInt< int64_t >
CmdBuildRoadVehicle
CommandCost CmdBuildRoadVehicle(DoCommandFlag flags, TileIndex tile, const Engine *e, Vehicle **ret)
Build a road vehicle.
Definition: roadveh_cmd.cpp:261
GroundVehicle::CargoChanged
void CargoChanged()
Recalculates the cached weight of a vehicle and its parts.
Definition: ground_vehicle.cpp:79
RoadVehicle::IsBus
bool IsBus() const
Check whether a roadvehicle is a bus.
Definition: roadveh_cmd.cpp:82
RoadStopType
RoadStopType
Types of RoadStops.
Definition: station_type.h:45
Vehicle::x_extent
uint8_t x_extent
x-extent of vehicle bounding box
Definition: vehicle_base.h:316
IsStationRoadStop
bool IsStationRoadStop(Tile t)
Is the station at t a road station?
Definition: station_map.h:223
Vehicle::cargo_type
CargoID cargo_type
type of cargo this vehicle is carrying
Definition: vehicle_base.h:342
Engine::original_image_index
uint8_t original_image_index
Original vehicle image index, thus the image index of the overridden vehicle.
Definition: engine_base.h:55
IsValidCargoID
bool IsValidCargoID(CargoID t)
Test whether cargo type is not INVALID_CARGO.
Definition: cargo_type.h:107
DIR_SE
@ DIR_SE
Southeast.
Definition: direction_type.h:29
RoadVehicle::crashed_ctr
uint16_t crashed_ctr
Animation counter when the vehicle has crashed.
Definition: roadveh.h:113
TRACKDIR_LOWER_E
@ TRACKDIR_LOWER_E
Lower track and direction to east.
Definition: track_type.h:72
RVS_IN_DT_ROAD_STOP
@ RVS_IN_DT_ROAD_STOP
The vehicle is in a drive-through road stop.
Definition: roadveh.h:46
RV_OVERTAKE_TIMEOUT
static const uint8_t RV_OVERTAKE_TIMEOUT
The number of ticks a vehicle has for overtaking.
Definition: roadveh.h:79
TimerGameCalendar::date
static Date date
Current date in days (day counter).
Definition: timer_game_calendar.h:34
CBID_VEHICLE_LENGTH
@ CBID_VEHICLE_LENGTH
Vehicle length, returns the amount of 1/8's the vehicle is shorter for trains and RVs.
Definition: newgrf_callbacks.h:33
articulated_vehicles.h
GameSettings::vehicle
VehicleSettings vehicle
options for vehicles
Definition: settings_type.h:602
EngineID
uint16_t EngineID
Unique identification number of an engine.
Definition: engine_type.h:21
RoadVehArrivesAt
static void RoadVehArrivesAt(const RoadVehicle *v, Station *st)
A road vehicle arrives at a station.
Definition: roadveh_cmd.cpp:686
SpecializedVehicle::Previous
T * Previous() const
Get previous vehicle in the chain.
Definition: vehicle_base.h:1136
TRACKDIR_RVREV_NW
@ TRACKDIR_RVREV_NW
(Road vehicle) reverse direction north-west
Definition: track_type.h:84
Ticks::DAY_TICKS
static constexpr TimerGameTick::Ticks DAY_TICKS
1 day is 74 ticks; TimerGameCalendar::date_fract used to be uint16_t and incremented by 885.
Definition: timer_game_tick.h:75
IsTileType
static debug_inline bool IsTileType(Tile tile, TileType type)
Checks if a tile is a given tiletype.
Definition: tile_map.h:150
Vehicle::GetAdvanceDistance
uint GetAdvanceDistance()
Determines the vehicle "progress" needed for moving a step.
Definition: vehicle_base.h:457
RoadStop
A Stop for a Road Vehicle.
Definition: roadstop_base.h:22
BaseVehicle::type
VehicleType type
Type of vehicle.
Definition: vehicle_type.h:51
RoadVehicle::IsPrimaryVehicle
bool IsPrimaryVehicle() const override
Whether this is the primary vehicle in the chain.
Definition: roadveh.h:130
Clamp
constexpr T Clamp(const T a, const T min, const T max)
Clamp a value between an interval.
Definition: math_func.hpp:79
TrackdirBits
TrackdirBits
Allow incrementing of Trackdir variables.
Definition: track_type.h:98
TileX
static debug_inline uint TileX(TileIndex tile)
Get the X component of a tile.
Definition: map_func.h:427
SpecializedVehicle::First
T * First() const
Get the first vehicle in the chain.
Definition: vehicle_base.h:1112
Vehicle::UpdatePosition
void UpdatePosition()
Update the position of the vehicle.
Definition: vehicle.cpp:1693
AS_BRAKE
@ AS_BRAKE
We want to stop.
Definition: ground_vehicle.hpp:23
Rect::Width
int Width() const
Get width of Rect.
Definition: geometry_type.hpp:85
CanVehicleUseStation
bool CanVehicleUseStation(EngineID engine_type, const Station *st)
Can this station be used by the given engine type?
Definition: vehicle.cpp:3058
Vehicle::HandleBreakdown
bool HandleBreakdown()
Handle all of the aspects of a vehicle breakdown This includes adding smoke and sounds,...
Definition: vehicle.cpp:1363
DecreaseVehicleValue
void DecreaseVehicleValue(Vehicle *v)
Decrease the value of a vehicle.
Definition: vehicle.cpp:1301
GetNewVehiclePosResult::y
int y
x and y position of the vehicle after moving
Definition: vehicle_func.h:78
EconomyAgeVehicle
void EconomyAgeVehicle(Vehicle *v)
Update economy age of a vehicle.
Definition: vehicle.cpp:1429
GetVehicleCallback
uint16_t GetVehicleCallback(CallbackID callback, uint32_t param1, uint32_t param2, EngineID engine, const Vehicle *v)
Evaluate a newgrf callback for vehicles.
Definition: newgrf_engine.cpp:1149
HasTileAnyRoadType
bool HasTileAnyRoadType(Tile t, RoadTypes rts)
Check if a tile has one of the specified road types.
Definition: road_map.h:222
Rect
Specification of a rectangle with absolute coordinates of all edges.
Definition: geometry_type.hpp:75
IsCargoInClass
bool IsCargoInClass(CargoID c, CargoClass cc)
Does cargo c have cargo class cc?
Definition: cargotype.h:233
GroundVehicle::Crash
uint Crash(bool flooded) override
Common code executed for crashed ground vehicles.
Definition: ground_vehicle.hpp:103
DrawRoadVehEngine
void DrawRoadVehEngine(int left, int right, int preferred_x, int y, EngineID engine, PaletteID pal, EngineImageType image_type)
Draw a road vehicle engine.
Definition: roadveh_cmd.cpp:148
PROP_ROADVEH_RUNNING_COST_FACTOR
@ PROP_ROADVEH_RUNNING_COST_FACTOR
Yearly runningcost.
Definition: newgrf_properties.h:33
RVSB_IN_DEPOT
@ RVSB_IN_DEPOT
The vehicle is in a depot.
Definition: roadveh.h:38
TimerGameConst< struct Calendar >::DAYS_IN_YEAR
static constexpr int DAYS_IN_YEAR
days per year
Definition: timer_game_common.h:149
GroundVehicleCache::cached_veh_length
uint8_t cached_veh_length
Length of this vehicle in units of 1/VEHICLE_LENGTH of normal length. It is cached because this can b...
Definition: ground_vehicle.hpp:45
GroundVehicle< RoadVehicle, VEH_ROAD >::DoUpdateSpeed
uint DoUpdateSpeed(uint accel, int min_speed, int max_speed)
Update the speed of the vehicle.
Definition: ground_vehicle.hpp:365
RoadVehicleInfo::max_speed
uint16_t max_speed
Maximum speed (1 unit = 1/3.2 mph = 0.5 km-ish/h)
Definition: engine_type.h:120
IsTileOwner
bool IsTileOwner(Tile tile, Owner owner)
Checks if a tile belongs to the given owner.
Definition: tile_map.h:214
SetWindowClassesDirty
void SetWindowClassesDirty(WindowClass cls)
Mark all windows of a particular class as dirty (in need of repainting)
Definition: window.cpp:3116
VehicleSpriteSeq::GetBounds
void GetBounds(Rect *bounds) const
Determine shared bounds of all sprites.
Definition: vehicle.cpp:103
DiagDirToDiagTrackdir
Trackdir DiagDirToDiagTrackdir(DiagDirection diagdir)
Maps a (4-way) direction to the diagonal trackdir that runs in that direction.
Definition: track_func.h:537
roadveh_movement.h
SetWindowWidgetDirty
void SetWindowWidgetDirty(WindowClass cls, WindowNumber number, WidgetID widget_index)
Mark a particular widget in a particular window as dirty (in need of repainting)
Definition: window.cpp:3103
Order::MakeGoToDepot
void MakeGoToDepot(DepotID destination, OrderDepotTypeFlags order, OrderNonStopFlags non_stop_type=ONSF_NO_STOP_AT_INTERMEDIATE_STATIONS, OrderDepotActionFlags action=ODATF_SERVICE_ONLY, CargoID cargo=CARGO_NO_REFIT)
Makes this order a Go To Depot order.
Definition: order_cmd.cpp:90
INVALID_TRACKDIR
@ INVALID_TRACKDIR
Flag for an invalid trackdir.
Definition: track_type.h:86
GroundVehicleCache::cached_total_length
uint16_t cached_total_length
Length of the whole vehicle (valid only for the first engine).
Definition: ground_vehicle.hpp:43
Vehicle::first
Vehicle * first
NOSAVE: pointer to the first vehicle in the chain.
Definition: vehicle_base.h:250
SpecializedVehicle::UpdateViewport
void UpdateViewport(bool force_update, bool update_delta)
Update vehicle sprite- and position caches.
Definition: vehicle_base.h:1237
GetRoadVehSpriteSize
void GetRoadVehSpriteSize(EngineID engine, uint &width, uint &height, int &xoffs, int &yoffs, EngineImageType image_type)
Get the size of the sprite of a road vehicle sprite heading west (used for lists).
Definition: roadveh_cmd.cpp:171
Vehicle::LeaveUnbunchingDepot
void LeaveUnbunchingDepot()
Leave an unbunching depot and calculate the next departure time for shared order vehicles.
Definition: vehicle.cpp:2514
roadveh_cmd.h
DIR_N
@ DIR_N
North.
Definition: direction_type.h:26
IsRoadDepot
static debug_inline bool IsRoadDepot(Tile t)
Return whether a tile is a road depot.
Definition: road_map.h:106
RoadVehicle::state
uint8_t state
Definition: roadveh.h:108
ROAD_X
@ ROAD_X
Full road along the x-axis (south-west + north-east)
Definition: road_type.h:58
AxisToRoadBits
RoadBits AxisToRoadBits(Axis a)
Create the road-part which belongs to the given Axis.
Definition: road_func.h:111
road_cmd.h
timer_game_economy.h
IsDriveThroughStopTile
bool IsDriveThroughStopTile(Tile t)
Is tile t a drive through road stop station or waypoint?
Definition: station_map.h:276
Vehicle::y_offs
int8_t y_offs
y offset for vehicle sprite
Definition: vehicle_base.h:322
CmdTurnRoadVeh
CommandCost CmdTurnRoadVeh(DoCommandFlag flags, VehicleID veh_id)
Turn a roadvehicle around.
Definition: roadveh_cmd.cpp:361
GetBridgeType
BridgeType GetBridgeType(Tile t)
Determines the type of bridge on a tile.
Definition: bridge_map.h:56
RVSB_ROAD_STOP_TRACKDIR_MASK
@ RVSB_ROAD_STOP_TRACKDIR_MASK
Only bits 0 and 3 are used to encode the trackdir for road stops.
Definition: roadveh.h:57
Vehicle::refit_cap
uint16_t refit_cap
Capacity left over from before last refit.
Definition: vehicle_base.h:345
GetNewVehiclePos
GetNewVehiclePosResult GetNewVehiclePos(const Vehicle *v)
Get position information of a vehicle when moving one pixel in the direction it is facing.
Definition: vehicle.cpp:1784
IsRoadDepotTile
static debug_inline bool IsRoadDepotTile(Tile t)
Return whether a tile is a road depot tile.
Definition: road_map.h:116
YAPFSettings::maximum_go_to_depot_penalty
uint32_t maximum_go_to_depot_penalty
What is the maximum penalty that may be endured for going to a depot.
Definition: settings_type.h:428
Vehicle::z_extent
uint8_t z_extent
z-extent of vehicle bounding box
Definition: vehicle_base.h:318
PROP_ROADVEH_WEIGHT
@ PROP_ROADVEH_WEIGHT
Weight in 1/4 t.
Definition: newgrf_properties.h:37
news_func.h
roadveh.h
GetTunnelBridgeDirection
DiagDirection GetTunnelBridgeDirection(Tile t)
Get the direction pointing to the other end.
Definition: tunnelbridge_map.h:26
TimerGameCalendar::year
static Year year
Current year, starting at 0.
Definition: timer_game_calendar.h:32
backup_type.hpp
VETS_ENTERED_WORMHOLE
@ VETS_ENTERED_WORMHOLE
The vehicle either entered a bridge, tunnel or depot tile (this includes the last tile of the bridge/...
Definition: tile_cmd.h:23
TimerGameEconomy::date
static Date date
Current date in days (day counter).
Definition: timer_game_economy.h:37
Vehicle::breakdown_ctr
uint8_t breakdown_ctr
Counter for managing breakdown events.
Definition: vehicle_base.h:299
FindFirstBit
constexpr uint8_t FindFirstBit(T x)
Search the first set bit in a value.
Definition: bitmath_func.hpp:213
HasBit
constexpr debug_inline bool HasBit(const T x, const uint8_t y)
Checks if a bit in a value is set.
Definition: bitmath_func.hpp:103