OpenTTD Source
20241120-master-g6d3adc6169
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Types related to sounds. More...
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Data Structures | |
struct | SoundEntry |
Typedefs | |
typedef uint16_t | SoundID |
Variables | |
static const uint | ORIGINAL_SAMPLE_COUNT = 73 |
The number of sounds in the original sample.cat. | |
static const SoundID | INVALID_SOUND = 0xFFFF |
static const uint8_t | SOUND_EFFECT_MAX_VOLUME = 128 |
Types related to sounds.
Definition in file sound_type.h.
enum SoundFx |
Sound effects from baseset.
This enum contains the sound effects from the sound baseset. For hysterical raisins the order of sound effects in the baseset is different to the order they are referenced in TTD/NewGRF.
Enumerator | |
---|---|
SND_02_CONSTRUCTION_WATER | 0 == 0x00 Construction: water infrastructure |
SND_03_FACTORY | 1 == 0x01 Industry producing: factory: whistle |
SND_04_DEPARTURE_STEAM | 2 == 0x02 Station departure: steam engine |
SND_05_TRAIN_THROUGH_TUNNEL | 3 == 0x03 Train enters tunnel: steam engine |
SND_06_DEPARTURE_CARGO_SHIP | 4 == 0x04 Station departure: cargo ships |
SND_07_DEPARTURE_FERRY | 5 == 0x05 Station departure: passenger ships |
SND_08_TAKEOFF_PROPELLER | 6 == 0x06 Takeoff: propeller plane (non-toyland) |
SND_09_TAKEOFF_JET | 7 == 0x07 Takeoff: regular jet plane |
SND_0A_DEPARTURE_TRAIN | 8 == 0x08 Station departure: diesel and electric engine |
SND_0B_MINE | 9 == 0x09 Industry animation: coal/copper/gold mine: headgear |
SND_0C_POWER_STATION | 10 == 0x0A Industry animation: power station: spark |
SND_0D_UNUSED | 11 == 0x0B unused (1) |
SND_0E_LEVEL_CROSSING | 12 == 0x0C Train passes through level crossing |
SND_0F_BREAKDOWN_ROADVEHICLE | 13 == 0x0D Breakdown: road vehicle (non-toyland) |
SND_10_BREAKDOWN_TRAIN_SHIP | 14 == 0x0E Breakdown: train or ship (non-toyland) |
SND_11_UNUSED | 15 == 0x0F unused (2) |
SND_12_EXPLOSION | 16 == 0x10 Destruction, crashes, disasters, ... |
SND_13_TRAIN_COLLISION | 15 == 0x11 Train+train crash |
SND_14_CASHTILL | 18 == 0x12 Income from cargo delivery |
SND_15_BEEP | 19 == 0x13 GUI button click |
SND_16_NEWS_TICKER | 20 == 0x14 News ticker |
SND_17_SKID_PLANE | 21 == 0x15 Plane landing / touching ground |
SND_18_TAKEOFF_HELICOPTER | 22 == 0x16 Takeoff: helicopter |
SND_19_DEPARTURE_OLD_RV_1 | 23 == 0x17 Station departure: truck and old bus (1) (non-toyland) |
SND_1A_DEPARTURE_OLD_RV_2 | 24 == 0x18 Station departure: truck and old bus (2) (random variation of SND_19_DEPARTURE_OLD_RV_1) (non-toyland) |
SND_1B_DEPARTURE_MODERN_BUS | 25 == 0x19 Station departure: modern bus (non-toyland) |
SND_1C_DEPARTURE_OLD_BUS | 26 == 0x1A Station departure: old bus (non-toyland) |
SND_1D_APPLAUSE | 27 == 0x1B News: first vehicle at station |
SND_1E_NEW_ENGINE | 28 == 0x1C News: new engine available |
SND_1F_CONSTRUCTION_OTHER | 29 == 0x1D Construction: other (non-water, non-rail, non-bridge) |
SND_20_CONSTRUCTION_RAIL | 30 == 0x1E Construction: rail infrastructure |
SND_21_ROAD_WORKS | 31 == 0x1F Road reconstruction animation |
SND_22_UNUSED | 32 == 0x20 unused (3) |
SND_23_UNUSED | 33 == 0x21 unused (4) |
SND_24_FARM_1 | 34 == 0x22 Industry producing: farm (1): sheep |
SND_25_FARM_2 | 35 == 0x23 Industry producing: farm (2): cow |
SND_26_FARM_3 | 36 == 0x24 Industry producing: farm (3): horse |
SND_27_CONSTRUCTION_BRIDGE | 37 == 0x25 Construction: bridge |
SND_28_SAWMILL | 38 == 0x26 Industry producing: sawmill |
SND_00_GOOD_YEAR | 39 == 0x27 New year: performance improved |
SND_01_BAD_YEAR | 40 == 0x28 New year: performance declined |
SND_29_SUGAR_MINE_2 | 41 == 0x29 Industry animation: sugar mine (2): shaking sieve |
SND_2A_TOY_FACTORY_3 | 42 == 0x2A Industry animation: toy factory (3): eject product |
SND_2B_TOY_FACTORY_2 | 43 == 0x2B Industry animation: toy factory (2): stamp product |
SND_2C_TOY_FACTORY_1 | 44 == 0x2C Industry animation: toy factory (1): conveyor belt |
SND_2D_SUGAR_MINE_1 | 45 == 0x2D Industry animation: sugar mine (1): shaking sieve |
SND_2E_BUBBLE_GENERATOR | 46 == 0x2E Industry animation: bubble generator (1): generate bubble |
SND_2F_BUBBLE_GENERATOR_FAIL | 47 == 0x2F Industry animation: bubble generator (2a): bubble pop |
SND_30_TOFFEE_QUARRY | 48 == 0x30 Industry animation: toffee quarry: drill |
SND_31_BUBBLE_GENERATOR_SUCCESS | 49 == 0x31 Industry animation: bubble generator (2b): bubble slurped |
SND_32_UNUSED | 50 == 0x32 unused (5) |
SND_33_PLASTIC_MINE | 51 == 0x33 Industry producing: plastic fountain |
SND_34_ARCTIC_SNOW_1 | 52 == 0x34 Tree ambient: arctic snow (1): wind |
SND_35_BREAKDOWN_ROADVEHICLE_TOYLAND | 53 == 0x35 Breakdown: road vehicle (toyland) |
SND_36_LUMBER_MILL_3 | 54 == 0x36 Industry animation: lumber mill (3): crashing tree |
SND_37_LUMBER_MILL_2 | 55 == 0x37 Industry animation: lumber mill (2): falling tree |
SND_38_LUMBER_MILL_1 | 56 == 0x38 Industry animation: lumber mill (1): chainsaw |
SND_39_ARCTIC_SNOW_2 | 57 == 0x39 Tree ambient: arctic snow (2): heavy wind |
SND_3A_BREAKDOWN_TRAIN_SHIP_TOYLAND | 58 == 0x3A Breakdown: train or ship (toyland) |
SND_3B_TAKEOFF_JET_FAST | 59 == 0x3B Takeoff: supersonic plane (fast) |
SND_3C_DEPARTURE_BUS_TOYLAND_1 | 60 == 0x3C Station departure: bus (1) (toyland) |
SND_3D_TAKEOFF_JET_BIG | 61 == 0x3D Takeoff: huge jet plane (high capacity) |
SND_3E_DEPARTURE_BUS_TOYLAND_2 | 62 == 0x3E Station departure: bus (2) (toyland) |
SND_3F_DEPARTURE_TRUCK_TOYLAND_1 | 63 == 0x3F Station departure: truck (1) (toyland) |
SND_40_DEPARTURE_TRUCK_TOYLAND_2 | 64 == 0x40 Station departure: truck (2) (toyland) |
SND_41_DEPARTURE_MAGLEV | 65 == 0x41 Station departure: maglev engine |
SND_42_RAINFOREST_1 | 66 == 0x42 Tree ambient: rainforest ambient (1): bird (1) |
SND_43_RAINFOREST_2 | 67 == 0x43 Tree ambient: rainforest ambient (2): lion |
SND_44_RAINFOREST_3 | 68 == 0x44 Tree ambient: rainforest ambient (3): monkeys |
SND_45_TAKEOFF_PROPELLER_TOYLAND_1 | 69 == 0x45 Takeoff: propeller plane (1) (toyland) |
SND_46_TAKEOFF_PROPELLER_TOYLAND_2 | 70 == 0x46 Takeoff: propeller plane (2) (toyland) |
SND_47_DEPARTURE_MONORAIL | 71 == 0x47 Station departure: monorail engine |
SND_48_RAINFOREST_4 | 72 == 0x48 Tree ambient: rainforest ambient (4): bird (2) |
Definition at line 37 of file sound_type.h.