OpenTTD Source
20241120-master-g6d3adc6169
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Functions related to NewGRF provided sounds. More...
Go to the source code of this file.
Enumerations | |
enum | VehicleSoundEvent { VSE_START = 1 , VSE_TUNNEL = 2 , VSE_BREAKDOWN = 3 , VSE_RUNNING = 4 , VSE_TOUCHDOWN = 5 , VSE_VISUAL_EFFECT = 6 , VSE_RUNNING_16 = 7 , VSE_STOPPED_16 = 8 , VSE_LOAD_UNLOAD = 9 } |
Events at which a sound might be played. More... | |
Functions | |
SoundEntry * | AllocateSound (uint num) |
Allocate sound slots. More... | |
void | InitializeSoundPool () |
bool | LoadNewGRFSound (SoundEntry *sound) |
Extract meta data from a NewGRF sound. More... | |
SoundID | GetNewGRFSoundID (const struct GRFFile *file, SoundID sound_id) |
SoundEntry * | GetSound (SoundID sound_id) |
uint | GetNumSounds () |
bool | PlayVehicleSound (const Vehicle *v, VehicleSoundEvent event, bool force=false) |
Checks whether a NewGRF wants to play a different vehicle sound effect. More... | |
void | PlayTileSound (const struct GRFFile *file, SoundID sound_id, TileIndex tile) |
Functions related to NewGRF provided sounds.
Definition in file newgrf_sound.h.
enum VehicleSoundEvent |
Events at which a sound might be played.
Enumerator | |
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VSE_START | Vehicle starting, i.e. leaving, the station. |
VSE_TUNNEL | Train entering a tunnel. |
VSE_BREAKDOWN | Vehicle breaking down. |
VSE_RUNNING | Vehicle running normally. |
VSE_TOUCHDOWN | Whenever a plane touches down. |
VSE_VISUAL_EFFECT | Vehicle visual effect (steam, diesel smoke or electric spark) is shown. |
VSE_RUNNING_16 | Every 16 ticks while the vehicle is running (speed > 0). |
VSE_STOPPED_16 | Every 16 ticks while the vehicle is stopped (speed == 0). |
VSE_LOAD_UNLOAD | Whenever cargo payment is made for a vehicle. |
Definition at line 18 of file newgrf_sound.h.
SoundEntry* AllocateSound | ( | uint | num | ) |
Allocate sound slots.
num | Number of slots to allocate. |
Definition at line 31 of file newgrf_sound.cpp.
bool LoadNewGRFSound | ( | SoundEntry * | sound | ) |
Extract meta data from a NewGRF sound.
sound | Sound to load. |
Definition at line 66 of file newgrf_sound.cpp.
References BSWAP32(), Debug, RandomAccessFile::GetPos(), RandomAccessFile::GetSimplifiedFilename(), SoundEntry::grf_container_ver, MemSetT(), RandomAccessFile::ReadBlock(), RandomAccessFile::ReadByte(), RandomAccessFile::ReadDword(), RandomAccessFile::ReadWord(), RandomAccessFile::SeekTo(), and RandomAccessFile::SkipBytes().
bool PlayVehicleSound | ( | const Vehicle * | v, |
VehicleSoundEvent | event, | ||
bool | force | ||
) |
Checks whether a NewGRF wants to play a different vehicle sound effect.
v | Vehicle to play sound effect for. |
event | Trigger for the sound effect. |
force | Should we play the sound effect even if vehicle sound effects are muted? |
Definition at line 187 of file newgrf_sound.cpp.
References _settings_client, Vehicle::GetGRF(), ClientSettings::sound, and SoundSettings::vehicle.
Referenced by Vehicle::HandleBreakdown(), and Train::PlayLeaveStationSound().