OpenTTD Source
20241120-master-g6d3adc6169
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Types related to tiles. More...
#include "core/strong_typedef_type.hpp"
Go to the source code of this file.
Typedefs | |
using | TileIndex = StrongType::Typedef< uint32_t, struct TileIndexTag, StrongType::Compare, StrongType::Integer, StrongType::Compatible< int32_t >, StrongType::Compatible< int64_t > > |
The index/ID of a Tile. More... | |
Enumerations | |
enum | TileType { MP_CLEAR , MP_RAILWAY , MP_ROAD , MP_HOUSE , MP_TREES , MP_STATION , MP_WATER , MP_VOID , MP_INDUSTRY , MP_TUNNELBRIDGE , MP_OBJECT } |
The different types of tiles. More... | |
enum | TropicZone { TROPICZONE_NORMAL = 0 , TROPICZONE_DESERT = 1 , TROPICZONE_RAINFOREST = 2 } |
Additional infos of a tile on a tropic game. More... | |
Variables | |
static const uint | TILE_SIZE = 16 |
Tile size in world coordinates. | |
static const uint | TILE_UNIT_MASK = TILE_SIZE - 1 |
For masking in/out the inner-tile world coordinate units. | |
static const uint | TILE_PIXELS = 32 |
Pixel distance between tile columns/rows in #ZOOM_BASE. | |
static const uint | TILE_HEIGHT = 8 |
Height of a height level in world coordinate AND in pixels in #ZOOM_BASE. | |
static const uint | MAX_BUILDING_PIXELS = 200 |
Maximum height of a building in pixels in #ZOOM_BASE. (Also applies to "bridge buildings" on the bridge floor.) | |
static const int | MAX_VEHICLE_PIXEL_X = 192 |
Maximum width of a vehicle in pixels in #ZOOM_BASE. | |
static const int | MAX_VEHICLE_PIXEL_Y = 96 |
Maximum height of a vehicle in pixels in #ZOOM_BASE. | |
static const uint | MAX_TILE_HEIGHT = 255 |
Maximum allowed tile height. | |
static const uint | MIN_HEIGHTMAP_HEIGHT = 1 |
Lowest possible peak value for heightmap creation. | |
static const uint | MIN_CUSTOM_TERRAIN_TYPE = 1 |
Lowest possible peak value for world generation. | |
static const uint | MIN_MAP_HEIGHT_LIMIT = 15 |
Lower bound of maximum allowed heightlevel (in the construction settings) | |
static const uint | MAX_MAP_HEIGHT_LIMIT = MAX_TILE_HEIGHT |
Upper bound of maximum allowed heightlevel (in the construction settings) | |
static const uint | MIN_SNOWLINE_HEIGHT = 2 |
Minimum snowline height. | |
static const uint | DEF_SNOWLINE_HEIGHT = 10 |
Default snowline height. | |
static const uint | MAX_SNOWLINE_HEIGHT = (MAX_TILE_HEIGHT - 2) |
Maximum allowed snowline height. | |
static const uint | DEF_SNOW_COVERAGE = 40 |
Default snow coverage. | |
static const uint | DEF_DESERT_COVERAGE = 50 |
Default desert coverage. | |
constexpr TileIndex | INVALID_TILE = TileIndex{ (uint32_t)-1 } |
The very nice invalid tile marker. | |
Types related to tiles.
Definition in file tile_type.h.
using TileIndex = StrongType::Typedef<uint32_t, struct TileIndexTag, StrongType::Compare, StrongType::Integer, StrongType::Compatible<int32_t>, StrongType::Compatible<int64_t> > |
The index/ID of a Tile.
It is compatible with int32 / int64 for easy math throughout the code.
Definition at line 87 of file tile_type.h.
enum TileType |
The different types of tiles.
Each tile belongs to one type, according whatever is build on it.
Enumerator | |
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MP_CLEAR | A tile without any structures, i.e. grass, rocks, farm fields etc. |
MP_RAILWAY | A railway. |
MP_ROAD | A tile with road (or tram tracks) |
MP_HOUSE | A house by a town. |
MP_TREES | Tile got trees. |
MP_STATION | A tile of a station. |
MP_WATER | Water tile. |
MP_VOID | Invisible tiles at the SW and SE border. |
MP_INDUSTRY | Part of an industry. |
MP_TUNNELBRIDGE | Tunnel entry/exit and bridge heads. |
MP_OBJECT | Contains objects such as transmitters and owned land. |
Definition at line 47 of file tile_type.h.
enum TropicZone |
Additional infos of a tile on a tropic game.
The tropiczone is not modified during gameplay. It mainly affects tree growth. (desert tiles are visible though)
In randomly generated maps: TROPICZONE_DESERT: Generated everywhere, if there is neither water nor mountains (TileHeight >= 4) in a certain distance from the tile. TROPICZONE_RAINFOREST: Generated everywhere, if there is no desert in a certain distance from the tile. TROPICZONE_NORMAL: Everywhere else, i.e. between desert and rainforest and on sea (if you clear the water).
In scenarios: TROPICZONE_NORMAL: Default value. TROPICZONE_DESERT: Placed manually. TROPICZONE_RAINFOREST: Placed if you plant certain rainforest-trees.
Enumerator | |
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TROPICZONE_NORMAL | Normal tropiczone. |
TROPICZONE_DESERT | Tile is desert. |
TROPICZONE_RAINFOREST | Rainforest tile. |
Definition at line 76 of file tile_type.h.