OpenTTD Source 20260621-master-g720d10536d
road_cmd.cpp
Go to the documentation of this file.
1/*
2 * This file is part of OpenTTD.
3 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <https://www.gnu.org/licenses/old-licenses/gpl-2.0>.
6 */
7
9
10#include "stdafx.h"
11#include "road.h"
12#include "road_internal.h"
13#include "viewport_func.h"
14#include "command_func.h"
15#include "company_func.h"
17#include "depot_base.h"
18#include "newgrf.h"
19#include "autoslope.h"
20#include "tunnelbridge_map.h"
21#include "strings_func.h"
22#include "vehicle_func.h"
23#include "sound_func.h"
24#include "tunnelbridge.h"
25#include "cheat_type.h"
26#include "effectvehicle_func.h"
27#include "effectvehicle_base.h"
28#include "elrail_func.h"
29#include "roadveh.h"
30#include "train.h"
31#include "town.h"
32#include "company_base.h"
33#include "core/random_func.hpp"
35#include "newgrf_debug.h"
36#include "newgrf_railtype.h"
37#include "newgrf_roadtype.h"
39#include "genworld.h"
40#include "company_gui.h"
41#include "road_func.h"
42#include "road_cmd.h"
43#include "landscape_cmd.h"
44#include "rail_cmd.h"
45
46#include "table/strings.h"
47#include "table/roadtypes.h"
48
49#include "safeguards.h"
50
52typedef std::vector<RoadVehicle *> RoadVehicleList;
53
54RoadTypeInfo _roadtypes[ROADTYPE_END];
55std::vector<RoadType> _sorted_roadtypes;
59
64{
65 static_assert(std::size(_original_roadtypes) <= std::size(_roadtypes));
66
67 auto insert = std::copy(std::begin(_original_roadtypes), std::end(_original_roadtypes), std::begin(_roadtypes));
68 std::fill(insert, std::end(_roadtypes), RoadTypeInfo{});
69
73}
74
75void ResolveRoadTypeGUISprites(RoadTypeInfo *rti)
76{
78 if (cursors_base != 0) {
79 rti->gui_sprites.build_y_road = cursors_base + 0;
80 rti->gui_sprites.build_x_road = cursors_base + 1;
81 rti->gui_sprites.auto_road = cursors_base + 2;
82 rti->gui_sprites.build_depot = cursors_base + 3;
83 rti->gui_sprites.build_tunnel = cursors_base + 4;
84 rti->gui_sprites.convert_road = cursors_base + 5;
85 rti->cursor.road_swne = cursors_base + 6;
86 rti->cursor.road_nwse = cursors_base + 7;
87 rti->cursor.autoroad = cursors_base + 8;
88 rti->cursor.depot = cursors_base + 9;
89 rti->cursor.tunnel = cursors_base + 10;
90 rti->cursor.convert_road = cursors_base + 11;
91 }
92}
93
100static bool CompareRoadTypes(const RoadType &first, const RoadType &second)
101{
102 if (RoadTypeIsRoad(first) == RoadTypeIsRoad(second)) {
104 }
105 return RoadTypeIsTram(first) < RoadTypeIsTram(second);
106}
107
112{
113 _sorted_roadtypes.clear();
114 for (RoadTypeInfo &rti : _roadtypes) {
115 RoadType rt = rti.Index();
116
117 ResolveRoadTypeGUISprites(&rti);
119
120 if (rti.label == 0) continue;
121 _sorted_roadtypes.push_back(rt);
122 }
123 std::sort(_sorted_roadtypes.begin(), _sorted_roadtypes.end(), CompareRoadTypes);
124}
125
132RoadType AllocateRoadType(RoadTypeLabel label, RoadTramType rtt)
133{
134 auto it = std::ranges::find(_roadtypes, 0, &RoadTypeInfo::label);
135 if (it == std::end(_roadtypes)) return INVALID_ROADTYPE;
136
137 RoadTypeInfo &rti = *it;
138 RoadType rt = rti.Index();
139
140 /* Set up new road type based on default tram or road. */
142 rti.label = label;
143 rti.alternate_labels.clear();
144 rti.flags = {};
146
147 /* Make us compatible with ourself. */
148 rti.powered_roadtypes = rt;
149
150 /* We also introduce ourself. */
151 rti.introduces_roadtypes = rt;
152
153 /* Default sort order; order of allocation, but with some
154 * offsets so it's easier for NewGRF to pick a spot without
155 * changing the order of other (original) road types.
156 * The << is so you can place other roadtypes in between the
157 * other roadtypes, the 7 is to be able to place something
158 * before the first (default) road type. */
159 rti.sorting_order = rt << 2 | 7;
160
161 /* Set bitmap of road/tram types */
162 _roadtypes_road.Set(rt, rtt == RoadTramType::Road);
163 _roadtypes_tram.Set(rt, rtt == RoadTramType::Tram);
164
165 return rt;
166}
167
173{
174 return !RoadVehicle::Iterate().empty();
175}
176
183void UpdateCompanyRoadInfrastructure(RoadType rt, Owner o, int count)
184{
185 if (rt == INVALID_ROADTYPE) return;
186
188 if (c == nullptr) return;
189
190 c->infrastructure.road[rt] += count;
192}
193
196 /* The inverse of the mixable RoadBits on a leveled slope */
197 {
198 {}, // SLOPE_FLAT
199 {RoadBit::NE, RoadBit::SE}, // SLOPE_W
200 {RoadBit::NE, RoadBit::NW}, // SLOPE_S
201
202 RoadBit::NE, // SLOPE_SW
203 {RoadBit::NW, RoadBit::SW}, // SLOPE_E
204 {}, // SLOPE_EW
205
206 RoadBit::NW, // SLOPE_SE
207 {}, // SLOPE_WSE
208 {RoadBit::SE, RoadBit::SW}, // SLOPE_N
209
210 RoadBit::SE, // SLOPE_NW
211 {}, // SLOPE_NS
212 {}, // SLOPE_ENW
213
214 RoadBit::SW, // SLOPE_NE
215 {}, // SLOPE_SEN
216 {}, // SLOPE_NWS
217 },
218 /* The inverse of the allowed straight roads on a slope
219 * (with and without a foundation). */
220 {
221 {}, // SLOPE_FLAT
222 {}, // SLOPE_W (Foundation)
223 {}, // SLOPE_S (Foundation)
224
225 ROAD_Y, // SLOPE_SW
226 {}, // SLOPE_E (Foundation)
227 ROAD_ALL, // SLOPE_EW
228
229 ROAD_X, // SLOPE_SE
230 ROAD_ALL, // SLOPE_WSE
231 {}, // SLOPE_N (Foundation)
232
233 ROAD_X, // SLOPE_NW
234 ROAD_ALL, // SLOPE_NS
235 ROAD_ALL, // SLOPE_ENW
236
237 ROAD_Y, // SLOPE_NE
238 ROAD_ALL, // SLOPE_SEN
239 ROAD_ALL, // SLOPE_NW
240 }
241};
242
243static Foundation GetRoadFoundation(Slope tileh, RoadBits bits);
244
255CommandCost CheckAllowRemoveRoad(TileIndex tile, RoadBits remove, Owner owner, RoadTramType rtt, DoCommandFlags flags, bool town_check)
256{
257 if (_game_mode == GameMode::Editor || remove.None()) return CommandCost();
258
259 /* Water can always flood and towns can always remove "normal" road pieces.
260 * Towns are not be allowed to remove non "normal" road pieces, like tram
261 * tracks as that would result in trams that cannot turn. */
264
265 /* Only do the special processing if the road is owned
266 * by a town */
267 if (owner != OWNER_TOWN) {
268 if (owner == OWNER_NONE) return CommandCost();
269 CommandCost ret = CheckOwnership(owner);
270 return ret;
271 }
272
273 if (!town_check) return CommandCost();
274
275 if (_cheats.magic_bulldozer.value) return CommandCost();
276
277 Town *t = ClosestTownFromTile(tile, UINT_MAX);
278 if (t == nullptr) return CommandCost();
279
280 /* check if you're allowed to remove the street owned by a town
281 * removal allowance depends on difficulty setting */
283 if (ret.Failed()) return ret;
284
285 /* Get a bitmask of which neighbouring roads has a tile */
286 RoadBits n{};
287 RoadBits present = GetAnyRoadBits(tile, rtt);
288 if (present.Test(RoadBit::NE) && GetAnyRoadBits(TileAddXY(tile, -1, 0), rtt).Test(RoadBit::SW)) n.Set(RoadBit::NE);
289 if (present.Test(RoadBit::SE) && GetAnyRoadBits(TileAddXY(tile, 0, 1), rtt).Test(RoadBit::NW)) n.Set(RoadBit::SE);
290 if (present.Test(RoadBit::SW) && GetAnyRoadBits(TileAddXY(tile, 1, 0), rtt).Test(RoadBit::NE)) n.Set(RoadBit::SW);
291 if (present.Test(RoadBit::NW) && GetAnyRoadBits(TileAddXY(tile, 0, -1), rtt).Test(RoadBit::SE)) n.Set(RoadBit::NW);
292
293 int rating_decrease = RATING_ROAD_DOWN_STEP_EDGE;
294 /* If 0 or 1 bits are set in n, or if no bits that match the bits to remove,
295 * then allow it */
296 if (n.Count() > 1 && n.Any(remove)) {
297 /* you can remove all kind of roads with extra dynamite */
298 if (!_settings_game.construction.extra_dynamite) {
299 return CommandCostWithParam(STR_ERROR_LOCAL_AUTHORITY_REFUSES_TO_ALLOW_THIS, t->index);
300 }
301 rating_decrease = RATING_ROAD_DOWN_STEP_INNER;
302 }
303 ChangeTownRating(t, rating_decrease, RATING_ROAD_MINIMUM, flags);
304
305 return CommandCost();
306}
307
308
318static CommandCost RemoveRoad(TileIndex tile, DoCommandFlags flags, RoadBits pieces, RoadTramType rtt, bool town_check)
319{
320 assert(pieces.Any());
321
322 RoadType existing_rt = MayHaveRoad(tile) ? GetRoadType(tile, rtt) : INVALID_ROADTYPE;
323 /* The tile doesn't have the given road type */
324 if (existing_rt == INVALID_ROADTYPE) return CommandCost((rtt == RoadTramType::Tram) ? STR_ERROR_THERE_IS_NO_TRAMWAY : STR_ERROR_THERE_IS_NO_ROAD);
325
326 switch (GetTileType(tile)) {
327 case TileType::Road: {
329 if (ret.Failed()) return ret;
330 break;
331 }
332
333 case TileType::Station: {
334 if (!IsDriveThroughStopTile(tile)) return CMD_ERROR;
335
337 if (ret.Failed()) return ret;
338 break;
339 }
340
344 if (ret.Failed()) return ret;
345 break;
346 }
347
348 default:
349 return CMD_ERROR;
350 }
351
352 CommandCost ret = CheckAllowRemoveRoad(tile, pieces, GetRoadOwner(tile, rtt), rtt, flags, town_check);
353 if (ret.Failed()) return ret;
354
355 if (!IsTileType(tile, TileType::Road)) {
356 /* If it's the last roadtype, just clear the whole tile */
357 if (GetRoadType(tile, OtherRoadTramType(rtt)) == INVALID_ROADTYPE) return Command<Commands::LandscapeClear>::Do(flags, tile);
358
361 /* Removing any roadbit in the bridge axis removes the roadtype (that's the behaviour remove-long-roads needs) */
362 if (!AxisToRoadBits(DiagDirToAxis(GetTunnelBridgeDirection(tile))).Any(pieces)) return CommandCost((rtt == RoadTramType::Tram) ? STR_ERROR_THERE_IS_NO_TRAMWAY : STR_ERROR_THERE_IS_NO_ROAD);
363
364 TileIndex other_end = GetOtherTunnelBridgeEnd(tile);
365 /* Pay for *every* tile of the bridge or tunnel */
366 uint len = GetTunnelBridgeLength(other_end, tile) + 2;
367 cost.AddCost(len * 2 * RoadClearCost(existing_rt));
368 if (flags.Test(DoCommandFlag::Execute)) {
369 /* A full diagonal road tile has two road bits. */
370 UpdateCompanyRoadInfrastructure(existing_rt, GetRoadOwner(tile, rtt), -(int)(len * 2 * TUNNELBRIDGE_TRACKBIT_FACTOR));
371
372 SetRoadType(other_end, rtt, INVALID_ROADTYPE);
373 SetRoadType(tile, rtt, INVALID_ROADTYPE);
374
375 /* If the owner of the bridge sells all its road, also move the ownership
376 * to the owner of the other roadtype, unless the bridge owner is a town. */
377 Owner other_owner = GetRoadOwner(tile, OtherRoadTramType(rtt));
378 if (!IsTileOwner(tile, other_owner) && !IsTileOwner(tile, OWNER_TOWN)) {
379 SetTileOwner(tile, other_owner);
380 SetTileOwner(other_end, other_owner);
381 }
382
383 /* Mark tiles dirty that have been repaved */
384 if (IsBridge(tile)) {
385 MarkBridgeDirty(tile);
386 } else {
388 MarkTileDirtyByTile(other_end);
389 }
390 }
391 } else {
392 assert(IsDriveThroughStopTile(tile));
393 cost.AddCost(RoadClearCost(existing_rt) * 2);
394 if (flags.Test(DoCommandFlag::Execute)) {
395 /* A full diagonal road tile has two road bits. */
396 UpdateCompanyRoadInfrastructure(existing_rt, GetRoadOwner(tile, rtt), -2);
397 SetRoadType(tile, rtt, INVALID_ROADTYPE);
399 }
400 }
401 return cost;
402 }
403
404 switch (GetRoadTileType(tile)) {
406 Slope tileh = GetTileSlope(tile);
407
408 /* Steep slopes behave the same as slopes with one corner raised. */
409 if (IsSteepSlope(tileh)) {
411 }
412
413 RoadBits present = GetRoadBits(tile, rtt);
414 const RoadBits other = GetRoadBits(tile, OtherRoadTramType(rtt));
415 const Foundation f = GetRoadFoundation(tileh, present);
416
417 if (HasRoadWorks(tile) && _current_company != OWNER_WATER) return CommandCost(STR_ERROR_ROAD_WORKS_IN_PROGRESS);
418
419 /* Autocomplete to a straight road
420 * @li if the bits of the other roadtypes result in another foundation
421 * @li if build on slopes is disabled */
422 if ((IsStraightRoad(other) && other.Any(_invalid_tileh_slopes_road[0][tileh & SLOPE_ELEVATED])) ||
423 (tileh != SLOPE_FLAT && !_settings_game.construction.build_on_slopes)) {
424 pieces.Set(MirrorRoadBits(pieces));
425 }
426
427 /* limit the bits to delete to the existing bits. */
428 pieces &= present;
429 if (pieces.None()) return CommandCost((rtt == RoadTramType::Tram) ? STR_ERROR_THERE_IS_NO_TRAMWAY : STR_ERROR_THERE_IS_NO_ROAD);
430
431 /* Now set present what it will be after the remove */
432 present.Flip(pieces);
433
434 /* Check for invalid RoadBit combinations on slopes */
435 if (tileh != SLOPE_FLAT && present.Any() &&
436 _invalid_tileh_slopes_road[0][tileh & SLOPE_ELEVATED].All(present)) {
437 return CMD_ERROR;
438 }
439
440 if (flags.Test(DoCommandFlag::Execute)) {
441 if (HasRoadWorks(tile)) {
442 /* flooding tile with road works, don't forget to remove the effect vehicle too */
443 assert(_current_company == OWNER_WATER);
445 if (TileVirtXY(v->x_pos, v->y_pos) == tile) {
446 delete v;
447 }
448 }
449 }
450
451 UpdateCompanyRoadInfrastructure(existing_rt, GetRoadOwner(tile, rtt), -static_cast<int>(pieces.Count()));
452
453 if (present.None()) {
454 /* No other road type, just clear tile. */
455 if (GetRoadType(tile, OtherRoadTramType(rtt)) == INVALID_ROADTYPE) {
456 /* Includes MarkTileDirtyByTile() */
457 DoClearSquare(tile);
458 } else {
459 if (rtt == RoadTramType::Road && IsRoadOwner(tile, rtt, OWNER_TOWN)) {
460 /* Update nearest-town index */
461 const Town *town = CalcClosestTownFromTile(tile);
462 SetTownIndex(tile, town == nullptr ? TownID::Invalid() : town->index);
463 }
465 SetRoadBits(tile, {}, rtt);
466 SetRoadType(tile, rtt, INVALID_ROADTYPE);
468 }
469 } else {
470 /* When bits are removed, you *always* end up with something that
471 * is not a complete straight road tile. However, trams do not have
472 * onewayness, so they cannot remove it either. */
474 SetRoadBits(tile, present, rtt);
476 }
477 }
478
479 CommandCost cost(ExpensesType::Construction, pieces.Count() * RoadClearCost(existing_rt));
480 /* If we build a foundation we have to pay for it. */
482
483 return cost;
484 }
485
487 if (pieces.Any(ComplementRoadBits(GetCrossingRoadBits(tile)))) {
488 return CMD_ERROR;
489 }
490
491 if (flags.Test(DoCommandFlag::Execute)) {
493
494 /* A full diagonal road tile has two road bits. */
495 UpdateCompanyRoadInfrastructure(existing_rt, GetRoadOwner(tile, rtt), -2);
496
497 Track track = GetCrossingRailTrack(tile);
498 if (GetRoadType(tile, OtherRoadTramType(rtt)) == INVALID_ROADTYPE) {
499 bool reserved = HasCrossingReservation(tile);
500 MakeRailNormal(tile, GetTileOwner(tile), track, GetRailType(tile));
501 if (reserved) SetTrackReservation(tile, track);
502
503 /* Update rail count for level crossings. The plain track should still be accounted
504 * for, so only subtract the difference to the level crossing cost. */
506 if (c != nullptr) {
509 }
510 } else {
511 SetRoadType(tile, rtt, INVALID_ROADTYPE);
512 }
514 YapfNotifyTrackLayoutChange(tile, track);
515 }
516 return CommandCost(ExpensesType::Construction, RoadClearCost(existing_rt) * 2);
517 }
518
519 default:
521 return CMD_ERROR;
522 }
523}
524
525
537static CommandCost CheckRoadSlope(Slope tileh, RoadBits *pieces, RoadBits existing, RoadBits other)
538{
539 /* Remove already build pieces */
540 pieces->Reset(existing);
541
542 /* If we can't build anything stop here */
543 if (pieces->None()) return CMD_ERROR;
544
545 /* All RoadBit combos are valid on flat land */
546 if (tileh == SLOPE_FLAT) return CommandCost();
547
548 /* Steep slopes behave the same as slopes with one corner raised. */
549 if (IsSteepSlope(tileh)) {
551 }
552
553 /* Save the merge of all bits of the current type */
554 RoadBits type_bits = existing | *pieces;
555
556 /* Roads on slopes */
557 if (_settings_game.construction.build_on_slopes && !_invalid_tileh_slopes_road[0][tileh].Any(other | type_bits)) {
558
559 /* If we add leveling we've got to pay for it */
560 if ((other | existing).None()) return CommandCost(ExpensesType::Construction, _price[Price::BuildFoundation]);
561
562 return CommandCost();
563 }
564
565 /* Autocomplete uphill roads */
566 pieces->Set(MirrorRoadBits(*pieces));
567 type_bits = existing | *pieces;
568
569 /* Uphill roads */
570 if (IsStraightRoad(type_bits) && (other == type_bits || other.None()) &&
571 !_invalid_tileh_slopes_road[1][tileh].Any(other | type_bits)) {
572
573 /* Slopes with foundation ? */
574 if (IsSlopeWithOneCornerRaised(tileh)) {
575
576 /* Prevent build on slopes if it isn't allowed */
577 if (_settings_game.construction.build_on_slopes) {
578
579 /* If we add foundation we've got to pay for it */
580 if ((other | existing).None()) return CommandCost(ExpensesType::Construction, _price[Price::BuildFoundation]);
581
582 return CommandCost();
583 }
584 } else {
586 return CommandCost();
587 }
588 }
589 return CMD_ERROR;
590}
591
603{
604 CompanyID company = _current_company;
606
607 RoadBits existing{};
608 RoadBits other_bits{};
609
610 /* Road pieces are max 4 bitset values (NE, NW, SE, SW) and town can only be non-zero
611 * if a non-company is building the road */
612 if ((Company::IsValidID(company) && town_id != TownID::Invalid()) || (company == OWNER_TOWN && !Town::IsValidID(town_id)) || (company == OWNER_DEITY && town_id != TownID::Invalid())) return CMD_ERROR;
613 if (company != OWNER_TOWN) {
614 const Town *town = CalcClosestTownFromTile(tile);
615 town_id = (town != nullptr) ? town->index : TownID::Invalid();
616
617 if (company == OWNER_DEITY) {
618 company = OWNER_TOWN;
619
620 /* If we are not within a town, we are not owned by the town */
621 if (town == nullptr || DistanceSquare(tile, town->xy) > town->cache.squared_town_zone_radius[to_underlying(HouseZone::TownEdge)]) {
622 company = OWNER_NONE;
623 }
624 }
625 }
626
627 /* do not allow building 'zero' road bits, code wouldn't handle it */
628 if (pieces.None() || !IsValidRoadBits(pieces) || !IsValidDisallowedRoadDirections(toggle_drd)) return CMD_ERROR;
629 if (!ValParamRoadType(rt)) return CMD_ERROR;
630
631 Slope tileh = GetTileSlope(tile);
632 RoadTramType rtt = GetRoadTramType(rt);
633
634 bool need_to_clear = false;
635 switch (GetTileType(tile)) {
636 case TileType::Road:
637 switch (GetRoadTileType(tile)) {
639 if (HasRoadWorks(tile)) return CommandCost(STR_ERROR_ROAD_WORKS_IN_PROGRESS);
640
641 other_bits = GetRoadBits(tile, OtherRoadTramType(rtt));
642 if (!HasTileRoadType(tile, rtt)) break;
643
644 existing = GetRoadBits(tile, rtt);
645 bool crossing = !IsStraightRoad(existing | pieces);
646 if (rtt == RoadTramType::Road && (GetDisallowedRoadDirections(tile).Any() || toggle_drd.Any()) && crossing) {
647 /* Junctions cannot be one-way */
648 return CommandCost(STR_ERROR_ONEWAY_ROADS_CAN_T_HAVE_JUNCTION);
649 }
650 if (existing.All(pieces)) {
651 /* We only want to set the (dis)allowed road directions */
652 if (toggle_drd.Any() && rtt == RoadTramType::Road) {
653 Owner owner = GetRoadOwner(tile, rtt);
654 if (owner != OWNER_NONE) {
655 CommandCost ret = CheckOwnership(owner, tile);
656 if (ret.Failed()) return ret;
657 }
658
661
662 /* We allow removing disallowed directions to break up
663 * deadlocks, but adding them can break articulated
664 * vehicles. As such, only when less is disallowed,
665 * i.e. bits are removed, we skip the vehicle check. */
666 if (dis_existing.Count() <= dis_new.Count()) {
668 if (ret.Failed()) return ret;
669 }
670
671 /* Ignore half built tiles */
672 if (flags.Test(DoCommandFlag::Execute) && IsStraightRoad(existing)) {
673 SetDisallowedRoadDirections(tile, dis_new);
675 }
676 return CommandCost();
677 }
678 return CommandCost(STR_ERROR_ALREADY_BUILT);
679 }
680 /* Disallow breaking end-of-line of someone else
681 * so trams can still reverse on this tile. */
682 if (rtt == RoadTramType::Tram && existing.Count() == 1) {
683 Owner owner = GetRoadOwner(tile, rtt);
684 if (Company::IsValidID(owner)) {
685 CommandCost ret = CheckOwnership(owner);
686 if (ret.Failed()) return ret;
687 }
688 }
689 break;
690 }
691
693 if (RoadNoLevelCrossing(rt)) {
694 return CommandCost(STR_ERROR_CROSSING_DISALLOWED_ROAD);
695 }
696
697 other_bits = GetCrossingRoadBits(tile);
698 if (pieces.Any(ComplementRoadBits(other_bits))) goto do_clear;
699 pieces = other_bits; // we need to pay for both roadbits
700
701 if (HasTileRoadType(tile, rtt)) return CommandCost(STR_ERROR_ALREADY_BUILT);
702 break;
703
705 if (GetAnyRoadBits(tile, rtt).All(pieces)) return CommandCost(STR_ERROR_ALREADY_BUILT);
706 goto do_clear;
707
708 default: NOT_REACHED();
709 }
710 break;
711
712 case TileType::Railway: {
713 if (IsSteepSlope(tileh)) {
714 return CommandCost(STR_ERROR_LAND_SLOPED_IN_WRONG_DIRECTION);
715 }
716
717 /* Level crossings may only be built on these slopes */
718 if (!HasBit(VALID_LEVEL_CROSSING_SLOPES, tileh)) {
719 return CommandCost(STR_ERROR_LAND_SLOPED_IN_WRONG_DIRECTION);
720 }
721
722 if (!_settings_game.construction.crossing_with_competitor && company != OWNER_TOWN && company != OWNER_DEITY) {
724 if (ret.Failed()) return ret;
725 }
726
727 if (GetRailTileType(tile) != RailTileType::Normal) goto do_clear;
728
729 if (RoadNoLevelCrossing(rt)) {
730 return CommandCost(STR_ERROR_CROSSING_DISALLOWED_ROAD);
731 }
732
734 return CommandCost(STR_ERROR_CROSSING_DISALLOWED_RAIL);
735 }
736
737 Axis roaddir;
738 switch (GetTrackBits(tile).base()) {
739 case TrackBits{Track::X}.base():
740 if (pieces.Any(ROAD_X)) goto do_clear;
741 roaddir = Axis::Y;
742 break;
743
744 case TrackBits{Track::Y}.base():
745 if (pieces.Any(ROAD_Y)) goto do_clear;
746 roaddir = Axis::X;
747 break;
748
749 default: goto do_clear;
750 }
751
753 if (ret.Failed()) return ret;
754
755 if (flags.Test(DoCommandFlag::Execute)) {
756 Track railtrack = AxisToTrack(OtherAxis(roaddir));
757 YapfNotifyTrackLayoutChange(tile, railtrack);
758 /* Update company infrastructure counts. A level crossing has two road bits. */
759 UpdateCompanyRoadInfrastructure(rt, company, 2);
760
761 /* Update rail count for level crossings. The plain track is already
762 * counted, so only add the difference to the level crossing cost. */
764 if (c != nullptr) {
767 }
768
769 /* Always add road to the roadtypes (can't draw without it) */
770 bool reserved = GetRailReservationTrackBits(tile).Test(railtrack);
771 MakeRoadCrossing(tile, company, company, GetTileOwner(tile), roaddir, GetRailType(tile), rtt == RoadTramType::Road ? rt : INVALID_ROADTYPE, (rtt == RoadTramType::Tram) ? rt : INVALID_ROADTYPE, town_id);
772 SetCrossingReservation(tile, reserved);
773 UpdateLevelCrossing(tile, false);
776 }
778 }
779
780 case TileType::Station: {
781 if (GetAnyRoadBits(tile, rtt).All(pieces)) return CommandCost(STR_ERROR_ALREADY_BUILT);
782 if (!IsDriveThroughStopTile(tile)) goto do_clear;
783
785 if (pieces.Any(ComplementRoadBits(curbits))) goto do_clear;
786 pieces = curbits; // we need to pay for both roadbits
787
788 if (HasTileRoadType(tile, rtt)) return CommandCost(STR_ERROR_ALREADY_BUILT);
789 break;
790 }
791
793 if (GetTunnelBridgeTransportType(tile) != TRANSPORT_ROAD) goto do_clear;
794 /* Only allow building the outer roadbit, so building long roads stops at existing bridges */
795 if (MirrorRoadBits(DiagDirToRoadBits(GetTunnelBridgeDirection(tile))) != pieces) goto do_clear;
796 if (HasTileRoadType(tile, rtt)) return CommandCost(STR_ERROR_ALREADY_BUILT);
797 /* Don't allow adding roadtype to the bridge/tunnel when vehicles are already driving on it */
799 if (ret.Failed()) return ret;
800 break;
801 }
802
803 default: {
804do_clear:;
805 need_to_clear = true;
806 break;
807 }
808 }
809
810 if (need_to_clear) {
811 CommandCost ret = Command<Commands::LandscapeClear>::Do(flags, tile);
812 if (ret.Failed()) return ret;
813 cost.AddCost(ret.GetCost());
814 }
815
816 if (other_bits != pieces) {
817 /* Check the foundation/slopes when adding road/tram bits */
818 CommandCost ret = CheckRoadSlope(tileh, &pieces, existing, other_bits);
819 /* Return an error if we need to build a foundation (ret != 0) but the
820 * current setting is turned off */
821 if (ret.Failed() || (ret.GetCost() != 0 && !_settings_game.construction.build_on_slopes)) {
822 return CommandCost(STR_ERROR_LAND_SLOPED_IN_WRONG_DIRECTION);
823 }
824 cost.AddCost(ret.GetCost());
825 }
826
827 if (!need_to_clear) {
828 if (IsTileType(tile, TileType::Road)) {
829 /* Don't put the pieces that already exist */
830 pieces.Reset(existing);
831
832 /* Check if new road bits will have the same foundation as other existing road types */
833 if (IsNormalRoad(tile)) {
834 Slope slope = GetTileSlope(tile);
835 Foundation found_new = GetRoadFoundation(slope, pieces | existing);
836
837 RoadBits bits = GetRoadBits(tile, OtherRoadTramType(rtt));
838 /* do not check if there are not road bits of given type */
839 if (bits.Any() && GetRoadFoundation(slope, bits) != found_new) {
840 return CommandCost(STR_ERROR_LAND_SLOPED_IN_WRONG_DIRECTION);
841 }
842 }
843 }
844
846 if (ret.Failed()) return ret;
847
848 if (IsNormalRoadTile(tile)) {
849 /* If the road types don't match, try to convert only if vehicles of
850 * the new road type are not powered on the present road type and vehicles of
851 * the present road type are powered on the new road type. */
852 RoadType existing_rt = GetRoadType(tile, rtt);
853 if (existing_rt != INVALID_ROADTYPE && existing_rt != rt) {
854 if (HasPowerOnRoad(rt, existing_rt)) {
855 rt = existing_rt;
856 } else if (HasPowerOnRoad(existing_rt, rt)) {
857 ret = Command<Commands::ConvertRoad>::Do(flags, tile, tile, rt, false);
858 if (ret.Failed()) return ret;
859 cost.AddCost(ret.GetCost());
860 } else {
861 return CMD_ERROR;
862 }
863 }
864 }
865 }
866
867 uint num_pieces = (!need_to_clear && IsTileType(tile, TileType::TunnelBridge)) ?
868 /* There are 2 pieces on *every* tile of the bridge or tunnel */
869 2 * (GetTunnelBridgeLength(GetOtherTunnelBridgeEnd(tile), tile) + 2) :
870 /* Count pieces */
871 pieces.Count();
872
873 cost.AddCost(num_pieces * RoadBuildCost(rt));
874
875 if (flags.Test(DoCommandFlag::Execute)) {
876 switch (GetTileType(tile)) {
877 case TileType::Road: {
878 RoadTileType rttype = GetRoadTileType(tile);
879 if (existing.None() || rttype == RoadTileType::Crossing) {
880 SetRoadType(tile, rtt, rt);
881 SetRoadOwner(tile, rtt, company);
882 if (rtt == RoadTramType::Road) SetTownIndex(tile, town_id);
883 }
884 if (rttype != RoadTileType::Crossing) SetRoadBits(tile, existing | pieces, rtt);
885 break;
886 }
887
889 TileIndex other_end = GetOtherTunnelBridgeEnd(tile);
890
891 SetRoadType(other_end, rtt, rt);
892 SetRoadType(tile, rtt, rt);
893 SetRoadOwner(other_end, rtt, company);
894 SetRoadOwner(tile, rtt, company);
895
896 /* Mark tiles dirty that have been repaved */
897 if (IsBridge(tile)) {
898 MarkBridgeDirty(tile);
899 } else {
900 MarkTileDirtyByTile(other_end);
902 }
903 break;
904 }
905
906 case TileType::Station: {
907 assert(IsDriveThroughStopTile(tile));
908 SetRoadType(tile, rtt, rt);
909 SetRoadOwner(tile, rtt, company);
910 break;
911 }
912
913 default:
914 MakeRoadNormal(tile, pieces, (rtt == RoadTramType::Road) ? rt : INVALID_ROADTYPE, (rtt == RoadTramType::Tram) ? rt : INVALID_ROADTYPE, town_id, company, company);
915 break;
916 }
917
918 /* Update company infrastructure count. */
920 UpdateCompanyRoadInfrastructure(rt, GetRoadOwner(tile, rtt), num_pieces);
921
922 if (rtt == RoadTramType::Road && IsNormalRoadTile(tile)) {
923 existing.Set(pieces);
925 GetDisallowedRoadDirections(tile).Flip(toggle_drd) : DisallowedRoadDirections{});
926 }
927
929 }
930 return cost;
931}
932
941{
942 tile += TileOffsByDiagDir(dir);
943 if (!IsValidTile(tile) || !MayHaveRoad(tile)) return false;
944
945 RoadTramType rtt = GetRoadTramType(rt);
946 RoadType existing = GetRoadType(tile, rtt);
947 if (existing == INVALID_ROADTYPE) return false;
948 if (!HasPowerOnRoad(existing, rt) && !HasPowerOnRoad(rt, existing)) return false;
949
950 RoadBits bits = GetAnyRoadBits(tile, rtt, false);
951 return bits.Any(DiagDirToRoadBits(ReverseDiagDir(dir)));
952}
953
969CommandCost CmdBuildLongRoad(DoCommandFlags flags, TileIndex end_tile, TileIndex start_tile, RoadType rt, Axis axis, DisallowedRoadDirections drd, bool start_half, bool end_half, bool is_ai)
970{
971 if (start_tile >= Map::Size()) return CMD_ERROR;
972
973 if (!ValParamRoadType(rt) || !IsValidAxis(axis) || !IsValidDisallowedRoadDirections(drd)) return CMD_ERROR;
974
975 /* Only drag in X or Y direction dictated by the direction variable */
976 if (axis == Axis::X && TileY(start_tile) != TileY(end_tile)) return CMD_ERROR; // x-axis
977 if (axis == Axis::Y && TileX(start_tile) != TileX(end_tile)) return CMD_ERROR; // y-axis
978
979 DiagDirection dir = AxisToDiagDir(axis);
980
981 /* Swap direction, also the half-tile drag vars. */
982 if (start_tile > end_tile || (start_tile == end_tile && start_half)) {
983 dir = ReverseDiagDir(dir);
984 start_half = !start_half;
985 end_half = !end_half;
987 }
988
989 /* On the X-axis, we have to swap the initial bits, so they
990 * will be interpreted correctly in the GTTS. Furthermore
991 * when you just 'click' on one tile to build them. */
992 if ((drd == DisallowedRoadDirection::Northbound || drd == DisallowedRoadDirection::Southbound) && (axis == Axis::Y) == (start_tile == end_tile && start_half == end_half)) drd.Flip({DisallowedRoadDirection::Northbound, DisallowedRoadDirection::Southbound});
993
995 CommandCost last_error = CMD_ERROR;
996 TileIndex tile = start_tile;
997 bool had_bridge = false;
998 bool had_tunnel = false;
999 bool had_success = false;
1000
1001 /* Start tile is the first tile clicked by the user. */
1002 for (;;) {
1003 RoadBits bits = AxisToRoadBits(axis);
1004
1005 /* Determine which road parts should be built. */
1006 if (!is_ai && start_tile != end_tile) {
1007 /* Only build the first and last roadbit if they can connect to something. */
1008 if (tile == end_tile && !CanConnectToRoad(tile, rt, dir)) {
1009 bits = DiagDirToRoadBits(ReverseDiagDir(dir));
1010 } else if (tile == start_tile && !CanConnectToRoad(tile, rt, ReverseDiagDir(dir))) {
1011 bits = DiagDirToRoadBits(dir);
1012 }
1013 } else {
1014 /* Road parts only have to be built at the start tile or at the end tile. */
1015 if (tile == end_tile && !end_half) bits &= DiagDirToRoadBits(ReverseDiagDir(dir));
1016 if (tile == start_tile && start_half) bits &= DiagDirToRoadBits(dir);
1017 }
1018
1019 CommandCost ret = Command<Commands::BuildRoad>::Do(flags, tile, bits, rt, drd, TownID::Invalid());
1020 if (!is_ai && ret.GetErrorMessage() == STR_ERROR_ALREADY_BUILT) had_success = true;
1021 if (ret.Failed()) {
1022 last_error = std::move(ret);
1023 if (last_error.GetErrorMessage() != STR_ERROR_ALREADY_BUILT) {
1024 if (is_ai) return last_error;
1025 if (had_success) break; // Keep going if we haven't constructed any road yet, skipping the start of the drag
1026 }
1027 } else {
1028 had_success = true;
1029 /* Only pay for the upgrade on one side of the bridges and tunnels */
1031 if (IsBridge(tile)) {
1032 if (!had_bridge || GetTunnelBridgeDirection(tile) == dir) {
1033 cost.AddCost(ret.GetCost());
1034 }
1035 had_bridge = true;
1036 } else { // IsTunnel(tile)
1037 if (!had_tunnel || GetTunnelBridgeDirection(tile) == dir) {
1038 cost.AddCost(ret.GetCost());
1039 }
1040 had_tunnel = true;
1041 }
1042 } else {
1043 cost.AddCost(ret.GetCost());
1044 }
1045 }
1046
1047 if (tile == end_tile) break;
1048
1049 tile += TileOffsByDiagDir(dir);
1050 }
1051
1052 return had_success ? cost : last_error;
1053}
1054
1066std::tuple<CommandCost, Money> CmdRemoveLongRoad(DoCommandFlags flags, TileIndex end_tile, TileIndex start_tile, RoadType rt, Axis axis, bool start_half, bool end_half)
1067{
1069
1070 if (start_tile >= Map::Size()) return { CMD_ERROR, 0 };
1071 if (!ValParamRoadType(rt) || !IsValidAxis(axis)) return { CMD_ERROR, 0 };
1072
1073 /* Only drag in X or Y direction dictated by the direction variable */
1074 if (axis == Axis::X && TileY(start_tile) != TileY(end_tile)) return { CMD_ERROR, 0 }; // x-axis
1075 if (axis == Axis::Y && TileX(start_tile) != TileX(end_tile)) return { CMD_ERROR, 0 }; // y-axis
1076
1077 /* Swap start and ending tile, also the half-tile drag vars. */
1078 if (start_tile > end_tile || (start_tile == end_tile && start_half)) {
1079 std::swap(start_tile, end_tile);
1080 std::swap(start_half, end_half);
1081 }
1082
1083 Money money_available = GetAvailableMoneyForCommand();
1084 Money money_spent = 0;
1085 TileIndex tile = start_tile;
1086 CommandCost last_error = CMD_ERROR;
1087 bool had_success = false;
1088 /* Start tile is the small number. */
1089 for (;;) {
1090 RoadBits bits = AxisToRoadBits(axis);
1091
1092 if (tile == end_tile && !end_half) bits &= RoadBits{RoadBit::NW, RoadBit::NE};
1093 if (tile == start_tile && start_half) bits &= RoadBits{RoadBit::SE, RoadBit::SW};
1094
1095 /* try to remove the halves. */
1096 if (bits.Any()) {
1097 RoadTramType rtt = GetRoadTramType(rt);
1098 CommandCost ret = RemoveRoad(tile, DoCommandFlags{flags}.Reset(DoCommandFlag::Execute), bits, rtt, true);
1099 if (ret.Succeeded()) {
1100 if (flags.Test(DoCommandFlag::Execute)) {
1101 money_spent += ret.GetCost();
1102 if (money_spent > 0 && money_spent > money_available) {
1103 return { cost, ExtractCommandCost(Command<Commands::RemoveRoadLong>::Do(DoCommandFlags{flags}.Reset(DoCommandFlag::Execute), end_tile, start_tile, rt, axis, start_half, end_half)).GetCost() };
1104 }
1105 RemoveRoad(tile, flags, bits, rtt, false);
1106 }
1107 cost.AddCost(ret.GetCost());
1108 had_success = true;
1109 } else {
1110 /* Some errors are more equal than others. */
1111 switch (last_error.GetErrorMessage()) {
1112 case STR_ERROR_OWNED_BY:
1113 case STR_ERROR_LOCAL_AUTHORITY_REFUSES_TO_ALLOW_THIS:
1114 break;
1115 default:
1116 last_error = std::move(ret);
1117 }
1118 }
1119 }
1120
1121 if (tile == end_tile) break;
1122
1123 tile += TileOffsByAxis(axis);
1124 }
1125
1126 return { had_success ? cost : last_error, 0 };
1127}
1128
1138{
1139 if (!ValParamRoadType(rt) || !IsValidDiagDirection(dir)) return CMD_ERROR;
1140
1142
1143 Slope tileh = GetTileSlope(tile);
1144 if (tileh != SLOPE_FLAT) {
1145 if (!_settings_game.construction.build_on_slopes) return CommandCost(STR_ERROR_FLAT_LAND_REQUIRED);
1146 if (!CanBuildDepotByTileh(dir, tileh)) return CommandCost(STR_ERROR_LAND_SLOPED_IN_WRONG_DIRECTION);
1148 }
1149
1150 /* Allow the user to rotate the depot instead of having to destroy it and build it again */
1151 bool rotate_existing_depot = false;
1152 if (IsRoadDepotTile(tile) && (HasRoadTypeTram(tile) ? rt == GetRoadTypeTram(tile) : rt == GetRoadTypeRoad(tile)))
1153 {
1154 CommandCost ret = CheckTileOwnership(tile);
1155 if (ret.Failed()) return ret;
1156
1157 if (dir == GetRoadDepotDirection(tile)) return CommandCost();
1158
1159 ret = EnsureNoVehicleOnGround(tile);
1160 if (ret.Failed()) return ret;
1161
1162 rotate_existing_depot = true;
1163 }
1164
1165 if (!rotate_existing_depot) {
1166 cost.AddCost(Command<Commands::LandscapeClear>::Do(flags, tile));
1167 if (cost.Failed()) return cost;
1168
1169 if (IsBridgeAbove(tile)) return CommandCost(STR_ERROR_MUST_DEMOLISH_BRIDGE_FIRST);
1170
1171 if (!Depot::CanAllocateItem()) return CMD_ERROR;
1172 }
1173
1174 if (flags.Test(DoCommandFlag::Execute)) {
1175 if (rotate_existing_depot) {
1176 SetRoadDepotExitDirection(tile, dir);
1177 } else {
1178 Depot *dep = Depot::Create(tile);
1179 MakeRoadDepot(tile, _current_company, dep->index, dir, rt);
1180 MakeDefaultName(dep);
1181
1182 /* A road depot has two road bits. */
1184 }
1185
1186 MarkTileDirtyByTile(tile);
1187 }
1188
1190 return cost;
1191}
1192
1193static CommandCost RemoveRoadDepot(TileIndex tile, DoCommandFlags flags)
1194{
1196 CommandCost ret = CheckTileOwnership(tile);
1197 if (ret.Failed()) return ret;
1198 }
1199
1201 if (ret.Failed()) return ret;
1202
1203 if (flags.Test(DoCommandFlag::Execute)) {
1205 if (c != nullptr) {
1206 /* A road depot has two road bits. */
1207 RoadType rt = GetRoadTypeRoad(tile);
1208 if (rt == INVALID_ROADTYPE) rt = GetRoadTypeTram(tile);
1211 }
1212
1213 delete Depot::GetByTile(tile);
1214 DoClearSquare(tile);
1215 }
1216
1218}
1219
1222{
1223 switch (GetRoadTileType(tile)) {
1224 case RoadTileType::Normal: {
1225 RoadBits b = GetAllRoadBits(tile);
1226
1227 /* Clear the road if only one piece is on the tile OR we are not using the DoCommandFlag::Auto flag */
1228 if ((b.Count() == 1 && GetRoadBits(tile, RoadTramType::Tram).None()) || !flags.Test(DoCommandFlag::Auto)) {
1230 for (RoadTramType rtt : ROADTRAMTYPES_ALL) {
1231 if (!MayHaveRoad(tile) || GetRoadType(tile, rtt) == INVALID_ROADTYPE) continue;
1232
1233 CommandCost tmp_ret = RemoveRoad(tile, flags, GetRoadBits(tile, rtt), rtt, true);
1234 if (tmp_ret.Failed()) return tmp_ret;
1235 ret.AddCost(tmp_ret.GetCost());
1236 }
1237 return ret;
1238 }
1239 return CommandCost(STR_ERROR_MUST_REMOVE_ROAD_FIRST);
1240 }
1241
1244
1245 if (flags.Test(DoCommandFlag::Auto)) return CommandCost(STR_ERROR_MUST_REMOVE_ROAD_FIRST);
1246
1247 /* Must iterate over the roadtypes in a reverse manner because
1248 * tram tracks must be removed before the road bits. */
1250 if (!MayHaveRoad(tile) || GetRoadType(tile, rtt) == INVALID_ROADTYPE) continue;
1251
1252 CommandCost tmp_ret = RemoveRoad(tile, flags, GetCrossingRoadBits(tile), rtt, true);
1253 if (tmp_ret.Failed()) return tmp_ret;
1254 ret.AddCost(tmp_ret.GetCost());
1255 }
1256
1257 if (flags.Test(DoCommandFlag::Execute)) {
1258 Command<Commands::LandscapeClear>::Do(flags, tile);
1259 }
1260 return ret;
1261 }
1262
1263 default:
1265 if (flags.Test(DoCommandFlag::Auto)) {
1266 return CommandCost(STR_ERROR_BUILDING_MUST_BE_DEMOLISHED);
1267 }
1268 return RemoveRoadDepot(tile, flags);
1269 }
1270}
1271
1272
1274 uint16_t image;
1275 uint8_t subcoord_x;
1276 uint8_t subcoord_y;
1277};
1278
1279#include "table/road_land.h"
1280
1289{
1290 /* Flat land and land without a road doesn't require a foundation */
1291 if (tileh == SLOPE_FLAT || bits.None()) return Foundation::None;
1292
1293 /* Steep slopes behave the same as slopes with one corner raised. */
1294 if (IsSteepSlope(tileh)) {
1296 }
1297
1298 /* Leveled RoadBits on a slope */
1299 if (!_invalid_tileh_slopes_road[0][tileh].Any(bits)) return Foundation::Leveled;
1300
1301 /* Straight roads without foundation on a slope */
1302 if (!IsSlopeWithOneCornerRaised(tileh) &&
1303 !_invalid_tileh_slopes_road[1][tileh].Any(bits))
1304 return Foundation::None;
1305
1306 /* Roads on steep Slopes or on Slopes with one corner raised */
1308}
1309
1310const uint8_t _road_sloped_sprites[14] = {
1311 0, 0, 2, 0,
1312 0, 1, 0, 0,
1313 3, 0, 0, 0,
1314 0, 0
1315};
1316
1323static uint GetRoadSpriteOffset(Slope slope, RoadBits bits)
1324{
1325 if (slope != SLOPE_FLAT) {
1326 switch (slope) {
1327 case SLOPE_NE: return 11;
1328 case SLOPE_SE: return 12;
1329 case SLOPE_SW: return 13;
1330 case SLOPE_NW: return 14;
1331 default: NOT_REACHED();
1332 }
1333 } else {
1334 static const uint offsets[] = {
1335 0, 18, 17, 7,
1336 16, 0, 10, 5,
1337 15, 8, 1, 4,
1338 9, 3, 6, 2
1339 };
1340 return offsets[bits.base()];
1341 }
1342}
1343
1353static bool DrawRoadAsSnowOrDesert(bool snow_or_desert, Roadside roadside)
1354{
1355 return (snow_or_desert &&
1357 roadside != Roadside::Barren && roadside != Roadside::Grass && roadside != Roadside::GrassRoadWorks));
1358}
1359
1367{
1368 /* Don't draw the catenary under a low bridge */
1370 int height = GetBridgeHeight(GetNorthernBridgeEnd(ti->tile));
1371
1372 if (height <= GetTileMaxZ(ti->tile) + 1) return;
1373 }
1374
1375 if (rb.Count() > 2) {
1376 /* On junctions we check whether neighbouring tiles also have catenary, and possibly
1377 * do not draw catenary towards those neighbours, which do not have catenary. */
1378 RoadBits rb_new{};
1380 if (rb.Any(DiagDirToRoadBits(dir))) {
1381 TileIndex neighbour = TileAddByDiagDir(ti->tile, dir);
1382 if (MayHaveRoad(neighbour)) {
1383 RoadType rt_road = GetRoadTypeRoad(neighbour);
1384 RoadType rt_tram = GetRoadTypeTram(neighbour);
1385
1386 if ((rt_road != INVALID_ROADTYPE && HasRoadCatenary(rt_road)) ||
1387 (rt_tram != INVALID_ROADTYPE && HasRoadCatenary(rt_tram))) {
1388 rb_new.Set(DiagDirToRoadBits(dir));
1389 }
1390 }
1391 }
1392 }
1393 if (rb_new.Count() >= 2) rb = rb_new;
1394 }
1395
1396 const RoadTypeInfo *rti = GetRoadTypeInfo(rt);
1399
1400 if (front != 0 || back != 0) {
1401 if (front != 0) front += GetRoadSpriteOffset(ti->tileh, rb);
1402 if (back != 0) back += GetRoadSpriteOffset(ti->tileh, rb);
1403 } else if (ti->tileh != SLOPE_FLAT) {
1404 back = SPR_TRAMWAY_BACK_WIRES_SLOPED + _road_sloped_sprites[ti->tileh - 1];
1405 front = SPR_TRAMWAY_FRONT_WIRES_SLOPED + _road_sloped_sprites[ti->tileh - 1];
1406 } else {
1407 back = SPR_TRAMWAY_BASE + _road_backpole_sprites_1[rb.base()];
1408 front = SPR_TRAMWAY_BASE + _road_frontwire_sprites_1[rb.base()];
1409 }
1410
1411 /* Catenary uses 1st company colour to help identify owner.
1412 * For tiles with OWNER_TOWN or OWNER_NONE, recolour CC to grey as a neutral colour. */
1413 Owner owner = GetRoadOwner(ti->tile, GetRoadTramType(rt));
1414 PaletteID pal = (owner == OWNER_NONE || owner == OWNER_TOWN ? GetColourPalette(Colours::Grey) : GetCompanyPalette(owner));
1415 uint8_t z_wires = (ti->tileh == SLOPE_FLAT ? 0 : TILE_HEIGHT) + BB_HEIGHT_UNDER_BRIDGE;
1416 if (back != 0) {
1417 /* The "back" sprite contains the west, north and east pillars.
1418 * We cut the sprite at 3/8 of the west/east edges to create 3 sprites.
1419 * 3/8 is chosen so that sprites can somewhat graphically extend into the tile. */
1420 static const int INF = 1000;
1421 static const SubSprite west = { -INF, -INF, -12, INF };
1422 static const SubSprite north = { -12, -INF, 12, INF };
1423 static const SubSprite east = { 12, -INF, INF, INF };
1424 int8_t west_z = GetSlopePixelZInCorner(ti->tileh, CORNER_W);
1425 int8_t north_z = GetSlopePixelZInCorner(ti->tileh, CORNER_N);
1426 int8_t east_z = GetSlopePixelZInCorner(ti->tileh, CORNER_E);
1427 AddSortableSpriteToDraw(back, pal, *ti, {{15, 0, west_z}, {1, 1, z_wires}, {-15, 0, static_cast<int8_t>(-west_z)}}, IsTransparencySet(TransparencyOption::Catenary), &west);
1428 AddSortableSpriteToDraw(back, pal, *ti, {{0, 0, north_z}, {1, 1, z_wires}, {0, 0, static_cast<int8_t>(-north_z)}}, IsTransparencySet(TransparencyOption::Catenary), &north);
1429 AddSortableSpriteToDraw(back, pal, *ti, {{0, 15, east_z}, {1, 1, z_wires}, {0, -15, static_cast<int8_t>(-east_z)}}, IsTransparencySet(TransparencyOption::Catenary), &east);
1430 }
1431 if (front != 0) {
1432 /* Draw the "front" sprite (containing south pillar and wires) at a Z height that is both above the vehicles and above the "back" pillars. */
1433 AddSortableSpriteToDraw(front, pal, *ti, {{0, 0, static_cast<int8_t>(z_wires)}, {TILE_SIZE, TILE_SIZE, 1}, {0, 0, static_cast<int8_t>(-z_wires)}}, IsTransparencySet(TransparencyOption::Catenary));
1434 }
1435}
1436
1442{
1443 RoadBits road{};
1444 RoadBits tram{};
1445
1446 if (IsTileType(ti->tile, TileType::Road)) {
1447 if (IsNormalRoad(ti->tile)) {
1448 road = GetRoadBits(ti->tile, RoadTramType::Road);
1449 tram = GetRoadBits(ti->tile, RoadTramType::Tram);
1450 } else if (IsLevelCrossing(ti->tile)) {
1451 tram = road = GetCrossingRoadBits(ti->tile);
1452 }
1453 } else if (IsTileType(ti->tile, TileType::Station)) {
1454 if (IsAnyRoadStop(ti->tile)) {
1455 if (IsDriveThroughStopTile(ti->tile)) {
1456 Axis axis = GetDriveThroughStopAxis(ti->tile);
1457 tram = road = AxisToRoadBits(axis);
1458 } else {
1459 tram = road = DiagDirToRoadBits(GetBayRoadStopDir(ti->tile));
1460 }
1461 }
1462 } else {
1463 /* No road here, no catenary to draw */
1464 return;
1465 }
1466
1467 RoadType rt = GetRoadTypeRoad(ti->tile);
1468 if (rt != INVALID_ROADTYPE && HasRoadCatenaryDrawn(rt)) {
1469 DrawRoadTypeCatenary(ti, rt, road);
1470 }
1471
1472 rt = GetRoadTypeTram(ti->tile);
1473 if (rt != INVALID_ROADTYPE && HasRoadCatenaryDrawn(rt)) {
1474 DrawRoadTypeCatenary(ti, rt, tram);
1475 }
1476}
1477
1487static void DrawRoadDetail(SpriteID img, const TileInfo *ti, int8_t dx, int8_t dy, uint8_t h, bool transparent)
1488{
1489 int x = ti->x | dx;
1490 int y = ti->y | dy;
1491 int z = ti->z;
1492 if (ti->tileh != SLOPE_FLAT) z = GetSlopePixelZ(x, y);
1493 AddSortableSpriteToDraw(img, PAL_NONE, ti->x, ti->y, z, {{dx, dy, 0}, {2, 2, h}, {}}, transparent);
1494}
1495
1506void DrawRoadOverlays(const TileInfo *ti, PaletteID pal, const RoadTypeInfo *road_rti, const RoadTypeInfo *tram_rti, uint road_offset, uint tram_offset, bool draw_underlay)
1507{
1508 if (draw_underlay) {
1509 /* Road underlay takes precedence over tram */
1510 if (road_rti != nullptr) {
1511 if (road_rti->UsesOverlay()) {
1513 DrawGroundSprite(ground + road_offset, pal);
1514 }
1515 } else {
1516 if (tram_rti->UsesOverlay()) {
1518 DrawGroundSprite(ground + tram_offset, pal);
1519 } else {
1520 DrawGroundSprite(SPR_TRAMWAY_TRAM + tram_offset, pal);
1521 }
1522 }
1523 }
1524
1525 /* Draw road overlay */
1526 if (road_rti != nullptr) {
1527 if (road_rti->UsesOverlay()) {
1529 if (ground != 0) DrawGroundSprite(ground + road_offset, pal);
1530 }
1531 }
1532
1533 /* Draw tram overlay */
1534 if (tram_rti != nullptr) {
1535 if (tram_rti->UsesOverlay()) {
1537 if (ground != 0) DrawGroundSprite(ground + tram_offset, pal);
1538 } else if (road_rti != nullptr) {
1539 DrawGroundSprite(SPR_TRAMWAY_OVERLAY + tram_offset, pal);
1540 }
1541 }
1542}
1543
1554static SpriteID GetRoadGroundSprite(const TileInfo *ti, Roadside roadside, const RoadTypeInfo *rti, uint offset, bool snow_or_desert, PaletteID *pal)
1555{
1556 /* Draw bare ground sprite if no road or road uses overlay system. */
1557 if (rti == nullptr || rti->UsesOverlay()) {
1558 if (DrawRoadAsSnowOrDesert(snow_or_desert, roadside)) {
1559 return SPR_FLAT_SNOW_DESERT_TILE + SlopeToSpriteOffset(ti->tileh);
1560 }
1561
1562 switch (roadside) {
1563 case Roadside::Barren:
1564 *pal = PALETTE_TO_BARE_LAND;
1565 return SPR_FLAT_GRASS_TILE + SlopeToSpriteOffset(ti->tileh);
1566
1567 case Roadside::Grass:
1569 return SPR_FLAT_GRASS_TILE + SlopeToSpriteOffset(ti->tileh);
1570
1571 default:
1572 break; // Paved
1573 }
1574 }
1575
1576 /* Draw original road base sprite */
1577 SpriteID image = SPR_ROAD_Y + offset;
1578 if (DrawRoadAsSnowOrDesert(snow_or_desert, roadside)) {
1579 image += 19;
1580 } else {
1581 switch (roadside) {
1582 case Roadside::Barren:
1583 *pal = PALETTE_TO_BARE_LAND;
1584 break;
1585
1586 case Roadside::Grass:
1588 break;
1589
1590 default:
1591 image -= 19;
1592 break; // Paved
1593 }
1594 }
1595
1596 return image;
1597}
1598
1609void DrawRoadGroundSprites(const TileInfo *ti, RoadBits road, RoadBits tram, const RoadTypeInfo *road_rti, const RoadTypeInfo *tram_rti, Roadside roadside, bool snow_or_desert)
1610{
1611 /* Determine sprite offsets */
1612 uint road_offset = GetRoadSpriteOffset(ti->tileh, road);
1613 uint tram_offset = GetRoadSpriteOffset(ti->tileh, tram);
1614
1615 /* Draw baseset underlay */
1616 PaletteID pal = PAL_NONE;
1617 SpriteID image = GetRoadGroundSprite(ti, roadside, road_rti, road.None() ? tram_offset : road_offset, snow_or_desert, &pal);
1618 DrawGroundSprite(image, pal);
1619
1620 DrawRoadOverlays(ti, pal, road_rti, tram_rti, road_offset, tram_offset);
1621}
1622
1627static void DrawRoadBits(TileInfo *ti)
1628{
1631
1632 RoadType road_rt = GetRoadTypeRoad(ti->tile);
1633 RoadType tram_rt = GetRoadTypeTram(ti->tile);
1634 const RoadTypeInfo *road_rti = road_rt == INVALID_ROADTYPE ? nullptr : GetRoadTypeInfo(road_rt);
1635 const RoadTypeInfo *tram_rti = tram_rt == INVALID_ROADTYPE ? nullptr : GetRoadTypeInfo(tram_rt);
1636
1637 if (ti->tileh != SLOPE_FLAT) {
1638 DrawFoundation(ti, GetRoadFoundation(ti->tileh, road | tram));
1639 /* DrawFoundation() modifies ti. */
1640 }
1641
1642 DrawRoadGroundSprites(ti, road, tram, road_rti, tram_rti, GetRoadside(ti->tile), IsOnSnowOrDesert(ti->tile));
1643
1644 /* Draw one way */
1645 if (road_rti != nullptr) {
1647 if (drd.Any()) {
1649
1650 if (oneway == 0) oneway = SPR_ONEWAY_BASE;
1651
1652 if ((ti->tileh == SLOPE_NE) || (ti->tileh == SLOPE_NW)) {
1653 oneway += ONEWAY_SLOPE_N_OFFSET;
1654 } else if ((ti->tileh == SLOPE_SE) || (ti->tileh == SLOPE_SW)) {
1655 oneway += ONEWAY_SLOPE_S_OFFSET;
1656 }
1657
1658 DrawGroundSpriteAt(oneway + drd.base() - 1 + ((road == ROAD_X) ? 0 : 3), PAL_NONE, 8, 8, GetPartialPixelZ(8, 8, ti->tileh));
1659 }
1660 }
1661
1662 if (HasRoadWorks(ti->tile)) {
1663 /* Road works */
1664 DrawGroundSprite((road | tram).Any(ROAD_X) ? SPR_EXCAVATION_X : SPR_EXCAVATION_Y, PAL_NONE);
1665 return;
1666 }
1667
1668 /* Draw road, tram catenary */
1669 DrawRoadCatenary(ti);
1670
1671 /* Return if full detail is disabled, or we are zoomed fully out. */
1672 if (!_display_opt.Test(DisplayOption::FullDetail) || _cur_dpi->zoom > ZoomLevel::Detail) return;
1673
1674 /* Do not draw details (street lights, trees) under low bridge */
1675 Roadside roadside = GetRoadside(ti->tile);
1676 if (IsBridgeAbove(ti->tile) && (roadside == Roadside::Trees || roadside == Roadside::StreetLights)) {
1677 int height = GetBridgeHeight(GetNorthernBridgeEnd(ti->tile));
1678 int minz = GetTileMaxZ(ti->tile) + 2;
1679
1680 if (roadside == Roadside::Trees) minz++;
1681
1682 if (height < minz) return;
1683 }
1684
1685 /* If there are no road bits, return, as there is nothing left to do */
1686 if (road.Count() <= 1) return;
1687
1688 /* Do not draw details when invisible. */
1691
1692 /* Check whether details should be transparent. */
1693 bool is_transparent = false;
1695 is_transparent = true;
1696 }
1698 is_transparent = true;
1699 }
1700
1701 /* Draw extra details. */
1702 for (const DrawRoadTileStruct *drts = _road_display_table[to_underlying(roadside)][(road | tram).base()]; drts->image != 0; drts++) {
1703 DrawRoadDetail(drts->image, ti, drts->subcoord_x, drts->subcoord_y, 0x10, is_transparent);
1704 }
1705}
1706
1708static void DrawTile_Road(TileInfo *ti)
1709{
1710 BridgePillarFlags blocked_pillars{};
1711 switch (GetRoadTileType(ti->tile)) {
1713 DrawRoadBits(ti);
1714
1715 if (IsBridgeAbove(ti->tile)) {
1716 RoadBits bits = GetAllRoadBits(ti->tile);
1717 if (bits.Test(RoadBit::NE)) blocked_pillars.Set(BridgePillarFlag::EdgeNE);
1718 if (bits.Test(RoadBit::SE)) blocked_pillars.Set(BridgePillarFlag::EdgeSE);
1719 if (bits.Test(RoadBit::SW)) blocked_pillars.Set(BridgePillarFlag::EdgeSW);
1720 if (bits.Test(RoadBit::NW)) blocked_pillars.Set(BridgePillarFlag::EdgeNW);
1721 }
1722 break;
1723
1726
1727 Axis axis = GetCrossingRailAxis(ti->tile);
1728
1729 const RailTypeInfo *rti = GetRailTypeInfo(GetRailType(ti->tile));
1730
1731 RoadType road_rt = GetRoadTypeRoad(ti->tile);
1732 RoadType tram_rt = GetRoadTypeTram(ti->tile);
1733 const RoadTypeInfo *road_rti = road_rt == INVALID_ROADTYPE ? nullptr : GetRoadTypeInfo(road_rt);
1734 const RoadTypeInfo *tram_rti = tram_rt == INVALID_ROADTYPE ? nullptr : GetRoadTypeInfo(tram_rt);
1735
1736 PaletteID pal = PAL_NONE;
1737
1738 /* Draw base ground */
1739 if (rti->UsesOverlay()) {
1740 SpriteID image = SPR_ROAD_Y + to_underlying(axis);
1741
1742 Roadside roadside = GetRoadside(ti->tile);
1743 if (DrawRoadAsSnowOrDesert(IsOnSnowOrDesert(ti->tile), roadside)) {
1744 image += 19;
1745 } else {
1746 switch (roadside) {
1747 case Roadside::Barren:
1749 break;
1750
1751 case Roadside::Grass:
1752 break;
1753
1754 default:
1755 image -= 19;
1756 break; // Paved
1757 }
1758 }
1759
1760 DrawGroundSprite(image, pal);
1761 } else {
1762 SpriteID image = rti->base_sprites.crossing + to_underlying(axis);
1763 if (IsCrossingBarred(ti->tile)) image += 2;
1764
1765 Roadside roadside = GetRoadside(ti->tile);
1766 if (DrawRoadAsSnowOrDesert(IsOnSnowOrDesert(ti->tile), roadside)) {
1767 image += 8;
1768 } else {
1769 switch (roadside) {
1770 case Roadside::Barren:
1772 break;
1773
1774 case Roadside::Grass:
1775 break;
1776
1777 default:
1778 image += 4;
1779 break; // Paved
1780 }
1781 }
1782
1783 DrawGroundSprite(image, pal);
1784 }
1785
1786 DrawRoadOverlays(ti, pal, road_rti, tram_rti, to_underlying(axis), to_underlying(axis));
1787
1788 /* Draw rail/PBS overlay */
1789 bool draw_pbs = _game_mode != GameMode::Menu && _settings_client.gui.show_track_reservation && HasCrossingReservation(ti->tile);
1790 if (rti->UsesOverlay()) {
1791 pal = draw_pbs ? PALETTE_CRASH : PAL_NONE;
1793 DrawGroundSprite(rail, pal);
1794
1795 Axis road_axis = GetCrossingRoadAxis(ti->tile);
1796 DiagDirections adjacent_diagdirs{};
1797 for (DiagDirection dir : AxisToDiagDirs(road_axis)) {
1798 const TileIndex t = TileAddByDiagDir(ti->tile, dir);
1799 if (t < Map::Size() && IsLevelCrossingTile(t) && GetCrossingRoadAxis(t) == road_axis) {
1800 adjacent_diagdirs.Set(dir);
1801 }
1802 }
1803
1804 switch (adjacent_diagdirs.base()) {
1805 case DiagDirections{}.base():
1806 DrawRailTileSeq(ti, &_crossing_layout, TransparencyOption::Catenary, rail, 0, PAL_NONE);
1807 break;
1808
1809 case DiagDirections{DiagDirection::NE}.base():
1810 DrawRailTileSeq(ti, &_crossing_layout_SW, TransparencyOption::Catenary, rail, 0, PAL_NONE);
1811 break;
1812
1813 case DiagDirections{DiagDirection::SE}.base():
1814 DrawRailTileSeq(ti, &_crossing_layout_NW, TransparencyOption::Catenary, rail, 0, PAL_NONE);
1815 break;
1816
1817 case DiagDirections{DiagDirection::SW}.base():
1818 DrawRailTileSeq(ti, &_crossing_layout_NE, TransparencyOption::Catenary, rail, 0, PAL_NONE);
1819 break;
1820
1821 case DiagDirections{DiagDirection::NW}.base():
1822 DrawRailTileSeq(ti, &_crossing_layout_SE, TransparencyOption::Catenary, rail, 0, PAL_NONE);
1823 break;
1824
1825 default:
1826 /* Show no sprites */
1827 break;
1828 }
1829 } else if (draw_pbs || tram_rti != nullptr || road_rti->UsesOverlay()) {
1830 /* Add another rail overlay, unless there is only the base road sprite. */
1831 pal = draw_pbs ? PALETTE_CRASH : PAL_NONE;
1833 DrawGroundSprite(rail, pal);
1834 }
1835
1836 /* Draw road, tram catenary */
1837 DrawRoadCatenary(ti);
1838
1839 /* Draw rail catenary */
1842 break;
1843 }
1844
1845 default:
1846 case RoadTileType::Depot: {
1848
1850
1851 RoadType road_rt = GetRoadTypeRoad(ti->tile);
1852 RoadType tram_rt = GetRoadTypeTram(ti->tile);
1853 const RoadTypeInfo *rti = GetRoadTypeInfo(road_rt == INVALID_ROADTYPE ? tram_rt : road_rt);
1854
1855 int relocation = GetCustomRoadSprite(rti, ti->tile, RoadSpriteType::Depot);
1856 bool default_gfx = relocation == 0;
1857 if (default_gfx) {
1858 if (rti->flags.Test(RoadTypeFlag::Catenary)) {
1859 if (_loaded_newgrf_features.tram == TramDepotReplacement::WithTrack && road_rt == INVALID_ROADTYPE && !rti->UsesOverlay()) {
1860 /* Sprites with track only work for default tram */
1861 relocation = SPR_TRAMWAY_DEPOT_WITH_TRACK - SPR_ROAD_DEPOT;
1862 default_gfx = false;
1863 } else {
1864 /* Sprites without track are always better, if provided */
1865 relocation = SPR_TRAMWAY_DEPOT_NO_TRACK - SPR_ROAD_DEPOT;
1866 }
1867 }
1868 } else {
1869 relocation -= SPR_ROAD_DEPOT;
1870 }
1871
1873 const DrawTileSprites *dts = &_road_depot[dir];
1874 DrawGroundSprite(dts->ground.sprite, PAL_NONE);
1875
1876 if (default_gfx) {
1878 if (rti->UsesOverlay()) {
1880 if (ground != 0) DrawGroundSprite(ground + offset, PAL_NONE);
1881 } else if (road_rt == INVALID_ROADTYPE) {
1882 DrawGroundSprite(SPR_TRAMWAY_OVERLAY + offset, PAL_NONE);
1883 }
1884 }
1885
1886 DrawRailTileSeq(ti, dts, TransparencyOption::Buildings, relocation, 0, palette);
1887 /* Depots can't have bridges above so no blocked pillars. */
1888 break;
1889 }
1890 }
1891 DrawBridgeMiddle(ti, blocked_pillars);
1892}
1893
1901void DrawRoadDepotSprite(int x, int y, DiagDirection dir, RoadType rt)
1902{
1904
1905 const RoadTypeInfo *rti = GetRoadTypeInfo(rt);
1907 bool default_gfx = relocation == 0;
1908 if (default_gfx) {
1909 if (rti->flags.Test(RoadTypeFlag::Catenary)) {
1910 if (_loaded_newgrf_features.tram == TramDepotReplacement::WithTrack && RoadTypeIsTram(rt) && !rti->UsesOverlay()) {
1911 /* Sprites with track only work for default tram */
1912 relocation = SPR_TRAMWAY_DEPOT_WITH_TRACK - SPR_ROAD_DEPOT;
1913 default_gfx = false;
1914 } else {
1915 /* Sprites without track are always better, if provided */
1916 relocation = SPR_TRAMWAY_DEPOT_NO_TRACK - SPR_ROAD_DEPOT;
1917 }
1918 }
1919 } else {
1920 relocation -= SPR_ROAD_DEPOT;
1921 }
1922
1923 const DrawTileSprites *dts = &_road_depot[dir];
1924 DrawSprite(dts->ground.sprite, PAL_NONE, x, y);
1925
1926 if (default_gfx) {
1928 if (rti->UsesOverlay()) {
1930 if (ground != 0) DrawSprite(ground + offset, PAL_NONE, x, y);
1931 } else if (RoadTypeIsTram(rt)) {
1932 DrawSprite(SPR_TRAMWAY_OVERLAY + offset, PAL_NONE, x, y);
1933 }
1934 }
1935
1936 DrawRailTileSeqInGUI(x, y, dts, relocation, 0, palette);
1937}
1938
1945{
1946 assert(!invalidate || _generating_world);
1947
1948 for (const auto t : Map::Iterate()) {
1949 if (IsTileType(t, TileType::Road) && !IsRoadDepot(t) && !HasTownOwnedRoad(t)) {
1950 TownID tid = TownID::Invalid();
1951 if (!invalidate) {
1952 const Town *town = CalcClosestTownFromTile(t);
1953 if (town != nullptr) tid = town->index;
1954 }
1955 SetTownIndex(t, tid);
1956 }
1957 }
1958}
1959
1961static int GetSlopePixelZ_Road(TileIndex tile, uint x, uint y, [[maybe_unused]] bool ground_vehicle)
1962{
1963
1964 if (IsNormalRoad(tile)) {
1965 auto [tileh, z] = GetTilePixelSlope(tile);
1966 if (tileh == SLOPE_FLAT) return z;
1967
1969 z += ApplyPixelFoundationToSlope(f, tileh);
1970 return z + GetPartialPixelZ(x & 0xF, y & 0xF, tileh);
1971 } else {
1972 return GetTileMaxPixelZ(tile);
1973 }
1974}
1975
1978{
1979 if (IsNormalRoad(tile)) {
1980 return GetRoadFoundation(tileh, GetAllRoadBits(tile));
1981 } else {
1982 return FlatteningFoundation(tileh);
1983 }
1984}
1985
1986static const Roadside _town_road_types[][2] = {
1992};
1993
1994static_assert(lengthof(_town_road_types) == NUM_HOUSE_ZONES);
1995
1996static const Roadside _town_road_types_2[][2] = {
2002};
2003
2004static_assert(lengthof(_town_road_types_2) == NUM_HOUSE_ZONES);
2005
2006
2008static void TileLoop_Road(TileIndex tile)
2009{
2010 switch (_settings_game.game_creation.landscape) {
2011 case LandscapeType::Arctic: {
2012 /* Roads use the snow level of their maximum height minus one, unless flat. */
2013 int tile_z = (std::get<Slope>(GetFoundationSlope(tile)) == SLOPE_FLAT) ? GetTileMaxZ(tile) : GetTileMaxZ(tile) - 1;
2014 if (IsOnSnowOrDesert(tile) != (tile_z > GetSnowLine())) {
2015 ToggleSnowOrDesert(tile);
2016 MarkTileDirtyByTile(tile);
2017 }
2018 break;
2019 }
2020
2022 if (GetTropicZone(tile) == TropicZone::Desert && !IsOnSnowOrDesert(tile)) {
2023 ToggleSnowOrDesert(tile);
2024 MarkTileDirtyByTile(tile);
2025 }
2026 break;
2027
2028 default:
2029 break;
2030 }
2031
2032 if (IsRoadDepot(tile)) return;
2033
2034 const Town *t = ClosestTownFromTile(tile, UINT_MAX);
2035 if (!HasRoadWorks(tile)) {
2037
2038 if (t != nullptr) {
2039 grp = GetTownRadiusGroup(t, tile);
2040
2041 /* Show an animation to indicate road work */
2042 if (t->road_build_months != 0 &&
2043 (DistanceManhattan(t->xy, tile) < 8 || grp != HouseZone::TownEdge) &&
2044 IsNormalRoad(tile) && GetAllRoadBits(tile).Count() > 1) {
2045 if (std::get<Slope>(GetFoundationSlope(tile)) == SLOPE_FLAT && EnsureNoVehicleOnGround(tile).Succeeded() && Chance16(1, 40)) {
2046 StartRoadWorks(tile);
2047
2048 if (_settings_client.sound.ambient) SndPlayTileFx(SND_21_ROAD_WORKS, tile);
2050 TileX(tile) * TILE_SIZE + 7,
2051 TileY(tile) * TILE_SIZE + 7,
2052 0,
2053 EV_BULLDOZER);
2054 MarkTileDirtyByTile(tile);
2055 return;
2056 }
2057 }
2058 }
2059
2060 {
2061 /* Adjust road ground type depending on 'grp' (grp is the distance to the center) */
2062 const Roadside *new_rs = (_settings_game.game_creation.landscape == LandscapeType::Toyland) ? _town_road_types_2[to_underlying(grp)] : _town_road_types[to_underlying(grp)];
2063 Roadside cur_rs = GetRoadside(tile);
2064
2065 /* We have our desired type, do nothing */
2066 if (cur_rs == new_rs[0]) return;
2067
2068 /* We have the pre-type of the desired type, switch to the desired type */
2069 if (cur_rs == new_rs[1]) {
2070 cur_rs = new_rs[0];
2071 /* We have barren land, install the pre-type */
2072 } else if (cur_rs == Roadside::Barren) {
2073 cur_rs = new_rs[1];
2074 /* We're totally off limits, remove any installation and make barren land */
2075 } else {
2076 cur_rs = Roadside::Barren;
2077 }
2078 SetRoadside(tile, cur_rs);
2079 MarkTileDirtyByTile(tile);
2080 }
2081 } else if (IncreaseRoadWorksCounter(tile)) {
2082 TerminateRoadWorks(tile);
2083
2084 if (_settings_game.economy.mod_road_rebuild) {
2085 /* Generate a nicer town surface */
2087 RoadBits new_rb = CleanUpRoadBits(tile, old_rb);
2088
2089 if (old_rb != new_rb) {
2091
2092 /* If new_rb is 0, there are now no road pieces left and the tile is no longer a road tile */
2093 if (new_rb.None()) {
2094 MarkTileDirtyByTile(tile);
2095 return;
2096 }
2097 }
2098 }
2099
2100 /* Possibly change road type */
2103 if (rt != GetRoadTypeRoad(tile)) {
2105 }
2106 }
2107
2108 MarkTileDirtyByTile(tile);
2109 }
2110}
2111
2113static bool ClickTile_Road(TileIndex tile)
2114{
2115 if (!IsRoadDepot(tile)) return false;
2116
2118 return true;
2119}
2120
2122static const TrackBits _road_trackbits[16] = {
2123 {}, // ROAD_NONE
2124 {}, // RoadBit::NW
2125 {}, // RoadBit::SW
2126 Track::Left, // ROAD_W
2127 {}, // RoadBit::SE
2128 Track::Y, // ROAD_Y
2129 Track::Lower, // ROAD_S
2130 {Track::Left, Track::Lower, Track::Y}, // ROAD_Y | RoadBit::SW
2131 {}, // RoadBit::NE
2132 Track::Upper, // ROAD_N
2133 Track::X, // ROAD_X
2134 {Track::Left, Track::Upper, Track::X}, // ROAD_X | RoadBit::NW
2135 Track::Right, // ROAD_E
2136 {Track::Right, Track::Upper, Track::Y}, // ROAD_Y | RoadBit::NE
2137 {Track::Right, Track::Lower, Track::X}, // ROAD_X | RoadBit::SE
2138 TRACK_BIT_ALL, // ROAD_ALL
2139};
2140
2143{
2144 TrackdirBits trackdirbits{};
2145 TrackdirBits red_signals{}; // crossing barred
2146 switch (mode) {
2147 case TRANSPORT_RAIL:
2148 if (IsLevelCrossing(tile)) trackdirbits = TrackBitsToTrackdirBits(GetCrossingRailTrack(tile));
2149 break;
2150
2151 case TRANSPORT_ROAD: {
2152 RoadTramType rtt = (RoadTramType)sub_mode;
2153 if (!HasTileRoadType(tile, rtt)) break;
2154 switch (GetRoadTileType(tile)) {
2155 case RoadTileType::Normal: {
2156 const uint drd_to_multiplier[] = { 0x101, 0x100, 0x1, 0x0 };
2157 RoadBits bits = GetRoadBits(tile, rtt);
2158
2159 /* no roadbit at this side of tile, return 0 */
2160 if (side != DiagDirection::Invalid && !DiagDirToRoadBits(side).Any(bits)) break;
2161
2162 uint multiplier = drd_to_multiplier[(rtt == RoadTramType::Tram) ? 0 : GetDisallowedRoadDirections(tile).base()];
2163 if (!HasRoadWorks(tile)) trackdirbits = static_cast<TrackdirBits>(_road_trackbits[bits.base()].base() * multiplier);
2164 break;
2165 }
2166
2168 Axis axis = GetCrossingRoadAxis(tile);
2169
2170 if (side != DiagDirection::Invalid && axis != DiagDirToAxis(side)) break;
2171
2172 trackdirbits = TrackBitsToTrackdirBits(AxisToTrack(axis));
2173 if (IsCrossingBarred(tile)) {
2174 red_signals = trackdirbits;
2175 if (TrainOnCrossing(tile)) break;
2176
2177 auto mask_red_signal_bits_if_crossing_barred = [&](TileIndex t, TrackdirBits mask) {
2178 if (IsLevelCrossingTile(t) && IsCrossingBarred(t)) red_signals &= mask;
2179 };
2180 /* Check for blocked adjacent crossing to south, keep only southbound red signal trackdirs, allow northbound traffic */
2181 mask_red_signal_bits_if_crossing_barred(TileAddByDiagDir(tile, AxisToDiagDir(axis)), {Trackdir::X_SW, Trackdir::Y_SE});
2182 /* Check for blocked adjacent crossing to north, keep only northbound red signal trackdirs, allow southbound traffic */
2183 mask_red_signal_bits_if_crossing_barred(TileAddByDiagDir(tile, ReverseDiagDir(AxisToDiagDir(axis))), {Trackdir::X_NE, Trackdir::Y_NW});
2184 }
2185 break;
2186 }
2187
2188 default:
2189 case RoadTileType::Depot: {
2191
2192 if (side != DiagDirection::Invalid && side != dir) break;
2193
2194 trackdirbits = TrackBitsToTrackdirBits(DiagDirToDiagTrack(dir));
2195 break;
2196 }
2197 }
2198 break;
2199 }
2200
2201 default: break;
2202 }
2203 return {trackdirbits, red_signals};
2204}
2205
2206static const StringID _road_tile_strings[] = {
2207 STR_LAI_ROAD_DESCRIPTION_ROAD,
2208 STR_LAI_ROAD_DESCRIPTION_ROAD,
2209 STR_LAI_ROAD_DESCRIPTION_ROAD,
2210 STR_LAI_ROAD_DESCRIPTION_ROAD_WITH_STREETLIGHTS,
2211 STR_LAI_ROAD_DESCRIPTION_ROAD,
2212 STR_LAI_ROAD_DESCRIPTION_TREE_LINED_ROAD,
2213 STR_LAI_ROAD_DESCRIPTION_ROAD,
2214 STR_LAI_ROAD_DESCRIPTION_ROAD,
2215};
2216
2219{
2220 Owner rail_owner = INVALID_OWNER;
2221 Owner road_owner = INVALID_OWNER;
2222 Owner tram_owner = INVALID_OWNER;
2223
2224 RoadType road_rt = GetRoadTypeRoad(tile);
2225 RoadType tram_rt = GetRoadTypeTram(tile);
2226 if (road_rt != INVALID_ROADTYPE) {
2227 const RoadTypeInfo *rti = GetRoadTypeInfo(road_rt);
2228 td.roadtype = rti->strings.name;
2229 td.road_speed = rti->max_speed / 2;
2230 road_owner = GetRoadOwner(tile, RoadTramType::Road);
2231 }
2232 if (tram_rt != INVALID_ROADTYPE) {
2233 const RoadTypeInfo *rti = GetRoadTypeInfo(tram_rt);
2234 td.tramtype = rti->strings.name;
2235 td.tram_speed = rti->max_speed / 2;
2236 tram_owner = GetRoadOwner(tile, RoadTramType::Tram);
2237 }
2238
2239 switch (GetRoadTileType(tile)) {
2241 td.str = STR_LAI_ROAD_DESCRIPTION_ROAD_RAIL_LEVEL_CROSSING;
2242 rail_owner = GetTileOwner(tile);
2243
2244 const RailTypeInfo *rti = GetRailTypeInfo(GetRailType(tile));
2245 td.railtype = rti->strings.name;
2246 td.rail_speed = rti->max_speed;
2247
2248 break;
2249 }
2250
2252 td.str = STR_LAI_ROAD_DESCRIPTION_ROAD_VEHICLE_DEPOT;
2253 td.build_date = Depot::GetByTile(tile)->build_date;
2254 break;
2255
2256 default: {
2257 td.str = (road_rt != INVALID_ROADTYPE ? _road_tile_strings[to_underlying(GetRoadside(tile))] : STR_LAI_ROAD_DESCRIPTION_TRAMWAY);
2258 break;
2259 }
2260 }
2261
2262 /* Now we have to discover, if the tile has only one owner or many:
2263 * - Find a first_owner of the tile. (Currently road or tram must be present, but this will break when the third type becomes available)
2264 * - Compare the found owner with the other owners, and test if they differ.
2265 * Note: If road exists it will be the first_owner.
2266 */
2267 Owner first_owner = (road_owner == INVALID_OWNER ? tram_owner : road_owner);
2268 bool mixed_owners = (tram_owner != INVALID_OWNER && tram_owner != first_owner) || (rail_owner != INVALID_OWNER && rail_owner != first_owner);
2269
2270 if (mixed_owners) {
2271 /* Multiple owners */
2272 td.owner_type[0] = (rail_owner == INVALID_OWNER ? STR_NULL : STR_LAND_AREA_INFORMATION_RAIL_OWNER);
2273 td.owner[0] = rail_owner;
2274 td.owner_type[1] = (road_owner == INVALID_OWNER ? STR_NULL : STR_LAND_AREA_INFORMATION_ROAD_OWNER);
2275 td.owner[1] = road_owner;
2276 td.owner_type[2] = (tram_owner == INVALID_OWNER ? STR_NULL : STR_LAND_AREA_INFORMATION_TRAM_OWNER);
2277 td.owner[2] = tram_owner;
2278 } else {
2279 /* One to rule them all */
2280 td.owner[0] = first_owner;
2281 }
2282}
2283
2291
2293static VehicleEnterTileStates VehicleEnterTile_Road(Vehicle *v, TileIndex tile, [[maybe_unused]] int x, [[maybe_unused]] int y)
2294{
2295 switch (GetRoadTileType(tile)) {
2296 case RoadTileType::Depot: {
2297 if (v->type != VehicleType::Road) break;
2298
2300 if (rv->frame == RVC_DEPOT_STOP_FRAME &&
2301 _roadveh_enter_depot_dir[GetRoadDepotDirection(tile)] == static_cast<Trackdir>(rv->state)) {
2302 rv->state = RVSB_IN_DEPOT;
2304 rv->direction = ReverseDir(rv->direction);
2305 if (rv->Next() == nullptr) VehicleEnterDepot(rv->First());
2306 rv->tile = tile;
2307
2308 InvalidateWindowData(WindowClass::VehicleDepot, rv->tile);
2310 }
2311 break;
2312 }
2313
2314 default: break;
2315 }
2316 return {};
2317}
2318
2319
2321static void ChangeTileOwner_Road(TileIndex tile, Owner old_owner, Owner new_owner)
2322{
2323 if (IsRoadDepot(tile)) {
2324 if (GetTileOwner(tile) == old_owner) {
2325 if (new_owner == INVALID_OWNER) {
2326 Command<Commands::LandscapeClear>::Do({DoCommandFlag::Execute, DoCommandFlag::Bankrupt}, tile);
2327 } else {
2328 /* A road depot has two road bits. No need to dirty windows here, we'll redraw the whole screen anyway. */
2329 RoadType rt = GetRoadTypeRoad(tile);
2330 if (rt == INVALID_ROADTYPE) rt = GetRoadTypeTram(tile);
2331 Company::Get(old_owner)->infrastructure.road[rt] -= 2;
2332 Company::Get(new_owner)->infrastructure.road[rt] += 2;
2333
2334 SetTileOwner(tile, new_owner);
2335 for (RoadTramType rtt : ROADTRAMTYPES_ALL) {
2336 if (GetRoadOwner(tile, rtt) == old_owner) {
2337 SetRoadOwner(tile, rtt, new_owner);
2338 }
2339 }
2340 }
2341 }
2342 return;
2343 }
2344
2345 for (RoadTramType rtt : ROADTRAMTYPES_ALL) {
2346 /* Update all roadtypes, no matter if they are present */
2347 if (GetRoadOwner(tile, rtt) == old_owner) {
2348 RoadType rt = GetRoadType(tile, rtt);
2349 if (rt != INVALID_ROADTYPE) {
2350 /* A level crossing has two road bits. No need to dirty windows here, we'll redraw the whole screen anyway. */
2351 uint num_bits = IsLevelCrossing(tile) ? 2 : GetRoadBits(tile, rtt).Count();
2352 Company::Get(old_owner)->infrastructure.road[rt] -= num_bits;
2353 if (new_owner != INVALID_OWNER) Company::Get(new_owner)->infrastructure.road[rt] += num_bits;
2354 }
2355
2356 SetRoadOwner(tile, rtt, new_owner == INVALID_OWNER ? OWNER_NONE : new_owner);
2357 }
2358 }
2359
2360 if (IsLevelCrossing(tile)) {
2361 if (GetTileOwner(tile) == old_owner) {
2362 if (new_owner == INVALID_OWNER) {
2363 Command<Commands::RemoveRail>::Do({DoCommandFlag::Execute, DoCommandFlag::Bankrupt}, tile, GetCrossingRailTrack(tile));
2364 } else {
2365 /* Update infrastructure counts. No need to dirty windows here, we'll redraw the whole screen anyway. */
2366 Company::Get(old_owner)->infrastructure.rail[GetRailType(tile)] -= LEVELCROSSING_TRACKBIT_FACTOR;
2367 Company::Get(new_owner)->infrastructure.rail[GetRailType(tile)] += LEVELCROSSING_TRACKBIT_FACTOR;
2368
2369 SetTileOwner(tile, new_owner);
2370 }
2371 }
2372 }
2373}
2374
2376static CommandCost TerraformTile_Road(TileIndex tile, DoCommandFlags flags, int z_new, Slope tileh_new)
2377{
2378 if (_settings_game.construction.build_on_slopes && AutoslopeEnabled()) {
2379 switch (GetRoadTileType(tile)) {
2381 if (!IsSteepSlope(tileh_new) && (GetTileMaxZ(tile) == z_new + GetSlopeMaxZ(tileh_new)) && HasBit(VALID_LEVEL_CROSSING_SLOPES, tileh_new)) return CommandCost(ExpensesType::Construction, _price[Price::BuildFoundation]);
2382 break;
2383
2386 break;
2387
2388 case RoadTileType::Normal: {
2389 RoadBits bits = GetAllRoadBits(tile);
2390 RoadBits bits_copy = bits;
2391 /* Check if the slope-road_bits combination is valid at all, i.e. it is safe to call GetRoadFoundation(). */
2392 if (CheckRoadSlope(tileh_new, &bits_copy, {}, {}).Succeeded()) {
2393 /* CheckRoadSlope() sometimes changes the road_bits, if it does not agree with them. */
2394 if (bits == bits_copy) {
2395 auto [tileh_old, z_old] = GetTileSlopeZ(tile);
2396
2397 /* Get the slope on top of the foundation */
2398 z_old += ApplyFoundationToSlope(GetRoadFoundation(tileh_old, bits), tileh_old);
2399 z_new += ApplyFoundationToSlope(GetRoadFoundation(tileh_new, bits), tileh_new);
2400
2401 /* The surface slope must not be changed */
2402 if ((z_old == z_new) && (tileh_old == tileh_new)) return CommandCost(ExpensesType::Construction, _price[Price::BuildFoundation]);
2403 }
2404 }
2405 break;
2406 }
2407
2408 default: NOT_REACHED();
2409 }
2410 }
2411
2412 return Command<Commands::LandscapeClear>::Do(flags, tile);
2413}
2414
2421static bool CanConvertUnownedRoadType(Owner owner, RoadTramType rtt)
2422{
2423 return (owner == OWNER_NONE || (owner == OWNER_TOWN && rtt == RoadTramType::Road));
2424}
2425
2434static void ConvertRoadTypeOwner(TileIndex tile, uint num_pieces, Owner owner, RoadType from_type, RoadType to_type)
2435{
2436 /* Scenario editor, maybe? Don't touch the owners when converting roadtypes... */
2437 if (_current_company >= MAX_COMPANIES) return;
2438
2439 /* We can't get a company from invalid owners but we can get ownership of roads without an owner */
2440 if (owner >= MAX_COMPANIES && owner != OWNER_NONE) return;
2441
2442 Company *c;
2443
2444 switch (owner.base()) {
2445 case OWNER_NONE.base():
2446 SetRoadOwner(tile, GetRoadTramType(to_type), (Owner)_current_company);
2448 break;
2449
2450 default:
2451 c = Company::Get(owner);
2452 c->infrastructure.road[from_type] -= num_pieces;
2453 c->infrastructure.road[to_type] += num_pieces;
2455 break;
2456 }
2457}
2458
2470CommandCost CmdConvertRoad(DoCommandFlags flags, TileIndex tile, TileIndex area_start, RoadType to_type, bool diagonal)
2471{
2472 TileIndex area_end = tile;
2473
2474 if (!ValParamRoadType(to_type)) return CMD_ERROR;
2475 if (area_start >= Map::Size()) return CMD_ERROR;
2476
2477 RoadVehicleList affected_rvs;
2478 RoadTramType rtt = GetRoadTramType(to_type);
2479
2481 CommandCost error = CommandCost((rtt == RoadTramType::Tram) ? STR_ERROR_NO_SUITABLE_TRAMWAY : STR_ERROR_NO_SUITABLE_ROAD); // by default, there is no road to convert.
2482 bool found_convertible_road = false; // whether we actually did convert any road/tram (see bug #7633)
2483
2484 std::unique_ptr<TileIterator> iter = TileIterator::Create(area_start, area_end, diagonal);
2485 for (; (tile = *iter) != INVALID_TILE; ++(*iter)) {
2486 /* Is road present on tile? */
2487 if (!MayHaveRoad(tile)) continue;
2488
2489 /* Converting to the same subtype? */
2490 RoadType from_type = GetRoadType(tile, rtt);
2491 if (from_type == INVALID_ROADTYPE || from_type == to_type) continue;
2492
2493 /* Check if there is any infrastructure on tile */
2494 TileType tt = GetTileType(tile);
2495 switch (tt) {
2496 case TileType::Station:
2497 if (!IsAnyRoadStop(tile)) continue;
2498 break;
2499 case TileType::Road:
2500 if (IsLevelCrossing(tile) && RoadNoLevelCrossing(to_type)) {
2501 error.MakeError(STR_ERROR_CROSSING_DISALLOWED_ROAD);
2502 continue;
2503 }
2504 break;
2506 if (GetTunnelBridgeTransportType(tile) != TRANSPORT_ROAD) continue;
2507 break;
2508 default: continue;
2509 }
2510
2511 /* Trying to convert other's road */
2512 Owner owner = GetRoadOwner(tile, rtt);
2513 if (!CanConvertUnownedRoadType(owner, rtt)) {
2514 CommandCost ret = CheckOwnership(owner, tile);
2515 if (ret.Failed()) {
2516 error = std::move(ret);
2517 continue;
2518 }
2519 }
2520
2521 /* Base the ability to replace town roads and bridges on the town's
2522 * acceptance of destructive actions. */
2523 if (owner == OWNER_TOWN) {
2524 Town *t = ClosestTownFromTile(tile, _settings_game.economy.dist_local_authority);
2526 if (ret.Failed()) {
2527 error = std::move(ret);
2528 continue;
2529 }
2530 }
2531
2532 /* Vehicle on the tile when not converting normal <-> powered
2533 * Tunnels and bridges have special check later */
2534 if (tt != TileType::TunnelBridge) {
2535 if (!HasPowerOnRoad(from_type, to_type)) {
2537 if (ret.Failed()) {
2538 error = std::move(ret);
2539 continue;
2540 }
2541
2542 if (rtt == RoadTramType::Road && owner == OWNER_TOWN) {
2543 error.MakeError(STR_ERROR_OWNED_BY);
2544 if (IsLocalCompany()) {
2545 auto params = GetParamsForOwnedBy(OWNER_TOWN, tile);
2546 error.SetEncodedMessage(GetEncodedStringWithArgs(STR_ERROR_OWNED_BY, params));
2547 }
2548 continue;
2549 }
2550 }
2551
2552 uint num_pieces = GetAnyRoadBits(tile, rtt).Count();
2553 if (tt == TileType::Station && IsBayRoadStopTile(tile)) {
2554 num_pieces *= ROAD_STOP_TRACKBIT_FACTOR;
2555 } else if (tt == TileType::Road && IsRoadDepot(tile)) {
2556 num_pieces *= ROAD_DEPOT_TRACKBIT_FACTOR;
2557 }
2558
2559 found_convertible_road = true;
2560 cost.AddCost(num_pieces * RoadConvertCost(from_type, to_type));
2561
2562 if (flags.Test(DoCommandFlag::Execute)) { // we can safely convert, too
2563 /* Call ConvertRoadTypeOwner() to update the company infrastructure counters. */
2564 if (owner == _current_company) {
2565 ConvertRoadTypeOwner(tile, num_pieces, owner, from_type, to_type);
2566 }
2567
2568 /* Perform the conversion */
2569 SetRoadType(tile, rtt, to_type);
2570 MarkTileDirtyByTile(tile);
2571
2572 /* update power of train on this tile */
2573 for (Vehicle *v : VehiclesOnTile(tile)) {
2574 if (v->type == VehicleType::Road) include(affected_rvs, RoadVehicle::From(v)->First());
2575 }
2576
2577 if (IsRoadDepotTile(tile)) {
2578 /* Update build vehicle window related to this depot */
2579 InvalidateWindowData(WindowClass::VehicleDepot, tile);
2580 InvalidateWindowData(WindowClass::BuildVehicle, tile);
2581 }
2582 }
2583 } else {
2584 TileIndex endtile = GetOtherTunnelBridgeEnd(tile);
2585
2586 /* If both ends of tunnel/bridge are in the range, do not try to convert twice -
2587 * it would cause assert because of different test and exec runs */
2588 if (endtile < tile) {
2589 if (diagonal) {
2590 if (DiagonalTileArea(area_start, area_end).Contains(endtile)) continue;
2591 } else {
2592 if (OrthogonalTileArea(area_start, area_end).Contains(endtile)) continue;
2593 }
2594 }
2595
2596 /* When not converting rail <-> el. rail, any vehicle cannot be in tunnel/bridge */
2597 if (!HasPowerOnRoad(from_type, to_type)) {
2598 CommandCost ret = TunnelBridgeIsFree(tile, endtile);
2599 if (ret.Failed()) {
2600 error = std::move(ret);
2601 continue;
2602 }
2603
2604 if (rtt == RoadTramType::Road && owner == OWNER_TOWN) {
2605 error.MakeError(STR_ERROR_OWNED_BY);
2606 if (IsLocalCompany()) {
2607 auto params = GetParamsForOwnedBy(OWNER_TOWN, tile);
2608 error.SetEncodedMessage(GetEncodedStringWithArgs(STR_ERROR_OWNED_BY, params));
2609 }
2610 continue;
2611 }
2612 }
2613
2614 /* There are 2 pieces on *every* tile of the bridge or tunnel */
2615 uint num_pieces = (GetTunnelBridgeLength(tile, endtile) + 2) * 2;
2616 found_convertible_road = true;
2617 cost.AddCost(num_pieces * RoadConvertCost(from_type, to_type));
2618
2619 if (flags.Test(DoCommandFlag::Execute)) {
2620 /* Update the company infrastructure counters. */
2621 if (owner == _current_company) {
2622 /* Each piece should be counted TUNNELBRIDGE_TRACKBIT_FACTOR times
2623 * for the infrastructure counters (cause of #8297). */
2624 ConvertRoadTypeOwner(tile, num_pieces * TUNNELBRIDGE_TRACKBIT_FACTOR, owner, from_type, to_type);
2625 SetTunnelBridgeOwner(tile, endtile, _current_company);
2626 }
2627
2628 /* Perform the conversion */
2629 SetRoadType(tile, rtt, to_type);
2630 SetRoadType(endtile, rtt, to_type);
2631
2632 for (Vehicle *v : VehiclesOnTile(tile)) {
2633 if (v->type == VehicleType::Road) include(affected_rvs, RoadVehicle::From(v)->First());
2634 }
2635 for (Vehicle *v : VehiclesOnTile(endtile)) {
2636 if (v->type == VehicleType::Road) include(affected_rvs, RoadVehicle::From(v)->First());
2637 }
2638
2639 if (IsBridge(tile)) {
2640 MarkBridgeDirty(tile);
2641 } else {
2642 MarkTileDirtyByTile(tile);
2643 MarkTileDirtyByTile(endtile);
2644 }
2645 }
2646 }
2647 }
2648
2649 if (flags.Test(DoCommandFlag::Execute)) {
2650 /* Roadtype changed, update roadvehicles as when entering different track */
2651 for (RoadVehicle *v : affected_rvs) {
2652 v->CargoChanged();
2653 }
2654 }
2655
2656 return found_convertible_road ? cost : error;
2657}
2658
2660static CommandCost CheckBuildAbove_Road(TileIndex tile, DoCommandFlags flags, [[maybe_unused]] Axis axis, [[maybe_unused]] int height)
2661{
2662 if (!IsRoadDepot(tile)) return CommandCost();
2663 return Command<Commands::LandscapeClear>::Do(flags, tile);
2664}
2665
2667extern const TileTypeProcs _tile_type_road_procs = {
2668 .draw_tile_proc = DrawTile_Road,
2669 .get_slope_pixel_z_proc = GetSlopePixelZ_Road,
2670 .clear_tile_proc = ClearTile_Road,
2671 .get_tile_desc_proc = GetTileDesc_Road,
2672 .get_tile_track_status_proc = GetTileTrackStatus_Road,
2673 .click_tile_proc = ClickTile_Road,
2674 .tile_loop_proc = TileLoop_Road,
2675 .change_tile_owner_proc = ChangeTileOwner_Road,
2676 .vehicle_enter_tile_proc = VehicleEnterTile_Road,
2677 .get_foundation_proc = GetFoundation_Road,
2678 .terraform_tile_proc = TerraformTile_Road,
2679 .check_build_above_proc = CheckBuildAbove_Road,
2680};
@ None
Tile is not animated.
Functions related to autoslope.
bool AutoslopeCheckForEntranceEdge(TileIndex tile, int z_new, Slope tileh_new, DiagDirection entrance)
Autoslope check for tiles with an entrance on an edge.
Definition autoslope.h:31
bool AutoslopeEnabled()
Tests if autoslope is enabled for _current_company.
Definition autoslope.h:65
constexpr bool HasBit(const T x, const uint8_t y)
Checks if a bit in a value is set.
void DrawBridgeMiddle(const TileInfo *ti, BridgePillarFlags blocked_pillars)
Draw the middle bits of a bridge.
TileIndex GetNorthernBridgeEnd(TileIndex t)
Finds the northern end of a bridge starting at a middle tile.
int GetBridgeHeight(TileIndex t)
Get the height ('z') of a bridge.
bool IsBridgeAbove(Tile t)
checks if a bridge is set above the ground of this tile
Definition bridge_map.h:45
bool IsBridge(Tile t)
Checks if this is a bridge, instead of a tunnel.
Definition bridge_map.h:24
EnumBitSet< BridgePillarFlag, uint8_t > BridgePillarFlags
Bitset of BridgePillarFlag elements.
Definition bridge_type.h:53
@ EdgeNE
Northeast edge is obstructed.
Definition bridge_type.h:46
@ EdgeSW
Southwest edge is obstructed.
Definition bridge_type.h:48
@ EdgeNW
Northwest edge is obstructed.
Definition bridge_type.h:49
@ EdgeSE
Southeast edge is obstructed.
Definition bridge_type.h:47
Cheats _cheats
All the cheats.
Definition cheat.cpp:16
Types related to cheating.
uint Count() const
Count the number of set bits.
constexpr bool All(const Timpl &other) const
Test if all of the values are set.
constexpr bool Test(Tvalue_type value) const
Test if the value-th bit is set.
constexpr Tstorage base() const noexcept
Retrieve the raw value behind this bit set.
constexpr bool None() const
Test if none of the values are set.
constexpr Timpl & Flip()
Flip all bits.
constexpr Timpl & Reset()
Reset all bits.
constexpr Timpl & Set()
Set all bits.
constexpr bool Any(const Timpl &other) const
Test if any of the given values are set.
Common return value for all commands.
bool Succeeded() const
Did this command succeed?
void AddCost(const Money &cost)
Adds the given cost to the cost of the command.
void MakeError(StringID message)
Makes this CommandCost behave like an error command.
Money GetCost() const
The costs as made up to this moment.
void SetEncodedMessage(EncodedString &&message)
Set the encoded message string.
bool Failed() const
Did this command fail?
StringID GetErrorMessage() const
Returns the error message of a command.
Iterate a range of enum values.
This struct contains all the info that is needed to draw and construct tracks.
Definition rail.h:117
SpriteID single_x
single piece of rail in X direction, without ground
Definition rail.h:127
uint16_t max_speed
Maximum speed for vehicles travelling on this rail type.
Definition rail.h:222
struct RailTypeInfo::@157247141350136173143103254227157213063052244122 strings
Strings associated with the rail type.
SpriteID crossing
level crossing, rail in X direction
Definition rail.h:134
SpriteID single_y
single piece of rail in Y direction, without ground
Definition rail.h:128
StringID name
Name of this rail type.
Definition rail.h:167
struct RailTypeInfo::@332027037331076264023214171276243307073252216167 base_sprites
Struct containing the main sprites.
RoadTypeLabel label
Unique 32 bit road type identifier.
Definition road.h:123
struct RoadTypeInfo::@040007041145073342004320043002073006000034160103 gui_sprites
struct containing the sprites for the road GUI.
RoadTypes powered_roadtypes
bitmask to the OTHER roadtypes on which a vehicle of THIS roadtype generates power
Definition road.h:98
struct RoadTypeInfo::@262365004142063215107272155332373126354130071373 cursor
Cursors associated with the road type.
RoadTypes introduces_roadtypes
Bitmask of which other roadtypes are introduced when this roadtype is introduced.
Definition road.h:153
RoadType Index() const
Get the RoadType for this RoadTypeInfo.
Definition road.cpp:30
CursorID autoroad
Cursor for autorail tool.
Definition road.h:72
TimerGameCalendar::Date introduction_date
Introduction date.
Definition road.h:142
uint8_t sorting_order
The sorting order of this roadtype for the toolbar dropdown.
Definition road.h:158
RoadTypeFlags flags
Bit mask of road type flags.
Definition road.h:103
FlatSet< RoadTypeLabel > alternate_labels
Road type labels this type provides in addition to the main label.
Definition road.h:128
CursorID depot
Cursor for building a depot.
Definition road.h:73
CursorID road_nwse
Cursor for building rail in Y direction.
Definition road.h:71
uint16_t max_speed
Maximum speed for vehicles travelling on this road type.
Definition road.h:118
struct RoadTypeInfo::@070000167274302256150317022075324310363002361255 strings
Strings associated with the rail type.
StringID name
Name of this rail type.
Definition road.h:79
SpriteID build_y_road
button for building single rail in Y direction
Definition road.h:62
CursorID tunnel
Cursor for building a tunnel.
Definition road.h:74
SpriteID auto_road
button for the autoroad construction
Definition road.h:63
SpriteID convert_road
button for converting road types
Definition road.h:66
CursorID road_swne
Cursor for building rail in X direction.
Definition road.h:70
SpriteID build_x_road
button for building single rail in X direction
Definition road.h:61
SpriteID build_depot
button for building depots
Definition road.h:64
SpriteID build_tunnel
button for building a tunnel
Definition road.h:65
static std::unique_ptr< TileIterator > Create(TileIndex corner1, TileIndex corner2, bool diagonal)
Create either an OrthogonalTileIterator or DiagonalTileIterator given the diagonal parameter.
Definition tilearea.cpp:292
static constexpr TimerGame< struct Calendar >::Date INVALID_DATE
Iterate over all vehicles on a tile.
CommandCost CommandCostWithParam(StringID str, uint64_t value)
Return an error status, with string and parameter.
Definition command.cpp:416
Functions related to commands.
CommandCost & ExtractCommandCost(Tret &ret)
Extract the CommandCost from a command proc result.
static const CommandCost CMD_ERROR
Define a default return value for a failed command.
@ Auto
don't allow building on structures
@ NoWater
don't allow building on water
@ Execute
execute the given command
@ Bankrupt
company bankrupts, skip money check, skip vehicle on tile check in some cases
EnumBitSet< DoCommandFlag, uint16_t > DoCommandFlags
Bitset of DoCommandFlag elements.
Definition of stuff that is very close to a company, like the company struct itself.
std::array< StringParameter, 2 > GetParamsForOwnedBy(Owner owner, TileIndex tile)
Get the right StringParameters for STR_ERROR_OWNED_BY.
CommandCost CheckTileOwnership(TileIndex tile)
Check whether the current owner owns the stuff on the given tile.
PaletteID GetCompanyPalette(CompanyID company)
Get the palette for recolouring with a company colour.
Money GetAvailableMoneyForCommand()
This functions returns the money which can be used to execute a command.
CommandCost CheckOwnership(Owner owner, TileIndex tile)
Check whether the current owner owns something.
CompanyID _local_company
Company controlled by the human player at this client. Can also be COMPANY_SPECTATOR.
CompanyID _current_company
Company currently doing an action.
Functions related to companies.
bool IsLocalCompany()
Is the current company the local company?
void DirtyCompanyInfrastructureWindows(CompanyID company)
Redraw all windows with company infrastructure counts.
GUI Functions related to companies.
static constexpr Owner OWNER_DEITY
The object is owned by a superuser / goal script.
static constexpr Owner OWNER_TOWN
A town owns the tile, or a town is expanding.
static constexpr Owner OWNER_NONE
The tile has no ownership.
static constexpr Owner INVALID_OWNER
An invalid owner.
static constexpr Owner OWNER_WATER
The tile/execution is done by "water".
Some simple functions to help with accessing containers.
bool include(Container &container, typename Container::const_reference &item)
Helper function to append an item to a container if it is not already contained.
Base for all depots (except hangars).
bool CanBuildDepotByTileh(DiagDirection direction, Slope tileh)
Find out if the slope of the tile is suitable to build a depot of given direction.
Definition depot_func.h:27
void ShowDepotWindow(TileIndex tile, VehicleType type)
Opens a depot window.
bool IsValidAxis(Axis d)
Checks if an integer value is a valid Axis.
DiagDirection ReverseDiagDir(DiagDirection d)
Returns the reverse direction of the given DiagDirection.
DiagDirections AxisToDiagDirs(Axis a)
Converts an Axis to DiagDirections.
Direction ReverseDir(Direction d)
Return the reverse of a direction.
bool IsValidDiagDirection(DiagDirection d)
Checks if an integer value is a valid DiagDirection.
DiagDirection AxisToDiagDir(Axis a)
Converts an Axis to a DiagDirection.
Axis OtherAxis(Axis a)
Select the other axis as provided.
Axis DiagDirToAxis(DiagDirection d)
Convert a DiagDirection to the axis.
EnumIndexArray< T, DiagDirection, DiagDirection::End > DiagDirectionIndexArray
Array with DiagDirection as index.
Axis
Enumeration for the two axis X and Y.
@ X
The X axis.
@ Y
The y axis.
DiagDirection
Enumeration for diagonal directions.
@ Invalid
Flag for an invalid DiagDirection.
@ SW
Southwest.
@ NW
Northwest.
@ End
Used for iterations.
@ NE
Northeast, upper right on your monitor.
@ SE
Southeast.
EnumBitSet< DiagDirection, uint8_t > DiagDirections
Bitset of DiagDirection elements.
Prices _price
Prices and also the fractional part.
Definition economy.cpp:106
static const uint LEVELCROSSING_TRACKBIT_FACTOR
Multiplier for how many regular track bits a level crossing counts.
static const uint ROAD_STOP_TRACKBIT_FACTOR
Multiplier for how many regular track bits a bay stop counts.
static const uint ROAD_DEPOT_TRACKBIT_FACTOR
Multiplier for how many regular track bits a road depot counts.
@ Construction
Construction costs.
static const uint TUNNELBRIDGE_TRACKBIT_FACTOR
Multiplier for how many regular track bits a tunnel/bridge counts.
@ ClearDepotRoad
Price for destroying road vehicle depots.
@ BuildFoundation
Price for building foundation under other constructions e.g. roads, rails, depots,...
@ BuildDepotRoad
Price for building road vehicle depots.
EffectVehicle * CreateEffectVehicleAbove(int x, int y, int z, EffectVehicleType type)
Create an effect vehicle above a particular location.
Base class for all effect vehicles.
Functions related to effect vehicles.
@ EV_BULLDOZER
Bulldozer at roadworks.
void DrawRailCatenary(const TileInfo *ti)
Draws overhead wires and pylons for electric railways.
Definition elrail.cpp:553
Header file for electrified rail specific functions.
bool HasRailCatenaryDrawn(RailType rt)
Test if we should draw rail catenary.
Definition elrail_func.h:32
constexpr std::underlying_type_t< enum_type > to_underlying(enum_type e)
Implementation of std::to_underlying (from C++23).
Definition enum_type.hpp:21
bool _generating_world
Whether we are generating the map or not.
Definition genworld.cpp:74
Functions related to world/map generation.
void DrawSprite(SpriteID img, PaletteID pal, int x, int y, const SubSprite *sub, ZoomLevel zoom)
Draw a sprite, not in a viewport.
Definition gfx.cpp:1037
uint32_t SpriteID
The number of a sprite, without mapping bits and colourtables.
Definition gfx_type.h:17
uint32_t PaletteID
The number of the palette.
Definition gfx_type.h:18
@ Grey
Grey.
Definition gfx_type.h:300
uint8_t GetSnowLine()
Get the current snow line, either variable or static.
void MarkTileDirtyByTile(TileIndex tile, int bridge_level_offset, int tile_height_override)
Mark a tile given by its index dirty for repaint.
HouseZone
Concentric rings of zoning around the centre of a town.
Definition house.h:59
@ TownEdge
Edge of the town; roads without pavement.
Definition house.h:60
uint GetPartialPixelZ(int x, int y, Slope corners)
Determines height at given coordinate of a slope.
void DrawFoundation(TileInfo *ti, Foundation f)
Draw foundation f at tile ti.
std::tuple< Slope, int > GetFoundationSlope(TileIndex tile)
Get slope of a tile on top of a (possible) foundation If a tile does not have a foundation,...
const TileTypeProcs _tile_type_road_procs
TileTypeProcs definitions for TileType::Road tiles.
Definition landscape.cpp:54
uint ApplyFoundationToSlope(Foundation f, Slope &s)
Applies a foundation to a slope.
int GetSlopePixelZ(int x, int y, bool ground_vehicle)
Return world Z coordinate of a given point of a tile.
uint ApplyPixelFoundationToSlope(Foundation f, Slope &s)
Applies a foundation to a slope.
Definition landscape.h:128
int GetSlopePixelZInCorner(Slope tileh, Corner corner)
Determine the Z height of a corner relative to TileZ.
Definition landscape.h:55
Command definitions related to landscape (slopes etc.).
@ Arctic
Landscape with snow levels.
@ Toyland
Landscape with funky industries and vehicles.
@ Tropic
Landscape with distinct rainforests and deserts,.
uint DistanceSquare(TileIndex t0, TileIndex t1)
Gets the 'Square' distance between the two given tiles.
Definition map.cpp:186
uint DistanceManhattan(TileIndex t0, TileIndex t1)
Gets the Manhattan distance between the two given tiles.
Definition map.cpp:169
TileIndex TileAddXY(TileIndex tile, int x, int y)
Adds a given offset to a tile.
Definition map_func.h:474
static TileIndex TileVirtXY(uint x, uint y)
Get a tile from the virtual XY-coordinate.
Definition map_func.h:407
TileIndex TileAddByDiagDir(TileIndex tile, DiagDirection dir)
Adds a DiagDir to a tile.
Definition map_func.h:615
TileIndexDiff TileOffsByAxis(Axis axis)
Convert an Axis to a TileIndexDiff.
Definition map_func.h:559
static uint TileY(TileIndex tile)
Get the Y component of a tile.
Definition map_func.h:429
static uint TileX(TileIndex tile)
Get the X component of a tile.
Definition map_func.h:419
TileIndexDiff TileOffsByDiagDir(DiagDirection dir)
Convert a DiagDirection to a TileIndexDiff.
Definition map_func.h:574
GRFLoadedFeatures _loaded_newgrf_features
Indicates which are the newgrf features currently loaded ingame.
Definition newgrf.cpp:75
Base for the NewGRF implementation.
bool HasGrfMiscBit(GrfMiscBit bit)
Check for grf miscellaneous bits.
Definition newgrf.h:231
@ WithTrack
Electrified depot graphics with tram track were loaded.
Definition newgrf.h:204
@ DesertPavedRoads
Show pavement and lights in desert towns.
Definition newgrf.h:69
@ Any
Use first found.
Functions/types related to NewGRF debugging.
SpriteID GetCustomRailSprite(const RailTypeInfo *rti, TileIndex tile, RailSpriteType rtsg, TileContext context, uint *num_results)
Get the sprite to draw for the given tile.
NewGRF handling of rail types.
SpriteID GetCustomRoadSprite(const RoadTypeInfo *rti, TileIndex tile, RoadSpriteType rtsg, TileContext context, uint *num_results)
Get the sprite to draw for the given tile.
NewGRF handling of road types.
@ FullDetail
Also draw details of track and roads.
Definition openttd.h:50
@ Editor
In the scenario editor.
Definition openttd.h:21
@ Menu
In the main menu.
Definition openttd.h:19
@ All
Show all classes.
Definition picker_gui.h:27
@ Crossing
Level crossing overlay images.
Definition rail.h:50
const RailTypeInfo * GetRailTypeInfo(RailType railtype)
Returns a pointer to the Railtype information for a given railtype.
Definition rail.h:303
bool RailNoLevelCrossings(RailType rt)
Test if a RailType disallows build of level crossings.
Definition rail.h:401
static const int INF
Big number compared to tilesprite size.
Command definitions for rail.
static RailTileType GetRailTileType(Tile t)
Returns the RailTileType (normal with or without signals, waypoint or depot).
Definition rail_map.h:36
RailType GetRailType(Tile t)
Gets the rail type of the given tile.
Definition rail_map.h:115
TrackBits GetTrackBits(Tile tile)
Gets the track bits of the given tile.
Definition rail_map.h:136
void MakeRailNormal(Tile t, Owner o, TrackBits b, RailType r)
Make the given tile a normal rail.
Definition rail_map.h:624
@ Normal
Normal rail tile without signals.
Definition rail_map.h:24
void SetTrackReservation(Tile t, TrackBits b)
Sets the reserved track bits of the tile.
Definition rail_map.h:209
TrackBits GetRailReservationTrackBits(Tile t)
Returns the reserved track bits of the tile.
Definition rail_map.h:194
Pseudo random number generator.
bool Chance16(const uint32_t a, const uint32_t b, const std::source_location location=std::source_location::current())
Flips a coin with given probability.
RoadBits CleanUpRoadBits(const TileIndex tile, RoadBits org_rb)
Clean up unnecessary RoadBits of a planned tile.
Definition road.cpp:59
bool ValParamRoadType(RoadType roadtype)
Validate functions for rail building.
Definition road.cpp:165
Road specific functions.
bool HasPowerOnRoad(RoadType enginetype, RoadType tiletype)
Checks if an engine of the given RoadType got power on a tile with a given RoadType.
Definition road.h:232
@ Catenary
Bit number for adding catenary.
Definition road.h:25
@ Hidden
Bit number for hidden from construction.
Definition road.h:28
RoadTypes _roadtypes_hidden_mask
Bitset of hidden roadtypes.
Definition road_cmd.cpp:56
Money RoadClearCost(RoadType roadtype)
Returns the cost of clearing the specified roadtype.
Definition road.h:253
const RoadTypeInfo * GetRoadTypeInfo(RoadType roadtype)
Returns a pointer to the Roadtype information for a given roadtype.
Definition road.h:217
Money RoadConvertCost(RoadType from, RoadType to)
Calculates the cost of road conversion.
Definition road.h:271
@ Ground
Required: Main group of ground images.
Definition road.h:41
@ CatenaryFront
Optional: Catenary front.
Definition road.h:43
@ Overlay
Optional: Images for overlaying track.
Definition road.h:40
@ UI
Optional: Cursor and toolbar icon images.
Definition road.h:39
@ CatenaryRear
Optional: Catenary back.
Definition road.h:44
@ Depot
Optional: Depot images.
Definition road.h:47
@ Oneway
Optional: One-way indicator images.
Definition road.h:50
std::vector< RoadType > _sorted_roadtypes
Sorted list of road types.
Definition road_cmd.cpp:55
bool RoadNoLevelCrossing(RoadType roadtype)
Test if road disallows level crossings.
Definition road.h:285
Money RoadBuildCost(RoadType roadtype)
Returns the cost of building the specified roadtype.
Definition road.h:242
void ResetRoadTypes()
Reset all road type information to its default values.
Definition road_cmd.cpp:63
static VehicleEnterTileStates VehicleEnterTile_Road(Vehicle *v, TileIndex tile, int x, int y)
Tile callback function for a vehicle entering a tile.
std::vector< RoadVehicle * > RoadVehicleList
Helper type for lists/vectors of road vehicles.
Definition road_cmd.cpp:52
void InitRoadTypes()
Resolve sprites of custom road types.
Definition road_cmd.cpp:111
static CommandCost TerraformTile_Road(TileIndex tile, DoCommandFlags flags, int z_new, Slope tileh_new)
Tile callback function signature of the terraforming callback.
CommandCost CmdBuildRoad(DoCommandFlags flags, TileIndex tile, RoadBits pieces, RoadType rt, DisallowedRoadDirections toggle_drd, TownID town_id)
Build a piece of road.
Definition road_cmd.cpp:602
static Foundation GetFoundation_Road(TileIndex tile, Slope tileh)
Tile callback function signature for getting the foundation of a tile.
static const RoadBits _invalid_tileh_slopes_road[2][15]
Invalid RoadBits on slopes.
Definition road_cmd.cpp:195
static Foundation GetRoadFoundation(Slope tileh, RoadBits bits)
Get the foundationtype of a RoadBits Slope combination.
static bool CanConnectToRoad(TileIndex tile, RoadType rt, DiagDirection dir)
Checks whether a road or tram connection can be found when building a new road or tram.
Definition road_cmd.cpp:940
static bool DrawRoadAsSnowOrDesert(bool snow_or_desert, Roadside roadside)
Should the road be drawn as a unpaved snow/desert road?
static CommandCost CheckRoadSlope(Slope tileh, RoadBits *pieces, RoadBits existing, RoadBits other)
Calculate the costs for roads on slopes Aside modify the RoadBits to fit on the slopes.
Definition road_cmd.cpp:537
void DrawRoadGroundSprites(const TileInfo *ti, RoadBits road, RoadBits tram, const RoadTypeInfo *road_rti, const RoadTypeInfo *tram_rti, Roadside roadside, bool snow_or_desert)
Draw road ground sprites.
bool RoadVehiclesAreBuilt()
Verify whether a road vehicle is available.
Definition road_cmd.cpp:172
void DrawRoadCatenary(const TileInfo *ti)
Draws the catenary for the given tile.
void UpdateNearestTownForRoadTiles(bool invalidate)
Updates cached nearest town for all road tiles.
static void DrawTile_Road(TileInfo *ti)
Tile callback function signature for drawing a tile and its contents to the screen.
CommandCost CmdBuildRoadDepot(DoCommandFlags flags, TileIndex tile, RoadType rt, DiagDirection dir)
Build a road depot.
void DrawRoadTypeCatenary(const TileInfo *ti, RoadType rt, RoadBits rb)
Draws the catenary for the RoadType of the given tile.
void DrawRoadDepotSprite(int x, int y, DiagDirection dir, RoadType rt)
Draw the road depot sprite.
void UpdateCompanyRoadInfrastructure(RoadType rt, Owner o, int count)
Update road infrastructure counts for a company.
Definition road_cmd.cpp:183
static SpriteID GetRoadGroundSprite(const TileInfo *ti, Roadside roadside, const RoadTypeInfo *rti, uint offset, bool snow_or_desert, PaletteID *pal)
Get ground sprite to draw for a road tile.
static int GetSlopePixelZ_Road(TileIndex tile, uint x, uint y, bool ground_vehicle)
Tile callback function signature for obtaining the world Z coordinate of a given point of a tile.
static void ChangeTileOwner_Road(TileIndex tile, Owner old_owner, Owner new_owner)
Tile callback function signature for changing the owner of a tile.
static bool ClickTile_Road(TileIndex tile)
Tile callback function signature for clicking a tile.
CommandCost CmdBuildLongRoad(DoCommandFlags flags, TileIndex end_tile, TileIndex start_tile, RoadType rt, Axis axis, DisallowedRoadDirections drd, bool start_half, bool end_half, bool is_ai)
Build a long piece of road.
Definition road_cmd.cpp:969
static const TrackBits _road_trackbits[16]
Converts RoadBits to TrackBits.
static void DrawRoadDetail(SpriteID img, const TileInfo *ti, int8_t dx, int8_t dy, uint8_t h, bool transparent)
Draws details on/around the road.
RoadTypes _roadtypes_road
Bitset of road roadtypes.
Definition road_cmd.cpp:57
std::tuple< CommandCost, Money > CmdRemoveLongRoad(DoCommandFlags flags, TileIndex end_tile, TileIndex start_tile, RoadType rt, Axis axis, bool start_half, bool end_half)
Remove a long piece of road.
static bool CanConvertUnownedRoadType(Owner owner, RoadTramType rtt)
Checks the tile and returns whether the current player is allowed to convert the roadtype to another ...
static CommandCost ClearTile_Road(TileIndex tile, DoCommandFlags flags)
Tile callback function signature for clearing a tile.
CommandCost CmdConvertRoad(DoCommandFlags flags, TileIndex tile, TileIndex area_start, RoadType to_type, bool diagonal)
Convert one road subtype to another.
static void GetTileDesc_Road(TileIndex tile, TileDesc &td)
Tile callback function signature for obtaining a tile description.
static void DrawRoadBits(TileInfo *ti)
Draw ground sprite and road pieces.
static CommandCost RemoveRoad(TileIndex tile, DoCommandFlags flags, RoadBits pieces, RoadTramType rtt, bool town_check)
Delete a piece of road.
Definition road_cmd.cpp:318
static constexpr DiagDirectionIndexArray< Trackdir > _roadveh_enter_depot_dir
Given the direction the road depot is pointing, this is the direction the vehicle should be travellin...
static void TileLoop_Road(TileIndex tile)
Tile callback function signature for running periodic tile updates.
static CommandCost CheckBuildAbove_Road(TileIndex tile, DoCommandFlags flags, Axis axis, int height)
Tile callback function signature to test if a bridge can be built above a tile.
RoadType AllocateRoadType(RoadTypeLabel label, RoadTramType rtt)
Allocate a new road type label.
Definition road_cmd.cpp:132
RoadTypes _roadtypes_tram
Bitset of tram roadtypes.
Definition road_cmd.cpp:58
static uint GetRoadSpriteOffset(Slope slope, RoadBits bits)
Get the sprite offset within a spritegroup.
CommandCost CheckAllowRemoveRoad(TileIndex tile, RoadBits remove, Owner owner, RoadTramType rtt, DoCommandFlags flags, bool town_check)
Is it allowed to remove the given road bits from the given tile?
Definition road_cmd.cpp:255
static void ConvertRoadTypeOwner(TileIndex tile, uint num_pieces, Owner owner, RoadType from_type, RoadType to_type)
Convert the ownership of the RoadType of the tile if applicable.
static bool CompareRoadTypes(const RoadType &first, const RoadType &second)
Compare roadtypes based on their sorting order.
Definition road_cmd.cpp:100
void DrawRoadOverlays(const TileInfo *ti, PaletteID pal, const RoadTypeInfo *road_rti, const RoadTypeInfo *tram_rti, uint road_offset, uint tram_offset, bool draw_underlay)
Draw road underlay and overlay sprites.
static TrackStatus GetTileTrackStatus_Road(TileIndex tile, TransportType mode, RoadTramType sub_mode, DiagDirection side)
Tile callback function signature for getting the possible tracks that can be taken on a given tile by...
Road related functions.
Functions related to roads.
RoadBits AxisToRoadBits(Axis a)
Create the road-part which belongs to the given Axis.
Definition road_func.h:93
bool IsValidRoadBits(RoadBits r)
Whether the given roadtype is valid.
Definition road_func.h:23
bool HasRoadCatenaryDrawn(RoadType roadtype)
Test if we should draw road catenary.
Definition road_func.h:129
void UpdateAdjacentLevelCrossingTilesOnLevelCrossingRemoval(TileIndex tile, Axis road_axis)
Update adjacent level crossing tiles in this multi-track crossing, due to removal of a level crossing...
bool HasRoadCatenary(RoadType roadtype)
Test if a road type has catenary.
Definition road_func.h:118
bool IsStraightRoad(RoadBits r)
Check if we've got a straight road.
Definition road_func.h:63
RoadBits MirrorRoadBits(RoadBits r)
Calculate the mirrored RoadBits.
Definition road_func.h:51
void MarkDirtyAdjacentLevelCrossingTiles(TileIndex tile, Axis road_axis)
Find adjacent level crossing tiles in this multi-track crossing and mark them dirty.
RoadBits DiagDirToRoadBits(DiagDirection d)
Create the road-part which belongs to the given DiagDirection.
Definition road_func.h:78
void UpdateLevelCrossing(TileIndex tile, bool sound=true, bool force_bar=false)
Update a level crossing to barred or open (crossing may include multiple adjacent tiles).
RoadBits ComplementRoadBits(RoadBits r)
Calculate the complement of a RoadBits value.
Definition road_func.h:37
Functions used internally by the roads.
Sprite constructs for road depots.
static const DiagDirectionIndexArray< DrawTileSpriteSpan > _road_depot
Sprite layout for a road depot for each direction.
Definition road_land.h:31
bool MayHaveRoad(Tile t)
Test whether a tile can have road/tram types.
Definition road_map.cpp:21
RoadBits GetAnyRoadBits(Tile tile, RoadTramType rtt, bool straight_tunnel_bridge_entrance)
Returns the RoadBits on an arbitrary tile Special behaviour:
Definition road_map.cpp:54
void SetRoadOwner(Tile t, RoadTramType rtt, Owner o)
Set the owner of a specific road type.
Definition road_map.h:261
bool HasCrossingReservation(Tile t)
Get the reservation state of the rail crossing.
Definition road_map.h:379
static RoadTileType GetRoadTileType(Tile t)
Get the type of the road tile.
Definition road_map.h:36
bool HasTownOwnedRoad(Tile t)
Checks if given tile has town owned road.
Definition road_map.h:290
RoadType GetRoadTypeRoad(Tile t)
Get the road type for RoadTramType being RoadTramType::Road.
Definition road_map.h:152
void SetRoadDepotExitDirection(Tile tile, DiagDirection dir)
Sets the exit direction of a road depot.
Definition road_map.h:681
bool IsLevelCrossingTile(Tile t)
Return whether a tile is a level crossing tile.
Definition road_map.h:79
bool IncreaseRoadWorksCounter(Tile t)
Increase the progress counter of road works.
Definition road_map.h:518
RoadBits GetRoadBits(Tile t, RoadTramType rtt)
Get the present road bits for a specific road type.
Definition road_map.h:112
static bool IsRoadDepotTile(Tile t)
Return whether a tile is a road depot tile.
Definition road_map.h:100
bool IsValidDisallowedRoadDirections(DisallowedRoadDirections drt)
Checks if a DisallowedRoadDirections is valid.
Definition road_map.h:301
Axis GetCrossingRoadAxis(Tile t)
Get the road axis of a level crossing.
Definition road_map.h:335
void SetDisallowedRoadDirections(Tile t, DisallowedRoadDirections drd)
Sets the disallowed directions.
Definition road_map.h:322
Track GetCrossingRailTrack(Tile tile)
Get the rail track of a level crossing.
Definition road_map.h:368
bool HasRoadTypeTram(Tile t)
Check if a tile has a road type when RoadTramType is RoadTramType::Tram.
Definition road_map.h:210
void StartRoadWorks(Tile t)
Start road works on a tile.
Definition road_map.h:530
DisallowedRoadDirections GetDisallowedRoadDirections(Tile t)
Gets the disallowed directions.
Definition road_map.h:311
bool HasTileRoadType(Tile t, RoadTramType rtt)
Check if a tile has a road or a tram road type.
Definition road_map.h:221
DiagDirection GetRoadDepotDirection(Tile t)
Get the direction of the exit of a road depot.
Definition road_map.h:565
static bool IsRoadDepot(Tile t)
Return whether a tile is a road depot.
Definition road_map.h:90
RoadType GetRoadTypeTram(Tile t)
Get the road type for RoadTramType being RoadTramType::Tram.
Definition road_map.h:163
void MakeRoadNormal(Tile t, RoadBits bits, RoadType road_rt, RoadType tram_rt, TownID town, Owner road, Owner tram)
Make a normal road tile.
Definition road_map.h:635
Roadside GetRoadside(Tile tile)
Get the decorations of a road.
Definition road_map.h:488
RoadTileType
The different types of road tiles.
Definition road_map.h:22
@ Normal
Normal road.
Definition road_map.h:23
@ Depot
Depot (one entrance).
Definition road_map.h:25
@ Crossing
Level crossing.
Definition road_map.h:24
void MakeRoadCrossing(Tile t, Owner road, Owner tram, Owner rail, Axis roaddir, RailType rat, RoadType road_rt, RoadType tram_rt, TownID town)
Make a level crossing.
Definition road_map.h:661
void ToggleSnowOrDesert(Tile t)
Toggle the snow/desert state of a road tile.
Definition road_map.h:465
RoadBits GetAllRoadBits(Tile tile)
Get all set RoadBits on the given tile.
Definition road_map.h:125
Axis GetCrossingRailAxis(Tile t)
Get the rail axis of a level crossing.
Definition road_map.h:347
RoadType GetRoadType(Tile t, RoadTramType rtt)
Get the road type for the given RoadTramType.
Definition road_map.h:175
static bool IsNormalRoadTile(Tile t)
Return whether a tile is a normal road tile.
Definition road_map.h:58
void TerminateRoadWorks(Tile t)
Terminate road works on a tile.
Definition road_map.h:551
RoadBits GetCrossingRoadBits(Tile tile)
Get the road bits of a level crossing.
Definition road_map.h:358
void SetRoadType(Tile t, RoadTramType rtt, RoadType rt)
Set the road type of a tile.
Definition road_map.h:604
Owner GetRoadOwner(Tile t, RoadTramType rtt)
Get the owner of a specific road type.
Definition road_map.h:244
bool IsCrossingBarred(Tile t)
Check if the level crossing is barred.
Definition road_map.h:415
void SetRoadside(Tile tile, Roadside s)
Set the decorations of a road.
Definition road_map.h:498
bool IsRoadOwner(Tile t, RoadTramType rtt, Owner o)
Check if a specific road type is owned by an owner.
Definition road_map.h:278
void MakeRoadDepot(Tile tile, Owner owner, DepotID depot_id, DiagDirection dir, RoadType rt)
Make a road depot.
Definition road_map.h:695
void SetCrossingReservation(Tile t, bool b)
Set the reservation state of the rail crossing.
Definition road_map.h:392
void SetRoadBits(Tile t, RoadBits r, RoadTramType rtt)
Set the present road bits for a specific road type.
Definition road_map.h:137
Roadside
The possible road side decorations.
Definition road_map.h:472
@ Paved
Road with paved sidewalks.
Definition road_map.h:475
@ Barren
Road on barren land.
Definition road_map.h:473
@ GrassRoadWorks
Road on grass with road works.
Definition road_map.h:479
@ StreetLights
Road with street lights on paved sidewalks.
Definition road_map.h:476
@ Trees
Road with trees on paved sidewalks.
Definition road_map.h:478
@ Grass
Road on grass.
Definition road_map.h:474
bool IsLevelCrossing(Tile t)
Return whether a tile is a level crossing.
Definition road_map.h:69
static bool IsNormalRoad(Tile t)
Return whether a tile is a normal road.
Definition road_map.h:48
bool IsOnSnowOrDesert(Tile t)
Check if a road tile has snow/desert.
Definition road_map.h:456
bool HasRoadWorks(Tile t)
Check if a tile has road works.
Definition road_map.h:508
EnumBitSet< RoadType, uint64_t > RoadTypes
Bitset of RoadType elements.
Definition road_type.h:32
static constexpr RoadBits ROAD_X
Full road along the x-axis (south-west + north-east).
Definition road_type.h:66
@ Northbound
All northbound traffic is disallowed.
Definition road_type.h:79
@ Southbound
All southbound traffic is disallowed.
Definition road_type.h:78
EnumBitSet< RoadBit, uint8_t > RoadBits
Bitset of RoadBit elements.
Definition road_type.h:64
@ SW
South-west part.
Definition road_type.h:58
@ NW
North-west part.
Definition road_type.h:57
@ NE
North-east part.
Definition road_type.h:60
@ SE
South-east part.
Definition road_type.h:59
EnumBitSet< DisallowedRoadDirection, uint8_t > DisallowedRoadDirections
Bitset of DisallowedRoadDirection elements.
Definition road_type.h:84
static constexpr RoadBits ROAD_ALL
Full 4-way crossing.
Definition road_type.h:74
static constexpr RoadBits ROAD_Y
Full road along the y-axis (north-west + south-east).
Definition road_type.h:67
static constexpr RoadTramTypes ROADTRAMTYPES_ALL
All possible RoadTramTypes.
Definition road_type.h:48
RoadType
The different roadtypes we support.
Definition road_type.h:23
@ INVALID_ROADTYPE
flag for invalid roadtype
Definition road_type.h:28
@ ROADTYPE_TRAM
Trams.
Definition road_type.h:26
@ ROADTYPE_ROAD
Basic road type.
Definition road_type.h:25
@ ROADTYPE_END
Used for iterations.
Definition road_type.h:27
RoadTramType
The different types of road type.
Definition road_type.h:37
@ Tram
Tram type.
Definition road_type.h:39
@ Road
Road type.
Definition road_type.h:38
All the roadtype-specific information is stored here.
static const RoadTypeInfo _original_roadtypes[]
Global Roadtype definition.
Definition roadtypes.h:18
Road vehicle states.
@ RVSB_IN_DEPOT
The vehicle is in a depot.
Definition roadveh.h:38
A number of safeguards to prevent using unsafe methods.
GameSettings _settings_game
Game settings of a running game or the scenario editor.
Definition settings.cpp:61
ClientSettings _settings_client
The current settings for this game.
Definition settings.cpp:60
static constexpr int GetSlopeMaxZ(Slope s)
Returns the height of the highest corner of a slope relative to TileZ (= minimal height).
Definition slope_func.h:160
bool IsSlopeWithOneCornerRaised(Slope s)
Tests if a specific slope has exactly one corner raised.
Definition slope_func.h:88
uint SlopeToSpriteOffset(Slope s)
Returns the Sprite offset for a given Slope.
Definition slope_func.h:413
Corner GetHighestSlopeCorner(Slope s)
Returns the highest corner of a slope (one corner raised or a steep slope).
Definition slope_func.h:126
static constexpr bool IsSteepSlope(Slope s)
Checks if a slope is steep.
Definition slope_func.h:36
Foundation FlatteningFoundation(Slope s)
Returns the foundation needed to flatten a slope.
Definition slope_func.h:367
Slope SlopeWithOneCornerRaised(Corner corner)
Returns the slope with a specific corner raised.
Definition slope_func.h:99
Slope
Enumeration for the slope-type.
Definition slope_type.h:53
@ SLOPE_ELEVATED
bit mask containing all 'simple' slopes
Definition slope_type.h:66
@ SLOPE_SW
south and west corner are raised
Definition slope_type.h:61
@ SLOPE_FLAT
a flat tile
Definition slope_type.h:54
@ SLOPE_NE
north and east corner are raised
Definition slope_type.h:63
@ SLOPE_SE
south and east corner are raised
Definition slope_type.h:62
@ SLOPE_NW
north and west corner are raised
Definition slope_type.h:60
Foundation
Enumeration for Foundations.
Definition slope_type.h:98
@ Leveled
The tile is leveled up to a flat slope.
Definition slope_type.h:100
@ None
The tile has no foundation, the slope remains unchanged.
Definition slope_type.h:99
@ InclinedY
The tile has an along Y-axis inclined foundation.
Definition slope_type.h:102
@ InclinedX
The tile has an along X-axis inclined foundation.
Definition slope_type.h:101
static const uint32_t VALID_LEVEL_CROSSING_SLOPES
Constant bitset with safe slopes for building a level crossing.
Definition slope_type.h:91
Functions related to sound.
@ SND_21_ROAD_WORKS
31 == 0x1F Road reconstruction animation
Definition sound_type.h:79
void DrawRailTileSeqInGUI(int x, int y, const DrawTileSprites *dts, int32_t total_offset, uint32_t newgrf_offset, PaletteID default_palette)
Draw tile sprite sequence in GUI with railroad specifics.
Definition sprite.h:122
static PaletteID GetColourPalette(Colours colour)
Get recolour palette for a colour.
Definition sprite.h:221
void DrawRailTileSeq(const struct TileInfo *ti, const DrawTileSprites *dts, TransparencyOption to, int32_t total_offset, uint32_t newgrf_offset, PaletteID default_palette)
Draw tile sprite sequence on tile with railroad specifics.
Definition sprite.h:108
static const PaletteID PALETTE_CRASH
Recolour sprite greying of crashed vehicles.
Definition sprites.h:1619
static const SpriteID SPR_TRAMWAY_BASE
Tramway sprites.
Definition sprites.h:274
static const PaletteID PALETTE_TO_BARE_LAND
sets colour to bare land stuff for rail, road and crossings
Definition sprites.h:1607
static const SpriteID SPR_ONEWAY_BASE
One way road sprites.
Definition sprites.h:295
@ Count
by amount of cargo
bool IsBayRoadStopTile(Tile t)
Is tile t a bay (non-drive through) road stop station?
bool IsDriveThroughStopTile(Tile t)
Is tile t a drive through road stop station or waypoint?
bool IsAnyRoadStop(Tile t)
Is the station at t a road station?
Axis GetDriveThroughStopAxis(Tile t)
Gets the axis of the drive through stop.
DiagDirection GetBayRoadStopDir(Tile t)
Gets the direction the bay road stop entrance points towards.
Definition of base types and functions in a cross-platform compatible way.
#define lengthof(array)
Return the length of an fixed size array.
Definition stdafx.h:271
EncodedString GetEncodedStringWithArgs(StringID str, std::span< const StringParameter > params)
Encode a string with its parameters into an encoded string.
Definition strings.cpp:102
Functions related to OTTD's strings.
uint32_t StringID
Numeric value that represents a string, independent of the selected language.
VehicleType type
Type of vehicle.
std::array< uint32_t, ROADTYPE_END > road
Count of company owned track bits for each road type.
std::array< uint32_t, RAILTYPE_END > rail
Count of company owned track bits for each rail type.
CompanyInfrastructure infrastructure
NOSAVE: Counts of company owned infrastructure.
T x
X coordinate.
T y
Y coordinate.
T z
Z coordinate.
Represents a diagonal tile area.
Ground palette sprite of a tile, together with its sprite layout.
Definition sprite.h:55
PalSpriteID ground
Palette and sprite for the ground.
Definition sprite.h:56
A special vehicle is one of the following:
static IterateWrapper Iterate()
Returns an iterable ensemble of all Tiles.
Definition map_func.h:366
static uint Size()
Get the size of the map.
Definition map_func.h:280
Represents the covered area of e.g.
SpriteID sprite
The 'real' sprite.
Definition gfx_type.h:23
static Pool::IterateWrapper< Vehicle > Iterate(size_t from=0)
static Company * Get(auto index)
static bool CanAllocateItem(size_t n=1)
static T * Create(Targs &&... args)
static Company * GetIfValid(auto index)
Buses, trucks and trams belong to this class.
Definition roadveh.h:105
uint8_t state
Definition roadveh.h:107
T * Next() const
Get next vehicle in the chain.
static RoadVehicle * From(Vehicle *v)
T * First() const
Get the first vehicle in the chain.
Used to only draw a part of the sprite.
Definition gfx_type.h:279
Tile description for the 'land area information' tool.
Definition tile_cmd.h:40
uint16_t rail_speed
Speed limit of rail (bridges and track).
Definition tile_cmd.h:53
StringID str
Description of the tile.
Definition tile_cmd.h:41
TimerGameCalendar::Date build_date
Date of construction of tile contents.
Definition tile_cmd.h:45
std::array< Owner, 4 > owner
Name of the owner(s).
Definition tile_cmd.h:43
uint16_t tram_speed
Speed limit of tram (bridges and track).
Definition tile_cmd.h:57
StringID roadtype
Type of road on the tile.
Definition tile_cmd.h:54
StringID tramtype
Type of tram on the tile.
Definition tile_cmd.h:56
StringID railtype
Type of rail on the tile.
Definition tile_cmd.h:52
uint16_t road_speed
Speed limit of road (bridges and track).
Definition tile_cmd.h:55
std::array< StringID, 4 > owner_type
Type of each owner.
Definition tile_cmd.h:44
Tile information, used while rendering the tile.
Definition tile_cmd.h:34
Slope tileh
Slope of the tile.
Definition tile_cmd.h:35
TileIndex tile
Tile index.
Definition tile_cmd.h:36
Set of callback functions for performing tile operations of a given tile type.
Definition tile_cmd.h:214
std::array< uint32_t, NUM_HOUSE_ZONES > squared_town_zone_radius
UpdateTownRadius updates this given the house count.
Definition town.h:57
Town data structure.
Definition town.h:64
TileIndex xy
town center tile
Definition town.h:65
TownCache cache
Container for all cacheable data.
Definition town.h:67
uint8_t road_build_months
fund road reconstruction in action?
Definition town.h:197
Track status of a tile.
Definition track_type.h:105
Vehicle data structure.
Direction direction
facing
VehStates vehstatus
Status.
TileIndex tile
Current tile index.
@ EnteredWormhole
The vehicle either entered a bridge, tunnel or depot tile (this includes the last tile of the bridge/...
Definition tile_cmd.h:26
EnumBitSet< VehicleEnterTileState, uint8_t > VehicleEnterTileStates
Bitset of VehicleEnterTileState elements.
Definition tile_cmd.h:31
std::tuple< Slope, int > GetTileSlopeZ(TileIndex tile)
Return the slope of a given tile inside the map.
Definition tile_map.cpp:55
int GetTileMaxZ(TileIndex t)
Get top height of the tile inside the map.
Definition tile_map.cpp:135
static bool IsTileType(Tile tile, TileType type)
Checks if a tile is a given tiletype.
Definition tile_map.h:150
bool IsTileOwner(Tile tile, Owner owner)
Checks if a tile belongs to the given owner.
Definition tile_map.h:214
Owner GetTileOwner(Tile tile)
Returns the owner of a tile.
Definition tile_map.h:178
void SetTileOwner(Tile tile, Owner owner)
Sets the owner of a tile.
Definition tile_map.h:198
int GetTileMaxPixelZ(TileIndex tile)
Get top height of the tile.
Definition tile_map.h:312
std::tuple< Slope, int > GetTilePixelSlope(TileIndex tile)
Return the slope of a given tile.
Definition tile_map.h:289
bool IsValidTile(Tile tile)
Checks if a tile is valid.
Definition tile_map.h:161
TropicZone GetTropicZone(Tile tile)
Get the tropic zone.
Definition tile_map.h:238
Slope GetTileSlope(TileIndex tile)
Return the slope of a given tile inside the map.
Definition tile_map.h:279
static TileType GetTileType(Tile tile)
Get the tiletype of a given tile.
Definition tile_map.h:96
StrongType::Typedef< uint32_t, struct TileIndexTag, StrongType::Compare, StrongType::Integer, StrongType::Compatible< int32_t >, StrongType::Compatible< int64_t > > TileIndex
The index/ID of a Tile.
Definition tile_type.h:92
@ Desert
Tile is desert.
Definition tile_type.h:83
constexpr TileIndex INVALID_TILE
The very nice invalid tile marker.
Definition tile_type.h:100
static constexpr uint TILE_SIZE
Tile size in world coordinates.
Definition tile_type.h:15
static constexpr uint TILE_HEIGHT
Height of a height level in world coordinate AND in pixels in ZOOM_BASE.
Definition tile_type.h:18
TileType
The different types of tiles.
Definition tile_type.h:48
@ TunnelBridge
Tunnel entry/exit and bridge heads.
Definition tile_type.h:58
@ Station
A tile of a station or airport.
Definition tile_type.h:54
@ Railway
A tile with railway.
Definition tile_type.h:50
@ Road
A tile with road and/or tram tracks.
Definition tile_type.h:51
Definition of the game-calendar-timer.
Base of the town class.
void ChangeTownRating(Town *t, int add, int max, DoCommandFlags flags)
Changes town rating of the current company.
@ TunnelBridgeRemove
Removal of a tunnel or bridge owned by the town.
Definition town.h:276
@ RoadRemove
Removal of a road owned by the town.
Definition town.h:275
Town * ClosestTownFromTile(TileIndex tile, uint threshold)
Return the town closest (in distance or ownership) to a given tile, within a given threshold.
RoadType GetTownRoadType()
Get the road type that towns should build at this current moment.
Definition town_cmd.cpp:935
Town * CalcClosestTownFromTile(TileIndex tile, uint threshold=UINT_MAX)
Return the town closest to the given tile within threshold.
CommandCost CheckforTownRating(DoCommandFlags flags, Town *t, TownRatingCheckType type)
Does the town authority allow the (destructive) action of the current company?
HouseZone GetTownRadiusGroup(const Town *t, TileIndex tile)
Returns the bit corresponding to the town zone of the specified tile.
void MakeDefaultName(T *obj)
Set the default name for a depot/waypoint.
Definition town.h:334
void SetTownIndex(Tile t, TownID index)
Set the town index for a road or house tile.
Definition town_map.h:35
static constexpr int RATING_ROAD_DOWN_STEP_EDGE
removing a roadpiece at the edge
Definition town_type.h:67
static constexpr int RATING_ROAD_DOWN_STEP_INNER
removing a roadpiece in the middle
Definition town_type.h:66
static constexpr int RATING_ROAD_MINIMUM
minimum rating after removing town owned road
Definition town_type.h:68
TrackdirBits TrackBitsToTrackdirBits(TrackBits bits)
Converts TrackBits to TrackdirBits while allowing both directions.
Definition track_func.h:292
Track AxisToTrack(Axis a)
Convert an Axis to the corresponding Track Axis::X -> Track::X Axis::Y -> Track::Y Uses the fact that...
Definition track_func.h:62
Track DiagDirToDiagTrack(DiagDirection diagdir)
Maps a DiagDirection to the associated diagonal Track.
Definition track_func.h:419
EnumBitSet< Trackdir, uint16_t > TrackdirBits
Bitset of Trackdir elements.
Definition track_type.h:93
EnumBitSet< Track, uint8_t > TrackBits
Bitset of Track elements.
Definition track_type.h:43
static constexpr TrackBits TRACK_BIT_ALL
All possible tracks.
Definition track_type.h:52
Trackdir
Enumeration for tracks and directions.
Definition track_type.h:63
@ X_NE
X-axis and direction to north-east.
Definition track_type.h:64
@ X_SW
X-axis and direction to south-west.
Definition track_type.h:72
@ Y_SE
Y-axis and direction to south-east.
Definition track_type.h:65
@ Y_NW
Y-axis and direction to north-west.
Definition track_type.h:73
Track
These are used to specify a single track.
Definition track_type.h:19
@ X
Track along the x-axis (north-east to south-west).
Definition track_type.h:21
@ Upper
Track in the upper corner of the tile (north).
Definition track_type.h:23
@ Y
Track along the y-axis (north-west to south-east).
Definition track_type.h:22
@ Right
Track in the right corner of the tile (east).
Definition track_type.h:26
@ Left
Track in the left corner of the tile (west).
Definition track_type.h:25
@ Lower
Track in the lower corner of the tile (south).
Definition track_type.h:24
Base for the train class.
bool TrainOnCrossing(TileIndex tile)
Check if a level crossing tile has a train on it.
bool IsTransparencySet(TransparencyOption to)
Check if the transparency option bit is set and if we aren't in the game menu (there's never transpar...
bool IsInvisibilitySet(TransparencyOption to)
Check if the invisibility option bit is set and if we aren't in the game menu (there's never transpar...
DisplayOptions _display_opt
What do we want to draw/do?
@ Houses
town buildings
@ Buildings
company buildings - depots, stations, HQ, ...
TransportType
Available types of transport.
@ TRANSPORT_RAIL
Transport by train.
@ TRANSPORT_ROAD
Transport by road vehicle.
Header file for things common for tunnels and bridges.
void SetTunnelBridgeOwner(TileIndex begin, TileIndex end, Owner owner)
Sets the ownership of the bridge/tunnel ramps.
void MarkBridgeDirty(TileIndex begin, TileIndex end, DiagDirection direction, uint bridge_height)
Mark bridge tiles dirty.
uint GetTunnelBridgeLength(TileIndex begin, TileIndex end)
Calculates the length of a tunnel or a bridge (without end tiles).
Functions that have tunnels and bridges in common.
DiagDirection GetTunnelBridgeDirection(Tile t)
Get the direction pointing to the other end.
TransportType GetTunnelBridgeTransportType(Tile t)
Tunnel: Get the transport type of the tunnel (road or rail) Bridge: Get the transport type of the bri...
TileIndex GetOtherTunnelBridgeEnd(Tile t)
Determines type of the wormhole and returns its other end.
CommandCost EnsureNoVehicleOnGround(TileIndex tile)
Ensure there is no vehicle at the ground at the given position.
Definition vehicle.cpp:557
void VehicleEnterDepot(Vehicle *v)
Vehicle entirely entered the depot, update its status, orders, vehicle windows, service it,...
Definition vehicle.cpp:1562
CommandCost TunnelBridgeIsFree(TileIndex tile, TileIndex endtile, const Vehicle *ignore)
Finds vehicle in tunnel / bridge.
Definition vehicle.cpp:581
@ Hidden
Vehicle is not visible.
Functions related to vehicles.
@ Road
Road vehicle type.
void AddSortableSpriteToDraw(SpriteID image, PaletteID pal, int x, int y, int z, const SpriteBounds &bounds, bool transparent, const SubSprite *sub)
Draw a (transparent) sprite at given coordinates with a given bounding box.
Definition viewport.cpp:664
void DrawGroundSpriteAt(SpriteID image, PaletteID pal, int32_t x, int32_t y, int z, const SubSprite *sub, int extra_offs_x, int extra_offs_y)
Draws a ground sprite at a specific world-coordinate relative to the current tile.
Definition viewport.cpp:556
void DrawGroundSprite(SpriteID image, PaletteID pal, const SubSprite *sub, int extra_offs_x, int extra_offs_y)
Draws a ground sprite for the current tile.
Definition viewport.cpp:579
Functions related to (drawing on) viewports.
static constexpr int BB_HEIGHT_UNDER_BRIDGE
Some values for constructing bounding boxes (BB).
void InvalidateWindowData(WindowClass cls, WindowNumber number, int data, bool gui_scope)
Mark window data of the window of a given class and specific window number as invalid (in need of re-...
Definition window.cpp:3315
Entry point for OpenTTD to YAPF's cache.
void YapfNotifyTrackLayoutChange(TileIndex tile, Track track)
Use this function to notify YAPF that track layout (or signal configuration) has change.
@ Detail
All zoom levels below or equal to this will result in details on the screen, like road-work,...
Definition zoom_type.h:44