OpenTTD Source  20240915-master-g3784a3d3d6
viewport_type.h File Reference
#include "zoom_type.h"
#include "strings_type.h"
#include "table/strings.h"

Go to the source code of this file.

Data Structures

struct  Viewport
 Data structure for viewport, display of a part of the world. More...
 
struct  ViewportSign
 Location information about a sign as seen on the viewport. More...
 
struct  TrackedViewportSign
 Specialised ViewportSign that tracks whether it is valid for entering into a Kdtree. More...
 

Enumerations

enum  ZoomStateChange { ZOOM_IN = 0, ZOOM_OUT = 1, ZOOM_NONE = 2 }
 Directions of zooming. More...
 
enum  ViewportPlaceMethod {
  VPM_X_OR_Y = 0, VPM_FIX_X = 1, VPM_FIX_Y = 2, VPM_X_AND_Y = 3,
  VPM_X_AND_Y_LIMITED = 4, VPM_FIX_HORIZONTAL = 5, VPM_FIX_VERTICAL = 6, VPM_X_LIMITED = 7,
  VPM_Y_LIMITED = 8, VPM_RAILDIRS = 0x40, VPM_SIGNALDIRS = 0x80
}
 Viewport place method (type of highlighted area and placed objects) More...
 
enum  ViewportDragDropSelectionProcess {
  DDSP_DEMOLISH_AREA, DDSP_RAISE_AND_LEVEL_AREA, DDSP_LOWER_AND_LEVEL_AREA, DDSP_LEVEL_AREA,
  DDSP_CREATE_DESERT, DDSP_CREATE_ROCKS, DDSP_CREATE_WATER, DDSP_CREATE_RIVER,
  DDSP_PLANT_TREES, DDSP_BUILD_BRIDGE, DDSP_BUILD_OBJECT, DDSP_PLACE_RAIL,
  DDSP_BUILD_SIGNALS, DDSP_BUILD_STATION, DDSP_REMOVE_STATION, DDSP_CONVERT_RAIL,
  DDSP_PLACE_ROAD_X_DIR, DDSP_PLACE_ROAD_Y_DIR, DDSP_PLACE_AUTOROAD, DDSP_BUILD_ROAD_WAYPOINT,
  DDSP_BUILD_BUSSTOP, DDSP_BUILD_TRUCKSTOP, DDSP_REMOVE_ROAD_WAYPOINT, DDSP_REMOVE_BUSSTOP,
  DDSP_REMOVE_TRUCKSTOP, DDSP_CONVERT_ROAD
}
 Drag and drop selection process, or, what to do with an area of land when you've selected it. More...
 
enum  ViewportScrollTarget : uint8_t { VST_EVERYONE, VST_COMPANY, VST_CLIENT }
 Target of the viewport scrolling GS method. More...
 

Variables

static const uint BB_HEIGHT_UNDER_BRIDGE = 6
 Some values for constructing bounding boxes (BB). More...
 
static const uint BB_Z_SEPARATOR = 7
 Separates the bridge/tunnel from the things under/above it.
 

Detailed Description

Types related to viewports.

Definition in file viewport_type.h.

Enumeration Type Documentation

◆ ViewportDragDropSelectionProcess

Drag and drop selection process, or, what to do with an area of land when you've selected it.

Enumerator
DDSP_DEMOLISH_AREA 

Clear area.

DDSP_RAISE_AND_LEVEL_AREA 

Raise / level area.

DDSP_LOWER_AND_LEVEL_AREA 

Lower / level area.

DDSP_LEVEL_AREA 

Level area.

DDSP_CREATE_DESERT 

Fill area with desert.

DDSP_CREATE_ROCKS 

Fill area with rocks.

DDSP_CREATE_WATER 

Create a canal.

DDSP_CREATE_RIVER 

Create rivers.

DDSP_PLANT_TREES 

Plant trees.

DDSP_BUILD_BRIDGE 

Bridge placement.

DDSP_BUILD_OBJECT 

Build an object.

DDSP_PLACE_RAIL 

Rail placement.

DDSP_BUILD_SIGNALS 

Signal placement.

DDSP_BUILD_STATION 

Station placement.

DDSP_REMOVE_STATION 

Station removal.

DDSP_CONVERT_RAIL 

Rail conversion.

DDSP_PLACE_ROAD_X_DIR 

Road placement (X axis)

DDSP_PLACE_ROAD_Y_DIR 

Road placement (Y axis)

DDSP_PLACE_AUTOROAD 

Road placement (auto)

DDSP_BUILD_ROAD_WAYPOINT 

Road stop placement (waypoint)

DDSP_BUILD_BUSSTOP 

Road stop placement (buses)

DDSP_BUILD_TRUCKSTOP 

Road stop placement (trucks)

DDSP_REMOVE_ROAD_WAYPOINT 

Road stop removal (waypoint)

DDSP_REMOVE_BUSSTOP 

Road stop removal (buses)

DDSP_REMOVE_TRUCKSTOP 

Road stop removal (trucks)

DDSP_CONVERT_ROAD 

Road conversion.

Definition at line 111 of file viewport_type.h.

◆ ViewportPlaceMethod

Viewport place method (type of highlighted area and placed objects)

Enumerator
VPM_X_OR_Y 

drag in X or Y direction

VPM_FIX_X 

drag only in X axis

VPM_FIX_Y 

drag only in Y axis

VPM_X_AND_Y 

area of land in X and Y directions

VPM_X_AND_Y_LIMITED 

area of land of limited size

VPM_FIX_HORIZONTAL 

drag only in horizontal direction

VPM_FIX_VERTICAL 

drag only in vertical direction

VPM_X_LIMITED 

Drag only in X axis with limited size.

VPM_Y_LIMITED 

Drag only in Y axis with limited size.

VPM_RAILDIRS 

all rail directions

VPM_SIGNALDIRS 

similar to VMP_RAILDIRS, but with different cursor

Definition at line 92 of file viewport_type.h.

◆ ViewportScrollTarget

enum ViewportScrollTarget : uint8_t

Target of the viewport scrolling GS method.

Enumerator
VST_EVERYONE 

All players.

VST_COMPANY 

All players in specific company.

VST_CLIENT 

Single player.

Definition at line 148 of file viewport_type.h.

◆ ZoomStateChange

Directions of zooming.

See also
DoZoomInOutWindow
Enumerator
ZOOM_IN 

Zoom in (get more detailed view).

ZOOM_OUT 

Zoom out (get helicopter view).

ZOOM_NONE 

Hack, used to update the button status.

Definition at line 76 of file viewport_type.h.

Variable Documentation

◆ BB_HEIGHT_UNDER_BRIDGE

const uint BB_HEIGHT_UNDER_BRIDGE = 6
static

Some values for constructing bounding boxes (BB).

The Z positions under bridges are: z=0..5 Everything that can be built under low bridges. z=6 reserved, currently unused. z=7 Z separator between bridge/tunnel and the things under/above it. Everything that can be built under low bridges, must not exceed this Z height.

Definition at line 88 of file viewport_type.h.