10 #ifndef EFFECTVEHICLE_FUNC_H
11 #define EFFECTVEHICLE_FUNC_H
EffectVehicle * CreateEffectVehicleAbove(int x, int y, int z, EffectVehicleType type)
Create an effect vehicle above a particular location.
EffectVehicleType
Effect vehicle types.
@ EV_BREAKDOWN_SMOKE
Smoke of broken vehicles except aircraft.
@ EV_CRASH_SMOKE
Smoke of disasters.
@ EV_EXPLOSION_SMALL
Various explosions.
@ EV_STEAM_SMOKE
Smoke of steam engines.
@ EV_DIESEL_SMOKE
Smoke of diesel engines.
@ EV_EXPLOSION_LARGE
Various explosions.
@ EV_BREAKDOWN_SMOKE_AIRCRAFT
Smoke of broken aircraft.
@ EV_ELECTRIC_SPARK
Sparcs of electric engines.
@ EV_BUBBLE
Bubble of bubble generator (industry).
@ EV_BULLDOZER
Bulldozer at roadworks.
@ EV_CHIMNEY_SMOKE
Smoke of power plant (industry).
@ EV_COPPER_MINE_SMOKE
Smoke at copper mine.
EffectVehicle * CreateEffectVehicleRel(const Vehicle *v, int x, int y, int z, EffectVehicleType type)
Create an effect vehicle above a particular vehicle.
EffectVehicle * CreateEffectVehicle(int x, int y, int z, EffectVehicleType type)
Create an effect vehicle at a particular location.
A special vehicle is one of the following:
Types related to vehicles.