OpenTTD Source  20241108-master-g80f628063a
effectvehicle_func.h
Go to the documentation of this file.
1 /*
2  * This file is part of OpenTTD.
3  * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4  * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5  * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6  */
7 
10 #ifndef EFFECTVEHICLE_FUNC_H
11 #define EFFECTVEHICLE_FUNC_H
12 
13 #include "vehicle_type.h"
14 
26  EV_BUBBLE = 9,
29  EV_END
30 };
31 
32 EffectVehicle *CreateEffectVehicle(int x, int y, int z, EffectVehicleType type);
33 EffectVehicle *CreateEffectVehicleAbove(int x, int y, int z, EffectVehicleType type);
34 EffectVehicle *CreateEffectVehicleRel(const Vehicle *v, int x, int y, int z, EffectVehicleType type);
35 
36 #endif /* EFFECTVEHICLE_FUNC_H */
EffectVehicle * CreateEffectVehicleAbove(int x, int y, int z, EffectVehicleType type)
Create an effect vehicle above a particular location.
EffectVehicleType
Effect vehicle types.
@ EV_BREAKDOWN_SMOKE
Smoke of broken vehicles except aircraft.
@ EV_CRASH_SMOKE
Smoke of disasters.
@ EV_EXPLOSION_SMALL
Various explosions.
@ EV_STEAM_SMOKE
Smoke of steam engines.
@ EV_DIESEL_SMOKE
Smoke of diesel engines.
@ EV_EXPLOSION_LARGE
Various explosions.
@ EV_BREAKDOWN_SMOKE_AIRCRAFT
Smoke of broken aircraft.
@ EV_ELECTRIC_SPARK
Sparcs of electric engines.
@ EV_BUBBLE
Bubble of bubble generator (industry).
@ EV_BULLDOZER
Bulldozer at roadworks.
@ EV_CHIMNEY_SMOKE
Smoke of power plant (industry).
@ EV_COPPER_MINE_SMOKE
Smoke at copper mine.
EffectVehicle * CreateEffectVehicleRel(const Vehicle *v, int x, int y, int z, EffectVehicleType type)
Create an effect vehicle above a particular vehicle.
EffectVehicle * CreateEffectVehicle(int x, int y, int z, EffectVehicleType type)
Create an effect vehicle at a particular location.
A special vehicle is one of the following:
Vehicle data structure.
Definition: vehicle_base.h:244
Types related to vehicles.