OpenTTD Source 20241224-master-gf74b0cf984
vehicle_base.h
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1/*
2 * This file is part of OpenTTD.
3 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6 */
7
10#ifndef VEHICLE_BASE_H
11#define VEHICLE_BASE_H
12
13#include "track_type.h"
14#include "command_type.h"
15#include "order_base.h"
16#include "cargopacket.h"
17#include "texteff.hpp"
18#include "engine_type.h"
19#include "order_func.h"
20#include "transport_type.h"
21#include "group_type.h"
22#include "base_consist.h"
23#include "network/network.h"
24#include "saveload/saveload.h"
26#include "core/mem_func.hpp"
27
28const uint TILE_AXIAL_DISTANCE = 192; // Logical length of the tile in any DiagDirection used in vehicle movement.
29const uint TILE_CORNER_DISTANCE = 128; // Logical length of the tile corner crossing in any non-diagonal direction used in vehicle movement.
30
42
56
66
69 /* Values calculated when they are requested for the first time after invalidating the NewGRF cache. */
75 uint8_t cache_valid;
76
77 auto operator<=>(const NewGRFCache &) const = default;
78};
79
99
109
123
128
130
131 auto operator<=>(const VehicleCache &) const = default;
132};
133
136 PalSpriteID seq[8];
137 uint count;
138
139 bool operator==(const VehicleSpriteSeq &other) const
140 {
141 return this->count == other.count && MemCmpT<PalSpriteID>(this->seq, other.seq, this->count) == 0;
142 }
143
144 bool operator!=(const VehicleSpriteSeq &other) const
145 {
146 return !this->operator==(other);
147 }
148
152 bool IsValid() const
153 {
154 return this->count != 0;
155 }
156
160 void Clear()
161 {
162 this->count = 0;
163 }
164
168 void Set(SpriteID sprite)
169 {
170 this->count = 1;
171 this->seq[0].sprite = sprite;
172 this->seq[0].pal = 0;
173 }
174
179 {
180 this->count = src.count;
181 for (uint i = 0; i < src.count; ++i) {
182 this->seq[i].sprite = src.seq[i].sprite;
183 this->seq[i].pal = 0;
184 }
185 }
186
187 void GetBounds(Rect *bounds) const;
188 void Draw(int x, int y, PaletteID default_pal, bool force_pal) const;
189};
190
202
206
207/* Some declarations of functions, so we can make them friendly */
208struct GroundVehicleCache;
209struct LoadgameState;
210extern bool LoadOldVehicle(LoadgameState *ls, int num);
211extern void FixOldVehicles();
212
213struct GRFFile;
214
218struct RefitDesc {
220 uint16_t capacity;
221 uint16_t remaining;
222 RefitDesc(CargoID cargo, uint16_t capacity, uint16_t remaining) :
224};
225
231 TileIndex location;
232 DestinationID destination;
233 bool reverse;
234 bool found;
235
236 ClosestDepot() :
237 location(INVALID_TILE), destination(0), reverse(false), found(false) {}
238
239 ClosestDepot(TileIndex location, DestinationID destination, bool reverse = false) :
240 location(location), destination(destination), reverse(reverse), found(true) {}
241};
242
245private:
246 typedef std::list<RefitDesc> RefitList;
247
251
254
255public:
256 friend void FixOldVehicles();
257 friend void AfterLoadVehiclesPhase1(bool part_of_load);
258 friend bool LoadOldVehicle(LoadgameState *ls, int num);
259 /* So we can use private/protected variables in the saveload code */
260 friend class SlVehicleCommon;
261 friend class SlVehicleDisaster;
262 friend void Ptrs_VEHS();
263
265
272
276
278
279 mutable Rect coord;
280
283
287
289
290 /* Related to age and service time */
293 TimerGameEconomy::Date economy_age;
295 TimerGameEconomy::Date date_of_last_service;
297 uint16_t reliability;
303
304 int32_t x_pos;
305 int32_t y_pos;
306 int32_t z_pos;
308
315 uint8_t spritenum;
316 uint8_t x_extent;
317 uint8_t y_extent;
318 uint8_t z_extent;
319 int8_t x_bb_offs;
320 int8_t y_bb_offs;
321 int8_t x_offs;
322 int8_t y_offs;
324
325 TextEffectID fill_percent_te_id;
327
328 uint16_t cur_speed;
329 uint8_t subspeed;
330 uint8_t acceleration;
331 uint32_t motion_counter;
332 uint8_t progress;
333
335 uint16_t random_bits;
336
340
344 uint16_t cargo_cap;
345 uint16_t refit_cap;
348
349 uint8_t day_counter;
350 uint8_t tick_counter;
353
354 uint8_t vehstatus;
355 uint8_t subtype;
357
358 union {
361 };
362
365
367
369
374 virtual uint16_t GetMaxWeight() const
375 {
376 return 0;
377 }
378
380
381 void PreDestructor();
383 virtual ~Vehicle();
384
385 void BeginLoading();
386 void CancelReservation(StationID next, Station *st);
387 void LeaveStation();
388
391
392 uint16_t &GetGroundVehicleFlags();
393 const uint16_t &GetGroundVehicleFlags() const;
394
396
397 void HandleLoading(bool mode = false);
398
407 virtual void MarkDirty() {}
408
413 virtual void UpdateDeltaXY() {}
414
428 inline uint GetOldAdvanceSpeed(uint speed)
429 {
430 return (this->direction & 1) ? speed : speed * 3 / 4;
431 }
432
445 static inline uint GetAdvanceSpeed(uint speed)
446 {
447 return speed * 3 / 4;
448 }
449
457 inline uint GetAdvanceDistance()
458 {
459 return (this->direction & 1) ? TILE_AXIAL_DISTANCE : TILE_CORNER_DISTANCE * 2;
460 }
461
466 virtual ExpensesType GetExpenseType([[maybe_unused]] bool income) const { return EXPENSES_OTHER; }
467
472 virtual void PlayLeaveStationSound([[maybe_unused]] bool force = false) const {}
473
477 virtual bool IsPrimaryVehicle() const { return false; }
478
479 const Engine *GetEngine() const;
480
486 virtual void GetImage([[maybe_unused]] Direction direction, [[maybe_unused]] EngineImageType image_type, [[maybe_unused]] VehicleSpriteSeq *result) const { result->Clear(); }
487
488 const GRFFile *GetGRF() const;
489 uint32_t GetGRFID() const;
490
496 {
497 this->grf_cache.cache_valid = 0;
498 }
499
505 {
506 for (Vehicle *u = this; u != nullptr; u = u->Next()) {
507 u->InvalidateNewGRFCache();
508 }
509 }
510
515 debug_inline bool IsGroundVehicle() const
516 {
517 return this->type == VEH_TRAIN || this->type == VEH_ROAD;
518 }
519
524 virtual int GetDisplaySpeed() const { return 0; }
525
530 virtual int GetDisplayMaxSpeed() const { return 0; }
531
536 virtual int GetCurrentMaxSpeed() const { return 0; }
537
542 virtual Money GetRunningCost() const { return 0; }
543
548 virtual bool IsInDepot() const { return false; }
549
554 virtual bool IsChainInDepot() const { return this->IsInDepot(); }
555
560 bool IsStoppedInDepot() const
561 {
562 assert(this == this->First());
563 /* Free wagons have no VS_STOPPED state */
564 if (this->IsPrimaryVehicle() && !(this->vehstatus & VS_STOPPED)) return false;
565 return this->IsChainInDepot();
566 }
567
572 virtual bool Tick() { return true; };
573
577 virtual void OnNewCalendarDay() {};
578
582 virtual void OnNewEconomyDay() {};
583
584 void ShiftDates(TimerGameEconomy::Date interval);
585
591 virtual uint Crash(bool flooded = false);
592
605 virtual Trackdir GetVehicleTrackdir() const { return INVALID_TRACKDIR; }
606
611 Money GetDisplayRunningCost() const { return (this->GetRunningCost() >> 8); }
612
617 Money GetDisplayProfitThisYear() const { return (this->profit_this_year >> 8); }
618
623 Money GetDisplayProfitLastYear() const { return (this->profit_last_year >> 8); }
624
625 void SetNext(Vehicle *next);
626
632 inline Vehicle *Next() const { return this->next; }
633
639 inline Vehicle *Previous() const { return this->previous; }
640
645 inline Vehicle *First() const { return this->first; }
646
651 inline Vehicle *Last()
652 {
653 Vehicle *v = this;
654 while (v->Next() != nullptr) v = v->Next();
655 return v;
656 }
657
662 inline const Vehicle *Last() const
663 {
664 const Vehicle *v = this;
665 while (v->Next() != nullptr) v = v->Next();
666 return v;
667 }
668
674 inline Vehicle *Move(int n)
675 {
676 Vehicle *v = this;
677 if (n < 0) {
678 for (int i = 0; i != n && v != nullptr; i--) v = v->Previous();
679 } else {
680 for (int i = 0; i != n && v != nullptr; i++) v = v->Next();
681 }
682 return v;
683 }
684
690 inline const Vehicle *Move(int n) const
691 {
692 const Vehicle *v = this;
693 if (n < 0) {
694 for (int i = 0; i != n && v != nullptr; i--) v = v->Previous();
695 } else {
696 for (int i = 0; i != n && v != nullptr; i++) v = v->Next();
697 }
698 return v;
699 }
700
705 inline Order *GetFirstOrder() const { return (this->orders == nullptr) ? nullptr : this->orders->GetFirstOrder(); }
706
707 void AddToShared(Vehicle *shared_chain);
708 void RemoveFromShared();
709
714 inline Vehicle *NextShared() const { return this->next_shared; }
715
720 inline Vehicle *PreviousShared() const { return this->previous_shared; }
721
726 inline Vehicle *FirstShared() const { return (this->orders == nullptr) ? this->First() : this->orders->GetFirstSharedVehicle(); }
727
732 inline bool IsOrderListShared() const { return this->orders != nullptr && this->orders->IsShared(); }
733
738 inline VehicleOrderID GetNumOrders() const { return (this->orders == nullptr) ? 0 : this->orders->GetNumOrders(); }
739
744 inline VehicleOrderID GetNumManualOrders() const { return (this->orders == nullptr) ? 0 : this->orders->GetNumManualOrders(); }
745
751 {
752 return (this->orders == nullptr) ? INVALID_STATION : this->orders->GetNextStoppingStation(this);
753 }
754
755 void ResetRefitCaps();
756
757 void ReleaseUnitNumber();
758
766 {
767 this->CopyConsistPropertiesFrom(src);
768
769 this->ReleaseUnitNumber();
770 this->unitnumber = src->unitnumber;
771
772 this->current_order = src->current_order;
773 this->dest_tile = src->dest_tile;
774
775 this->profit_this_year = src->profit_this_year;
776 this->profit_last_year = src->profit_last_year;
777
778 src->unitnumber = 0;
779 }
780
781
782 bool HandleBreakdown();
783
784 bool NeedsAutorenewing(const Company *c, bool use_renew_setting = true) const;
785
786 bool NeedsServicing() const;
787 bool NeedsAutomaticServicing() const;
788
796 virtual TileIndex GetOrderStationLocation([[maybe_unused]] StationID station) { return INVALID_TILE; }
797
798 virtual TileIndex GetCargoTile() const { return this->tile; }
799
805 virtual ClosestDepot FindClosestDepot() { return {}; }
806
807 virtual void SetDestTile(TileIndex tile) { this->dest_tile = tile; }
808
810
811 void UpdateVisualEffect(bool allow_power_change = true);
812 void ShowVisualEffect() const;
813
814 void UpdatePosition();
815 void UpdateViewport(bool dirty);
816 void UpdateBoundingBoxCoordinates(bool update_cache) const;
818 bool MarkAllViewportsDirty() const;
819
820 inline uint16_t GetServiceInterval() const { return this->service_interval; }
821
822 inline void SetServiceInterval(uint16_t interval) { this->service_interval = interval; }
823
824 inline bool ServiceIntervalIsCustom() const { return HasBit(this->vehicle_flags, VF_SERVINT_IS_CUSTOM); }
825
826 inline bool ServiceIntervalIsPercent() const { return HasBit(this->vehicle_flags, VF_SERVINT_IS_PERCENT); }
827
828 inline void SetServiceIntervalIsCustom(bool on) { AssignBit(this->vehicle_flags, VF_SERVINT_IS_CUSTOM, on); }
829
830 inline void SetServiceIntervalIsPercent(bool on) { AssignBit(this->vehicle_flags, VF_SERVINT_IS_PERCENT, on); }
831
832 bool HasFullLoadOrder() const;
833 bool HasConditionalOrder() const;
834 bool HasUnbunchingOrder() const;
836 bool IsWaitingForUnbunching() const;
837
838private:
844 {
845 if (this->GetNumManualOrders() > 0) {
846 /* Advance to next real order */
847 do {
848 this->cur_real_order_index++;
849 if (this->cur_real_order_index >= this->GetNumOrders()) this->cur_real_order_index = 0;
850 } while (this->GetOrder(this->cur_real_order_index)->IsType(OT_IMPLICIT));
851 } else {
852 this->cur_real_order_index = 0;
853 }
854 }
855
856public:
863 {
865 /* Increment real order index as well */
867 }
868
869 assert(this->cur_real_order_index == 0 || this->cur_real_order_index < this->GetNumOrders());
870
871 /* Advance to next implicit order */
872 do {
874 if (this->cur_implicit_order_index >= this->GetNumOrders()) this->cur_implicit_order_index = 0;
875 } while (this->cur_implicit_order_index != this->cur_real_order_index && !this->GetOrder(this->cur_implicit_order_index)->IsType(OT_IMPLICIT));
876
877 InvalidateVehicleOrder(this, 0);
878 }
879
887 {
889 /* Increment both real and implicit order */
891 } else {
892 /* Increment real order only */
894 InvalidateVehicleOrder(this, 0);
895 }
896 }
897
902 {
903 /* Make sure the index is valid */
904 if (this->cur_real_order_index >= this->GetNumOrders()) this->cur_real_order_index = 0;
905
906 if (this->GetNumManualOrders() > 0) {
907 /* Advance to next real order */
908 while (this->GetOrder(this->cur_real_order_index)->IsType(OT_IMPLICIT)) {
909 this->cur_real_order_index++;
910 if (this->cur_real_order_index >= this->GetNumOrders()) this->cur_real_order_index = 0;
911 }
912 } else {
913 this->cur_real_order_index = 0;
914 }
915 }
916
922 inline Order *GetOrder(int index) const
923 {
924 return (this->orders == nullptr) ? nullptr : this->orders->GetOrderAt(index);
925 }
926
931 inline Order *GetLastOrder() const
932 {
933 return (this->orders == nullptr) ? nullptr : this->orders->GetLastOrder();
934 }
935
936 bool IsEngineCountable() const;
937 bool HasEngineType() const;
938 bool HasDepotOrder() const;
939 void HandlePathfindingResult(bool path_found);
940
945 debug_inline bool IsFrontEngine() const
946 {
947 return this->IsGroundVehicle() && HasBit(this->subtype, GVSF_FRONT);
948 }
949
954 inline bool IsArticulatedPart() const
955 {
956 return this->IsGroundVehicle() && HasBit(this->subtype, GVSF_ARTICULATED_PART);
957 }
958
963 inline bool HasArticulatedPart() const
964 {
965 return this->Next() != nullptr && this->Next()->IsArticulatedPart();
966 }
967
974 {
975 assert(this->HasArticulatedPart());
976 return this->Next();
977 }
978
984 {
985 Vehicle *v = this;
986 while (v->IsArticulatedPart()) v = v->Previous();
987 return v;
988 }
989
994 inline const Vehicle *GetFirstEnginePart() const
995 {
996 const Vehicle *v = this;
997 while (v->IsArticulatedPart()) v = v->Previous();
998 return v;
999 }
1000
1006 {
1007 Vehicle *v = this;
1008 while (v->HasArticulatedPart()) v = v->GetNextArticulatedPart();
1009 return v;
1010 }
1011
1016 inline Vehicle *GetNextVehicle() const
1017 {
1018 const Vehicle *v = this;
1019 while (v->HasArticulatedPart()) v = v->GetNextArticulatedPart();
1020
1021 /* v now contains the last articulated part in the engine */
1022 return v->Next();
1023 }
1024
1029 inline Vehicle *GetPrevVehicle() const
1030 {
1031 Vehicle *v = this->Previous();
1032 while (v != nullptr && v->IsArticulatedPart()) v = v->Previous();
1033
1034 return v;
1035 }
1036
1042 typedef Order value_type;
1043 typedef Order *pointer;
1044 typedef Order &reference;
1045 typedef size_t difference_type;
1046 typedef std::forward_iterator_tag iterator_category;
1047
1048 explicit OrderIterator(OrderList *list) : list(list), prev(nullptr)
1049 {
1050 this->order = (this->list == nullptr) ? nullptr : this->list->GetFirstOrder();
1051 }
1052
1053 bool operator==(const OrderIterator &other) const { return this->order == other.order; }
1054 bool operator!=(const OrderIterator &other) const { return !(*this == other); }
1055 Order * operator*() const { return this->order; }
1056 OrderIterator & operator++()
1057 {
1058 this->prev = (this->prev == nullptr) ? this->list->GetFirstOrder() : this->prev->next;
1059 this->order = (this->prev == nullptr) ? nullptr : this->prev->next;
1060 return *this;
1061 }
1062
1063 private:
1064 OrderList *list;
1065 Order *order;
1066 Order *prev;
1067 };
1068
1073 OrderList *list;
1074 IterateWrapper(OrderList *list = nullptr) : list(list) {}
1075 OrderIterator begin() { return OrderIterator(this->list); }
1076 OrderIterator end() { return OrderIterator(nullptr); }
1077 bool empty() { return this->begin() == this->end(); }
1078 };
1079
1084 IterateWrapper Orders() const { return IterateWrapper(this->orders); }
1085
1086 uint32_t GetDisplayMaxWeight() const;
1087 uint32_t GetDisplayMinPowerToWeight() const;
1088};
1089
1094template <class T, VehicleType Type>
1096 static const VehicleType EXPECTED_TYPE = Type;
1097
1099
1104 {
1105 this->sprite_cache.sprite_seq.count = 1;
1106 }
1107
1112 inline T *First() const { return (T *)this->Vehicle::First(); }
1113
1118 inline T *Last() { return (T *)this->Vehicle::Last(); }
1119
1124 inline const T *Last() const { return (const T *)this->Vehicle::Last(); }
1125
1130 inline T *Next() const { return (T *)this->Vehicle::Next(); }
1131
1136 inline T *Previous() const { return (T *)this->Vehicle::Previous(); }
1137
1143 inline T *GetNextArticulatedPart() { return (T *)this->Vehicle::GetNextArticulatedPart(); }
1144
1150 inline T *GetNextArticulatedPart() const { return (T *)this->Vehicle::GetNextArticulatedPart(); }
1151
1156 inline T *GetFirstEnginePart() { return (T *)this->Vehicle::GetFirstEnginePart(); }
1157
1162 inline const T *GetFirstEnginePart() const { return (const T *)this->Vehicle::GetFirstEnginePart(); }
1163
1168 inline T *GetLastEnginePart() { return (T *)this->Vehicle::GetLastEnginePart(); }
1169
1174 inline T *GetNextVehicle() const { return (T *)this->Vehicle::GetNextVehicle(); }
1175
1180 inline T *GetPrevVehicle() const { return (T *)this->Vehicle::GetPrevVehicle(); }
1181
1187 static inline bool IsValidID(size_t index)
1188 {
1189 return Vehicle::IsValidID(index) && Vehicle::Get(index)->type == Type;
1190 }
1191
1196 static inline T *Get(size_t index)
1197 {
1198 return (T *)Vehicle::Get(index);
1199 }
1200
1205 static inline T *GetIfValid(size_t index)
1206 {
1207 return IsValidID(index) ? Get(index) : nullptr;
1208 }
1209
1215 static inline T *From(Vehicle *v)
1216 {
1217 assert(v->type == Type);
1218 return (T *)v;
1219 }
1220
1226 static inline const T *From(const Vehicle *v)
1227 {
1228 assert(v->type == Type);
1229 return (const T *)v;
1230 }
1231
1237 inline void UpdateViewport(bool force_update, bool update_delta)
1238 {
1239 bool sprite_has_changed = false;
1240
1241 /* Skip updating sprites on dedicated servers without screen */
1242 if (_network_dedicated) return;
1243
1244 /* Explicitly choose method to call to prevent vtable dereference -
1245 * it gives ~3% runtime improvements in games with many vehicles */
1246 if (update_delta) ((T *)this)->T::UpdateDeltaXY();
1247
1248 /*
1249 * Only check for a new sprite sequence if the vehicle direction
1250 * has changed since we last checked it, assuming that otherwise
1251 * there won't be enough change in bounding box or offsets to need
1252 * to resolve a new sprite.
1253 */
1254 if (this->direction != this->sprite_cache.last_direction || this->sprite_cache.is_viewport_candidate) {
1255 VehicleSpriteSeq seq;
1256
1257 ((T*)this)->T::GetImage(this->direction, EIT_ON_MAP, &seq);
1258 if (this->sprite_cache.sprite_seq != seq) {
1259 sprite_has_changed = true;
1260 this->sprite_cache.sprite_seq = seq;
1261 }
1262
1265 } else {
1266 /*
1267 * A change that could potentially invalidate the sprite has been
1268 * made, signal that we should still resolve it before drawing on a
1269 * viewport.
1270 */
1272 }
1273
1274 if (force_update || sprite_has_changed) {
1275 this->Vehicle::UpdateViewport(true);
1276 }
1277 }
1278
1284 static Pool::IterateWrapper<T> Iterate(size_t from = 0) { return Pool::IterateWrapper<T>(from); }
1285};
1286
1288static const int32_t INVALID_COORD = 0x7fffffff;
1289
1290#endif /* VEHICLE_BASE_H */
Properties for front vehicles/consists.
debug_inline constexpr bool HasBit(const T x, const uint8_t y)
Checks if a bit in a value is set.
constexpr T AssignBit(T &x, const uint8_t y, bool value)
Assigns a bit in a variable.
uint8_t CargoID
Cargo slots to indicate a cargo type within a game.
Definition cargo_type.h:22
Base class for cargo packets.
Common return value for all commands.
Minimal stack that uses a pool to avoid pointers.
uint64_t TickCounter
The type that the tick counter is stored in.
CargoList that is used for vehicles.
Types related to commands.
DoCommandFlag
List of flags for a command.
Owner
Enum for all companies/owners.
Direction
Defines the 8 directions on the map.
ExpensesType
Types of expenses.
@ EXPENSES_OTHER
Other expenses.
Types related to engines.
uint16_t EngineID
Unique identification number of an engine.
Definition engine_type.h:21
uint32_t SpriteID
The number of a sprite, without mapping bits and colourtables.
Definition gfx_type.h:18
uint32_t PaletteID
The number of the palette.
Definition gfx_type.h:19
virtual void MarkDirty()
Marks the vehicles to be redrawn and updates cached variables.
Types of a group.
uint16_t GroupID
Type for all group identifiers.
Definition group_type.h:13
Functions related to memory operations.
bool _network_dedicated
are we a dedicated server?
Definition network.cpp:68
Basic functions/variables used all over the place.
Base class for orders.
void InvalidateVehicleOrder(const Vehicle *v, int data)
Updates the widgets of a vehicle which contains the order-data.
Functions related to orders.
uint8_t VehicleOrderID
The index of an order within its current vehicle (not pool related)
Definition order_type.h:15
Functions/types related to saving and loading games.
Various front vehicle properties that are preserved when autoreplacing, using order-backup or switchi...
VehicleOrderID cur_real_order_index
The index to the current real (non-implicit) order.
VehicleOrderID cur_implicit_order_index
The index to the current implicit order.
uint16_t service_interval
The interval for (automatic) servicing; either in days or %.
void CopyConsistPropertiesFrom(const BaseConsist *src)
Copy properties of other BaseConsist.
uint16_t vehicle_flags
Used for gradual loading and other miscellaneous things (.
Base vehicle class.
VehicleType type
Type of vehicle.
Helper class to perform the cargo payment.
Structure to return information about the closest depot location, and whether it could be found.
DestinationID destination
The DestinationID as used for orders.
Dynamic data of a loaded NewGRF.
Definition newgrf.h:108
Cached, frequently calculated values.
Cache for vehicle sprites and values relating to whether they should be updated before drawing,...
bool revalidate_before_draw
We need to do a GetImage() and check bounds before drawing this sprite.
VehicleSpriteSeq sprite_seq
Vehicle appearance.
bool is_viewport_candidate
This vehicle can potentially be drawn on a viewport.
Direction last_direction
Last direction we obtained sprites for.
Rect old_coord
Co-ordinates from the last valid bounding box.
Cached often queried (NewGRF) values.
uint32_t position_in_vehicle
Cache for NewGRF var 4D.
uint32_t position_consist_length
Cache for NewGRF var 40.
uint32_t consist_cargo_information
Cache for NewGRF var 42. (Note: The cargotype is untranslated in the cache because the accessing GRF ...
uint8_t cache_valid
Bitset that indicates which cache values are valid.
uint32_t company_information
Cache for NewGRF var 43.
uint32_t position_same_id_length
Cache for NewGRF var 41.
Shared order list linking together the linked list of orders and the list of vehicles sharing this or...
Definition order_base.h:259
Order * GetLastOrder() const
Get the last order of the order chain.
Definition order_base.h:305
StationIDStack GetNextStoppingStation(const Vehicle *v, const Order *first=nullptr, uint hops=0) const
Recursively determine the next deterministic station to stop at.
Order * GetOrderAt(int index) const
Get a certain order of the order chain.
Vehicle * GetFirstSharedVehicle() const
Get the first vehicle of this vehicle chain.
Definition order_base.h:344
Order * GetFirstOrder() const
Get the first order of the order chain.
Definition order_base.h:297
VehicleOrderID GetNumOrders() const
Get number of orders in the order list.
Definition order_base.h:319
VehicleOrderID GetNumManualOrders() const
Get number of manually added orders in the order list.
Definition order_base.h:325
bool IsShared() const
Is this a shared order list?
Definition order_base.h:338
Order * next
Pointer to next order. If nullptr, end of list.
Definition order_base.h:59
Combination of a palette sprite and a 'real' sprite.
Definition gfx_type.h:23
SpriteID sprite
The 'real' sprite.
Definition gfx_type.h:24
PaletteID pal
The palette (use PAL_NONE) if not needed)
Definition gfx_type.h:25
Base class for all PoolItems.
Tindex index
Index of this pool item.
static bool IsValidID(size_t index)
Tests whether given index can be used to get valid (non-nullptr) Titem.
static Titem * Get(size_t index)
Returns Titem with given index.
Base class for all pools.
Definition pool_type.hpp:80
Specification of a rectangle with absolute coordinates of all edges.
Simulated cargo type and capacity for prediction of future links.
CargoID cargo
Cargo type the vehicle will be carrying.
uint16_t capacity
Capacity the vehicle will have.
uint16_t remaining
Capacity remaining from before the previous refit.
Class defining several overloaded accessors so we don't have to cast vehicle types that often.
static T * GetIfValid(size_t index)
Returns vehicle if the index is a valid index for this vehicle type.
T * Next() const
Get next vehicle in the chain.
static Pool::IterateWrapper< T > Iterate(size_t from=0)
Returns an iterable ensemble of all valid vehicles of type T.
T * Previous() const
Get previous vehicle in the chain.
static const T * From(const Vehicle *v)
Converts a const Vehicle to const SpecializedVehicle with type checking.
static T * From(Vehicle *v)
Converts a Vehicle to SpecializedVehicle with type checking.
T * GetNextArticulatedPart()
Get the next part of an articulated engine.
const T * GetFirstEnginePart() const
Get the first part of an articulated engine.
T * First() const
Get the first vehicle in the chain.
T * GetPrevVehicle() const
Get the previous real (non-articulated part) vehicle in the consist.
T * GetNextVehicle() const
Get the next real (non-articulated part) vehicle in the consist.
T * GetNextArticulatedPart() const
Get the next part of an articulated engine.
SpecializedVehicle()
Set vehicle type correctly.
void UpdateViewport(bool force_update, bool update_delta)
Update vehicle sprite- and position caches.
static bool IsValidID(size_t index)
Tests whether given index is a valid index for vehicle of this type.
T * GetLastEnginePart()
Get the last part of an articulated engine.
T * GetFirstEnginePart()
Get the first part of an articulated engine.
SpecializedVehicle< T, Type > SpecializedVehicleBase
Our type.
T * Last()
Get the last vehicle in the chain.
static const VehicleType EXPECTED_TYPE
Specialized type.
const T * Last() const
Get the last vehicle in the chain.
static T * Get(size_t index)
Gets vehicle with given index.
Station data structure.
Cached often queried values common to all vehicles.
uint8_t cached_vis_effect
Visual effect to show (see VisualEffect)
uint16_t cached_cargo_age_period
Number of ticks before carried cargo is aged.
uint16_t cached_max_speed
Maximum speed of the consist (minimum of the max speed of all vehicles in the consist).
Sprite sequence for a vehicle part.
bool IsValid() const
Check whether the sequence contains any sprites.
void GetBounds(Rect *bounds) const
Determine shared bounds of all sprites.
Definition vehicle.cpp:103
void Set(SpriteID sprite)
Assign a single sprite to the sequence.
void Clear()
Clear all information.
void CopyWithoutPalette(const VehicleSpriteSeq &src)
Copy data from another sprite sequence, while dropping all recolouring information.
void Draw(int x, int y, PaletteID default_pal, bool force_pal) const
Draw the sprite sequence.
Definition vehicle.cpp:131
Iterable ensemble of orders.
Iterator to iterate orders Supports deletion of current order.
Vehicle data structure.
Money GetDisplayProfitThisYear() const
Gets the profit vehicle had this year.
CargoPayment * cargo_payment
The cargo payment we're currently in.
EngineID engine_type
The type of engine used for this vehicle.
uint16_t cargo_age_counter
Ticks till cargo is aged next.
virtual int GetDisplaySpeed() const
Gets the speed in km-ish/h that can be sent into SetDParam for string processing.
static uint GetAdvanceSpeed(uint speed)
Determines the effective vehicle movement speed.
int32_t z_pos
z coordinate.
uint16_t & GetGroundVehicleFlags()
Access the ground vehicle flags of the vehicle.
Definition vehicle.cpp:3185
Direction direction
facing
void ShiftDates(TimerGameEconomy::Date interval)
Shift all dates by given interval.
Definition vehicle.cpp:777
friend void AfterLoadVehiclesPhase1(bool part_of_load)
So we can set the previous and first pointers while loading.
StationIDStack GetNextStoppingStation() const
Get the next station the vehicle will stop at.
TimerGameEconomy::Date economy_age
Age in economy days.
bool IsOrderListShared() const
Check if we share our orders with another vehicle.
const Engine * GetEngine() const
Retrieves the engine of the vehicle.
Definition vehicle.cpp:747
void IncrementRealOrderIndex()
Advanced cur_real_order_index to the next real order, keeps care of the wrap-around and invalidates t...
virtual uint Crash(bool flooded=false)
Crash the (whole) vehicle chain.
Definition vehicle.cpp:280
bool IsStoppedInDepot() const
Check whether the vehicle is in the depot and stopped.
virtual ExpensesType GetExpenseType(bool income) const
Sets the expense type associated to this vehicle type.
Vehicle * GetNextArticulatedPart() const
Get the next part of an articulated engine.
Order * GetOrder(int index) const
Returns order 'index' of a vehicle or nullptr when it doesn't exists.
bool HasDepotOrder() const
Checks if a vehicle has a depot in its order list.
void LeaveStation()
Perform all actions when leaving a station.
Definition vehicle.cpp:2350
virtual bool IsChainInDepot() const
Check whether the whole vehicle chain is in the depot.
void AddToShared(Vehicle *shared_chain)
Adds this vehicle to a shared vehicle chain.
Definition vehicle.cpp:2966
VehicleCargoList cargo
The cargo this vehicle is carrying.
uint8_t x_extent
x-extent of vehicle bounding box
Vehicle ** hash_tile_prev
NOSAVE: Previous vehicle in the tile location hash.
bool HasUnbunchingOrder() const
Check if the current vehicle has an unbunching order.
Definition vehicle.cpp:2489
TimerGameEconomy::Date date_of_last_service
Last economy date the vehicle had a service at a depot.
uint16_t cargo_cap
total capacity
StationID last_loading_station
Last station the vehicle has stopped at and could possibly leave from with any cargo loaded.
VehicleOrderID GetNumOrders() const
Get the number of orders this vehicle has.
Vehicle * GetFirstEnginePart()
Get the first part of an articulated engine.
uint8_t subtype
subtype (Filled with values from AircraftSubType/DisasterSubType/EffectVehicleType/GroundVehicleSubty...
virtual void UpdateDeltaXY()
Updates the x and y offsets and the size of the sprite used for this vehicle.
Vehicle * Last()
Get the last vehicle of this vehicle chain.
uint16_t random_bits
Bits used for randomized variational spritegroups.
void ReleaseUnitNumber()
Release the vehicle's unit number.
Definition vehicle.cpp:2419
void UpdateBoundingBoxCoordinates(bool update_cache) const
Update the bounding box co-ordinates of the vehicle.
Definition vehicle.cpp:1702
uint8_t day_counter
Increased by one for each day.
void HandleLoading(bool mode=false)
Handle the loading of the vehicle; when not it skips through dummy orders and does nothing in all oth...
Definition vehicle.cpp:2430
Money profit_this_year
Profit this year << 8, low 8 bits are fract.
bool HasArticulatedPart() const
Check if an engine has an articulated part.
SpriteID colourmap
NOSAVE: cached colour mapping.
uint8_t breakdown_ctr
Counter for managing breakdown events.
uint GetOldAdvanceSpeed(uint speed)
Determines the effective direction-specific vehicle movement speed.
uint8_t breakdown_delay
Counter for managing breakdown length.
Vehicle * GetNextVehicle() const
Get the next real (non-articulated part) vehicle in the consist.
uint GetAdvanceDistance()
Determines the vehicle "progress" needed for moving a step.
GroupID group_id
Index of group Pool array.
friend bool LoadOldVehicle(LoadgameState *ls, int num)
So we can set the proper next pointer while loading.
const Vehicle * Move(int n) const
Get the vehicle at offset n of this vehicle chain.
CommandCost SendToDepot(DoCommandFlag flags, DepotCommand command)
Send this vehicle to the depot using the given command(s).
Definition vehicle.cpp:2583
virtual int GetDisplayMaxSpeed() const
Gets the maximum speed in km-ish/h that can be sent into SetDParam for string processing.
void IncrementImplicitOrderIndex()
Increments cur_implicit_order_index, keeps care of the wrap-around and invalidates the GUI.
uint8_t z_extent
z-extent of vehicle bounding box
TimerGameCalendar::Date date_of_last_service_newgrf
Last calendar date the vehicle had a service at a depot, unchanged by the date cheat to protect again...
Vehicle * first
NOSAVE: pointer to the first vehicle in the chain.
void CancelReservation(StationID next, Station *st)
Return all reserved cargo packets to the station and reset all packets staged for transfer.
Definition vehicle.cpp:2334
Money profit_last_year
Profit last year << 8, low 8 bits are fract.
Order * GetFirstOrder() const
Get the first order of the vehicles order list.
bool IsEngineCountable() const
Check if a vehicle is counted in num_engines in each company struct.
Definition vehicle.cpp:714
virtual ~Vehicle()
We want to 'destruct' the right class.
Definition vehicle.cpp:893
uint8_t subspeed
fractional speed
bool IsArticulatedPart() const
Check if the vehicle is an articulated part of an engine.
bool NeedsAutorenewing(const Company *c, bool use_renew_setting=true) const
Function to tell if a vehicle needs to be autorenewed.
Definition vehicle.cpp:145
void UpdateVisualEffect(bool allow_power_change=true)
Update the cached visual effect.
Definition vehicle.cpp:2664
void LeaveUnbunchingDepot()
Leave an unbunching depot and calculate the next departure time for shared order vehicles.
Definition vehicle.cpp:2514
Vehicle * Move(int n)
Get the vehicle at offset n of this vehicle chain.
int8_t y_offs
y offset for vehicle sprite
debug_inline bool IsFrontEngine() const
Check if the vehicle is a front engine.
uint8_t acceleration
used by train & aircraft
Vehicle * previous_shared
NOSAVE: pointer to the previous vehicle in the shared order chain.
VehicleOrderID GetNumManualOrders() const
Get the number of manually added orders this vehicle has.
Vehicle * First() const
Get the first vehicle of this vehicle chain.
int8_t trip_occupancy
NOSAVE: Occupancy of vehicle of the current trip (updated after leaving a station).
virtual TileIndex GetOrderStationLocation(StationID station)
Determine the location for the station where the vehicle goes to next.
int8_t x_bb_offs
x offset of vehicle bounding box
Order current_order
The current order (+ status, like: loading)
void PreDestructor()
Destroy all stuff that (still) needs the virtual functions to work properly.
Definition vehicle.cpp:826
TimerGameTick::TickCounter last_loading_tick
Last TimerGameTick::counter tick that the vehicle has stopped at a station and could possibly leave w...
CargoID cargo_type
type of cargo this vehicle is carrying
void HandlePathfindingResult(bool path_found)
Handle the pathfinding result, especially the lost status.
Definition vehicle.cpp:791
Vehicle * Next() const
Get the next vehicle of this vehicle.
int8_t x_offs
x offset for vehicle sprite
int32_t y_pos
y coordinate.
int32_t x_pos
x coordinate.
const GRFFile * GetGRF() const
Retrieve the NewGRF the vehicle is tied to.
Definition vehicle.cpp:757
OrderList * orders
Pointer to the order list for this vehicle.
uint32_t GetDisplayMinPowerToWeight() const
Calculates the minimum power-to-weight ratio using the maximum weight of the ground vehicle.
Definition vehicle.cpp:3259
uint8_t y_extent
y-extent of vehicle bounding box
virtual ClosestDepot FindClosestDepot()
Find the closest depot for this vehicle and tell us the location, DestinationID and whether we should...
void UpdateViewport(bool dirty)
Update the vehicle on the viewport, updating the right hash and setting the new coordinates.
Definition vehicle.cpp:1735
Order * old_orders
Only used during conversion of old save games.
Money value
Value of the vehicle.
bool MarkAllViewportsDirty() const
Marks viewports dirty where the vehicle's image is.
Definition vehicle.cpp:1774
uint16_t refit_cap
Capacity left over from before last refit.
void InvalidateNewGRFCache()
Invalidates cached NewGRF variables.
uint8_t waiting_triggers
Triggers to be yet matched before rerandomizing the random bits.
uint8_t vehstatus
Status.
friend void FixOldVehicles()
Convert the old style vehicles into something that resembles the old new style savegames.
VehicleCache vcache
Cache of often used vehicle values.
Vehicle * GetLastEnginePart()
Get the last part of an articulated engine.
uint32_t motion_counter
counter to occasionally play a vehicle sound.
NewGRFCache grf_cache
Cache of often used calculated NewGRF values.
uint32_t GetGRFID() const
Retrieve the GRF ID of the NewGRF the vehicle is tied to.
Definition vehicle.cpp:767
GroundVehicleCache * GetGroundVehicleCache()
Access the ground vehicle cache of the vehicle.
Definition vehicle.cpp:3155
virtual void OnNewEconomyDay()
Calls the new economy day handler of the vehicle.
Vehicle ** hash_tile_current
NOSAVE: Cache of the current hash chain.
virtual void OnNewCalendarDay()
Calls the new calendar day handler of the vehicle.
Vehicle * NextShared() const
Get the next vehicle of the shared vehicle chain.
int8_t y_bb_offs
y offset of vehicle bounding box
virtual int GetCurrentMaxSpeed() const
Calculates the maximum speed of the vehicle under its current conditions.
bool HasFullLoadOrder() const
Check if the current vehicle has a full load order.
Definition vehicle.cpp:2465
virtual bool IsPrimaryVehicle() const
Whether this is the primary vehicle in the chain.
void BeginLoading()
Prepare everything to begin the loading when arriving at a station.
Definition vehicle.cpp:2203
Order * GetLastOrder() const
Returns the last order of a vehicle, or nullptr if it doesn't exists.
uint16_t load_unload_ticks
Ticks to wait before starting next cycle.
Money GetDisplayProfitLastYear() const
Gets the profit vehicle had last year.
Vehicle * hash_tile_next
NOSAVE: Next vehicle in the tile location hash.
uint8_t spritenum
currently displayed sprite index 0xfd == custom sprite, 0xfe == custom second head sprite 0xff == res...
uint16_t cur_speed
current speed
Vehicle * previous
NOSAVE: pointer to the previous vehicle in the chain.
uint8_t cargo_subtype
Used for livery refits (NewGRF variations)
bool HasEngineType() const
Check whether Vehicle::engine_type has any meaning.
Definition vehicle.cpp:731
TimerGameCalendar::Date age
Age in calendar days.
bool IsWaitingForUnbunching() const
Check whether a vehicle inside a depot is waiting for unbunching.
Definition vehicle.cpp:2561
TextEffectID fill_percent_te_id
a text-effect id to a loading indicator object
IterateWrapper Orders() const
Returns an iterable ensemble of orders of a vehicle.
Money GetDisplayRunningCost() const
Gets the running cost of a vehicle that can be sent into SetDParam for string processing.
void SetNext(Vehicle *next)
Set the next vehicle of this vehicle.
Definition vehicle.cpp:2937
uint8_t breakdowns_since_last_service
Counter for the amount of breakdowns.
Vehicle * next
pointer to the next vehicle in the chain
TimerGameCalendar::Date max_age
Maximum age.
MutableSpriteCache sprite_cache
Cache of sprites and values related to recalculating them, see MutableSpriteCache.
uint16_t reliability
Reliability.
uint32_t GetDisplayMaxWeight() const
Calculates the maximum weight of the ground vehicle when loaded.
Definition vehicle.cpp:3244
const Vehicle * Last() const
Get the last vehicle of this vehicle chain.
Vehicle * PreviousShared() const
Get the previous vehicle of the shared vehicle chain.
Vehicle * FirstShared() const
Get the first vehicle of this vehicle chain.
void RemoveFromShared()
Removes the vehicle from the shared order list.
Definition vehicle.cpp:2989
bool HandleBreakdown()
Handle all of the aspects of a vehicle breakdown This includes adding smoke and sounds,...
Definition vehicle.cpp:1363
debug_inline bool IsGroundVehicle() const
Check if the vehicle is a ground vehicle.
uint8_t progress
The percentage (if divided by 256) this vehicle already crossed the tile unit.
void UpdatePositionAndViewport()
Update the position of the vehicle, and update the viewport.
Definition vehicle.cpp:1764
Vehicle * Previous() const
Get the previous vehicle of this vehicle.
virtual void PlayLeaveStationSound(bool force=false) const
Play the sound associated with leaving the station.
Vehicle * GetPrevVehicle() const
Get the previous real (non-articulated part) vehicle in the consist.
Rect coord
NOSAVE: Graphical bounding box of the vehicle, i.e. what to redraw on moves.
uint16_t reliability_spd_dec
Reliability decrease speed.
uint8_t tick_counter
Increased by one for each tick.
void SkipToNextRealOrderIndex()
Advance cur_real_order_index to the next real order.
virtual bool IsInDepot() const
Check whether the vehicle is in the depot.
TileIndex tile
Current tile index.
virtual bool Tick()
Calls the tick handler of the vehicle.
TileIndex dest_tile
Heading for this tile.
void CopyVehicleConfigAndStatistics(Vehicle *src)
Copy certain configurations and statistics of a vehicle after successful autoreplace/renew The functi...
bool NeedsServicing() const
Check if the vehicle needs to go to a depot in near future (if a opportunity presents itself) for ser...
Definition vehicle.cpp:190
bool HasConditionalOrder() const
Check if the current vehicle has a conditional order.
Definition vehicle.cpp:2477
virtual uint16_t GetMaxWeight() const
Calculates the weight value that this vehicle will have when fully loaded with its current cargo.
void UpdatePosition()
Update the position of the vehicle.
Definition vehicle.cpp:1693
virtual Money GetRunningCost() const
Gets the running cost of a vehicle.
StationID last_station_visited
The last station we stopped at.
void ResetRefitCaps()
Reset all refit_cap in the consist to cargo_cap.
Definition vehicle.cpp:2411
void InvalidateNewGRFCacheOfChain()
Invalidates cached NewGRF variables of all vehicles in the chain (after the current vehicle)
uint8_t breakdown_chance
Current chance of breakdowns.
void ShowVisualEffect() const
Draw visual effects (smoke and/or sparks) for a vehicle chain.
Definition vehicle.cpp:2787
TimerGameCalendar::Year build_year
Year the vehicle has been built.
Owner owner
Which company owns the vehicle?
UnitID unitnumber
unit number, for display purposes only
Vehicle * next_shared
pointer to the next vehicle that shares the order
bool NeedsAutomaticServicing() const
Checks if the current order should be interrupted for a service-in-depot order.
Definition vehicle.cpp:272
void DeleteUnreachedImplicitOrders()
Delete all implicit orders which were not reached.
Definition vehicle.cpp:2164
uint8_t running_ticks
Number of ticks this vehicle was not stopped this day.
Vehicle ** hash_viewport_prev
NOSAVE: Previous vehicle in the visual location hash.
virtual void GetImage(Direction direction, EngineImageType image_type, VehicleSpriteSeq *result) const
Gets the sprite to show for the given direction.
Vehicle * hash_viewport_next
NOSAVE: Next vehicle in the visual location hash.
virtual Trackdir GetVehicleTrackdir() const
Returns the Trackdir on which the vehicle is currently located.
void UpdateRealOrderIndex()
Skip implicit orders until cur_real_order_index is a non-implicit order.
const Vehicle * GetFirstEnginePart() const
Get the first part of an articulated engine.
Functions related to text effects.
constexpr TileIndex INVALID_TILE
The very nice invalid tile marker.
Definition tile_type.h:95
Definition of the game-calendar-timer.
All types related to tracks.
Trackdir
Enumeration for tracks and directions.
Definition track_type.h:67
@ INVALID_TRACKDIR
Flag for an invalid trackdir.
Definition track_type.h:86
Base types related to transport.
uint16_t UnitID
Type for the company global vehicle unit number.
VehiclePool _vehicle_pool("Vehicle")
The pool with all our precious vehicles.
GroundVehicleSubtypeFlags
Enum to handle ground vehicle subtypes.
@ GVSF_ARTICULATED_PART
Articulated part of an engine.
@ GVSF_FRONT
Leading engine of a consist.
@ GVSF_MULTIHEADED
Engine is multiheaded (not used for road vehicles).
@ GVSF_FREE_WAGON
First in a wagon chain (in depot) (not used for road vehicles).
@ GVSF_WAGON
Wagon (not used for road vehicles).
@ GVSF_ENGINE
Engine that can be front engine, but might be placed behind another engine (not used for road vehicle...
bool LoadOldVehicle(LoadgameState *ls, int num)
Load the vehicles of an old style savegame.
VehicleFlags
Bit numbers in Vehicle::vehicle_flags.
@ VF_STOP_LOADING
Don't load anymore during the next load cycle.
@ VF_SERVINT_IS_PERCENT
Service interval is percent.
@ VF_BUILT_AS_PROTOTYPE
Vehicle is a prototype (accepted as exclusive preview).
@ VF_CARGO_UNLOADING
Vehicle is unloading cargo.
@ VF_AUTOFILL_TIMETABLE
Whether the vehicle should fill in the timetable automatically.
@ VF_PATHFINDER_LOST
Vehicle's pathfinder is lost.
@ VF_AUTOFILL_PRES_WAIT_TIME
Whether non-destructive auto-fill should preserve waiting times.
@ VF_LOADING_FINISHED
Vehicle has finished loading.
@ VF_SERVINT_IS_CUSTOM
Service interval is custom.
@ VF_TIMETABLE_STARTED
Whether the vehicle has started running on the timetable yet.
VisualEffectSpawnModel
Models for spawning visual effects.
@ VESM_ELECTRIC
Electric model.
@ VESM_STEAM
Steam model.
@ VESM_DIESEL
Diesel model.
@ VESM_NONE
No visual effect.
void FixOldVehicles()
Convert the old style vehicles into something that resembles the old new style savegames.
NewGRFCacheValidValues
Bit numbers used to indicate which of the NewGRFCache values are valid.
@ NCVV_COMPANY_INFORMATION
This bit will be set if the NewGRF var 43 currently stored is valid.
@ NCVV_CONSIST_CARGO_INFORMATION
This bit will be set if the NewGRF var 42 currently stored is valid.
@ NCVV_POSITION_CONSIST_LENGTH
This bit will be set if the NewGRF var 40 currently stored is valid.
@ NCVV_POSITION_SAME_ID_LENGTH
This bit will be set if the NewGRF var 41 currently stored is valid.
@ NCVV_POSITION_IN_VEHICLE
This bit will be set if the NewGRF var 4D currently stored is valid.
@ NCVV_END
End of the bits.
VehStatus
Vehicle status bits in Vehicle::vehstatus.
@ VS_UNCLICKABLE
Vehicle is not clickable by the user (shadow vehicles).
@ VS_TRAIN_SLOWING
Train is slowing down.
@ VS_AIRCRAFT_BROKEN
Aircraft is broken down.
@ VS_SHADOW
Vehicle is a shadow vehicle.
@ VS_STOPPED
Vehicle is stopped by the player.
@ VS_HIDDEN
Vehicle is not visible.
@ VS_CRASHED
Vehicle is crashed.
@ VS_DEFPAL
Use default vehicle palette.
VisualEffect
Meaning of the various bits of the visual effect.
@ VE_TYPE_DEFAULT
Use default from engine class.
@ VE_TYPE_COUNT
Number of bits used for the effect type.
@ VE_OFFSET_CENTRE
Value of offset corresponding to a position above the centre of the vehicle.
@ VE_TYPE_ELECTRIC
Electric sparks.
@ VE_TYPE_START
First bit used for the type of effect.
@ VE_OFFSET_COUNT
Number of bits used for the offset.
@ VE_ADVANCED_EFFECT
Flag for advanced effects.
@ VE_DISABLE_EFFECT
Flag to disable visual effect.
@ VE_TYPE_STEAM
Steam plumes.
@ VE_TYPE_DIESEL
Diesel fumes.
@ VE_DEFAULT
Default value to indicate that visual effect should be based on engine class.
@ VE_OFFSET_START
First bit that contains the offset (0 = front, 8 = centre, 15 = rear)
@ VE_DISABLE_WAGON_POWER
Flag to disable wagon power.
Pool< Vehicle, VehicleID, 512, 0xFF000 > VehiclePool
A vehicle pool for a little over 1 million vehicles.
static const int32_t INVALID_COORD
Sentinel for an invalid coordinate.
EngineImageType
Visualisation contexts of vehicles and engines.
@ EIT_ON_MAP
Vehicle drawn in viewport.
VehicleType
Available vehicle types.
@ VEH_INVALID
Non-existing type of vehicle.
@ VEH_ROAD
Road vehicle type.
@ VEH_TRAIN
Train vehicle type.
DepotCommand
Flags for goto depot commands.