OpenTTD Source 20251005-master-ga617d009cc
vehicle_base.h
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1/*
2 * This file is part of OpenTTD.
3 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6 */
7
10#ifndef VEHICLE_BASE_H
11#define VEHICLE_BASE_H
12
13#include "sprite.h"
14#include "track_type.h"
15#include "command_type.h"
16#include "order_base.h"
17#include "cargopacket.h"
18#include "texteff.hpp"
19#include "engine_type.h"
20#include "order_func.h"
21#include "transport_type.h"
22#include "group_type.h"
23#include "base_consist.h"
24#include "network/network.h"
25#include "saveload/saveload.h"
27
28const uint TILE_AXIAL_DISTANCE = 192; // Logical length of the tile in any DiagDirection used in vehicle movement.
29const uint TILE_CORNER_DISTANCE = 128; // Logical length of the tile corner crossing in any non-diagonal direction used in vehicle movement.
30
32enum class VehState : uint8_t {
33 Hidden = 0,
34 Stopped = 1,
35 Unclickable = 2,
36 DefaultPalette = 3,
37 TrainSlowing = 4,
38 Shadow = 5,
39 AircraftBroken = 6,
40 Crashed = 7,
41};
43
53
56 /* Values calculated when they are requested for the first time after invalidating the NewGRF cache. */
60 uint32_t company_information = 0;
61 uint32_t position_in_vehicle = 0;
62 uint8_t cache_valid = 0;
63
64 auto operator<=>(const NewGRFCache &) const = default;
65};
66
76
90
93 uint16_t cached_max_speed = 0;
95
96 uint8_t cached_vis_effect = 0;
97
98 auto operator<=>(const VehicleCache &) const = default;
99};
100
103 std::array<PalSpriteID, 8> seq;
104 uint count;
105
106 bool operator==(const VehicleSpriteSeq &other) const
107 {
108 return std::ranges::equal(std::span(this->seq.data(), this->count), std::span(other.seq.data(), other.count));
109 }
110
114 bool IsValid() const
115 {
116 return this->count != 0;
117 }
118
122 void Clear()
123 {
124 this->count = 0;
125 }
126
130 void Set(SpriteID sprite)
131 {
132 this->count = 1;
133 this->seq[0].sprite = sprite;
134 this->seq[0].pal = 0;
135 }
136
141 {
142 this->count = src.count;
143 for (uint i = 0; i < src.count; ++i) {
144 this->seq[i].sprite = src.seq[i].sprite;
145 this->seq[i].pal = 0;
146 }
147 }
148
149 void GetBounds(Rect *bounds) const;
150 void Draw(int x, int y, PaletteID default_pal, bool force_pal) const;
151};
152
164
168
169/* Some declarations of functions, so we can make them friendly */
170struct GroundVehicleCache;
171struct LoadgameState;
172extern bool LoadOldVehicle(LoadgameState &ls, int num);
173extern void FixOldVehicles(LoadgameState &ls);
174
175struct GRFFile;
176
187
193 TileIndex location = INVALID_TILE;
195 bool reverse = false;
196 bool found = false;
197
198 ClosestDepot() = default;
199
200 ClosestDepot(TileIndex location, DestinationID destination, bool reverse = false) :
201 location(location), destination(destination), reverse(reverse), found(true) {}
202};
203
206private:
207 typedef std::list<RefitDesc> RefitList;
208
209 Vehicle *next = nullptr;
210 Vehicle *previous = nullptr;
211 Vehicle *first = nullptr;
212
213 Vehicle *next_shared = nullptr;
215
216public:
217 friend void FixOldVehicles(LoadgameState &ls);
218 friend void AfterLoadVehiclesPhase1(bool part_of_load);
219 friend bool LoadOldVehicle(LoadgameState &ls, int num);
220 /* So we can use private/protected variables in the saveload code */
221 friend class SlVehicleCommon;
222 friend class SlVehicleDisaster;
223 friend void Ptrs_VEHS();
224
226
233
237
239
240 mutable Rect coord{};
241
244
248
250
251 /* Related to age and service time */
258 uint16_t reliability = 0;
259 uint16_t reliability_spd_dec = 0;
260 uint8_t breakdown_ctr = 0;
261 uint8_t breakdown_delay = 0;
263 uint8_t breakdown_chance = 0;
264
265 int32_t x_pos = 0;
266 int32_t y_pos = 0;
267 int32_t z_pos = 0;
269
276 uint8_t spritenum = 0;
278 EngineID engine_type = EngineID::Invalid();
279
280 TextEffectID fill_percent_te_id = INVALID_TE_ID;
282
283 uint16_t cur_speed = 0;
284 uint8_t subspeed = 0;
285 uint8_t acceleration = 0;
286 uint32_t motion_counter = 0;
287 uint8_t progress = 0;
288
290 uint16_t random_bits = 0;
291
292 StationID last_station_visited = StationID::Invalid();
293 StationID last_loading_station = StationID::Invalid();
295
298 uint8_t cargo_subtype = 0;
299 uint16_t cargo_cap = 0;
300 uint16_t refit_cap = 0;
301 uint16_t cargo_age_counter = 0;
302 int8_t trip_occupancy = 0;
303
304 uint8_t day_counter = 0;
305 uint8_t tick_counter = 0;
306 uint8_t running_ticks = 0;
307 uint16_t load_unload_ticks = 0;
308
310 uint8_t subtype = 0;
312
313 union {
314 OrderList *orders = nullptr;
315 uint32_t old_orders;
316 };
317
320
321 GroupID group_id = GroupID::Invalid();
322
324
329 virtual uint16_t GetMaxWeight() const
330 {
331 return 0;
332 }
333
335
336 void PreDestructor();
338 virtual ~Vehicle();
339
340 void BeginLoading();
342 void LeaveStation();
343
346
347 uint16_t &GetGroundVehicleFlags();
348 const uint16_t &GetGroundVehicleFlags() const;
349
351
352 void HandleLoading(bool mode = false);
353
362 virtual void MarkDirty() {}
363
368 virtual void UpdateDeltaXY() {}
369
383 inline uint GetOldAdvanceSpeed(uint speed)
384 {
385 return (this->direction & 1) ? speed : speed * 3 / 4;
386 }
387
400 static inline uint GetAdvanceSpeed(uint speed)
401 {
402 return speed * 3 / 4;
403 }
404
412 inline uint GetAdvanceDistance()
413 {
414 return (this->direction & 1) ? TILE_AXIAL_DISTANCE : TILE_CORNER_DISTANCE * 2;
415 }
416
421 virtual ExpensesType GetExpenseType([[maybe_unused]] bool income) const { return EXPENSES_OTHER; }
422
427 virtual void PlayLeaveStationSound([[maybe_unused]] bool force = false) const {}
428
432 virtual bool IsPrimaryVehicle() const { return false; }
433
434 const Engine *GetEngine() const;
435
441 virtual void GetImage([[maybe_unused]] Direction direction, [[maybe_unused]] EngineImageType image_type, [[maybe_unused]] VehicleSpriteSeq *result) const { result->Clear(); }
442
443 const GRFFile *GetGRF() const;
444 uint32_t GetGRFID() const;
445
451 {
452 this->grf_cache.cache_valid = 0;
453 }
454
460 {
461 for (Vehicle *u = this; u != nullptr; u = u->Next()) {
462 u->InvalidateNewGRFCache();
463 }
464 }
465
470 debug_inline bool IsGroundVehicle() const
471 {
472 return this->type == VEH_TRAIN || this->type == VEH_ROAD;
473 }
474
479 virtual int GetDisplaySpeed() const { return 0; }
480
485 virtual int GetDisplayMaxSpeed() const { return 0; }
486
491 virtual int GetCurrentMaxSpeed() const { return 0; }
492
497 virtual Money GetRunningCost() const { return 0; }
498
503 virtual bool IsInDepot() const { return false; }
504
509 virtual bool IsChainInDepot() const { return this->IsInDepot(); }
510
515 bool IsStoppedInDepot() const
516 {
517 assert(this == this->First());
518 /* Free wagons have no VehState::Stopped state */
519 if (this->IsPrimaryVehicle() && !this->vehstatus.Test(VehState::Stopped)) return false;
520 return this->IsChainInDepot();
521 }
522
527 virtual bool Tick() { return true; };
528
532 virtual void OnNewCalendarDay() {};
533
537 virtual void OnNewEconomyDay() {};
538
539 void ShiftDates(TimerGameEconomy::Date interval);
540
546 virtual uint Crash(bool flooded = false);
547
560 virtual Trackdir GetVehicleTrackdir() const { return INVALID_TRACKDIR; }
561
566 Money GetDisplayRunningCost() const { return (this->GetRunningCost() >> 8); }
567
572 Money GetDisplayProfitThisYear() const { return (this->profit_this_year >> 8); }
573
578 Money GetDisplayProfitLastYear() const { return (this->profit_last_year >> 8); }
579
580 void SetNext(Vehicle *next);
581
587 inline Vehicle *Next() const { return this->next; }
588
594 inline Vehicle *Previous() const { return this->previous; }
595
600 inline Vehicle *First() const { return this->first; }
601
606 inline Vehicle *Last()
607 {
608 Vehicle *v = this;
609 while (v->Next() != nullptr) v = v->Next();
610 return v;
611 }
612
617 inline const Vehicle *Last() const
618 {
619 const Vehicle *v = this;
620 while (v->Next() != nullptr) v = v->Next();
621 return v;
622 }
623
629 inline Vehicle *Move(int n)
630 {
631 Vehicle *v = this;
632 if (n < 0) {
633 for (int i = 0; i != n && v != nullptr; i--) v = v->Previous();
634 } else {
635 for (int i = 0; i != n && v != nullptr; i++) v = v->Next();
636 }
637 return v;
638 }
639
645 inline const Vehicle *Move(int n) const
646 {
647 const Vehicle *v = this;
648 if (n < 0) {
649 for (int i = 0; i != n && v != nullptr; i--) v = v->Previous();
650 } else {
651 for (int i = 0; i != n && v != nullptr; i++) v = v->Next();
652 }
653 return v;
654 }
655
660 inline const Order *GetFirstOrder() const { return (this->orders == nullptr) ? nullptr : this->GetOrder(this->orders->GetFirstOrder()); }
661
662 inline std::span<const Order> Orders() const
663 {
664 if (this->orders == nullptr) return {};
665 return this->orders->GetOrders();
666 }
667
668 inline std::span<Order> Orders()
669 {
670 if (this->orders == nullptr) return {};
671 return this->orders->GetOrders();
672 }
673
674 void AddToShared(Vehicle *shared_chain);
675 void RemoveFromShared();
676
681 inline Vehicle *NextShared() const { return this->next_shared; }
682
687 inline Vehicle *PreviousShared() const { return this->previous_shared; }
688
693 inline Vehicle *FirstShared() const { return (this->orders == nullptr) ? this->First() : this->orders->GetFirstSharedVehicle(); }
694
699 inline bool IsOrderListShared() const { return this->orders != nullptr && this->orders->IsShared(); }
700
705 inline VehicleOrderID GetNumOrders() const { return (this->orders == nullptr) ? 0 : this->orders->GetNumOrders(); }
706
711 inline VehicleOrderID GetNumManualOrders() const { return (this->orders == nullptr) ? 0 : this->orders->GetNumManualOrders(); }
712
718 {
719 return (this->orders == nullptr) ? StationID::Invalid() : this->orders->GetNextStoppingStation(this);
720 }
721
722 void ResetRefitCaps();
723
724 void ReleaseUnitNumber();
725
733 {
734 this->CopyConsistPropertiesFrom(src);
735
736 this->ReleaseUnitNumber();
737 this->unitnumber = src->unitnumber;
738
739 this->current_order = src->current_order;
740 this->dest_tile = src->dest_tile;
741
742 this->profit_this_year = src->profit_this_year;
743 this->profit_last_year = src->profit_last_year;
744
745 src->unitnumber = 0;
746 }
747
748
749 bool HandleBreakdown();
750
751 bool NeedsAutorenewing(const Company *c, bool use_renew_setting = true) const;
752
753 bool NeedsServicing() const;
754 bool NeedsAutomaticServicing() const;
755
763 virtual TileIndex GetOrderStationLocation([[maybe_unused]] StationID station) { return INVALID_TILE; }
764
765 virtual TileIndex GetCargoTile() const { return this->tile; }
766
772 virtual ClosestDepot FindClosestDepot() { return {}; }
773
774 virtual void SetDestTile(TileIndex tile) { this->dest_tile = tile; }
775
777
778 void UpdateVisualEffect(bool allow_power_change = true);
779 void ShowVisualEffect() const;
780
781 void UpdatePosition();
782 void UpdateViewport(bool dirty);
783 void UpdateBoundingBoxCoordinates(bool update_cache) const;
785 bool MarkAllViewportsDirty() const;
786
787 inline uint16_t GetServiceInterval() const { return this->service_interval; }
788
789 inline void SetServiceInterval(uint16_t interval) { this->service_interval = interval; }
790
791 inline bool ServiceIntervalIsCustom() const { return this->vehicle_flags.Test(VehicleFlag::ServiceIntervalIsCustom); }
792
793 inline bool ServiceIntervalIsPercent() const { return this->vehicle_flags.Test(VehicleFlag::ServiceIntervalIsPercent); }
794
795 inline void SetServiceIntervalIsCustom(bool on) { this->vehicle_flags.Set(VehicleFlag::ServiceIntervalIsCustom, on); }
796
797 inline void SetServiceIntervalIsPercent(bool on) { this->vehicle_flags.Set(VehicleFlag::ServiceIntervalIsPercent, on); }
798
799 bool HasFullLoadOrder() const;
800 bool HasConditionalOrder() const;
801 bool HasUnbunchingOrder() const;
803 bool IsWaitingForUnbunching() const;
804
805private:
811 {
812 if (this->GetNumManualOrders() > 0) {
813 /* Advance to next real order */
814 do {
815 this->cur_real_order_index++;
816 if (this->cur_real_order_index >= this->GetNumOrders()) this->cur_real_order_index = 0;
817 } while (this->GetOrder(this->cur_real_order_index)->IsType(OT_IMPLICIT));
818 } else {
819 this->cur_real_order_index = 0;
820 }
821 }
822
823public:
830 {
832 /* Increment real order index as well */
834 }
835
836 assert(this->cur_real_order_index == 0 || this->cur_real_order_index < this->GetNumOrders());
837
838 /* Advance to next implicit order */
839 do {
841 if (this->cur_implicit_order_index >= this->GetNumOrders()) this->cur_implicit_order_index = 0;
842 } while (this->cur_implicit_order_index != this->cur_real_order_index && !this->GetOrder(this->cur_implicit_order_index)->IsType(OT_IMPLICIT));
843
844 InvalidateVehicleOrder(this, 0);
845 }
846
854 {
856 /* Increment both real and implicit order */
858 } else {
859 /* Increment real order only */
861 InvalidateVehicleOrder(this, 0);
862 }
863 }
864
869 {
870 /* Make sure the index is valid */
871 if (this->cur_real_order_index >= this->GetNumOrders()) this->cur_real_order_index = 0;
872
873 if (this->GetNumManualOrders() > 0) {
874 /* Advance to next real order */
875 while (this->GetOrder(this->cur_real_order_index)->IsType(OT_IMPLICIT)) {
876 this->cur_real_order_index++;
877 if (this->cur_real_order_index >= this->GetNumOrders()) this->cur_real_order_index = 0;
878 }
879 } else {
880 this->cur_real_order_index = 0;
881 }
882 }
883
889 inline Order *GetOrder(int index) const
890 {
891 return (this->orders == nullptr) ? nullptr : this->orders->GetOrderAt(index);
892 }
893
898 inline const Order *GetLastOrder() const
899 {
900 return (this->orders == nullptr) ? nullptr : this->orders->GetOrderAt(this->orders->GetLastOrder());
901 }
902
903 bool IsEngineCountable() const;
904 bool HasEngineType() const;
905 bool HasDepotOrder() const;
906 void HandlePathfindingResult(bool path_found);
907
912 debug_inline bool IsFrontEngine() const
913 {
914 return this->IsGroundVehicle() && HasBit(this->subtype, GVSF_FRONT);
915 }
916
921 inline bool IsArticulatedPart() const
922 {
923 return this->IsGroundVehicle() && HasBit(this->subtype, GVSF_ARTICULATED_PART);
924 }
925
930 inline bool HasArticulatedPart() const
931 {
932 return this->Next() != nullptr && this->Next()->IsArticulatedPart();
933 }
934
941 {
942 assert(this->HasArticulatedPart());
943 return this->Next();
944 }
945
951 {
952 Vehicle *v = this;
953 while (v->IsArticulatedPart()) v = v->Previous();
954 return v;
955 }
956
961 inline const Vehicle *GetFirstEnginePart() const
962 {
963 const Vehicle *v = this;
964 while (v->IsArticulatedPart()) v = v->Previous();
965 return v;
966 }
967
973 {
974 Vehicle *v = this;
975 while (v->HasArticulatedPart()) v = v->GetNextArticulatedPart();
976 return v;
977 }
978
983 inline Vehicle *GetNextVehicle() const
984 {
985 const Vehicle *v = this;
986 while (v->HasArticulatedPart()) v = v->GetNextArticulatedPart();
987
988 /* v now contains the last articulated part in the engine */
989 return v->Next();
990 }
991
996 inline Vehicle *GetPrevVehicle() const
997 {
998 Vehicle *v = this->Previous();
999 while (v != nullptr && v->IsArticulatedPart()) v = v->Previous();
1000
1001 return v;
1002 }
1003
1004 uint32_t GetDisplayMaxWeight() const;
1005 uint32_t GetDisplayMinPowerToWeight() const;
1006};
1007
1012template <class T, VehicleType Type>
1014 static const VehicleType EXPECTED_TYPE = Type;
1015
1017
1022 {
1023 this->sprite_cache.sprite_seq.count = 1;
1024 }
1025
1030 inline T *First() const { return (T *)this->Vehicle::First(); }
1031
1036 inline T *Last() { return (T *)this->Vehicle::Last(); }
1037
1042 inline const T *Last() const { return (const T *)this->Vehicle::Last(); }
1043
1048 inline T *Next() const { return (T *)this->Vehicle::Next(); }
1049
1054 inline T *Previous() const { return (T *)this->Vehicle::Previous(); }
1055
1061 inline T *GetNextArticulatedPart() { return (T *)this->Vehicle::GetNextArticulatedPart(); }
1062
1068 inline T *GetNextArticulatedPart() const { return (T *)this->Vehicle::GetNextArticulatedPart(); }
1069
1074 inline T *GetFirstEnginePart() { return (T *)this->Vehicle::GetFirstEnginePart(); }
1075
1080 inline const T *GetFirstEnginePart() const { return (const T *)this->Vehicle::GetFirstEnginePart(); }
1081
1086 inline T *GetLastEnginePart() { return (T *)this->Vehicle::GetLastEnginePart(); }
1087
1092 inline T *GetNextVehicle() const { return (T *)this->Vehicle::GetNextVehicle(); }
1093
1098 inline T *GetPrevVehicle() const { return (T *)this->Vehicle::GetPrevVehicle(); }
1099
1105 static inline bool IsValidID(auto index)
1106 {
1107 return Vehicle::IsValidID(index) && Vehicle::Get(index)->type == Type;
1108 }
1109
1114 static inline T *Get(auto index)
1115 {
1116 return (T *)Vehicle::Get(index);
1117 }
1118
1123 static inline T *GetIfValid(auto index)
1124 {
1125 return IsValidID(index) ? Get(index) : nullptr;
1126 }
1127
1133 static inline T *From(Vehicle *v)
1134 {
1135 assert(v->type == Type);
1136 return (T *)v;
1137 }
1138
1144 static inline const T *From(const Vehicle *v)
1145 {
1146 assert(v->type == Type);
1147 return (const T *)v;
1148 }
1149
1155 inline void UpdateViewport(bool force_update, bool update_delta)
1156 {
1157 bool sprite_has_changed = false;
1158
1159 /* Skip updating sprites on dedicated servers without screen */
1160 if (_network_dedicated) return;
1161
1162 /* Explicitly choose method to call to prevent vtable dereference -
1163 * it gives ~3% runtime improvements in games with many vehicles */
1164 if (update_delta) ((T *)this)->T::UpdateDeltaXY();
1165
1166 /*
1167 * Only check for a new sprite sequence if the vehicle direction
1168 * has changed since we last checked it, assuming that otherwise
1169 * there won't be enough change in bounding box or offsets to need
1170 * to resolve a new sprite.
1171 */
1172 if (this->direction != this->sprite_cache.last_direction || this->sprite_cache.is_viewport_candidate) {
1173 VehicleSpriteSeq seq;
1174
1175 ((T*)this)->T::GetImage(this->direction, EIT_ON_MAP, &seq);
1176 if (this->sprite_cache.sprite_seq != seq) {
1177 sprite_has_changed = true;
1178 this->sprite_cache.sprite_seq = seq;
1179 }
1180
1183 } else {
1184 /*
1185 * A change that could potentially invalidate the sprite has been
1186 * made, signal that we should still resolve it before drawing on a
1187 * viewport.
1188 */
1190 }
1191
1192 if (force_update || sprite_has_changed) {
1193 this->Vehicle::UpdateViewport(true);
1194 }
1195 }
1196
1202 static Pool::IterateWrapper<T> Iterate(size_t from = 0) { return Pool::IterateWrapper<T>(from); }
1203};
1204
1206static const int32_t INVALID_COORD = 0x7fffffff;
1207
1208#endif /* VEHICLE_BASE_H */
Properties for front vehicles/consists.
@ ServiceIntervalIsCustom
Service interval is custom.
@ ServiceIntervalIsPercent
Service interval is percent.
debug_inline constexpr bool HasBit(const T x, const uint8_t y)
Checks if a bit in a value is set.
uint8_t CargoType
Cargo slots to indicate a cargo type within a game.
Definition cargo_type.h:23
Base class for cargo packets.
constexpr bool Test(Tvalue_type value) const
Test if the value-th bit is set.
constexpr Timpl & Set()
Set all bits.
Common return value for all commands.
Minimal stack that uses a pool to avoid pointers.
uint64_t TickCounter
The type that the tick counter is stored in.
CargoList that is used for vehicles.
Types related to commands.
static constexpr Owner INVALID_OWNER
An invalid owner.
Direction
Defines the 8 directions on the map.
@ INVALID_DIR
Flag for an invalid direction.
ExpensesType
Types of expenses.
@ EXPENSES_OTHER
Other expenses.
Types related to engines.
uint32_t SpriteID
The number of a sprite, without mapping bits and colourtables.
Definition gfx_type.h:17
uint32_t PaletteID
The number of the palette.
Definition gfx_type.h:18
virtual void MarkDirty()
Marks the vehicles to be redrawn and updates cached variables.
Types of a group.
bool _network_dedicated
are we a dedicated server?
Definition network.cpp:70
Basic functions/variables used all over the place.
Base class for orders.
void InvalidateVehicleOrder(const Vehicle *v, int data)
Updates the widgets of a vehicle which contains the order-data.
Functions related to orders.
uint8_t VehicleOrderID
The index of an order within its current vehicle (not pool related)
Definition order_type.h:18
Functions/types related to saving and loading games.
Base for drawing complex sprites.
Various front vehicle properties that are preserved when autoreplacing, using order-backup or switchi...
VehicleOrderID cur_real_order_index
The index to the current real (non-implicit) order.
VehicleFlags vehicle_flags
Used for gradual loading and other miscellaneous things (.
VehicleOrderID cur_implicit_order_index
The index to the current implicit order.
uint16_t service_interval
The interval for (automatic) servicing; either in days or %.
void CopyConsistPropertiesFrom(const BaseConsist *src)
Copy properties of other BaseConsist.
Base vehicle class.
VehicleType type
Type of vehicle.
Helper class to perform the cargo payment.
Structure to return information about the closest depot location, and whether it could be found.
DestinationID destination
The DestinationID as used for orders.
Dynamic data of a loaded NewGRF.
Definition newgrf.h:115
Cached, frequently calculated values.
Cache for vehicle sprites and values relating to whether they should be updated before drawing,...
bool revalidate_before_draw
We need to do a GetImage() and check bounds before drawing this sprite.
VehicleSpriteSeq sprite_seq
Vehicle appearance.
bool is_viewport_candidate
This vehicle can potentially be drawn on a viewport.
Direction last_direction
Last direction we obtained sprites for.
Rect old_coord
Co-ordinates from the last valid bounding box.
Cached often queried (NewGRF) values.
uint32_t position_in_vehicle
Cache for NewGRF var 4D.
uint32_t position_consist_length
Cache for NewGRF var 40.
uint32_t consist_cargo_information
Cache for NewGRF var 42. (Note: The cargotype is untranslated in the cache because the accessing GRF ...
uint8_t cache_valid
Bitset that indicates which cache values are valid.
uint32_t company_information
Cache for NewGRF var 43.
uint32_t position_same_id_length
Cache for NewGRF var 41.
Shared order list linking together the linked list of orders and the list of vehicles sharing this or...
Definition order_base.h:264
StationIDStack GetNextStoppingStation(const Vehicle *v, VehicleOrderID first=INVALID_VEH_ORDER_ID, uint hops=0) const
Recursively determine the next deterministic station to stop at.
Vehicle * GetFirstSharedVehicle() const
Get the first vehicle of this vehicle chain.
Definition order_base.h:387
VehicleOrderID GetFirstOrder() const
Get the first order of the order chain.
Definition order_base.h:318
VehicleOrderID GetNumOrders() const
Get number of orders in the order list.
Definition order_base.h:362
VehicleOrderID GetNumManualOrders() const
Get number of manually added orders in the order list.
Definition order_base.h:368
bool IsShared() const
Is this a shared order list?
Definition order_base.h:381
VehicleOrderID GetLastOrder() const
Get the last order of the order chain.
Definition order_base.h:344
const Order * GetOrderAt(VehicleOrderID index) const
Get a certain order of the order chain.
Definition order_base.h:328
Base class for all PoolItems.
static Titem * Get(auto index)
Returns Titem with given index.
Tindex index
Index of this pool item.
static bool IsValidID(auto index)
Tests whether given index can be used to get valid (non-nullptr) Titem.
Base class for all pools.
Specification of a rectangle with absolute coordinates of all edges.
Simulated cargo type and capacity for prediction of future links.
CargoType cargo
Cargo type the vehicle will be carrying.
uint16_t capacity
Capacity the vehicle will have.
uint16_t remaining
Capacity remaining from before the previous refit.
Class defining several overloaded accessors so we don't have to cast vehicle types that often.
T * Next() const
Get next vehicle in the chain.
static Pool::IterateWrapper< T > Iterate(size_t from=0)
Returns an iterable ensemble of all valid vehicles of type T.
T * Previous() const
Get previous vehicle in the chain.
static const T * From(const Vehicle *v)
Converts a const Vehicle to const SpecializedVehicle with type checking.
static T * From(Vehicle *v)
Converts a Vehicle to SpecializedVehicle with type checking.
T * GetNextArticulatedPart()
Get the next part of an articulated engine.
static bool IsValidID(auto index)
Tests whether given index is a valid index for vehicle of this type.
static T * GetIfValid(auto index)
Returns vehicle if the index is a valid index for this vehicle type.
const T * GetFirstEnginePart() const
Get the first part of an articulated engine.
T * First() const
Get the first vehicle in the chain.
T * GetPrevVehicle() const
Get the previous real (non-articulated part) vehicle in the consist.
T * GetNextVehicle() const
Get the next real (non-articulated part) vehicle in the consist.
T * GetNextArticulatedPart() const
Get the next part of an articulated engine.
static T * Get(auto index)
Gets vehicle with given index.
SpecializedVehicle()
Set vehicle type correctly.
void UpdateViewport(bool force_update, bool update_delta)
Update vehicle sprite- and position caches.
T * GetLastEnginePart()
Get the last part of an articulated engine.
T * GetFirstEnginePart()
Get the first part of an articulated engine.
SpecializedVehicle< T, Type > SpecializedVehicleBase
Our type.
T * Last()
Get the last vehicle in the chain.
static const VehicleType EXPECTED_TYPE
Specialized type.
const T * Last() const
Get the last vehicle in the chain.
Station data structure.
Cached often queried values common to all vehicles.
uint8_t cached_vis_effect
Visual effect to show (see VisualEffect)
uint16_t cached_cargo_age_period
Number of ticks before carried cargo is aged.
uint16_t cached_max_speed
Maximum speed of the consist (minimum of the max speed of all vehicles in the consist).
Sprite sequence for a vehicle part.
bool IsValid() const
Check whether the sequence contains any sprites.
void GetBounds(Rect *bounds) const
Determine shared bounds of all sprites.
Definition vehicle.cpp:114
void Set(SpriteID sprite)
Assign a single sprite to the sequence.
void Clear()
Clear all information.
void CopyWithoutPalette(const VehicleSpriteSeq &src)
Copy data from another sprite sequence, while dropping all recolouring information.
void Draw(int x, int y, PaletteID default_pal, bool force_pal) const
Draw the sprite sequence.
Definition vehicle.cpp:142
Vehicle data structure.
Money GetDisplayProfitThisYear() const
Gets the profit vehicle had this year.
CargoPayment * cargo_payment
The cargo payment we're currently in.
EngineID engine_type
The type of engine used for this vehicle.
uint16_t cargo_age_counter
Ticks till cargo is aged next.
virtual int GetDisplaySpeed() const
Gets the speed in km-ish/h that can be sent into string parameters for string processing.
static uint GetAdvanceSpeed(uint speed)
Determines the effective vehicle movement speed.
int32_t z_pos
z coordinate.
uint16_t & GetGroundVehicleFlags()
Access the ground vehicle flags of the vehicle.
Definition vehicle.cpp:3173
Direction direction
facing
void ShiftDates(TimerGameEconomy::Date interval)
Shift all dates by given interval.
Definition vehicle.cpp:748
const Order * GetLastOrder() const
Returns the last order of a vehicle, or nullptr if it doesn't exists.
friend void AfterLoadVehiclesPhase1(bool part_of_load)
So we can set the previous and first pointers while loading.
StationIDStack GetNextStoppingStation() const
Get the next station the vehicle will stop at.
TimerGameEconomy::Date economy_age
Age in economy days.
bool IsOrderListShared() const
Check if we share our orders with another vehicle.
const Engine * GetEngine() const
Retrieves the engine of the vehicle.
Definition vehicle.cpp:718
void IncrementRealOrderIndex()
Advanced cur_real_order_index to the next real order, keeps care of the wrap-around and invalidates t...
virtual uint Crash(bool flooded=false)
Crash the (whole) vehicle chain.
Definition vehicle.cpp:291
bool IsStoppedInDepot() const
Check whether the vehicle is in the depot and stopped.
virtual ExpensesType GetExpenseType(bool income) const
Sets the expense type associated to this vehicle type.
Vehicle * GetNextArticulatedPart() const
Get the next part of an articulated engine.
Order * GetOrder(int index) const
Returns order 'index' of a vehicle or nullptr when it doesn't exists.
bool HasDepotOrder() const
Checks if a vehicle has a depot in its order list.
friend void FixOldVehicles(LoadgameState &ls)
Convert the old style vehicles into something that resembles the old new style savegames.
void LeaveStation()
Perform all actions when leaving a station.
Definition vehicle.cpp:2327
virtual bool IsChainInDepot() const
Check whether the whole vehicle chain is in the depot.
void AddToShared(Vehicle *shared_chain)
Adds this vehicle to a shared vehicle chain.
Definition vehicle.cpp:2956
VehicleCargoList cargo
The cargo this vehicle is carrying.
Vehicle ** hash_tile_prev
NOSAVE: Previous vehicle in the tile location hash.
bool HasUnbunchingOrder() const
Check if the current vehicle has an unbunching order.
Definition vehicle.cpp:2462
TimerGameEconomy::Date date_of_last_service
Last economy date the vehicle had a service at a depot.
uint16_t cargo_cap
total capacity
StationID last_loading_station
Last station the vehicle has stopped at and could possibly leave from with any cargo loaded.
VehicleOrderID GetNumOrders() const
Get the number of orders this vehicle has.
Vehicle * GetFirstEnginePart()
Get the first part of an articulated engine.
uint8_t subtype
subtype (Filled with values from AircraftSubType/DisasterSubType/EffectVehicleType/GroundVehicleSubty...
const Order * GetFirstOrder() const
Get the first order of the vehicles order list.
CommandCost SendToDepot(DoCommandFlags flags, DepotCommandFlags command)
Send this vehicle to the depot using the given command(s).
Definition vehicle.cpp:2555
friend bool LoadOldVehicle(LoadgameState &ls, int num)
So we can set the proper next pointer while loading.
virtual void UpdateDeltaXY()
Updates the x and y offsets and the size of the sprite used for this vehicle.
Vehicle * Last()
Get the last vehicle of this vehicle chain.
uint16_t random_bits
Bits used for randomized variational spritegroups.
void ReleaseUnitNumber()
Release the vehicle's unit number.
Definition vehicle.cpp:2396
void UpdateBoundingBoxCoordinates(bool update_cache) const
Update the bounding box co-ordinates of the vehicle.
Definition vehicle.cpp:1671
uint8_t day_counter
Increased by one for each day.
void HandleLoading(bool mode=false)
Handle the loading of the vehicle; when not it skips through dummy orders and does nothing in all oth...
Definition vehicle.cpp:2407
Money profit_this_year
Profit this year << 8, low 8 bits are fract.
bool HasArticulatedPart() const
Check if an engine has an articulated part.
SpriteID colourmap
NOSAVE: cached colour mapping.
uint8_t breakdown_ctr
Counter for managing breakdown events.
uint GetOldAdvanceSpeed(uint speed)
Determines the effective direction-specific vehicle movement speed.
uint8_t breakdown_delay
Counter for managing breakdown length.
Vehicle * GetNextVehicle() const
Get the next real (non-articulated part) vehicle in the consist.
uint GetAdvanceDistance()
Determines the vehicle "progress" needed for moving a step.
GroupID group_id
Index of group Pool array.
const Vehicle * Move(int n) const
Get the vehicle at offset n of this vehicle chain.
virtual int GetDisplayMaxSpeed() const
Gets the maximum speed in km-ish/h that can be sent into string parameters for string processing.
void IncrementImplicitOrderIndex()
Increments cur_implicit_order_index, keeps care of the wrap-around and invalidates the GUI.
VehStates vehstatus
Status.
TimerGameCalendar::Date date_of_last_service_newgrf
Last calendar date the vehicle had a service at a depot, unchanged by the date cheat to protect again...
Vehicle * first
NOSAVE: pointer to the first vehicle in the chain.
void CancelReservation(StationID next, Station *st)
Return all reserved cargo packets to the station and reset all packets staged for transfer.
Definition vehicle.cpp:2311
Money profit_last_year
Profit last year << 8, low 8 bits are fract.
bool IsEngineCountable() const
Check if a vehicle is counted in num_engines in each company struct.
Definition vehicle.cpp:685
virtual ~Vehicle()
We want to 'destruct' the right class.
Definition vehicle.cpp:863
uint8_t subspeed
fractional speed
bool IsArticulatedPart() const
Check if the vehicle is an articulated part of an engine.
bool NeedsAutorenewing(const Company *c, bool use_renew_setting=true) const
Function to tell if a vehicle needs to be autorenewed.
Definition vehicle.cpp:156
void UpdateVisualEffect(bool allow_power_change=true)
Update the cached visual effect.
Definition vehicle.cpp:2636
void LeaveUnbunchingDepot()
Leave an unbunching depot and calculate the next departure time for shared order vehicles.
Definition vehicle.cpp:2486
Vehicle * Move(int n)
Get the vehicle at offset n of this vehicle chain.
CargoType cargo_type
type of cargo this vehicle is carrying
debug_inline bool IsFrontEngine() const
Check if the vehicle is a front engine.
uint8_t acceleration
used by train & aircraft
Vehicle * previous_shared
NOSAVE: pointer to the previous vehicle in the shared order chain.
VehicleOrderID GetNumManualOrders() const
Get the number of manually added orders this vehicle has.
Vehicle * First() const
Get the first vehicle of this vehicle chain.
int8_t trip_occupancy
NOSAVE: Occupancy of vehicle of the current trip (updated after leaving a station).
virtual TileIndex GetOrderStationLocation(StationID station)
Determine the location for the station where the vehicle goes to next.
Order current_order
The current order (+ status, like: loading)
void PreDestructor()
Destroy all stuff that (still) needs the virtual functions to work properly.
Definition vehicle.cpp:796
TimerGameTick::TickCounter last_loading_tick
Last TimerGameTick::counter tick that the vehicle has stopped at a station and could possibly leave w...
void HandlePathfindingResult(bool path_found)
Handle the pathfinding result, especially the lost status.
Definition vehicle.cpp:762
Vehicle * Next() const
Get the next vehicle of this vehicle.
int32_t y_pos
y coordinate.
int32_t x_pos
x coordinate.
const GRFFile * GetGRF() const
Retrieve the NewGRF the vehicle is tied to.
Definition vehicle.cpp:728
OrderList * orders
Pointer to the order list for this vehicle.
uint32_t GetDisplayMinPowerToWeight() const
Calculates the minimum power-to-weight ratio using the maximum weight of the ground vehicle.
Definition vehicle.cpp:3247
virtual ClosestDepot FindClosestDepot()
Find the closest depot for this vehicle and tell us the location, DestinationID and whether we should...
void UpdateViewport(bool dirty)
Update the vehicle on the viewport, updating the right hash and setting the new coordinates.
Definition vehicle.cpp:1716
Money value
Value of the vehicle.
bool MarkAllViewportsDirty() const
Marks viewports dirty where the vehicle's image is.
Definition vehicle.cpp:1755
uint16_t refit_cap
Capacity left over from before last refit.
void InvalidateNewGRFCache()
Invalidates cached NewGRF variables.
VehicleRandomTriggers waiting_random_triggers
Triggers to be yet matched before rerandomizing the random bits.
VehicleCache vcache
Cache of often used vehicle values.
Vehicle * GetLastEnginePart()
Get the last part of an articulated engine.
uint32_t motion_counter
counter to occasionally play a vehicle sound.
NewGRFCache grf_cache
Cache of often used calculated NewGRF values.
uint32_t GetGRFID() const
Retrieve the GRF ID of the NewGRF the vehicle is tied to.
Definition vehicle.cpp:738
SpriteBounds bounds
Bounding box of vehicle.
GroundVehicleCache * GetGroundVehicleCache()
Access the ground vehicle cache of the vehicle.
Definition vehicle.cpp:3143
virtual void OnNewEconomyDay()
Calls the new economy day handler of the vehicle.
Vehicle ** hash_tile_current
NOSAVE: Cache of the current hash chain.
virtual void OnNewCalendarDay()
Calls the new calendar day handler of the vehicle.
Vehicle * NextShared() const
Get the next vehicle of the shared vehicle chain.
virtual int GetCurrentMaxSpeed() const
Calculates the maximum speed of the vehicle under its current conditions.
bool HasFullLoadOrder() const
Check if the current vehicle has a full load order.
Definition vehicle.cpp:2442
virtual bool IsPrimaryVehicle() const
Whether this is the primary vehicle in the chain.
void BeginLoading()
Prepare everything to begin the loading when arriving at a station.
Definition vehicle.cpp:2183
uint32_t old_orders
Only used during conversion of old save games.
uint16_t load_unload_ticks
Ticks to wait before starting next cycle.
Money GetDisplayProfitLastYear() const
Gets the profit vehicle had last year.
Vehicle * hash_tile_next
NOSAVE: Next vehicle in the tile location hash.
uint8_t spritenum
currently displayed sprite index 0xfd == custom sprite, 0xfe == custom second head sprite 0xff == res...
uint16_t cur_speed
current speed
Vehicle * previous
NOSAVE: pointer to the previous vehicle in the chain.
uint8_t cargo_subtype
Used for livery refits (NewGRF variations)
bool HasEngineType() const
Check whether Vehicle::engine_type has any meaning.
Definition vehicle.cpp:702
TimerGameCalendar::Date age
Age in calendar days.
bool IsWaitingForUnbunching() const
Check whether a vehicle inside a depot is waiting for unbunching.
Definition vehicle.cpp:2533
TextEffectID fill_percent_te_id
a text-effect id to a loading indicator object
Money GetDisplayRunningCost() const
Gets the running cost of a vehicle that can be sent into string parameters for string processing.
void SetNext(Vehicle *next)
Set the next vehicle of this vehicle.
Definition vehicle.cpp:2927
uint8_t breakdowns_since_last_service
Counter for the amount of breakdowns.
Vehicle * next
pointer to the next vehicle in the chain
TimerGameCalendar::Date max_age
Maximum age.
MutableSpriteCache sprite_cache
Cache of sprites and values related to recalculating them, see MutableSpriteCache.
uint16_t reliability
Reliability.
uint32_t GetDisplayMaxWeight() const
Calculates the maximum weight of the ground vehicle when loaded.
Definition vehicle.cpp:3232
const Vehicle * Last() const
Get the last vehicle of this vehicle chain.
Vehicle * PreviousShared() const
Get the previous vehicle of the shared vehicle chain.
Vehicle * FirstShared() const
Get the first vehicle of this vehicle chain.
void RemoveFromShared()
Removes the vehicle from the shared order list.
Definition vehicle.cpp:2979
bool HandleBreakdown()
Handle all of the aspects of a vehicle breakdown This includes adding smoke and sounds,...
Definition vehicle.cpp:1332
debug_inline bool IsGroundVehicle() const
Check if the vehicle is a ground vehicle.
uint8_t progress
The percentage (if divided by 256) this vehicle already crossed the tile unit.
void UpdatePositionAndViewport()
Update the position of the vehicle, and update the viewport.
Definition vehicle.cpp:1745
Vehicle * Previous() const
Get the previous vehicle of this vehicle.
virtual void PlayLeaveStationSound(bool force=false) const
Play the sound associated with leaving the station.
Vehicle * GetPrevVehicle() const
Get the previous real (non-articulated part) vehicle in the consist.
Rect coord
NOSAVE: Graphical bounding box of the vehicle, i.e. what to redraw on moves.
uint16_t reliability_spd_dec
Reliability decrease speed.
uint8_t tick_counter
Increased by one for each tick.
void SkipToNextRealOrderIndex()
Advance cur_real_order_index to the next real order.
virtual bool IsInDepot() const
Check whether the vehicle is in the depot.
TileIndex tile
Current tile index.
virtual bool Tick()
Calls the tick handler of the vehicle.
TileIndex dest_tile
Heading for this tile.
void CopyVehicleConfigAndStatistics(Vehicle *src)
Copy certain configurations and statistics of a vehicle after successful autoreplace/renew The functi...
bool NeedsServicing() const
Check if the vehicle needs to go to a depot in near future (if a opportunity presents itself) for ser...
Definition vehicle.cpp:201
bool HasConditionalOrder() const
Check if the current vehicle has a conditional order.
Definition vehicle.cpp:2453
virtual uint16_t GetMaxWeight() const
Calculates the weight value that this vehicle will have when fully loaded with its current cargo.
void UpdatePosition()
Update the position of the vehicle.
Definition vehicle.cpp:1662
virtual Money GetRunningCost() const
Gets the running cost of a vehicle.
StationID last_station_visited
The last station we stopped at.
void ResetRefitCaps()
Reset all refit_cap in the consist to cargo_cap.
Definition vehicle.cpp:2388
void InvalidateNewGRFCacheOfChain()
Invalidates cached NewGRF variables of all vehicles in the chain (after the current vehicle)
uint8_t breakdown_chance
Current chance of breakdowns.
void ShowVisualEffect() const
Draw visual effects (smoke and/or sparks) for a vehicle chain.
Definition vehicle.cpp:2777
TimerGameCalendar::Year build_year
Year the vehicle has been built.
Owner owner
Which company owns the vehicle?
UnitID unitnumber
unit number, for display purposes only
Vehicle * next_shared
pointer to the next vehicle that shares the order
bool NeedsAutomaticServicing() const
Checks if the current order should be interrupted for a service-in-depot order.
Definition vehicle.cpp:283
void DeleteUnreachedImplicitOrders()
Delete all implicit orders which were not reached.
Definition vehicle.cpp:2145
uint8_t running_ticks
Number of ticks this vehicle was not stopped this day.
Vehicle ** hash_viewport_prev
NOSAVE: Previous vehicle in the visual location hash.
virtual void GetImage(Direction direction, EngineImageType image_type, VehicleSpriteSeq *result) const
Gets the sprite to show for the given direction.
Vehicle * hash_viewport_next
NOSAVE: Next vehicle in the visual location hash.
virtual Trackdir GetVehicleTrackdir() const
Returns the Trackdir on which the vehicle is currently located.
void UpdateRealOrderIndex()
Skip implicit orders until cur_real_order_index is a non-implicit order.
const Vehicle * GetFirstEnginePart() const
Get the first part of an articulated engine.
Functions related to text effects.
constexpr TileIndex INVALID_TILE
The very nice invalid tile marker.
Definition tile_type.h:95
Definition of the game-calendar-timer.
All types related to tracks.
Trackdir
Enumeration for tracks and directions.
Definition track_type.h:66
@ INVALID_TRACKDIR
Flag for an invalid trackdir.
Definition track_type.h:85
Base types related to transport.
uint16_t UnitID
Type for the company global vehicle unit number.
VehiclePool _vehicle_pool("Vehicle")
The pool with all our precious vehicles.
void FixOldVehicles(LoadgameState &ls)
Convert the old style vehicles into something that resembles the old new style savegames.
bool LoadOldVehicle(LoadgameState &ls, int num)
Load the vehicles of an old style savegame.
VehState
Vehicle state bits in Vehicle::vehstatus.
@ Unclickable
Vehicle is not clickable by the user (shadow vehicles).
@ Crashed
Vehicle is crashed.
@ Shadow
Vehicle is a shadow vehicle.
@ TrainSlowing
Train is slowing down.
@ AircraftBroken
Aircraft is broken down.
@ Hidden
Vehicle is not visible.
@ DefaultPalette
Use default vehicle palette.
@ Stopped
Vehicle is stopped by the player.
GroundVehicleSubtypeFlags
Enum to handle ground vehicle subtypes.
@ GVSF_ARTICULATED_PART
Articulated part of an engine.
@ GVSF_FRONT
Leading engine of a consist.
@ GVSF_MULTIHEADED
Engine is multiheaded (not used for road vehicles).
@ GVSF_FREE_WAGON
First in a wagon chain (in depot) (not used for road vehicles).
@ GVSF_WAGON
Wagon (not used for road vehicles).
@ GVSF_ENGINE
Engine that can be front engine, but might be placed behind another engine (not used for road vehicle...
VisualEffectSpawnModel
Models for spawning visual effects.
@ VESM_ELECTRIC
Electric model.
@ VESM_STEAM
Steam model.
@ VESM_DIESEL
Diesel model.
@ VESM_NONE
No visual effect.
Pool< Vehicle, VehicleID, 512 > VehiclePool
A vehicle pool for a little over 1 million vehicles.
NewGRFCacheValidValues
Bit numbers used to indicate which of the NewGRFCache values are valid.
@ NCVV_COMPANY_INFORMATION
This bit will be set if the NewGRF var 43 currently stored is valid.
@ NCVV_CONSIST_CARGO_INFORMATION
This bit will be set if the NewGRF var 42 currently stored is valid.
@ NCVV_POSITION_CONSIST_LENGTH
This bit will be set if the NewGRF var 40 currently stored is valid.
@ NCVV_POSITION_SAME_ID_LENGTH
This bit will be set if the NewGRF var 41 currently stored is valid.
@ NCVV_POSITION_IN_VEHICLE
This bit will be set if the NewGRF var 4D currently stored is valid.
@ NCVV_END
End of the bits.
static const int32_t INVALID_COORD
Sentinel for an invalid coordinate.
EngineImageType
Visualisation contexts of vehicles and engines.
@ EIT_ON_MAP
Vehicle drawn in viewport.
VehicleType
Available vehicle types.
@ VEH_INVALID
Non-existing type of vehicle.
@ VEH_ROAD
Road vehicle type.
@ VEH_TRAIN
Train vehicle type.