OpenTTD Source
20241108-master-g80f628063a
|
Base for drawing complex sprites. More...
Go to the source code of this file.
Data Structures | |
struct | DrawTileSeqStruct |
A tile child sprite and palette to draw for stations etc, with 3D bounding box. More... | |
struct | DrawTileSprites |
Ground palette sprite of a tile, together with its sprite layout. More... | |
struct | DrawBuildingsTileStruct |
This structure is the same for both Industries and Houses. More... | |
Macros | |
#define | GENERAL_SPRITE_COLOUR(colour) ((colour) + PALETTE_RECOLOUR_START) |
#define | COMPANY_SPRITE_COLOUR(owner) (GENERAL_SPRITE_COLOUR(_company_colours[owner])) |
#define | foreach_draw_tile_seq(idx, list) for (idx = list; !idx->IsTerminator(); idx++) |
Iterate through all DrawTileSeqStructs in DrawTileSprites. | |
Functions | |
void | DrawCommonTileSeq (const struct TileInfo *ti, const DrawTileSprites *dts, TransparencyOption to, int32_t orig_offset, uint32_t newgrf_offset, PaletteID default_palette, bool child_offset_is_unsigned) |
void | DrawCommonTileSeqInGUI (int x, int y, const DrawTileSprites *dts, int32_t orig_offset, uint32_t newgrf_offset, PaletteID default_palette, bool child_offset_is_unsigned) |
Draws a tile sprite sequence in the GUI. More... | |
void | DrawRailTileSeq (const struct TileInfo *ti, const DrawTileSprites *dts, TransparencyOption to, int32_t total_offset, uint32_t newgrf_offset, PaletteID default_palette) |
Draw tile sprite sequence on tile with railroad specifics. More... | |
void | DrawRailTileSeqInGUI (int x, int y, const DrawTileSprites *dts, int32_t total_offset, uint32_t newgrf_offset, PaletteID default_palette) |
Draw tile sprite sequence in GUI with railroad specifics. More... | |
void | DrawOrigTileSeq (const struct TileInfo *ti, const DrawTileSprites *dts, TransparencyOption to, PaletteID default_palette) |
Draw TTD sprite sequence on tile. | |
void | DrawOrigTileSeqInGUI (int x, int y, const DrawTileSprites *dts, PaletteID default_palette) |
Draw TTD sprite sequence in GUI. | |
void | DrawNewGRFTileSeq (const struct TileInfo *ti, const DrawTileSprites *dts, TransparencyOption to, uint32_t stage, PaletteID default_palette) |
Draw NewGRF industrytile or house sprite layout. More... | |
void | DrawNewGRFTileSeqInGUI (int x, int y, const DrawTileSprites *dts, uint32_t stage, PaletteID default_palette) |
Draw NewGRF object in GUI. More... | |
PaletteID | SpriteLayoutPaletteTransform (SpriteID image, PaletteID pal, PaletteID default_pal) |
Applies PALETTE_MODIFIER_TRANSPARENT and PALETTE_MODIFIER_COLOUR to a palette entry of a sprite layout entry. More... | |
PaletteID | GroundSpritePaletteTransform (SpriteID image, PaletteID pal, PaletteID default_pal) |
Applies PALETTE_MODIFIER_COLOUR to a palette entry of a ground sprite. More... | |
Base for drawing complex sprites.
Definition in file sprite.h.
void DrawCommonTileSeqInGUI | ( | int | x, |
int | y, | ||
const DrawTileSprites * | dts, | ||
int32_t | orig_offset, | ||
uint32_t | newgrf_offset, | ||
PaletteID | default_palette, | ||
bool | child_offset_is_unsigned | ||
) |
Draws a tile sprite sequence in the GUI.
x | X position to draw to |
y | Y position to draw to |
dts | Sprite and subsprites to draw |
orig_offset | Sprite-Offset for original sprites |
newgrf_offset | Sprite-Offset for NewGRF defined sprites |
default_palette | The default recolour sprite to use (typically company colour) |
child_offset_is_unsigned | Whether child sprite offsets are interpreted signed or unsigned |
Definition at line 92 of file sprite.cpp.
|
inline |
Draw NewGRF industrytile or house sprite layout.
stage | Sprite inside the Action1 spritesets to use, i.e. construction stage. |
Definition at line 124 of file sprite.h.
References DrawCommonTileSeq().
|
inline |
|
inline |
Draw tile sprite sequence on tile with railroad specifics.
total_offset | Spriteoffset from normal rail to current railtype. |
newgrf_offset | Startsprite of the Action1 to use. |
Definition at line 89 of file sprite.h.
References DrawCommonTileSeq().
|
inline |
|
inline |
Applies PALETTE_MODIFIER_COLOUR to a palette entry of a ground sprite.
image | The sprite to draw |
pal | The palette from the sprite layout |
default_pal | The default recolour sprite to use (typically company colour resp. random industry/house colour) |
Definition at line 168 of file sprite.h.
References HasBit(), and PALETTE_MODIFIER_COLOUR.
|
inline |
Applies PALETTE_MODIFIER_TRANSPARENT and PALETTE_MODIFIER_COLOUR to a palette entry of a sprite layout entry.
image | The sprite to draw |
pal | The palette from the sprite layout |
default_pal | The default recolour sprite to use (typically company colour resp. random industry/house colour) |
Definition at line 149 of file sprite.h.
References HasBit(), PALETTE_MODIFIER_COLOUR, and PALETTE_MODIFIER_TRANSPARENT.
Referenced by DrawCommonTileSeq().