OpenTTD Source 20251213-master-g1091fa6071
gfx.cpp
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1/*
2 * This file is part of OpenTTD.
3 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <https://www.gnu.org/licenses/old-licenses/gpl-2.0>.
6 */
7
10#include "stdafx.h"
11#include "gfx_func.h"
12#include "gfx_layout.h"
13#include "progress.h"
14#include "zoom_func.h"
15#include "blitter/factory.hpp"
17#include "strings_func.h"
18#include "settings_type.h"
19#include "network/network.h"
21#include "window_gui.h"
22#include "window_func.h"
23#include "newgrf_debug.h"
24#include "core/backup_type.hpp"
26#include "viewport_func.h"
27
29#include "table/sprites.h"
30#include "table/control_codes.h"
31
32#include "safeguards.h"
33
34uint8_t _dirkeys;
35bool _fullscreen;
36uint8_t _support8bpp;
37CursorVars _cursor;
40uint16_t _game_speed = 100;
45DrawPixelInfo _screen;
47std::atomic<bool> _exit_game;
48GameMode _game_mode;
52
53static uint8_t _stringwidth_table[FS_END][224];
54DrawPixelInfo *_cur_dpi;
55
56static void GfxMainBlitterViewport(const Sprite *sprite, int x, int y, BlitterMode mode, const SubSprite *sub = nullptr, SpriteID sprite_id = SPR_CURSOR_MOUSE);
57static void GfxMainBlitter(const Sprite *sprite, int x, int y, BlitterMode mode, const SubSprite *sub = nullptr, SpriteID sprite_id = SPR_CURSOR_MOUSE, ZoomLevel zoom = ZoomLevel::Min);
58
59static ReusableBuffer<uint8_t> _cursor_backup;
60
63int _gui_scale = MIN_INTERFACE_SCALE;
65
74static const uint8_t *_colour_remap_ptr;
75static uint8_t _string_colourremap[3];
76
77static const uint DIRTY_BLOCK_HEIGHT = 8;
78static const uint DIRTY_BLOCK_WIDTH = 64;
79
80static size_t _dirty_blocks_per_row = 0;
81static size_t _dirty_blocks_per_column = 0;
82static std::vector<uint8_t> _dirty_blocks;
83extern uint _dirty_block_colour;
84
85void GfxScroll(int left, int top, int width, int height, int xo, int yo)
86{
88
89 if (xo == 0 && yo == 0) return;
90
91 if (_cursor.visible) UndrawMouseCursor();
92
94
95 blitter->ScrollBuffer(_screen.dst_ptr, left, top, width, height, xo, yo);
96 /* This part of the screen is now dirty. */
97 VideoDriver::GetInstance()->MakeDirty(left, top, width, height);
98}
99
100
115void GfxFillRect(int left, int top, int right, int bottom, const std::variant<PixelColour, PaletteID> &colour, FillRectMode mode)
116{
118 const DrawPixelInfo *dpi = _cur_dpi;
119 void *dst;
120 const int otop = top;
121 const int oleft = left;
122
123 if (dpi->zoom != ZoomLevel::Min) return;
124 if (left > right || top > bottom) return;
125 if (right < dpi->left || left >= dpi->left + dpi->width) return;
126 if (bottom < dpi->top || top >= dpi->top + dpi->height) return;
127
128 if ( (left -= dpi->left) < 0) left = 0;
129 right = right - dpi->left + 1;
130 if (right > dpi->width) right = dpi->width;
131 right -= left;
132 assert(right > 0);
133
134 if ( (top -= dpi->top) < 0) top = 0;
135 bottom = bottom - dpi->top + 1;
136 if (bottom > dpi->height) bottom = dpi->height;
137 bottom -= top;
138 assert(bottom > 0);
139
140 dst = blitter->MoveTo(dpi->dst_ptr, left, top);
141
142 switch (mode) {
143 default: // FILLRECT_OPAQUE
144 blitter->DrawRect(dst, right, bottom, std::get<PixelColour>(colour));
145 break;
146
148 blitter->DrawColourMappingRect(dst, right, bottom, GB(std::get<PaletteID>(colour), 0, PALETTE_WIDTH));
149 break;
150
151 case FILLRECT_CHECKER: {
152 uint8_t bo = (oleft - left + dpi->left + otop - top + dpi->top) & 1;
153 PixelColour pc = std::get<PixelColour>(colour);
154 do {
155 for (int i = (bo ^= 1); i < right; i += 2) blitter->SetPixel(dst, i, 0, pc);
156 dst = blitter->MoveTo(dst, 0, 1);
157 } while (--bottom > 0);
158 break;
159 }
160 }
161}
162
163typedef std::pair<Point, Point> LineSegment;
164
173static std::vector<LineSegment> MakePolygonSegments(std::span<const Point> shape, Point offset)
174{
175 std::vector<LineSegment> segments;
176 if (shape.size() < 3) return segments; // fewer than 3 will always result in an empty polygon
177 segments.reserve(shape.size());
178
179 /* Connect first and last point by having initial previous point be the last */
180 Point prev = shape.back();
181 prev.x -= offset.x;
182 prev.y -= offset.y;
183 for (Point pt : shape) {
184 pt.x -= offset.x;
185 pt.y -= offset.y;
186 /* Create segments for all non-horizontal lines in the polygon.
187 * The segments always have lowest Y coordinate first. */
188 if (prev.y > pt.y) {
189 segments.emplace_back(pt, prev);
190 } else if (prev.y < pt.y) {
191 segments.emplace_back(prev, pt);
192 }
193 prev = pt;
194 }
195
196 return segments;
197}
198
212void GfxFillPolygon(std::span<const Point> shape, const std::variant<PixelColour, PaletteID> &colour, FillRectMode mode)
213{
215 const DrawPixelInfo *dpi = _cur_dpi;
216 if (dpi->zoom != ZoomLevel::Min) return;
217
218 std::vector<LineSegment> segments = MakePolygonSegments(shape, Point{ dpi->left, dpi->top });
219
220 /* Remove segments appearing entirely above or below the clipping area. */
221 segments.erase(std::remove_if(segments.begin(), segments.end(), [dpi](const LineSegment &s) { return s.second.y <= 0 || s.first.y >= dpi->height; }), segments.end());
222
223 /* Check that this wasn't an empty shape (all points on a horizontal line or outside clipping.) */
224 if (segments.empty()) return;
225
226 /* Sort the segments by first point Y coordinate. */
227 std::sort(segments.begin(), segments.end(), [](const LineSegment &a, const LineSegment &b) { return a.first.y < b.first.y; });
228
229 /* Segments intersecting current scanline. */
230 std::vector<LineSegment> active;
231 /* Intersection points with a scanline.
232 * Kept outside loop to avoid repeated re-allocations. */
233 std::vector<int> intersections;
234 /* Normal, reasonable polygons don't have many intersections per scanline. */
235 active.reserve(4);
236 intersections.reserve(4);
237
238 /* Scan through the segments and paint each scanline. */
239 int y = segments.front().first.y;
240 std::vector<LineSegment>::iterator nextseg = segments.begin();
241 while (!active.empty() || nextseg != segments.end()) {
242 /* Clean up segments that have ended. */
243 active.erase(std::remove_if(active.begin(), active.end(), [y](const LineSegment &s) { return s.second.y == y; }), active.end());
244
245 /* Activate all segments starting on this scanline. */
246 while (nextseg != segments.end() && nextseg->first.y == y) {
247 active.push_back(*nextseg);
248 ++nextseg;
249 }
250
251 /* Check clipping. */
252 if (y < 0) {
253 ++y;
254 continue;
255 }
256 if (y >= dpi->height) return;
257
258 /* Intersect scanline with all active segments. */
259 intersections.clear();
260 for (const LineSegment &s : active) {
261 const int sdx = s.second.x - s.first.x;
262 const int sdy = s.second.y - s.first.y;
263 const int ldy = y - s.first.y;
264 const int x = s.first.x + sdx * ldy / sdy;
265 intersections.push_back(x);
266 }
267
268 /* Fill between pairs of intersections. */
269 std::sort(intersections.begin(), intersections.end());
270 for (size_t i = 1; i < intersections.size(); i += 2) {
271 /* Check clipping. */
272 const int x1 = std::max(0, intersections[i - 1]);
273 const int x2 = std::min(intersections[i], dpi->width);
274 if (x2 < 0) continue;
275 if (x1 >= dpi->width) continue;
276
277 /* Fill line y from x1 to x2. */
278 void *dst = blitter->MoveTo(dpi->dst_ptr, x1, y);
279 switch (mode) {
280 default: // FILLRECT_OPAQUE
281 blitter->DrawRect(dst, x2 - x1, 1, std::get<PixelColour>(colour));
282 break;
284 blitter->DrawColourMappingRect(dst, x2 - x1, 1, GB(std::get<PaletteID>(colour), 0, PALETTE_WIDTH));
285 break;
286 case FILLRECT_CHECKER: {
287 /* Fill every other pixel, offset such that the sum of filled pixels' X and Y coordinates is odd.
288 * This creates a checkerboard effect. */
289 PixelColour pc = std::get<PixelColour>(colour);
290 for (int x = (x1 + y) & 1; x < x2 - x1; x += 2) {
291 blitter->SetPixel(dst, x, 0, pc);
292 }
293 break;
294 }
295 }
296 }
297
298 /* Next line */
299 ++y;
300 }
301}
302
317static inline void GfxDoDrawLine(void *video, int x, int y, int x2, int y2, int screen_width, int screen_height, PixelColour colour, int width, int dash = 0)
318{
320
321 assert(width > 0);
322
323 if (y2 == y || x2 == x) {
324 /* Special case: horizontal/vertical line. All checks already done in GfxPreprocessLine. */
325 blitter->DrawLine(video, x, y, x2, y2, screen_width, screen_height, colour, width, dash);
326 return;
327 }
328
329 int grade_y = y2 - y;
330 int grade_x = x2 - x;
331
332 /* Clipping rectangle. Slightly extended so we can ignore the width of the line. */
333 int extra = (int)CeilDiv(3 * width, 4); // not less then "width * sqrt(2) / 2"
334 Rect clip = { -extra, -extra, screen_width - 1 + extra, screen_height - 1 + extra };
335
336 /* prevent integer overflows. */
337 int margin = 1;
338 while (INT_MAX / abs(grade_y) < std::max(abs(clip.left - x), abs(clip.right - x))) {
339 grade_y /= 2;
340 grade_x /= 2;
341 margin *= 2; // account for rounding errors
342 }
343
344 /* Imagine that the line is infinitely long and it intersects with
345 * infinitely long left and right edges of the clipping rectangle.
346 * If both intersection points are outside the clipping rectangle
347 * and both on the same side of it, we don't need to draw anything. */
348 int left_isec_y = y + (clip.left - x) * grade_y / grade_x;
349 int right_isec_y = y + (clip.right - x) * grade_y / grade_x;
350 if ((left_isec_y > clip.bottom + margin && right_isec_y > clip.bottom + margin) ||
351 (left_isec_y < clip.top - margin && right_isec_y < clip.top - margin)) {
352 return;
353 }
354
355 /* It is possible to use the line equation to further reduce the amount of
356 * work the blitter has to do by shortening the effective line segment.
357 * However, in order to get that right and prevent the flickering effects
358 * of rounding errors so much additional code has to be run here that in
359 * the general case the effect is not noticeable. */
360
361 blitter->DrawLine(video, x, y, x2, y2, screen_width, screen_height, colour, width, dash);
362}
363
375static inline bool GfxPreprocessLine(DrawPixelInfo *dpi, int &x, int &y, int &x2, int &y2, int width)
376{
377 x -= dpi->left;
378 x2 -= dpi->left;
379 y -= dpi->top;
380 y2 -= dpi->top;
381
382 /* Check simple clipping */
383 if (x + width / 2 < 0 && x2 + width / 2 < 0 ) return false;
384 if (y + width / 2 < 0 && y2 + width / 2 < 0 ) return false;
385 if (x - width / 2 > dpi->width && x2 - width / 2 > dpi->width ) return false;
386 if (y - width / 2 > dpi->height && y2 - width / 2 > dpi->height) return false;
387 return true;
388}
389
390void GfxDrawLine(int x, int y, int x2, int y2, PixelColour colour, int width, int dash)
391{
392 DrawPixelInfo *dpi = _cur_dpi;
393 if (GfxPreprocessLine(dpi, x, y, x2, y2, width)) {
394 GfxDoDrawLine(dpi->dst_ptr, x, y, x2, y2, dpi->width, dpi->height, colour, width, dash);
395 }
396}
397
398void GfxDrawLineUnscaled(int x, int y, int x2, int y2, PixelColour colour)
399{
400 DrawPixelInfo *dpi = _cur_dpi;
401 if (GfxPreprocessLine(dpi, x, y, x2, y2, 1)) {
402 GfxDoDrawLine(dpi->dst_ptr,
403 UnScaleByZoom(x, dpi->zoom), UnScaleByZoom(y, dpi->zoom),
404 UnScaleByZoom(x2, dpi->zoom), UnScaleByZoom(y2, dpi->zoom),
405 UnScaleByZoom(dpi->width, dpi->zoom), UnScaleByZoom(dpi->height, dpi->zoom), colour, 1);
406 }
407}
408
422void DrawBox(int x, int y, int dx1, int dy1, int dx2, int dy2, int dx3, int dy3)
423{
424 /* ....
425 * .. ....
426 * .. ....
427 * .. ^
428 * <--__(dx1,dy1) /(dx2,dy2)
429 * : --__ / :
430 * : --__ / :
431 * : *(x,y) :
432 * : | :
433 * : | ..
434 * .... |(dx3,dy3)
435 * .... | ..
436 * ....V.
437 */
438
439 static constexpr PixelColour colour = PC_WHITE;
440
441 GfxDrawLineUnscaled(x, y, x + dx1, y + dy1, colour);
442 GfxDrawLineUnscaled(x, y, x + dx2, y + dy2, colour);
443 GfxDrawLineUnscaled(x, y, x + dx3, y + dy3, colour);
444
445 GfxDrawLineUnscaled(x + dx1, y + dy1, x + dx1 + dx2, y + dy1 + dy2, colour);
446 GfxDrawLineUnscaled(x + dx1, y + dy1, x + dx1 + dx3, y + dy1 + dy3, colour);
447 GfxDrawLineUnscaled(x + dx2, y + dy2, x + dx2 + dx1, y + dy2 + dy1, colour);
448 GfxDrawLineUnscaled(x + dx2, y + dy2, x + dx2 + dx3, y + dy2 + dy3, colour);
449 GfxDrawLineUnscaled(x + dx3, y + dy3, x + dx3 + dx1, y + dy3 + dy1, colour);
450 GfxDrawLineUnscaled(x + dx3, y + dy3, x + dx3 + dx2, y + dy3 + dy2, colour);
451}
452
460void DrawRectOutline(const Rect &r, PixelColour colour, int width, int dash)
461{
462 GfxDrawLine(r.left, r.top, r.right, r.top, colour, width, dash);
463 GfxDrawLine(r.left, r.top, r.left, r.bottom, colour, width, dash);
464 GfxDrawLine(r.right, r.top, r.right, r.bottom, colour, width, dash);
465 GfxDrawLine(r.left, r.bottom, r.right, r.bottom, colour, width, dash);
466}
467
472static void SetColourRemap(TextColour colour)
473{
474 if (colour == TC_INVALID) return;
475
476 /* Black strings have no shading ever; the shading is black, so it
477 * would be invisible at best, but it actually makes it illegible. */
478 bool no_shade = (colour & TC_NO_SHADE) != 0 || colour == TC_BLACK;
479 bool raw_colour = (colour & TC_IS_PALETTE_COLOUR) != 0;
481
482 _string_colourremap[1] = raw_colour ? (uint8_t)colour : _string_colourmap[colour].p;
483 _string_colourremap[2] = no_shade ? 0 : 1;
484 _colour_remap_ptr = _string_colourremap;
485}
486
503static int DrawLayoutLine(const ParagraphLayouter::Line &line, int y, int left, int right, StringAlignment align, bool underline, bool truncation, TextColour default_colour)
504{
505 if (line.CountRuns() == 0) return 0;
506
507 int w = line.GetWidth();
508 int h = line.GetLeading();
509
510 /*
511 * The following is needed for truncation.
512 * Depending on the text direction, we either remove bits at the rear
513 * or the front. For this we shift the entire area to draw so it fits
514 * within the left/right bounds and the side we do not truncate it on.
515 * Then we determine the truncation location, i.e. glyphs that fall
516 * outside of the range min_x - max_x will not be drawn; they are thus
517 * the truncated glyphs.
518 *
519 * At a later step we insert the dots.
520 */
521
522 int max_w = right - left + 1; // The maximum width.
523
524 int offset_x = 0; // The offset we need for positioning the glyphs
525 int min_x = left; // The minimum x position to draw normal glyphs on.
526 int max_x = right; // The maximum x position to draw normal glyphs on.
527
528 truncation &= max_w < w; // Whether we need to do truncation.
529 int truncation_width = 0; // Width of the ellipsis string.
530
531 std::optional<Layouter> truncation_layout;
532 if (truncation) {
533 /*
534 * Assumption may be made that all fonts of a run are of the same size.
535 * In any case, we'll use these dots for the abbreviation, so even if
536 * another size would be chosen it won't have truncated too little for
537 * the truncation dots.
538 */
539 truncation_layout.emplace(GetEllipsis(), INT32_MAX, line.GetVisualRun(0).GetFont().GetFontCache().GetSize());
540 truncation_width = truncation_layout->GetBounds().width;
541
542 /* Is there enough space even for an ellipsis? */
543 if (max_w < truncation_width) return (_current_text_dir == TD_RTL) ? left : right;
544
545 if (_current_text_dir == TD_RTL) {
546 min_x += truncation_width;
547 offset_x = w - max_w;
548 } else {
549 max_x -= truncation_width;
550 }
551
552 w = max_w;
553 }
554
555 /* In case we have a RTL language we swap the alignment. */
556 if (!(align & SA_FORCE) && _current_text_dir == TD_RTL && (align & SA_HOR_MASK) != SA_HOR_CENTER) align ^= SA_RIGHT;
557
558 /* right is the right most position to draw on. In this case we want to do
559 * calculations with the width of the string. In comparison right can be
560 * seen as lastof(todraw) and width as lengthof(todraw). They differ by 1.
561 * So most +1/-1 additions are to move from lengthof to 'indices'.
562 */
563 switch (align & SA_HOR_MASK) {
564 case SA_LEFT:
565 /* right + 1 = left + w */
566 right = left + w - 1;
567 break;
568
569 case SA_HOR_CENTER:
570 left = RoundDivSU(right + 1 + left - w, 2);
571 /* right + 1 = left + w */
572 right = left + w - 1;
573 break;
574
575 case SA_RIGHT:
576 left = right + 1 - w;
577 break;
578
579 default:
580 NOT_REACHED();
581 }
582
583 const uint shadow_offset = ScaleGUITrad(1);
584
585 auto draw_line = [&](const ParagraphLayouter::Line &line, bool do_shadow, int left, int min_x, int max_x, bool truncation, TextColour initial_colour) {
586 const DrawPixelInfo *dpi = _cur_dpi;
587 int dpi_left = dpi->left;
588 int dpi_right = dpi->left + dpi->width - 1;
589 TextColour last_colour = initial_colour;
590
591 for (int run_index = 0; run_index < line.CountRuns(); run_index++) {
592 const ParagraphLayouter::VisualRun &run = line.GetVisualRun(run_index);
593 const auto &glyphs = run.GetGlyphs();
594 const auto &positions = run.GetPositions();
595 const Font &f = run.GetFont();
596
597 FontCache &fc = f.GetFontCache();
598 TextColour colour = f.colour;
599 if (colour == TC_INVALID || HasFlag(initial_colour, TC_FORCED)) colour = initial_colour;
600 bool colour_has_shadow = (colour & TC_NO_SHADE) == 0 && colour != TC_BLACK;
601 /* Update the last colour for the truncation ellipsis. */
602 last_colour = colour;
603 if (do_shadow && (!fc.GetDrawGlyphShadow() || !colour_has_shadow)) continue;
604 SetColourRemap(do_shadow ? TC_BLACK : colour);
605
606 for (int i = 0; i < run.GetGlyphCount(); i++) {
607 GlyphID glyph = glyphs[i];
608
609 /* Not a valid glyph (empty) */
610 if (glyph == 0xFFFF) continue;
611
612 int begin_x = positions[i].left + left;
613 int end_x = positions[i].right + left;
614 int top = positions[i].top + y;
615
616 /* Truncated away. */
617 if (truncation && (begin_x < min_x || end_x > max_x)) continue;
618 /* Outside the clipping area. */
619 if (begin_x > dpi_right || end_x < dpi_left) continue;
620
621 const Sprite *sprite = fc.GetGlyph(glyph);
622 GfxMainBlitter(sprite, begin_x + (do_shadow ? shadow_offset : 0), top + (do_shadow ? shadow_offset : 0), BlitterMode::ColourRemap);
623 }
624 }
625 return last_colour;
626 };
627
628 /* Draw shadow, then foreground */
629 for (bool do_shadow : {true, false}) {
630 TextColour colour = draw_line(line, do_shadow, left - offset_x, min_x, max_x, truncation, default_colour);
631
632 if (truncation) {
633 int x = (_current_text_dir == TD_RTL) ? left : (right - truncation_width);
634 draw_line(*truncation_layout->front(), do_shadow, x, INT32_MIN, INT32_MAX, false, colour);
635 }
636 }
637
638 if (underline) {
639 GfxFillRect(left, y + h, right, y + h + WidgetDimensions::scaled.bevel.top - 1, PixelColour{_string_colourremap[1]});
640 }
641
642 return (align & SA_HOR_MASK) == SA_RIGHT ? left : right;
643}
644
662int DrawString(int left, int right, int top, std::string_view str, TextColour colour, StringAlignment align, bool underline, FontSize fontsize)
663{
664 /* The string may contain control chars to change the font, just use the biggest font for clipping. */
666
667 /* Funny glyphs may extent outside the usual bounds, so relax the clipping somewhat. */
668 int extra = max_height / 2;
669
670 if (_cur_dpi->top + _cur_dpi->height + extra < top || _cur_dpi->top > top + max_height + extra ||
671 _cur_dpi->left + _cur_dpi->width + extra < left || _cur_dpi->left > right + extra) {
672 return 0;
673 }
674
675 Layouter layout(str, INT32_MAX, fontsize);
676 if (layout.empty()) return 0;
677
678 return DrawLayoutLine(*layout.front(), top, left, right, align, underline, true, colour);
679}
680
698int DrawString(int left, int right, int top, StringID str, TextColour colour, StringAlignment align, bool underline, FontSize fontsize)
699{
700 return DrawString(left, right, top, GetString(str), colour, align, underline, fontsize);
701}
702
709int GetStringHeight(std::string_view str, int maxw, FontSize fontsize)
710{
711 assert(maxw > 0);
712 Layouter layout(str, maxw, fontsize);
713 return layout.GetBounds().height;
714}
715
722int GetStringHeight(StringID str, int maxw)
723{
724 return GetStringHeight(GetString(str), maxw);
725}
726
733int GetStringLineCount(std::string_view str, int maxw)
734{
735 Layouter layout(str, maxw);
736 return (uint)layout.size();
737}
738
746{
747 Dimension box = {suggestion.width, (uint)GetStringHeight(str, suggestion.width)};
748 return box;
749}
750
757Dimension GetStringMultiLineBoundingBox(std::string_view str, const Dimension &suggestion, FontSize fontsize)
758{
759 Dimension box = {suggestion.width, (uint)GetStringHeight(str, suggestion.width, fontsize)};
760 return box;
761}
762
779int DrawStringMultiLine(int left, int right, int top, int bottom, std::string_view str, TextColour colour, StringAlignment align, bool underline, FontSize fontsize)
780{
781 int maxw = right - left + 1;
782 int maxh = bottom - top + 1;
783
784 /* It makes no sense to even try if it can't be drawn anyway, or
785 * do we really want to support fonts of 0 or less pixels high? */
786 if (maxh <= 0) return top;
787
788 Layouter layout(str, maxw, fontsize);
789 int total_height = layout.GetBounds().height;
790 int y;
791 switch (align & SA_VERT_MASK) {
792 case SA_TOP:
793 y = top;
794 break;
795
796 case SA_VERT_CENTER:
797 y = RoundDivSU(bottom + top - total_height, 2);
798 break;
799
800 case SA_BOTTOM:
801 y = bottom - total_height;
802 break;
803
804 default: NOT_REACHED();
805 }
806
807 int last_line = top;
808 int first_line = bottom;
809
810 for (const auto &line : layout) {
811
812 int line_height = line->GetLeading();
813 if (y >= top && y + line_height - 1 <= bottom) {
814 last_line = y + line_height;
815 if (first_line > y) first_line = y;
816
817 DrawLayoutLine(*line, y, left, right, align, underline, false, colour);
818 }
819 y += line_height;
820 }
821
822 return ((align & SA_VERT_MASK) == SA_BOTTOM) ? first_line : last_line;
823}
824
841int DrawStringMultiLine(int left, int right, int top, int bottom, StringID str, TextColour colour, StringAlignment align, bool underline, FontSize fontsize)
842{
843 return DrawStringMultiLine(left, right, top, bottom, GetString(str), colour, align, underline, fontsize);
844}
845
864bool DrawStringMultiLineWithClipping(int left, int right, int top, int bottom, std::string_view str, TextColour colour, StringAlignment align, bool underline, FontSize fontsize)
865{
866 /* The string may contain control chars to change the font, just use the biggest font for clipping. */
868
869 /* Funny glyphs may extent outside the usual bounds, so relax the clipping somewhat. */
870 int extra = max_height / 2;
871
872 if (_cur_dpi->top + _cur_dpi->height + extra < top || _cur_dpi->top > bottom + extra ||
873 _cur_dpi->left + _cur_dpi->width + extra < left || _cur_dpi->left > right + extra) {
874 return false;
875 }
876
877 DrawStringMultiLine(left, right, top, bottom, str, colour, align, underline, fontsize);
878 return true;
879}
880
891Dimension GetStringBoundingBox(std::string_view str, FontSize start_fontsize)
892{
893 Layouter layout(str, INT32_MAX, start_fontsize);
894 return layout.GetBounds();
895}
896
904{
905 return GetStringBoundingBox(GetString(strid), start_fontsize);
906}
907
914uint GetStringListWidth(std::span<const StringID> list, FontSize fontsize)
915{
916 uint width = 0;
917 for (auto str : list) {
918 width = std::max(width, GetStringBoundingBox(str, fontsize).width);
919 }
920 return width;
921}
922
929Dimension GetStringListBoundingBox(std::span<const StringID> list, FontSize fontsize)
930{
931 Dimension d{0, 0};
932 for (auto str : list) {
933 d = maxdim(d, GetStringBoundingBox(str, fontsize));
934 }
935 return d;
936}
937
945void DrawCharCentered(char32_t c, const Rect &r, TextColour colour)
946{
947 SetColourRemap(colour);
948 GfxMainBlitter(GetGlyph(FS_NORMAL, c),
949 CentreBounds(r.left, r.right, GetCharacterWidth(FS_NORMAL, c)),
950 CentreBounds(r.top, r.bottom, GetCharacterHeight(FS_NORMAL)),
952}
953
963{
964 const Sprite *sprite = GetSprite(sprid, SpriteType::Normal);
965
966 if (offset != nullptr) {
967 offset->x = UnScaleByZoom(sprite->x_offs, zoom);
968 offset->y = UnScaleByZoom(sprite->y_offs, zoom);
969 }
970
971 Dimension d;
972 d.width = std::max<int>(0, UnScaleByZoom(sprite->x_offs + sprite->width, zoom));
973 d.height = std::max<int>(0, UnScaleByZoom(sprite->y_offs + sprite->height, zoom));
974 return d;
975}
976
983{
984 switch (pal) {
985 case PAL_NONE: return BlitterMode::Normal;
988 default: return BlitterMode::ColourRemap;
989 }
990}
991
1000void DrawSpriteViewport(SpriteID img, PaletteID pal, int x, int y, const SubSprite *sub)
1001{
1002 SpriteID real_sprite = GB(img, 0, SPRITE_WIDTH);
1004 pal = GB(pal, 0, PALETTE_WIDTH);
1005 _colour_remap_ptr = GetNonSprite(pal, SpriteType::Recolour) + 1;
1006 GfxMainBlitterViewport(GetSprite(real_sprite, SpriteType::Normal), x, y, pal == PALETTE_TO_TRANSPARENT ? BlitterMode::Transparent : BlitterMode::TransparentRemap, sub, real_sprite);
1007 } else if (pal != PAL_NONE) {
1008 if (HasBit(pal, PALETTE_TEXT_RECOLOUR)) {
1010 } else {
1011 _colour_remap_ptr = GetNonSprite(GB(pal, 0, PALETTE_WIDTH), SpriteType::Recolour) + 1;
1012 }
1013 GfxMainBlitterViewport(GetSprite(real_sprite, SpriteType::Normal), x, y, GetBlitterMode(pal), sub, real_sprite);
1014 } else {
1015 GfxMainBlitterViewport(GetSprite(real_sprite, SpriteType::Normal), x, y, BlitterMode::Normal, sub, real_sprite);
1016 }
1017}
1018
1028void DrawSprite(SpriteID img, PaletteID pal, int x, int y, const SubSprite *sub, ZoomLevel zoom)
1029{
1030 SpriteID real_sprite = GB(img, 0, SPRITE_WIDTH);
1032 pal = GB(pal, 0, PALETTE_WIDTH);
1033 _colour_remap_ptr = GetNonSprite(pal, SpriteType::Recolour) + 1;
1034 GfxMainBlitter(GetSprite(real_sprite, SpriteType::Normal), x, y, pal == PALETTE_TO_TRANSPARENT ? BlitterMode::Transparent : BlitterMode::TransparentRemap, sub, real_sprite, zoom);
1035 } else if (pal != PAL_NONE) {
1036 if (HasBit(pal, PALETTE_TEXT_RECOLOUR)) {
1038 } else {
1039 _colour_remap_ptr = GetNonSprite(GB(pal, 0, PALETTE_WIDTH), SpriteType::Recolour) + 1;
1040 }
1041 GfxMainBlitter(GetSprite(real_sprite, SpriteType::Normal), x, y, GetBlitterMode(pal), sub, real_sprite, zoom);
1042 } else {
1043 GfxMainBlitter(GetSprite(real_sprite, SpriteType::Normal), x, y, BlitterMode::Normal, sub, real_sprite, zoom);
1044 }
1045}
1046
1059template <int ZOOM_BASE, bool SCALED_XY>
1060static void GfxBlitter(const Sprite * const sprite, int x, int y, BlitterMode mode, const SubSprite * const sub, SpriteID sprite_id, ZoomLevel zoom, const DrawPixelInfo *dst = nullptr)
1061{
1062 const DrawPixelInfo *dpi = (dst != nullptr) ? dst : _cur_dpi;
1064
1065 if (SCALED_XY) {
1066 /* Scale it */
1067 x = ScaleByZoom(x, zoom);
1068 y = ScaleByZoom(y, zoom);
1069 }
1070
1071 /* Move to the correct offset */
1072 x += sprite->x_offs;
1073 y += sprite->y_offs;
1074
1075 if (sub == nullptr) {
1076 /* No clipping. */
1077 bp.skip_left = 0;
1078 bp.skip_top = 0;
1079 bp.width = UnScaleByZoom(sprite->width, zoom);
1080 bp.height = UnScaleByZoom(sprite->height, zoom);
1081 } else {
1082 /* Amount of pixels to clip from the source sprite */
1083 int clip_left = std::max(0, -sprite->x_offs + sub->left * ZOOM_BASE );
1084 int clip_top = std::max(0, -sprite->y_offs + sub->top * ZOOM_BASE );
1085 int clip_right = std::max(0, sprite->width - (-sprite->x_offs + (sub->right + 1) * ZOOM_BASE));
1086 int clip_bottom = std::max(0, sprite->height - (-sprite->y_offs + (sub->bottom + 1) * ZOOM_BASE));
1087
1088 if (clip_left + clip_right >= sprite->width) return;
1089 if (clip_top + clip_bottom >= sprite->height) return;
1090
1091 bp.skip_left = UnScaleByZoomLower(clip_left, zoom);
1092 bp.skip_top = UnScaleByZoomLower(clip_top, zoom);
1093 bp.width = UnScaleByZoom(sprite->width - clip_left - clip_right, zoom);
1094 bp.height = UnScaleByZoom(sprite->height - clip_top - clip_bottom, zoom);
1095
1096 x += ScaleByZoom(bp.skip_left, zoom);
1097 y += ScaleByZoom(bp.skip_top, zoom);
1098 }
1099
1100 /* Copy the main data directly from the sprite */
1101 bp.sprite = sprite->data;
1102 bp.sprite_width = sprite->width;
1103 bp.sprite_height = sprite->height;
1104 bp.top = 0;
1105 bp.left = 0;
1106
1107 bp.dst = dpi->dst_ptr;
1108 bp.pitch = dpi->pitch;
1109 bp.remap = _colour_remap_ptr;
1110
1111 assert(sprite->width > 0);
1112 assert(sprite->height > 0);
1113
1114 if (bp.width <= 0) return;
1115 if (bp.height <= 0) return;
1116
1117 y -= SCALED_XY ? ScaleByZoom(dpi->top, zoom) : dpi->top;
1118 int y_unscaled = UnScaleByZoom(y, zoom);
1119 /* Check for top overflow */
1120 if (y < 0) {
1121 bp.height -= -y_unscaled;
1122 if (bp.height <= 0) return;
1123 bp.skip_top += -y_unscaled;
1124 y = 0;
1125 } else {
1126 bp.top = y_unscaled;
1127 }
1128
1129 /* Check for bottom overflow */
1130 y += SCALED_XY ? ScaleByZoom(bp.height - dpi->height, zoom) : ScaleByZoom(bp.height, zoom) - dpi->height;
1131 if (y > 0) {
1132 bp.height -= UnScaleByZoom(y, zoom);
1133 if (bp.height <= 0) return;
1134 }
1135
1136 x -= SCALED_XY ? ScaleByZoom(dpi->left, zoom) : dpi->left;
1137 int x_unscaled = UnScaleByZoom(x, zoom);
1138 /* Check for left overflow */
1139 if (x < 0) {
1140 bp.width -= -x_unscaled;
1141 if (bp.width <= 0) return;
1142 bp.skip_left += -x_unscaled;
1143 x = 0;
1144 } else {
1145 bp.left = x_unscaled;
1146 }
1147
1148 /* Check for right overflow */
1149 x += SCALED_XY ? ScaleByZoom(bp.width - dpi->width, zoom) : ScaleByZoom(bp.width, zoom) - dpi->width;
1150 if (x > 0) {
1151 bp.width -= UnScaleByZoom(x, zoom);
1152 if (bp.width <= 0) return;
1153 }
1154
1155 assert(bp.skip_left + bp.width <= UnScaleByZoom(sprite->width, zoom));
1156 assert(bp.skip_top + bp.height <= UnScaleByZoom(sprite->height, zoom));
1157
1158 /* We do not want to catch the mouse. However we also use that spritenumber for unknown (text) sprites. */
1159 if (_newgrf_debug_sprite_picker.mode == SPM_REDRAW && sprite_id != SPR_CURSOR_MOUSE) {
1161 void *topleft = blitter->MoveTo(bp.dst, bp.left, bp.top);
1162 void *bottomright = blitter->MoveTo(topleft, bp.width - 1, bp.height - 1);
1163
1165
1166 if (topleft <= clicked && clicked <= bottomright) {
1167 uint offset = (((size_t)clicked - (size_t)topleft) / (blitter->GetScreenDepth() / 8)) % bp.pitch;
1168 if (offset < (uint)bp.width) {
1170 }
1171 }
1172 }
1173
1174 BlitterFactory::GetCurrentBlitter()->Draw(&bp, mode, zoom);
1175}
1176
1184std::unique_ptr<uint32_t[]> DrawSpriteToRgbaBuffer(SpriteID spriteId, ZoomLevel zoom)
1185{
1186 /* Invalid zoom level requested? */
1187 if (zoom < _settings_client.gui.zoom_min || zoom > _settings_client.gui.zoom_max) return nullptr;
1188
1190 if (blitter->GetScreenDepth() != 8 && blitter->GetScreenDepth() != 32) return nullptr;
1191
1192 /* Gather information about the sprite to write, reserve memory */
1193 const SpriteID real_sprite = GB(spriteId, 0, SPRITE_WIDTH);
1194 const Sprite *sprite = GetSprite(real_sprite, SpriteType::Normal);
1195 Dimension dim = GetSpriteSize(real_sprite, nullptr, zoom);
1196 size_t dim_size = static_cast<size_t>(dim.width) * dim.height;
1197 std::unique_ptr<uint32_t[]> result = std::make_unique<uint32_t[]>(dim_size);
1198
1199 /* Prepare new DrawPixelInfo - Normally this would be the screen but we want to draw to another buffer here.
1200 * Normally, pitch would be scaled screen width, but in our case our "screen" is only the sprite width wide. */
1201 DrawPixelInfo dpi;
1202 dpi.dst_ptr = result.get();
1203 dpi.pitch = dim.width;
1204 dpi.left = 0;
1205 dpi.top = 0;
1206 dpi.width = dim.width;
1207 dpi.height = dim.height;
1208 dpi.zoom = zoom;
1209
1210 dim_size = static_cast<size_t>(dim.width) * dim.height;
1211
1212 /* If the current blitter is a paletted blitter, we have to render to an extra buffer and resolve the palette later. */
1213 std::unique_ptr<uint8_t[]> pal_buffer{};
1214 if (blitter->GetScreenDepth() == 8) {
1215 pal_buffer = std::make_unique<uint8_t[]>(dim_size);
1216 dpi.dst_ptr = pal_buffer.get();
1217 }
1218
1219 /* Temporarily disable screen animations while blitting - This prevents 40bpp_anim from writing to the animation buffer. */
1220 Backup<bool> disable_anim(_screen_disable_anim, true);
1221 GfxBlitter<1, true>(sprite, 0, 0, BlitterMode::Normal, nullptr, real_sprite, zoom, &dpi);
1222 disable_anim.Restore();
1223
1224 if (blitter->GetScreenDepth() == 8) {
1225 /* Resolve palette. */
1226 uint32_t *dst = result.get();
1227 const uint8_t *src = pal_buffer.get();
1228 for (size_t i = 0; i < dim_size; ++i) {
1229 *dst++ = _cur_palette.palette[*src++].data;
1230 }
1231 }
1232
1233 return result;
1234}
1235
1236static void GfxMainBlitterViewport(const Sprite *sprite, int x, int y, BlitterMode mode, const SubSprite *sub, SpriteID sprite_id)
1237{
1238 GfxBlitter<ZOOM_BASE, false>(sprite, x, y, mode, sub, sprite_id, _cur_dpi->zoom);
1239}
1240
1241static void GfxMainBlitter(const Sprite *sprite, int x, int y, BlitterMode mode, const SubSprite *sub, SpriteID sprite_id, ZoomLevel zoom)
1242{
1243 GfxBlitter<1, true>(sprite, x, y, mode, sub, sprite_id, zoom);
1244}
1245
1251{
1252 FontCache::ClearFontCaches(fontsizes);
1253
1254 for (FontSize fs : fontsizes) {
1255 for (uint i = 0; i != 224; i++) {
1256 _stringwidth_table[fs][i] = GetGlyphWidth(fs, i + 32);
1257 }
1258 }
1259}
1260
1267uint8_t GetCharacterWidth(FontSize size, char32_t key)
1268{
1269 /* Use _stringwidth_table cache if possible */
1270 if (key >= 32 && key < 256) return _stringwidth_table[size][key - 32];
1271
1272 return GetGlyphWidth(size, key);
1273}
1274
1281{
1282 uint8_t width = 0;
1283 for (char c = '0'; c <= '9'; c++) {
1284 width = std::max(GetCharacterWidth(size, c), width);
1285 }
1286 return width;
1287}
1288
1296std::pair<uint8_t, uint8_t> GetBroadestDigit(FontSize size)
1297{
1298 uint8_t front = 0;
1299 uint8_t next = 0;
1300 int width = -1;
1301 for (char c = '9'; c >= '0'; c--) {
1302 int w = GetCharacterWidth(size, c);
1303 if (w <= width) continue;
1304
1305 width = w;
1306 next = c - '0';
1307 if (c != '0') front = c - '0';
1308 }
1309 return {front, next};
1310}
1311
1312void ScreenSizeChanged()
1313{
1314 _dirty_blocks_per_row = CeilDiv(_screen.width, DIRTY_BLOCK_WIDTH);
1315 _dirty_blocks_per_column = CeilDiv(_screen.height, DIRTY_BLOCK_HEIGHT);
1316 _dirty_blocks.resize(_dirty_blocks_per_column * _dirty_blocks_per_row);
1317
1318 /* check the dirty rect */
1319 if (_invalid_rect.right >= _screen.width) _invalid_rect.right = _screen.width;
1320 if (_invalid_rect.bottom >= _screen.height) _invalid_rect.bottom = _screen.height;
1321
1322 /* screen size changed and the old bitmap is invalid now, so we don't want to undraw it */
1323 _cursor.visible = false;
1324
1325 if (VideoDriver::GetInstance() != nullptr) {
1326 if (AdjustGUIZoom(true)) ReInitAllWindows(true);
1327 }
1328}
1329
1330void UndrawMouseCursor()
1331{
1332 /* Don't undraw mouse cursor if it is handled by the video driver. */
1333 if (VideoDriver::GetInstance()->UseSystemCursor()) return;
1334
1335 /* Don't undraw the mouse cursor if the screen is not ready */
1336 if (_screen.dst_ptr == nullptr) return;
1337
1338 if (_cursor.visible) {
1340 _cursor.visible = false;
1341 blitter->CopyFromBuffer(blitter->MoveTo(_screen.dst_ptr, _cursor.draw_pos.x, _cursor.draw_pos.y), _cursor_backup.GetBuffer(), _cursor.draw_size.x, _cursor.draw_size.y);
1342 VideoDriver::GetInstance()->MakeDirty(_cursor.draw_pos.x, _cursor.draw_pos.y, _cursor.draw_size.x, _cursor.draw_size.y);
1343 }
1344}
1345
1346void DrawMouseCursor()
1347{
1348 /* Don't draw mouse cursor if it is handled by the video driver. */
1349 if (VideoDriver::GetInstance()->UseSystemCursor()) return;
1350
1351 /* Don't draw the mouse cursor if the screen is not ready */
1352 if (_screen.dst_ptr == nullptr) return;
1353
1355
1356 /* Redraw mouse cursor but only when it's inside the window */
1357 if (!_cursor.in_window) return;
1358
1359 /* Don't draw the mouse cursor if it's already drawn */
1360 if (_cursor.visible) {
1361 if (!_cursor.dirty) return;
1362 UndrawMouseCursor();
1363 }
1364
1365 /* Determine visible area */
1366 int left = _cursor.pos.x + _cursor.total_offs.x;
1367 int width = _cursor.total_size.x;
1368 if (left < 0) {
1369 width += left;
1370 left = 0;
1371 }
1372 if (left + width > _screen.width) {
1373 width = _screen.width - left;
1374 }
1375 if (width <= 0) return;
1376
1377 int top = _cursor.pos.y + _cursor.total_offs.y;
1378 int height = _cursor.total_size.y;
1379 if (top < 0) {
1380 height += top;
1381 top = 0;
1382 }
1383 if (top + height > _screen.height) {
1384 height = _screen.height - top;
1385 }
1386 if (height <= 0) return;
1387
1388 _cursor.draw_pos.x = left;
1389 _cursor.draw_pos.y = top;
1390 _cursor.draw_size.x = width;
1391 _cursor.draw_size.y = height;
1392
1393 uint8_t *buffer = _cursor_backup.Allocate(blitter->BufferSize(_cursor.draw_size.x, _cursor.draw_size.y));
1394
1395 /* Make backup of stuff below cursor */
1396 blitter->CopyToBuffer(blitter->MoveTo(_screen.dst_ptr, _cursor.draw_pos.x, _cursor.draw_pos.y), buffer, _cursor.draw_size.x, _cursor.draw_size.y);
1397
1398 /* Draw cursor on screen */
1399 _cur_dpi = &_screen;
1400 for (const auto &cs : _cursor.sprites) {
1401 DrawSprite(cs.image.sprite, cs.image.pal, _cursor.pos.x + cs.pos.x, _cursor.pos.y + cs.pos.y);
1402 }
1403
1404 VideoDriver::GetInstance()->MakeDirty(_cursor.draw_pos.x, _cursor.draw_pos.y, _cursor.draw_size.x, _cursor.draw_size.y);
1405
1406 _cursor.visible = true;
1407 _cursor.dirty = false;
1408}
1409
1420void RedrawScreenRect(int left, int top, int right, int bottom)
1421{
1422 assert(right <= _screen.width && bottom <= _screen.height);
1423 if (_cursor.visible) {
1424 if (right > _cursor.draw_pos.x &&
1425 left < _cursor.draw_pos.x + _cursor.draw_size.x &&
1426 bottom > _cursor.draw_pos.y &&
1427 top < _cursor.draw_pos.y + _cursor.draw_size.y) {
1428 UndrawMouseCursor();
1429 }
1430 }
1431
1433
1434 DrawOverlappedWindowForAll(left, top, right, bottom);
1435
1436 VideoDriver::GetInstance()->MakeDirty(left, top, right - left, bottom - top);
1437}
1438
1447{
1448 auto is_dirty = [](auto block) -> bool { return block != 0; };
1449 auto block = _dirty_blocks.begin();
1450
1451 for (size_t x = 0; x < _dirty_blocks_per_row; ++x) {
1452 auto last_of_column = block + _dirty_blocks_per_column;
1453 for (size_t y = 0; y < _dirty_blocks_per_column; ++y, ++block) {
1454 if (!is_dirty(*block)) continue;
1455
1456 /* First try coalescing downwards */
1457 size_t height = std::find_if_not(block + 1, last_of_column, is_dirty) - block;
1458 size_t width = 1;
1459
1460 /* Clear dirty state. */
1461 std::fill_n(block, height, 0);
1462
1463 /* Try coalescing to the right too. */
1464 auto block_right = block;
1465 for (size_t x_right = x + 1; x_right < _dirty_blocks_per_row; ++x_right, ++width) {
1466 block_right += _dirty_blocks_per_column;
1467 auto last_right = block_right + height;
1468
1469 if (std::find_if_not(block_right, last_right, is_dirty) != last_right) break;
1470
1471 /* Clear dirty state. */
1472 std::fill_n(block_right, height, 0);
1473 }
1474
1475 int left = static_cast<int>(x * DIRTY_BLOCK_WIDTH);
1476 int top = static_cast<int>(y * DIRTY_BLOCK_HEIGHT);
1477 int right = left + static_cast<int>(width * DIRTY_BLOCK_WIDTH);
1478 int bottom = top + static_cast<int>(height * DIRTY_BLOCK_HEIGHT);
1479
1480 left = std::max(_invalid_rect.left, left);
1481 top = std::max(_invalid_rect.top, top);
1482 right = std::min(_invalid_rect.right, right);
1483 bottom = std::min(_invalid_rect.bottom, bottom);
1484
1485 if (left < right && top < bottom) {
1486 RedrawScreenRect(left, top, right, bottom);
1487 }
1488 }
1489 }
1490
1491 ++_dirty_block_colour;
1492 _invalid_rect.left = _screen.width;
1493 _invalid_rect.top = _screen.height;
1494 _invalid_rect.right = 0;
1495 _invalid_rect.bottom = 0;
1496}
1497
1510void AddDirtyBlock(int left, int top, int right, int bottom)
1511{
1512 if (left < 0) left = 0;
1513 if (top < 0) top = 0;
1514 if (right > _screen.width) right = _screen.width;
1515 if (bottom > _screen.height) bottom = _screen.height;
1516
1517 if (left >= right || top >= bottom) return;
1518
1519 _invalid_rect.left = std::min(_invalid_rect.left, left);
1520 _invalid_rect.top = std::min(_invalid_rect.top, top);
1521 _invalid_rect.right = std::max(_invalid_rect.right, right);
1522 _invalid_rect.bottom = std::max(_invalid_rect.bottom, bottom);
1523
1524 left /= DIRTY_BLOCK_WIDTH;
1525 top /= DIRTY_BLOCK_HEIGHT;
1526 right = CeilDiv(right, DIRTY_BLOCK_WIDTH);
1527 int height = CeilDiv(bottom, DIRTY_BLOCK_HEIGHT) - top;
1528
1529 assert(left < right && height > 0);
1530
1531 for (; left < right; ++left) {
1532 size_t offset = _dirty_blocks_per_column * left + top;
1533 std::fill_n(_dirty_blocks.begin() + offset, height, 0xFF);
1534 }
1535}
1536
1544{
1545 AddDirtyBlock(0, 0, _screen.width, _screen.height);
1546}
1547
1562bool FillDrawPixelInfo(DrawPixelInfo *n, int left, int top, int width, int height)
1563{
1565 const DrawPixelInfo *o = _cur_dpi;
1566
1567 n->zoom = ZoomLevel::Min;
1568
1569 assert(width > 0);
1570 assert(height > 0);
1571
1572 if ((left -= o->left) < 0) {
1573 width += left;
1574 if (width <= 0) return false;
1575 n->left = -left;
1576 left = 0;
1577 } else {
1578 n->left = 0;
1579 }
1580
1581 if (width > o->width - left) {
1582 width = o->width - left;
1583 if (width <= 0) return false;
1584 }
1585 n->width = width;
1586
1587 if ((top -= o->top) < 0) {
1588 height += top;
1589 if (height <= 0) return false;
1590 n->top = -top;
1591 top = 0;
1592 } else {
1593 n->top = 0;
1594 }
1595
1596 n->dst_ptr = blitter->MoveTo(o->dst_ptr, left, top);
1597 n->pitch = o->pitch;
1598
1599 if (height > o->height - top) {
1600 height = o->height - top;
1601 if (height <= 0) return false;
1602 }
1603 n->height = height;
1604
1605 return true;
1606}
1607
1613{
1614 /* Ignore setting any cursor before the sprites are loaded. */
1615 if (GetMaxSpriteID() == 0) return;
1616
1617 bool first = true;
1618 for (const auto &cs : _cursor.sprites) {
1619 const Sprite *p = GetSprite(GB(cs.image.sprite, 0, SPRITE_WIDTH), SpriteType::Normal);
1620 Point offs, size;
1621 offs.x = UnScaleGUI(p->x_offs) + cs.pos.x;
1622 offs.y = UnScaleGUI(p->y_offs) + cs.pos.y;
1623 size.x = UnScaleGUI(p->width);
1624 size.y = UnScaleGUI(p->height);
1625
1626 if (first) {
1627 /* First sprite sets the total. */
1628 _cursor.total_offs = offs;
1629 _cursor.total_size = size;
1630 first = false;
1631 } else {
1632 /* Additional sprites expand the total. */
1633 int right = std::max(_cursor.total_offs.x + _cursor.total_size.x, offs.x + size.x);
1634 int bottom = std::max(_cursor.total_offs.y + _cursor.total_size.y, offs.y + size.y);
1635 if (offs.x < _cursor.total_offs.x) _cursor.total_offs.x = offs.x;
1636 if (offs.y < _cursor.total_offs.y) _cursor.total_offs.y = offs.y;
1637 _cursor.total_size.x = right - _cursor.total_offs.x;
1638 _cursor.total_size.y = bottom - _cursor.total_offs.y;
1639 }
1640 }
1641
1642 _cursor.dirty = true;
1643}
1644
1650static void SetCursorSprite(CursorID cursor, PaletteID pal)
1651{
1652 if (_cursor.sprites.size() == 1 && _cursor.sprites[0].image.sprite == cursor && _cursor.sprites[0].image.pal == pal) return;
1653
1654 _cursor.sprites.clear();
1655 _cursor.sprites.emplace_back(cursor, pal, 0, 0);
1656
1658}
1659
1660static void SwitchAnimatedCursor()
1661{
1662 if (_cursor.animate_cur == std::end(_cursor.animate_list)) {
1663 _cursor.animate_cur = std::begin(_cursor.animate_list);
1664 }
1665
1666 assert(!_cursor.sprites.empty());
1667 SetCursorSprite(_cursor.animate_cur->sprite, _cursor.sprites[0].image.pal);
1668
1669 _cursor.animate_timeout = _cursor.animate_cur->display_time;
1670 ++_cursor.animate_cur;
1671}
1672
1673void CursorTick()
1674{
1675 if (_cursor.animate_timeout != 0 && --_cursor.animate_timeout == 0) {
1676 SwitchAnimatedCursor();
1677 }
1678}
1679
1684void SetMouseCursorBusy(bool busy)
1685{
1686 assert(!_cursor.sprites.empty());
1687 if (busy) {
1688 if (_cursor.sprites[0].image.sprite == SPR_CURSOR_MOUSE) SetMouseCursor(SPR_CURSOR_ZZZ, PAL_NONE);
1689 } else {
1690 if (_cursor.sprites[0].image.sprite == SPR_CURSOR_ZZZ) SetMouseCursor(SPR_CURSOR_MOUSE, PAL_NONE);
1691 }
1692}
1693
1701{
1702 /* Turn off animation */
1703 _cursor.animate_timeout = 0;
1704 /* Set cursor */
1705 SetCursorSprite(sprite, pal);
1706}
1707
1713void SetAnimatedMouseCursor(std::span<const AnimCursor> table)
1714{
1715 assert(!_cursor.sprites.empty());
1716 _cursor.animate_list = table;
1717 _cursor.animate_cur = std::end(table);
1718 _cursor.sprites[0].image.pal = PAL_NONE;
1719 SwitchAnimatedCursor();
1720}
1721
1728void CursorVars::UpdateCursorPositionRelative(int delta_x, int delta_y)
1729{
1730 assert(this->fix_at);
1731
1732 this->delta.x = delta_x;
1733 this->delta.y = delta_y;
1734}
1735
1743{
1744 this->delta.x = x - this->pos.x;
1745 this->delta.y = y - this->pos.y;
1746
1747 if (this->fix_at) {
1748 return this->delta.x != 0 || this->delta.y != 0;
1749 } else if (this->pos.x != x || this->pos.y != y) {
1750 this->dirty = true;
1751 this->pos.x = x;
1752 this->pos.y = y;
1753 }
1754
1755 return false;
1756}
1757
1758bool ChangeResInGame(int width, int height)
1759{
1760 return (_screen.width == width && _screen.height == height) || VideoDriver::GetInstance()->ChangeResolution(width, height);
1761}
1762
1763bool ToggleFullScreen(bool fs)
1764{
1765 bool result = VideoDriver::GetInstance()->ToggleFullscreen(fs);
1766 if (_fullscreen != fs && _resolutions.empty()) {
1767 Debug(driver, 0, "Could not find a suitable fullscreen resolution");
1768 }
1769 return result;
1770}
1771
1772void SortResolutions()
1773{
1774 std::sort(_resolutions.begin(), _resolutions.end());
1775
1776 /* Remove any duplicates from the list. */
1777 auto last = std::unique(_resolutions.begin(), _resolutions.end());
1778 _resolutions.erase(last, _resolutions.end());
1779}
1780
1785{
1786 /* Determine real GUI zoom to use. */
1787 if (_gui_scale_cfg == -1) {
1788 /* Minimum design size of the game is 640x480. */
1789 float xs = _screen.width / 640.f;
1790 float ys = _screen.height / 480.f;
1791 int scale = std::min(xs, ys) * 100;
1792 /* Round down scaling to 25% increments and clamp to limits. */
1793 _gui_scale = Clamp((scale / 25) * 25, MIN_INTERFACE_SCALE, MAX_INTERFACE_SCALE);
1794 } else {
1795 _gui_scale = Clamp(_gui_scale_cfg, MIN_INTERFACE_SCALE, MAX_INTERFACE_SCALE);
1796 }
1797
1799 /* Font glyphs should not be clamped to min/max zoom. */
1800 _font_zoom = new_zoom;
1801 /* Ensure the gui_zoom is clamped between min/max. */
1803 _gui_zoom = new_zoom;
1804}
1805
1812bool AdjustGUIZoom(bool automatic)
1813{
1814 ZoomLevel old_gui_zoom = _gui_zoom;
1815 ZoomLevel old_font_zoom = _font_zoom;
1816 int old_scale = _gui_scale;
1817 UpdateGUIZoom();
1818 if (old_scale == _gui_scale && old_gui_zoom == _gui_zoom) return false;
1819
1820 /* Update cursors if sprite zoom level has changed. */
1821 if (old_gui_zoom != _gui_zoom) {
1824 }
1825 if (old_font_zoom != _font_zoom) {
1827 }
1830
1833
1834 /* Adjust all window sizes to match the new zoom level, so that they don't appear
1835 to move around when the application is moved to a screen with different DPI. */
1836 auto zoom_shift = old_gui_zoom - _gui_zoom;
1837 for (Window *w : Window::Iterate()) {
1838 if (automatic) {
1839 w->left = (w->left * _gui_scale) / old_scale;
1840 w->top = (w->top * _gui_scale) / old_scale;
1841 }
1842 if (w->viewport != nullptr) {
1843 w->viewport->zoom = Clamp(w->viewport->zoom - zoom_shift, _settings_client.gui.zoom_min, _settings_client.gui.zoom_max);
1844 }
1845 }
1846
1847 return true;
1848}
1849
1850void ChangeGameSpeed(bool enable_fast_forward)
1851{
1852 if (enable_fast_forward) {
1854 } else {
1855 _game_speed = 100;
1856 }
1857}
void UpdateAllVirtCoords()
Update the viewport coordinates of all signs.
Class for backupping variables and making sure they are restored later.
BlitterMode
The modes of blitting we can do.
Definition base.hpp:17
@ Transparent
Perform transparency darkening remapping.
@ CrashRemap
Perform a crash remapping.
@ BlackRemap
Perform remapping to a completely blackened sprite.
@ Normal
Perform the simple blitting.
@ TransparentRemap
Perform transparency colour remapping.
@ ColourRemap
Perform a colour remapping.
static constexpr uint GB(const T x, const uint8_t s, const uint8_t n)
Fetch n bits from x, started at bit s.
constexpr bool HasBit(const T x, const uint8_t y)
Checks if a bit in a value is set.
static Blitter * GetCurrentBlitter()
Get the current active blitter (always set by calling SelectBlitter).
Definition factory.hpp:136
How all blitters should look like.
Definition base.hpp:29
virtual void * MoveTo(void *video, int x, int y)=0
Move the destination pointer the requested amount x and y, keeping in mind any pitch and bpp of the r...
virtual uint8_t GetScreenDepth()=0
Get the screen depth this blitter works for.
virtual size_t BufferSize(uint width, uint height)=0
Calculate how much memory there is needed for an image of this size in the video-buffer.
virtual void DrawLine(void *video, int x, int y, int x2, int y2, int screen_width, int screen_height, PixelColour colour, int width, int dash=0)=0
Draw a line with a given colour.
virtual void DrawColourMappingRect(void *dst, int width, int height, PaletteID pal)=0
Draw a colourtable to the screen.
virtual void SetPixel(void *video, int x, int y, PixelColour colour)=0
Draw a pixel with a given colour on the video-buffer.
virtual void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom)=0
Draw an image to the screen, given an amount of params defined above.
virtual void CopyToBuffer(const void *video, void *dst, int width, int height)=0
Copy from the screen to a buffer.
virtual void DrawRect(void *video, int width, int height, PixelColour colour)=0
Make a single horizontal line in a single colour on the video-buffer.
virtual void CopyFromBuffer(void *video, const void *src, int width, int height)=0
Copy from a buffer to the screen.
virtual void ScrollBuffer(void *video, int &left, int &top, int &width, int &height, int scroll_x, int scroll_y)=0
Scroll the videobuffer some 'x' and 'y' value.
Enum-as-bit-set wrapper.
std::pair< const_iterator, bool > insert(const Tkey &key)
Insert a key into the set, if it does not already exist.
Font cache for basic fonts.
Definition fontcache.h:32
virtual const Sprite * GetGlyph(GlyphID key)=0
Get the glyph (sprite) of the given key.
static void ClearFontCaches(FontSizes fontsizes)
Clear cached information for the specified font caches.
FontSize GetSize() const
Get the FontSize of the font.
Definition fontcache.h:96
virtual bool GetDrawGlyphShadow()=0
Do we need to draw a glyph shadow?
Container with information about a font.
Definition gfx_layout.h:98
TextColour colour
The colour this font has to be.
Definition gfx_layout.h:101
The layouter performs all the layout work.
Definition gfx_layout.h:161
Dimension GetBounds()
Get the boundaries of this paragraph.
A single line worth of VisualRuns.
Definition gfx_layout.h:142
Visual run contains data about the bit of text with the same font.
Definition gfx_layout.h:130
A reusable buffer that can be used for places that temporary allocate a bit of memory and do that ver...
const T * GetBuffer() const
Get the currently allocated buffer.
T * Allocate(size_t count)
Get buffer of at least count times T.
virtual bool ToggleFullscreen(bool fullscreen)=0
Change the full screen setting.
virtual void ClearSystemSprites()
Clear all cached sprites.
virtual void MakeDirty(int left, int top, int width, int height)=0
Mark a particular area dirty.
virtual bool ChangeResolution(int w, int h)=0
Change the resolution of the window.
static VideoDriver * GetInstance()
Get the currently active instance of the video driver.
static WidgetDimensions scaled
Widget dimensions scaled for current zoom level.
Definition window_gui.h:30
Control codes that are embedded in the translation strings.
#define Debug(category, level, format_string,...)
Output a line of debugging information.
Definition debug.h:37
std::vector< Dimension > _resolutions
List of resolutions.
Definition driver.cpp:28
constexpr bool HasFlag(const T x, const T y)
Checks if a value in a bitset enum is set.
Factory to 'query' all available blitters.
int GetCharacterHeight(FontSize size)
Get height of a character for a given font size.
const Sprite * GetGlyph(FontSize size, char32_t key)
Get the Sprite for a glyph.
Definition fontcache.h:231
uint GetGlyphWidth(FontSize size, char32_t key)
Get the width of a glyph.
Definition fontcache.h:240
uint32_t GlyphID
Glyphs are characters from a font.
Definition fontcache.h:18
Dimension maxdim(const Dimension &d1, const Dimension &d2)
Compute bounding box of both dimensions.
Geometry functions.
int CentreBounds(int min, int max, int size)
Determine where to position a centred object.
int GetStringHeight(std::string_view str, int maxw, FontSize fontsize)
Calculates height of string (in pixels).
Definition gfx.cpp:709
void SetMouseCursor(CursorID sprite, PaletteID pal)
Assign a single non-animated sprite to the cursor.
Definition gfx.cpp:1700
Dimension GetSpriteSize(SpriteID sprid, Point *offset, ZoomLevel zoom)
Get the size of a sprite.
Definition gfx.cpp:962
void UpdateCursorSize()
Update cursor dimension.
Definition gfx.cpp:1612
static void SetCursorSprite(CursorID cursor, PaletteID pal)
Switch cursor to different sprite.
Definition gfx.cpp:1650
std::pair< uint8_t, uint8_t > GetBroadestDigit(FontSize size)
Determine the broadest digits for guessing the maximum width of a n-digit number.
Definition gfx.cpp:1296
static int DrawLayoutLine(const ParagraphLayouter::Line &line, int y, int left, int right, StringAlignment align, bool underline, bool truncation, TextColour default_colour)
Drawing routine for drawing a laid out line of text.
Definition gfx.cpp:503
bool _shift_pressed
Is Shift pressed?
Definition gfx.cpp:39
static void GfxBlitter(const Sprite *const sprite, int x, int y, BlitterMode mode, const SubSprite *const sub, SpriteID sprite_id, ZoomLevel zoom, const DrawPixelInfo *dst=nullptr)
The code for setting up the blitter mode and sprite information before finally drawing the sprite.
Definition gfx.cpp:1060
int GetStringLineCount(std::string_view str, int maxw)
Calculates number of lines of string.
Definition gfx.cpp:733
void LoadStringWidthTable(FontSizes fontsizes)
Initialize _stringwidth_table cache for the specified font sizes.
Definition gfx.cpp:1250
bool _left_button_down
Is left mouse button pressed?
Definition gfx.cpp:41
Dimension GetStringBoundingBox(std::string_view str, FontSize start_fontsize)
Return the string dimension in pixels.
Definition gfx.cpp:891
static std::vector< LineSegment > MakePolygonSegments(std::span< const Point > shape, Point offset)
Make line segments from a polygon defined by points, translated by an offset.
Definition gfx.cpp:173
Dimension GetStringListBoundingBox(std::span< const StringID > list, FontSize fontsize)
Get maximum dimension of a list of strings.
Definition gfx.cpp:929
int DrawString(int left, int right, int top, std::string_view str, TextColour colour, StringAlignment align, bool underline, FontSize fontsize)
Draw string, possibly truncated to make it fit in its allocated space.
Definition gfx.cpp:662
bool _ctrl_pressed
Is Ctrl pressed?
Definition gfx.cpp:38
static void SetColourRemap(TextColour colour)
Set the colour remap to be for the given colour.
Definition gfx.cpp:472
uint8_t _dirkeys
1 = left, 2 = up, 4 = right, 8 = down
Definition gfx.cpp:34
bool _screen_disable_anim
Disable palette animation (important for 32bpp-anim blitter during giant screenshot)
Definition gfx.cpp:46
ZoomLevel _font_zoom
Sprite font Zoom level (not clamped)
Definition gfx.cpp:62
bool _left_button_clicked
Is left mouse button clicked?
Definition gfx.cpp:42
uint GetStringListWidth(std::span< const StringID > list, FontSize fontsize)
Get maximum width of a list of strings.
Definition gfx.cpp:914
uint16_t _game_speed
Current game-speed; 100 is 1x, 0 is infinite.
Definition gfx.cpp:40
static BlitterMode GetBlitterMode(PaletteID pal)
Helper function to get the blitter mode for different types of palettes.
Definition gfx.cpp:982
static void GfxDoDrawLine(void *video, int x, int y, int x2, int y2, int screen_width, int screen_height, PixelColour colour, int width, int dash=0)
Check line clipping by using a linear equation and draw the visible part of the line given by x/y and...
Definition gfx.cpp:317
void SetMouseCursorBusy(bool busy)
Set or unset the ZZZ cursor.
Definition gfx.cpp:1684
GameSessionStats _game_session_stats
Statistics about the current session.
Definition gfx.cpp:51
void DrawRectOutline(const Rect &r, PixelColour colour, int width, int dash)
Draw the outline of a Rect.
Definition gfx.cpp:460
void UpdateGUIZoom()
Resolve GUI zoom level, if auto-suggestion is requested.
Definition gfx.cpp:1784
void DrawSprite(SpriteID img, PaletteID pal, int x, int y, const SubSprite *sub, ZoomLevel zoom)
Draw a sprite, not in a viewport.
Definition gfx.cpp:1028
bool _right_button_clicked
Is right mouse button clicked?
Definition gfx.cpp:44
void SetAnimatedMouseCursor(std::span< const AnimCursor > table)
Assign an animation to the cursor.
Definition gfx.cpp:1713
uint8_t GetDigitWidth(FontSize size)
Return the maximum width of single digit.
Definition gfx.cpp:1280
int _gui_scale_cfg
GUI scale in config.
Definition gfx.cpp:64
bool DrawStringMultiLineWithClipping(int left, int right, int top, int bottom, std::string_view str, TextColour colour, StringAlignment align, bool underline, FontSize fontsize)
Draw a multiline string, possibly over multiple lines, if the region is within the current display cl...
Definition gfx.cpp:864
uint8_t GetCharacterWidth(FontSize size, char32_t key)
Return width of character glyph.
Definition gfx.cpp:1267
void DrawSpriteViewport(SpriteID img, PaletteID pal, int x, int y, const SubSprite *sub)
Draw a sprite in a viewport.
Definition gfx.cpp:1000
PauseModes _pause_mode
The current pause mode.
Definition gfx.cpp:50
void GfxFillPolygon(std::span< const Point > shape, const std::variant< PixelColour, PaletteID > &colour, FillRectMode mode)
Fill a polygon with colour.
Definition gfx.cpp:212
static bool GfxPreprocessLine(DrawPixelInfo *dpi, int &x, int &y, int &x2, int &y2, int width)
Align parameters of a line to the given DPI and check simple clipping.
Definition gfx.cpp:375
Dimension GetStringMultiLineBoundingBox(StringID str, const Dimension &suggestion)
Calculate string bounding box for multi-line strings.
Definition gfx.cpp:745
int DrawStringMultiLine(int left, int right, int top, int bottom, std::string_view str, TextColour colour, StringAlignment align, bool underline, FontSize fontsize)
Draw string, possibly over multiple lines.
Definition gfx.cpp:779
std::unique_ptr< uint32_t[]> DrawSpriteToRgbaBuffer(SpriteID spriteId, ZoomLevel zoom)
Draws a sprite to a new RGBA buffer (see Colour union) instead of drawing to the screen.
Definition gfx.cpp:1184
void GfxFillRect(int left, int top, int right, int bottom, const std::variant< PixelColour, PaletteID > &colour, FillRectMode mode)
Applies a certain FillRectMode-operation to a rectangle [left, right] x [top, bottom] on the screen.
Definition gfx.cpp:115
static uint8_t _stringwidth_table[FS_END][224]
Cache containing width of often used characters.
Definition gfx.cpp:53
SwitchMode _switch_mode
The next mainloop command.
Definition gfx.cpp:49
void DrawBox(int x, int y, int dx1, int dy1, int dx2, int dy2, int dx3, int dy3)
Draws the projection of a parallelepiped.
Definition gfx.cpp:422
ZoomLevel _gui_zoom
GUI Zoom level.
Definition gfx.cpp:61
bool FillDrawPixelInfo(DrawPixelInfo *n, int left, int top, int width, int height)
Set up a clipping area for only drawing into a certain area.
Definition gfx.cpp:1562
bool _right_button_down
Is right mouse button pressed?
Definition gfx.cpp:43
static uint8_t _string_colourremap[3]
Recoloursprite for stringdrawing. The grf loader ensures that SpriteType::Font sprites only use colou...
Definition gfx.cpp:75
bool AdjustGUIZoom(bool automatic)
Resolve GUI zoom level and adjust GUI to new zoom, if auto-suggestion is requested.
Definition gfx.cpp:1812
void DrawCharCentered(char32_t c, const Rect &r, TextColour colour)
Draw single character horizontally centered around (x,y)
Definition gfx.cpp:945
int _gui_scale
GUI scale, 100 is 100%.
Definition gfx.cpp:63
Functions related to the gfx engine.
void DrawOverlappedWindowForAll(int left, int top, int right, int bottom)
From a rectangle that needs redrawing, find the windows that intersect with the rectangle.
Definition window.cpp:945
Palette _cur_palette
Current palette.
Definition palette.cpp:24
Functions related to laying out the texts.
uint32_t SpriteID
The number of a sprite, without mapping bits and colourtables.
Definition gfx_type.h:17
@ Recolour
Recolour sprite.
@ Normal
The most basic (normal) sprite.
FontSize
Available font sizes.
Definition gfx_type.h:248
@ FS_MONO
Index of the monospaced font in the font tables.
Definition gfx_type.h:252
@ FS_SMALL
Index of the small font in the font tables.
Definition gfx_type.h:250
@ FS_NORMAL
Index of the normal font in the font tables.
Definition gfx_type.h:249
@ FS_LARGE
Index of the large font in the font tables.
Definition gfx_type.h:251
uint32_t CursorID
The number of the cursor (sprite)
Definition gfx_type.h:19
StringAlignment
How to align the to-be drawn text.
Definition gfx_type.h:387
@ SA_TOP
Top align the text.
Definition gfx_type.h:393
@ SA_LEFT
Left align the text.
Definition gfx_type.h:388
@ SA_HOR_MASK
Mask for horizontal alignment.
Definition gfx_type.h:391
@ SA_RIGHT
Right align the text (must be a single bit).
Definition gfx_type.h:390
@ SA_HOR_CENTER
Horizontally center the text.
Definition gfx_type.h:389
@ SA_VERT_MASK
Mask for vertical alignment.
Definition gfx_type.h:396
@ SA_FORCE
Force the alignment, i.e. don't swap for RTL languages.
Definition gfx_type.h:400
@ SA_BOTTOM
Bottom align the text.
Definition gfx_type.h:395
@ SA_VERT_CENTER
Vertically center the text.
Definition gfx_type.h:394
constexpr FontSizes FONTSIZES_ALL
Mask of all possible font sizes.
Definition gfx_type.h:262
uint32_t PaletteID
The number of the palette.
Definition gfx_type.h:18
TextColour
Colour of the strings, see _string_colourmap in table/string_colours.h or docs/ottd-colourtext-palett...
Definition gfx_type.h:307
@ TC_FORCED
Ignore colour changes from strings.
Definition gfx_type.h:332
@ TC_NO_SHADE
Do not add shading to this text colour.
Definition gfx_type.h:331
@ TC_IS_PALETTE_COLOUR
Colour value is already a real palette colour index, not an index of a StringColour.
Definition gfx_type.h:330
FillRectMode
Define the operation GfxFillRect performs.
Definition gfx_type.h:344
@ FILLRECT_CHECKER
Draw only every second pixel, used for greying-out.
Definition gfx_type.h:346
@ FILLRECT_RECOLOUR
Apply a recolour sprite to the screen content.
Definition gfx_type.h:347
static Rect _invalid_rect
The rect for repaint.
Definition gfx.cpp:73
void AddDirtyBlock(int left, int top, int right, int bottom)
Extend the internal _invalid_rect rectangle to contain the rectangle defined by the given parameters.
Definition gfx.cpp:1510
void DrawDirtyBlocks()
Repaints the rectangle blocks which are marked as 'dirty'.
Definition gfx.cpp:1446
void MarkWholeScreenDirty()
This function mark the whole screen as dirty.
Definition gfx.cpp:1543
void RedrawScreenRect(int left, int top, int right, int bottom)
Repaints a specific rectangle of the screen.
Definition gfx.cpp:1420
constexpr T abs(const T a)
Returns the absolute value of (scalar) variable.
Definition math_func.hpp:23
constexpr int RoundDivSU(int a, uint b)
Computes round(a / b) for signed a and unsigned b.
constexpr uint CeilDiv(uint a, uint b)
Computes ceil(a / b) for non-negative a and b.
constexpr T Clamp(const T a, const T min, const T max)
Clamp a value between an interval.
Definition math_func.hpp:79
bool _networking
are we in networking mode?
Definition network.cpp:66
Basic functions/variables used all over the place.
void NetworkUndrawChatMessage()
Hide the chatbox.
Network functions used by other parts of OpenTTD.
Functions/types related to NewGRF debugging.
NewGrfDebugSpritePicker _newgrf_debug_sprite_picker
The sprite picker.
GameMode
Mode which defines the state of the game.
Definition openttd.h:18
SwitchMode
Mode which defines what mode we're switching to.
Definition openttd.h:26
static constexpr PixelColour PC_WHITE
White palette colour.
Functions related to modal progress.
A number of safeguards to prevent using unsafe methods.
ClientSettings _settings_client
The current settings for this game.
Definition settings.cpp:60
Types related to global configuration settings.
void GfxClearFontSpriteCache()
Remove all encoded font sprites from the sprite cache without discarding sprite location information.
SpriteID GetMaxSpriteID()
Get a reasonable (upper bound) estimate of the maximum SpriteID used in OpenTTD; there will be no spr...
This file contains all sprite-related enums and defines.
static const PaletteID PALETTE_ALL_BLACK
Exchange any colour by black, needed for painting fictive tiles outside map.
Definition sprites.h:1625
static constexpr uint8_t PALETTE_WIDTH
number of bits of the sprite containing the recolour palette
Definition sprites.h:1548
static constexpr uint8_t PALETTE_MODIFIER_TRANSPARENT
when a sprite is to be displayed transparently, this bit needs to be set.
Definition sprites.h:1561
static const PaletteID PALETTE_CRASH
Recolour sprite greying of crashed vehicles.
Definition sprites.h:1619
static const CursorID SPR_CURSOR_MOUSE
Cursor sprite numbers.
Definition sprites.h:1404
static constexpr uint8_t PALETTE_TEXT_RECOLOUR
Set if palette is actually a magic text recolour.
Definition sprites.h:1546
static constexpr uint8_t SPRITE_WIDTH
number of bits for the sprite number
Definition sprites.h:1549
static const PaletteID PALETTE_TO_TRANSPARENT
This sets the sprite to transparent.
Definition sprites.h:1616
Definition of base types and functions in a cross-platform compatible way.
The colour translation of GRF's strings.
static constexpr PixelColour _string_colourmap[17]
Colour mapping for TextColour.
std::string GetString(StringID string)
Resolve the given StringID into a std::string with formatting but no parameters.
Definition strings.cpp:424
TextDirection _current_text_dir
Text direction of the currently selected language.
Definition strings.cpp:56
std::string_view GetEllipsis()
Get the ellipsis string for the current language.
Definition strings.cpp:308
Functions related to OTTD's strings.
uint32_t StringID
Numeric value that represents a string, independent of the selected language.
@ TD_RTL
Text is written right-to-left by default.
Class to backup a specific variable and restore it later.
void Restore()
Restore the variable.
Parameters related to blitting.
Definition base.hpp:32
int skip_top
How much pixels of the source to skip on the top (based on zoom of dst)
Definition base.hpp:37
int sprite_height
Real height of the sprite.
Definition base.hpp:41
void * dst
Destination buffer.
Definition base.hpp:45
int left
The left offset in the 'dst' in pixels to start drawing.
Definition base.hpp:42
int pitch
The pitch of the destination buffer.
Definition base.hpp:46
int sprite_width
Real width of the sprite.
Definition base.hpp:40
int skip_left
How much pixels of the source to skip on the left (based on zoom of dst)
Definition base.hpp:36
int height
The height in pixels that needs to be drawn to dst.
Definition base.hpp:39
const uint8_t * remap
XXX – Temporary storage for remap array.
Definition base.hpp:34
int width
The width in pixels that needs to be drawn to dst.
Definition base.hpp:38
const void * sprite
Pointer to the sprite how ever the encoder stored it.
Definition base.hpp:33
int top
The top offset in the 'dst' in pixels to start drawing.
Definition base.hpp:43
GUISettings gui
settings related to the GUI
T y
Y coordinate.
T x
X coordinate.
Collection of variables for cursor-display and -animation.
Definition gfx_type.h:123
bool visible
cursor is visible
Definition gfx_type.h:145
bool UpdateCursorPosition(int x, int y)
Update cursor position on mouse movement.
Definition gfx.cpp:1742
uint animate_timeout
in case of animated cursor, number of ticks to show the current cursor
Definition gfx_type.h:143
std::vector< CursorSprite > sprites
Sprites comprising cursor.
Definition gfx_type.h:136
bool fix_at
mouse is moving, but cursor is not (used for scrolling)
Definition gfx_type.h:128
Point pos
logical mouse position
Definition gfx_type.h:125
void UpdateCursorPositionRelative(int delta_x, int delta_y)
Update cursor position based on a relative change.
Definition gfx.cpp:1728
std::span< constAnimCursor >::iterator animate_cur
in case of animated cursor, current frame
Definition gfx_type.h:142
bool in_window
mouse inside this window, determines drawing logic
Definition gfx_type.h:147
Point total_size
union of sprite properties
Definition gfx_type.h:137
bool dirty
the rect occupied by the mouse is dirty (redraw)
Definition gfx_type.h:146
Point draw_size
position and size bounding-box for drawing
Definition gfx_type.h:139
Point delta
relative mouse movement in this tick
Definition gfx_type.h:126
std::span< const AnimCursor > animate_list
in case of animated cursor, list of frames
Definition gfx_type.h:141
Dimensions (a width and height) of a rectangle in 2D.
Data about how and where to blit pixels.
Definition gfx_type.h:157
uint16_t fast_forward_speed_limit
Game speed to use when fast-forward is enabled.
ZoomLevel zoom_min
minimum zoom out level
ZoomLevel zoom_max
maximum zoom out level
NewGrfDebugSpritePickerMode mode
Current state.
void * clicked_pixel
Clicked pixel (pointer to blitter buffer)
FlatSet< SpriteID > sprites
Sprites found.
Colour palette[256]
Current palette. Entry 0 has to be always fully transparent!
Definition gfx_type.h:374
Colour for pixel/line drawing.
Definition gfx_type.h:405
uint8_t p
Palette index.
Definition gfx_type.h:406
Specification of a rectangle with absolute coordinates of all edges.
Data structure describing a sprite.
uint16_t width
Width of the sprite.
uint16_t height
Height of the sprite.
int16_t y_offs
Number of pixels to shift the sprite downwards.
std::byte data[]
Sprite data.
int16_t x_offs
Number of pixels to shift the sprite to the right.
Used to only draw a part of the sprite.
Definition gfx_type.h:278
Data structure for an opened window.
Definition window_gui.h:274
AllWindows< false > Iterate
Iterate all windows in whatever order is easiest.
Definition window_gui.h:933
Base of all video drivers.
Functions related to (drawing on) viewports.
void SetupWidgetDimensions()
Set up pre-scaled versions of Widget Dimensions.
Definition widget.cpp:80
static RectPadding ScaleGUITrad(const RectPadding &r)
Scale a RectPadding to GUI zoom level.
Definition widget.cpp:49
void ReInitAllWindows(bool zoom_changed)
Re-initialize all windows.
Definition window.cpp:3410
Window functions not directly related to making/drawing windows.
Functions, definitions and such used only by the GUI.
Functions related to zooming.
int ScaleByZoom(int value, ZoomLevel zoom)
Scale by zoom level, usually shift left (when zoom > ZoomLevel::Min) When shifting right,...
Definition zoom_func.h:22
int UnScaleByZoomLower(int value, ZoomLevel zoom)
Scale by zoom level, usually shift right (when zoom > ZoomLevel::Min)
Definition zoom_func.h:67
int UnScaleGUI(int value)
Short-hand to apply GUI zoom level.
Definition zoom_func.h:77
int UnScaleByZoom(int value, ZoomLevel zoom)
Scale by zoom level, usually shift right (when zoom > ZoomLevel::Min) When shifting right,...
Definition zoom_func.h:34
ZoomLevel
All zoom levels we know.
Definition zoom_type.h:20
@ In2x
Zoomed 2 times in.
@ Min
Minimum zoom level.
@ Normal
The normal zoom level.
@ In4x
Zoomed 4 times in.