OpenTTD Source 20241224-master-gf74b0cf984
gfx.cpp
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1/*
2 * This file is part of OpenTTD.
3 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6 */
7
10#include "stdafx.h"
11#include "gfx_layout.h"
12#include "progress.h"
13#include "zoom_func.h"
14#include "blitter/factory.hpp"
16#include "strings_func.h"
17#include "settings_type.h"
18#include "network/network.h"
20#include "window_gui.h"
21#include "window_func.h"
22#include "newgrf_debug.h"
23#include "core/backup_type.hpp"
26#include "viewport_func.h"
27
29#include "table/sprites.h"
30#include "table/control_codes.h"
31
32#include "safeguards.h"
33
34uint8_t _dirkeys;
35bool _fullscreen;
36uint8_t _support8bpp;
37CursorVars _cursor;
40uint16_t _game_speed = 100;
45DrawPixelInfo _screen;
47std::atomic<bool> _exit_game;
48GameMode _game_mode;
52
53static uint8_t _stringwidth_table[FS_END][224];
54DrawPixelInfo *_cur_dpi;
55
56static void GfxMainBlitterViewport(const Sprite *sprite, int x, int y, BlitterMode mode, const SubSprite *sub = nullptr, SpriteID sprite_id = SPR_CURSOR_MOUSE);
57static void GfxMainBlitter(const Sprite *sprite, int x, int y, BlitterMode mode, const SubSprite *sub = nullptr, SpriteID sprite_id = SPR_CURSOR_MOUSE, ZoomLevel zoom = ZOOM_LVL_MIN);
58
59static ReusableBuffer<uint8_t> _cursor_backup;
60
63int _gui_scale = MIN_INTERFACE_SCALE;
65
74static const uint8_t *_colour_remap_ptr;
75static uint8_t _string_colourremap[3];
76
77static const uint DIRTY_BLOCK_HEIGHT = 8;
78static const uint DIRTY_BLOCK_WIDTH = 64;
79
80static uint _dirty_bytes_per_line = 0;
81static uint8_t *_dirty_blocks = nullptr;
82extern uint _dirty_block_colour;
83
84void GfxScroll(int left, int top, int width, int height, int xo, int yo)
85{
87
88 if (xo == 0 && yo == 0) return;
89
90 if (_cursor.visible) UndrawMouseCursor();
91
93
94 blitter->ScrollBuffer(_screen.dst_ptr, left, top, width, height, xo, yo);
95 /* This part of the screen is now dirty. */
96 VideoDriver::GetInstance()->MakeDirty(left, top, width, height);
97}
98
99
114void GfxFillRect(int left, int top, int right, int bottom, int colour, FillRectMode mode)
115{
117 const DrawPixelInfo *dpi = _cur_dpi;
118 void *dst;
119 const int otop = top;
120 const int oleft = left;
121
122 if (dpi->zoom != ZOOM_LVL_MIN) return;
123 if (left > right || top > bottom) return;
124 if (right < dpi->left || left >= dpi->left + dpi->width) return;
125 if (bottom < dpi->top || top >= dpi->top + dpi->height) return;
126
127 if ( (left -= dpi->left) < 0) left = 0;
128 right = right - dpi->left + 1;
129 if (right > dpi->width) right = dpi->width;
130 right -= left;
131 assert(right > 0);
132
133 if ( (top -= dpi->top) < 0) top = 0;
134 bottom = bottom - dpi->top + 1;
135 if (bottom > dpi->height) bottom = dpi->height;
136 bottom -= top;
137 assert(bottom > 0);
138
139 dst = blitter->MoveTo(dpi->dst_ptr, left, top);
140
141 switch (mode) {
142 default: // FILLRECT_OPAQUE
143 blitter->DrawRect(dst, right, bottom, (uint8_t)colour);
144 break;
145
147 blitter->DrawColourMappingRect(dst, right, bottom, GB(colour, 0, PALETTE_WIDTH));
148 break;
149
150 case FILLRECT_CHECKER: {
151 uint8_t bo = (oleft - left + dpi->left + otop - top + dpi->top) & 1;
152 do {
153 for (int i = (bo ^= 1); i < right; i += 2) blitter->SetPixel(dst, i, 0, (uint8_t)colour);
154 dst = blitter->MoveTo(dst, 0, 1);
155 } while (--bottom > 0);
156 break;
157 }
158 }
159}
160
161typedef std::pair<Point, Point> LineSegment;
162
171static std::vector<LineSegment> MakePolygonSegments(const std::vector<Point> &shape, Point offset)
172{
173 std::vector<LineSegment> segments;
174 if (shape.size() < 3) return segments; // fewer than 3 will always result in an empty polygon
175 segments.reserve(shape.size());
176
177 /* Connect first and last point by having initial previous point be the last */
178 Point prev = shape.back();
179 prev.x -= offset.x;
180 prev.y -= offset.y;
181 for (Point pt : shape) {
182 pt.x -= offset.x;
183 pt.y -= offset.y;
184 /* Create segments for all non-horizontal lines in the polygon.
185 * The segments always have lowest Y coordinate first. */
186 if (prev.y > pt.y) {
187 segments.emplace_back(pt, prev);
188 } else if (prev.y < pt.y) {
189 segments.emplace_back(prev, pt);
190 }
191 prev = pt;
192 }
193
194 return segments;
195}
196
210void GfxFillPolygon(const std::vector<Point> &shape, int colour, FillRectMode mode)
211{
213 const DrawPixelInfo *dpi = _cur_dpi;
214 if (dpi->zoom != ZOOM_LVL_MIN) return;
215
216 std::vector<LineSegment> segments = MakePolygonSegments(shape, Point{ dpi->left, dpi->top });
217
218 /* Remove segments appearing entirely above or below the clipping area. */
219 segments.erase(std::remove_if(segments.begin(), segments.end(), [dpi](const LineSegment &s) { return s.second.y <= 0 || s.first.y >= dpi->height; }), segments.end());
220
221 /* Check that this wasn't an empty shape (all points on a horizontal line or outside clipping.) */
222 if (segments.empty()) return;
223
224 /* Sort the segments by first point Y coordinate. */
225 std::sort(segments.begin(), segments.end(), [](const LineSegment &a, const LineSegment &b) { return a.first.y < b.first.y; });
226
227 /* Segments intersecting current scanline. */
228 std::vector<LineSegment> active;
229 /* Intersection points with a scanline.
230 * Kept outside loop to avoid repeated re-allocations. */
231 std::vector<int> intersections;
232 /* Normal, reasonable polygons don't have many intersections per scanline. */
233 active.reserve(4);
234 intersections.reserve(4);
235
236 /* Scan through the segments and paint each scanline. */
237 int y = segments.front().first.y;
238 std::vector<LineSegment>::iterator nextseg = segments.begin();
239 while (!active.empty() || nextseg != segments.end()) {
240 /* Clean up segments that have ended. */
241 active.erase(std::remove_if(active.begin(), active.end(), [y](const LineSegment &s) { return s.second.y == y; }), active.end());
242
243 /* Activate all segments starting on this scanline. */
244 while (nextseg != segments.end() && nextseg->first.y == y) {
245 active.push_back(*nextseg);
246 ++nextseg;
247 }
248
249 /* Check clipping. */
250 if (y < 0) {
251 ++y;
252 continue;
253 }
254 if (y >= dpi->height) return;
255
256 /* Intersect scanline with all active segments. */
257 intersections.clear();
258 for (const LineSegment &s : active) {
259 const int sdx = s.second.x - s.first.x;
260 const int sdy = s.second.y - s.first.y;
261 const int ldy = y - s.first.y;
262 const int x = s.first.x + sdx * ldy / sdy;
263 intersections.push_back(x);
264 }
265
266 /* Fill between pairs of intersections. */
267 std::sort(intersections.begin(), intersections.end());
268 for (size_t i = 1; i < intersections.size(); i += 2) {
269 /* Check clipping. */
270 const int x1 = std::max(0, intersections[i - 1]);
271 const int x2 = std::min(intersections[i], dpi->width);
272 if (x2 < 0) continue;
273 if (x1 >= dpi->width) continue;
274
275 /* Fill line y from x1 to x2. */
276 void *dst = blitter->MoveTo(dpi->dst_ptr, x1, y);
277 switch (mode) {
278 default: // FILLRECT_OPAQUE
279 blitter->DrawRect(dst, x2 - x1, 1, (uint8_t)colour);
280 break;
282 blitter->DrawColourMappingRect(dst, x2 - x1, 1, GB(colour, 0, PALETTE_WIDTH));
283 break;
284 case FILLRECT_CHECKER:
285 /* Fill every other pixel, offset such that the sum of filled pixels' X and Y coordinates is odd.
286 * This creates a checkerboard effect. */
287 for (int x = (x1 + y) & 1; x < x2 - x1; x += 2) {
288 blitter->SetPixel(dst, x, 0, (uint8_t)colour);
289 }
290 break;
291 }
292 }
293
294 /* Next line */
295 ++y;
296 }
297}
298
313static inline void GfxDoDrawLine(void *video, int x, int y, int x2, int y2, int screen_width, int screen_height, uint8_t colour, int width, int dash = 0)
314{
316
317 assert(width > 0);
318
319 if (y2 == y || x2 == x) {
320 /* Special case: horizontal/vertical line. All checks already done in GfxPreprocessLine. */
321 blitter->DrawLine(video, x, y, x2, y2, screen_width, screen_height, colour, width, dash);
322 return;
323 }
324
325 int grade_y = y2 - y;
326 int grade_x = x2 - x;
327
328 /* Clipping rectangle. Slightly extended so we can ignore the width of the line. */
329 int extra = (int)CeilDiv(3 * width, 4); // not less then "width * sqrt(2) / 2"
330 Rect clip = { -extra, -extra, screen_width - 1 + extra, screen_height - 1 + extra };
331
332 /* prevent integer overflows. */
333 int margin = 1;
334 while (INT_MAX / abs(grade_y) < std::max(abs(clip.left - x), abs(clip.right - x))) {
335 grade_y /= 2;
336 grade_x /= 2;
337 margin *= 2; // account for rounding errors
338 }
339
340 /* Imagine that the line is infinitely long and it intersects with
341 * infinitely long left and right edges of the clipping rectangle.
342 * If both intersection points are outside the clipping rectangle
343 * and both on the same side of it, we don't need to draw anything. */
344 int left_isec_y = y + (clip.left - x) * grade_y / grade_x;
345 int right_isec_y = y + (clip.right - x) * grade_y / grade_x;
346 if ((left_isec_y > clip.bottom + margin && right_isec_y > clip.bottom + margin) ||
347 (left_isec_y < clip.top - margin && right_isec_y < clip.top - margin)) {
348 return;
349 }
350
351 /* It is possible to use the line equation to further reduce the amount of
352 * work the blitter has to do by shortening the effective line segment.
353 * However, in order to get that right and prevent the flickering effects
354 * of rounding errors so much additional code has to be run here that in
355 * the general case the effect is not noticeable. */
356
357 blitter->DrawLine(video, x, y, x2, y2, screen_width, screen_height, colour, width, dash);
358}
359
371static inline bool GfxPreprocessLine(DrawPixelInfo *dpi, int &x, int &y, int &x2, int &y2, int width)
372{
373 x -= dpi->left;
374 x2 -= dpi->left;
375 y -= dpi->top;
376 y2 -= dpi->top;
377
378 /* Check simple clipping */
379 if (x + width / 2 < 0 && x2 + width / 2 < 0 ) return false;
380 if (y + width / 2 < 0 && y2 + width / 2 < 0 ) return false;
381 if (x - width / 2 > dpi->width && x2 - width / 2 > dpi->width ) return false;
382 if (y - width / 2 > dpi->height && y2 - width / 2 > dpi->height) return false;
383 return true;
384}
385
386void GfxDrawLine(int x, int y, int x2, int y2, int colour, int width, int dash)
387{
388 DrawPixelInfo *dpi = _cur_dpi;
389 if (GfxPreprocessLine(dpi, x, y, x2, y2, width)) {
390 GfxDoDrawLine(dpi->dst_ptr, x, y, x2, y2, dpi->width, dpi->height, colour, width, dash);
391 }
392}
393
394void GfxDrawLineUnscaled(int x, int y, int x2, int y2, int colour)
395{
396 DrawPixelInfo *dpi = _cur_dpi;
397 if (GfxPreprocessLine(dpi, x, y, x2, y2, 1)) {
398 GfxDoDrawLine(dpi->dst_ptr,
399 UnScaleByZoom(x, dpi->zoom), UnScaleByZoom(y, dpi->zoom),
400 UnScaleByZoom(x2, dpi->zoom), UnScaleByZoom(y2, dpi->zoom),
401 UnScaleByZoom(dpi->width, dpi->zoom), UnScaleByZoom(dpi->height, dpi->zoom), colour, 1);
402 }
403}
404
418void DrawBox(int x, int y, int dx1, int dy1, int dx2, int dy2, int dx3, int dy3)
419{
420 /* ....
421 * .. ....
422 * .. ....
423 * .. ^
424 * <--__(dx1,dy1) /(dx2,dy2)
425 * : --__ / :
426 * : --__ / :
427 * : *(x,y) :
428 * : | :
429 * : | ..
430 * .... |(dx3,dy3)
431 * .... | ..
432 * ....V.
433 */
434
435 static const uint8_t colour = PC_WHITE;
436
437 GfxDrawLineUnscaled(x, y, x + dx1, y + dy1, colour);
438 GfxDrawLineUnscaled(x, y, x + dx2, y + dy2, colour);
439 GfxDrawLineUnscaled(x, y, x + dx3, y + dy3, colour);
440
441 GfxDrawLineUnscaled(x + dx1, y + dy1, x + dx1 + dx2, y + dy1 + dy2, colour);
442 GfxDrawLineUnscaled(x + dx1, y + dy1, x + dx1 + dx3, y + dy1 + dy3, colour);
443 GfxDrawLineUnscaled(x + dx2, y + dy2, x + dx2 + dx1, y + dy2 + dy1, colour);
444 GfxDrawLineUnscaled(x + dx2, y + dy2, x + dx2 + dx3, y + dy2 + dy3, colour);
445 GfxDrawLineUnscaled(x + dx3, y + dy3, x + dx3 + dx1, y + dy3 + dy1, colour);
446 GfxDrawLineUnscaled(x + dx3, y + dy3, x + dx3 + dx2, y + dy3 + dy2, colour);
447}
448
456void DrawRectOutline(const Rect &r, int colour, int width, int dash)
457{
458 GfxDrawLine(r.left, r.top, r.right, r.top, colour, width, dash);
459 GfxDrawLine(r.left, r.top, r.left, r.bottom, colour, width, dash);
460 GfxDrawLine(r.right, r.top, r.right, r.bottom, colour, width, dash);
461 GfxDrawLine(r.left, r.bottom, r.right, r.bottom, colour, width, dash);
462}
463
468static void SetColourRemap(TextColour colour)
469{
470 if (colour == TC_INVALID) return;
471
472 /* Black strings have no shading ever; the shading is black, so it
473 * would be invisible at best, but it actually makes it illegible. */
474 bool no_shade = (colour & TC_NO_SHADE) != 0 || colour == TC_BLACK;
475 bool raw_colour = (colour & TC_IS_PALETTE_COLOUR) != 0;
477
478 _string_colourremap[1] = raw_colour ? (uint8_t)colour : _string_colourmap[colour];
479 _string_colourremap[2] = no_shade ? 0 : 1;
480 _colour_remap_ptr = _string_colourremap;
481}
482
499static int DrawLayoutLine(const ParagraphLayouter::Line &line, int y, int left, int right, StringAlignment align, bool underline, bool truncation, TextColour default_colour)
500{
501 if (line.CountRuns() == 0) return 0;
502
503 int w = line.GetWidth();
504 int h = line.GetLeading();
505
506 /*
507 * The following is needed for truncation.
508 * Depending on the text direction, we either remove bits at the rear
509 * or the front. For this we shift the entire area to draw so it fits
510 * within the left/right bounds and the side we do not truncate it on.
511 * Then we determine the truncation location, i.e. glyphs that fall
512 * outside of the range min_x - max_x will not be drawn; they are thus
513 * the truncated glyphs.
514 *
515 * At a later step we insert the dots.
516 */
517
518 int max_w = right - left + 1; // The maximum width.
519
520 int offset_x = 0; // The offset we need for positioning the glyphs
521 int min_x = left; // The minimum x position to draw normal glyphs on.
522 int max_x = right; // The maximum x position to draw normal glyphs on.
523
524 truncation &= max_w < w; // Whether we need to do truncation.
525 int dot_width = 0; // Cache for the width of the dot.
526 const Sprite *dot_sprite = nullptr; // Cache for the sprite of the dot.
527 bool dot_has_shadow = false; // Whether the dot's font requires shadows.
528
529 if (truncation) {
530 /*
531 * Assumption may be made that all fonts of a run are of the same size.
532 * In any case, we'll use these dots for the abbreviation, so even if
533 * another size would be chosen it won't have truncated too little for
534 * the truncation dots.
535 */
536 FontCache *fc = line.GetVisualRun(0).GetFont()->fc;
537 dot_has_shadow = fc->GetDrawGlyphShadow();
538 GlyphID dot_glyph = fc->MapCharToGlyph('.');
539 dot_width = fc->GetGlyphWidth(dot_glyph);
540 dot_sprite = fc->GetGlyph(dot_glyph);
541
542 if (_current_text_dir == TD_RTL) {
543 min_x += 3 * dot_width;
544 offset_x = w - 3 * dot_width - max_w;
545 } else {
546 max_x -= 3 * dot_width;
547 }
548
549 w = max_w;
550 }
551
552 /* In case we have a RTL language we swap the alignment. */
553 if (!(align & SA_FORCE) && _current_text_dir == TD_RTL && (align & SA_HOR_MASK) != SA_HOR_CENTER) align ^= SA_RIGHT;
554
555 /* right is the right most position to draw on. In this case we want to do
556 * calculations with the width of the string. In comparison right can be
557 * seen as lastof(todraw) and width as lengthof(todraw). They differ by 1.
558 * So most +1/-1 additions are to move from lengthof to 'indices'.
559 */
560 switch (align & SA_HOR_MASK) {
561 case SA_LEFT:
562 /* right + 1 = left + w */
563 right = left + w - 1;
564 break;
565
566 case SA_HOR_CENTER:
567 left = RoundDivSU(right + 1 + left - w, 2);
568 /* right + 1 = left + w */
569 right = left + w - 1;
570 break;
571
572 case SA_RIGHT:
573 left = right + 1 - w;
574 break;
575
576 default:
577 NOT_REACHED();
578 }
579
580 const uint shadow_offset = ScaleGUITrad(1);
581
582 /* Draw shadow, then foreground */
583 for (bool do_shadow : { true, false }) {
584 bool colour_has_shadow = false;
585 for (int run_index = 0; run_index < line.CountRuns(); run_index++) {
586 const ParagraphLayouter::VisualRun &run = line.GetVisualRun(run_index);
587 const auto &glyphs = run.GetGlyphs();
588 const auto &positions = run.GetPositions();
589 const Font *f = run.GetFont();
590
591 FontCache *fc = f->fc;
592 TextColour colour = f->colour;
593 if (colour == TC_INVALID || HasFlag(default_colour, TC_FORCED)) colour = default_colour;
594 colour_has_shadow = (colour & TC_NO_SHADE) == 0 && colour != TC_BLACK;
595 SetColourRemap(do_shadow ? TC_BLACK : colour); // the last run also sets the colour for the truncation dots
596 if (do_shadow && (!fc->GetDrawGlyphShadow() || !colour_has_shadow)) continue;
597
598 DrawPixelInfo *dpi = _cur_dpi;
599 int dpi_left = dpi->left;
600 int dpi_right = dpi->left + dpi->width - 1;
601
602 for (int i = 0; i < run.GetGlyphCount(); i++) {
603 GlyphID glyph = glyphs[i];
604
605 /* Not a valid glyph (empty) */
606 if (glyph == 0xFFFF) continue;
607
608 int begin_x = positions[i].left + left - offset_x;
609 int end_x = positions[i].right + left - offset_x;
610 int top = positions[i].top + y;
611
612 /* Truncated away. */
613 if (truncation && (begin_x < min_x || end_x > max_x)) continue;
614
615 const Sprite *sprite = fc->GetGlyph(glyph);
616 /* Check clipping (the "+ 1" is for the shadow). */
617 if (begin_x + sprite->x_offs > dpi_right || begin_x + sprite->x_offs + sprite->width /* - 1 + 1 */ < dpi_left) continue;
618
619 if (do_shadow && (glyph & SPRITE_GLYPH) != 0) continue;
620
621 GfxMainBlitter(sprite, begin_x + (do_shadow ? shadow_offset : 0), top + (do_shadow ? shadow_offset : 0), BM_COLOUR_REMAP);
622 }
623 }
624
625 if (truncation && (!do_shadow || (dot_has_shadow && colour_has_shadow))) {
626 int x = (_current_text_dir == TD_RTL) ? left : (right - 3 * dot_width);
627 for (int i = 0; i < 3; i++, x += dot_width) {
628 GfxMainBlitter(dot_sprite, x + (do_shadow ? shadow_offset : 0), y + (do_shadow ? shadow_offset : 0), BM_COLOUR_REMAP);
629 }
630 }
631 }
632
633 if (underline) {
634 GfxFillRect(left, y + h, right, y + h + WidgetDimensions::scaled.bevel.top - 1, _string_colourremap[1]);
635 }
636
637 return (align & SA_HOR_MASK) == SA_RIGHT ? left : right;
638}
639
657int DrawString(int left, int right, int top, std::string_view str, TextColour colour, StringAlignment align, bool underline, FontSize fontsize)
658{
659 /* The string may contain control chars to change the font, just use the biggest font for clipping. */
661
662 /* Funny glyphs may extent outside the usual bounds, so relax the clipping somewhat. */
663 int extra = max_height / 2;
664
665 if (_cur_dpi->top + _cur_dpi->height + extra < top || _cur_dpi->top > top + max_height + extra ||
666 _cur_dpi->left + _cur_dpi->width + extra < left || _cur_dpi->left > right + extra) {
667 return 0;
668 }
669
670 Layouter layout(str, INT32_MAX, fontsize);
671 if (layout.empty()) return 0;
672
673 return DrawLayoutLine(*layout.front(), top, left, right, align, underline, true, colour);
674}
675
693int DrawString(int left, int right, int top, StringID str, TextColour colour, StringAlignment align, bool underline, FontSize fontsize)
694{
695 return DrawString(left, right, top, GetString(str), colour, align, underline, fontsize);
696}
697
704int GetStringHeight(std::string_view str, int maxw, FontSize fontsize)
705{
706 assert(maxw > 0);
707 Layouter layout(str, maxw, fontsize);
708 return layout.GetBounds().height;
709}
710
717int GetStringHeight(StringID str, int maxw)
718{
719 return GetStringHeight(GetString(str), maxw);
720}
721
728int GetStringLineCount(StringID str, int maxw)
729{
730 Layouter layout(GetString(str), maxw);
731 return (uint)layout.size();
732}
733
741{
742 Dimension box = {suggestion.width, (uint)GetStringHeight(str, suggestion.width)};
743 return box;
744}
745
752Dimension GetStringMultiLineBoundingBox(std::string_view str, const Dimension &suggestion)
753{
754 Dimension box = {suggestion.width, (uint)GetStringHeight(str, suggestion.width)};
755 return box;
756}
757
774int DrawStringMultiLine(int left, int right, int top, int bottom, std::string_view str, TextColour colour, StringAlignment align, bool underline, FontSize fontsize)
775{
776 int maxw = right - left + 1;
777 int maxh = bottom - top + 1;
778
779 /* It makes no sense to even try if it can't be drawn anyway, or
780 * do we really want to support fonts of 0 or less pixels high? */
781 if (maxh <= 0) return top;
782
783 Layouter layout(str, maxw, fontsize);
784 int total_height = layout.GetBounds().height;
785 int y;
786 switch (align & SA_VERT_MASK) {
787 case SA_TOP:
788 y = top;
789 break;
790
791 case SA_VERT_CENTER:
792 y = RoundDivSU(bottom + top - total_height, 2);
793 break;
794
795 case SA_BOTTOM:
796 y = bottom - total_height;
797 break;
798
799 default: NOT_REACHED();
800 }
801
802 int last_line = top;
803 int first_line = bottom;
804
805 for (const auto &line : layout) {
806
807 int line_height = line->GetLeading();
808 if (y >= top && y + line_height - 1 <= bottom) {
809 last_line = y + line_height;
810 if (first_line > y) first_line = y;
811
812 DrawLayoutLine(*line, y, left, right, align, underline, false, colour);
813 }
814 y += line_height;
815 }
816
817 return ((align & SA_VERT_MASK) == SA_BOTTOM) ? first_line : last_line;
818}
819
836int DrawStringMultiLine(int left, int right, int top, int bottom, StringID str, TextColour colour, StringAlignment align, bool underline, FontSize fontsize)
837{
838 return DrawStringMultiLine(left, right, top, bottom, GetString(str), colour, align, underline, fontsize);
839}
840
851Dimension GetStringBoundingBox(std::string_view str, FontSize start_fontsize)
852{
853 Layouter layout(str, INT32_MAX, start_fontsize);
854 return layout.GetBounds();
855}
856
864{
865 return GetStringBoundingBox(GetString(strid), start_fontsize);
866}
867
874uint GetStringListWidth(std::span<const StringID> list, FontSize fontsize)
875{
876 uint width = 0;
877 for (auto str : list) {
878 width = std::max(width, GetStringBoundingBox(str, fontsize).width);
879 }
880 return width;
881}
882
889Dimension GetStringListBoundingBox(std::span<const StringID> list, FontSize fontsize)
890{
891 Dimension d{0, 0};
892 for (auto str : list) {
893 d = maxdim(d, GetStringBoundingBox(str, fontsize));
894 }
895 return d;
896}
897
905void DrawCharCentered(char32_t c, const Rect &r, TextColour colour)
906{
907 SetColourRemap(colour);
908 GfxMainBlitter(GetGlyph(FS_NORMAL, c),
909 CenterBounds(r.left, r.right, GetCharacterWidth(FS_NORMAL, c)),
910 CenterBounds(r.top, r.bottom, GetCharacterHeight(FS_NORMAL)),
912}
913
923{
924 const Sprite *sprite = GetSprite(sprid, SpriteType::Normal);
925
926 if (offset != nullptr) {
927 offset->x = UnScaleByZoom(sprite->x_offs, zoom);
928 offset->y = UnScaleByZoom(sprite->y_offs, zoom);
929 }
930
931 Dimension d;
932 d.width = std::max<int>(0, UnScaleByZoom(sprite->x_offs + sprite->width, zoom));
933 d.height = std::max<int>(0, UnScaleByZoom(sprite->y_offs + sprite->height, zoom));
934 return d;
935}
936
943{
944 switch (pal) {
945 case PAL_NONE: return BM_NORMAL;
946 case PALETTE_CRASH: return BM_CRASH_REMAP;
948 default: return BM_COLOUR_REMAP;
949 }
950}
951
960void DrawSpriteViewport(SpriteID img, PaletteID pal, int x, int y, const SubSprite *sub)
961{
962 SpriteID real_sprite = GB(img, 0, SPRITE_WIDTH);
964 pal = GB(pal, 0, PALETTE_WIDTH);
965 _colour_remap_ptr = GetNonSprite(pal, SpriteType::Recolour) + 1;
966 GfxMainBlitterViewport(GetSprite(real_sprite, SpriteType::Normal), x, y, pal == PALETTE_TO_TRANSPARENT ? BM_TRANSPARENT : BM_TRANSPARENT_REMAP, sub, real_sprite);
967 } else if (pal != PAL_NONE) {
968 if (HasBit(pal, PALETTE_TEXT_RECOLOUR)) {
970 } else {
971 _colour_remap_ptr = GetNonSprite(GB(pal, 0, PALETTE_WIDTH), SpriteType::Recolour) + 1;
972 }
973 GfxMainBlitterViewport(GetSprite(real_sprite, SpriteType::Normal), x, y, GetBlitterMode(pal), sub, real_sprite);
974 } else {
975 GfxMainBlitterViewport(GetSprite(real_sprite, SpriteType::Normal), x, y, BM_NORMAL, sub, real_sprite);
976 }
977}
978
988void DrawSprite(SpriteID img, PaletteID pal, int x, int y, const SubSprite *sub, ZoomLevel zoom)
989{
990 SpriteID real_sprite = GB(img, 0, SPRITE_WIDTH);
992 pal = GB(pal, 0, PALETTE_WIDTH);
993 _colour_remap_ptr = GetNonSprite(pal, SpriteType::Recolour) + 1;
994 GfxMainBlitter(GetSprite(real_sprite, SpriteType::Normal), x, y, pal == PALETTE_TO_TRANSPARENT ? BM_TRANSPARENT : BM_TRANSPARENT_REMAP, sub, real_sprite, zoom);
995 } else if (pal != PAL_NONE) {
996 if (HasBit(pal, PALETTE_TEXT_RECOLOUR)) {
998 } else {
999 _colour_remap_ptr = GetNonSprite(GB(pal, 0, PALETTE_WIDTH), SpriteType::Recolour) + 1;
1000 }
1001 GfxMainBlitter(GetSprite(real_sprite, SpriteType::Normal), x, y, GetBlitterMode(pal), sub, real_sprite, zoom);
1002 } else {
1003 GfxMainBlitter(GetSprite(real_sprite, SpriteType::Normal), x, y, BM_NORMAL, sub, real_sprite, zoom);
1004 }
1005}
1006
1019template <int ZOOM_BASE, bool SCALED_XY>
1020static void GfxBlitter(const Sprite * const sprite, int x, int y, BlitterMode mode, const SubSprite * const sub, SpriteID sprite_id, ZoomLevel zoom, const DrawPixelInfo *dst = nullptr)
1021{
1022 const DrawPixelInfo *dpi = (dst != nullptr) ? dst : _cur_dpi;
1024
1025 if (SCALED_XY) {
1026 /* Scale it */
1027 x = ScaleByZoom(x, zoom);
1028 y = ScaleByZoom(y, zoom);
1029 }
1030
1031 /* Move to the correct offset */
1032 x += sprite->x_offs;
1033 y += sprite->y_offs;
1034
1035 if (sub == nullptr) {
1036 /* No clipping. */
1037 bp.skip_left = 0;
1038 bp.skip_top = 0;
1039 bp.width = UnScaleByZoom(sprite->width, zoom);
1040 bp.height = UnScaleByZoom(sprite->height, zoom);
1041 } else {
1042 /* Amount of pixels to clip from the source sprite */
1043 int clip_left = std::max(0, -sprite->x_offs + sub->left * ZOOM_BASE );
1044 int clip_top = std::max(0, -sprite->y_offs + sub->top * ZOOM_BASE );
1045 int clip_right = std::max(0, sprite->width - (-sprite->x_offs + (sub->right + 1) * ZOOM_BASE));
1046 int clip_bottom = std::max(0, sprite->height - (-sprite->y_offs + (sub->bottom + 1) * ZOOM_BASE));
1047
1048 if (clip_left + clip_right >= sprite->width) return;
1049 if (clip_top + clip_bottom >= sprite->height) return;
1050
1051 bp.skip_left = UnScaleByZoomLower(clip_left, zoom);
1052 bp.skip_top = UnScaleByZoomLower(clip_top, zoom);
1053 bp.width = UnScaleByZoom(sprite->width - clip_left - clip_right, zoom);
1054 bp.height = UnScaleByZoom(sprite->height - clip_top - clip_bottom, zoom);
1055
1056 x += ScaleByZoom(bp.skip_left, zoom);
1057 y += ScaleByZoom(bp.skip_top, zoom);
1058 }
1059
1060 /* Copy the main data directly from the sprite */
1061 bp.sprite = sprite->data;
1062 bp.sprite_width = sprite->width;
1063 bp.sprite_height = sprite->height;
1064 bp.top = 0;
1065 bp.left = 0;
1066
1067 bp.dst = dpi->dst_ptr;
1068 bp.pitch = dpi->pitch;
1069 bp.remap = _colour_remap_ptr;
1070
1071 assert(sprite->width > 0);
1072 assert(sprite->height > 0);
1073
1074 if (bp.width <= 0) return;
1075 if (bp.height <= 0) return;
1076
1077 y -= SCALED_XY ? ScaleByZoom(dpi->top, zoom) : dpi->top;
1078 int y_unscaled = UnScaleByZoom(y, zoom);
1079 /* Check for top overflow */
1080 if (y < 0) {
1081 bp.height -= -y_unscaled;
1082 if (bp.height <= 0) return;
1083 bp.skip_top += -y_unscaled;
1084 y = 0;
1085 } else {
1086 bp.top = y_unscaled;
1087 }
1088
1089 /* Check for bottom overflow */
1090 y += SCALED_XY ? ScaleByZoom(bp.height - dpi->height, zoom) : ScaleByZoom(bp.height, zoom) - dpi->height;
1091 if (y > 0) {
1092 bp.height -= UnScaleByZoom(y, zoom);
1093 if (bp.height <= 0) return;
1094 }
1095
1096 x -= SCALED_XY ? ScaleByZoom(dpi->left, zoom) : dpi->left;
1097 int x_unscaled = UnScaleByZoom(x, zoom);
1098 /* Check for left overflow */
1099 if (x < 0) {
1100 bp.width -= -x_unscaled;
1101 if (bp.width <= 0) return;
1102 bp.skip_left += -x_unscaled;
1103 x = 0;
1104 } else {
1105 bp.left = x_unscaled;
1106 }
1107
1108 /* Check for right overflow */
1109 x += SCALED_XY ? ScaleByZoom(bp.width - dpi->width, zoom) : ScaleByZoom(bp.width, zoom) - dpi->width;
1110 if (x > 0) {
1111 bp.width -= UnScaleByZoom(x, zoom);
1112 if (bp.width <= 0) return;
1113 }
1114
1115 assert(bp.skip_left + bp.width <= UnScaleByZoom(sprite->width, zoom));
1116 assert(bp.skip_top + bp.height <= UnScaleByZoom(sprite->height, zoom));
1117
1118 /* We do not want to catch the mouse. However we also use that spritenumber for unknown (text) sprites. */
1119 if (_newgrf_debug_sprite_picker.mode == SPM_REDRAW && sprite_id != SPR_CURSOR_MOUSE) {
1121 void *topleft = blitter->MoveTo(bp.dst, bp.left, bp.top);
1122 void *bottomright = blitter->MoveTo(topleft, bp.width - 1, bp.height - 1);
1123
1125
1126 if (topleft <= clicked && clicked <= bottomright) {
1127 uint offset = (((size_t)clicked - (size_t)topleft) / (blitter->GetScreenDepth() / 8)) % bp.pitch;
1128 if (offset < (uint)bp.width) {
1130 }
1131 }
1132 }
1133
1134 BlitterFactory::GetCurrentBlitter()->Draw(&bp, mode, zoom);
1135}
1136
1144std::unique_ptr<uint32_t[]> DrawSpriteToRgbaBuffer(SpriteID spriteId, ZoomLevel zoom)
1145{
1146 /* Invalid zoom level requested? */
1147 if (zoom < _settings_client.gui.zoom_min || zoom > _settings_client.gui.zoom_max) return nullptr;
1148
1150 if (blitter->GetScreenDepth() != 8 && blitter->GetScreenDepth() != 32) return nullptr;
1151
1152 /* Gather information about the sprite to write, reserve memory */
1153 const SpriteID real_sprite = GB(spriteId, 0, SPRITE_WIDTH);
1154 const Sprite *sprite = GetSprite(real_sprite, SpriteType::Normal);
1155 Dimension dim = GetSpriteSize(real_sprite, nullptr, zoom);
1156 size_t dim_size = static_cast<size_t>(dim.width) * dim.height;
1157 std::unique_ptr<uint32_t[]> result = std::make_unique<uint32_t[]>(dim_size);
1158
1159 /* Prepare new DrawPixelInfo - Normally this would be the screen but we want to draw to another buffer here.
1160 * Normally, pitch would be scaled screen width, but in our case our "screen" is only the sprite width wide. */
1161 DrawPixelInfo dpi;
1162 dpi.dst_ptr = result.get();
1163 dpi.pitch = dim.width;
1164 dpi.left = 0;
1165 dpi.top = 0;
1166 dpi.width = dim.width;
1167 dpi.height = dim.height;
1168 dpi.zoom = zoom;
1169
1170 dim_size = static_cast<size_t>(dim.width) * dim.height;
1171
1172 /* If the current blitter is a paletted blitter, we have to render to an extra buffer and resolve the palette later. */
1173 std::unique_ptr<uint8_t[]> pal_buffer{};
1174 if (blitter->GetScreenDepth() == 8) {
1175 pal_buffer = std::make_unique<uint8_t[]>(dim_size);
1176 dpi.dst_ptr = pal_buffer.get();
1177 }
1178
1179 /* Temporarily disable screen animations while blitting - This prevents 40bpp_anim from writing to the animation buffer. */
1180 Backup<bool> disable_anim(_screen_disable_anim, true);
1181 GfxBlitter<1, true>(sprite, 0, 0, BM_NORMAL, nullptr, real_sprite, zoom, &dpi);
1182 disable_anim.Restore();
1183
1184 if (blitter->GetScreenDepth() == 8) {
1185 /* Resolve palette. */
1186 uint32_t *dst = result.get();
1187 const uint8_t *src = pal_buffer.get();
1188 for (size_t i = 0; i < dim_size; ++i) {
1189 *dst++ = _cur_palette.palette[*src++].data;
1190 }
1191 }
1192
1193 return result;
1194}
1195
1196static void GfxMainBlitterViewport(const Sprite *sprite, int x, int y, BlitterMode mode, const SubSprite *sub, SpriteID sprite_id)
1197{
1198 GfxBlitter<ZOOM_BASE, false>(sprite, x, y, mode, sub, sprite_id, _cur_dpi->zoom);
1199}
1200
1201static void GfxMainBlitter(const Sprite *sprite, int x, int y, BlitterMode mode, const SubSprite *sub, SpriteID sprite_id, ZoomLevel zoom)
1202{
1203 GfxBlitter<1, true>(sprite, x, y, mode, sub, sprite_id, zoom);
1204}
1205
1210void LoadStringWidthTable(bool monospace)
1211{
1212 ClearFontCache();
1213
1214 for (FontSize fs = monospace ? FS_MONO : FS_BEGIN; fs < (monospace ? FS_END : FS_MONO); fs++) {
1215 for (uint i = 0; i != 224; i++) {
1216 _stringwidth_table[fs][i] = GetGlyphWidth(fs, i + 32);
1217 }
1218 }
1219}
1220
1227uint8_t GetCharacterWidth(FontSize size, char32_t key)
1228{
1229 /* Use _stringwidth_table cache if possible */
1230 if (key >= 32 && key < 256) return _stringwidth_table[size][key - 32];
1231
1232 return GetGlyphWidth(size, key);
1233}
1234
1241{
1242 uint8_t width = 0;
1243 for (char c = '0'; c <= '9'; c++) {
1244 width = std::max(GetCharacterWidth(size, c), width);
1245 }
1246 return width;
1247}
1248
1255void GetBroadestDigit(uint *front, uint *next, FontSize size)
1256{
1257 int width = -1;
1258 for (char c = '9'; c >= '0'; c--) {
1259 int w = GetCharacterWidth(size, c);
1260 if (w > width) {
1261 width = w;
1262 *next = c - '0';
1263 if (c != '0') *front = c - '0';
1264 }
1265 }
1266}
1267
1268void ScreenSizeChanged()
1269{
1270 _dirty_bytes_per_line = CeilDiv(_screen.width, DIRTY_BLOCK_WIDTH);
1271 _dirty_blocks = ReallocT<uint8_t>(_dirty_blocks, static_cast<size_t>(_dirty_bytes_per_line) * CeilDiv(_screen.height, DIRTY_BLOCK_HEIGHT));
1272
1273 /* check the dirty rect */
1274 if (_invalid_rect.right >= _screen.width) _invalid_rect.right = _screen.width;
1275 if (_invalid_rect.bottom >= _screen.height) _invalid_rect.bottom = _screen.height;
1276
1277 /* screen size changed and the old bitmap is invalid now, so we don't want to undraw it */
1278 _cursor.visible = false;
1279}
1280
1281void UndrawMouseCursor()
1282{
1283 /* Don't undraw mouse cursor if it is handled by the video driver. */
1284 if (VideoDriver::GetInstance()->UseSystemCursor()) return;
1285
1286 /* Don't undraw the mouse cursor if the screen is not ready */
1287 if (_screen.dst_ptr == nullptr) return;
1288
1289 if (_cursor.visible) {
1291 _cursor.visible = false;
1292 blitter->CopyFromBuffer(blitter->MoveTo(_screen.dst_ptr, _cursor.draw_pos.x, _cursor.draw_pos.y), _cursor_backup.GetBuffer(), _cursor.draw_size.x, _cursor.draw_size.y);
1293 VideoDriver::GetInstance()->MakeDirty(_cursor.draw_pos.x, _cursor.draw_pos.y, _cursor.draw_size.x, _cursor.draw_size.y);
1294 }
1295}
1296
1297void DrawMouseCursor()
1298{
1299 /* Don't draw mouse cursor if it is handled by the video driver. */
1300 if (VideoDriver::GetInstance()->UseSystemCursor()) return;
1301
1302 /* Don't draw the mouse cursor if the screen is not ready */
1303 if (_screen.dst_ptr == nullptr) return;
1304
1306
1307 /* Redraw mouse cursor but only when it's inside the window */
1308 if (!_cursor.in_window) return;
1309
1310 /* Don't draw the mouse cursor if it's already drawn */
1311 if (_cursor.visible) {
1312 if (!_cursor.dirty) return;
1313 UndrawMouseCursor();
1314 }
1315
1316 /* Determine visible area */
1317 int left = _cursor.pos.x + _cursor.total_offs.x;
1318 int width = _cursor.total_size.x;
1319 if (left < 0) {
1320 width += left;
1321 left = 0;
1322 }
1323 if (left + width > _screen.width) {
1324 width = _screen.width - left;
1325 }
1326 if (width <= 0) return;
1327
1328 int top = _cursor.pos.y + _cursor.total_offs.y;
1329 int height = _cursor.total_size.y;
1330 if (top < 0) {
1331 height += top;
1332 top = 0;
1333 }
1334 if (top + height > _screen.height) {
1335 height = _screen.height - top;
1336 }
1337 if (height <= 0) return;
1338
1339 _cursor.draw_pos.x = left;
1340 _cursor.draw_pos.y = top;
1341 _cursor.draw_size.x = width;
1342 _cursor.draw_size.y = height;
1343
1344 uint8_t *buffer = _cursor_backup.Allocate(blitter->BufferSize(_cursor.draw_size.x, _cursor.draw_size.y));
1345
1346 /* Make backup of stuff below cursor */
1347 blitter->CopyToBuffer(blitter->MoveTo(_screen.dst_ptr, _cursor.draw_pos.x, _cursor.draw_pos.y), buffer, _cursor.draw_size.x, _cursor.draw_size.y);
1348
1349 /* Draw cursor on screen */
1350 _cur_dpi = &_screen;
1351 for (const auto &cs : _cursor.sprites) {
1352 DrawSprite(cs.image.sprite, cs.image.pal, _cursor.pos.x + cs.pos.x, _cursor.pos.y + cs.pos.y);
1353 }
1354
1355 VideoDriver::GetInstance()->MakeDirty(_cursor.draw_pos.x, _cursor.draw_pos.y, _cursor.draw_size.x, _cursor.draw_size.y);
1356
1357 _cursor.visible = true;
1358 _cursor.dirty = false;
1359}
1360
1371void RedrawScreenRect(int left, int top, int right, int bottom)
1372{
1373 assert(right <= _screen.width && bottom <= _screen.height);
1374 if (_cursor.visible) {
1375 if (right > _cursor.draw_pos.x &&
1376 left < _cursor.draw_pos.x + _cursor.draw_size.x &&
1377 bottom > _cursor.draw_pos.y &&
1378 top < _cursor.draw_pos.y + _cursor.draw_size.y) {
1379 UndrawMouseCursor();
1380 }
1381 }
1382
1384
1385 DrawOverlappedWindowForAll(left, top, right, bottom);
1386
1387 VideoDriver::GetInstance()->MakeDirty(left, top, right - left, bottom - top);
1388}
1389
1398{
1399 uint8_t *b = _dirty_blocks;
1400 const int w = Align(_screen.width, DIRTY_BLOCK_WIDTH);
1401 const int h = Align(_screen.height, DIRTY_BLOCK_HEIGHT);
1402 int x;
1403 int y;
1404
1405 y = 0;
1406 do {
1407 x = 0;
1408 do {
1409 if (*b != 0) {
1410 int left;
1411 int top;
1412 int right = x + DIRTY_BLOCK_WIDTH;
1413 int bottom = y;
1414 uint8_t *p = b;
1415 int h2;
1416
1417 /* First try coalescing downwards */
1418 do {
1419 *p = 0;
1420 p += _dirty_bytes_per_line;
1421 bottom += DIRTY_BLOCK_HEIGHT;
1422 } while (bottom != h && *p != 0);
1423
1424 /* Try coalescing to the right too. */
1425 h2 = (bottom - y) / DIRTY_BLOCK_HEIGHT;
1426 assert(h2 > 0);
1427 p = b;
1428
1429 while (right != w) {
1430 uint8_t *p2 = ++p;
1431 int i = h2;
1432 /* Check if a full line of dirty flags is set. */
1433 do {
1434 if (!*p2) goto no_more_coalesc;
1435 p2 += _dirty_bytes_per_line;
1436 } while (--i != 0);
1437
1438 /* Wohoo, can combine it one step to the right!
1439 * Do that, and clear the bits. */
1440 right += DIRTY_BLOCK_WIDTH;
1441
1442 i = h2;
1443 p2 = p;
1444 do {
1445 *p2 = 0;
1446 p2 += _dirty_bytes_per_line;
1447 } while (--i != 0);
1448 }
1449 no_more_coalesc:
1450
1451 left = x;
1452 top = y;
1453
1454 if (left < _invalid_rect.left ) left = _invalid_rect.left;
1455 if (top < _invalid_rect.top ) top = _invalid_rect.top;
1456 if (right > _invalid_rect.right ) right = _invalid_rect.right;
1457 if (bottom > _invalid_rect.bottom) bottom = _invalid_rect.bottom;
1458
1459 if (left < right && top < bottom) {
1460 RedrawScreenRect(left, top, right, bottom);
1461 }
1462
1463 }
1464 } while (b++, (x += DIRTY_BLOCK_WIDTH) != w);
1465 } while (b += -(int)(w / DIRTY_BLOCK_WIDTH) + _dirty_bytes_per_line, (y += DIRTY_BLOCK_HEIGHT) != h);
1466
1467 ++_dirty_block_colour;
1468 _invalid_rect.left = w;
1469 _invalid_rect.top = h;
1470 _invalid_rect.right = 0;
1471 _invalid_rect.bottom = 0;
1472}
1473
1486void AddDirtyBlock(int left, int top, int right, int bottom)
1487{
1488 uint8_t *b;
1489 int width;
1490 int height;
1491
1492 if (left < 0) left = 0;
1493 if (top < 0) top = 0;
1494 if (right > _screen.width) right = _screen.width;
1495 if (bottom > _screen.height) bottom = _screen.height;
1496
1497 if (left >= right || top >= bottom) return;
1498
1499 if (left < _invalid_rect.left ) _invalid_rect.left = left;
1500 if (top < _invalid_rect.top ) _invalid_rect.top = top;
1501 if (right > _invalid_rect.right ) _invalid_rect.right = right;
1502 if (bottom > _invalid_rect.bottom) _invalid_rect.bottom = bottom;
1503
1504 left /= DIRTY_BLOCK_WIDTH;
1505 top /= DIRTY_BLOCK_HEIGHT;
1506
1507 b = _dirty_blocks + top * _dirty_bytes_per_line + left;
1508
1509 width = ((right - 1) / DIRTY_BLOCK_WIDTH) - left + 1;
1510 height = ((bottom - 1) / DIRTY_BLOCK_HEIGHT) - top + 1;
1511
1512 assert(width > 0 && height > 0);
1513
1514 do {
1515 int i = width;
1516
1517 do b[--i] = 0xFF; while (i != 0);
1518
1519 b += _dirty_bytes_per_line;
1520 } while (--height != 0);
1521}
1522
1530{
1531 AddDirtyBlock(0, 0, _screen.width, _screen.height);
1532}
1533
1548bool FillDrawPixelInfo(DrawPixelInfo *n, int left, int top, int width, int height)
1549{
1551 const DrawPixelInfo *o = _cur_dpi;
1552
1553 n->zoom = ZOOM_LVL_MIN;
1554
1555 assert(width > 0);
1556 assert(height > 0);
1557
1558 if ((left -= o->left) < 0) {
1559 width += left;
1560 if (width <= 0) return false;
1561 n->left = -left;
1562 left = 0;
1563 } else {
1564 n->left = 0;
1565 }
1566
1567 if (width > o->width - left) {
1568 width = o->width - left;
1569 if (width <= 0) return false;
1570 }
1571 n->width = width;
1572
1573 if ((top -= o->top) < 0) {
1574 height += top;
1575 if (height <= 0) return false;
1576 n->top = -top;
1577 top = 0;
1578 } else {
1579 n->top = 0;
1580 }
1581
1582 n->dst_ptr = blitter->MoveTo(o->dst_ptr, left, top);
1583 n->pitch = o->pitch;
1584
1585 if (height > o->height - top) {
1586 height = o->height - top;
1587 if (height <= 0) return false;
1588 }
1589 n->height = height;
1590
1591 return true;
1592}
1593
1599{
1600 /* Ignore setting any cursor before the sprites are loaded. */
1601 if (GetMaxSpriteID() == 0) return;
1602
1603 bool first = true;
1604 for (const auto &cs : _cursor.sprites) {
1605 const Sprite *p = GetSprite(GB(cs.image.sprite, 0, SPRITE_WIDTH), SpriteType::Normal);
1606 Point offs, size;
1607 offs.x = UnScaleGUI(p->x_offs) + cs.pos.x;
1608 offs.y = UnScaleGUI(p->y_offs) + cs.pos.y;
1609 size.x = UnScaleGUI(p->width);
1610 size.y = UnScaleGUI(p->height);
1611
1612 if (first) {
1613 /* First sprite sets the total. */
1614 _cursor.total_offs = offs;
1615 _cursor.total_size = size;
1616 first = false;
1617 } else {
1618 /* Additional sprites expand the total. */
1619 int right = std::max(_cursor.total_offs.x + _cursor.total_size.x, offs.x + size.x);
1620 int bottom = std::max(_cursor.total_offs.y + _cursor.total_size.y, offs.y + size.y);
1621 if (offs.x < _cursor.total_offs.x) _cursor.total_offs.x = offs.x;
1622 if (offs.y < _cursor.total_offs.y) _cursor.total_offs.y = offs.y;
1623 _cursor.total_size.x = right - _cursor.total_offs.x;
1624 _cursor.total_size.y = bottom - _cursor.total_offs.y;
1625 }
1626 }
1627
1628 _cursor.dirty = true;
1629}
1630
1636static void SetCursorSprite(CursorID cursor, PaletteID pal)
1637{
1638 if (_cursor.sprites.size() == 1 && _cursor.sprites[0].image.sprite == cursor && _cursor.sprites[0].image.pal == pal) return;
1639
1640 _cursor.sprites.clear();
1641 _cursor.sprites.emplace_back(cursor, pal, 0, 0);
1642
1644}
1645
1646static void SwitchAnimatedCursor()
1647{
1648 const AnimCursor *cur = _cursor.animate_cur;
1649
1650 if (cur == nullptr || cur->sprite == AnimCursor::LAST) cur = _cursor.animate_list;
1651
1652 assert(!_cursor.sprites.empty());
1653 SetCursorSprite(cur->sprite, _cursor.sprites[0].image.pal);
1654
1655 _cursor.animate_timeout = cur->display_time;
1656 _cursor.animate_cur = cur + 1;
1657}
1658
1659void CursorTick()
1660{
1661 if (_cursor.animate_timeout != 0 && --_cursor.animate_timeout == 0) {
1662 SwitchAnimatedCursor();
1663 }
1664}
1665
1670void SetMouseCursorBusy(bool busy)
1671{
1672 assert(!_cursor.sprites.empty());
1673 if (busy) {
1674 if (_cursor.sprites[0].image.sprite == SPR_CURSOR_MOUSE) SetMouseCursor(SPR_CURSOR_ZZZ, PAL_NONE);
1675 } else {
1676 if (_cursor.sprites[0].image.sprite == SPR_CURSOR_ZZZ) SetMouseCursor(SPR_CURSOR_MOUSE, PAL_NONE);
1677 }
1678}
1679
1687{
1688 /* Turn off animation */
1689 _cursor.animate_timeout = 0;
1690 /* Set cursor */
1691 SetCursorSprite(sprite, pal);
1692}
1693
1700{
1701 assert(!_cursor.sprites.empty());
1702 _cursor.animate_list = table;
1703 _cursor.animate_cur = nullptr;
1704 _cursor.sprites[0].image.pal = PAL_NONE;
1705 SwitchAnimatedCursor();
1706}
1707
1714void CursorVars::UpdateCursorPositionRelative(int delta_x, int delta_y)
1715{
1716 assert(this->fix_at);
1717
1718 this->delta.x = delta_x;
1719 this->delta.y = delta_y;
1720}
1721
1729{
1730 this->delta.x = x - this->pos.x;
1731 this->delta.y = y - this->pos.y;
1732
1733 if (this->fix_at) {
1734 return this->delta.x != 0 || this->delta.y != 0;
1735 } else if (this->pos.x != x || this->pos.y != y) {
1736 this->dirty = true;
1737 this->pos.x = x;
1738 this->pos.y = y;
1739 }
1740
1741 return false;
1742}
1743
1744bool ChangeResInGame(int width, int height)
1745{
1746 return (_screen.width == width && _screen.height == height) || VideoDriver::GetInstance()->ChangeResolution(width, height);
1747}
1748
1749bool ToggleFullScreen(bool fs)
1750{
1751 bool result = VideoDriver::GetInstance()->ToggleFullscreen(fs);
1752 if (_fullscreen != fs && _resolutions.empty()) {
1753 Debug(driver, 0, "Could not find a suitable fullscreen resolution");
1754 }
1755 return result;
1756}
1757
1758void SortResolutions()
1759{
1760 std::sort(_resolutions.begin(), _resolutions.end());
1761
1762 /* Remove any duplicates from the list. */
1763 auto last = std::unique(_resolutions.begin(), _resolutions.end());
1764 _resolutions.erase(last, _resolutions.end());
1765}
1766
1771{
1772 /* Determine real GUI zoom to use. */
1773 if (_gui_scale_cfg == -1) {
1775 } else {
1776 _gui_scale = Clamp(_gui_scale_cfg, MIN_INTERFACE_SCALE, MAX_INTERFACE_SCALE);
1777 }
1778
1779 int8_t new_zoom = ScaleGUITrad(1) <= 1 ? ZOOM_LVL_NORMAL : ScaleGUITrad(1) >= 4 ? ZOOM_LVL_IN_4X : ZOOM_LVL_IN_2X;
1780 /* Font glyphs should not be clamped to min/max zoom. */
1781 _font_zoom = static_cast<ZoomLevel>(new_zoom);
1782 /* Ensure the gui_zoom is clamped between min/max. */
1784 _gui_zoom = static_cast<ZoomLevel>(new_zoom);
1785}
1786
1793bool AdjustGUIZoom(bool automatic)
1794{
1795 ZoomLevel old_gui_zoom = _gui_zoom;
1796 ZoomLevel old_font_zoom = _font_zoom;
1797 int old_scale = _gui_scale;
1798 UpdateGUIZoom();
1799 if (old_scale == _gui_scale && old_gui_zoom == _gui_zoom) return false;
1800
1801 /* Update cursors if sprite zoom level has changed. */
1802 if (old_gui_zoom != _gui_zoom) {
1805 }
1806 if (old_font_zoom != _font_zoom) {
1808 }
1809 ClearFontCache();
1811
1814
1815 /* Adjust all window sizes to match the new zoom level, so that they don't appear
1816 to move around when the application is moved to a screen with different DPI. */
1817 auto zoom_shift = old_gui_zoom - _gui_zoom;
1818 for (Window *w : Window::Iterate()) {
1819 if (automatic) {
1820 w->left = (w->left * _gui_scale) / old_scale;
1821 w->top = (w->top * _gui_scale) / old_scale;
1822 }
1823 if (w->viewport != nullptr) {
1824 w->viewport->zoom = static_cast<ZoomLevel>(Clamp(w->viewport->zoom - zoom_shift, _settings_client.gui.zoom_min, _settings_client.gui.zoom_max));
1825 }
1826 }
1827
1828 return true;
1829}
1830
1831void ChangeGameSpeed(bool enable_fast_forward)
1832{
1833 if (enable_fast_forward) {
1835 } else {
1836 _game_speed = 100;
1837 }
1838}
void UpdateAllVirtCoords()
Update the viewport coordinates of all signs.
Class for backupping variables and making sure they are restored later.
BlitterMode
The modes of blitting we can do.
Definition base.hpp:17
@ BM_BLACK_REMAP
Perform remapping to a completely blackened sprite.
Definition base.hpp:23
@ BM_COLOUR_REMAP
Perform a colour remapping.
Definition base.hpp:19
@ BM_TRANSPARENT_REMAP
Perform transparency colour remapping.
Definition base.hpp:21
@ BM_TRANSPARENT
Perform transparency darkening remapping.
Definition base.hpp:20
@ BM_NORMAL
Perform the simple blitting.
Definition base.hpp:18
@ BM_CRASH_REMAP
Perform a crash remapping.
Definition base.hpp:22
debug_inline constexpr bool HasBit(const T x, const uint8_t y)
Checks if a bit in a value is set.
debug_inline static constexpr uint GB(const T x, const uint8_t s, const uint8_t n)
Fetch n bits from x, started at bit s.
static Blitter * GetCurrentBlitter()
Get the current active blitter (always set by calling SelectBlitter).
Definition factory.hpp:138
How all blitters should look like.
Definition base.hpp:29
virtual void * MoveTo(void *video, int x, int y)=0
Move the destination pointer the requested amount x and y, keeping in mind any pitch and bpp of the r...
virtual uint8_t GetScreenDepth()=0
Get the screen depth this blitter works for.
virtual void SetPixel(void *video, int x, int y, uint8_t colour)=0
Draw a pixel with a given colour on the video-buffer.
virtual size_t BufferSize(uint width, uint height)=0
Calculate how much memory there is needed for an image of this size in the video-buffer.
virtual void DrawColourMappingRect(void *dst, int width, int height, PaletteID pal)=0
Draw a colourtable to the screen.
virtual void DrawRect(void *video, int width, int height, uint8_t colour)=0
Make a single horizontal line in a single colour on the video-buffer.
virtual void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom)=0
Draw an image to the screen, given an amount of params defined above.
virtual void DrawLine(void *video, int x, int y, int x2, int y2, int screen_width, int screen_height, uint8_t colour, int width, int dash=0)=0
Draw a line with a given colour.
virtual void CopyToBuffer(const void *video, void *dst, int width, int height)=0
Copy from the screen to a buffer.
virtual void CopyFromBuffer(void *video, const void *src, int width, int height)=0
Copy from a buffer to the screen.
virtual void ScrollBuffer(void *video, int &left, int &top, int &width, int &height, int scroll_x, int scroll_y)=0
Scroll the videobuffer some 'x' and 'y' value.
Font cache for basic fonts.
Definition fontcache.h:21
virtual GlyphID MapCharToGlyph(char32_t key, bool fallback=true)=0
Map a character into a glyph.
virtual const Sprite * GetGlyph(GlyphID key)=0
Get the glyph (sprite) of the given key.
virtual uint GetGlyphWidth(GlyphID key)=0
Get the width of the glyph with the given key.
virtual bool GetDrawGlyphShadow()=0
Do we need to draw a glyph shadow?
Container with information about a font.
Definition gfx_layout.h:75
FontCache * fc
The font we are using.
Definition gfx_layout.h:77
TextColour colour
The colour this font has to be.
Definition gfx_layout.h:78
The layouter performs all the layout work.
Definition gfx_layout.h:138
Dimension GetBounds()
Get the boundaries of this paragraph.
A single line worth of VisualRuns.
Definition gfx_layout.h:119
Visual run contains data about the bit of text with the same font.
Definition gfx_layout.h:107
A reusable buffer that can be used for places that temporary allocate a bit of memory and do that ver...
const T * GetBuffer() const
Get the currently allocated buffer.
T * Allocate(size_t count)
Get buffer of at least count times T.
virtual bool ToggleFullscreen(bool fullscreen)=0
Change the full screen setting.
virtual int GetSuggestedUIScale()
Get a suggested default GUI scale taking screen DPI into account.
virtual void ClearSystemSprites()
Clear all cached sprites.
virtual void MakeDirty(int left, int top, int width, int height)=0
Mark a particular area dirty.
virtual bool ChangeResolution(int w, int h)=0
Change the resolution of the window.
static VideoDriver * GetInstance()
Get the currently active instance of the video driver.
static WidgetDimensions scaled
Widget dimensions scaled for current zoom level.
Definition window_gui.h:28
Some simple functions to help with accessing containers.
bool include(Container &container, typename Container::const_reference &item)
Helper function to append an item to a container if it is not already contained.
Control codes that are embedded in the translation strings.
#define Debug(category, level, format_string,...)
Ouptut a line of debugging information.
Definition debug.h:37
std::vector< Dimension > _resolutions
List of resolutions.
Definition driver.cpp:25
debug_inline constexpr bool HasFlag(const T x, const T y)
Checks if a value in a bitset enum is set.
Definition enum_type.hpp:58
Factory to 'query' all available blitters.
int GetCharacterHeight(FontSize size)
Get height of a character for a given font size.
Definition fontcache.cpp:77
const Sprite * GetGlyph(FontSize size, char32_t key)
Get the Sprite for a glyph.
Definition fontcache.h:173
uint GetGlyphWidth(FontSize size, char32_t key)
Get the width of a glyph.
Definition fontcache.h:180
uint32_t GlyphID
Glyphs are characters from a font.
Definition fontcache.h:17
Dimension maxdim(const Dimension &d1, const Dimension &d2)
Compute bounding box of both dimensions.
Geometry functions.
void GfxFillPolygon(const std::vector< Point > &shape, int colour, FillRectMode mode)
Fill a polygon with colour.
Definition gfx.cpp:210
int GetStringHeight(std::string_view str, int maxw, FontSize fontsize)
Calculates height of string (in pixels).
Definition gfx.cpp:704
void SetMouseCursor(CursorID sprite, PaletteID pal)
Assign a single non-animated sprite to the cursor.
Definition gfx.cpp:1686
void GetBroadestDigit(uint *front, uint *next, FontSize size)
Determine the broadest digits for guessing the maximum width of a n-digit number.
Definition gfx.cpp:1255
Dimension GetSpriteSize(SpriteID sprid, Point *offset, ZoomLevel zoom)
Get the size of a sprite.
Definition gfx.cpp:922
void UpdateCursorSize()
Update cursor dimension.
Definition gfx.cpp:1598
static void SetCursorSprite(CursorID cursor, PaletteID pal)
Switch cursor to different sprite.
Definition gfx.cpp:1636
static int DrawLayoutLine(const ParagraphLayouter::Line &line, int y, int left, int right, StringAlignment align, bool underline, bool truncation, TextColour default_colour)
Drawing routine for drawing a laid out line of text.
Definition gfx.cpp:499
bool _shift_pressed
Is Shift pressed?
Definition gfx.cpp:39
static void GfxBlitter(const Sprite *const sprite, int x, int y, BlitterMode mode, const SubSprite *const sub, SpriteID sprite_id, ZoomLevel zoom, const DrawPixelInfo *dst=nullptr)
The code for setting up the blitter mode and sprite information before finally drawing the sprite.
Definition gfx.cpp:1020
PauseMode _pause_mode
The current pause mode.
Definition gfx.cpp:50
bool _left_button_down
Is left mouse button pressed?
Definition gfx.cpp:41
Dimension GetStringBoundingBox(std::string_view str, FontSize start_fontsize)
Return the string dimension in pixels.
Definition gfx.cpp:851
void DrawRectOutline(const Rect &r, int colour, int width, int dash)
Draw the outline of a Rect.
Definition gfx.cpp:456
Dimension GetStringListBoundingBox(std::span< const StringID > list, FontSize fontsize)
Get maximum dimension of a list of strings.
Definition gfx.cpp:889
int GetStringLineCount(StringID str, int maxw)
Calculates number of lines of string.
Definition gfx.cpp:728
int DrawString(int left, int right, int top, std::string_view str, TextColour colour, StringAlignment align, bool underline, FontSize fontsize)
Draw string, possibly truncated to make it fit in its allocated space.
Definition gfx.cpp:657
bool _ctrl_pressed
Is Ctrl pressed?
Definition gfx.cpp:38
static void SetColourRemap(TextColour colour)
Set the colour remap to be for the given colour.
Definition gfx.cpp:468
static void GfxDoDrawLine(void *video, int x, int y, int x2, int y2, int screen_width, int screen_height, uint8_t colour, int width, int dash=0)
Check line clipping by using a linear equation and draw the visible part of the line given by x/y and...
Definition gfx.cpp:313
uint8_t _dirkeys
1 = left, 2 = up, 4 = right, 8 = down
Definition gfx.cpp:34
bool _screen_disable_anim
Disable palette animation (important for 32bpp-anim blitter during giant screenshot)
Definition gfx.cpp:46
ZoomLevel _font_zoom
Sprite font Zoom level (not clamped)
Definition gfx.cpp:62
bool _left_button_clicked
Is left mouse button clicked?
Definition gfx.cpp:42
uint GetStringListWidth(std::span< const StringID > list, FontSize fontsize)
Get maximum width of a list of strings.
Definition gfx.cpp:874
uint16_t _game_speed
Current game-speed; 100 is 1x, 0 is infinite.
Definition gfx.cpp:40
static BlitterMode GetBlitterMode(PaletteID pal)
Helper function to get the blitter mode for different types of palettes.
Definition gfx.cpp:942
void SetMouseCursorBusy(bool busy)
Set or unset the ZZZ cursor.
Definition gfx.cpp:1670
void LoadStringWidthTable(bool monospace)
Initialize _stringwidth_table cache.
Definition gfx.cpp:1210
GameSessionStats _game_session_stats
Statistics about the current session.
Definition gfx.cpp:51
void GfxFillRect(int left, int top, int right, int bottom, int colour, FillRectMode mode)
Applies a certain FillRectMode-operation to a rectangle [left, right] x [top, bottom] on the screen.
Definition gfx.cpp:114
void UpdateGUIZoom()
Resolve GUI zoom level, if auto-suggestion is requested.
Definition gfx.cpp:1770
static std::vector< LineSegment > MakePolygonSegments(const std::vector< Point > &shape, Point offset)
Make line segments from a polygon defined by points, translated by an offset.
Definition gfx.cpp:171
void DrawSprite(SpriteID img, PaletteID pal, int x, int y, const SubSprite *sub, ZoomLevel zoom)
Draw a sprite, not in a viewport.
Definition gfx.cpp:988
bool _right_button_clicked
Is right mouse button clicked?
Definition gfx.cpp:44
uint8_t GetDigitWidth(FontSize size)
Return the maximum width of single digit.
Definition gfx.cpp:1240
int _gui_scale_cfg
GUI scale in config.
Definition gfx.cpp:64
uint8_t GetCharacterWidth(FontSize size, char32_t key)
Return width of character glyph.
Definition gfx.cpp:1227
void DrawSpriteViewport(SpriteID img, PaletteID pal, int x, int y, const SubSprite *sub)
Draw a sprite in a viewport.
Definition gfx.cpp:960
void SetAnimatedMouseCursor(const AnimCursor *table)
Assign an animation to the cursor.
Definition gfx.cpp:1699
static bool GfxPreprocessLine(DrawPixelInfo *dpi, int &x, int &y, int &x2, int &y2, int width)
Align parameters of a line to the given DPI and check simple clipping.
Definition gfx.cpp:371
Dimension GetStringMultiLineBoundingBox(StringID str, const Dimension &suggestion)
Calculate string bounding box for multi-line strings.
Definition gfx.cpp:740
int DrawStringMultiLine(int left, int right, int top, int bottom, std::string_view str, TextColour colour, StringAlignment align, bool underline, FontSize fontsize)
Draw string, possibly over multiple lines.
Definition gfx.cpp:774
std::unique_ptr< uint32_t[]> DrawSpriteToRgbaBuffer(SpriteID spriteId, ZoomLevel zoom)
Draws a sprite to a new RGBA buffer (see Colour union) instead of drawing to the screen.
Definition gfx.cpp:1144
static uint8_t _stringwidth_table[FS_END][224]
Cache containing width of often used characters.
Definition gfx.cpp:53
SwitchMode _switch_mode
The next mainloop command.
Definition gfx.cpp:49
void DrawBox(int x, int y, int dx1, int dy1, int dx2, int dy2, int dx3, int dy3)
Draws the projection of a parallelepiped.
Definition gfx.cpp:418
ZoomLevel _gui_zoom
GUI Zoom level.
Definition gfx.cpp:61
bool FillDrawPixelInfo(DrawPixelInfo *n, int left, int top, int width, int height)
Set up a clipping area for only drawing into a certain area.
Definition gfx.cpp:1548
bool _right_button_down
Is right mouse button pressed?
Definition gfx.cpp:43
static uint8_t _string_colourremap[3]
Recoloursprite for stringdrawing. The grf loader ensures that SpriteType::Font sprites only use colou...
Definition gfx.cpp:75
bool AdjustGUIZoom(bool automatic)
Resolve GUI zoom level and adjust GUI to new zoom, if auto-suggestion is requested.
Definition gfx.cpp:1793
void DrawCharCentered(char32_t c, const Rect &r, TextColour colour)
Draw single character horizontally centered around (x,y)
Definition gfx.cpp:905
int _gui_scale
GUI scale, 100 is 100%.
Definition gfx.cpp:63
void DrawOverlappedWindowForAll(int left, int top, int right, int bottom)
From a rectangle that needs redrawing, find the windows that intersect with the rectangle.
Definition window.cpp:919
Palette _cur_palette
Current palette.
Definition palette.cpp:24
int CenterBounds(int min, int max, int size)
Determine where to draw a centred object inside a widget.
Definition gfx_func.h:166
Functions related to laying out the texts.
uint32_t SpriteID
The number of a sprite, without mapping bits and colourtables.
Definition gfx_type.h:18
@ Recolour
Recolour sprite.
@ Normal
The most basic (normal) sprite.
StringAlignment
How to align the to-be drawn text.
Definition gfx_type.h:342
@ SA_TOP
Top align the text.
Definition gfx_type.h:348
@ SA_LEFT
Left align the text.
Definition gfx_type.h:343
@ SA_HOR_MASK
Mask for horizontal alignment.
Definition gfx_type.h:346
@ SA_RIGHT
Right align the text (must be a single bit).
Definition gfx_type.h:345
@ SA_HOR_CENTER
Horizontally center the text.
Definition gfx_type.h:344
@ SA_VERT_MASK
Mask for vertical alignment.
Definition gfx_type.h:351
@ SA_FORCE
Force the alignment, i.e. don't swap for RTL languages.
Definition gfx_type.h:355
@ SA_BOTTOM
Bottom align the text.
Definition gfx_type.h:350
@ SA_VERT_CENTER
Vertically center the text.
Definition gfx_type.h:349
uint32_t CursorID
The number of the cursor (sprite)
Definition gfx_type.h:20
FontSize
Available font sizes.
Definition gfx_type.h:208
@ FS_MONO
Index of the monospaced font in the font tables.
Definition gfx_type.h:212
@ FS_SMALL
Index of the small font in the font tables.
Definition gfx_type.h:210
@ FS_BEGIN
First font.
Definition gfx_type.h:215
@ FS_NORMAL
Index of the normal font in the font tables.
Definition gfx_type.h:209
@ FS_LARGE
Index of the large font in the font tables.
Definition gfx_type.h:211
uint32_t PaletteID
The number of the palette.
Definition gfx_type.h:19
TextColour
Colour of the strings, see _string_colourmap in table/string_colours.h or docs/ottd-colourtext-palett...
Definition gfx_type.h:260
@ TC_FORCED
Ignore colour changes from strings.
Definition gfx_type.h:285
@ TC_NO_SHADE
Do not add shading to this text colour.
Definition gfx_type.h:284
@ TC_IS_PALETTE_COLOUR
Colour value is already a real palette colour index, not an index of a StringColour.
Definition gfx_type.h:283
FillRectMode
Define the operation GfxFillRect performs.
Definition gfx_type.h:297
@ FILLRECT_CHECKER
Draw only every second pixel, used for greying-out.
Definition gfx_type.h:299
@ FILLRECT_RECOLOUR
Apply a recolour sprite to the screen content.
Definition gfx_type.h:300
static Rect _invalid_rect
The rect for repaint.
Definition gfx.cpp:73
void AddDirtyBlock(int left, int top, int right, int bottom)
Extend the internal _invalid_rect rectangle to contain the rectangle defined by the given parameters.
Definition gfx.cpp:1486
void DrawDirtyBlocks()
Repaints the rectangle blocks which are marked as 'dirty'.
Definition gfx.cpp:1397
void MarkWholeScreenDirty()
This function mark the whole screen as dirty.
Definition gfx.cpp:1529
void RedrawScreenRect(int left, int top, int right, int bottom)
Repaints a specific rectangle of the screen.
Definition gfx.cpp:1371
constexpr T abs(const T a)
Returns the absolute value of (scalar) variable.
Definition math_func.hpp:23
constexpr T Align(const T x, uint n)
Return the smallest multiple of n equal or greater than x.
Definition math_func.hpp:37
constexpr int RoundDivSU(int a, uint b)
Computes round(a / b) for signed a and unsigned b.
constexpr uint CeilDiv(uint a, uint b)
Computes ceil(a / b) for non-negative a and b.
constexpr T Clamp(const T a, const T min, const T max)
Clamp a value between an interval.
Definition math_func.hpp:79
bool _networking
are we in networking mode?
Definition network.cpp:65
Basic functions/variables used all over the place.
void NetworkUndrawChatMessage()
Hide the chatbox.
Network functions used by other parts of OpenTTD.
Functions/types related to NewGRF debugging.
NewGrfDebugSpritePicker _newgrf_debug_sprite_picker
The sprite picker.
SwitchMode
Mode which defines what mode we're switching to.
Definition openttd.h:26
PauseMode
Modes of pausing we've got.
Definition openttd.h:68
GameMode
Mode which defines the state of the game.
Definition openttd.h:18
static const uint8_t PC_WHITE
White palette colour.
Functions related to modal progress.
A number of safeguards to prevent using unsafe methods.
ClientSettings _settings_client
The current settings for this game.
Definition settings.cpp:56
Types related to global configuration settings.
void GfxClearFontSpriteCache()
Remove all encoded font sprites from the sprite cache without discarding sprite location information.
uint GetMaxSpriteID()
Get a reasonable (upper bound) estimate of the maximum SpriteID used in OpenTTD; there will be no spr...
This file contains all sprite-related enums and defines.
static const PaletteID PALETTE_ALL_BLACK
Exchange any color by black, needed for painting fictive tiles outside map.
Definition sprites.h:1611
static constexpr uint8_t PALETTE_WIDTH
number of bits of the sprite containing the recolour palette
Definition sprites.h:1534
static constexpr uint8_t PALETTE_MODIFIER_TRANSPARENT
when a sprite is to be displayed transparently, this bit needs to be set.
Definition sprites.h:1547
static const PaletteID PALETTE_CRASH
Recolour sprite greying of crashed vehicles.
Definition sprites.h:1605
static const CursorID SPR_CURSOR_MOUSE
Cursor sprite numbers.
Definition sprites.h:1390
static constexpr uint8_t PALETTE_TEXT_RECOLOUR
Set if palette is actually a magic text recolour.
Definition sprites.h:1532
static constexpr uint8_t SPRITE_WIDTH
number of bits for the sprite number
Definition sprites.h:1535
static const PaletteID PALETTE_TO_TRANSPARENT
This sets the sprite to transparent.
Definition sprites.h:1602
Definition of base types and functions in a cross-platform compatible way.
The colour translation of GRF's strings.
static const uint8_t _string_colourmap[17]
Colour mapping for TextColour.
std::string GetString(StringID string)
Resolve the given StringID into a std::string with all the associated DParam lookups and formatting.
Definition strings.cpp:333
TextDirection _current_text_dir
Text direction of the currently selected language.
Definition strings.cpp:56
Functions related to OTTD's strings.
@ TD_RTL
Text is written right-to-left by default.
uint32_t StringID
Numeric value that represents a string, independent of the selected language.
A single sprite of a list of animated cursors.
Definition gfx_type.h:109
uint8_t display_time
Amount of ticks this sprite will be shown.
Definition gfx_type.h:112
CursorID sprite
Must be set to LAST_ANIM when it is the last sprite of the loop.
Definition gfx_type.h:111
Class to backup a specific variable and restore it later.
void Restore()
Restore the variable.
Parameters related to blitting.
Definition base.hpp:32
int skip_top
How much pixels of the source to skip on the top (based on zoom of dst)
Definition base.hpp:37
int sprite_height
Real height of the sprite.
Definition base.hpp:41
void * dst
Destination buffer.
Definition base.hpp:45
int left
The left offset in the 'dst' in pixels to start drawing.
Definition base.hpp:42
int pitch
The pitch of the destination buffer.
Definition base.hpp:46
int sprite_width
Real width of the sprite.
Definition base.hpp:40
int skip_left
How much pixels of the source to skip on the left (based on zoom of dst)
Definition base.hpp:36
int height
The height in pixels that needs to be drawn to dst.
Definition base.hpp:39
const uint8_t * remap
XXX – Temporary storage for remap array.
Definition base.hpp:34
int width
The width in pixels that needs to be drawn to dst.
Definition base.hpp:38
const void * sprite
Pointer to the sprite how ever the encoder stored it.
Definition base.hpp:33
int top
The top offset in the 'dst' in pixels to start drawing.
Definition base.hpp:43
GUISettings gui
settings related to the GUI
Collection of variables for cursor-display and -animation.
Definition gfx_type.h:123
bool visible
cursor is visible
Definition gfx_type.h:145
bool UpdateCursorPosition(int x, int y)
Update cursor position on mouse movement.
Definition gfx.cpp:1728
uint animate_timeout
in case of animated cursor, number of ticks to show the current cursor
Definition gfx_type.h:143
std::vector< CursorSprite > sprites
Sprites comprising cursor.
Definition gfx_type.h:136
bool fix_at
mouse is moving, but cursor is not (used for scrolling)
Definition gfx_type.h:128
const AnimCursor * animate_list
in case of animated cursor, list of frames
Definition gfx_type.h:141
Point pos
logical mouse position
Definition gfx_type.h:125
void UpdateCursorPositionRelative(int delta_x, int delta_y)
Update cursor position based on a relative change.
Definition gfx.cpp:1714
bool in_window
mouse inside this window, determines drawing logic
Definition gfx_type.h:147
const AnimCursor * animate_cur
in case of animated cursor, current frame
Definition gfx_type.h:142
Point total_size
union of sprite properties
Definition gfx_type.h:137
bool dirty
the rect occupied by the mouse is dirty (redraw)
Definition gfx_type.h:146
Point draw_size
position and size bounding-box for drawing
Definition gfx_type.h:139
Point delta
relative mouse movement in this tick
Definition gfx_type.h:126
Dimensions (a width and height) of a rectangle in 2D.
Data about how and where to blit pixels.
Definition gfx_type.h:157
uint16_t fast_forward_speed_limit
Game speed to use when fast-forward is enabled.
ZoomLevel zoom_min
minimum zoom out level
ZoomLevel zoom_max
maximum zoom out level
NewGrfDebugSpritePickerMode mode
Current state.
void * clicked_pixel
Clicked pixel (pointer to blitter buffer)
std::vector< SpriteID > sprites
Sprites found.
Colour palette[256]
Current palette. Entry 0 has to be always fully transparent!
Definition gfx_type.h:329
Coordinates of a point in 2D.
Specification of a rectangle with absolute coordinates of all edges.
Data structure describing a sprite.
Definition spritecache.h:17
uint16_t width
Width of the sprite.
Definition spritecache.h:19
uint16_t height
Height of the sprite.
Definition spritecache.h:18
int16_t y_offs
Number of pixels to shift the sprite downwards.
Definition spritecache.h:21
uint8_t data[]
Sprite data.
Definition spritecache.h:22
int16_t x_offs
Number of pixels to shift the sprite to the right.
Definition spritecache.h:20
Used to only draw a part of the sprite.
Definition gfx_type.h:231
Data structure for an opened window.
Definition window_gui.h:273
AllWindows< false > Iterate
Iterate all windows in whatever order is easiest.
Definition window_gui.h:927
uint32_t data
Conversion of the channel information to a 32 bit number.
Definition gfx_type.h:166
Base of all video drivers.
Functions related to (drawing on) viewports.
void SetupWidgetDimensions()
Set up pre-scaled versions of Widget Dimensions.
Definition widget.cpp:66
static RectPadding ScaleGUITrad(const RectPadding &r)
Scale a RectPadding to GUI zoom level.
Definition widget.cpp:35
Window functions not directly related to making/drawing windows.
Functions, definitions and such used only by the GUI.
Functions related to zooming.
int ScaleByZoom(int value, ZoomLevel zoom)
Scale by zoom level, usually shift left (when zoom > ZOOM_LVL_MIN) When shifting right,...
Definition zoom_func.h:22
int UnScaleByZoomLower(int value, ZoomLevel zoom)
Scale by zoom level, usually shift right (when zoom > ZOOM_LVL_MIN)
Definition zoom_func.h:67
int UnScaleGUI(int value)
Short-hand to apply GUI zoom level.
Definition zoom_func.h:77
int UnScaleByZoom(int value, ZoomLevel zoom)
Scale by zoom level, usually shift right (when zoom > ZOOM_LVL_MIN) When shifting right,...
Definition zoom_func.h:34
ZoomLevel
All zoom levels we know.
Definition zoom_type.h:16
@ ZOOM_LVL_NORMAL
The normal zoom level.
Definition zoom_type.h:21
@ ZOOM_LVL_IN_2X
Zoomed 2 times in.
Definition zoom_type.h:20
@ ZOOM_LVL_MIN
Minimum zoom level.
Definition zoom_type.h:41
@ ZOOM_LVL_IN_4X
Zoomed 4 times in.
Definition zoom_type.h:19