47std::atomic<bool> _exit_game;
74static const uint8_t *_colour_remap_ptr;
77static const uint DIRTY_BLOCK_HEIGHT = 8;
78static const uint DIRTY_BLOCK_WIDTH = 64;
80static size_t _dirty_blocks_per_row = 0;
81static size_t _dirty_blocks_per_column = 0;
82static std::vector<uint8_t> _dirty_blocks;
83extern uint _dirty_block_colour;
85void GfxScroll(
int left,
int top,
int width,
int height,
int xo,
int yo)
89 if (xo == 0 && yo == 0)
return;
91 if (_cursor.
visible) UndrawMouseCursor();
95 blitter->
ScrollBuffer(_screen.dst_ptr, left, top, width, height, xo, yo);
115void GfxFillRect(
int left,
int top,
int right,
int bottom,
const std::variant<PixelColour, PaletteID> &colour,
FillRectMode mode)
120 const int otop = top;
121 const int oleft = left;
124 if (left > right || top > bottom)
return;
125 if (right < dpi->left || left >= dpi->left + dpi->width)
return;
126 if (bottom < dpi->top || top >= dpi->top + dpi->height)
return;
128 if ( (left -= dpi->left) < 0) left = 0;
129 right = right - dpi->left + 1;
130 if (right > dpi->width) right = dpi->width;
134 if ( (top -= dpi->top) < 0) top = 0;
135 bottom = bottom - dpi->top + 1;
136 if (bottom > dpi->height) bottom = dpi->height;
140 dst = blitter->
MoveTo(dpi->dst_ptr, left, top);
144 blitter->
DrawRect(dst, right, bottom, std::get<PixelColour>(colour));
152 uint8_t bo = (oleft - left + dpi->left + otop - top + dpi->top) & 1;
155 for (
int i = (bo ^= 1); i < right; i += 2) blitter->
SetPixel(dst, i, 0, pc);
156 dst = blitter->
MoveTo(dst, 0, 1);
157 }
while (--bottom > 0);
163typedef std::pair<Point, Point> LineSegment;
175 std::vector<LineSegment> segments;
176 if (shape.size() < 3)
return segments;
177 segments.reserve(shape.size());
180 Point prev = shape.back();
183 for (
Point pt : shape) {
189 segments.emplace_back(pt, prev);
190 }
else if (prev.
y < pt.y) {
191 segments.emplace_back(prev, pt);
221 segments.erase(std::remove_if(segments.begin(), segments.end(), [dpi](
const LineSegment &s) { return s.second.y <= 0 || s.first.y >= dpi->height; }), segments.end());
224 if (segments.empty())
return;
227 std::sort(segments.begin(), segments.end(), [](
const LineSegment &a,
const LineSegment &b) { return a.first.y < b.first.y; });
230 std::vector<LineSegment> active;
233 std::vector<int> intersections;
236 intersections.reserve(4);
239 int y = segments.front().first.y;
240 std::vector<LineSegment>::iterator nextseg = segments.begin();
241 while (!active.empty() || nextseg != segments.end()) {
243 active.erase(std::remove_if(active.begin(), active.end(), [y](
const LineSegment &s) { return s.second.y == y; }), active.end());
246 while (nextseg != segments.end() && nextseg->first.y == y) {
247 active.push_back(*nextseg);
256 if (y >= dpi->height)
return;
259 intersections.clear();
260 for (
const LineSegment &s : active) {
261 const int sdx = s.second.x - s.first.x;
262 const int sdy = s.second.y - s.first.y;
263 const int ldy = y - s.first.y;
264 const int x = s.first.x + sdx * ldy / sdy;
265 intersections.push_back(x);
269 std::sort(intersections.begin(), intersections.end());
270 for (
size_t i = 1; i < intersections.size(); i += 2) {
272 const int x1 = std::max(0, intersections[i - 1]);
273 const int x2 = std::min(intersections[i], dpi->width);
274 if (x2 < 0)
continue;
275 if (x1 >= dpi->width)
continue;
278 void *dst = blitter->
MoveTo(dpi->dst_ptr, x1, y);
281 blitter->
DrawRect(dst, x2 - x1, 1, std::get<PixelColour>(colour));
290 for (
int x = (x1 + y) & 1; x < x2 - x1; x += 2) {
317static inline void GfxDoDrawLine(
void *video,
int x,
int y,
int x2,
int y2,
int screen_width,
int screen_height,
PixelColour colour,
int width,
int dash = 0)
323 if (y2 == y || x2 == x) {
325 blitter->
DrawLine(video, x, y, x2, y2, screen_width, screen_height, colour, width, dash);
329 int grade_y = y2 - y;
330 int grade_x = x2 - x;
333 int extra = (int)
CeilDiv(3 * width, 4);
334 Rect clip = { -extra, -extra, screen_width - 1 + extra, screen_height - 1 + extra };
338 while (INT_MAX /
abs(grade_y) < std::max(
abs(clip.left - x),
abs(clip.right - x))) {
345 if (grade_x == 0) grade_x = 1;
351 int left_isec_y = y + (clip.left - x) * grade_y / grade_x;
352 int right_isec_y = y + (clip.right - x) * grade_y / grade_x;
353 if ((left_isec_y > clip.bottom + margin && right_isec_y > clip.bottom + margin) ||
354 (left_isec_y < clip.top - margin && right_isec_y < clip.top - margin)) {
364 blitter->
DrawLine(video, x, y, x2, y2, screen_width, screen_height, colour, width, dash);
386 if (x + width / 2 < 0 && x2 + width / 2 < 0 )
return false;
387 if (y + width / 2 < 0 && y2 + width / 2 < 0 )
return false;
388 if (x - width / 2 > dpi->width && x2 - width / 2 > dpi->width )
return false;
389 if (y - width / 2 > dpi->height && y2 - width / 2 > dpi->height)
return false;
393void GfxDrawLine(
int x,
int y,
int x2,
int y2,
PixelColour colour,
int width,
int dash)
397 GfxDoDrawLine(dpi->dst_ptr, x, y, x2, y2, dpi->width, dpi->height, colour, width, dash);
401void GfxDrawLineUnscaled(
int x,
int y,
int x2,
int y2,
PixelColour colour)
425void DrawBox(
int x,
int y,
int dx1,
int dy1,
int dx2,
int dy2,
int dx3,
int dy3)
444 GfxDrawLineUnscaled(x, y, x + dx1, y + dy1, colour);
445 GfxDrawLineUnscaled(x, y, x + dx2, y + dy2, colour);
446 GfxDrawLineUnscaled(x, y, x + dx3, y + dy3, colour);
448 GfxDrawLineUnscaled(x + dx1, y + dy1, x + dx1 + dx2, y + dy1 + dy2, colour);
449 GfxDrawLineUnscaled(x + dx1, y + dy1, x + dx1 + dx3, y + dy1 + dy3, colour);
450 GfxDrawLineUnscaled(x + dx2, y + dy2, x + dx2 + dx1, y + dy2 + dy1, colour);
451 GfxDrawLineUnscaled(x + dx2, y + dy2, x + dx2 + dx3, y + dy2 + dy3, colour);
452 GfxDrawLineUnscaled(x + dx3, y + dy3, x + dx3 + dx1, y + dy3 + dy1, colour);
453 GfxDrawLineUnscaled(x + dx3, y + dy3, x + dx3 + dx2, y + dy3 + dy2, colour);
465 GfxDrawLine(r.left, r.top, r.right, r.top, colour, width, dash);
466 GfxDrawLine(r.left, r.top, r.left, r.bottom, colour, width, dash);
467 GfxDrawLine(r.right, r.top, r.right, r.bottom, colour, width, dash);
468 GfxDrawLine(r.left, r.bottom, r.right, r.bottom, colour, width, dash);
477 if (colour == TC_INVALID)
return;
481 bool no_shade = (colour &
TC_NO_SHADE) != 0 || colour == TC_BLACK;
508 if (line.CountRuns() == 0)
return 0;
510 int w = line.GetWidth();
511 int h = line.GetLeading();
525 int max_w = right - left + 1;
531 truncation &= max_w < w;
532 int truncation_width = 0;
534 std::optional<Layouter> truncation_layout;
542 truncation_layout.emplace(
GetEllipsis(), INT32_MAX, line.GetVisualRun(0).GetFont()->
fc->
GetSize());
543 truncation_width = truncation_layout->GetBounds().width;
549 min_x += truncation_width;
550 offset_x = w - max_w;
552 max_x -= truncation_width;
569 right = left + w - 1;
575 right = left + w - 1;
579 left = right + 1 - w;
590 int dpi_left = dpi->left;
591 int dpi_right = dpi->left + dpi->width - 1;
594 for (
int run_index = 0; run_index < line.CountRuns(); run_index++) {
596 const auto &glyphs = run.GetGlyphs();
597 const auto &positions = run.GetPositions();
598 const Font *f = run.GetFont();
602 if (colour == TC_INVALID ||
HasFlag(initial_colour,
TC_FORCED)) colour = initial_colour;
603 bool colour_has_shadow = (colour &
TC_NO_SHADE) == 0 && colour != TC_BLACK;
605 last_colour = colour;
609 for (
int i = 0; i < run.GetGlyphCount(); i++) {
613 if (glyph == 0xFFFF)
continue;
615 int begin_x = positions[i].left + left;
616 int end_x = positions[i].right + left;
617 int top = positions[i].top + y;
620 if (truncation && (begin_x < min_x || end_x > max_x))
continue;
624 if (begin_x + sprite->
x_offs > dpi_right || begin_x + sprite->
x_offs + sprite->
width < dpi_left)
continue;
626 if (do_shadow && (glyph & SPRITE_GLYPH) != 0)
continue;
628 GfxMainBlitter(sprite, begin_x + (do_shadow ? shadow_offset : 0), top + (do_shadow ? shadow_offset : 0),
BlitterMode::ColourRemap);
635 for (
bool do_shadow : {
true,
false}) {
636 TextColour colour = draw_line(line, do_shadow, left - offset_x, min_x, max_x, truncation, default_colour);
640 draw_line(*truncation_layout->front(), do_shadow, x, INT32_MIN, INT32_MAX,
false, colour);
674 int extra = max_height / 2;
676 if (_cur_dpi->top + _cur_dpi->height + extra < top || _cur_dpi->top > top + max_height + extra ||
677 _cur_dpi->left + _cur_dpi->width + extra < left || _cur_dpi->left > right + extra) {
681 Layouter layout(str, INT32_MAX, fontsize);
682 if (layout.empty())
return 0;
684 return DrawLayoutLine(*layout.front(), top, left, right, align, underline,
true, colour);
718 Layouter layout(str, maxw, fontsize);
742 return (uint)layout.size();
787 int maxw = right - left + 1;
788 int maxh = bottom - top + 1;
792 if (maxh <= 0)
return top;
794 Layouter layout(str, maxw, fontsize);
795 int total_height = layout.
GetBounds().height;
803 y =
RoundDivSU(bottom + top - total_height, 2);
807 y = bottom - total_height;
810 default: NOT_REACHED();
814 int first_line = bottom;
816 for (
const auto &line : layout) {
818 int line_height = line->GetLeading();
819 if (y >= top && y + line_height - 1 <= bottom) {
820 last_line = y + line_height;
821 if (first_line > y) first_line = y;
823 DrawLayoutLine(*line, y, left, right, align, underline,
false, colour);
876 int extra = max_height / 2;
878 if (_cur_dpi->top + _cur_dpi->height + extra < top || _cur_dpi->top > bottom + extra ||
879 _cur_dpi->left + _cur_dpi->width + extra < left || _cur_dpi->left > right + extra) {
899 Layouter layout(str, INT32_MAX, start_fontsize);
923 for (
auto str : list) {
938 for (
auto str : list) {
972 if (offset !=
nullptr) {
1013 }
else if (pal != PAL_NONE) {
1041 }
else if (pal != PAL_NONE) {
1065template <
int ZOOM_BASE,
bool SCALED_XY>
1068 const DrawPixelInfo *dpi = (dst !=
nullptr) ? dst : _cur_dpi;
1081 if (sub ==
nullptr) {
1089 int clip_left = std::max(0, -sprite->
x_offs + sub->left * ZOOM_BASE );
1090 int clip_top = std::max(0, -sprite->
y_offs + sub->top * ZOOM_BASE );
1091 int clip_right = std::max(0, sprite->
width - (-sprite->
x_offs + (sub->right + 1) * ZOOM_BASE));
1092 int clip_bottom = std::max(0, sprite->
height - (-sprite->
y_offs + (sub->bottom + 1) * ZOOM_BASE));
1094 if (clip_left + clip_right >= sprite->
width)
return;
1095 if (clip_top + clip_bottom >= sprite->
height)
return;
1113 bp.
dst = dpi->dst_ptr;
1114 bp.
pitch = dpi->pitch;
1115 bp.
remap = _colour_remap_ptr;
1117 assert(sprite->
width > 0);
1118 assert(sprite->
height > 0);
1120 if (bp.
width <= 0)
return;
1121 if (bp.
height <= 0)
return;
1123 y -= SCALED_XY ?
ScaleByZoom(dpi->top, zoom) : dpi->top;
1127 bp.
height -= -y_unscaled;
1128 if (bp.
height <= 0)
return;
1132 bp.
top = y_unscaled;
1139 if (bp.
height <= 0)
return;
1142 x -= SCALED_XY ?
ScaleByZoom(dpi->left, zoom) : dpi->left;
1146 bp.
width -= -x_unscaled;
1147 if (bp.
width <= 0)
return;
1151 bp.
left = x_unscaled;
1158 if (bp.
width <= 0)
return;
1172 if (topleft <= clicked && clicked <= bottomright) {
1173 uint offset = (((size_t)clicked - (
size_t)topleft) / (blitter->
GetScreenDepth() / 8)) % bp.
pitch;
1174 if (offset < (uint)bp.
width) {
1202 size_t dim_size =
static_cast<size_t>(dim.width) * dim.height;
1203 std::unique_ptr<uint32_t[]> result = std::make_unique<uint32_t[]>(dim_size);
1208 dpi.dst_ptr = result.get();
1209 dpi.pitch = dim.width;
1212 dpi.width = dim.width;
1213 dpi.height = dim.height;
1216 dim_size =
static_cast<size_t>(dim.width) * dim.height;
1219 std::unique_ptr<uint8_t[]> pal_buffer{};
1221 pal_buffer = std::make_unique<uint8_t[]>(dim_size);
1222 dpi.dst_ptr = pal_buffer.get();
1232 uint32_t *dst = result.get();
1233 const uint8_t *src = pal_buffer.get();
1234 for (
size_t i = 0; i < dim_size; ++i) {
1244 GfxBlitter<ZOOM_BASE, false>(sprite, x, y, mode, sub, sprite_id, _cur_dpi->zoom);
1249 GfxBlitter<1, true>(sprite, x, y, mode, sub, sprite_id, zoom);
1261 for (uint i = 0; i != 224; i++) {
1289 for (
char c =
'0'; c <=
'9'; c++) {
1307 for (
char c =
'9'; c >=
'0'; c--) {
1309 if (w <= width)
continue;
1313 if (c !=
'0') front = c -
'0';
1315 return {front, next};
1318void ScreenSizeChanged()
1320 _dirty_blocks_per_row =
CeilDiv(_screen.width, DIRTY_BLOCK_WIDTH);
1321 _dirty_blocks_per_column =
CeilDiv(_screen.height, DIRTY_BLOCK_HEIGHT);
1322 _dirty_blocks.resize(_dirty_blocks_per_column * _dirty_blocks_per_row);
1336void UndrawMouseCursor()
1342 if (_screen.dst_ptr ==
nullptr)
return;
1352void DrawMouseCursor()
1358 if (_screen.dst_ptr ==
nullptr)
return;
1367 if (!_cursor.
dirty)
return;
1368 UndrawMouseCursor();
1372 int left = _cursor.
pos.
x + _cursor.total_offs.
x;
1378 if (left + width > _screen.width) {
1379 width = _screen.width - left;
1381 if (width <= 0)
return;
1383 int top = _cursor.
pos.
y + _cursor.total_offs.
y;
1389 if (top + height > _screen.height) {
1390 height = _screen.height - top;
1392 if (height <= 0)
return;
1394 _cursor.draw_pos.
x = left;
1395 _cursor.draw_pos.
y = top;
1405 _cur_dpi = &_screen;
1406 for (
const auto &cs : _cursor.sprites) {
1407 DrawSprite(cs.image.sprite, cs.image.pal, _cursor.
pos.
x + cs.pos.x, _cursor.
pos.
y + cs.pos.y);
1413 _cursor.
dirty =
false;
1428 assert(right <= _screen.width && bottom <= _screen.height);
1430 if (right > _cursor.draw_pos.
x &&
1431 left < _cursor.draw_pos.
x + _cursor.
draw_size.
x &&
1432 bottom > _cursor.draw_pos.
y &&
1434 UndrawMouseCursor();
1454 auto is_dirty = [](
auto block) ->
bool {
return block != 0; };
1455 auto block = _dirty_blocks.begin();
1457 for (
size_t x = 0; x < _dirty_blocks_per_row; ++x) {
1458 auto last_of_column = block + _dirty_blocks_per_column;
1459 for (
size_t y = 0; y < _dirty_blocks_per_column; ++y, ++block) {
1460 if (!is_dirty(*block))
continue;
1463 size_t height = std::find_if_not(block + 1, last_of_column, is_dirty) - block;
1467 std::fill_n(block, height, 0);
1470 auto block_right = block;
1471 for (
size_t x_right = x + 1; x_right < _dirty_blocks_per_row; ++x_right, ++width) {
1472 block_right += _dirty_blocks_per_column;
1473 auto last_right = block_right + height;
1475 if (std::find_if_not(block_right, last_right, is_dirty) != last_right)
break;
1478 std::fill_n(block_right, height, 0);
1481 int left =
static_cast<int>(x * DIRTY_BLOCK_WIDTH);
1482 int top =
static_cast<int>(y * DIRTY_BLOCK_HEIGHT);
1483 int right = left +
static_cast<int>(width * DIRTY_BLOCK_WIDTH);
1484 int bottom = top +
static_cast<int>(height * DIRTY_BLOCK_HEIGHT);
1491 if (left < right && top < bottom) {
1497 ++_dirty_block_colour;
1518 if (left < 0) left = 0;
1519 if (top < 0) top = 0;
1520 if (right > _screen.width) right = _screen.width;
1521 if (bottom > _screen.height) bottom = _screen.height;
1523 if (left >= right || top >= bottom)
return;
1530 left /= DIRTY_BLOCK_WIDTH;
1531 top /= DIRTY_BLOCK_HEIGHT;
1532 right =
CeilDiv(right, DIRTY_BLOCK_WIDTH);
1533 int height =
CeilDiv(bottom, DIRTY_BLOCK_HEIGHT) - top;
1535 assert(left < right && height > 0);
1537 for (; left < right; ++left) {
1538 size_t offset = _dirty_blocks_per_column * left + top;
1539 std::fill_n(_dirty_blocks.begin() + offset, height, 0xFF);
1578 if ((left -= o->left) < 0) {
1580 if (width <= 0)
return false;
1587 if (width > o->width - left) {
1588 width = o->width - left;
1589 if (width <= 0)
return false;
1593 if ((top -= o->top) < 0) {
1595 if (height <= 0)
return false;
1602 n->dst_ptr = blitter->
MoveTo(o->dst_ptr, left, top);
1603 n->pitch = o->pitch;
1605 if (height > o->height - top) {
1606 height = o->height - top;
1607 if (height <= 0)
return false;
1624 for (
const auto &cs : _cursor.
sprites) {
1634 _cursor.total_offs = offs;
1639 int right = std::max(_cursor.total_offs.
x + _cursor.
total_size.
x, offs.
x + size.
x);
1640 int bottom = std::max(_cursor.total_offs.
y + _cursor.
total_size.
y, offs.
y + size.
y);
1641 if (offs.
x < _cursor.total_offs.
x) _cursor.total_offs.
x = offs.
x;
1642 if (offs.
y < _cursor.total_offs.
y) _cursor.total_offs.
y = offs.
y;
1648 _cursor.
dirty =
true;
1658 if (_cursor.
sprites.size() == 1 && _cursor.
sprites[0].image.sprite == cursor && _cursor.
sprites[0].image.pal == pal)
return;
1661 _cursor.
sprites.emplace_back(cursor, pal, 0, 0);
1666static void SwitchAnimatedCursor()
1672 assert(!_cursor.
sprites.empty());
1682 SwitchAnimatedCursor();
1692 assert(!_cursor.
sprites.empty());
1721 assert(!_cursor.
sprites.empty());
1724 _cursor.
sprites[0].image.pal = PAL_NONE;
1725 SwitchAnimatedCursor();
1755 }
else if (this->
pos.
x != x || this->pos.y != y) {
1764bool ChangeResInGame(
int width,
int height)
1769bool ToggleFullScreen(
bool fs)
1773 Debug(driver, 0,
"Could not find a suitable fullscreen resolution");
1778void SortResolutions()
1795 float xs = _screen.width / 640.f;
1796 float ys = _screen.height / 480.f;
1797 int scale = std::min(xs, ys) * 100;
1799 _gui_scale =
Clamp((scale / 25) * 25, MIN_INTERFACE_SCALE, MAX_INTERFACE_SCALE);
1842 auto zoom_shift = old_gui_zoom -
_gui_zoom;
1845 w->left = (w->left *
_gui_scale) / old_scale;
1848 if (w->viewport !=
nullptr) {
1856void ChangeGameSpeed(
bool enable_fast_forward)
1858 if (enable_fast_forward) {
void UpdateAllVirtCoords()
Update the viewport coordinates of all signs.
Class for backupping variables and making sure they are restored later.
BlitterMode
The modes of blitting we can do.
@ Transparent
Perform transparency darkening remapping.
@ CrashRemap
Perform a crash remapping.
@ BlackRemap
Perform remapping to a completely blackened sprite.
@ Normal
Perform the simple blitting.
@ TransparentRemap
Perform transparency colour remapping.
@ ColourRemap
Perform a colour remapping.
static constexpr uint GB(const T x, const uint8_t s, const uint8_t n)
Fetch n bits from x, started at bit s.
constexpr bool HasBit(const T x, const uint8_t y)
Checks if a bit in a value is set.
static Blitter * GetCurrentBlitter()
Get the current active blitter (always set by calling SelectBlitter).
How all blitters should look like.
virtual void * MoveTo(void *video, int x, int y)=0
Move the destination pointer the requested amount x and y, keeping in mind any pitch and bpp of the r...
virtual uint8_t GetScreenDepth()=0
Get the screen depth this blitter works for.
virtual size_t BufferSize(uint width, uint height)=0
Calculate how much memory there is needed for an image of this size in the video-buffer.
virtual void DrawLine(void *video, int x, int y, int x2, int y2, int screen_width, int screen_height, PixelColour colour, int width, int dash=0)=0
Draw a line with a given colour.
virtual void DrawColourMappingRect(void *dst, int width, int height, PaletteID pal)=0
Draw a colourtable to the screen.
virtual void SetPixel(void *video, int x, int y, PixelColour colour)=0
Draw a pixel with a given colour on the video-buffer.
virtual void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom)=0
Draw an image to the screen, given an amount of params defined above.
virtual void CopyToBuffer(const void *video, void *dst, int width, int height)=0
Copy from the screen to a buffer.
virtual void DrawRect(void *video, int width, int height, PixelColour colour)=0
Make a single horizontal line in a single colour on the video-buffer.
virtual void CopyFromBuffer(void *video, const void *src, int width, int height)=0
Copy from a buffer to the screen.
virtual void ScrollBuffer(void *video, int &left, int &top, int &width, int &height, int scroll_x, int scroll_y)=0
Scroll the videobuffer some 'x' and 'y' value.
std::pair< const_iterator, bool > insert(const Tkey &key)
Insert a key into the set, if it does not already exist.
Font cache for basic fonts.
virtual const Sprite * GetGlyph(GlyphID key)=0
Get the glyph (sprite) of the given key.
static void ClearFontCaches(FontSizes fontsizes)
Clear cached information for the specified font caches.
FontSize GetSize() const
Get the FontSize of the font.
virtual bool GetDrawGlyphShadow()=0
Do we need to draw a glyph shadow?
Container with information about a font.
FontCache * fc
The font we are using.
TextColour colour
The colour this font has to be.
The layouter performs all the layout work.
Dimension GetBounds()
Get the boundaries of this paragraph.
A single line worth of VisualRuns.
Visual run contains data about the bit of text with the same font.
A reusable buffer that can be used for places that temporary allocate a bit of memory and do that ver...
const T * GetBuffer() const
Get the currently allocated buffer.
T * Allocate(size_t count)
Get buffer of at least count times T.
virtual bool ToggleFullscreen(bool fullscreen)=0
Change the full screen setting.
virtual void ClearSystemSprites()
Clear all cached sprites.
virtual void MakeDirty(int left, int top, int width, int height)=0
Mark a particular area dirty.
virtual bool ChangeResolution(int w, int h)=0
Change the resolution of the window.
static VideoDriver * GetInstance()
Get the currently active instance of the video driver.
Control codes that are embedded in the translation strings.
#define Debug(category, level, format_string,...)
Output a line of debugging information.
std::vector< Dimension > _resolutions
List of resolutions.
constexpr bool HasFlag(const T x, const T y)
Checks if a value in a bitset enum is set.
Factory to 'query' all available blitters.
int GetCharacterHeight(FontSize size)
Get height of a character for a given font size.
const Sprite * GetGlyph(FontSize size, char32_t key)
Get the Sprite for a glyph.
uint GetGlyphWidth(FontSize size, char32_t key)
Get the width of a glyph.
uint32_t GlyphID
Glyphs are characters from a font.
Dimension maxdim(const Dimension &d1, const Dimension &d2)
Compute bounding box of both dimensions.
int CentreBounds(int min, int max, int size)
Determine where to position a centred object.
int GetStringHeight(std::string_view str, int maxw, FontSize fontsize)
Calculates height of string (in pixels).
void SetMouseCursor(CursorID sprite, PaletteID pal)
Assign a single non-animated sprite to the cursor.
Dimension GetSpriteSize(SpriteID sprid, Point *offset, ZoomLevel zoom)
Get the size of a sprite.
void UpdateCursorSize()
Update cursor dimension.
static void SetCursorSprite(CursorID cursor, PaletteID pal)
Switch cursor to different sprite.
std::pair< uint8_t, uint8_t > GetBroadestDigit(FontSize size)
Determine the broadest digits for guessing the maximum width of a n-digit number.
static int DrawLayoutLine(const ParagraphLayouter::Line &line, int y, int left, int right, StringAlignment align, bool underline, bool truncation, TextColour default_colour)
Drawing routine for drawing a laid out line of text.
bool _shift_pressed
Is Shift pressed?
static void GfxBlitter(const Sprite *const sprite, int x, int y, BlitterMode mode, const SubSprite *const sub, SpriteID sprite_id, ZoomLevel zoom, const DrawPixelInfo *dst=nullptr)
The code for setting up the blitter mode and sprite information before finally drawing the sprite.
int GetStringLineCount(std::string_view str, int maxw)
Calculates number of lines of string.
void LoadStringWidthTable(FontSizes fontsizes)
Initialize _stringwidth_table cache for the specified font sizes.
bool _left_button_down
Is left mouse button pressed?
Dimension GetStringBoundingBox(std::string_view str, FontSize start_fontsize)
Return the string dimension in pixels.
static std::vector< LineSegment > MakePolygonSegments(std::span< const Point > shape, Point offset)
Make line segments from a polygon defined by points, translated by an offset.
Dimension GetStringListBoundingBox(std::span< const StringID > list, FontSize fontsize)
Get maximum dimension of a list of strings.
int DrawString(int left, int right, int top, std::string_view str, TextColour colour, StringAlignment align, bool underline, FontSize fontsize)
Draw string, possibly truncated to make it fit in its allocated space.
bool _ctrl_pressed
Is Ctrl pressed?
static void SetColourRemap(TextColour colour)
Set the colour remap to be for the given colour.
uint8_t _dirkeys
1 = left, 2 = up, 4 = right, 8 = down
bool _screen_disable_anim
Disable palette animation (important for 32bpp-anim blitter during giant screenshot)
ZoomLevel _font_zoom
Sprite font Zoom level (not clamped)
bool _left_button_clicked
Is left mouse button clicked?
uint GetStringListWidth(std::span< const StringID > list, FontSize fontsize)
Get maximum width of a list of strings.
uint16_t _game_speed
Current game-speed; 100 is 1x, 0 is infinite.
static BlitterMode GetBlitterMode(PaletteID pal)
Helper function to get the blitter mode for different types of palettes.
static void GfxDoDrawLine(void *video, int x, int y, int x2, int y2, int screen_width, int screen_height, PixelColour colour, int width, int dash=0)
Check line clipping by using a linear equation and draw the visible part of the line given by x/y and...
void SetMouseCursorBusy(bool busy)
Set or unset the ZZZ cursor.
GameSessionStats _game_session_stats
Statistics about the current session.
void DrawRectOutline(const Rect &r, PixelColour colour, int width, int dash)
Draw the outline of a Rect.
void UpdateGUIZoom()
Resolve GUI zoom level, if auto-suggestion is requested.
void DrawSprite(SpriteID img, PaletteID pal, int x, int y, const SubSprite *sub, ZoomLevel zoom)
Draw a sprite, not in a viewport.
bool _right_button_clicked
Is right mouse button clicked?
void SetAnimatedMouseCursor(std::span< const AnimCursor > table)
Assign an animation to the cursor.
uint8_t GetDigitWidth(FontSize size)
Return the maximum width of single digit.
int _gui_scale_cfg
GUI scale in config.
bool DrawStringMultiLineWithClipping(int left, int right, int top, int bottom, std::string_view str, TextColour colour, StringAlignment align, bool underline, FontSize fontsize)
Draw a multiline string, possibly over multiple lines, if the region is within the current display cl...
uint8_t GetCharacterWidth(FontSize size, char32_t key)
Return width of character glyph.
void DrawSpriteViewport(SpriteID img, PaletteID pal, int x, int y, const SubSprite *sub)
Draw a sprite in a viewport.
PauseModes _pause_mode
The current pause mode.
void GfxFillPolygon(std::span< const Point > shape, const std::variant< PixelColour, PaletteID > &colour, FillRectMode mode)
Fill a polygon with colour.
static bool GfxPreprocessLine(DrawPixelInfo *dpi, int &x, int &y, int &x2, int &y2, int width)
Align parameters of a line to the given DPI and check simple clipping.
Dimension GetStringMultiLineBoundingBox(StringID str, const Dimension &suggestion)
Calculate string bounding box for multi-line strings.
int DrawStringMultiLine(int left, int right, int top, int bottom, std::string_view str, TextColour colour, StringAlignment align, bool underline, FontSize fontsize)
Draw string, possibly over multiple lines.
std::unique_ptr< uint32_t[]> DrawSpriteToRgbaBuffer(SpriteID spriteId, ZoomLevel zoom)
Draws a sprite to a new RGBA buffer (see Colour union) instead of drawing to the screen.
void GfxFillRect(int left, int top, int right, int bottom, const std::variant< PixelColour, PaletteID > &colour, FillRectMode mode)
Applies a certain FillRectMode-operation to a rectangle [left, right] x [top, bottom] on the screen.
static uint8_t _stringwidth_table[FS_END][224]
Cache containing width of often used characters.
SwitchMode _switch_mode
The next mainloop command.
void DrawBox(int x, int y, int dx1, int dy1, int dx2, int dy2, int dx3, int dy3)
Draws the projection of a parallelepiped.
ZoomLevel _gui_zoom
GUI Zoom level.
bool FillDrawPixelInfo(DrawPixelInfo *n, int left, int top, int width, int height)
Set up a clipping area for only drawing into a certain area.
bool _right_button_down
Is right mouse button pressed?
static uint8_t _string_colourremap[3]
Recoloursprite for stringdrawing. The grf loader ensures that SpriteType::Font sprites only use colou...
bool AdjustGUIZoom(bool automatic)
Resolve GUI zoom level and adjust GUI to new zoom, if auto-suggestion is requested.
void DrawCharCentered(char32_t c, const Rect &r, TextColour colour)
Draw single character horizontally centered around (x,y)
int _gui_scale
GUI scale, 100 is 100%.
Functions related to the gfx engine.
void DrawOverlappedWindowForAll(int left, int top, int right, int bottom)
From a rectangle that needs redrawing, find the windows that intersect with the rectangle.
Palette _cur_palette
Current palette.
Functions related to laying out the texts.
uint32_t SpriteID
The number of a sprite, without mapping bits and colourtables.
@ Recolour
Recolour sprite.
@ Normal
The most basic (normal) sprite.
FontSize
Available font sizes.
@ FS_MONO
Index of the monospaced font in the font tables.
@ FS_SMALL
Index of the small font in the font tables.
@ FS_NORMAL
Index of the normal font in the font tables.
@ FS_LARGE
Index of the large font in the font tables.
uint32_t CursorID
The number of the cursor (sprite)
StringAlignment
How to align the to-be drawn text.
@ SA_TOP
Top align the text.
@ SA_LEFT
Left align the text.
@ SA_HOR_MASK
Mask for horizontal alignment.
@ SA_RIGHT
Right align the text (must be a single bit).
@ SA_HOR_CENTER
Horizontally center the text.
@ SA_VERT_MASK
Mask for vertical alignment.
@ SA_FORCE
Force the alignment, i.e. don't swap for RTL languages.
@ SA_BOTTOM
Bottom align the text.
@ SA_VERT_CENTER
Vertically center the text.
constexpr FontSizes FONTSIZES_ALL
Mask of all possible font sizes.
uint32_t PaletteID
The number of the palette.
TextColour
Colour of the strings, see _string_colourmap in table/string_colours.h or docs/ottd-colourtext-palett...
@ TC_FORCED
Ignore colour changes from strings.
@ TC_NO_SHADE
Do not add shading to this text colour.
@ TC_IS_PALETTE_COLOUR
Colour value is already a real palette colour index, not an index of a StringColour.
FillRectMode
Define the operation GfxFillRect performs.
@ FILLRECT_CHECKER
Draw only every second pixel, used for greying-out.
@ FILLRECT_RECOLOUR
Apply a recolour sprite to the screen content.
static Rect _invalid_rect
The rect for repaint.
void AddDirtyBlock(int left, int top, int right, int bottom)
Extend the internal _invalid_rect rectangle to contain the rectangle defined by the given parameters.
void DrawDirtyBlocks()
Repaints the rectangle blocks which are marked as 'dirty'.
void MarkWholeScreenDirty()
This function mark the whole screen as dirty.
void RedrawScreenRect(int left, int top, int right, int bottom)
Repaints a specific rectangle of the screen.
constexpr T abs(const T a)
Returns the absolute value of (scalar) variable.
constexpr int RoundDivSU(int a, uint b)
Computes round(a / b) for signed a and unsigned b.
constexpr uint CeilDiv(uint a, uint b)
Computes ceil(a / b) for non-negative a and b.
constexpr T Clamp(const T a, const T min, const T max)
Clamp a value between an interval.
bool _networking
are we in networking mode?
Basic functions/variables used all over the place.
void NetworkUndrawChatMessage()
Hide the chatbox.
Network functions used by other parts of OpenTTD.
Functions/types related to NewGRF debugging.
NewGrfDebugSpritePicker _newgrf_debug_sprite_picker
The sprite picker.
GameMode
Mode which defines the state of the game.
SwitchMode
Mode which defines what mode we're switching to.
static constexpr PixelColour PC_WHITE
White palette colour.
Functions related to modal progress.
A number of safeguards to prevent using unsafe methods.
ClientSettings _settings_client
The current settings for this game.
Types related to global configuration settings.
void GfxClearFontSpriteCache()
Remove all encoded font sprites from the sprite cache without discarding sprite location information.
SpriteID GetMaxSpriteID()
Get a reasonable (upper bound) estimate of the maximum SpriteID used in OpenTTD; there will be no spr...
This file contains all sprite-related enums and defines.
static const PaletteID PALETTE_ALL_BLACK
Exchange any colour by black, needed for painting fictive tiles outside map.
static constexpr uint8_t PALETTE_WIDTH
number of bits of the sprite containing the recolour palette
static constexpr uint8_t PALETTE_MODIFIER_TRANSPARENT
when a sprite is to be displayed transparently, this bit needs to be set.
static const PaletteID PALETTE_CRASH
Recolour sprite greying of crashed vehicles.
static const CursorID SPR_CURSOR_MOUSE
Cursor sprite numbers.
static constexpr uint8_t PALETTE_TEXT_RECOLOUR
Set if palette is actually a magic text recolour.
static constexpr uint8_t SPRITE_WIDTH
number of bits for the sprite number
static const PaletteID PALETTE_TO_TRANSPARENT
This sets the sprite to transparent.
Definition of base types and functions in a cross-platform compatible way.
The colour translation of GRF's strings.
static constexpr PixelColour _string_colourmap[17]
Colour mapping for TextColour.
std::string GetString(StringID string)
Resolve the given StringID into a std::string with formatting but no parameters.
TextDirection _current_text_dir
Text direction of the currently selected language.
std::string_view GetEllipsis()
Get the ellipsis string for the current language.
Functions related to OTTD's strings.
uint32_t StringID
Numeric value that represents a string, independent of the selected language.
@ TD_RTL
Text is written right-to-left by default.
Class to backup a specific variable and restore it later.
void Restore()
Restore the variable.
Parameters related to blitting.
int skip_top
How much pixels of the source to skip on the top (based on zoom of dst)
int sprite_height
Real height of the sprite.
void * dst
Destination buffer.
int left
The left offset in the 'dst' in pixels to start drawing.
int pitch
The pitch of the destination buffer.
int sprite_width
Real width of the sprite.
int skip_left
How much pixels of the source to skip on the left (based on zoom of dst)
int height
The height in pixels that needs to be drawn to dst.
const uint8_t * remap
XXX – Temporary storage for remap array.
int width
The width in pixels that needs to be drawn to dst.
const void * sprite
Pointer to the sprite how ever the encoder stored it.
int top
The top offset in the 'dst' in pixels to start drawing.
GUISettings gui
settings related to the GUI
Collection of variables for cursor-display and -animation.
bool visible
cursor is visible
bool UpdateCursorPosition(int x, int y)
Update cursor position on mouse movement.
uint animate_timeout
in case of animated cursor, number of ticks to show the current cursor
std::vector< CursorSprite > sprites
Sprites comprising cursor.
bool fix_at
mouse is moving, but cursor is not (used for scrolling)
Point pos
logical mouse position
void UpdateCursorPositionRelative(int delta_x, int delta_y)
Update cursor position based on a relative change.
std::span< constAnimCursor >::iterator animate_cur
in case of animated cursor, current frame
bool in_window
mouse inside this window, determines drawing logic
Point total_size
union of sprite properties
bool dirty
the rect occupied by the mouse is dirty (redraw)
Point draw_size
position and size bounding-box for drawing
Point delta
relative mouse movement in this tick
std::span< const AnimCursor > animate_list
in case of animated cursor, list of frames
Dimensions (a width and height) of a rectangle in 2D.
Data about how and where to blit pixels.
uint16_t fast_forward_speed_limit
Game speed to use when fast-forward is enabled.
ZoomLevel zoom_min
minimum zoom out level
ZoomLevel zoom_max
maximum zoom out level
NewGrfDebugSpritePickerMode mode
Current state.
void * clicked_pixel
Clicked pixel (pointer to blitter buffer)
FlatSet< SpriteID > sprites
Sprites found.
Colour palette[256]
Current palette. Entry 0 has to be always fully transparent!
Colour for pixel/line drawing.
Specification of a rectangle with absolute coordinates of all edges.
Data structure describing a sprite.
uint16_t width
Width of the sprite.
uint16_t height
Height of the sprite.
int16_t y_offs
Number of pixels to shift the sprite downwards.
std::byte data[]
Sprite data.
int16_t x_offs
Number of pixels to shift the sprite to the right.
Used to only draw a part of the sprite.
Data structure for an opened window.
AllWindows< false > Iterate
Iterate all windows in whatever order is easiest.
Base of all video drivers.
Functions related to (drawing on) viewports.
void ReInitAllWindows(bool zoom_changed)
Re-initialize all windows.
Window functions not directly related to making/drawing windows.
Functions, definitions and such used only by the GUI.
Functions related to zooming.
int ScaleByZoom(int value, ZoomLevel zoom)
Scale by zoom level, usually shift left (when zoom > ZoomLevel::Min) When shifting right,...
int UnScaleByZoomLower(int value, ZoomLevel zoom)
Scale by zoom level, usually shift right (when zoom > ZoomLevel::Min)
int UnScaleGUI(int value)
Short-hand to apply GUI zoom level.
int UnScaleByZoom(int value, ZoomLevel zoom)
Scale by zoom level, usually shift right (when zoom > ZoomLevel::Min) When shifting right,...
ZoomLevel
All zoom levels we know.
@ Normal
The normal zoom level.