47std::atomic<bool> _exit_game;
74static const uint8_t *_colour_remap_ptr;
77static const uint DIRTY_BLOCK_HEIGHT = 8;
78static const uint DIRTY_BLOCK_WIDTH = 64;
80static size_t _dirty_blocks_per_row = 0;
81static size_t _dirty_blocks_per_column = 0;
82static std::vector<uint8_t> _dirty_blocks;
83extern uint _dirty_block_colour;
85void GfxScroll(
int left,
int top,
int width,
int height,
int xo,
int yo)
89 if (xo == 0 && yo == 0)
return;
91 if (_cursor.
visible) UndrawMouseCursor();
95 blitter->
ScrollBuffer(_screen.dst_ptr, left, top, width, height, xo, yo);
120 const int otop = top;
121 const int oleft = left;
124 if (left > right || top > bottom)
return;
125 if (right < dpi->left || left >= dpi->left + dpi->width)
return;
126 if (bottom < dpi->top || top >= dpi->top + dpi->height)
return;
128 if ( (left -= dpi->left) < 0) left = 0;
129 right = right - dpi->left + 1;
130 if (right > dpi->width) right = dpi->width;
134 if ( (top -= dpi->top) < 0) top = 0;
135 bottom = bottom - dpi->top + 1;
136 if (bottom > dpi->height) bottom = dpi->height;
140 dst = blitter->
MoveTo(dpi->dst_ptr, left, top);
144 blitter->
DrawRect(dst, right, bottom, (uint8_t)colour);
152 uint8_t bo = (oleft - left + dpi->left + otop - top + dpi->top) & 1;
154 for (
int i = (bo ^= 1); i < right; i += 2) blitter->
SetPixel(dst, i, 0, (uint8_t)colour);
155 dst = blitter->
MoveTo(dst, 0, 1);
156 }
while (--bottom > 0);
162typedef std::pair<Point, Point> LineSegment;
174 std::vector<LineSegment> segments;
175 if (shape.size() < 3)
return segments;
176 segments.reserve(shape.size());
179 Point prev = shape.back();
182 for (
Point pt : shape) {
188 segments.emplace_back(pt, prev);
189 }
else if (prev.y < pt.y) {
190 segments.emplace_back(prev, pt);
220 segments.erase(std::remove_if(segments.begin(), segments.end(), [dpi](
const LineSegment &s) { return s.second.y <= 0 || s.first.y >= dpi->height; }), segments.end());
223 if (segments.empty())
return;
226 std::sort(segments.begin(), segments.end(), [](
const LineSegment &a,
const LineSegment &b) { return a.first.y < b.first.y; });
229 std::vector<LineSegment> active;
232 std::vector<int> intersections;
235 intersections.reserve(4);
238 int y = segments.front().first.y;
239 std::vector<LineSegment>::iterator nextseg = segments.begin();
240 while (!active.empty() || nextseg != segments.end()) {
242 active.erase(std::remove_if(active.begin(), active.end(), [y](
const LineSegment &s) { return s.second.y == y; }), active.end());
245 while (nextseg != segments.end() && nextseg->first.y == y) {
246 active.push_back(*nextseg);
255 if (y >= dpi->height)
return;
258 intersections.clear();
259 for (
const LineSegment &s : active) {
260 const int sdx = s.second.x - s.first.x;
261 const int sdy = s.second.y - s.first.y;
262 const int ldy = y - s.first.y;
263 const int x = s.first.x + sdx * ldy / sdy;
264 intersections.push_back(x);
268 std::sort(intersections.begin(), intersections.end());
269 for (
size_t i = 1; i < intersections.size(); i += 2) {
271 const int x1 = std::max(0, intersections[i - 1]);
272 const int x2 = std::min(intersections[i], dpi->width);
273 if (x2 < 0)
continue;
274 if (x1 >= dpi->width)
continue;
277 void *dst = blitter->
MoveTo(dpi->dst_ptr, x1, y);
280 blitter->
DrawRect(dst, x2 - x1, 1, (uint8_t)colour);
288 for (
int x = (x1 + y) & 1; x < x2 - x1; x += 2) {
289 blitter->
SetPixel(dst, x, 0, (uint8_t)colour);
314static inline void GfxDoDrawLine(
void *video,
int x,
int y,
int x2,
int y2,
int screen_width,
int screen_height, uint8_t colour,
int width,
int dash = 0)
320 if (y2 == y || x2 == x) {
322 blitter->
DrawLine(video, x, y, x2, y2, screen_width, screen_height, colour, width, dash);
326 int grade_y = y2 - y;
327 int grade_x = x2 - x;
330 int extra = (int)
CeilDiv(3 * width, 4);
331 Rect clip = { -extra, -extra, screen_width - 1 + extra, screen_height - 1 + extra };
335 while (INT_MAX /
abs(grade_y) < std::max(
abs(clip.left - x),
abs(clip.right - x))) {
345 int left_isec_y = y + (clip.left - x) * grade_y / grade_x;
346 int right_isec_y = y + (clip.right - x) * grade_y / grade_x;
347 if ((left_isec_y > clip.bottom + margin && right_isec_y > clip.bottom + margin) ||
348 (left_isec_y < clip.top - margin && right_isec_y < clip.top - margin)) {
358 blitter->
DrawLine(video, x, y, x2, y2, screen_width, screen_height, colour, width, dash);
380 if (x + width / 2 < 0 && x2 + width / 2 < 0 )
return false;
381 if (y + width / 2 < 0 && y2 + width / 2 < 0 )
return false;
382 if (x - width / 2 > dpi->width && x2 - width / 2 > dpi->width )
return false;
383 if (y - width / 2 > dpi->height && y2 - width / 2 > dpi->height)
return false;
387void GfxDrawLine(
int x,
int y,
int x2,
int y2,
int colour,
int width,
int dash)
391 GfxDoDrawLine(dpi->dst_ptr, x, y, x2, y2, dpi->width, dpi->height, colour, width, dash);
395void GfxDrawLineUnscaled(
int x,
int y,
int x2,
int y2,
int colour)
419void DrawBox(
int x,
int y,
int dx1,
int dy1,
int dx2,
int dy2,
int dx3,
int dy3)
436 static const uint8_t colour =
PC_WHITE;
438 GfxDrawLineUnscaled(x, y, x + dx1, y + dy1, colour);
439 GfxDrawLineUnscaled(x, y, x + dx2, y + dy2, colour);
440 GfxDrawLineUnscaled(x, y, x + dx3, y + dy3, colour);
442 GfxDrawLineUnscaled(x + dx1, y + dy1, x + dx1 + dx2, y + dy1 + dy2, colour);
443 GfxDrawLineUnscaled(x + dx1, y + dy1, x + dx1 + dx3, y + dy1 + dy3, colour);
444 GfxDrawLineUnscaled(x + dx2, y + dy2, x + dx2 + dx1, y + dy2 + dy1, colour);
445 GfxDrawLineUnscaled(x + dx2, y + dy2, x + dx2 + dx3, y + dy2 + dy3, colour);
446 GfxDrawLineUnscaled(x + dx3, y + dy3, x + dx3 + dx1, y + dy3 + dy1, colour);
447 GfxDrawLineUnscaled(x + dx3, y + dy3, x + dx3 + dx2, y + dy3 + dy2, colour);
459 GfxDrawLine(r.left, r.top, r.right, r.top, colour, width, dash);
460 GfxDrawLine(r.left, r.top, r.left, r.bottom, colour, width, dash);
461 GfxDrawLine(r.right, r.top, r.right, r.bottom, colour, width, dash);
462 GfxDrawLine(r.left, r.bottom, r.right, r.bottom, colour, width, dash);
471 if (colour == TC_INVALID)
return;
475 bool no_shade = (colour &
TC_NO_SHADE) != 0 || colour == TC_BLACK;
502 if (line.CountRuns() == 0)
return 0;
504 int w = line.GetWidth();
505 int h = line.GetLeading();
519 int max_w = right - left + 1;
525 truncation &= max_w < w;
527 const Sprite *dot_sprite =
nullptr;
528 bool dot_has_shadow =
false;
537 FontCache *fc = line.GetVisualRun(0).GetFont()->
fc;
541 dot_sprite = fc->
GetGlyph(dot_glyph);
544 min_x += 3 * dot_width;
545 offset_x = w - 3 * dot_width - max_w;
547 max_x -= 3 * dot_width;
564 right = left + w - 1;
570 right = left + w - 1;
574 left = right + 1 - w;
584 for (
bool do_shadow : {
true,
false }) {
585 bool colour_has_shadow =
false;
586 for (
int run_index = 0; run_index < line.CountRuns(); run_index++) {
588 const auto &glyphs = run.GetGlyphs();
589 const auto &positions = run.GetPositions();
590 const Font *f = run.GetFont();
594 if (colour == TC_INVALID ||
HasFlag(default_colour,
TC_FORCED)) colour = default_colour;
595 colour_has_shadow = (colour &
TC_NO_SHADE) == 0 && colour != TC_BLACK;
600 int dpi_left = dpi->left;
601 int dpi_right = dpi->left + dpi->width - 1;
603 for (
int i = 0; i < run.GetGlyphCount(); i++) {
607 if (glyph == 0xFFFF)
continue;
609 int begin_x = positions[i].left + left - offset_x;
610 int end_x = positions[i].right + left - offset_x;
611 int top = positions[i].top + y;
614 if (truncation && (begin_x < min_x || end_x > max_x))
continue;
618 if (begin_x + sprite->
x_offs > dpi_right || begin_x + sprite->
x_offs + sprite->
width < dpi_left)
continue;
620 if (do_shadow && (glyph & SPRITE_GLYPH) != 0)
continue;
622 GfxMainBlitter(sprite, begin_x + (do_shadow ? shadow_offset : 0), top + (do_shadow ? shadow_offset : 0),
BlitterMode::ColourRemap);
626 if (truncation && (!do_shadow || (dot_has_shadow && colour_has_shadow))) {
628 for (
int i = 0; i < 3; i++, x += dot_width) {
629 GfxMainBlitter(dot_sprite, x + (do_shadow ? shadow_offset : 0), y + (do_shadow ? shadow_offset : 0),
BlitterMode::ColourRemap);
664 int extra = max_height / 2;
666 if (_cur_dpi->top + _cur_dpi->height + extra < top || _cur_dpi->top > top + max_height + extra ||
667 _cur_dpi->left + _cur_dpi->width + extra < left || _cur_dpi->left > right + extra) {
671 Layouter layout(str, INT32_MAX, fontsize);
672 if (layout.empty())
return 0;
674 return DrawLayoutLine(*layout.front(), top, left, right, align, underline,
true, colour);
708 Layouter layout(str, maxw, fontsize);
732 return (uint)layout.size();
777 int maxw = right - left + 1;
778 int maxh = bottom - top + 1;
782 if (maxh <= 0)
return top;
784 Layouter layout(str, maxw, fontsize);
785 int total_height = layout.
GetBounds().height;
793 y =
RoundDivSU(bottom + top - total_height, 2);
797 y = bottom - total_height;
800 default: NOT_REACHED();
804 int first_line = bottom;
806 for (
const auto &line : layout) {
808 int line_height = line->GetLeading();
809 if (y >= top && y + line_height - 1 <= bottom) {
810 last_line = y + line_height;
811 if (first_line > y) first_line = y;
813 DrawLayoutLine(*line, y, left, right, align, underline,
false, colour);
854 Layouter layout(str, INT32_MAX, start_fontsize);
878 for (
auto str : list) {
893 for (
auto str : list) {
927 if (offset !=
nullptr) {
968 }
else if (pal != PAL_NONE) {
996 }
else if (pal != PAL_NONE) {
1020template <
int ZOOM_BASE,
bool SCALED_XY>
1023 const DrawPixelInfo *dpi = (dst !=
nullptr) ? dst : _cur_dpi;
1036 if (sub ==
nullptr) {
1044 int clip_left = std::max(0, -sprite->
x_offs + sub->left * ZOOM_BASE );
1045 int clip_top = std::max(0, -sprite->
y_offs + sub->top * ZOOM_BASE );
1046 int clip_right = std::max(0, sprite->
width - (-sprite->
x_offs + (sub->right + 1) * ZOOM_BASE));
1047 int clip_bottom = std::max(0, sprite->
height - (-sprite->
y_offs + (sub->bottom + 1) * ZOOM_BASE));
1049 if (clip_left + clip_right >= sprite->
width)
return;
1050 if (clip_top + clip_bottom >= sprite->
height)
return;
1068 bp.
dst = dpi->dst_ptr;
1069 bp.
pitch = dpi->pitch;
1070 bp.
remap = _colour_remap_ptr;
1072 assert(sprite->
width > 0);
1073 assert(sprite->
height > 0);
1075 if (bp.
width <= 0)
return;
1076 if (bp.
height <= 0)
return;
1078 y -= SCALED_XY ?
ScaleByZoom(dpi->top, zoom) : dpi->top;
1082 bp.
height -= -y_unscaled;
1083 if (bp.
height <= 0)
return;
1087 bp.
top = y_unscaled;
1094 if (bp.
height <= 0)
return;
1097 x -= SCALED_XY ?
ScaleByZoom(dpi->left, zoom) : dpi->left;
1101 bp.
width -= -x_unscaled;
1102 if (bp.
width <= 0)
return;
1106 bp.
left = x_unscaled;
1113 if (bp.
width <= 0)
return;
1127 if (topleft <= clicked && clicked <= bottomright) {
1128 uint offset = (((size_t)clicked - (
size_t)topleft) / (blitter->
GetScreenDepth() / 8)) % bp.
pitch;
1129 if (offset < (uint)bp.
width) {
1157 size_t dim_size =
static_cast<size_t>(dim.width) * dim.height;
1158 std::unique_ptr<uint32_t[]> result = std::make_unique<uint32_t[]>(dim_size);
1163 dpi.dst_ptr = result.get();
1164 dpi.pitch = dim.width;
1167 dpi.width = dim.width;
1168 dpi.height = dim.height;
1171 dim_size =
static_cast<size_t>(dim.width) * dim.height;
1174 std::unique_ptr<uint8_t[]> pal_buffer{};
1176 pal_buffer = std::make_unique<uint8_t[]>(dim_size);
1177 dpi.dst_ptr = pal_buffer.get();
1187 uint32_t *dst = result.get();
1188 const uint8_t *src = pal_buffer.get();
1189 for (
size_t i = 0; i < dim_size; ++i) {
1199 GfxBlitter<ZOOM_BASE, false>(sprite, x, y, mode, sub, sprite_id, _cur_dpi->zoom);
1204 GfxBlitter<1, true>(sprite, x, y, mode, sub, sprite_id, zoom);
1216 for (uint i = 0; i != 224; i++) {
1244 for (
char c =
'0'; c <=
'9'; c++) {
1262 for (
char c =
'9'; c >=
'0'; c--) {
1264 if (w <= width)
continue;
1268 if (c !=
'0') front = c -
'0';
1270 return {front, next};
1273void ScreenSizeChanged()
1275 _dirty_blocks_per_row =
CeilDiv(_screen.width, DIRTY_BLOCK_WIDTH);
1276 _dirty_blocks_per_column =
CeilDiv(_screen.height, DIRTY_BLOCK_HEIGHT);
1277 _dirty_blocks.resize(_dirty_blocks_per_column * _dirty_blocks_per_row);
1287void UndrawMouseCursor()
1293 if (_screen.dst_ptr ==
nullptr)
return;
1303void DrawMouseCursor()
1309 if (_screen.dst_ptr ==
nullptr)
return;
1318 if (!_cursor.
dirty)
return;
1319 UndrawMouseCursor();
1323 int left = _cursor.
pos.x + _cursor.total_offs.x;
1329 if (left + width > _screen.width) {
1330 width = _screen.width - left;
1332 if (width <= 0)
return;
1334 int top = _cursor.
pos.y + _cursor.total_offs.y;
1340 if (top + height > _screen.height) {
1341 height = _screen.height - top;
1343 if (height <= 0)
return;
1345 _cursor.draw_pos.x = left;
1346 _cursor.draw_pos.y = top;
1356 _cur_dpi = &_screen;
1357 for (
const auto &cs : _cursor.sprites) {
1358 DrawSprite(cs.image.sprite, cs.image.pal, _cursor.
pos.x + cs.pos.x, _cursor.
pos.y + cs.pos.y);
1364 _cursor.
dirty =
false;
1379 assert(right <= _screen.width && bottom <= _screen.height);
1381 if (right > _cursor.draw_pos.x &&
1382 left < _cursor.draw_pos.x + _cursor.
draw_size.x &&
1383 bottom > _cursor.draw_pos.y &&
1384 top < _cursor.draw_pos.y + _cursor.
draw_size.y) {
1385 UndrawMouseCursor();
1405 auto is_dirty = [](
auto block) ->
bool {
return block != 0; };
1406 auto block = _dirty_blocks.begin();
1408 for (
size_t x = 0; x < _dirty_blocks_per_row; ++x) {
1409 auto last_of_column = block + _dirty_blocks_per_column;
1410 for (
size_t y = 0; y < _dirty_blocks_per_column; ++y, ++block) {
1411 if (!is_dirty(*block))
continue;
1414 size_t height = std::find_if_not(block + 1, last_of_column, is_dirty) - block;
1418 std::fill_n(block, height, 0);
1421 auto block_right = block;
1422 for (
size_t x_right = x + 1; x_right < _dirty_blocks_per_row; ++x_right, ++width) {
1423 block_right += _dirty_blocks_per_column;
1424 auto last_right = block_right + height;
1426 if (std::find_if_not(block_right, last_right, is_dirty) != last_right)
break;
1429 std::fill_n(block_right, height, 0);
1432 int left =
static_cast<int>(x * DIRTY_BLOCK_WIDTH);
1433 int top =
static_cast<int>(y * DIRTY_BLOCK_HEIGHT);
1434 int right = left +
static_cast<int>(width * DIRTY_BLOCK_WIDTH);
1435 int bottom = top +
static_cast<int>(height * DIRTY_BLOCK_HEIGHT);
1442 if (left < right && top < bottom) {
1448 ++_dirty_block_colour;
1469 if (left < 0) left = 0;
1470 if (top < 0) top = 0;
1471 if (right > _screen.width) right = _screen.width;
1472 if (bottom > _screen.height) bottom = _screen.height;
1474 if (left >= right || top >= bottom)
return;
1481 left /= DIRTY_BLOCK_WIDTH;
1482 top /= DIRTY_BLOCK_HEIGHT;
1483 right =
CeilDiv(right, DIRTY_BLOCK_WIDTH);
1484 int height =
CeilDiv(bottom, DIRTY_BLOCK_HEIGHT) - top;
1486 assert(left < right && height > 0);
1488 for (; left < right; ++left) {
1489 size_t offset = _dirty_blocks_per_column * left + top;
1490 std::fill_n(_dirty_blocks.begin() + offset, height, 0xFF);
1529 if ((left -= o->left) < 0) {
1531 if (width <= 0)
return false;
1538 if (width > o->width - left) {
1539 width = o->width - left;
1540 if (width <= 0)
return false;
1544 if ((top -= o->top) < 0) {
1546 if (height <= 0)
return false;
1553 n->dst_ptr = blitter->
MoveTo(o->dst_ptr, left, top);
1554 n->pitch = o->pitch;
1556 if (height > o->height - top) {
1557 height = o->height - top;
1558 if (height <= 0)
return false;
1575 for (
const auto &cs : _cursor.
sprites) {
1585 _cursor.total_offs = offs;
1590 int right = std::max(_cursor.total_offs.x + _cursor.
total_size.x, offs.x + size.x);
1591 int bottom = std::max(_cursor.total_offs.y + _cursor.
total_size.y, offs.y + size.y);
1592 if (offs.x < _cursor.total_offs.x) _cursor.total_offs.x = offs.x;
1593 if (offs.y < _cursor.total_offs.y) _cursor.total_offs.y = offs.y;
1594 _cursor.
total_size.x = right - _cursor.total_offs.x;
1595 _cursor.
total_size.y = bottom - _cursor.total_offs.y;
1599 _cursor.
dirty =
true;
1609 if (_cursor.
sprites.size() == 1 && _cursor.
sprites[0].image.sprite == cursor && _cursor.
sprites[0].image.pal == pal)
return;
1612 _cursor.
sprites.emplace_back(cursor, pal, 0, 0);
1617static void SwitchAnimatedCursor()
1623 assert(!_cursor.
sprites.empty());
1633 SwitchAnimatedCursor();
1643 assert(!_cursor.
sprites.empty());
1672 assert(!_cursor.
sprites.empty());
1675 _cursor.
sprites[0].image.pal = PAL_NONE;
1676 SwitchAnimatedCursor();
1689 this->
delta.x = delta_x;
1690 this->
delta.y = delta_y;
1705 return this->
delta.x != 0 || this->
delta.y != 0;
1706 }
else if (this->
pos.x != x || this->pos.y != y) {
1715bool ChangeResInGame(
int width,
int height)
1720bool ToggleFullScreen(
bool fs)
1724 Debug(driver, 0,
"Could not find a suitable fullscreen resolution");
1729void SortResolutions()
1788 auto zoom_shift = old_gui_zoom -
_gui_zoom;
1791 w->left = (w->left *
_gui_scale) / old_scale;
1794 if (w->viewport !=
nullptr) {
1802void ChangeGameSpeed(
bool enable_fast_forward)
1804 if (enable_fast_forward) {
void UpdateAllVirtCoords()
Update the viewport coordinates of all signs.
Class for backupping variables and making sure they are restored later.
BlitterMode
The modes of blitting we can do.
@ Transparent
Perform transparency darkening remapping.
@ CrashRemap
Perform a crash remapping.
@ BlackRemap
Perform remapping to a completely blackened sprite.
@ Normal
Perform the simple blitting.
@ TransparentRemap
Perform transparency colour remapping.
@ ColourRemap
Perform a colour remapping.
debug_inline constexpr bool HasBit(const T x, const uint8_t y)
Checks if a bit in a value is set.
debug_inline static constexpr uint GB(const T x, const uint8_t s, const uint8_t n)
Fetch n bits from x, started at bit s.
static Blitter * GetCurrentBlitter()
Get the current active blitter (always set by calling SelectBlitter).
How all blitters should look like.
virtual void * MoveTo(void *video, int x, int y)=0
Move the destination pointer the requested amount x and y, keeping in mind any pitch and bpp of the r...
virtual uint8_t GetScreenDepth()=0
Get the screen depth this blitter works for.
virtual void SetPixel(void *video, int x, int y, uint8_t colour)=0
Draw a pixel with a given colour on the video-buffer.
virtual size_t BufferSize(uint width, uint height)=0
Calculate how much memory there is needed for an image of this size in the video-buffer.
virtual void DrawColourMappingRect(void *dst, int width, int height, PaletteID pal)=0
Draw a colourtable to the screen.
virtual void DrawRect(void *video, int width, int height, uint8_t colour)=0
Make a single horizontal line in a single colour on the video-buffer.
virtual void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom)=0
Draw an image to the screen, given an amount of params defined above.
virtual void DrawLine(void *video, int x, int y, int x2, int y2, int screen_width, int screen_height, uint8_t colour, int width, int dash=0)=0
Draw a line with a given colour.
virtual void CopyToBuffer(const void *video, void *dst, int width, int height)=0
Copy from the screen to a buffer.
virtual void CopyFromBuffer(void *video, const void *src, int width, int height)=0
Copy from a buffer to the screen.
virtual void ScrollBuffer(void *video, int &left, int &top, int &width, int &height, int scroll_x, int scroll_y)=0
Scroll the videobuffer some 'x' and 'y' value.
Font cache for basic fonts.
virtual GlyphID MapCharToGlyph(char32_t key, bool fallback=true)=0
Map a character into a glyph.
virtual const Sprite * GetGlyph(GlyphID key)=0
Get the glyph (sprite) of the given key.
virtual uint GetGlyphWidth(GlyphID key)=0
Get the width of the glyph with the given key.
virtual bool GetDrawGlyphShadow()=0
Do we need to draw a glyph shadow?
Container with information about a font.
FontCache * fc
The font we are using.
TextColour colour
The colour this font has to be.
The layouter performs all the layout work.
Dimension GetBounds()
Get the boundaries of this paragraph.
A single line worth of VisualRuns.
Visual run contains data about the bit of text with the same font.
A reusable buffer that can be used for places that temporary allocate a bit of memory and do that ver...
const T * GetBuffer() const
Get the currently allocated buffer.
T * Allocate(size_t count)
Get buffer of at least count times T.
virtual bool ToggleFullscreen(bool fullscreen)=0
Change the full screen setting.
virtual int GetSuggestedUIScale()
Get a suggested default GUI scale taking screen DPI into account.
virtual void ClearSystemSprites()
Clear all cached sprites.
virtual void MakeDirty(int left, int top, int width, int height)=0
Mark a particular area dirty.
virtual bool ChangeResolution(int w, int h)=0
Change the resolution of the window.
static VideoDriver * GetInstance()
Get the currently active instance of the video driver.
Some simple functions to help with accessing containers.
bool include(Container &container, typename Container::const_reference &item)
Helper function to append an item to a container if it is not already contained.
Control codes that are embedded in the translation strings.
#define Debug(category, level, format_string,...)
Output a line of debugging information.
std::vector< Dimension > _resolutions
List of resolutions.
debug_inline constexpr bool HasFlag(const T x, const T y)
Checks if a value in a bitset enum is set.
Factory to 'query' all available blitters.
int GetCharacterHeight(FontSize size)
Get height of a character for a given font size.
const Sprite * GetGlyph(FontSize size, char32_t key)
Get the Sprite for a glyph.
uint GetGlyphWidth(FontSize size, char32_t key)
Get the width of a glyph.
uint32_t GlyphID
Glyphs are characters from a font.
Dimension maxdim(const Dimension &d1, const Dimension &d2)
Compute bounding box of both dimensions.
void GfxFillPolygon(const std::vector< Point > &shape, int colour, FillRectMode mode)
Fill a polygon with colour.
int GetStringHeight(std::string_view str, int maxw, FontSize fontsize)
Calculates height of string (in pixels).
void SetMouseCursor(CursorID sprite, PaletteID pal)
Assign a single non-animated sprite to the cursor.
Dimension GetSpriteSize(SpriteID sprid, Point *offset, ZoomLevel zoom)
Get the size of a sprite.
void UpdateCursorSize()
Update cursor dimension.
static void SetCursorSprite(CursorID cursor, PaletteID pal)
Switch cursor to different sprite.
std::pair< uint8_t, uint8_t > GetBroadestDigit(FontSize size)
Determine the broadest digits for guessing the maximum width of a n-digit number.
static int DrawLayoutLine(const ParagraphLayouter::Line &line, int y, int left, int right, StringAlignment align, bool underline, bool truncation, TextColour default_colour)
Drawing routine for drawing a laid out line of text.
bool _shift_pressed
Is Shift pressed?
static void GfxBlitter(const Sprite *const sprite, int x, int y, BlitterMode mode, const SubSprite *const sub, SpriteID sprite_id, ZoomLevel zoom, const DrawPixelInfo *dst=nullptr)
The code for setting up the blitter mode and sprite information before finally drawing the sprite.
int GetStringLineCount(std::string_view str, int maxw)
Calculates number of lines of string.
bool _left_button_down
Is left mouse button pressed?
Dimension GetStringBoundingBox(std::string_view str, FontSize start_fontsize)
Return the string dimension in pixels.
void DrawRectOutline(const Rect &r, int colour, int width, int dash)
Draw the outline of a Rect.
Dimension GetStringListBoundingBox(std::span< const StringID > list, FontSize fontsize)
Get maximum dimension of a list of strings.
int DrawString(int left, int right, int top, std::string_view str, TextColour colour, StringAlignment align, bool underline, FontSize fontsize)
Draw string, possibly truncated to make it fit in its allocated space.
bool _ctrl_pressed
Is Ctrl pressed?
static void SetColourRemap(TextColour colour)
Set the colour remap to be for the given colour.
static void GfxDoDrawLine(void *video, int x, int y, int x2, int y2, int screen_width, int screen_height, uint8_t colour, int width, int dash=0)
Check line clipping by using a linear equation and draw the visible part of the line given by x/y and...
uint8_t _dirkeys
1 = left, 2 = up, 4 = right, 8 = down
bool _screen_disable_anim
Disable palette animation (important for 32bpp-anim blitter during giant screenshot)
ZoomLevel _font_zoom
Sprite font Zoom level (not clamped)
bool _left_button_clicked
Is left mouse button clicked?
uint GetStringListWidth(std::span< const StringID > list, FontSize fontsize)
Get maximum width of a list of strings.
uint16_t _game_speed
Current game-speed; 100 is 1x, 0 is infinite.
static BlitterMode GetBlitterMode(PaletteID pal)
Helper function to get the blitter mode for different types of palettes.
void SetMouseCursorBusy(bool busy)
Set or unset the ZZZ cursor.
void LoadStringWidthTable(bool monospace)
Initialize _stringwidth_table cache.
GameSessionStats _game_session_stats
Statistics about the current session.
void GfxFillRect(int left, int top, int right, int bottom, int colour, FillRectMode mode)
Applies a certain FillRectMode-operation to a rectangle [left, right] x [top, bottom] on the screen.
void UpdateGUIZoom()
Resolve GUI zoom level, if auto-suggestion is requested.
static std::vector< LineSegment > MakePolygonSegments(const std::vector< Point > &shape, Point offset)
Make line segments from a polygon defined by points, translated by an offset.
void DrawSprite(SpriteID img, PaletteID pal, int x, int y, const SubSprite *sub, ZoomLevel zoom)
Draw a sprite, not in a viewport.
bool _right_button_clicked
Is right mouse button clicked?
uint8_t GetDigitWidth(FontSize size)
Return the maximum width of single digit.
int _gui_scale_cfg
GUI scale in config.
uint8_t GetCharacterWidth(FontSize size, char32_t key)
Return width of character glyph.
void DrawSpriteViewport(SpriteID img, PaletteID pal, int x, int y, const SubSprite *sub)
Draw a sprite in a viewport.
PauseModes _pause_mode
The current pause mode.
void SetAnimatedMouseCursor(const AnimCursor *table)
Assign an animation to the cursor.
static bool GfxPreprocessLine(DrawPixelInfo *dpi, int &x, int &y, int &x2, int &y2, int width)
Align parameters of a line to the given DPI and check simple clipping.
Dimension GetStringMultiLineBoundingBox(StringID str, const Dimension &suggestion)
Calculate string bounding box for multi-line strings.
int DrawStringMultiLine(int left, int right, int top, int bottom, std::string_view str, TextColour colour, StringAlignment align, bool underline, FontSize fontsize)
Draw string, possibly over multiple lines.
std::unique_ptr< uint32_t[]> DrawSpriteToRgbaBuffer(SpriteID spriteId, ZoomLevel zoom)
Draws a sprite to a new RGBA buffer (see Colour union) instead of drawing to the screen.
static uint8_t _stringwidth_table[FS_END][224]
Cache containing width of often used characters.
SwitchMode _switch_mode
The next mainloop command.
void DrawBox(int x, int y, int dx1, int dy1, int dx2, int dy2, int dx3, int dy3)
Draws the projection of a parallelepiped.
ZoomLevel _gui_zoom
GUI Zoom level.
bool FillDrawPixelInfo(DrawPixelInfo *n, int left, int top, int width, int height)
Set up a clipping area for only drawing into a certain area.
bool _right_button_down
Is right mouse button pressed?
static uint8_t _string_colourremap[3]
Recoloursprite for stringdrawing. The grf loader ensures that SpriteType::Font sprites only use colou...
bool AdjustGUIZoom(bool automatic)
Resolve GUI zoom level and adjust GUI to new zoom, if auto-suggestion is requested.
void DrawCharCentered(char32_t c, const Rect &r, TextColour colour)
Draw single character horizontally centered around (x,y)
int _gui_scale
GUI scale, 100 is 100%.
void DrawOverlappedWindowForAll(int left, int top, int right, int bottom)
From a rectangle that needs redrawing, find the windows that intersect with the rectangle.
Palette _cur_palette
Current palette.
int CenterBounds(int min, int max, int size)
Determine where to draw a centred object inside a widget.
Functions related to laying out the texts.
uint32_t SpriteID
The number of a sprite, without mapping bits and colourtables.
@ Recolour
Recolour sprite.
@ Normal
The most basic (normal) sprite.
FontSize
Available font sizes.
@ FS_MONO
Index of the monospaced font in the font tables.
@ FS_SMALL
Index of the small font in the font tables.
@ FS_NORMAL
Index of the normal font in the font tables.
@ FS_LARGE
Index of the large font in the font tables.
uint32_t CursorID
The number of the cursor (sprite)
StringAlignment
How to align the to-be drawn text.
@ SA_TOP
Top align the text.
@ SA_LEFT
Left align the text.
@ SA_HOR_MASK
Mask for horizontal alignment.
@ SA_RIGHT
Right align the text (must be a single bit).
@ SA_HOR_CENTER
Horizontally center the text.
@ SA_VERT_MASK
Mask for vertical alignment.
@ SA_FORCE
Force the alignment, i.e. don't swap for RTL languages.
@ SA_BOTTOM
Bottom align the text.
@ SA_VERT_CENTER
Vertically center the text.
uint32_t PaletteID
The number of the palette.
TextColour
Colour of the strings, see _string_colourmap in table/string_colours.h or docs/ottd-colourtext-palett...
@ TC_FORCED
Ignore colour changes from strings.
@ TC_NO_SHADE
Do not add shading to this text colour.
@ TC_IS_PALETTE_COLOUR
Colour value is already a real palette colour index, not an index of a StringColour.
FillRectMode
Define the operation GfxFillRect performs.
@ FILLRECT_CHECKER
Draw only every second pixel, used for greying-out.
@ FILLRECT_RECOLOUR
Apply a recolour sprite to the screen content.
static Rect _invalid_rect
The rect for repaint.
void AddDirtyBlock(int left, int top, int right, int bottom)
Extend the internal _invalid_rect rectangle to contain the rectangle defined by the given parameters.
void DrawDirtyBlocks()
Repaints the rectangle blocks which are marked as 'dirty'.
void MarkWholeScreenDirty()
This function mark the whole screen as dirty.
void RedrawScreenRect(int left, int top, int right, int bottom)
Repaints a specific rectangle of the screen.
constexpr T abs(const T a)
Returns the absolute value of (scalar) variable.
constexpr int RoundDivSU(int a, uint b)
Computes round(a / b) for signed a and unsigned b.
constexpr uint CeilDiv(uint a, uint b)
Computes ceil(a / b) for non-negative a and b.
constexpr T Clamp(const T a, const T min, const T max)
Clamp a value between an interval.
bool _networking
are we in networking mode?
Basic functions/variables used all over the place.
void NetworkUndrawChatMessage()
Hide the chatbox.
Network functions used by other parts of OpenTTD.
Functions/types related to NewGRF debugging.
NewGrfDebugSpritePicker _newgrf_debug_sprite_picker
The sprite picker.
GameMode
Mode which defines the state of the game.
SwitchMode
Mode which defines what mode we're switching to.
static const uint8_t PC_WHITE
White palette colour.
Functions related to modal progress.
A number of safeguards to prevent using unsafe methods.
ClientSettings _settings_client
The current settings for this game.
Types related to global configuration settings.
void GfxClearFontSpriteCache()
Remove all encoded font sprites from the sprite cache without discarding sprite location information.
SpriteID GetMaxSpriteID()
Get a reasonable (upper bound) estimate of the maximum SpriteID used in OpenTTD; there will be no spr...
This file contains all sprite-related enums and defines.
static const PaletteID PALETTE_ALL_BLACK
Exchange any color by black, needed for painting fictive tiles outside map.
static constexpr uint8_t PALETTE_WIDTH
number of bits of the sprite containing the recolour palette
static constexpr uint8_t PALETTE_MODIFIER_TRANSPARENT
when a sprite is to be displayed transparently, this bit needs to be set.
static const PaletteID PALETTE_CRASH
Recolour sprite greying of crashed vehicles.
static const CursorID SPR_CURSOR_MOUSE
Cursor sprite numbers.
static constexpr uint8_t PALETTE_TEXT_RECOLOUR
Set if palette is actually a magic text recolour.
static constexpr uint8_t SPRITE_WIDTH
number of bits for the sprite number
static const PaletteID PALETTE_TO_TRANSPARENT
This sets the sprite to transparent.
Definition of base types and functions in a cross-platform compatible way.
The colour translation of GRF's strings.
static const uint8_t _string_colourmap[17]
Colour mapping for TextColour.
std::string GetString(StringID string)
Resolve the given StringID into a std::string with formatting but no parameters.
TextDirection _current_text_dir
Text direction of the currently selected language.
Functions related to OTTD's strings.
uint32_t StringID
Numeric value that represents a string, independent of the selected language.
@ TD_RTL
Text is written right-to-left by default.
A single sprite of a list of animated cursors.
uint8_t display_time
Amount of ticks this sprite will be shown.
CursorID sprite
Must be set to LAST_ANIM when it is the last sprite of the loop.
Class to backup a specific variable and restore it later.
void Restore()
Restore the variable.
Parameters related to blitting.
int skip_top
How much pixels of the source to skip on the top (based on zoom of dst)
int sprite_height
Real height of the sprite.
void * dst
Destination buffer.
int left
The left offset in the 'dst' in pixels to start drawing.
int pitch
The pitch of the destination buffer.
int sprite_width
Real width of the sprite.
int skip_left
How much pixels of the source to skip on the left (based on zoom of dst)
int height
The height in pixels that needs to be drawn to dst.
const uint8_t * remap
XXX – Temporary storage for remap array.
int width
The width in pixels that needs to be drawn to dst.
const void * sprite
Pointer to the sprite how ever the encoder stored it.
int top
The top offset in the 'dst' in pixels to start drawing.
GUISettings gui
settings related to the GUI
Collection of variables for cursor-display and -animation.
bool visible
cursor is visible
bool UpdateCursorPosition(int x, int y)
Update cursor position on mouse movement.
uint animate_timeout
in case of animated cursor, number of ticks to show the current cursor
std::vector< CursorSprite > sprites
Sprites comprising cursor.
bool fix_at
mouse is moving, but cursor is not (used for scrolling)
const AnimCursor * animate_list
in case of animated cursor, list of frames
Point pos
logical mouse position
void UpdateCursorPositionRelative(int delta_x, int delta_y)
Update cursor position based on a relative change.
bool in_window
mouse inside this window, determines drawing logic
const AnimCursor * animate_cur
in case of animated cursor, current frame
Point total_size
union of sprite properties
bool dirty
the rect occupied by the mouse is dirty (redraw)
Point draw_size
position and size bounding-box for drawing
Point delta
relative mouse movement in this tick
Dimensions (a width and height) of a rectangle in 2D.
Data about how and where to blit pixels.
uint16_t fast_forward_speed_limit
Game speed to use when fast-forward is enabled.
ZoomLevel zoom_min
minimum zoom out level
ZoomLevel zoom_max
maximum zoom out level
NewGrfDebugSpritePickerMode mode
Current state.
void * clicked_pixel
Clicked pixel (pointer to blitter buffer)
std::vector< SpriteID > sprites
Sprites found.
Colour palette[256]
Current palette. Entry 0 has to be always fully transparent!
Coordinates of a point in 2D.
Specification of a rectangle with absolute coordinates of all edges.
Data structure describing a sprite.
uint16_t width
Width of the sprite.
uint16_t height
Height of the sprite.
int16_t y_offs
Number of pixels to shift the sprite downwards.
uint8_t data[]
Sprite data.
int16_t x_offs
Number of pixels to shift the sprite to the right.
Used to only draw a part of the sprite.
Data structure for an opened window.
AllWindows< false > Iterate
Iterate all windows in whatever order is easiest.
Base of all video drivers.
Functions related to (drawing on) viewports.
Window functions not directly related to making/drawing windows.
Functions, definitions and such used only by the GUI.
Functions related to zooming.
int ScaleByZoom(int value, ZoomLevel zoom)
Scale by zoom level, usually shift left (when zoom > ZOOM_LVL_MIN) When shifting right,...
int UnScaleByZoomLower(int value, ZoomLevel zoom)
Scale by zoom level, usually shift right (when zoom > ZOOM_LVL_MIN)
int UnScaleGUI(int value)
Short-hand to apply GUI zoom level.
int UnScaleByZoom(int value, ZoomLevel zoom)
Scale by zoom level, usually shift right (when zoom > ZOOM_LVL_MIN) When shifting right,...
ZoomLevel
All zoom levels we know.
@ ZOOM_LVL_NORMAL
The normal zoom level.
@ ZOOM_LVL_IN_2X
Zoomed 2 times in.
@ ZOOM_LVL_MIN
Minimum zoom level.
@ ZOOM_LVL_IN_4X
Zoomed 4 times in.