37#define Debug(category, level, format_string, ...) do { if ((level) == 0 || _debug_ ## category ## _level >= (level)) DebugPrint(#category, level, fmt::format(FMT_STRING(format_string) __VA_OPT__(,) __VA_ARGS__)); } while (false)
38void DebugPrint(std::string_view category,
int level, std::string &&message);
40extern int _debug_driver_level;
41extern int _debug_grf_level;
42extern int _debug_map_level;
43extern int _debug_misc_level;
44extern int _debug_net_level;
45extern int _debug_sprite_level;
46extern int _debug_oldloader_level;
47extern int _debug_yapf_level;
48extern int _debug_fontcache_level;
49extern int _debug_script_level;
50extern int _debug_sl_level;
51extern int _debug_gamelog_level;
52extern int _debug_desync_level;
53extern int _debug_console_level;
55extern int _debug_random_level;
59using SetDebugStringErrorFunc = void(std::string_view);
60void SetDebugString(std::string_view s, SetDebugStringErrorFunc error_func);
72 const std::string_view name;
73 const uint32_t max_count;
75 uint64_t chrono_sum = 0;
77 constexpr State(std::string_view name, uint32_t max_count) : name(name), max_count(max_count) { }
87 this->state.chrono_sum += (std::chrono::duration_cast<std::chrono::microseconds>(std::chrono::high_resolution_clock::now() - this->chrono_start)).count();
88 if (++this->state.count == this->state.max_count) {
89 Debug(misc, 0,
"[{}] {} us [avg: {:.1f} us]", this->state.name, this->state.chrono_sum, this->state.chrono_sum /
static_cast<double>(this->state.count));
90 this->state.count = 0;
91 this->state.chrono_sum = 0;
96void ShowInfoI(std::string_view str);
97#define ShowInfo(format_string, ...) ShowInfoI(fmt::format(FMT_STRING(format_string) __VA_OPT__(,) __VA_ARGS__))
Functions related to CPU specific instructions.
#define Debug(category, level, format_string,...)
Output a line of debugging information.
void SetDebugString(std::string_view s, SetDebugStringErrorFunc error_func)
Set debugging levels by parsing the text in s.
void DebugReconsiderSendRemoteMessages()
Reconsider whether we need to send debug messages to either NetworkAdminConsole or IConsolePrint.
void DebugPrint(std::string_view category, int level, std::string &&message)
Internal function for outputting the debug line.
std::string GetLogPrefix(bool force=false)
Get the prefix for logs.
void DumpDebugFacilityNames(std::back_insert_iterator< std::string > &output_iterator)
Dump the available debug facility names in the help text.
std::string GetDebugString()
Print out the current debug-level.
void DebugSendRemoteMessages()
Send the queued Debug messages to either NetworkAdminConsole or IConsolePrint from the GameLoop threa...
Persistent state for TicToc profiling.
std::chrono::high_resolution_clock::time_point chrono_start
real time count.