OpenTTD Source  20240917-master-g9ab0a47812
debug.h
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1 /*
2  * This file is part of OpenTTD.
3  * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4  * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5  * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6  */
7 
10 #ifndef DEBUG_H
11 #define DEBUG_H
12 
13 #include "cpu.h"
14 #include <chrono>
15 #include "core/format.hpp"
16 
17 /* Debugging messages policy:
18  * These should be the severities used for direct Debug() calls
19  * maximum debugging level should be 10 if really deep, deep
20  * debugging is needed.
21  * (there is room for exceptions, but you have to have a good cause):
22  * 0 - errors or severe warnings
23  * 1 - other non-fatal, non-severe warnings
24  * 2 - crude progress indicator of functionality
25  * 3 - important debugging messages (function entry)
26  * 4 - debugging messages (crude loop status, etc.)
27  * 5 - detailed debugging information
28  * 6.. - extremely detailed spamming
29  */
30 
37 #define Debug(category, level, format_string, ...) do { if ((level) == 0 || _debug_ ## category ## _level >= (level)) DebugPrint(#category, level, fmt::format(FMT_STRING(format_string) __VA_OPT__(,) __VA_ARGS__)); } while (false)
38 void DebugPrint(const char *category, int level, const std::string &message);
39 
40 extern int _debug_driver_level;
41 extern int _debug_grf_level;
42 extern int _debug_map_level;
43 extern int _debug_misc_level;
44 extern int _debug_net_level;
45 extern int _debug_sprite_level;
46 extern int _debug_oldloader_level;
47 extern int _debug_yapf_level;
48 extern int _debug_fontcache_level;
49 extern int _debug_script_level;
50 extern int _debug_sl_level;
51 extern int _debug_gamelog_level;
52 extern int _debug_desync_level;
53 extern int _debug_console_level;
54 #ifdef RANDOM_DEBUG
55 extern int _debug_random_level;
56 #endif
57 
58 void DumpDebugFacilityNames(std::back_insert_iterator<std::string> &output_iterator);
59 void SetDebugString(const char *s, void (*error_func)(const std::string &));
60 std::string GetDebugString();
61 
68 struct TicToc {
70  struct State {
71  const std::string_view name;
72  const uint32_t max_count;
73  uint32_t count = 0;
74  uint64_t chrono_sum = 0;
75 
76  constexpr State(std::string_view name, uint32_t max_count) : name(name), max_count(max_count) { }
77  };
78 
79  State &state;
80  std::chrono::high_resolution_clock::time_point chrono_start;
81 
82  inline TicToc(State &state) : state(state), chrono_start(std::chrono::high_resolution_clock::now()) { }
83 
84  inline ~TicToc()
85  {
86  this->state.chrono_sum += (std::chrono::duration_cast<std::chrono::microseconds>(std::chrono::high_resolution_clock::now() - this->chrono_start)).count();
87  if (++this->state.count == this->state.max_count) {
88  Debug(misc, 0, "[{}] {} us [avg: {:.1f} us]", this->state.name, this->state.chrono_sum, this->state.chrono_sum / static_cast<double>(this->state.count));
89  this->state.count = 0;
90  this->state.chrono_sum = 0;
91  }
92  }
93 };
94 
95 void ShowInfoI(const std::string &str);
96 #define ShowInfo(format_string, ...) ShowInfoI(fmt::format(FMT_STRING(format_string) __VA_OPT__(,) __VA_ARGS__))
97 
98 std::string GetLogPrefix(bool force = false);
99 
102 
103 #endif /* DEBUG_H */
GetDebugString
std::string GetDebugString()
Print out the current debug-level.
Definition: debug.cpp:206
GetLogPrefix
std::string GetLogPrefix(bool force=false)
Get the prefix for logs.
Definition: debug.cpp:224
TicToc::chrono_start
std::chrono::high_resolution_clock::time_point chrono_start
real time count.
Definition: debug.h:80
format.hpp
DumpDebugFacilityNames
void DumpDebugFacilityNames(std::back_insert_iterator< std::string > &output_iterator)
Dump the available debug facility names in the help text.
Definition: debug.cpp:87
Debug
#define Debug(category, level, format_string,...)
Ouptut a line of debugging information.
Definition: debug.h:37
TicToc
TicToc profiling.
Definition: debug.h:68
TicToc::State
Persistent state for TicToc profiling.
Definition: debug.h:70
cpu.h
DebugReconsiderSendRemoteMessages
void DebugReconsiderSendRemoteMessages()
Reconsider whether we need to send debug messages to either NetworkAdminConsole or IConsolePrint.
Definition: debug.cpp:264
DebugSendRemoteMessages
void DebugSendRemoteMessages()
Send the queued Debug messages to either NetworkAdminConsole or IConsolePrint from the GameLoop threa...
Definition: debug.cpp:240
DebugPrint
void DebugPrint(const char *category, int level, const std::string &message)
Internal function for outputting the debug line.
Definition: debug.cpp:109
SetDebugString
void SetDebugString(const char *s, void(*error_func)(const std::string &))
Set debugging levels by parsing the text in s.
Definition: debug.cpp:143