37 #define Debug(category, level, format_string, ...) do { if ((level) == 0 || _debug_ ## category ## _level >= (level)) DebugPrint(#category, level, fmt::format(FMT_STRING(format_string) __VA_OPT__(,) __VA_ARGS__)); } while (false)
38 void DebugPrint(
const char *category,
int level,
const std::string &message);
40 extern int _debug_driver_level;
41 extern int _debug_grf_level;
42 extern int _debug_map_level;
43 extern int _debug_misc_level;
44 extern int _debug_net_level;
45 extern int _debug_sprite_level;
46 extern int _debug_oldloader_level;
47 extern int _debug_yapf_level;
48 extern int _debug_fontcache_level;
49 extern int _debug_script_level;
50 extern int _debug_sl_level;
51 extern int _debug_gamelog_level;
52 extern int _debug_desync_level;
53 extern int _debug_console_level;
55 extern int _debug_random_level;
59 void SetDebugString(
const char *s,
void (*error_func)(
const std::string &));
71 const std::string_view name;
72 const uint32_t max_count;
74 uint64_t chrono_sum = 0;
76 constexpr
State(std::string_view name, uint32_t max_count) : name(name), max_count(max_count) { }
86 this->state.chrono_sum += (std::chrono::duration_cast<std::chrono::microseconds>(std::chrono::high_resolution_clock::now() - this->chrono_start)).count();
87 if (++this->state.count == this->state.max_count) {
88 Debug(misc, 0,
"[{}] {} us [avg: {:.1f} us]", this->state.name, this->state.chrono_sum, this->state.chrono_sum /
static_cast<double>(this->state.count));
89 this->state.count = 0;
90 this->state.chrono_sum = 0;
95 void ShowInfoI(
const std::string &str);
96 #define ShowInfo(format_string, ...) ShowInfoI(fmt::format(FMT_STRING(format_string) __VA_OPT__(,) __VA_ARGS__))
Functions related to CPU specific instructions.
#define Debug(category, level, format_string,...)
Ouptut a line of debugging information.
void DebugPrint(const char *category, int level, const std::string &message)
Internal function for outputting the debug line.
void DebugReconsiderSendRemoteMessages()
Reconsider whether we need to send debug messages to either NetworkAdminConsole or IConsolePrint.
void SetDebugString(const char *s, void(*error_func)(const std::string &))
Set debugging levels by parsing the text in s.
std::string GetLogPrefix(bool force=false)
Get the prefix for logs.
void DumpDebugFacilityNames(std::back_insert_iterator< std::string > &output_iterator)
Dump the available debug facility names in the help text.
std::string GetDebugString()
Print out the current debug-level.
void DebugSendRemoteMessages()
Send the queued Debug messages to either NetworkAdminConsole or IConsolePrint from the GameLoop threa...
Persistent state for TicToc profiling.
std::chrono::high_resolution_clock::time_point chrono_start
real time count.