OpenTTD Source 20241224-master-gf74b0cf984
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Code updating data after game load. More...
#include "../stdafx.h"
#include "../void_map.h"
#include "../signs_base.h"
#include "../depot_base.h"
#include "../fios.h"
#include "../gamelog_internal.h"
#include "../network/network.h"
#include "../network/network_func.h"
#include "../gfxinit.h"
#include "../viewport_func.h"
#include "../viewport_kdtree.h"
#include "../industry.h"
#include "../clear_map.h"
#include "../vehicle_func.h"
#include "../string_func.h"
#include "../roadveh.h"
#include "../roadveh_cmd.h"
#include "../train.h"
#include "../station_base.h"
#include "../waypoint_base.h"
#include "../roadstop_base.h"
#include "../tunnelbridge_map.h"
#include "../pathfinder/yapf/yapf_cache.h"
#include "../elrail_func.h"
#include "../signs_func.h"
#include "../aircraft.h"
#include "../object_map.h"
#include "../object_base.h"
#include "../tree_map.h"
#include "../company_func.h"
#include "../road_cmd.h"
#include "../ai/ai.hpp"
#include "../script/script_gui.h"
#include "../game/game.hpp"
#include "../town.h"
#include "../economy_base.h"
#include "../animated_tile_map.h"
#include "../animated_tile_func.h"
#include "../subsidy_base.h"
#include "../subsidy_func.h"
#include "../newgrf.h"
#include "../newgrf_station.h"
#include "../engine_func.h"
#include "../rail_gui.h"
#include "../core/backup_type.hpp"
#include "../smallmap_gui.h"
#include "../news_func.h"
#include "../order_backup.h"
#include "../error.h"
#include "../disaster_vehicle.h"
#include "../ship.h"
#include "../water.h"
#include "../timer/timer.h"
#include "../timer/timer_game_calendar.h"
#include "../timer/timer_game_economy.h"
#include "../timer/timer_game_tick.h"
#include "saveload_internal.h"
#include <signal.h>
#include "../safeguards.h"
#include "window_func.h"
Go to the source code of this file.
Typedefs | |
typedef void(CDECL * | SignalHandlerPointer) (int) |
Functions | |
Company * | DoStartupNewCompany (bool is_ai, CompanyID company=INVALID_COMPANY) |
Create a new company and sets all company variables default values. | |
void | SetWaterClassDependingOnSurroundings (Tile t, bool include_invalid_water_class) |
Makes a tile canal or water depending on the surroundings. | |
static void | ConvertTownOwner () |
static void | UpdateExclusiveRights () |
static void | UpdateCurrencies () |
static void | UpdateVoidTiles () |
static RailType | UpdateRailType (RailType rt, RailType min) |
void | UpdateAllVirtCoords () |
Update the viewport coordinates of all signs. | |
void | ClearAllCachedNames () |
static void | InitializeWindowsAndCaches () |
Initialization of the windows and several kinds of caches. | |
static void CDECL | HandleSavegameLoadCrash (int signum) |
Signal handler used to give a user a more useful report for crashes during the savegame loading process; especially when there's problems with the NewGRFs that are required by the savegame. | |
static void | SetSignalHandlers () |
Replaces signal handlers of SIGSEGV and SIGABRT and stores pointers to original handlers in memory. | |
static void | ResetSignalHandlers () |
Resets signal handlers back to original handlers. | |
bool | SaveloadCrashWithMissingNewGRFs () |
Did loading the savegame cause a crash? If so, were NewGRFs missing? | |
static void | FixOwnerOfRailTrack (Tile t) |
Tries to change owner of this rail tile to a valid owner. | |
static uint | FixVehicleInclination (Vehicle *v, Direction dir) |
Fixes inclination of a vehicle. | |
static void | CheckGroundVehiclesAtCorrectZ () |
Check whether the ground vehicles are at the correct Z-coordinate. | |
static bool | MayHaveBridgeAbove (Tile t) |
Checks for the possibility that a bridge may be on this tile These are in fact all the tile types on which a bridge can be found. | |
static void | StartScripts () |
Start the scripts. | |
bool | AfterLoadGame () |
Perform a (large) amount of savegame conversion magic in order to load older savegames and to fill the caches for various purposes. | |
void | ReloadNewGRFData () |
Reload all NewGRF files during a running game. | |
Variables | |
static const uint8_t | convert_currency [] |
static SignalHandlerPointer | _prev_segfault = nullptr |
static SignalHandlerPointer | _prev_abort = nullptr |
static SignalHandlerPointer | _prev_fpe = nullptr |
static bool | _saveload_crash_with_missing_newgrfs = false |
Was the saveload crash because of missing NewGRFs? | |
Code updating data after game load.
Definition in file afterload.cpp.
typedef void(CDECL * SignalHandlerPointer) (int) |
Definition at line 317 of file afterload.cpp.
bool AfterLoadGame | ( | ) |
Perform a (large) amount of savegame conversion magic in order to load older savegames and to fill the caches for various purposes.
< Flag for coast.
Definition at line 566 of file afterload.cpp.
References _animated_tiles, _current_company, _gamelog, _grfconfig, _industry_builder, _network_dedicated, _network_server, _networking, _new_competitor_timeout, _old_vds, _pause_mode, _road_stop_stop_frame, _settings_client, _settings_game, _settings_newgame, _tunnel_visibility_frame, ShipVehicleInfo::acceleration, IndustrySpec::accepts_cargo, AddInflation(), CargoPacket::AfterLoad(), AfterLoadCompanyStats(), AfterLoadLabelMaps(), AfterLoadLinkGraphs(), AfterLoadRoadStops(), AfterLoadStoryBook(), AfterLoadVehiclesPhase1(), AfterLoadVehiclesPhase2(), AIR_AIRCRAFT, AircraftNextAirportPos_and_Order(), EconomySettings::allow_town_level_crossings, EconomySettings::allow_town_roads, Animated, AssignBit(), AT_OILRIG, AXIS_X, AXIS_Y, AxisToDirection(), IndustrySpec::behaviour, Object::build_date, Station::bus_stops, CalcClosestTownFromTile(), Pool< Titem, Tindex, Tgrowth_step, Tmax_size, Tpool_type, Tcache, Tzero >::PoolItem<&_cargo_payment_pool >::CanAllocateItem(), Pool< Titem, Tindex, Tgrowth_step, Tmax_size, Tpool_type, Tcache, Tzero >::PoolItem<&_object_pool >::CanAllocateItem(), Pool< Titem, Tindex, Tgrowth_step, Tmax_size, Tpool_type, Tcache, Tzero >::PoolItem<&_roadstop_pool >::CanAllocateItem(), CARGO_NO_REFIT, CeilDiv(), ChangeTileOwner(), CheckGroundVehiclesAtCorrectZ(), Clamp(), CLEAR_FIELDS, ConstructionSettings::clear_frame_burst, CLEAR_GRASS, CLEAR_SNOW, ClearBridgeMiddle(), ClosestTownFromTile(), ClrBit(), ClientSettings::company, DifficultySettings::competitors_interval, ConnectMultiheadedTrains(), GameSettings::construction, ConvertFromOldCompanyManagerFace(), ConvertOldMultiheadToNew(), CopyFromOldName(), CopyTempEngineData(), TimerGameTick::counter, Vehicle::current_order, TimerGameCalendar::date, TimerGameEconomy::date, TimerGameCalendar::date_fract, TimerGameEconomy::date_fract, Ticks::DAY_TICKS, TimerGameConst< struct Calendar >::DAYS_TILL_ORIGINAL_BASE_YEAR, TimerGameConst< struct Economy >::DAYS_TILL_ORIGINAL_BASE_YEAR, Debug, TimerGameConst< struct Calendar >::DEF_END_YEAR, DIAGDIR_END, DIAGDIR_NE, DIAGDIR_NW, DIAGDIR_SE, DIAGDIR_SW, DiagDirToAxis(), DiagDirToDiagTrackBits(), DiagDirToDiagTrackdir(), DiagDirToDir(), GameSettings::difficulty, Vehicle::direction, DirToDiagDir(), VehicleSettings::disable_elrails, DistanceManhattan(), LinkGraphSettings::distribution_armoured, LinkGraphSettings::distribution_default, LinkGraphSettings::distribution_mail, LinkGraphSettings::distribution_pax, DoStartupNewCompany(), DT_MANUAL, VehicleSettings::dynamic_engines, GameSettings::economy, EF_ROAD_TRAM, GameCreationSettings::ending_year, FACIL_AIRPORT, FACIL_DOCK, FACIL_TRAIN, EconomySettings::feeder_payment_share, FindFirstCargoWithTownAcceptanceEffect(), FixOwnerOfRailTrack(), FixupTrainLengths(), FixVehicleInclination(), FLYING, PathfinderSettings::forbid_90_deg, ConstructionSettings::freeform_edges, SpecializedStation< Station, false >::From(), SpecializedVehicle< T, Type >::From(), GameSettings::game_creation, GB(), GCF_COMPATIBLE, GCS_NOT_FOUND, GenerateSavegameId(), GoodsEntry::GES_RATING, SpecializedStation< Station, false >::Get(), CargoSpec::Get(), Pool< Titem, Tindex, Tgrowth_step, Tmax_size, Tpool_type, Tcache, Tzero >::PoolItem<&_object_pool >::Get(), Pool< Titem, Tindex, Tgrowth_step, Tmax_size, Tpool_type, Tcache, Tzero >::PoolItem<&_company_pool >::Get(), Pool< Titem, Tindex, Tgrowth_step, Tmax_size, Tpool_type, Tcache, Tzero >::PoolItem<&_town_pool >::Get(), GetAircraftFlightLevelBounds(), BaseStation::GetByTile(), Industry::GetByTile(), GetClearDensity(), GetCompanyRailTypes(), GetCompanyRoadTypes(), GetFirstPlayableCompanyID(), OverrideManagerBase::GetGRFID(), GetHouseType(), SpecializedStation< Station, false >::GetIfValid(), Pool< Titem, Tindex, Tgrowth_step, Tmax_size, Tpool_type, Tcache, Tzero >::PoolItem<&_company_pool >::GetIfValid(), Pool< Titem, Tindex, Tgrowth_step, Tmax_size, Tpool_type, Tcache, Tzero >::PoolItem<&_vehicle_pool >::GetIfValid(), GetInclinedSlopeDirection(), GetIndustryGfx(), GetIndustrySpec(), GetIndustryType(), GetLockPart(), GetNorthernBridgeEnd(), Pool< Titem, Tindex, Tgrowth_step, Tmax_size, Tpool_type, Tcache, Tzero >::PoolItem<&_town_pool >::GetNumItems(), Pool< Titem, Tindex, Tgrowth_step, Tmax_size, Tpool_type, Tcache, Tzero >::PoolItem<&_object_pool >::GetNumItems(), GetOtherShipDepotTile(), GetOtherTunnelBridgeEnd(), GetRailType(), GetRawClearGround(), GetRoadOwner(), GetRoadTileType(), GetSlopePixelZ(), GetStationGfx(), GetStationType(), GetTargetAirportIfValid(), GetTileMaxPixelZ(), GetTileMaxZ(), GetTileOwner(), GetTileSlope(), GetTileTrackStatus(), GetTileType(), GetTileZ(), GetTreeGround(), GetTunnelBridgeDirection(), GetTunnelBridgeTransportType(), GetWaterClass(), GetWaterTileType(), GF_REPLACE_PROTECTION, GF_REPLACE_WAGON_REMOVAL, GFX_TRUCK_BUS_DRIVETHROUGH_OFFSET, GfxLoadSprites(), GLC_ALL_GOOD, GLC_COMPATIBLE, GLC_NOT_FOUND, Gamelog::GRFAddList(), Gamelog::GRFCompatible(), Gamelog::GRFRemove(), GroundVehicle< T, Type >::gv_flags, GVF_GOINGDOWN_BIT, GVF_GOINGUP_BIT, OrthogonalTileArea::h, HasBit(), HasSignals(), HasStationRail(), HasStationTileRail(), HasTownOwnedRoad(), Object::IncTypeCount(), Pool< Titem, Tindex, Tgrowth_step, Tmax_size, Tpool_type, Tcache, Tzero >::PoolItem< Tpool >::index, Industry, DifficultySettings::industry_density, INDUSTRYBEH_BUILT_ONWATER, INDUSTRYBEH_PLANT_ON_BUILT, Economy::inflation_payment, Economy::inflation_prices, EconomySettings::infrastructure_maintenance, InitializeRailGUI(), InitializeWindowsAndCaches(), INVALID_COMPANY, INVALID_DIR, INVALID_OWNER, INVALID_ROADTYPE, INVALID_STRING_ID, INVALID_TILE, INVALID_TRACK, IsAirportTile(), IsAnyRoadStop(), IsBayRoadStopTile(), IsBridge(), IsBridgeTile(), IsBuoy(), IsBuoyTile(), IsClearGround(), IsDepotTile(), IsDock(), IsDriveThroughStopTile(), SpecializedStation< Station, false >::IsExpected(), IsGoodGRFConfigList(), IsHouseCompleted(), IsInsideMM(), IsLevelCrossing(), IsLevelCrossingTile(), IsLock(), IsOilRig(), IsPlainRail(), IsPlainRailTile(), IsRailDepot(), IsRailDepotTile(), IsRoadDepot(), IsSavegameVersionBefore(), IsSavegameVersionBeforeOrAt(), IsShipDepot(), IsShipDepotTile(), IsStationRoadStop(), IsStationTileBlocked(), IsTileFlat(), IsTileOwner(), IsTileType(), IsTruckStop(), IsTunnelTile(), Order::IsType(), IsValidCargoID(), Pool< Titem, Tindex, Tgrowth_step, Tmax_size, Tpool_type, Tcache, Tzero >::PoolItem<&_company_pool >::IsValidID(), Pool< Titem, Tindex, Tgrowth_step, Tmax_size, Tpool_type, Tcache, Tzero >::PoolItem<&_town_pool >::IsValidID(), Pool< Titem, Tindex, Tgrowth_step, Tmax_size, Tpool_type, Tcache, Tzero >::PoolItem<&_industry_pool >::IsValidID(), IsWater(), Map::Iterate(), SpecializedStation< Waypoint, true >::Iterate(), SpecializedStation< Station, false >::Iterate(), Pool< Titem, Tindex, Tgrowth_step, Tmax_size, Tpool_type, Tcache, Tzero >::PoolItem<&_cargo_payment_pool >::Iterate(), Pool< Titem, Tindex, Tgrowth_step, Tmax_size, Tpool_type, Tcache, Tzero >::PoolItem<&_engine_pool >::Iterate(), Pool< Titem, Tindex, Tgrowth_step, Tmax_size, Tpool_type, Tcache, Tzero >::PoolItem<&_orderlist_pool >::Iterate(), Pool< Titem, Tindex, Tgrowth_step, Tmax_size, Tpool_type, Tcache, Tzero >::PoolItem<&_town_pool >::Iterate(), Pool< Titem, Tindex, Tgrowth_step, Tmax_size, Tpool_type, Tcache, Tzero >::PoolItem<&_industry_pool >::Iterate(), Pool< Titem, Tindex, Tgrowth_step, Tmax_size, Tpool_type, Tcache, Tzero >::PoolItem<&_order_pool >::Iterate(), Pool< Titem, Tindex, Tgrowth_step, Tmax_size, Tpool_type, Tcache, Tzero >::PoolItem<&_group_pool >::Iterate(), Pool< Titem, Tindex, Tgrowth_step, Tmax_size, Tpool_type, Tcache, Tzero >::PoolItem<&_depot_pool >::Iterate(), Pool< Titem, Tindex, Tgrowth_step, Tmax_size, Tpool_type, Tcache, Tzero >::PoolItem<&_subsidy_pool >::Iterate(), Pool< Titem, Tindex, Tgrowth_step, Tmax_size, Tpool_type, Tcache, Tzero >::PoolItem<&_company_pool >::Iterate(), Pool< Titem, Tindex, Tgrowth_step, Tmax_size, Tpool_type, Tcache, Tzero >::PoolItem<&_order_backup_pool >::Iterate(), Pool< Titem, Tindex, Tgrowth_step, Tmax_size, Tpool_type, Tcache, Tzero >::PoolItem<&_object_pool >::Iterate(), Pool< Titem, Tindex, Tgrowth_step, Tmax_size, Tpool_type, Tcache, Tzero >::PoolItem<&_vehicle_pool >::Iterate(), Pool< Titem, Tindex, Tgrowth_step, Tmax_size, Tpool_type, Tcache, Tzero >::PoolItem<&_sign_pool >::Iterate(), SpecializedVehicle< T, Type >::Iterate(), GameCreationSettings::landscape, EconomySettings::larger_towns, GameSettings::linkgraph, LoadStringWidthTable(), GameSettings::locale, Object::location, LOCK_PART_MIDDLE, Tile::m2(), MakeCanal(), MakeClear(), MakeDefaultName(), MakeSea(), MakeShore(), ConstructionSettings::map_height_limit, ConstructionSettings::max_bridge_length, MAX_COMPANIES, MAX_INFLATION, DifficultySettings::max_loan, Pool< Titem, Tindex, Tgrowth_step, Tmax_size, Tpool_type, Tcache, Tzero >::MAX_SIZE, VehicleSettings::max_train_length, ConstructionSettings::max_tunnel_length, MAX_UVALUE, Map::MaxX(), Map::MaxY(), MayAnimateTile(), MayHaveBridgeAbove(), MIN_SNOWLINE_HEIGHT, EngineInfo::misc_flags, StationSettings::modified_catchment, MoveBuoysToWaypoints(), MoveWaypointsToBaseStations(), MP_CLEAR, MP_HOUSE, MP_INDUSTRY, MP_OBJECT, MP_RAILWAY, MP_ROAD, MP_STATION, MP_TREES, MP_TUNNELBRIDGE, MP_VOID, MP_WATER, NEW_HOUSE_OFFSET, GRFConfig::next, SpecializedVehicle< T, Type >::Next(), None, DifficultySettings::number_towns, OBJECT_HQ, OBJECT_STATUE, Economy::old_max_loan_unround, Economy::old_max_loan_unround_fract, Gamelog::Oldver(), OLFB_NO_LOAD, ONSF_NO_STOP_AT_INTERMEDIATE_STATIONS, TimerGameConst< struct Calendar >::ORIGINAL_BASE_YEAR, TimerGameConst< struct Economy >::ORIGINAL_BASE_YEAR, OSL_PLATFORM_FAR_END, OUFB_TRANSFER, OUFB_UNLOAD, BaseStation::owner, OWNER_NONE, OWNER_TOWN, OWNER_WATER, GameSettings::pf, VehicleSettings::plane_crashes, VehicleSettings::plane_speed, PM_PAUSED_ERROR, PM_PAUSED_NORMAL, PM_UNPAUSED, Gamelog::PrintDebug(), RailVehicleInfo::railtype, RAILTYPE_ELECTRIC, RAILTYPE_RAIL, RATING_INITIAL, LinkGraphSettings::recalc_interval, LinkGraphSettings::recalc_time, Station::RecomputeCatchmentForAll(), BaseStation::rect, IndustryBuildData::Reset(), ResetCompanyLivery(), ResetOldNames(), ResetSignalHandlers(), Backup< T >::Restore(), PathfinderSettings::reverse_at_signals, ReverseDiagDir(), ReverseDir(), VehicleSettings::road_side, ROAD_TILE_CROSSING, ROAD_TILE_DEPOT, ROAD_TILE_NORMAL, ROAD_X, ROAD_Y, RoadVehicle::roadtype, ROADTYPE_ROAD, ROADTYPE_TRAM, VehicleSettings::roadveh_acceleration_model, VehicleSettings::roadveh_slope_steepness, RVS_DRIVE_SIDE, RVS_ENTERED_STOP, RVS_IN_DT_ROAD_STOP, RVS_IN_ROAD_STOP, RVSB_IN_DEPOT, RVSB_IN_ROAD_STOP, RVSB_WORMHOLE, SB(), TimerGameConst< struct Calendar >::SECONDS_PER_DAY, StationSettings::serve_neutral_industries, SetAircraftPosition(), SetAnimatedTileState(), SetAnimationFrame(), SetBit(), SetBridgeMiddle(), SetClearGroundDensity(), SetCrossingReservation(), TimerGameCalendar::SetDate(), TimerGameEconomy::SetDate(), SetDepotReservation(), SetDockingTile(), SetFence(), SetHouseCompleted(), SetHouseType(), SetLiftPosition(), SetNonFloodingWaterTile(), SetRailStationReservation(), SetRailStationTileFlags(), SetRailType(), SetRoadOwner(), SetRoadTypes(), SetSaveLoadError(), SetSignalHandlers(), SetSignalStates(), SetStationGfx(), SetTileOwner(), SetTileType(), CompanyProperties::settings, SetTownIndex(), SetTrackReservation(), SetTropicZone(), SetTunnelBridgeReservation(), SetWaterClass(), SetWaterClassDependingOnSurroundings(), SetWaterTileType(), ShowErrorMessage(), SIG_ELECTRIC, SIG_SEMAPHORE, SIGTYPE_COMBO, SlError(), SlErrorCorrupt(), SLV_1, SLV_100, SLV_101, SLV_103, SLV_104, SLV_106, SLV_11, SLV_111, SLV_112, SLV_113, SLV_114, SLV_117, SLV_119, SLV_120, SLV_121, SLV_122, SLV_123, SLV_124, SLV_125, SLV_126, SLV_127, SLV_128, SLV_131, SLV_133, SLV_134, SLV_135, SLV_136, SLV_137, SLV_138, SLV_139, SLV_140, SLV_141, SLV_142, SLV_143, SLV_144, SLV_145, SLV_146, SLV_147, SLV_148, SLV_149, SLV_15, SLV_152, SLV_153, SLV_156, SLV_158, SLV_159, SLV_16, SLV_160, SLV_161, SLV_164, SLV_165, SLV_166, SLV_17, SLV_172, SLV_175, SLV_177, SLV_182, SLV_183, SLV_184, SLV_186, SLV_188, SLV_190, SLV_192, SLV_194, SLV_198, SLV_2, SLV_21, SLV_24, SLV_25, SLV_26, SLV_31, SLV_32, SLV_34, SLV_36, SLV_38, SLV_4, SLV_42, SLV_43, SLV_45, SLV_46, SLV_48, SLV_49, SLV_50, SLV_52, SLV_53, SLV_56, SLV_57, SLV_58, SLV_59, SLV_6, SLV_61, SLV_62, SLV_64, SLV_69, SLV_70, SLV_72, SLV_74, SLV_76, SLV_78, SLV_81, SLV_82, SLV_83, SLV_84, SLV_86, SLV_87, SLV_88, SLV_9, SLV_90, SLV_91, SLV_93, SLV_94, SLV_95, SLV_96, SLV_98, SLV_99, SLV_AI_START_DATE, SLV_ANIMATED_TILE_STATE_IN_MAP, SLV_COMPANY_INAUGURATED_PERIOD, SLV_CONSISTENT_PARTIAL_Z, SLV_DEPOT_UNBUNCHING, SLV_ECONOMY_DATE, SLV_ECONOMY_MODE_TIMEKEEPING_UNITS, SLV_ENDING_YEAR, SLV_EXTEND_INDUSTRY_CARGO_SLOTS, SLV_EXTEND_RAILTYPES, SLV_GROUP_NUMBERS, SLV_GROUP_REPLACE_WAGON_REMOVAL, SLV_GS_INDUSTRY_CONTROL, SLV_INCREASE_HOUSE_LIMIT, SLV_INCREASE_STATION_TYPE_FIELD_SIZE, SLV_LAST_LOADING_TICK, SLV_LINKGRAPH_SECONDS, SLV_MAX_LOAN_FOR_COMPANY, SLV_MULTITILE_DOCKS, SLV_MULTITRACK_LEVEL_CROSSINGS, SLV_NEWGRF_LAST_SERVICE, SLV_NONFLOODING_WATER_TILES, SLV_REPAIR_OBJECT_DOCKING_TILES, SLV_ROAD_TYPES, SLV_SAVEGAME_ID, SLV_SCRIPT_RANDOMIZER, SLV_SERVE_NEUTRAL_INDUSTRIES, SLV_SHIP_ACCELERATION, SLV_SHIPS_STOP_IN_LOCKS, SLV_TOWN_CARGOGEN, SLV_TREES_WATER_CLASS, SLV_VEHICLE_ECONOMY_AGE, SLV_VELOCITY_NAUTICAL, SLV_WATER_TILE_TYPE, GameCreationSettings::snow_line_height, GameCreationSettings::starting_year, StartScripts(), StartupEngines(), RoadVehicle::state, GameSettings::station, EconomySettings::station_noise_level, BaseTimer< TTimerType >::storage, Swap(), TAE_FOOD, TAE_GOODS, TAE_MAIL, TAE_PASSENGERS, TAE_WATER, TCGM_ORIGINAL, ConstructionSettings::terraform_frame_burst, Gamelog::TestMode(), Gamelog::TestRevision(), TFP_NONE, TFP_STUCK, OrthogonalTileArea::tile, Vehicle::tile, TILE_HEIGHT, TILE_SIZE, TILE_UNIT_MASK, TileAddXY(), TileDiffXY(), TileHash(), TileHeight(), TileVirtXY(), TileX(), TileXY(), TileY(), EconomySettings::timekeeping_units, TL_BETTER_ROADS, TL_RANDOM, BaseStation::town, Town, Object::town, CargoSpec::town_acceptance_effect, EconomySettings::town_cargogen_mode, TOWN_CUSTOM_GROWTH, TOWN_GROWTH_DESERT, TOWN_GROWTH_RATE_NONE, Ticks::TOWN_GROWTH_TICKS, TOWN_GROWTH_WINTER, TOWN_HOUSE_COMPLETED, EconomySettings::town_layout, GameCreationSettings::town_name, TRACK_BIT_NONE, TRACK_BIT_WORMHOLE, TRACK_BIT_X, TRACK_BIT_Y, TRACK_LOWER, TRACK_UPPER, TrackStatusToTrackBits(), VehicleSettings::train_acceleration_model, VehicleSettings::train_slope_steepness, BaseStation::train_station, TRANSPORT_RAIL, TRANSPORT_ROAD, ConstructionSettings::tree_frame_burst, TREE_GROUND_SHORE, TREE_GROUND_SNOW_DESERT, TrimIndustryAcceptedProduced(), TROPICZONE_NORMAL, Station::truck_stops, Object::type, BaseVehicle::type, LocaleSettings::units_force, LocaleSettings::units_height, LocaleSettings::units_power, LocaleSettings::units_velocity, LocaleSettings::units_velocity_nautical, LocaleSettings::units_volume, LocaleSettings::units_weight, GroupStatistics::UpdateAfterLoad(), UpdateAircraftCache(), UpdateCompanyLiveries(), UpdateHousesAndTowns(), UpdateLevelCrossing(), UpdateNearestTownForRoadTiles(), UpdateOldAircraft(), UpdateStationAcceptance(), UpdateTownMaxPass(), FreeUnitIDGenerator::UseID(), VEH_INVALID, VEH_ROAD, VEH_SHIP, VEH_TRAIN, GameSettings::vehicle, Vehicle::vehstatus, VF_LOADING_FINISHED, VF_PATHFINDER_LOST, VS_CRASHED, VS_HIDDEN, VS_STOPPED, OrthogonalTileArea::w, PathfinderSettings::wait_for_pbs_path, PathfinderSettings::wait_oneway_signal, PathfinderSettings::wait_twoway_signal, WATER_CLASS_CANAL, WATER_CLASS_INVALID, WATER_CLASS_RIVER, WATER_CLASS_SEA, WATER_TILE_CLEAR, WATER_TILE_COAST, WATER_TILE_DEPOT, WATER_TILE_LOCK, WL_CRITICAL, XYNSToDiagDir(), YapfNotifyTrackLayoutChange(), TimerGameCalendar::year, and TimerGameEconomy::year.
Referenced by DoLoad(), and SaveOrLoad().
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Check whether the ground vehicles are at the correct Z-coordinate.
When they are not, this will cause all kinds of problems later on as the vehicle might not get onto bridges and so on.
Definition at line 517 of file afterload.cpp.
References GetSlopePixelZ(), Pool< Titem, Tindex, Tgrowth_step, Tmax_size, Tpool_type, Tcache, Tzero >::PoolItem<&_vehicle_pool >::Iterate(), and TileVirtXY().
Referenced by AfterLoadGame().
void ClearAllCachedNames | ( | ) |
Definition at line 233 of file afterload.cpp.
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Definition at line 157 of file afterload.cpp.
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extern |
Create a new company and sets all company variables default values.
is_ai | is an AI company? |
company | CompanyID to use for the new company |
Definition at line 585 of file company_cmd.cpp.
References _company_colours, _company_manager_face, _network_server, _networking, _random, Company::avail_railtypes, Company::avail_roadtypes, AI::BroadcastNewEvent(), BuildOwnerLegend(), Pool< Titem, Tindex, Tgrowth_step, Tmax_size, Tpool_type, Tcache, Tzero >::PoolItem<&_company_pool >::CanAllocateItem(), ClearEnginesHiddenFlagOfCompany(), CompanyProperties::colour, CompanyProperties::current_loan, CompanyProperties::face, GenerateCompanyColour(), GeneratePresidentName(), GetCompanyRailTypes(), GetCompanyRoadTypes(), CompanyProperties::inaugurated_year, CompanyProperties::inaugurated_year_calendar, Pool< Titem, Tindex, Tgrowth_step, Tmax_size, Tpool_type, Tcache, Tzero >::PoolItem< Tpool >::index, Economy::inflation_prices, INITIAL_LOAN, INVALID_COMPANY, InvalidateWindowData(), Pool< Titem, Tindex, Tgrowth_step, Tmax_size, Tpool_type, Tcache, Tzero >::PoolItem<&_company_pool >::IsValidID(), LOAN_INTERVAL, Economy::max_loan, CompanyProperties::money, Game::NewEvent(), RandomCompanyManagerFaceBits(), ResetCompanyLivery(), SetDefaultCompanySettings(), SetWindowDirty(), AI::StartNew(), WC_CLIENT_LIST, WC_GRAPH_LEGEND, WC_LINKGRAPH_LEGEND, WC_SMALLMAP, TimerGameCalendar::year, and TimerGameEconomy::year.
Referenced by AfterLoadGame(), and CmdCompanyCtrl().
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Tries to change owner of this rail tile to a valid owner.
In very old versions it could happen that a rail track had an invalid owner. When conversion isn't possible, track is removed.
t | tile to update |
Definition at line 424 of file afterload.cpp.
References CLEAR_GRASS, DIAGDIR_BEGIN, DIAGDIR_END, GetCrossingRoadBits(), GetRoadOwner(), GetTileOwner(), GetTileTrackStatus(), HasBit(), IsLevelCrossingTile(), IsPlainRailTile(), Pool< Titem, Tindex, Tgrowth_step, Tmax_size, Tpool_type, Tcache, Tzero >::PoolItem<&_company_pool >::IsValidID(), SpecializedVehicle< T, Type >::Iterate(), Tile::m3(), Tile::m5(), Tile::m6(), Tile::m7(), MakeClear(), MP_ROAD, Vehicle::owner, ReverseDiagDir(), ROAD_TILE_NORMAL, SB(), SetRoadOwner(), SetTileOwner(), SetTileType(), TileOffsByDiagDir(), and TRANSPORT_RAIL.
Referenced by AfterLoadGame().
Fixes inclination of a vehicle.
Older OpenTTD versions didn't update the bits correctly.
v | vehicle |
dir | vehicle's direction, or # INVALID_DIR if it can be ignored |
Definition at line 482 of file afterload.cpp.
References DIR_NE, DIR_NW, DIR_SE, DIR_SW, GetSlopePixelZ(), GVF_GOINGDOWN_BIT, GVF_GOINGUP_BIT, INVALID_DIR, TILE_SIZE, TILE_UNIT_MASK, Vehicle::x_pos, and Vehicle::y_pos.
Referenced by AfterLoadGame().
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Signal handler used to give a user a more useful report for crashes during the savegame loading process; especially when there's problems with the NewGRFs that are required by the savegame.
signum | received signal |
Definition at line 364 of file afterload.cpp.
References _gamelog, _grfconfig, _saveload_crash_with_missing_newgrfs, BSWAP32(), FormatArrayAsHex(), GCF_COMPATIBLE, GCS_NOT_FOUND, Gamelog::GetOverriddenIdentifier(), HasBit(), GRFIdentifier::md5sum, GRFConfig::next, and ResetSignalHandlers().
Referenced by SetSignalHandlers().
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Initialization of the windows and several kinds of caches.
This is not done directly in AfterLoadGame because these functions require that all saveload conversions have been done. As people tend to add savegame conversion stuff after the initialization of the windows and caches quite some bugs had been made. Moving this out of there is both cleaner and less bug-prone.
Definition at line 249 of file afterload.cpp.
References _file_to_saveload, FileToSaveLoad::abstract_ftype, BuildOwnerLegend(), CheckTrainsLengths(), FT_SCENARIO, GSF_FAKE_TOWNS, Object::IncTypeCount(), SpecializedStation< Station, false >::Iterate(), Pool< Titem, Tindex, Tgrowth_step, Tmax_size, Tpool_type, Tcache, Tzero >::PoolItem<&_town_pool >::Iterate(), Pool< Titem, Tindex, Tgrowth_step, Tmax_size, Tpool_type, Tcache, Tzero >::PoolItem<&_object_pool >::Iterate(), Pool< Titem, Tindex, Tgrowth_step, Tmax_size, Tpool_type, Tcache, Tzero >::PoolItem<&_company_pool >::Iterate(), Pool< Titem, Tindex, Tgrowth_step, Tmax_size, Tpool_type, Tcache, Tzero >::PoolItem<&_industry_pool >::Iterate(), SpecializedVehicle< T, Type >::Iterate(), TimerGameConst< struct Economy >::MIN_YEAR, RebuildSubsidisedSourceAndDestinationCache(), RecomputePrices(), ResetWindowSystem(), SetupColoursAndInitialWindow(), ShowNewGRFError(), GroupStatistics::UpdateAfterLoad(), UpdateAirportsNoise(), UpdateAllVirtCoords(), and TimerGameEconomy::year.
Referenced by AfterLoadGame().
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Checks for the possibility that a bridge may be on this tile These are in fact all the tile types on which a bridge can be found.
t | The tile to analyze |
Definition at line 537 of file afterload.cpp.
References IsTileType(), MP_CLEAR, MP_OBJECT, MP_RAILWAY, MP_ROAD, MP_TUNNELBRIDGE, and MP_WATER.
Referenced by AfterLoadGame().
void ReloadNewGRFData | ( | ) |
Reload all NewGRF files during a running game.
This is a cut-down version of AfterLoadGame(). XXX - We need to reset the vehicle position hash because with a non-empty hash AfterLoadVehicles() will loop infinitely. We need AfterLoadVehicles() to recalculate vehicle data as some NewGRF vehicle sets could have been removed or added and changed statistics
Definition at line 3393 of file afterload.cpp.
References AfterLoadCompanyStats(), AfterLoadLabelMaps(), AfterLoadVehiclesPhase1(), AfterLoadVehiclesPhase2(), CheckTrainsLengths(), COMPANY_FIRST, DeleteInvalidEngineNews(), GfxLoadSprites(), InvalidateWindowClassesData(), InvalidateWindowData(), LoadStringWidthTable(), MarkWholeScreenDirty(), MAX_COMPANIES, RecomputePrices(), StartupEngines(), GroupStatistics::UpdateAfterLoad(), UpdateHousesAndTowns(), WC_BUILD_TOOLBAR, WC_COMPANY_COLOUR, and WC_COMPANY_INFRASTRUCTURE.
Referenced by ClickChangeMaxHlCheat(), NewGRFWindow::Close(), NewGRFConfirmationCallback(), NewGRFWindow::OnClick(), and EngineOverrideManager::ResetToCurrentNewGRFConfig().
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Resets signal handlers back to original handlers.
Definition at line 338 of file afterload.cpp.
Referenced by AfterLoadGame(), and HandleSavegameLoadCrash().
bool SaveloadCrashWithMissingNewGRFs | ( | ) |
Did loading the savegame cause a crash? If so, were NewGRFs missing?
Definition at line 353 of file afterload.cpp.
References _saveload_crash_with_missing_newgrfs.
Referenced by HandleCrash(), and HandleCrash().
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Replaces signal handlers of SIGSEGV and SIGABRT and stores pointers to original handlers in memory.
Definition at line 328 of file afterload.cpp.
References HandleSavegameLoadCrash().
Referenced by AfterLoadGame().
void SetWaterClassDependingOnSurroundings | ( | Tile | t, |
bool | include_invalid_water_class | ||
) |
Makes a tile canal or water depending on the surroundings.
Must only be used for converting old savegames. Use WaterClass now.
This as for example docks and shipdepots do not store whether the tile used to be canal or 'normal' water.
t | the tile to change. |
include_invalid_water_class | Also consider WATER_CLASS_INVALID, i.e. industry tiles on land |
Definition at line 86 of file afterload.cpp.
References DIAGDIR_BEGIN, DIAGDIR_END, GB(), GetTileType(), GetWaterClass(), IsCoast(), IsLock(), IsTileFlat(), Tile::m2(), MarkTileDirtyByTile(), Map::MaxX(), Map::MaxY(), MP_RAILWAY, MP_TREES, MP_WATER, RAIL_GROUND_WATER, SetWaterClass(), SlErrorCorrupt(), TileAddByDiagDir(), TileX(), TileY(), TREE_GROUND_SHORE, WATER_CLASS_CANAL, WATER_CLASS_INVALID, WATER_CLASS_RIVER, and WATER_CLASS_SEA.
Referenced by AfterLoadGame().
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Start the scripts.
Definition at line 546 of file afterload.cpp.
References Company::IsValidAiID(), Pool< Titem, Tindex, Tgrowth_step, Tmax_size, Tpool_type, Tcache, Tzero >::PoolItem<&_company_pool >::Iterate(), ShowScriptDebugWindowIfScriptError(), Game::StartNew(), and AI::StartNew().
Referenced by AfterLoadGame().
void UpdateAllVirtCoords | ( | ) |
Update the viewport coordinates of all signs.
Definition at line 224 of file afterload.cpp.
References UpdateAllSignVirtCoords(), UpdateAllStationVirtCoords(), and UpdateAllTownVirtCoords().
Referenced by AdjustGUIZoom(), InitializeWindowsAndCaches(), GameOptionsWindow::OnClick(), GameOptionsWindow::OnDropdownSelect(), and MainWindow::OnHotkey().
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Definition at line 202 of file afterload.cpp.
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Definition at line 177 of file afterload.cpp.
Definition at line 216 of file afterload.cpp.
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Definition at line 210 of file afterload.cpp.
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Definition at line 319 of file afterload.cpp.
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Definition at line 320 of file afterload.cpp.
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Definition at line 318 of file afterload.cpp.
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Was the saveload crash because of missing NewGRFs?
Definition at line 346 of file afterload.cpp.
Referenced by HandleSavegameLoadCrash(), and SaveloadCrashWithMissingNewGRFs().
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Definition at line 193 of file afterload.cpp.