OpenTTD Source  20240915-master-g3784a3d3d6
settings_type.h
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1 /*
2  * This file is part of OpenTTD.
3  * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4  * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5  * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6  */
7 
10 #ifndef SETTINGS_TYPE_H
11 #define SETTINGS_TYPE_H
12 
14 #include "economy_type.h"
15 #include "town_type.h"
16 #include "transport_type.h"
17 #include "network/network_type.h"
18 #include "company_type.h"
19 #include "cargotype.h"
21 #include "zoom_type.h"
22 #include "openttd.h"
23 #include "rail_gui.h"
24 #include "signal_type.h"
25 #include "timetable.h"
26 
27 /* Used to validate sizes of "max" value in settings. */
28 const size_t MAX_SLE_UINT8 = UINT8_MAX;
29 const size_t MAX_SLE_UINT16 = UINT16_MAX;
30 const size_t MAX_SLE_UINT32 = UINT32_MAX;
31 const size_t MAX_SLE_UINT = UINT_MAX;
32 const size_t MAX_SLE_INT8 = INT8_MAX;
33 const size_t MAX_SLE_INT16 = INT16_MAX;
34 const size_t MAX_SLE_INT32 = INT32_MAX;
35 const size_t MAX_SLE_INT = INT_MAX;
36 
39  SP_BEGIN = 0,
40  SP_EASY = SP_BEGIN,
43 
45 
48 
51 };
52 
61 
63 
65 };
66 
68 enum TimekeepingUnits : uint8_t {
69  TKU_CALENDAR = 0,
70  TKU_WALLCLOCK,
71 };
72 
74 enum UseRelayService : uint8_t {
75  URS_NEVER = 0,
76  URS_ASK,
77  URS_ALLOW,
78 };
79 
81 enum ParticipateSurvey : uint8_t {
82  PS_ASK = 0,
83  PS_NO,
84  PS_YES,
85 };
86 
88 enum RightClickClose : uint8_t {
89  RCC_NO = 0,
90  RCC_YES,
91  RCC_YES_EXCEPT_STICKY,
92 };
93 
98 
101  uint8_t number_towns;
103  uint32_t max_loan;
105  uint8_t vehicle_costs;
109  uint16_t subsidy_duration;
111  uint8_t terrain_type;
113  bool economy;
115  bool disasters;
118 };
119 
127 };
128 
133  SWS_OFF = 2
134 };
135 
137 struct GUISettings {
145  bool new_nonstop;
146  uint8_t stop_location;
147  uint8_t auto_scrolling;
148  uint8_t errmsg_duration;
149  uint16_t hover_delay_ms;
153  uint8_t scroll_mode;
156  uint8_t liveries;
161  uint8_t toolbar_pos;
162  uint8_t statusbar_pos;
168  uint32_t autosave_interval;
186  TimetableMode timetable_mode;
187  bool quick_goto;
188  bool auto_euro;
200  uint32_t last_newgrf_count;
203  uint8_t osk_activation;
204  Colours starting_colour;
209  uint16_t refresh_rate;
211 
214 
221 
222  uint8_t developer;
230 
232 
238  {
239  return this->scenario_developer || this->newgrf_developer_tools;
240  }
241 };
242 
245  bool news_ticker;
246  bool news_full;
247  bool new_year;
248  bool confirm;
249  bool click_beep;
250  bool disaster;
251  bool vehicle;
252  bool ambient;
253 };
254 
257  uint8_t playlist;
258  uint8_t music_vol;
259  uint8_t effect_vol;
260  uint8_t custom_1[33];
261  uint8_t custom_2[33];
262  bool playing;
263  bool shuffle;
264 };
265 
268  uint8_t currency;
269  uint8_t units_velocity;
271  uint8_t units_power;
272  uint8_t units_weight;
273  uint8_t units_volume;
274  uint8_t units_force;
275  uint8_t units_height;
276  std::string digit_group_separator;
279 };
280 
282 struct NewsSettings {
283  uint8_t arrival_player;
284  uint8_t arrival_other;
285  uint8_t accident;
286  uint8_t accident_other;
287  uint8_t company_info;
288  uint8_t open;
289  uint8_t close;
290  uint8_t economy;
294  uint8_t advice;
295  uint8_t new_vehicles;
296  uint8_t acceptance;
297  uint8_t subsidies;
298  uint8_t general;
299 };
300 
303  uint16_t sync_freq;
304  uint8_t frame_freq;
308  uint16_t bytes_per_frame;
310  uint16_t max_init_time;
311  uint16_t max_join_time;
312  uint16_t max_download_time;
313  uint16_t max_password_time;
314  uint16_t max_lag_time;
316  uint16_t server_port;
317  uint16_t server_admin_port;
320  std::string server_invite_code;
322  std::string server_name;
323  std::string server_password;
325  std::string rcon_password;
328  std::string admin_password;
330  std::string client_name;
331  std::string client_secret_key;
332  std::string client_public_key;
333  std::string connect_to_ip;
337  uint8_t max_companies;
338  uint8_t max_clients;
340  uint16_t restart_hours;
342  bool reload_cfg;
343  std::string last_joined;
346 
347  bool AdminAuthenticationConfigured() const { return !this->admin_password.empty() || !this->admin_authorized_keys.empty(); }
348 };
349 
352  uint32_t generation_seed;
353  TimerGameCalendar::Year starting_year;
354  TimerGameCalendar::Year ending_year;
355  uint8_t map_x;
356  uint8_t map_y;
357  uint8_t land_generator;
360  uint8_t snow_coverage;
361  uint8_t desert_coverage;
363  uint8_t tgen_smoothness;
364  uint8_t tree_placer;
367  uint8_t town_name;
368  uint8_t landscape;
369  uint8_t water_borders;
372  uint8_t variety;
378 };
379 
384  bool autoslope;
385  uint16_t max_bridge_length;
387  uint16_t max_tunnel_length;
398 
402  uint16_t clear_frame_burst;
404  uint16_t tree_frame_burst;
407 };
408 
410 struct AISettings {
416 };
417 
422 };
423 
425 struct YAPFSettings {
427  uint32_t max_search_nodes;
432  uint32_t road_stop_penalty;
454 
461 };
462 
467 
471 
475 
477 };
478 
483  bool selectgoods;
487 };
488 
492  uint8_t smoke_amount;
503  uint8_t plane_speed;
504  uint8_t freight_trains;
508  uint8_t road_side;
509  uint8_t plane_crashes;
510 };
511 
514  bool inflation;
515  bool bribe;
521  bool fund_roads;
522  bool give_money;
526  uint8_t larger_towns;
533  uint16_t town_noise_population[4];
538  uint16_t town_cargo_scale;
540 };
541 
543  uint16_t recalc_time;
544  uint16_t recalc_interval;
549  uint8_t accuracy;
550  uint8_t demand_size;
551  uint8_t demand_distance;
553 
554  inline DistributionType GetDistributionType(CargoID cargo) const
555  {
556  if (IsCargoInClass(cargo, CC_PASSENGERS)) return this->distribution_pax;
557  if (IsCargoInClass(cargo, CC_MAIL)) return this->distribution_mail;
558  if (IsCargoInClass(cargo, CC_ARMOURED)) return this->distribution_armoured;
559  return this->distribution_default;
560  }
561 };
562 
570  uint8_t station_spread;
571 };
572 
576  uint16_t servint_trains;
577  uint16_t servint_roadveh;
578  uint16_t servint_aircraft;
579  uint16_t servint_ships;
580 };
581 
589 };
590 
592 struct GameSettings {
607 };
608 
617 };
618 
621 
624 
627 
630 
636 {
637  return (_game_mode == GM_MENU) ? _settings_newgame : _settings_game;
638 }
639 
640 #endif /* SETTINGS_TYPE_H */
EconomySettings::give_money
bool give_money
allow giving other companies money
Definition: settings_type.h:522
GUISettings::lost_vehicle_warn
bool lost_vehicle_warn
if a vehicle can't find its destination, show a warning
Definition: settings_type.h:139
CC_MAIL
@ CC_MAIL
Mail.
Definition: cargotype.h:51
YAPFSettings::ship_curve45_penalty
uint32_t ship_curve45_penalty
penalty for 45-deg curve for ships
Definition: settings_type.h:459
NetworkSettings::connect_to_ip
std::string connect_to_ip
default for the "Add server" query
Definition: settings_type.h:333
UseRelayService
UseRelayService
Possible values for "use_relay_service" setting.
Definition: settings_type.h:74
OrderSettings::improved_load
bool improved_load
improved loading algorithm
Definition: settings_type.h:481
NetworkSettings::frame_freq
uint8_t frame_freq
how often do we send commands to the clients
Definition: settings_type.h:304
VehicleSettings::max_aircraft
UnitID max_aircraft
max planes in game per company
Definition: settings_type.h:501
DifficultySettings::competitor_intelligence
uint8_t competitor_intelligence
Unused value, used to load old savegames.
Definition: settings_type.h:97
transport_type.h
ID_FUND_ONLY
@ ID_FUND_ONLY
The game does not build industries.
Definition: settings_type.h:55
GUISettings::station_dragdrop
bool station_dragdrop
whether drag and drop is enabled for stations
Definition: settings_type.h:196
GameCreationSettings::se_flat_world_height
uint8_t se_flat_world_height
land height a flat world gets in SE
Definition: settings_type.h:366
ClientSettings
All settings that are only important for the local client.
Definition: settings_type.h:610
VehicleSettings::road_side
uint8_t road_side
the side of the road vehicles drive on
Definition: settings_type.h:508
AIConfig
Definition: ai_config.hpp:16
NewsSettings::production_nobody
uint8_t production_nobody
NewsDisplay of production changes of industries affecting no one.
Definition: settings_type.h:293
GUISettings::station_gui_sort_order
uint8_t station_gui_sort_order
the sort order of entries in the station gui - ascending or descending
Definition: settings_type.h:217
GameSettings::ai_config
class AIConfig * ai_config[MAX_COMPANIES]
settings per company
Definition: settings_type.h:598
UnitID
uint16_t UnitID
Type for the company global vehicle unit number.
Definition: transport_type.h:16
GUISettings::station_show_coverage
bool station_show_coverage
whether to highlight coverage area
Definition: settings_type.h:197
ViewportScrollMode
ViewportScrollMode
Settings relating to viewport/smallmap scrolling.
Definition: settings_type.h:121
GUISettings::drag_signals_fixed_distance
bool drag_signals_fixed_distance
keep fixed distance between signals when dragging
Definition: settings_type.h:190
NewsSettings::accident
uint8_t accident
NewsDisplay of accidents that occur.
Definition: settings_type.h:285
CC_PASSENGERS
@ CC_PASSENGERS
Passengers.
Definition: cargotype.h:50
GameSettings::station
StationSettings station
settings related to station management
Definition: settings_type.h:605
YAPFSettings::rail_look_ahead_signal_p0
int32_t rail_look_ahead_signal_p0
constant in polynomial penalty function
Definition: settings_type.h:447
EconomySettings::larger_towns
uint8_t larger_towns
the number of cities to build. These start off larger and grow twice as fast
Definition: settings_type.h:526
AISettings::ai_disable_veh_roadveh
bool ai_disable_veh_roadveh
disable types for AI
Definition: settings_type.h:413
OrderSettings
Settings related to orders.
Definition: settings_type.h:480
ID_VERY_LOW
@ ID_VERY_LOW
Very few industries at game start.
Definition: settings_type.h:57
GUISettings::console_backlog_timeout
uint16_t console_backlog_timeout
the minimum amount of time items should be in the console backlog before they will be removed in ~3 s...
Definition: settings_type.h:212
ConstructionSettings::command_pause_level
uint8_t command_pause_level
level/amount of commands that can't be executed while paused
Definition: settings_type.h:397
GUISettings::show_cargo_in_vehicle_lists
bool show_cargo_in_vehicle_lists
Show the cargoes the vehicles can carry in the list windows.
Definition: settings_type.h:207
GUISettings::newgrf_developer_tools
bool newgrf_developer_tools
activate NewGRF developer tools and allow modifying NewGRFs in an existing game
Definition: settings_type.h:224
NetworkSettings::max_commands_in_queue
uint16_t max_commands_in_queue
how many commands may there be in the incoming queue before dropping the connection?
Definition: settings_type.h:307
GUISettings::show_newgrf_name
bool show_newgrf_name
Show the name of the NewGRF in the build vehicle window.
Definition: settings_type.h:206
TownFounding
TownFounding
Town founding setting values.
Definition: town_type.h:94
NetworkSettings::restart_game_year
TimerGameCalendar::Year restart_game_year
year the server restarts
Definition: settings_type.h:339
ConstructionSettings::tree_per_64k_frames
uint32_t tree_per_64k_frames
how many trees may, over a long period, be planted per 65536 frames?
Definition: settings_type.h:403
EconomySettings::town_layout
TownLayout town_layout
select town layout,
Definition: settings_type.h:528
PathfinderSettings::forbid_90_deg
bool forbid_90_deg
forbid trains to make 90 deg turns
Definition: settings_type.h:466
SP_END
@ SP_END
End of setting profiles.
Definition: settings_type.h:44
YAPFSettings::road_stop_penalty
uint32_t road_stop_penalty
penalty for going through a drive-through road stop
Definition: settings_type.h:432
YAPFSettings::ship_curve90_penalty
uint32_t ship_curve90_penalty
penalty for 90-deg curve for ships
Definition: settings_type.h:460
MusicSettings
Settings related to music.
Definition: settings_type.h:256
OrderSettings::station_length_loading_penalty
bool station_length_loading_penalty
make trains longer than the station load more slowly
Definition: settings_type.h:486
VehicleSettings::max_train_length
uint8_t max_train_length
maximum length for trains
Definition: settings_type.h:491
SWS_ZOOM_MAP
@ SWS_ZOOM_MAP
Scroll wheel zooms the map.
Definition: settings_type.h:131
SP_HARD
@ SP_HARD
Hard difficulty.
Definition: settings_type.h:42
ID_CUSTOM
@ ID_CUSTOM
Custom number of industries.
Definition: settings_type.h:62
YAPFSettings::rail_shorter_platform_penalty
uint32_t rail_shorter_platform_penalty
penalty for shorter station platform than train
Definition: settings_type.h:457
GUISettings::station_gui_group_order
uint8_t station_gui_group_order
the order of grouping cargo entries in the station gui
Definition: settings_type.h:215
YAPFSettings::rail_longer_platform_per_tile_penalty
uint32_t rail_longer_platform_per_tile_penalty
penalty for longer station platform than train (per tile)
Definition: settings_type.h:456
GUISettings::loading_indicators
uint8_t loading_indicators
show loading indicators
Definition: settings_type.h:159
LinkGraphSettings::short_path_saturation
uint8_t short_path_saturation
percentage up to which short paths are saturated before saturating most capacious paths
Definition: settings_type.h:552
timer_game_calendar.h
NetworkSettings::max_password_time
uint16_t max_password_time
maximum amount of time, in game ticks, a client may take to enter the password
Definition: settings_type.h:313
GUISettings::autosave_on_exit
bool autosave_on_exit
save an autosave when you quit the game, but do not ask "Do you really want to quit?...
Definition: settings_type.h:171
YAPFSettings::rail_look_ahead_max_signals
uint32_t rail_look_ahead_max_signals
max. number of signals taken into consideration in look-ahead load balancer
Definition: settings_type.h:446
DifficultySettings
Settings related to the difficulty of the game.
Definition: settings_type.h:95
GameCreationSettings::custom_sea_level
uint8_t custom_sea_level
manually entered percentage of water in the map
Definition: settings_type.h:374
SWS_SCROLL_MAP
@ SWS_SCROLL_MAP
Scroll wheel scrolls the map.
Definition: settings_type.h:132
GUISettings::sg_new_nonstop
bool sg_new_nonstop
ttdpatch compatible nonstop handling read from pre v93 savegames
Definition: settings_type.h:144
GameCreationSettings::snow_line_height
uint8_t snow_line_height
the configured snow line height (deduced from "snow_coverage")
Definition: settings_type.h:359
ConstructionSettings::tree_frame_burst
uint16_t tree_frame_burst
how many trees may, over a short period, be planted?
Definition: settings_type.h:404
LocaleSettings::units_velocity_nautical
uint8_t units_velocity_nautical
unit system for velocity of ships and aircraft
Definition: settings_type.h:270
NetworkSettings::sync_freq
uint16_t sync_freq
how often do we check whether we are still in-sync
Definition: settings_type.h:303
MusicSettings::shuffle
bool shuffle
Whether to shuffle the music.
Definition: settings_type.h:263
GUISettings::statusbar_pos
uint8_t statusbar_pos
position of statusbar, 0=left, 1=center, 2=right
Definition: settings_type.h:162
GameCreationSettings::desert_coverage
uint8_t desert_coverage
the amount of desert coverage on the map
Definition: settings_type.h:361
NetworkSettings::server_invite_code_secret
std::string server_invite_code_secret
Secret to proof we got this invite code from the Game Coordinator.
Definition: settings_type.h:321
SettingsProfile
SettingsProfile
Settings profiles and highscore tables.
Definition: settings_type.h:38
GUISettings::new_nonstop
bool new_nonstop
ttdpatch compatible nonstop handling
Definition: settings_type.h:145
GUISettings::advanced_vehicle_list
uint8_t advanced_vehicle_list
use the "advanced" vehicle list
Definition: settings_type.h:158
NewsSettings::economy
uint8_t economy
NewsDisplay on economical changes.
Definition: settings_type.h:290
LinkGraphSettings::distribution_mail
DistributionType distribution_mail
distribution type for mail
Definition: settings_type.h:546
LinkGraphSettings::accuracy
uint8_t accuracy
accuracy when calculating things on the link graph. low accuracy => low running time
Definition: settings_type.h:549
SP_MULTIPLAYER
@ SP_MULTIPLAYER
Special "multiplayer" highscore. Not saved, always specific to the current game.
Definition: settings_type.h:49
GUISettings::smallmap_land_colour
uint8_t smallmap_land_colour
colour used for land and heightmap at the smallmap
Definition: settings_type.h:151
ID_MINIMAL
@ ID_MINIMAL
Start with just the industries that must be present.
Definition: settings_type.h:56
EconomySettings::town_cargo_scale
uint16_t town_cargo_scale
scale cargo production of towns by this percentage.
Definition: settings_type.h:538
GameSettings::difficulty
DifficultySettings difficulty
settings related to the difficulty
Definition: settings_type.h:593
YAPFSettings::rail_lastred_penalty
uint32_t rail_lastred_penalty
penalty for last red signal
Definition: settings_type.h:438
DifficultySettings::vehicle_breakdowns
uint8_t vehicle_breakdowns
likelihood of vehicles breaking down
Definition: settings_type.h:107
VehicleSettings::plane_crashes
uint8_t plane_crashes
number of plane crashes, 0 = none, 1 = reduced, 2 = normal
Definition: settings_type.h:509
GUISettings::errmsg_duration
uint8_t errmsg_duration
duration of error message
Definition: settings_type.h:148
VehicleSettings::wagon_speed_limits
bool wagon_speed_limits
enable wagon speed limits
Definition: settings_type.h:497
DifficultySettings::terrain_type
uint8_t terrain_type
the mountainousness of the landscape
Definition: settings_type.h:111
CompanySettings::vehicle
VehicleDefaultSettings vehicle
default settings for vehicles
Definition: settings_type.h:588
TimekeepingUnits
TimekeepingUnits
Possible values for the "timekeeping_units" setting.
Definition: settings_type.h:68
GameSettings::game_config
class GameConfig * game_config
settings for gamescript
Definition: settings_type.h:599
DifficultySettings::competitor_speed
uint8_t competitor_speed
the speed at which the AI builds
Definition: settings_type.h:106
GUISettings::default_signal_type
SignalType default_signal_type
The default signal type, which is set automatically by the last signal used. Not available in Setting...
Definition: settings_type.h:184
DifficultySettings::town_council_tolerance
uint8_t town_council_tolerance
minimum required town ratings to be allowed to demolish stuff
Definition: settings_type.h:116
NetworkSettings::pause_on_join
bool pause_on_join
pause the game when people join
Definition: settings_type.h:315
EconomySettings::timekeeping_units
TimekeepingUnits timekeeping_units
time units to use for the game economy, either calendar or wallclock
Definition: settings_type.h:536
GUISettings::max_num_autosaves
uint8_t max_num_autosaves
controls how many autosavegames are made before the game starts to overwrite (names them 0 to max_num...
Definition: settings_type.h:174
GUISettings::newgrf_default_palette
uint8_t newgrf_default_palette
default palette to use for NewGRFs without action 14 palette information
Definition: settings_type.h:229
YAPFSettings
Settings related to the yet another pathfinder.
Definition: settings_type.h:425
NetworkSettings::autoclean_protected
uint8_t autoclean_protected
Remove companies after this many months.
Definition: settings_type.h:335
VSM_VIEWPORT_RMB_FIXED
@ VSM_VIEWPORT_RMB_FIXED
Viewport moves with mouse movement on holding right mouse button, cursor position is fixed.
Definition: settings_type.h:122
PathfinderSettings::wait_for_pbs_path
uint8_t wait_for_pbs_path
how long to wait for a path reservation.
Definition: settings_type.h:473
StrongType::Typedef
Templated helper to make a type-safe 'typedef' representing a single POD value.
Definition: strong_typedef_type.hpp:150
PathfinderSettings::path_backoff_interval
uint8_t path_backoff_interval
ticks between checks for a free path.
Definition: settings_type.h:474
EconomySettings::town_noise_population
uint16_t town_noise_population[4]
population to base decision on noise evaluation (
Definition: settings_type.h:533
DifficultySettings::number_towns
uint8_t number_towns
the amount of towns
Definition: settings_type.h:101
LinkGraphSettings
Definition: settings_type.h:542
SoundSettings::new_year
bool new_year
Play sound on new year, summarising the performance during the last year.
Definition: settings_type.h:247
NetworkSettings::rcon_authorized_keys
NetworkAuthorizedKeys rcon_authorized_keys
Public keys of clients that are authorized to use the rconsole (server side).
Definition: settings_type.h:326
MusicSettings::effect_vol
uint8_t effect_vol
The requested effects volume.
Definition: settings_type.h:259
GUISettings::expenses_layout
bool expenses_layout
layout of expenses window
Definition: settings_type.h:199
ConstructionSettings::max_tunnel_length
uint16_t max_tunnel_length
maximum length of tunnels
Definition: settings_type.h:387
NetworkSettings::use_relay_service
UseRelayService use_relay_service
Use relay service?
Definition: settings_type.h:344
GameCreationSettings::amount_of_rivers
uint8_t amount_of_rivers
the amount of rivers
Definition: settings_type.h:377
ConstructionSettings::build_object_per_64k_frames
uint32_t build_object_per_64k_frames
how many tiles may, over a long period, be purchased or have objects built on them per 65536 frames?
Definition: settings_type.h:405
ConstructionSettings::max_bridge_length
uint16_t max_bridge_length
maximum length of bridges
Definition: settings_type.h:385
GUISettings::network_chat_timeout
uint16_t network_chat_timeout
timeout of chat messages in seconds
Definition: settings_type.h:220
NewsSettings::advice
uint8_t advice
NewsDisplay on advice affecting the player's vehicles.
Definition: settings_type.h:294
GameCreationSettings::landscape
uint8_t landscape
the landscape we're currently in
Definition: settings_type.h:368
GUISettings::zoom_max
ZoomLevel zoom_max
maximum zoom out level
Definition: settings_type.h:166
YAPFSettings::rail_pbs_cross_penalty
uint32_t rail_pbs_cross_penalty
penalty for crossing a reserved tile
Definition: settings_type.h:450
NetworkSettings::max_download_time
uint16_t max_download_time
maximum amount of time, in game ticks, a client may take to download the map
Definition: settings_type.h:312
YAPFSettings::rail_lastred_exit_penalty
uint32_t rail_lastred_exit_penalty
penalty for last red exit signal
Definition: settings_type.h:439
LocaleSettings::digit_decimal_separator
std::string digit_decimal_separator
decimal separator
Definition: settings_type.h:278
GameCreationSettings::custom_industry_number
uint16_t custom_industry_number
manually entered number of industries
Definition: settings_type.h:371
GameCreationSettings::snow_coverage
uint8_t snow_coverage
the amount of snow coverage on the map
Definition: settings_type.h:360
IndustryDensity
IndustryDensity
Available industry map generation densities.
Definition: settings_type.h:54
MusicSettings::playing
bool playing
Whether music is playing.
Definition: settings_type.h:262
LocaleSettings::units_velocity
uint8_t units_velocity
unit system for velocity of trains and road vehicles
Definition: settings_type.h:269
EconomySettings::bribe
bool bribe
enable bribing the local authority
Definition: settings_type.h:515
EconomySettings::minutes_per_calendar_year
uint16_t minutes_per_calendar_year
minutes per calendar year. Special value 0 means that calendar time is frozen.
Definition: settings_type.h:537
GUISettings::vehicle_income_warn
bool vehicle_income_warn
if a vehicle isn't generating income, show a warning
Definition: settings_type.h:141
GameSettings::game_creation
GameCreationSettings game_creation
settings used during the creation of a game (map)
Definition: settings_type.h:594
ID_HIGH
@ ID_HIGH
Many industries at game start.
Definition: settings_type.h:60
LinkGraphSettings::recalc_interval
uint16_t recalc_interval
time (in days) between subsequent checks for link graphs to be calculated.
Definition: settings_type.h:544
EconomySettings::town_growth_rate
uint8_t town_growth_rate
town growth rate
Definition: settings_type.h:525
TownCargoGenMode
TownCargoGenMode
Town cargo generation modes.
Definition: town_type.h:103
SP_MEDIUM
@ SP_MEDIUM
Medium difficulty.
Definition: settings_type.h:41
YAPFSettings::rail_look_ahead_signal_p1
int32_t rail_look_ahead_signal_p1
constant in polynomial penalty function
Definition: settings_type.h:448
DifficultySettings::subsidy_multiplier
uint8_t subsidy_multiplier
payment multiplier for subsidized deliveries
Definition: settings_type.h:108
GUISettings::measure_tooltip
bool measure_tooltip
show a permanent tooltip when dragging tools
Definition: settings_type.h:155
SoundSettings::ambient
bool ambient
Play ambient, industry and town sounds.
Definition: settings_type.h:252
NetworkSettings::max_join_time
uint16_t max_join_time
maximum amount of time, in game ticks, a client may take to sync up during joining
Definition: settings_type.h:311
DifficultySettings::disasters
bool disasters
are disasters enabled
Definition: settings_type.h:115
GUISettings::liveries
uint8_t liveries
options for displaying company liveries, 0=none, 1=self, 2=all
Definition: settings_type.h:156
YAPFSettings::rail_crossing_penalty
uint32_t rail_crossing_penalty
penalty for level crossing
Definition: settings_type.h:445
VehicleSettings::train_acceleration_model
uint8_t train_acceleration_model
realistic acceleration for trains
Definition: settings_type.h:493
CompanySettings::renew_keep_length
bool renew_keep_length
sell some wagons if after autoreplace the train is longer than before
Definition: settings_type.h:587
ServerGameType
ServerGameType
Game type the server can be using.
Definition: network_type.h:42
GUISettings::refresh_rate
uint16_t refresh_rate
How often we refresh the screen (time between draw-ticks).
Definition: settings_type.h:209
GUISettings::show_date_in_logs
bool show_date_in_logs
whether to show dates in console logs
Definition: settings_type.h:223
GUISettings::cycle_signal_types
SignalCycleSettings cycle_signal_types
Which signal types to cycle with the build signal tool.
Definition: settings_type.h:183
GameSettings::order
OrderSettings order
settings related to orders
Definition: settings_type.h:601
YAPFSettings::rail_look_ahead_signal_p2
int32_t rail_look_ahead_signal_p2
constant in polynomial penalty function
Definition: settings_type.h:449
YAPFSettings::rail_firstred_exit_penalty
uint32_t rail_firstred_exit_penalty
penalty for first red exit signal
Definition: settings_type.h:437
GameSettings::pf
PathfinderSettings pf
settings for all pathfinders
Definition: settings_type.h:600
EconomySettings::fund_buildings
bool fund_buildings
allow funding new buildings
Definition: settings_type.h:520
ClientSettings::news_display
NewsSettings news_display
news display settings.
Definition: settings_type.h:616
ConstructionSettings::train_signal_side
uint8_t train_signal_side
show signals on left / driving / right side
Definition: settings_type.h:388
GUISettings::ai_developer_tools
bool ai_developer_tools
activate AI/GS developer tools
Definition: settings_type.h:225
GUISettings::drag_signals_density
uint8_t drag_signals_density
many signals density
Definition: settings_type.h:189
ID_LOW
@ ID_LOW
Few industries at game start.
Definition: settings_type.h:58
EconomySettings::station_noise_level
bool station_noise_level
build new airports when the town noise level is still within accepted limits
Definition: settings_type.h:532
GUISettings::fast_forward_speed_limit
uint16_t fast_forward_speed_limit
Game speed to use when fast-forward is enabled.
Definition: settings_type.h:210
EconomySettings::dist_local_authority
uint8_t dist_local_authority
distance for town local authority, default 20
Definition: settings_type.h:518
StationSettings::serve_neutral_industries
bool serve_neutral_industries
company stations can serve industries with attached neutral stations
Definition: settings_type.h:566
NetworkSettings::server_admin_chat
bool server_admin_chat
allow private chat for the server to be distributed to the admin network
Definition: settings_type.h:318
CompanySettings::engine_renew_months
int16_t engine_renew_months
months before/after the maximum vehicle age a vehicle should be renewed
Definition: settings_type.h:585
CompanySettings::engine_renew
bool engine_renew
is autorenew enabled
Definition: settings_type.h:584
YAPFSettings::road_crossing_penalty
uint32_t road_crossing_penalty
penalty for level crossing
Definition: settings_type.h:431
GUISettings::default_rail_type
uint8_t default_rail_type
the default rail type for the rail GUI
Definition: settings_type.h:160
AISettings::ai_disable_veh_train
bool ai_disable_veh_train
disable types for AI
Definition: settings_type.h:412
timetable.h
VehicleSettings::freight_trains
uint8_t freight_trains
value to multiply the weight of cargo by
Definition: settings_type.h:504
DifficultySettings::subsidy_duration
uint16_t subsidy_duration
duration of subsidies
Definition: settings_type.h:109
NetworkSettings::last_joined
std::string last_joined
Last joined server.
Definition: settings_type.h:343
NewsSettings::subsidies
uint8_t subsidies
NewsDisplay of changes on subsidies.
Definition: settings_type.h:297
GameCreationSettings::heightmap_height
uint8_t heightmap_height
highest mountain for heightmap (towards what it scales)
Definition: settings_type.h:362
GUISettings::graph_line_thickness
uint8_t graph_line_thickness
the thickness of the lines in the various graph guis
Definition: settings_type.h:202
ClientSettings::sound
SoundSettings sound
sound effect settings
Definition: settings_type.h:614
GameCreationSettings::water_borders
uint8_t water_borders
bitset of the borders that are water
Definition: settings_type.h:369
YAPFSettings::max_search_nodes
uint32_t max_search_nodes
stop path-finding when this number of nodes visited
Definition: settings_type.h:427
GUISettings::auto_scrolling
uint8_t auto_scrolling
scroll when moving mouse to the edge (see ViewportAutoscrolling)
Definition: settings_type.h:147
GameCreationSettings::oil_refinery_limit
uint8_t oil_refinery_limit
distance oil refineries allowed from map edge
Definition: settings_type.h:358
GameCreationSettings::custom_town_number
uint16_t custom_town_number
manually entered number of towns
Definition: settings_type.h:370
GUISettings::osk_activation
uint8_t osk_activation
Mouse gesture to trigger the OSK.
Definition: settings_type.h:203
ScriptSettings::script_max_memory_megabytes
uint32_t script_max_memory_megabytes
limit on memory a single script instance may have allocated
Definition: settings_type.h:421
DifficultySettings::competitors_interval
uint16_t competitors_interval
the interval (in minutes) between adding competitors
Definition: settings_type.h:100
VehicleSettings::max_ships
UnitID max_ships
max ships in game per company
Definition: settings_type.h:502
EconomyType
EconomyType
Type of the game economy.
Definition: economy_type.h:19
YAPFSettings::rail_firstred_penalty
uint32_t rail_firstred_penalty
penalty for first red signal
Definition: settings_type.h:436
GameSettings::script
ScriptSettings script
settings for scripts
Definition: settings_type.h:597
GUISettings::semaphore_build_before
TimerGameCalendar::Year semaphore_build_before
build semaphore signals automatically before this year
Definition: settings_type.h:191
_old_vds
VehicleDefaultSettings _old_vds
Old vehicle settings, which were game settings before, and are company settings now.
Definition: settings.cpp:59
VSM_END
@ VSM_END
Number of scroll mode settings.
Definition: settings_type.h:126
ConstructionSettings::map_height_limit
uint8_t map_height_limit
the maximum allowed heightlevel
Definition: settings_type.h:382
ConstructionSettings::clear_frame_burst
uint16_t clear_frame_burst
how many tiles may, over a short period, be cleared?
Definition: settings_type.h:402
MusicSettings::custom_2
uint8_t custom_2[33]
The order of the second custom playlist.
Definition: settings_type.h:261
GameConfig
Definition: game_config.hpp:15
GUISettings::population_in_label
bool population_in_label
show the population of a town in its label?
Definition: settings_type.h:175
ConstructionSettings::industry_platform
uint8_t industry_platform
the amount of flat land around an industry
Definition: settings_type.h:394
NetworkSettings::commands_per_frame_server
uint16_t commands_per_frame_server
how many commands may be sent each frame_freq frames? (server-originating commands)
Definition: settings_type.h:306
SoundSettings::news_full
bool news_full
Play sound effects associated to certain news types.
Definition: settings_type.h:246
GUISettings::order_review_system
uint8_t order_review_system
perform order reviews on vehicles
Definition: settings_type.h:140
EconomySettings::mod_road_rebuild
bool mod_road_rebuild
roadworks remove unnecessary RoadBits
Definition: settings_type.h:523
GUISettings::pause_on_newgame
bool pause_on_newgame
whether to start new games paused or not
Definition: settings_type.h:181
CompanySettings::engine_renew_money
uint32_t engine_renew_money
minimum amount of money before autorenew is used
Definition: settings_type.h:586
ScrollWheelScrollingSetting
ScrollWheelScrollingSetting
Settings related to scroll wheel behavior.
Definition: settings_type.h:130
SP_CUSTOM
@ SP_CUSTOM
No profile, special "custom" highscore.
Definition: settings_type.h:46
GameCreationSettings::tgen_smoothness
uint8_t tgen_smoothness
how rough is the terrain from 0-3
Definition: settings_type.h:363
NetworkSettings::admin_password
std::string admin_password
password for the admin network
Definition: settings_type.h:328
SP_HIGHSCORE_END
@ SP_HIGHSCORE_END
End of highscore tables.
Definition: settings_type.h:50
StationSettings::never_expire_airports
bool never_expire_airports
never expire airports
Definition: settings_type.h:569
DifficultySettings::competitor_start_time
uint8_t competitor_start_time
Unused value, used to load old savegames.
Definition: settings_type.h:96
YAPFSettings::rail_curve90_penalty
uint32_t rail_curve90_penalty
penalty for 90-deg curve
Definition: settings_type.h:443
GameSettings::economy
EconomySettings economy
settings to change the economy
Definition: settings_type.h:603
GUISettings::autosave_on_network_disconnect
bool autosave_on_network_disconnect
save an autosave when you get disconnected from a network game with an error?
Definition: settings_type.h:172
GUISettings::linkgraph_colours
uint8_t linkgraph_colours
linkgraph overlay colours
Definition: settings_type.h:152
GUISettings::keep_all_autosave
bool keep_all_autosave
name the autosave in a different way
Definition: settings_type.h:170
YAPFSettings::rail_pbs_signal_back_penalty
uint32_t rail_pbs_signal_back_penalty
penalty for passing a pbs signal from the backside
Definition: settings_type.h:452
SoundSettings
Settings related to sound effects.
Definition: settings_type.h:244
NetworkSettings::client_name
std::string client_name
name of the player (as client)
Definition: settings_type.h:330
GameCreationSettings::starting_year
TimerGameCalendar::Year starting_year
starting date
Definition: settings_type.h:353
YAPFSettings::rail_shorter_platform_per_tile_penalty
uint32_t rail_shorter_platform_per_tile_penalty
penalty for shorter station platform than train (per tile)
Definition: settings_type.h:458
ConstructionSettings::freeform_edges
bool freeform_edges
allow terraforming the tiles at the map edges
Definition: settings_type.h:395
NetworkSettings::max_lag_time
uint16_t max_lag_time
maximum amount of time, in game ticks, a client may be lagging behind the server
Definition: settings_type.h:314
NewsSettings::open
uint8_t open
NewsDisplay on new industry constructions.
Definition: settings_type.h:288
PathfinderSettings::wait_oneway_signal
uint8_t wait_oneway_signal
waitingtime in days before a oneway signal
Definition: settings_type.h:469
GUISettings::network_chat_box_height
uint8_t network_chat_box_height
height of the chat box in lines
Definition: settings_type.h:219
DifficultySettings::initial_interest
uint8_t initial_interest
amount of interest (to pay over the loan)
Definition: settings_type.h:104
GUISettings::coloured_news_year
TimerGameCalendar::Year coloured_news_year
when does newspaper become coloured?
Definition: settings_type.h:185
YAPFSettings::rail_station_penalty
uint32_t rail_station_penalty
penalty for non-target station tile
Definition: settings_type.h:440
GameCreationSettings::ending_year
TimerGameCalendar::Year ending_year
scoring end date
Definition: settings_type.h:354
NewsSettings::production_other
uint8_t production_other
NewsDisplay of production changes of industries affecting competitors.
Definition: settings_type.h:292
GameSettings
All settings together for the game.
Definition: settings_type.h:592
LocaleSettings
Settings related to currency/unit systems.
Definition: settings_type.h:267
VehicleDefaultSettings::servint_aircraft
uint16_t servint_aircraft
service interval for aircraft
Definition: settings_type.h:578
LocaleSettings::units_volume
uint8_t units_volume
unit system for volume
Definition: settings_type.h:273
VehicleSettings::smoke_amount
uint8_t smoke_amount
amount of smoke/sparks locomotives produce
Definition: settings_type.h:492
DifficultySettings::quantity_sea_lakes
uint8_t quantity_sea_lakes
the amount of seas/lakes
Definition: settings_type.h:112
EconomySettings::exclusive_rights
bool exclusive_rights
allow buying exclusive rights
Definition: settings_type.h:519
VSM_MAP_RMB
@ VSM_MAP_RMB
Map moves with mouse movement on holding right mouse button, cursor moves.
Definition: settings_type.h:124
YAPFSettings::rail_longer_platform_penalty
uint32_t rail_longer_platform_penalty
penalty for longer station platform than train
Definition: settings_type.h:455
GUISettings::old_vehicle_warn
bool old_vehicle_warn
if a vehicle is getting old, show a warning
Definition: settings_type.h:142
OrderSettings::serviceathelipad
bool serviceathelipad
service helicopters at helipads automatically (no need to send to depot)
Definition: settings_type.h:485
VSM_MAP_RMB_FIXED
@ VSM_MAP_RMB_FIXED
Map moves with mouse movement on holding right mouse button, cursor position is fixed.
Definition: settings_type.h:123
SoundSettings::disaster
bool disaster
Play disaster and accident sounds.
Definition: settings_type.h:250
VehicleDefaultSettings
Default settings for vehicles.
Definition: settings_type.h:574
EconomySettings::found_town
TownFounding found_town
town founding.
Definition: settings_type.h:531
GameSettings::linkgraph
LinkGraphSettings linkgraph
settings for link graph calculations
Definition: settings_type.h:604
NetworkSettings::bytes_per_frame_burst
uint16_t bytes_per_frame_burst
how many bytes may, over a short period, be received?
Definition: settings_type.h:309
GUISettings::scroll_mode
uint8_t scroll_mode
viewport scroll mode
Definition: settings_type.h:153
GUISettings::show_track_reservation
bool show_track_reservation
highlight reserved tracks.
Definition: settings_type.h:193
YAPFSettings::rail_depot_reverse_penalty
uint32_t rail_depot_reverse_penalty
penalty for reversing in the depot
Definition: settings_type.h:444
GUISettings::link_terraform_toolbar
bool link_terraform_toolbar
display terraform toolbar when displaying rail, road, water and airport toolbars
Definition: settings_type.h:150
ConstructionSettings::extra_dynamite
bool extra_dynamite
extra dynamite
Definition: settings_type.h:389
NetworkSettings::commands_per_frame
uint16_t commands_per_frame
how many commands may be sent each frame_freq frames?
Definition: settings_type.h:305
VehicleSettings::extend_vehicle_life
uint8_t extend_vehicle_life
extend vehicle life by this many years
Definition: settings_type.h:507
GUISettings::news_message_timeout
uint8_t news_message_timeout
how much longer than the news message "age" should we keep the message in the history
Definition: settings_type.h:192
LocaleSettings::units_power
uint8_t units_power
unit system for power
Definition: settings_type.h:271
GUISettings::prefer_teamchat
bool prefer_teamchat
choose the chat message target with <ENTER>, true=all clients, false=your team
Definition: settings_type.h:157
LocaleSettings::units_weight
uint8_t units_weight
unit system for weight
Definition: settings_type.h:272
DifficultySettings::max_no_competitors
uint8_t max_no_competitors
the number of competitors (AIs)
Definition: settings_type.h:99
VehicleSettings::plane_speed
uint8_t plane_speed
divisor for speed of aircraft
Definition: settings_type.h:503
EconomySettings::town_cargogen_mode
TownCargoGenMode town_cargogen_mode
algorithm for generating cargo from houses,
Definition: settings_type.h:529
TownLayout
TownLayout
Town Layouts.
Definition: town_type.h:80
NetworkSettings::server_port
uint16_t server_port
port the server listens on
Definition: settings_type.h:316
YAPFSettings::road_stop_occupied_penalty
uint32_t road_stop_occupied_penalty
penalty multiplied by the fill percentage of a drive-through road stop
Definition: settings_type.h:433
_settings_game
GameSettings _settings_game
The current settings for this game.
Definition: settings.cpp:57
_settings_newgame
GameSettings _settings_newgame
The settings values that are used for new games and/or modified in config file.
Definition: settings.cpp:58
YAPFSettings::rail_pbs_station_penalty
uint32_t rail_pbs_station_penalty
penalty for crossing a reserved station tile
Definition: settings_type.h:451
NetworkSettings::server_authorized_keys
NetworkAuthorizedKeys server_authorized_keys
Public keys of clients that are authorized to connect to the game.
Definition: settings_type.h:324
LinkGraphSettings::demand_size
uint8_t demand_size
influence of supply ("station size") on the demand function
Definition: settings_type.h:550
DifficultySettings::industry_density
uint8_t industry_density
The industry density.
Definition: settings_type.h:102
VehicleSettings::roadveh_acceleration_model
uint8_t roadveh_acceleration_model
realistic acceleration for road vehicles
Definition: settings_type.h:494
GUISettings::zoom_min
ZoomLevel zoom_min
minimum zoom out level
Definition: settings_type.h:165
GUISettings::newgrf_show_old_versions
bool newgrf_show_old_versions
whether to show old versions in the NewGRF list
Definition: settings_type.h:228
NetworkSettings::server_name
std::string server_name
name of the server
Definition: settings_type.h:322
DifficultySettings::vehicle_costs
uint8_t vehicle_costs
amount of money spent on vehicle running cost
Definition: settings_type.h:105
GameSettings::ai
AISettings ai
what may the AI do?
Definition: settings_type.h:596
ConstructionSettings::road_stop_on_competitor_road
bool road_stop_on_competitor_road
allow building of drive-through road stops on roads owned by competitors
Definition: settings_type.h:391
GUISettings::station_numtracks
uint8_t station_numtracks
the number of platforms to default on for rail stations
Definition: settings_type.h:194
DifficultySettings::economy
bool economy
how volatile is the economy
Definition: settings_type.h:113
EconomySettings::infrastructure_maintenance
bool infrastructure_maintenance
enable monthly maintenance fee for owner infrastructure
Definition: settings_type.h:535
GameCreationSettings::river_route_random
uint8_t river_route_random
the amount of randomicity for the route finding
Definition: settings_type.h:376
NetworkSettings::rcon_password
std::string rcon_password
password for rconsole (server side)
Definition: settings_type.h:325
ConstructionSettings::raw_industry_construction
uint8_t raw_industry_construction
type of (raw) industry construction (none, "normal", prospecting)
Definition: settings_type.h:393
EconomySettings::allow_town_level_crossings
bool allow_town_level_crossings
towns are allowed to build level crossings
Definition: settings_type.h:534
rail_gui.h
CompanySettings
Settings that can be set per company.
Definition: settings_type.h:583
AISettings::ai_disable_veh_ship
bool ai_disable_veh_ship
disable types for AI
Definition: settings_type.h:415
signal_type.h
SoundSettings::confirm
bool confirm
Play sound effect on successful constructions or other actions.
Definition: settings_type.h:248
NetworkSettings::server_game_type
ServerGameType server_game_type
Server type: local / public / invite-only.
Definition: settings_type.h:319
GUISettings::quick_goto
bool quick_goto
Allow quick access to 'goto button' in vehicle orders window.
Definition: settings_type.h:187
SP_EASY
@ SP_EASY
Easy difficulty.
Definition: settings_type.h:40
VehicleSettings::dynamic_engines
bool dynamic_engines
enable dynamic allocation of engine data
Definition: settings_type.h:505
NewsSettings::arrival_player
uint8_t arrival_player
NewsDisplay of vehicles arriving at new stations of current player.
Definition: settings_type.h:283
GameCreationSettings::tree_placer
uint8_t tree_placer
the tree placer algorithm
Definition: settings_type.h:364
OrderSettings::no_servicing_if_no_breakdowns
bool no_servicing_if_no_breakdowns
don't send vehicles to depot when breakdowns are disabled
Definition: settings_type.h:484
ScriptSettings
Settings related to scripts.
Definition: settings_type.h:419
VSM_MAP_LMB
@ VSM_MAP_LMB
Map moves with mouse movement on holding left mouse button, cursor moves.
Definition: settings_type.h:125
GUISettings::threaded_saves
bool threaded_saves
should we do threaded saves?
Definition: settings_type.h:169
GUISettings::auto_euro
bool auto_euro
automatically switch to euro in 2002
Definition: settings_type.h:188
EconomySettings::type
EconomyType type
economy type (original/smooth/frozen)
Definition: settings_type.h:516
GameCreationSettings::generation_seed
uint32_t generation_seed
noise seed for world generation
Definition: settings_type.h:352
DistributionType
DistributionType
Definition: linkgraph_type.h:22
NewsSettings
Settings related to news.
Definition: settings_type.h:282
VehicleSettings::max_trains
UnitID max_trains
max trains in game per company
Definition: settings_type.h:499
ConstructionSettings
Settings related to construction in-game.
Definition: settings_type.h:381
GameCreationSettings::map_y
uint8_t map_y
Y size of map.
Definition: settings_type.h:356
DifficultySettings::infinite_money
bool infinite_money
whether spending money despite negative balance is allowed
Definition: settings_type.h:117
ID_NORMAL
@ ID_NORMAL
Normal amount of industries at game start.
Definition: settings_type.h:59
GameCreationSettings::map_x
uint8_t map_x
X size of map.
Definition: settings_type.h:355
_settings_client
ClientSettings _settings_client
The current settings for this game.
Definition: settings.cpp:56
AISettings
Settings related to the AI.
Definition: settings_type.h:410
GUISettings
Settings related to the GUI and other stuff that is not saved in the savegame.
Definition: settings_type.h:137
GUISettings::date_format_in_default_names
uint8_t date_format_in_default_names
should the default savegame/screenshot name use long dates (31th Dec 2008), short dates (31-12-2008) ...
Definition: settings_type.h:173
GUISettings::show_finances
bool show_finances
show finances at end of year
Definition: settings_type.h:143
NetworkSettings::allow_insecure_admin_login
bool allow_insecure_admin_login
Whether to allow logging in as admin using the insecure old JOIN packet.
Definition: settings_type.h:327
GUISettings::toolbar_pos
uint8_t toolbar_pos
position of toolbars, 0=left, 1=center, 2=right
Definition: settings_type.h:161
GUISettings::autosave_interval
uint32_t autosave_interval
how often should we do autosaves?
Definition: settings_type.h:168
NewsSettings::acceptance
uint8_t acceptance
NewsDisplay on changes affecting the acceptance of cargo at stations.
Definition: settings_type.h:296
ConstructionSettings::build_on_slopes
bool build_on_slopes
allow building on slopes
Definition: settings_type.h:383
StationSettings
Settings related to stations.
Definition: settings_type.h:564
NetworkSettings::server_admin_port
uint16_t server_admin_port
port the server listens on for the admin network
Definition: settings_type.h:317
YAPFSettings::rail_curve45_penalty
uint32_t rail_curve45_penalty
penalty for curve
Definition: settings_type.h:442
YAPFSettings::road_stop_bay_occupied_penalty
uint32_t road_stop_bay_occupied_penalty
penalty multiplied by the fill percentage of a road bay
Definition: settings_type.h:434
SP_SAVED_HIGHSCORE_END
@ SP_SAVED_HIGHSCORE_END
End of saved highscore tables.
Definition: settings_type.h:47
GUISettings::station_platlength
uint8_t station_platlength
the platform length, in tiles, for rail stations
Definition: settings_type.h:195
AISettings::ai_disable_veh_aircraft
bool ai_disable_veh_aircraft
disable types for AI
Definition: settings_type.h:414
YAPFSettings::disable_node_optimization
bool disable_node_optimization
whether to use exit-dir instead of trackdir in node key
Definition: settings_type.h:426
NewsSettings::new_vehicles
uint8_t new_vehicles
NewsDisplay of new vehicles becoming available.
Definition: settings_type.h:295
NetworkSettings::max_clients
uint8_t max_clients
maximum amount of clients
Definition: settings_type.h:338
SoundSettings::vehicle
bool vehicle
Play vehicle sound effects.
Definition: settings_type.h:251
DifficultySettings::max_loan
uint32_t max_loan
the maximum initial loan
Definition: settings_type.h:103
NetworkSettings::server_password
std::string server_password
password for joining this server
Definition: settings_type.h:323
NetworkSettings::server_invite_code
std::string server_invite_code
Invite code to use when registering as server.
Definition: settings_type.h:320
NetworkSettings::max_companies
uint8_t max_companies
maximum amount of companies
Definition: settings_type.h:337
GUISettings::sg_full_load_any
bool sg_full_load_any
new full load calculation, any cargo must be full read from pre v93 savegames
Definition: settings_type.h:138
GUISettings::window_soft_limit
uint8_t window_soft_limit
soft limit of maximum number of non-stickied non-vital windows (0 = no limit)
Definition: settings_type.h:164
cargotype.h
GUISettings::stop_location
uint8_t stop_location
what is the default stop location of trains?
Definition: settings_type.h:146
EconomySettings::industry_cargo_scale
uint16_t industry_cargo_scale
scale cargo production of industries by this percentage.
Definition: settings_type.h:539
VehicleSettings::disable_elrails
bool disable_elrails
when true, the elrails are disabled
Definition: settings_type.h:498
GUISettings::console_backlog_length
uint16_t console_backlog_length
the minimum amount of items in the console backlog before items will be removed.
Definition: settings_type.h:213
NewsSettings::company_info
uint8_t company_info
NewsDisplay of general company information.
Definition: settings_type.h:287
GameCreationSettings::min_river_length
uint8_t min_river_length
the minimum river length
Definition: settings_type.h:375
CargoID
uint8_t CargoID
Cargo slots to indicate a cargo type within a game.
Definition: cargo_type.h:22
NetworkAuthorizedKeys
Simple helper to (more easily) manage authorized keys.
Definition: network_type.h:148
GUISettings::scrollwheel_scrolling
uint8_t scrollwheel_scrolling
scrolling using the scroll wheel?
Definition: settings_type.h:177
EconomySettings::fund_roads
bool fund_roads
allow funding local road reconstruction
Definition: settings_type.h:521
openttd.h
GameCreationSettings::town_name
uint8_t town_name
the town name generator used for town names
Definition: settings_type.h:367
PathfinderSettings::reverse_at_signals
bool reverse_at_signals
whether to reverse at signals at all
Definition: settings_type.h:468
DifficultySettings::line_reverse_mode
bool line_reverse_mode
reversing at stations or not
Definition: settings_type.h:114
ConstructionSettings::build_object_frame_burst
uint16_t build_object_frame_burst
how many tiles may, over a short period, be purchased or have objects built on them?
Definition: settings_type.h:406
VehicleDefaultSettings::servint_trains
uint16_t servint_trains
service interval for trains
Definition: settings_type.h:576
VehicleSettings::max_roadveh
UnitID max_roadveh
max trucks in game per company
Definition: settings_type.h:500
LocaleSettings::digit_group_separator_currency
std::string digit_group_separator_currency
thousand separator for currencies
Definition: settings_type.h:277
GUISettings::starting_colour
Colours starting_colour
default color scheme for the company to start a new game with
Definition: settings_type.h:204
EconomySettings::multiple_industry_per_town
bool multiple_industry_per_town
allow many industries of the same type per town
Definition: settings_type.h:524
PathfinderSettings
Settings related to all pathfinders.
Definition: settings_type.h:464
GUISettings::last_newgrf_count
uint32_t last_newgrf_count
the numbers of NewGRFs we found during the last scan
Definition: settings_type.h:200
ConstructionSettings::clear_per_64k_frames
uint32_t clear_per_64k_frames
how many tiles may, over a long period, be cleared per 65536 frames?
Definition: settings_type.h:401
GUISettings::missing_strings_threshold
uint8_t missing_strings_threshold
the number of missing strings before showing the warning
Definition: settings_type.h:201
GameCreationSettings::heightmap_rotation
uint8_t heightmap_rotation
rotation director for the heightmap
Definition: settings_type.h:365
GUISettings::timetable_arrival_departure
bool timetable_arrival_departure
show arrivals and departures in vehicle timetables
Definition: settings_type.h:179
GUISettings::timetable_mode
TimetableMode timetable_mode
Time units for timetables: days, seconds, or ticks.
Definition: settings_type.h:186
StationSettings::distant_join_stations
bool distant_join_stations
allow to join non-adjacent stations
Definition: settings_type.h:568
YAPFSettings::road_slope_penalty
uint32_t road_slope_penalty
penalty for up-hill slope
Definition: settings_type.h:429
SoundSettings::news_ticker
bool news_ticker
Play a ticker sound when a news item is published.
Definition: settings_type.h:245
PathfinderSettings::wait_twoway_signal
uint8_t wait_twoway_signal
waitingtime in days before a twoway signal
Definition: settings_type.h:470
VehicleDefaultSettings::servint_ships
uint16_t servint_ships
service interval for ships
Definition: settings_type.h:579
ConstructionSettings::max_bridge_height
uint8_t max_bridge_height
maximum height of bridges
Definition: settings_type.h:386
PathfinderSettings::roadveh_queue
bool roadveh_queue
buggy road vehicle queueing
Definition: settings_type.h:465
linkgraph_type.h
VehicleDefaultSettings::servint_ispercent
bool servint_ispercent
service intervals are in percents
Definition: settings_type.h:575
StationSettings::adjacent_stations
bool adjacent_stations
allow stations to be built directly adjacent to other stations
Definition: settings_type.h:567
NewsSettings::accident_other
uint8_t accident_other
NewsDisplay if a vehicle from another company is involved in an accident.
Definition: settings_type.h:286
SoundSettings::click_beep
bool click_beep
Beep on a random selection of buttons.
Definition: settings_type.h:249
NetworkSettings::bytes_per_frame
uint16_t bytes_per_frame
how many bytes may, over a long period, be received per frame?
Definition: settings_type.h:308
ClientSettings::network
NetworkSettings network
settings related to the network
Definition: settings_type.h:612
StationSettings::station_spread
uint8_t station_spread
amount a station may spread
Definition: settings_type.h:570
PathfinderSettings::yapf
YAPFSettings yapf
pathfinder settings for the yet another pathfinder
Definition: settings_type.h:476
ConstructionSettings::autoslope
bool autoslope
allow terraforming under things
Definition: settings_type.h:384
GameSettings::locale
LocaleSettings locale
settings related to used currency/unit system in the current game
Definition: settings_type.h:606
YAPFSettings::rail_doubleslip_penalty
uint32_t rail_doubleslip_penalty
penalty for passing a double slip switch
Definition: settings_type.h:453
GUISettings::auto_remove_signals
bool auto_remove_signals
automatically remove signals when in the way during rail construction
Definition: settings_type.h:208
GUISettings::starting_colour_secondary
Colours starting_colour_secondary
default secondary color scheme for the company to start a new game with
Definition: settings_type.h:205
GUISettings::window_snap_radius
uint8_t window_snap_radius
windows snap at each other if closer than this
Definition: settings_type.h:163
GUISettings::right_mouse_btn_emulation
uint8_t right_mouse_btn_emulation
should we emulate right mouse clicking?
Definition: settings_type.h:176
NetworkSettings::client_secret_key
std::string client_secret_key
The secret key of the client for authorized key logins.
Definition: settings_type.h:331
ConstructionSettings::crossing_with_competitor
bool crossing_with_competitor
allow building of level crossings with competitor roads or rails
Definition: settings_type.h:392
LocaleSettings::currency
uint8_t currency
currency we currently use
Definition: settings_type.h:268
NetworkSettings::restart_hours
uint16_t restart_hours
number of hours to run the server before automatic restart
Definition: settings_type.h:340
YAPFSettings::rail_slope_penalty
uint32_t rail_slope_penalty
penalty for up-hill slope
Definition: settings_type.h:441
VehicleSettings::never_expire_vehicles
bool never_expire_vehicles
never expire vehicles
Definition: settings_type.h:506
GUISettings::scrollwheel_multiplier
uint8_t scrollwheel_multiplier
how much 'wheel' per incoming event from the OS?
Definition: settings_type.h:178
SignalCycleSettings
SignalCycleSettings
Settings for which signals are cycled through by control-clicking on the signal with the signal tool.
Definition: rail_gui.h:29
LinkGraphSettings::recalc_time
uint16_t recalc_time
time (in days) for recalculating each link graph component.
Definition: settings_type.h:543
NetworkSettings::autoclean_novehicles
uint8_t autoclean_novehicles
remove companies with no vehicles after this many months
Definition: settings_type.h:336
EconomySettings
Settings related to the economy.
Definition: settings_type.h:513
GUISettings::scenario_developer
bool scenario_developer
activate scenario developer: allow modifying NewGRFs in an existing game
Definition: settings_type.h:226
ID_END
@ ID_END
Number of industry density settings.
Definition: settings_type.h:64
NewsSettings::general
uint8_t general
NewsDisplay of other topics.
Definition: settings_type.h:298
GetGameSettings
GameSettings & GetGameSettings()
Get the settings-object applicable for the current situation: the newgame settings when we're in the ...
Definition: settings_type.h:635
EconomySettings::inflation
bool inflation
disable inflation
Definition: settings_type.h:514
ClientSettings::company
CompanySettings company
default values for per-company settings
Definition: settings_type.h:613
MusicSettings::playlist
uint8_t playlist
The playlist (number) to play.
Definition: settings_type.h:257
GameSettings::construction
ConstructionSettings construction
construction of things in-game
Definition: settings_type.h:595
NetworkSettings::admin_authorized_keys
NetworkAuthorizedKeys admin_authorized_keys
Public keys of clients that are authorized to use the admin network.
Definition: settings_type.h:329
GameSettings::vehicle
VehicleSettings vehicle
options for vehicles
Definition: settings_type.h:602
GameCreationSettings::land_generator
uint8_t land_generator
the landscape generator
Definition: settings_type.h:357
zoom_type.h
GUISettings::developer
uint8_t developer
print non-fatal warnings in console (>= 1), copy debug output to console (== 2)
Definition: settings_type.h:222
OrderSettings::selectgoods
bool selectgoods
only send the goods to station if a train has been there
Definition: settings_type.h:483
MAX_COMPANIES
@ MAX_COMPANIES
Maximum number of companies.
Definition: company_type.h:23
SignalType
SignalType
Type of signal, i.e.
Definition: signal_type.h:23
SWS_OFF
@ SWS_OFF
Scroll wheel has no effect.
Definition: settings_type.h:133
town_type.h
ConstructionSettings::terraform_frame_burst
uint16_t terraform_frame_burst
how many tile heights may, over a short period, be terraformed?
Definition: settings_type.h:400
LinkGraphSettings::distribution_armoured
DistributionType distribution_armoured
distribution type for armoured cargo class
Definition: settings_type.h:547
NetworkSettings::min_active_clients
uint8_t min_active_clients
minimum amount of active clients to unpause the game
Definition: settings_type.h:341
GameCreationSettings::custom_terrain_type
uint8_t custom_terrain_type
manually entered height for TGP to aim for
Definition: settings_type.h:373
DifficultySettings::construction_cost
uint8_t construction_cost
how expensive is building
Definition: settings_type.h:110
GUISettings::sprite_zoom_min
ZoomLevel sprite_zoom_min
maximum zoom level at which higher-resolution alternative sprites will be used (if available) instead...
Definition: settings_type.h:167
NetworkSettings::max_init_time
uint16_t max_init_time
maximum amount of time, in game ticks, a client may take to initiate joining
Definition: settings_type.h:310
YAPFSettings::road_curve_penalty
uint32_t road_curve_penalty
penalty for curves
Definition: settings_type.h:430
ScriptSettings::script_max_opcode_till_suspend
uint32_t script_max_opcode_till_suspend
max opcode calls till scripts will suspend
Definition: settings_type.h:420
GUISettings::scale_bevels
bool scale_bevels
bevels are scaled with GUI scale.
Definition: settings_type.h:231
economy_type.h
NetworkSettings::reload_cfg
bool reload_cfg
reload the config file before restarting
Definition: settings_type.h:342
NetworkSettings::client_public_key
std::string client_public_key
The public key of the client for authorized key logins.
Definition: settings_type.h:332
GUISettings::UserIsAllowedToChangeNewGRFs
bool UserIsAllowedToChangeNewGRFs() const
Returns true when the user has sufficient privileges to edit newgrfs on a running game.
Definition: settings_type.h:237
ParticipateSurvey
ParticipateSurvey
Possible values for "participate_survey" setting.
Definition: settings_type.h:81
SignalGUISettings
SignalGUISettings
Settings for which signals are shown by the signal GUI.
Definition: rail_gui.h:23
IsCargoInClass
bool IsCargoInClass(CargoID c, CargoClass cc)
Does cargo c have cargo class cc?
Definition: cargotype.h:233
MusicSettings::custom_1
uint8_t custom_1[33]
The order of the first custom playlist.
Definition: settings_type.h:260
VehicleSettings::roadveh_slope_steepness
uint8_t roadveh_slope_steepness
Steepness of hills for road vehicles when using realistic acceleration.
Definition: settings_type.h:496
GUISettings::signal_gui_mode
SignalGUISettings signal_gui_mode
select which signal types are shown in the signal GUI
Definition: settings_type.h:182
VehicleSettings
Settings related to vehicles.
Definition: settings_type.h:490
NewsSettings::production_player
uint8_t production_player
NewsDisplay of production changes of industries affecting current player.
Definition: settings_type.h:291
PathfinderSettings::reserve_paths
bool reserve_paths
always reserve paths regardless of signal type.
Definition: settings_type.h:472
NetworkSettings
All settings related to the network.
Definition: settings_type.h:302
ClientSettings::music
MusicSettings music
settings related to music/sound
Definition: settings_type.h:615
EconomySettings::allow_town_roads
bool allow_town_roads
towns are allowed to build roads (always allowed when generating world / in SE)
Definition: settings_type.h:530
LocaleSettings::units_height
uint8_t units_height
unit system for height
Definition: settings_type.h:275
NewsSettings::close
uint8_t close
NewsDisplay about closing industries.
Definition: settings_type.h:289
VehicleDefaultSettings::servint_roadveh
uint16_t servint_roadveh
service interval for road vehicles
Definition: settings_type.h:577
company_type.h
CC_ARMOURED
@ CC_ARMOURED
Armoured cargo (Valuables, Gold, Diamonds)
Definition: cargotype.h:53
GameCreationSettings::variety
uint8_t variety
variety level applied to TGP
Definition: settings_type.h:372
ConstructionSettings::extra_tree_placement
uint8_t extra_tree_placement
(dis)allow building extra trees in-game
Definition: settings_type.h:396
GUISettings::hover_delay_ms
uint16_t hover_delay_ms
time required to activate a hover event, in milliseconds
Definition: settings_type.h:149
LinkGraphSettings::distribution_pax
DistributionType distribution_pax
distribution type for passengers
Definition: settings_type.h:545
NewsSettings::arrival_other
uint8_t arrival_other
NewsDisplay of vehicles arriving at new stations of other players.
Definition: settings_type.h:284
LocaleSettings::digit_group_separator
std::string digit_group_separator
thousand separator for non-currencies
Definition: settings_type.h:276
GUISettings::right_click_wnd_close
RightClickClose right_click_wnd_close
close window with right click
Definition: settings_type.h:180
GUISettings::station_gui_sort_by
uint8_t station_gui_sort_by
sort cargo entries in the station gui by station name or amount
Definition: settings_type.h:216
VehicleSettings::train_slope_steepness
uint8_t train_slope_steepness
Steepness of hills for trains when using realistic acceleration.
Definition: settings_type.h:495
ConstructionSettings::road_stop_on_town_road
bool road_stop_on_town_road
allow building of drive-through road stops on town owned roads
Definition: settings_type.h:390
AISettings::ai_in_multiplayer
bool ai_in_multiplayer
so we allow AIs in multiplayer
Definition: settings_type.h:411
OrderSettings::gradual_loading
bool gradual_loading
load vehicles gradually
Definition: settings_type.h:482
network_type.h
GUISettings::smooth_scroll
bool smooth_scroll
smooth scroll viewports
Definition: settings_type.h:154
ClientSettings::gui
GUISettings gui
settings related to the GUI
Definition: settings_type.h:611
ZoomLevel
ZoomLevel
All zoom levels we know.
Definition: zoom_type.h:16
LocaleSettings::units_force
uint8_t units_force
unit system for force
Definition: settings_type.h:274
NetworkSettings::autoclean_companies
bool autoclean_companies
automatically remove companies that are not in use
Definition: settings_type.h:334
GUISettings::network_chat_box_width_pct
uint16_t network_chat_box_width_pct
width of the chat box in percent
Definition: settings_type.h:218
LinkGraphSettings::distribution_default
DistributionType distribution_default
distribution type for all other goods
Definition: settings_type.h:548
LinkGraphSettings::demand_distance
uint8_t demand_distance
influence of distance between stations on the demand function
Definition: settings_type.h:551
YAPFSettings::maximum_go_to_depot_penalty
uint32_t maximum_go_to_depot_penalty
What is the maximum penalty that may be endured for going to a depot.
Definition: settings_type.h:428
GUISettings::persistent_buildingtools
bool persistent_buildingtools
keep the building tools active after usage
Definition: settings_type.h:198
StationSettings::modified_catchment
bool modified_catchment
different-size catchment areas
Definition: settings_type.h:565
EconomySettings::initial_city_size
uint8_t initial_city_size
multiplier for the initial size of the cities compared to towns
Definition: settings_type.h:527
GameCreationSettings
Settings related to the creation of games.
Definition: settings_type.h:351
EconomySettings::feeder_payment_share
uint8_t feeder_payment_share
percentage of leg payment to virtually pay in feeder systems
Definition: settings_type.h:517
ConstructionSettings::terraform_per_64k_frames
uint32_t terraform_per_64k_frames
how many tile heights may, over a long period, be terraformed per 65536 frames?
Definition: settings_type.h:399
YAPFSettings::rail_firstred_twoway_eol
bool rail_firstred_twoway_eol
treat first red two-way signal as dead end
Definition: settings_type.h:435
MusicSettings::music_vol
uint8_t music_vol
The requested music volume.
Definition: settings_type.h:258
NetworkSettings::participate_survey
ParticipateSurvey participate_survey
Participate in the automated survey.
Definition: settings_type.h:345
RightClickClose
RightClickClose
Right-click to close window actions.
Definition: settings_type.h:88
GUISettings::settings_restriction_mode
uint8_t settings_restriction_mode
selected restriction mode in adv. settings GUI.
Definition: settings_type.h:227