13#include "../core/enum_type.hpp"
29 NETWORK_VEH_TRAIN = 0,
43 SERVER_GAME_TYPE_LOCAL = 0,
44 SERVER_GAME_TYPE_PUBLIC,
45 SERVER_GAME_TYPE_INVITE_ONLY,
91 NETWORK_ACTION_SERVER_MESSAGE,
93 NETWORK_ACTION_CHAT_COMPANY,
94 NETWORK_ACTION_CHAT_CLIENT,
95 NETWORK_ACTION_GIVE_MONEY,
96 NETWORK_ACTION_NAME_CHANGE,
97 NETWORK_ACTION_COMPANY_SPECTATOR,
98 NETWORK_ACTION_COMPANY_JOIN,
99 NETWORK_ACTION_COMPANY_NEW,
100 NETWORK_ACTION_KICKED,
101 NETWORK_ACTION_EXTERNAL_CHAT,
109 NETWORK_ERROR_GENERAL,
112 NETWORK_ERROR_DESYNC,
113 NETWORK_ERROR_SAVEGAME_FAILED,
114 NETWORK_ERROR_CONNECTION_LOST,
115 NETWORK_ERROR_ILLEGAL_PACKET,
116 NETWORK_ERROR_NEWGRF_MISMATCH,
119 NETWORK_ERROR_NOT_AUTHORIZED,
120 NETWORK_ERROR_NOT_EXPECTED,
121 NETWORK_ERROR_WRONG_REVISION,
122 NETWORK_ERROR_NAME_IN_USE,
123 NETWORK_ERROR_WRONG_PASSWORD,
124 NETWORK_ERROR_COMPANY_MISMATCH,
125 NETWORK_ERROR_KICKED,
126 NETWORK_ERROR_CHEATER,
128 NETWORK_ERROR_TOO_MANY_COMMANDS,
129 NETWORK_ERROR_TIMEOUT_PASSWORD,
130 NETWORK_ERROR_TIMEOUT_COMPUTER,
131 NETWORK_ERROR_TIMEOUT_MAP,
132 NETWORK_ERROR_TIMEOUT_JOIN,
133 NETWORK_ERROR_INVALID_CLIENT_NAME,
134 NETWORK_ERROR_NOT_ON_ALLOW_LIST,
135 NETWORK_ERROR_NO_AUTHENTICATION_METHOD_AVAILABLE,
148 bool Contains(std::string_view key)
const;
149 bool Add(std::string_view key);
150 bool Remove(std::string_view key);
Simple helper to (more easily) manage authorized keys.
bool Contains(std::string_view key) const
Check whether the given key is contains in these authorized keys.
bool Add(std::string_view key)
Add the given key to the authorized keys, when it is not already contained.
bool Remove(std::string_view key)
Remove the given key from the authorized keys, when it is exists.
#define DECLARE_ENUM_AS_ADDABLE(EnumType)
Operator that allows this enumeration to be added to any other enumeration.
NetworkVehicleType
Vehicletypes in the order they are send in info packets.
DestType
Destination of our chat messages.
@ DESTTYPE_CLIENT
Send message/notice to only a certain client (Private)
@ DESTTYPE_TEAM
Send message/notice to everyone playing the same company (Team)
@ DESTTYPE_BROADCAST
Send message/notice to all clients (All)
static const AdminID INVALID_ADMIN_ID
An invalid admin marker.
NetworkErrorCode
The error codes we send around in the protocols.
static const uint MAX_CLIENT_SLOTS
The number of slots; must be at least 1 more than MAX_CLIENTS.
NetworkAction
Actions that can be used for NetworkTextMessage.
static const uint MAX_CLIENTS
How many clients can we have.
uint8_t ClientPoolID
Indices into the client related pools.
uint8_t AdminID
Indices into the admin tables.
ClientID
'Unique' identifier to be given to clients
@ INVALID_CLIENT_ID
Client is not part of anything.
@ CLIENT_ID_SERVER
Servers always have this ID.
@ CLIENT_ID_FIRST
The first client ID.
ServerGameType
Game type the server can be using.
Container for all information known about a client.
Simple calculated statistics of a company.
uint16_t num_vehicle[NETWORK_VEH_END]
How many vehicles are there of this type?
uint16_t num_station[NETWORK_VEH_END]
How many stations are there of this type?
bool ai
Is this company an AI.