OpenTTD Source 20241224-master-gf74b0cf984
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Settings related to the AI. More...
#include <settings_type.h>
Data Fields | |
bool | ai_in_multiplayer |
so we allow AIs in multiplayer | |
bool | ai_disable_veh_train |
disable types for AI | |
bool | ai_disable_veh_roadveh |
disable types for AI | |
bool | ai_disable_veh_aircraft |
disable types for AI | |
bool | ai_disable_veh_ship |
disable types for AI | |
Settings related to the AI.
Definition at line 410 of file settings_type.h.
bool AISettings::ai_disable_veh_aircraft |
disable types for AI
Definition at line 414 of file settings_type.h.
Referenced by IsVehicleTypeDisabled().
bool AISettings::ai_disable_veh_roadveh |
disable types for AI
Definition at line 413 of file settings_type.h.
Referenced by IsVehicleTypeDisabled().
bool AISettings::ai_disable_veh_ship |
disable types for AI
Definition at line 415 of file settings_type.h.
Referenced by IsVehicleTypeDisabled().
bool AISettings::ai_disable_veh_train |
disable types for AI
Definition at line 412 of file settings_type.h.
Referenced by IsVehicleTypeDisabled().
bool AISettings::ai_in_multiplayer |
so we allow AIs in multiplayer
Definition at line 411 of file settings_type.h.
Referenced by AI::CanStartNew(), and AI::GameLoop().