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OpenTTD Source 20260218-master-g2123fca5ea
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#include <ai.hpp>
Static Public Member Functions | |
| static bool | CanStartNew () |
| Is it possible to start a new AI company? | |
| static void | StartNew (CompanyID company) |
| Start a new AI company. | |
| static void | GameLoop () |
| Called every game-tick to let AIs do something. | |
| static uint | GetTick () |
| Get the current AI tick. | |
| static void | Stop (CompanyID company) |
| Stop a company to be controlled by an AI. | |
| static void | Pause (CompanyID company) |
| Suspend the AI and then pause execution of the script. | |
| static void | Unpause (CompanyID company) |
| Resume execution of the AI. | |
| static bool | IsPaused (CompanyID company) |
| Checks if the AI is paused. | |
| static void | KillAll () |
| Kill any and all AIs we manage. | |
| static void | Initialize () |
| Initialize the AI system. | |
| static void | Uninitialize (bool keepConfig) |
| Uninitialize the AI system. | |
| static void | ResetConfig () |
| Reset all AIConfigs, and make them reload their AIInfo. | |
| static void | NewEvent (CompanyID company, ScriptEvent *event) |
| Queue a new event for an AI. | |
| static void | BroadcastNewEvent (ScriptEvent *event, CompanyID skip_company=CompanyID::Invalid()) |
| Broadcast a new event to all active AIs. | |
| static void | Save (CompanyID company) |
| Save data from an AI to a savegame. | |
| static void | GetConsoleList (std::back_insert_iterator< std::string > &output_iterator, bool newest_only) |
| Get the list of registered scripts to print on the console. | |
| static void | GetConsoleLibraryList (std::back_insert_iterator< std::string > &output_iterator, bool newest_only) |
| Get the list of registered scripts to print on the console. | |
| static const ScriptInfoList * | GetInfoList () |
| Get the list of all registered scripts. | |
| static const ScriptInfoList * | GetUniqueInfoList () |
| Get the list of the latest version of all registered scripts. | |
| static class AIInfo * | FindInfo (const std::string &name, int version, bool force_exact_match) |
| Finds the appropriate ScriptInfo for a given script name and version. | |
| static class AILibrary * | FindLibrary (const std::string &library, int version) |
| Find a library. | |
| static void | Rescan () |
| Rescans all searchpaths for available AIs. | |
| static AIScannerInfo * | GetScannerInfo () |
| Gets the ScriptScanner instance that is used to find AIs. | |
| static AIScannerLibrary * | GetScannerLibrary () |
| Gets the ScriptScanner instance that is used to find AI Libraries. | |
| static bool | HasAI (const ContentInfo &ci, bool md5sum) |
| Wrapper function for AIScanner::HasAI. | |
| static bool | HasAILibrary (const ContentInfo &ci, bool md5sum) |
| Check whether we have an AI library with the exact characteristics as ci. | |
Static Private Attributes | |
| static uint | frame_counter = 0 |
| Tick counter for the AI code. | |
| static std::unique_ptr< AIScannerInfo > | scanner_info = nullptr |
| ScriptScanner instance that is used to find AIs. | |
| static std::unique_ptr< AIScannerLibrary > | scanner_library = nullptr |
| ScriptScanner instance that is used to find AI Libraries. | |
Main AI class.
Contains all functions needed to start, stop, save and load AIs.
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Broadcast a new event to all active AIs.
| event | The event to broadcast. |
| skip_company | The optional company not to send the event to. |
Definition at line 255 of file ai_core.cpp.
References _network_server, _networking, and NewEvent().
Referenced by AdvertiseIndustryOpening(), Subsidy::AwardTo(), ChangeIndustryProduction(), CmdCompanyCtrl(), CmdFoundTown(), CmdRenameCompany(), CmdRenamePresident(), CompanyCheckBankrupt(), CreateSubsidy(), DoStartupNewCompany(), GenerateCompanyName(), NewVehicleAvailable(), TownActionBuyRights(), and TownActionRoadRebuild().
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Is it possible to start a new AI company?
Definition at line 30 of file ai_core.cpp.
References _network_server, _networking, and _settings_game.
Referenced by ConStartAI(), and OnTick_Companies().
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Finds the appropriate ScriptInfo for a given script name and version.
| name | The script name to find. |
| version | The version the script should have. |
| force_exact_match | Whether an exact match is required. |
Definition at line 308 of file ai_core.cpp.
References scanner_info.
Referenced by AIConfig::FindInfo(), and AIConfig::ResetInfo().
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Find a library.
| library | The library name to find. |
| version | The version the library should have. |
Definition at line 313 of file ai_core.cpp.
References scanner_library.
Referenced by AIInstance::FindLibrary().
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Called every game-tick to let AIs do something.
Definition at line 74 of file ai_core.cpp.
References _current_company, _network_server, _networking, _settings_game, Backup< T >::Change(), frame_counter, GB(), PFE_AI0, Backup< T >::Restore(), and PerformanceMeasurer::SetInactive().
Referenced by StateGameLoop().
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Get the list of registered scripts to print on the console.
| output_iterator | The iterator to write the output to. |
| newest_only | Whether to only show the newest scripts. |
Definition at line 293 of file ai_core.cpp.
References scanner_library.
Referenced by ConListAILibs().
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Get the list of registered scripts to print on the console.
| output_iterator | The iterator to write the output to. |
| newest_only | Whether to only show the newest scripts. |
Definition at line 288 of file ai_core.cpp.
References scanner_info.
Referenced by ConListAI(), and ShowHelp().
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Get the list of all registered scripts.
Definition at line 298 of file ai_core.cpp.
References scanner_info.
Referenced by ScriptListWindow::ScriptListWindow().
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Gets the ScriptScanner instance that is used to find AIs.
Get the scanner info for AIs.
Definition at line 357 of file ai_core.cpp.
References scanner_info.
Referenced by ContentInfo::GetTextfile().
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Gets the ScriptScanner instance that is used to find AI Libraries.
Get the scanner info for AI libraries.
Definition at line 366 of file ai_core.cpp.
References scanner_library.
Referenced by ContentInfo::GetTextfile().
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Get the current AI tick.
Definition at line 102 of file ai_core.cpp.
References frame_counter.
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Get the list of the latest version of all registered scripts.
Definition at line 303 of file ai_core.cpp.
References scanner_info.
Referenced by ScriptListWindow::ScriptListWindow().
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Wrapper function for AIScanner::HasAI.
Check whether we have an AI with the exact characteristics as ci.
| ci | the characteristics to search on (shortname and md5sum) |
| md5sum | whether to check the MD5 checksum |
Definition at line 337 of file ai_core.cpp.
References scanner_info.
Referenced by GetHasContentProcforContentType().
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Check whether we have an AI library with the exact characteristics as ci.
| ci | the characteristics to search on (shortname and md5sum) |
| md5sum | whether to check the MD5 checksum |
Definition at line 348 of file ai_core.cpp.
References scanner_library.
Referenced by GetHasContentProcforContentType().
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Initialize the AI system.
Definition at line 165 of file ai_core.cpp.
References TarScanner::AI, TarScanner::DoScan(), frame_counter, scanner_info, scanner_library, and Uninitialize().
Referenced by AfterNewGRFScan::OnNewGRFsScanned(), and ShowHelp().
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Checks if the AI is paused.
| company | The company for which to check if the AI is paused. |
Definition at line 145 of file ai_core.cpp.
References _current_company, and Backup< T >::Restore().
Referenced by ScriptDebugWindow::OnClick(), and ScriptDebugWindow::OnInvalidateData().
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Kill any and all AIs we manage.
Definition at line 155 of file ai_core.cpp.
References Stop().
Referenced by Uninitialize().
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Queue a new event for an AI.
| company | The company to receive the event. |
| event | The event. |
Definition at line 235 of file ai_core.cpp.
References _current_company, _network_server, _networking, Company::IsValidAiID(), and Backup< T >::Restore().
Referenced by AircraftEntersTerminal(), AircraftHandleDestTooFar(), BroadcastNewEvent(), CrashAirplane(), DisasterTick_Ufo(), DisasterTick_Zeppeliner(), FloodVehicle(), HandleBankruptcyTakeover(), Vehicle::HandlePathfindingResult(), ReplaceChain(), ReplaceFreeUnit(), RoadVehArrivesAt(), ShipArrivesAt(), TrainCrashed(), TrainEnterStation(), and VehicleEnterDepot().
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Suspend the AI and then pause execution of the script.
The script will not be resumed from its suspended state until the script has been unpaused.
| company | The company for which the AI should be paused. |
Definition at line 124 of file ai_core.cpp.
References _current_company, _network_dedicated, and Backup< T >::Restore().
Referenced by ScriptDebugWindow::OnInvalidateData().
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Rescans all searchpaths for available AIs.
If a used AI is no longer found it is removed from the config.
Definition at line 318 of file ai_core.cpp.
References TarScanner::AI, TarScanner::DoScan(), InvalidateWindowClassesData(), InvalidateWindowData(), ResetConfig(), scanner_info, scanner_library, SetWindowClassesDirty(), WC_SCRIPT_DEBUG, WC_SCRIPT_LIST, and WC_SCRIPT_SETTINGS.
Referenced by NetworkContentDownloadStatusWindow::Close(), ConRescanAI(), and Uninitialize().
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Reset all AIConfigs, and make them reload their AIInfo.
If the AIInfo could no longer be found, an error is reported to the user.
Definition at line 198 of file ai_core.cpp.
References _settings_game, _settings_newgame, Debug, AIConfig::GetInfo(), Company::IsValidAiID(), AIConfig::ResetInfo(), StartNew(), and Stop().
Referenced by Rescan().
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Save data from an AI to a savegame.
| company | To company to save. |
Definition at line 270 of file ai_core.cpp.
References _current_company, _network_server, _networking, Backup< T >::Restore(), and ScriptInstance::SaveEmpty().
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Start a new AI company.
| company | At which slot the AI company should start. |
Definition at line 36 of file ai_core.cpp.
References _current_company, _network_server, _networking, ScriptConfig::AnchorUnchangeableSettings(), ScriptConfig::Change(), AIConfig::GetConfig(), AIConfig::GetInfo(), ScriptInfo::GetName(), InvalidateWindowClassesData(), Backup< T >::Restore(), scanner_info, ScriptConfig::SSS_FORCE_GAME, and WC_SCRIPT_DEBUG.
Referenced by ScriptListWindow::ChangeScript(), DoStartupNewCompany(), ResetConfig(), and StartScripts().
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Stop a company to be controlled by an AI.
| company | The company from which the AI needs to detach. |
Definition at line 107 of file ai_core.cpp.
References _current_company, _network_server, _networking, InvalidateWindowClassesData(), PFE_AI0, Backup< T >::Restore(), PerformanceMeasurer::SetInactive(), and WC_SCRIPT_DEBUG.
Referenced by CmdCompanyCtrl(), KillAll(), and ResetConfig().
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Uninitialize the AI system.
| keepConfig | Should we keep AIConfigs, or can we free that memory? |
Definition at line 179 of file ai_core.cpp.
References _settings_game, _settings_newgame, KillAll(), Rescan(), scanner_info, and scanner_library.
Referenced by Initialize(), AfterNewGRFScan::OnNewGRFsScanned(), ShowHelp(), and ShutdownGame().
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Resume execution of the AI.
This function will not actually execute the script, but set a flag so that the script is executed my the usual mechanism that executes the script.
| company | The company for which the AI should be unpaused. |
Definition at line 137 of file ai_core.cpp.
References _current_company, and Backup< T >::Restore().
Referenced by ScriptDebugWindow::OnClick().
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Tick counter for the AI code.
Definition at line 147 of file ai.hpp.
Referenced by GameLoop(), GetTick(), and Initialize().
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ScriptScanner instance that is used to find AIs.
Definition at line 148 of file ai.hpp.
Referenced by FindInfo(), GetConsoleList(), GetInfoList(), GetScannerInfo(), GetUniqueInfoList(), HasAI(), Initialize(), Rescan(), StartNew(), and Uninitialize().
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ScriptScanner instance that is used to find AI Libraries.
Definition at line 149 of file ai.hpp.
Referenced by FindLibrary(), GetConsoleLibraryList(), GetScannerLibrary(), HasAILibrary(), Initialize(), Rescan(), and Uninitialize().