OpenTTD Source 20260218-master-g2123fca5ea
AI Class Reference

Main AI class. More...

#include <ai.hpp>

Static Public Member Functions

static bool CanStartNew ()
 Is it possible to start a new AI company?
static void StartNew (CompanyID company)
 Start a new AI company.
static void GameLoop ()
 Called every game-tick to let AIs do something.
static uint GetTick ()
 Get the current AI tick.
static void Stop (CompanyID company)
 Stop a company to be controlled by an AI.
static void Pause (CompanyID company)
 Suspend the AI and then pause execution of the script.
static void Unpause (CompanyID company)
 Resume execution of the AI.
static bool IsPaused (CompanyID company)
 Checks if the AI is paused.
static void KillAll ()
 Kill any and all AIs we manage.
static void Initialize ()
 Initialize the AI system.
static void Uninitialize (bool keepConfig)
 Uninitialize the AI system.
static void ResetConfig ()
 Reset all AIConfigs, and make them reload their AIInfo.
static void NewEvent (CompanyID company, ScriptEvent *event)
 Queue a new event for an AI.
static void BroadcastNewEvent (ScriptEvent *event, CompanyID skip_company=CompanyID::Invalid())
 Broadcast a new event to all active AIs.
static void Save (CompanyID company)
 Save data from an AI to a savegame.
static void GetConsoleList (std::back_insert_iterator< std::string > &output_iterator, bool newest_only)
 Get the list of registered scripts to print on the console.
static void GetConsoleLibraryList (std::back_insert_iterator< std::string > &output_iterator, bool newest_only)
 Get the list of registered scripts to print on the console.
static const ScriptInfoListGetInfoList ()
 Get the list of all registered scripts.
static const ScriptInfoListGetUniqueInfoList ()
 Get the list of the latest version of all registered scripts.
static class AIInfoFindInfo (const std::string &name, int version, bool force_exact_match)
 Finds the appropriate ScriptInfo for a given script name and version.
static class AILibraryFindLibrary (const std::string &library, int version)
 Find a library.
static void Rescan ()
 Rescans all searchpaths for available AIs.
static AIScannerInfoGetScannerInfo ()
 Gets the ScriptScanner instance that is used to find AIs.
static AIScannerLibraryGetScannerLibrary ()
 Gets the ScriptScanner instance that is used to find AI Libraries.
static bool HasAI (const ContentInfo &ci, bool md5sum)
 Wrapper function for AIScanner::HasAI.
static bool HasAILibrary (const ContentInfo &ci, bool md5sum)
 Check whether we have an AI library with the exact characteristics as ci.

Static Private Attributes

static uint frame_counter = 0
 Tick counter for the AI code.
static std::unique_ptr< AIScannerInfoscanner_info = nullptr
 ScriptScanner instance that is used to find AIs.
static std::unique_ptr< AIScannerLibraryscanner_library = nullptr
 ScriptScanner instance that is used to find AI Libraries.

Detailed Description

Main AI class.

Contains all functions needed to start, stop, save and load AIs.

Definition at line 19 of file ai.hpp.

Member Function Documentation

◆ BroadcastNewEvent()

void AI::BroadcastNewEvent ( ScriptEvent * event,
CompanyID skip_company = CompanyID::Invalid() )
static

Broadcast a new event to all active AIs.

Parameters
eventThe event to broadcast.
skip_companyThe optional company not to send the event to.

Definition at line 255 of file ai_core.cpp.

References _network_server, _networking, and NewEvent().

Referenced by AdvertiseIndustryOpening(), Subsidy::AwardTo(), ChangeIndustryProduction(), CmdCompanyCtrl(), CmdFoundTown(), CmdRenameCompany(), CmdRenamePresident(), CompanyCheckBankrupt(), CreateSubsidy(), DoStartupNewCompany(), GenerateCompanyName(), NewVehicleAvailable(), TownActionBuyRights(), and TownActionRoadRebuild().

◆ CanStartNew()

bool AI::CanStartNew ( )
static

Is it possible to start a new AI company?

Returns
True if a new AI company can be started.

Definition at line 30 of file ai_core.cpp.

References _network_server, _networking, and _settings_game.

Referenced by ConStartAI(), and OnTick_Companies().

◆ FindInfo()

AIInfo * AI::FindInfo ( const std::string & name,
int version,
bool force_exact_match )
static

Finds the appropriate ScriptInfo for a given script name and version.

Parameters
nameThe script name to find.
versionThe version the script should have.
force_exact_matchWhether an exact match is required.
Returns
The script if found, nullptr otherwise.

Definition at line 308 of file ai_core.cpp.

References scanner_info.

Referenced by AIConfig::FindInfo(), and AIConfig::ResetInfo().

◆ FindLibrary()

AILibrary * AI::FindLibrary ( const std::string & library,
int version )
static

Find a library.

Parameters
libraryThe library name to find.
versionThe version the library should have.
Returns
The library if found, nullptr otherwise.

Definition at line 313 of file ai_core.cpp.

References scanner_library.

Referenced by AIInstance::FindLibrary().

◆ GameLoop()

void AI::GameLoop ( )
static

Called every game-tick to let AIs do something.

Definition at line 74 of file ai_core.cpp.

References _current_company, _network_server, _networking, _settings_game, Backup< T >::Change(), frame_counter, GB(), PFE_AI0, Backup< T >::Restore(), and PerformanceMeasurer::SetInactive().

Referenced by StateGameLoop().

◆ GetConsoleLibraryList()

void AI::GetConsoleLibraryList ( std::back_insert_iterator< std::string > & output_iterator,
bool newest_only )
static

Get the list of registered scripts to print on the console.

Parameters
output_iteratorThe iterator to write the output to.
newest_onlyWhether to only show the newest scripts.

Definition at line 293 of file ai_core.cpp.

References scanner_library.

Referenced by ConListAILibs().

◆ GetConsoleList()

void AI::GetConsoleList ( std::back_insert_iterator< std::string > & output_iterator,
bool newest_only )
static

Get the list of registered scripts to print on the console.

Parameters
output_iteratorThe iterator to write the output to.
newest_onlyWhether to only show the newest scripts.

Definition at line 288 of file ai_core.cpp.

References scanner_info.

Referenced by ConListAI(), and ShowHelp().

◆ GetInfoList()

const ScriptInfoList * AI::GetInfoList ( )
static

Get the list of all registered scripts.

Returns
The list of ScriptInfo elements.

Definition at line 298 of file ai_core.cpp.

References scanner_info.

Referenced by ScriptListWindow::ScriptListWindow().

◆ GetScannerInfo()

AIScannerInfo * AI::GetScannerInfo ( )
static

Gets the ScriptScanner instance that is used to find AIs.

Get the scanner info for AIs.

Returns
The AI scanner info.

Definition at line 357 of file ai_core.cpp.

References scanner_info.

Referenced by ContentInfo::GetTextfile().

◆ GetScannerLibrary()

AIScannerLibrary * AI::GetScannerLibrary ( )
static

Gets the ScriptScanner instance that is used to find AI Libraries.

Get the scanner info for AI libraries.

Returns
The AI library scanner info.

Definition at line 366 of file ai_core.cpp.

References scanner_library.

Referenced by ContentInfo::GetTextfile().

◆ GetTick()

uint AI::GetTick ( )
static

Get the current AI tick.

Returns
The tick number.

Definition at line 102 of file ai_core.cpp.

References frame_counter.

◆ GetUniqueInfoList()

const ScriptInfoList * AI::GetUniqueInfoList ( )
static

Get the list of the latest version of all registered scripts.

Returns
The list of ScriptInfo elements.

Definition at line 303 of file ai_core.cpp.

References scanner_info.

Referenced by ScriptListWindow::ScriptListWindow().

◆ HasAI()

bool AI::HasAI ( const ContentInfo & ci,
bool md5sum )
static

Wrapper function for AIScanner::HasAI.

Check whether we have an AI with the exact characteristics as ci.

Parameters
cithe characteristics to search on (shortname and md5sum)
md5sumwhether to check the MD5 checksum
Returns
true iff we have an AI matching.

Definition at line 337 of file ai_core.cpp.

References scanner_info.

Referenced by GetHasContentProcforContentType().

◆ HasAILibrary()

bool AI::HasAILibrary ( const ContentInfo & ci,
bool md5sum )
static

Check whether we have an AI library with the exact characteristics as ci.

Parameters
cithe characteristics to search on (shortname and md5sum)
md5sumwhether to check the MD5 checksum
Returns
true iff we have an AI library matching.

Definition at line 348 of file ai_core.cpp.

References scanner_library.

Referenced by GetHasContentProcforContentType().

◆ Initialize()

void AI::Initialize ( )
static

Initialize the AI system.

Definition at line 165 of file ai_core.cpp.

References TarScanner::AI, TarScanner::DoScan(), frame_counter, scanner_info, scanner_library, and Uninitialize().

Referenced by AfterNewGRFScan::OnNewGRFsScanned(), and ShowHelp().

◆ IsPaused()

bool AI::IsPaused ( CompanyID company)
static

Checks if the AI is paused.

Parameters
companyThe company for which to check if the AI is paused.
Precondition
Company::IsValidAiID(company)
Returns
true if the AI is paused, otherwise false.

Definition at line 145 of file ai_core.cpp.

References _current_company, and Backup< T >::Restore().

Referenced by ScriptDebugWindow::OnClick(), and ScriptDebugWindow::OnInvalidateData().

◆ KillAll()

void AI::KillAll ( )
static

Kill any and all AIs we manage.

Definition at line 155 of file ai_core.cpp.

References Stop().

Referenced by Uninitialize().

◆ NewEvent()

◆ Pause()

void AI::Pause ( CompanyID company)
static

Suspend the AI and then pause execution of the script.

The script will not be resumed from its suspended state until the script has been unpaused.

Parameters
companyThe company for which the AI should be paused.
Precondition
Company::IsValidAiID(company)

Definition at line 124 of file ai_core.cpp.

References _current_company, _network_dedicated, and Backup< T >::Restore().

Referenced by ScriptDebugWindow::OnInvalidateData().

◆ Rescan()

void AI::Rescan ( )
static

Rescans all searchpaths for available AIs.

If a used AI is no longer found it is removed from the config.

Definition at line 318 of file ai_core.cpp.

References TarScanner::AI, TarScanner::DoScan(), InvalidateWindowClassesData(), InvalidateWindowData(), ResetConfig(), scanner_info, scanner_library, SetWindowClassesDirty(), WC_SCRIPT_DEBUG, WC_SCRIPT_LIST, and WC_SCRIPT_SETTINGS.

Referenced by NetworkContentDownloadStatusWindow::Close(), ConRescanAI(), and Uninitialize().

◆ ResetConfig()

void AI::ResetConfig ( )
static

Reset all AIConfigs, and make them reload their AIInfo.

If the AIInfo could no longer be found, an error is reported to the user.

Definition at line 198 of file ai_core.cpp.

References _settings_game, _settings_newgame, Debug, AIConfig::GetInfo(), Company::IsValidAiID(), AIConfig::ResetInfo(), StartNew(), and Stop().

Referenced by Rescan().

◆ Save()

void AI::Save ( CompanyID company)
static

Save data from an AI to a savegame.

Parameters
companyTo company to save.

Definition at line 270 of file ai_core.cpp.

References _current_company, _network_server, _networking, Backup< T >::Restore(), and ScriptInstance::SaveEmpty().

◆ StartNew()

◆ Stop()

void AI::Stop ( CompanyID company)
static

Stop a company to be controlled by an AI.

Parameters
companyThe company from which the AI needs to detach.
Precondition
Company::IsValidAiID(company)

Definition at line 107 of file ai_core.cpp.

References _current_company, _network_server, _networking, InvalidateWindowClassesData(), PFE_AI0, Backup< T >::Restore(), PerformanceMeasurer::SetInactive(), and WC_SCRIPT_DEBUG.

Referenced by CmdCompanyCtrl(), KillAll(), and ResetConfig().

◆ Uninitialize()

void AI::Uninitialize ( bool keepConfig)
static

Uninitialize the AI system.

Parameters
keepConfigShould we keep AIConfigs, or can we free that memory?

Definition at line 179 of file ai_core.cpp.

References _settings_game, _settings_newgame, KillAll(), Rescan(), scanner_info, and scanner_library.

Referenced by Initialize(), AfterNewGRFScan::OnNewGRFsScanned(), ShowHelp(), and ShutdownGame().

◆ Unpause()

void AI::Unpause ( CompanyID company)
static

Resume execution of the AI.

This function will not actually execute the script, but set a flag so that the script is executed my the usual mechanism that executes the script.

Parameters
companyThe company for which the AI should be unpaused.
Precondition
Company::IsValidAiID(company)

Definition at line 137 of file ai_core.cpp.

References _current_company, and Backup< T >::Restore().

Referenced by ScriptDebugWindow::OnClick().

Field Documentation

◆ frame_counter

uint AI::frame_counter = 0
staticprivate

Tick counter for the AI code.

Definition at line 147 of file ai.hpp.

Referenced by GameLoop(), GetTick(), and Initialize().

◆ scanner_info

std::unique_ptr< AIScannerInfo > AI::scanner_info = nullptr
staticprivate

ScriptScanner instance that is used to find AIs.

Definition at line 148 of file ai.hpp.

Referenced by FindInfo(), GetConsoleList(), GetInfoList(), GetScannerInfo(), GetUniqueInfoList(), HasAI(), Initialize(), Rescan(), StartNew(), and Uninitialize().

◆ scanner_library

std::unique_ptr< AIScannerLibrary > AI::scanner_library = nullptr
staticprivate

ScriptScanner instance that is used to find AI Libraries.

Definition at line 149 of file ai.hpp.

Referenced by FindLibrary(), GetConsoleLibraryList(), GetScannerLibrary(), HasAILibrary(), Initialize(), Rescan(), and Uninitialize().


The documentation for this class was generated from the following files: