OpenTTD Source 20250328-master-gc3457cd4c0
script_gui.cpp
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1/*
2 * This file is part of OpenTTD.
3 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6 */
7
10#include "../stdafx.h"
11#include "../table/sprites.h"
12#include "../error.h"
13#include "../settings_gui.h"
14#include "../querystring_gui.h"
15#include "../stringfilter_type.h"
16#include "../company_base.h"
17#include "../company_gui.h"
18#include "../dropdown_type.h"
19#include "../dropdown_func.h"
20#include "../window_func.h"
21#include "../network/network.h"
22#include "../hotkeys.h"
23#include "../company_cmd.h"
24#include "../misc_cmd.h"
25#include "../strings_func.h"
26#include "../timer/timer.h"
27#include "../timer/timer_window.h"
28
29#include "script_gui.h"
30#include "script_log.hpp"
31#include "script_scanner.hpp"
32#include "script_config.hpp"
33#include "../ai/ai.hpp"
34#include "../ai/ai_config.hpp"
35#include "../ai/ai_info.hpp"
36#include "../ai/ai_instance.hpp"
37#include "../game/game.hpp"
38#include "../game/game_config.hpp"
39#include "../game/game_info.hpp"
40#include "../game/game_instance.hpp"
41
42#include "table/strings.h"
43
44#include "../safeguards.h"
45
46
47static ScriptConfig *GetConfig(CompanyID slot)
48{
49 if (slot == OWNER_DEITY) return GameConfig::GetConfig();
50 return AIConfig::GetConfig(slot);
51}
52
56struct ScriptListWindow : public Window {
57 const ScriptInfoList *info_list = nullptr;
58 int selected = -1;
60 int line_height = 0;
61 Scrollbar *vscroll = nullptr;
62 bool show_all = false;
63
72 {
73 if (slot == OWNER_DEITY) {
74 this->info_list = this->show_all ? Game::GetInfoList() : Game::GetUniqueInfoList();
75 } else {
76 this->info_list = this->show_all ? AI::GetInfoList() : AI::GetUniqueInfoList();
77 }
78
79 this->CreateNestedTree();
80 this->vscroll = this->GetScrollbar(WID_SCRL_SCROLLBAR);
81 this->FinishInitNested(); // Initializes 'this->line_height' as side effect.
82
83 this->vscroll->SetCount(this->info_list->size() + 1);
84
85 /* Try if we can find the currently selected AI */
86 if (GetConfig(slot)->HasScript()) {
87 ScriptInfo *info = GetConfig(slot)->GetInfo();
88 int i = 0;
89 for (const auto &item : *this->info_list) {
90 if (item.second == info) {
91 this->selected = i;
92 break;
93 }
94
95 i++;
96 }
97 }
98 }
99
100 std::string GetWidgetString(WidgetID widget, StringID stringid) const override
101 {
102 if (widget != WID_SCRL_CAPTION) return this->Window::GetWidgetString(widget, stringid);
103
105 }
106
108 {
109 if (widget != WID_SCRL_LIST) return;
110
111 this->line_height = GetCharacterHeight(FS_NORMAL) + padding.height;
112
113 resize.width = 1;
114 resize.height = this->line_height;
115 size.height = 5 * this->line_height;
116 }
117
118 void DrawWidget(const Rect &r, WidgetID widget) const override
119 {
120 switch (widget) {
121 case WID_SCRL_LIST: {
122 /* Draw a list of all available Scripts. */
124 /* First AI in the list is hardcoded to random */
125 if (this->vscroll->IsVisible(0)) {
126 DrawString(tr, this->slot == OWNER_DEITY ? STR_AI_CONFIG_NONE : STR_AI_CONFIG_RANDOM_AI, this->selected == -1 ? TC_WHITE : TC_ORANGE);
127 tr.top += this->line_height;
128 }
129 int i = 0;
130 for (const auto &item : *this->info_list) {
131 i++;
132 if (this->vscroll->IsVisible(i)) {
133 DrawString(tr, this->show_all ? GetString(STR_AI_CONFIG_NAME_VERSION, item.second->GetName(), item.second->GetVersion()) : item.second->GetName(), (this->selected == i - 1) ? TC_WHITE : TC_ORANGE);
134 tr.top += this->line_height;
135 }
136 }
137 break;
138 }
139 case WID_SCRL_INFO_BG: {
140 ScriptInfo *selected_info = nullptr;
141 int i = 0;
142 for (const auto &item : *this->info_list) {
143 i++;
144 if (this->selected == i - 1) selected_info = static_cast<ScriptInfo *>(item.second);
145 }
146 /* Some info about the currently selected Script. */
147 if (selected_info != nullptr) {
153 if (!selected_info->GetURL().empty()) {
156 }
157 DrawStringMultiLine(tr, selected_info->GetDescription(), TC_WHITE);
158 }
159 break;
160 }
161 }
162 }
163
168 {
169 if (this->selected == -1) {
170 GetConfig(slot)->Change(std::nullopt);
171 } else {
172 ScriptInfoList::const_iterator it = this->info_list->cbegin();
173 std::advance(it, this->selected);
174 GetConfig(slot)->Change(it->second->GetName(), it->second->GetVersion());
175 }
180 }
181
182 void OnClick([[maybe_unused]] Point pt, WidgetID widget, [[maybe_unused]] int click_count) override
183 {
184 switch (widget) {
185 case WID_SCRL_LIST: { // Select one of the Scripts
186 int sel = this->vscroll->GetScrolledRowFromWidget(pt.y, this, WID_SCRL_LIST) - 1;
187 if (sel < (int)this->info_list->size()) {
188 this->selected = sel;
189 this->SetDirty();
190 if (click_count > 1) {
191 this->ChangeScript();
192 this->Close();
193 }
194 }
195 break;
196 }
197
198 case WID_SCRL_ACCEPT: {
199 this->ChangeScript();
200 this->Close();
201 break;
202 }
203
204 case WID_SCRL_CANCEL:
205 this->Close();
206 break;
207 }
208 }
209
210 void OnResize() override
211 {
212 this->vscroll->SetCapacityFromWidget(this, WID_SCRL_LIST);
213 }
214
220 void OnInvalidateData([[maybe_unused]] int data = 0, [[maybe_unused]] bool gui_scope = true) override
221 {
222 if (_game_mode == GM_NORMAL && Company::IsValidID(this->slot)) {
223 this->Close();
224 return;
225 }
226
227 if (!gui_scope) return;
228
229 this->vscroll->SetCount(this->info_list->size() + 1);
230
231 /* selected goes from -1 .. length of ai list - 1. */
232 this->selected = std::min(this->selected, this->vscroll->GetCount() - 2);
233 }
234};
235
239 NWidget(WWT_CLOSEBOX, COLOUR_MAUVE),
240 NWidget(WWT_CAPTION, COLOUR_MAUVE, WID_SCRL_CAPTION),
241 NWidget(WWT_DEFSIZEBOX, COLOUR_MAUVE),
242 EndContainer(),
244 NWidget(WWT_MATRIX, COLOUR_MAUVE, WID_SCRL_LIST), SetMinimalSize(188, 112), SetFill(1, 1), SetResize(1, 1), SetMatrixDataTip(1, 0, STR_AI_LIST_TOOLTIP), SetScrollbar(WID_SCRL_SCROLLBAR),
246 EndContainer(),
248 EndContainer(),
251 NWidget(WWT_PUSHTXTBTN, COLOUR_MAUVE, WID_SCRL_ACCEPT), SetResize(1, 0), SetFill(1, 0), SetStringTip(STR_AI_LIST_ACCEPT, STR_AI_LIST_ACCEPT_TOOLTIP),
252 NWidget(WWT_PUSHTXTBTN, COLOUR_MAUVE, WID_SCRL_CANCEL), SetResize(1, 0), SetFill(1, 0), SetStringTip(STR_AI_LIST_CANCEL, STR_AI_LIST_CANCEL_TOOLTIP),
253 EndContainer(),
254 NWidget(WWT_RESIZEBOX, COLOUR_MAUVE),
255 EndContainer(),
256};
257
260 WDP_CENTER, "settings_script_list", 200, 234,
262 {},
264);
265
271void ShowScriptListWindow(CompanyID slot, bool show_all)
272{
274 new ScriptListWindow(_script_list_desc, slot, show_all);
275}
276
277
284 int clicked_button = -1;
285 bool clicked_increase = false;
286 bool clicked_dropdown = false;
287 bool closing_dropdown = false;
288 int clicked_row = 0;
289 int line_height = 0;
290 Scrollbar *vscroll = nullptr;
291 typedef std::vector<const ScriptConfigItem *> VisibleSettingsList;
293
300 {
301 this->CreateNestedTree();
302 this->vscroll = this->GetScrollbar(WID_SCRS_SCROLLBAR);
303 this->FinishInitNested(slot); // Initializes 'this->line_height' as side effect.
304
305 this->OnInvalidateData();
306 }
307
314 {
315 visible_settings.clear();
316
317 for (const auto &item : *this->script_config->GetConfigList()) {
318 bool no_hide = !item.flags.Test(ScriptConfigFlag::Developer);
320 visible_settings.push_back(&item);
321 }
322 }
323
324 this->vscroll->SetCount(this->visible_settings.size());
325 }
326
327 std::string GetWidgetString(WidgetID widget, StringID stringid) const override
328 {
329 if (widget != WID_SCRS_CAPTION) return this->Window::GetWidgetString(widget, stringid);
330
332 }
333
335 {
336 if (widget != WID_SCRS_BACKGROUND) return;
337
338 this->line_height = std::max(SETTING_BUTTON_HEIGHT, GetCharacterHeight(FS_NORMAL)) + padding.height;
339
340 resize.width = 1;
341 resize.height = this->line_height;
342 size.height = 5 * this->line_height;
343 }
344
345 void DrawWidget(const Rect &r, WidgetID widget) const override
346 {
347 if (widget != WID_SCRS_BACKGROUND) return;
348
349 Rect ir = r.Shrink(WidgetDimensions::scaled.framerect);
350 bool rtl = _current_text_dir == TD_RTL;
353
354 int y = r.top;
355 int button_y_offset = (this->line_height - SETTING_BUTTON_HEIGHT) / 2;
356 int text_y_offset = (this->line_height - GetCharacterHeight(FS_NORMAL)) / 2;
357
358 const auto [first, last] = this->vscroll->GetVisibleRangeIterators(this->visible_settings);
359 for (auto it = first; it != last; ++it) {
360 const ScriptConfigItem &config_item = **it;
361 int current_value = this->script_config->GetSetting(config_item.name);
362 bool editable = this->IsEditableItem(config_item);
363
364 if (config_item.flags.Test(ScriptConfigFlag::Boolean)) {
365 DrawBoolButton(br.left, y + button_y_offset, current_value != 0, editable);
366 } else {
367 int i = static_cast<int>(std::distance(std::begin(this->visible_settings), it));
368 if (config_item.complete_labels) {
369 DrawDropDownButton(br.left, y + button_y_offset, COLOUR_YELLOW, this->clicked_row == i && clicked_dropdown, editable);
370 } else {
371 DrawArrowButtons(br.left, y + button_y_offset, COLOUR_YELLOW, (this->clicked_button == i) ? 1 + (this->clicked_increase != rtl) : 0, editable && current_value > config_item.min_value, editable && current_value < config_item.max_value);
372 }
373 }
374
375 DrawString(tr.left, tr.right, y + text_y_offset, config_item.GetString(current_value), config_item.GetColour());
376 y += this->line_height;
377 }
378 }
379
380 void OnPaint() override
381 {
382 if (this->closing_dropdown) {
383 this->closing_dropdown = false;
384 this->clicked_dropdown = false;
385 }
386 this->DrawWidgets();
387 }
388
389 void OnClick([[maybe_unused]] Point pt, WidgetID widget, [[maybe_unused]] int click_count) override
390 {
391 switch (widget) {
392 case WID_SCRS_BACKGROUND: {
393 auto it = this->vscroll->GetScrolledItemFromWidget(this->visible_settings, pt.y, this, widget);
394 if (it == this->visible_settings.end()) break;
395
396 const ScriptConfigItem &config_item = **it;
397 if (!this->IsEditableItem(config_item)) return;
398
399 int num = it - this->visible_settings.begin();
400 if (this->clicked_row != num) {
403 this->clicked_row = num;
404 this->clicked_dropdown = false;
405 }
406
408
409 Rect r = this->GetWidget<NWidgetBase>(widget)->GetCurrentRect().Shrink(WidgetDimensions::scaled.matrix, RectPadding::zero);
410 int x = pt.x - r.left;
411 if (_current_text_dir == TD_RTL) x = r.Width() - 1 - x;
412
413 /* One of the arrows is clicked (or green/red rect in case of bool value) */
414 int old_val = this->script_config->GetSetting(config_item.name);
415 if (!bool_item && IsInsideMM(x, 0, SETTING_BUTTON_WIDTH) && config_item.complete_labels) {
416 if (this->clicked_dropdown) {
417 /* unclick the dropdown */
419 this->clicked_dropdown = false;
420 this->closing_dropdown = false;
421 } else {
422 int rel_y = (pt.y - r.top) % this->line_height;
423
424 Rect wi_rect;
425 wi_rect.left = pt.x - (_current_text_dir == TD_RTL ? SETTING_BUTTON_WIDTH - 1 - x : x);
426 wi_rect.right = wi_rect.left + SETTING_BUTTON_WIDTH - 1;
427 wi_rect.top = pt.y - rel_y + (this->line_height - SETTING_BUTTON_HEIGHT) / 2;
428 wi_rect.bottom = wi_rect.top + SETTING_BUTTON_HEIGHT - 1;
429
430 /* If the mouse is still held but dragged outside of the dropdown list, keep the dropdown open */
431 if (pt.y >= wi_rect.top && pt.y <= wi_rect.bottom) {
432 this->clicked_dropdown = true;
433 this->closing_dropdown = false;
434
435 DropDownList list;
436 for (int i = config_item.min_value; i <= config_item.max_value; i++) {
437 list.push_back(MakeDropDownListStringItem(GetString(STR_JUST_RAW_STRING, config_item.labels.find(i)->second), i));
438 }
439
440 ShowDropDownListAt(this, std::move(list), old_val, WID_SCRS_SETTING_DROPDOWN, wi_rect, COLOUR_ORANGE);
441 }
442 }
443 } else if (IsInsideMM(x, 0, SETTING_BUTTON_WIDTH)) {
444 int new_val = old_val;
445 if (bool_item) {
446 new_val = !new_val;
447 } else if (x >= SETTING_BUTTON_WIDTH / 2) {
448 /* Increase button clicked */
449 new_val += config_item.step_size;
450 if (new_val > config_item.max_value) new_val = config_item.max_value;
451 this->clicked_increase = true;
452 } else {
453 /* Decrease button clicked */
454 new_val -= config_item.step_size;
455 if (new_val < config_item.min_value) new_val = config_item.min_value;
456 this->clicked_increase = false;
457 }
458
459 if (new_val != old_val) {
460 this->script_config->SetSetting(config_item.name, new_val);
461 this->clicked_button = num;
462 this->unclick_timeout.Reset();
463 }
464 } else if (!bool_item && !config_item.complete_labels) {
465 /* Display a query box so users can enter a custom value. */
467 }
468 this->SetDirty();
469 break;
470 }
471
472 case WID_SCRS_ACCEPT:
473 this->Close();
474 break;
475
476 case WID_SCRS_RESET:
477 this->script_config->ResetEditableSettings(_game_mode == GM_MENU || ((this->slot != OWNER_DEITY) && !Company::IsValidID(this->slot)));
478 this->SetDirty();
479 break;
480 }
481 }
482
483 void OnQueryTextFinished(std::optional<std::string> str) override
484 {
485 if (!str.has_value() || str->empty()) return;
486 int32_t value = atoi(str->c_str());
487
488 SetValue(value);
489 }
490
491 void OnDropdownSelect(WidgetID widget, int index) override
492 {
493 if (widget != WID_SCRS_SETTING_DROPDOWN) return;
494 assert(this->clicked_dropdown);
495 SetValue(index);
496 }
497
498 void OnDropdownClose(Point, WidgetID widget, int, bool) override
499 {
500 if (widget != WID_SCRS_SETTING_DROPDOWN) return;
501 /* We cannot raise the dropdown button just yet. OnClick needs some hint, whether
502 * the same dropdown button was clicked again, and then not open the dropdown again.
503 * So, we only remember that it was closed, and process it on the next OnPaint, which is
504 * after OnClick. */
505 assert(this->clicked_dropdown);
506 this->closing_dropdown = true;
507 this->SetDirty();
508 }
509
510 void OnResize() override
511 {
512 this->vscroll->SetCapacityFromWidget(this, WID_SCRS_BACKGROUND);
513 }
514
516 TimeoutTimer<TimerWindow> unclick_timeout = {std::chrono::milliseconds(150), [this]() {
517 this->clicked_button = -1;
518 this->SetDirty();
519 }};
520
526 void OnInvalidateData([[maybe_unused]] int data = 0, [[maybe_unused]] bool gui_scope = true) override
527 {
528 this->script_config = GetConfig(this->slot);
529 if (this->script_config->GetConfigList()->empty()) this->Close();
533 }
534
535private:
536 bool IsEditableItem(const ScriptConfigItem &config_item) const
537 {
538 return _game_mode == GM_MENU
539 || _game_mode == GM_EDITOR
540 || ((this->slot != OWNER_DEITY) && !Company::IsValidID(this->slot))
543 }
544
545 void SetValue(int value)
546 {
548 if (_game_mode == GM_NORMAL && ((this->slot == OWNER_DEITY) || Company::IsValidID(this->slot)) && !config_item.flags.Test(ScriptConfigFlag::InGame)) return;
549 this->script_config->SetSetting(config_item.name, value);
550 this->SetDirty();
551 }
552};
553
557 NWidget(WWT_CLOSEBOX, COLOUR_MAUVE),
558 NWidget(WWT_CAPTION, COLOUR_MAUVE, WID_SCRS_CAPTION),
559 NWidget(WWT_DEFSIZEBOX, COLOUR_MAUVE),
560 EndContainer(),
564 EndContainer(),
567 NWidget(WWT_PUSHTXTBTN, COLOUR_MAUVE, WID_SCRS_ACCEPT), SetResize(1, 0), SetFill(1, 0), SetStringTip(STR_AI_SETTINGS_CLOSE),
568 NWidget(WWT_PUSHTXTBTN, COLOUR_MAUVE, WID_SCRS_RESET), SetResize(1, 0), SetFill(1, 0), SetStringTip(STR_AI_SETTINGS_RESET),
569 EndContainer(),
570 NWidget(WWT_RESIZEBOX, COLOUR_MAUVE),
571 EndContainer(),
572};
573
576 WDP_CENTER, "settings_script", 500, 208,
578 {},
580);
581
592
593
597
599 {
600 this->ConstructWindow();
601 this->OnInvalidateData();
602 }
603
604 std::string GetWidgetString(WidgetID widget, StringID stringid) const override
605 {
606 if (widget == WID_TF_CAPTION) {
608 }
609
610 return this->Window::GetWidgetString(widget, stringid);
611 }
612
613 void OnInvalidateData([[maybe_unused]] int data = 0, [[maybe_unused]] bool gui_scope = true) override
614 {
615 auto textfile = GetConfig(slot)->GetTextfile(file_type, slot);
616 if (!textfile.has_value()) {
617 this->Close();
618 } else {
619 this->LoadTextfile(textfile.value(), (slot == OWNER_DEITY) ? GAME_DIR : AI_DIR);
620 }
621 }
622};
623
630{
631 CloseWindowById(WC_TEXTFILE, file_type);
632 new ScriptTextfileWindow(file_type, slot);
633}
634
635
644static bool SetScriptButtonColour(NWidgetCore &button, bool dead, bool paused)
645{
646 /* Dead scripts are indicated with red background and
647 * paused scripts are indicated with yellow background. */
648 Colours colour = dead ? COLOUR_RED :
649 (paused ? COLOUR_YELLOW : COLOUR_GREY);
650 if (button.colour != colour) {
651 button.colour = colour;
652 return true;
653 }
654 return false;
655}
656
660struct ScriptDebugWindow : public Window {
661 static const uint MAX_BREAK_STR_STRING_LENGTH = 256;
662
669
670 static inline FilterState initial_state = {
671 "",
672 CompanyID::Invalid(),
673 true,
674 false,
675 };
676
678 bool autoscroll = true;
679 bool show_break_box = false;
682 int highlight_row = -1;
683 Scrollbar *vscroll = nullptr;
684 Scrollbar *hscroll = nullptr;
685 FilterState filter{};
686
687 ScriptLogTypes::LogData &GetLogData() const
688 {
689 if (this->filter.script_debug_company == OWNER_DEITY) return Game::GetInstance()->GetLogData();
690 return Company::Get(this->filter.script_debug_company)->ai_instance->GetLogData();
691 }
692
697 bool IsDead() const
698 {
699 if (this->filter.script_debug_company == OWNER_DEITY) {
701 return game == nullptr || game->IsDead();
702 }
703 return !Company::IsValidAiID(this->filter.script_debug_company) || Company::Get(this->filter.script_debug_company)->ai_instance->IsDead();
704 }
705
711 bool IsValidDebugCompany(CompanyID company) const
712 {
713 switch (company.base()) {
714 case CompanyID::Invalid().base(): return false;
715 case OWNER_DEITY.base(): return Game::GetInstance() != nullptr;
716 default: return Company::IsValidAiID(company);
717 }
718 }
719
725 {
726 /* Check if the currently selected company is still active. */
727 if (this->IsValidDebugCompany(this->filter.script_debug_company)) return;
728
729 this->filter.script_debug_company = CompanyID::Invalid();
730
731 for (const Company *c : Company::Iterate()) {
732 if (c->is_ai) {
733 ChangeToScript(c->index);
734 return;
735 }
736 }
737
738 /* If no AI is available, see if there is a game script. */
740 }
741
748 {
749 this->filter = ScriptDebugWindow::initial_state;
750 this->break_string_filter = {&this->filter.case_sensitive_break_check, false};
751
752 this->CreateNestedTree();
753 this->vscroll = this->GetScrollbar(WID_SCRD_VSCROLLBAR);
754 this->hscroll = this->GetScrollbar(WID_SCRD_HSCROLLBAR);
755 this->FinishInitNested(number);
756
758
759 this->hscroll->SetStepSize(10); // Speed up horizontal scrollbar
760
761 /* Restore the break string value from static variable, and enable the filter. */
762 this->break_editbox.text.Assign(this->filter.break_string);
764
765 if (show_company == CompanyID::Invalid()) {
767 } else {
768 this->ChangeToScript(show_company);
769 }
770 }
771
772 void OnInit() override
773 {
774 this->show_break_box = _settings_client.gui.ai_developer_tools;
775 this->GetWidget<NWidgetStacked>(WID_SCRD_BREAK_STRING_WIDGETS)->SetDisplayedPlane(this->show_break_box ? 0 : SZSP_HORIZONTAL);
776 if (!this->show_break_box) this->filter.break_check_enabled = false;
778
779 this->InvalidateData(-1);
780 }
781
783 {
784 ScriptDebugWindow::initial_state = this->filter;
785 }
786
788 {
789 if (widget == WID_SCRD_LOG_PANEL) {
791 size.height = 14 * resize.height + WidgetDimensions::scaled.framerect.Vertical();
792 }
793 }
794
795 void OnPaint() override
796 {
798 this->UpdateLogScroll();
799
800 /* Draw standard stuff */
801 this->DrawWidgets();
802 }
803
804 std::string GetWidgetString(WidgetID widget, StringID stringid) const override
805 {
806 if (widget != WID_SCRD_NAME_TEXT) return this->Window::GetWidgetString(widget, stringid);
807
808 if (this->filter.script_debug_company == OWNER_DEITY) {
809 const GameInfo *info = Game::GetInfo();
810 assert(info != nullptr);
812 }
813 if (this->filter.script_debug_company == CompanyID::Invalid() || !Company::IsValidAiID(this->filter.script_debug_company)) {
814 return {};
815 }
816
817 const AIInfo *info = Company::Get(this->filter.script_debug_company)->ai_info;
819 }
820
821 void DrawWidget(const Rect &r, WidgetID widget) const override
822 {
823 switch (widget) {
825 this->DrawWidgetLog(r);
826 break;
827
828 default:
829 if (IsInsideBS(widget, WID_SCRD_COMPANY_BUTTON_START, MAX_COMPANIES)) {
831 }
832 break;
833 }
834 }
835
842 void DrawWidgetCompanyButton(const Rect &r, WidgetID widget, int start) const
843 {
844 if (this->IsWidgetDisabled(widget)) return;
845 CompanyID cid = (CompanyID)(widget - start);
846 Dimension sprite_size = GetSpriteSize(SPR_COMPANY_ICON);
847 DrawCompanyIcon(cid, CenterBounds(r.left, r.right, sprite_size.width), CenterBounds(r.top, r.bottom, sprite_size.height));
848 }
849
854 void DrawWidgetLog(const Rect &r) const
855 {
856 if (this->filter.script_debug_company == CompanyID::Invalid()) return;
857
858 const ScriptLogTypes::LogData &log = this->GetLogData();
859 if (log.empty()) return;
860
861 Rect fr = r.Shrink(WidgetDimensions::scaled.framerect);
862
863 /* Setup a clipping rectangle... */
865 if (!FillDrawPixelInfo(&tmp_dpi, fr)) return;
866 /* ...but keep coordinates relative to the window. */
867 tmp_dpi.left += fr.left;
868 tmp_dpi.top += fr.top;
869
871
872 fr = ScrollRect(fr, *this->hscroll, 1);
873
874 auto [first, last] = this->vscroll->GetVisibleRangeIterators(log);
875 for (auto it = first; it != last; ++it) {
876 const ScriptLogTypes::LogLine &line = *it;
877
878 TextColour colour;
879 switch (line.type) {
880 case ScriptLogTypes::LOG_SQ_INFO: colour = TC_BLACK; break;
881 case ScriptLogTypes::LOG_SQ_ERROR: colour = TC_WHITE; break;
882 case ScriptLogTypes::LOG_INFO: colour = TC_BLACK; break;
883 case ScriptLogTypes::LOG_WARNING: colour = TC_YELLOW; break;
884 case ScriptLogTypes::LOG_ERROR: colour = TC_RED; break;
885 default: colour = TC_BLACK; break;
886 }
887
888 /* Check if the current line should be highlighted */
889 if (std::distance(std::begin(log), it) == this->highlight_row) {
890 fr.bottom = fr.top + this->resize.step_height - 1;
892 if (colour == TC_BLACK) colour = TC_WHITE; // Make black text readable by inverting it to white.
893 }
894
895 DrawString(fr, line.text, colour, SA_LEFT | SA_FORCE);
896 fr.top += this->resize.step_height;
897 }
898 }
899
904 {
905 this->SetWidgetsDisabledState(this->filter.script_debug_company == CompanyID::Invalid(), WID_SCRD_VSCROLLBAR, WID_SCRD_HSCROLLBAR);
906 if (this->filter.script_debug_company == CompanyID::Invalid()) return;
907
908 ScriptLogTypes::LogData &log = this->GetLogData();
909
910 int scroll_count = (int)log.size();
911 if (this->vscroll->GetCount() != scroll_count) {
912 this->vscroll->SetCount(scroll_count);
913
914 /* We need a repaint */
916 }
917
918 if (log.empty()) return;
919
920 /* Detect when the user scrolls the window. Enable autoscroll when the bottom-most line becomes visible. */
921 if (this->last_vscroll_pos != this->vscroll->GetPosition()) {
922 this->autoscroll = this->vscroll->GetPosition() + this->vscroll->GetCapacity() >= (int)log.size();
923 }
924
925 if (this->autoscroll && this->vscroll->SetPosition((int)log.size())) {
926 /* We need a repaint */
929 }
930
931 this->last_vscroll_pos = this->vscroll->GetPosition();
932 }
933
938 {
939 /* Update company buttons */
940 for (CompanyID i = CompanyID::Begin(); i < MAX_COMPANIES; ++i) {
941 /* Mark dead/paused AIs by setting the background colour. */
942 bool valid = Company::IsValidAiID(i);
943 bool dead = valid && Company::Get(i)->ai_instance->IsDead();
944 bool paused = valid && Company::Get(i)->ai_instance->IsPaused();
945
947 button->SetDisabled(!valid);
948 button->SetLowered(this->filter.script_debug_company == i);
950 }
951 }
952
957 {
959 bool valid = game != nullptr;
960 bool dead = valid && game->IsDead();
961 bool paused = valid && game->IsPaused();
962
964 button->SetDisabled(!valid);
965 button->SetLowered(this->filter.script_debug_company == OWNER_DEITY);
967 }
968
975 {
976 if (!this->IsValidDebugCompany(show_script)) return;
977
978 if (new_window) {
979 ScriptDebugWindow::initial_state = this->filter;
981 return;
982 }
983
984 this->filter.script_debug_company = show_script;
985
986 this->highlight_row = -1; // The highlight of one Script make little sense for another Script.
987
988 /* Close AI settings window to prevent confusion */
990
991 this->InvalidateData(-1);
992
993 this->autoscroll = true;
994 this->last_vscroll_pos = this->vscroll->GetPosition();
995 }
996
997 void OnClick([[maybe_unused]] Point pt, WidgetID widget, [[maybe_unused]] int click_count) override
998 {
999 /* Also called for hotkeys, so check for disabledness */
1000 if (this->IsWidgetDisabled(widget)) return;
1001
1002 /* Check which button is clicked */
1005 }
1006
1007 switch (widget) {
1010 break;
1011
1013 if (this->filter.script_debug_company == OWNER_DEITY) break;
1014 /* First kill the company of the AI, then start a new one. This should start the current AI again */
1017 break;
1018
1019 case WID_SCRD_SETTINGS:
1021 break;
1022
1024 this->filter.break_check_enabled = !this->filter.break_check_enabled;
1025 this->InvalidateData(-1);
1026 break;
1027
1029 this->filter.case_sensitive_break_check = !this->filter.case_sensitive_break_check;
1030 this->InvalidateData(-1);
1031 break;
1032
1034 /* Unpause current AI / game script and mark the corresponding script button dirty. */
1035 if (!this->IsDead()) {
1036 if (this->filter.script_debug_company == OWNER_DEITY) {
1037 Game::Unpause();
1038 } else {
1039 AI::Unpause(this->filter.script_debug_company);
1040 }
1041 }
1042
1043 /* If the last AI/Game Script is unpaused, unpause the game too. */
1045 bool all_unpaused = !Game::IsPaused();
1046 if (all_unpaused) {
1047 for (const Company *c : Company::Iterate()) {
1048 if (c->is_ai && AI::IsPaused(c->index)) {
1049 all_unpaused = false;
1050 break;
1051 }
1052 }
1053 if (all_unpaused) {
1054 /* All scripts have been unpaused => unpause the game. */
1056 }
1057 }
1058 }
1059
1060 this->highlight_row = -1;
1061 this->InvalidateData(-1);
1062 break;
1063 }
1064 }
1065
1067 {
1068 if (wid != WID_SCRD_BREAK_STR_EDIT_BOX) return;
1069
1070 /* Save the current string to static member so it can be restored next time the window is opened. */
1071 this->filter.break_string = this->break_editbox.text.GetText();
1073 }
1074
1081 void OnInvalidateData([[maybe_unused]] int data = 0, [[maybe_unused]] bool gui_scope = true) override
1082 {
1083 if (this->show_break_box != _settings_client.gui.ai_developer_tools) this->ReInit();
1084
1085 /* If the log message is related to the active company tab, check the break string.
1086 * This needs to be done in gameloop-scope, so the AI is suspended immediately. */
1087 if (!gui_scope && data == this->filter.script_debug_company &&
1088 this->IsValidDebugCompany(this->filter.script_debug_company) &&
1089 this->filter.break_check_enabled && !this->break_string_filter.IsEmpty()) {
1090 /* Get the log instance of the active company */
1091 ScriptLogTypes::LogData &log = this->GetLogData();
1092
1093 if (!log.empty()) {
1095 this->break_string_filter.AddLine(log.back().text);
1096 if (this->break_string_filter.GetState()) {
1097 /* Pause execution of script. */
1098 if (!this->IsDead()) {
1099 if (this->filter.script_debug_company == OWNER_DEITY) {
1100 Game::Pause();
1101 } else {
1102 AI::Pause(this->filter.script_debug_company);
1103 }
1104 }
1105
1106 /* Pause the game. */
1109 }
1110
1111 /* Highlight row that matched */
1112 this->highlight_row = (int)(log.size() - 1);
1113 }
1114 }
1115 }
1116
1117 if (!gui_scope) return;
1118
1120
1121 uint max_width = 0;
1122 if (this->filter.script_debug_company != CompanyID::Invalid()) {
1123 for (auto &line : this->GetLogData()) {
1124 if (line.width == 0 || data == -1) line.width = GetStringBoundingBox(line.text).width;
1125 max_width = std::max(max_width, line.width);
1126 }
1127 }
1128
1129 this->vscroll->SetCount(this->filter.script_debug_company != CompanyID::Invalid() ? this->GetLogData().size() : 0);
1130 this->hscroll->SetCount(max_width + WidgetDimensions::scaled.frametext.Horizontal());
1131
1132 this->UpdateAIButtonsState();
1133 this->UpdateGSButtonState();
1134
1137
1138 this->SetWidgetDisabledState(WID_SCRD_SETTINGS, this->filter.script_debug_company == CompanyID::Invalid() ||
1139 GetConfig(this->filter.script_debug_company)->GetConfigList()->empty());
1142 this->filter.script_debug_company == CompanyID::Invalid() ||
1143 this->filter.script_debug_company == OWNER_DEITY ||
1144 this->filter.script_debug_company == _local_company);
1145 this->SetWidgetDisabledState(WID_SCRD_CONTINUE_BTN, this->filter.script_debug_company == CompanyID::Invalid() ||
1146 (this->filter.script_debug_company == OWNER_DEITY ? !Game::IsPaused() : !AI::IsPaused(this->filter.script_debug_company)));
1147 }
1148
1149 void OnResize() override
1150 {
1151 this->vscroll->SetCapacityFromWidget(this, WID_SCRD_LOG_PANEL, WidgetDimensions::scaled.framerect.Vertical());
1152 this->hscroll->SetCapacityFromWidget(this, WID_SCRD_LOG_PANEL, WidgetDimensions::scaled.framerect.Horizontal());
1153 }
1154
1161 {
1162 if (_game_mode != GM_NORMAL) return ES_NOT_HANDLED;
1163 Window *w = ShowScriptDebugWindow(CompanyID::Invalid());
1164 if (w == nullptr) return ES_NOT_HANDLED;
1165 return w->OnHotkey(hotkey);
1166 }
1167
1168 static inline HotkeyList hotkeys{"aidebug", {
1169 Hotkey('1', "company_1", WID_SCRD_COMPANY_BUTTON_START),
1170 Hotkey('2', "company_2", WID_SCRD_COMPANY_BUTTON_START + 1),
1171 Hotkey('3', "company_3", WID_SCRD_COMPANY_BUTTON_START + 2),
1172 Hotkey('4', "company_4", WID_SCRD_COMPANY_BUTTON_START + 3),
1173 Hotkey('5', "company_5", WID_SCRD_COMPANY_BUTTON_START + 4),
1174 Hotkey('6', "company_6", WID_SCRD_COMPANY_BUTTON_START + 5),
1175 Hotkey('7', "company_7", WID_SCRD_COMPANY_BUTTON_START + 6),
1176 Hotkey('8', "company_8", WID_SCRD_COMPANY_BUTTON_START + 7),
1177 Hotkey('9', "company_9", WID_SCRD_COMPANY_BUTTON_START + 8),
1178 Hotkey(0, "company_10", WID_SCRD_COMPANY_BUTTON_START + 9),
1179 Hotkey(0, "company_11", WID_SCRD_COMPANY_BUTTON_START + 10),
1180 Hotkey(0, "company_12", WID_SCRD_COMPANY_BUTTON_START + 11),
1181 Hotkey(0, "company_13", WID_SCRD_COMPANY_BUTTON_START + 12),
1182 Hotkey(0, "company_14", WID_SCRD_COMPANY_BUTTON_START + 13),
1183 Hotkey(0, "company_15", WID_SCRD_COMPANY_BUTTON_START + 14),
1184 Hotkey('S', "settings", WID_SCRD_SETTINGS),
1185 Hotkey('0', "game_script", WID_SCRD_SCRIPT_GAME),
1186 Hotkey(0, "reload", WID_SCRD_RELOAD_TOGGLE),
1187 Hotkey('B', "break_toggle", WID_SCRD_BREAK_STR_ON_OFF_BTN),
1188 Hotkey('F', "break_string", WID_SCRD_BREAK_STR_EDIT_BOX),
1189 Hotkey('C', "match_case", WID_SCRD_MATCH_CASE_BTN),
1190 Hotkey(WKC_RETURN, "continue", WID_SCRD_CONTINUE_BTN),
1192};
1193
1195std::unique_ptr<NWidgetBase> MakeCompanyButtonRowsScriptDebug()
1196{
1197 return MakeCompanyButtonRows(WID_SCRD_COMPANY_BUTTON_START, WID_SCRD_COMPANY_BUTTON_END, COLOUR_GREY, 5, STR_AI_DEBUG_SELECT_AI_TOOLTIP, false);
1198}
1199
1203 NWidget(WWT_CLOSEBOX, COLOUR_GREY),
1204 NWidget(WWT_CAPTION, COLOUR_GREY), SetStringTip(STR_AI_DEBUG, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
1205 NWidget(WWT_SHADEBOX, COLOUR_GREY),
1206 NWidget(WWT_DEFSIZEBOX, COLOUR_GREY),
1207 NWidget(WWT_STICKYBOX, COLOUR_GREY),
1208 EndContainer(),
1210 NWidget(WWT_PANEL, COLOUR_GREY, WID_SCRD_VIEW),
1212 EndContainer(),
1213 NWidget(WWT_TEXTBTN, COLOUR_GREY, WID_SCRD_SCRIPT_GAME), SetMinimalSize(100, 20), SetStringTip(STR_AI_GAME_SCRIPT, STR_AI_GAME_SCRIPT_TOOLTIP),
1214 NWidget(WWT_TEXTBTN, COLOUR_GREY, WID_SCRD_NAME_TEXT), SetResize(1, 0), SetToolTip(STR_AI_DEBUG_NAME_TOOLTIP),
1216 NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_SCRD_SETTINGS), SetMinimalSize(100, 20), SetFill(0, 1), SetStringTip(STR_AI_DEBUG_SETTINGS, STR_AI_DEBUG_SETTINGS_TOOLTIP),
1217 NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_SCRD_RELOAD_TOGGLE), SetMinimalSize(100, 20), SetFill(0, 1), SetStringTip(STR_AI_DEBUG_RELOAD, STR_AI_DEBUG_RELOAD_TOOLTIP),
1218 EndContainer(),
1219 EndContainer(),
1222 /* Log panel */
1224 EndContainer(),
1225 /* Break string widgets */
1228 NWidget(WWT_IMGBTN_2, COLOUR_GREY, WID_SCRD_BREAK_STR_ON_OFF_BTN), SetAspect(WidgetDimensions::ASPECT_VEHICLE_FLAG), SetFill(0, 1), SetSpriteTip(SPR_FLAG_VEH_STOPPED, STR_AI_DEBUG_BREAK_STR_ON_OFF_TOOLTIP),
1229 NWidget(WWT_PANEL, COLOUR_GREY),
1231 NWidget(WWT_LABEL, INVALID_COLOUR), SetPadding(2, 2, 2, 4), SetStringTip(STR_AI_DEBUG_BREAK_ON_LABEL),
1232 NWidget(WWT_EDITBOX, COLOUR_GREY, WID_SCRD_BREAK_STR_EDIT_BOX), SetFill(1, 1), SetResize(1, 0), SetPadding(2, 2, 2, 2), SetStringTip(STR_AI_DEBUG_BREAK_STR_OSKTITLE, STR_AI_DEBUG_BREAK_STR_TOOLTIP),
1233 EndContainer(),
1234 EndContainer(),
1235 NWidget(WWT_TEXTBTN, COLOUR_GREY, WID_SCRD_MATCH_CASE_BTN), SetMinimalSize(100, 0), SetFill(0, 1), SetStringTip(STR_AI_DEBUG_MATCH_CASE, STR_AI_DEBUG_MATCH_CASE_TOOLTIP),
1236 NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_SCRD_CONTINUE_BTN), SetMinimalSize(100, 0), SetFill(0, 1), SetStringTip(STR_AI_DEBUG_CONTINUE, STR_AI_DEBUG_CONTINUE_TOOLTIP),
1237 EndContainer(),
1238 EndContainer(),
1240 EndContainer(),
1243 NWidget(WWT_RESIZEBOX, COLOUR_GREY),
1244 EndContainer(),
1245EndContainer(),
1246};
1247
1250 WDP_AUTO, "script_debug", 600, 450,
1252 {},
1254 &ScriptDebugWindow::hotkeys
1255);
1256
1262Window *ShowScriptDebugWindow(CompanyID show_company, bool new_window)
1263{
1264 if (!_networking || _network_server) {
1265 int i = 0;
1266 if (new_window) {
1267 /* find next free window number for script debug */
1268 while (FindWindowById(WC_SCRIPT_DEBUG, i) != nullptr) i++;
1269 } else {
1270 /* Find existing window showing show_company. */
1271 for (Window *w : Window::Iterate()) {
1272 if (w->window_class == WC_SCRIPT_DEBUG && static_cast<ScriptDebugWindow *>(w)->filter.script_debug_company == show_company) {
1273 return BringWindowToFrontById(w->window_class, w->window_number);
1274 }
1275 }
1276
1277 /* Maybe there's a window showing a different company which can be switched. */
1279 if (w != nullptr) {
1281 w->ChangeToScript(show_company);
1282 return w;
1283 }
1284 }
1285 return new ScriptDebugWindow(_script_debug_desc, i, show_company);
1286 } else {
1287 ShowErrorMessage(GetEncodedString(STR_ERROR_AI_DEBUG_SERVER_ONLY), {}, WL_INFO);
1288 }
1289
1290 return nullptr;
1291}
1292
1297{
1298 ScriptDebugWindow::initial_state.script_debug_company = CompanyID::Invalid();
1299}
1300
1303{
1304 /* Network clients can't debug AIs. */
1305 if (_networking && !_network_server) return;
1306
1307 for (const Company *c : Company::Iterate()) {
1308 if (c->is_ai && c->ai_instance->IsDead()) {
1309 ShowScriptDebugWindow(c->index);
1310 break;
1311 }
1312 }
1313
1315 if (g != nullptr && g->IsDead()) {
1317 }
1318}
static AIConfig * GetConfig(CompanyID company, ScriptSettingSource source=SSS_DEFAULT)
Get the config of a company.
Definition ai_config.cpp:20
All static information from an AI like name, version, etc.
Definition ai_info.hpp:16
static void Pause(CompanyID company)
Suspend the AI and then pause execution of the script.
Definition ai_core.cpp:124
static const ScriptInfoList * GetUniqueInfoList()
Wrapper function for AIScanner::GetUniqueAIInfoList.
Definition ai_core.cpp:303
static bool IsPaused(CompanyID company)
Checks if the AI is paused.
Definition ai_core.cpp:145
static void Unpause(CompanyID company)
Resume execution of the AI.
Definition ai_core.cpp:137
static const ScriptInfoList * GetInfoList()
Wrapper function for AIScanner::GetAIInfoList.
Definition ai_core.cpp:298
constexpr bool Test(Tvalue_type value) const
Test if the value-th bit is set.
static GameConfig * GetConfig(ScriptSettingSource source=SSS_DEFAULT)
Get the config of a company.
All static information from an Game like name, version, etc.
Definition game_info.hpp:16
Runtime information about a game script like a pointer to the squirrel vm and the current state.
static class GameInfo * GetInfo()
Get the current GameInfo.
Definition game.hpp:70
static void Unpause()
Resume execution of the Game Script.
static bool IsPaused()
Checks if the Game Script is paused.
static const ScriptInfoList * GetUniqueInfoList()
Wrapper function for GameScanner::GetUniqueInfoList.
static void Pause()
Suspends the Game Script and then pause the execution of the script.
static class GameInstance * GetInstance()
Get the current active instance.
Definition game.hpp:96
static const ScriptInfoList * GetInfoList()
Wrapper function for GameScanner::GetInfoList.
Base class for a 'real' widget.
Colours colour
Colour of this widget.
void SetLowered(bool lowered)
Lower or raise the widget.
void SetDisabled(bool disabled)
Disable (grey-out) or enable the widget.
Script settings.
std::optional< std::string > GetTextfile(TextfileType type, CompanyID slot) const
Search a textfile file next to this script.
void Change(std::optional< std::string > name, int version=-1, bool force_exact_match=false)
Set another Script to be loaded in this slot.
class ScriptInfo * GetInfo() const
Get the ScriptInfo linked to this ScriptConfig.
void SetSetting(const std::string_view name, int value)
Set the value of a setting for this config.
const ScriptConfigItemList * GetConfigList()
Get the config list for this ScriptConfig.
int GetSetting(const std::string &name) const
Get the value of a setting for this config.
void ResetEditableSettings(bool yet_to_start)
Reset only editable and visible settings to their default value.
All static information from an Script like name, version, etc.
const std::string & GetName() const
Get the Name of the script.
int GetVersion() const
Get the version of the script.
bool IsPaused()
Checks if the script is paused.
ScriptLogTypes::LogData & GetLogData()
Get the log pointer of this script.
bool IsDead() const
Return the "this script died" value.
Scrollbar data structure.
bool IsVisible(size_type item) const
Checks whether given current item is visible in the list.
size_type GetCapacity() const
Gets the number of visible elements of the scrollbar.
void SetCount(size_t num)
Sets the number of elements in the list.
auto GetScrolledItemFromWidget(Tcontainer &container, int clickpos, const Window *const w, WidgetID widget, int padding=0, int line_height=-1) const
Return an iterator pointing to the element of a scrolled widget that a user clicked in.
size_type GetScrolledRowFromWidget(int clickpos, const Window *const w, WidgetID widget, int padding=0, int line_height=-1) const
Compute the row of a scrolled widget that a user clicked in.
Definition widget.cpp:2447
bool SetPosition(size_type position)
Sets the position of the first visible element.
void SetCapacityFromWidget(Window *w, WidgetID widget, int padding=0)
Set capacity of visible elements from the size and resize properties of a widget.
Definition widget.cpp:2521
size_type GetCount() const
Gets the number of elements in the list.
auto GetVisibleRangeIterators(Tcontainer &container) const
Get a pair of iterators for the range of visible elements in a container.
void SetStepSize(size_t stepsize)
Set the distance to scroll when using the buttons or the wheel.
size_type GetPosition() const
Gets the position of the first visible element in the list.
A timeout timer will fire once after the interval.
Definition timer.h:116
void Reset()
Reset the timer, so it will fire again after the timeout.
Definition timer.h:140
RectPadding framerect
Standard padding inside many panels.
Definition window_gui.h:40
static WidgetDimensions scaled
Widget dimensions scaled for current zoom level.
Definition window_gui.h:29
int vsep_normal
Normal vertical spacing.
Definition window_gui.h:58
static const WidgetDimensions unscaled
Unscaled widget dimensions.
Definition window_gui.h:94
void DrawCompanyIcon(CompanyID c, int x, int y)
Draw the icon of a company.
CompanyID _local_company
Company controlled by the human player at this client. Can also be COMPANY_SPECTATOR.
static constexpr Owner OWNER_DEITY
The object is owned by a superuser / goal script.
@ CCA_NEW_AI
Create a new AI company.
@ CCA_DELETE
Delete a company.
@ CRR_NONE
Dummy reason for actions that don't need one.
@ CRR_MANUAL
The company is manually removed.
void ShowDropDownListAt(Window *w, DropDownList &&list, int selected, WidgetID button, Rect wi_rect, Colours wi_colour, bool instant_close, bool persist)
Show a drop down list.
Definition dropdown.cpp:389
std::vector< std::unique_ptr< const DropDownListItem > > DropDownList
A drop down list is a collection of drop down list items.
@ WL_INFO
Used for DoCommand-like (and some non-fatal AI GUI) errors/information.
Definition error.h:24
void ShowErrorMessage(EncodedString &&summary_msg, int x, int y, CommandCost &cc)
Display an error message in a window.
@ AI_DIR
Subdirectory for all AI files.
@ GAME_DIR
Subdirectory for all game scripts.
int GetCharacterHeight(FontSize size)
Get height of a character for a given font size.
Definition fontcache.cpp:77
Dimension GetSpriteSize(SpriteID sprid, Point *offset, ZoomLevel zoom)
Get the size of a sprite.
Definition gfx.cpp:923
Dimension GetStringBoundingBox(std::string_view str, FontSize start_fontsize)
Return the string dimension in pixels.
Definition gfx.cpp:852
int DrawString(int left, int right, int top, std::string_view str, TextColour colour, StringAlignment align, bool underline, FontSize fontsize)
Draw string, possibly truncated to make it fit in its allocated space.
Definition gfx.cpp:658
bool _ctrl_pressed
Is Ctrl pressed?
Definition gfx.cpp:38
void GfxFillRect(int left, int top, int right, int bottom, int colour, FillRectMode mode)
Applies a certain FillRectMode-operation to a rectangle [left, right] x [top, bottom] on the screen.
Definition gfx.cpp:115
PauseModes _pause_mode
The current pause mode.
Definition gfx.cpp:50
int DrawStringMultiLine(int left, int right, int top, int bottom, std::string_view str, TextColour colour, StringAlignment align, bool underline, FontSize fontsize)
Draw string, possibly over multiple lines.
Definition gfx.cpp:775
bool FillDrawPixelInfo(DrawPixelInfo *n, int left, int top, int width, int height)
Set up a clipping area for only drawing into a certain area.
Definition gfx.cpp:1519
int CenterBounds(int min, int max, int size)
Determine where to draw a centred object inside a widget.
Definition gfx_func.h:166
@ FS_NORMAL
Index of the normal font in the font tables.
Definition gfx_type.h:245
@ SA_LEFT
Left align the text.
Definition gfx_type.h:377
@ SA_FORCE
Force the alignment, i.e. don't swap for RTL languages.
Definition gfx_type.h:389
TextColour
Colour of the strings, see _string_colourmap in table/string_colours.h or docs/ottd-colourtext-palett...
Definition gfx_type.h:296
constexpr NWidgetPart SetMatrixDataTip(uint32_t cols, uint32_t rows, StringID tip={})
Widget part function for setting the data and tooltip of WWT_MATRIX widgets.
constexpr NWidgetPart NWidgetFunction(NWidgetFunctionType *func_ptr)
Obtain a nested widget (sub)tree from an external source.
constexpr NWidgetPart SetFill(uint16_t fill_x, uint16_t fill_y)
Widget part function for setting filling.
constexpr NWidgetPart SetSpriteTip(SpriteID sprite, StringID tip={})
Widget part function for setting the sprite and tooltip.
constexpr NWidgetPart SetScrollbar(WidgetID index)
Attach a scrollbar to a widget.
constexpr NWidgetPart SetPadding(uint8_t top, uint8_t right, uint8_t bottom, uint8_t left)
Widget part function for setting additional space around a widget.
constexpr NWidgetPart SetStringTip(StringID string, StringID tip={})
Widget part function for setting the string and tooltip.
constexpr NWidgetPart SetAspect(float ratio, AspectFlags flags=AspectFlag::ResizeX)
Widget part function for setting the aspect ratio.
constexpr NWidgetPart SetMinimalSize(int16_t x, int16_t y)
Widget part function for setting the minimal size.
constexpr NWidgetPart NWidget(WidgetType tp, Colours col, WidgetID idx=-1)
Widget part function for starting a new 'real' widget.
constexpr NWidgetPart SetToolTip(StringID tip)
Widget part function for setting tooltip and clearing the widget data.
constexpr NWidgetPart EndContainer()
Widget part function for denoting the end of a container (horizontal, vertical, WWT_FRAME,...
constexpr NWidgetPart SetMinimalTextLines(uint8_t lines, uint8_t spacing, FontSize size=FS_NORMAL)
Widget part function for setting the minimal text lines.
constexpr NWidgetPart SetResize(int16_t dx, int16_t dy)
Widget part function for setting the resize step.
void SetDirty() const
Mark entire window as dirty (in need of re-paint)
Definition window.cpp:945
constexpr bool IsInsideBS(const T x, const size_t base, const size_t size)
Checks if a value is between a window started at some base point.
constexpr bool IsInsideMM(const size_t x, const size_t min, const size_t max) noexcept
Checks if a value is in an interval.
void ShowQueryString(std::string_view str, StringID caption, uint maxsize, Window *parent, CharSetFilter afilter, QueryStringFlags flags)
Show a query popup window with a textbox in it.
@ WID_TF_CAPTION
The caption of the window.
Definition misc_widget.h:50
bool _networking
are we in networking mode?
Definition network.cpp:67
bool _network_server
network-server is active
Definition network.cpp:68
@ INVALID_CLIENT_ID
Client is not part of anything.
uint8_t valid
Bits indicating what variable is valid (for each bit, 0 is invalid, 1 is valid).
@ Normal
A game normally paused.
static const uint8_t PC_BLACK
Black palette colour.
ScriptConfig stores the configuration settings of every Script.
static const int INT32_DIGITS_WITH_SIGN_AND_TERMINATION
Maximum of 10 digits for MIN / MAX_INT32, 1 for the sign and 1 for '\0'.
@ Boolean
This value is a boolean (either 0 (false) or 1 (true) ).
@ Developer
This setting will only be visible when the Script development tools are active.
@ InGame
This setting can be changed while the Script is running.
void ShowScriptDebugWindowIfScriptError()
Open the AI debug window if one of the AI scripts has crashed.
static constexpr NWidgetPart _nested_script_list_widgets[]
Widgets for the AI list window.
Window * ShowScriptDebugWindow(CompanyID show_company, bool new_window)
Open the Script debug window and select the given company.
static WindowDesc _script_debug_desc(WDP_AUTO, "script_debug", 600, 450, WC_SCRIPT_DEBUG, WC_NONE, {}, _nested_script_debug_widgets, &ScriptDebugWindow::hotkeys)
Window definition for the Script debug window.
std::unique_ptr< NWidgetBase > MakeCompanyButtonRowsScriptDebug()
Make a number of rows with buttons for each company for the Script debug window.
static bool SetScriptButtonColour(NWidgetCore &button, bool dead, bool paused)
Set the widget colour of a button based on the state of the script.
static constexpr NWidgetPart _nested_script_debug_widgets[]
Widgets for the Script debug window.
void ShowScriptTextfileWindow(TextfileType file_type, CompanyID slot)
Open the Script version of the textfile window.
static WindowDesc _script_list_desc(WDP_CENTER, "settings_script_list", 200, 234, WC_SCRIPT_LIST, WC_NONE, {}, _nested_script_list_widgets)
Window definition for the ai list window.
void ShowScriptSettingsWindow(CompanyID slot)
Open the Script settings window to change the Script settings for a Script.
static WindowDesc _script_settings_desc(WDP_CENTER, "settings_script", 500, 208, WC_SCRIPT_SETTINGS, WC_NONE, {}, _nested_script_settings_widgets)
Window definition for the Script settings window.
static constexpr NWidgetPart _nested_script_settings_widgets[]
Widgets for the Script settings window.
void ShowScriptListWindow(CompanyID slot, bool show_all)
Open the Script list window to chose a script for the given company slot.
void InitializeScriptGui()
Reset the Script windows to their initial state.
Declarations of the class for the script scanner.
std::map< std::string, class ScriptInfo *, CaseInsensitiveComparator > ScriptInfoList
Type for the list of scripts.
@ WID_SCRD_NAME_TEXT
Name of the current selected.
@ WID_SCRD_BREAK_STRING_WIDGETS
The panel to handle the breaking on string.
@ WID_SCRD_SCRIPT_GAME
Game Script button.
@ WID_SCRD_RELOAD_TOGGLE
Reload button.
@ WID_SCRD_HSCROLLBAR
Horizontal scrollbar of the log panel.
@ WID_SCRD_SETTINGS
Settings button.
@ WID_SCRD_BREAK_STR_EDIT_BOX
Edit box for the string to break on.
@ WID_SCRD_COMPANY_BUTTON_START
Buttons in the VIEW.
@ WID_SCRD_VIEW
The row of company buttons.
@ WID_SCRD_MATCH_CASE_BTN
Checkbox to use match caching or not.
@ WID_SCRD_BREAK_STR_ON_OFF_BTN
Enable breaking on string.
@ WID_SCRD_VSCROLLBAR
Vertical scrollbar of the log panel.
@ WID_SCRD_LOG_PANEL
Panel where the log is in.
@ WID_SCRD_CONTINUE_BTN
Continue button.
@ WID_SCRD_COMPANY_BUTTON_END
Last possible button in the VIEW.
@ WID_SCRL_ACCEPT
Accept button.
@ WID_SCRL_INFO_BG
Panel to draw some Script information on.
@ WID_SCRL_CAPTION
Caption of the window.
@ WID_SCRL_LIST
The matrix with all available Scripts.
@ WID_SCRL_SCROLLBAR
Scrollbar next to the Script list.
@ WID_SCRL_CANCEL
Cancel button.
@ WID_SCRS_SETTING_DROPDOWN
Dynamically created dropdown for changing setting value.
@ WID_SCRS_BACKGROUND
Panel to draw the settings on.
@ WID_SCRS_ACCEPT
Accept button.
@ WID_SCRS_SCROLLBAR
Scrollbar to scroll through all settings.
@ WID_SCRS_RESET
Reset button.
@ WID_SCRS_CAPTION
Caption of the window.
ClientSettings _settings_client
The current settings for this game.
Definition settings.cpp:58
void DrawArrowButtons(int x, int y, Colours button_colour, uint8_t state, bool clickable_left, bool clickable_right)
Draw [<][>] boxes.
void DrawDropDownButton(int x, int y, Colours button_colour, bool state, bool clickable)
Draw a dropdown button.
void DrawBoolButton(int x, int y, bool state, bool clickable)
Draw a toggle button.
#define SETTING_BUTTON_WIDTH
Width of setting buttons.
#define SETTING_BUTTON_HEIGHT
Height of setting buttons.
@ CS_NUMERAL_SIGNED
Only numbers and '-' for negative values.
Definition string_type.h:28
EncodedString GetEncodedString(StringID str)
Encode a string with no parameters into an encoded string.
Definition strings.cpp:90
std::string GetString(StringID string)
Resolve the given StringID into a std::string with formatting but no parameters.
Definition strings.cpp:426
TextDirection _current_text_dir
Text direction of the currently selected language.
Definition strings.cpp:56
uint32_t StringID
Numeric value that represents a string, independent of the selected language.
@ TD_RTL
Text is written right-to-left by default.
Class to backup a specific variable and restore it upon destruction of this object to prevent stack v...
GUISettings gui
settings related to the GUI
static bool IsValidAiID(auto index)
Is this company a valid company, controlled by the computer (a NoAI program)?
Dimensions (a width and height) of a rectangle in 2D.
Data about how and where to blit pixels.
Definition gfx_type.h:158
bool ai_developer_tools
activate AI/GS developer tools
List of hotkeys for a window.
Definition hotkeys.h:37
All data for a single hotkey.
Definition hotkeys.h:21
Partial widget specification to allow NWidgets to be written nested.
Coordinates of a point in 2D.
static Pool::IterateWrapper< Titem > Iterate(size_t from=0)
Returns an iterable ensemble of all valid Titem.
static Titem * Get(auto index)
Returns Titem with given index.
static bool IsValidID(auto index)
Tests whether given index can be used to get valid (non-nullptr) Titem.
Data stored about a string that can be modified in the GUI.
constexpr uint Vertical() const
Get total vertical padding of RectPadding.
Specification of a rectangle with absolute coordinates of all edges.
Rect WithWidth(int width, bool end) const
Copy Rect and set its width.
int Width() const
Get width of Rect.
Rect Shrink(int s) const
Copy and shrink Rect by s pixels.
Rect Indent(int indent, bool end) const
Copy Rect and indent it from its position.
uint step_height
Step-size of height resize changes.
Definition window_gui.h:213
Info about a single Script setting.
bool break_check_enabled
Stop an AI when it prints a matching string.
bool case_sensitive_break_check
Is the matching done case-sensitive.
std::string break_string
The string to match to the AI output.
CompanyID script_debug_company
The AI that is (was last) being debugged.
Window with everything an AI prints via ScriptLog.
void UpdateAIButtonsState()
Update state of all Company (AI) buttons.
void DrawWidgetLog(const Rect &r) const
Draw the AI/GS log.
void UpdateGSButtonState()
Update state of game script button.
void DrawWidget(const Rect &r, WidgetID widget) const override
Draw the contents of a nested widget.
void OnInvalidateData(int data=0, bool gui_scope=true) override
Some data on this window has become invalid.
void OnInit() override
Notification that the nested widget tree gets initialized.
static EventState ScriptDebugGlobalHotkeys(int hotkey)
Handler for global hotkeys of the ScriptDebugWindow.
void SelectValidDebugCompany()
Ensure that script_debug_company refers to a valid AI company or GS, or is set to CompanyID::Invalid(...
void OnEditboxChanged(WidgetID wid) override
The text in an editbox has been edited.
int last_vscroll_pos
Last position of the scrolling.
void DrawWidgetCompanyButton(const Rect &r, WidgetID widget, int start) const
Draw a company button icon.
static const uint MAX_BREAK_STR_STRING_LENGTH
Maximum length of the break string.
QueryString break_editbox
Break editbox.
void OnPaint() override
The window must be repainted.
Scrollbar * hscroll
Cache of the horizontal scrollbar.
void UpdateWidgetSize(WidgetID widget, Dimension &size, const Dimension &padding, Dimension &fill, Dimension &resize) override
Update size and resize step of a widget in the window.
void OnResize() override
Called after the window got resized.
int highlight_row
The output row that matches the given string, or -1.
ScriptDebugWindow(WindowDesc &desc, WindowNumber number, Owner show_company)
Constructor for the window.
std::string GetWidgetString(WidgetID widget, StringID stringid) const override
Get the raw string for a widget.
void UpdateLogScroll()
Update the scrollbar and scroll position of the log panel.
StringFilter break_string_filter
Log filter for break.
void OnClick(Point pt, WidgetID widget, int click_count) override
A click with the left mouse button has been made on the window.
bool autoscroll
Whether automatically scrolling should be enabled or not.
bool IsDead() const
Check whether the currently selected AI/GS is dead.
bool IsValidDebugCompany(CompanyID company) const
Check whether a company is a valid AI company or GS.
void ChangeToScript(CompanyID show_script, bool new_window=false)
Change all settings to select another Script.
Scrollbar * vscroll
Cache of the vertical scrollbar.
bool show_break_box
Whether the break/debug box is visible.
Window that let you choose an available Script.
int line_height
Height of a row in the matrix widget.
void OnInvalidateData(int data=0, bool gui_scope=true) override
Some data on this window has become invalid.
void DrawWidget(const Rect &r, WidgetID widget) const override
Draw the contents of a nested widget.
bool show_all
Whether to show all available versions.
void OnResize() override
Called after the window got resized.
CompanyID slot
The company we're selecting a new Script for.
void UpdateWidgetSize(WidgetID widget, Dimension &size, const Dimension &padding, Dimension &fill, Dimension &resize) override
Update size and resize step of a widget in the window.
int selected
The currently selected Script.
Scrollbar * vscroll
Cache of the vertical scrollbar.
ScriptListWindow(WindowDesc &desc, CompanyID slot, bool show_all)
Constructor for the window.
std::string GetWidgetString(WidgetID widget, StringID stringid) const override
Get the raw string for a widget.
void ChangeScript()
Changes the Script of the current slot.
void OnClick(Point pt, WidgetID widget, int click_count) override
A click with the left mouse button has been made on the window.
const ScriptInfoList * info_list
The list of Scripts.
Window for settings the parameters of an AI.
int clicked_row
The clicked row of settings.
void OnPaint() override
The window must be repainted.
std::vector< const ScriptConfigItem * > VisibleSettingsList
typdef for a vector of script settings
int clicked_button
The button we clicked.
void OnResize() override
Called after the window got resized.
void DrawWidget(const Rect &r, WidgetID widget) const override
Draw the contents of a nested widget.
void OnDropdownClose(Point, WidgetID widget, int, bool) override
A dropdown window associated to this window has been closed.
std::string GetWidgetString(WidgetID widget, StringID stringid) const override
Get the raw string for a widget.
void RebuildVisibleSettings()
Rebuilds the list of visible settings.
void OnDropdownSelect(WidgetID widget, int index) override
A dropdown option associated to this window has been selected.
CompanyID slot
The currently show company's setting.
int line_height
Height of a row in the matrix widget.
ScriptSettingsWindow(WindowDesc &desc, CompanyID slot)
Constructor for the window.
bool clicked_dropdown
Whether the dropdown is open.
void OnInvalidateData(int data=0, bool gui_scope=true) override
Some data on this window has become invalid.
void OnClick(Point pt, WidgetID widget, int click_count) override
A click with the left mouse button has been made on the window.
TimeoutTimer< TimerWindow > unclick_timeout
When reset, unclick the button after a small timeout.
bool clicked_increase
Whether we clicked the increase or decrease button.
void UpdateWidgetSize(WidgetID widget, Dimension &size, const Dimension &padding, Dimension &fill, Dimension &resize) override
Update size and resize step of a widget in the window.
ScriptConfig * script_config
The configuration we're modifying.
VisibleSettingsList visible_settings
List of visible AI settings.
bool closing_dropdown
True, if the dropdown list is currently closing.
Scrollbar * vscroll
Cache of the vertical scrollbar.
void OnQueryTextFinished(std::optional< std::string > str) override
The query window opened from this window has closed.
Window for displaying the textfile of a AI.
CompanyID slot
View the textfile of this CompanyID slot.
void OnInvalidateData(int data=0, bool gui_scope=true) override
Some data on this window has become invalid.
std::string GetWidgetString(WidgetID widget, StringID stringid) const override
Get the raw string for a widget.
String filter and state.
void SetFilterTerm(std::string_view str)
Set the term to filter on.
void ResetState()
Reset the matching state to process a new item.
bool GetState() const
Get the matching state of the current item.
void Assign(const std::string_view text)
Copy a string into the textbuffer.
Definition textbuf.cpp:422
const char * GetText() const
Get the current text.
Definition textbuf.cpp:286
Window for displaying a textfile.
TextfileType file_type
Type of textfile to view.
virtual void LoadTextfile(const std::string &textfile, Subdirectory dir)
Loads the textfile text from file and setup lines.
High level window description.
Definition window_gui.h:168
Number to differentiate different windows of the same class.
Data structure for an opened window.
Definition window_gui.h:274
void ReInit(int rx=0, int ry=0, bool reposition=false)
Re-initialize a window, and optionally change its size.
Definition window.cpp:957
virtual void Close(int data=0)
Hide the window and all its child windows, and mark them for a later deletion.
Definition window.cpp:1052
void FinishInitNested(WindowNumber window_number=0)
Perform the second part of the initialization of a nested widget tree.
Definition window.cpp:1738
std::map< WidgetID, QueryString * > querystrings
QueryString associated to WWT_EDITBOX widgets.
Definition window_gui.h:321
void DrawWidgets() const
Paint all widgets of a window.
Definition widget.cpp:744
void InvalidateData(int data=0, bool gui_scope=true)
Mark this window's data as invalid (in need of re-computing)
Definition window.cpp:3166
void SetWidgetDirty(WidgetID widget_index) const
Invalidate a widget, i.e.
Definition window.cpp:556
virtual std::string GetWidgetString(WidgetID widget, StringID stringid) const
Get the raw string for a widget.
Definition window.cpp:504
void CloseChildWindows(WindowClass wc=WC_INVALID) const
Close all children a window might have in a head-recursive manner.
Definition window.cpp:1040
ResizeInfo resize
Resize information.
Definition window_gui.h:315
void SetWidgetsDisabledState(bool disab_stat, Args... widgets)
Sets the enabled/disabled status of a list of widgets.
Definition window_gui.h:516
void CreateNestedTree()
Perform the first part of the initialization of a nested widget tree.
Definition window.cpp:1728
WindowClass window_class
Window class.
Definition window_gui.h:302
bool IsWidgetDisabled(WidgetID widget_index) const
Gets the enabled/disabled status of a widget.
Definition window_gui.h:411
void SetWidgetLoweredState(WidgetID widget_index, bool lowered_stat)
Sets the lowered/raised status of a widget.
Definition window_gui.h:442
const NWID * GetWidget(WidgetID widnum) const
Get the nested widget with number widnum from the nested widget tree.
Definition window_gui.h:973
const Scrollbar * GetScrollbar(WidgetID widnum) const
Return the Scrollbar to a widget index.
Definition window.cpp:313
virtual EventState OnHotkey(int hotkey)
A hotkey has been pressed.
Definition window.cpp:570
void SetWidgetDisabledState(WidgetID widget_index, bool disab_stat)
Sets the enabled/disabled status of a widget.
Definition window_gui.h:382
AllWindows< false > Iterate
Iterate all windows in whatever order is easiest.
Definition window_gui.h:923
WindowNumber window_number
Window number within the window class.
Definition window_gui.h:303
TextfileType
Additional text files accompanying Tar archives.
Rect ScrollRect(Rect r, const Scrollbar &sb, int resize_step)
Apply 'scroll' to a rect to be drawn in.
Definition widget.cpp:2538
std::unique_ptr< NWidgetBase > MakeCompanyButtonRows(WidgetID widget_first, WidgetID widget_last, Colours button_colour, int max_length, StringID button_tooltip, bool resizable)
Make a number of rows with button-like graphics, for enabling/disabling each company.
Definition widget.cpp:3420
@ WWT_PUSHTXTBTN
Normal push-button (no toggle button) with text caption.
@ WWT_IMGBTN_2
(Toggle) Button with diff image when clicked
Definition widget_type.h:43
@ WWT_LABEL
Centered label.
Definition widget_type.h:47
@ WWT_EDITBOX
a textbox for typing
Definition widget_type.h:61
@ NWID_HORIZONTAL
Horizontal container.
Definition widget_type.h:65
@ WWT_TEXTBTN
(Toggle) Button with text
Definition widget_type.h:45
@ WWT_PANEL
Simple depressed panel.
Definition widget_type.h:40
@ WWT_STICKYBOX
Sticky box (at top-right of a window, after WWT_DEFSIZEBOX)
Definition widget_type.h:56
@ WWT_MATRIX
Grid of rows and columns.
Definition widget_type.h:49
@ WWT_SHADEBOX
Shade box (at top-right of a window, between WWT_DEBUGBOX and WWT_DEFSIZEBOX)
Definition widget_type.h:54
@ WWT_CAPTION
Window caption (window title between closebox and stickybox)
Definition widget_type.h:51
@ NWID_VSCROLLBAR
Vertical scrollbar.
Definition widget_type.h:75
@ NWID_VERTICAL
Vertical container.
Definition widget_type.h:67
@ WWT_CLOSEBOX
Close box (at top-left of a window)
Definition widget_type.h:59
@ NWID_HSCROLLBAR
Horizontal scrollbar.
Definition widget_type.h:74
@ WWT_RESIZEBOX
Resize box (normally at bottom-right of a window)
Definition widget_type.h:58
@ WWT_DEFSIZEBOX
Default window size box (at top-right of a window, between WWT_SHADEBOX and WWT_STICKYBOX)
Definition widget_type.h:55
@ NWID_SELECTION
Stacked widgets, only one visible at a time (eg in a panel with tabs).
Definition widget_type.h:70
@ SZSP_HORIZONTAL
Display plane with zero size vertically, and filling and resizing horizontally.
@ EqualSize
Containers should keep all their (resizing) children equally large.
void CloseWindowById(WindowClass cls, WindowNumber number, bool force, int data)
Close a window by its class and window number (if it is open).
Definition window.cpp:1145
Window * FindWindowByClass(WindowClass cls)
Find any window by its class.
Definition window.cpp:1118
void CloseWindowByClass(WindowClass cls, int data)
Close all windows of a given class.
Definition window.cpp:1157
void InvalidateWindowData(WindowClass cls, WindowNumber number, int data, bool gui_scope)
Mark window data of the window of a given class and specific window number as invalid (in need of re-...
Definition window.cpp:3226
Window * BringWindowToFrontById(WindowClass cls, WindowNumber number)
Find a window and make it the relative top-window on the screen.
Definition window.cpp:1228
Window * FindWindowById(WindowClass cls, WindowNumber number)
Find a window by its class and window number.
Definition window.cpp:1103
void InvalidateWindowClassesData(WindowClass cls, int data, bool gui_scope)
Mark window data of all windows of a given class as invalid (in need of re-computing) Note that by de...
Definition window.cpp:3243
@ WDP_CENTER
Center the window.
Definition window_gui.h:146
@ WDP_AUTO
Find a place automatically.
Definition window_gui.h:145
int WidgetID
Widget ID.
Definition window_type.h:20
@ WN_GAME_OPTIONS_GS
GS settings.
Definition window_type.h:25
@ WN_GAME_OPTIONS_AI
AI settings.
Definition window_type.h:24
EventState
State of handling an event.
@ ES_NOT_HANDLED
The passed event is not handled.
@ WC_SCRIPT_SETTINGS
Script settings; Window numbers:
@ WC_NONE
No window, redirects to WC_MAIN_WINDOW.
Definition window_type.h:47
@ WC_SCRIPT_LIST
Scripts list; Window numbers:
@ WC_GAME_OPTIONS
Game options window; Window numbers:
@ WC_SCRIPT_DEBUG
Script debug window; Window numbers:
@ WC_TEXTFILE
textfile; Window numbers:
@ WC_DROPDOWN_MENU
Drop down menu; Window numbers:
@ WC_QUERY_STRING
Query string window; Window numbers: