OpenTTD Source  20240917-master-g9ab0a47812
script_gui.cpp
Go to the documentation of this file.
1 /*
2  * This file is part of OpenTTD.
3  * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4  * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5  * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6  */
7 
10 #include "../stdafx.h"
11 #include "../table/sprites.h"
12 #include "../error.h"
13 #include "../settings_gui.h"
14 #include "../querystring_gui.h"
15 #include "../stringfilter_type.h"
16 #include "../company_base.h"
17 #include "../company_gui.h"
18 #include "../dropdown_type.h"
19 #include "../dropdown_func.h"
20 #include "../window_func.h"
21 #include "../network/network.h"
22 #include "../hotkeys.h"
23 #include "../company_cmd.h"
24 #include "../misc_cmd.h"
25 #include "../timer/timer.h"
26 #include "../timer/timer_window.h"
27 
28 #include "script_gui.h"
29 #include "script_log.hpp"
30 #include "script_scanner.hpp"
31 #include "script_config.hpp"
32 #include "../ai/ai.hpp"
33 #include "../ai/ai_config.hpp"
34 #include "../ai/ai_info.hpp"
35 #include "../ai/ai_instance.hpp"
36 #include "../game/game.hpp"
37 #include "../game/game_config.hpp"
38 #include "../game/game_info.hpp"
39 #include "../game/game_instance.hpp"
40 #include "table/strings.h"
41 
42 #include "../safeguards.h"
43 
44 
45 static ScriptConfig *GetConfig(CompanyID slot)
46 {
47  if (slot == OWNER_DEITY) return GameConfig::GetConfig();
48  return AIConfig::GetConfig(slot);
49 }
50 
54 struct ScriptListWindow : public Window {
56  int selected;
60  bool show_all;
61 
70  {
71  if (slot == OWNER_DEITY) {
72  this->info_list = this->show_all ? Game::GetInfoList() : Game::GetUniqueInfoList();
73  } else {
74  this->info_list = this->show_all ? AI::GetInfoList() : AI::GetUniqueInfoList();
75  }
76 
77  this->CreateNestedTree();
78  this->vscroll = this->GetScrollbar(WID_SCRL_SCROLLBAR);
79  this->FinishInitNested(); // Initializes 'this->line_height' as side effect.
80 
81  this->vscroll->SetCount(this->info_list->size() + 1);
82 
83  /* Try if we can find the currently selected AI */
84  this->selected = -1;
85  if (GetConfig(slot)->HasScript()) {
86  ScriptInfo *info = GetConfig(slot)->GetInfo();
87  int i = 0;
88  for (const auto &item : *this->info_list) {
89  if (item.second == info) {
90  this->selected = i;
91  break;
92  }
93 
94  i++;
95  }
96  }
97  }
98 
99  void SetStringParameters(WidgetID widget) const override
100  {
101  if (widget != WID_SCRL_CAPTION) return;
102 
103  SetDParam(0, (this->slot == OWNER_DEITY) ? STR_AI_LIST_CAPTION_GAMESCRIPT : STR_AI_LIST_CAPTION_AI);
104  }
105 
106  void UpdateWidgetSize(WidgetID widget, Dimension &size, [[maybe_unused]] const Dimension &padding, [[maybe_unused]] Dimension &fill, [[maybe_unused]] Dimension &resize) override
107  {
108  if (widget != WID_SCRL_LIST) return;
109 
110  this->line_height = GetCharacterHeight(FS_NORMAL) + padding.height;
111 
112  resize.width = 1;
113  resize.height = this->line_height;
114  size.height = 5 * this->line_height;
115  }
116 
117  void DrawWidget(const Rect &r, WidgetID widget) const override
118  {
119  switch (widget) {
120  case WID_SCRL_LIST: {
121  /* Draw a list of all available Scripts. */
122  Rect tr = r.Shrink(WidgetDimensions::scaled.matrix);
123  /* First AI in the list is hardcoded to random */
124  if (this->vscroll->IsVisible(0)) {
125  DrawString(tr, this->slot == OWNER_DEITY ? STR_AI_CONFIG_NONE : STR_AI_CONFIG_RANDOM_AI, this->selected == -1 ? TC_WHITE : TC_ORANGE);
126  tr.top += this->line_height;
127  }
128  StringID str = this->show_all ? STR_AI_CONFIG_NAME_VERSION : STR_JUST_RAW_STRING;
129  int i = 0;
130  for (const auto &item : *this->info_list) {
131  i++;
132  if (this->vscroll->IsVisible(i)) {
133  SetDParamStr(0, item.second->GetName());
134  SetDParam(1, item.second->GetVersion());
135  DrawString(tr, str, (this->selected == i - 1) ? TC_WHITE : TC_ORANGE);
136  tr.top += this->line_height;
137  }
138  }
139  break;
140  }
141  case WID_SCRL_INFO_BG: {
142  ScriptInfo *selected_info = nullptr;
143  int i = 0;
144  for (const auto &item : *this->info_list) {
145  i++;
146  if (this->selected == i - 1) selected_info = static_cast<ScriptInfo *>(item.second);
147  }
148  /* Some info about the currently selected Script. */
149  if (selected_info != nullptr) {
150  Rect tr = r.Shrink(WidgetDimensions::scaled.frametext, WidgetDimensions::scaled.framerect);
151  SetDParamStr(0, selected_info->GetAuthor());
152  DrawString(tr, STR_AI_LIST_AUTHOR);
154  SetDParam(0, selected_info->GetVersion());
155  DrawString(tr, STR_AI_LIST_VERSION);
157  if (!selected_info->GetURL().empty()) {
158  SetDParamStr(0, selected_info->GetURL());
159  DrawString(tr, STR_AI_LIST_URL);
161  }
162  SetDParamStr(0, selected_info->GetDescription());
163  DrawStringMultiLine(tr, STR_JUST_RAW_STRING, TC_WHITE);
164  }
165  break;
166  }
167  }
168  }
169 
174  {
175  if (this->selected == -1) {
176  GetConfig(slot)->Change(std::nullopt);
177  } else {
178  ScriptInfoList::const_iterator it = this->info_list->cbegin();
179  std::advance(it, this->selected);
180  GetConfig(slot)->Change(it->second->GetName(), it->second->GetVersion());
181  }
186  }
187 
188  void OnClick([[maybe_unused]] Point pt, WidgetID widget, [[maybe_unused]] int click_count) override
189  {
190  switch (widget) {
191  case WID_SCRL_LIST: { // Select one of the Scripts
192  int sel = this->vscroll->GetScrolledRowFromWidget(pt.y, this, WID_SCRL_LIST) - 1;
193  if (sel < (int)this->info_list->size()) {
194  this->selected = sel;
195  this->SetDirty();
196  if (click_count > 1) {
197  this->ChangeScript();
198  this->Close();
199  }
200  }
201  break;
202  }
203 
204  case WID_SCRL_ACCEPT: {
205  this->ChangeScript();
206  this->Close();
207  break;
208  }
209 
210  case WID_SCRL_CANCEL:
211  this->Close();
212  break;
213  }
214  }
215 
216  void OnResize() override
217  {
218  this->vscroll->SetCapacityFromWidget(this, WID_SCRL_LIST);
219  }
220 
226  void OnInvalidateData([[maybe_unused]] int data = 0, [[maybe_unused]] bool gui_scope = true) override
227  {
228  if (_game_mode == GM_NORMAL && Company::IsValidID(this->slot)) {
229  this->Close();
230  return;
231  }
232 
233  if (!gui_scope) return;
234 
235  this->vscroll->SetCount(this->info_list->size() + 1);
236 
237  /* selected goes from -1 .. length of ai list - 1. */
238  this->selected = std::min(this->selected, this->vscroll->GetCount() - 2);
239  }
240 };
241 
245  NWidget(WWT_CLOSEBOX, COLOUR_MAUVE),
246  NWidget(WWT_CAPTION, COLOUR_MAUVE, WID_SCRL_CAPTION), SetDataTip(STR_AI_LIST_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
247  NWidget(WWT_DEFSIZEBOX, COLOUR_MAUVE),
248  EndContainer(),
250  NWidget(WWT_MATRIX, COLOUR_MAUVE, WID_SCRL_LIST), SetMinimalSize(188, 112), SetFill(1, 1), SetResize(1, 1), SetMatrixDataTip(1, 0, STR_AI_LIST_TOOLTIP), SetScrollbar(WID_SCRL_SCROLLBAR),
252  EndContainer(),
254  EndContainer(),
257  NWidget(WWT_PUSHTXTBTN, COLOUR_MAUVE, WID_SCRL_ACCEPT), SetResize(1, 0), SetFill(1, 0), SetDataTip(STR_AI_LIST_ACCEPT, STR_AI_LIST_ACCEPT_TOOLTIP),
258  NWidget(WWT_PUSHTXTBTN, COLOUR_MAUVE, WID_SCRL_CANCEL), SetResize(1, 0), SetFill(1, 0), SetDataTip(STR_AI_LIST_CANCEL, STR_AI_LIST_CANCEL_TOOLTIP),
259  EndContainer(),
260  NWidget(WWT_RESIZEBOX, COLOUR_MAUVE),
261  EndContainer(),
262 };
263 
266  WDP_CENTER, "settings_script_list", 200, 234,
268  0,
270 );
271 
277 void ShowScriptListWindow(CompanyID slot, bool show_all)
278 {
280  new ScriptListWindow(_script_list_desc, slot, show_all);
281 }
282 
283 
287 struct ScriptSettingsWindow : public Window {
297  typedef std::vector<const ScriptConfigItem *> VisibleSettingsList;
299 
306  slot(slot),
307  clicked_button(-1),
308  clicked_dropdown(false),
309  closing_dropdown(false)
310  {
311  this->CreateNestedTree();
312  this->vscroll = this->GetScrollbar(WID_SCRS_SCROLLBAR);
313  this->FinishInitNested(slot); // Initializes 'this->line_height' as side effect.
314 
315  this->OnInvalidateData();
316  }
317 
324  {
325  visible_settings.clear();
326 
327  for (const auto &item : *this->script_config->GetConfigList()) {
328  bool no_hide = (item.flags & SCRIPTCONFIG_DEVELOPER) == 0;
329  if (no_hide || _settings_client.gui.ai_developer_tools) {
330  visible_settings.push_back(&item);
331  }
332  }
333 
334  this->vscroll->SetCount(this->visible_settings.size());
335  }
336 
337  void SetStringParameters(WidgetID widget) const override
338  {
339  if (widget != WID_SCRS_CAPTION) return;
340 
341  SetDParam(0, (this->slot == OWNER_DEITY) ? STR_AI_SETTINGS_CAPTION_GAMESCRIPT : STR_AI_SETTINGS_CAPTION_AI);
342  }
343 
344  void UpdateWidgetSize(WidgetID widget, Dimension &size, [[maybe_unused]] const Dimension &padding, [[maybe_unused]] Dimension &fill, [[maybe_unused]] Dimension &resize) override
345  {
346  if (widget != WID_SCRS_BACKGROUND) return;
347 
348  this->line_height = std::max(SETTING_BUTTON_HEIGHT, GetCharacterHeight(FS_NORMAL)) + padding.height;
349 
350  resize.width = 1;
351  resize.height = this->line_height;
352  size.height = 5 * this->line_height;
353  }
354 
355  void DrawWidget(const Rect &r, WidgetID widget) const override
356  {
357  if (widget != WID_SCRS_BACKGROUND) return;
358 
359  Rect ir = r.Shrink(WidgetDimensions::scaled.framerect);
360  bool rtl = _current_text_dir == TD_RTL;
361  Rect br = ir.WithWidth(SETTING_BUTTON_WIDTH, rtl);
362  Rect tr = ir.Indent(SETTING_BUTTON_WIDTH + WidgetDimensions::scaled.hsep_wide, rtl);
363 
364  int y = r.top;
365  int button_y_offset = (this->line_height - SETTING_BUTTON_HEIGHT) / 2;
366  int text_y_offset = (this->line_height - GetCharacterHeight(FS_NORMAL)) / 2;
367 
368  const auto [first, last] = this->vscroll->GetVisibleRangeIterators(this->visible_settings);
369  for (auto it = first; it != last; ++it) {
370  const ScriptConfigItem &config_item = **it;
371  int current_value = this->script_config->GetSetting(config_item.name);
372  bool editable = this->IsEditableItem(config_item);
373 
374  StringID str;
375  TextColour colour;
376  uint idx = 0;
377  if (config_item.description.empty()) {
378  str = STR_JUST_STRING1;
379  colour = TC_ORANGE;
380  } else {
381  str = STR_AI_SETTINGS_SETTING;
382  colour = TC_LIGHT_BLUE;
383  SetDParamStr(idx++, config_item.description);
384  }
385 
386  if ((config_item.flags & SCRIPTCONFIG_BOOLEAN) != 0) {
387  DrawBoolButton(br.left, y + button_y_offset, current_value != 0, editable);
388  SetDParam(idx++, current_value == 0 ? STR_CONFIG_SETTING_OFF : STR_CONFIG_SETTING_ON);
389  } else {
390  int i = static_cast<int>(std::distance(std::begin(this->visible_settings), it));
391  if (config_item.complete_labels) {
392  DrawDropDownButton(br.left, y + button_y_offset, COLOUR_YELLOW, this->clicked_row == i && clicked_dropdown, editable);
393  } else {
394  DrawArrowButtons(br.left, y + button_y_offset, COLOUR_YELLOW, (this->clicked_button == i) ? 1 + (this->clicked_increase != rtl) : 0, editable && current_value > config_item.min_value, editable && current_value < config_item.max_value);
395  }
396 
397  auto config_iterator = config_item.labels.find(current_value);
398  if (config_iterator != config_item.labels.end()) {
399  SetDParam(idx++, STR_JUST_RAW_STRING);
400  SetDParamStr(idx++, config_iterator->second);
401  } else {
402  SetDParam(idx++, STR_JUST_INT);
403  SetDParam(idx++, current_value);
404  }
405  }
406 
407  DrawString(tr.left, tr.right, y + text_y_offset, str, colour);
408  y += this->line_height;
409  }
410  }
411 
412  void OnPaint() override
413  {
414  if (this->closing_dropdown) {
415  this->closing_dropdown = false;
416  this->clicked_dropdown = false;
417  }
418  this->DrawWidgets();
419  }
420 
421  void OnClick([[maybe_unused]] Point pt, WidgetID widget, [[maybe_unused]] int click_count) override
422  {
423  switch (widget) {
424  case WID_SCRS_BACKGROUND: {
425  auto it = this->vscroll->GetScrolledItemFromWidget(this->visible_settings, pt.y, this, widget);
426  if (it == this->visible_settings.end()) break;
427 
428  const ScriptConfigItem &config_item = **it;
429  if (!this->IsEditableItem(config_item)) return;
430 
431  int num = it - this->visible_settings.begin();
432  if (this->clicked_row != num) {
435  this->clicked_row = num;
436  this->clicked_dropdown = false;
437  }
438 
439  bool bool_item = (config_item.flags & SCRIPTCONFIG_BOOLEAN) != 0;
440 
441  Rect r = this->GetWidget<NWidgetBase>(widget)->GetCurrentRect().Shrink(WidgetDimensions::scaled.matrix, RectPadding::zero);
442  int x = pt.x - r.left;
443  if (_current_text_dir == TD_RTL) x = r.Width() - 1 - x;
444 
445  /* One of the arrows is clicked (or green/red rect in case of bool value) */
446  int old_val = this->script_config->GetSetting(config_item.name);
447  if (!bool_item && IsInsideMM(x, 0, SETTING_BUTTON_WIDTH) && config_item.complete_labels) {
448  if (this->clicked_dropdown) {
449  /* unclick the dropdown */
451  this->clicked_dropdown = false;
452  this->closing_dropdown = false;
453  } else {
454  int rel_y = (pt.y - r.top) % this->line_height;
455 
456  Rect wi_rect;
457  wi_rect.left = pt.x - (_current_text_dir == TD_RTL ? SETTING_BUTTON_WIDTH - 1 - x : x);
458  wi_rect.right = wi_rect.left + SETTING_BUTTON_WIDTH - 1;
459  wi_rect.top = pt.y - rel_y + (this->line_height - SETTING_BUTTON_HEIGHT) / 2;
460  wi_rect.bottom = wi_rect.top + SETTING_BUTTON_HEIGHT - 1;
461 
462  /* If the mouse is still held but dragged outside of the dropdown list, keep the dropdown open */
463  if (pt.y >= wi_rect.top && pt.y <= wi_rect.bottom) {
464  this->clicked_dropdown = true;
465  this->closing_dropdown = false;
466 
467  DropDownList list;
468  for (int i = config_item.min_value; i <= config_item.max_value; i++) {
469  list.push_back(MakeDropDownListStringItem(config_item.labels.find(i)->second, i));
470  }
471 
472  ShowDropDownListAt(this, std::move(list), old_val, WID_SCRS_SETTING_DROPDOWN, wi_rect, COLOUR_ORANGE);
473  }
474  }
475  } else if (IsInsideMM(x, 0, SETTING_BUTTON_WIDTH)) {
476  int new_val = old_val;
477  if (bool_item) {
478  new_val = !new_val;
479  } else if (x >= SETTING_BUTTON_WIDTH / 2) {
480  /* Increase button clicked */
481  new_val += config_item.step_size;
482  if (new_val > config_item.max_value) new_val = config_item.max_value;
483  this->clicked_increase = true;
484  } else {
485  /* Decrease button clicked */
486  new_val -= config_item.step_size;
487  if (new_val < config_item.min_value) new_val = config_item.min_value;
488  this->clicked_increase = false;
489  }
490 
491  if (new_val != old_val) {
492  this->script_config->SetSetting(config_item.name, new_val);
493  this->clicked_button = num;
494  this->unclick_timeout.Reset();
495  }
496  } else if (!bool_item && !config_item.complete_labels) {
497  /* Display a query box so users can enter a custom value. */
498  SetDParam(0, old_val);
499  ShowQueryString(STR_JUST_INT, STR_CONFIG_SETTING_QUERY_CAPTION, INT32_DIGITS_WITH_SIGN_AND_TERMINATION, this, CS_NUMERAL_SIGNED, QSF_NONE);
500  }
501  this->SetDirty();
502  break;
503  }
504 
505  case WID_SCRS_ACCEPT:
506  this->Close();
507  break;
508 
509  case WID_SCRS_RESET:
510  this->script_config->ResetEditableSettings(_game_mode == GM_MENU || ((this->slot != OWNER_DEITY) && !Company::IsValidID(this->slot)));
511  this->SetDirty();
512  break;
513  }
514  }
515 
516  void OnQueryTextFinished(std::optional<std::string> str) override
517  {
518  if (!str.has_value() || str->empty()) return;
519  int32_t value = atoi(str->c_str());
520 
521  SetValue(value);
522  }
523 
524  void OnDropdownSelect(WidgetID widget, int index) override
525  {
526  if (widget != WID_SCRS_SETTING_DROPDOWN) return;
527  assert(this->clicked_dropdown);
528  SetValue(index);
529  }
530 
531  void OnDropdownClose(Point, WidgetID widget, int, bool) override
532  {
533  if (widget != WID_SCRS_SETTING_DROPDOWN) return;
534  /* We cannot raise the dropdown button just yet. OnClick needs some hint, whether
535  * the same dropdown button was clicked again, and then not open the dropdown again.
536  * So, we only remember that it was closed, and process it on the next OnPaint, which is
537  * after OnClick. */
538  assert(this->clicked_dropdown);
539  this->closing_dropdown = true;
540  this->SetDirty();
541  }
542 
543  void OnResize() override
544  {
545  this->vscroll->SetCapacityFromWidget(this, WID_SCRS_BACKGROUND);
546  }
547 
549  TimeoutTimer<TimerWindow> unclick_timeout = {std::chrono::milliseconds(150), [this]() {
550  this->clicked_button = -1;
551  this->SetDirty();
552  }};
553 
559  void OnInvalidateData([[maybe_unused]] int data = 0, [[maybe_unused]] bool gui_scope = true) override
560  {
561  this->script_config = GetConfig(this->slot);
562  if (this->script_config->GetConfigList()->empty()) this->Close();
563  this->RebuildVisibleSettings();
566  }
567 
568 private:
569  bool IsEditableItem(const ScriptConfigItem &config_item) const
570  {
571  return _game_mode == GM_MENU
572  || _game_mode == GM_EDITOR
573  || ((this->slot != OWNER_DEITY) && !Company::IsValidID(this->slot))
574  || (config_item.flags & SCRIPTCONFIG_INGAME) != 0
576  }
577 
578  void SetValue(int value)
579  {
580  const ScriptConfigItem &config_item = *this->visible_settings[this->clicked_row];
581  if (_game_mode == GM_NORMAL && ((this->slot == OWNER_DEITY) || Company::IsValidID(this->slot)) && (config_item.flags & SCRIPTCONFIG_INGAME) == 0) return;
582  this->script_config->SetSetting(config_item.name, value);
583  this->SetDirty();
584  }
585 };
586 
590  NWidget(WWT_CLOSEBOX, COLOUR_MAUVE),
591  NWidget(WWT_CAPTION, COLOUR_MAUVE, WID_SCRS_CAPTION), SetDataTip(STR_AI_SETTINGS_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
592  NWidget(WWT_DEFSIZEBOX, COLOUR_MAUVE),
593  EndContainer(),
595  NWidget(WWT_MATRIX, COLOUR_MAUVE, WID_SCRS_BACKGROUND), SetMinimalSize(188, 182), SetResize(1, 1), SetFill(1, 0), SetMatrixDataTip(1, 0, STR_NULL), SetScrollbar(WID_SCRS_SCROLLBAR),
597  EndContainer(),
600  NWidget(WWT_PUSHTXTBTN, COLOUR_MAUVE, WID_SCRS_ACCEPT), SetResize(1, 0), SetFill(1, 0), SetDataTip(STR_AI_SETTINGS_CLOSE, STR_NULL),
601  NWidget(WWT_PUSHTXTBTN, COLOUR_MAUVE, WID_SCRS_RESET), SetResize(1, 0), SetFill(1, 0), SetDataTip(STR_AI_SETTINGS_RESET, STR_NULL),
602  EndContainer(),
603  NWidget(WWT_RESIZEBOX, COLOUR_MAUVE),
604  EndContainer(),
605 };
606 
609  WDP_CENTER, "settings_script", 500, 208,
611  0,
613 );
614 
620 {
624 }
625 
626 
630 
632  {
633  this->ConstructWindow();
634  this->OnInvalidateData();
635  }
636 
637  void SetStringParameters(WidgetID widget) const override
638  {
639  if (widget == WID_TF_CAPTION) {
640  SetDParam(0, (slot == OWNER_DEITY) ? STR_CONTENT_TYPE_GAME_SCRIPT : STR_CONTENT_TYPE_AI);
641  SetDParamStr(1, GetConfig(slot)->GetInfo()->GetName());
642  }
643  }
644 
645  void OnInvalidateData([[maybe_unused]] int data = 0, [[maybe_unused]] bool gui_scope = true) override
646  {
647  auto textfile = GetConfig(slot)->GetTextfile(file_type, slot);
648  if (!textfile.has_value()) {
649  this->Close();
650  } else {
651  this->LoadTextfile(textfile.value(), (slot == OWNER_DEITY) ? GAME_DIR : AI_DIR);
652  }
653  }
654 };
655 
662 {
663  CloseWindowById(WC_TEXTFILE, file_type);
664  new ScriptTextfileWindow(file_type, slot);
665 }
666 
667 
676 static bool SetScriptButtonColour(NWidgetCore &button, bool dead, bool paused)
677 {
678  /* Dead scripts are indicated with red background and
679  * paused scripts are indicated with yellow background. */
680  Colours colour = dead ? COLOUR_RED :
681  (paused ? COLOUR_YELLOW : COLOUR_GREY);
682  if (button.colour != colour) {
683  button.colour = colour;
684  return true;
685  }
686  return false;
687 }
688 
692 struct ScriptDebugWindow : public Window {
693  static const uint MAX_BREAK_STR_STRING_LENGTH = 256;
694 
695  struct FilterState {
696  std::string break_string;
700  };
701 
702  static inline FilterState initial_state = {
703  "",
705  true,
706  false,
707  };
708 
711  bool autoscroll;
718  FilterState filter;
719 
720  ScriptLogTypes::LogData &GetLogData() const
721  {
722  if (this->filter.script_debug_company == OWNER_DEITY) return Game::GetInstance()->GetLogData();
723  return Company::Get(this->filter.script_debug_company)->ai_instance->GetLogData();
724  }
725 
730  bool IsDead() const
731  {
732  if (this->filter.script_debug_company == OWNER_DEITY) {
734  return game == nullptr || game->IsDead();
735  }
736  return !Company::IsValidAiID(this->filter.script_debug_company) || Company::Get(this->filter.script_debug_company)->ai_instance->IsDead();
737  }
738 
744  bool IsValidDebugCompany(CompanyID company) const
745  {
746  switch (company) {
747  case INVALID_COMPANY: return false;
748  case OWNER_DEITY: return Game::GetInstance() != nullptr;
749  default: return Company::IsValidAiID(company);
750  }
751  }
752 
758  {
759  /* Check if the currently selected company is still active. */
760  if (this->IsValidDebugCompany(this->filter.script_debug_company)) return;
761 
762  this->filter.script_debug_company = INVALID_COMPANY;
763 
764  for (const Company *c : Company::Iterate()) {
765  if (c->is_ai) {
766  ChangeToScript(c->index);
767  return;
768  }
769  }
770 
771  /* If no AI is available, see if there is a game script. */
772  if (Game::GetInstance() != nullptr) ChangeToScript(OWNER_DEITY);
773  }
774 
781  {
782  this->filter = ScriptDebugWindow::initial_state;
783  this->break_string_filter = {&this->filter.case_sensitive_break_check, false};
784 
785  this->CreateNestedTree();
786  this->vscroll = this->GetScrollbar(WID_SCRD_VSCROLLBAR);
787  this->hscroll = this->GetScrollbar(WID_SCRD_HSCROLLBAR);
788  this->FinishInitNested(number);
789 
790  this->last_vscroll_pos = 0;
791  this->autoscroll = true;
792  this->highlight_row = -1;
793 
795 
796  this->hscroll->SetStepSize(10); // Speed up horizontal scrollbar
797 
798  /* Restore the break string value from static variable, and enable the filter. */
799  this->break_editbox.text.Assign(this->filter.break_string);
800  this->break_string_filter.SetFilterTerm(this->filter.break_string);
801 
802  if (show_company == INVALID_COMPANY) {
803  this->SelectValidDebugCompany();
804  } else {
805  this->ChangeToScript(show_company);
806  }
807  }
808 
809  void OnInit() override
810  {
811  this->show_break_box = _settings_client.gui.ai_developer_tools;
812  this->GetWidget<NWidgetStacked>(WID_SCRD_BREAK_STRING_WIDGETS)->SetDisplayedPlane(this->show_break_box ? 0 : SZSP_HORIZONTAL);
813  if (!this->show_break_box) this->filter.break_check_enabled = false;
815 
816  this->InvalidateData(-1);
817  }
818 
820  {
821  ScriptDebugWindow::initial_state = this->filter;
822  }
823 
824  void UpdateWidgetSize(WidgetID widget, Dimension &size, [[maybe_unused]] const Dimension &padding, [[maybe_unused]] Dimension &fill, [[maybe_unused]] Dimension &resize) override
825  {
826  if (widget == WID_SCRD_LOG_PANEL) {
828  size.height = 14 * resize.height + WidgetDimensions::scaled.framerect.Vertical();
829  }
830  }
831 
832  void OnPaint() override
833  {
834  this->SelectValidDebugCompany();
835  this->UpdateLogScroll();
836 
837  /* Draw standard stuff */
838  this->DrawWidgets();
839  }
840 
841  void SetStringParameters(WidgetID widget) const override
842  {
843  if (widget != WID_SCRD_NAME_TEXT) return;
844 
845  if (this->filter.script_debug_company == OWNER_DEITY) {
846  const GameInfo *info = Game::GetInfo();
847  assert(info != nullptr);
848  SetDParam(0, STR_AI_DEBUG_NAME_AND_VERSION);
849  SetDParamStr(1, info->GetName());
850  SetDParam(2, info->GetVersion());
851  } else if (this->filter.script_debug_company == INVALID_COMPANY || !Company::IsValidAiID(this->filter.script_debug_company)) {
852  SetDParam(0, STR_EMPTY);
853  } else {
854  const AIInfo *info = Company::Get(this->filter.script_debug_company)->ai_info;
855  assert(info != nullptr);
856  SetDParam(0, STR_AI_DEBUG_NAME_AND_VERSION);
857  SetDParamStr(1, info->GetName());
858  SetDParam(2, info->GetVersion());
859  }
860  }
861 
862  void DrawWidget(const Rect &r, WidgetID widget) const override
863  {
864  switch (widget) {
865  case WID_SCRD_LOG_PANEL:
866  this->DrawWidgetLog(r);
867  break;
868 
869  default:
872  }
873  break;
874  }
875  }
876 
883  void DrawWidgetCompanyButton(const Rect &r, WidgetID widget, int start) const
884  {
885  if (this->IsWidgetDisabled(widget)) return;
886  CompanyID cid = (CompanyID)(widget - start);
887  Dimension sprite_size = GetSpriteSize(SPR_COMPANY_ICON);
888  DrawCompanyIcon(cid, CenterBounds(r.left, r.right, sprite_size.width), CenterBounds(r.top, r.bottom, sprite_size.height));
889  }
890 
895  void DrawWidgetLog(const Rect &r) const
896  {
897  if (this->filter.script_debug_company == INVALID_COMPANY) return;
898 
899  const ScriptLogTypes::LogData &log = this->GetLogData();
900  if (log.empty()) return;
901 
902  Rect fr = r.Shrink(WidgetDimensions::scaled.framerect);
903 
904  /* Setup a clipping rectangle... */
905  DrawPixelInfo tmp_dpi;
906  if (!FillDrawPixelInfo(&tmp_dpi, fr)) return;
907  /* ...but keep coordinates relative to the window. */
908  tmp_dpi.left += fr.left;
909  tmp_dpi.top += fr.top;
910 
911  AutoRestoreBackup dpi_backup(_cur_dpi, &tmp_dpi);
912 
913  fr.left -= this->hscroll->GetPosition();
914 
915  auto [first, last] = this->vscroll->GetVisibleRangeIterators(log);
916  for (auto it = first; it != last; ++it) {
917  const ScriptLogTypes::LogLine &line = *it;
918 
919  TextColour colour;
920  switch (line.type) {
921  case ScriptLogTypes::LOG_SQ_INFO: colour = TC_BLACK; break;
922  case ScriptLogTypes::LOG_SQ_ERROR: colour = TC_WHITE; break;
923  case ScriptLogTypes::LOG_INFO: colour = TC_BLACK; break;
924  case ScriptLogTypes::LOG_WARNING: colour = TC_YELLOW; break;
925  case ScriptLogTypes::LOG_ERROR: colour = TC_RED; break;
926  default: colour = TC_BLACK; break;
927  }
928 
929  /* Check if the current line should be highlighted */
930  if (std::distance(std::begin(log), it) == this->highlight_row) {
931  fr.bottom = fr.top + this->resize.step_height - 1;
932  GfxFillRect(fr, PC_BLACK);
933  if (colour == TC_BLACK) colour = TC_WHITE; // Make black text readable by inverting it to white.
934  }
935 
936  DrawString(fr, line.text, colour, SA_LEFT | SA_FORCE);
937  fr.top += this->resize.step_height;
938  }
939  }
940 
945  {
947  if (this->filter.script_debug_company == INVALID_COMPANY) return;
948 
949  ScriptLogTypes::LogData &log = this->GetLogData();
950 
951  int scroll_count = (int)log.size();
952  if (this->vscroll->GetCount() != scroll_count) {
953  this->vscroll->SetCount(scroll_count);
954 
955  /* We need a repaint */
957  }
958 
959  if (log.empty()) return;
960 
961  /* Detect when the user scrolls the window. Enable autoscroll when the bottom-most line becomes visible. */
962  if (this->last_vscroll_pos != this->vscroll->GetPosition()) {
963  this->autoscroll = this->vscroll->GetPosition() + this->vscroll->GetCapacity() >= (int)log.size();
964  }
965 
966  if (this->autoscroll && this->vscroll->SetPosition((int)log.size())) {
967  /* We need a repaint */
970  }
971 
972  this->last_vscroll_pos = this->vscroll->GetPosition();
973  }
974 
979  {
980  /* Update company buttons */
981  for (CompanyID i = COMPANY_FIRST; i < MAX_COMPANIES; i++) {
982  /* Mark dead/paused AIs by setting the background colour. */
983  bool valid = Company::IsValidAiID(i);
984  bool dead = valid && Company::Get(i)->ai_instance->IsDead();
985  bool paused = valid && Company::Get(i)->ai_instance->IsPaused();
986 
987  NWidgetCore *button = this->GetWidget<NWidgetCore>(WID_SCRD_COMPANY_BUTTON_START + i);
988  button->SetDisabled(!valid);
989  button->SetLowered(this->filter.script_debug_company == i);
990  SetScriptButtonColour(*button, dead, paused);
991  }
992  }
993 
998  {
1000  bool valid = game != nullptr;
1001  bool dead = valid && game->IsDead();
1002  bool paused = valid && game->IsPaused();
1003 
1004  NWidgetCore *button = this->GetWidget<NWidgetCore>(WID_SCRD_SCRIPT_GAME);
1005  button->SetDisabled(!valid);
1006  button->SetLowered(this->filter.script_debug_company == OWNER_DEITY);
1007  SetScriptButtonColour(*button, dead, paused);
1008  }
1009 
1015  void ChangeToScript(CompanyID show_script, bool new_window = false)
1016  {
1017  if (!this->IsValidDebugCompany(show_script)) return;
1018 
1019  if (new_window) {
1020  ScriptDebugWindow::initial_state = this->filter;
1021  ShowScriptDebugWindow(show_script, true);
1022  return;
1023  }
1024 
1025  this->filter.script_debug_company = show_script;
1026 
1027  this->highlight_row = -1; // The highlight of one Script make little sense for another Script.
1028 
1029  /* Close AI settings window to prevent confusion */
1031 
1032  this->InvalidateData(-1);
1033 
1034  this->autoscroll = true;
1035  this->last_vscroll_pos = this->vscroll->GetPosition();
1036  }
1037 
1038  void OnClick([[maybe_unused]] Point pt, WidgetID widget, [[maybe_unused]] int click_count) override
1039  {
1040  /* Also called for hotkeys, so check for disabledness */
1041  if (this->IsWidgetDisabled(widget)) return;
1042 
1043  /* Check which button is clicked */
1046  }
1047 
1048  switch (widget) {
1049  case WID_SCRD_SCRIPT_GAME:
1051  break;
1052 
1054  if (this->filter.script_debug_company == OWNER_DEITY) break;
1055  /* First kill the company of the AI, then start a new one. This should start the current AI again */
1058  break;
1059 
1060  case WID_SCRD_SETTINGS:
1062  break;
1063 
1065  this->filter.break_check_enabled = !this->filter.break_check_enabled;
1066  this->InvalidateData(-1);
1067  break;
1068 
1070  this->filter.case_sensitive_break_check = !this->filter.case_sensitive_break_check;
1071  this->InvalidateData(-1);
1072  break;
1073 
1074  case WID_SCRD_CONTINUE_BTN:
1075  /* Unpause current AI / game script and mark the corresponding script button dirty. */
1076  if (!this->IsDead()) {
1077  if (this->filter.script_debug_company == OWNER_DEITY) {
1078  Game::Unpause();
1079  } else {
1080  AI::Unpause(this->filter.script_debug_company);
1081  }
1082  }
1083 
1084  /* If the last AI/Game Script is unpaused, unpause the game too. */
1086  bool all_unpaused = !Game::IsPaused();
1087  if (all_unpaused) {
1088  for (const Company *c : Company::Iterate()) {
1089  if (c->is_ai && AI::IsPaused(c->index)) {
1090  all_unpaused = false;
1091  break;
1092  }
1093  }
1094  if (all_unpaused) {
1095  /* All scripts have been unpaused => unpause the game. */
1097  }
1098  }
1099  }
1100 
1101  this->highlight_row = -1;
1102  this->InvalidateData(-1);
1103  break;
1104  }
1105  }
1106 
1107  void OnEditboxChanged(WidgetID wid) override
1108  {
1109  if (wid != WID_SCRD_BREAK_STR_EDIT_BOX) return;
1110 
1111  /* Save the current string to static member so it can be restored next time the window is opened. */
1112  this->filter.break_string = this->break_editbox.text.buf;
1113  this->break_string_filter.SetFilterTerm(this->filter.break_string);
1114  }
1115 
1122  void OnInvalidateData([[maybe_unused]] int data = 0, [[maybe_unused]] bool gui_scope = true) override
1123  {
1124  if (this->show_break_box != _settings_client.gui.ai_developer_tools) this->ReInit();
1125 
1126  /* If the log message is related to the active company tab, check the break string.
1127  * This needs to be done in gameloop-scope, so the AI is suspended immediately. */
1128  if (!gui_scope && data == this->filter.script_debug_company &&
1129  this->IsValidDebugCompany(this->filter.script_debug_company) &&
1130  this->filter.break_check_enabled && !this->break_string_filter.IsEmpty()) {
1131  /* Get the log instance of the active company */
1132  ScriptLogTypes::LogData &log = this->GetLogData();
1133 
1134  if (!log.empty()) {
1135  this->break_string_filter.ResetState();
1136  this->break_string_filter.AddLine(log.back().text);
1137  if (this->break_string_filter.GetState()) {
1138  /* Pause execution of script. */
1139  if (!this->IsDead()) {
1140  if (this->filter.script_debug_company == OWNER_DEITY) {
1141  Game::Pause();
1142  } else {
1143  AI::Pause(this->filter.script_debug_company);
1144  }
1145  }
1146 
1147  /* Pause the game. */
1150  }
1151 
1152  /* Highlight row that matched */
1153  this->highlight_row = (int)(log.size() - 1);
1154  }
1155  }
1156  }
1157 
1158  if (!gui_scope) return;
1159 
1160  this->SelectValidDebugCompany();
1161 
1162  uint max_width = 0;
1163  if (this->filter.script_debug_company != INVALID_COMPANY) {
1164  for (auto &line : this->GetLogData()) {
1165  if (line.width == 0 || data == -1) line.width = GetStringBoundingBox(line.text).width;
1166  max_width = std::max(max_width, line.width);
1167  }
1168  }
1169 
1170  this->vscroll->SetCount(this->filter.script_debug_company != INVALID_COMPANY ? this->GetLogData().size() : 0);
1171  this->hscroll->SetCount(max_width + WidgetDimensions::scaled.frametext.Horizontal());
1172 
1173  this->UpdateAIButtonsState();
1174  this->UpdateGSButtonState();
1175 
1178 
1180  GetConfig(this->filter.script_debug_company)->GetConfigList()->empty());
1181  extern CompanyID _local_company;
1183  this->filter.script_debug_company == INVALID_COMPANY ||
1184  this->filter.script_debug_company == OWNER_DEITY ||
1185  this->filter.script_debug_company == _local_company);
1187  (this->filter.script_debug_company == OWNER_DEITY ? !Game::IsPaused() : !AI::IsPaused(this->filter.script_debug_company)));
1188  }
1189 
1190  void OnResize() override
1191  {
1192  this->vscroll->SetCapacityFromWidget(this, WID_SCRD_LOG_PANEL, WidgetDimensions::scaled.framerect.Vertical());
1193  this->hscroll->SetCapacityFromWidget(this, WID_SCRD_LOG_PANEL, WidgetDimensions::scaled.framerect.Horizontal());
1194  }
1195 
1202  {
1203  if (_game_mode != GM_NORMAL) return ES_NOT_HANDLED;
1205  if (w == nullptr) return ES_NOT_HANDLED;
1206  return w->OnHotkey(hotkey);
1207  }
1208 
1209  static inline HotkeyList hotkeys{"aidebug", {
1210  Hotkey('1', "company_1", WID_SCRD_COMPANY_BUTTON_START),
1211  Hotkey('2', "company_2", WID_SCRD_COMPANY_BUTTON_START + 1),
1212  Hotkey('3', "company_3", WID_SCRD_COMPANY_BUTTON_START + 2),
1213  Hotkey('4', "company_4", WID_SCRD_COMPANY_BUTTON_START + 3),
1214  Hotkey('5', "company_5", WID_SCRD_COMPANY_BUTTON_START + 4),
1215  Hotkey('6', "company_6", WID_SCRD_COMPANY_BUTTON_START + 5),
1216  Hotkey('7', "company_7", WID_SCRD_COMPANY_BUTTON_START + 6),
1217  Hotkey('8', "company_8", WID_SCRD_COMPANY_BUTTON_START + 7),
1218  Hotkey('9', "company_9", WID_SCRD_COMPANY_BUTTON_START + 8),
1219  Hotkey(0, "company_10", WID_SCRD_COMPANY_BUTTON_START + 9),
1220  Hotkey(0, "company_11", WID_SCRD_COMPANY_BUTTON_START + 10),
1221  Hotkey(0, "company_12", WID_SCRD_COMPANY_BUTTON_START + 11),
1222  Hotkey(0, "company_13", WID_SCRD_COMPANY_BUTTON_START + 12),
1223  Hotkey(0, "company_14", WID_SCRD_COMPANY_BUTTON_START + 13),
1224  Hotkey(0, "company_15", WID_SCRD_COMPANY_BUTTON_START + 14),
1225  Hotkey('S', "settings", WID_SCRD_SETTINGS),
1226  Hotkey('0', "game_script", WID_SCRD_SCRIPT_GAME),
1227  Hotkey(0, "reload", WID_SCRD_RELOAD_TOGGLE),
1228  Hotkey('B', "break_toggle", WID_SCRD_BREAK_STR_ON_OFF_BTN),
1229  Hotkey('F', "break_string", WID_SCRD_BREAK_STR_EDIT_BOX),
1230  Hotkey('C', "match_case", WID_SCRD_MATCH_CASE_BTN),
1231  Hotkey(WKC_RETURN, "continue", WID_SCRD_CONTINUE_BTN),
1233 };
1234 
1236 std::unique_ptr<NWidgetBase> MakeCompanyButtonRowsScriptDebug()
1237 {
1238  return MakeCompanyButtonRows(WID_SCRD_COMPANY_BUTTON_START, WID_SCRD_COMPANY_BUTTON_END, COLOUR_GREY, 5, STR_AI_DEBUG_SELECT_AI_TOOLTIP, false);
1239 }
1240 
1244  NWidget(WWT_CLOSEBOX, COLOUR_GREY),
1245  NWidget(WWT_CAPTION, COLOUR_GREY), SetDataTip(STR_AI_DEBUG, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
1246  NWidget(WWT_SHADEBOX, COLOUR_GREY),
1247  NWidget(WWT_DEFSIZEBOX, COLOUR_GREY),
1248  NWidget(WWT_STICKYBOX, COLOUR_GREY),
1249  EndContainer(),
1251  NWidget(WWT_PANEL, COLOUR_GREY, WID_SCRD_VIEW),
1253  EndContainer(),
1254  NWidget(WWT_TEXTBTN, COLOUR_GREY, WID_SCRD_SCRIPT_GAME), SetMinimalSize(100, 20), SetDataTip(STR_AI_GAME_SCRIPT, STR_AI_GAME_SCRIPT_TOOLTIP),
1255  NWidget(WWT_TEXTBTN, COLOUR_GREY, WID_SCRD_NAME_TEXT), SetResize(1, 0), SetDataTip(STR_JUST_STRING2, STR_AI_DEBUG_NAME_TOOLTIP),
1257  NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_SCRD_SETTINGS), SetMinimalSize(100, 20), SetFill(0, 1), SetDataTip(STR_AI_DEBUG_SETTINGS, STR_AI_DEBUG_SETTINGS_TOOLTIP),
1258  NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_SCRD_RELOAD_TOGGLE), SetMinimalSize(100, 20), SetFill(0, 1), SetDataTip(STR_AI_DEBUG_RELOAD, STR_AI_DEBUG_RELOAD_TOOLTIP),
1259  EndContainer(),
1260  EndContainer(),
1263  /* Log panel */
1265  EndContainer(),
1266  /* Break string widgets */
1269  NWidget(WWT_IMGBTN_2, COLOUR_GREY, WID_SCRD_BREAK_STR_ON_OFF_BTN), SetAspect(WidgetDimensions::ASPECT_VEHICLE_FLAG), SetFill(0, 1), SetDataTip(SPR_FLAG_VEH_STOPPED, STR_AI_DEBUG_BREAK_STR_ON_OFF_TOOLTIP),
1270  NWidget(WWT_PANEL, COLOUR_GREY),
1272  NWidget(WWT_LABEL, COLOUR_GREY), SetPadding(2, 2, 2, 4), SetDataTip(STR_AI_DEBUG_BREAK_ON_LABEL, 0x0),
1273  NWidget(WWT_EDITBOX, COLOUR_GREY, WID_SCRD_BREAK_STR_EDIT_BOX), SetFill(1, 1), SetResize(1, 0), SetPadding(2, 2, 2, 2), SetDataTip(STR_AI_DEBUG_BREAK_STR_OSKTITLE, STR_AI_DEBUG_BREAK_STR_TOOLTIP),
1274  EndContainer(),
1275  EndContainer(),
1276  NWidget(WWT_TEXTBTN, COLOUR_GREY, WID_SCRD_MATCH_CASE_BTN), SetMinimalSize(100, 0), SetFill(0, 1), SetDataTip(STR_AI_DEBUG_MATCH_CASE, STR_AI_DEBUG_MATCH_CASE_TOOLTIP),
1277  NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_SCRD_CONTINUE_BTN), SetMinimalSize(100, 0), SetFill(0, 1), SetDataTip(STR_AI_DEBUG_CONTINUE, STR_AI_DEBUG_CONTINUE_TOOLTIP),
1278  EndContainer(),
1279  EndContainer(),
1281  EndContainer(),
1284  NWidget(WWT_RESIZEBOX, COLOUR_GREY),
1285  EndContainer(),
1286 EndContainer(),
1287 };
1288 
1291  WDP_AUTO, "script_debug", 600, 450,
1293  0,
1295  &ScriptDebugWindow::hotkeys
1296 );
1297 
1303 Window *ShowScriptDebugWindow(CompanyID show_company, bool new_window)
1304 {
1305  if (!_networking || _network_server) {
1306  int i = 0;
1307  if (new_window) {
1308  /* find next free window number for script debug */
1309  while (FindWindowById(WC_SCRIPT_DEBUG, i) != nullptr) i++;
1310  } else {
1311  /* Find existing window showing show_company. */
1312  for (Window *w : Window::Iterate()) {
1313  if (w->window_class == WC_SCRIPT_DEBUG && static_cast<ScriptDebugWindow *>(w)->filter.script_debug_company == show_company) {
1314  return BringWindowToFrontById(w->window_class, w->window_number);
1315  }
1316  }
1317 
1318  /* Maybe there's a window showing a different company which can be switched. */
1320  if (w != nullptr) {
1322  w->ChangeToScript(show_company);
1323  return w;
1324  }
1325  }
1326  return new ScriptDebugWindow(_script_debug_desc, i, show_company);
1327  } else {
1328  ShowErrorMessage(STR_ERROR_AI_DEBUG_SERVER_ONLY, INVALID_STRING_ID, WL_INFO);
1329  }
1330 
1331  return nullptr;
1332 }
1333 
1338 {
1339  ScriptDebugWindow::initial_state.script_debug_company = INVALID_COMPANY;
1340 }
1341 
1344 {
1345  /* Network clients can't debug AIs. */
1346  if (_networking && !_network_server) return;
1347 
1348  for (const Company *c : Company::Iterate()) {
1349  if (c->is_ai && c->ai_instance->IsDead()) {
1350  ShowScriptDebugWindow(c->index);
1351  break;
1352  }
1353  }
1354 
1356  if (g != nullptr && g->IsDead()) {
1358  }
1359 }
ShowScriptDebugWindow
Window * ShowScriptDebugWindow(CompanyID show_company, bool new_window)
Open the Script debug window and select the given company.
Definition: script_gui.cpp:1303
ScriptDebugWindow::FilterState::break_string
std::string break_string
The string to match to the AI output.
Definition: script_gui.cpp:696
WID_SCRD_SCRIPT_GAME
@ WID_SCRD_SCRIPT_GAME
Game Script button.
Definition: script_widget.h:41
DrawArrowButtons
void DrawArrowButtons(int x, int y, Colours button_colour, uint8_t state, bool clickable_left, bool clickable_right)
Draw [<][>] boxes.
Definition: settings_gui.cpp:2926
SetFill
constexpr NWidgetPart SetFill(uint16_t fill_x, uint16_t fill_y)
Widget part function for setting filling.
Definition: widget_type.h:1183
ScriptDebugWindow::ScriptDebugGlobalHotkeys
static EventState ScriptDebugGlobalHotkeys(int hotkey)
Handler for global hotkeys of the ScriptDebugWindow.
Definition: script_gui.cpp:1201
OWNER_DEITY
@ OWNER_DEITY
The object is owned by a superuser / goal script.
Definition: company_type.h:27
InvalidateWindowData
void InvalidateWindowData(WindowClass cls, WindowNumber number, int data, bool gui_scope)
Mark window data of the window of a given class and specific window number as invalid (in need of re-...
Definition: window.cpp:3208
CloseWindowByClass
void CloseWindowByClass(WindowClass cls, int data)
Close all windows of a given class.
Definition: window.cpp:1152
_script_debug_desc
static WindowDesc _script_debug_desc(WDP_AUTO, "script_debug", 600, 450, WC_SCRIPT_DEBUG, WC_NONE, 0, _nested_script_debug_widgets, &ScriptDebugWindow::hotkeys)
Window definition for the Script debug window.
WC_SCRIPT_DEBUG
@ WC_SCRIPT_DEBUG
Script debug window; Window numbers:
Definition: window_type.h:668
Game::IsPaused
static bool IsPaused()
Checks if the Game Script is paused.
Definition: game_core.cpp:141
WWT_IMGBTN_2
@ WWT_IMGBTN_2
(Toggle) Button with diff image when clicked
Definition: widget_type.h:55
ScriptInfoList
std::map< std::string, class ScriptInfo *, CaseInsensitiveComparator > ScriptInfoList
Type for the list of scripts.
Definition: script_scanner.hpp:16
ScriptDebugWindow::autoscroll
bool autoscroll
Whether automatically scrolling should be enabled or not.
Definition: script_gui.cpp:711
Game::GetGameInstance
static class GameInstance * GetGameInstance()
Get the current GameScript instance.
Definition: game.hpp:70
Pool::PoolItem<&_company_pool >::Get
static Titem * Get(size_t index)
Returns Titem with given index.
Definition: pool_type.hpp:339
HotkeyList
List of hotkeys for a window.
Definition: hotkeys.h:37
INT32_DIGITS_WITH_SIGN_AND_TERMINATION
static const int INT32_DIGITS_WITH_SIGN_AND_TERMINATION
Maximum of 10 digits for MIN / MAX_INT32, 1 for the sign and 1 for '\0'.
Definition: script_config.hpp:18
WID_TF_CAPTION
@ WID_TF_CAPTION
The caption of the window.
Definition: misc_widget.h:50
ScriptListWindow::info_list
const ScriptInfoList * info_list
The list of Scripts.
Definition: script_gui.cpp:55
Dimension
Dimensions (a width and height) of a rectangle in 2D.
Definition: geometry_type.hpp:30
IsInsideMM
constexpr bool IsInsideMM(const T x, const size_t min, const size_t max) noexcept
Checks if a value is in an interval.
Definition: math_func.hpp:268
WidgetDimensions::scaled
static WidgetDimensions scaled
Widget dimensions scaled for current zoom level.
Definition: window_gui.h:68
WWT_STICKYBOX
@ WWT_STICKYBOX
Sticky box (at top-right of a window, after WWT_DEFSIZEBOX)
Definition: widget_type.h:68
ShowErrorMessage
void ShowErrorMessage(StringID summary_msg, int x, int y, CommandCost cc)
Display an error message in a window.
Definition: error_gui.cpp:367
Rect::Shrink
Rect Shrink(int s) const
Copy and shrink Rect by s pixels.
Definition: geometry_type.hpp:98
ScriptConfigItem::step_size
int step_size
The step size in the gui.
Definition: script_config.hpp:38
_script_settings_desc
static WindowDesc _script_settings_desc(WDP_CENTER, "settings_script", 500, 208, WC_SCRIPT_SETTINGS, WC_NONE, 0, _nested_script_settings_widgets)
Window definition for the Script settings window.
ScriptDebugWindow::SelectValidDebugCompany
void SelectValidDebugCompany()
Ensure that script_debug_company refers to a valid AI company or GS, or is set to INVALID_COMPANY.
Definition: script_gui.cpp:757
ShowScriptListWindow
void ShowScriptListWindow(CompanyID slot, bool show_all)
Open the Script list window to chose a script for the given company slot.
Definition: script_gui.cpp:277
StringFilter::SetFilterTerm
void SetFilterTerm(const char *str)
Set the term to filter on.
Definition: stringfilter.cpp:28
NWID_HSCROLLBAR
@ NWID_HSCROLLBAR
Horizontal scrollbar.
Definition: widget_type.h:85
WWT_CAPTION
@ WWT_CAPTION
Window caption (window title between closebox and stickybox)
Definition: widget_type.h:63
ScriptConfigItem::name
std::string name
The name of the configuration setting.
Definition: script_config.hpp:33
ScriptListWindow
Window that let you choose an available Script.
Definition: script_gui.cpp:54
Window::SetWidgetDirty
void SetWidgetDirty(WidgetID widget_index) const
Invalidate a widget, i.e.
Definition: window.cpp:551
Scrollbar::SetPosition
bool SetPosition(size_type position)
Sets the position of the first visible element.
Definition: widget_type.h:812
INVALID_COMPANY
@ INVALID_COMPANY
An invalid company.
Definition: company_type.h:30
ScriptSettingsWindow::line_height
int line_height
Height of a row in the matrix widget.
Definition: script_gui.cpp:295
StringID
uint32_t StringID
Numeric value that represents a string, independent of the selected language.
Definition: strings_type.h:16
_network_server
bool _network_server
network-server is active
Definition: network.cpp:66
Textbuf::Assign
void Assign(StringID string)
Render a string into the textbuffer.
Definition: textbuf.cpp:431
ScriptDebugWindow::FilterState::break_check_enabled
bool break_check_enabled
Stop an AI when it prints a matching string.
Definition: script_gui.cpp:698
WWT_LABEL
@ WWT_LABEL
Centered label.
Definition: widget_type.h:59
CloseWindowById
void CloseWindowById(WindowClass cls, WindowNumber number, bool force, int data)
Close a window by its class and window number (if it is open).
Definition: window.cpp:1140
Game::GetInfo
static class GameInfo * GetInfo()
Get the current GameInfo.
Definition: game.hpp:75
DropDownList
std::vector< std::unique_ptr< const DropDownListItem > > DropDownList
A drop down list is a collection of drop down list items.
Definition: dropdown_type.h:50
WID_SCRD_COMPANY_BUTTON_END
@ WID_SCRD_COMPANY_BUTTON_END
Last possible button in the VIEW.
Definition: script_widget.h:46
WWT_DEFSIZEBOX
@ WWT_DEFSIZEBOX
Default window size box (at top-right of a window, between WWT_SHADEBOX and WWT_STICKYBOX)
Definition: widget_type.h:67
ScriptListWindow::vscroll
Scrollbar * vscroll
Cache of the vertical scrollbar.
Definition: script_gui.cpp:59
Owner
Owner
Enum for all companies/owners.
Definition: company_type.h:18
_nested_script_settings_widgets
static constexpr NWidgetPart _nested_script_settings_widgets[]
Widgets for the Script settings window.
Definition: script_gui.cpp:588
valid
uint8_t valid
Bits indicating what variable is valid (for each bit, 0 is invalid, 1 is valid).
Definition: newgrf_station.cpp:247
NWID_HORIZONTAL
@ NWID_HORIZONTAL
Horizontal container.
Definition: widget_type.h:77
WID_SCRD_SETTINGS
@ WID_SCRD_SETTINGS
Settings button.
Definition: script_widget.h:40
ScriptListWindow::ScriptListWindow
ScriptListWindow(WindowDesc &desc, CompanyID slot, bool show_all)
Constructor for the window.
Definition: script_gui.cpp:68
WID_SCRD_RELOAD_TOGGLE
@ WID_SCRD_RELOAD_TOGGLE
Reload button.
Definition: script_widget.h:42
Window::Close
virtual void Close(int data=0)
Hide the window and all its child windows, and mark them for a later deletion.
Definition: window.cpp:1047
WWT_MATRIX
@ WWT_MATRIX
Grid of rows and columns.
Definition: widget_type.h:61
FindWindowById
Window * FindWindowById(WindowClass cls, WindowNumber number)
Find a window by its class and window number.
Definition: window.cpp:1098
ScriptSettingsWindow::OnPaint
void OnPaint() override
The window must be repainted.
Definition: script_gui.cpp:412
ScriptDebugWindow::UpdateGSButtonState
void UpdateGSButtonState()
Update state of game script button.
Definition: script_gui.cpp:997
ScriptSettingsWindow::OnInvalidateData
void OnInvalidateData([[maybe_unused]] int data=0, [[maybe_unused]] bool gui_scope=true) override
Some data on this window has become invalid.
Definition: script_gui.cpp:559
_nested_script_debug_widgets
static constexpr NWidgetPart _nested_script_debug_widgets[]
Widgets for the Script debug window.
Definition: script_gui.cpp:1242
EndContainer
constexpr NWidgetPart EndContainer()
Widget part function for denoting the end of a container (horizontal, vertical, WWT_FRAME,...
Definition: widget_type.h:1193
ScriptDebugWindow::last_vscroll_pos
int last_vscroll_pos
Last position of the scrolling.
Definition: script_gui.cpp:710
Scrollbar::SetStepSize
void SetStepSize(size_t stepsize)
Set the distance to scroll when using the buttons or the wheel.
Definition: widget_type.h:770
SetMatrixDataTip
constexpr NWidgetPart SetMatrixDataTip(uint8_t cols, uint8_t rows, StringID tip)
Widget part function for setting the data and tooltip of WWT_MATRIX widgets.
Definition: widget_type.h:1216
_ctrl_pressed
bool _ctrl_pressed
Is Ctrl pressed?
Definition: gfx.cpp:38
ScriptDebugWindow::vscroll
Scrollbar * vscroll
Cache of the vertical scrollbar.
Definition: script_gui.cpp:716
TextColour
TextColour
Colour of the strings, see _string_colourmap in table/string_colours.h or docs/ottd-colourtext-palett...
Definition: gfx_type.h:260
Scrollbar::SetCapacityFromWidget
void SetCapacityFromWidget(Window *w, WidgetID widget, int padding=0)
Set capacity of visible elements from the size and resize properties of a widget.
Definition: widget.cpp:2394
ScriptListWindow::slot
CompanyID slot
The company we're selecting a new Script for.
Definition: script_gui.cpp:57
ScriptInstance::GetLogData
ScriptLogTypes::LogData & GetLogData()
Get the log pointer of this script.
Definition: script_instance.cpp:319
WID_SCRD_BREAK_STR_ON_OFF_BTN
@ WID_SCRD_BREAK_STR_ON_OFF_BTN
Enable breaking on string.
Definition: script_widget.h:48
_settings_client
ClientSettings _settings_client
The current settings for this game.
Definition: settings.cpp:56
SZSP_HORIZONTAL
@ SZSP_HORIZONTAL
Display plane with zero size vertically, and filling and resizing horizontally.
Definition: widget_type.h:484
RectPadding::Vertical
constexpr uint Vertical() const
Get total vertical padding of RectPadding.
Definition: geometry_type.hpp:69
ScriptSettingsWindow::OnDropdownClose
void OnDropdownClose(Point, WidgetID widget, int, bool) override
A dropdown window associated to this window has been closed.
Definition: script_gui.cpp:531
Scrollbar::IsVisible
bool IsVisible(size_type item) const
Checks whether given current item is visible in the list.
Definition: widget_type.h:752
StringFilter::AddLine
void AddLine(const char *str)
Pass another text line from the current item to the filter.
Definition: stringfilter.cpp:114
Game::Unpause
static void Unpause()
Resume execution of the Game Script.
Definition: game_core.cpp:136
NWidgetCore::SetLowered
void SetLowered(bool lowered)
Lower or raise the widget.
Definition: widget_type.h:430
NWidgetFunction
constexpr NWidgetPart NWidgetFunction(NWidgetFunctionType *func_ptr)
Obtain a nested widget (sub)tree from an external source.
Definition: widget_type.h:1332
_nested_script_list_widgets
static constexpr NWidgetPart _nested_script_list_widgets[]
Widgets for the AI list window.
Definition: script_gui.cpp:243
ScriptSettingsWindow::ScriptSettingsWindow
ScriptSettingsWindow(WindowDesc &desc, CompanyID slot)
Constructor for the window.
Definition: script_gui.cpp:305
InitializeScriptGui
void InitializeScriptGui()
Reset the Script windows to their initial state.
Definition: script_gui.cpp:1337
Scrollbar
Scrollbar data structure.
Definition: widget_type.h:696
Window::GetScrollbar
const Scrollbar * GetScrollbar(WidgetID widnum) const
Return the Scrollbar to a widget index.
Definition: window.cpp:314
ScriptDebugWindow::redraw_timer
int redraw_timer
Timer for redrawing the window, otherwise it'll happen every tick.
Definition: script_gui.cpp:709
TextfileWindow::file_type
TextfileType file_type
Type of textfile to view.
Definition: textfile_gui.h:22
Window::OnHotkey
virtual EventState OnHotkey(int hotkey)
A hotkey has been pressed.
Definition: window.cpp:565
ScriptConfig::ResetEditableSettings
void ResetEditableSettings(bool yet_to_start)
Reset only editable and visible settings to their default value.
Definition: script_config.cpp:107
ScriptDebugWindow::DrawWidgetCompanyButton
void DrawWidgetCompanyButton(const Rect &r, WidgetID widget, int start) const
Draw a company button icon.
Definition: script_gui.cpp:883
NWidgetPart
Partial widget specification to allow NWidgets to be written nested.
Definition: widget_type.h:1077
QueryString
Data stored about a string that can be modified in the GUI.
Definition: querystring_gui.h:20
ScriptDebugWindow::highlight_row
int highlight_row
The output row that matches the given string, or -1.
Definition: script_gui.cpp:715
SCRIPTCONFIG_BOOLEAN
@ SCRIPTCONFIG_BOOLEAN
This value is a boolean (either 0 (false) or 1 (true) ).
Definition: script_config.hpp:24
ScriptConfigItem::min_value
int min_value
The minimal value this configuration setting can have.
Definition: script_config.hpp:35
Textbuf::buf
char *const buf
buffer in which text is saved
Definition: textbuf_type.h:32
ScriptDebugWindow::OnResize
void OnResize() override
Called after the window got resized.
Definition: script_gui.cpp:1190
ScriptInfo::GetAuthor
const std::string & GetAuthor() const
Get the Author of the script.
Definition: script_info.hpp:41
WID_SCRD_COMPANY_BUTTON_START
@ WID_SCRD_COMPANY_BUTTON_START
Buttons in the VIEW.
Definition: script_widget.h:45
ScriptConfig::Change
void Change(std::optional< const std::string > name, int version=-1, bool force_exact_match=false)
Set another Script to be loaded in this slot.
Definition: script_config.cpp:21
Scrollbar::GetCount
size_type GetCount() const
Gets the number of elements in the list.
Definition: widget_type.h:724
ScriptDebugWindow::show_break_box
bool show_break_box
Whether the break/debug box is visible.
Definition: script_gui.cpp:712
WindowDesc
High level window description.
Definition: window_gui.h:162
WidgetID
int WidgetID
Widget ID.
Definition: window_type.h:18
_script_list_desc
static WindowDesc _script_list_desc(WDP_CENTER, "settings_script_list", 200, 234, WC_SCRIPT_LIST, WC_NONE, 0, _nested_script_list_widgets)
Window definition for the ai list window.
TimeoutTimer::Reset
void Reset()
Reset the timer, so it will fire again after the timeout.
Definition: timer.h:140
ScriptConfigItem::complete_labels
bool complete_labels
True if all values have a label.
Definition: script_config.hpp:41
ScriptDebugWindow::IsDead
bool IsDead() const
Check whether the currently selected AI/GS is dead.
Definition: script_gui.cpp:730
AI::Unpause
static void Unpause(CompanyID company)
Resume execution of the AI.
Definition: ai_core.cpp:137
NC_EQUALSIZE
@ NC_EQUALSIZE
Value of the NCB_EQUALSIZE flag.
Definition: widget_type.h:526
SetPadding
constexpr NWidgetPart SetPadding(uint8_t top, uint8_t right, uint8_t bottom, uint8_t left)
Widget part function for setting additional space around a widget.
Definition: widget_type.h:1230
MakeCompanyButtonRows
std::unique_ptr< NWidgetBase > MakeCompanyButtonRows(WidgetID widget_first, WidgetID widget_last, Colours button_colour, int max_length, StringID button_tooltip, bool resizable)
Make a number of rows with button-like graphics, for enabling/disabling each company.
Definition: widget.cpp:3271
IsInsideBS
constexpr bool IsInsideBS(const T x, const size_t base, const size_t size)
Checks if a value is between a window started at some base point.
Definition: math_func.hpp:252
ScriptDebugWindow::OnInit
void OnInit() override
Notification that the nested widget tree gets initialized.
Definition: script_gui.cpp:809
ScriptListWindow::line_height
int line_height
Height of a row in the matrix widget.
Definition: script_gui.cpp:58
WC_QUERY_STRING
@ WC_QUERY_STRING
Query string window; Window numbers:
Definition: window_type.h:123
COMPANY_FIRST
@ COMPANY_FIRST
First company, same as owner.
Definition: company_type.h:22
GUISettings::ai_developer_tools
bool ai_developer_tools
activate AI/GS developer tools
Definition: settings_type.h:225
ScriptConfigItem::max_value
int max_value
The maximal value this configuration setting can have.
Definition: script_config.hpp:36
SetResize
constexpr NWidgetPart SetResize(int16_t dx, int16_t dy)
Widget part function for setting the resize step.
Definition: widget_type.h:1128
DrawDropDownButton
void DrawDropDownButton(int x, int y, Colours button_colour, bool state, bool clickable)
Draw a dropdown button.
Definition: settings_gui.cpp:2957
WDP_AUTO
@ WDP_AUTO
Find a place automatically.
Definition: window_gui.h:150
Window::resize
ResizeInfo resize
Resize information.
Definition: window_gui.h:317
WindowNumber
int32_t WindowNumber
Number to differentiate different windows of the same class.
Definition: window_type.h:731
FS_NORMAL
@ FS_NORMAL
Index of the normal font in the font tables.
Definition: gfx_type.h:209
ScriptSettingsWindow::clicked_dropdown
bool clicked_dropdown
Whether the dropdown is open.
Definition: script_gui.cpp:292
ScriptInfo::GetURL
const std::string & GetURL() const
Get the website for this script.
Definition: script_info.hpp:76
SetScrollbar
constexpr NWidgetPart SetScrollbar(WidgetID index)
Attach a scrollbar to a widget.
Definition: widget_type.h:1286
WWT_EDITBOX
@ WWT_EDITBOX
a textbox for typing
Definition: widget_type.h:73
AI_DIR
@ AI_DIR
Subdirectory for all AI files.
Definition: fileio_type.h:126
CCA_NEW_AI
@ CCA_NEW_AI
Create a new AI company.
Definition: company_type.h:69
script_config.hpp
Window::SetDirty
void SetDirty() const
Mark entire window as dirty (in need of re-paint)
Definition: window.cpp:940
ScriptConfig::GetInfo
class ScriptInfo * GetInfo() const
Get the ScriptInfo linked to this ScriptConfig.
Definition: script_config.cpp:54
Game::Pause
static void Pause()
Suspends the Game Script and then pause the execution of the script.
Definition: game_core.cpp:131
ES_NOT_HANDLED
@ ES_NOT_HANDLED
The passed event is not handled.
Definition: window_type.h:739
WWT_PUSHTXTBTN
@ WWT_PUSHTXTBTN
Normal push-button (no toggle button) with text caption.
Definition: widget_type.h:114
AIConfig::GetConfig
static AIConfig * GetConfig(CompanyID company, ScriptSettingSource source=SSS_DEFAULT)
Get the config of a company.
Definition: ai_config.cpp:20
ScriptInstance::IsDead
bool IsDead() const
Return the "this script died" value.
Definition: script_instance.hpp:153
AI::Pause
static void Pause(CompanyID company)
Suspend the AI and then pause execution of the script.
Definition: ai_core.cpp:124
ShowDropDownListAt
void ShowDropDownListAt(Window *w, DropDownList &&list, int selected, WidgetID button, Rect wi_rect, Colours wi_colour, bool instant_close, bool persist)
Show a drop down list.
Definition: dropdown.cpp:386
_pause_mode
PauseMode _pause_mode
The current pause mode.
Definition: gfx.cpp:50
Window::ReInit
void ReInit(int rx=0, int ry=0, bool reposition=false)
Re-initialize a window, and optionally change its size.
Definition: window.cpp:952
WID_SCRL_SCROLLBAR
@ WID_SCRL_SCROLLBAR
Scrollbar next to the Script list.
Definition: script_widget.h:19
SA_FORCE
@ SA_FORCE
Force the alignment, i.e. don't swap for RTL languages.
Definition: gfx_type.h:357
TextfileWindow::LoadTextfile
virtual void LoadTextfile(const std::string &textfile, Subdirectory dir)
Loads the textfile text from file and setup lines.
Definition: textfile_gui.cpp:734
SCRIPTCONFIG_INGAME
@ SCRIPTCONFIG_INGAME
This setting can be changed while the Script is running.
Definition: script_config.hpp:25
SCRIPTCONFIG_DEVELOPER
@ SCRIPTCONFIG_DEVELOPER
This setting will only be visible when the Script development tools are active.
Definition: script_config.hpp:26
WL_INFO
@ WL_INFO
Used for DoCommand-like (and some non-fatal AI GUI) errors/information.
Definition: error.h:24
MakeCompanyButtonRowsScriptDebug
std::unique_ptr< NWidgetBase > MakeCompanyButtonRowsScriptDebug()
Make a number of rows with buttons for each company for the Script debug window.
Definition: script_gui.cpp:1236
Scrollbar::GetScrolledRowFromWidget
size_type GetScrolledRowFromWidget(int clickpos, const Window *const w, WidgetID widget, int padding=0, int line_height=-1) const
Compute the row of a scrolled widget that a user clicked in.
Definition: widget.cpp:2320
NWidget
constexpr NWidgetPart NWidget(WidgetType tp, Colours col, WidgetID idx=-1)
Widget part function for starting a new 'real' widget.
Definition: widget_type.h:1311
_local_company
CompanyID _local_company
Company controlled by the human player at this client. Can also be COMPANY_SPECTATOR.
Definition: company_cmd.cpp:52
ScriptListWindow::show_all
bool show_all
Whether to show all available versions.
Definition: script_gui.cpp:60
WID_SCRS_ACCEPT
@ WID_SCRS_ACCEPT
Accept button.
Definition: script_widget.h:30
ScriptDebugWindow::IsValidDebugCompany
bool IsValidDebugCompany(CompanyID company) const
Check whether a company is a valid AI company or GS.
Definition: script_gui.cpp:744
ScriptInfo::GetName
const std::string & GetName() const
Get the Name of the script.
Definition: script_info.hpp:46
ScriptSettingsWindow::clicked_row
int clicked_row
The clicked row of settings.
Definition: script_gui.cpp:294
ScriptDebugWindow::OnPaint
void OnPaint() override
The window must be repainted.
Definition: script_gui.cpp:832
ShowQueryString
void ShowQueryString(StringID str, StringID caption, uint maxsize, Window *parent, CharSetFilter afilter, QueryStringFlags flags)
Show a query popup window with a textbox in it.
Definition: misc_gui.cpp:1079
AI::GetInfoList
static const ScriptInfoList * GetInfoList()
Wrapper function for AIScanner::GetAIInfoList.
Definition: ai_core.cpp:315
Company::IsValidAiID
static bool IsValidAiID(size_t index)
Is this company a valid company, controlled by the computer (a NoAI program)?
Definition: company_base.h:159
GAME_DIR
@ GAME_DIR
Subdirectory for all game scripts.
Definition: fileio_type.h:128
Rect::Indent
Rect Indent(int indent, bool end) const
Copy Rect and indent it from its position.
Definition: geometry_type.hpp:198
ScriptDebugWindow::hscroll
Scrollbar * hscroll
Cache of the horizontal scrollbar.
Definition: script_gui.cpp:717
ShowScriptSettingsWindow
void ShowScriptSettingsWindow(CompanyID slot)
Open the Script settings window to change the Script settings for a Script.
Definition: script_gui.cpp:619
WID_SCRL_INFO_BG
@ WID_SCRL_INFO_BG
Panel to draw some Script information on.
Definition: script_widget.h:20
ScriptSettingsWindow::visible_settings
VisibleSettingsList visible_settings
List of visible AI settings.
Definition: script_gui.cpp:298
Rect::WithWidth
Rect WithWidth(int width, bool end) const
Copy Rect and set its width.
Definition: geometry_type.hpp:185
_networking
bool _networking
are we in networking mode?
Definition: network.cpp:65
Point
Coordinates of a point in 2D.
Definition: geometry_type.hpp:21
Window::IsWidgetDisabled
bool IsWidgetDisabled(WidgetID widget_index) const
Gets the enabled/disabled status of a widget.
Definition: window_gui.h:419
ScriptTextfileWindow
Window for displaying the textfile of a AI.
Definition: script_gui.cpp:628
CenterBounds
int CenterBounds(int min, int max, int size)
Determine where to draw a centred object inside a widget.
Definition: gfx_func.h:166
Scrollbar::GetCapacity
size_type GetCapacity() const
Gets the number of visible elements of the scrollbar.
Definition: widget_type.h:733
SETTING_BUTTON_WIDTH
#define SETTING_BUTTON_WIDTH
Width of setting buttons.
Definition: settings_gui.h:17
Window::window_number
WindowNumber window_number
Window number within the window class.
Definition: window_gui.h:305
GfxFillRect
void GfxFillRect(int left, int top, int right, int bottom, int colour, FillRectMode mode)
Applies a certain FillRectMode-operation to a rectangle [left, right] x [top, bottom] on the screen.
Definition: gfx.cpp:114
Window::InvalidateData
void InvalidateData(int data=0, bool gui_scope=true)
Mark this window's data as invalid (in need of re-computing)
Definition: window.cpp:3148
AI::IsPaused
static bool IsPaused(CompanyID company)
Checks if the AI is paused.
Definition: ai_core.cpp:145
WC_NONE
@ WC_NONE
No window, redirects to WC_MAIN_WINDOW.
Definition: window_type.h:45
Window::SetWidgetLoweredState
void SetWidgetLoweredState(WidgetID widget_index, bool lowered_stat)
Sets the lowered/raised status of a widget.
Definition: window_gui.h:450
Window::AllWindows
Iterable ensemble of all valid Windows.
Definition: window_gui.h:916
ScriptInfo::GetDescription
const std::string & GetDescription() const
Get the description of the script.
Definition: script_info.hpp:56
NWID_VERTICAL
@ NWID_VERTICAL
Vertical container.
Definition: widget_type.h:79
FillDrawPixelInfo
bool FillDrawPixelInfo(DrawPixelInfo *n, int left, int top, int width, int height)
Set up a clipping area for only drawing into a certain area.
Definition: gfx.cpp:1548
DrawCompanyIcon
void DrawCompanyIcon(CompanyID c, int x, int y)
Draw the icon of a company.
Definition: company_cmd.cpp:161
WidgetDimensions::unscaled
static const WidgetDimensions unscaled
Unscaled widget dimensions.
Definition: window_gui.h:67
Window::SetWidgetDisabledState
void SetWidgetDisabledState(WidgetID widget_index, bool disab_stat)
Sets the enabled/disabled status of a widget.
Definition: window_gui.h:390
GameInstance
Runtime information about a game script like a pointer to the squirrel vm and the current state.
Definition: game_instance.hpp:16
GetSpriteSize
Dimension GetSpriteSize(SpriteID sprid, Point *offset, ZoomLevel zoom)
Get the size of a sprite.
Definition: gfx.cpp:922
WID_SCRS_CAPTION
@ WID_SCRS_CAPTION
Caption of the window.
Definition: script_widget.h:27
WWT_CLOSEBOX
@ WWT_CLOSEBOX
Close box (at top-left of a window)
Definition: widget_type.h:71
WWT_RESIZEBOX
@ WWT_RESIZEBOX
Resize box (normally at bottom-right of a window)
Definition: widget_type.h:70
ScriptSettingsWindow::slot
CompanyID slot
The currently show company's setting.
Definition: script_gui.cpp:288
WID_SCRS_SETTING_DROPDOWN
@ WID_SCRS_SETTING_DROPDOWN
Dynamically created dropdown for changing setting value.
Definition: script_widget.h:33
ScriptDebugWindow::MAX_BREAK_STR_STRING_LENGTH
static const uint MAX_BREAK_STR_STRING_LENGTH
Maximum length of the break string.
Definition: script_gui.cpp:693
WID_SCRD_BREAK_STRING_WIDGETS
@ WID_SCRD_BREAK_STRING_WIDGETS
The panel to handle the breaking on string.
Definition: script_widget.h:47
WID_SCRL_ACCEPT
@ WID_SCRL_ACCEPT
Accept button.
Definition: script_widget.h:21
Window::querystrings
std::map< WidgetID, QueryString * > querystrings
QueryString associated to WWT_EDITBOX widgets.
Definition: window_gui.h:323
DrawStringMultiLine
int DrawStringMultiLine(int left, int right, int top, int bottom, std::string_view str, TextColour colour, StringAlignment align, bool underline, FontSize fontsize)
Draw string, possibly over multiple lines.
Definition: gfx.cpp:774
ScriptDebugWindow::break_string_filter
StringFilter break_string_filter
Log filter for break.
Definition: script_gui.cpp:714
WC_GAME_OPTIONS
@ WC_GAME_OPTIONS
Game options window; Window numbers:
Definition: window_type.h:618
ShowScriptDebugWindowIfScriptError
void ShowScriptDebugWindowIfScriptError()
Open the AI debug window if one of the AI scripts has crashed.
Definition: script_gui.cpp:1343
Pool::PoolItem<&_company_pool >::Iterate
static Pool::IterateWrapper< Titem > Iterate(size_t from=0)
Returns an iterable ensemble of all valid Titem.
Definition: pool_type.hpp:388
TimeoutTimer< TimerWindow >
Window::CreateNestedTree
void CreateNestedTree()
Perform the first part of the initialization of a nested widget tree.
Definition: window.cpp:1723
NWID_VSCROLLBAR
@ NWID_VSCROLLBAR
Vertical scrollbar.
Definition: widget_type.h:86
ScriptListWindow::ChangeScript
void ChangeScript()
Changes the Script of the current slot.
Definition: script_gui.cpp:173
ScriptDebugWindow
Window with everything an AI prints via ScriptLog.
Definition: script_gui.cpp:692
ScriptDebugWindow::OnInvalidateData
void OnInvalidateData([[maybe_unused]] int data=0, [[maybe_unused]] bool gui_scope=true) override
Some data on this window has become invalid.
Definition: script_gui.cpp:1122
ScriptInfo::GetVersion
int GetVersion() const
Get the version of the script.
Definition: script_info.hpp:61
WID_SCRL_CANCEL
@ WID_SCRL_CANCEL
Cancel button.
Definition: script_widget.h:22
WID_SCRD_NAME_TEXT
@ WID_SCRD_NAME_TEXT
Name of the current selected.
Definition: script_widget.h:39
WID_SCRD_VSCROLLBAR
@ WID_SCRD_VSCROLLBAR
Vertical scrollbar of the log panel.
Definition: script_widget.h:44
Window::CloseChildWindows
void CloseChildWindows(WindowClass wc=WC_INVALID) const
Close all children a window might have in a head-recursive manner.
Definition: window.cpp:1035
ScriptDebugWindow::UpdateAIButtonsState
void UpdateAIButtonsState()
Update state of all Company (AI) buttons.
Definition: script_gui.cpp:978
CRR_NONE
@ CRR_NONE
Dummy reason for actions that don't need one.
Definition: company_type.h:63
SetDParam
void SetDParam(size_t n, uint64_t v)
Set a string parameter v at index n in the global string parameter array.
Definition: strings.cpp:104
InvalidateWindowClassesData
void InvalidateWindowClassesData(WindowClass cls, int data, bool gui_scope)
Mark window data of all windows of a given class as invalid (in need of re-computing) Note that by de...
Definition: window.cpp:3225
ScriptSettingsWindow::vscroll
Scrollbar * vscroll
Cache of the vertical scrollbar.
Definition: script_gui.cpp:296
StringFilter::ResetState
void ResetState()
Reset the matching state to process a new item.
Definition: stringfilter.cpp:98
GameConfig::GetConfig
static GameConfig * GetConfig(ScriptSettingSource source=SSS_DEFAULT)
Get the config of a company.
Definition: game_config.cpp:18
ScriptConfig
Script settings.
Definition: script_config.hpp:49
ScriptSettingsWindow::RebuildVisibleSettings
void RebuildVisibleSettings()
Rebuilds the list of visible settings.
Definition: script_gui.cpp:323
WWT_PANEL
@ WWT_PANEL
Simple depressed panel.
Definition: widget_type.h:52
ScriptListWindow::OnInvalidateData
void OnInvalidateData([[maybe_unused]] int data=0, [[maybe_unused]] bool gui_scope=true) override
Some data on this window has become invalid.
Definition: script_gui.cpp:226
WidgetDimensions::vsep_normal
int vsep_normal
Normal vertical spacing.
Definition: window_gui.h:60
AutoRestoreBackup
Class to backup a specific variable and restore it upon destruction of this object to prevent stack v...
Definition: backup_type.hpp:150
ScriptSettingsWindow::VisibleSettingsList
std::vector< const ScriptConfigItem * > VisibleSettingsList
typdef for a vector of script settings
Definition: script_gui.cpp:297
Scrollbar::SetCount
void SetCount(size_t num)
Sets the number of elements in the list.
Definition: widget_type.h:782
script_scanner.hpp
ScriptDebugWindow::FilterState::script_debug_company
CompanyID script_debug_company
The AI that is (was last) being debugged.
Definition: script_gui.cpp:697
EventState
EventState
State of handling an event.
Definition: window_type.h:737
GameInfo
All static information from an Game like name, version, etc.
Definition: game_info.hpp:16
WN_GAME_OPTIONS_GS
@ WN_GAME_OPTIONS_GS
GS settings.
Definition: window_type.h:23
ScriptDebugWindow::ScriptDebugWindow
ScriptDebugWindow(WindowDesc &desc, WindowNumber number, Owner show_company)
Constructor for the window.
Definition: script_gui.cpp:780
ScriptConfig::GetSetting
int GetSetting(const std::string &name) const
Get the value of a setting for this config.
Definition: script_config.cpp:82
FindWindowByClass
Window * FindWindowByClass(WindowClass cls)
Find any window by its class.
Definition: window.cpp:1113
StringFilter::GetState
bool GetState() const
Get the matching state of the current item.
Definition: stringfilter_type.h:71
Window::window_class
WindowClass window_class
Window class.
Definition: window_gui.h:304
NWidgetCore::colour
Colours colour
Colour of this widget.
Definition: widget_type.h:393
ScriptTextfileWindow::OnInvalidateData
void OnInvalidateData([[maybe_unused]] int data=0, [[maybe_unused]] bool gui_scope=true) override
Some data on this window has become invalid.
Definition: script_gui.cpp:645
SetDParamStr
void SetDParamStr(size_t n, const char *str)
This function is used to "bind" a C string to a OpenTTD dparam slot.
Definition: strings.cpp:344
WID_SCRD_CONTINUE_BTN
@ WID_SCRD_CONTINUE_BTN
Continue button.
Definition: script_widget.h:51
ScriptTextfileWindow::slot
CompanyID slot
View the textfile of this CompanyID slot.
Definition: script_gui.cpp:629
Window::FinishInitNested
void FinishInitNested(WindowNumber window_number=0)
Perform the second part of the initialization of a nested widget tree.
Definition: window.cpp:1733
INVALID_CLIENT_ID
@ INVALID_CLIENT_ID
Client is not part of anything.
Definition: network_type.h:50
PC_BLACK
static const uint8_t PC_BLACK
Black palette colour.
Definition: palette_func.h:67
ScriptListWindow::selected
int selected
The currently selected Script.
Definition: script_gui.cpp:56
ScriptDebugWindow::FilterState
Definition: script_gui.cpp:695
ScriptConfig::GetTextfile
std::optional< std::string > GetTextfile(TextfileType type, CompanyID slot) const
Search a textfile file next to this script.
Definition: script_config.cpp:177
CS_NUMERAL_SIGNED
@ CS_NUMERAL_SIGNED
Only numbers and '-' for negative values.
Definition: string_type.h:28
WN_GAME_OPTIONS_AI
@ WN_GAME_OPTIONS_AI
AI settings.
Definition: window_type.h:22
SA_LEFT
@ SA_LEFT
Left align the text.
Definition: gfx_type.h:345
ScriptDebugWindow::FilterState::case_sensitive_break_check
bool case_sensitive_break_check
Is the matching done case-sensitive.
Definition: script_gui.cpp:699
CommandHelper
Definition: command_func.h:93
WID_SCRS_RESET
@ WID_SCRS_RESET
Reset button.
Definition: script_widget.h:31
WID_SCRL_CAPTION
@ WID_SCRL_CAPTION
Caption of the window.
Definition: script_widget.h:17
WID_SCRD_MATCH_CASE_BTN
@ WID_SCRD_MATCH_CASE_BTN
Checkbox to use match caching or not.
Definition: script_widget.h:50
ScriptDebugWindow::UpdateLogScroll
void UpdateLogScroll()
Update the scrollbar and scroll position of the log panel.
Definition: script_gui.cpp:944
GetCharacterHeight
int GetCharacterHeight(FontSize size)
Get height of a character for a given font size.
Definition: fontcache.cpp:77
ScriptSettingsWindow
Window for settings the parameters of an AI.
Definition: script_gui.cpp:287
SetMinimalSize
constexpr NWidgetPart SetMinimalSize(int16_t x, int16_t y)
Widget part function for setting the minimal size.
Definition: widget_type.h:1139
WID_SCRS_BACKGROUND
@ WID_SCRS_BACKGROUND
Panel to draw the settings on.
Definition: script_widget.h:28
AIInfo
All static information from an AI like name, version, etc.
Definition: ai_info.hpp:16
ScriptConfigItem::description
std::string description
The description of the configuration setting.
Definition: script_config.hpp:34
ScriptConfigItem::flags
ScriptConfigFlags flags
Flags for the configuration setting.
Definition: script_config.hpp:39
DrawString
int DrawString(int left, int right, int top, std::string_view str, TextColour colour, StringAlignment align, bool underline, FontSize fontsize)
Draw string, possibly truncated to make it fit in its allocated space.
Definition: gfx.cpp:657
AI::GetUniqueInfoList
static const ScriptInfoList * GetUniqueInfoList()
Wrapper function for AIScanner::GetUniqueAIInfoList.
Definition: ai_core.cpp:320
ScriptInstance::IsPaused
bool IsPaused()
Checks if the script is paused.
Definition: script_instance.cpp:560
Scrollbar::GetPosition
size_type GetPosition() const
Gets the position of the first visible element in the list.
Definition: widget_type.h:742
TextfileWindow
Window for displaying a textfile.
Definition: textfile_gui.h:21
ScriptConfig::GetConfigList
const ScriptConfigItemList * GetConfigList()
Get the config list for this ScriptConfig.
Definition: script_config.cpp:59
ScriptSettingsWindow::clicked_increase
bool clicked_increase
Whether we clicked the increase or decrease button.
Definition: script_gui.cpp:291
Window
Data structure for an opened window.
Definition: window_gui.h:276
TextfileType
TextfileType
Additional text files accompanying Tar archives.
Definition: textfile_type.h:14
ScriptSettingsWindow::clicked_button
int clicked_button
The button we clicked.
Definition: script_gui.cpp:290
MAX_COMPANIES
@ MAX_COMPANIES
Maximum number of companies.
Definition: company_type.h:23
WID_SCRD_HSCROLLBAR
@ WID_SCRD_HSCROLLBAR
Horizontal scrollbar of the log panel.
Definition: script_widget.h:52
WID_SCRD_VIEW
@ WID_SCRD_VIEW
The row of company buttons.
Definition: script_widget.h:38
ScriptSettingsWindow::closing_dropdown
bool closing_dropdown
True, if the dropdown list is currently closing.
Definition: script_gui.cpp:293
ScriptDebugWindow::break_editbox
QueryString break_editbox
Break editbox.
Definition: script_gui.cpp:713
Pool::PoolItem<&_company_pool >::IsValidID
static bool IsValidID(size_t index)
Tests whether given index can be used to get valid (non-nullptr) Titem.
Definition: pool_type.hpp:328
ScriptConfigItem::labels
LabelMapping labels
Text labels for the integer values.
Definition: script_config.hpp:40
ScriptDebugWindow::ChangeToScript
void ChangeToScript(CompanyID show_script, bool new_window=false)
Change all settings to select another Script.
Definition: script_gui.cpp:1015
WID_SCRL_LIST
@ WID_SCRL_LIST
The matrix with all available Scripts.
Definition: script_widget.h:18
Game::GetUniqueInfoList
static const ScriptInfoList * GetUniqueInfoList()
Wrapper function for GameScanner::GetUniqueInfoList.
Definition: game_core.cpp:237
Window::DrawWidgets
void DrawWidgets() const
Paint all widgets of a window.
Definition: widget.cpp:731
ShowScriptTextfileWindow
void ShowScriptTextfileWindow(TextfileType file_type, CompanyID slot)
Open the Script version of the textfile window.
Definition: script_gui.cpp:661
DrawBoolButton
void DrawBoolButton(int x, int y, bool state, bool clickable)
Draw a toggle button.
Definition: settings_gui.cpp:2978
SetDataTip
constexpr NWidgetPart SetDataTip(uint32_t data, StringID tip)
Widget part function for setting the data and tooltip.
Definition: widget_type.h:1204
PM_UNPAUSED
@ PM_UNPAUSED
A normal unpaused game.
Definition: openttd.h:69
SetMinimalTextLines
constexpr NWidgetPart SetMinimalTextLines(uint8_t lines, uint8_t spacing, FontSize size=FS_NORMAL)
Widget part function for setting the minimal text lines.
Definition: widget_type.h:1151
Rect::Width
int Width() const
Get width of Rect.
Definition: geometry_type.hpp:85
NWID_SELECTION
@ NWID_SELECTION
Stacked widgets, only one visible at a time (eg in a panel with tabs).
Definition: widget_type.h:82
NWidgetCore
Base class for a 'real' widget.
Definition: widget_type.h:372
WC_SCRIPT_SETTINGS
@ WC_SCRIPT_SETTINGS
Script settings; Window numbers:
Definition: window_type.h:175
CCA_DELETE
@ CCA_DELETE
Delete a company.
Definition: company_type.h:70
ScriptInfo
All static information from an Script like name, version, etc.
Definition: script_info.hpp:30
ScriptSettingsWindow::script_config
ScriptConfig * script_config
The configuration we're modifying.
Definition: script_gui.cpp:289
WC_SCRIPT_LIST
@ WC_SCRIPT_LIST
Scripts list; Window numbers:
Definition: window_type.h:284
Game::GetInstance
static class GameInstance * GetInstance()
Get the current active instance.
Definition: game.hpp:101
Rect
Specification of a rectangle with absolute coordinates of all edges.
Definition: geometry_type.hpp:75
Company
Definition: company_base.h:133
WC_DROPDOWN_MENU
@ WC_DROPDOWN_MENU
Drop down menu; Window numbers:
Definition: window_type.h:156
BringWindowToFrontById
Window * BringWindowToFrontById(WindowClass cls, WindowNumber number)
Find a window and make it the relative top-window on the screen.
Definition: window.cpp:1223
SetAspect
constexpr NWidgetPart SetAspect(float ratio, AspectFlags flags=AspectFlags::ResizeX)
Widget part function for setting the aspect ratio.
Definition: widget_type.h:1297
ScriptConfigItem
Info about a single Script setting.
Definition: script_config.hpp:32
WID_SCRD_BREAK_STR_EDIT_BOX
@ WID_SCRD_BREAK_STR_EDIT_BOX
Edit box for the string to break on.
Definition: script_widget.h:49
Window::SetWidgetsDisabledState
void SetWidgetsDisabledState(bool disab_stat, Args... widgets)
Sets the enabled/disabled status of a list of widgets.
Definition: window_gui.h:524
PM_PAUSED_NORMAL
@ PM_PAUSED_NORMAL
A game normally paused.
Definition: openttd.h:70
WC_TEXTFILE
@ WC_TEXTFILE
textfile; Window numbers:
Definition: window_type.h:187
WidgetDimensions::framerect
RectPadding framerect
Standard padding inside many panels.
Definition: window_gui.h:42
ScriptConfig::SetSetting
void SetSetting(const std::string_view name, int value)
Set the value of a setting for this config.
Definition: script_config.cpp:89
Scrollbar::GetScrolledItemFromWidget
auto GetScrolledItemFromWidget(Tcontainer &container, int clickpos, const Window *const w, WidgetID widget, int padding=0, int line_height=-1) const
Return an iterator pointing to the element of a scrolled widget that a user clicked in.
Definition: widget_type.h:881
ScriptSettingsWindow::unclick_timeout
TimeoutTimer< TimerWindow > unclick_timeout
When reset, unclick the button after a small timeout.
Definition: script_gui.cpp:549
Scrollbar::GetVisibleRangeIterators
auto GetVisibleRangeIterators(Tcontainer &container) const
Get a pair of iterators for the range of visible elements in a container.
Definition: widget_type.h:862
WDP_CENTER
@ WDP_CENTER
Center the window.
Definition: window_gui.h:151
SETTING_BUTTON_HEIGHT
#define SETTING_BUTTON_HEIGHT
Height of setting buttons.
Definition: settings_gui.h:19
ScriptSettingsWindow::OnResize
void OnResize() override
Called after the window got resized.
Definition: script_gui.cpp:543
TD_RTL
@ TD_RTL
Text is written right-to-left by default.
Definition: strings_type.h:24
_current_text_dir
TextDirection _current_text_dir
Text direction of the currently selected language.
Definition: strings.cpp:56
ScriptDebugWindow::DrawWidgetLog
void DrawWidgetLog(const Rect &r) const
Draw the AI/GS log.
Definition: script_gui.cpp:895
CRR_MANUAL
@ CRR_MANUAL
The company is manually removed.
Definition: company_type.h:57
GetStringBoundingBox
Dimension GetStringBoundingBox(std::string_view str, FontSize start_fontsize)
Return the string dimension in pixels.
Definition: gfx.cpp:851
ScriptListWindow::OnResize
void OnResize() override
Called after the window got resized.
Definition: script_gui.cpp:216
NWidgetCore::SetDisabled
void SetDisabled(bool disabled)
Disable (grey-out) or enable the widget.
Definition: widget_type.h:445
StringFilter
String filter and state.
Definition: stringfilter_type.h:30
WWT_TEXTBTN
@ WWT_TEXTBTN
(Toggle) Button with text
Definition: widget_type.h:57
INVALID_STRING_ID
static const StringID INVALID_STRING_ID
Constant representing an invalid string (16bit in case it is used in savegames)
Definition: strings_type.h:17
ClientSettings::gui
GUISettings gui
settings related to the GUI
Definition: settings_type.h:611
WID_SCRD_LOG_PANEL
@ WID_SCRD_LOG_PANEL
Panel where the log is in.
Definition: script_widget.h:43
Game::GetInfoList
static const ScriptInfoList * GetInfoList()
Wrapper function for GameScanner::GetInfoList.
Definition: game_core.cpp:232
DrawPixelInfo
Data about how and where to blit pixels.
Definition: gfx_type.h:157
Hotkey
All data for a single hotkey.
Definition: hotkeys.h:21
WID_SCRS_SCROLLBAR
@ WID_SCRS_SCROLLBAR
Scrollbar to scroll through all settings.
Definition: script_widget.h:29
SetScriptButtonColour
static bool SetScriptButtonColour(NWidgetCore &button, bool dead, bool paused)
Set the widget colour of a button based on the state of the script.
Definition: script_gui.cpp:676
WWT_SHADEBOX
@ WWT_SHADEBOX
Shade box (at top-right of a window, between WWT_DEBUGBOX and WWT_DEFSIZEBOX)
Definition: widget_type.h:66