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OpenTTD Source 20251116-master-g21329071df
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Public Member Functions | |
| GameConfig (const GameConfig &config) | |
| class GameInfo * | GetInfo () const |
| bool | ResetInfo (bool force_exact_match) |
| When ever the Game Scanner is reloaded, all infos become invalid. | |
Public Member Functions inherited from ScriptConfig | |
| ScriptConfig (const ScriptConfig &config) | |
| Create a new Script config that is a copy of an existing config. | |
| virtual | ~ScriptConfig () |
| Delete an Script configuration. | |
| void | Change (std::optional< std::string_view > name, int version=-1, bool force_exact_match=false) |
| Set another Script to be loaded in this slot. | |
| class ScriptInfo * | GetInfo () const |
| Get the ScriptInfo linked to this ScriptConfig. | |
| const ScriptConfigItemList * | GetConfigList () |
| Get the config list for this ScriptConfig. | |
| void | AnchorUnchangeableSettings () |
| As long as the default of a setting has not been changed, the value of the setting is not stored. | |
| int | GetSetting (const std::string &name) const |
| Get the value of a setting for this config. | |
| void | SetSetting (std::string_view name, int value) |
| Set the value of a setting for this config. | |
| void | ResetSettings () |
| Reset all settings to their default value. | |
| void | ResetEditableSettings (bool yet_to_start) |
| Reset only editable and visible settings to their default value. | |
| bool | HasScript () const |
| Is this config attached to an Script? In other words, is there a Script that is assigned to this slot. | |
| const std::string & | GetName () const |
| Get the name of the Script. | |
| int | GetVersion () const |
| Get the version of the Script. | |
| void | StringToSettings (std::string_view value) |
| Convert a string which is stored in the config file or savegames to custom settings of this Script. | |
| std::string | SettingsToString () const |
| Convert the custom settings to a string that can be stored in the config file or savegames. | |
| std::optional< std::string > | GetTextfile (TextfileType type, CompanyID slot) const |
| Search a textfile file next to this script. | |
| void | SetToLoadData (ScriptInstance::ScriptData *data) |
| ScriptInstance::ScriptData * | GetToLoadData () |
Static Public Member Functions | |
| static GameConfig * | GetConfig (ScriptSettingSource source=SSS_DEFAULT) |
| Get the config of a company. | |
Protected Member Functions | |
| ScriptInfo * | FindInfo (const std::string &name, int version, bool force_exact_match) override |
| This function should call back to the Scanner in charge of this Config, to find the ScriptInfo belonging to a name+version. | |
Protected Member Functions inherited from ScriptConfig | |
| void | ClearConfigList () |
| Routine that clears the config list. | |
Additional Inherited Members | |
Public Types inherited from ScriptConfig | |
| enum | ScriptSettingSource : uint8_t { SSS_DEFAULT , SSS_FORCE_NEWGAME , SSS_FORCE_GAME } |
| Where to get the config from, either default (depends on current game mode) or force either newgame or normal. More... | |
Protected Types inherited from ScriptConfig | |
| typedef std::map< std::string, int > | SettingValueList |
| List with name=>value pairs of all script-specific settings. | |
Protected Attributes inherited from ScriptConfig | |
| std::string | name |
| Name of the Script. | |
| int | version |
| Version of the Script. | |
| class ScriptInfo * | info |
| ScriptInfo object for related to this Script version. | |
| SettingValueList | settings |
| List with all setting=>value pairs that are configure for this Script. | |
| std::unique_ptr< ScriptConfigItemList > | config_list |
| List with all settings defined by this Script. | |
| std::unique_ptr< ScriptInstance::ScriptData > | to_load_data |
| Data to load after the Script start. | |
Definition at line 15 of file game_config.hpp.
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inline |
Definition at line 22 of file game_config.hpp.
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inline |
Definition at line 26 of file game_config.hpp.
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overrideprotectedvirtual |
This function should call back to the Scanner in charge of this Config, to find the ScriptInfo belonging to a name+version.
Implements ScriptConfig.
Definition at line 33 of file game_config.cpp.
References Game::FindInfo(), ScriptConfig::name, and ScriptConfig::version.
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static |
Get the config of a company.
Definition at line 18 of file game_config.cpp.
References _settings_game, _settings_newgame, ScriptConfigSettings::game, GameSettings::script_config, and ScriptConfig::SSS_FORCE_NEWGAME.
Referenced by GameInstance::GetSetting(), GSConfigWindow::GetText(), GSDTChunkHandler::Load(), GSConfigWindow::OnClick(), GSConfigWindow::OnInvalidateData(), and Game::StartNew().
| class GameInfo * GameConfig::GetInfo | ( | ) | const |
Definition at line 28 of file game_config.cpp.
| bool GameConfig::ResetInfo | ( | bool | force_exact_match | ) |
When ever the Game Scanner is reloaded, all infos become invalid.
This function tells GameConfig about this.
| force_exact_match | If true try to find the exact same version as specified. If false any version is ok. |
true if the reset was successful, false if the Game was no longer found. Definition at line 38 of file game_config.cpp.
References Game::FindInfo(), ScriptConfig::info, ScriptConfig::name, and ScriptConfig::version.