OpenTTD Source 20241224-master-gf74b0cf984
game_config.hpp
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1/*
2 * This file is part of OpenTTD.
3 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6 */
7
10#ifndef GAME_CONFIG_HPP
11#define GAME_CONFIG_HPP
12
13#include "../script/script_config.hpp"
14
15class GameConfig : public ScriptConfig {
16public:
21
22 GameConfig() :
24 {}
25
26 GameConfig(const GameConfig *config) :
27 ScriptConfig(config)
28 {}
29
30 class GameInfo *GetInfo() const;
31
40 bool ResetInfo(bool force_exact_match);
41
42protected:
43 ScriptInfo *FindInfo(const std::string &name, int version, bool force_exact_match) override;
44};
45
46#endif /* GAME_CONFIG_HPP */
ScriptInfo * FindInfo(const std::string &name, int version, bool force_exact_match) override
This function should call back to the Scanner in charge of this Config, to find the ScriptInfo belong...
bool ResetInfo(bool force_exact_match)
When ever the Game Scanner is reloaded, all infos become invalid.
static GameConfig * GetConfig(ScriptSettingSource source=SSS_DEFAULT)
Get the config of a company.
All static information from an Game like name, version, etc.
Definition game_info.hpp:16
Script settings.
ScriptSettingSource
Where to get the config from, either default (depends on current game mode) or force either newgame o...
@ SSS_DEFAULT
Get the Script config from the current game mode.
int version
Version of the Script.
std::string name
Name of the Script.
All static information from an Script like name, version, etc.