OpenTTD Source 20250205-master-gfd85ab1e2c
script_config.cpp
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1/*
2 * This file is part of OpenTTD.
3 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6 */
7
10#include "../stdafx.h"
11#include "../settings_type.h"
12#include "../core/random_func.hpp"
13#include "script_info.hpp"
14#include "api/script_object.hpp"
15#include "../textfile_gui.h"
16#include "../string_func.h"
17#include <charconv>
18
19#include "../safeguards.h"
20
21void ScriptConfig::Change(std::optional<const std::string> name, int version, bool force_exact_match)
22{
23 if (name.has_value()) {
24 this->name = std::move(name.value());
25 this->info = this->FindInfo(this->name, version, force_exact_match);
26 } else {
27 this->info = nullptr;
28 }
29 this->version = (info == nullptr) ? -1 : info->GetVersion();
30 this->config_list.reset();
31 this->to_load_data.reset();
32
33 this->ClearConfigList();
34}
35
36ScriptConfig::ScriptConfig(const ScriptConfig *config)
37{
38 this->name = config->name;
39 this->info = config->info;
40 this->version = config->version;
41 this->to_load_data.reset();
42
43 for (const auto &item : config->settings) {
44 this->settings[item.first] = item.second;
45 }
46}
47
49{
50 this->ResetSettings();
51 this->to_load_data.reset();
52}
53
55{
56 return this->info;
57}
58
60{
61 if (this->info != nullptr) return this->info->GetConfigList();
62 if (this->config_list == nullptr) {
63 this->config_list = std::make_unique<ScriptConfigItemList>();
64 }
65 return this->config_list.get();
66}
67
69{
70 this->settings.clear();
71}
72
74{
75 for (const auto &item : *this->GetConfigList()) {
76 if ((item.flags & SCRIPTCONFIG_INGAME) == 0) {
77 this->SetSetting(item.name, this->GetSetting(item.name));
78 }
79 }
80}
81
82int ScriptConfig::GetSetting(const std::string &name) const
83{
84 const auto it = this->settings.find(name);
85 if (it == this->settings.end()) return this->info->GetSettingDefaultValue(name);
86 return (*it).second;
87}
88
89void ScriptConfig::SetSetting(const std::string_view name, int value)
90{
91 /* You can only set Script specific settings if an Script is selected. */
92 if (this->info == nullptr) return;
93
94 const ScriptConfigItem *config_item = this->info->GetConfigItem(name);
95 if (config_item == nullptr) return;
96
97 value = Clamp(value, config_item->min_value, config_item->max_value);
98
99 this->settings[std::string{name}] = value;
100}
101
103{
104 this->settings.clear();
105}
106
108{
109 if (this->info == nullptr) return ResetSettings();
110
111 for (SettingValueList::iterator it = this->settings.begin(); it != this->settings.end();) {
112 const ScriptConfigItem *config_item = this->info->GetConfigItem(it->first);
113 assert(config_item != nullptr);
114
115 bool editable = yet_to_start || (config_item->flags & SCRIPTCONFIG_INGAME) != 0;
116 bool visible = _settings_client.gui.ai_developer_tools || (config_item->flags & SCRIPTCONFIG_DEVELOPER) == 0;
117
118 if (editable && visible) {
119 it = this->settings.erase(it);
120 } else {
121 it++;
122 }
123 }
124}
125
127{
128 return this->info != nullptr;
129}
130
131const std::string &ScriptConfig::GetName() const
132{
133 return this->name;
134}
135
137{
138 return this->version;
139}
140
141void ScriptConfig::StringToSettings(const std::string &value)
142{
143 std::string_view to_process = value;
144 for (;;) {
145 /* Analyze the string ('name=value,name=value\0') */
146 size_t pos = to_process.find_first_of('=');
147 if (pos == std::string_view::npos) return;
148
149 std::string_view item_name = to_process.substr(0, pos);
150
151 to_process.remove_prefix(pos + 1);
152 pos = to_process.find_first_of(',');
153 int item_value = 0;
154 std::from_chars(to_process.data(), to_process.data() + std::min(pos, to_process.size()), item_value);
155
156 this->SetSetting(item_name, item_value);
157
158 if (pos == std::string_view::npos) return;
159 to_process.remove_prefix(pos + 1);
160 }
161}
162
164{
165 if (this->settings.empty()) return {};
166
167 std::string result;
168 for (const auto &item : this->settings) {
169 fmt::format_to(std::back_inserter(result), "{}={},", item.first, item.second);
170 }
171
172 /* Remove the last ','. */
173 result.resize(result.size() - 1);
174 return result;
175}
176
177std::optional<std::string> ScriptConfig::GetTextfile(TextfileType type, CompanyID slot) const
178{
179 if (slot == INVALID_COMPANY || this->GetInfo() == nullptr) return std::nullopt;
180
181 return ::GetTextfile(type, (slot == OWNER_DEITY) ? GAME_DIR : AI_DIR, this->GetInfo()->GetMainScript());
182}
183
184void ScriptConfig::SetToLoadData(ScriptInstance::ScriptData *data)
185{
186 this->to_load_data.reset(data);
187}
188
189ScriptInstance::ScriptData *ScriptConfig::GetToLoadData()
190{
191 return this->to_load_data.get();
192}
193
Script settings.
SettingValueList settings
List with all setting=>value pairs that are configure for this Script.
std::optional< std::string > GetTextfile(TextfileType type, CompanyID slot) const
Search a textfile file next to this script.
void AnchorUnchangeableSettings()
As long as the default of a setting has not been changed, the value of the setting is not stored.
bool HasScript() const
Is this config attached to an Script? In other words, is there a Script that is assigned to this slot...
void Change(std::optional< const std::string > name, int version=-1, bool force_exact_match=false)
Set another Script to be loaded in this slot.
virtual ~ScriptConfig()
Delete an Script configuration.
int version
Version of the Script.
virtual ScriptInfo * FindInfo(const std::string &name, int version, bool force_exact_match)=0
This function should call back to the Scanner in charge of this Config, to find the ScriptInfo belong...
const std::string & GetName() const
Get the name of the Script.
class ScriptInfo * info
ScriptInfo object for related to this Script version.
std::unique_ptr< ScriptConfigItemList > config_list
List with all settings defined by this Script.
int GetVersion() const
Get the version of the Script.
void ClearConfigList()
Routine that clears the config list.
std::unique_ptr< ScriptInstance::ScriptData > to_load_data
Data to load after the Script start.
class ScriptInfo * GetInfo() const
Get the ScriptInfo linked to this ScriptConfig.
void SetSetting(const std::string_view name, int value)
Set the value of a setting for this config.
void ResetSettings()
Reset all settings to their default value.
std::string name
Name of the Script.
const ScriptConfigItemList * GetConfigList()
Get the config list for this ScriptConfig.
int GetSetting(const std::string &name) const
Get the value of a setting for this config.
void StringToSettings(const std::string &value)
Convert a string which is stored in the config file or savegames to custom settings of this Script.
std::string SettingsToString() const
Convert the custom settings to a string that can be stored in the config file or savegames.
void ResetEditableSettings(bool yet_to_start)
Reset only editable and visible settings to their default value.
All static information from an Script like name, version, etc.
const ScriptConfigItemList * GetConfigList() const
Get the config list for this Script.
const std::string & GetMainScript() const
Get the filename of the main.nut script.
int GetVersion() const
Get the version of the script.
int GetSettingDefaultValue(const std::string &name) const
Get the default value for a setting.
const ScriptConfigItem * GetConfigItem(const std::string_view name) const
Get the description of a certain Script config option.
Owner
Enum for all companies/owners.
@ INVALID_COMPANY
An invalid company.
@ OWNER_DEITY
The object is owned by a superuser / goal script.
@ AI_DIR
Subdirectory for all AI files.
@ GAME_DIR
Subdirectory for all game scripts.
constexpr T Clamp(const T a, const T min, const T max)
Clamp a value between an interval.
Definition math_func.hpp:79
std::vector< ScriptConfigItem > ScriptConfigItemList
List of ScriptConfig items.
@ SCRIPTCONFIG_INGAME
This setting can be changed while the Script is running.
@ SCRIPTCONFIG_DEVELOPER
This setting will only be visible when the Script development tools are active.
ScriptInfo keeps track of all information of a script, like Author, Description, ....
ClientSettings _settings_client
The current settings for this game.
Definition settings.cpp:56
GUISettings gui
settings related to the GUI
bool ai_developer_tools
activate AI/GS developer tools
Info about a single Script setting.
ScriptConfigFlags flags
Flags for the configuration setting.
int min_value
The minimal value this configuration setting can have.
int max_value
The maximal value this configuration setting can have.
TextfileType
Additional text files accompanying Tar archives.