10 #include "../stdafx.h"
11 #include "../settings_type.h"
12 #include "../core/random_func.hpp"
14 #include "api/script_object.hpp"
15 #include "../textfile_gui.h"
16 #include "../string_func.h"
19 #include "../safeguards.h"
23 if (
name.has_value()) {
24 this->name = std::move(
name.value());
43 for (
const auto &item : config->
settings) {
44 this->
settings[item.first] = item.second;
63 this->
config_list = std::make_unique<ScriptConfigItemList>();
77 this->
SetSetting(item.name, this->GetSetting(item.name));
84 const auto it = this->
settings.find(name);
92 if (this->
info ==
nullptr)
return;
95 if (config_item ==
nullptr)
return;
111 for (SettingValueList::iterator it = this->
settings.begin(); it != this->settings.end();) {
113 assert(config_item !=
nullptr);
118 if (editable && visible) {
128 return this->
info !=
nullptr;
143 std::string_view to_process = value;
146 size_t pos = to_process.find_first_of(
'=');
147 if (pos == std::string_view::npos)
return;
149 std::string_view item_name = to_process.substr(0, pos);
151 to_process.remove_prefix(pos + 1);
152 pos = to_process.find_first_of(
',');
154 std::from_chars(to_process.data(), to_process.data() + std::min(pos, to_process.size()), item_value);
158 if (pos == std::string_view::npos)
return;
159 to_process.remove_prefix(pos + 1);
165 if (this->
settings.empty())
return {};
168 for (
const auto &item : this->
settings) {
169 fmt::format_to(std::back_inserter(result),
"{}={},", item.first, item.second);
173 result.resize(result.size() - 1);
184 void ScriptConfig::SetToLoadData(ScriptInstance::ScriptData *data)
189 ScriptInstance::ScriptData *ScriptConfig::GetToLoadData()
SettingValueList settings
List with all setting=>value pairs that are configure for this Script.
std::optional< std::string > GetTextfile(TextfileType type, CompanyID slot) const
Search a textfile file next to this script.
void AnchorUnchangeableSettings()
As long as the default of a setting has not been changed, the value of the setting is not stored.
bool HasScript() const
Is this config attached to an Script? In other words, is there a Script that is assigned to this slot...
virtual ScriptInfo * FindInfo(const std::string &name, int version, bool force_exact_match)=0
This function should call back to the Scanner in charge of this Config, to find the ScriptInfo belong...
void Change(std::optional< const std::string > name, int version=-1, bool force_exact_match=false)
Set another Script to be loaded in this slot.
virtual ~ScriptConfig()
Delete an Script configuration.
int version
Version of the Script.
const std::string & GetName() const
Get the name of the Script.
class ScriptInfo * info
ScriptInfo object for related to this Script version.
std::unique_ptr< ScriptConfigItemList > config_list
List with all settings defined by this Script.
int GetVersion() const
Get the version of the Script.
void ClearConfigList()
Routine that clears the config list.
std::unique_ptr< ScriptInstance::ScriptData > to_load_data
Data to load after the Script start.
class ScriptInfo * GetInfo() const
Get the ScriptInfo linked to this ScriptConfig.
void SetSetting(const std::string_view name, int value)
Set the value of a setting for this config.
void ResetSettings()
Reset all settings to their default value.
std::string name
Name of the Script.
const ScriptConfigItemList * GetConfigList()
Get the config list for this ScriptConfig.
int GetSetting(const std::string &name) const
Get the value of a setting for this config.
void StringToSettings(const std::string &value)
Convert a string which is stored in the config file or savegames to custom settings of this Script.
std::string SettingsToString() const
Convert the custom settings to a string that can be stored in the config file or savegames.
void ResetEditableSettings(bool yet_to_start)
Reset only editable and visible settings to their default value.
All static information from an Script like name, version, etc.
const ScriptConfigItemList * GetConfigList() const
Get the config list for this Script.
int GetVersion() const
Get the version of the script.
int GetSettingDefaultValue(const std::string &name) const
Get the default value for a setting.
const ScriptConfigItem * GetConfigItem(const std::string_view name) const
Get the description of a certain Script config option.
Owner
Enum for all companies/owners.
@ INVALID_COMPANY
An invalid company.
@ OWNER_DEITY
The object is owned by a superuser / goal script.
@ AI_DIR
Subdirectory for all AI files.
@ GAME_DIR
Subdirectory for all game scripts.
constexpr T Clamp(const T a, const T min, const T max)
Clamp a value between an interval.
@ SCRIPTCONFIG_INGAME
This setting can be changed while the Script is running.
@ SCRIPTCONFIG_DEVELOPER
This setting will only be visible when the Script development tools are active.
std::vector< ScriptConfigItem > ScriptConfigItemList
List of ScriptConfig items.
ScriptInfo keeps track of all information of a script, like Author, Description, ....
ClientSettings _settings_client
The current settings for this game.
GUISettings gui
settings related to the GUI
bool ai_developer_tools
activate AI/GS developer tools
Info about a single Script setting.
ScriptConfigFlags flags
Flags for the configuration setting.
int min_value
The minimal value this configuration setting can have.
int max_value
The maximal value this configuration setting can have.
std::optional< std::string > GetTextfile(TextfileType type, Subdirectory dir, const std::string &filename)
Search a textfile file next to the given content.
TextfileType
Additional text files accompanying Tar archives.