OpenTTD Source 20250529-master-g10c159a79f
fileio_type.h
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1/*
2 * This file is part of OpenTTD.
3 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6 */
7
10#ifndef FILEIO_TYPE_H
11#define FILEIO_TYPE_H
12
13#include "core/enum_type.hpp"
14
25
27enum DetailedFileType : uint8_t {
28 /* Save game and scenario files. */
31
32 /* Heightmap files. */
35
36 /* Town data files. */
38
39 /* fios 'files' */
44
46
48};
49
58
62struct FiosType {
65
66 constexpr bool operator==(const FiosType &) const noexcept = default;
67};
68
69constexpr FiosType FIOS_TYPE_DRIVE{FT_NONE, DFT_FIOS_DRIVE};
70constexpr FiosType FIOS_TYPE_PARENT{FT_NONE, DFT_FIOS_PARENT};
71constexpr FiosType FIOS_TYPE_DIR{FT_NONE, DFT_FIOS_DIR};
72constexpr FiosType FIOS_TYPE_DIRECT{FT_NONE, DFT_FIOS_DIRECT};
73
74constexpr FiosType FIOS_TYPE_FILE{FT_SAVEGAME, DFT_GAME_FILE};
75constexpr FiosType FIOS_TYPE_OLDFILE{FT_SAVEGAME, DFT_OLD_GAME_FILE};
76constexpr FiosType FIOS_TYPE_SCENARIO{FT_SCENARIO, DFT_GAME_FILE};
77constexpr FiosType FIOS_TYPE_OLD_SCENARIO{FT_SCENARIO, DFT_OLD_GAME_FILE};
78constexpr FiosType FIOS_TYPE_PNG{FT_HEIGHTMAP, DFT_HEIGHTMAP_PNG};
79constexpr FiosType FIOS_TYPE_BMP{FT_HEIGHTMAP, DFT_HEIGHTMAP_BMP};
80constexpr FiosType FIOS_TYPE_JSON{FT_TOWN_DATA, DFT_TOWN_DATA_JSON};
81
82constexpr FiosType FIOS_TYPE_INVALID{FT_INVALID, DFT_INVALID};
83
108
128
130
132public:
133 static std::optional<FileHandle> Open(const std::string &filename, std::string_view mode);
134 static std::optional<FileHandle> Open(std::string_view filename, std::string_view mode) { return FileHandle::Open(std::string{filename}, mode); }
135
136 inline void Close() { this->f.reset(); }
137
138 inline operator FILE *()
139 {
140 assert(this->f != nullptr);
141 return this->f.get();
142 }
143
144private:
146 struct FileDeleter {
147 void operator ()(FILE *f)
148 {
149 if (f != nullptr) fclose(f);
150 }
151 };
152
153 std::unique_ptr<FILE, FileDeleter> f;
154
155 FileHandle(FILE *f) : f(f) { assert(this->f != nullptr); }
156};
157
158/* Ensure has_value() is used consistently. */
159template <> constexpr std::optional<FileHandle>::operator bool() const noexcept = delete;
160
161#endif /* FILEIO_TYPE_H */
static std::optional< FileHandle > Open(const std::string &filename, std::string_view mode)
Open an RAII file handle if possible.
Definition fileio.cpp:1168
Type (helpers) for enums.
#define DECLARE_INCREMENT_DECREMENT_OPERATORS(enum_type)
For some enums it is useful to have pre/post increment/decrement operators.
Definition enum_type.hpp:63
SaveLoadOperation
Operation performed on the file.
Definition fileio_type.h:51
@ SLO_CHECK
Load file for checking and/or preview.
Definition fileio_type.h:52
@ SLO_SAVE
File is being saved.
Definition fileio_type.h:54
@ SLO_LOAD
File is being loaded.
Definition fileio_type.h:53
@ SLO_INVALID
Unknown file operation.
Definition fileio_type.h:56
DetailedFileType
Kinds of files in each AbstractFileType.
Definition fileio_type.h:27
@ DFT_FIOS_DRIVE
A drive (letter) entry.
Definition fileio_type.h:40
@ DFT_GAME_FILE
Save game or scenario file.
Definition fileio_type.h:30
@ DFT_HEIGHTMAP_BMP
BMP file.
Definition fileio_type.h:33
@ DFT_HEIGHTMAP_PNG
PNG file.
Definition fileio_type.h:34
@ DFT_FIOS_DIR
A directory entry.
Definition fileio_type.h:42
@ DFT_FIOS_PARENT
A parent directory entry.
Definition fileio_type.h:41
@ DFT_INVALID
Unknown or invalid file.
Definition fileio_type.h:47
@ DFT_FIOS_DIRECT
Direct filename.
Definition fileio_type.h:43
@ DFT_TOWN_DATA_JSON
JSON file.
Definition fileio_type.h:37
@ DFT_END
End of this enum. Supports a compile time size check against _fios_colours in fios_gui....
Definition fileio_type.h:45
@ DFT_OLD_GAME_FILE
Old save game or scenario file.
Definition fileio_type.h:29
Searchpath
Types of searchpaths OpenTTD might use.
@ SP_SHARED_DIR
Search in the shared directory, like 'Shared Files' under Windows.
@ SP_INSTALLATION_DIR
Search in the installation directory.
@ SP_AUTODOWNLOAD_PERSONAL_DIR_XDG
Search within the autodownload directory located in the personal directory (XDG variant)
@ SP_BINARY_DIR
Search in the directory where the binary resides.
@ SP_AUTODOWNLOAD_PERSONAL_DIR
Search within the autodownload directory located in the personal directory.
@ SP_PERSONAL_DIR
Search in the personal directory.
@ SP_WORKING_DIR
Search in the working directory.
@ SP_APPLICATION_BUNDLE_DIR
Search within the application bundle.
@ SP_AUTODOWNLOAD_DIR
Search within the autodownload directory.
Subdirectory
The different kinds of subdirectories OpenTTD uses.
Definition fileio_type.h:87
@ OLD_DATA_DIR
Old subdirectory for the data.
Definition fileio_type.h:94
@ NO_DIRECTORY
A path without any base directory.
@ AI_LIBRARY_DIR
Subdirectory for all AI libraries.
Definition fileio_type.h:99
@ SCREENSHOT_DIR
Subdirectory for all screenshots.
@ SOCIAL_INTEGRATION_DIR
Subdirectory for all social integration plugins.
@ GAME_LIBRARY_DIR
Subdirectory for all GS libraries.
@ AI_DIR
Subdirectory for all AI files.
Definition fileio_type.h:98
@ OLD_GM_DIR
Old subdirectory for the music.
Definition fileio_type.h:93
@ SCENARIO_DIR
Base directory for all scenarios.
Definition fileio_type.h:91
@ BASE_DIR
Base directory for all subdirectories.
Definition fileio_type.h:88
@ SAVE_DIR
Base directory for all savegames.
Definition fileio_type.h:89
@ DOCS_DIR
Subdirectory for documentation.
@ NUM_SUBDIRS
Number of subdirectories.
@ HEIGHTMAP_DIR
Subdirectory of scenario for heightmaps.
Definition fileio_type.h:92
@ NEWGRF_DIR
Subdirectory for all NewGRFs.
Definition fileio_type.h:96
@ AUTOSAVE_DIR
Subdirectory of save for autosaves.
Definition fileio_type.h:90
@ LANG_DIR
Subdirectory for all translation files.
Definition fileio_type.h:97
@ BASESET_DIR
Subdirectory for all base data (base sets, intro game)
Definition fileio_type.h:95
@ GAME_DIR
Subdirectory for all game scripts.
AbstractFileType
The different abstract types of files that the system knows about.
Definition fileio_type.h:16
@ FT_SCENARIO
old or new scenario
Definition fileio_type.h:19
@ FT_HEIGHTMAP
heightmap file
Definition fileio_type.h:20
@ FT_NONE
nothing to do
Definition fileio_type.h:17
@ FT_SAVEGAME
old or new savegame
Definition fileio_type.h:18
@ FT_INVALID
Invalid or unknown file type.
Definition fileio_type.h:23
@ FT_TOWN_DATA
town data file
Definition fileio_type.h:21
Helper to close a FILE * with a std::unique_ptr.
Elements of a file system that are recognized.
Definition fileio_type.h:62
DetailedFileType detailed
Detailed file type.
Definition fileio_type.h:64
AbstractFileType abstract
Abstract file type.
Definition fileio_type.h:63