OpenTTD Source 20250312-master-gcdcc6b491d
game_gui.cpp
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1/*
2 * This file is part of OpenTTD.
3 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6 */
7
10#include "../stdafx.h"
11#include "../error.h"
12#include "../settings_gui.h"
13#include "../querystring_gui.h"
14#include "../window_func.h"
15#include "../network/network.h"
16#include "../network/network_content.h"
17#include "../dropdown_type.h"
18#include "../dropdown_func.h"
19#include "../timer/timer.h"
20#include "../timer/timer_window.h"
21
22#include "game.hpp"
23#include "game_gui.hpp"
24#include "game_config.hpp"
25#include "game_info.hpp"
26#include "../script/script_gui.h"
27#include "../script_config.hpp"
28#include "../table/strings.h"
29
30#include "../safeguards.h"
31
32
36 NWidget(WWT_CLOSEBOX, COLOUR_MAUVE),
37 NWidget(WWT_CAPTION, COLOUR_MAUVE), SetStringTip(STR_AI_CONFIG_CAPTION_GAMESCRIPT, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
38 NWidget(WWT_DEFSIZEBOX, COLOUR_MAUVE),
40 NWidget(WWT_PANEL, COLOUR_MAUVE, WID_GSC_BACKGROUND),
42 NWidget(WWT_FRAME, COLOUR_MAUVE), SetStringTip(STR_AI_CONFIG_GAMESCRIPT), SetFill(1, 0), SetResize(1, 0),
43 NWidget(WWT_MATRIX, COLOUR_MAUVE, WID_GSC_GSLIST), SetMinimalSize(288, 14), SetFill(1, 1), SetResize(1, 0), SetMatrixDataTip(1, 1, STR_AI_CONFIG_GAMELIST_TOOLTIP),
45 NWidget(WWT_FRAME, COLOUR_MAUVE), SetStringTip(STR_AI_CONFIG_GAMESCRIPT_PARAM), SetFill(1, 1), SetResize(1, 0), SetPIP(0, WidgetDimensions::unscaled.vsep_sparse, 0),
50 NWidget(WWT_PUSHTXTBTN, COLOUR_YELLOW, WID_GSC_RESET), SetFill(1, 0), SetResize(1, 0), SetStringTip(STR_AI_SETTINGS_RESET),
54 NWidget(WWT_PUSHTXTBTN, COLOUR_YELLOW, WID_GSC_CHANGE), SetFill(1, 1), SetResize(1, 0), SetStringTip(STR_AI_CONFIG_CHANGE_GAMESCRIPT, STR_AI_CONFIG_CHANGE_TOOLTIP),
55 NWidget(WWT_PUSHTXTBTN, COLOUR_YELLOW, WID_GSC_CONTENT_DOWNLOAD), SetFill(1, 1), SetResize(1, 0), SetStringTip(STR_INTRO_ONLINE_CONTENT, STR_INTRO_TOOLTIP_ONLINE_CONTENT),
59 NWidget(WWT_PUSHTXTBTN, COLOUR_YELLOW, WID_GSC_OPEN_URL), SetResize(1, 0), SetFill(1, 0), SetStringTip(STR_CONTENT_OPEN_URL, STR_CONTENT_OPEN_URL_TOOLTIP),
60 NWidget(WWT_PUSHTXTBTN, COLOUR_YELLOW, WID_GSC_TEXTFILE + TFT_README), SetFill(1, 1), SetResize(1, 0), SetMinimalSize(93, 0), SetStringTip(STR_TEXTFILE_VIEW_README, STR_TEXTFILE_VIEW_README_TOOLTIP),
63 NWidget(WWT_PUSHTXTBTN, COLOUR_YELLOW, WID_GSC_TEXTFILE + TFT_CHANGELOG), SetFill(1, 1), SetResize(1, 0), SetStringTip(STR_TEXTFILE_VIEW_CHANGELOG, STR_TEXTFILE_VIEW_CHANGELOG_TOOLTIP),
64 NWidget(WWT_PUSHTXTBTN, COLOUR_YELLOW, WID_GSC_TEXTFILE + TFT_LICENSE), SetFill(1, 1), SetResize(1, 0), SetStringTip(STR_TEXTFILE_VIEW_LICENCE, STR_TEXTFILE_VIEW_LICENCE_TOOLTIP),
70 NWidget(NWID_SPACER), SetFill(1, 0), SetResize(1, 0),
71 NWidget(WWT_RESIZEBOX, COLOUR_MAUVE), SetResizeWidgetTypeTip(RWV_HIDE_BEVEL, STR_TOOLTIP_RESIZE),
74};
75
78 WDP_CENTER, "settings_gs_config", 500, 350,
80 {},
82);
83
87struct GSConfigWindow : public Window {
89 int line_height = 0;
90 int clicked_button = -1;
91 bool clicked_increase = false;
92 bool clicked_dropdown = false;
93 bool closing_dropdown = false;
94 int clicked_row = 0;
95 Scrollbar *vscroll = nullptr;
96 typedef std::vector<const ScriptConfigItem *> VisibleSettingsList;
98
100 {
101 this->gs_config = GameConfig::GetConfig();
102
103 this->CreateNestedTree(); // Initializes 'this->line_height' as a side effect.
104 this->vscroll = this->GetScrollbar(WID_GSC_SCROLLBAR);
106 this->OnInvalidateData(0);
107
109 }
110
111 void Close([[maybe_unused]] int data = 0) override
112 {
114 this->Window::Close();
115 }
116
123 {
124 visible_settings.clear();
125
126 for (const auto &item : *this->gs_config->GetConfigList()) {
127 bool no_hide = !item.flags.Test(ScriptConfigFlag::Developer);
129 visible_settings.push_back(&item);
130 }
131 }
132
133 this->vscroll->SetCount(this->visible_settings.size());
134 }
135
137 {
138 switch (widget) {
139 case WID_GSC_SETTINGS:
140 this->line_height = std::max(SETTING_BUTTON_HEIGHT, GetCharacterHeight(FS_NORMAL)) + padding.height;
141 resize.width = 1;
142 resize.height = this->line_height;
143 size.height = 5 * this->line_height;
144 break;
145
146 case WID_GSC_GSLIST:
147 this->line_height = GetCharacterHeight(FS_NORMAL) + padding.height;
148 size.height = 1 * this->line_height;
149 break;
150 }
151 }
152
157 static bool IsEditable()
158 {
159 return _game_mode != GM_NORMAL || Game::GetInstance() != nullptr;
160 }
161
166 std::string GetText() const
167 {
168 if (const GameInfo *info = GameConfig::GetConfig()->GetInfo(); info != nullptr) return info->GetName();
170 }
171
172 void DrawWidget(const Rect &r, WidgetID widget) const override
173 {
174 switch (widget) {
175 case WID_GSC_GSLIST: {
176 /* There is only one slot, unlike with the GS GUI, so it should never be white */
177 DrawString(r.Shrink(WidgetDimensions::scaled.matrix), this->GetText(), (IsEditable() ? TC_ORANGE : TC_SILVER));
178 break;
179 }
180 case WID_GSC_SETTINGS: {
181 Rect ir = r.Shrink(WidgetDimensions::scaled.framerect);
182 bool rtl = _current_text_dir == TD_RTL;
185
186 int y = r.top;
187 int button_y_offset = (this->line_height - SETTING_BUTTON_HEIGHT) / 2;
188 int text_y_offset = (this->line_height - GetCharacterHeight(FS_NORMAL)) / 2;
189
190 const auto [first, last] = this->vscroll->GetVisibleRangeIterators(this->visible_settings);
191 for (auto it = first; it != last; ++it) {
192 const ScriptConfigItem &config_item = **it;
193 int current_value = this->gs_config->GetSetting(config_item.name);
194 bool editable = this->IsEditableItem(config_item);
195
196 if (config_item.flags.Test(ScriptConfigFlag::Boolean)) {
197 DrawBoolButton(br.left, y + button_y_offset, current_value != 0, editable);
198 } else {
199 int i = static_cast<int>(std::distance(std::begin(this->visible_settings), it));
200 if (config_item.complete_labels) {
201 DrawDropDownButton(br.left, y + button_y_offset, COLOUR_YELLOW, this->clicked_row == i && clicked_dropdown, editable);
202 } else {
203 DrawArrowButtons(br.left, y + button_y_offset, COLOUR_YELLOW, (this->clicked_button == i) ? 1 + (this->clicked_increase != rtl) : 0, editable && current_value > config_item.min_value, editable && current_value < config_item.max_value);
204 }
205 }
206
207 DrawString(tr.left, tr.right, y + text_y_offset, config_item.GetString(current_value), config_item.GetColour());
208 y += this->line_height;
209 }
210 break;
211 }
212 }
213 }
214
215 void OnPaint() override
216 {
217 if (this->closing_dropdown) {
218 this->closing_dropdown = false;
219 this->clicked_dropdown = false;
220 }
221 this->DrawWidgets();
222 }
223
224 void OnClick([[maybe_unused]] Point pt, WidgetID widget, [[maybe_unused]] int click_count) override
225 {
226 if (widget >= WID_GSC_TEXTFILE && widget < WID_GSC_TEXTFILE + TFT_CONTENT_END) {
227 if (GameConfig::GetConfig() == nullptr) return;
228
230 return;
231 }
232
233 switch (widget) {
234 case WID_GSC_GSLIST: {
235 this->InvalidateData();
236 if (click_count > 1 && _game_mode != GM_NORMAL) ShowScriptListWindow((CompanyID)OWNER_DEITY, _ctrl_pressed);
237 break;
238 }
239
240 case WID_GSC_CHANGE: // choose other Game Script
242 break;
243
245 if (!_network_available) {
247 } else {
249 }
250 break;
251
252 case WID_GSC_SETTINGS: {
253 auto it = this->vscroll->GetScrolledItemFromWidget(this->visible_settings, pt.y, this, widget);
254 if (it == this->visible_settings.end()) break;
255
256 const ScriptConfigItem &config_item = **it;
257 if (!this->IsEditableItem(config_item)) return;
258
259 int num = it - this->visible_settings.begin();
260 if (this->clicked_row != num) {
263 this->clicked_row = num;
264 this->clicked_dropdown = false;
265 }
266
268
269 Rect r = this->GetWidget<NWidgetBase>(widget)->GetCurrentRect().Shrink(WidgetDimensions::scaled.matrix, RectPadding::zero);
270 int x = pt.x - r.left;
271 if (_current_text_dir == TD_RTL) x = r.Width() - 1 - x;
272
273 /* One of the arrows is clicked (or green/red rect in case of bool value) */
274 int old_val = this->gs_config->GetSetting(config_item.name);
275 if (!bool_item && IsInsideMM(x, 0, SETTING_BUTTON_WIDTH) && config_item.complete_labels) {
276 if (this->clicked_dropdown) {
277 /* unclick the dropdown */
279 this->clicked_dropdown = false;
280 this->closing_dropdown = false;
281 } else {
282 int rel_y = (pt.y - r.top) % this->line_height;
283
284 Rect wi_rect;
285 wi_rect.left = pt.x - (_current_text_dir == TD_RTL ? SETTING_BUTTON_WIDTH - 1 - x : x);
286 wi_rect.right = wi_rect.left + SETTING_BUTTON_WIDTH - 1;
287 wi_rect.top = pt.y - rel_y + (this->line_height - SETTING_BUTTON_HEIGHT) / 2;
288 wi_rect.bottom = wi_rect.top + SETTING_BUTTON_HEIGHT - 1;
289
290 /* If the mouse is still held but dragged outside of the dropdown list, keep the dropdown open */
291 if (pt.y >= wi_rect.top && pt.y <= wi_rect.bottom) {
292 this->clicked_dropdown = true;
293 this->closing_dropdown = false;
294
295 DropDownList list;
296 for (int i = config_item.min_value; i <= config_item.max_value; i++) {
297 list.push_back(MakeDropDownListStringItem(GetString(STR_JUST_RAW_STRING, config_item.labels.find(i)->second), i));
298 }
299
300 ShowDropDownListAt(this, std::move(list), old_val, WID_GSC_SETTING_DROPDOWN, wi_rect, COLOUR_ORANGE);
301 }
302 }
303 } else if (IsInsideMM(x, 0, SETTING_BUTTON_WIDTH)) {
304 int new_val = old_val;
305 if (bool_item) {
306 new_val = !new_val;
307 } else if (x >= SETTING_BUTTON_WIDTH / 2) {
308 /* Increase button clicked */
309 new_val += config_item.step_size;
310 if (new_val > config_item.max_value) new_val = config_item.max_value;
311 this->clicked_increase = true;
312 } else {
313 /* Decrease button clicked */
314 new_val -= config_item.step_size;
315 if (new_val < config_item.min_value) new_val = config_item.min_value;
316 this->clicked_increase = false;
317 }
318
319 if (new_val != old_val) {
320 this->gs_config->SetSetting(config_item.name, new_val);
321 this->clicked_button = num;
322 this->unclick_timeout.Reset();
323 }
324 } else if (!bool_item && !config_item.complete_labels) {
325 /* Display a query box so users can enter a custom value. */
327 }
328 this->SetDirty();
329 break;
330 }
331
332 case WID_GSC_OPEN_URL: {
334 if (config == nullptr || config->GetInfo() == nullptr) return;
335 OpenBrowser(config->GetInfo()->GetURL());
336 break;
337 }
338
339 case WID_GSC_RESET:
340 this->gs_config->ResetEditableSettings(_game_mode == GM_MENU);
341 this->SetDirty();
342 break;
343 }
344 }
345
346 void OnQueryTextFinished(std::optional<std::string> str) override
347 {
348 if (!str.has_value() || str->empty()) return;
349 int32_t value = atoi(str->c_str());
350 SetValue(value);
351 }
352
353 void OnDropdownSelect(WidgetID widget, int index) override
354 {
355 if (widget != WID_GSC_SETTING_DROPDOWN) return;
356 assert(this->clicked_dropdown);
357 SetValue(index);
358 }
359
360 void OnDropdownClose(Point, WidgetID widget, int, bool) override
361 {
362 if (widget != WID_GSC_SETTING_DROPDOWN) return;
363 /* We cannot raise the dropdown button just yet. OnClick needs some hint, whether
364 * the same dropdown button was clicked again, and then not open the dropdown again.
365 * So, we only remember that it was closed, and process it on the next OnPaint, which is
366 * after OnClick. */
367 assert(this->clicked_dropdown);
368 this->closing_dropdown = true;
369 this->SetDirty();
370 }
371
372 void OnResize() override
373 {
374 this->vscroll->SetCapacityFromWidget(this, WID_GSC_SETTINGS);
375 }
376
378 TimeoutTimer<TimerWindow> unclick_timeout = {std::chrono::milliseconds(150), [this]() {
379 this->clicked_button = -1;
380 this->SetDirty();
381 }};
382
388 void OnInvalidateData([[maybe_unused]] int data = 0, [[maybe_unused]] bool gui_scope = true) override
389 {
390 if (!gui_scope) return;
391
392 this->SetWidgetDisabledState(WID_GSC_CHANGE, (_game_mode == GM_NORMAL) || !IsEditable());
393
395 this->SetWidgetDisabledState(WID_GSC_OPEN_URL, config->GetInfo() == nullptr || config->GetInfo()->GetURL().empty());
396 for (TextfileType tft = TFT_CONTENT_BEGIN; tft < TFT_CONTENT_END; tft++) {
398 }
402 }
403private:
404 bool IsEditableItem(const ScriptConfigItem &config_item) const
405 {
406 return _game_mode == GM_MENU
407 || _game_mode == GM_EDITOR
410 }
411
412 void SetValue(int value)
413 {
415 if (_game_mode == GM_NORMAL && !config_item.flags.Test(ScriptConfigFlag::InGame)) return;
416 this->gs_config->SetSetting(config_item.name, value);
417 this->SetDirty();
418 }
419};
420
static GameConfig * GetConfig(ScriptSettingSource source=SSS_DEFAULT)
Get the config of a company.
All static information from an Game like name, version, etc.
Definition game_info.hpp:16
static class GameInstance * GetInstance()
Get the current active instance.
Definition game.hpp:101
Script settings.
std::optional< std::string > GetTextfile(TextfileType type, CompanyID slot) const
Search a textfile file next to this script.
void SetSetting(const std::string_view name, int value)
Set the value of a setting for this config.
const ScriptConfigItemList * GetConfigList()
Get the config list for this ScriptConfig.
int GetSetting(const std::string &name) const
Get the value of a setting for this config.
void ResetEditableSettings(bool yet_to_start)
Reset only editable and visible settings to their default value.
const std::string & GetURL() const
Get the website for this script.
Scrollbar data structure.
void SetCount(size_t num)
Sets the number of elements in the list.
auto GetScrolledItemFromWidget(Tcontainer &container, int clickpos, const Window *const w, WidgetID widget, int padding=0, int line_height=-1) const
Return an iterator pointing to the element of a scrolled widget that a user clicked in.
void SetCapacityFromWidget(Window *w, WidgetID widget, int padding=0)
Set capacity of visible elements from the size and resize properties of a widget.
Definition widget.cpp:2521
auto GetVisibleRangeIterators(Tcontainer &container) const
Get a pair of iterators for the range of visible elements in a container.
A timeout timer will fire once after the interval.
Definition timer.h:116
void Reset()
Reset the timer, so it will fire again after the timeout.
Definition timer.h:140
static WidgetDimensions scaled
Widget dimensions scaled for current zoom level.
Definition window_gui.h:29
static const WidgetDimensions unscaled
Unscaled widget dimensions.
Definition window_gui.h:94
RectPadding matrix
Padding of WWT_MATRIX items.
Definition window_gui.h:42
static constexpr Owner OWNER_DEITY
The object is owned by a superuser / goal script.
void ShowDropDownListAt(Window *w, DropDownList &&list, int selected, WidgetID button, Rect wi_rect, Colours wi_colour, bool instant_close, bool persist)
Show a drop down list.
Definition dropdown.cpp:386
std::vector< std::unique_ptr< const DropDownListItem > > DropDownList
A drop down list is a collection of drop down list items.
@ WL_ERROR
Errors (eg. saving/loading failed)
Definition error.h:26
void ShowErrorMessage(EncodedString &&summary_msg, int x, int y, const CommandCost &cc)
Display an error message in a window.
int GetCharacterHeight(FontSize size)
Get height of a character for a given font size.
Definition fontcache.cpp:77
Base functions for all Games.
GameConfig stores the configuration settings of every Game.
static constexpr NWidgetPart _nested_gs_config_widgets[]
Widgets for the configure GS window.
Definition game_gui.cpp:34
void ShowGSConfigWindow()
Open the GS config window.
Definition game_gui.cpp:422
static WindowDesc _gs_config_desc(WDP_CENTER, "settings_gs_config", 500, 350, WC_GAME_OPTIONS, WC_NONE, {}, _nested_gs_config_widgets)
Window definition for the configure GS window.
Window for configuring the Games
GameInfo keeps track of all information of an Game, like Author, Description, ...
@ WID_GSC_GSLIST
List with current selected Game Script.
Definition game_widget.h:18
@ WID_GSC_SETTING_DROPDOWN
Dynamically created dropdown for changing setting value.
Definition game_widget.h:27
@ WID_GSC_SETTINGS
Panel to draw the Game Script settings on.
Definition game_widget.h:19
@ WID_GSC_CONTENT_DOWNLOAD
Download content button.
Definition game_widget.h:24
@ WID_GSC_OPEN_URL
Open GS URL.
Definition game_widget.h:22
@ WID_GSC_SCROLLBAR
Scrollbar to scroll through the selected AIs.
Definition game_widget.h:20
@ WID_GSC_CHANGE
Select another Game Script button.
Definition game_widget.h:21
@ WID_GSC_BACKGROUND
Window background.
Definition game_widget.h:17
@ WID_GSC_TEXTFILE
Open GS readme, changelog (+1) or license (+2).
Definition game_widget.h:23
@ WID_GSC_RESET
Reset button.
Definition game_widget.h:25
int DrawString(int left, int right, int top, std::string_view str, TextColour colour, StringAlignment align, bool underline, FontSize fontsize)
Draw string, possibly truncated to make it fit in its allocated space.
Definition gfx.cpp:658
bool _ctrl_pressed
Is Ctrl pressed?
Definition gfx.cpp:38
@ FS_NORMAL
Index of the normal font in the font tables.
Definition gfx_type.h:243
constexpr NWidgetPart SetMatrixDataTip(uint32_t cols, uint32_t rows, StringID tip={})
Widget part function for setting the data and tooltip of WWT_MATRIX widgets.
constexpr NWidgetPart SetFill(uint16_t fill_x, uint16_t fill_y)
Widget part function for setting filling.
constexpr NWidgetPart SetPIP(uint8_t pre, uint8_t inter, uint8_t post)
Widget part function for setting a pre/inter/post spaces.
constexpr NWidgetPart SetScrollbar(WidgetID index)
Attach a scrollbar to a widget.
constexpr NWidgetPart SetPadding(uint8_t top, uint8_t right, uint8_t bottom, uint8_t left)
Widget part function for setting additional space around a widget.
constexpr NWidgetPart SetStringTip(StringID string, StringID tip={})
Widget part function for setting the string and tooltip.
constexpr NWidgetPart SetMinimalSize(int16_t x, int16_t y)
Widget part function for setting the minimal size.
constexpr NWidgetPart SetResizeWidgetTypeTip(ResizeWidgetValues widget_type, StringID tip)
Widget part function for setting the resize widget type and tooltip.
constexpr NWidgetPart NWidget(WidgetType tp, Colours col, WidgetID idx=-1)
Widget part function for starting a new 'real' widget.
constexpr NWidgetPart EndContainer()
Widget part function for denoting the end of a container (horizontal, vertical, WWT_FRAME,...
constexpr NWidgetPart SetResize(int16_t dx, int16_t dy)
Widget part function for setting the resize step.
void SetDirty() const
Mark entire window as dirty (in need of re-paint)
Definition window.cpp:943
constexpr bool IsInsideMM(const size_t x, const size_t min, const size_t max) noexcept
Checks if a value is in an interval.
void ShowQueryString(std::string_view str, StringID caption, uint maxsize, Window *parent, CharSetFilter afilter, QueryStringFlags flags)
Show a query popup window with a textbox in it.
bool _network_available
is network mode available?
Definition network.cpp:67
void ShowNetworkContentListWindow(ContentVector *cv=nullptr, ContentType type1=CONTENT_TYPE_END, ContentType type2=CONTENT_TYPE_END)
Show the content list window with a given set of content.
static const int INT32_DIGITS_WITH_SIGN_AND_TERMINATION
Maximum of 10 digits for MIN / MAX_INT32, 1 for the sign and 1 for '\0'.
@ Boolean
This value is a boolean (either 0 (false) or 1 (true) ).
@ Developer
This setting will only be visible when the Script development tools are active.
@ InGame
This setting can be changed while the Script is running.
void ShowScriptTextfileWindow(TextfileType file_type, CompanyID slot)
Open the Script version of the textfile window.
void ShowScriptListWindow(CompanyID slot, bool show_all)
Open the Script list window to chose a script for the given company slot.
ClientSettings _settings_client
The current settings for this game.
Definition settings.cpp:57
void DrawArrowButtons(int x, int y, Colours button_colour, uint8_t state, bool clickable_left, bool clickable_right)
Draw [<][>] boxes.
void DrawDropDownButton(int x, int y, Colours button_colour, bool state, bool clickable)
Draw a dropdown button.
void DrawBoolButton(int x, int y, bool state, bool clickable)
Draw a toggle button.
#define SETTING_BUTTON_WIDTH
Width of setting buttons.
#define SETTING_BUTTON_HEIGHT
Height of setting buttons.
@ CS_NUMERAL_SIGNED
Only numbers and '-' for negative values.
Definition string_type.h:28
EncodedString GetEncodedString(StringID str)
Encode a string with no parameters into an encoded string.
Definition strings.cpp:90
std::string GetString(StringID string)
Resolve the given StringID into a std::string with formatting but no parameters.
Definition strings.cpp:426
TextDirection _current_text_dir
Text direction of the currently selected language.
Definition strings.cpp:56
@ TD_RTL
Text is written right-to-left by default.
GUISettings gui
settings related to the GUI
Dimensions (a width and height) of a rectangle in 2D.
Window to configure which GSs will start.
Definition game_gui.cpp:87
void OnInvalidateData(int data=0, bool gui_scope=true) override
Some data on this window has become invalid.
Definition game_gui.cpp:388
void OnDropdownSelect(WidgetID widget, int index) override
A dropdown option associated to this window has been selected.
Definition game_gui.cpp:353
void Close(int data=0) override
Hide the window and all its child windows, and mark them for a later deletion.
Definition game_gui.cpp:111
void OnResize() override
Called after the window got resized.
Definition game_gui.cpp:372
void OnPaint() override
The window must be repainted.
Definition game_gui.cpp:215
VisibleSettingsList visible_settings
List of visible GS settings.
Definition game_gui.cpp:97
bool closing_dropdown
True, if the dropdown list is currently closing.
Definition game_gui.cpp:93
std::vector< const ScriptConfigItem * > VisibleSettingsList
typdef for a vector of script settings
Definition game_gui.cpp:96
void OnQueryTextFinished(std::optional< std::string > str) override
The query window opened from this window has closed.
Definition game_gui.cpp:346
int line_height
Height of a single GS-name line.
Definition game_gui.cpp:89
int clicked_button
The button we clicked.
Definition game_gui.cpp:90
void RebuildVisibleSettings()
Rebuilds the list of visible settings.
Definition game_gui.cpp:122
Scrollbar * vscroll
Cache of the vertical scrollbar.
Definition game_gui.cpp:95
ScriptConfig * gs_config
The configuration we're modifying.
Definition game_gui.cpp:88
TimeoutTimer< TimerWindow > unclick_timeout
When reset, unclick the button after a small timeout.
Definition game_gui.cpp:378
void UpdateWidgetSize(WidgetID widget, Dimension &size, const Dimension &padding, Dimension &fill, Dimension &resize) override
Update size and resize step of a widget in the window.
Definition game_gui.cpp:136
bool clicked_increase
Whether we clicked the increase or decrease button.
Definition game_gui.cpp:91
static bool IsEditable()
Can the GS config be edited?
Definition game_gui.cpp:157
int clicked_row
The clicked row of settings.
Definition game_gui.cpp:94
bool clicked_dropdown
Whether the dropdown is open.
Definition game_gui.cpp:92
std::string GetText() const
Get text to display for game script name.
Definition game_gui.cpp:166
void DrawWidget(const Rect &r, WidgetID widget) const override
Draw the contents of a nested widget.
Definition game_gui.cpp:172
void OnClick(Point pt, WidgetID widget, int click_count) override
A click with the left mouse button has been made on the window.
Definition game_gui.cpp:224
void OnDropdownClose(Point, WidgetID widget, int, bool) override
A dropdown window associated to this window has been closed.
Definition game_gui.cpp:360
bool ai_developer_tools
activate AI/GS developer tools
Partial widget specification to allow NWidgets to be written nested.
Coordinates of a point in 2D.
Specification of a rectangle with absolute coordinates of all edges.
Rect WithWidth(int width, bool end) const
Copy Rect and set its width.
int Width() const
Get width of Rect.
Rect Shrink(int s) const
Copy and shrink Rect by s pixels.
Rect Indent(int indent, bool end) const
Copy Rect and indent it from its position.
Info about a single Script setting.
High level window description.
Definition window_gui.h:168
Data structure for an opened window.
Definition window_gui.h:274
virtual void Close(int data=0)
Hide the window and all its child windows, and mark them for a later deletion.
Definition window.cpp:1050
void FinishInitNested(WindowNumber window_number=0)
Perform the second part of the initialization of a nested widget tree.
Definition window.cpp:1736
void DrawWidgets() const
Paint all widgets of a window.
Definition widget.cpp:744
void InvalidateData(int data=0, bool gui_scope=true)
Mark this window's data as invalid (in need of re-computing)
Definition window.cpp:3164
void CloseChildWindows(WindowClass wc=WC_INVALID) const
Close all children a window might have in a head-recursive manner.
Definition window.cpp:1038
ResizeInfo resize
Resize information.
Definition window_gui.h:315
void CreateNestedTree()
Perform the first part of the initialization of a nested widget tree.
Definition window.cpp:1726
const NWID * GetWidget(WidgetID widnum) const
Get the nested widget with number widnum from the nested widget tree.
Definition window_gui.h:973
const Scrollbar * GetScrollbar(WidgetID widnum) const
Return the Scrollbar to a widget index.
Definition window.cpp:311
void SetWidgetDisabledState(WidgetID widget_index, bool disab_stat)
Sets the enabled/disabled status of a widget.
Definition window_gui.h:382
@ CONTENT_TYPE_GAME
The content consists of a game script.
TextfileType
Additional text files accompanying Tar archives.
@ TFT_LICENSE
Content license.
@ TFT_README
Content readme.
@ TFT_CHANGELOG
Content changelog.
@ WWT_PUSHTXTBTN
Normal push-button (no toggle button) with text caption.
@ NWID_SPACER
Invisible widget that takes some space.
Definition widget_type.h:69
@ NWID_HORIZONTAL
Horizontal container.
Definition widget_type.h:65
@ WWT_PANEL
Simple depressed panel.
Definition widget_type.h:40
@ WWT_MATRIX
Grid of rows and columns.
Definition widget_type.h:49
@ WWT_CAPTION
Window caption (window title between closebox and stickybox)
Definition widget_type.h:51
@ NWID_VSCROLLBAR
Vertical scrollbar.
Definition widget_type.h:75
@ NWID_VERTICAL
Vertical container.
Definition widget_type.h:67
@ WWT_CLOSEBOX
Close box (at top-left of a window)
Definition widget_type.h:59
@ WWT_FRAME
Frame.
Definition widget_type.h:50
@ WWT_RESIZEBOX
Resize box (normally at bottom-right of a window)
Definition widget_type.h:58
@ WWT_DEFSIZEBOX
Default window size box (at top-right of a window, between WWT_SHADEBOX and WWT_STICKYBOX)
Definition widget_type.h:55
@ EqualSize
Containers should keep all their (resizing) children equally large.
@ RWV_HIDE_BEVEL
Bevel of resize box is hidden.
Definition widget_type.h:30
void CloseWindowByClass(WindowClass cls, int data)
Close all windows of a given class.
Definition window.cpp:1155
@ WDP_CENTER
Center the window.
Definition window_gui.h:146
int WidgetID
Widget ID.
Definition window_type.h:20
@ WN_GAME_OPTIONS_GS
GS settings.
Definition window_type.h:25
@ WC_NONE
No window, redirects to WC_MAIN_WINDOW.
Definition window_type.h:47
@ WC_SCRIPT_LIST
Scripts list; Window numbers:
@ WC_GAME_OPTIONS
Game options window; Window numbers:
@ WC_DROPDOWN_MENU
Drop down menu; Window numbers:
@ WC_QUERY_STRING
Query string window; Window numbers: