OpenTTD Source 20241224-master-gf74b0cf984
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Types related to the drop down widget. More...
#include "window_type.h"
#include "gfx_func.h"
#include "gfx_type.h"
#include "palette_func.h"
#include "window_gui.h"
Go to the source code of this file.
Data Structures | |
class | DropDownListItem |
Base list item class from which others are derived. More... | |
Typedefs | |
typedef std::vector< std::unique_ptr< const DropDownListItem > > | DropDownList |
A drop down list is a collection of drop down list items. | |
Functions | |
void | ShowDropDownListAt (Window *w, DropDownList &&list, int selected, WidgetID button, Rect wi_rect, Colours wi_colour, bool instant_close=false, bool persist=false) |
Show a drop down list. | |
void | ShowDropDownList (Window *w, DropDownList &&list, int selected, WidgetID button, uint width=0, bool instant_close=false, bool persist=false) |
Show a drop down list. | |
Dimension | GetDropDownListDimension (const DropDownList &list) |
Determine width and height required to fully display a DropDownList. | |
void | ReplaceDropDownList (Window *parent, DropDownList &&list) |
Types related to the drop down widget.
Definition in file dropdown_type.h.
typedef std::vector<std::unique_ptr<const DropDownListItem> > DropDownList |
A drop down list is a collection of drop down list items.
Definition at line 50 of file dropdown_type.h.
Dimension GetDropDownListDimension | ( | const DropDownList & | list | ) |
Determine width and height required to fully display a DropDownList.
list | The list. |
Definition at line 363 of file dropdown.cpp.
References WidgetDimensions::dropdowntext, RectPadding::Horizontal(), and WidgetDimensions::scaled.
Referenced by DropdownWindow::UpdateSizeAndPosition(), BuildVehicleWindow::UpdateWidgetSize(), VehicleGroupWindow::UpdateWidgetSize(), GameOptionsWindow::UpdateWidgetSize(), and VehicleListWindow::UpdateWidgetSize().
void ReplaceDropDownList | ( | Window * | parent, |
DropDownList && | list | ||
) |
Definition at line 352 of file dropdown.cpp.
void ShowDropDownList | ( | Window * | w, |
DropDownList && | list, | ||
int | selected, | ||
WidgetID | button, | ||
uint | width, | ||
bool | instant_close, | ||
bool | persist | ||
) |
Show a drop down list.
w | Parent window for the list. |
list | Prepopulated DropDownList. |
selected | The initially selected list item. |
button | The widget within the parent window that is used to determine the list's location. |
width | Override the minimum width determined by the selected widget and list contents. |
instant_close | Set to true if releasing mouse button should close the list regardless of where the cursor is. |
persist | Set if this dropdown should stay open after an option is selected. |
Definition at line 404 of file dropdown.cpp.
References _current_text_dir, NWidgetCore::colour, NWidgetCore::disp_flags, Window::GetWidget(), ND_DROPDOWN_ACTIVE, NWID_BUTTON_DROPDOWN, ScaleGUITrad(), NWidgetBase::SetDirty(), NWidgetCore::SetLowered(), ShowDropDownListAt(), TD_RTL, and NWidgetBase::type.
Referenced by BuildAirportWindow::OnClick(), ReplaceVehicleWindow::OnClick(), BuildVehicleWindow::OnClick(), GenerateLandscapeWindow::OnClick(), CreateScenarioWindow::OnClick(), VehicleGroupWindow::OnClick(), IndustryDirectoryWindow::OnClick(), IndustryCargoesWindow::OnClick(), MusicTrackSelectionWindow::OnClick(), NetworkStartServerWindow::OnClick(), NetworkClientListWindow::OnClick(), NewGRFWindow::OnClick(), OrdersWindow::OnClick(), GameOptionsWindow::OnClick(), GameSettingsWindow::OnClick(), CompanyStationsWindow::OnClick(), StoryBookWindow::OnClick(), TextfileWindow::OnClick(), VehicleListWindow::OnClick(), PopupMainToolbarMenu(), SetDateWindow::ShowDateDropDown(), ShowDropDownMenu(), and ToolbarOptionsClick().
void ShowDropDownListAt | ( | Window * | w, |
DropDownList && | list, | ||
int | selected, | ||
WidgetID | button, | ||
Rect | wi_rect, | ||
Colours | wi_colour, | ||
bool | instant_close, | ||
bool | persist | ||
) |
Show a drop down list.
w | Parent window for the list. |
list | Prepopulated DropDownList. |
selected | The initially selected list item. |
button | The widget which is passed to Window::OnDropdownSelect and OnDropdownClose. Unless you override those functions, this should be then widget index of the dropdown button. |
wi_rect | Coord of the parent drop down button, used to position the dropdown menu. |
instant_close | Set to true if releasing mouse button should close the list regardless of where the cursor is. |
persist | Set if this dropdown should stay open after an option is selected. |
Definition at line 386 of file dropdown.cpp.
References CloseWindowByClass(), and WC_DROPDOWN_MENU.
Referenced by GSConfigWindow::OnClick(), NewGRFParametersWindow::OnClick(), ScriptSettingsWindow::OnClick(), GameSettingsWindow::OnClick(), NetworkClientListWindow::OnClickClientAdmin(), NetworkClientListWindow::OnClickCompanyAdmin(), and ShowDropDownList().