OpenTTD Source 20250328-master-gc3457cd4c0
story_gui.cpp
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1/*
2 * This file is part of OpenTTD.
3 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6 */
7
10#include "stdafx.h"
11#include "window_gui.h"
12#include "strings_func.h"
13#include "gui.h"
14#include "story_base.h"
16#include "company_func.h"
17#include "command_func.h"
18#include "dropdown_type.h"
19#include "dropdown_func.h"
20#include "sortlist_type.h"
21#include "goal_base.h"
22#include "viewport_func.h"
23#include "window_func.h"
24#include "company_base.h"
25#include "tilehighlight_func.h"
26#include "vehicle_base.h"
27#include "story_cmd.h"
28
30
31#include "table/strings.h"
32#include "table/sprites.h"
33
34#include "safeguards.h"
35
36static CursorID TranslateStoryPageButtonCursor(StoryPageButtonCursor cursor);
37
40
42protected:
44 const StoryPageElement *pe;
45 Rect bounds;
46 };
47 typedef std::vector<LayoutCacheElement> LayoutCache;
48
49 enum class ElementFloat : uint8_t {
50 None,
51 Left,
52 Right,
53 };
54
55 Scrollbar *vscroll = nullptr;
56 mutable LayoutCache layout_cache{};
57
61 std::string selected_generic_title{};
62
64
65 static const std::initializer_list<GUIStoryPageList::SortFunction * const> page_sorter_funcs;
66 static const std::initializer_list<GUIStoryPageElementList::SortFunction * const> page_element_sorter_funcs;
67
70 {
71 if (this->story_pages.NeedRebuild()) {
72 this->story_pages.clear();
73
74 for (const StoryPage *p : StoryPage::Iterate()) {
75 if (this->IsPageAvailable(p)) {
76 this->story_pages.push_back(p);
77 }
78 }
79
81 }
82
83 this->story_pages.Sort();
84 }
85
87 static bool PageOrderSorter(const StoryPage * const &a, const StoryPage * const &b)
88 {
89 return a->sort_value < b->sort_value;
90 }
91
94 {
95 if (this->story_page_elements.NeedRebuild()) {
96 this->story_page_elements.clear();
97
98 const StoryPage *p = GetSelPage();
99 if (p != nullptr) {
100 for (const StoryPageElement *pe : StoryPageElement::Iterate()) {
101 if (pe->page == p->index) {
102 this->story_page_elements.push_back(pe);
103 }
104 }
105 }
106
108 }
109
112 }
113
115 static bool PageElementOrderSorter(const StoryPageElement * const &a, const StoryPageElement * const &b)
116 {
117 return a->sort_value < b->sort_value;
118 }
119
120 /*
121 * Checks if a given page should be visible in the story book.
122 * @param page The page to check.
123 * @return True if the page should be visible, otherwise false.
124 */
125 bool IsPageAvailable(const StoryPage *page) const
126 {
127 return page->company == CompanyID::Invalid() || page->company == this->window_number;
128 }
129
135 {
136 if (!StoryPage::IsValidID(selected_page_id)) return nullptr;
138 }
139
144 int GetSelPageNum() const
145 {
146 int page_number = 0;
147 for (const StoryPage *p : this->story_pages) {
148 if (p->index == this->selected_page_id) {
149 return page_number;
150 }
151 page_number++;
152 }
153 return -1;
154 }
155
160 {
161 /* Verify that the selected page exist. */
162 if (!StoryPage::IsValidID(this->selected_page_id)) return false;
163
164 return this->story_pages.front()->index == this->selected_page_id;
165 }
166
171 {
172 /* Verify that the selected page exist. */
173 if (!StoryPage::IsValidID(this->selected_page_id)) return false;
174
175 if (this->story_pages.size() <= 1) return true;
176 const StoryPage *last = this->story_pages.back();
177 return last->index == this->selected_page_id;
178 }
179
184 {
185 /* Generate generic title if selected page have no custom title. */
186 StoryPage *page = this->GetSelPage();
187 if (page != nullptr && page->title.empty()) {
189 }
190
193
194 if (this->active_button_id != StoryPageElementID::Invalid()) ResetObjectToPlace();
195
196 this->vscroll->SetCount(this->GetContentHeight());
200 }
201
206 {
207 if (!StoryPage::IsValidID(this->selected_page_id)) return;
208
209 /* Find the last available page which is previous to the current selected page. */
211 last_available = nullptr;
212 for (const StoryPage *p : this->story_pages) {
213 if (p->index == this->selected_page_id) {
214 if (last_available == nullptr) return; // No previous page available.
215 this->SetSelectedPage(last_available->index);
216 return;
217 }
218 last_available = p;
219 }
220 }
221
226 {
227 if (!StoryPage::IsValidID(this->selected_page_id)) return;
228
229 /* Find selected page. */
230 for (auto iter = this->story_pages.begin(); iter != this->story_pages.end(); iter++) {
231 const StoryPage *p = *iter;
232 if (p->index == this->selected_page_id) {
233 /* Select the page after selected page. */
234 iter++;
235 if (iter != this->story_pages.end()) {
236 this->SetSelectedPage((*iter)->index);
237 }
238 return;
239 }
240 }
241 }
242
247 {
248 DropDownList list;
249 uint16_t page_num = 1;
250 for (const StoryPage *p : this->story_pages) {
251 bool current_page = p->index == this->selected_page_id;
252 if (!p->title.empty()) {
253 list.push_back(MakeDropDownListStringItem(p->title.GetDecodedString(), p->index.base(), current_page));
254 } else {
255 /* No custom title => use a generic page title with page number. */
256 list.push_back(MakeDropDownListStringItem(GetString(STR_STORY_BOOK_GENERIC_PAGE_ITEM, page_num), p->index.base(), current_page));
257 }
258 page_num++;
259 }
260
261 return list;
262 }
263
271
279 uint GetHeadHeight(int max_width) const
280 {
281 StoryPage *page = this->GetSelPage();
282 if (page == nullptr) return 0;
283 int height = 0;
284
285 /* Title lines */
286 height += GetCharacterHeight(FS_NORMAL); // Date always use exactly one line.
288
289 return height;
290 }
291
299 {
300 switch (pe.type) {
301 case SPET_GOAL: {
303 if (g == nullptr) return SPR_IMG_GOAL_BROKEN_REF;
304 return g->completed ? SPR_IMG_GOAL_COMPLETED : SPR_IMG_GOAL;
305 }
306 case SPET_LOCATION:
307 return SPR_IMG_VIEW_LOCATION;
308 default:
309 NOT_REACHED();
310 }
311 }
312
320 {
321 switch (pe.type) {
322 case SPET_TEXT:
324
325 case SPET_GOAL:
326 case SPET_LOCATION: {
328 return sprite_dim.height;
329 }
330
331 case SPET_BUTTON_PUSH:
332 case SPET_BUTTON_TILE:
333 case SPET_BUTTON_VEHICLE: {
336 }
337
338 default:
339 NOT_REACHED();
340 }
341 return 0;
342 }
343
349 ElementFloat GetPageElementFloat(const StoryPageElement &pe) const
350 {
351 switch (pe.type) {
352 case SPET_BUTTON_PUSH:
353 case SPET_BUTTON_TILE:
354 case SPET_BUTTON_VEHICLE: {
356 if (flags & SPBF_FLOAT_LEFT) return ElementFloat::Left;
357 if (flags & SPBF_FLOAT_RIGHT) return ElementFloat::Right;
358 return ElementFloat::None;
359 }
360
361 default:
362 return ElementFloat::None;
363 }
364 }
365
372 {
373 switch (pe.type) {
374 case SPET_BUTTON_PUSH:
375 case SPET_BUTTON_TILE:
376 case SPET_BUTTON_VEHICLE: {
379 }
380
381 default:
382 NOT_REACHED(); // only buttons can float
383 }
384 }
385
388 {
389 this->layout_cache.clear();
390 }
391
394 {
395 /* Assume if the layout cache has contents it is valid */
396 if (!this->layout_cache.empty()) return;
397
398 StoryPage *page = this->GetSelPage();
399 if (page == nullptr) return;
402
403 /* Make space for the header */
405
406 /* Current bottom of left/right column */
407 int left_y = main_y;
408 int right_y = main_y;
409 /* Current width of left/right column, 0 indicates no content in column */
410 int left_width = 0;
411 int right_width = 0;
412 /* Indexes into element cache for yet unresolved floats */
413 std::vector<size_t> left_floats;
414 std::vector<size_t> right_floats;
415
416 /* Build layout */
417 for (const StoryPageElement *pe : this->story_page_elements) {
418 ElementFloat fl = this->GetPageElementFloat(*pe);
419
420 if (fl == ElementFloat::None) {
421 /* Verify available width */
423 int left_offset = (left_width == 0) ? 0 : (left_width + element_dist);
424 int right_offset = (right_width == 0) ? 0 : (right_width + element_dist);
426 /* Width of floats leave too little for main content, push down */
427 main_y = std::max(main_y, left_y);
428 main_y = std::max(main_y, right_y);
431 /* Do not add element_dist here, to keep together elements which were supposed to float besides each other. */
432 }
433 /* Determine height */
436 /* Check for button that needs extra margin */
437 if (left_offset == 0 && right_offset == 0) {
438 switch (pe->type) {
439 case SPET_BUTTON_PUSH:
440 case SPET_BUTTON_TILE:
443 break;
444 default:
445 break;
446 }
447 }
448 /* Position element in main column */
449 LayoutCacheElement ce{ pe, {} };
450 ce.bounds.left = left_offset;
451 ce.bounds.right = max_width - right_offset;
452 ce.bounds.top = main_y;
453 main_y += height;
454 ce.bounds.bottom = main_y;
455 this->layout_cache.push_back(ce);
456 main_y += element_dist;
457 /* Clear all floats */
459 left_y = right_y = main_y = std::max({main_y, left_y, right_y});
460 left_floats.clear();
461 right_floats.clear();
462 } else {
463 /* Prepare references to correct column */
464 int &cur_width = (fl == ElementFloat::Left) ? left_width : right_width;
465 int &cur_y = (fl == ElementFloat::Left) ? left_y : right_y;
466 std::vector<size_t> &cur_floats = (fl == ElementFloat::Left) ? left_floats : right_floats;
467 /* Position element */
468 cur_width = std::max(cur_width, this->GetPageElementFloatWidth(*pe));
469 LayoutCacheElement ce{ pe, {} };
470 ce.bounds.left = (fl == ElementFloat::Left) ? 0 : (max_width - cur_width);
471 ce.bounds.right = (fl == ElementFloat::Left) ? cur_width : max_width;
472 ce.bounds.top = cur_y;
474 ce.bounds.bottom = cur_y;
475 cur_floats.push_back(this->layout_cache.size());
476 this->layout_cache.push_back(ce);
477 cur_y += element_dist;
478 /* Update floats in column to all have the same width */
479 for (size_t index : cur_floats) {
480 LayoutCacheElement &ce = this->layout_cache[index];
481 ce.bounds.left = (fl == ElementFloat::Left) ? 0 : (max_width - cur_width);
482 ce.bounds.right = (fl == ElementFloat::Left) ? cur_width : max_width;
483 }
484 }
485 }
486 }
487
493 {
495
496 /* The largest bottom coordinate of any element is the height of the content */
497 int32_t max_y = std::accumulate(this->layout_cache.begin(), this->layout_cache.end(), 0, [](int32_t max_y, const LayoutCacheElement &ce) -> int32_t { return std::max<int32_t>(max_y, ce.bounds.bottom); });
498
499 return max_y;
500 }
501
513 void DrawActionElement(int &y_offset, int width, int line_height, SpriteID action_sprite, const std::string &text) const
514 {
516 uint element_height = std::max(sprite_dim.height, (uint)line_height);
517
518 uint sprite_top = y_offset + (element_height - sprite_dim.height) / 2;
519 uint text_top = y_offset + (element_height - line_height) / 2;
520
521 DrawSprite(action_sprite, PAL_NONE, 0, sprite_top);
523
524 y_offset += element_height;
525 }
526
532 {
533 switch (pe.type) {
534 case SPET_TEXT:
535 /* Do nothing. */
536 break;
537
538 case SPET_LOCATION:
539 if (_ctrl_pressed) {
541 } else {
543 }
544 break;
545
546 case SPET_GOAL:
548 break;
549
550 case SPET_BUTTON_PUSH:
551 if (this->active_button_id != StoryPageElementID::Invalid()) ResetObjectToPlace();
552 this->active_button_id = pe.index;
553 this->SetTimeout();
555
556 Command<CMD_STORY_PAGE_BUTTON>::Post(TileIndex{}, pe.index, VehicleID::Invalid());
557 break;
558
559 case SPET_BUTTON_TILE:
560 if (this->active_button_id == pe.index) {
562 this->active_button_id = StoryPageElementID::Invalid();
563 } else {
564 CursorID cursor = TranslateStoryPageButtonCursor(StoryPageButtonData{ pe.referenced_id }.GetCursor());
565 SetObjectToPlaceWnd(cursor, PAL_NONE, HT_RECT, this);
566 this->active_button_id = pe.index;
567 }
569 break;
570
572 if (this->active_button_id == pe.index) {
574 this->active_button_id = StoryPageElementID::Invalid();
575 } else {
576 CursorID cursor = TranslateStoryPageButtonCursor(StoryPageButtonData{ pe.referenced_id }.GetCursor());
577 SetObjectToPlaceWnd(cursor, PAL_NONE, HT_VEHICLE, this);
578 this->active_button_id = pe.index;
579 }
581 break;
582
583 default:
584 NOT_REACHED();
585 }
586 }
587
588public:
590 {
591 this->CreateNestedTree();
592 this->vscroll = this->GetScrollbar(WID_SB_SCROLLBAR);
594
595 /* Initialize page sort. */
596 this->story_pages.SetSortFuncs(StoryBookWindow::page_sorter_funcs);
598 this->BuildStoryPageList();
599 this->story_page_elements.SetSortFuncs(StoryBookWindow::page_element_sorter_funcs);
600 /* story_page_elements will get built by SetSelectedPage */
601
602 this->FinishInitNested(window_number);
603 this->owner = this->window_number;
604
605 /* Initialize selected vars. */
606 this->selected_generic_title.clear();
607 this->selected_page_id = StoryPageID::Invalid();
608
609 this->active_button_id = StoryPageElementID::Invalid();
610
611 this->OnInvalidateData(-1);
612 }
613
618 {
619 this->SetWidgetDisabledState(WID_SB_PREV_PAGE, story_pages.empty() || this->IsFirstPageSelected());
620 this->SetWidgetDisabledState(WID_SB_NEXT_PAGE, story_pages.empty() || this->IsLastPageSelected());
623 }
624
630 {
631 if (this->selected_page_id != page_index) {
632 if (this->active_button_id != 0) ResetObjectToPlace();
633 this->active_button_id = StoryPageElementID::Invalid();
635 this->RefreshSelectedPage();
637 }
638 }
639
640 std::string GetWidgetString(WidgetID widget, StringID stringid) const override
641 {
642 switch (widget) {
643 case WID_SB_SEL_PAGE: {
644 const StoryPage *page = this->GetSelPage();
645 return page != nullptr && !page->title.empty() ? page->title.GetDecodedString() : this->selected_generic_title;
646 }
647
648 case WID_SB_CAPTION:
649 if (this->window_number == CompanyID::Invalid()) {
651 }
652 return GetString(STR_STORY_BOOK_CAPTION, this->window_number);
653
654 default:
655 return this->Window::GetWidgetString(widget, stringid);
656 }
657 }
658
659 void OnPaint() override
660 {
661 /* Detect if content has changed height. This can happen if a
662 * multi-line text contains eg. {COMPANY} and that company is
663 * renamed.
664 */
665 if (this->vscroll->GetCount() != this->GetContentHeight()) {
666 this->vscroll->SetCount(this->GetContentHeight());
669 }
670
671 this->DrawWidgets();
672 }
673
674 void DrawWidget(const Rect &r, WidgetID widget) const override
675 {
676 if (widget != WID_SB_PAGE_PANEL) return;
677
678 StoryPage *page = this->GetSelPage();
679 if (page == nullptr) return;
680
681 Rect fr = r.Shrink(WidgetDimensions::scaled.frametext);
682
683 /* Set up a clipping region for the panel. */
685 if (!FillDrawPixelInfo(&tmp_dpi, fr)) return;
686
688
689 /* Draw content (now coordinates given to Draw** are local to the new clipping region). */
690 fr = fr.Translate(-fr.left, -fr.top);
691 int line_height = GetCharacterHeight(FS_NORMAL);
692 const int scrollpos = this->vscroll->GetPosition();
693 int y_offset = -scrollpos;
694
695 /* Date */
696 if (page->date != CalendarTime::INVALID_DATE) {
697 DrawString(0, fr.right, y_offset, GetString(STR_JUST_DATE_LONG, page->date), TC_BLACK);
698 }
699 y_offset += line_height;
700
701 /* Title */
702 y_offset = DrawStringMultiLine(0, fr.right, y_offset, fr.bottom,
704
705 /* Page elements */
707 for (const LayoutCacheElement &ce : this->layout_cache) {
708 if (ce.bounds.bottom - scrollpos < fr.top) continue;
709
710 y_offset = ce.bounds.top - scrollpos;
711 if (y_offset > fr.bottom) return;
712
713 switch (ce.pe->type) {
714 case SPET_TEXT:
715 y_offset = DrawStringMultiLine(ce.bounds.left, ce.bounds.right, ce.bounds.top - scrollpos, ce.bounds.bottom - scrollpos,
716 ce.pe->text.GetDecodedString(), TC_BLACK, SA_TOP | SA_LEFT);
717 break;
718
719 case SPET_GOAL: {
720 Goal *g = Goal::Get((GoalID) ce.pe->referenced_id);
721 DrawActionElement(y_offset, ce.bounds.right - ce.bounds.left, line_height, GetPageElementSprite(*ce.pe),
723 break;
724 }
725
726 case SPET_LOCATION:
727 DrawActionElement(y_offset, ce.bounds.right - ce.bounds.left, line_height, GetPageElementSprite(*ce.pe),
728 ce.pe->text.GetDecodedString());
729 break;
730
731 case SPET_BUTTON_PUSH:
732 case SPET_BUTTON_TILE:
733 case SPET_BUTTON_VEHICLE: {
735 const FrameFlags frame = this->active_button_id == ce.pe->index ? FrameFlag::Lowered : FrameFlags{};
736 const Colours bgcolour = StoryPageButtonData{ ce.pe->referenced_id }.GetColour();
737
738 DrawFrameRect(ce.bounds.left, ce.bounds.top - scrollpos, ce.bounds.right, ce.bounds.bottom - scrollpos - 1, bgcolour, frame);
739
740 DrawString(ce.bounds.left + WidgetDimensions::scaled.bevel.left, ce.bounds.right - WidgetDimensions::scaled.bevel.right, ce.bounds.top + tmargin - scrollpos,
741 ce.pe->text.GetDecodedString(), TC_WHITE, SA_CENTER);
742 break;
743 }
744
745 default: NOT_REACHED();
746 }
747 }
748 }
749
751 {
752 if (widget != WID_SB_SEL_PAGE && widget != WID_SB_PAGE_PANEL) return;
753
754 Dimension d;
756 d.width = 0;
757
758 switch (widget) {
759 case WID_SB_SEL_PAGE: {
760
761 /* Get max title width. */
762 for (size_t i = 0; i < this->story_pages.size(); i++) {
763 const StoryPage *s = this->story_pages[i];
764 Dimension title_d = GetStringBoundingBox(s->title.empty() ? this->selected_generic_title : s->title.GetDecodedString());
765
766 if (title_d.width > d.width) {
767 d.width = title_d.width;
768 }
769 }
770
771 d.width += padding.width;
772 d.height += padding.height;
773 size = maxdim(size, d);
774 break;
775 }
776
777 case WID_SB_PAGE_PANEL: {
778 d.height *= 5;
779 d.height += padding.height + WidgetDimensions::scaled.frametext.Vertical();
780 size = maxdim(size, d);
781 break;
782 }
783 }
784
785 }
786
787 void OnResize() override
788 {
790 this->vscroll->SetCapacityFromWidget(this, WID_SB_PAGE_PANEL, WidgetDimensions::scaled.frametext.Vertical());
791 this->vscroll->SetCount(this->GetContentHeight());
792 }
793
794 void OnClick([[maybe_unused]] Point pt, WidgetID widget, [[maybe_unused]] int click_count) override
795 {
796 switch (widget) {
797 case WID_SB_SEL_PAGE: {
798 DropDownList list = this->BuildDropDownList();
799 if (!list.empty()) {
800 /* Get the index of selected page. */
801 int selected = 0;
802 for (size_t i = 0; i < this->story_pages.size(); i++) {
803 const StoryPage *p = this->story_pages[i];
804 if (p->index == this->selected_page_id) break;
805 selected++;
806 }
807
808 ShowDropDownList(this, std::move(list), selected, widget);
809 }
810 break;
811 }
812
813 case WID_SB_PREV_PAGE:
814 this->SelectPrevPage();
815 break;
816
817 case WID_SB_NEXT_PAGE:
818 this->SelectNextPage();
819 break;
820
821 case WID_SB_PAGE_PANEL: {
824
825 for (const LayoutCacheElement &ce : this->layout_cache) {
826 if (clicked_y >= ce.bounds.top && clicked_y < ce.bounds.bottom && pt.x >= ce.bounds.left && pt.x < ce.bounds.right) {
827 this->OnPageElementClick(*ce.pe);
828 return;
829 }
830 }
831 }
832 }
833 }
834
835 void OnDropdownSelect(WidgetID widget, int index) override
836 {
837 if (widget != WID_SB_SEL_PAGE) return;
838
839 /* index (which is set in BuildDropDownList) is the page id. */
840 this->SetSelectedPage(static_cast<StoryPageID>(index));
841 }
842
850 void OnInvalidateData([[maybe_unused]] int data = 0, [[maybe_unused]] bool gui_scope = true) override
851 {
852 if (!gui_scope) return;
853
854 /* If added/removed page, force rebuild. Sort order never change so just a
855 * re-sort is never needed.
856 */
857 if (data == -1) {
859 this->BuildStoryPageList();
860
861 /* Was the last page removed? */
862 if (this->story_pages.empty()) {
863 this->selected_generic_title.clear();
864 }
865
866 /* Verify page selection. */
868 this->selected_page_id = StoryPageID::Invalid();
869 }
870 if (this->selected_page_id == StoryPageID::Invalid() && !this->story_pages.empty()) {
871 /* No page is selected, but there exist at least one available.
872 * => Select first page.
873 */
874 this->SetSelectedPage(this->story_pages[0]->index);
875 }
876
880 } else if (data >= 0 && this->selected_page_id == data) {
881 this->RefreshSelectedPage();
882 }
883 }
884
885 void OnTimeout() override
886 {
887 this->active_button_id = StoryPageElementID::Invalid();
889 }
890
891 void OnPlaceObject([[maybe_unused]] Point pt, TileIndex tile) override
892 {
894 if (pe == nullptr || pe->type != SPET_BUTTON_TILE) {
896 this->active_button_id = StoryPageElementID::Invalid();
898 return;
899 }
900
901 Command<CMD_STORY_PAGE_BUTTON>::Post(tile, pe->index, VehicleID::Invalid());
903 }
904
905 bool OnVehicleSelect(const Vehicle *v) override
906 {
908 if (pe == nullptr || pe->type != SPET_BUTTON_VEHICLE) {
910 this->active_button_id = StoryPageElementID::Invalid();
912 return false;
913 }
914
915 /* Check that the vehicle matches the requested type */
917 VehicleType wanted_vehtype = data.GetVehicleType();
918 if (wanted_vehtype != VEH_INVALID && wanted_vehtype != v->type) return false;
919
922 return true;
923 }
924
925 void OnPlaceObjectAbort() override
926 {
927 this->active_button_id = StoryPageElementID::Invalid();
929 }
930};
931
932const std::initializer_list<GUIStoryPageList::SortFunction * const> StoryBookWindow::page_sorter_funcs = {
933 &PageOrderSorter,
934};
935
936const std::initializer_list<GUIStoryPageElementList::SortFunction * const> StoryBookWindow::page_element_sorter_funcs = {
937 &PageElementOrderSorter,
938};
939
940static constexpr NWidgetPart _nested_story_book_widgets[] = {
942 NWidget(WWT_CLOSEBOX, COLOUR_BROWN),
943 NWidget(WWT_CAPTION, COLOUR_BROWN, WID_SB_CAPTION),
944 NWidget(WWT_SHADEBOX, COLOUR_BROWN),
945 NWidget(WWT_DEFSIZEBOX, COLOUR_BROWN),
946 NWidget(WWT_STICKYBOX, COLOUR_BROWN),
947 EndContainer(),
951 EndContainer(),
953 NWidget(WWT_TEXTBTN, COLOUR_BROWN, WID_SB_PREV_PAGE), SetMinimalSize(100, 0), SetFill(0, 0), SetStringTip(STR_STORY_BOOK_PREV_PAGE, STR_STORY_BOOK_PREV_PAGE_TOOLTIP),
954 NWidget(NWID_BUTTON_DROPDOWN, COLOUR_BROWN, WID_SB_SEL_PAGE), SetMinimalSize(93, 12), SetFill(1, 0),
955 SetToolTip(STR_STORY_BOOK_SEL_PAGE_TOOLTIP), SetResize(1, 0),
956 NWidget(WWT_TEXTBTN, COLOUR_BROWN, WID_SB_NEXT_PAGE), SetMinimalSize(100, 0), SetFill(0, 0), SetStringTip(STR_STORY_BOOK_NEXT_PAGE, STR_STORY_BOOK_NEXT_PAGE_TOOLTIP),
957 NWidget(WWT_RESIZEBOX, COLOUR_BROWN),
958 EndContainer(),
959};
960
961static WindowDesc _story_book_desc(
962 WDP_AUTO, "view_story", 400, 300,
964 {},
965 _nested_story_book_widgets
966);
967
968static WindowDesc _story_book_gs_desc(
969 WDP_CENTER, "view_story_gs", 400, 300,
971 {},
972 _nested_story_book_widgets
973);
974
975static CursorID TranslateStoryPageButtonCursor(StoryPageButtonCursor cursor)
976{
977 switch (cursor) {
978 case SPBC_MOUSE: return SPR_CURSOR_MOUSE;
979 case SPBC_ZZZ: return SPR_CURSOR_ZZZ;
980 case SPBC_BUOY: return SPR_CURSOR_BUOY;
981 case SPBC_QUERY: return SPR_CURSOR_QUERY;
982 case SPBC_HQ: return SPR_CURSOR_HQ;
983 case SPBC_SHIP_DEPOT: return SPR_CURSOR_SHIP_DEPOT;
984 case SPBC_SIGN: return SPR_CURSOR_SIGN;
985 case SPBC_TREE: return SPR_CURSOR_TREE;
986 case SPBC_BUY_LAND: return SPR_CURSOR_BUY_LAND;
987 case SPBC_LEVEL_LAND: return SPR_CURSOR_LEVEL_LAND;
988 case SPBC_TOWN: return SPR_CURSOR_TOWN;
989 case SPBC_INDUSTRY: return SPR_CURSOR_INDUSTRY;
990 case SPBC_ROCKY_AREA: return SPR_CURSOR_ROCKY_AREA;
991 case SPBC_DESERT: return SPR_CURSOR_DESERT;
992 case SPBC_TRANSMITTER: return SPR_CURSOR_TRANSMITTER;
993 case SPBC_AIRPORT: return SPR_CURSOR_AIRPORT;
994 case SPBC_DOCK: return SPR_CURSOR_DOCK;
995 case SPBC_CANAL: return SPR_CURSOR_CANAL;
996 case SPBC_LOCK: return SPR_CURSOR_LOCK;
997 case SPBC_RIVER: return SPR_CURSOR_RIVER;
998 case SPBC_AQUEDUCT: return SPR_CURSOR_AQUEDUCT;
999 case SPBC_BRIDGE: return SPR_CURSOR_BRIDGE;
1000 case SPBC_RAIL_STATION: return SPR_CURSOR_RAIL_STATION;
1001 case SPBC_TUNNEL_RAIL: return SPR_CURSOR_TUNNEL_RAIL;
1002 case SPBC_TUNNEL_ELRAIL: return SPR_CURSOR_TUNNEL_ELRAIL;
1003 case SPBC_TUNNEL_MONO: return SPR_CURSOR_TUNNEL_MONO;
1004 case SPBC_TUNNEL_MAGLEV: return SPR_CURSOR_TUNNEL_MAGLEV;
1005 case SPBC_AUTORAIL: return SPR_CURSOR_AUTORAIL;
1006 case SPBC_AUTOELRAIL: return SPR_CURSOR_AUTOELRAIL;
1007 case SPBC_AUTOMONO: return SPR_CURSOR_AUTOMONO;
1008 case SPBC_AUTOMAGLEV: return SPR_CURSOR_AUTOMAGLEV;
1009 case SPBC_WAYPOINT: return SPR_CURSOR_WAYPOINT;
1010 case SPBC_RAIL_DEPOT: return SPR_CURSOR_RAIL_DEPOT;
1011 case SPBC_ELRAIL_DEPOT: return SPR_CURSOR_ELRAIL_DEPOT;
1012 case SPBC_MONO_DEPOT: return SPR_CURSOR_MONO_DEPOT;
1013 case SPBC_MAGLEV_DEPOT: return SPR_CURSOR_MAGLEV_DEPOT;
1014 case SPBC_CONVERT_RAIL: return SPR_CURSOR_CONVERT_RAIL;
1015 case SPBC_CONVERT_ELRAIL: return SPR_CURSOR_CONVERT_ELRAIL;
1016 case SPBC_CONVERT_MONO: return SPR_CURSOR_CONVERT_MONO;
1017 case SPBC_CONVERT_MAGLEV: return SPR_CURSOR_CONVERT_MAGLEV;
1018 case SPBC_AUTOROAD: return SPR_CURSOR_AUTOROAD;
1019 case SPBC_AUTOTRAM: return SPR_CURSOR_AUTOTRAM;
1020 case SPBC_ROAD_DEPOT: return SPR_CURSOR_ROAD_DEPOT;
1021 case SPBC_BUS_STATION: return SPR_CURSOR_BUS_STATION;
1022 case SPBC_TRUCK_STATION: return SPR_CURSOR_TRUCK_STATION;
1023 case SPBC_ROAD_TUNNEL: return SPR_CURSOR_ROAD_TUNNEL;
1024 case SPBC_CLONE_TRAIN: return SPR_CURSOR_CLONE_TRAIN;
1025 case SPBC_CLONE_ROADVEH: return SPR_CURSOR_CLONE_ROADVEH;
1026 case SPBC_CLONE_SHIP: return SPR_CURSOR_CLONE_SHIP;
1027 case SPBC_CLONE_AIRPLANE: return SPR_CURSOR_CLONE_AIRPLANE;
1028 case SPBC_DEMOLISH: return ANIMCURSOR_DEMOLISH;
1029 case SPBC_LOWERLAND: return ANIMCURSOR_LOWERLAND;
1030 case SPBC_RAISELAND: return ANIMCURSOR_RAISELAND;
1031 case SPBC_PICKSTATION: return ANIMCURSOR_PICKSTATION;
1032 case SPBC_BUILDSIGNALS: return ANIMCURSOR_BUILDSIGNALS;
1033 default: return SPR_CURSOR_QUERY;
1034 }
1035}
1036
1043void ShowStoryBook(CompanyID company, StoryPageID page_id, bool centered)
1044{
1045 if (!Company::IsValidID(company)) company = (CompanyID)CompanyID::Invalid();
1046
1047 StoryBookWindow *w = AllocateWindowDescFront<StoryBookWindow, true>(centered ? _story_book_gs_desc : _story_book_desc, company);
1048 if (page_id != StoryPageID::Invalid()) w->SetSelectedPage(page_id);
1049}
@ None
Tile is not animated.
std::string GetDecodedString() const
Decode the encoded string.
Definition strings.cpp:219
Enum-as-bit-set wrapper.
List template of 'things' T to sort in a GUI.
void RebuildDone()
Notify the sortlist that the rebuild is done.
bool NeedRebuild() const
Check if a rebuild is needed.
void ForceRebuild()
Force that a rebuild is needed.
bool Sort(Comp compare)
Sort the list.
void SetSortFuncs(std::span< SortFunction *const > n_funcs)
Hand the sort function pointers to the GUIList.
Scrollbar data structure.
void SetCount(size_t num)
Sets the number of elements in the list.
size_type GetScrolledRowFromWidget(int clickpos, const Window *const w, WidgetID widget, int padding=0, int line_height=-1) const
Compute the row of a scrolled widget that a user clicked in.
Definition widget.cpp:2447
void SetCapacityFromWidget(Window *w, WidgetID widget, int padding=0)
Set capacity of visible elements from the size and resize properties of a widget.
Definition widget.cpp:2521
size_type GetCount() const
Gets the number of elements in the list.
void SetStepSize(size_t stepsize)
Set the distance to scroll when using the buttons or the wheel.
size_type GetPosition() const
Gets the position of the first visible element in the list.
static constexpr TimerGame< struct Calendar >::Date INVALID_DATE
Representation of an invalid date.
RectPadding framerect
Standard padding inside many panels.
Definition window_gui.h:40
RectPadding frametext
Padding inside frame with text.
Definition window_gui.h:41
static WidgetDimensions scaled
Widget dimensions scaled for current zoom level.
Definition window_gui.h:29
RectPadding bevel
Bevel thickness, affected by "scaled bevels" game option.
Definition window_gui.h:38
Functions related to commands.
Definition of stuff that is very close to a company, like the company struct itself.
Functions related to companies.
void ShowDropDownList(Window *w, DropDownList &&list, int selected, WidgetID button, uint width, bool instant_close, bool persist)
Show a drop down list.
Definition dropdown.cpp:407
Functions related to the drop down widget.
Types related to the drop down widget.
std::vector< std::unique_ptr< const DropDownListItem > > DropDownList
A drop down list is a collection of drop down list items.
int GetCharacterHeight(FontSize size)
Get height of a character for a given font size.
Definition fontcache.cpp:77
Dimension maxdim(const Dimension &d1, const Dimension &d2)
Compute bounding box of both dimensions.
Geometry functions.
int GetStringHeight(std::string_view str, int maxw, FontSize fontsize)
Calculates height of string (in pixels).
Definition gfx.cpp:705
Dimension GetSpriteSize(SpriteID sprid, Point *offset, ZoomLevel zoom)
Get the size of a sprite.
Definition gfx.cpp:923
Dimension GetStringBoundingBox(std::string_view str, FontSize start_fontsize)
Return the string dimension in pixels.
Definition gfx.cpp:852
int DrawString(int left, int right, int top, std::string_view str, TextColour colour, StringAlignment align, bool underline, FontSize fontsize)
Draw string, possibly truncated to make it fit in its allocated space.
Definition gfx.cpp:658
bool _ctrl_pressed
Is Ctrl pressed?
Definition gfx.cpp:38
void DrawSprite(SpriteID img, PaletteID pal, int x, int y, const SubSprite *sub, ZoomLevel zoom)
Draw a sprite, not in a viewport.
Definition gfx.cpp:989
int DrawStringMultiLine(int left, int right, int top, int bottom, std::string_view str, TextColour colour, StringAlignment align, bool underline, FontSize fontsize)
Draw string, possibly over multiple lines.
Definition gfx.cpp:775
bool FillDrawPixelInfo(DrawPixelInfo *n, int left, int top, int width, int height)
Set up a clipping area for only drawing into a certain area.
Definition gfx.cpp:1519
uint32_t SpriteID
The number of a sprite, without mapping bits and colourtables.
Definition gfx_type.h:17
@ FS_NORMAL
Index of the normal font in the font tables.
Definition gfx_type.h:245
uint32_t CursorID
The number of the cursor (sprite)
Definition gfx_type.h:19
@ SA_TOP
Top align the text.
Definition gfx_type.h:382
@ SA_LEFT
Left align the text.
Definition gfx_type.h:377
@ SA_HOR_CENTER
Horizontally center the text.
Definition gfx_type.h:378
@ SA_CENTER
Center both horizontally and vertically.
Definition gfx_type.h:387
Goal base class.
void ShowGoalsList(CompanyID company)
Open a goal list window.
Definition goal_gui.cpp:311
constexpr NWidgetPart SetFill(uint16_t fill_x, uint16_t fill_y)
Widget part function for setting filling.
constexpr NWidgetPart SetScrollbar(WidgetID index)
Attach a scrollbar to a widget.
constexpr NWidgetPart SetStringTip(StringID string, StringID tip={})
Widget part function for setting the string and tooltip.
constexpr NWidgetPart SetMinimalSize(int16_t x, int16_t y)
Widget part function for setting the minimal size.
constexpr NWidgetPart NWidget(WidgetType tp, Colours col, WidgetID idx=-1)
Widget part function for starting a new 'real' widget.
constexpr NWidgetPart SetToolTip(StringID tip)
Widget part function for setting tooltip and clearing the widget data.
constexpr NWidgetPart EndContainer()
Widget part function for denoting the end of a container (horizontal, vertical, WWT_FRAME,...
constexpr NWidgetPart SetResize(int16_t dx, int16_t dy)
Widget part function for setting the resize step.
GUI functions that shouldn't be here.
void ShowExtraViewportWindow(TileIndex tile=INVALID_TILE)
Show a new Extra Viewport window.
A number of safeguards to prevent using unsafe methods.
Base types for having sorted lists in GUIs.
This file contains all sprite-related enums and defines.
static const CursorID ANIMCURSOR_PICKSTATION
716 - 718 - goto-order icon
Definition sprites.h:1515
static const CursorID ANIMCURSOR_BUILDSIGNALS
1292 - 1293 - build signal
Definition sprites.h:1516
static const CursorID SPR_CURSOR_MOUSE
Cursor sprite numbers.
Definition sprites.h:1394
static const CursorID ANIMCURSOR_DEMOLISH
704 - 707 - demolish dynamite
Definition sprites.h:1512
static const CursorID ANIMCURSOR_LOWERLAND
699 - 701 - lower land tool
Definition sprites.h:1513
static const CursorID ANIMCURSOR_RAISELAND
696 - 698 - raise land tool
Definition sprites.h:1514
Definition of base types and functions in a cross-platform compatible way.
StoryPage base class.
StoryPageButtonFlags
Flags available for buttons.
Definition story_base.h:43
@ SPET_LOCATION
An element that references a tile along with a one-line text.
Definition story_base.h:33
@ SPET_GOAL
An element that references a goal.
Definition story_base.h:34
@ SPET_BUTTON_PUSH
A push button that triggers an immediate event.
Definition story_base.h:35
@ SPET_BUTTON_TILE
A button that allows the player to select a tile, and triggers an event with the tile.
Definition story_base.h:36
@ SPET_TEXT
A text element.
Definition story_base.h:32
@ SPET_BUTTON_VEHICLE
A button that allows the player to select a vehicle, and triggers an event with the vehicle.
Definition story_base.h:37
StoryPageButtonCursor
Mouse cursors usable by story page buttons.
Definition story_base.h:51
Command definitions related to stories.
void ShowStoryBook(CompanyID company, StoryPageID page_id, bool centered)
Raise or create the story book window for company, at page page_id.
Types related to the story widgets.
@ WID_SB_PAGE_PANEL
Page body.
@ WID_SB_SEL_PAGE
Page selector.
@ WID_SB_SCROLLBAR
Scrollbar of the goal list.
@ WID_SB_CAPTION
Caption of the window.
@ WID_SB_PREV_PAGE
Prev button.
@ WID_SB_NEXT_PAGE
Next button.
std::string GetString(StringID string)
Resolve the given StringID into a std::string with formatting but no parameters.
Definition strings.cpp:426
Functions related to OTTD's strings.
uint32_t StringID
Numeric value that represents a string, independent of the selected language.
Class to backup a specific variable and restore it upon destruction of this object to prevent stack v...
VehicleType type
Type of vehicle.
Dimensions (a width and height) of a rectangle in 2D.
Data about how and where to blit pixels.
Definition gfx_type.h:158
Struct about goals, current and completed.
Definition goal_base.h:22
EncodedString text
Text of the goal.
Definition goal_base.h:26
bool completed
Is the goal completed or not?
Definition goal_base.h:28
Partial widget specification to allow NWidgets to be written nested.
Coordinates of a point in 2D.
static Pool::IterateWrapper< Titem > Iterate(size_t from=0)
Returns an iterable ensemble of all valid Titem.
static Titem * Get(auto index)
Returns Titem with given index.
Tindex index
Index of this pool item.
static bool IsValidID(auto index)
Tests whether given index can be used to get valid (non-nullptr) Titem.
static Titem * GetIfValid(auto index)
Returns Titem with given index.
constexpr uint Horizontal() const
Get total horizontal padding of RectPadding.
constexpr uint Vertical() const
Get total vertical padding of RectPadding.
Specification of a rectangle with absolute coordinates of all edges.
Rect Shrink(int s) const
Copy and shrink Rect by s pixels.
void OnTimeout() override
Called when this window's timeout has been reached.
void BuildStoryPageList()
(Re)Build story page list.
Definition story_gui.cpp:69
void OnPlaceObjectAbort() override
The user cancelled a tile highlight mode that has been set.
std::string selected_generic_title
If the selected page doesn't have a custom title, this buffer is used to store a generic page title.
Definition story_gui.cpp:61
void OnPageElementClick(const StoryPageElement &pe)
Internal event handler for when a page element is clicked.
void OnDropdownSelect(WidgetID widget, int index) override
A dropdown option associated to this window has been selected.
void OnResize() override
Called after the window got resized.
static bool PageElementOrderSorter(const StoryPageElement *const &a, const StoryPageElement *const &b)
Sort story page elements by order value.
uint GetAvailablePageContentWidth() const
Get the width available for displaying content on the page panel.
void OnPaint() override
The window must be repainted.
void SetSelectedPage(StoryPageID page_index)
Sets the selected page.
bool IsFirstPageSelected()
Check if the selected page is also the first available page.
std::string GetWidgetString(WidgetID widget, StringID stringid) const override
Get the raw string for a widget.
void DrawWidget(const Rect &r, WidgetID widget) const override
Draw the contents of a nested widget.
DropDownList BuildDropDownList() const
Builds the page selector drop down list.
int GetPageElementFloatWidth(const StoryPageElement &pe) const
Get the width a page element would use if it was floating left or right.
LayoutCache layout_cache
Cached element layout.
Definition story_gui.cpp:56
void UpdatePrevNextDisabledState()
Updates the disabled state of the prev/next buttons.
Scrollbar * vscroll
Scrollbar of the page text.
Definition story_gui.cpp:55
void SelectNextPage()
Selects the next available page after the currently selected page.
void OnInvalidateData(int data=0, bool gui_scope=true) override
Some data on this window has become invalid.
void SelectPrevPage()
Selects the previous available page before the currently selected page.
void RefreshSelectedPage()
Updates the content of selected page.
StoryPageID selected_page_id
Pool index of selected page.
Definition story_gui.cpp:60
bool IsLastPageSelected()
Check if the selected page is also the last available page.
void UpdateWidgetSize(WidgetID widget, Dimension &size, const Dimension &padding, Dimension &fill, Dimension &resize) override
Update size and resize step of a widget in the window.
GUIStoryPageList story_pages
Sorted list of pages.
Definition story_gui.cpp:58
void InvalidateStoryPageElementLayout()
Invalidate the current page layout.
void DrawActionElement(int &y_offset, int width, int line_height, SpriteID action_sprite, const std::string &text) const
Draws a page element that is composed of a sprite to the left and a single line of text after that.
void BuildStoryPageElementList()
(Re)Build story page element list.
Definition story_gui.cpp:93
StoryPage * GetSelPage() const
Get instance of selected page.
static bool PageOrderSorter(const StoryPage *const &a, const StoryPage *const &b)
Sort story pages by order value.
Definition story_gui.cpp:87
void OnClick(Point pt, WidgetID widget, int click_count) override
A click with the left mouse button has been made on the window.
StoryPageElementID active_button_id
Which button element the player is currently using.
Definition story_gui.cpp:63
int32_t GetContentHeight()
Get the total height of the content displayed in this window.
uint GetHeadHeight(int max_width) const
Counts how many pixels of height that are used by Date and Title (excluding marginal after Title,...
uint GetPageElementHeight(const StoryPageElement &pe, int max_width) const
Get the height in pixels used by a page element.
int GetSelPageNum() const
Get the page number of selected page.
void OnPlaceObject(Point pt, TileIndex tile) override
The user clicked some place on the map when a tile highlight mode has been set.
SpriteID GetPageElementSprite(const StoryPageElement &pe) const
Decides which sprite to display for a given page element.
void EnsureStoryPageElementLayout() const
Create the page layout if it is missing.
GUIStoryPageElementList story_page_elements
Sorted list of page elements that belong to the current page.
Definition story_gui.cpp:59
ElementFloat GetPageElementFloat(const StoryPageElement &pe) const
Get the float style of a page element.
Helper to construct packed "id" values for button-type StoryPageElement.
Definition story_base.h:123
Struct about story page elements.
Definition story_base.h:145
uint32_t referenced_id
Id of referenced object (location, goal etc.)
Definition story_base.h:150
EncodedString text
Static content text of page element.
Definition story_base.h:151
uint32_t sort_value
A number that increases for every created story page element. Used for sorting. The id of a story pag...
Definition story_base.h:146
StoryPageElementType type
Type of page element.
Definition story_base.h:148
Struct about stories, current and completed.
Definition story_base.h:167
EncodedString title
Title of story page.
Definition story_base.h:172
uint32_t sort_value
A number that increases for every created story page. Used for sorting. The id of a story page is the...
Definition story_base.h:168
CompanyID company
StoryPage is for a specific company; CompanyID::Invalid() if it is global.
Definition story_base.h:170
TimerGameCalendar::Date date
Date when the page was created.
Definition story_base.h:169
Vehicle data structure.
High level window description.
Definition window_gui.h:168
Number to differentiate different windows of the same class.
Data structure for an opened window.
Definition window_gui.h:274
void FinishInitNested(WindowNumber window_number=0)
Perform the second part of the initialization of a nested widget tree.
Definition window.cpp:1738
void DrawWidgets() const
Paint all widgets of a window.
Definition widget.cpp:744
void SetWidgetDirty(WidgetID widget_index) const
Invalidate a widget, i.e.
Definition window.cpp:556
virtual std::string GetWidgetString(WidgetID widget, StringID stringid) const
Get the raw string for a widget.
Definition window.cpp:504
ResizeInfo resize
Resize information.
Definition window_gui.h:315
void CreateNestedTree()
Perform the first part of the initialization of a nested widget tree.
Definition window.cpp:1728
Owner owner
The owner of the content shown in this window. Company colour is acquired from this variable.
Definition window_gui.h:317
void SetTimeout()
Set the timeout flag of the window and initiate the timer.
Definition window_gui.h:356
const NWID * GetWidget(WidgetID widnum) const
Get the nested widget with number widnum from the nested widget tree.
Definition window_gui.h:973
WindowFlags flags
Window flags.
Definition window_gui.h:301
const Scrollbar * GetScrollbar(WidgetID widnum) const
Return the Scrollbar to a widget index.
Definition window.cpp:313
void SetWidgetDisabledState(WidgetID widget_index, bool disab_stat)
Sets the enabled/disabled status of a widget.
Definition window_gui.h:382
int height
Height of the window (number of pixels down in y direction)
Definition window_gui.h:313
int width
width of the window (number of pixels to the right in x direction)
Definition window_gui.h:312
WindowNumber window_number
Window number within the window class.
Definition window_gui.h:303
Functions related to tile highlights.
void ResetObjectToPlace()
Reset the cursor and mouse mode handling back to default (normal cursor, only clicking in windows).
void SetObjectToPlaceWnd(CursorID icon, PaletteID pal, HighLightStyle mode, Window *w)
Change the cursor and mouse click/drag handling to a mode for performing special operations like tile...
@ HT_RECT
rectangle (stations, depots, ...)
@ HT_VEHICLE
vehicle is accepted as target as well (bitmask)
Base class for all vehicles.
VehicleType
Available vehicle types.
@ VEH_INVALID
Non-existing type of vehicle.
bool ScrollMainWindowToTile(TileIndex tile, bool instant)
Scrolls the viewport of the main window to a given location.
Functions related to (drawing on) viewports.
void DrawFrameRect(int left, int top, int right, int bottom, Colours colour, FrameFlags flags)
Draw frame rectangle.
Definition widget.cpp:296
@ NWID_BUTTON_DROPDOWN
Button with a drop-down.
Definition widget_type.h:73
@ NWID_HORIZONTAL
Horizontal container.
Definition widget_type.h:65
@ WWT_TEXTBTN
(Toggle) Button with text
Definition widget_type.h:45
@ WWT_PANEL
Simple depressed panel.
Definition widget_type.h:40
@ WWT_STICKYBOX
Sticky box (at top-right of a window, after WWT_DEFSIZEBOX)
Definition widget_type.h:56
@ WWT_SHADEBOX
Shade box (at top-right of a window, between WWT_DEBUGBOX and WWT_DEFSIZEBOX)
Definition widget_type.h:54
@ WWT_CAPTION
Window caption (window title between closebox and stickybox)
Definition widget_type.h:51
@ NWID_VSCROLLBAR
Vertical scrollbar.
Definition widget_type.h:75
@ WWT_CLOSEBOX
Close box (at top-left of a window)
Definition widget_type.h:59
@ WWT_RESIZEBOX
Resize box (normally at bottom-right of a window)
Definition widget_type.h:58
@ WWT_DEFSIZEBOX
Default window size box (at top-right of a window, between WWT_SHADEBOX and WWT_STICKYBOX)
Definition widget_type.h:55
Window functions not directly related to making/drawing windows.
Functions, definitions and such used only by the GUI.
@ Lowered
If set the frame is lowered and the background colour brighter (ie. buttons when pressed)
@ WDP_CENTER
Center the window.
Definition window_gui.h:146
@ WDP_AUTO
Find a place automatically.
Definition window_gui.h:145
int WidgetID
Widget ID.
Definition window_type.h:20
@ WC_NONE
No window, redirects to WC_MAIN_WINDOW.
Definition window_type.h:47
@ WC_STORY_BOOK
Story book; Window numbers: