OpenTTD Source 20260311-master-g511d3794ce
story_gui.cpp
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1/*
2 * This file is part of OpenTTD.
3 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <https://www.gnu.org/licenses/old-licenses/gpl-2.0>.
6 */
7
9
10#include "stdafx.h"
11#include "window_gui.h"
12#include "strings_func.h"
13#include "gui.h"
14#include "story_base.h"
16#include "company_func.h"
17#include "command_func.h"
18#include "dropdown_type.h"
19#include "dropdown_func.h"
20#include "sortlist_type.h"
21#include "goal_base.h"
22#include "viewport_func.h"
23#include "window_func.h"
24#include "company_base.h"
25#include "tilehighlight_func.h"
26#include "vehicle_base.h"
27#include "story_cmd.h"
28
30
31#include "table/strings.h"
32#include "table/sprites.h"
33
34#include "safeguards.h"
35
36static CursorID TranslateStoryPageButtonCursor(StoryPageButtonCursor cursor);
37
38typedef GUIList<const StoryPage*> GUIStoryPageList;
39typedef GUIList<const StoryPageElement*> GUIStoryPageElementList;
40
41struct StoryBookWindow : Window {
42protected:
44 const StoryPageElement *pe;
45 Rect bounds;
46 };
47 typedef std::vector<LayoutCacheElement> LayoutCache;
48
49 enum class ElementFloat : uint8_t {
50 None,
51 Left,
52 Right,
53 };
54
55 Scrollbar *vscroll = nullptr;
56 mutable LayoutCache layout_cache{};
57
58 GUIStoryPageList story_pages{};
59 GUIStoryPageElementList story_page_elements{};
61 std::string selected_generic_title{};
62
64
65 static const std::initializer_list<GUIStoryPageList::SortFunction * const> page_sorter_funcs;
66 static const std::initializer_list<GUIStoryPageElementList::SortFunction * const> page_element_sorter_funcs;
67
70 {
71 if (this->story_pages.NeedRebuild()) {
72 this->story_pages.clear();
73
74 for (const StoryPage *p : StoryPage::Iterate()) {
75 if (this->IsPageAvailable(p)) {
76 this->story_pages.push_back(p);
77 }
78 }
79
80 this->story_pages.RebuildDone();
81 }
82
83 this->story_pages.Sort();
84 }
85
87 static bool PageOrderSorter(const StoryPage * const &a, const StoryPage * const &b)
88 {
89 return a->sort_value < b->sort_value;
90 }
91
94 {
95 if (this->story_page_elements.NeedRebuild()) {
96 this->story_page_elements.clear();
97
98 const StoryPage *p = GetSelPage();
99 if (p != nullptr) {
100 for (const StoryPageElement *pe : StoryPageElement::Iterate()) {
101 if (pe->page == p->index) {
102 this->story_page_elements.push_back(pe);
103 }
104 }
105 }
106
107 this->story_page_elements.RebuildDone();
108 }
109
110 this->story_page_elements.Sort();
112 }
113
115 static bool PageElementOrderSorter(const StoryPageElement * const &a, const StoryPageElement * const &b)
116 {
117 return a->sort_value < b->sort_value;
118 }
119
125 bool IsPageAvailable(const StoryPage *page) const
126 {
127 return page->company == CompanyID::Invalid() || page->company == this->window_number;
128 }
129
135 {
136 if (!StoryPage::IsValidID(selected_page_id)) return nullptr;
138 }
139
144 int GetSelPageNum() const
145 {
146 int page_number = 0;
147 for (const StoryPage *p : this->story_pages) {
148 if (p->index == this->selected_page_id) {
149 return page_number;
150 }
151 page_number++;
152 }
153 return -1;
154 }
155
161 {
162 /* Verify that the selected page exist. */
163 if (!StoryPage::IsValidID(this->selected_page_id)) return false;
164
165 return this->story_pages.front()->index == this->selected_page_id;
166 }
167
173 {
174 /* Verify that the selected page exist. */
175 if (!StoryPage::IsValidID(this->selected_page_id)) return false;
176
177 if (this->story_pages.size() <= 1) return true;
178 const StoryPage *last = this->story_pages.back();
179 return last->index == this->selected_page_id;
180 }
181
186 {
187 /* Generate generic title if selected page have no custom title. */
188 StoryPage *page = this->GetSelPage();
189 if (page != nullptr && page->title.empty()) {
190 selected_generic_title = GetString(STR_STORY_BOOK_GENERIC_PAGE_ITEM, GetSelPageNum() + 1);
191 }
192
193 this->story_page_elements.ForceRebuild();
195
196 if (this->active_button_id != StoryPageElementID::Invalid()) ResetObjectToPlace();
197
198 this->vscroll->SetCount(this->GetContentHeight());
202 }
203
208 {
209 if (!StoryPage::IsValidID(this->selected_page_id)) return;
210
211 /* Find the last available page which is previous to the current selected page. */
212 const StoryPage *last_available;
213 last_available = nullptr;
214 for (const StoryPage *p : this->story_pages) {
215 if (p->index == this->selected_page_id) {
216 if (last_available == nullptr) return; // No previous page available.
217 this->SetSelectedPage(last_available->index);
218 return;
219 }
220 last_available = p;
221 }
222 }
223
228 {
229 if (!StoryPage::IsValidID(this->selected_page_id)) return;
230
231 /* Find selected page. */
232 for (auto iter = this->story_pages.begin(); iter != this->story_pages.end(); iter++) {
233 const StoryPage *p = *iter;
234 if (p->index == this->selected_page_id) {
235 /* Select the page after selected page. */
236 iter++;
237 if (iter != this->story_pages.end()) {
238 this->SetSelectedPage((*iter)->index);
239 }
240 return;
241 }
242 }
243 }
244
250 {
251 DropDownList list;
252 uint16_t page_num = 1;
253 for (const StoryPage *p : this->story_pages) {
254 bool current_page = p->index == this->selected_page_id;
255 if (!p->title.empty()) {
256 list.push_back(MakeDropDownListStringItem(p->title.GetDecodedString(), p->index.base(), current_page));
257 } else {
258 /* No custom title => use a generic page title with page number. */
259 list.push_back(MakeDropDownListStringItem(GetString(STR_STORY_BOOK_GENERIC_PAGE_ITEM, page_num), p->index.base(), current_page));
260 }
261 page_num++;
262 }
263
264 return list;
265 }
266
272 {
273 return this->GetWidget<NWidgetCore>(WID_SB_PAGE_PANEL)->current_x - WidgetDimensions::scaled.frametext.Horizontal() - 1;
274 }
275
283 uint GetHeadHeight(int max_width) const
284 {
285 StoryPage *page = this->GetSelPage();
286 if (page == nullptr) return 0;
287 int height = 0;
288
289 /* Title lines */
290 height += GetCharacterHeight(FS_NORMAL); // Date always use exactly one line.
291 height += GetStringHeight(GetString(STR_STORY_BOOK_TITLE, !page->title.empty() ? page->title.GetDecodedString() : this->selected_generic_title), max_width);
292
293 return height;
294 }
295
303 {
304 switch (pe.type) {
305 case SPET_GOAL: {
307 if (g == nullptr) return SPR_IMG_GOAL_BROKEN_REF;
308 return g->completed ? SPR_IMG_GOAL_COMPLETED : SPR_IMG_GOAL;
309 }
310 case SPET_LOCATION:
311 return SPR_IMG_VIEW_LOCATION;
312 default:
313 NOT_REACHED();
314 }
315 }
316
323 uint GetPageElementHeight(const StoryPageElement &pe, int max_width) const
324 {
325 switch (pe.type) {
326 case SPET_TEXT:
327 return GetStringHeight(pe.text.GetDecodedString(), max_width);
328
329 case SPET_GOAL:
330 case SPET_LOCATION: {
332 return sprite_dim.height;
333 }
334
335 case SPET_BUTTON_PUSH:
336 case SPET_BUTTON_TILE:
337 case SPET_BUTTON_VEHICLE: {
339 return dim.height + WidgetDimensions::scaled.framerect.Vertical() + WidgetDimensions::scaled.frametext.Vertical();
340 }
341
342 default:
343 NOT_REACHED();
344 }
345 return 0;
346 }
347
353 ElementFloat GetPageElementFloat(const StoryPageElement &pe) const
354 {
355 switch (pe.type) {
356 case SPET_BUTTON_PUSH:
357 case SPET_BUTTON_TILE:
358 case SPET_BUTTON_VEHICLE: {
360 if (flags & SPBF_FLOAT_LEFT) return ElementFloat::Left;
361 if (flags & SPBF_FLOAT_RIGHT) return ElementFloat::Right;
362 return ElementFloat::None;
363 }
364
365 default:
366 return ElementFloat::None;
367 }
368 }
369
376 {
377 switch (pe.type) {
378 case SPET_BUTTON_PUSH:
379 case SPET_BUTTON_TILE:
380 case SPET_BUTTON_VEHICLE: {
382 return dim.width + WidgetDimensions::scaled.framerect.Vertical() + WidgetDimensions::scaled.frametext.Vertical();
383 }
384
385 default:
386 NOT_REACHED(); // only buttons can float
387 }
388 }
389
392 {
393 this->layout_cache.clear();
394 }
395
398 {
399 /* Assume if the layout cache has contents it is valid */
400 if (!this->layout_cache.empty()) return;
401
402 StoryPage *page = this->GetSelPage();
403 if (page == nullptr) return;
404 int max_width = GetAvailablePageContentWidth();
405 int element_dist = GetCharacterHeight(FS_NORMAL);
406
407 /* Make space for the header */
408 int main_y = GetHeadHeight(max_width) + element_dist;
409
410 /* Current bottom of left/right column */
411 int left_y = main_y;
412 int right_y = main_y;
413 /* Current width of left/right column, 0 indicates no content in column */
414 int left_width = 0;
415 int right_width = 0;
416 /* Indexes into element cache for yet unresolved floats */
417 std::vector<size_t> left_floats;
418 std::vector<size_t> right_floats;
419
420 /* Build layout */
421 for (const StoryPageElement *pe : this->story_page_elements) {
422 ElementFloat fl = this->GetPageElementFloat(*pe);
423
424 if (fl == ElementFloat::None) {
425 /* Verify available width */
426 const int min_required_width = 10 * GetCharacterHeight(FS_NORMAL);
427 int left_offset = (left_width == 0) ? 0 : (left_width + element_dist);
428 int right_offset = (right_width == 0) ? 0 : (right_width + element_dist);
429 if (left_offset + right_offset + min_required_width >= max_width) {
430 /* Width of floats leave too little for main content, push down */
431 main_y = std::max(main_y, left_y);
432 main_y = std::max(main_y, right_y);
433 left_width = right_width = 0;
434 left_offset = right_offset = 0;
435 /* Do not add element_dist here, to keep together elements which were supposed to float besides each other. */
436 }
437 /* Determine height */
438 const int available_width = max_width - left_offset - right_offset;
439 const int height = GetPageElementHeight(*pe, available_width);
440 /* Check for button that needs extra margin */
441 if (left_offset == 0 && right_offset == 0) {
442 switch (pe->type) {
443 case SPET_BUTTON_PUSH:
444 case SPET_BUTTON_TILE:
446 left_offset = right_offset = available_width / 5;
447 break;
448 default:
449 break;
450 }
451 }
452 /* Position element in main column */
453 LayoutCacheElement ce{ pe, {} };
454 ce.bounds.left = left_offset;
455 ce.bounds.right = max_width - right_offset;
456 ce.bounds.top = main_y;
457 main_y += height;
458 ce.bounds.bottom = main_y;
459 this->layout_cache.push_back(ce);
460 main_y += element_dist;
461 /* Clear all floats */
462 left_width = right_width = 0;
463 left_y = right_y = main_y = std::max({main_y, left_y, right_y});
464 left_floats.clear();
465 right_floats.clear();
466 } else {
467 /* Prepare references to correct column */
468 int &cur_width = (fl == ElementFloat::Left) ? left_width : right_width;
469 int &cur_y = (fl == ElementFloat::Left) ? left_y : right_y;
470 std::vector<size_t> &cur_floats = (fl == ElementFloat::Left) ? left_floats : right_floats;
471 /* Position element */
472 cur_width = std::max(cur_width, this->GetPageElementFloatWidth(*pe));
473 LayoutCacheElement ce{ pe, {} };
474 ce.bounds.left = (fl == ElementFloat::Left) ? 0 : (max_width - cur_width);
475 ce.bounds.right = (fl == ElementFloat::Left) ? cur_width : max_width;
476 ce.bounds.top = cur_y;
477 cur_y += GetPageElementHeight(*pe, cur_width);
478 ce.bounds.bottom = cur_y;
479 cur_floats.push_back(this->layout_cache.size());
480 this->layout_cache.push_back(ce);
481 cur_y += element_dist;
482 /* Update floats in column to all have the same width */
483 for (size_t index : cur_floats) {
484 LayoutCacheElement &ce = this->layout_cache[index];
485 ce.bounds.left = (fl == ElementFloat::Left) ? 0 : (max_width - cur_width);
486 ce.bounds.right = (fl == ElementFloat::Left) ? cur_width : max_width;
487 }
488 }
489 }
490 }
491
497 {
499
500 /* The largest bottom coordinate of any element is the height of the content */
501 int32_t max_y = std::accumulate(this->layout_cache.begin(), this->layout_cache.end(), 0, [](int32_t max_y, const LayoutCacheElement &ce) -> int32_t { return std::max<int32_t>(max_y, ce.bounds.bottom); });
502
503 return max_y;
504 }
505
516 void DrawActionElement(int &y_offset, int width, int line_height, SpriteID action_sprite, const std::string &text) const
517 {
518 Dimension sprite_dim = GetSpriteSize(action_sprite);
519 uint element_height = std::max(sprite_dim.height, (uint)line_height);
520
521 uint sprite_top = y_offset + (element_height - sprite_dim.height) / 2;
522 uint text_top = y_offset + (element_height - line_height) / 2;
523
524 DrawSprite(action_sprite, PAL_NONE, 0, sprite_top);
525 DrawString(sprite_dim.width + WidgetDimensions::scaled.frametext.left, width, text_top, text, TC_BLACK);
526
527 y_offset += element_height;
528 }
529
535 {
536 switch (pe.type) {
537 case SPET_TEXT:
538 /* Do nothing. */
539 break;
540
541 case SPET_LOCATION:
542 if (_ctrl_pressed) {
544 } else {
546 }
547 break;
548
549 case SPET_GOAL:
551 break;
552
553 case SPET_BUTTON_PUSH:
554 if (this->active_button_id != StoryPageElementID::Invalid()) ResetObjectToPlace();
555 this->active_button_id = pe.index;
556 this->SetTimeout();
558
559 Command<Commands::StoryPageButton>::Post(TileIndex{}, pe.index, VehicleID::Invalid());
560 break;
561
562 case SPET_BUTTON_TILE:
563 if (this->active_button_id == pe.index) {
565 this->active_button_id = StoryPageElementID::Invalid();
566 } else {
567 CursorID cursor = TranslateStoryPageButtonCursor(StoryPageButtonData{ pe.referenced_id }.GetCursor());
568 SetObjectToPlaceWnd(cursor, PAL_NONE, HT_RECT, this);
569 this->active_button_id = pe.index;
570 }
572 break;
573
575 if (this->active_button_id == pe.index) {
577 this->active_button_id = StoryPageElementID::Invalid();
578 } else {
579 CursorID cursor = TranslateStoryPageButtonCursor(StoryPageButtonData{ pe.referenced_id }.GetCursor());
580 SetObjectToPlaceWnd(cursor, PAL_NONE, HT_VEHICLE, this);
581 this->active_button_id = pe.index;
582 }
584 break;
585
586 default:
587 NOT_REACHED();
588 }
589 }
590
591public:
593 {
594 this->CreateNestedTree();
595 this->vscroll = this->GetScrollbar(WID_SB_SCROLLBAR);
597
598 /* Initialize page sort. */
599 this->story_pages.SetSortFuncs(StoryBookWindow::page_sorter_funcs);
600 this->story_pages.ForceRebuild();
601 this->BuildStoryPageList();
602 this->story_page_elements.SetSortFuncs(StoryBookWindow::page_element_sorter_funcs);
603 /* story_page_elements will get built by SetSelectedPage */
604
605 this->FinishInitNested(window_number);
606 this->owner = this->window_number;
607
608 /* Initialize selected vars. */
609 this->selected_generic_title.clear();
610 this->selected_page_id = StoryPageID::Invalid();
611
612 this->active_button_id = StoryPageElementID::Invalid();
613
614 this->OnInvalidateData(-1);
615 }
616
621 {
622 this->SetWidgetDisabledState(WID_SB_PREV_PAGE, story_pages.empty() || this->IsFirstPageSelected());
623 this->SetWidgetDisabledState(WID_SB_NEXT_PAGE, story_pages.empty() || this->IsLastPageSelected());
626 }
627
633 {
634 if (this->selected_page_id != page_index) {
635 if (this->active_button_id != 0) ResetObjectToPlace();
636 this->active_button_id = StoryPageElementID::Invalid();
637 this->selected_page_id = page_index;
638 this->RefreshSelectedPage();
640 }
641 }
642
643 std::string GetWidgetString(WidgetID widget, StringID stringid) const override
644 {
645 switch (widget) {
646 case WID_SB_SEL_PAGE: {
647 const StoryPage *page = this->GetSelPage();
648 return page != nullptr && !page->title.empty() ? page->title.GetDecodedString() : this->selected_generic_title;
649 }
650
651 case WID_SB_CAPTION:
652 if (this->window_number == CompanyID::Invalid()) {
653 return GetString(STR_STORY_BOOK_SPECTATOR_CAPTION);
654 }
655 return GetString(STR_STORY_BOOK_CAPTION, this->window_number);
656
657 default:
658 return this->Window::GetWidgetString(widget, stringid);
659 }
660 }
661
662 void OnPaint() override
663 {
664 /* Detect if content has changed height. This can happen if a
665 * multi-line text contains eg. {COMPANY} and that company is
666 * renamed.
667 */
668 if (this->vscroll->GetCount() != this->GetContentHeight()) {
669 this->vscroll->SetCount(this->GetContentHeight());
672 }
673
674 this->DrawWidgets();
675 }
676
677 void DrawWidget(const Rect &r, WidgetID widget) const override
678 {
679 if (widget != WID_SB_PAGE_PANEL) return;
680
681 StoryPage *page = this->GetSelPage();
682 if (page == nullptr) return;
683
684 Rect fr = r.Shrink(WidgetDimensions::scaled.frametext);
685
686 /* Set up a clipping region for the panel. */
687 DrawPixelInfo tmp_dpi;
688 if (!FillDrawPixelInfo(&tmp_dpi, fr)) return;
689
690 AutoRestoreBackup dpi_backup(_cur_dpi, &tmp_dpi);
691
692 /* Draw content (now coordinates given to Draw** are local to the new clipping region). */
693 fr = fr.Translate(-fr.left, -fr.top);
694 int line_height = GetCharacterHeight(FS_NORMAL);
695 const int scrollpos = this->vscroll->GetPosition();
696 int y_offset = -scrollpos;
697
698 /* Date */
699 if (page->date != CalendarTime::INVALID_DATE) {
700 DrawString(0, fr.right, y_offset, GetString(STR_JUST_DATE_LONG, page->date), TC_BLACK);
701 }
702 y_offset += line_height;
703
704 /* Title */
705 y_offset = DrawStringMultiLine(0, fr.right, y_offset, fr.bottom,
706 GetString(STR_STORY_BOOK_TITLE, !page->title.empty() ? page->title.GetDecodedString() : this->selected_generic_title), TC_BLACK, SA_TOP | SA_HOR_CENTER);
707
708 /* Page elements */
710 for (const LayoutCacheElement &ce : this->layout_cache) {
711 if (ce.bounds.bottom - scrollpos < fr.top) continue;
712
713 y_offset = ce.bounds.top - scrollpos;
714 if (y_offset > fr.bottom) return;
715
716 switch (ce.pe->type) {
717 case SPET_TEXT:
718 DrawStringMultiLineWithClipping(ce.bounds.left, ce.bounds.right, ce.bounds.top - scrollpos, ce.bounds.bottom - scrollpos,
719 ce.pe->text.GetDecodedString(), TC_BLACK, SA_TOP | SA_LEFT);
720 break;
721
722 case SPET_GOAL: {
723 Goal *g = Goal::Get((GoalID) ce.pe->referenced_id);
724 DrawActionElement(y_offset, ce.bounds.right - ce.bounds.left, line_height, GetPageElementSprite(*ce.pe),
725 g == nullptr ? GetString(STR_STORY_BOOK_INVALID_GOAL_REF) : g->text.GetDecodedString());
726 break;
727 }
728
729 case SPET_LOCATION:
730 DrawActionElement(y_offset, ce.bounds.right - ce.bounds.left, line_height, GetPageElementSprite(*ce.pe),
731 ce.pe->text.GetDecodedString());
732 break;
733
734 case SPET_BUTTON_PUSH:
735 case SPET_BUTTON_TILE:
736 case SPET_BUTTON_VEHICLE: {
737 const int tmargin = WidgetDimensions::scaled.bevel.top + WidgetDimensions::scaled.frametext.top;
738 const FrameFlags frame = this->active_button_id == ce.pe->index ? FrameFlag::Lowered : FrameFlags{};
739 const Colours bgcolour = StoryPageButtonData{ ce.pe->referenced_id }.GetColour();
740
741 DrawFrameRect(ce.bounds.left, ce.bounds.top - scrollpos, ce.bounds.right, ce.bounds.bottom - scrollpos - 1, bgcolour, frame);
742
743 DrawString(ce.bounds.left + WidgetDimensions::scaled.bevel.left, ce.bounds.right - WidgetDimensions::scaled.bevel.right, ce.bounds.top + tmargin - scrollpos,
744 ce.pe->text.GetDecodedString(), TC_WHITE, SA_CENTER);
745 break;
746 }
747
748 default: NOT_REACHED();
749 }
750 }
751 }
752
753 void UpdateWidgetSize(WidgetID widget, Dimension &size, [[maybe_unused]] const Dimension &padding, [[maybe_unused]] Dimension &fill, [[maybe_unused]] Dimension &resize) override
754 {
755 if (widget != WID_SB_SEL_PAGE && widget != WID_SB_PAGE_PANEL) return;
756
757 Dimension d;
758 d.height = GetCharacterHeight(FS_NORMAL);
759 d.width = 0;
760
761 switch (widget) {
762 case WID_SB_SEL_PAGE: {
763
764 /* Get max title width. */
765 for (size_t i = 0; i < this->story_pages.size(); i++) {
766 const StoryPage *s = this->story_pages[i];
767 Dimension title_d = GetStringBoundingBox(s->title.empty() ? this->selected_generic_title : s->title.GetDecodedString());
768
769 if (title_d.width > d.width) {
770 d.width = title_d.width;
771 }
772 }
773
774 d.width += padding.width;
775 d.height += padding.height;
776 size = maxdim(size, d);
777 break;
778 }
779
780 case WID_SB_PAGE_PANEL: {
781 d.height *= 5;
782 d.height += padding.height + WidgetDimensions::scaled.frametext.Vertical();
783 size = maxdim(size, d);
784 break;
785 }
786 }
787
788 }
789
790 void OnResize() override
791 {
793 this->vscroll->SetCapacityFromWidget(this, WID_SB_PAGE_PANEL, WidgetDimensions::scaled.frametext.Vertical());
794 this->vscroll->SetCount(this->GetContentHeight());
795 }
796
797 void OnClick([[maybe_unused]] Point pt, WidgetID widget, [[maybe_unused]] int click_count) override
798 {
799 switch (widget) {
800 case WID_SB_SEL_PAGE: {
801 DropDownList list = this->BuildDropDownList();
802 if (!list.empty()) {
803 /* Get the index of selected page. */
804 int selected = 0;
805 for (size_t i = 0; i < this->story_pages.size(); i++) {
806 const StoryPage *p = this->story_pages[i];
807 if (p->index == this->selected_page_id) break;
808 selected++;
809 }
810
811 ShowDropDownList(this, std::move(list), selected, widget);
812 }
813 break;
814 }
815
816 case WID_SB_PREV_PAGE:
817 this->SelectPrevPage();
818 break;
819
820 case WID_SB_NEXT_PAGE:
821 this->SelectNextPage();
822 break;
823
824 case WID_SB_PAGE_PANEL: {
825 int clicked_y = this->vscroll->GetScrolledRowFromWidget(pt.y, this, WID_SB_PAGE_PANEL, WidgetDimensions::scaled.frametext.top);
827
828 for (const LayoutCacheElement &ce : this->layout_cache) {
829 if (clicked_y >= ce.bounds.top && clicked_y < ce.bounds.bottom && pt.x >= ce.bounds.left && pt.x < ce.bounds.right) {
830 this->OnPageElementClick(*ce.pe);
831 return;
832 }
833 }
834 }
835 }
836 }
837
838 void OnDropdownSelect(WidgetID widget, int index, int) override
839 {
840 if (widget != WID_SB_SEL_PAGE) return;
841
842 /* index (which is set in BuildDropDownList) is the page id. */
843 this->SetSelectedPage(static_cast<StoryPageID>(index));
844 }
845
853 void OnInvalidateData([[maybe_unused]] int data = 0, [[maybe_unused]] bool gui_scope = true) override
854 {
855 if (!gui_scope) return;
856
857 /* If added/removed page, force rebuild. Sort order never change so just a
858 * re-sort is never needed.
859 */
860 if (data == -1) {
861 this->story_pages.ForceRebuild();
862 this->BuildStoryPageList();
863
864 /* Was the last page removed? */
865 if (this->story_pages.empty()) {
866 this->selected_generic_title.clear();
867 }
868
869 /* Verify page selection. */
870 if (!StoryPage::IsValidID(this->selected_page_id)) {
871 this->selected_page_id = StoryPageID::Invalid();
872 }
873 if (this->selected_page_id == StoryPageID::Invalid() && !this->story_pages.empty()) {
874 /* No page is selected, but there exist at least one available.
875 * => Select first page.
876 */
877 this->SetSelectedPage(this->story_pages[0]->index);
878 }
879
880 this->SetWidgetDisabledState(WID_SB_SEL_PAGE, this->story_pages.empty());
883 } else if (data >= 0 && this->selected_page_id == data) {
884 this->RefreshSelectedPage();
885 }
886 }
887
888 void OnTimeout() override
889 {
890 this->active_button_id = StoryPageElementID::Invalid();
892 }
893
894 void OnPlaceObject([[maybe_unused]] Point pt, TileIndex tile) override
895 {
896 const StoryPageElement *const pe = StoryPageElement::GetIfValid(this->active_button_id);
897 if (pe == nullptr || pe->type != SPET_BUTTON_TILE) {
899 this->active_button_id = StoryPageElementID::Invalid();
901 return;
902 }
903
904 Command<Commands::StoryPageButton>::Post(tile, pe->index, VehicleID::Invalid());
906 }
907
908 bool OnVehicleSelect(const Vehicle *v) override
909 {
910 const StoryPageElement *const pe = StoryPageElement::GetIfValid(this->active_button_id);
911 if (pe == nullptr || pe->type != SPET_BUTTON_VEHICLE) {
913 this->active_button_id = StoryPageElementID::Invalid();
915 return false;
916 }
917
918 /* Check that the vehicle matches the requested type */
919 StoryPageButtonData data{ pe->referenced_id };
920 VehicleType wanted_vehtype = data.GetVehicleType();
921 if (wanted_vehtype != VEH_INVALID && wanted_vehtype != v->type) return false;
922
923 Command<Commands::StoryPageButton>::Post(TileIndex{}, pe->index, v->index);
925 return true;
926 }
927
928 void OnPlaceObjectAbort() override
929 {
930 this->active_button_id = StoryPageElementID::Invalid();
932 }
933};
934
935const std::initializer_list<GUIStoryPageList::SortFunction * const> StoryBookWindow::page_sorter_funcs = {
936 &PageOrderSorter,
937};
938
939const std::initializer_list<GUIStoryPageElementList::SortFunction * const> StoryBookWindow::page_element_sorter_funcs = {
940 &PageElementOrderSorter,
941};
942
943static constexpr std::initializer_list<NWidgetPart> _nested_story_book_widgets = {
945 NWidget(WWT_CLOSEBOX, COLOUR_BROWN),
946 NWidget(WWT_CAPTION, COLOUR_BROWN, WID_SB_CAPTION),
947 NWidget(WWT_SHADEBOX, COLOUR_BROWN),
948 NWidget(WWT_DEFSIZEBOX, COLOUR_BROWN),
949 NWidget(WWT_STICKYBOX, COLOUR_BROWN),
950 EndContainer(),
954 EndContainer(),
956 NWidget(WWT_TEXTBTN, COLOUR_BROWN, WID_SB_PREV_PAGE), SetMinimalSize(100, 0), SetFill(0, 0), SetStringTip(STR_STORY_BOOK_PREV_PAGE, STR_STORY_BOOK_PREV_PAGE_TOOLTIP),
957 NWidget(NWID_BUTTON_DROPDOWN, COLOUR_BROWN, WID_SB_SEL_PAGE), SetMinimalSize(93, 12), SetFill(1, 0),
958 SetToolTip(STR_STORY_BOOK_SEL_PAGE_TOOLTIP), SetResize(1, 0),
959 NWidget(WWT_TEXTBTN, COLOUR_BROWN, WID_SB_NEXT_PAGE), SetMinimalSize(100, 0), SetFill(0, 0), SetStringTip(STR_STORY_BOOK_NEXT_PAGE, STR_STORY_BOOK_NEXT_PAGE_TOOLTIP),
960 NWidget(WWT_RESIZEBOX, COLOUR_BROWN),
961 EndContainer(),
962};
963
964static WindowDesc _story_book_desc(
965 WDP_AUTO, "view_story", 400, 300,
967 {},
968 _nested_story_book_widgets
969);
970
971static WindowDesc _story_book_gs_desc(
972 WDP_CENTER, "view_story_gs", 400, 300,
974 {},
975 _nested_story_book_widgets
976);
977
978static CursorID TranslateStoryPageButtonCursor(StoryPageButtonCursor cursor)
979{
980 switch (cursor) {
981 case SPBC_MOUSE: return SPR_CURSOR_MOUSE;
982 case SPBC_ZZZ: return SPR_CURSOR_ZZZ;
983 case SPBC_BUOY: return SPR_CURSOR_BUOY;
984 case SPBC_QUERY: return SPR_CURSOR_QUERY;
985 case SPBC_HQ: return SPR_CURSOR_HQ;
986 case SPBC_SHIP_DEPOT: return SPR_CURSOR_SHIP_DEPOT;
987 case SPBC_SIGN: return SPR_CURSOR_SIGN;
988 case SPBC_TREE: return SPR_CURSOR_TREE;
989 case SPBC_BUY_LAND: return SPR_CURSOR_BUY_LAND;
990 case SPBC_LEVEL_LAND: return SPR_CURSOR_LEVEL_LAND;
991 case SPBC_TOWN: return SPR_CURSOR_TOWN;
992 case SPBC_INDUSTRY: return SPR_CURSOR_INDUSTRY;
993 case SPBC_ROCKY_AREA: return SPR_CURSOR_ROCKY_AREA;
994 case SPBC_DESERT: return SPR_CURSOR_DESERT;
995 case SPBC_TRANSMITTER: return SPR_CURSOR_TRANSMITTER;
996 case SPBC_AIRPORT: return SPR_CURSOR_AIRPORT;
997 case SPBC_DOCK: return SPR_CURSOR_DOCK;
998 case SPBC_CANAL: return SPR_CURSOR_CANAL;
999 case SPBC_LOCK: return SPR_CURSOR_LOCK;
1000 case SPBC_RIVER: return SPR_CURSOR_RIVER;
1001 case SPBC_AQUEDUCT: return SPR_CURSOR_AQUEDUCT;
1002 case SPBC_BRIDGE: return SPR_CURSOR_BRIDGE;
1003 case SPBC_RAIL_STATION: return SPR_CURSOR_RAIL_STATION;
1004 case SPBC_TUNNEL_RAIL: return SPR_CURSOR_TUNNEL_RAIL;
1005 case SPBC_TUNNEL_ELRAIL: return SPR_CURSOR_TUNNEL_ELRAIL;
1006 case SPBC_TUNNEL_MONO: return SPR_CURSOR_TUNNEL_MONO;
1007 case SPBC_TUNNEL_MAGLEV: return SPR_CURSOR_TUNNEL_MAGLEV;
1008 case SPBC_AUTORAIL: return SPR_CURSOR_AUTORAIL;
1009 case SPBC_AUTOELRAIL: return SPR_CURSOR_AUTOELRAIL;
1010 case SPBC_AUTOMONO: return SPR_CURSOR_AUTOMONO;
1011 case SPBC_AUTOMAGLEV: return SPR_CURSOR_AUTOMAGLEV;
1012 case SPBC_WAYPOINT: return SPR_CURSOR_WAYPOINT;
1013 case SPBC_RAIL_DEPOT: return SPR_CURSOR_RAIL_DEPOT;
1014 case SPBC_ELRAIL_DEPOT: return SPR_CURSOR_ELRAIL_DEPOT;
1015 case SPBC_MONO_DEPOT: return SPR_CURSOR_MONO_DEPOT;
1016 case SPBC_MAGLEV_DEPOT: return SPR_CURSOR_MAGLEV_DEPOT;
1017 case SPBC_CONVERT_RAIL: return SPR_CURSOR_CONVERT_RAIL;
1018 case SPBC_CONVERT_ELRAIL: return SPR_CURSOR_CONVERT_ELRAIL;
1019 case SPBC_CONVERT_MONO: return SPR_CURSOR_CONVERT_MONO;
1020 case SPBC_CONVERT_MAGLEV: return SPR_CURSOR_CONVERT_MAGLEV;
1021 case SPBC_AUTOROAD: return SPR_CURSOR_AUTOROAD;
1022 case SPBC_AUTOTRAM: return SPR_CURSOR_AUTOTRAM;
1023 case SPBC_ROAD_DEPOT: return SPR_CURSOR_ROAD_DEPOT;
1024 case SPBC_BUS_STATION: return SPR_CURSOR_BUS_STATION;
1025 case SPBC_TRUCK_STATION: return SPR_CURSOR_TRUCK_STATION;
1026 case SPBC_ROAD_TUNNEL: return SPR_CURSOR_ROAD_TUNNEL;
1027 case SPBC_CLONE_TRAIN: return SPR_CURSOR_CLONE_TRAIN;
1028 case SPBC_CLONE_ROADVEH: return SPR_CURSOR_CLONE_ROADVEH;
1029 case SPBC_CLONE_SHIP: return SPR_CURSOR_CLONE_SHIP;
1030 case SPBC_CLONE_AIRPLANE: return SPR_CURSOR_CLONE_AIRPLANE;
1031 case SPBC_DEMOLISH: return ANIMCURSOR_DEMOLISH;
1032 case SPBC_LOWERLAND: return ANIMCURSOR_LOWERLAND;
1033 case SPBC_RAISELAND: return ANIMCURSOR_RAISELAND;
1034 case SPBC_PICKSTATION: return ANIMCURSOR_PICKSTATION;
1035 case SPBC_BUILDSIGNALS: return ANIMCURSOR_BUILDSIGNALS;
1036 default: return SPR_CURSOR_QUERY;
1037 }
1038}
1039
1046void ShowStoryBook(CompanyID company, StoryPageID page_id, bool centered)
1047{
1048 if (!Company::IsValidID(company)) company = (CompanyID)CompanyID::Invalid();
1049
1050 StoryBookWindow *w = AllocateWindowDescFront<StoryBookWindow, true>(centered ? _story_book_gs_desc : _story_book_desc, company);
1051 if (page_id != StoryPageID::Invalid()) w->SetSelectedPage(page_id);
1052}
@ None
Tile is not animated.
std::string GetDecodedString() const
Decode the encoded string.
Definition strings.cpp:207
List template of 'things' T to sort in a GUI.
void RebuildDone()
Notify the sortlist that the rebuild is done.
bool NeedRebuild() const
Check if a rebuild is needed.
void ForceRebuild()
Force that a rebuild is needed.
bool Sort(Comp compare)
Sort the list.
void SetSortFuncs(std::span< SortFunction *const > n_funcs)
Hand the sort function pointers to the GUIList.
Scrollbar data structure.
void SetCount(size_t num)
Sets the number of elements in the list.
size_type GetScrolledRowFromWidget(int clickpos, const Window *const w, WidgetID widget, int padding=0, int line_height=-1) const
Compute the row of a scrolled widget that a user clicked in.
Definition widget.cpp:2430
void SetCapacityFromWidget(Window *w, WidgetID widget, int padding=0)
Set capacity of visible elements from the size and resize properties of a widget.
Definition widget.cpp:2504
size_type GetCount() const
Gets the number of elements in the list.
void SetStepSize(size_t stepsize)
Set the distance to scroll when using the buttons or the wheel.
size_type GetPosition() const
Gets the position of the first visible element in the list.
static constexpr TimerGame< struct Calendar >::Date INVALID_DATE
static WidgetDimensions scaled
Widget dimensions scaled for current zoom level.
Definition window_gui.h:30
Functions related to commands.
Definition of stuff that is very close to a company, like the company struct itself.
Functions related to companies.
std::unique_ptr< DropDownListItem > MakeDropDownListStringItem(StringID str, int value, bool masked, bool shaded)
Creates new DropDownListStringItem.
Definition dropdown.cpp:49
void ShowDropDownList(Window *w, DropDownList &&list, int selected, WidgetID button, uint width, DropDownOptions options, std::string *const persistent_filter_text)
Show a drop down list.
Definition dropdown.cpp:585
Functions related to the drop down widget.
Types related to the drop down widget.
std::vector< std::unique_ptr< const DropDownListItem > > DropDownList
A drop down list is a collection of drop down list items.
int GetCharacterHeight(FontSize size)
Get height of a character for a given font size.
Definition fontcache.cpp:87
Dimension maxdim(const Dimension &d1, const Dimension &d2)
Compute bounding box of both dimensions.
Geometry functions.
int GetStringHeight(std::string_view str, int maxw, FontSize fontsize)
Calculates height of string (in pixels).
Definition gfx.cpp:717
Dimension GetSpriteSize(SpriteID sprid, Point *offset, ZoomLevel zoom)
Get the size of a sprite.
Definition gfx.cpp:972
Dimension GetStringBoundingBox(std::string_view str, FontSize start_fontsize)
Return the string dimension in pixels.
Definition gfx.cpp:900
int DrawString(int left, int right, int top, std::string_view str, TextColour colour, StringAlignment align, bool underline, FontSize fontsize)
Draw string, possibly truncated to make it fit in its allocated space.
Definition gfx.cpp:669
bool _ctrl_pressed
Is Ctrl pressed?
Definition gfx.cpp:39
void DrawSprite(SpriteID img, PaletteID pal, int x, int y, const SubSprite *sub, ZoomLevel zoom)
Draw a sprite, not in a viewport.
Definition gfx.cpp:1038
bool DrawStringMultiLineWithClipping(int left, int right, int top, int bottom, std::string_view str, TextColour colour, StringAlignment align, bool underline, FontSize fontsize)
Draw a multiline string, possibly over multiple lines, if the region is within the current display cl...
Definition gfx.cpp:873
int DrawStringMultiLine(int left, int right, int top, int bottom, std::string_view str, TextColour colour, StringAlignment align, bool underline, FontSize fontsize)
Draw string, possibly over multiple lines.
Definition gfx.cpp:788
bool FillDrawPixelInfo(DrawPixelInfo *n, int left, int top, int width, int height)
Set up a clipping area for only drawing into a certain area.
Definition gfx.cpp:1573
uint32_t SpriteID
The number of a sprite, without mapping bits and colourtables.
Definition gfx_type.h:17
@ FS_NORMAL
Index of the normal font in the font tables.
Definition gfx_type.h:249
uint32_t CursorID
The number of the cursor (sprite).
Definition gfx_type.h:19
@ SA_TOP
Top align the text.
Definition gfx_type.h:393
@ SA_LEFT
Left align the text.
Definition gfx_type.h:388
@ SA_HOR_CENTER
Horizontally center the text.
Definition gfx_type.h:389
@ SA_CENTER
Center both horizontally and vertically.
Definition gfx_type.h:398
Goal base class.
void ShowGoalsList(CompanyID company)
Open a goal list window.
Definition goal_gui.cpp:310
PoolID< uint16_t, struct GoalIDTag, 64000, 0xFFFF > GoalID
ID of a goal.
Definition goal_type.h:38
constexpr NWidgetPart SetFill(uint16_t fill_x, uint16_t fill_y)
Widget part function for setting filling.
constexpr NWidgetPart SetScrollbar(WidgetID index)
Attach a scrollbar to a widget.
constexpr NWidgetPart SetStringTip(StringID string, StringID tip={})
Widget part function for setting the string and tooltip.
constexpr NWidgetPart SetMinimalSize(int16_t x, int16_t y)
Widget part function for setting the minimal size.
constexpr NWidgetPart SetToolTip(StringID tip)
Widget part function for setting tooltip and clearing the widget data.
constexpr NWidgetPart EndContainer()
Widget part function for denoting the end of a container (horizontal, vertical, WWT_FRAME,...
constexpr NWidgetPart NWidget(WidgetType tp, Colours col, WidgetID idx=INVALID_WIDGET)
Widget part function for starting a new 'real' widget.
constexpr NWidgetPart SetResize(int16_t dx, int16_t dy)
Widget part function for setting the resize step.
GUI functions that shouldn't be here.
void ShowExtraViewportWindow(TileIndex tile=INVALID_TILE)
Show a new Extra Viewport window.
#define Point
Macro that prevents name conflicts between included headers.
A number of safeguards to prevent using unsafe methods.
Base types for having sorted lists in GUIs.
This file contains all sprite-related enums and defines.
static const CursorID ANIMCURSOR_PICKSTATION
716 - 718 - goto-order icon
Definition sprites.h:1525
static const CursorID ANIMCURSOR_BUILDSIGNALS
1292 - 1293 - build signal
Definition sprites.h:1526
static const CursorID SPR_CURSOR_MOUSE
Cursor sprite numbers.
Definition sprites.h:1404
static const CursorID ANIMCURSOR_DEMOLISH
704 - 707 - demolish dynamite
Definition sprites.h:1522
static const CursorID ANIMCURSOR_LOWERLAND
699 - 701 - lower land tool
Definition sprites.h:1523
static const CursorID ANIMCURSOR_RAISELAND
696 - 698 - raise land tool
Definition sprites.h:1524
Definition of base types and functions in a cross-platform compatible way.
StoryPage base class.
StoryPageButtonFlags
Flags available for buttons.
Definition story_base.h:41
@ SPET_LOCATION
An element that references a tile along with a one-line text.
Definition story_base.h:31
@ SPET_GOAL
An element that references a goal.
Definition story_base.h:32
@ SPET_BUTTON_PUSH
A push button that triggers an immediate event.
Definition story_base.h:33
@ SPET_BUTTON_TILE
A button that allows the player to select a tile, and triggers an event with the tile.
Definition story_base.h:34
@ SPET_TEXT
A text element.
Definition story_base.h:30
@ SPET_BUTTON_VEHICLE
A button that allows the player to select a vehicle, and triggers an event with the vehicle.
Definition story_base.h:35
StoryPageButtonCursor
Mouse cursors usable by story page buttons.
Definition story_base.h:49
Command definitions related to stories.
void ShowStoryBook(CompanyID company, StoryPageID page_id, bool centered)
Raise or create the story book window for company, at page page_id.
PoolID< uint16_t, struct StoryPageIDTag, 64000, 0xFFFF > StoryPageID
ID of a story page.
Definition story_type.h:16
PoolID< uint16_t, struct StoryPageElementIDTag, 64000, 0xFFFF > StoryPageElementID
ID of a story page element.
Definition story_type.h:15
Types related to the story widgets.
@ WID_SB_PAGE_PANEL
Page body.
@ WID_SB_SEL_PAGE
Page selector.
@ WID_SB_SCROLLBAR
Scrollbar of the goal list.
@ WID_SB_CAPTION
Caption of the window.
@ WID_SB_PREV_PAGE
Prev button.
@ WID_SB_NEXT_PAGE
Next button.
std::string GetString(StringID string)
Resolve the given StringID into a std::string with formatting but no parameters.
Definition strings.cpp:424
Functions related to OTTD's strings.
uint32_t StringID
Numeric value that represents a string, independent of the selected language.
Class to backup a specific variable and restore it upon destruction of this object to prevent stack v...
VehicleType type
Type of vehicle.
Dimensions (a width and height) of a rectangle in 2D.
Data about how and where to blit pixels.
Definition gfx_type.h:157
Struct about goals, current and completed.
Definition goal_base.h:22
EncodedString text
Text of the goal.
Definition goal_base.h:26
bool completed
Is the goal completed or not?
Definition goal_base.h:28
static Pool::IterateWrapper< StoryPage > Iterate(size_t from=0)
static StoryPage * Get(auto index)
static StoryPageElement * GetIfValid(auto index)
Specification of a rectangle with absolute coordinates of all edges.
Rect Shrink(int s) const
Copy and shrink Rect by s pixels.
Rect Translate(int x, int y) const
Copy and translate Rect by x,y pixels.
void OnTimeout() override
Called when this window's timeout has been reached.
void BuildStoryPageList()
(Re)Build story page list.
Definition story_gui.cpp:69
void OnPlaceObjectAbort() override
The user cancelled a tile highlight mode that has been set.
std::string selected_generic_title
If the selected page doesn't have a custom title, this buffer is used to store a generic page title.
Definition story_gui.cpp:61
void OnPageElementClick(const StoryPageElement &pe)
Internal event handler for when a page element is clicked.
void OnResize() override
Called after the window got resized.
static bool PageElementOrderSorter(const StoryPageElement *const &a, const StoryPageElement *const &b)
Sort story page elements by order value.
uint GetAvailablePageContentWidth() const
Get the width available for displaying content on the page panel.
void OnPaint() override
The window must be repainted.
void SetSelectedPage(StoryPageID page_index)
Sets the selected page.
bool IsFirstPageSelected()
Check if the selected page is also the first available page.
std::string GetWidgetString(WidgetID widget, StringID stringid) const override
Get the raw string for a widget.
void DrawWidget(const Rect &r, WidgetID widget) const override
Draw the contents of a nested widget.
DropDownList BuildDropDownList() const
Builds the page selector drop down list.
int GetPageElementFloatWidth(const StoryPageElement &pe) const
Get the width a page element would use if it was floating left or right.
LayoutCache layout_cache
Cached element layout.
Definition story_gui.cpp:56
void UpdatePrevNextDisabledState()
Updates the disabled state of the prev/next buttons.
Scrollbar * vscroll
Scrollbar of the page text.
Definition story_gui.cpp:55
void OnDropdownSelect(WidgetID widget, int index, int) override
A dropdown option associated to this window has been selected.
void SelectNextPage()
Selects the next available page after the currently selected page.
void OnInvalidateData(int data=0, bool gui_scope=true) override
Some data on this window has become invalid.
bool IsPageAvailable(const StoryPage *page) const
Checks if a given page should be visible in the story book.
void SelectPrevPage()
Selects the previous available page before the currently selected page.
void RefreshSelectedPage()
Updates the content of selected page.
StoryPageID selected_page_id
Pool index of selected page.
Definition story_gui.cpp:60
bool IsLastPageSelected()
Check if the selected page is also the last available page.
void UpdateWidgetSize(WidgetID widget, Dimension &size, const Dimension &padding, Dimension &fill, Dimension &resize) override
Update size and resize step of a widget in the window.
GUIStoryPageList story_pages
Sorted list of pages.
Definition story_gui.cpp:58
void InvalidateStoryPageElementLayout()
Invalidate the current page layout.
void DrawActionElement(int &y_offset, int width, int line_height, SpriteID action_sprite, const std::string &text) const
Draws a page element that is composed of a sprite to the left and a single line of text after that.
void BuildStoryPageElementList()
(Re)Build story page element list.
Definition story_gui.cpp:93
StoryPage * GetSelPage() const
Get instance of selected page.
static bool PageOrderSorter(const StoryPage *const &a, const StoryPage *const &b)
Sort story pages by order value.
Definition story_gui.cpp:87
void OnClick(Point pt, WidgetID widget, int click_count) override
A click with the left mouse button has been made on the window.
StoryPageElementID active_button_id
Which button element the player is currently using.
Definition story_gui.cpp:63
int32_t GetContentHeight()
Get the total height of the content displayed in this window.
uint GetHeadHeight(int max_width) const
Counts how many pixels of height that are used by Date and Title (excluding marginal after Title,...
uint GetPageElementHeight(const StoryPageElement &pe, int max_width) const
Get the height in pixels used by a page element.
int GetSelPageNum() const
Get the page number of selected page.
void OnPlaceObject(Point pt, TileIndex tile) override
The user clicked some place on the map when a tile highlight mode has been set.
SpriteID GetPageElementSprite(const StoryPageElement &pe) const
Decides which sprite to display for a given page element.
void EnsureStoryPageElementLayout() const
Create the page layout if it is missing.
GUIStoryPageElementList story_page_elements
Sorted list of page elements that belong to the current page.
Definition story_gui.cpp:59
ElementFloat GetPageElementFloat(const StoryPageElement &pe) const
Get the float style of a page element.
Helper to construct packed "id" values for button-type StoryPageElement.
Definition story_base.h:121
Colours GetColour() const
Get the button background colour.
Definition story.cpp:173
VehicleType GetVehicleType() const
Get the type of vehicles that are accepted by the button.
Definition story.cpp:204
StoryPageButtonFlags GetFlags() const
Get the button flags.
Definition story.cpp:184
StoryPageButtonCursor GetCursor() const
Get the mouse cursor used while waiting for input for the button.
Definition story.cpp:193
Struct about story page elements.
Definition story_base.h:143
uint32_t referenced_id
Id of referenced object (location, goal etc.).
Definition story_base.h:148
EncodedString text
Static content text of page element.
Definition story_base.h:149
uint32_t sort_value
A number that increases for every created story page element. Used for sorting. The id of a story pag...
Definition story_base.h:144
StoryPageElementType type
Type of page element.
Definition story_base.h:146
Struct about stories, current and completed.
Definition story_base.h:162
EncodedString title
Title of story page.
Definition story_base.h:167
uint32_t sort_value
A number that increases for every created story page. Used for sorting. The id of a story page is the...
Definition story_base.h:163
CompanyID company
StoryPage is for a specific company; CompanyID::Invalid() if it is global.
Definition story_base.h:165
TimerGameCalendar::Date date
Date when the page was created.
Definition story_base.h:164
Vehicle data structure.
High level window description.
Definition window_gui.h:168
Number to differentiate different windows of the same class.
Data structure for an opened window.
Definition window_gui.h:274
void FinishInitNested(WindowNumber window_number=0)
Perform the second part of the initialization of a nested widget tree.
Definition window.cpp:1822
void DrawWidgets() const
Paint all widgets of a window.
Definition widget.cpp:768
void SetWidgetDirty(WidgetID widget_index) const
Invalidate a widget, i.e.
Definition window.cpp:570
virtual std::string GetWidgetString(WidgetID widget, StringID stringid) const
Get the raw string for a widget.
Definition window.cpp:518
ResizeInfo resize
Resize information.
Definition window_gui.h:315
void CreateNestedTree()
Perform the first part of the initialization of a nested widget tree.
Definition window.cpp:1812
Owner owner
The owner of the content shown in this window. Company colour is acquired from this variable.
Definition window_gui.h:317
void SetTimeout()
Set the timeout flag of the window and initiate the timer.
Definition window_gui.h:356
Window(WindowDesc &desc)
Empty constructor, initialization has been moved to InitNested() called from the constructor of the d...
Definition window.cpp:1845
const NWID * GetWidget(WidgetID widnum) const
Get the nested widget with number widnum from the nested widget tree.
Definition window_gui.h:990
WindowFlags flags
Window flags.
Definition window_gui.h:301
const Scrollbar * GetScrollbar(WidgetID widnum) const
Return the Scrollbar to a widget index.
Definition window.cpp:327
void SetWidgetDisabledState(WidgetID widget_index, bool disab_stat)
Sets the enabled/disabled status of a widget.
Definition window_gui.h:382
int height
Height of the window (number of pixels down in y direction).
Definition window_gui.h:313
int width
width of the window (number of pixels to the right in x direction)
Definition window_gui.h:312
WindowNumber window_number
Window number within the window class.
Definition window_gui.h:303
StrongType::Typedef< uint32_t, struct TileIndexTag, StrongType::Compare, StrongType::Integer, StrongType::Compatible< int32_t >, StrongType::Compatible< int64_t > > TileIndex
The index/ID of a Tile.
Definition tile_type.h:92
Functions related to tile highlights.
void ResetObjectToPlace()
Reset the cursor and mouse mode handling back to default (normal cursor, only clicking in windows).
void SetObjectToPlaceWnd(CursorID icon, PaletteID pal, HighLightStyle mode, Window *w)
Change the cursor and mouse click/drag handling to a mode for performing special operations like tile...
@ HT_RECT
rectangle (stations, depots, ...)
@ HT_VEHICLE
vehicle is accepted as target as well (bitmask)
Base class for all vehicles.
VehicleType
Available vehicle types.
@ VEH_INVALID
Non-existing type of vehicle.
bool ScrollMainWindowToTile(TileIndex tile, bool instant)
Scrolls the viewport of the main window to a given location.
Functions related to (drawing on) viewports.
void DrawFrameRect(int left, int top, int right, int bottom, Colours colour, FrameFlags flags)
Draw frame rectangle.
Definition widget.cpp:291
@ NWID_BUTTON_DROPDOWN
Button with a drop-down.
Definition widget_type.h:74
@ NWID_HORIZONTAL
Horizontal container.
Definition widget_type.h:66
@ WWT_TEXTBTN
(Toggle) Button with text
Definition widget_type.h:44
@ WWT_PANEL
Simple depressed panel.
Definition widget_type.h:39
@ WWT_STICKYBOX
Sticky box (at top-right of a window, after WWT_DEFSIZEBOX).
Definition widget_type.h:57
@ WWT_SHADEBOX
Shade box (at top-right of a window, between WWT_DEBUGBOX and WWT_DEFSIZEBOX).
Definition widget_type.h:55
@ WWT_CAPTION
Window caption (window title between closebox and stickybox).
Definition widget_type.h:52
@ NWID_VSCROLLBAR
Vertical scrollbar.
Definition widget_type.h:76
@ WWT_CLOSEBOX
Close box (at top-left of a window).
Definition widget_type.h:60
@ WWT_RESIZEBOX
Resize box (normally at bottom-right of a window).
Definition widget_type.h:59
@ WWT_DEFSIZEBOX
Default window size box (at top-right of a window, between WWT_SHADEBOX and WWT_STICKYBOX).
Definition widget_type.h:56
Window functions not directly related to making/drawing windows.
Functions, definitions and such used only by the GUI.
@ Lowered
If set the frame is lowered and the background colour brighter (ie. buttons when pressed).
Definition window_gui.h:27
Twindow * AllocateWindowDescFront(WindowDesc &desc, WindowNumber window_number, Targs... extra_arguments)
Open a new window.
@ WDP_CENTER
Center the window.
Definition window_gui.h:145
@ WDP_AUTO
Find a place automatically.
Definition window_gui.h:144
int WidgetID
Widget ID.
Definition window_type.h:20
@ WC_NONE
No window, redirects to WC_MAIN_WINDOW.
Definition window_type.h:50
@ WC_STORY_BOOK
Story book; Window numbers: