OpenTTD Source 20241224-master-gf74b0cf984
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Types related to highlighting tiles. More...
#include "core/geometry_type.hpp"
#include "window_type.h"
#include "tile_type.h"
#include "viewport_type.h"
Go to the source code of this file.
Data Structures | |
struct | TileHighlightData |
Metadata about the current highlighting. More... | |
Enumerations | |
enum | HighLightStyle { HT_NONE = 0x000 , HT_RECT = 0x010 , HT_POINT = 0x020 , HT_SPECIAL = 0x030 , HT_DRAG = 0x040 , HT_LINE = 0x008 , HT_RAIL = 0x080 , HT_VEHICLE = 0x100 , HT_DIAGONAL = 0x200 , HT_DRAG_MASK = 0x0F8 , HT_DIR_X = 0 , HT_DIR_Y = 1 , HT_DIR_HU = 2 , HT_DIR_HL = 3 , HT_DIR_VL = 4 , HT_DIR_VR = 5 , HT_DIR_END , HT_DIR_MASK = 0x7 } |
Highlighting draw styles. More... | |
Types related to highlighting tiles.
Definition in file tilehighlight_type.h.
enum HighLightStyle |
Highlighting draw styles.
Enumerator | |
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HT_NONE | default |
HT_RECT | rectangle (stations, depots, ...) |
HT_POINT | point (lower land, raise land, level land, ...) |
HT_SPECIAL | special mode used for highlighting while dragging (and for tunnels/docks) |
HT_DRAG | dragging items in the depot windows |
HT_LINE | used for autorail highlighting (longer stretches), lower bits: direction |
HT_RAIL | autorail (one piece), lower bits: direction |
HT_VEHICLE | vehicle is accepted as target as well (bitmask) |
HT_DIAGONAL | Also allow 'diagonal rectangles'. Only usable in combination with HT_RECT or HT_POINT. |
HT_DRAG_MASK | Mask for the tile drag-type modes. |
HT_DIR_X | X direction. |
HT_DIR_Y | Y direction. |
HT_DIR_HU | horizontal upper |
HT_DIR_HL | horizontal lower |
HT_DIR_VL | vertical left |
HT_DIR_VR | vertical right |
HT_DIR_END | end marker |
HT_DIR_MASK | masks the drag-direction |
Definition at line 19 of file tilehighlight_type.h.