84Point _cursorpos_drag_start;
86int _scrollbar_start_pos;
88uint8_t _scroller_click_timeout = 0;
107 const std::span<const NWidgetPart> nwid_parts,
HotkeyList *hotkeys,
108 const std::source_location location) :
109 source_location(location),
110 default_pos(def_pos),
112 parent_cls(parent_class),
115 nwid_parts(nwid_parts),
120 default_width_trad(def_width_trad),
121 default_height_trad(def_height_trad)
127WindowDesc::~WindowDesc()
160 if (wd->ini_key ==
nullptr)
continue;
185 if (wd->ini_key ==
nullptr)
continue;
216 if (line_height < 0) line_height =
wid->resize_y;
218 return (
clickpos -
wid->pos_y - padding) / line_height;
228 if (
nwid->IsHighlighted()) {
229 nwid->SetHighlighted(TC_INVALID);
230 nwid->SetDirty(
this);
245 if (
nwid ==
nullptr)
return;
248 nwid->SetDirty(
this);
258 if (!
nwid->IsHighlighted())
continue;
275 if (
nwid ==
nullptr)
return false;
277 return nwid->IsHighlighted();
289 if (widget < 0)
return;
337 return query != this->
querystrings.end() ? query->second :
nullptr;
348 return query != this->
querystrings.end() ? query->second :
nullptr;
400 Rect r = {0, 0, 0, 0};
424 if (_focused_window == w)
return;
430 if (_focused_window !=
nullptr) {
435 Window *old_focused = _focused_window;
439 if (old_focused !=
nullptr) old_focused->
OnFocusLost(
false);
440 if (_focused_window !=
nullptr) _focused_window->
OnFocus();
450 if (_focused_window ==
nullptr)
return false;
489 assert(widget !=
nullptr);
530 if (((type & ~WWB_PUSHBUTTON) <
WWT_LAST || type == NWID_PUSHBUTTON_DROPDOWN) &&
540 if (wid !=
nullptr) {
541 wid->SetLowered(
false);
557 it->second->SetDirty(
this);
615 bool focused_widget_changed =
false;
617 if (_focused_window != w &&
620 focused_widget_changed =
true;
624 if (nw ==
nullptr)
return;
654 switch (widget_type) {
662 if (query !=
nullptr) query->ClickEditBox(w, pt, widget_index, click_count, focused_widget_changed);
724 if (widget_index < 0)
return;
732 w->
OnClick(pt, widget_index, click_count);
744 if (wid ==
nullptr)
return;
749 if (wid->
index >= 0) {
775 if (wid ==
nullptr)
return;
786 if (wid->
index < 0)
return;
800 if (nwid ==
nullptr)
return;
861 for (; !it.IsEnd(); ++it) {
866 left < v->left + v->
width &&
867 top < v->top + v->
height) {
871 if (left < (x = v->
left)) {
883 if (top < (x = v->
top)) {
901 dp->width = right - left;
902 dp->height = bottom - top;
903 dp->left = left - w->
left;
904 dp->top = top - w->
top;
905 dp->pitch = _screen.pitch;
928 left < w->left + w->width &&
929 top < w->top + w->height) {
931 DrawOverlappedWindow(w, std::max(left, w->left), std::max(top, w->top), std::min(right, w->left + w->width), std::min(bottom, w->top + w->height));
971 window_width = std::max(window_width +
rx, this->
width);
972 window_height = std::max(window_height +
ry, this->
height);
1025 if ((
wc ==
WC_INVALID ||
wc == v->window_class) && v->parent ==
this)
return v;
1038 while (child !=
nullptr) {
1050 if (*this->z_position ==
nullptr)
return;
1052 *this->z_position =
nullptr;
1069 if (_focused_window ==
this) {
1071 _focused_window =
nullptr;
1087 assert(*this->z_position ==
nullptr);
1089 if (this->
viewport !=
nullptr) DeleteWindowViewport(
this);
1101 if (w->window_class == cls && w->window_number == number)
return w;
1116 if (w->window_class == cls)
return w;
1130 assert(w !=
nullptr);
1156 if (w->window_class == cls) {
1172 if (w->owner ==
id) {
1191 if (w->owner != old_owner)
continue;
1193 switch (w->window_class) {
1208 w->owner = new_owner;
1238static inline bool IsVitalWindow(
const Window *w)
1264 uint z_priority = 0;
1347 WindowList::iterator dest =
_z_windows.begin();
1350 if (dest != w->z_position) {
1429 if (this->
width != def_width || this->
height != def_height) {
1456 if (nx + this->
width > _screen.width)
nx -= (
nx + this->
width - _screen.width);
1459 ny = std::max(
ny, (
wt ==
nullptr ||
this ==
wt || this->
top == 0) ? 0 : wt->
height);
1460 nx = std::max(
nx, 0);
1486 int right = width + left;
1487 int bottom = height + top;
1489 if (left < 0 || top < toolbar_y || right > _screen.width || bottom > _screen.height)
return false;
1495 if (right > w->
left &&
1528 if (left < -(width >> 1) || left > _screen.width - (width >> 2))
return false;
1530 if (left < -(width >> 2) || left > _screen.width - (width >> 1))
return false;
1534 if (top < toolbar_y || top > _screen.height - (height >> 2))
return false;
1540 if (left + width > w->
left &&
1542 top + height > w->
top &&
1567 const int toolbar_y = main_toolbar !=
nullptr ? main_toolbar->
height : 0;
1568 if (
IsGoodAutoPlace1(rtl ? _screen.width - width : 0, toolbar_y, width, height, toolbar_y, pt))
return pt;
1603 int left = rtl ? _screen.width - width : 0, top = toolbar_y;
1609 if (w->
left == left && w->
top == top) {
1630 assert(w !=
nullptr);
1663 pt.x = w->
left + (rtl ? w->
width - default_width : 0);
1672 if (w->
top + 3 * indent_y < _screen.height) {
1673 pt.y = w->
top + indent_y;
1677 pt.x = std::max(w->
left + w->
width - default_width - indent_close, 0);
1678 if (pt.x + default_width >= indent_close && pt.x + indent_resize <= _screen.width)
return pt;
1680 pt.x = std::min(w->
left + indent_close, _screen.width - default_width);
1681 if (pt.x + default_width >= indent_resize && pt.x + indent_close <= _screen.width)
return pt;
1695 pt.x = (_screen.width - default_width) / 2;
1696 pt.y = (_screen.height - default_height) / 2;
1786 _focused_window =
nullptr;
1794 NWidgetScrollbar::InvalidateDimensionCache();
1825static void DecreaseWindowCounters()
1827 if (_scroller_click_timeout != 0) _scroller_click_timeout--;
1830 if (_scroller_click_timeout == 0) {
1832 for (
auto &pair : w->widget_lookup) {
1846 for (
auto &pair : w->querystrings) {
1847 pair.second->HandleEditBox(w, pair.first);
1863static void HandlePlacePresize()
1868 if (w ==
nullptr)
return;
1870 Point pt = GetTileBelowCursor();
1893 pt.x = _cursor.
pos.x - w->
left;
1894 pt.y = _cursor.
pos.y - w->
top;
1914 Point pt = { -1, -1 };
1947 if (v ==
nullptr)
return;
1949 const int min_visible = rect.
Height();
1953 int safe_y = (dir ==
PHD_UP) ? (v->
top - min_visible - rect.top) : (v_bottom + min_visible - rect.bottom);
1955 if (*ny + rect.top <= v->
top - min_visible)
return;
1956 if (*ny + rect.bottom >= v_bottom + min_visible)
return;
1959 if (*nx + rect.left + min_visible < v->left) {
1960 if (v->
left < min_visible) *ny = safe_y;
1963 if (*nx + rect.right - min_visible > v_right) {
1964 if (v_right > _screen.width - min_visible) *ny = safe_y;
1969 if (px + rect.left < v->
left && v->
left >= min_visible) {
1970 *nx = v->
left - min_visible - rect.left;
1971 }
else if (px + rect.right > v_right && v_right <= _screen.width - min_visible) {
1972 *nx = v_right + min_visible - rect.right;
1989 if (caption !=
nullptr) {
1990 const Rect caption_rect = caption->GetCurrentRect();
1992 const int min_visible = caption_rect.
Height();
1995 nx =
Clamp(nx, min_visible - caption_rect.right, _screen.width - min_visible - caption_rect.left);
1996 ny =
Clamp(ny, 0, _screen.height - min_visible);
2024 if (delta_x != 0 || delta_y != 0) {
2025 if (clamp_to_screen) {
2028 int new_right = w->
left + w->
width + delta_x;
2029 int new_bottom = w->
top + w->
height + delta_y;
2030 if (new_right >= (
int)_screen.width) delta_x -=
Ceil(new_right - _screen.width, std::max(1U, w->
nested_root->resize_x));
2031 if (new_bottom >= (
int)_screen.height) delta_y -=
Ceil(new_bottom - _screen.height, std::max(1U, w->
nested_root->resize_y));
2049 if (schedule_resize) {
2065 return (w ==
nullptr) ? 0 : w->
top + w->
height;
2076 return (w ==
nullptr) ? _screen.height : w->
top;
2098 w->
flags &= ~WF_DRAGGING;
2115 if (v == w)
continue;
2117 if (y + w->
height > v->top && y < v->top + v->height) {
2119 delta =
abs(v->left + v->width - x);
2120 if (delta <= hsnap) {
2121 nx = v->left + v->width;
2126 delta =
abs(v->left - x - w->
width);
2127 if (delta <= hsnap) {
2128 nx = v->left - w->
width;
2133 if (w->
top + w->
height >= v->top && w->
top <= v->top + v->height) {
2135 delta =
abs(v->left - x);
2136 if (delta <= hsnap) {
2142 delta =
abs(v->left + v->width - x - w->
width);
2143 if (delta <= hsnap) {
2144 nx = v->left + v->width - w->
width;
2149 if (x + w->
width > v->left && x < v->left + v->width) {
2151 delta =
abs(v->top + v->height - y);
2152 if (delta <= vsnap) {
2153 ny = v->top + v->height;
2159 if (delta <= vsnap) {
2165 if (w->
left + w->
width >= v->left && w->
left <= v->left + v->width) {
2167 delta =
abs(v->top - y);
2168 if (delta <= vsnap) {
2174 delta =
abs(v->top + v->height - y - w->
height);
2175 if (delta <= vsnap) {
2176 ny = v->top + v->height - w->
height;
2190 w->
flags &= ~WF_SIZING;
2210 if (w->
top + w->
height + y > _screen.height) {
2211 y = _screen.height - w->
height - w->
top;
2259 w->
flags &= ~WF_CENTERED;
2276 w->
flags &= ~WF_CENTERED;
2296 i = _cursor.
pos.x - _cursorpos_drag_start.x;
2299 i = _cursor.
pos.y - _cursorpos_drag_start.y;
2303 if (_scroller_click_timeout == 1) {
2304 _scroller_click_timeout = 3;
2312 if (range <= 0)
return;
2314 int pos =
RoundDivSU((i + _scrollbar_start_pos) * range, _scrollbar_size);
2315 if (rtl) pos = range - pos;
2382 if (scrollwheel_scrolling) {
2385 delta.x =
static_cast<int>(_cursor.h_wheel);
2386 delta.y =
static_cast<int>(_cursor.v_wheel);
2389 _cursor.v_wheel = std::modf(_cursor.v_wheel, &temp);
2390 _cursor.h_wheel = std::modf(_cursor.h_wheel, &temp);
2393 delta.x = -_cursor.
delta.x;
2394 delta.y = -_cursor.
delta.y;
2396 delta.x = _cursor.
delta.x;
2397 delta.y = _cursor.
delta.y;
2404 _cursor.
delta.x = 0;
2405 _cursor.
delta.y = 0;
2406 _cursor.wheel_moved =
false;
2422 bool bring_to_front =
false;
2432 int w_width = w->
width;
2433 int w_height = w->
height;
2441 for (; !it.IsEnd(); ++it) {
2458 if (w->
left + w_width <= u->left ||
2460 w->
top + w_height <= u->top ||
2465 bring_to_front =
true;
2487 switch (query->text.HandleKeyPress(key, keycode)) {
2531 if (query->text.
bytes <= 1) {
2582 if (key >= 0xE000 && key <= 0xF8FF) key = 0;
2587 if (key == 0 && keycode == 0)
return;
2619 HandleGlobalHotkeys(key, keycode);
2641 if (query ==
nullptr)
return;
2655void HandleTextInput(
const char *str,
bool marked,
const char *caret,
const char *insert_location,
const char *replacement_end)
2680 int x = _cursor.
pos.x;
2681 int y = _cursor.
pos.y;
2687 if (vp ==
nullptr)
return;
2694 static const int SCROLLSPEED = 3;
2698 }
else if (15 - (vp->
width - x) > 0) {
2705 }
else if (15 - (vp->
height - y) > 0) {
2726static void ScrollMainViewport(
int x,
int y)
2728 if (_game_mode != GM_MENU && _game_mode != GM_BOOTSTRAP) {
2763static void HandleKeyScrolling()
2772 if (_game_mode != GM_MENU && _game_mode != GM_BOOTSTRAP) {
2781static void MouseLoop(MouseClick click,
int mousewheel)
2787 HandlePlacePresize();
2799 if (click == MC_NONE && mousewheel == 0 && !scrollwheel_scrolling)
return;
2801 int x = _cursor.
pos.x;
2802 int y = _cursor.
pos.y;
2804 if (w ==
nullptr)
return;
2810 if (vp !=
nullptr && (_game_mode == GM_MENU ||
HasModalProgress()))
return;
2812 if (mousewheel != 0) {
2820 if (vp !=
nullptr) {
2828 case MC_DOUBLE_LEFT:
2830 if (HandleViewportClicked(vp, x, y))
return;
2857 case MC_DOUBLE_LEFT:
2877 _cursor.h_wheel = 0.0f;
2878 _cursor.v_wheel = 0.0f;
2879 _cursor.wheel_moved =
false;
2899 static std::chrono::steady_clock::time_point double_click_time = {};
2900 static Point double_click_pos = {0, 0};
2903 MouseClick click = MC_NONE;
2909 click = MC_DOUBLE_LEFT;
2911 double_click_time = std::chrono::steady_clock::now();
2912 double_click_pos = _cursor.
pos;
2922 if (_cursor.
wheel) {
2923 mousewheel = _cursor.
wheel;
2928 static std::chrono::steady_clock::time_point hover_time = {};
2929 static Point hover_pos = {0, 0};
2935 hover_pos = _cursor.
pos;
2936 hover_time = std::chrono::steady_clock::now();
2943 hover_time = std::chrono::steady_clock::now();
2956 MouseLoop(click, mousewheel);
2961 _cursor.
delta.x = 0;
2962 _cursor.
delta.y = 0;
2973 uint deletable_count = 0;
2974 Window *last_deletable =
nullptr;
2985 assert(last_deletable !=
nullptr);
2986 last_deletable->
Close();
3027 extern int _caret_timer;
3031 HandleKeyScrolling();
3033 DecreaseWindowCounters();
3058 static auto last_time = std::chrono::steady_clock::now();
3059 auto now = std::chrono::steady_clock::now();
3060 auto delta_ms = std::chrono::duration_cast<std::chrono::milliseconds>(now - last_time);
3062 if (delta_ms.count() == 0)
return;
3189 if (
pair.second->IsHighlighted())
pair.second->SetDirty(
this);
3324void ReInitWindow(
Window *w,
bool zoom_changed)
3326 if (w ==
nullptr)
return;
3339 NWidgetScrollbar::InvalidateDimensionCache();
3349 ReInitWindow(w, zoom_changed);
3372 if (w ==
nullptr)
return 0;
3374 int old_left = w->
left;
3376 case 1: w->
left = (_screen.width - w->
width) / 2;
break;
3377 case 2: w->
left = _screen.width - w->
width;
break;
3378 default: w->
left = 0;
break;
3392 Debug(misc, 5,
"Repositioning Main Toolbar...");
3403 Debug(misc, 5,
"Repositioning statusbar...");
3414 Debug(misc, 5,
"Repositioning news message...");
3425 Debug(misc, 5,
"Repositioning network chat window...");
3463 ws->top = newh - ws->height;
3501 top = (newh - w->
height) >> 1;
3502 left = (neww - w->
width) >> 1;
3507 if (left + (w->
width >> 1) >= neww) left = neww - w->
width;
3508 if (left < 0) left = 0;
3511 if (top + (w->
height >> 1) >= newh) top = newh - w->
height;
debug_inline constexpr bool HasBit(const T x, const uint8_t y)
Checks if a bit in a value is set.
#define CLRBITS(x, y)
Clears several bits in a variable.
constexpr T ClrBit(T &x, const uint8_t y)
Clears a bit in a variable.
static Blitter * GetCurrentBlitter()
Get the current active blitter (always set by calling SelectBlitter).
How all blitters should look like.
virtual void * MoveTo(void *video, int x, int y)=0
Move the destination pointer the requested amount x and y, keeping in mind any pitch and bpp of the r...
static void NewEvent(class ScriptEvent *event)
Queue a new event for a Game Script.
An interval timer will fire every interval, and will continue to fire until it is deleted.
void Close(int data=0) override
Hide the window and all its child windows, and mark them for a later deletion.
static bool Elapsed(TElapsed value)
Called when time for this timer elapsed.
virtual void EditBoxLostFocus()
An edit box lost the input focus.
static VideoDriver * GetInstance()
Get the currently active instance of the video driver.
virtual void EditBoxGainedFocus()
An edit box gained the input focus.
Functions related to companies.
bool IsLocalCompany()
Is the current company the local company?
Owner
Enum for all companies/owners.
@ INVALID_OWNER
An invalid owner.
Console functions used outside of the console code.
void IConsoleClose()
Close the in-game console.
void IConsoleResize(Window *w)
Change the size of the in-game console window after the screen size changed, or the window state chan...
GUI related functions in the console.
#define Debug(category, level, format_string,...)
Ouptut a line of debugging information.
Functions related to depots.
void InitDepotWindowBlockSizes()
Set the size of the blocks in the window so we can be sure that they are big enough for the vehicle s...
Functions related to errors.
void UnshowCriticalError()
Unshow the critical error.
void ShowFirstError()
Show the first error of the queue.
Factory to 'query' all available blitters.
@ NO_DIRECTORY
A path without any base directory.
int GetCharacterHeight(FontSize size)
Get height of a character for a given font size.
void ProcessPendingPerformanceMeasurements()
This drains the PFE_SOUND measurement data queue into _pf_data.
Types for recording game performance data.
@ PFE_DRAWING
Speed of drawing world and GUI.
@ PFE_DRAWWORLD
Time spent drawing world viewports in GUI.
Base functions for all Games.
bool _shift_pressed
Is Shift pressed?
bool _left_button_down
Is left mouse button pressed?
bool _ctrl_pressed
Is Ctrl pressed?
uint8_t _dirkeys
1 = left, 2 = up, 4 = right, 8 = down
bool _left_button_clicked
Is left mouse button clicked?
bool _right_button_clicked
Is right mouse button clicked?
bool _right_button_down
Is right mouse button pressed?
int _gui_scale
GUI scale, 100 is 100%.
Functions related to the gfx engine.
@ FS_NORMAL
Index of the normal font in the font tables.
TextColour
Colour of the strings, see _string_colourmap in table/string_colours.h or docs/ottd-colourtext-palett...
void SetDirty() const
Mark entire window as dirty (in need of re-paint)
void AddDirtyBlock(int left, int top, int right, int bottom)
Extend the internal _invalid_rect rectangle to contain the rectangle defined by the given parameters.
void DrawDirtyBlocks()
Repaints the rectangle blocks which are marked as 'dirty'.
void MarkWholeScreenDirty()
This function mark the whole screen as dirty.
Hotkey related functions.
Types related to reading/writing '*.ini' files.
static debug_inline TileIndex TileVirtXY(uint x, uint y)
Get a tile from the virtual XY-coordinate.
constexpr bool IsInsideBS(const T x, const size_t base, const size_t size)
Checks if a value is between a window started at some base point.
constexpr T abs(const T a)
Returns the absolute value of (scalar) variable.
constexpr int RoundDivSU(int a, uint b)
Computes round(a / b) for signed a and unsigned b.
constexpr uint Ceil(uint a, uint b)
Computes ceil(a / b) * b for non-negative a and b.
constexpr T Clamp(const T a, const T min, const T max)
Clamp a value between an interval.
void GuiShowTooltips(Window *parent, StringID str, TooltipCloseCondition close_tooltip, uint paramcount)
Shows a tooltip.
bool _networking
are we in networking mode?
bool _network_dedicated
are we a dedicated server?
Basic functions/variables used all over the place.
void NetworkDrawChatMessage()
Draw the chat message-box.
void NetworkReInitChatBoxSize()
Initialize all font-dependent chat box sizes.
void NetworkUndrawChatMessage()
Hide the chatbox.
Network functions used by other parts of OpenTTD.
Functions/types related to NewGRF debugging.
NewGrfDebugSpritePicker _newgrf_debug_sprite_picker
The sprite picker.
uint8_t valid
Bits indicating what variable is valid (for each bit, 0 is invalid, 1 is valid).
Functions related to news.
void InitNewsItemStructs()
Initialize the news-items data structures.
Functions related to modal progress.
bool HasModalProgress()
Check if we are currently in a modal progress state.
Base for the GUIs that have an edit box in them.
A number of safeguards to prevent using unsafe methods.
void IniLoadWindowSettings(IniFile &ini, const char *grpname, void *desc)
Load a WindowDesc from config.
void IniSaveWindowSettings(IniFile &ini, const char *grpname, void *desc)
Save a WindowDesc to config.
ClientSettings _settings_client
The current settings for this game.
Functions related to setting/changing the settings.
Types related to global configuration settings.
@ VSM_VIEWPORT_RMB_FIXED
Viewport moves with mouse movement on holding right mouse button, cursor position is fixed.
@ VSM_MAP_RMB_FIXED
Map moves with mouse movement on holding right mouse button, cursor position is fixed.
@ VSM_MAP_LMB
Map moves with mouse movement on holding left mouse button, cursor moves.
@ SWS_SCROLL_MAP
Scroll wheel scrolls the map.
bool ScrollMainWindowTo(int x, int y, int z, bool instant)
Scrolls the main window to given coordinates.
Functions, definitions and such used only by the GUI.
@ SBI_NEWS_DELETED
abort current news display (active news were deleted)
Definition of base types and functions in a cross-platform compatible way.
TextDirection _current_text_dir
Text direction of the currently selected language.
Functions related to OTTD's strings.
@ TD_RTL
Text is written right-to-left by default.
Class to backup a specific variable and restore it upon destruction of this object to prevent stack v...
GUISettings gui
settings related to the GUI
bool fix_at
mouse is moving, but cursor is not (used for scrolling)
Point pos
logical mouse position
bool in_window
mouse inside this window, determines drawing logic
int wheel
mouse wheel movement
Point delta
relative mouse movement in this tick
Data about how and where to blit pixels.
uint8_t window_snap_radius
windows snap at each other if closer than this
uint16_t hover_delay_ms
time required to activate a hover event, in milliseconds
uint8_t auto_scrolling
scroll when moving mouse to the edge (see ViewportAutoscrolling)
uint8_t scroll_mode
viewport scroll mode
RightClickClose right_click_wnd_close
close window with right click
uint8_t window_soft_limit
soft limit of maximum number of non-stickied non-vital windows (0 = no limit)
uint8_t toolbar_pos
position of toolbars, 0=left, 1=center, 2=right
uint8_t statusbar_pos
position of statusbar, 0=left, 1=center, 2=right
uint8_t scrollwheel_scrolling
scrolling using the scroll wheel?
List of hotkeys for a window.
int CheckMatch(uint16_t keycode, bool global_only=false) const
Check if a keycode is bound to something.
Ini file that supports both loading and saving.
bool SaveToDisk(const std::string &filename)
Save the Ini file's data to the disk.
void LoadFromDisk(const std::string &filename, Subdirectory subdir)
Load the Ini file's data from the disk.
NewGrfDebugSpritePickerMode mode
Current state.
void * clicked_pixel
Clicked pixel (pointer to blitter buffer)
std::vector< SpriteID > sprites
Sprites found.
Coordinates of a point in 2D.
static Titem * Get(size_t index)
Returns Titem with given index.
Data stored about a string that can be modified in the GUI.
int ok_button
Widget button of parent window to simulate when pressing OK in OSK.
static const int ACTION_DESELECT
Deselect editbox.
int cancel_button
Widget button of parent window to simulate when pressing CANCEL in OSK.
ptrdiff_t GetCharAtPosition(const Window *w, WidgetID wid, const Point &pt) const
Get the character that is rendered at a position.
Rect GetBoundingRect(const Window *w, WidgetID wid, const char *from, const char *to) const
Get the bounding rectangle for a range of the query string.
static const int ACTION_NOTHING
Nothing.
static const int ACTION_CLEAR
Clear editbox.
Point GetCaretPosition(const Window *w, WidgetID wid) const
Get the current caret position.
Specification of a rectangle with absolute coordinates of all edges.
int Height() const
Get height of Rect.
uint step_height
Step-size of height resize changes.
uint step_width
Step-size of width resize changes.
Helper/buffer for input fields.
void UpdateSize()
Update Textbuf type with its actual physical character and screenlength Get the count of characters i...
void DeleteAll()
Delete every character in the textbuffer.
bool InsertString(const char *str, bool marked, const char *caret=nullptr, const char *insert_location=nullptr, const char *replacement_end=nullptr)
Insert a string into the text buffer.
uint16_t bytes
the current size of the string in bytes (including terminating '\0')
Window * GetCallbackWnd()
Get the window that started the current highlighting.
WindowClass window_class
The WindowClass of the window that is responsible for the selection mode.
void Reset()
Reset tile highlighting.
Point selend
The location where the drag currently ends.
WindowNumber window_number
The WindowNumber of the window that is responsible for the selection mode.
int32_t z_pos
z coordinate.
int32_t y_pos
y coordinate.
int32_t x_pos
x coordinate.
int32_t dest_scrollpos_y
Current destination y coordinate to display (virtual screen coordinate of topleft corner of the viewp...
int32_t dest_scrollpos_x
Current destination x coordinate to display (virtual screen coordinate of topleft corner of the viewp...
VehicleID follow_vehicle
VehicleID to follow if following a vehicle, INVALID_VEHICLE otherwise.
Data structure for viewport, display of a part of the world.
int top
Screen coordinate top edge of the viewport.
int width
Screen width of the viewport.
ZoomLevel zoom
The zoom level of the viewport.
int left
Screen coordinate left edge of the viewport.
int height
Screen height of the viewport.
High level window description.
int16_t GetDefaultWidth() const
Determine default width of window.
static void SaveToConfig()
Save all WindowDesc settings to _windows_file.
int16_t pref_width
User-preferred width of the window. Zero if unset.
bool pref_sticky
Preferred stickyness.
HotkeyList * hotkeys
Hotkeys for the window.
int16_t pref_height
User-preferred height of the window. Zero if unset.
int16_t GetDefaultHeight() const
Determine default height of window.
WindowClass cls
Class of the window,.
WindowDesc(WindowPosition default_pos, const char *ini_key, int16_t def_width_trad, int16_t def_height_trad, WindowClass window_class, WindowClass parent_class, uint32_t flags, const std::span< const NWidgetPart > nwid_parts, HotkeyList *hotkeys=nullptr, const std::source_location location=std::source_location::current())
Window description constructor.
WindowPosition default_pos
Preferred position of the window.
const char * ini_key
Key to store window defaults in openttd.cfg. nullptr if nothing shall be stored.
int16_t default_height_trad
Preferred initial height of the window (pixels at 1x zoom).
WindowClass parent_cls
Class of the parent window.
int16_t default_width_trad
Preferred initial width of the window (pixels at 1x zoom).
static void LoadFromConfig()
Load all WindowDesc settings from _windows_file.
const std::span< const NWidgetPart > nwid_parts
Span of nested widget parts describing the window.
Iterator to iterate all valid Windows.
Data structure for an opened window.
virtual const struct Textbuf * GetFocusedTextbuf() const
Get the current input text buffer.
void SetWidgetHighlight(WidgetID widget_index, TextColour highlighted_colour)
Sets the highlighted status of a widget.
void ReInit(int rx=0, int ry=0, bool reposition=false)
Re-initialize a window, and optionally change its size.
virtual void Close(int data=0)
Hide the window and all its child windows, and mark them for a later deletion.
virtual void OnInvalidateData(int data=0, bool gui_scope=true)
Some data on this window has become invalid.
void FinishInitNested(WindowNumber window_number=0)
Perform the second part of the initialization of a nested widget tree.
std::map< WidgetID, QueryString * > querystrings
QueryString associated to WWT_EDITBOX widgets.
virtual void ApplyDefaults()
Read default values from WindowDesc configuration an apply them to the window.
uint8_t white_border_timer
Timer value of the WF_WHITE_BORDER for flags.
NWidgetStacked * shade_select
Selection widget (NWID_SELECTION) to use for shading the window. If nullptr, window cannot shade.
void InitializePositionSize(int x, int y, int min_width, int min_height)
Set the position and smallest size of the window.
Dimension unshaded_size
Last known unshaded size (only valid while shaded).
void InvalidateData(int data=0, bool gui_scope=true)
Mark this window's data as invalid (in need of re-computing)
virtual EventState OnKeyPress(char32_t key, uint16_t keycode)
A key has been pressed.
Window * parent
Parent window.
AllWindows< false > IterateFromBack
Iterate all windows in Z order from back to front.
virtual ~Window()
Remove window and all its child windows from the window stack.
void RaiseWidget(WidgetID widget_index)
Marks a widget as raised.
void SetWidgetDirty(WidgetID widget_index) const
Invalidate a widget, i.e.
uint8_t timeout_timer
Timer value of the WF_TIMEOUT for flags.
WidgetID mouse_capture_widget
ID of current mouse capture widget (e.g. dragged scrollbar). -1 if no widget has mouse capture.
virtual void OnGameTick()
Called once per (game) tick.
virtual void ShowNewGRFInspectWindow() const
Show the NewGRF inspection window.
virtual bool OnRightClick(Point pt, WidgetID widget)
A click with the right mouse button has been made on the window.
void ProcessScheduledInvalidations()
Process all scheduled invalidations.
void CloseChildWindows(WindowClass wc=WC_INVALID) const
Close all children a window might have in a head-recursive manner.
ResizeInfo resize
Resize information.
void UnfocusFocusedWidget()
Makes no widget on this window have focus.
virtual void OnMouseLoop()
Called for every mouse loop run, which is at least once per (game) tick.
void SetShaded(bool make_shaded)
Set the shaded state of the window to make_shaded.
int scale
Scale of this window – used to determine how to resize.
void ScheduleResize()
Mark this window as resized and in need of OnResize() event.
virtual void OnPaint()
The window must be repainted.
virtual void OnDragDrop(Point pt, WidgetID widget)
A dragged 'object' has been released.
void CreateNestedTree()
Perform the first part of the initialization of a nested widget tree.
WindowDesc & window_desc
Window description.
WindowClass window_class
Window class.
virtual void OnRealtimeTick(uint delta_ms)
Called periodically.
AllWindows< true > IterateFromFront
Iterate all windows in Z order from front to back.
ViewportData * viewport
Pointer to viewport data, if present.
void SetWhiteBorder()
Set the timeout flag of the window and initiate the timer.
bool SetFocusedWidget(WidgetID widget_index)
Set focus within this window to the given widget.
virtual void OnFocusLost(bool closing)
The window has lost focus.
virtual void OnDropdownClose(Point pt, WidgetID widget, int index, bool instant_close)
A dropdown window associated to this window has been closed.
static std::vector< Window * > closed_windows
List of closed windows to delete.
void RaiseButtons(bool autoraise=false)
Raise the buttons of the window.
virtual Point OnInitialPosition(int16_t sm_width, int16_t sm_height, int window_number)
Compute the initial position of the window.
Owner owner
The owner of the content shown in this window. Company colour is acquired from this variable.
virtual void OnDropdownSelect(WidgetID widget, int index)
A dropdown option associated to this window has been selected.
virtual void OnMouseWheel(int wheel)
The mouse wheel has been turned.
virtual Point GetCaretPosition() const
Get the current caret position if an edit box has the focus.
int left
x position of left edge of the window
bool IsShaded() const
Is window shaded currently?
Window * FindChildWindow(WindowClass wc=WC_INVALID) const
Find the Window whose parent pointer points to this window.
void SetTimeout()
Set the timeout flag of the window and initiate the timer.
const NWidgetCore * nested_focus
Currently focused nested widget, or nullptr if no nested widget has focus.
virtual void OnEditboxChanged(WidgetID widget)
The text in an editbox has been edited.
void UpdateQueryStringSize()
Update size of all QueryStrings of this window.
virtual void OnScroll(Point delta)
Handle the request for (viewport) scrolling.
int top
y position of top edge of the window
virtual void OnClick(Point pt, WidgetID widget, int click_count)
A click with the left mouse button has been made on the window.
const QueryString * GetQueryString(WidgetID widnum) const
Return the querystring associated to a editbox.
WidgetLookup widget_lookup
Indexed access to the nested widget tree. Do not access directly, use Window::GetWidget() instead.
virtual ptrdiff_t GetTextCharacterAtPosition(const Point &pt) const
Get the character that is rendered at a position by the focused edit box.
std::vector< int > scheduled_invalidation_data
Data of scheduled OnInvalidateData() calls.
void InitializeData(WindowNumber window_number)
Initializes the data (except the position and initial size) of a new Window.
virtual void OnMouseOver(Point pt, WidgetID widget)
The mouse is currently moving over the window or has just moved outside of the window.
Window(WindowDesc &desc)
Empty constructor, initialization has been moved to InitNested() called from the constructor of the d...
int GetRowFromWidget(int clickpos, WidgetID widget, int padding, int line_height=-1) const
Compute the row of a widget that a user clicked in.
const NWID * GetWidget(WidgetID widnum) const
Get the nested widget with number widnum from the nested widget tree.
virtual bool OnTooltip(Point pt, WidgetID widget, TooltipCloseCondition close_cond)
Event to display a custom tooltip.
void LowerWidget(WidgetID widget_index)
Marks a widget as lowered.
virtual EventState OnCTRLStateChange()
The state of the control key has changed.
void ProcessScheduledResize()
Process scheduled OnResize() event.
EventState HandleEditBoxKey(WidgetID wid, char32_t key, uint16_t keycode)
Process keypress for editbox widget.
virtual void InsertTextString(WidgetID wid, const char *str, bool marked, const char *caret, const char *insert_location, const char *replacement_end)
Insert a text string at the cursor position into the edit box widget.
virtual void OnMouseDrag(Point pt, WidgetID widget)
An 'object' is being dragged at the provided position, highlight the target if possible.
void HandleButtonClick(WidgetID widget)
Do all things to make a button look clicked and mark it to be unclicked in a few ticks.
virtual void OnResize()
Called after the window got resized.
virtual void OnFocus()
The window has gained focus.
void InitNested(WindowNumber number=0)
Perform complete initialization of the Window with nested widgets, to allow use.
virtual void OnTimeout()
Called when this window's timeout has been reached.
WindowFlags flags
Window flags.
const Scrollbar * GetScrollbar(WidgetID widnum) const
Return the Scrollbar to a widget index.
void ProcessHighlightedInvalidations()
Process all invalidation of highlighted widgets.
virtual Rect GetTextBoundingRect(const char *from, const char *to) const
Get the bounding rectangle for a text range if an edit box has the focus.
virtual EventState OnHotkey(int hotkey)
A hotkey has been pressed.
static void DeleteClosedWindows()
Delete all closed windows.
std::unique_ptr< NWidgetBase > nested_root
Root of the nested tree.
bool scheduled_resize
Set if window has been resized.
bool IsWidgetHighlighted(WidgetID widget_index) const
Gets the highlighted status of a widget.
void DisableAllWidgetHighlight()
Disable the highlighted status of all widgets.
virtual void OnPlacePresize(Point pt, TileIndex tile)
The user moves over the map when a tile highlight mode has been set when the special mouse mode has b...
AllWindows< false > Iterate
Iterate all windows in whatever order is easiest.
int height
Height of the window (number of pixels down in y direction)
virtual void OnHover(Point pt, WidgetID widget)
The mouse is hovering over a widget in the window, perform an action for it.
int width
width of the window (number of pixels to the right in x direction)
virtual void OnInit()
Notification that the nested widget tree gets initialized.
virtual void FindWindowPlacementAndResize(int def_width, int def_height)
Resize window towards the default size.
WindowNumber window_number
Window number within the window class.
std::vector< WindowDesc * > * _window_descs
List of WindowDescs.
@ HKPR_NOT_HANDLED
Key does not affect editboxes.
@ HKPR_CANCEL
Escape key pressed.
@ HKPR_EDITING
Textbuf content changed.
@ HKPR_CONFIRM
Return or enter key pressed.
@ HKPR_CURSOR
Non-text change, e.g. cursor position.
Functions related to tile highlights.
void ResetObjectToPlace()
Reset the cursor and mouse mode handling back to default (normal cursor, only clicking in windows).
void UpdateTileSelection()
Updates tile highlighting for all cases.
Definition of Interval and OneShot timers.
Definition of the Window system.
Base class for all vehicles.
uint32_t VehicleID
The type all our vehicle IDs have.
static const VehicleID INVALID_VEHICLE
Constant representing a non-existing vehicle.
Base of all video drivers.
Viewport * IsPtInWindowViewport(const Window *w, int x, int y)
Is a xy position inside the viewport of the window?
void UpdateViewportPosition(Window *w, uint32_t delta_ms)
Update the viewport position being displayed.
Functions related to (drawing on) viewports.
int PositionStatusbar(Window *w)
(Re)position statusbar window at the screen.
static IntervalTimer< TimerWindow > white_border_interval(std::chrono::milliseconds(30), [](auto) { if(_network_dedicated) return;for(Window *w :Window::Iterate()) { if((w->flags &WF_WHITE_BORDER) &&--w->white_border_timer==0) { CLRBITS(w->flags, WF_WHITE_BORDER);w->SetDirty();} } })
Blink all windows marked with a white border.
static void PreventHiding(int *nx, int *ny, const Rect &rect, const Window *v, int px, PreventHideDirection dir)
Do not allow hiding of the rectangle with base coordinates nx and ny behind window v.
static bool _dragging_window
A window is being dragged or resized.
void CloseConstructionWindows()
Close all windows that are used for construction of vehicle etc.
void CloseWindowById(WindowClass cls, WindowNumber number, bool force, int data)
Close a window by its class and window number (if it is open).
static Point LocalGetWindowPlacement(const WindowDesc &desc, int16_t sm_width, int16_t sm_height, int window_number)
Compute the position of the top-left corner of a new window that is opened.
Window * GetMainWindow()
Get the main window, i.e.
static Point _drag_delta
delta between mouse cursor and upper left corner of dragged window
static bool MayBeShown(const Window *w)
Returns whether a window may be shown or not.
void CloseCompanyWindows(CompanyID id)
Close all windows of a company.
void HandleCtrlChanged()
State of CONTROL key has changed.
static void DrawOverlappedWindow(Window *w, int left, int top, int right, int bottom)
Generate repaint events for the visible part of window w within the rectangle.
bool _scrolling_viewport
A viewport is being scrolled with the mouse.
void InputLoop()
Regular call from the global game loop.
void UpdateWindows()
Update the continuously changing contents of the windows, such as the viewports.
int PositionMainToolbar(Window *w)
(Re)position main toolbar window at the screen.
void CloseNonVitalWindows()
Try to close a non-vital window.
void DrawOverlappedWindowForAll(int left, int top, int right, int bottom)
From a rectangle that needs redrawing, find the windows that intersect with the rectangle.
void ResizeWindow(Window *w, int delta_x, int delta_y, bool clamp_to_screen, bool schedule_resize)
Resize the window.
static bool IsGoodAutoPlace2(int left, int top, int width, int height, int toolbar_y, Point &pos)
Decide whether a given rectangle is a good place to open a mostly visible new window.
int PositionNetworkChatWindow(Window *w)
(Re)position network chat window at the screen.
static void StartWindowSizing(Window *w, bool to_left)
Start resizing a window.
static Point GetAutoPlacePosition(int width, int height)
Find a good place for opening a new window of a given width and height.
static void HandleAutoscroll()
If needed and switched on, perform auto scrolling (automatically moving window contents when mouse is...
bool _window_highlight_colour
If false, highlight is white, otherwise the by the widget defined colour.
void HandleToolbarHotkey(int hotkey)
Handle Toolbar hotkey events - can come from a source like the MacBook Touch Bar.
static int PositionWindow(Window *w, WindowClass clss, int setting)
(Re)position a window at the screen.
void SetFocusedWindow(Window *w)
Set the window that has the focus.
static bool IsGoodAutoPlace1(int left, int top, int width, int height, int toolbar_y, Point &pos)
Decide whether a given rectangle is a good place to open a completely visible new window.
static constexpr int MAX_OFFSET_DOUBLE_CLICK
How much the mouse is allowed to move to call it a double click.
static int _input_events_this_tick
Local counter that is incremented each time an mouse input event is detected.
Window * FindWindowByClass(WindowClass cls)
Find any window by its class.
void ChangeVehicleViewports(VehicleID from_index, VehicleID to_index)
Switches viewports following vehicles, which get autoreplaced.
const std::chrono::milliseconds TIME_BETWEEN_DOUBLE_CLICK(500)
Time between 2 left clicks before it becoming a double click.
static EventState HandleViewportScroll()
Handle viewport scrolling with the mouse.
static void DispatchMouseWheelEvent(Window *w, NWidgetCore *nwid, int wheel)
Dispatch the mousewheel-action to the window.
static void DispatchLeftClickEvent(Window *w, int x, int y, int click_count)
Dispatch left mouse-button (possibly double) click in window.
Window * FindWindowFromPt(int x, int y)
Do a search for a window at specific coordinates.
static IntervalTimer< TimerWindow > highlight_interval(std::chrono::milliseconds(450), [](auto) { _window_highlight_colour=!_window_highlight_colour;})
Blink the window highlight colour constantly.
void DeleteAllMessages()
Delete all messages and close their corresponding window (if any).
static Window * _last_scroll_window
Window of the last scroll event.
int GetMainViewTop()
Return the top of the main view available for general use.
static void BringWindowToFront(Window *w, bool dirty=true)
On clicking on a window, make it the frontmost window of all windows with an equal or lower z-priorit...
void ReInitAllWindows(bool zoom_changed)
Re-initialize all windows.
static void EnsureVisibleCaption(Window *w, int nx, int ny)
Make sure at least a part of the caption bar is still visible by moving the window if necessary.
void CloseWindowByClass(WindowClass cls, int data)
Close all windows of a given class.
void HandleMouseEvents()
Handle a mouse event from the video driver.
Point GetToolbarAlignedWindowPosition(int window_width)
Computer the position of the top-left corner of a window to be opened right under the toolbar.
static EventState HandleWindowDragging()
Handle dragging/resizing of a window.
int PositionNewsMessage(Window *w)
(Re)position news message window at the screen.
int GetMainViewBottom()
Return the bottom of the main view available for general use.
static void DispatchHoverEvent(Window *w, int x, int y)
Dispatch hover of the mouse over a window.
void ChangeWindowOwner(Owner old_owner, Owner new_owner)
Change the owner of all the windows one company can take over from another company in the case of a c...
void HandleKeypress(uint keycode, char32_t key)
Handle keyboard input.
void SetWindowClassesDirty(WindowClass cls)
Mark all windows of a particular class as dirty (in need of repainting)
void HandleTextInput(const char *str, bool marked, const char *caret, const char *insert_location, const char *replacement_end)
Handle text input.
EventState VpHandlePlaceSizingDrag()
Handle the mouse while dragging for placement/resizing.
PreventHideDirection
Direction for moving the window.
@ PHD_DOWN
Below v is a safe position.
@ PHD_UP
Above v is a safe position.
static constexpr int MAX_OFFSET_HOVER
Maximum mouse movement before stopping a hover event.
bool FocusedWindowIsConsole()
Check if a console is focused.
void ResetWindowSystem()
Reset the windowing system, by means of shutting it down followed by re-initialization.
static uint GetWindowZPriority(WindowClass wc)
Get the z-priority for a given window.
bool EditBoxInGlobalFocus()
Check if an edit box is in global focus.
void InvalidateWindowData(WindowClass cls, WindowNumber number, int data, bool gui_scope)
Mark window data of the window of a given class and specific window number as invalid (in need of re-...
void HideVitalWindows()
Close all always on-top windows to get an empty screen.
static IntervalTimer< TimerWindow > window_interval(std::chrono::milliseconds(30), [](auto) { extern int _caret_timer;_caret_timer+=3;CursorTick();HandleKeyScrolling();HandleAutoscroll();DecreaseWindowCounters();})
Update various of window-related information on a regular interval.
static bool DescSorter(WindowDesc *const &a, WindowDesc *const &b)
Sort WindowDesc by ini_key.
Window * BringWindowToFrontById(WindowClass cls, WindowNumber number)
Find a window and make it the relative top-window on the screen.
void RelocateAllWindows(int neww, int newh)
Relocate all windows to fit the new size of the game application screen.
std::string _windows_file
Config file to store WindowDesc.
static void HandleScrollbarScrolling(Window *w)
Handle scrollbar scrolling with the mouse.
bool _mouse_hovering
The mouse is hovering over the same point.
static void StartWindowDrag(Window *w)
Start window dragging.
void CallWindowGameTickEvent()
Dispatch OnGameTick event over all windows.
static EventState HandleActiveWidget()
Handle active widget (mouse draggin on widget) with the mouse.
std::vector< WindowDesc * > * _window_descs
List of all WindowDescs.
static void DispatchRightClickEvent(Window *w, int x, int y)
Dispatch right mouse-button click in window.
static const int8_t scrollamt[16][2]
Describes all the different arrow key combinations the game allows when it is in scrolling mode.
static bool MaybeBringWindowToFront(Window *w)
Check if a window can be made relative top-most window, and if so do it.
WindowList _z_windows
List of windows opened at the screen sorted from the front to back.
void CallWindowRealtimeTickEvent(uint delta_ms)
Dispatch OnRealtimeTick event over all windows.
SpecialMouseMode _special_mouse_mode
Mode of the mouse.
ViewportAutoscrolling
Values for _settings_client.gui.auto_scrolling.
@ VA_MAIN_VIEWPORT_FULLSCREEN
Scroll main viewport at edge when using fullscreen.
@ VA_MAIN_VIEWPORT
Scroll main viewport at edge.
@ VA_EVERY_VIEWPORT
Scroll all viewports at their edges.
@ VA_DISABLED
Do not autoscroll when mouse is at edge of viewport.
static EventState HandleMouseDragDrop()
Handle dragging and dropping in mouse dragging mode (WSM_DRAGDROP).
void CloseAllNonVitalWindows()
It is possible that a stickied window gets to a position where the 'close' button is outside the gami...
static void HandleMouseOver()
Report position of the mouse to the underlying window.
static Window * _mouseover_last_w
Window of the last OnMouseOver event.
static void CheckSoftLimit()
Check the soft limit of deletable (non vital, non sticky) windows.
Window * FindWindowById(WindowClass cls, WindowNumber number)
Find a window by its class and window number.
void UnInitWindowSystem()
Close down the windowing system.
void InitWindowSystem()
(re)initialize the windowing system
void SetWindowWidgetDirty(WindowClass cls, WindowNumber number, WidgetID widget_index)
Mark a particular widget in a particular window as dirty (in need of repainting)
void SetWindowDirty(WindowClass cls, WindowNumber number)
Mark window as dirty (in need of repainting)
void InvalidateWindowClassesData(WindowClass cls, int data, bool gui_scope)
Mark window data of all windows of a given class as invalid (in need of re-computing) Note that by de...
Window functions not directly related to making/drawing windows.
SpecialMouseMode
Mouse modes.
@ WSM_DRAGDROP
Drag&drop an object.
@ WSM_PRESIZE
Presizing mode (docks, tunnels).
void SetFocusedWindow(Window *w)
Set the window that has the focus.
WidgetID GetWidgetFromPos(const Window *w, int x, int y)
Returns the index for the widget located at the given position relative to the window.
@ WF_DRAGGING
Window is being dragged.
@ WF_WHITE_BORDER
Window white border counter bit mask.
@ WF_TIMEOUT
Window timeout counter.
@ WF_SIZING_LEFT
Window is being resized towards the left.
@ WF_DISABLE_VP_SCROLL
Window does not do autoscroll,.
@ WF_SIZING
Window is being resized.
@ WF_HIGHLIGHTED
Window has a widget that has a highlight.
@ WF_STICKY
Window is made sticky by user.
@ WF_SIZING_RIGHT
Window is being resized towards the right.
@ WF_CENTERED
Window is centered and shall stay centered after ReInit.
@ WDF_NO_CLOSE
This window can't be interactively closed.
@ WDF_CONSTRUCTION
This window is used for construction; close it whenever changing company.
@ WDF_MODAL
The window is a modal child of some other window, meaning the parent is 'inactive'.
@ WDF_NO_FOCUS
This window won't get focus/make any other window lose focus when click.
WindowList _z_windows
List of windows opened at the screen sorted from the front to back.
WindowPosition
How do we the window to be placed?
@ WDP_CENTER
Center the window.
@ WDP_AUTO
Find a place automatically.
@ WDP_ALIGN_TOOLBAR
Align toward the toolbar.
@ WDP_MANUAL
Manually align the window (so no automatic location finding)
int32_t WindowNumber
Number to differentiate different windows of the same class.
EventState
State of handling an event.
@ ES_HANDLED
The passed event is handled.
@ ES_NOT_HANDLED
The passed event is not handled.
WindowClass
Window classes.
@ WC_INVALID
Invalid window.
@ WC_OSK
On Screen Keyboard; Window numbers:
@ WC_CONSOLE
Console; Window numbers:
@ WC_NEWS_WINDOW
News window; Window numbers:
@ WC_HIGHSCORE
Highscore; Window numbers:
@ WC_BUY_COMPANY
Buyout company (merger); Window numbers:
@ WC_SPRITE_ALIGNER
Sprite aligner (debug); Window numbers:
@ WC_COMPANY_INFRASTRUCTURE
Company infrastructure overview; Window numbers:
@ WC_ENDSCREEN
Endscreen; Window numbers:
@ WC_COMPANY_COLOUR
Company colour selection; Window numbers:
@ WC_STATION_LIST
Station list; Window numbers:
@ WC_ROADVEH_LIST
Road vehicle list; Window numbers:
@ WC_STATUS_BAR
Statusbar (at the bottom of your screen); Window numbers:
@ WC_VEHICLE_ORDERS
Vehicle orders; Window numbers:
@ WC_SEND_NETWORK_MSG
Chatbox; Window numbers:
@ WC_ERRMSG
Error message; Window numbers:
@ WC_BUILD_TOOLBAR
Build toolbar; Window numbers:
@ WC_NETWORK_ASK_RELAY
Network ask relay window; Window numbers:
@ WC_SCRIPT_SETTINGS
Script settings; Window numbers:
@ WC_NONE
No window, redirects to WC_MAIN_WINDOW.
@ WC_SCEN_LAND_GEN
Landscape generation (in Scenario Editor); Window numbers:
@ WC_SCRIPT_LIST
Scripts list; Window numbers:
@ WC_SAVE_PRESET
Save preset; Window numbers:
@ WC_SHIPS_LIST
Ships list; Window numbers:
@ WC_MESSAGE_HISTORY
News history list; Window numbers:
@ WC_CONFIRM_POPUP_QUERY
Popup with confirm question; Window numbers:
@ WC_GENERATE_LANDSCAPE
Generate landscape (newgame); Window numbers:
@ WC_CUSTOM_CURRENCY
Custom currency; Window numbers:
@ WC_MAIN_WINDOW
Main window; Window numbers:
@ WC_TRAINS_LIST
Trains list; Window numbers:
@ WC_GAME_OPTIONS
Game options window; Window numbers:
@ WC_NETWORK_WINDOW
Network window; Window numbers:
@ WC_FINANCES
Finances of a company; Window numbers:
@ WC_TEXTFILE
textfile; Window numbers:
@ WC_DROPDOWN_MENU
Drop down menu; Window numbers:
@ WC_QUERY_STRING
Query string window; Window numbers:
@ WC_SMALLMAP
Small map; Window numbers:
@ WC_BOOTSTRAP
Bootstrap; Window numbers:
@ WC_SAVELOAD
Saveload window; Window numbers:
@ WC_GRF_PARAMETERS
NewGRF parameters; Window numbers:
@ WC_MODAL_PROGRESS
Progress report of landscape generation; Window numbers:
@ WC_MAIN_TOOLBAR
Main toolbar (the long bar at the top); Window numbers:
@ WC_TOOLTIPS
Tooltip window; Window numbers:
@ WC_COMPANY
Company view; Window numbers:
@ WC_NETWORK_STATUS_WINDOW
Network status window; Window numbers:
@ WC_AIRCRAFT_LIST
Aircraft list; Window numbers:
Functions related to zooming.
int ScaleByZoom(int value, ZoomLevel zoom)
Scale by zoom level, usually shift left (when zoom > ZOOM_LVL_MIN) When shifting right,...
@ ZOOM_LVL_MIN
Minimum zoom level.