OpenTTD Source 20260311-master-g511d3794ce
window.cpp
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1/*
2 * This file is part of OpenTTD.
3 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <https://www.gnu.org/licenses/old-licenses/gpl-2.0>.
6 */
7
9
10#include "stdafx.h"
11#include "company_func.h"
12#include "gfx_func.h"
13#include "console_func.h"
14#include "console_gui.h"
15#include "viewport_func.h"
16#include "progress.h"
17#include "blitter/factory.hpp"
18#include "zoom_func.h"
19#include "vehicle_base.h"
20#include "depot_func.h"
21#include "window_func.h"
22#include "tilehighlight_func.h"
23#include "network/network.h"
24#include "querystring_gui.h"
25#include "strings_func.h"
26#include "settings_type.h"
27#include "settings_func.h"
28#include "ini_type.h"
29#include "newgrf_debug.h"
30#include "hotkeys.h"
31#include "toolbar_gui.h"
32#include "statusbar_gui.h"
33#include "error.h"
34#include "game/game.hpp"
36#include "framerate_type.h"
38#include "news_func.h"
39#include "sound_func.h"
40#include "timer/timer.h"
41#include "timer/timer_window.h"
42
43#include "table/strings.h"
44
45#include "safeguards.h"
46
54
56static Window *_mouseover_last_w = nullptr;
57static Window *_last_scroll_window = nullptr;
58
60WindowList _z_windows;
61
63/* static */ std::vector<Window *> Window::closed_windows;
64
68/* static */ void Window::DeleteClosedWindows()
69{
70 for (Window *w : Window::closed_windows) delete w;
72
73 /* Remove dead entries from the window list */
74 _z_windows.remove(nullptr);
75}
76
79
86
87Point _cursorpos_drag_start;
88
89int _scrollbar_start_pos;
90int _scrollbar_size;
91uint8_t _scroller_click_timeout = 0;
92
95
97
102std::vector<WindowDesc*> *_window_descs = nullptr;
103
105std::string _windows_file;
106
120WindowDesc::WindowDesc(WindowPosition def_pos, std::string_view ini_key, int16_t def_width_trad, int16_t def_height_trad,
121 WindowClass window_class, WindowClass parent_class, WindowDefaultFlags flags,
122 const std::span<const NWidgetPart> nwid_parts, HotkeyList *hotkeys,
123 const std::source_location location) :
124 source_location(location),
125 default_pos(def_pos),
126 cls(window_class),
127 parent_cls(parent_class),
129 flags(flags),
132 default_width_trad(def_width_trad),
133 default_height_trad(def_height_trad)
134{
135 if (_window_descs == nullptr) _window_descs = new std::vector<WindowDesc*>();
136 _window_descs->push_back(this);
137}
138
141{
142 _window_descs->erase(std::ranges::find(*_window_descs, this));
143}
144
151{
152 return this->pref_width != 0 ? this->pref_width : ScaleGUITrad(this->default_width_trad);
153}
154
161{
162 return this->pref_height != 0 ? this->pref_height : ScaleGUITrad(this->default_height_trad);
163}
164
169{
170 IniFile ini;
172 for (WindowDesc *wd : *_window_descs) {
173 if (wd->ini_key.empty()) continue;
174 IniLoadWindowSettings(ini, wd->ini_key, wd);
175 }
176}
177
179static bool DescSorter(WindowDesc * const &a, WindowDesc * const &b)
180{
181 return a->ini_key < b->ini_key;
182}
183
188{
189 /* Sort the stuff to get a nice ini file on first write */
190 std::sort(_window_descs->begin(), _window_descs->end(), DescSorter);
191
192 IniFile ini;
194 for (WindowDesc *wd : *_window_descs) {
195 if (wd->ini_key.empty()) continue;
196 IniSaveWindowSettings(ini, wd->ini_key, wd);
197 }
199}
200
205{
206 if (this->nested_root != nullptr && this->nested_root->GetWidgetOfType(WWT_STICKYBOX) != nullptr) {
207 if (this->window_desc.pref_sticky) this->flags.Set(WindowFlag::Sticky);
208 } else {
209 /* There is no stickybox; clear the preference in case someone tried to be funny */
210 this->window_desc.pref_sticky = false;
211 }
212}
213
223int Window::GetRowFromWidget(int clickpos, WidgetID widget, int padding, int line_height) const
224{
225 const NWidgetBase *wid = this->GetWidget<NWidgetBase>(widget);
226 if (line_height < 0) line_height = wid->resize_y;
227 if (clickpos < wid->pos_y + padding) return INT_MAX;
228 return (clickpos - wid->pos_y - padding) / line_height;
229}
230
235{
236 for (auto &pair : this->widget_lookup) {
237 NWidgetBase *nwid = pair.second;
238 if (nwid->IsHighlighted()) {
239 nwid->SetHighlighted(TC_INVALID);
240 nwid->SetDirty(this);
241 }
242 }
243
244 this->flags.Reset(WindowFlag::Highlighted);
245}
246
252void Window::SetWidgetHighlight(WidgetID widget_index, TextColour highlighted_colour)
253{
254 NWidgetBase *nwid = this->GetWidget<NWidgetBase>(widget_index);
255 if (nwid == nullptr) return;
256
257 nwid->SetHighlighted(highlighted_colour);
258 nwid->SetDirty(this);
259
260 if (highlighted_colour != TC_INVALID) {
261 /* If we set a highlight, the window has a highlight */
263 } else {
264 /* If we disable a highlight, check all widgets if anyone still has a highlight */
265 bool valid = false;
266 for (const auto &pair : this->widget_lookup) {
267 nwid = pair.second;
268 if (!nwid->IsHighlighted()) continue;
269
270 valid = true;
271 }
272 /* If nobody has a highlight, disable the flag on the window */
273 if (!valid) this->flags.Reset(WindowFlag::Highlighted);
274 }
275}
276
282bool Window::IsWidgetHighlighted(WidgetID widget_index) const
283{
284 const NWidgetBase *nwid = this->GetWidget<NWidgetBase>(widget_index);
285 if (nwid == nullptr) return false;
286
287 return nwid->IsHighlighted();
288}
289
298void Window::OnDropdownClose(Point pt, WidgetID widget, int index, int click_result, bool instant_close)
299{
300 if (widget < 0) return;
301
302 /* Many dropdown selections depend on the position of the main toolbar,
303 * so if it doesn't exist (e.g. the end screen has appeared), just skip the instant close behaviour. */
304 if (instant_close && FindWindowById(WC_MAIN_TOOLBAR, 0) != nullptr) {
305 /* Send event for selected option if we're still
306 * on the parent button of the dropdown (behaviour of the dropdowns in the main toolbar). */
307 if (GetWidgetFromPos(this, pt.x, pt.y) == widget) {
308 this->OnDropdownSelect(widget, index, click_result);
309 }
310 }
311
312 /* Raise the dropdown button */
313 NWidgetCore *nwi2 = this->GetWidget<NWidgetCore>(widget);
314 if ((nwi2->type & WWT_MASK) == NWID_BUTTON_DROPDOWN) {
316 } else {
317 this->RaiseWidget(widget);
318 }
319 this->SetWidgetDirty(widget);
320}
321
328{
329 return this->GetWidget<NWidgetScrollbar>(widnum);
330}
331
338{
339 return this->GetWidget<NWidgetScrollbar>(widnum);
340}
341
348{
349 auto query = this->querystrings.find(widnum);
350 return query != this->querystrings.end() ? query->second : nullptr;
351}
352
359{
360 auto query = this->querystrings.find(widnum);
361 return query != this->querystrings.end() ? query->second : nullptr;
362}
363
368{
369 for (auto &qs : this->querystrings) {
370 qs.second->text.UpdateSize();
371 }
372}
373
378/* virtual */ const Textbuf *Window::GetFocusedTextbuf() const
379{
380 if (this->nested_focus != nullptr && this->nested_focus->type == WWT_EDITBOX) {
381 return &this->GetQueryString(this->nested_focus->GetIndex())->text;
382 }
383
384 return nullptr;
385}
386
391/* virtual */ Point Window::GetCaretPosition() const
392{
393 if (this->nested_focus != nullptr && this->nested_focus->type == WWT_EDITBOX && !this->querystrings.empty()) {
394 return this->GetQueryString(this->nested_focus->GetIndex())->GetCaretPosition(this, this->nested_focus->GetIndex());
395 }
396
397 Point pt = {0, 0};
398 return pt;
399}
400
407/* virtual */ Rect Window::GetTextBoundingRect(size_t from, size_t to) const
408{
409 if (this->nested_focus != nullptr && this->nested_focus->type == WWT_EDITBOX) {
410 return this->GetQueryString(this->nested_focus->GetIndex())->GetBoundingRect(this, this->nested_focus->GetIndex(), from, to);
411 }
412
413 Rect r = {0, 0, 0, 0};
414 return r;
415}
416
422/* virtual */ ptrdiff_t Window::GetTextCharacterAtPosition(const Point &pt) const
423{
424 if (this->nested_focus != nullptr && this->nested_focus->type == WWT_EDITBOX) {
425 return this->GetQueryString(this->nested_focus->GetIndex())->GetCharAtPosition(this, this->nested_focus->GetIndex(), pt);
426 }
427
428 return -1;
429}
430
436{
437 if (_focused_window == w) return;
438
439 /* Don't focus a tooltip */
440 if (w != nullptr && w->window_class == WC_TOOLTIPS) return;
441
442 /* Invalidate focused widget */
443 if (_focused_window != nullptr) {
444 if (_focused_window->nested_focus != nullptr) _focused_window->nested_focus->SetDirty(_focused_window);
445 }
446
447 /* Remember which window was previously focused */
448 Window *old_focused = _focused_window;
449 _focused_window = w;
450
451 /* So we can inform it that it lost focus */
452 if (old_focused != nullptr) old_focused->OnFocusLost(false);
453 if (_focused_window != nullptr) _focused_window->OnFocus();
454}
455
462{
463 if (_focused_window == nullptr) return false;
464
465 /* The console does not have an edit box so a special case is needed. */
466 if (_focused_window->window_class == WC_CONSOLE) return true;
467
468 return _focused_window->nested_focus != nullptr && _focused_window->nested_focus->type == WWT_EDITBOX;
469}
470
476{
477 return _focused_window && _focused_window->window_class == WC_CONSOLE;
478}
479
484{
485 if (this->nested_focus != nullptr) {
487
488 /* Repaint the widget that lost focus. A focused edit box may else leave the caret on the screen. */
489 this->nested_focus->SetDirty(this);
490 this->nested_focus = nullptr;
491 }
492}
493
500{
501 NWidgetCore *widget = this->GetWidget<NWidgetCore>(widget_index);
502 assert(widget != nullptr); /* Setting focus to a non-existing widget is a bad idea. */
503
504 if (this->nested_focus != nullptr) {
505 /* Do nothing if widget_index is already focused. */
506 if (widget == this->nested_focus) return false;
507
508 /* Repaint the widget that lost focus. A focused edit box may else leave the caret on the screen. */
509 this->nested_focus->SetDirty(this);
511 }
512
513 this->nested_focus = widget;
515 return true;
516}
517
518std::string Window::GetWidgetString([[maybe_unused]] WidgetID widget, StringID stringid) const
519{
520 if (stringid == STR_NULL) return {};
521 return GetString(stringid);
522}
523
528{
529 if (this->nested_focus != nullptr && this->nested_focus->type == WWT_EDITBOX) VideoDriver::GetInstance()->EditBoxGainedFocus();
530}
531
536{
537 if (this->nested_focus != nullptr && this->nested_focus->type == WWT_EDITBOX) VideoDriver::GetInstance()->EditBoxLostFocus();
538}
539
544void Window::RaiseButtons(bool autoraise)
545{
546 for (auto &pair : this->widget_lookup) {
547 WidgetType type = pair.second->type;
548 NWidgetCore *wid = dynamic_cast<NWidgetCore *>(pair.second);
549 if (wid != nullptr && ((type & ~WWB_PUSHBUTTON) < WWT_LAST || type == NWID_PUSHBUTTON_DROPDOWN) &&
550 (!autoraise || (type & WWB_PUSHBUTTON) || type == WWT_EDITBOX) && wid->IsLowered()) {
551 wid->SetLowered(false);
552 wid->SetDirty(this);
553 }
554 }
555
556 /* Special widgets without widget index */
557 {
558 NWidgetCore *wid = this->nested_root != nullptr ? dynamic_cast<NWidgetCore *>(this->nested_root->GetWidgetOfType(WWT_DEFSIZEBOX)) : nullptr;
559 if (wid != nullptr) {
560 wid->SetLowered(false);
561 wid->SetDirty(this);
562 }
563 }
564}
565
570void Window::SetWidgetDirty(WidgetID widget_index) const
571{
572 /* Sometimes this function is called before the window is even fully initialized */
573 auto it = this->widget_lookup.find(widget_index);
574 if (it == std::end(this->widget_lookup)) return;
575
576 it->second->SetDirty(this);
577}
578
585{
586 if (hotkey < 0) return ES_NOT_HANDLED;
587
588 NWidgetCore *nw = this->GetWidget<NWidgetCore>(hotkey);
589 if (nw == nullptr || nw->IsDisabled()) return ES_NOT_HANDLED;
590
591 if (nw->type == WWT_EDITBOX) {
592 if (this->IsShaded()) return ES_NOT_HANDLED;
593
594 /* Focus editbox */
595 this->SetFocusedWidget(hotkey);
596 SetFocusedWindow(this);
597 } else {
598 /* Click button */
599 this->OnClick(Point(), hotkey, 1);
600 }
601 return ES_HANDLED;
602}
603
610{
611 /* Button click for this widget may already have been handled. */
612 if (this->IsWidgetLowered(widget) && this->timeout_timer == TIMEOUT_DURATION) return;
613
614 this->LowerWidget(widget);
615 this->SetTimeout();
616 this->SetWidgetDirty(widget);
617 SndClickBeep();
618}
619
620static void StartWindowDrag(Window *w);
621static void StartWindowSizing(Window *w, bool to_left);
622
630static void DispatchLeftClickEvent(Window *w, int x, int y, int click_count)
631{
632 NWidgetCore *nw = w->nested_root->GetWidgetFromPos(x, y);
633 WidgetType widget_type = (nw != nullptr) ? nw->type : WWT_EMPTY;
634
635 /* Allow dropdown close flag detection to work. */
637
638 bool focused_widget_changed = false;
639
640 /* If clicked on a window that previously did not have focus */
641 if (_focused_window != w) {
642 /* Don't switch focus to an unfocusable window, or if the 'X' (close button) was clicked. */
643 if (!w->window_desc.flags.Test(WindowDefaultFlag::NoFocus) && widget_type != WWT_CLOSEBOX) {
644 focused_widget_changed = true;
646 } else if (_focused_window != nullptr && _focused_window->window_class == WC_DROPDOWN_MENU) {
647 /* The previously focused window was a dropdown menu, but the user clicked on another window that
648 * isn't focusable. Close the dropdown menu anyway. */
649 SetFocusedWindow(nullptr);
650 }
651 }
652
653 if (nw == nullptr) return; // exit if clicked outside of widgets
654
655 /* don't allow any interaction if the button has been disabled */
656 if (nw->IsDisabled()) return;
657
658 WidgetID widget_index = nw->GetIndex();
659
660 /* Clicked on a widget that is not disabled.
661 * So unless the clicked widget is the caption bar, change focus to this widget.
662 * Exception: In the OSK we always want the editbox to stay focused. */
663 if (widget_index >= 0 && widget_type != WWT_CAPTION && w->window_class != WC_OSK) {
664 /* focused_widget_changed is 'now' only true if the window this widget
665 * is in gained focus. In that case it must remain true, also if the
666 * local widget focus did not change. As such it's the logical-or of
667 * both changed states.
668 *
669 * If this is not preserved, then the OSK window would be opened when
670 * a user has the edit box focused and then click on another window and
671 * then back again on the edit box (to type some text).
672 */
673 focused_widget_changed |= w->SetFocusedWidget(widget_index);
674 }
675
676 /* Dropdown window of this widget was closed so don't process click this time. */
678
679 if ((widget_type & ~WWB_PUSHBUTTON) < WWT_LAST && (widget_type & WWB_PUSHBUTTON)) w->HandleButtonClick(widget_index);
680
681 Point pt = { x, y };
682
683 switch (widget_type) {
684 case NWID_VSCROLLBAR:
685 case NWID_HSCROLLBAR:
686 ScrollbarClickHandler(w, nw, x, y);
687 break;
688
689 case WWT_EDITBOX: {
690 QueryString *query = w->GetQueryString(widget_index);
691 if (query != nullptr) query->ClickEditBox(w, pt, widget_index, click_count, focused_widget_changed);
692 break;
693 }
694
695 case WWT_CLOSEBOX: // 'X'
696 w->Close();
697 return;
698
699 case WWT_CAPTION: // 'Title bar'
701 return;
702
703 case WWT_RESIZEBOX:
704 /* When the resize widget is on the left size of the window
705 * we assume that that button is used to resize to the left. */
706 StartWindowSizing(w, nw->pos_x < (w->width / 2));
707 nw->SetDirty(w);
708 return;
709
710 case WWT_DEFSIZEBOX: {
711 if (_ctrl_pressed) {
712 if (click_count > 1) {
713 w->window_desc.pref_width = 0;
715 } else {
718 }
719 } else {
720 int16_t def_width = std::max<int16_t>(std::min<int16_t>(w->window_desc.GetDefaultWidth(), _screen.width), w->nested_root->smallest_x);
721 int16_t def_height = std::max<int16_t>(std::min<int16_t>(w->window_desc.GetDefaultHeight(), _screen.height - 50), w->nested_root->smallest_y);
722
723 int dx = (w->resize.step_width == 0) ? 0 : def_width - w->width;
724 int dy = (w->resize.step_height == 0) ? 0 : def_height - w->height;
725 /* dx and dy has to go by step.. calculate it.
726 * The cast to int is necessary else dx/dy are implicitly cast to unsigned int, which won't work. */
727 if (w->resize.step_width > 1) dx -= dx % (int)w->resize.step_width;
728 if (w->resize.step_height > 1) dy -= dy % (int)w->resize.step_height;
729 ResizeWindow(w, dx, dy, false);
730 }
731
732 nw->SetLowered(true);
733 nw->SetDirty(w);
734 w->SetTimeout();
735 break;
736 }
737
738 case WWT_DEBUGBOX:
740 break;
741
742 case WWT_SHADEBOX:
743 nw->SetDirty(w);
744 w->SetShaded(!w->IsShaded());
745 return;
746
747 case WWT_STICKYBOX:
749 nw->SetDirty(w);
751 return;
752
753 default:
754 break;
755 }
756
757 /* Widget has no index, so the window is not interested in it. */
758 if (widget_index < 0) return;
759
760 /* Check if the widget is highlighted; if so, disable highlight and dispatch an event to the GameScript */
761 if (w->IsWidgetHighlighted(widget_index)) {
762 w->SetWidgetHighlight(widget_index, TC_INVALID);
763 Game::NewEvent(new ScriptEventWindowWidgetClick((ScriptWindow::WindowClass)w->window_class, w->window_number, widget_index));
764 }
765
766 w->OnClick(pt, widget_index, click_count);
767}
768
775static void DispatchRightClickEvent(Window *w, int x, int y)
776{
777 NWidgetCore *wid = w->nested_root->GetWidgetFromPos(x, y);
778 if (wid == nullptr) return;
779
780 Point pt = { x, y };
781
782 /* No widget to handle, or the window is not interested in it. */
783 if (wid->GetIndex() >= 0) {
784 if (w->OnRightClick(pt, wid->GetIndex())) return;
785 }
786
787 /* Right-click close is enabled and there is a closebox. */
788 if (_settings_client.gui.right_click_wnd_close == RightClickClose::Yes && !w->window_desc.flags.Test(WindowDefaultFlag::NoClose)) {
789 w->Close();
790 } else if (_settings_client.gui.right_click_wnd_close == RightClickClose::YesExceptSticky && !w->flags.Test(WindowFlag::Sticky) && !w->window_desc.flags.Test(WindowDefaultFlag::NoClose)) {
791 /* Right-click close is enabled, but excluding sticky windows. */
792 w->Close();
793 } else if (_settings_client.gui.hover_delay_ms == 0 && !w->OnTooltip(pt, wid->GetIndex(), TCC_RIGHT_CLICK) && wid->GetToolTip() != STR_NULL) {
794 GuiShowTooltips(w, GetEncodedString(wid->GetToolTip()), TCC_RIGHT_CLICK);
795 }
796}
797
804static void DispatchHoverEvent(Window *w, int x, int y)
805{
806 NWidgetCore *wid = w->nested_root->GetWidgetFromPos(x, y);
807
808 /* No widget to handle */
809 if (wid == nullptr) return;
810
811 Point pt = { x, y };
812
813 /* Show the tooltip if there is any */
814 if (!w->OnTooltip(pt, wid->GetIndex(), TCC_HOVER) && wid->GetToolTip() != STR_NULL) {
815 GuiShowTooltips(w, GetEncodedString(wid->GetToolTip()), TCC_HOVER);
816 return;
817 }
818
819 /* Widget has no index, so the window is not interested in it. */
820 if (wid->GetIndex() < 0) return;
821
822 w->OnHover(pt, wid->GetIndex());
823}
824
832static void DispatchMouseWheelEvent(Window *w, NWidgetCore *nwid, int wheel)
833{
834 if (nwid == nullptr) return;
835
836 /* Using wheel on caption/shade-box shades or unshades the window. */
837 if (nwid->type == WWT_CAPTION || nwid->type == WWT_SHADEBOX) {
838 w->SetShaded(wheel < 0);
839 return;
840 }
841
842 /* Wheeling a vertical scrollbar. */
843 if (nwid->type == NWID_VSCROLLBAR) {
844 NWidgetScrollbar *sb = static_cast<NWidgetScrollbar *>(nwid);
845 if (sb->GetCount() > sb->GetCapacity()) {
846 if (sb->UpdatePosition(wheel)) {
847 w->OnScrollbarScroll(nwid->GetIndex());
848 w->SetDirty();
849 }
850 }
851 return;
852 }
853
854 /* Scroll the widget attached to the scrollbar. */
855 Scrollbar *sb = (nwid->GetScrollbarIndex() >= 0 ? w->GetScrollbar(nwid->GetScrollbarIndex()) : nullptr);
856 if (sb != nullptr && sb->GetCount() > sb->GetCapacity()) {
857 if (sb->UpdatePosition(wheel)) {
859 w->SetDirty();
860 }
861 }
862}
863
869static bool MayBeShown(const Window *w)
870{
871 /* If we're not modal, everything is okay. */
872 if (!HasModalProgress()) return true;
873
874 switch (w->window_class) {
875 case WC_MAIN_WINDOW:
876 case WC_MODAL_PROGRESS:
878 return true;
879
880 default:
881 return false;
882 }
883}
884
897static void DrawOverlappedWindow(Window *w, int left, int top, int right, int bottom)
898{
900 ++it;
901 for (; !it.IsEnd(); ++it) {
902 const Window *v = *it;
903 if (MayBeShown(v) &&
904 right > v->left &&
905 bottom > v->top &&
906 left < v->left + v->width &&
907 top < v->top + v->height) {
908 /* v and rectangle intersect with each other */
909 int x;
910
911 if (left < (x = v->left)) {
912 DrawOverlappedWindow(w, left, top, x, bottom);
913 DrawOverlappedWindow(w, x, top, right, bottom);
914 return;
915 }
916
917 if (right > (x = v->left + v->width)) {
918 DrawOverlappedWindow(w, left, top, x, bottom);
919 DrawOverlappedWindow(w, x, top, right, bottom);
920 return;
921 }
922
923 if (top < (x = v->top)) {
924 DrawOverlappedWindow(w, left, top, right, x);
925 DrawOverlappedWindow(w, left, x, right, bottom);
926 return;
927 }
928
929 if (bottom > (x = v->top + v->height)) {
930 DrawOverlappedWindow(w, left, top, right, x);
931 DrawOverlappedWindow(w, left, x, right, bottom);
932 return;
933 }
934
935 return;
936 }
937 }
938
939 /* Setup blitter, and dispatch a repaint event to window *wz */
940 DrawPixelInfo *dp = _cur_dpi;
941 dp->width = right - left;
942 dp->height = bottom - top;
943 dp->left = left - w->left;
944 dp->top = top - w->top;
945 dp->pitch = _screen.pitch;
946 dp->dst_ptr = BlitterFactory::GetCurrentBlitter()->MoveTo(_screen.dst_ptr, left, top);
947 dp->zoom = ZoomLevel::Min;
948 w->OnPaint();
949}
950
959void DrawOverlappedWindowForAll(int left, int top, int right, int bottom)
960{
961 DrawPixelInfo bk;
962 AutoRestoreBackup dpi_backup(_cur_dpi, &bk);
963
964 for (Window *w : Window::IterateFromBack()) {
965 if (MayBeShown(w) &&
966 right > w->left &&
967 bottom > w->top &&
968 left < w->left + w->width &&
969 top < w->top + w->height) {
970 /* Window w intersects with the rectangle => needs repaint */
971 DrawOverlappedWindow(w, std::max(left, w->left), std::max(top, w->top), std::min(right, w->left + w->width), std::min(bottom, w->top + w->height));
972 }
973 }
974}
975
981{
982 AddDirtyBlock(this->left, this->top, this->left + this->width, this->top + this->height);
983}
984
992void Window::ReInit(int rx, int ry, bool reposition)
993{
994 this->SetDirty(); // Mark whole current window as dirty.
995
996 /* Save current size. */
997 int window_width = this->width * _gui_scale / this->scale;
998 int window_height = this->height * _gui_scale / this->scale;
999 this->scale = _gui_scale;
1000
1001 this->OnInit();
1002 /* Re-initialize window smallest size. */
1003 this->nested_root->SetupSmallestSize(this);
1004 this->nested_root->AssignSizePosition(ST_SMALLEST, 0, 0, this->nested_root->smallest_x, this->nested_root->smallest_y, _current_text_dir == TD_RTL);
1005 this->width = this->nested_root->smallest_x;
1006 this->height = this->nested_root->smallest_y;
1007 this->resize.step_width = this->nested_root->resize_x;
1008 this->resize.step_height = this->nested_root->resize_y;
1009
1010 /* Resize as close to the original size + requested resize as possible. */
1011 window_width = std::max(window_width + rx, this->width);
1012 window_height = std::max(window_height + ry, this->height);
1013 int dx = (this->resize.step_width == 0) ? 0 : window_width - this->width;
1014 int dy = (this->resize.step_height == 0) ? 0 : window_height - this->height;
1015 /* dx and dy has to go by step.. calculate it.
1016 * The cast to int is necessary else dx/dy are implicitly cast to unsigned int, which won't work. */
1017 if (this->resize.step_width > 1) dx -= dx % (int)this->resize.step_width;
1018 if (this->resize.step_height > 1) dy -= dy % (int)this->resize.step_height;
1019
1020 if (reposition) {
1021 Point pt = this->OnInitialPosition(this->nested_root->smallest_x, this->nested_root->smallest_y, window_number);
1022 this->InitializePositionSize(pt.x, pt.y, this->nested_root->smallest_x, this->nested_root->smallest_y);
1023 this->FindWindowPlacementAndResize(this->window_desc.GetDefaultWidth(), this->window_desc.GetDefaultHeight(), false);
1024 }
1025
1026 ResizeWindow(this, dx, dy, true, false);
1027 /* ResizeWindow() does this->SetDirty() already, no need to do it again here. */
1028}
1029
1035void Window::SetShaded(bool make_shaded)
1036{
1037 if (this->shade_select == nullptr) return;
1038
1039 int desired = make_shaded ? SZSP_HORIZONTAL : 0;
1040 if (this->shade_select->shown_plane != desired) {
1041 if (make_shaded) {
1042 if (this->nested_focus != nullptr) this->UnfocusFocusedWidget();
1043 this->unshaded_size.width = this->width;
1044 this->unshaded_size.height = this->height;
1045 this->shade_select->SetDisplayedPlane(desired);
1046 this->ReInit(0, -this->height);
1047 } else {
1048 this->shade_select->SetDisplayedPlane(desired);
1049 int dx = ((int)this->unshaded_size.width > this->width) ? (int)this->unshaded_size.width - this->width : 0;
1050 int dy = ((int)this->unshaded_size.height > this->height) ? (int)this->unshaded_size.height - this->height : 0;
1051 this->ReInit(dx, dy);
1052 }
1053 }
1054}
1055
1061Window *Window::FindChildWindow(WindowClass wc) const
1062{
1063 for (Window *v : Window::Iterate()) {
1064 if ((wc == WC_INVALID || wc == v->window_class) && v->parent == this) return v;
1065 }
1066
1067 return nullptr;
1068}
1069
1077{
1078 for (Window *v : Window::Iterate()) {
1079 if (wc == v->window_class && number == v->window_number && v->parent == this) return v;
1080 }
1081
1082 return nullptr;
1083}
1084
1089void Window::CloseChildWindows(WindowClass wc) const
1090{
1091 Window *child = this->FindChildWindow(wc);
1092 while (child != nullptr) {
1093 child->Close();
1094 child = this->FindChildWindow(wc);
1095 }
1096}
1097
1098
1104void Window::CloseChildWindowById(WindowClass wc, WindowNumber number) const
1105{
1106 Window *child = this->FindChildWindowById(wc, number);
1107 while (child != nullptr) {
1108 child->Close();
1109 child = this->FindChildWindowById(wc, number);
1110 }
1111}
1112
1117void Window::Close([[maybe_unused]] int data)
1118{
1119 /* Don't close twice. */
1120 if (*this->z_position == nullptr) return;
1121
1122 *this->z_position = nullptr;
1123
1124 if (_thd.window_class == this->window_class &&
1125 _thd.window_number == this->window_number) {
1127 }
1128
1129 /* Prevent Mouseover() from resetting mouse-over coordinates on a non-existing window */
1130 if (_mouseover_last_w == this) _mouseover_last_w = nullptr;
1131
1132 /* We can't scroll the window when it's closed. */
1133 if (_last_scroll_window == this) _last_scroll_window = nullptr;
1134
1135 /* Make sure we don't try to access non-existing query strings. */
1136 this->querystrings.clear();
1137
1138 /* Make sure we don't try to access this window as the focused window when it doesn't exist anymore. */
1139 if (_focused_window == this) {
1140 this->OnFocusLost(true);
1141 _focused_window = nullptr;
1142 }
1143
1144 this->CloseChildWindows();
1145
1146 this->SetDirty();
1147
1148 Window::closed_windows.push_back(this);
1149}
1150
1155{
1156 /* Make sure the window is closed, deletion is allowed only in Window::DeleteClosedWindows(). */
1157 assert(*this->z_position == nullptr);
1158}
1159
1166Window *FindWindowById(WindowClass cls, WindowNumber number)
1167{
1168 for (Window *w : Window::Iterate()) {
1169 if (w->window_class == cls && w->window_number == number) return w;
1170 }
1171
1172 return nullptr;
1173}
1174
1181Window *FindWindowByClass(WindowClass cls)
1182{
1183 for (Window *w : Window::Iterate()) {
1184 if (w->window_class == cls) return w;
1185 }
1186
1187 return nullptr;
1188}
1189
1196{
1198 assert(w != nullptr);
1199 return w;
1200}
1201
1209void CloseWindowById(WindowClass cls, WindowNumber number, bool force, int data)
1210{
1211 Window *w = FindWindowById(cls, number);
1212 if (w != nullptr && (force || !w->flags.Test(WindowFlag::Sticky))) {
1213 w->Close(data);
1214 }
1215}
1216
1222void CloseWindowByClass(WindowClass cls, int data)
1223{
1224 /* Note: the container remains stable, even when deleting windows. */
1225 for (Window *w : Window::Iterate()) {
1226 if (w->window_class == cls) {
1227 w->Close(data);
1228 }
1229 }
1230}
1231
1238void CloseCompanyWindows(CompanyID id)
1239{
1240 /* Note: the container remains stable, even when deleting windows. */
1241 for (Window *w : Window::Iterate()) {
1242 if (w->owner == id) {
1243 w->Close();
1244 }
1245 }
1246
1247 /* Also delete the company specific windows that don't have a company-colour. */
1249}
1250
1258void ChangeWindowOwner(Owner old_owner, Owner new_owner)
1259{
1260 for (Window *w : Window::Iterate()) {
1261 if (w->owner != old_owner) continue;
1262
1263 switch (w->window_class) {
1264 case WC_COMPANY_COLOUR:
1265 case WC_FINANCES:
1266 case WC_STATION_LIST:
1267 case WC_TRAINS_LIST:
1268 case WC_ROADVEH_LIST:
1269 case WC_SHIPS_LIST:
1270 case WC_AIRCRAFT_LIST:
1271 case WC_BUY_COMPANY:
1272 case WC_COMPANY:
1274 case WC_VEHICLE_ORDERS: // Changing owner would also require changing WindowDesc, which is not possible; however keeping the old one crashes because of missing widgets etc.. See ShowOrdersWindow().
1275 continue;
1276
1277 default:
1278 w->owner = new_owner;
1279 break;
1280 }
1281 }
1282}
1283
1284static void BringWindowToFront(Window *w, bool dirty = true);
1285
1294{
1295 Window *w = FindWindowById(cls, number);
1296
1297 if (w != nullptr) {
1298 if (w->IsShaded()) w->SetShaded(false); // Restore original window size if it was shaded.
1299
1300 w->SetWhiteBorder();
1302 w->SetDirty();
1303 }
1304
1305 return w;
1306}
1307
1308static inline bool IsVitalWindow(const Window *w)
1309{
1310 switch (w->window_class) {
1311 case WC_MAIN_TOOLBAR:
1312 case WC_STATUS_BAR:
1313 case WC_NEWS_WINDOW:
1315 return true;
1316
1317 default:
1318 return false;
1319 }
1320}
1321
1330static uint GetWindowZPriority(WindowClass wc)
1331{
1332 assert(wc != WC_INVALID);
1333
1334 uint z_priority = 0;
1335
1336 switch (wc) {
1337 case WC_TOOLTIPS:
1338 ++z_priority;
1339 [[fallthrough]];
1340
1341 case WC_ERRMSG:
1343 ++z_priority;
1344 [[fallthrough]];
1345
1346 case WC_ENDSCREEN:
1347 ++z_priority;
1348 [[fallthrough]];
1349
1350 case WC_HIGHSCORE:
1351 ++z_priority;
1352 [[fallthrough]];
1353
1354 case WC_DROPDOWN_MENU:
1355 ++z_priority;
1356 [[fallthrough]];
1357
1358 case WC_MAIN_TOOLBAR:
1359 case WC_STATUS_BAR:
1360 ++z_priority;
1361 [[fallthrough]];
1362
1363 case WC_OSK:
1364 ++z_priority;
1365 [[fallthrough]];
1366
1367 case WC_QUERY_STRING:
1369 ++z_priority;
1370 [[fallthrough]];
1371
1373 case WC_MODAL_PROGRESS:
1375 case WC_SAVE_PRESET:
1376 ++z_priority;
1377 [[fallthrough]];
1378
1380 case WC_SAVELOAD:
1381 case WC_GAME_OPTIONS:
1382 case WC_CUSTOM_CURRENCY:
1383 case WC_NETWORK_WINDOW:
1384 case WC_GRF_PARAMETERS:
1385 case WC_SCRIPT_LIST:
1386 case WC_SCRIPT_SETTINGS:
1387 case WC_TEXTFILE:
1388 ++z_priority;
1389 [[fallthrough]];
1390
1391 case WC_CONSOLE:
1392 ++z_priority;
1393 [[fallthrough]];
1394
1395 case WC_NEWS_WINDOW:
1396 ++z_priority;
1397 [[fallthrough]];
1398
1399 default:
1400 ++z_priority;
1401 [[fallthrough]];
1402
1403 case WC_MAIN_WINDOW:
1404 return z_priority;
1405 }
1406}
1407
1414static void BringWindowToFront(Window *w, bool dirty)
1415{
1416 auto priority = GetWindowZPriority(w->window_class);
1417 WindowList::iterator dest = _z_windows.begin();
1418 while (dest != _z_windows.end() && (*dest == nullptr || GetWindowZPriority((*dest)->window_class) <= priority)) ++dest;
1419
1420 if (dest != w->z_position) {
1421 _z_windows.splice(dest, _z_windows, w->z_position);
1422 }
1423
1424 if (dirty) w->SetDirty();
1425}
1426
1434{
1435 /* Set up window properties; some of them are needed to set up smallest size below */
1436 this->window_class = this->window_desc.cls;
1437 this->SetWhiteBorder();
1438 if (this->window_desc.default_pos == WDP_CENTER) this->flags.Set(WindowFlag::Centred);
1439 this->owner = INVALID_OWNER;
1440 this->nested_focus = nullptr;
1441 this->window_number = window_number;
1442
1443 this->OnInit();
1444 /* Initialize smallest size. */
1445 this->nested_root->SetupSmallestSize(this);
1446 /* Initialize to smallest size. */
1447 this->nested_root->AssignSizePosition(ST_SMALLEST, 0, 0, this->nested_root->smallest_x, this->nested_root->smallest_y, _current_text_dir == TD_RTL);
1448
1449 /* Further set up window properties,
1450 * this->left, this->top, this->width, this->height, this->resize.width, and this->resize.height are initialized later. */
1451 this->resize.step_width = this->nested_root->resize_x;
1452 this->resize.step_height = this->nested_root->resize_y;
1453
1454 /* Give focus to the opened window unless a dropdown menu has focus or a text box of the focused window has focus
1455 * (so we don't interrupt typing) unless the new window has a text box. */
1456 bool dropdown_active = _focused_window != nullptr && _focused_window->window_class == WC_DROPDOWN_MENU;
1457 bool editbox_active = EditBoxInGlobalFocus() && this->nested_root->GetWidgetOfType(WWT_EDITBOX) == nullptr;
1458 if (!dropdown_active && !editbox_active) SetFocusedWindow(this);
1459
1460 /* Insert the window into the correct location in the z-ordering. */
1461 BringWindowToFront(this, false);
1462}
1463
1471void Window::InitializePositionSize(int x, int y, int sm_width, int sm_height)
1472{
1473 this->left = x;
1474 this->top = y;
1475 this->width = sm_width;
1476 this->height = sm_height;
1477}
1478
1490void Window::FindWindowPlacementAndResize(int def_width, int def_height, bool allow_resize)
1491{
1492 if (allow_resize) {
1493 def_width = std::max(def_width, this->width); // Don't allow default size to be smaller than smallest size
1494 def_height = std::max(def_height, this->height);
1495 /* Try to make windows smaller when our window is too small.
1496 * w->(width|height) is normally the same as min_(width|height),
1497 * but this way the GUIs can be made a little more dynamic;
1498 * one can use the same spec for multiple windows and those
1499 * can then determine the real minimum size of the window. */
1500 if (this->width != def_width || this->height != def_height) {
1501 /* Think about the overlapping toolbars when determining the minimum window size */
1502 int free_height = _screen.height;
1503 const Window *wt = FindWindowById(WC_STATUS_BAR, 0);
1504 if (wt != nullptr) free_height -= wt->height;
1506 if (wt != nullptr) free_height -= wt->height;
1507
1508 int enlarge_x = std::max(std::min(def_width - this->width, _screen.width - this->width), 0);
1509 int enlarge_y = std::max(std::min(def_height - this->height, free_height - this->height), 0);
1510
1511 /* X and Y has to go by step.. calculate it.
1512 * The cast to int is necessary else x/y are implicitly cast to
1513 * unsigned int, which won't work. */
1514 if (this->resize.step_width > 1) enlarge_x -= enlarge_x % (int)this->resize.step_width;
1515 if (this->resize.step_height > 1) enlarge_y -= enlarge_y % (int)this->resize.step_height;
1516
1517 ResizeWindow(this, enlarge_x, enlarge_y, true, false);
1518 /* ResizeWindow() calls this->OnResize(). */
1519 } else {
1520 /* Always call OnResize; that way the scrollbars and matrices get initialized. */
1521 this->OnResize();
1522 }
1523 }
1524
1525 int nx = this->left;
1526 int ny = this->top;
1527
1528 if (nx + this->width > _screen.width) nx -= (nx + this->width - _screen.width);
1529
1530 const Window *wt = FindWindowById(WC_MAIN_TOOLBAR, 0);
1531 ny = std::max(ny, (wt == nullptr || this == wt || this->top == 0) ? 0 : wt->height);
1532 nx = std::max(nx, 0);
1533
1534 if (this->viewport != nullptr) {
1535 this->viewport->left += nx - this->left;
1536 this->viewport->top += ny - this->top;
1537 }
1538 this->left = nx;
1539 this->top = ny;
1540
1541 this->SetDirty();
1542}
1543
1556static bool IsGoodAutoPlace1(int left, int top, int width, int height, int toolbar_y, Point &pos)
1557{
1558 int right = width + left;
1559 int bottom = height + top;
1560
1561 if (left < 0 || top < toolbar_y || right > _screen.width || bottom > _screen.height) return false;
1562
1563 /* Make sure it is not obscured by any window. */
1564 for (const Window *w : Window::Iterate()) {
1565 if (w->window_class == WC_MAIN_WINDOW) continue;
1566
1567 if (right > w->left &&
1568 w->left + w->width > left &&
1569 bottom > w->top &&
1570 w->top + w->height > top) {
1571 return false;
1572 }
1573 }
1574
1575 pos.x = left;
1576 pos.y = top;
1577 return true;
1578}
1579
1592static bool IsGoodAutoPlace2(int left, int top, int width, int height, int toolbar_y, Point &pos)
1593{
1594 bool rtl = _current_text_dir == TD_RTL;
1595
1596 /* Left part of the rectangle may be at most 1/4 off-screen,
1597 * right part of the rectangle may be at most 1/2 off-screen
1598 */
1599 if (rtl) {
1600 if (left < -(width >> 1) || left > _screen.width - (width >> 2)) return false;
1601 } else {
1602 if (left < -(width >> 2) || left > _screen.width - (width >> 1)) return false;
1603 }
1604
1605 /* Bottom part of the rectangle may be at most 1/4 off-screen */
1606 if (top < toolbar_y || top > _screen.height - (height >> 2)) return false;
1607
1608 /* Make sure it is not obscured by any window. */
1609 for (const Window *w : Window::Iterate()) {
1610 if (w->window_class == WC_MAIN_WINDOW) continue;
1611
1612 if (left + width > w->left &&
1613 w->left + w->width > left &&
1614 top + height > w->top &&
1615 w->top + w->height > top) {
1616 return false;
1617 }
1618 }
1619
1620 pos.x = left;
1621 pos.y = top;
1622 return true;
1623}
1624
1631static Point GetAutoPlacePosition(int width, int height)
1632{
1633 Point pt;
1634
1635 bool rtl = _current_text_dir == TD_RTL;
1636
1637 /* First attempt, try top-left of the screen */
1638 const Window *main_toolbar = FindWindowByClass(WC_MAIN_TOOLBAR);
1639 const int toolbar_y = main_toolbar != nullptr ? main_toolbar->height : 0;
1640 if (IsGoodAutoPlace1(rtl ? _screen.width - width : 0, toolbar_y, width, height, toolbar_y, pt)) return pt;
1641
1642 /* Second attempt, try around all existing windows.
1643 * The new window must be entirely on-screen, and not overlap with an existing window.
1644 * Eight starting points are tried, two at each corner.
1645 */
1646 for (const Window *w : Window::Iterate()) {
1647 if (w->window_class == WC_MAIN_WINDOW) continue;
1648
1649 if (IsGoodAutoPlace1(w->left + w->width, w->top, width, height, toolbar_y, pt)) return pt;
1650 if (IsGoodAutoPlace1(w->left - width, w->top, width, height, toolbar_y, pt)) return pt;
1651 if (IsGoodAutoPlace1(w->left, w->top + w->height, width, height, toolbar_y, pt)) return pt;
1652 if (IsGoodAutoPlace1(w->left, w->top - height, width, height, toolbar_y, pt)) return pt;
1653 if (IsGoodAutoPlace1(w->left + w->width, w->top + w->height - height, width, height, toolbar_y, pt)) return pt;
1654 if (IsGoodAutoPlace1(w->left - width, w->top + w->height - height, width, height, toolbar_y, pt)) return pt;
1655 if (IsGoodAutoPlace1(w->left + w->width - width, w->top + w->height, width, height, toolbar_y, pt)) return pt;
1656 if (IsGoodAutoPlace1(w->left + w->width - width, w->top - height, width, height, toolbar_y, pt)) return pt;
1657 }
1658
1659 /* Third attempt, try around all existing windows.
1660 * The new window may be partly off-screen, and must not overlap with an existing window.
1661 * Only four starting points are tried.
1662 */
1663 for (const Window *w : Window::Iterate()) {
1664 if (w->window_class == WC_MAIN_WINDOW) continue;
1665
1666 if (IsGoodAutoPlace2(w->left + w->width, w->top, width, height, toolbar_y, pt)) return pt;
1667 if (IsGoodAutoPlace2(w->left - width, w->top, width, height, toolbar_y, pt)) return pt;
1668 if (IsGoodAutoPlace2(w->left, w->top + w->height, width, height, toolbar_y, pt)) return pt;
1669 if (IsGoodAutoPlace2(w->left, w->top - height, width, height, toolbar_y, pt)) return pt;
1670 }
1671
1672 /* Fourth and final attempt, put window at diagonal starting from (0, toolbar_y), try multiples
1673 * of the closebox
1674 */
1675 int left = rtl ? _screen.width - width : 0, top = toolbar_y;
1676 int offset_x = rtl ? -(int)NWidgetLeaf::closebox_dimension.width : (int)NWidgetLeaf::closebox_dimension.width;
1677 int offset_y = std::max<int>(NWidgetLeaf::closebox_dimension.height, GetCharacterHeight(FS_NORMAL) + WidgetDimensions::scaled.captiontext.Vertical());
1678
1679restart:
1680 for (const Window *w : Window::Iterate()) {
1681 if (w->left == left && w->top == top) {
1682 left += offset_x;
1683 top += offset_y;
1684 goto restart;
1685 }
1686 }
1687
1688 pt.x = left;
1689 pt.y = top;
1690 return pt;
1691}
1692
1700{
1701 const Window *w = FindWindowById(WC_MAIN_TOOLBAR, 0);
1702 assert(w != nullptr);
1703 Point pt = { _current_text_dir == TD_RTL ? w->left : (w->left + w->width) - window_width, w->top + w->height };
1704 return pt;
1705}
1706
1716{
1717 Point pt = GetToolbarAlignedWindowPosition(window_width);
1719 if (w != nullptr && w->top == pt.y && !_settings_client.gui.link_terraform_toolbar) {
1720 pt.x = w->left + (_current_text_dir == TD_RTL ? w->width : - window_width);
1721 }
1722 return pt;
1723}
1724
1742static Point LocalGetWindowPlacement(const WindowDesc &desc, int16_t sm_width, int16_t sm_height, int window_number)
1743{
1744 Point pt;
1745 const Window *w;
1746
1747 int16_t default_width = std::max(desc.GetDefaultWidth(), sm_width);
1748 int16_t default_height = std::max(desc.GetDefaultHeight(), sm_height);
1749
1750 if (desc.parent_cls != WC_NONE && (w = FindWindowById(desc.parent_cls, window_number)) != nullptr) {
1751 bool rtl = _current_text_dir == TD_RTL;
1752 if (desc.parent_cls == WC_BUILD_TOOLBAR || desc.parent_cls == WC_SCEN_LAND_GEN) {
1753 pt.x = w->left + (rtl ? w->width - default_width : 0);
1754 pt.y = w->top + w->height;
1755 return pt;
1756 } else {
1757 /* Position child window with offset of closebox, but make sure that either closebox or resizebox is visible
1758 * - Y position: closebox of parent + closebox of child + statusbar
1759 * - X position: closebox on left/right, resizebox on right/left (depending on ltr/rtl)
1760 */
1761 int indent_y = std::max<int>(NWidgetLeaf::closebox_dimension.height, GetCharacterHeight(FS_NORMAL) + WidgetDimensions::scaled.captiontext.Vertical());
1762 if (w->top + 3 * indent_y < _screen.height) {
1763 pt.y = w->top + indent_y;
1764 int indent_close = NWidgetLeaf::closebox_dimension.width;
1765 int indent_resize = NWidgetLeaf::resizebox_dimension.width;
1766 if (_current_text_dir == TD_RTL) {
1767 pt.x = std::max(w->left + w->width - default_width - indent_close, 0);
1768 if (pt.x + default_width >= indent_close && pt.x + indent_resize <= _screen.width) return pt;
1769 } else {
1770 pt.x = std::min(w->left + indent_close, _screen.width - default_width);
1771 if (pt.x + default_width >= indent_resize && pt.x + indent_close <= _screen.width) return pt;
1772 }
1773 }
1774 }
1775 }
1776
1777 switch (desc.default_pos) {
1778 case WDP_ALIGN_TOOLBAR: // Align to the toolbar
1779 return GetToolbarAlignedWindowPosition(default_width);
1780
1781 case WDP_AUTO: // Find a good automatic position for the window
1782 return GetAutoPlacePosition(default_width, default_height);
1783
1784 case WDP_CENTER: // Centre the window horizontally
1785 pt.x = (_screen.width - default_width) / 2;
1786 pt.y = (_screen.height - default_height) / 2;
1787 break;
1788
1789 case WDP_MANUAL:
1790 pt.x = 0;
1791 pt.y = 0;
1792 break;
1793
1794 default:
1795 NOT_REACHED();
1796 }
1797
1798 return pt;
1799}
1800
1801/* virtual */ Point Window::OnInitialPosition([[maybe_unused]]int16_t sm_width, [[maybe_unused]]int16_t sm_height, [[maybe_unused]]int window_number)
1802{
1803 return LocalGetWindowPlacement(this->window_desc, sm_width, sm_height, window_number);
1804}
1805
1813{
1814 this->nested_root = MakeWindowNWidgetTree(this->window_desc.nwid_parts, &this->shade_select);
1815 this->nested_root->FillWidgetLookup(this->widget_lookup);
1816}
1817
1823{
1824 this->InitializeData(window_number);
1825 this->ApplyDefaults();
1826 Point pt = this->OnInitialPosition(this->nested_root->smallest_x, this->nested_root->smallest_y, window_number);
1827 this->InitializePositionSize(pt.x, pt.y, this->nested_root->smallest_x, this->nested_root->smallest_y);
1828 this->FindWindowPlacementAndResize(this->window_desc.GetDefaultWidth(), this->window_desc.GetDefaultHeight(), true);
1829}
1830
1836{
1837 this->CreateNestedTree();
1838 this->FinishInitNested(window_number);
1839}
1840
1846{
1847 this->z_position = _z_windows.insert(_z_windows.end(), this);
1848}
1849
1858{
1859 for (Window *w : Window::IterateFromFront()) {
1860 if (MayBeShown(w) && IsInsideBS(x, w->left, w->width) && IsInsideBS(y, w->top, w->height)) {
1861 return w;
1862 }
1863 }
1864
1865 return nullptr;
1866}
1867
1872{
1873 IConsoleClose();
1874
1875 _focused_window = nullptr;
1876 _mouseover_last_w = nullptr;
1877 _last_scroll_window = nullptr;
1878 _scrolling_viewport = false;
1879 _mouse_hovering = false;
1880
1882 NWidgetLeaf::InvalidateDimensionCache(); // Reset cached sizes of several widgets.
1883 NWidgetScrollbar::InvalidateDimensionCache();
1884
1886
1888}
1889
1894{
1896
1897 for (Window *w : Window::Iterate()) w->Close();
1898
1900
1901 assert(_z_windows.empty());
1902}
1903
1908{
1911 _thd.Reset();
1912}
1913
1914static void DecreaseWindowCounters()
1915{
1916 if (_scroller_click_timeout != 0) _scroller_click_timeout--;
1917
1918 for (Window *w : Window::Iterate()) {
1919 if (_scroller_click_timeout == 0) {
1920 /* Unclick scrollbar buttons if they are pressed. */
1921 for (auto &pair : w->widget_lookup) {
1922 NWidgetBase *nwid = pair.second;
1923 if (nwid->type == NWID_HSCROLLBAR || nwid->type == NWID_VSCROLLBAR) {
1924 NWidgetScrollbar *sb = static_cast<NWidgetScrollbar*>(nwid);
1925 if (sb->disp_flags.Any({NWidgetDisplayFlag::ScrollbarUp, NWidgetDisplayFlag::ScrollbarDown})) {
1928 sb->SetDirty(w);
1929 }
1930 }
1931 }
1932 }
1933
1934 /* Handle editboxes */
1935 for (auto &pair : w->querystrings) {
1936 pair.second->HandleEditBox(w, pair.first);
1937 }
1938
1939 w->OnMouseLoop();
1940 }
1941
1942 for (Window *w : Window::Iterate()) {
1943 if (w->flags.Test(WindowFlag::Timeout) && --w->timeout_timer == 0) {
1945
1946 w->OnTimeout();
1947 w->RaiseButtons(true);
1948 }
1949 }
1950}
1951
1952static void HandlePlacePresize()
1953{
1954 if (_special_mouse_mode != WSM_PRESIZE) return;
1955
1956 Window *w = _thd.GetCallbackWnd();
1957 if (w == nullptr) return;
1958
1959 Point pt = GetTileBelowCursor();
1960 if (pt.x == -1) {
1961 _thd.selend.x = -1;
1962 return;
1963 }
1964
1965 w->OnPlacePresize(pt, TileVirtXY(pt.x, pt.y));
1966}
1967
1973{
1975
1976 if (_left_button_down && _cursor.delta.x == 0 && _cursor.delta.y == 0) return ES_HANDLED; // Dragging, but the mouse did not move.
1977
1978 Window *w = _thd.GetCallbackWnd();
1979 if (w != nullptr) {
1980 /* Send an event in client coordinates. */
1981 Point pt;
1982 pt.x = _cursor.pos.x - w->left;
1983 pt.y = _cursor.pos.y - w->top;
1984 if (_left_button_down) {
1985 w->OnMouseDrag(pt, GetWidgetFromPos(w, pt.x, pt.y));
1986 } else {
1987 w->OnDragDrop(pt, GetWidgetFromPos(w, pt.x, pt.y));
1988 }
1989 }
1990
1991 if (!_left_button_down) ResetObjectToPlace(); // Button released, finished dragging.
1992 return ES_HANDLED;
1993}
1994
1996static void HandleMouseOver()
1997{
1998 Window *w = FindWindowFromPt(_cursor.pos.x, _cursor.pos.y);
1999
2000 /* We changed window, put an OnMouseOver event to the last window */
2001 if (_mouseover_last_w != nullptr && _mouseover_last_w != w) {
2002 /* Reset mouse-over coordinates of previous window */
2003 Point pt = { -1, -1 };
2004 _mouseover_last_w->OnMouseOver(pt, 0);
2005 }
2006
2007 /* _mouseover_last_w will get reset when the window is deleted, see DeleteWindow() */
2009
2010 if (w != nullptr) {
2011 /* send an event in client coordinates. */
2012 Point pt = { _cursor.pos.x - w->left, _cursor.pos.y - w->top };
2013 const NWidgetCore *widget = w->nested_root->GetWidgetFromPos(pt.x, pt.y);
2014 if (widget != nullptr) w->OnMouseOver(pt, widget->GetIndex());
2015 }
2016}
2017
2023
2034static void PreventHiding(int *nx, int *ny, const Rect &rect, const Window *v, int px, PreventHideDirection dir)
2035{
2036 if (v == nullptr) return;
2037
2038 const int min_visible = rect.Height();
2039
2040 int v_bottom = v->top + v->height - 1;
2041 int v_right = v->left + v->width - 1;
2042 int safe_y = (dir == PHD_UP) ? (v->top - min_visible - rect.top) : (v_bottom + min_visible - rect.bottom); // Compute safe vertical position.
2043
2044 if (*ny + rect.top <= v->top - min_visible) return; // Above v is enough space
2045 if (*ny + rect.bottom >= v_bottom + min_visible) return; // Below v is enough space
2046
2047 /* Vertically, the rectangle is hidden behind v. */
2048 if (*nx + rect.left + min_visible < v->left) { // At left of v.
2049 if (v->left < min_visible) *ny = safe_y; // But enough room, force it to a safe position.
2050 return;
2051 }
2052 if (*nx + rect.right - min_visible > v_right) { // At right of v.
2053 if (v_right > _screen.width - min_visible) *ny = safe_y; // Not enough room, force it to a safe position.
2054 return;
2055 }
2056
2057 /* Horizontally also hidden, force movement to a safe area. */
2058 if (px + rect.left < v->left && v->left >= min_visible) { // Coming from the left, and enough room there.
2059 *nx = v->left - min_visible - rect.left;
2060 } else if (px + rect.right > v_right && v_right <= _screen.width - min_visible) { // Coming from the right, and enough room there.
2061 *nx = v_right + min_visible - rect.right;
2062 } else {
2063 *ny = safe_y;
2064 }
2065}
2066
2074static void EnsureVisibleCaption(Window *w, int nx, int ny)
2075{
2076 /* Search for the title bar rectangle. */
2077 const NWidgetBase *caption = w->nested_root->GetWidgetOfType(WWT_CAPTION);
2078 if (caption != nullptr) {
2079 const Rect caption_rect = caption->GetCurrentRect();
2080
2081 const int min_visible = caption_rect.Height();
2082
2083 /* Make sure the window doesn't leave the screen */
2084 nx = Clamp(nx, min_visible - caption_rect.right, _screen.width - min_visible - caption_rect.left);
2085 ny = Clamp(ny, 0, _screen.height - min_visible);
2086
2087 /* Make sure the title bar isn't hidden behind the main tool bar or the status bar. */
2088 PreventHiding(&nx, &ny, caption_rect, FindWindowById(WC_MAIN_TOOLBAR, 0), w->left, PHD_DOWN);
2089 PreventHiding(&nx, &ny, caption_rect, FindWindowById(WC_STATUS_BAR, 0), w->left, PHD_UP);
2090 }
2091
2092 if (w->viewport != nullptr) {
2093 w->viewport->left += nx - w->left;
2094 w->viewport->top += ny - w->top;
2095 }
2096
2097 w->left = nx;
2098 w->top = ny;
2099}
2100
2112void ResizeWindow(Window *w, int delta_x, int delta_y, bool clamp_to_screen, bool schedule_resize)
2113{
2114 if (delta_x != 0 || delta_y != 0) {
2115 if (clamp_to_screen) {
2116 /* Determine the new right/bottom position. If that is outside of the bounds of
2117 * the resolution clamp it in such a manner that it stays within the bounds. */
2118 int new_right = w->left + w->width + delta_x;
2119 int new_bottom = w->top + w->height + delta_y;
2120 if (new_right >= (int)_screen.width) delta_x -= Ceil(new_right - _screen.width, std::max(1U, w->nested_root->resize_x));
2121 if (new_bottom >= (int)_screen.height) delta_y -= Ceil(new_bottom - _screen.height, std::max(1U, w->nested_root->resize_y));
2122 }
2123
2124 w->SetDirty();
2125
2126 uint new_xinc = std::max(0, (w->nested_root->resize_x == 0) ? 0 : (int)(w->nested_root->current_x - w->nested_root->smallest_x) + delta_x);
2127 uint new_yinc = std::max(0, (w->nested_root->resize_y == 0) ? 0 : (int)(w->nested_root->current_y - w->nested_root->smallest_y) + delta_y);
2128 assert(w->nested_root->resize_x == 0 || new_xinc % w->nested_root->resize_x == 0);
2129 assert(w->nested_root->resize_y == 0 || new_yinc % w->nested_root->resize_y == 0);
2130
2131 w->nested_root->AssignSizePosition(ST_RESIZE, 0, 0, w->nested_root->smallest_x + new_xinc, w->nested_root->smallest_y + new_yinc, _current_text_dir == TD_RTL);
2132 w->width = w->nested_root->current_x;
2133 w->height = w->nested_root->current_y;
2134 }
2135
2136 EnsureVisibleCaption(w, w->left, w->top);
2137
2138 /* Schedule OnResize to make sure everything is initialised correctly if it needs to be. */
2139 if (schedule_resize) {
2140 w->ScheduleResize();
2141 } else {
2142 w->OnResize();
2143 }
2144 w->SetDirty();
2145}
2146
2153{
2155 return (w == nullptr) ? 0 : w->top + w->height;
2156}
2157
2164{
2166 return (w == nullptr) ? _screen.height : w->top;
2167}
2168
2169static bool _dragging_window;
2170
2176{
2177 /* Get out immediately if no window is being dragged at all. */
2178 if (!_dragging_window) return ES_NOT_HANDLED;
2179
2180 /* If button still down, but cursor hasn't moved, there is nothing to do. */
2181 if (_left_button_down && _cursor.delta.x == 0 && _cursor.delta.y == 0) return ES_HANDLED;
2182
2183 /* Otherwise find the window... */
2184 for (Window *w : Window::Iterate()) {
2186 /* Stop the dragging if the left mouse button was released */
2187 if (!_left_button_down) {
2189 break;
2190 }
2191
2192 w->SetDirty();
2193
2194 int x = _cursor.pos.x + _drag_delta.x;
2195 int y = _cursor.pos.y + _drag_delta.y;
2196 int nx = x;
2197 int ny = y;
2198
2199 if (_settings_client.gui.window_snap_radius != 0) {
2200 int hsnap = ScaleGUITrad(_settings_client.gui.window_snap_radius);
2201 int vsnap = ScaleGUITrad(_settings_client.gui.window_snap_radius);
2202 int delta;
2203
2204 for (const Window *v : Window::Iterate()) {
2205 if (v == w) continue; // Don't snap at yourself
2206
2207 if (y + w->height > v->top && y < v->top + v->height) {
2208 /* Your left border <-> other right border */
2209 delta = abs(v->left + v->width - x);
2210 if (delta <= hsnap) {
2211 nx = v->left + v->width;
2212 hsnap = delta;
2213 }
2214
2215 /* Your right border <-> other left border */
2216 delta = abs(v->left - x - w->width);
2217 if (delta <= hsnap) {
2218 nx = v->left - w->width;
2219 hsnap = delta;
2220 }
2221 }
2222
2223 if (w->top + w->height >= v->top && w->top <= v->top + v->height) {
2224 /* Your left border <-> other left border */
2225 delta = abs(v->left - x);
2226 if (delta <= hsnap) {
2227 nx = v->left;
2228 hsnap = delta;
2229 }
2230
2231 /* Your right border <-> other right border */
2232 delta = abs(v->left + v->width - x - w->width);
2233 if (delta <= hsnap) {
2234 nx = v->left + v->width - w->width;
2235 hsnap = delta;
2236 }
2237 }
2238
2239 if (x + w->width > v->left && x < v->left + v->width) {
2240 /* Your top border <-> other bottom border */
2241 delta = abs(v->top + v->height - y);
2242 if (delta <= vsnap) {
2243 ny = v->top + v->height;
2244 vsnap = delta;
2245 }
2246
2247 /* Your bottom border <-> other top border */
2248 delta = abs(v->top - y - w->height);
2249 if (delta <= vsnap) {
2250 ny = v->top - w->height;
2251 vsnap = delta;
2252 }
2253 }
2254
2255 if (w->left + w->width >= v->left && w->left <= v->left + v->width) {
2256 /* Your top border <-> other top border */
2257 delta = abs(v->top - y);
2258 if (delta <= vsnap) {
2259 ny = v->top;
2260 vsnap = delta;
2261 }
2262
2263 /* Your bottom border <-> other bottom border */
2264 delta = abs(v->top + v->height - y - w->height);
2265 if (delta <= vsnap) {
2266 ny = v->top + v->height - w->height;
2267 vsnap = delta;
2268 }
2269 }
2270 }
2271 }
2272
2273 EnsureVisibleCaption(w, nx, ny);
2274
2275 w->SetDirty();
2276 return ES_HANDLED;
2278 /* Stop the sizing if the left mouse button was released */
2279 if (!_left_button_down) {
2282 w->SetDirty();
2283 break;
2284 }
2285
2286 /* Compute difference in pixels between cursor position and reference point in the window.
2287 * If resizing the left edge of the window, moving to the left makes the window bigger not smaller.
2288 */
2289 int x, y = _cursor.pos.y - _drag_delta.y;
2291 x = _drag_delta.x - _cursor.pos.x;
2292 } else {
2293 x = _cursor.pos.x - _drag_delta.x;
2294 }
2295
2296 /* resize.step_width and/or resize.step_height may be 0, which means no resize is possible. */
2297 if (w->resize.step_width == 0) x = 0;
2298 if (w->resize.step_height == 0) y = 0;
2299
2300 /* Check the resize button won't go past the bottom of the screen */
2301 if (w->top + w->height + y > _screen.height) {
2302 y = _screen.height - w->height - w->top;
2303 }
2304
2305 /* X and Y has to go by step.. calculate it.
2306 * The cast to int is necessary else x/y are implicitly cast to
2307 * unsigned int, which won't work. */
2308 if (w->resize.step_width > 1) x -= x % (int)w->resize.step_width;
2309 if (w->resize.step_height > 1) y -= y % (int)w->resize.step_height;
2310
2311 /* Check that we don't go below the minimum set size */
2312 if ((int)w->width + x < (int)w->nested_root->smallest_x) {
2313 x = w->nested_root->smallest_x - w->width;
2314 }
2315 if ((int)w->height + y < (int)w->nested_root->smallest_y) {
2316 y = w->nested_root->smallest_y - w->height;
2317 }
2318
2319 /* Window already on size */
2320 if (x == 0 && y == 0) return ES_HANDLED;
2321
2322 /* Now find the new cursor pos.. this is NOT _cursor, because we move in steps. */
2323 _drag_delta.y += y;
2324 if (w->flags.Test(WindowFlag::SizingLeft) && x != 0) {
2325 _drag_delta.x -= x; // x > 0 -> window gets longer -> left-edge moves to left -> subtract x to get new position.
2326 w->SetDirty();
2327 w->left -= x; // If dragging left edge, move left window edge in opposite direction by the same amount.
2328 /* ResizeWindow() below ensures marking new position as dirty. */
2329 } else {
2330 _drag_delta.x += x;
2331 }
2332
2333 /* ResizeWindow sets both pre- and after-size to dirty for redrawing */
2334 ResizeWindow(w, x, y);
2335 return ES_HANDLED;
2336 }
2337 }
2338
2339 _dragging_window = false;
2340 return ES_HANDLED;
2341}
2342
2348{
2351 _dragging_window = true;
2352
2353 _drag_delta.x = w->left - _cursor.pos.x;
2354 _drag_delta.y = w->top - _cursor.pos.y;
2355
2357}
2358
2364static void StartWindowSizing(Window *w, bool to_left)
2365{
2368 _dragging_window = true;
2369
2370 _drag_delta.x = _cursor.pos.x;
2371 _drag_delta.y = _cursor.pos.y;
2372
2374}
2375
2381{
2382 int i;
2384 bool rtl = false;
2385
2386 if (sb->type == NWID_HSCROLLBAR) {
2387 i = _cursor.pos.x - _cursorpos_drag_start.x;
2388 rtl = _current_text_dir == TD_RTL;
2389 } else {
2390 i = _cursor.pos.y - _cursorpos_drag_start.y;
2391 }
2392
2393 if (sb->disp_flags.Any({NWidgetDisplayFlag::ScrollbarUp, NWidgetDisplayFlag::ScrollbarDown})) {
2394 if (_scroller_click_timeout == 1) {
2395 _scroller_click_timeout = 3;
2396 if (sb->UpdatePosition(rtl == sb->disp_flags.Test(NWidgetDisplayFlag::ScrollbarUp) ? 1 : -1)) {
2398 w->SetDirty();
2399 }
2400 }
2401 return;
2402 }
2403
2404 /* Find the item we want to move to. SetPosition will make sure it's inside bounds. */
2405 int range = sb->GetCount() - sb->GetCapacity();
2406 if (range <= 0) return;
2407
2408 int pos = RoundDivSU((i + _scrollbar_start_pos) * range, std::max(1, _scrollbar_size));
2409 if (rtl) pos = range - pos;
2410 if (sb->SetPosition(pos)) {
2412 w->SetDirty();
2413 }
2414}
2415
2421{
2422 for (Window *w : Window::Iterate()) {
2423 if (w->mouse_capture_widget >= 0) {
2424 /* Abort if no button is clicked any more. */
2425 if (!_left_button_down) {
2428 return ES_HANDLED;
2429 }
2430
2431 /* Handle scrollbar internally, or dispatch click event */
2433 if (type == NWID_VSCROLLBAR || type == NWID_HSCROLLBAR) {
2435 } else {
2436 /* If cursor hasn't moved, there is nothing to do. */
2437 if (_cursor.delta.x == 0 && _cursor.delta.y == 0) return ES_HANDLED;
2438
2439 Point pt = { _cursor.pos.x - w->left, _cursor.pos.y - w->top };
2440 w->OnClick(pt, w->mouse_capture_widget, 0);
2441 }
2442 return ES_HANDLED;
2443 }
2444 }
2445
2446 return ES_NOT_HANDLED;
2447}
2448
2454{
2455 bool scrollwheel_scrolling = _settings_client.gui.scrollwheel_scrolling == ScrollWheelScrolling::ScrollMap && _cursor.wheel_moved;
2456
2458
2459 /* When we don't have a last scroll window we are starting to scroll.
2460 * When the last scroll window and this are not the same we went
2461 * outside of the window and should not left-mouse scroll anymore. */
2462 if (_last_scroll_window == nullptr) _last_scroll_window = FindWindowFromPt(_cursor.pos.x, _cursor.pos.y);
2463
2464 if (_last_scroll_window == nullptr || !((_settings_client.gui.scroll_mode != ViewportScrollMode::MapLMB && _right_button_down) || scrollwheel_scrolling || (_settings_client.gui.scroll_mode == ViewportScrollMode::MapLMB && _left_button_down))) {
2465 _cursor.fix_at = false;
2466 _scrolling_viewport = false;
2467 _last_scroll_window = nullptr;
2468 return ES_NOT_HANDLED;
2469 }
2470
2471 if (_last_scroll_window == GetMainWindow() && _last_scroll_window->viewport->follow_vehicle != VehicleID::Invalid()) {
2472 /* If the main window is following a vehicle, then first let go of it! */
2473 const Vehicle *veh = Vehicle::Get(_last_scroll_window->viewport->follow_vehicle);
2474 ScrollMainWindowTo(veh->x_pos, veh->y_pos, veh->z_pos, true); // This also resets follow_vehicle
2475 return ES_NOT_HANDLED;
2476 }
2477
2478 Point delta;
2479 if (scrollwheel_scrolling) {
2480 /* We are using scrollwheels for scrolling */
2481 /* Use the integer part for movement */
2482 delta.x = static_cast<int>(_cursor.h_wheel);
2483 delta.y = static_cast<int>(_cursor.v_wheel);
2484 /* Keep the fractional part so that subtle movement is accumulated */
2485 float temp;
2486 _cursor.v_wheel = std::modf(_cursor.v_wheel, &temp);
2487 _cursor.h_wheel = std::modf(_cursor.h_wheel, &temp);
2488 } else {
2490 delta.x = -_cursor.delta.x;
2491 delta.y = -_cursor.delta.y;
2492 } else {
2493 delta.x = _cursor.delta.x;
2494 delta.y = _cursor.delta.y;
2495 }
2496 }
2497
2498 /* Create a scroll-event and send it to the window */
2499 if (delta.x != 0 || delta.y != 0) _last_scroll_window->OnScroll(delta);
2500
2501 _cursor.delta.x = 0;
2502 _cursor.delta.y = 0;
2503 _cursor.wheel_moved = false;
2504 return ES_HANDLED;
2505}
2506
2518{
2519 bool bring_to_front = false;
2520
2521 if (w->window_class == WC_MAIN_WINDOW ||
2522 IsVitalWindow(w) ||
2523 w->window_class == WC_TOOLTIPS ||
2525 return true;
2526 }
2527
2528 /* Use unshaded window size rather than current size for shaded windows. */
2529 int w_width = w->width;
2530 int w_height = w->height;
2531 if (w->IsShaded()) {
2532 w_width = w->unshaded_size.width;
2533 w_height = w->unshaded_size.height;
2534 }
2535
2537 ++it;
2538 for (; !it.IsEnd(); ++it) {
2539 Window *u = *it;
2540 /* A modal child will prevent the activation of the parent window */
2542 u->SetWhiteBorder();
2543 u->SetDirty();
2544 return false;
2545 }
2546
2547 if (u->window_class == WC_MAIN_WINDOW ||
2548 IsVitalWindow(u) ||
2549 u->window_class == WC_TOOLTIPS ||
2551 continue;
2552 }
2553
2554 /* Window sizes don't interfere, leave z-order alone */
2555 if (w->left + w_width <= u->left ||
2556 u->left + u->width <= w->left ||
2557 w->top + w_height <= u->top ||
2558 u->top + u->height <= w->top) {
2559 continue;
2560 }
2561
2562 bring_to_front = true;
2563 }
2564
2565 if (bring_to_front) BringWindowToFront(w);
2566 return true;
2567}
2568
2577EventState Window::HandleEditBoxKey(WidgetID wid, char32_t key, uint16_t keycode)
2578{
2579 QueryString *query = this->GetQueryString(wid);
2580 if (query == nullptr) return ES_NOT_HANDLED;
2581
2582 int action = QueryString::ACTION_NOTHING;
2583
2584 switch (query->text.HandleKeyPress(key, keycode)) {
2585 case HKPR_EDITING:
2586 this->SetWidgetDirty(wid);
2587 this->OnEditboxChanged(wid);
2588 break;
2589
2590 case HKPR_CURSOR:
2591 this->SetWidgetDirty(wid);
2592 /* For the OSK also invalidate the parent window */
2593 if (this->window_class == WC_OSK) this->InvalidateData();
2594 break;
2595
2596 case HKPR_CONFIRM:
2597 if (this->window_class == WC_OSK) {
2598 this->OnClick(Point(), WID_OSK_OK, 1);
2599 } else if (query->ok_button >= 0) {
2600 this->OnClick(Point(), query->ok_button, 1);
2601 } else {
2602 action = query->ok_button;
2603 }
2604 break;
2605
2606 case HKPR_CANCEL:
2607 if (this->window_class == WC_OSK) {
2608 this->OnClick(Point(), WID_OSK_CANCEL, 1);
2609 } else if (query->cancel_button >= 0) {
2610 this->OnClick(Point(), query->cancel_button, 1);
2611 } else {
2612 action = query->cancel_button;
2613 }
2614 break;
2615
2616 case HKPR_NOT_HANDLED:
2617 return ES_NOT_HANDLED;
2618
2619 default: break;
2620 }
2621
2622 switch (action) {
2624 this->UnfocusFocusedWidget();
2625 break;
2626
2628 if (query->text.GetText().empty()) {
2629 /* If already empty, unfocus instead */
2630 this->UnfocusFocusedWidget();
2631 } else {
2632 query->text.DeleteAll();
2633 this->SetWidgetDirty(wid);
2634 this->OnEditboxChanged(wid);
2635 }
2636 break;
2637
2638 default:
2639 break;
2640 }
2641
2642 return ES_HANDLED;
2643}
2644
2649void HandleToolbarHotkey(int hotkey)
2650{
2651 assert(HasModalProgress() || IsLocalCompany());
2652
2654 if (w != nullptr) {
2655 if (w->window_desc.hotkeys != nullptr) {
2656 if (hotkey >= 0 && w->OnHotkey(hotkey) == ES_HANDLED) return;
2657 }
2658 }
2659}
2660
2666void HandleKeypress(uint keycode, char32_t key)
2667{
2668 /* World generation is multithreaded and messes with companies.
2669 * But there is no company related window open anyway, so _current_company is not used. */
2670 assert(HasModalProgress() || IsLocalCompany());
2671
2672 /*
2673 * The Unicode standard defines an area called the private use area. Code points in this
2674 * area are reserved for private use and thus not portable between systems. For instance,
2675 * Apple defines code points for the arrow keys in this area, but these are only printable
2676 * on a system running OS X. We don't want these keys to show up in text fields and such,
2677 * and thus we have to clear the unicode character when we encounter such a key.
2678 */
2679 if (key >= 0xE000 && key <= 0xF8FF) key = 0;
2680
2681 /*
2682 * If both key and keycode is zero, we don't bother to process the event.
2683 */
2684 if (key == 0 && keycode == 0) return;
2685
2686 /* Check if the focused window has a focused editbox */
2687 if (EditBoxInGlobalFocus()) {
2688 /* All input will in this case go to the focused editbox */
2689 if (_focused_window->window_class == WC_CONSOLE) {
2690 if (_focused_window->OnKeyPress(key, keycode) == ES_HANDLED) return;
2691 } else {
2692 if (_focused_window->HandleEditBoxKey(_focused_window->nested_focus->GetIndex(), key, keycode) == ES_HANDLED) return;
2693 }
2694 }
2695
2696 /* Call the event, start with the uppermost window, but ignore the toolbar. */
2697 for (Window *w : Window::IterateFromFront()) {
2698 if (w->window_class == WC_MAIN_TOOLBAR) continue;
2699 if (w->window_desc.hotkeys != nullptr) {
2700 int hotkey = w->window_desc.hotkeys->CheckMatch(keycode);
2701 if (hotkey >= 0 && w->OnHotkey(hotkey) == ES_HANDLED) return;
2702 }
2703 if (w->OnKeyPress(key, keycode) == ES_HANDLED) return;
2704 }
2705
2707 /* When there is no toolbar w is null, check for that */
2708 if (w != nullptr) {
2709 if (w->window_desc.hotkeys != nullptr) {
2710 int hotkey = w->window_desc.hotkeys->CheckMatch(keycode);
2711 if (hotkey >= 0 && w->OnHotkey(hotkey) == ES_HANDLED) return;
2712 }
2713 if (w->OnKeyPress(key, keycode) == ES_HANDLED) return;
2714 }
2715
2716 HandleGlobalHotkeys(key, keycode);
2717}
2718
2723{
2724 /* Call the event, start with the uppermost window. */
2725 for (Window *w : Window::IterateFromFront()) {
2726 if (w->OnCTRLStateChange() == ES_HANDLED) return;
2727 }
2728}
2729
2739/* virtual */ void Window::InsertTextString(WidgetID wid, std::string_view str, bool marked, std::optional<size_t> caret, std::optional<size_t> insert_location, std::optional<size_t> replacement_end)
2740{
2741 QueryString *query = this->GetQueryString(wid);
2742 if (query == nullptr) return;
2743
2744 if (query->text.InsertString(str, marked, caret, insert_location, replacement_end) || marked) {
2745 this->SetWidgetDirty(wid);
2746 this->OnEditboxChanged(wid);
2747 }
2748}
2749
2758void HandleTextInput(std::string_view str, bool marked, std::optional<size_t> caret, std::optional<size_t> insert_location, std::optional<size_t> replacement_end)
2759{
2760 if (!EditBoxInGlobalFocus()) return;
2761
2762 _focused_window->InsertTextString(_focused_window->window_class == WC_CONSOLE ? 0 : _focused_window->nested_focus->GetIndex(), str, marked, caret, insert_location, replacement_end);
2763}
2764
2769static void HandleAutoscroll()
2770{
2771 if (_game_mode == GM_MENU || HasModalProgress()) return;
2772 if (_settings_client.gui.auto_scrolling == VA_DISABLED) return;
2773 if (_settings_client.gui.auto_scrolling == VA_MAIN_VIEWPORT_FULLSCREEN && !_fullscreen) return;
2774
2775 int x = _cursor.pos.x;
2776 int y = _cursor.pos.y;
2777 Window *w = FindWindowFromPt(x, y);
2778 if (w == nullptr || w->flags.Test(WindowFlag::DisableVpScroll)) return;
2779 if (_settings_client.gui.auto_scrolling != VA_EVERY_VIEWPORT && w->window_class != WC_MAIN_WINDOW) return;
2780
2781 Viewport *vp = IsPtInWindowViewport(w, x, y);
2782 if (vp == nullptr) return;
2783
2784 x -= vp->left;
2785 y -= vp->top;
2786
2787 /* here allows scrolling in both x and y axis */
2788 /* If we succeed at scrolling in any direction, stop following a vehicle. */
2789 static const int SCROLLSPEED = 3;
2790 if (x - 15 < 0) {
2791 w->viewport->CancelFollow(*w);
2792 w->viewport->dest_scrollpos_x += ScaleByZoom((x - 15) * SCROLLSPEED, vp->zoom);
2793 } else if (15 - (vp->width - x) > 0) {
2794 w->viewport->CancelFollow(*w);
2795 w->viewport->dest_scrollpos_x += ScaleByZoom((15 - (vp->width - x)) * SCROLLSPEED, vp->zoom);
2796 }
2797 if (y - 15 < 0) {
2798 w->viewport->CancelFollow(*w);
2799 w->viewport->dest_scrollpos_y += ScaleByZoom((y - 15) * SCROLLSPEED, vp->zoom);
2800 } else if (15 - (vp->height - y) > 0) {
2801 w->viewport->CancelFollow(*w);
2802 w->viewport->dest_scrollpos_y += ScaleByZoom((15 - (vp->height - y)) * SCROLLSPEED, vp->zoom);
2803 }
2804}
2805
2806enum MouseClick : uint8_t {
2807 MC_NONE = 0,
2808 MC_LEFT,
2809 MC_RIGHT,
2810 MC_DOUBLE_LEFT,
2811 MC_HOVER,
2812};
2813
2814static constexpr int MAX_OFFSET_DOUBLE_CLICK = 5;
2815static constexpr int MAX_OFFSET_HOVER = 5;
2816
2818
2819const std::chrono::milliseconds TIME_BETWEEN_DOUBLE_CLICK{500};
2820
2821static void ScrollMainViewport(int x, int y)
2822{
2823 if (_game_mode != GM_MENU && _game_mode != GM_BOOTSTRAP) {
2824 Window *w = GetMainWindow();
2825 w->viewport->dest_scrollpos_x += ScaleByZoom(x, w->viewport->zoom);
2826 w->viewport->dest_scrollpos_y += ScaleByZoom(y, w->viewport->zoom);
2827 }
2828}
2829
2839static const int8_t scrollamt[16][2] = {
2840 { 0, 0},
2841 {-2, 0},
2842 { 0, -2},
2843 {-2, -1},
2844 { 2, 0},
2845 { 0, 0},
2846 { 2, -1},
2847 { 0, -2},
2848 { 0, 2},
2849 {-2, 1},
2850 { 0, 0},
2851 {-2, 0},
2852 { 2, 1},
2853 { 0, 2},
2854 { 2, 0},
2855 { 0, 0},
2856};
2857
2858static void HandleKeyScrolling()
2859{
2860 /*
2861 * Check that any of the dirkeys is pressed and that the focused window
2862 * doesn't have an edit-box as focused widget.
2863 */
2864 if (_dirkeys && !EditBoxInGlobalFocus()) {
2865 int factor = _shift_pressed ? 50 : 10;
2866
2867 if (_game_mode != GM_MENU && _game_mode != GM_BOOTSTRAP) {
2868 /* Key scrolling stops following a vehicle. */
2869 Window *main_window = GetMainWindow();
2870 main_window->viewport->CancelFollow(*main_window);
2871 }
2872
2873 ScrollMainViewport(scrollamt[_dirkeys][0] * factor, scrollamt[_dirkeys][1] * factor);
2874 }
2875}
2876
2877static void MouseLoop(MouseClick click, int mousewheel)
2878{
2879 /* World generation is multithreaded and messes with companies.
2880 * But there is no company related window open anyway, so _current_company is not used. */
2881 assert(HasModalProgress() || IsLocalCompany());
2882
2883 HandlePlacePresize();
2885
2886 if (VpHandlePlaceSizingDrag() == ES_HANDLED) return;
2887 if (HandleMouseDragDrop() == ES_HANDLED) return;
2888 if (HandleWindowDragging() == ES_HANDLED) return;
2889 if (HandleActiveWidget() == ES_HANDLED) return;
2890 if (HandleViewportScroll() == ES_HANDLED) return;
2891
2893
2894 bool scrollwheel_scrolling = _settings_client.gui.scrollwheel_scrolling == ScrollWheelScrolling::ScrollMap && _cursor.wheel_moved;
2895 if (click == MC_NONE && mousewheel == 0 && !scrollwheel_scrolling) return;
2896
2897 int x = _cursor.pos.x;
2898 int y = _cursor.pos.y;
2899 Window *w = FindWindowFromPt(x, y);
2900 if (w == nullptr) return;
2901
2902 if (click != MC_HOVER && !MaybeBringWindowToFront(w)) return;
2903 Viewport *vp = IsPtInWindowViewport(w, x, y);
2904
2905 /* Don't allow any action in a viewport if either in menu or when having a modal progress window */
2906 if (vp != nullptr && (_game_mode == GM_MENU || HasModalProgress())) return;
2907
2908 if (mousewheel != 0) {
2909 /* Send mousewheel event to window, unless we're scrolling a viewport or the map */
2910 if (!scrollwheel_scrolling || (vp == nullptr && w->window_class != WC_SMALLMAP)) {
2911 if (NWidgetCore *nwid = w->nested_root->GetWidgetFromPos(x - w->left, y - w->top); nwid != nullptr) {
2912 w->OnMouseWheel(mousewheel, nwid->GetIndex());
2913 }
2914 }
2915
2916 /* Dispatch a MouseWheelEvent for widgets if it is not a viewport */
2917 if (vp == nullptr) DispatchMouseWheelEvent(w, w->nested_root->GetWidgetFromPos(x - w->left, y - w->top), mousewheel);
2918 }
2919
2920 if (vp != nullptr) {
2921 if (scrollwheel_scrolling && !w->flags.Test(WindowFlag::DisableVpScroll)) {
2922 _scrolling_viewport = true;
2923 _cursor.fix_at = true;
2924 return;
2925 }
2926
2927 switch (click) {
2928 case MC_DOUBLE_LEFT:
2929 case MC_LEFT:
2930 if (HandleViewportClicked(*vp, x, y)) return;
2932 _settings_client.gui.scroll_mode == ViewportScrollMode::MapLMB) {
2933 _scrolling_viewport = true;
2934 _cursor.fix_at = false;
2935 return;
2936 }
2937 break;
2938
2939 case MC_RIGHT:
2941 _settings_client.gui.scroll_mode != ViewportScrollMode::MapLMB) {
2942 _scrolling_viewport = true;
2943 _cursor.fix_at = (_settings_client.gui.scroll_mode == ViewportScrollMode::ViewportRMBFixed ||
2945 DispatchRightClickEvent(w, x - w->left, y - w->top);
2946 return;
2947 }
2948 break;
2949
2950 default:
2951 break;
2952 }
2953 }
2954
2955 switch (click) {
2956 case MC_LEFT:
2957 case MC_DOUBLE_LEFT:
2958 DispatchLeftClickEvent(w, x - w->left, y - w->top, click == MC_DOUBLE_LEFT ? 2 : 1);
2959 return;
2960
2961 default:
2962 if (!scrollwheel_scrolling || w == nullptr || w->window_class != WC_SMALLMAP) break;
2963 /* We try to use the scrollwheel to scroll since we didn't touch any of the buttons.
2964 * Simulate a right button click so we can get started. */
2965 [[fallthrough]];
2966
2967 case MC_RIGHT:
2968 DispatchRightClickEvent(w, x - w->left, y - w->top);
2969 return;
2970
2971 case MC_HOVER:
2972 DispatchHoverEvent(w, x - w->left, y - w->top);
2973 break;
2974 }
2975
2976 /* We're not doing anything with 2D scrolling, so reset the value. */
2977 _cursor.h_wheel = 0.0f;
2978 _cursor.v_wheel = 0.0f;
2979 _cursor.wheel_moved = false;
2980}
2981
2986{
2987 /* World generation is multithreaded and messes with companies.
2988 * But there is no company related window open anyway, so _current_company is not used. */
2989 assert(HasModalProgress() || IsLocalCompany());
2990
2991 static std::chrono::steady_clock::time_point double_click_time = {};
2992 static Point double_click_pos = {0, 0};
2993
2994 /* Mouse event? */
2995 MouseClick click = MC_NONE;
2997 click = MC_LEFT;
2998 if (std::chrono::steady_clock::now() <= double_click_time + TIME_BETWEEN_DOUBLE_CLICK &&
2999 double_click_pos.x != 0 && abs(_cursor.pos.x - double_click_pos.x) < MAX_OFFSET_DOUBLE_CLICK &&
3000 double_click_pos.y != 0 && abs(_cursor.pos.y - double_click_pos.y) < MAX_OFFSET_DOUBLE_CLICK) {
3001 click = MC_DOUBLE_LEFT;
3002 }
3003 double_click_time = std::chrono::steady_clock::now();
3004 double_click_pos = _cursor.pos;
3005 _left_button_clicked = true;
3006 } else if (_right_button_clicked) {
3007 _right_button_clicked = false;
3008 click = MC_RIGHT;
3009 }
3010
3011 int mousewheel = 0;
3012 if (_cursor.wheel) {
3013 mousewheel = _cursor.wheel;
3014 _cursor.wheel = 0;
3015 }
3016
3017 static std::chrono::steady_clock::time_point hover_time = {};
3018 static Point hover_pos = {0, 0};
3019
3020 if (_settings_client.gui.hover_delay_ms > 0) {
3021 if (!_cursor.in_window || click != MC_NONE || mousewheel != 0 || _left_button_down || _right_button_down ||
3022 hover_pos.x == 0 || abs(_cursor.pos.x - hover_pos.x) >= MAX_OFFSET_HOVER ||
3023 hover_pos.y == 0 || abs(_cursor.pos.y - hover_pos.y) >= MAX_OFFSET_HOVER) {
3024 hover_pos = _cursor.pos;
3025 hover_time = std::chrono::steady_clock::now();
3026 _mouse_hovering = false;
3027 } else if (!_mouse_hovering) {
3028 if (std::chrono::steady_clock::now() > hover_time + std::chrono::milliseconds(_settings_client.gui.hover_delay_ms)) {
3029 click = MC_HOVER;
3030 _mouse_hovering = true;
3031 hover_time = std::chrono::steady_clock::now();
3032 }
3033 }
3034 }
3035
3036 if (click == MC_LEFT && _newgrf_debug_sprite_picker.mode == SPM_WAIT_CLICK) {
3037 /* Mark whole screen dirty, and wait for the next realtime tick, when drawing is finished. */
3039 _newgrf_debug_sprite_picker.clicked_pixel = blitter->MoveTo(_screen.dst_ptr, _cursor.pos.x, _cursor.pos.y);
3040 _newgrf_debug_sprite_picker.sprites.clear();
3041 _newgrf_debug_sprite_picker.mode = SPM_REDRAW;
3043 } else {
3044 MouseLoop(click, mousewheel);
3045 }
3046
3047 /* We have moved the mouse the required distance,
3048 * no need to move it at any later time. */
3049 _cursor.delta.x = 0;
3050 _cursor.delta.y = 0;
3051}
3052
3056static void CheckSoftLimit()
3057{
3058 if (_settings_client.gui.window_soft_limit == 0) return;
3059
3060 for (;;) {
3061 uint deletable_count = 0;
3062 Window *last_deletable = nullptr;
3063 for (Window *w : Window::IterateFromFront()) {
3064 if (w->window_class == WC_MAIN_WINDOW || IsVitalWindow(w) || w->flags.Test(WindowFlag::Sticky)) continue;
3065
3066 last_deletable = w;
3067 deletable_count++;
3068 }
3069
3070 /* We've not reached the soft limit yet. */
3071 if (deletable_count <= _settings_client.gui.window_soft_limit) break;
3072
3073 assert(last_deletable != nullptr);
3074 last_deletable->Close();
3075 }
3076}
3077
3082{
3083 /* World generation is multithreaded and messes with companies.
3084 * But there is no company related window open anyway, so _current_company is not used. */
3085 assert(HasModalProgress() || IsLocalCompany());
3086
3088
3089 /* Process scheduled window deletion. */
3091
3092 /* HandleMouseEvents was already called for this tick */
3094}
3095
3096static std::chrono::time_point<std::chrono::steady_clock> _realtime_tick_start;
3097
3098bool CanContinueRealtimeTick()
3099{
3100 auto now = std::chrono::steady_clock::now();
3101 return std::chrono::duration_cast<std::chrono::milliseconds>(now - _realtime_tick_start).count() < (MILLISECONDS_PER_TICK * 3 / 4);
3102}
3103
3109{
3110 _realtime_tick_start = std::chrono::steady_clock::now();
3111 for (Window *w : Window::Iterate()) {
3112 w->OnRealtimeTick(delta_ms);
3113 }
3114}
3115
3117static const IntervalTimer<TimerWindow> window_interval(std::chrono::milliseconds(30), [](auto) {
3118 extern int _caret_timer;
3119 _caret_timer += 3;
3120 CursorTick();
3121
3122 HandleKeyScrolling();
3124 DecreaseWindowCounters();
3125});
3126
3130});
3131
3133static const IntervalTimer<TimerWindow> white_border_interval(std::chrono::milliseconds(30), [](auto) {
3134 if (_network_dedicated) return;
3135
3136 for (Window *w : Window::Iterate()) {
3139 w->SetDirty();
3140 }
3141 }
3142});
3143
3148{
3149 static auto last_time = std::chrono::steady_clock::now();
3150 auto now = std::chrono::steady_clock::now();
3151 auto delta_ms = std::chrono::duration_cast<std::chrono::milliseconds>(now - last_time);
3152
3153 if (delta_ms.count() == 0) return;
3154
3155 last_time = now;
3156
3159
3161
3163 CallWindowRealtimeTickEvent(delta_ms.count());
3164
3165 /* Process invalidations before anything else. */
3166 for (Window *w : Window::Iterate()) {
3170 }
3171
3172 /* Skip the actual drawing on dedicated servers without screen.
3173 * But still empty the invalidation queues above. */
3174 if (_network_dedicated) return;
3175
3177
3178 for (Window *w : Window::Iterate()) {
3179 /* Update viewport only if window is not shaded. */
3180 if (w->viewport != nullptr && !w->IsShaded()) UpdateViewportPosition(w, delta_ms.count());
3181 }
3183 /* Redraw mouse cursor in case it was hidden */
3184 DrawMouseCursor();
3185
3186 if (_newgrf_debug_sprite_picker.mode == SPM_REDRAW) {
3187 /* We are done with the last draw-frame, so we know what sprites we
3188 * clicked on. Reset the picker mode and invalidate the window. */
3189 _newgrf_debug_sprite_picker.mode = SPM_NONE;
3191 }
3192}
3193
3199void SetWindowDirty(WindowClass cls, WindowNumber number)
3200{
3201 for (const Window *w : Window::Iterate()) {
3202 if (w->window_class == cls && w->window_number == number) {
3203 w->SetDirty();
3204 return;
3205 }
3206 }
3207}
3208
3215void SetWindowWidgetDirty(WindowClass cls, WindowNumber number, WidgetID widget_index)
3216{
3217 for (const Window *w : Window::Iterate()) {
3218 if (w->window_class == cls && w->window_number == number) {
3219 w->SetWidgetDirty(widget_index);
3220 return;
3221 }
3222 }
3223}
3224
3229void SetWindowClassesDirty(WindowClass cls)
3230{
3231 for (const Window *w : Window::Iterate()) {
3232 if (w->window_class == cls) w->SetDirty();
3233 }
3234}
3235
3240{
3241 this->scheduled_resize = true;
3242}
3243
3248{
3249 /* Sometimes OnResize() resizes the window again, in which case we can reprocess immediately. */
3250 while (this->scheduled_resize) {
3251 this->scheduled_resize = false;
3252 this->OnResize();
3253 }
3254}
3255
3261void Window::InvalidateData(int data, bool gui_scope)
3262{
3263 this->SetDirty();
3264 if (!gui_scope) {
3265 /* Schedule GUI-scope invalidation for next redraw. */
3266 this->scheduled_invalidation_data.push_back(data);
3267 }
3268 this->OnInvalidateData(data, gui_scope);
3269}
3270
3275{
3276 for (int data : this->scheduled_invalidation_data) {
3277 if (this->window_class == WC_INVALID) break;
3278 this->OnInvalidateData(data, true);
3279 }
3280 this->scheduled_invalidation_data.clear();
3281}
3282
3287{
3288 if (!this->flags.Test(WindowFlag::Highlighted)) return;
3289
3290 for (const auto &pair : this->widget_lookup) {
3291 if (pair.second->IsHighlighted()) pair.second->SetDirty(this);
3292 }
3293}
3294
3321void InvalidateWindowData(WindowClass cls, WindowNumber number, int data, bool gui_scope)
3322{
3323 for (Window *w : Window::Iterate()) {
3324 if (w->window_class == cls && w->window_number == number) {
3325 w->InvalidateData(data, gui_scope);
3326 return;
3327 }
3328 }
3329}
3330
3339void InvalidateWindowClassesData(WindowClass cls, int data, bool gui_scope)
3340{
3341 for (Window *w : Window::Iterate()) {
3342 if (w->window_class == cls) {
3343 w->InvalidateData(data, gui_scope);
3344 }
3345 }
3346}
3347
3352{
3353 for (Window *w : Window::Iterate()) {
3354 w->OnGameTick();
3355 }
3356}
3357
3365{
3366 /* Note: the container remains stable, even when deleting windows. */
3367 for (Window *w : Window::Iterate()) {
3369 !w->flags.Test(WindowFlag::Sticky)) { // do not delete windows which are 'pinned'
3370
3371 w->Close();
3372 }
3373 }
3374}
3375
3384{
3385 /* Note: the container remains stable, even when closing windows. */
3386 for (Window *w : Window::Iterate()) {
3388 w->Close();
3389 }
3390 }
3391}
3392
3397{
3399 InvalidateWindowData(WC_STATUS_BAR, 0, SBI_NEWS_DELETED); // invalidate the statusbar
3400 InvalidateWindowData(WC_MESSAGE_HISTORY, 0); // invalidate the message history
3401 CloseWindowById(WC_NEWS_WINDOW, 0); // close newspaper or general message window if shown
3402}
3403
3409{
3410 /* Note: the container remains stable, even when deleting windows. */
3411 for (Window *w : Window::Iterate()) {
3413 w->Close();
3414 }
3415 }
3416
3417 for (const Window *w : Window::Iterate()) w->SetDirty();
3418}
3419
3426
3427void ReInitWindow(Window *w, bool zoom_changed)
3428{
3429 if (w == nullptr) return;
3430 if (zoom_changed) {
3431 w->nested_root->AdjustPaddingForZoom();
3433 }
3434 w->ReInit();
3435}
3436
3438void ReInitAllWindows(bool zoom_changed)
3439{
3441 NWidgetLeaf::InvalidateDimensionCache(); // Reset cached sizes of several widgets.
3442 NWidgetScrollbar::InvalidateDimensionCache();
3443
3445
3446 /* When _gui_zoom has changed, we need to resize toolbar and statusbar first,
3447 * so EnsureVisibleCaption uses the updated size information. */
3448 ReInitWindow(FindWindowById(WC_MAIN_TOOLBAR, 0), zoom_changed);
3449 ReInitWindow(FindWindowById(WC_STATUS_BAR, 0), zoom_changed);
3450 for (Window *w : Window::Iterate()) {
3451 if (w->window_class == WC_MAIN_TOOLBAR || w->window_class == WC_STATUS_BAR) continue;
3452 ReInitWindow(w, zoom_changed);
3453 }
3454
3457
3458 /* Make sure essential parts of all windows are visible */
3459 RelocateAllWindows(_screen.width, _screen.height);
3461}
3462
3470static int PositionWindow(Window *w, WindowClass clss, int setting)
3471{
3472 if (w == nullptr || w->window_class != clss) {
3473 w = FindWindowById(clss, 0);
3474 }
3475 if (w == nullptr) return 0;
3476
3477 int old_left = w->left;
3478 switch (setting) {
3479 case 1: w->left = (_screen.width - w->width) / 2; break;
3480 case 2: w->left = _screen.width - w->width; break;
3481 default: w->left = 0; break;
3482 }
3483 if (w->viewport != nullptr) w->viewport->left += w->left - old_left;
3484 AddDirtyBlock(0, w->top, _screen.width, w->top + w->height); // invalidate the whole row
3485 return w->left;
3486}
3487
3494{
3495 Debug(misc, 5, "Repositioning Main Toolbar...");
3496 return PositionWindow(w, WC_MAIN_TOOLBAR, _settings_client.gui.toolbar_pos);
3497}
3498
3505{
3506 Debug(misc, 5, "Repositioning statusbar...");
3507 return PositionWindow(w, WC_STATUS_BAR, _settings_client.gui.statusbar_pos);
3508}
3509
3516{
3517 Debug(misc, 5, "Repositioning news message...");
3518 return PositionWindow(w, WC_NEWS_WINDOW, _settings_client.gui.statusbar_pos);
3519}
3520
3527{
3528 Debug(misc, 5, "Repositioning network chat window...");
3529 return PositionWindow(w, WC_SEND_NETWORK_MSG, _settings_client.gui.statusbar_pos);
3530}
3531
3532
3539{
3540 for (const Window *w : Window::Iterate()) {
3541 if (w->viewport != nullptr && w->viewport->follow_vehicle == from_index) {
3542 w->viewport->follow_vehicle = to_index;
3543 w->SetDirty();
3544 }
3545 }
3546}
3547
3548
3554void RelocateAllWindows(int neww, int newh)
3555{
3557
3558 /* Reposition toolbar then status bar before other all windows. */
3559 if (Window *wt = FindWindowById(WC_MAIN_TOOLBAR, 0); wt != nullptr) {
3560 ResizeWindow(wt, std::min<uint>(neww, _toolbar_width) - wt->width, 0, false);
3561 wt->left = PositionMainToolbar(wt);
3562 }
3563
3564 if (Window *ws = FindWindowById(WC_STATUS_BAR, 0); ws != nullptr) {
3565 ResizeWindow(ws, std::min<uint>(neww, _toolbar_width) - ws->width, 0, false);
3566 ws->top = newh - ws->height;
3567 ws->left = PositionStatusbar(ws);
3568 }
3569
3570 for (Window *w : Window::Iterate()) {
3571 int left, top;
3572 /* XXX - this probably needs something more sane. For example specifying
3573 * in a 'backup'-desc that the window should always be centered. */
3574 switch (w->window_class) {
3575 case WC_MAIN_WINDOW:
3576 case WC_BOOTSTRAP:
3577 case WC_HIGHSCORE:
3578 case WC_ENDSCREEN:
3579 ResizeWindow(w, neww, newh);
3580 continue;
3581
3582 case WC_MAIN_TOOLBAR:
3583 case WC_STATUS_BAR:
3584 continue;
3585
3586 case WC_NEWS_WINDOW:
3587 top = newh - w->height;
3588 left = PositionNewsMessage(w);
3589 break;
3590
3592 ResizeWindow(w, std::min<uint>(neww, _toolbar_width) - w->width, 0, false);
3593
3594 top = newh - w->height - FindWindowById(WC_STATUS_BAR, 0)->height;
3595 left = PositionNetworkChatWindow(w);
3596 break;
3597
3598 case WC_CONSOLE:
3599 IConsoleResize(w);
3600 continue;
3601
3602 default: {
3603 if (w->flags.Test(WindowFlag::Centred)) {
3604 top = (newh - w->height) >> 1;
3605 left = (neww - w->width) >> 1;
3606 break;
3607 }
3608
3609 left = w->left;
3610 if (left + (w->width >> 1) >= neww) left = neww - w->width;
3611 if (left < 0) left = 0;
3612
3613 top = w->top;
3614 if (top + (w->height >> 1) >= newh) top = newh - w->height;
3615 break;
3616 }
3617 }
3618
3619 EnsureVisibleCaption(w, left, top);
3620 }
3621}
3622
3628void PickerWindowBase::Close([[maybe_unused]] int data)
3629{
3631 this->Window::Close();
3632}
constexpr bool Test(Tvalue_type value) const
Test if the value-th bit is set.
constexpr Timpl & Reset()
Reset all bits.
constexpr Timpl & Flip(Tvalue_type value)
Flip the value-th bit.
constexpr Timpl & Set()
Set all bits.
constexpr bool Any(const Timpl &other) const
Test if any of the given values are set.
static Blitter * GetCurrentBlitter()
Get the current active blitter (always set by calling SelectBlitter).
Definition factory.hpp:139
How all blitters should look like.
Definition base.hpp:29
virtual void * MoveTo(void *video, int x, int y)=0
Move the destination pointer the requested amount x and y, keeping in mind any pitch and bpp of the r...
static void NewEvent(class ScriptEvent *event)
Queue a new event for the game script.
An interval timer will fire every interval, and will continue to fire until it is deleted.
Definition timer.h:76
Baseclass for nested widgets.
virtual bool IsHighlighted() const
Whether the widget is currently highlighted or not.
virtual void SetDirty(const Window *w) const
Mark the widget as 'dirty' (in need of repaint).
Definition widget.cpp:933
WidgetType type
Type of the widget / nested widget.
int pos_y
Vertical position of top-left corner of the widget in the window.
int pos_x
Horizontal position of top-left corner of the widget in the window.
uint resize_y
Vertical resize step (0 means not resizable).
virtual void SetHighlighted(TextColour highlight_colour)
Highlight the widget or not.
Base class for a 'real' widget.
bool IsDisabled() const
Return whether the widget is disabled.
NWidgetDisplayFlags disp_flags
Flags that affect display and interaction with the widget.
WidgetID GetScrollbarIndex() const
Get the WidgetID of this nested widget's scrollbar.
Definition widget.cpp:1263
StringID GetToolTip() const
Get the tool tip of the nested widget.
Definition widget.cpp:1236
void SetLowered(bool lowered)
Lower or raise the widget.
bool IsLowered() const
Return whether the widget is lowered.
static void InvalidateDimensionCache()
Reset the cached dimensions.
Definition widget.cpp:2647
static Dimension resizebox_dimension
Cached size of a resizebox widget.
static Dimension closebox_dimension
Cached size of a closebox widget.
Nested widget to display and control a scrollbar in a window.
static void Reset(PerformanceElement elem)
Store the previous accumulator value and reset for a new cycle of accumulating measurements.
RAII class for measuring simple elements of performance.
void Close(int data=0) override
Hide the window and all its child windows, and mark them for a later deletion.
Definition window.cpp:3628
Scrollbar data structure.
size_type GetCapacity() const
Gets the number of visible elements of the scrollbar.
bool UpdatePosition(int difference, ScrollbarStepping unit=SS_SMALL)
Updates the position of the first visible element by the given amount.
bool SetPosition(size_type position)
Sets the position of the first visible element.
size_type GetCount() const
Gets the number of elements in the list.
static bool Elapsed(TElapsed value)
Called when time for this timer elapsed.
virtual void EditBoxLostFocus()
An edit box lost the input focus.
static VideoDriver * GetInstance()
Get the currently active instance of the video driver.
virtual void EditBoxGainedFocus()
An edit box gained the input focus.
static WidgetDimensions scaled
Widget dimensions scaled for current zoom level.
Definition window_gui.h:30
Functions related to companies.
bool IsLocalCompany()
Is the current company the local company?
static constexpr Owner INVALID_OWNER
An invalid owner.
Console functions used outside of the console code.
void IConsoleClose()
Close the in-game console.
void IConsoleResize(Window *w)
Change the size of the in-game console window after the screen size changed, or the window state chan...
GUI related functions in the console.
#define Debug(category, level, format_string,...)
Output a line of debugging information.
Definition debug.h:37
Functions related to depots.
void InitDepotWindowBlockSizes()
Set the size of the blocks in the window so we can be sure that they are big enough for the vehicle s...
Functions related to errors.
void UnshowCriticalError()
Unshow the critical error.
void ShowFirstError()
Show the first error of the queue.
Factory to 'query' all available blitters.
@ NO_DIRECTORY
A path without any base directory.
int GetCharacterHeight(FontSize size)
Get height of a character for a given font size.
Definition fontcache.cpp:87
void ProcessPendingPerformanceMeasurements()
This drains the PFE_SOUND measurement data queue into _pf_data.
Types for recording game performance data.
@ PFE_DRAWING
Speed of drawing world and GUI.
@ PFE_DRAWWORLD
Time spent drawing world viewports in GUI.
Base functions for all Games.
bool _shift_pressed
Is Shift pressed?
Definition gfx.cpp:40
bool _left_button_down
Is left mouse button pressed?
Definition gfx.cpp:42
bool _ctrl_pressed
Is Ctrl pressed?
Definition gfx.cpp:39
uint8_t _dirkeys
1 = left, 2 = up, 4 = right, 8 = down
Definition gfx.cpp:35
bool _left_button_clicked
Is left mouse button clicked?
Definition gfx.cpp:43
bool _right_button_clicked
Is right mouse button clicked?
Definition gfx.cpp:45
bool _right_button_down
Is right mouse button pressed?
Definition gfx.cpp:44
int _gui_scale
GUI scale, 100 is 100%.
Definition gfx.cpp:64
Functions related to the gfx engine.
@ FS_NORMAL
Index of the normal font in the font tables.
Definition gfx_type.h:249
TextColour
Colour of the strings, see _string_colourmap in table/string_colours.h or docs/ottd-colourtext-palett...
Definition gfx_type.h:307
static const uint MILLISECONDS_PER_TICK
The number of milliseconds per game tick.
Definition gfx_type.h:370
std::unique_ptr< NWidgetBase > MakeWindowNWidgetTree(std::span< const NWidgetPart > nwid_parts, NWidgetStacked **shade_select)
Make a nested widget tree for a window from a parts array.
Definition widget.cpp:3398
void SetDirty() const
Mark entire window as dirty (in need of re-paint).
Definition window.cpp:980
void AddDirtyBlock(int left, int top, int right, int bottom)
Extend the internal _invalid_rect rectangle to contain the rectangle defined by the given parameters.
Definition gfx.cpp:1521
void DrawDirtyBlocks()
Repaints the rectangle blocks which are marked as 'dirty'.
Definition gfx.cpp:1457
void MarkWholeScreenDirty()
This function mark the whole screen as dirty.
Definition gfx.cpp:1554
Hotkey related functions.
Types related to reading/writing '*.ini' files.
#define Rect
Macro that prevents name conflicts between included headers.
#define Point
Macro that prevents name conflicts between included headers.
static TileIndex TileVirtXY(uint x, uint y)
Get a tile from the virtual XY-coordinate.
Definition map_func.h:407
constexpr bool IsInsideBS(const T x, const size_t base, const size_t size)
Checks if a value is between a window started at some base point.
constexpr T abs(const T a)
Returns the absolute value of (scalar) variable.
Definition math_func.hpp:23
constexpr int RoundDivSU(int a, uint b)
Computes round(a / b) for signed a and unsigned b.
constexpr uint Ceil(uint a, uint b)
Computes ceil(a / b) * b for non-negative a and b.
constexpr T Clamp(const T a, const T min, const T max)
Clamp a value between an interval.
Definition math_func.hpp:79
void GuiShowTooltips(Window *parent, EncodedString &&text, TooltipCloseCondition close_tooltip)
Shows a tooltip.
Definition misc_gui.cpp:695
bool _networking
are we in networking mode?
Definition network.cpp:67
bool _network_dedicated
are we a dedicated server?
Definition network.cpp:70
Basic functions/variables used all over the place.
void NetworkDrawChatMessage()
Draw the chat message-box.
void NetworkReInitChatBoxSize()
Initialize all font-dependent chat box sizes.
void NetworkUndrawChatMessage()
Hide the chatbox.
Network functions used by other parts of OpenTTD.
Functions/types related to NewGRF debugging.
NewGrfDebugSpritePicker _newgrf_debug_sprite_picker
The sprite picker.
Functions related to news.
void InitNewsItemStructs()
Initialize the news-items data structures.
Definition news_gui.cpp:720
@ WID_OSK_CANCEL
Cancel key.
Definition osk_widget.h:17
@ WID_OSK_OK
Ok key.
Definition osk_widget.h:18
Functions related to modal progress.
bool HasModalProgress()
Check if we are currently in a modal progress state.
Definition progress.h:17
Base for the GUIs that have an edit box in them.
A number of safeguards to prevent using unsafe methods.
void IniLoadWindowSettings(IniFile &ini, std::string_view grpname, WindowDesc *desc)
Load a WindowDesc from config.
Definition settings.cpp:874
void IniSaveWindowSettings(IniFile &ini, std::string_view grpname, WindowDesc *desc)
Save a WindowDesc to config.
Definition settings.cpp:885
ClientSettings _settings_client
The current settings for this game.
Definition settings.cpp:60
Functions related to setting/changing the settings.
Types related to global configuration settings.
@ MapRMBFixed
Map moves with mouse movement on holding right mouse button, cursor position is fixed.
@ ViewportRMBFixed
Viewport moves with mouse movement on holding right mouse button, cursor position is fixed.
@ MapLMB
Map moves with mouse movement on holding left mouse button, cursor moves.
@ ScrollMap
Scroll wheel scrolls the map.
bool ScrollMainWindowTo(int x, int y, int z, bool instant)
Scrolls the main window to given coordinates.
void SndClickBeep()
Play a beep sound for a click event if enabled in settings.
Definition sound.cpp:253
Functions related to sound.
Functions, definitions and such used only by the GUI.
@ SBI_NEWS_DELETED
abort current news display (active news were deleted)
Definition of base types and functions in a cross-platform compatible way.
EncodedString GetEncodedString(StringID str)
Encode a string with no parameters into an encoded string.
Definition strings.cpp:90
std::string GetString(StringID string)
Resolve the given StringID into a std::string with formatting but no parameters.
Definition strings.cpp:424
TextDirection _current_text_dir
Text direction of the currently selected language.
Definition strings.cpp:56
Functions related to OTTD's strings.
uint32_t StringID
Numeric value that represents a string, independent of the selected language.
@ TD_RTL
Text is written right-to-left by default.
Class to backup a specific variable and restore it upon destruction of this object to prevent stack v...
T y
Y coordinate.
T x
X coordinate.
Data about how and where to blit pixels.
Definition gfx_type.h:157
List of hotkeys for a window.
Definition hotkeys.h:46
int CheckMatch(uint16_t keycode, bool global_only=false) const
Check if a keycode is bound to something.
Definition hotkeys.cpp:302
Ini file that supports both loading and saving.
Definition ini_type.h:87
bool SaveToDisk(const std::string &filename)
Save the Ini file's data to the disk.
Definition ini.cpp:42
void LoadFromDisk(std::string_view filename, Subdirectory subdir)
Load the Ini file's data from the disk.
Definition ini_load.cpp:184
static Vehicle * Get(auto index)
Data stored about a string that can be modified in the GUI.
int ok_button
Widget button of parent window to simulate when pressing OK in OSK.
static const int ACTION_DESELECT
Deselect editbox.
int cancel_button
Widget button of parent window to simulate when pressing CANCEL in OSK.
ptrdiff_t GetCharAtPosition(const Window *w, WidgetID wid, const Point &pt) const
Get the character that is rendered at a position.
Definition misc_gui.cpp:853
static const int ACTION_NOTHING
Nothing.
static const int ACTION_CLEAR
Clear editbox.
Point GetCaretPosition(const Window *w, WidgetID wid) const
Get the current caret position.
Definition misc_gui.cpp:795
Rect GetBoundingRect(const Window *w, WidgetID wid, size_t from, size_t to) const
Get the bounding rectangle for a range of the query string.
Definition misc_gui.cpp:823
Specification of a rectangle with absolute coordinates of all edges.
int Height() const
Get height of Rect.
uint step_height
Step-size of height resize changes.
Definition window_gui.h:213
uint step_width
Step-size of width resize changes.
Definition window_gui.h:212
Helper/buffer for input fields.
void DeleteAll()
Delete every character in the textbuffer.
Definition textbuf.cpp:112
std::string_view GetText() const
Get the current text.
Definition textbuf.cpp:284
bool InsertString(std::string_view str, bool marked, std::optional< size_t > caret=std::nullopt, std::optional< size_t > insert_location=std::nullopt, std::optional< size_t > replacement_end=std::nullopt)
Insert a string into the text buffer.
Definition textbuf.cpp:157
Vehicle data structure.
int32_t z_pos
z coordinate.
int32_t y_pos
y coordinate.
int32_t x_pos
x coordinate.
Data structure for viewport, display of a part of the world.
int top
Screen coordinate top edge of the viewport.
int width
Screen width of the viewport.
ZoomLevel zoom
The zoom level of the viewport.
int left
Screen coordinate left edge of the viewport.
int height
Screen height of the viewport.
High level window description.
Definition window_gui.h:168
int16_t GetDefaultWidth() const
Determine default width of window.
Definition window.cpp:150
~WindowDesc()
Remove ourselves from the global list of window descs.
Definition window.cpp:140
static void SaveToConfig()
Save all WindowDesc settings to _windows_file.
Definition window.cpp:187
int16_t pref_width
User-preferred width of the window. Zero if unset.
Definition window_gui.h:187
const WindowPosition default_pos
Preferred position of the window.
Definition window_gui.h:178
bool pref_sticky
Preferred stickyness.
Definition window_gui.h:186
int16_t pref_height
User-preferred height of the window. Zero if unset.
Definition window_gui.h:188
int16_t GetDefaultHeight() const
Determine default height of window.
Definition window.cpp:160
const int16_t default_height_trad
Preferred initial height of the window (pixels at 1x zoom).
Definition window_gui.h:198
const int16_t default_width_trad
Preferred initial width of the window (pixels at 1x zoom).
Definition window_gui.h:197
const WindowClass cls
Class of the window,.
Definition window_gui.h:179
const std::string_view ini_key
Key to store window defaults in openttd.cfg. An empty string if nothing shall be stored.
Definition window_gui.h:181
const std::source_location source_location
Source location of this definition.
Definition window_gui.h:177
const WindowDefaultFlags flags
Flags.
Definition window_gui.h:182
static void LoadFromConfig()
Load all WindowDesc settings from _windows_file.
Definition window.cpp:168
const WindowClass parent_cls
Class of the parent window.
Definition window_gui.h:180
const HotkeyList * hotkeys
Hotkeys for the window.
Definition window_gui.h:184
WindowDesc(WindowPosition default_pos, std::string_view ini_key, int16_t def_width_trad, int16_t def_height_trad, WindowClass window_class, WindowClass parent_class, WindowDefaultFlags flags, const std::span< const NWidgetPart > nwid_parts, HotkeyList *hotkeys=nullptr, const std::source_location location=std::source_location::current())
Window description constructor.
Definition window.cpp:120
const std::span< const NWidgetPart > nwid_parts
Span of nested widget parts describing the window.
Definition window_gui.h:183
Number to differentiate different windows of the same class.
Data structure for an opened window.
Definition window_gui.h:274
virtual const struct Textbuf * GetFocusedTextbuf() const
Get the current input text buffer.
Definition window.cpp:378
void SetWidgetHighlight(WidgetID widget_index, TextColour highlighted_colour)
Sets the highlighted status of a widget.
Definition window.cpp:252
void ReInit(int rx=0, int ry=0, bool reposition=false)
Re-initialize a window, and optionally change its size.
Definition window.cpp:992
virtual void Close(int data=0)
Hide the window and all its child windows, and mark them for a later deletion.
Definition window.cpp:1117
virtual void OnInvalidateData(int data=0, bool gui_scope=true)
Some data on this window has become invalid.
Definition window_gui.h:799
void FinishInitNested(WindowNumber window_number=0)
Perform the second part of the initialization of a nested widget tree.
Definition window.cpp:1822
std::map< WidgetID, QueryString * > querystrings
QueryString associated to WWT_EDITBOX widgets.
Definition window_gui.h:321
virtual void ApplyDefaults()
Read default values from WindowDesc configuration an apply them to the window.
Definition window.cpp:204
uint8_t white_border_timer
Timer value of the WindowFlag::WhiteBorder for flags.
Definition window_gui.h:308
NWidgetStacked * shade_select
Selection widget (NWID_SELECTION) to use for shading the window. If nullptr, window cannot shade.
Definition window_gui.h:324
void InitializePositionSize(int x, int y, int min_width, int min_height)
Set the position and smallest size of the window.
Definition window.cpp:1471
Dimension unshaded_size
Last known unshaded size (only valid while shaded).
Definition window_gui.h:325
void InvalidateData(int data=0, bool gui_scope=true)
Mark this window's data as invalid (in need of re-computing).
Definition window.cpp:3261
virtual EventState OnKeyPress(char32_t key, uint16_t keycode)
A key has been pressed.
Definition window_gui.h:654
Window * parent
Parent window.
Definition window_gui.h:329
AllWindows< false > IterateFromBack
Iterate all windows in Z order from back to front.
Definition window_gui.h:941
virtual ~Window()
Remove window and all its child windows from the window stack.
Definition window.cpp:1154
void RaiseWidget(WidgetID widget_index)
Marks a widget as raised.
Definition window_gui.h:470
void SetWidgetDirty(WidgetID widget_index) const
Invalidate a widget, i.e.
Definition window.cpp:570
uint8_t timeout_timer
Timer value of the WindowFlag::Timeout for flags.
Definition window_gui.h:307
std::unique_ptr< ViewportData > viewport
Pointer to viewport data, if present.
Definition window_gui.h:319
virtual std::string GetWidgetString(WidgetID widget, StringID stringid) const
Get the raw string for a widget.
Definition window.cpp:518
WidgetID mouse_capture_widget
ID of current mouse capture widget (e.g. dragged scrollbar). INVALID_WIDGET if no widget has mouse ca...
Definition window_gui.h:327
virtual void OnGameTick()
Called once per (game) tick.
Definition window_gui.h:750
virtual void ShowNewGRFInspectWindow() const
Show the NewGRF inspection window.
Definition window_gui.h:875
virtual bool OnRightClick(Point pt, WidgetID widget)
A click with the right mouse button has been made on the window.
Definition window_gui.h:681
virtual void OnScrollbarScroll(WidgetID widget)
Notify window that a scrollbar position has been updated.
Definition window_gui.h:724
virtual void OnDropdownSelect(WidgetID widget, int index, int click_result)
A dropdown option associated to this window has been selected.
Definition window_gui.h:776
void ProcessScheduledInvalidations()
Process all scheduled invalidations.
Definition window.cpp:3274
void CloseChildWindows(WindowClass wc=WC_INVALID) const
Close all children a window might have in a head-recursive manner.
Definition window.cpp:1089
ResizeInfo resize
Resize information.
Definition window_gui.h:315
void UnfocusFocusedWidget()
Makes no widget on this window have focus.
Definition window.cpp:483
virtual void OnMouseLoop()
Called for every mouse loop run, which is at least once per (game) tick.
Definition window_gui.h:745
void SetShaded(bool make_shaded)
Set the shaded state of the window to make_shaded.
Definition window.cpp:1035
int scale
Scale of this window – used to determine how to resize.
Definition window_gui.h:305
void ScheduleResize()
Mark this window as resized and in need of OnResize() event.
Definition window.cpp:3239
virtual void OnPaint()
The window must be repainted.
Definition window_gui.h:599
virtual void OnDragDrop(Point pt, WidgetID widget)
A dragged 'object' has been released.
Definition window_gui.h:711
void CreateNestedTree()
Perform the first part of the initialization of a nested widget tree.
Definition window.cpp:1812
WindowDesc & window_desc
Window description.
Definition window_gui.h:300
WindowClass window_class
Window class.
Definition window_gui.h:302
virtual void OnRealtimeTick(uint delta_ms)
Called periodically.
Definition window_gui.h:756
virtual void OnMouseWheel(int wheel, WidgetID widget)
The mouse wheel has been turned.
Definition window_gui.h:739
AllWindows< true > IterateFromFront
Iterate all windows in Z order from front to back.
Definition window_gui.h:942
void CloseChildWindowById(WindowClass wc, WindowNumber number) const
Close all children a window might have in a head-recursive manner.
Definition window.cpp:1104
void SetWhiteBorder()
Set the timeout flag of the window and initiate the timer.
Definition window_gui.h:365
bool SetFocusedWidget(WidgetID widget_index)
Set focus within this window to the given widget.
Definition window.cpp:499
virtual void OnFocusLost(bool closing)
The window has lost focus.
Definition window.cpp:535
bool IsWidgetLowered(WidgetID widget_index) const
Gets the lowered state of a widget.
Definition window_gui.h:492
static std::vector< Window * > closed_windows
List of closed windows to delete.
Definition window_gui.h:276
void RaiseButtons(bool autoraise=false)
Raise the buttons of the window.
Definition window.cpp:544
virtual Point OnInitialPosition(int16_t sm_width, int16_t sm_height, int window_number)
Compute the initial position of the window.
Definition window.cpp:1801
Owner owner
The owner of the content shown in this window. Company colour is acquired from this variable.
Definition window_gui.h:317
virtual Point GetCaretPosition() const
Get the current caret position if an edit box has the focus.
Definition window.cpp:391
virtual void FindWindowPlacementAndResize(int def_width, int def_height, bool allow_resize)
Resize window towards the default size.
Definition window.cpp:1490
virtual void OnDropdownClose(Point pt, WidgetID widget, int index, int click_result, bool instant_close)
A dropdown window associated to this window has been closed.
Definition window.cpp:298
virtual void InsertTextString(WidgetID wid, std::string_view str, bool marked, std::optional< size_t > caret, std::optional< size_t > insert_location, std::optional< size_t > replacement_end)
Insert a text string at the cursor position into the edit box widget.
Definition window.cpp:2739
WindowIterator< false > IteratorToFront
Iterate in Z order towards front.
Definition window_gui.h:918
int left
x position of left edge of the window
Definition window_gui.h:310
bool IsShaded() const
Is window shaded currently?
Definition window_gui.h:563
Window * FindChildWindow(WindowClass wc=WC_INVALID) const
Find the Window whose parent pointer points to this window.
Definition window.cpp:1061
void SetTimeout()
Set the timeout flag of the window and initiate the timer.
Definition window_gui.h:356
const NWidgetCore * nested_focus
Currently focused nested widget, or nullptr if no nested widget has focus.
Definition window_gui.h:320
virtual void OnEditboxChanged(WidgetID widget)
The text in an editbox has been edited.
Definition window_gui.h:784
void UpdateQueryStringSize()
Update size of all QueryStrings of this window.
Definition window.cpp:367
int top
y position of top edge of the window
Definition window_gui.h:311
virtual void OnClick(Point pt, WidgetID widget, int click_count)
A click with the left mouse button has been made on the window.
Definition window_gui.h:672
const QueryString * GetQueryString(WidgetID widnum) const
Return the querystring associated to a editbox.
Definition window.cpp:347
WidgetLookup widget_lookup
Indexed access to the nested widget tree. Do not access directly, use Window::GetWidget() instead.
Definition window_gui.h:323
virtual ptrdiff_t GetTextCharacterAtPosition(const Point &pt) const
Get the character that is rendered at a position by the focused edit box.
Definition window.cpp:422
std::vector< int > scheduled_invalidation_data
Data of scheduled OnInvalidateData() calls.
Definition window_gui.h:283
void InitializeData(WindowNumber window_number)
Initializes the data (except the position and initial size) of a new Window.
Definition window.cpp:1433
virtual void OnMouseOver(Point pt, WidgetID widget)
The mouse is currently moving over the window or has just moved outside of the window.
Definition window_gui.h:732
Window(WindowDesc &desc)
Empty constructor, initialization has been moved to InitNested() called from the constructor of the d...
Definition window.cpp:1845
int GetRowFromWidget(int clickpos, WidgetID widget, int padding, int line_height=-1) const
Compute the row of a widget that a user clicked in.
Definition window.cpp:223
const NWID * GetWidget(WidgetID widnum) const
Get the nested widget with number widnum from the nested widget tree.
Definition window_gui.h:990
virtual bool OnTooltip(Point pt, WidgetID widget, TooltipCloseCondition close_cond)
Event to display a custom tooltip.
Definition window_gui.h:697
void LowerWidget(WidgetID widget_index)
Marks a widget as lowered.
Definition window_gui.h:461
virtual EventState OnCTRLStateChange()
The state of the control key has changed.
Definition window_gui.h:663
void ProcessScheduledResize()
Process scheduled OnResize() event.
Definition window.cpp:3247
EventState HandleEditBoxKey(WidgetID wid, char32_t key, uint16_t keycode)
Process keypress for editbox widget.
Definition window.cpp:2577
virtual void OnMouseDrag(Point pt, WidgetID widget)
An 'object' is being dragged at the provided position, highlight the target if possible.
Definition window_gui.h:704
void HandleButtonClick(WidgetID widget)
Do all things to make a button look clicked and mark it to be unclicked in a few ticks.
Definition window.cpp:609
virtual void OnResize()
Called after the window got resized.
Definition window_gui.h:768
Window * FindChildWindowById(WindowClass wc, WindowNumber number) const
Find the Window whose parent pointer points to this window.
Definition window.cpp:1076
virtual void OnFocus()
The window has gained focus.
Definition window.cpp:527
void InitNested(WindowNumber number=0)
Perform complete initialization of the Window with nested widgets, to allow use.
Definition window.cpp:1835
virtual void OnTimeout()
Called when this window's timeout has been reached.
Definition window_gui.h:761
WindowFlags flags
Window flags.
Definition window_gui.h:301
const Scrollbar * GetScrollbar(WidgetID widnum) const
Return the Scrollbar to a widget index.
Definition window.cpp:327
void ProcessHighlightedInvalidations()
Process all invalidation of highlighted widgets.
Definition window.cpp:3286
virtual EventState OnHotkey(int hotkey)
A hotkey has been pressed.
Definition window.cpp:584
static void DeleteClosedWindows()
Delete all closed windows.
Definition window.cpp:68
std::unique_ptr< NWidgetBase > nested_root
Root of the nested tree.
Definition window_gui.h:322
bool scheduled_resize
Set if window has been resized.
Definition window_gui.h:284
virtual Rect GetTextBoundingRect(size_t from, size_t to) const
Get the bounding rectangle for a text range if an edit box has the focus.
Definition window.cpp:407
bool IsWidgetHighlighted(WidgetID widget_index) const
Gets the highlighted status of a widget.
Definition window.cpp:282
void DisableAllWidgetHighlight()
Disable the highlighted status of all widgets.
Definition window.cpp:234
virtual void OnPlacePresize(Point pt, TileIndex tile)
The user moves over the map when a tile highlight mode has been set when the special mouse mode has b...
Definition window_gui.h:859
AllWindows< false > Iterate
Iterate all windows in whatever order is easiest.
Definition window_gui.h:940
int height
Height of the window (number of pixels down in y direction).
Definition window_gui.h:313
virtual void OnHover(Point pt, WidgetID widget)
The mouse is hovering over a widget in the window, perform an action for it.
Definition window_gui.h:688
int width
width of the window (number of pixels to the right in x direction)
Definition window_gui.h:312
virtual void OnInit()
Notification that the nested widget tree gets initialized.
Definition window_gui.h:582
WindowNumber window_number
Window number within the window class.
Definition window_gui.h:303
@ HKPR_NOT_HANDLED
Key does not affect editboxes.
@ HKPR_CANCEL
Escape key pressed.
@ HKPR_EDITING
Textbuf content changed.
@ HKPR_CONFIRM
Return or enter key pressed.
@ HKPR_CURSOR
Non-text change, e.g. cursor position.
Functions related to tile highlights.
void ResetObjectToPlace()
Reset the cursor and mouse mode handling back to default (normal cursor, only clicking in windows).
void UpdateTileSelection()
Updates tile highlighting for all cases.
Definition of Interval and OneShot timers.
Definition of the Window system.
static constexpr std::chrono::milliseconds TIMER_BLINK_INTERVAL
Interval used by blinking interface elements.
uint _toolbar_width
Width of the toolbar, shared by statusbar.
Stuff related to the (main) toolbar.
Base class for all vehicles.
PoolID< uint32_t, struct VehicleIDTag, 0xFF000, 0xFFFFF > VehicleID
The type all our vehicle IDs have.
Base of all video drivers.
Viewport * IsPtInWindowViewport(const Window *w, int x, int y)
Is a xy position inside the viewport of the window?
Definition viewport.cpp:408
void UpdateViewportPosition(Window *w, uint32_t delta_ms)
Update the viewport position being displayed.
Functions related to (drawing on) viewports.
void SetupWidgetDimensions()
Set up pre-scaled versions of Widget Dimensions.
Definition widget.cpp:82
WidgetID GetWidgetFromPos(const Window *w, int x, int y)
Returns the index for the widget located at the given position relative to the window.
Definition widget.cpp:276
void ScrollbarClickHandler(Window *w, NWidgetCore *nw, int x, int y)
Special handling for the scrollbar widget type.
Definition widget.cpp:252
static RectPadding ScaleGUITrad(const RectPadding &r)
Scale a RectPadding to GUI zoom level.
Definition widget.cpp:49
WidgetType
Window widget types, nested widget types, and nested widget part types.
Definition widget_type.h:35
@ NWID_BUTTON_DROPDOWN
Button with a drop-down.
Definition widget_type.h:74
@ WWT_EDITBOX
a textbox for typing
Definition widget_type.h:62
@ WWT_STICKYBOX
Sticky box (at top-right of a window, after WWT_DEFSIZEBOX).
Definition widget_type.h:57
@ WWT_SHADEBOX
Shade box (at top-right of a window, between WWT_DEBUGBOX and WWT_DEFSIZEBOX).
Definition widget_type.h:55
@ WWT_CAPTION
Window caption (window title between closebox and stickybox).
Definition widget_type.h:52
@ NWID_VSCROLLBAR
Vertical scrollbar.
Definition widget_type.h:76
@ WWT_CLOSEBOX
Close box (at top-left of a window).
Definition widget_type.h:60
@ WWT_EMPTY
Empty widget, place holder to reserve space in widget tree.
Definition widget_type.h:37
@ WWT_LAST
Last Item. use WIDGETS_END to fill up padding!!
Definition widget_type.h:63
@ NWID_HSCROLLBAR
Horizontal scrollbar.
Definition widget_type.h:75
@ WWT_RESIZEBOX
Resize box (normally at bottom-right of a window).
Definition widget_type.h:59
@ WWT_DEFSIZEBOX
Default window size box (at top-right of a window, between WWT_SHADEBOX and WWT_STICKYBOX).
Definition widget_type.h:56
@ WWT_DEBUGBOX
NewGRF debug box (at top-right of a window, between WWT_CAPTION and WWT_SHADEBOX).
Definition widget_type.h:54
@ DropdownClosed
Dropdown menu of the dropdown widget has closed.
@ ScrollbarDown
Down-button is lowered bit.
@ ScrollbarUp
Up-button is lowered bit.
@ DropdownActive
Dropdown menu of the button dropdown widget is active.
@ SZSP_HORIZONTAL
Display plane with zero size vertically, and filling and resizing horizontally.
@ ST_RESIZE
Resize the nested widget tree.
@ ST_SMALLEST
Initialize nested widget tree to smallest size. Also updates current_x and current_y.
int PositionStatusbar(Window *w)
(Re)position statusbar window at the screen.
Definition window.cpp:3504
static void PreventHiding(int *nx, int *ny, const Rect &rect, const Window *v, int px, PreventHideDirection dir)
Do not allow hiding of the rectangle with base coordinates nx and ny behind window v.
Definition window.cpp:2034
static bool _dragging_window
A window is being dragged or resized.
Definition window.cpp:2169
static const IntervalTimer< TimerWindow > white_border_interval(std::chrono::milliseconds(30), [](auto) { if(_network_dedicated) return;for(Window *w :Window::Iterate()) { if(w->flags.Test(WindowFlag::WhiteBorder) &&--w->white_border_timer==0) { w->flags.Reset(WindowFlag::WhiteBorder);w->SetDirty();} } })
Blink all windows marked with a white border.
void CloseConstructionWindows()
Close all windows that are used for construction of vehicle etc.
Definition window.cpp:3408
void CloseWindowById(WindowClass cls, WindowNumber number, bool force, int data)
Close a window by its class and window number (if it is open).
Definition window.cpp:1209
static Point LocalGetWindowPlacement(const WindowDesc &desc, int16_t sm_width, int16_t sm_height, int window_number)
Compute the position of the top-left corner of a new window that is opened.
Definition window.cpp:1742
Window * GetMainWindow()
Get the main window, i.e.
Definition window.cpp:1195
const std::chrono::milliseconds TIME_BETWEEN_DOUBLE_CLICK
Time between 2 left clicks before it becoming a double click.
Definition window.cpp:2819
static Point _drag_delta
delta between mouse cursor and upper left corner of dragged window
Definition window.cpp:55
static bool MayBeShown(const Window *w)
Returns whether a window may be shown or not.
Definition window.cpp:869
void CloseCompanyWindows(CompanyID id)
Close all windows of a company.
Definition window.cpp:1238
void HandleCtrlChanged()
State of CONTROL key has changed.
Definition window.cpp:2722
static void DrawOverlappedWindow(Window *w, int left, int top, int right, int bottom)
Generate repaint events for the visible part of window w within the rectangle.
Definition window.cpp:897
bool _scrolling_viewport
A viewport is being scrolled with the mouse.
Definition window.cpp:93
void InputLoop()
Regular call from the global game loop.
Definition window.cpp:3081
void UpdateWindows()
Update the continuously changing contents of the windows, such as the viewports.
Definition window.cpp:3147
int PositionMainToolbar(Window *w)
(Re)position main toolbar window at the screen.
Definition window.cpp:3493
Window * _focused_window
Window that currently has focus.
Definition window.cpp:85
void CloseNonVitalWindows()
Try to close a non-vital window.
Definition window.cpp:3364
void DrawOverlappedWindowForAll(int left, int top, int right, int bottom)
From a rectangle that needs redrawing, find the windows that intersect with the rectangle.
Definition window.cpp:959
void ResizeWindow(Window *w, int delta_x, int delta_y, bool clamp_to_screen, bool schedule_resize)
Resize the window.
Definition window.cpp:2112
static bool IsGoodAutoPlace2(int left, int top, int width, int height, int toolbar_y, Point &pos)
Decide whether a given rectangle is a good place to open a mostly visible new window.
Definition window.cpp:1592
int PositionNetworkChatWindow(Window *w)
(Re)position network chat window at the screen.
Definition window.cpp:3526
static void StartWindowSizing(Window *w, bool to_left)
Start resizing a window.
Definition window.cpp:2364
static Point GetAutoPlacePosition(int width, int height)
Find a good place for opening a new window of a given width and height.
Definition window.cpp:1631
PreventHideDirection
Direction for moving the window.
Definition window.cpp:2019
@ PHD_DOWN
Below v is a safe position.
Definition window.cpp:2021
@ PHD_UP
Above v is a safe position.
Definition window.cpp:2020
static void HandleAutoscroll()
If needed and switched on, perform auto scrolling (automatically moving window contents when mouse is...
Definition window.cpp:2769
bool _window_highlight_colour
If false, highlight is white, otherwise the by the widget defined colour.
Definition window.cpp:78
void HandleToolbarHotkey(int hotkey)
Handle Toolbar hotkey events - can come from a source like the MacBook Touch Bar.
Definition window.cpp:2649
static int PositionWindow(Window *w, WindowClass clss, int setting)
(Re)position a window at the screen.
Definition window.cpp:3470
void SetFocusedWindow(Window *w)
Set the window that has the focus.
Definition window.cpp:435
static bool IsGoodAutoPlace1(int left, int top, int width, int height, int toolbar_y, Point &pos)
Decide whether a given rectangle is a good place to open a completely visible new window.
Definition window.cpp:1556
static constexpr int MAX_OFFSET_DOUBLE_CLICK
How much the mouse is allowed to move to call it a double click.
Definition window.cpp:2814
Window * FindWindowByClass(WindowClass cls)
Find any window by its class.
Definition window.cpp:1181
void ChangeVehicleViewports(VehicleID from_index, VehicleID to_index)
Switches viewports following vehicles, which get autoreplaced.
Definition window.cpp:3538
static EventState HandleViewportScroll()
Handle viewport scrolling with the mouse.
Definition window.cpp:2453
static void DispatchMouseWheelEvent(Window *w, NWidgetCore *nwid, int wheel)
Dispatch the mousewheel-action to the window.
Definition window.cpp:832
static void DispatchLeftClickEvent(Window *w, int x, int y, int click_count)
Dispatch left mouse-button (possibly double) click in window.
Definition window.cpp:630
Window * FindWindowFromPt(int x, int y)
Do a search for a window at specific coordinates.
Definition window.cpp:1857
void DeleteAllMessages()
Delete all messages and close their corresponding window (if any).
Definition window.cpp:3396
static Window * _last_scroll_window
Window of the last scroll event.
Definition window.cpp:57
int GetMainViewTop()
Return the top of the main view available for general use.
Definition window.cpp:2152
static void BringWindowToFront(Window *w, bool dirty=true)
On clicking on a window, make it the frontmost window of all windows with an equal or lower z-priorit...
Definition window.cpp:1414
void ReInitAllWindows(bool zoom_changed)
Re-initialize all windows.
Definition window.cpp:3438
static void EnsureVisibleCaption(Window *w, int nx, int ny)
Make sure at least a part of the caption bar is still visible by moving the window if necessary.
Definition window.cpp:2074
void CloseWindowByClass(WindowClass cls, int data)
Close all windows of a given class.
Definition window.cpp:1222
void HandleMouseEvents()
Handle a mouse event from the video driver.
Definition window.cpp:2985
Point GetToolbarAlignedWindowPosition(int window_width)
Computer the position of the top-left corner of a window to be opened right under the toolbar.
Definition window.cpp:1699
static EventState HandleWindowDragging()
Handle dragging/resizing of a window.
Definition window.cpp:2175
int PositionNewsMessage(Window *w)
(Re)position news message window at the screen.
Definition window.cpp:3515
int GetMainViewBottom()
Return the bottom of the main view available for general use.
Definition window.cpp:2163
static void DispatchHoverEvent(Window *w, int x, int y)
Dispatch hover of the mouse over a window.
Definition window.cpp:804
void ChangeWindowOwner(Owner old_owner, Owner new_owner)
Change the owner of all the windows one company can take over from another company in the case of a c...
Definition window.cpp:1258
void HandleKeypress(uint keycode, char32_t key)
Handle keyboard input.
Definition window.cpp:2666
void SetWindowClassesDirty(WindowClass cls)
Mark all windows of a particular class as dirty (in need of repainting).
Definition window.cpp:3229
EventState VpHandlePlaceSizingDrag()
Handle the mouse while dragging for placement/resizing.
static constexpr int MAX_OFFSET_HOVER
Maximum mouse movement before stopping a hover event.
Definition window.cpp:2815
bool FocusedWindowIsConsole()
Check if a console is focused.
Definition window.cpp:475
void ResetWindowSystem()
Reset the windowing system, by means of shutting it down followed by re-initialization.
Definition window.cpp:1907
static uint GetWindowZPriority(WindowClass wc)
Get the z-priority for a given window.
Definition window.cpp:1330
bool EditBoxInGlobalFocus()
Check if an edit box is in global focus.
Definition window.cpp:461
void InvalidateWindowData(WindowClass cls, WindowNumber number, int data, bool gui_scope)
Mark window data of the window of a given class and specific window number as invalid (in need of re-...
Definition window.cpp:3321
void HideVitalWindows()
Close all always on-top windows to get an empty screen.
Definition window.cpp:3421
static const IntervalTimer< TimerWindow > highlight_interval(TIMER_BLINK_INTERVAL, [](auto) { _window_highlight_colour=!_window_highlight_colour;})
Blink the window highlight colour constantly.
static bool DescSorter(WindowDesc *const &a, WindowDesc *const &b)
Sort WindowDesc by ini_key.
Definition window.cpp:179
Window * BringWindowToFrontById(WindowClass cls, WindowNumber number)
Find a window and make it the relative top-window on the screen.
Definition window.cpp:1293
Point AlignInitialConstructionToolbar(int window_width)
Compute the position of the construction toolbars.
Definition window.cpp:1715
void RelocateAllWindows(int neww, int newh)
Relocate all windows to fit the new size of the game application screen.
Definition window.cpp:3554
std::string _windows_file
Config file to store WindowDesc.
Definition window.cpp:105
static void HandleScrollbarScrolling(Window *w)
Handle scrollbar scrolling with the mouse.
Definition window.cpp:2380
bool _mouse_hovering
The mouse is hovering over the same point.
Definition window.cpp:94
static void StartWindowDrag(Window *w)
Start window dragging.
Definition window.cpp:2347
void CallWindowGameTickEvent()
Dispatch OnGameTick event over all windows.
Definition window.cpp:3351
static EventState HandleActiveWidget()
Handle active widget (mouse dragging on widget) with the mouse.
Definition window.cpp:2420
std::vector< WindowDesc * > * _window_descs
List of all WindowDescs.
Definition window.cpp:102
static void DispatchRightClickEvent(Window *w, int x, int y)
Dispatch right mouse-button click in window.
Definition window.cpp:775
ViewportAutoscrolling
Values for _settings_client.gui.auto_scrolling.
Definition window.cpp:48
@ VA_MAIN_VIEWPORT_FULLSCREEN
Scroll main viewport at edge when using fullscreen.
Definition window.cpp:50
@ VA_MAIN_VIEWPORT
Scroll main viewport at edge.
Definition window.cpp:51
@ VA_EVERY_VIEWPORT
Scroll all viewports at their edges.
Definition window.cpp:52
@ VA_DISABLED
Do not autoscroll when mouse is at edge of viewport.
Definition window.cpp:49
static const int8_t scrollamt[16][2]
Describes all the different arrow key combinations the game allows when it is in scrolling mode.
Definition window.cpp:2839
static bool MaybeBringWindowToFront(Window *w)
Check if a window can be made relative top-most window, and if so do it.
Definition window.cpp:2517
WindowList _z_windows
List of windows opened at the screen sorted from the front to back.
Definition window.cpp:60
void CallWindowRealtimeTickEvent(uint delta_ms)
Dispatch OnRealtimeTick event over all windows.
Definition window.cpp:3108
SpecialMouseMode _special_mouse_mode
Mode of the mouse.
Definition window.cpp:96
static EventState HandleMouseDragDrop()
Handle dragging and dropping in mouse dragging mode (WSM_DRAGDROP).
Definition window.cpp:1972
void CloseAllNonVitalWindows()
It is possible that a stickied window gets to a position where the 'close' button is outside the gami...
Definition window.cpp:3383
static void HandleMouseOver()
Report position of the mouse to the underlying window.
Definition window.cpp:1996
static const IntervalTimer< TimerWindow > window_interval(std::chrono::milliseconds(30), [](auto) { extern int _caret_timer;_caret_timer+=3;CursorTick();HandleKeyScrolling();HandleAutoscroll();DecreaseWindowCounters();})
Update various of window-related information on a regular interval.
static Window * _mouseover_last_w
Window of the last OnMouseOver event.
Definition window.cpp:56
static void CheckSoftLimit()
Check the soft limit of deletable (non vital, non sticky) windows.
Definition window.cpp:3056
Window * FindWindowById(WindowClass cls, WindowNumber number)
Find a window by its class and window number.
Definition window.cpp:1166
void UnInitWindowSystem()
Close down the windowing system.
Definition window.cpp:1893
void InitWindowSystem()
(re)initialize the windowing system
Definition window.cpp:1871
void SetWindowWidgetDirty(WindowClass cls, WindowNumber number, WidgetID widget_index)
Mark a particular widget in a particular window as dirty (in need of repainting).
Definition window.cpp:3215
void HandleTextInput(std::string_view str, bool marked, std::optional< size_t > caret, std::optional< size_t > insert_location, std::optional< size_t > replacement_end)
Handle text input.
Definition window.cpp:2758
void SetWindowDirty(WindowClass cls, WindowNumber number)
Mark window as dirty (in need of repainting).
Definition window.cpp:3199
void InvalidateWindowClassesData(WindowClass cls, int data, bool gui_scope)
Mark window data of all windows of a given class as invalid (in need of re-computing) Note that by de...
Definition window.cpp:3339
Window functions not directly related to making/drawing windows.
@ Construction
This window is used for construction; close it whenever changing company.
Definition window_gui.h:153
@ NoClose
This window can't be interactively closed.
Definition window_gui.h:156
@ NoFocus
This window won't get focus/make any other window lose focus when click.
Definition window_gui.h:155
@ Modal
The window is a modal child of some other window, meaning the parent is 'inactive'.
Definition window_gui.h:154
Window * _focused_window
Window that currently has focus.
Definition window.cpp:85
void SetFocusedWindow(Window *w)
Set the window that has the focus.
Definition window.cpp:435
@ SizingLeft
Window is being resized towards the left.
Definition window_gui.h:231
@ DisableVpScroll
Window does not do autoscroll,.
Definition window_gui.h:234
@ Highlighted
Window has a widget that has a highlight.
Definition window_gui.h:236
@ Centred
Window is centered and shall stay centered after ReInit.
Definition window_gui.h:237
@ Dragging
Window is being dragged.
Definition window_gui.h:229
@ SizingRight
Window is being resized towards the right.
Definition window_gui.h:230
@ WhiteBorder
Window white border counter bit mask.
Definition window_gui.h:235
@ Timeout
Window timeout counter.
Definition window_gui.h:227
@ Sticky
Window is made sticky by user.
Definition window_gui.h:233
static const int TIMEOUT_DURATION
The initial timeout value for WindowFlag::Timeout.
Definition window_gui.h:241
WidgetID GetWidgetFromPos(const Window *w, int x, int y)
Returns the index for the widget located at the given position relative to the window.
Definition widget.cpp:276
SpecialMouseMode
Mouse modes.
@ WSM_DRAGDROP
Drag&drop an object.
@ WSM_PRESIZE
Presizing mode (docks, tunnels).
WindowPosition
How do we the window to be placed?
Definition window_gui.h:142
@ WDP_CENTER
Center the window.
Definition window_gui.h:145
@ WDP_AUTO
Find a place automatically.
Definition window_gui.h:144
@ WDP_ALIGN_TOOLBAR
Align toward the toolbar.
Definition window_gui.h:146
@ WDP_MANUAL
Manually align the window (so no automatic location finding).
Definition window_gui.h:143
WindowList _z_windows
List of windows opened at the screen sorted from the front to back.
Definition window.cpp:60
int WidgetID
Widget ID.
Definition window_type.h:20
EventState
State of handling an event.
@ ES_HANDLED
The passed event is handled.
@ ES_NOT_HANDLED
The passed event is not handled.
static constexpr WidgetID INVALID_WIDGET
An invalid widget index.
Definition window_type.h:23
@ WC_INVALID
Invalid window.
@ WC_OSK
On Screen Keyboard; Window numbers:
@ WC_CONSOLE
Console; Window numbers:
@ WC_NEWS_WINDOW
News window; Window numbers:
@ WC_HIGHSCORE
Highscore; Window numbers:
@ WC_BUY_COMPANY
Buyout company (merger); Window numbers:
@ WC_SPRITE_ALIGNER
Sprite aligner (debug); Window numbers:
@ WC_COMPANY_INFRASTRUCTURE
Company infrastructure overview; Window numbers:
@ WC_ENDSCREEN
Endscreen; Window numbers:
@ WC_COMPANY_COLOUR
Company colour selection; Window numbers:
@ WC_STATION_LIST
Station list; Window numbers:
@ WC_ROADVEH_LIST
Road vehicle list; Window numbers:
@ WC_STATUS_BAR
Statusbar (at the bottom of your screen); Window numbers:
Definition window_type.h:69
@ WC_VEHICLE_ORDERS
Vehicle orders; Window numbers:
@ WC_SEND_NETWORK_MSG
Chatbox; Window numbers:
@ WC_ERRMSG
Error message; Window numbers:
@ WC_BUILD_TOOLBAR
Build toolbar; Window numbers:
Definition window_type.h:78
@ WC_NETWORK_ASK_RELAY
Network ask relay window; Window numbers:
@ WC_SCRIPT_SETTINGS
Script settings; Window numbers:
@ WC_NONE
No window, redirects to WC_MAIN_WINDOW.
Definition window_type.h:50
@ WC_SCEN_LAND_GEN
Landscape generation (in Scenario Editor); Window numbers:
@ WC_SCRIPT_LIST
Scripts list; Window numbers:
@ WC_SAVE_PRESET
Save preset; Window numbers:
@ WC_SHIPS_LIST
Ships list; Window numbers:
@ WC_MESSAGE_HISTORY
News history list; Window numbers:
@ WC_CONFIRM_POPUP_QUERY
Popup with confirm question; Window numbers:
@ WC_GENERATE_LANDSCAPE
Generate landscape (newgame); Window numbers:
@ WC_CUSTOM_CURRENCY
Custom currency; Window numbers:
@ WC_MAIN_WINDOW
Main window; Window numbers:
Definition window_type.h:56
@ WC_TRAINS_LIST
Trains list; Window numbers:
@ WC_GAME_OPTIONS
Game options window; Window numbers:
@ WC_NETWORK_WINDOW
Network window; Window numbers:
@ WC_FINANCES
Finances of a company; Window numbers:
@ WC_TEXTFILE
textfile; Window numbers:
@ WC_DROPDOWN_MENU
Drop down menu; Window numbers:
@ WC_QUERY_STRING
Query string window; Window numbers:
@ WC_SMALLMAP
Small map; Window numbers:
@ WC_BOOTSTRAP
Bootstrap; Window numbers:
@ WC_SAVELOAD
Saveload window; Window numbers:
@ WC_GRF_PARAMETERS
NewGRF parameters; Window numbers:
@ WC_MODAL_PROGRESS
Progress report of landscape generation; Window numbers:
@ WC_MAIN_TOOLBAR
Main toolbar (the long bar at the top); Window numbers:
Definition window_type.h:63
@ WC_TOOLTIPS
Tooltip window; Window numbers:
@ WC_COMPANY
Company view; Window numbers:
@ WC_NETWORK_STATUS_WINDOW
Network status window; Window numbers:
@ WC_AIRCRAFT_LIST
Aircraft list; Window numbers:
Functions related to zooming.
int ScaleByZoom(int value, ZoomLevel zoom)
Scale by zoom level, usually shift left (when zoom > ZoomLevel::Min) When shifting right,...
Definition zoom_func.h:22
@ Min
Minimum zoom level.
Definition zoom_type.h:23