84Point _cursorpos_drag_start;
86int _scrollbar_start_pos;
88uint8_t _scroller_click_timeout = 0;
107 const std::span<const NWidgetPart> nwid_parts,
HotkeyList *hotkeys,
108 const std::source_location location) :
109 source_location(location),
110 default_pos(def_pos),
112 parent_cls(parent_class),
115 nwid_parts(nwid_parts),
117 default_width_trad(def_width_trad),
118 default_height_trad(def_height_trad)
124WindowDesc::~WindowDesc()
157 if (wd->ini_key ==
nullptr)
continue;
182 if (wd->ini_key ==
nullptr)
continue;
213 if (line_height < 0) line_height =
wid->resize_y;
215 return (
clickpos -
wid->pos_y - padding) / line_height;
225 if (
nwid->IsHighlighted()) {
226 nwid->SetHighlighted(TC_INVALID);
227 nwid->SetDirty(
this);
242 if (
nwid ==
nullptr)
return;
245 nwid->SetDirty(
this);
255 if (!
nwid->IsHighlighted())
continue;
272 if (
nwid ==
nullptr)
return false;
274 return nwid->IsHighlighted();
286 if (widget < 0)
return;
334 return query != this->
querystrings.end() ? query->second :
nullptr;
345 return query != this->
querystrings.end() ? query->second :
nullptr;
397 Rect r = {0, 0, 0, 0};
421 if (_focused_window == w)
return;
427 if (_focused_window !=
nullptr) {
432 Window *old_focused = _focused_window;
436 if (old_focused !=
nullptr) old_focused->
OnFocusLost(
false);
437 if (_focused_window !=
nullptr) _focused_window->
OnFocus();
447 if (_focused_window ==
nullptr)
return false;
486 assert(widget !=
nullptr);
504 if (stringid ==
STR_NULL)
return {};
533 if (
wid !=
nullptr && ((type & ~WWB_PUSHBUTTON) <
WWT_LAST || type == NWID_PUSHBUTTON_DROPDOWN) &&
543 if (wid !=
nullptr) {
544 wid->SetLowered(
false);
560 it->second->SetDirty(
this);
618 bool focused_widget_changed =
false;
620 if (_focused_window != w &&
623 focused_widget_changed =
true;
627 if (nw ==
nullptr)
return;
657 switch (widget_type) {
665 if (query !=
nullptr) query->ClickEditBox(w, pt, widget_index, click_count, focused_widget_changed);
727 if (widget_index < 0)
return;
735 w->
OnClick(pt, widget_index, click_count);
747 if (wid ==
nullptr)
return;
778 if (wid ==
nullptr)
return;
803 if (nwid ==
nullptr)
return;
864 for (; !it.IsEnd(); ++it) {
869 left < v->left + v->
width &&
870 top < v->top + v->
height) {
874 if (left < (x = v->
left)) {
886 if (top < (x = v->
top)) {
904 dp->width = right - left;
905 dp->height = bottom - top;
906 dp->left = left - w->
left;
907 dp->top = top - w->
top;
908 dp->pitch = _screen.pitch;
931 left < w->left + w->width &&
932 top < w->top + w->height) {
934 DrawOverlappedWindow(w, std::max(left, w->left), std::max(top, w->top), std::min(right, w->left + w->width), std::min(bottom, w->top + w->height));
974 window_width = std::max(window_width +
rx, this->
width);
975 window_height = std::max(window_height +
ry, this->
height);
1028 if ((
wc ==
WC_INVALID ||
wc == v->window_class) && v->parent ==
this)
return v;
1041 while (child !=
nullptr) {
1053 if (*this->z_position ==
nullptr)
return;
1055 *this->z_position =
nullptr;
1072 if (_focused_window ==
this) {
1074 _focused_window =
nullptr;
1090 assert(*this->z_position ==
nullptr);
1092 if (this->
viewport !=
nullptr) DeleteWindowViewport(
this);
1104 if (w->window_class == cls && w->window_number == number)
return w;
1119 if (w->window_class == cls)
return w;
1133 assert(w !=
nullptr);
1159 if (w->window_class == cls) {
1175 if (w->owner ==
id) {
1194 if (w->owner != old_owner)
continue;
1196 switch (w->window_class) {
1211 w->owner = new_owner;
1241static inline bool IsVitalWindow(
const Window *w)
1267 uint z_priority = 0;
1350 WindowList::iterator dest =
_z_windows.begin();
1353 if (dest != w->z_position) {
1432 if (this->
width != def_width || this->
height != def_height) {
1459 if (nx + this->
width > _screen.width)
nx -= (
nx + this->
width - _screen.width);
1462 ny = std::max(
ny, (
wt ==
nullptr ||
this ==
wt || this->
top == 0) ? 0 : wt->
height);
1463 nx = std::max(
nx, 0);
1489 int right = width + left;
1490 int bottom = height + top;
1492 if (left < 0 || top < toolbar_y || right > _screen.width || bottom > _screen.height)
return false;
1498 if (right > w->
left &&
1531 if (left < -(width >> 1) || left > _screen.width - (width >> 2))
return false;
1533 if (left < -(width >> 2) || left > _screen.width - (width >> 1))
return false;
1537 if (top < toolbar_y || top > _screen.height - (height >> 2))
return false;
1543 if (left + width > w->
left &&
1545 top + height > w->
top &&
1570 const int toolbar_y = main_toolbar !=
nullptr ? main_toolbar->
height : 0;
1571 if (
IsGoodAutoPlace1(rtl ? _screen.width - width : 0, toolbar_y, width, height, toolbar_y, pt))
return pt;
1606 int left = rtl ? _screen.width - width : 0, top = toolbar_y;
1612 if (w->
left == left && w->
top == top) {
1633 assert(w !=
nullptr);
1666 pt.x = w->
left + (rtl ? w->
width - default_width : 0);
1675 if (w->
top + 3 * indent_y < _screen.height) {
1676 pt.y = w->
top + indent_y;
1680 pt.x = std::max(w->
left + w->
width - default_width - indent_close, 0);
1681 if (pt.x + default_width >= indent_close && pt.x + indent_resize <= _screen.width)
return pt;
1683 pt.x = std::min(w->
left + indent_close, _screen.width - default_width);
1684 if (pt.x + default_width >= indent_resize && pt.x + indent_close <= _screen.width)
return pt;
1698 pt.x = (_screen.width - default_width) / 2;
1699 pt.y = (_screen.height - default_height) / 2;
1789 _focused_window =
nullptr;
1797 NWidgetScrollbar::InvalidateDimensionCache();
1828static void DecreaseWindowCounters()
1830 if (_scroller_click_timeout != 0) _scroller_click_timeout--;
1833 if (_scroller_click_timeout == 0) {
1835 for (
auto &pair : w->widget_lookup) {
1839 if (sb->
disp_flags.
Any({NWidgetDisplayFlag::ScrollbarUp, NWidgetDisplayFlag::ScrollbarDown})) {
1849 for (
auto &pair : w->querystrings) {
1850 pair.second->HandleEditBox(w, pair.first);
1866static void HandlePlacePresize()
1871 if (w ==
nullptr)
return;
1873 Point pt = GetTileBelowCursor();
1896 pt.x = _cursor.
pos.x - w->
left;
1897 pt.y = _cursor.
pos.y - w->
top;
1917 Point pt = { -1, -1 };
1950 if (v ==
nullptr)
return;
1952 const int min_visible = rect.
Height();
1956 int safe_y = (dir ==
PHD_UP) ? (v->
top - min_visible - rect.top) : (v_bottom + min_visible - rect.bottom);
1958 if (*ny + rect.top <= v->
top - min_visible)
return;
1959 if (*ny + rect.bottom >= v_bottom + min_visible)
return;
1962 if (*nx + rect.left + min_visible < v->left) {
1963 if (v->
left < min_visible) *ny = safe_y;
1966 if (*nx + rect.right - min_visible > v_right) {
1967 if (v_right > _screen.width - min_visible) *ny = safe_y;
1972 if (px + rect.left < v->
left && v->
left >= min_visible) {
1973 *nx = v->
left - min_visible - rect.left;
1974 }
else if (px + rect.right > v_right && v_right <= _screen.width - min_visible) {
1975 *nx = v_right + min_visible - rect.right;
1992 if (caption !=
nullptr) {
1993 const Rect caption_rect = caption->GetCurrentRect();
1995 const int min_visible = caption_rect.
Height();
1998 nx =
Clamp(nx, min_visible - caption_rect.right, _screen.width - min_visible - caption_rect.left);
1999 ny =
Clamp(ny, 0, _screen.height - min_visible);
2027 if (delta_x != 0 || delta_y != 0) {
2028 if (clamp_to_screen) {
2031 int new_right = w->
left + w->
width + delta_x;
2032 int new_bottom = w->
top + w->
height + delta_y;
2033 if (new_right >= (
int)_screen.width) delta_x -=
Ceil(new_right - _screen.width, std::max(1U, w->
nested_root->resize_x));
2034 if (new_bottom >= (
int)_screen.height) delta_y -=
Ceil(new_bottom - _screen.height, std::max(1U, w->
nested_root->resize_y));
2052 if (schedule_resize) {
2068 return (w ==
nullptr) ? 0 : w->
top + w->
height;
2079 return (w ==
nullptr) ? _screen.height : w->
top;
2118 if (v == w)
continue;
2120 if (y + w->
height > v->top && y < v->top + v->height) {
2122 delta =
abs(v->left + v->width - x);
2123 if (delta <= hsnap) {
2124 nx = v->left + v->width;
2129 delta =
abs(v->left - x - w->
width);
2130 if (delta <= hsnap) {
2131 nx = v->left - w->
width;
2136 if (w->
top + w->
height >= v->top && w->
top <= v->top + v->height) {
2138 delta =
abs(v->left - x);
2139 if (delta <= hsnap) {
2145 delta =
abs(v->left + v->width - x - w->
width);
2146 if (delta <= hsnap) {
2147 nx = v->left + v->width - w->
width;
2152 if (x + w->
width > v->left && x < v->left + v->width) {
2154 delta =
abs(v->top + v->height - y);
2155 if (delta <= vsnap) {
2156 ny = v->top + v->height;
2162 if (delta <= vsnap) {
2168 if (w->
left + w->
width >= v->left && w->
left <= v->left + v->width) {
2170 delta =
abs(v->top - y);
2171 if (delta <= vsnap) {
2177 delta =
abs(v->top + v->height - y - w->
height);
2178 if (delta <= vsnap) {
2179 ny = v->top + v->height - w->
height;
2214 if (w->
top + w->
height + y > _screen.height) {
2215 y = _screen.height - w->
height - w->
top;
2300 i = _cursor.
pos.x - _cursorpos_drag_start.x;
2303 i = _cursor.
pos.y - _cursorpos_drag_start.y;
2306 if (sb->
disp_flags.
Any({NWidgetDisplayFlag::ScrollbarUp, NWidgetDisplayFlag::ScrollbarDown})) {
2307 if (_scroller_click_timeout == 1) {
2308 _scroller_click_timeout = 3;
2316 if (range <= 0)
return;
2318 int pos =
RoundDivSU((i + _scrollbar_start_pos) * range, _scrollbar_size);
2319 if (rtl) pos = range - pos;
2386 if (scrollwheel_scrolling) {
2389 delta.x =
static_cast<int>(_cursor.h_wheel);
2390 delta.y =
static_cast<int>(_cursor.v_wheel);
2393 _cursor.v_wheel = std::modf(_cursor.v_wheel, &temp);
2394 _cursor.h_wheel = std::modf(_cursor.h_wheel, &temp);
2397 delta.x = -_cursor.
delta.x;
2398 delta.y = -_cursor.
delta.y;
2400 delta.x = _cursor.
delta.x;
2401 delta.y = _cursor.
delta.y;
2408 _cursor.
delta.x = 0;
2409 _cursor.
delta.y = 0;
2410 _cursor.wheel_moved =
false;
2426 bool bring_to_front =
false;
2436 int w_width = w->
width;
2437 int w_height = w->
height;
2445 for (; !it.IsEnd(); ++it) {
2462 if (w->
left + w_width <= u->left ||
2464 w->
top + w_height <= u->top ||
2469 bring_to_front =
true;
2491 switch (query->text.HandleKeyPress(key, keycode)) {
2586 if (key >= 0xE000 && key <= 0xF8FF) key = 0;
2591 if (key == 0 && keycode == 0)
return;
2623 HandleGlobalHotkeys(key, keycode);
2645 if (query ==
nullptr)
return;
2659void HandleTextInput(
const char *str,
bool marked,
const char *caret,
const char *insert_location,
const char *replacement_end)
2684 int x = _cursor.
pos.x;
2685 int y = _cursor.
pos.y;
2691 if (vp ==
nullptr)
return;
2698 static const int SCROLLSPEED = 3;
2702 }
else if (15 - (vp->
width - x) > 0) {
2709 }
else if (15 - (vp->
height - y) > 0) {
2715enum MouseClick : uint8_t {
2730static void ScrollMainViewport(
int x,
int y)
2732 if (_game_mode != GM_MENU && _game_mode != GM_BOOTSTRAP) {
2767static void HandleKeyScrolling()
2776 if (_game_mode != GM_MENU && _game_mode != GM_BOOTSTRAP) {
2786static void MouseLoop(MouseClick click,
int mousewheel)
2792 HandlePlacePresize();
2804 if (click == MC_NONE && mousewheel == 0 && !scrollwheel_scrolling)
return;
2806 int x = _cursor.
pos.x;
2807 int y = _cursor.
pos.y;
2809 if (w ==
nullptr)
return;
2815 if (vp !=
nullptr && (_game_mode == GM_MENU ||
HasModalProgress()))
return;
2817 if (mousewheel != 0) {
2825 if (vp !=
nullptr) {
2833 case MC_DOUBLE_LEFT:
2835 if (HandleViewportClicked(vp, x, y))
return;
2862 case MC_DOUBLE_LEFT:
2882 _cursor.h_wheel = 0.0f;
2883 _cursor.v_wheel = 0.0f;
2884 _cursor.wheel_moved =
false;
2904 static std::chrono::steady_clock::time_point double_click_time = {};
2905 static Point double_click_pos = {0, 0};
2908 MouseClick click = MC_NONE;
2914 click = MC_DOUBLE_LEFT;
2916 double_click_time = std::chrono::steady_clock::now();
2917 double_click_pos = _cursor.
pos;
2927 if (_cursor.
wheel) {
2928 mousewheel = _cursor.
wheel;
2933 static std::chrono::steady_clock::time_point hover_time = {};
2934 static Point hover_pos = {0, 0};
2940 hover_pos = _cursor.
pos;
2941 hover_time = std::chrono::steady_clock::now();
2948 hover_time = std::chrono::steady_clock::now();
2961 MouseLoop(click, mousewheel);
2966 _cursor.
delta.x = 0;
2967 _cursor.
delta.y = 0;
2978 uint deletable_count = 0;
2979 Window *last_deletable =
nullptr;
2990 assert(last_deletable !=
nullptr);
2991 last_deletable->
Close();
3032 extern int _caret_timer;
3036 HandleKeyScrolling();
3038 DecreaseWindowCounters();
3063 static auto last_time = std::chrono::steady_clock::now();
3064 auto now = std::chrono::steady_clock::now();
3065 auto delta_ms = std::chrono::duration_cast<std::chrono::milliseconds>(now - last_time);
3067 if (delta_ms.count() == 0)
return;
3194 if (
pair.second->IsHighlighted())
pair.second->SetDirty(
this);
3329void ReInitWindow(
Window *w,
bool zoom_changed)
3331 if (w ==
nullptr)
return;
3344 NWidgetScrollbar::InvalidateDimensionCache();
3354 ReInitWindow(w, zoom_changed);
3377 if (w ==
nullptr)
return 0;
3379 int old_left = w->
left;
3381 case 1: w->
left = (_screen.width - w->
width) / 2;
break;
3382 case 2: w->
left = _screen.width - w->
width;
break;
3383 default: w->
left = 0;
break;
3397 Debug(misc, 5,
"Repositioning Main Toolbar...");
3408 Debug(misc, 5,
"Repositioning statusbar...");
3419 Debug(misc, 5,
"Repositioning news message...");
3430 Debug(misc, 5,
"Repositioning network chat window...");
3468 ws->top = newh - ws->height;
3506 top = (newh - w->
height) >> 1;
3507 left = (neww - w->
width) >> 1;
3512 if (left + (w->
width >> 1) >= neww) left = neww - w->
width;
3513 if (left < 0) left = 0;
3516 if (top + (w->
height >> 1) >= newh) top = newh - w->
height;
constexpr bool Test(Tvalue_type value) const
Test if the value-th bit is set.
constexpr Timpl & Flip(Tvalue_type value)
Flip the value-th bit.
constexpr Timpl & Set()
Set all bits.
constexpr bool Any(const Timpl &other) const
Test if any of the given values are set.
constexpr Timpl & Reset(Tvalue_type value)
Reset the value-th bit.
static Blitter * GetCurrentBlitter()
Get the current active blitter (always set by calling SelectBlitter).
How all blitters should look like.
virtual void * MoveTo(void *video, int x, int y)=0
Move the destination pointer the requested amount x and y, keeping in mind any pitch and bpp of the r...
static void NewEvent(class ScriptEvent *event)
Queue a new event for a Game Script.
An interval timer will fire every interval, and will continue to fire until it is deleted.
void Close(int data=0) override
Hide the window and all its child windows, and mark them for a later deletion.
static bool Elapsed(TElapsed value)
Called when time for this timer elapsed.
virtual void EditBoxLostFocus()
An edit box lost the input focus.
static VideoDriver * GetInstance()
Get the currently active instance of the video driver.
virtual void EditBoxGainedFocus()
An edit box gained the input focus.
Functions related to companies.
bool IsLocalCompany()
Is the current company the local company?
static constexpr Owner INVALID_OWNER
An invalid owner.
Console functions used outside of the console code.
void IConsoleClose()
Close the in-game console.
void IConsoleResize(Window *w)
Change the size of the in-game console window after the screen size changed, or the window state chan...
GUI related functions in the console.
#define Debug(category, level, format_string,...)
Output a line of debugging information.
Functions related to depots.
void InitDepotWindowBlockSizes()
Set the size of the blocks in the window so we can be sure that they are big enough for the vehicle s...
Functions related to errors.
void UnshowCriticalError()
Unshow the critical error.
void ShowFirstError()
Show the first error of the queue.
Factory to 'query' all available blitters.
@ NO_DIRECTORY
A path without any base directory.
int GetCharacterHeight(FontSize size)
Get height of a character for a given font size.
void ProcessPendingPerformanceMeasurements()
This drains the PFE_SOUND measurement data queue into _pf_data.
Types for recording game performance data.
@ PFE_DRAWING
Speed of drawing world and GUI.
@ PFE_DRAWWORLD
Time spent drawing world viewports in GUI.
Base functions for all Games.
bool _shift_pressed
Is Shift pressed?
bool _left_button_down
Is left mouse button pressed?
bool _ctrl_pressed
Is Ctrl pressed?
uint8_t _dirkeys
1 = left, 2 = up, 4 = right, 8 = down
bool _left_button_clicked
Is left mouse button clicked?
bool _right_button_clicked
Is right mouse button clicked?
bool _right_button_down
Is right mouse button pressed?
int _gui_scale
GUI scale, 100 is 100%.
Functions related to the gfx engine.
@ FS_NORMAL
Index of the normal font in the font tables.
TextColour
Colour of the strings, see _string_colourmap in table/string_colours.h or docs/ottd-colourtext-palett...
void SetDirty() const
Mark entire window as dirty (in need of re-paint)
void AddDirtyBlock(int left, int top, int right, int bottom)
Extend the internal _invalid_rect rectangle to contain the rectangle defined by the given parameters.
void DrawDirtyBlocks()
Repaints the rectangle blocks which are marked as 'dirty'.
void MarkWholeScreenDirty()
This function mark the whole screen as dirty.
Hotkey related functions.
Types related to reading/writing '*.ini' files.
static debug_inline TileIndex TileVirtXY(uint x, uint y)
Get a tile from the virtual XY-coordinate.
constexpr bool IsInsideBS(const T x, const size_t base, const size_t size)
Checks if a value is between a window started at some base point.
constexpr T abs(const T a)
Returns the absolute value of (scalar) variable.
constexpr int RoundDivSU(int a, uint b)
Computes round(a / b) for signed a and unsigned b.
constexpr uint Ceil(uint a, uint b)
Computes ceil(a / b) * b for non-negative a and b.
constexpr T Clamp(const T a, const T min, const T max)
Clamp a value between an interval.
void GuiShowTooltips(Window *parent, EncodedString &&text, TooltipCloseCondition close_tooltip)
Shows a tooltip.
bool _networking
are we in networking mode?
bool _network_dedicated
are we a dedicated server?
Basic functions/variables used all over the place.
void NetworkDrawChatMessage()
Draw the chat message-box.
void NetworkReInitChatBoxSize()
Initialize all font-dependent chat box sizes.
void NetworkUndrawChatMessage()
Hide the chatbox.
Network functions used by other parts of OpenTTD.
Functions/types related to NewGRF debugging.
NewGrfDebugSpritePicker _newgrf_debug_sprite_picker
The sprite picker.
uint8_t valid
Bits indicating what variable is valid (for each bit, 0 is invalid, 1 is valid).
Functions related to news.
void InitNewsItemStructs()
Initialize the news-items data structures.
Functions related to modal progress.
bool HasModalProgress()
Check if we are currently in a modal progress state.
Base for the GUIs that have an edit box in them.
A number of safeguards to prevent using unsafe methods.
void IniLoadWindowSettings(IniFile &ini, const char *grpname, void *desc)
Load a WindowDesc from config.
void IniSaveWindowSettings(IniFile &ini, const char *grpname, void *desc)
Save a WindowDesc to config.
ClientSettings _settings_client
The current settings for this game.
Functions related to setting/changing the settings.
Types related to global configuration settings.
@ VSM_VIEWPORT_RMB_FIXED
Viewport moves with mouse movement on holding right mouse button, cursor position is fixed.
@ VSM_MAP_RMB_FIXED
Map moves with mouse movement on holding right mouse button, cursor position is fixed.
@ VSM_MAP_LMB
Map moves with mouse movement on holding left mouse button, cursor moves.
@ SWS_SCROLL_MAP
Scroll wheel scrolls the map.
bool ScrollMainWindowTo(int x, int y, int z, bool instant)
Scrolls the main window to given coordinates.
Functions, definitions and such used only by the GUI.
@ SBI_NEWS_DELETED
abort current news display (active news were deleted)
Definition of base types and functions in a cross-platform compatible way.
bool StrEmpty(const char *s)
Check if a string buffer is empty.
EncodedString GetEncodedString(StringID str)
Encode a string with no parameters into an encoded string.
std::string GetString(StringID string)
Resolve the given StringID into a std::string with formatting but no parameters.
TextDirection _current_text_dir
Text direction of the currently selected language.
Functions related to OTTD's strings.
uint32_t StringID
Numeric value that represents a string, independent of the selected language.
@ TD_RTL
Text is written right-to-left by default.
Class to backup a specific variable and restore it upon destruction of this object to prevent stack v...
GUISettings gui
settings related to the GUI
bool fix_at
mouse is moving, but cursor is not (used for scrolling)
Point pos
logical mouse position
bool in_window
mouse inside this window, determines drawing logic
int wheel
mouse wheel movement
Point delta
relative mouse movement in this tick
Data about how and where to blit pixels.
uint8_t window_snap_radius
windows snap at each other if closer than this
uint16_t hover_delay_ms
time required to activate a hover event, in milliseconds
uint8_t auto_scrolling
scroll when moving mouse to the edge (see ViewportAutoscrolling)
uint8_t scroll_mode
viewport scroll mode
RightClickClose right_click_wnd_close
close window with right click
uint8_t window_soft_limit
soft limit of maximum number of non-stickied non-vital windows (0 = no limit)
uint8_t toolbar_pos
position of toolbars, 0=left, 1=center, 2=right
uint8_t statusbar_pos
position of statusbar, 0=left, 1=center, 2=right
uint8_t scrollwheel_scrolling
scrolling using the scroll wheel?
List of hotkeys for a window.
int CheckMatch(uint16_t keycode, bool global_only=false) const
Check if a keycode is bound to something.
Ini file that supports both loading and saving.
bool SaveToDisk(const std::string &filename)
Save the Ini file's data to the disk.
void LoadFromDisk(const std::string &filename, Subdirectory subdir)
Load the Ini file's data from the disk.
NewGrfDebugSpritePickerMode mode
Current state.
void * clicked_pixel
Clicked pixel (pointer to blitter buffer)
std::vector< SpriteID > sprites
Sprites found.
Coordinates of a point in 2D.
static Titem * Get(auto index)
Returns Titem with given index.
Data stored about a string that can be modified in the GUI.
int ok_button
Widget button of parent window to simulate when pressing OK in OSK.
static const int ACTION_DESELECT
Deselect editbox.
int cancel_button
Widget button of parent window to simulate when pressing CANCEL in OSK.
ptrdiff_t GetCharAtPosition(const Window *w, WidgetID wid, const Point &pt) const
Get the character that is rendered at a position.
Rect GetBoundingRect(const Window *w, WidgetID wid, const char *from, const char *to) const
Get the bounding rectangle for a range of the query string.
static const int ACTION_NOTHING
Nothing.
static const int ACTION_CLEAR
Clear editbox.
Point GetCaretPosition(const Window *w, WidgetID wid) const
Get the current caret position.
Specification of a rectangle with absolute coordinates of all edges.
int Height() const
Get height of Rect.
uint step_height
Step-size of height resize changes.
uint step_width
Step-size of width resize changes.
Helper/buffer for input fields.
void UpdateSize()
Update Textbuf type with its actual physical character and screenlength Get the count of characters i...
void DeleteAll()
Delete every character in the textbuffer.
bool InsertString(const char *str, bool marked, const char *caret=nullptr, const char *insert_location=nullptr, const char *replacement_end=nullptr)
Insert a string into the text buffer.
const char * GetText() const
Get the current text.
Window * GetCallbackWnd()
Get the window that started the current highlighting.
WindowClass window_class
The WindowClass of the window that is responsible for the selection mode.
void Reset()
Reset tile highlighting.
Point selend
The location where the drag currently ends.
WindowNumber window_number
The WindowNumber of the window that is responsible for the selection mode.
int32_t z_pos
z coordinate.
int32_t y_pos
y coordinate.
int32_t x_pos
x coordinate.
void CancelFollow(const Window &viewport_window)
Cancel viewport vehicle following, and raise follow location widget if needed.
int32_t dest_scrollpos_y
Current destination y coordinate to display (virtual screen coordinate of topleft corner of the viewp...
int32_t dest_scrollpos_x
Current destination x coordinate to display (virtual screen coordinate of topleft corner of the viewp...
VehicleID follow_vehicle
VehicleID to follow if following a vehicle, VehicleID::Invalid() otherwise.
Data structure for viewport, display of a part of the world.
int top
Screen coordinate top edge of the viewport.
int width
Screen width of the viewport.
ZoomLevel zoom
The zoom level of the viewport.
int left
Screen coordinate left edge of the viewport.
int height
Screen height of the viewport.
High level window description.
int16_t GetDefaultWidth() const
Determine default width of window.
static void SaveToConfig()
Save all WindowDesc settings to _windows_file.
int16_t pref_width
User-preferred width of the window. Zero if unset.
const WindowPosition default_pos
Preferred position of the window.
bool pref_sticky
Preferred stickyness.
int16_t pref_height
User-preferred height of the window. Zero if unset.
int16_t GetDefaultHeight() const
Determine default height of window.
const int16_t default_height_trad
Preferred initial height of the window (pixels at 1x zoom).
const int16_t default_width_trad
Preferred initial width of the window (pixels at 1x zoom).
WindowDesc(WindowPosition default_pos, const char *ini_key, int16_t def_width_trad, int16_t def_height_trad, WindowClass window_class, WindowClass parent_class, WindowDefaultFlags flags, const std::span< const NWidgetPart > nwid_parts, HotkeyList *hotkeys=nullptr, const std::source_location location=std::source_location::current())
Window description constructor.
const WindowClass cls
Class of the window,.
const char * ini_key
Key to store window defaults in openttd.cfg. nullptr if nothing shall be stored.
const WindowDefaultFlags flags
Flags.
static void LoadFromConfig()
Load all WindowDesc settings from _windows_file.
const WindowClass parent_cls
Class of the parent window.
const HotkeyList * hotkeys
Hotkeys for the window.
const std::span< const NWidgetPart > nwid_parts
Span of nested widget parts describing the window.
Number to differentiate different windows of the same class.
Iterator to iterate all valid Windows.
Data structure for an opened window.
virtual const struct Textbuf * GetFocusedTextbuf() const
Get the current input text buffer.
void SetWidgetHighlight(WidgetID widget_index, TextColour highlighted_colour)
Sets the highlighted status of a widget.
void ReInit(int rx=0, int ry=0, bool reposition=false)
Re-initialize a window, and optionally change its size.
virtual void Close(int data=0)
Hide the window and all its child windows, and mark them for a later deletion.
virtual void OnInvalidateData(int data=0, bool gui_scope=true)
Some data on this window has become invalid.
void FinishInitNested(WindowNumber window_number=0)
Perform the second part of the initialization of a nested widget tree.
std::map< WidgetID, QueryString * > querystrings
QueryString associated to WWT_EDITBOX widgets.
virtual void ApplyDefaults()
Read default values from WindowDesc configuration an apply them to the window.
uint8_t white_border_timer
Timer value of the WindowFlag::WhiteBorder for flags.
NWidgetStacked * shade_select
Selection widget (NWID_SELECTION) to use for shading the window. If nullptr, window cannot shade.
void InitializePositionSize(int x, int y, int min_width, int min_height)
Set the position and smallest size of the window.
Dimension unshaded_size
Last known unshaded size (only valid while shaded).
void InvalidateData(int data=0, bool gui_scope=true)
Mark this window's data as invalid (in need of re-computing)
virtual EventState OnKeyPress(char32_t key, uint16_t keycode)
A key has been pressed.
Window * parent
Parent window.
AllWindows< false > IterateFromBack
Iterate all windows in Z order from back to front.
virtual ~Window()
Remove window and all its child windows from the window stack.
void RaiseWidget(WidgetID widget_index)
Marks a widget as raised.
void SetWidgetDirty(WidgetID widget_index) const
Invalidate a widget, i.e.
uint8_t timeout_timer
Timer value of the WindowFlag::Timeout for flags.
virtual std::string GetWidgetString(WidgetID widget, StringID stringid) const
Get the raw string for a widget.
WidgetID mouse_capture_widget
ID of current mouse capture widget (e.g. dragged scrollbar). -1 if no widget has mouse capture.
virtual void OnGameTick()
Called once per (game) tick.
virtual void ShowNewGRFInspectWindow() const
Show the NewGRF inspection window.
virtual bool OnRightClick(Point pt, WidgetID widget)
A click with the right mouse button has been made on the window.
void ProcessScheduledInvalidations()
Process all scheduled invalidations.
void CloseChildWindows(WindowClass wc=WC_INVALID) const
Close all children a window might have in a head-recursive manner.
ResizeInfo resize
Resize information.
void UnfocusFocusedWidget()
Makes no widget on this window have focus.
virtual void OnMouseLoop()
Called for every mouse loop run, which is at least once per (game) tick.
void SetShaded(bool make_shaded)
Set the shaded state of the window to make_shaded.
int scale
Scale of this window – used to determine how to resize.
void ScheduleResize()
Mark this window as resized and in need of OnResize() event.
virtual void OnPaint()
The window must be repainted.
virtual void OnDragDrop(Point pt, WidgetID widget)
A dragged 'object' has been released.
void CreateNestedTree()
Perform the first part of the initialization of a nested widget tree.
WindowDesc & window_desc
Window description.
WindowClass window_class
Window class.
virtual void OnRealtimeTick(uint delta_ms)
Called periodically.
AllWindows< true > IterateFromFront
Iterate all windows in Z order from front to back.
ViewportData * viewport
Pointer to viewport data, if present.
void SetWhiteBorder()
Set the timeout flag of the window and initiate the timer.
bool SetFocusedWidget(WidgetID widget_index)
Set focus within this window to the given widget.
virtual void OnFocusLost(bool closing)
The window has lost focus.
virtual void OnDropdownClose(Point pt, WidgetID widget, int index, bool instant_close)
A dropdown window associated to this window has been closed.
static std::vector< Window * > closed_windows
List of closed windows to delete.
void RaiseButtons(bool autoraise=false)
Raise the buttons of the window.
virtual Point OnInitialPosition(int16_t sm_width, int16_t sm_height, int window_number)
Compute the initial position of the window.
Owner owner
The owner of the content shown in this window. Company colour is acquired from this variable.
virtual void OnDropdownSelect(WidgetID widget, int index)
A dropdown option associated to this window has been selected.
virtual void OnMouseWheel(int wheel)
The mouse wheel has been turned.
virtual Point GetCaretPosition() const
Get the current caret position if an edit box has the focus.
int left
x position of left edge of the window
bool IsShaded() const
Is window shaded currently?
Window * FindChildWindow(WindowClass wc=WC_INVALID) const
Find the Window whose parent pointer points to this window.
void SetTimeout()
Set the timeout flag of the window and initiate the timer.
const NWidgetCore * nested_focus
Currently focused nested widget, or nullptr if no nested widget has focus.
virtual void OnEditboxChanged(WidgetID widget)
The text in an editbox has been edited.
void UpdateQueryStringSize()
Update size of all QueryStrings of this window.
virtual void OnScroll(Point delta)
Handle the request for (viewport) scrolling.
int top
y position of top edge of the window
virtual void OnClick(Point pt, WidgetID widget, int click_count)
A click with the left mouse button has been made on the window.
const QueryString * GetQueryString(WidgetID widnum) const
Return the querystring associated to a editbox.
WidgetLookup widget_lookup
Indexed access to the nested widget tree. Do not access directly, use Window::GetWidget() instead.
virtual ptrdiff_t GetTextCharacterAtPosition(const Point &pt) const
Get the character that is rendered at a position by the focused edit box.
std::vector< int > scheduled_invalidation_data
Data of scheduled OnInvalidateData() calls.
void InitializeData(WindowNumber window_number)
Initializes the data (except the position and initial size) of a new Window.
virtual void OnMouseOver(Point pt, WidgetID widget)
The mouse is currently moving over the window or has just moved outside of the window.
Window(WindowDesc &desc)
Empty constructor, initialization has been moved to InitNested() called from the constructor of the d...
int GetRowFromWidget(int clickpos, WidgetID widget, int padding, int line_height=-1) const
Compute the row of a widget that a user clicked in.
const NWID * GetWidget(WidgetID widnum) const
Get the nested widget with number widnum from the nested widget tree.
virtual bool OnTooltip(Point pt, WidgetID widget, TooltipCloseCondition close_cond)
Event to display a custom tooltip.
void LowerWidget(WidgetID widget_index)
Marks a widget as lowered.
virtual EventState OnCTRLStateChange()
The state of the control key has changed.
void ProcessScheduledResize()
Process scheduled OnResize() event.
EventState HandleEditBoxKey(WidgetID wid, char32_t key, uint16_t keycode)
Process keypress for editbox widget.
virtual void InsertTextString(WidgetID wid, const char *str, bool marked, const char *caret, const char *insert_location, const char *replacement_end)
Insert a text string at the cursor position into the edit box widget.
virtual void OnMouseDrag(Point pt, WidgetID widget)
An 'object' is being dragged at the provided position, highlight the target if possible.
void HandleButtonClick(WidgetID widget)
Do all things to make a button look clicked and mark it to be unclicked in a few ticks.
virtual void OnResize()
Called after the window got resized.
virtual void OnFocus()
The window has gained focus.
void InitNested(WindowNumber number=0)
Perform complete initialization of the Window with nested widgets, to allow use.
virtual void OnTimeout()
Called when this window's timeout has been reached.
WindowFlags flags
Window flags.
const Scrollbar * GetScrollbar(WidgetID widnum) const
Return the Scrollbar to a widget index.
void ProcessHighlightedInvalidations()
Process all invalidation of highlighted widgets.
virtual Rect GetTextBoundingRect(const char *from, const char *to) const
Get the bounding rectangle for a text range if an edit box has the focus.
virtual EventState OnHotkey(int hotkey)
A hotkey has been pressed.
static void DeleteClosedWindows()
Delete all closed windows.
std::unique_ptr< NWidgetBase > nested_root
Root of the nested tree.
bool scheduled_resize
Set if window has been resized.
bool IsWidgetHighlighted(WidgetID widget_index) const
Gets the highlighted status of a widget.
void DisableAllWidgetHighlight()
Disable the highlighted status of all widgets.
virtual void OnPlacePresize(Point pt, TileIndex tile)
The user moves over the map when a tile highlight mode has been set when the special mouse mode has b...
AllWindows< false > Iterate
Iterate all windows in whatever order is easiest.
int height
Height of the window (number of pixels down in y direction)
virtual void OnHover(Point pt, WidgetID widget)
The mouse is hovering over a widget in the window, perform an action for it.
int width
width of the window (number of pixels to the right in x direction)
virtual void OnInit()
Notification that the nested widget tree gets initialized.
virtual void FindWindowPlacementAndResize(int def_width, int def_height)
Resize window towards the default size.
WindowNumber window_number
Window number within the window class.
std::vector< WindowDesc * > * _window_descs
List of WindowDescs.
@ HKPR_NOT_HANDLED
Key does not affect editboxes.
@ HKPR_CANCEL
Escape key pressed.
@ HKPR_EDITING
Textbuf content changed.
@ HKPR_CONFIRM
Return or enter key pressed.
@ HKPR_CURSOR
Non-text change, e.g. cursor position.
Functions related to tile highlights.
void ResetObjectToPlace()
Reset the cursor and mouse mode handling back to default (normal cursor, only clicking in windows).
void UpdateTileSelection()
Updates tile highlighting for all cases.
Definition of Interval and OneShot timers.
Definition of the Window system.
Base class for all vehicles.
Base of all video drivers.
Viewport * IsPtInWindowViewport(const Window *w, int x, int y)
Is a xy position inside the viewport of the window?
void UpdateViewportPosition(Window *w, uint32_t delta_ms)
Update the viewport position being displayed.
Functions related to (drawing on) viewports.
int PositionStatusbar(Window *w)
(Re)position statusbar window at the screen.
static void PreventHiding(int *nx, int *ny, const Rect &rect, const Window *v, int px, PreventHideDirection dir)
Do not allow hiding of the rectangle with base coordinates nx and ny behind window v.
static bool _dragging_window
A window is being dragged or resized.
void CloseConstructionWindows()
Close all windows that are used for construction of vehicle etc.
void CloseWindowById(WindowClass cls, WindowNumber number, bool force, int data)
Close a window by its class and window number (if it is open).
static Point LocalGetWindowPlacement(const WindowDesc &desc, int16_t sm_width, int16_t sm_height, int window_number)
Compute the position of the top-left corner of a new window that is opened.
Window * GetMainWindow()
Get the main window, i.e.
static Point _drag_delta
delta between mouse cursor and upper left corner of dragged window
static bool MayBeShown(const Window *w)
Returns whether a window may be shown or not.
void CloseCompanyWindows(CompanyID id)
Close all windows of a company.
void HandleCtrlChanged()
State of CONTROL key has changed.
static void DrawOverlappedWindow(Window *w, int left, int top, int right, int bottom)
Generate repaint events for the visible part of window w within the rectangle.
bool _scrolling_viewport
A viewport is being scrolled with the mouse.
void InputLoop()
Regular call from the global game loop.
void UpdateWindows()
Update the continuously changing contents of the windows, such as the viewports.
int PositionMainToolbar(Window *w)
(Re)position main toolbar window at the screen.
void CloseNonVitalWindows()
Try to close a non-vital window.
void DrawOverlappedWindowForAll(int left, int top, int right, int bottom)
From a rectangle that needs redrawing, find the windows that intersect with the rectangle.
void ResizeWindow(Window *w, int delta_x, int delta_y, bool clamp_to_screen, bool schedule_resize)
Resize the window.
static bool IsGoodAutoPlace2(int left, int top, int width, int height, int toolbar_y, Point &pos)
Decide whether a given rectangle is a good place to open a mostly visible new window.
int PositionNetworkChatWindow(Window *w)
(Re)position network chat window at the screen.
static void StartWindowSizing(Window *w, bool to_left)
Start resizing a window.
static Point GetAutoPlacePosition(int width, int height)
Find a good place for opening a new window of a given width and height.
PreventHideDirection
Direction for moving the window.
@ PHD_DOWN
Below v is a safe position.
@ PHD_UP
Above v is a safe position.
static void HandleAutoscroll()
If needed and switched on, perform auto scrolling (automatically moving window contents when mouse is...
bool _window_highlight_colour
If false, highlight is white, otherwise the by the widget defined colour.
void HandleToolbarHotkey(int hotkey)
Handle Toolbar hotkey events - can come from a source like the MacBook Touch Bar.
static int PositionWindow(Window *w, WindowClass clss, int setting)
(Re)position a window at the screen.
void SetFocusedWindow(Window *w)
Set the window that has the focus.
static bool IsGoodAutoPlace1(int left, int top, int width, int height, int toolbar_y, Point &pos)
Decide whether a given rectangle is a good place to open a completely visible new window.
static constexpr int MAX_OFFSET_DOUBLE_CLICK
How much the mouse is allowed to move to call it a double click.
static int _input_events_this_tick
Local counter that is incremented each time an mouse input event is detected.
Window * FindWindowByClass(WindowClass cls)
Find any window by its class.
void ChangeVehicleViewports(VehicleID from_index, VehicleID to_index)
Switches viewports following vehicles, which get autoreplaced.
const std::chrono::milliseconds TIME_BETWEEN_DOUBLE_CLICK(500)
Time between 2 left clicks before it becoming a double click.
static EventState HandleViewportScroll()
Handle viewport scrolling with the mouse.
static void DispatchMouseWheelEvent(Window *w, NWidgetCore *nwid, int wheel)
Dispatch the mousewheel-action to the window.
static void DispatchLeftClickEvent(Window *w, int x, int y, int click_count)
Dispatch left mouse-button (possibly double) click in window.
Window * FindWindowFromPt(int x, int y)
Do a search for a window at specific coordinates.
static IntervalTimer< TimerWindow > highlight_interval(std::chrono::milliseconds(450), [](auto) { _window_highlight_colour=!_window_highlight_colour;})
Blink the window highlight colour constantly.
void DeleteAllMessages()
Delete all messages and close their corresponding window (if any).
static Window * _last_scroll_window
Window of the last scroll event.
int GetMainViewTop()
Return the top of the main view available for general use.
static void BringWindowToFront(Window *w, bool dirty=true)
On clicking on a window, make it the frontmost window of all windows with an equal or lower z-priorit...
void ReInitAllWindows(bool zoom_changed)
Re-initialize all windows.
static void EnsureVisibleCaption(Window *w, int nx, int ny)
Make sure at least a part of the caption bar is still visible by moving the window if necessary.
void CloseWindowByClass(WindowClass cls, int data)
Close all windows of a given class.
void HandleMouseEvents()
Handle a mouse event from the video driver.
Point GetToolbarAlignedWindowPosition(int window_width)
Computer the position of the top-left corner of a window to be opened right under the toolbar.
static EventState HandleWindowDragging()
Handle dragging/resizing of a window.
int PositionNewsMessage(Window *w)
(Re)position news message window at the screen.
int GetMainViewBottom()
Return the bottom of the main view available for general use.
static void DispatchHoverEvent(Window *w, int x, int y)
Dispatch hover of the mouse over a window.
void ChangeWindowOwner(Owner old_owner, Owner new_owner)
Change the owner of all the windows one company can take over from another company in the case of a c...
void HandleKeypress(uint keycode, char32_t key)
Handle keyboard input.
void SetWindowClassesDirty(WindowClass cls)
Mark all windows of a particular class as dirty (in need of repainting)
void HandleTextInput(const char *str, bool marked, const char *caret, const char *insert_location, const char *replacement_end)
Handle text input.
EventState VpHandlePlaceSizingDrag()
Handle the mouse while dragging for placement/resizing.
static constexpr int MAX_OFFSET_HOVER
Maximum mouse movement before stopping a hover event.
bool FocusedWindowIsConsole()
Check if a console is focused.
void ResetWindowSystem()
Reset the windowing system, by means of shutting it down followed by re-initialization.
static uint GetWindowZPriority(WindowClass wc)
Get the z-priority for a given window.
bool EditBoxInGlobalFocus()
Check if an edit box is in global focus.
void InvalidateWindowData(WindowClass cls, WindowNumber number, int data, bool gui_scope)
Mark window data of the window of a given class and specific window number as invalid (in need of re-...
void HideVitalWindows()
Close all always on-top windows to get an empty screen.
static IntervalTimer< TimerWindow > window_interval(std::chrono::milliseconds(30), [](auto) { extern int _caret_timer;_caret_timer+=3;CursorTick();HandleKeyScrolling();HandleAutoscroll();DecreaseWindowCounters();})
Update various of window-related information on a regular interval.
static bool DescSorter(WindowDesc *const &a, WindowDesc *const &b)
Sort WindowDesc by ini_key.
static IntervalTimer< TimerWindow > white_border_interval(std::chrono::milliseconds(30), [](auto) { if(_network_dedicated) return;for(Window *w :Window::Iterate()) { if(w->flags.Test(WindowFlag::WhiteBorder) &&--w->white_border_timer==0) { w->flags.Reset(WindowFlag::WhiteBorder);w->SetDirty();} } })
Blink all windows marked with a white border.
Window * BringWindowToFrontById(WindowClass cls, WindowNumber number)
Find a window and make it the relative top-window on the screen.
void RelocateAllWindows(int neww, int newh)
Relocate all windows to fit the new size of the game application screen.
std::string _windows_file
Config file to store WindowDesc.
static void HandleScrollbarScrolling(Window *w)
Handle scrollbar scrolling with the mouse.
bool _mouse_hovering
The mouse is hovering over the same point.
static void StartWindowDrag(Window *w)
Start window dragging.
void CallWindowGameTickEvent()
Dispatch OnGameTick event over all windows.
static EventState HandleActiveWidget()
Handle active widget (mouse draggin on widget) with the mouse.
std::vector< WindowDesc * > * _window_descs
List of all WindowDescs.
static void DispatchRightClickEvent(Window *w, int x, int y)
Dispatch right mouse-button click in window.
ViewportAutoscrolling
Values for _settings_client.gui.auto_scrolling.
@ VA_MAIN_VIEWPORT_FULLSCREEN
Scroll main viewport at edge when using fullscreen.
@ VA_MAIN_VIEWPORT
Scroll main viewport at edge.
@ VA_EVERY_VIEWPORT
Scroll all viewports at their edges.
@ VA_DISABLED
Do not autoscroll when mouse is at edge of viewport.
static const int8_t scrollamt[16][2]
Describes all the different arrow key combinations the game allows when it is in scrolling mode.
static bool MaybeBringWindowToFront(Window *w)
Check if a window can be made relative top-most window, and if so do it.
WindowList _z_windows
List of windows opened at the screen sorted from the front to back.
void CallWindowRealtimeTickEvent(uint delta_ms)
Dispatch OnRealtimeTick event over all windows.
SpecialMouseMode _special_mouse_mode
Mode of the mouse.
static EventState HandleMouseDragDrop()
Handle dragging and dropping in mouse dragging mode (WSM_DRAGDROP).
void CloseAllNonVitalWindows()
It is possible that a stickied window gets to a position where the 'close' button is outside the gami...
static void HandleMouseOver()
Report position of the mouse to the underlying window.
static Window * _mouseover_last_w
Window of the last OnMouseOver event.
static void CheckSoftLimit()
Check the soft limit of deletable (non vital, non sticky) windows.
Window * FindWindowById(WindowClass cls, WindowNumber number)
Find a window by its class and window number.
void UnInitWindowSystem()
Close down the windowing system.
void InitWindowSystem()
(re)initialize the windowing system
void SetWindowWidgetDirty(WindowClass cls, WindowNumber number, WidgetID widget_index)
Mark a particular widget in a particular window as dirty (in need of repainting)
void SetWindowDirty(WindowClass cls, WindowNumber number)
Mark window as dirty (in need of repainting)
void InvalidateWindowClassesData(WindowClass cls, int data, bool gui_scope)
Mark window data of all windows of a given class as invalid (in need of re-computing) Note that by de...
Window functions not directly related to making/drawing windows.
@ Construction
This window is used for construction; close it whenever changing company.
@ NoClose
This window can't be interactively closed.
@ NoFocus
This window won't get focus/make any other window lose focus when click.
@ Modal
The window is a modal child of some other window, meaning the parent is 'inactive'.
void SetFocusedWindow(Window *w)
Set the window that has the focus.
@ SizingLeft
Window is being resized towards the left.
@ DisableVpScroll
Window does not do autoscroll,.
@ Highlighted
Window has a widget that has a highlight.
@ Centred
Window is centered and shall stay centered after ReInit.
@ Dragging
Window is being dragged.
@ SizingRight
Window is being resized towards the right.
@ WhiteBorder
Window white border counter bit mask.
@ Timeout
Window timeout counter.
@ Sticky
Window is made sticky by user.
WidgetID GetWidgetFromPos(const Window *w, int x, int y)
Returns the index for the widget located at the given position relative to the window.
SpecialMouseMode
Mouse modes.
@ WSM_DRAGDROP
Drag&drop an object.
@ WSM_PRESIZE
Presizing mode (docks, tunnels).
WindowPosition
How do we the window to be placed?
@ WDP_CENTER
Center the window.
@ WDP_AUTO
Find a place automatically.
@ WDP_ALIGN_TOOLBAR
Align toward the toolbar.
@ WDP_MANUAL
Manually align the window (so no automatic location finding)
WindowList _z_windows
List of windows opened at the screen sorted from the front to back.
EventState
State of handling an event.
@ ES_HANDLED
The passed event is handled.
@ ES_NOT_HANDLED
The passed event is not handled.
WindowClass
Window classes.
@ WC_INVALID
Invalid window.
@ WC_OSK
On Screen Keyboard; Window numbers:
@ WC_CONSOLE
Console; Window numbers:
@ WC_NEWS_WINDOW
News window; Window numbers:
@ WC_HIGHSCORE
Highscore; Window numbers:
@ WC_BUY_COMPANY
Buyout company (merger); Window numbers:
@ WC_SPRITE_ALIGNER
Sprite aligner (debug); Window numbers:
@ WC_COMPANY_INFRASTRUCTURE
Company infrastructure overview; Window numbers:
@ WC_ENDSCREEN
Endscreen; Window numbers:
@ WC_COMPANY_COLOUR
Company colour selection; Window numbers:
@ WC_STATION_LIST
Station list; Window numbers:
@ WC_ROADVEH_LIST
Road vehicle list; Window numbers:
@ WC_STATUS_BAR
Statusbar (at the bottom of your screen); Window numbers:
@ WC_VEHICLE_ORDERS
Vehicle orders; Window numbers:
@ WC_SEND_NETWORK_MSG
Chatbox; Window numbers:
@ WC_ERRMSG
Error message; Window numbers:
@ WC_BUILD_TOOLBAR
Build toolbar; Window numbers:
@ WC_NETWORK_ASK_RELAY
Network ask relay window; Window numbers:
@ WC_SCRIPT_SETTINGS
Script settings; Window numbers:
@ WC_NONE
No window, redirects to WC_MAIN_WINDOW.
@ WC_SCEN_LAND_GEN
Landscape generation (in Scenario Editor); Window numbers:
@ WC_SCRIPT_LIST
Scripts list; Window numbers:
@ WC_SAVE_PRESET
Save preset; Window numbers:
@ WC_SHIPS_LIST
Ships list; Window numbers:
@ WC_MESSAGE_HISTORY
News history list; Window numbers:
@ WC_CONFIRM_POPUP_QUERY
Popup with confirm question; Window numbers:
@ WC_GENERATE_LANDSCAPE
Generate landscape (newgame); Window numbers:
@ WC_CUSTOM_CURRENCY
Custom currency; Window numbers:
@ WC_MAIN_WINDOW
Main window; Window numbers:
@ WC_TRAINS_LIST
Trains list; Window numbers:
@ WC_GAME_OPTIONS
Game options window; Window numbers:
@ WC_NETWORK_WINDOW
Network window; Window numbers:
@ WC_FINANCES
Finances of a company; Window numbers:
@ WC_TEXTFILE
textfile; Window numbers:
@ WC_DROPDOWN_MENU
Drop down menu; Window numbers:
@ WC_QUERY_STRING
Query string window; Window numbers:
@ WC_SMALLMAP
Small map; Window numbers:
@ WC_BOOTSTRAP
Bootstrap; Window numbers:
@ WC_SAVELOAD
Saveload window; Window numbers:
@ WC_GRF_PARAMETERS
NewGRF parameters; Window numbers:
@ WC_MODAL_PROGRESS
Progress report of landscape generation; Window numbers:
@ WC_MAIN_TOOLBAR
Main toolbar (the long bar at the top); Window numbers:
@ WC_TOOLTIPS
Tooltip window; Window numbers:
@ WC_COMPANY
Company view; Window numbers:
@ WC_NETWORK_STATUS_WINDOW
Network status window; Window numbers:
@ WC_AIRCRAFT_LIST
Aircraft list; Window numbers:
Functions related to zooming.
int ScaleByZoom(int value, ZoomLevel zoom)
Scale by zoom level, usually shift left (when zoom > ZOOM_LVL_MIN) When shifting right,...
@ ZOOM_LVL_MIN
Minimum zoom level.