OpenTTD Source  20240915-master-g3784a3d3d6
window.cpp
Go to the documentation of this file.
1 /*
2  * This file is part of OpenTTD.
3  * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4  * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5  * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6  */
7 
10 #include "stdafx.h"
11 #include "company_func.h"
12 #include "gfx_func.h"
13 #include "console_func.h"
14 #include "console_gui.h"
15 #include "viewport_func.h"
16 #include "progress.h"
17 #include "blitter/factory.hpp"
18 #include "zoom_func.h"
19 #include "vehicle_base.h"
20 #include "depot_func.h"
21 #include "window_func.h"
22 #include "tilehighlight_func.h"
23 #include "network/network.h"
24 #include "querystring_gui.h"
25 #include "strings_func.h"
26 #include "settings_type.h"
27 #include "settings_func.h"
28 #include "ini_type.h"
29 #include "newgrf_debug.h"
30 #include "hotkeys.h"
31 #include "toolbar_gui.h"
32 #include "statusbar_gui.h"
33 #include "error.h"
34 #include "game/game.hpp"
35 #include "video/video_driver.hpp"
36 #include "framerate_type.h"
37 #include "network/network_func.h"
38 #include "news_func.h"
39 #include "timer/timer.h"
40 #include "timer/timer_window.h"
41 
42 #include "safeguards.h"
43 
50 };
51 
53 static Window *_mouseover_last_w = nullptr;
54 static Window *_last_scroll_window = nullptr;
55 
57 WindowList _z_windows;
58 
60 /* static */ std::vector<Window *> Window::closed_windows;
61 
65 /* static */ void Window::DeleteClosedWindows()
66 {
67  for (Window *w : Window::closed_windows) delete w;
68  Window::closed_windows.clear();
69 
70  /* Remove dead entries from the window list */
71  _z_windows.remove(nullptr);
72 }
73 
76 
77 /*
78  * Window that currently has focus. - The main purpose is to generate
79  * #FocusLost events, not to give next window in z-order focus when a
80  * window is closed.
81  */
82 Window *_focused_window;
83 
84 Point _cursorpos_drag_start;
85 
86 int _scrollbar_start_pos;
87 int _scrollbar_size;
88 uint8_t _scroller_click_timeout = 0;
89 
92 
94 
99 std::vector<WindowDesc*> *_window_descs = nullptr;
100 
102 std::string _windows_file;
103 
105 WindowDesc::WindowDesc(WindowPosition def_pos, const char *ini_key, int16_t def_width_trad, int16_t def_height_trad,
106  WindowClass window_class, WindowClass parent_class, uint32_t flags,
107  const std::span<const NWidgetPart> nwid_parts, HotkeyList *hotkeys,
108  const std::source_location location) :
109  source_location(location),
110  default_pos(def_pos),
111  cls(window_class),
112  parent_cls(parent_class),
113  ini_key(ini_key),
114  flags(flags),
115  nwid_parts(nwid_parts),
116  hotkeys(hotkeys),
117  pref_sticky(false),
118  pref_width(0),
119  pref_height(0),
120  default_width_trad(def_width_trad),
121  default_height_trad(def_height_trad)
122 {
123  if (_window_descs == nullptr) _window_descs = new std::vector<WindowDesc*>();
124  _window_descs->push_back(this);
125 }
126 
127 WindowDesc::~WindowDesc()
128 {
129  _window_descs->erase(std::find(_window_descs->begin(), _window_descs->end(), this));
130 }
131 
138 {
139  return this->pref_width != 0 ? this->pref_width : ScaleGUITrad(this->default_width_trad);
140 }
141 
148 {
149  return this->pref_height != 0 ? this->pref_height : ScaleGUITrad(this->default_height_trad);
150 }
151 
156 {
157  IniFile ini;
159  for (WindowDesc *wd : *_window_descs) {
160  if (wd->ini_key == nullptr) continue;
161  IniLoadWindowSettings(ini, wd->ini_key, wd);
162  }
163 }
164 
168 static bool DescSorter(WindowDesc * const &a, WindowDesc * const &b)
169 {
170  if (a->ini_key != nullptr && b->ini_key != nullptr) return strcmp(a->ini_key, b->ini_key) < 0;
171  return a->ini_key != nullptr;
172 }
173 
178 {
179  /* Sort the stuff to get a nice ini file on first write */
180  std::sort(_window_descs->begin(), _window_descs->end(), DescSorter);
181 
182  IniFile ini;
184  for (WindowDesc *wd : *_window_descs) {
185  if (wd->ini_key == nullptr) continue;
186  IniSaveWindowSettings(ini, wd->ini_key, wd);
187  }
189 }
190 
195 {
196  if (this->nested_root != nullptr && this->nested_root->GetWidgetOfType(WWT_STICKYBOX) != nullptr) {
197  if (this->window_desc.pref_sticky) this->flags |= WF_STICKY;
198  } else {
199  /* There is no stickybox; clear the preference in case someone tried to be funny */
200  this->window_desc.pref_sticky = false;
201  }
202 }
203 
213 int Window::GetRowFromWidget(int clickpos, WidgetID widget, int padding, int line_height) const
214 {
215  const NWidgetBase *wid = this->GetWidget<NWidgetBase>(widget);
216  if (line_height < 0) line_height = wid->resize_y;
217  if (clickpos < wid->pos_y + padding) return INT_MAX;
218  return (clickpos - wid->pos_y - padding) / line_height;
219 }
220 
225 {
226  for (auto &pair : this->widget_lookup) {
227  NWidgetBase *nwid = pair.second;
228  if (nwid->IsHighlighted()) {
229  nwid->SetHighlighted(TC_INVALID);
230  nwid->SetDirty(this);
231  }
232  }
233 
234  CLRBITS(this->flags, WF_HIGHLIGHTED);
235 }
236 
242 void Window::SetWidgetHighlight(WidgetID widget_index, TextColour highlighted_colour)
243 {
244  NWidgetBase *nwid = this->GetWidget<NWidgetBase>(widget_index);
245  if (nwid == nullptr) return;
246 
247  nwid->SetHighlighted(highlighted_colour);
248  nwid->SetDirty(this);
249 
250  if (highlighted_colour != TC_INVALID) {
251  /* If we set a highlight, the window has a highlight */
252  this->flags |= WF_HIGHLIGHTED;
253  } else {
254  /* If we disable a highlight, check all widgets if anyone still has a highlight */
255  bool valid = false;
256  for (const auto &pair : this->widget_lookup) {
257  nwid = pair.second;
258  if (!nwid->IsHighlighted()) continue;
259 
260  valid = true;
261  }
262  /* If nobody has a highlight, disable the flag on the window */
263  if (!valid) CLRBITS(this->flags, WF_HIGHLIGHTED);
264  }
265 }
266 
272 bool Window::IsWidgetHighlighted(WidgetID widget_index) const
273 {
274  const NWidgetBase *nwid = this->GetWidget<NWidgetBase>(widget_index);
275  if (nwid == nullptr) return false;
276 
277  return nwid->IsHighlighted();
278 }
279 
287 void Window::OnDropdownClose(Point pt, WidgetID widget, int index, bool instant_close)
288 {
289  if (widget < 0) return;
290 
291  if (instant_close) {
292  /* Send event for selected option if we're still
293  * on the parent button of the dropdown (behaviour of the dropdowns in the main toolbar). */
294  if (GetWidgetFromPos(this, pt.x, pt.y) == widget) {
295  this->OnDropdownSelect(widget, index);
296  }
297  }
298 
299  /* Raise the dropdown button */
300  NWidgetCore *nwi2 = this->GetWidget<NWidgetCore>(widget);
301  if ((nwi2->type & WWT_MASK) == NWID_BUTTON_DROPDOWN) {
302  nwi2->disp_flags &= ~ND_DROPDOWN_ACTIVE;
303  } else {
304  this->RaiseWidget(widget);
305  }
306  this->SetWidgetDirty(widget);
307 }
308 
315 {
316  return this->GetWidget<NWidgetScrollbar>(widnum);
317 }
318 
325 {
326  return this->GetWidget<NWidgetScrollbar>(widnum);
327 }
328 
335 {
336  auto query = this->querystrings.find(widnum);
337  return query != this->querystrings.end() ? query->second : nullptr;
338 }
339 
346 {
347  auto query = this->querystrings.find(widnum);
348  return query != this->querystrings.end() ? query->second : nullptr;
349 }
350 
355 {
356  for (auto &qs : this->querystrings) {
357  qs.second->text.UpdateSize();
358  }
359 }
360 
365 /* virtual */ const Textbuf *Window::GetFocusedTextbuf() const
366 {
367  if (this->nested_focus != nullptr && this->nested_focus->type == WWT_EDITBOX) {
368  return &this->GetQueryString(this->nested_focus->index)->text;
369  }
370 
371  return nullptr;
372 }
373 
378 /* virtual */ Point Window::GetCaretPosition() const
379 {
380  if (this->nested_focus != nullptr && this->nested_focus->type == WWT_EDITBOX && !this->querystrings.empty()) {
381  return this->GetQueryString(this->nested_focus->index)->GetCaretPosition(this, this->nested_focus->index);
382  }
383 
384  Point pt = {0, 0};
385  return pt;
386 }
387 
394 /* virtual */ Rect Window::GetTextBoundingRect(const char *from, const char *to) const
395 {
396  if (this->nested_focus != nullptr && this->nested_focus->type == WWT_EDITBOX) {
397  return this->GetQueryString(this->nested_focus->index)->GetBoundingRect(this, this->nested_focus->index, from, to);
398  }
399 
400  Rect r = {0, 0, 0, 0};
401  return r;
402 }
403 
409 /* virtual */ ptrdiff_t Window::GetTextCharacterAtPosition(const Point &pt) const
410 {
411  if (this->nested_focus != nullptr && this->nested_focus->type == WWT_EDITBOX) {
412  return this->GetQueryString(this->nested_focus->index)->GetCharAtPosition(this, this->nested_focus->index, pt);
413  }
414 
415  return -1;
416 }
417 
423 {
424  if (_focused_window == w) return;
425 
426  /* Don't focus a tooltip */
427  if (w != nullptr && w->window_class == WC_TOOLTIPS) return;
428 
429  /* Invalidate focused widget */
430  if (_focused_window != nullptr) {
431  if (_focused_window->nested_focus != nullptr) _focused_window->nested_focus->SetDirty(_focused_window);
432  }
433 
434  /* Remember which window was previously focused */
435  Window *old_focused = _focused_window;
436  _focused_window = w;
437 
438  /* So we can inform it that it lost focus */
439  if (old_focused != nullptr) old_focused->OnFocusLost(false);
440  if (_focused_window != nullptr) _focused_window->OnFocus();
441 }
442 
449 {
450  if (_focused_window == nullptr) return false;
451 
452  /* The console does not have an edit box so a special case is needed. */
453  if (_focused_window->window_class == WC_CONSOLE) return true;
454 
455  return _focused_window->nested_focus != nullptr && _focused_window->nested_focus->type == WWT_EDITBOX;
456 }
457 
463 {
464  return _focused_window && _focused_window->window_class == WC_CONSOLE;
465 }
466 
471 {
472  if (this->nested_focus != nullptr) {
474 
475  /* Repaint the widget that lost focus. A focused edit box may else leave the caret on the screen. */
476  this->nested_focus->SetDirty(this);
477  this->nested_focus = nullptr;
478  }
479 }
480 
487 {
488  NWidgetCore *widget = this->GetWidget<NWidgetCore>(widget_index);
489  assert(widget != nullptr); /* Setting focus to a non-existing widget is a bad idea. */
490 
491  if (this->nested_focus != nullptr) {
492  /* Do nothing if widget_index is already focused. */
493  if (widget == this->nested_focus) return false;
494 
495  /* Repaint the widget that lost focus. A focused edit box may else leave the caret on the screen. */
496  this->nested_focus->SetDirty(this);
498  }
499 
500  this->nested_focus = widget;
502  return true;
503 }
504 
509 {
511 }
512 
517 {
518  if (this->nested_focus != nullptr && this->nested_focus->type == WWT_EDITBOX) VideoDriver::GetInstance()->EditBoxLostFocus();
519 }
520 
525 void Window::RaiseButtons(bool autoraise)
526 {
527  for (auto &pair : this->widget_lookup) {
528  WidgetType type = pair.second->type;
529  NWidgetCore *wid = dynamic_cast<NWidgetCore *>(pair.second);
530  if (((type & ~WWB_PUSHBUTTON) < WWT_LAST || type == NWID_PUSHBUTTON_DROPDOWN) &&
531  (!autoraise || (type & WWB_PUSHBUTTON) || type == WWT_EDITBOX) && wid->IsLowered()) {
532  wid->SetLowered(false);
533  wid->SetDirty(this);
534  }
535  }
536 
537  /* Special widgets without widget index */
538  {
539  NWidgetCore *wid = this->nested_root != nullptr ? dynamic_cast<NWidgetCore *>(this->nested_root->GetWidgetOfType(WWT_DEFSIZEBOX)) : nullptr;
540  if (wid != nullptr) {
541  wid->SetLowered(false);
542  wid->SetDirty(this);
543  }
544  }
545 }
546 
551 void Window::SetWidgetDirty(WidgetID widget_index) const
552 {
553  /* Sometimes this function is called before the window is even fully initialized */
554  auto it = this->widget_lookup.find(widget_index);
555  if (it == std::end(this->widget_lookup)) return;
556 
557  it->second->SetDirty(this);
558 }
559 
566 {
567  if (hotkey < 0) return ES_NOT_HANDLED;
568 
569  NWidgetCore *nw = this->GetWidget<NWidgetCore>(hotkey);
570  if (nw == nullptr || nw->IsDisabled()) return ES_NOT_HANDLED;
571 
572  if (nw->type == WWT_EDITBOX) {
573  if (this->IsShaded()) return ES_NOT_HANDLED;
574 
575  /* Focus editbox */
576  this->SetFocusedWidget(hotkey);
577  SetFocusedWindow(this);
578  } else {
579  /* Click button */
580  this->OnClick(Point(), hotkey, 1);
581  }
582  return ES_HANDLED;
583 }
584 
591 {
592  this->LowerWidget(widget);
593  this->SetTimeout();
594  this->SetWidgetDirty(widget);
595 }
596 
597 static void StartWindowDrag(Window *w);
598 static void StartWindowSizing(Window *w, bool to_left);
599 
607 static void DispatchLeftClickEvent(Window *w, int x, int y, int click_count)
608 {
609  NWidgetCore *nw = w->nested_root->GetWidgetFromPos(x, y);
610  WidgetType widget_type = (nw != nullptr) ? nw->type : WWT_EMPTY;
611 
612  /* Allow dropdown close flag detection to work. */
613  if (nw != nullptr) ClrBit(nw->disp_flags, NDB_DROPDOWN_CLOSED);
614 
615  bool focused_widget_changed = false;
616  /* If clicked on a window that previously did not have focus */
617  if (_focused_window != w && // We already have focus, right?
618  (w->window_desc.flags & WDF_NO_FOCUS) == 0 && // Don't lose focus to toolbars
619  widget_type != WWT_CLOSEBOX) { // Don't change focused window if 'X' (close button) was clicked
620  focused_widget_changed = true;
621  SetFocusedWindow(w);
622  }
623 
624  if (nw == nullptr) return; // exit if clicked outside of widgets
625 
626  /* don't allow any interaction if the button has been disabled */
627  if (nw->IsDisabled()) return;
628 
629  WidgetID widget_index = nw->index;
630 
631  /* Clicked on a widget that is not disabled.
632  * So unless the clicked widget is the caption bar, change focus to this widget.
633  * Exception: In the OSK we always want the editbox to stay focused. */
634  if (widget_index >= 0 && widget_type != WWT_CAPTION && w->window_class != WC_OSK) {
635  /* focused_widget_changed is 'now' only true if the window this widget
636  * is in gained focus. In that case it must remain true, also if the
637  * local widget focus did not change. As such it's the logical-or of
638  * both changed states.
639  *
640  * If this is not preserved, then the OSK window would be opened when
641  * a user has the edit box focused and then click on another window and
642  * then back again on the edit box (to type some text).
643  */
644  focused_widget_changed |= w->SetFocusedWidget(widget_index);
645  }
646 
647  /* Dropdown window of this widget was closed so don't process click this time. */
648  if (HasBit(nw->disp_flags, NDB_DROPDOWN_CLOSED)) return;
649 
650  if ((widget_type & ~WWB_PUSHBUTTON) < WWT_LAST && (widget_type & WWB_PUSHBUTTON)) w->HandleButtonClick(widget_index);
651 
652  Point pt = { x, y };
653 
654  switch (widget_type) {
655  case NWID_VSCROLLBAR:
656  case NWID_HSCROLLBAR:
657  ScrollbarClickHandler(w, nw, x, y);
658  break;
659 
660  case WWT_EDITBOX: {
661  QueryString *query = w->GetQueryString(widget_index);
662  if (query != nullptr) query->ClickEditBox(w, pt, widget_index, click_count, focused_widget_changed);
663  break;
664  }
665 
666  case WWT_CLOSEBOX: // 'X'
667  w->Close();
668  return;
669 
670  case WWT_CAPTION: // 'Title bar'
671  StartWindowDrag(w);
672  return;
673 
674  case WWT_RESIZEBOX:
675  /* When the resize widget is on the left size of the window
676  * we assume that that button is used to resize to the left. */
677  StartWindowSizing(w, nw->pos_x < (w->width / 2));
678  nw->SetDirty(w);
679  return;
680 
681  case WWT_DEFSIZEBOX: {
682  if (_ctrl_pressed) {
683  w->window_desc.pref_width = w->width;
685  } else {
686  int16_t def_width = std::max<int16_t>(std::min<int16_t>(w->window_desc.GetDefaultWidth(), _screen.width), w->nested_root->smallest_x);
687  int16_t def_height = std::max<int16_t>(std::min<int16_t>(w->window_desc.GetDefaultHeight(), _screen.height - 50), w->nested_root->smallest_y);
688 
689  int dx = (w->resize.step_width == 0) ? 0 : def_width - w->width;
690  int dy = (w->resize.step_height == 0) ? 0 : def_height - w->height;
691  /* dx and dy has to go by step.. calculate it.
692  * The cast to int is necessary else dx/dy are implicitly casted to unsigned int, which won't work. */
693  if (w->resize.step_width > 1) dx -= dx % (int)w->resize.step_width;
694  if (w->resize.step_height > 1) dy -= dy % (int)w->resize.step_height;
695  ResizeWindow(w, dx, dy, false);
696  }
697 
698  nw->SetLowered(true);
699  nw->SetDirty(w);
700  w->SetTimeout();
701  break;
702  }
703 
704  case WWT_DEBUGBOX:
706  break;
707 
708  case WWT_SHADEBOX:
709  nw->SetDirty(w);
710  w->SetShaded(!w->IsShaded());
711  return;
712 
713  case WWT_STICKYBOX:
714  w->flags ^= WF_STICKY;
715  nw->SetDirty(w);
716  if (_ctrl_pressed) w->window_desc.pref_sticky = (w->flags & WF_STICKY) != 0;
717  return;
718 
719  default:
720  break;
721  }
722 
723  /* Widget has no index, so the window is not interested in it. */
724  if (widget_index < 0) return;
725 
726  /* Check if the widget is highlighted; if so, disable highlight and dispatch an event to the GameScript */
727  if (w->IsWidgetHighlighted(widget_index)) {
728  w->SetWidgetHighlight(widget_index, TC_INVALID);
729  Game::NewEvent(new ScriptEventWindowWidgetClick((ScriptWindow::WindowClass)w->window_class, w->window_number, widget_index));
730  }
731 
732  w->OnClick(pt, widget_index, click_count);
733 }
734 
741 static void DispatchRightClickEvent(Window *w, int x, int y)
742 {
743  NWidgetCore *wid = w->nested_root->GetWidgetFromPos(x, y);
744  if (wid == nullptr) return;
745 
746  Point pt = { x, y };
747 
748  /* No widget to handle, or the window is not interested in it. */
749  if (wid->index >= 0) {
750  if (w->OnRightClick(pt, wid->index)) return;
751  }
752 
753  /* Right-click close is enabled and there is a closebox. */
755  w->Close();
756  } else if (_settings_client.gui.right_click_wnd_close == RCC_YES_EXCEPT_STICKY && (w->flags & WF_STICKY) == 0 && (w->window_desc.flags & WDF_NO_CLOSE) == 0) {
757  /* Right-click close is enabled, but excluding sticky windows. */
758  w->Close();
759  } else if (_settings_client.gui.hover_delay_ms == 0 && !w->OnTooltip(pt, wid->index, TCC_RIGHT_CLICK) && wid->tool_tip != 0) {
760  GuiShowTooltips(w, wid->tool_tip, TCC_RIGHT_CLICK);
761  }
762 }
763 
770 static void DispatchHoverEvent(Window *w, int x, int y)
771 {
772  NWidgetCore *wid = w->nested_root->GetWidgetFromPos(x, y);
773 
774  /* No widget to handle */
775  if (wid == nullptr) return;
776 
777  Point pt = { x, y };
778 
779  /* Show the tooltip if there is any */
780  if (!w->OnTooltip(pt, wid->index, TCC_HOVER) && wid->tool_tip != 0) {
781  GuiShowTooltips(w, wid->tool_tip, TCC_HOVER);
782  return;
783  }
784 
785  /* Widget has no index, so the window is not interested in it. */
786  if (wid->index < 0) return;
787 
788  w->OnHover(pt, wid->index);
789 }
790 
798 static void DispatchMouseWheelEvent(Window *w, NWidgetCore *nwid, int wheel)
799 {
800  if (nwid == nullptr) return;
801 
802  /* Using wheel on caption/shade-box shades or unshades the window. */
803  if (nwid->type == WWT_CAPTION || nwid->type == WWT_SHADEBOX) {
804  w->SetShaded(wheel < 0);
805  return;
806  }
807 
808  /* Wheeling a vertical scrollbar. */
809  if (nwid->type == NWID_VSCROLLBAR) {
810  NWidgetScrollbar *sb = static_cast<NWidgetScrollbar *>(nwid);
811  if (sb->GetCount() > sb->GetCapacity()) {
812  if (sb->UpdatePosition(wheel)) w->SetDirty();
813  }
814  return;
815  }
816 
817  /* Scroll the widget attached to the scrollbar. */
818  Scrollbar *sb = (nwid->scrollbar_index >= 0 ? w->GetScrollbar(nwid->scrollbar_index) : nullptr);
819  if (sb != nullptr && sb->GetCount() > sb->GetCapacity()) {
820  if (sb->UpdatePosition(wheel)) w->SetDirty();
821  }
822 }
823 
829 static bool MayBeShown(const Window *w)
830 {
831  /* If we're not modal, everything is okay. */
832  if (!HasModalProgress()) return true;
833 
834  switch (w->window_class) {
835  case WC_MAIN_WINDOW:
836  case WC_MODAL_PROGRESS:
838  return true;
839 
840  default:
841  return false;
842  }
843 }
844 
857 static void DrawOverlappedWindow(Window *w, int left, int top, int right, int bottom)
858 {
860  ++it;
861  for (; !it.IsEnd(); ++it) {
862  const Window *v = *it;
863  if (MayBeShown(v) &&
864  right > v->left &&
865  bottom > v->top &&
866  left < v->left + v->width &&
867  top < v->top + v->height) {
868  /* v and rectangle intersect with each other */
869  int x;
870 
871  if (left < (x = v->left)) {
872  DrawOverlappedWindow(w, left, top, x, bottom);
873  DrawOverlappedWindow(w, x, top, right, bottom);
874  return;
875  }
876 
877  if (right > (x = v->left + v->width)) {
878  DrawOverlappedWindow(w, left, top, x, bottom);
879  DrawOverlappedWindow(w, x, top, right, bottom);
880  return;
881  }
882 
883  if (top < (x = v->top)) {
884  DrawOverlappedWindow(w, left, top, right, x);
885  DrawOverlappedWindow(w, left, x, right, bottom);
886  return;
887  }
888 
889  if (bottom > (x = v->top + v->height)) {
890  DrawOverlappedWindow(w, left, top, right, x);
891  DrawOverlappedWindow(w, left, x, right, bottom);
892  return;
893  }
894 
895  return;
896  }
897  }
898 
899  /* Setup blitter, and dispatch a repaint event to window *wz */
900  DrawPixelInfo *dp = _cur_dpi;
901  dp->width = right - left;
902  dp->height = bottom - top;
903  dp->left = left - w->left;
904  dp->top = top - w->top;
905  dp->pitch = _screen.pitch;
906  dp->dst_ptr = BlitterFactory::GetCurrentBlitter()->MoveTo(_screen.dst_ptr, left, top);
907  dp->zoom = ZOOM_LVL_MIN;
908  w->OnPaint();
909 }
910 
919 void DrawOverlappedWindowForAll(int left, int top, int right, int bottom)
920 {
921  DrawPixelInfo bk;
922  AutoRestoreBackup dpi_backup(_cur_dpi, &bk);
923 
924  for (Window *w : Window::IterateFromBack()) {
925  if (MayBeShown(w) &&
926  right > w->left &&
927  bottom > w->top &&
928  left < w->left + w->width &&
929  top < w->top + w->height) {
930  /* Window w intersects with the rectangle => needs repaint */
931  DrawOverlappedWindow(w, std::max(left, w->left), std::max(top, w->top), std::min(right, w->left + w->width), std::min(bottom, w->top + w->height));
932  }
933  }
934 }
935 
940 void Window::SetDirty() const
941 {
942  AddDirtyBlock(this->left, this->top, this->left + this->width, this->top + this->height);
943 }
944 
952 void Window::ReInit(int rx, int ry, bool reposition)
953 {
954  this->SetDirty(); // Mark whole current window as dirty.
955 
956  /* Save current size. */
957  int window_width = this->width * _gui_scale / this->scale;
958  int window_height = this->height * _gui_scale / this->scale;
959  this->scale = _gui_scale;
960 
961  this->OnInit();
962  /* Re-initialize window smallest size. */
963  this->nested_root->SetupSmallestSize(this);
964  this->nested_root->AssignSizePosition(ST_SMALLEST, 0, 0, this->nested_root->smallest_x, this->nested_root->smallest_y, _current_text_dir == TD_RTL);
965  this->width = this->nested_root->smallest_x;
966  this->height = this->nested_root->smallest_y;
967  this->resize.step_width = this->nested_root->resize_x;
968  this->resize.step_height = this->nested_root->resize_y;
969 
970  /* Resize as close to the original size + requested resize as possible. */
971  window_width = std::max(window_width + rx, this->width);
972  window_height = std::max(window_height + ry, this->height);
973  int dx = (this->resize.step_width == 0) ? 0 : window_width - this->width;
974  int dy = (this->resize.step_height == 0) ? 0 : window_height - this->height;
975  /* dx and dy has to go by step.. calculate it.
976  * The cast to int is necessary else dx/dy are implicitly casted to unsigned int, which won't work. */
977  if (this->resize.step_width > 1) dx -= dx % (int)this->resize.step_width;
978  if (this->resize.step_height > 1) dy -= dy % (int)this->resize.step_height;
979 
980  if (reposition) {
981  Point pt = this->OnInitialPosition(this->nested_root->smallest_x, this->nested_root->smallest_y, window_number);
982  this->InitializePositionSize(pt.x, pt.y, this->nested_root->smallest_x, this->nested_root->smallest_y);
983  this->FindWindowPlacementAndResize(this->window_desc.GetDefaultWidth(), this->window_desc.GetDefaultHeight());
984  }
985 
986  ResizeWindow(this, dx, dy, true, false);
987  /* ResizeWindow() does this->SetDirty() already, no need to do it again here. */
988 }
989 
995 void Window::SetShaded(bool make_shaded)
996 {
997  if (this->shade_select == nullptr) return;
998 
999  int desired = make_shaded ? SZSP_HORIZONTAL : 0;
1000  if (this->shade_select->shown_plane != desired) {
1001  if (make_shaded) {
1002  if (this->nested_focus != nullptr) this->UnfocusFocusedWidget();
1003  this->unshaded_size.width = this->width;
1004  this->unshaded_size.height = this->height;
1005  this->shade_select->SetDisplayedPlane(desired);
1006  this->ReInit(0, -this->height);
1007  } else {
1008  this->shade_select->SetDisplayedPlane(desired);
1009  int dx = ((int)this->unshaded_size.width > this->width) ? (int)this->unshaded_size.width - this->width : 0;
1010  int dy = ((int)this->unshaded_size.height > this->height) ? (int)this->unshaded_size.height - this->height : 0;
1011  this->ReInit(dx, dy);
1012  }
1013  }
1014 }
1015 
1023 {
1024  for (Window *v : Window::Iterate()) {
1025  if ((wc == WC_INVALID || wc == v->window_class) && v->parent == this) return v;
1026  }
1027 
1028  return nullptr;
1029 }
1030 
1036 {
1037  Window *child = this->FindChildWindow(wc);
1038  while (child != nullptr) {
1039  child->Close();
1040  child = this->FindChildWindow(wc);
1041  }
1042 }
1043 
1047 void Window::Close([[maybe_unused]] int data)
1048 {
1049  /* Don't close twice. */
1050  if (*this->z_position == nullptr) return;
1051 
1052  *this->z_position = nullptr;
1053 
1054  if (_thd.window_class == this->window_class &&
1055  _thd.window_number == this->window_number) {
1057  }
1058 
1059  /* Prevent Mouseover() from resetting mouse-over coordinates on a non-existing window */
1060  if (_mouseover_last_w == this) _mouseover_last_w = nullptr;
1061 
1062  /* We can't scroll the window when it's closed. */
1063  if (_last_scroll_window == this) _last_scroll_window = nullptr;
1064 
1065  /* Make sure we don't try to access non-existing query strings. */
1066  this->querystrings.clear();
1067 
1068  /* Make sure we don't try to access this window as the focused window when it doesn't exist anymore. */
1069  if (_focused_window == this) {
1070  this->OnFocusLost(true);
1071  _focused_window = nullptr;
1072  }
1073 
1074  this->CloseChildWindows();
1075 
1076  this->SetDirty();
1077 
1078  Window::closed_windows.push_back(this);
1079 }
1080 
1085 {
1086  /* Make sure the window is closed, deletion is allowed only in Window::DeleteClosedWindows(). */
1087  assert(*this->z_position == nullptr);
1088 
1089  if (this->viewport != nullptr) DeleteWindowViewport(this);
1090 }
1091 
1099 {
1100  for (Window *w : Window::Iterate()) {
1101  if (w->window_class == cls && w->window_number == number) return w;
1102  }
1103 
1104  return nullptr;
1105 }
1106 
1114 {
1115  for (Window *w : Window::Iterate()) {
1116  if (w->window_class == cls) return w;
1117  }
1118 
1119  return nullptr;
1120 }
1121 
1128 {
1130  assert(w != nullptr);
1131  return w;
1132 }
1133 
1140 void CloseWindowById(WindowClass cls, WindowNumber number, bool force, int data)
1141 {
1142  Window *w = FindWindowById(cls, number);
1143  if (w != nullptr && (force || (w->flags & WF_STICKY) == 0)) {
1144  w->Close(data);
1145  }
1146 }
1147 
1152 void CloseWindowByClass(WindowClass cls, int data)
1153 {
1154  /* Note: the container remains stable, even when deleting windows. */
1155  for (Window *w : Window::Iterate()) {
1156  if (w->window_class == cls) {
1157  w->Close(data);
1158  }
1159  }
1160 }
1161 
1169 {
1170  /* Note: the container remains stable, even when deleting windows. */
1171  for (Window *w : Window::Iterate()) {
1172  if (w->owner == id) {
1173  w->Close();
1174  }
1175  }
1176 
1177  /* Also delete the company specific windows that don't have a company-colour. */
1179 }
1180 
1188 void ChangeWindowOwner(Owner old_owner, Owner new_owner)
1189 {
1190  for (Window *w : Window::Iterate()) {
1191  if (w->owner != old_owner) continue;
1192 
1193  switch (w->window_class) {
1194  case WC_COMPANY_COLOUR:
1195  case WC_FINANCES:
1196  case WC_STATION_LIST:
1197  case WC_TRAINS_LIST:
1198  case WC_ROADVEH_LIST:
1199  case WC_SHIPS_LIST:
1200  case WC_AIRCRAFT_LIST:
1201  case WC_BUY_COMPANY:
1202  case WC_COMPANY:
1204  case WC_VEHICLE_ORDERS: // Changing owner would also require changing WindowDesc, which is not possible; however keeping the old one crashes because of missing widgets etc.. See ShowOrdersWindow().
1205  continue;
1206 
1207  default:
1208  w->owner = new_owner;
1209  break;
1210  }
1211  }
1212 }
1213 
1214 static void BringWindowToFront(Window *w, bool dirty = true);
1215 
1224 {
1225  Window *w = FindWindowById(cls, number);
1226 
1227  if (w != nullptr) {
1228  if (w->IsShaded()) w->SetShaded(false); // Restore original window size if it was shaded.
1229 
1230  w->SetWhiteBorder();
1231  BringWindowToFront(w);
1232  w->SetDirty();
1233  }
1234 
1235  return w;
1236 }
1237 
1238 static inline bool IsVitalWindow(const Window *w)
1239 {
1240  switch (w->window_class) {
1241  case WC_MAIN_TOOLBAR:
1242  case WC_STATUS_BAR:
1243  case WC_NEWS_WINDOW:
1244  case WC_SEND_NETWORK_MSG:
1245  return true;
1246 
1247  default:
1248  return false;
1249  }
1250 }
1251 
1261 {
1262  assert(wc != WC_INVALID);
1263 
1264  uint z_priority = 0;
1265 
1266  switch (wc) {
1267  case WC_TOOLTIPS:
1268  ++z_priority;
1269  [[fallthrough]];
1270 
1271  case WC_ERRMSG:
1273  ++z_priority;
1274  [[fallthrough]];
1275 
1276  case WC_ENDSCREEN:
1277  ++z_priority;
1278  [[fallthrough]];
1279 
1280  case WC_HIGHSCORE:
1281  ++z_priority;
1282  [[fallthrough]];
1283 
1284  case WC_DROPDOWN_MENU:
1285  ++z_priority;
1286  [[fallthrough]];
1287 
1288  case WC_MAIN_TOOLBAR:
1289  case WC_STATUS_BAR:
1290  ++z_priority;
1291  [[fallthrough]];
1292 
1293  case WC_OSK:
1294  ++z_priority;
1295  [[fallthrough]];
1296 
1297  case WC_QUERY_STRING:
1298  case WC_SEND_NETWORK_MSG:
1299  ++z_priority;
1300  [[fallthrough]];
1301 
1302  case WC_NETWORK_ASK_RELAY:
1303  case WC_MODAL_PROGRESS:
1305  case WC_SAVE_PRESET:
1306  ++z_priority;
1307  [[fallthrough]];
1308 
1309  case WC_GENERATE_LANDSCAPE:
1310  case WC_SAVELOAD:
1311  case WC_GAME_OPTIONS:
1312  case WC_CUSTOM_CURRENCY:
1313  case WC_NETWORK_WINDOW:
1314  case WC_GRF_PARAMETERS:
1315  case WC_SCRIPT_LIST:
1316  case WC_SCRIPT_SETTINGS:
1317  case WC_TEXTFILE:
1318  ++z_priority;
1319  [[fallthrough]];
1320 
1321  case WC_CONSOLE:
1322  ++z_priority;
1323  [[fallthrough]];
1324 
1325  case WC_NEWS_WINDOW:
1326  ++z_priority;
1327  [[fallthrough]];
1328 
1329  default:
1330  ++z_priority;
1331  [[fallthrough]];
1332 
1333  case WC_MAIN_WINDOW:
1334  return z_priority;
1335  }
1336 }
1337 
1344 static void BringWindowToFront(Window *w, bool dirty)
1345 {
1346  auto priority = GetWindowZPriority(w->window_class);
1347  WindowList::iterator dest = _z_windows.begin();
1348  while (dest != _z_windows.end() && (*dest == nullptr || GetWindowZPriority((*dest)->window_class) <= priority)) ++dest;
1349 
1350  if (dest != w->z_position) {
1351  _z_windows.splice(dest, _z_windows, w->z_position);
1352  }
1353 
1354  if (dirty) w->SetDirty();
1355 }
1356 
1365 {
1366  /* Set up window properties; some of them are needed to set up smallest size below */
1367  this->window_class = this->window_desc.cls;
1368  this->SetWhiteBorder();
1369  if (this->window_desc.default_pos == WDP_CENTER) this->flags |= WF_CENTERED;
1370  this->owner = INVALID_OWNER;
1371  this->nested_focus = nullptr;
1372  this->window_number = window_number;
1373 
1374  this->OnInit();
1375  /* Initialize smallest size. */
1376  this->nested_root->SetupSmallestSize(this);
1377  /* Initialize to smallest size. */
1378  this->nested_root->AssignSizePosition(ST_SMALLEST, 0, 0, this->nested_root->smallest_x, this->nested_root->smallest_y, _current_text_dir == TD_RTL);
1379 
1380  /* Further set up window properties,
1381  * this->left, this->top, this->width, this->height, this->resize.width, and this->resize.height are initialized later. */
1382  this->resize.step_width = this->nested_root->resize_x;
1383  this->resize.step_height = this->nested_root->resize_y;
1384 
1385  /* Give focus to the opened window unless a dropdown menu has focus or a text box of the focused window has focus
1386  * (so we don't interrupt typing) unless the new window has a text box. */
1387  bool dropdown_active = _focused_window != nullptr && _focused_window->window_class == WC_DROPDOWN_MENU;
1388  bool editbox_active = EditBoxInGlobalFocus() && this->nested_root->GetWidgetOfType(WWT_EDITBOX) == nullptr;
1389  if (!dropdown_active && !editbox_active) SetFocusedWindow(this);
1390 
1391  /* Insert the window into the correct location in the z-ordering. */
1392  BringWindowToFront(this, false);
1393 }
1394 
1402 void Window::InitializePositionSize(int x, int y, int sm_width, int sm_height)
1403 {
1404  this->left = x;
1405  this->top = y;
1406  this->width = sm_width;
1407  this->height = sm_height;
1408 }
1409 
1420 void Window::FindWindowPlacementAndResize(int def_width, int def_height)
1421 {
1422  def_width = std::max(def_width, this->width); // Don't allow default size to be smaller than smallest size
1423  def_height = std::max(def_height, this->height);
1424  /* Try to make windows smaller when our window is too small.
1425  * w->(width|height) is normally the same as min_(width|height),
1426  * but this way the GUIs can be made a little more dynamic;
1427  * one can use the same spec for multiple windows and those
1428  * can then determine the real minimum size of the window. */
1429  if (this->width != def_width || this->height != def_height) {
1430  /* Think about the overlapping toolbars when determining the minimum window size */
1431  int free_height = _screen.height;
1432  const Window *wt = FindWindowById(WC_STATUS_BAR, 0);
1433  if (wt != nullptr) free_height -= wt->height;
1435  if (wt != nullptr) free_height -= wt->height;
1436 
1437  int enlarge_x = std::max(std::min(def_width - this->width, _screen.width - this->width), 0);
1438  int enlarge_y = std::max(std::min(def_height - this->height, free_height - this->height), 0);
1439 
1440  /* X and Y has to go by step.. calculate it.
1441  * The cast to int is necessary else x/y are implicitly casted to
1442  * unsigned int, which won't work. */
1443  if (this->resize.step_width > 1) enlarge_x -= enlarge_x % (int)this->resize.step_width;
1444  if (this->resize.step_height > 1) enlarge_y -= enlarge_y % (int)this->resize.step_height;
1445 
1446  ResizeWindow(this, enlarge_x, enlarge_y, true, false);
1447  /* ResizeWindow() calls this->OnResize(). */
1448  } else {
1449  /* Always call OnResize; that way the scrollbars and matrices get initialized. */
1450  this->OnResize();
1451  }
1452 
1453  int nx = this->left;
1454  int ny = this->top;
1455 
1456  if (nx + this->width > _screen.width) nx -= (nx + this->width - _screen.width);
1457 
1458  const Window *wt = FindWindowById(WC_MAIN_TOOLBAR, 0);
1459  ny = std::max(ny, (wt == nullptr || this == wt || this->top == 0) ? 0 : wt->height);
1460  nx = std::max(nx, 0);
1461 
1462  if (this->viewport != nullptr) {
1463  this->viewport->left += nx - this->left;
1464  this->viewport->top += ny - this->top;
1465  }
1466  this->left = nx;
1467  this->top = ny;
1468 
1469  this->SetDirty();
1470 }
1471 
1484 static bool IsGoodAutoPlace1(int left, int top, int width, int height, int toolbar_y, Point &pos)
1485 {
1486  int right = width + left;
1487  int bottom = height + top;
1488 
1489  if (left < 0 || top < toolbar_y || right > _screen.width || bottom > _screen.height) return false;
1490 
1491  /* Make sure it is not obscured by any window. */
1492  for (const Window *w : Window::Iterate()) {
1493  if (w->window_class == WC_MAIN_WINDOW) continue;
1494 
1495  if (right > w->left &&
1496  w->left + w->width > left &&
1497  bottom > w->top &&
1498  w->top + w->height > top) {
1499  return false;
1500  }
1501  }
1502 
1503  pos.x = left;
1504  pos.y = top;
1505  return true;
1506 }
1507 
1520 static bool IsGoodAutoPlace2(int left, int top, int width, int height, int toolbar_y, Point &pos)
1521 {
1522  bool rtl = _current_text_dir == TD_RTL;
1523 
1524  /* Left part of the rectangle may be at most 1/4 off-screen,
1525  * right part of the rectangle may be at most 1/2 off-screen
1526  */
1527  if (rtl) {
1528  if (left < -(width >> 1) || left > _screen.width - (width >> 2)) return false;
1529  } else {
1530  if (left < -(width >> 2) || left > _screen.width - (width >> 1)) return false;
1531  }
1532 
1533  /* Bottom part of the rectangle may be at most 1/4 off-screen */
1534  if (top < toolbar_y || top > _screen.height - (height >> 2)) return false;
1535 
1536  /* Make sure it is not obscured by any window. */
1537  for (const Window *w : Window::Iterate()) {
1538  if (w->window_class == WC_MAIN_WINDOW) continue;
1539 
1540  if (left + width > w->left &&
1541  w->left + w->width > left &&
1542  top + height > w->top &&
1543  w->top + w->height > top) {
1544  return false;
1545  }
1546  }
1547 
1548  pos.x = left;
1549  pos.y = top;
1550  return true;
1551 }
1552 
1559 static Point GetAutoPlacePosition(int width, int height)
1560 {
1561  Point pt;
1562 
1563  bool rtl = _current_text_dir == TD_RTL;
1564 
1565  /* First attempt, try top-left of the screen */
1566  const Window *main_toolbar = FindWindowByClass(WC_MAIN_TOOLBAR);
1567  const int toolbar_y = main_toolbar != nullptr ? main_toolbar->height : 0;
1568  if (IsGoodAutoPlace1(rtl ? _screen.width - width : 0, toolbar_y, width, height, toolbar_y, pt)) return pt;
1569 
1570  /* Second attempt, try around all existing windows.
1571  * The new window must be entirely on-screen, and not overlap with an existing window.
1572  * Eight starting points are tried, two at each corner.
1573  */
1574  for (const Window *w : Window::Iterate()) {
1575  if (w->window_class == WC_MAIN_WINDOW) continue;
1576 
1577  if (IsGoodAutoPlace1(w->left + w->width, w->top, width, height, toolbar_y, pt)) return pt;
1578  if (IsGoodAutoPlace1(w->left - width, w->top, width, height, toolbar_y, pt)) return pt;
1579  if (IsGoodAutoPlace1(w->left, w->top + w->height, width, height, toolbar_y, pt)) return pt;
1580  if (IsGoodAutoPlace1(w->left, w->top - height, width, height, toolbar_y, pt)) return pt;
1581  if (IsGoodAutoPlace1(w->left + w->width, w->top + w->height - height, width, height, toolbar_y, pt)) return pt;
1582  if (IsGoodAutoPlace1(w->left - width, w->top + w->height - height, width, height, toolbar_y, pt)) return pt;
1583  if (IsGoodAutoPlace1(w->left + w->width - width, w->top + w->height, width, height, toolbar_y, pt)) return pt;
1584  if (IsGoodAutoPlace1(w->left + w->width - width, w->top - height, width, height, toolbar_y, pt)) return pt;
1585  }
1586 
1587  /* Third attempt, try around all existing windows.
1588  * The new window may be partly off-screen, and must not overlap with an existing window.
1589  * Only four starting points are tried.
1590  */
1591  for (const Window *w : Window::Iterate()) {
1592  if (w->window_class == WC_MAIN_WINDOW) continue;
1593 
1594  if (IsGoodAutoPlace2(w->left + w->width, w->top, width, height, toolbar_y, pt)) return pt;
1595  if (IsGoodAutoPlace2(w->left - width, w->top, width, height, toolbar_y, pt)) return pt;
1596  if (IsGoodAutoPlace2(w->left, w->top + w->height, width, height, toolbar_y, pt)) return pt;
1597  if (IsGoodAutoPlace2(w->left, w->top - height, width, height, toolbar_y, pt)) return pt;
1598  }
1599 
1600  /* Fourth and final attempt, put window at diagonal starting from (0, toolbar_y), try multiples
1601  * of the closebox
1602  */
1603  int left = rtl ? _screen.width - width : 0, top = toolbar_y;
1604  int offset_x = rtl ? -(int)NWidgetLeaf::closebox_dimension.width : (int)NWidgetLeaf::closebox_dimension.width;
1605  int offset_y = std::max<int>(NWidgetLeaf::closebox_dimension.height, GetCharacterHeight(FS_NORMAL) + WidgetDimensions::scaled.captiontext.Vertical());
1606 
1607 restart:
1608  for (const Window *w : Window::Iterate()) {
1609  if (w->left == left && w->top == top) {
1610  left += offset_x;
1611  top += offset_y;
1612  goto restart;
1613  }
1614  }
1615 
1616  pt.x = left;
1617  pt.y = top;
1618  return pt;
1619 }
1620 
1628 {
1629  const Window *w = FindWindowById(WC_MAIN_TOOLBAR, 0);
1630  assert(w != nullptr);
1631  Point pt = { _current_text_dir == TD_RTL ? w->left : (w->left + w->width) - window_width, w->top + w->height };
1632  return pt;
1633 }
1634 
1652 static Point LocalGetWindowPlacement(const WindowDesc &desc, int16_t sm_width, int16_t sm_height, int window_number)
1653 {
1654  Point pt;
1655  const Window *w;
1656 
1657  int16_t default_width = std::max(desc.GetDefaultWidth(), sm_width);
1658  int16_t default_height = std::max(desc.GetDefaultHeight(), sm_height);
1659 
1660  if (desc.parent_cls != WC_NONE && (w = FindWindowById(desc.parent_cls, window_number)) != nullptr) {
1661  bool rtl = _current_text_dir == TD_RTL;
1662  if (desc.parent_cls == WC_BUILD_TOOLBAR || desc.parent_cls == WC_SCEN_LAND_GEN) {
1663  pt.x = w->left + (rtl ? w->width - default_width : 0);
1664  pt.y = w->top + w->height;
1665  return pt;
1666  } else {
1667  /* Position child window with offset of closebox, but make sure that either closebox or resizebox is visible
1668  * - Y position: closebox of parent + closebox of child + statusbar
1669  * - X position: closebox on left/right, resizebox on right/left (depending on ltr/rtl)
1670  */
1671  int indent_y = std::max<int>(NWidgetLeaf::closebox_dimension.height, GetCharacterHeight(FS_NORMAL) + WidgetDimensions::scaled.captiontext.Vertical());
1672  if (w->top + 3 * indent_y < _screen.height) {
1673  pt.y = w->top + indent_y;
1674  int indent_close = NWidgetLeaf::closebox_dimension.width;
1675  int indent_resize = NWidgetLeaf::resizebox_dimension.width;
1676  if (_current_text_dir == TD_RTL) {
1677  pt.x = std::max(w->left + w->width - default_width - indent_close, 0);
1678  if (pt.x + default_width >= indent_close && pt.x + indent_resize <= _screen.width) return pt;
1679  } else {
1680  pt.x = std::min(w->left + indent_close, _screen.width - default_width);
1681  if (pt.x + default_width >= indent_resize && pt.x + indent_close <= _screen.width) return pt;
1682  }
1683  }
1684  }
1685  }
1686 
1687  switch (desc.default_pos) {
1688  case WDP_ALIGN_TOOLBAR: // Align to the toolbar
1689  return GetToolbarAlignedWindowPosition(default_width);
1690 
1691  case WDP_AUTO: // Find a good automatic position for the window
1692  return GetAutoPlacePosition(default_width, default_height);
1693 
1694  case WDP_CENTER: // Centre the window horizontally
1695  pt.x = (_screen.width - default_width) / 2;
1696  pt.y = (_screen.height - default_height) / 2;
1697  break;
1698 
1699  case WDP_MANUAL:
1700  pt.x = 0;
1701  pt.y = 0;
1702  break;
1703 
1704  default:
1705  NOT_REACHED();
1706  }
1707 
1708  return pt;
1709 }
1710 
1711 /* virtual */ Point Window::OnInitialPosition([[maybe_unused]]int16_t sm_width, [[maybe_unused]]int16_t sm_height, [[maybe_unused]]int window_number)
1712 {
1713  return LocalGetWindowPlacement(this->window_desc, sm_width, sm_height, window_number);
1714 }
1715 
1724 {
1725  this->nested_root = MakeWindowNWidgetTree(this->window_desc.nwid_parts, &this->shade_select);
1726  this->nested_root->FillWidgetLookup(this->widget_lookup);
1727 }
1728 
1734 {
1735  this->InitializeData(window_number);
1736  this->ApplyDefaults();
1737  Point pt = this->OnInitialPosition(this->nested_root->smallest_x, this->nested_root->smallest_y, window_number);
1738  this->InitializePositionSize(pt.x, pt.y, this->nested_root->smallest_x, this->nested_root->smallest_y);
1739  this->FindWindowPlacementAndResize(this->window_desc.GetDefaultWidth(), this->window_desc.GetDefaultHeight());
1740 }
1741 
1747 {
1748  this->CreateNestedTree();
1749  this->FinishInitNested(window_number);
1750 }
1751 
1756 Window::Window(WindowDesc &desc) : window_desc(desc), scale(_gui_scale), mouse_capture_widget(-1)
1757 {
1758  this->z_position = _z_windows.insert(_z_windows.end(), this);
1759 }
1760 
1768 Window *FindWindowFromPt(int x, int y)
1769 {
1770  for (Window *w : Window::IterateFromFront()) {
1771  if (MayBeShown(w) && IsInsideBS(x, w->left, w->width) && IsInsideBS(y, w->top, w->height)) {
1772  return w;
1773  }
1774  }
1775 
1776  return nullptr;
1777 }
1778 
1783 {
1784  IConsoleClose();
1785 
1786  _focused_window = nullptr;
1787  _mouseover_last_w = nullptr;
1788  _last_scroll_window = nullptr;
1789  _scrolling_viewport = false;
1790  _mouse_hovering = false;
1791 
1793  NWidgetLeaf::InvalidateDimensionCache(); // Reset cached sizes of several widgets.
1794  NWidgetScrollbar::InvalidateDimensionCache();
1795 
1797 
1798  ShowFirstError();
1799 }
1800 
1805 {
1807 
1808  for (Window *w : Window::Iterate()) w->Close();
1809 
1811 
1812  assert(_z_windows.empty());
1813 }
1814 
1819 {
1821  InitWindowSystem();
1822  _thd.Reset();
1823 }
1824 
1825 static void DecreaseWindowCounters()
1826 {
1827  if (_scroller_click_timeout != 0) _scroller_click_timeout--;
1828 
1829  for (Window *w : Window::Iterate()) {
1830  if (_scroller_click_timeout == 0) {
1831  /* Unclick scrollbar buttons if they are pressed. */
1832  for (auto &pair : w->widget_lookup) {
1833  NWidgetBase *nwid = pair.second;
1834  if (nwid->type == NWID_HSCROLLBAR || nwid->type == NWID_VSCROLLBAR) {
1835  NWidgetScrollbar *sb = static_cast<NWidgetScrollbar*>(nwid);
1838  w->mouse_capture_widget = -1;
1839  sb->SetDirty(w);
1840  }
1841  }
1842  }
1843  }
1844 
1845  /* Handle editboxes */
1846  for (auto &pair : w->querystrings) {
1847  pair.second->HandleEditBox(w, pair.first);
1848  }
1849 
1850  w->OnMouseLoop();
1851  }
1852 
1853  for (Window *w : Window::Iterate()) {
1854  if ((w->flags & WF_TIMEOUT) && --w->timeout_timer == 0) {
1855  CLRBITS(w->flags, WF_TIMEOUT);
1856 
1857  w->OnTimeout();
1858  w->RaiseButtons(true);
1859  }
1860  }
1861 }
1862 
1863 static void HandlePlacePresize()
1864 {
1865  if (_special_mouse_mode != WSM_PRESIZE) return;
1866 
1867  Window *w = _thd.GetCallbackWnd();
1868  if (w == nullptr) return;
1869 
1870  Point pt = GetTileBelowCursor();
1871  if (pt.x == -1) {
1872  _thd.selend.x = -1;
1873  return;
1874  }
1875 
1876  w->OnPlacePresize(pt, TileVirtXY(pt.x, pt.y));
1877 }
1878 
1884 {
1886 
1887  if (_left_button_down && _cursor.delta.x == 0 && _cursor.delta.y == 0) return ES_HANDLED; // Dragging, but the mouse did not move.
1888 
1889  Window *w = _thd.GetCallbackWnd();
1890  if (w != nullptr) {
1891  /* Send an event in client coordinates. */
1892  Point pt;
1893  pt.x = _cursor.pos.x - w->left;
1894  pt.y = _cursor.pos.y - w->top;
1895  if (_left_button_down) {
1896  w->OnMouseDrag(pt, GetWidgetFromPos(w, pt.x, pt.y));
1897  } else {
1898  w->OnDragDrop(pt, GetWidgetFromPos(w, pt.x, pt.y));
1899  }
1900  }
1901 
1902  if (!_left_button_down) ResetObjectToPlace(); // Button released, finished dragging.
1903  return ES_HANDLED;
1904 }
1905 
1907 static void HandleMouseOver()
1908 {
1909  Window *w = FindWindowFromPt(_cursor.pos.x, _cursor.pos.y);
1910 
1911  /* We changed window, put an OnMouseOver event to the last window */
1912  if (_mouseover_last_w != nullptr && _mouseover_last_w != w) {
1913  /* Reset mouse-over coordinates of previous window */
1914  Point pt = { -1, -1 };
1916  }
1917 
1918  /* _mouseover_last_w will get reset when the window is deleted, see DeleteWindow() */
1919  _mouseover_last_w = w;
1920 
1921  if (w != nullptr) {
1922  /* send an event in client coordinates. */
1923  Point pt = { _cursor.pos.x - w->left, _cursor.pos.y - w->top };
1924  const NWidgetCore *widget = w->nested_root->GetWidgetFromPos(pt.x, pt.y);
1925  if (widget != nullptr) w->OnMouseOver(pt, widget->index);
1926  }
1927 }
1928 
1933 };
1934 
1945 static void PreventHiding(int *nx, int *ny, const Rect &rect, const Window *v, int px, PreventHideDirection dir)
1946 {
1947  if (v == nullptr) return;
1948 
1949  const int min_visible = rect.Height();
1950 
1951  int v_bottom = v->top + v->height - 1;
1952  int v_right = v->left + v->width - 1;
1953  int safe_y = (dir == PHD_UP) ? (v->top - min_visible - rect.top) : (v_bottom + min_visible - rect.bottom); // Compute safe vertical position.
1954 
1955  if (*ny + rect.top <= v->top - min_visible) return; // Above v is enough space
1956  if (*ny + rect.bottom >= v_bottom + min_visible) return; // Below v is enough space
1957 
1958  /* Vertically, the rectangle is hidden behind v. */
1959  if (*nx + rect.left + min_visible < v->left) { // At left of v.
1960  if (v->left < min_visible) *ny = safe_y; // But enough room, force it to a safe position.
1961  return;
1962  }
1963  if (*nx + rect.right - min_visible > v_right) { // At right of v.
1964  if (v_right > _screen.width - min_visible) *ny = safe_y; // Not enough room, force it to a safe position.
1965  return;
1966  }
1967 
1968  /* Horizontally also hidden, force movement to a safe area. */
1969  if (px + rect.left < v->left && v->left >= min_visible) { // Coming from the left, and enough room there.
1970  *nx = v->left - min_visible - rect.left;
1971  } else if (px + rect.right > v_right && v_right <= _screen.width - min_visible) { // Coming from the right, and enough room there.
1972  *nx = v_right + min_visible - rect.right;
1973  } else {
1974  *ny = safe_y;
1975  }
1976 }
1977 
1985 static void EnsureVisibleCaption(Window *w, int nx, int ny)
1986 {
1987  /* Search for the title bar rectangle. */
1988  const NWidgetBase *caption = w->nested_root->GetWidgetOfType(WWT_CAPTION);
1989  if (caption != nullptr) {
1990  const Rect caption_rect = caption->GetCurrentRect();
1991 
1992  const int min_visible = caption_rect.Height();
1993 
1994  /* Make sure the window doesn't leave the screen */
1995  nx = Clamp(nx, min_visible - caption_rect.right, _screen.width - min_visible - caption_rect.left);
1996  ny = Clamp(ny, 0, _screen.height - min_visible);
1997 
1998  /* Make sure the title bar isn't hidden behind the main tool bar or the status bar. */
1999  PreventHiding(&nx, &ny, caption_rect, FindWindowById(WC_MAIN_TOOLBAR, 0), w->left, PHD_DOWN);
2000  PreventHiding(&nx, &ny, caption_rect, FindWindowById(WC_STATUS_BAR, 0), w->left, PHD_UP);
2001  }
2002 
2003  if (w->viewport != nullptr) {
2004  w->viewport->left += nx - w->left;
2005  w->viewport->top += ny - w->top;
2006  }
2007 
2008  w->left = nx;
2009  w->top = ny;
2010 }
2011 
2022 void ResizeWindow(Window *w, int delta_x, int delta_y, bool clamp_to_screen, bool schedule_resize)
2023 {
2024  if (delta_x != 0 || delta_y != 0) {
2025  if (clamp_to_screen) {
2026  /* Determine the new right/bottom position. If that is outside of the bounds of
2027  * the resolution clamp it in such a manner that it stays within the bounds. */
2028  int new_right = w->left + w->width + delta_x;
2029  int new_bottom = w->top + w->height + delta_y;
2030  if (new_right >= (int)_screen.width) delta_x -= Ceil(new_right - _screen.width, std::max(1U, w->nested_root->resize_x));
2031  if (new_bottom >= (int)_screen.height) delta_y -= Ceil(new_bottom - _screen.height, std::max(1U, w->nested_root->resize_y));
2032  }
2033 
2034  w->SetDirty();
2035 
2036  uint new_xinc = std::max(0, (w->nested_root->resize_x == 0) ? 0 : (int)(w->nested_root->current_x - w->nested_root->smallest_x) + delta_x);
2037  uint new_yinc = std::max(0, (w->nested_root->resize_y == 0) ? 0 : (int)(w->nested_root->current_y - w->nested_root->smallest_y) + delta_y);
2038  assert(w->nested_root->resize_x == 0 || new_xinc % w->nested_root->resize_x == 0);
2039  assert(w->nested_root->resize_y == 0 || new_yinc % w->nested_root->resize_y == 0);
2040 
2041  w->nested_root->AssignSizePosition(ST_RESIZE, 0, 0, w->nested_root->smallest_x + new_xinc, w->nested_root->smallest_y + new_yinc, _current_text_dir == TD_RTL);
2042  w->width = w->nested_root->current_x;
2043  w->height = w->nested_root->current_y;
2044  }
2045 
2046  EnsureVisibleCaption(w, w->left, w->top);
2047 
2048  /* Schedule OnResize to make sure everything is initialised correctly if it needs to be. */
2049  if (schedule_resize) {
2050  w->ScheduleResize();
2051  } else {
2052  w->OnResize();
2053  }
2054  w->SetDirty();
2055 }
2056 
2063 {
2065  return (w == nullptr) ? 0 : w->top + w->height;
2066 }
2067 
2074 {
2076  return (w == nullptr) ? _screen.height : w->top;
2077 }
2078 
2079 static bool _dragging_window;
2080 
2086 {
2087  /* Get out immediately if no window is being dragged at all. */
2088  if (!_dragging_window) return ES_NOT_HANDLED;
2089 
2090  /* If button still down, but cursor hasn't moved, there is nothing to do. */
2091  if (_left_button_down && _cursor.delta.x == 0 && _cursor.delta.y == 0) return ES_HANDLED;
2092 
2093  /* Otherwise find the window... */
2094  for (Window *w : Window::Iterate()) {
2095  if (w->flags & WF_DRAGGING) {
2096  /* Stop the dragging if the left mouse button was released */
2097  if (!_left_button_down) {
2098  w->flags &= ~WF_DRAGGING;
2099  break;
2100  }
2101 
2102  w->SetDirty();
2103 
2104  int x = _cursor.pos.x + _drag_delta.x;
2105  int y = _cursor.pos.y + _drag_delta.y;
2106  int nx = x;
2107  int ny = y;
2108 
2112  int delta;
2113 
2114  for (const Window *v : Window::Iterate()) {
2115  if (v == w) continue; // Don't snap at yourself
2116 
2117  if (y + w->height > v->top && y < v->top + v->height) {
2118  /* Your left border <-> other right border */
2119  delta = abs(v->left + v->width - x);
2120  if (delta <= hsnap) {
2121  nx = v->left + v->width;
2122  hsnap = delta;
2123  }
2124 
2125  /* Your right border <-> other left border */
2126  delta = abs(v->left - x - w->width);
2127  if (delta <= hsnap) {
2128  nx = v->left - w->width;
2129  hsnap = delta;
2130  }
2131  }
2132 
2133  if (w->top + w->height >= v->top && w->top <= v->top + v->height) {
2134  /* Your left border <-> other left border */
2135  delta = abs(v->left - x);
2136  if (delta <= hsnap) {
2137  nx = v->left;
2138  hsnap = delta;
2139  }
2140 
2141  /* Your right border <-> other right border */
2142  delta = abs(v->left + v->width - x - w->width);
2143  if (delta <= hsnap) {
2144  nx = v->left + v->width - w->width;
2145  hsnap = delta;
2146  }
2147  }
2148 
2149  if (x + w->width > v->left && x < v->left + v->width) {
2150  /* Your top border <-> other bottom border */
2151  delta = abs(v->top + v->height - y);
2152  if (delta <= vsnap) {
2153  ny = v->top + v->height;
2154  vsnap = delta;
2155  }
2156 
2157  /* Your bottom border <-> other top border */
2158  delta = abs(v->top - y - w->height);
2159  if (delta <= vsnap) {
2160  ny = v->top - w->height;
2161  vsnap = delta;
2162  }
2163  }
2164 
2165  if (w->left + w->width >= v->left && w->left <= v->left + v->width) {
2166  /* Your top border <-> other top border */
2167  delta = abs(v->top - y);
2168  if (delta <= vsnap) {
2169  ny = v->top;
2170  vsnap = delta;
2171  }
2172 
2173  /* Your bottom border <-> other bottom border */
2174  delta = abs(v->top + v->height - y - w->height);
2175  if (delta <= vsnap) {
2176  ny = v->top + v->height - w->height;
2177  vsnap = delta;
2178  }
2179  }
2180  }
2181  }
2182 
2183  EnsureVisibleCaption(w, nx, ny);
2184 
2185  w->SetDirty();
2186  return ES_HANDLED;
2187  } else if (w->flags & WF_SIZING) {
2188  /* Stop the sizing if the left mouse button was released */
2189  if (!_left_button_down) {
2190  w->flags &= ~WF_SIZING;
2191  w->SetDirty();
2192  break;
2193  }
2194 
2195  /* Compute difference in pixels between cursor position and reference point in the window.
2196  * If resizing the left edge of the window, moving to the left makes the window bigger not smaller.
2197  */
2198  int x, y = _cursor.pos.y - _drag_delta.y;
2199  if (w->flags & WF_SIZING_LEFT) {
2200  x = _drag_delta.x - _cursor.pos.x;
2201  } else {
2202  x = _cursor.pos.x - _drag_delta.x;
2203  }
2204 
2205  /* resize.step_width and/or resize.step_height may be 0, which means no resize is possible. */
2206  if (w->resize.step_width == 0) x = 0;
2207  if (w->resize.step_height == 0) y = 0;
2208 
2209  /* Check the resize button won't go past the bottom of the screen */
2210  if (w->top + w->height + y > _screen.height) {
2211  y = _screen.height - w->height - w->top;
2212  }
2213 
2214  /* X and Y has to go by step.. calculate it.
2215  * The cast to int is necessary else x/y are implicitly casted to
2216  * unsigned int, which won't work. */
2217  if (w->resize.step_width > 1) x -= x % (int)w->resize.step_width;
2218  if (w->resize.step_height > 1) y -= y % (int)w->resize.step_height;
2219 
2220  /* Check that we don't go below the minimum set size */
2221  if ((int)w->width + x < (int)w->nested_root->smallest_x) {
2222  x = w->nested_root->smallest_x - w->width;
2223  }
2224  if ((int)w->height + y < (int)w->nested_root->smallest_y) {
2225  y = w->nested_root->smallest_y - w->height;
2226  }
2227 
2228  /* Window already on size */
2229  if (x == 0 && y == 0) return ES_HANDLED;
2230 
2231  /* Now find the new cursor pos.. this is NOT _cursor, because we move in steps. */
2232  _drag_delta.y += y;
2233  if ((w->flags & WF_SIZING_LEFT) && x != 0) {
2234  _drag_delta.x -= x; // x > 0 -> window gets longer -> left-edge moves to left -> subtract x to get new position.
2235  w->SetDirty();
2236  w->left -= x; // If dragging left edge, move left window edge in opposite direction by the same amount.
2237  /* ResizeWindow() below ensures marking new position as dirty. */
2238  } else {
2239  _drag_delta.x += x;
2240  }
2241 
2242  /* ResizeWindow sets both pre- and after-size to dirty for redrawal */
2243  ResizeWindow(w, x, y);
2244  return ES_HANDLED;
2245  }
2246  }
2247 
2248  _dragging_window = false;
2249  return ES_HANDLED;
2250 }
2251 
2256 static void StartWindowDrag(Window *w)
2257 {
2258  w->flags |= WF_DRAGGING;
2259  w->flags &= ~WF_CENTERED;
2260  _dragging_window = true;
2261 
2262  _drag_delta.x = w->left - _cursor.pos.x;
2263  _drag_delta.y = w->top - _cursor.pos.y;
2264 
2265  BringWindowToFront(w);
2266 }
2267 
2273 static void StartWindowSizing(Window *w, bool to_left)
2274 {
2275  w->flags |= to_left ? WF_SIZING_LEFT : WF_SIZING_RIGHT;
2276  w->flags &= ~WF_CENTERED;
2277  _dragging_window = true;
2278 
2279  _drag_delta.x = _cursor.pos.x;
2280  _drag_delta.y = _cursor.pos.y;
2281 
2282  BringWindowToFront(w);
2283 }
2284 
2290 {
2291  int i;
2293  bool rtl = false;
2294 
2295  if (sb->type == NWID_HSCROLLBAR) {
2296  i = _cursor.pos.x - _cursorpos_drag_start.x;
2297  rtl = _current_text_dir == TD_RTL;
2298  } else {
2299  i = _cursor.pos.y - _cursorpos_drag_start.y;
2300  }
2301 
2302  if (sb->disp_flags & ND_SCROLLBAR_BTN) {
2303  if (_scroller_click_timeout == 1) {
2304  _scroller_click_timeout = 3;
2305  if (sb->UpdatePosition(rtl == HasBit(sb->disp_flags, NDB_SCROLLBAR_UP) ? 1 : -1)) w->SetDirty();
2306  }
2307  return;
2308  }
2309 
2310  /* Find the item we want to move to. SetPosition will make sure it's inside bounds. */
2311  int pos = RoundDivSU((i + _scrollbar_start_pos) * sb->GetCount(), _scrollbar_size);
2312  if (rtl) pos = sb->GetCount() - sb->GetCapacity() - pos;
2313  if (sb->SetPosition(pos)) w->SetDirty();
2314 }
2315 
2321 {
2322  for (Window *w : Window::Iterate()) {
2323  if (w->mouse_capture_widget >= 0) {
2324  /* Abort if no button is clicked any more. */
2325  if (!_left_button_down) {
2327  w->mouse_capture_widget = -1;
2328  return ES_HANDLED;
2329  }
2330 
2331  /* Handle scrollbar internally, or dispatch click event */
2333  if (type == NWID_VSCROLLBAR || type == NWID_HSCROLLBAR) {
2335  } else {
2336  /* If cursor hasn't moved, there is nothing to do. */
2337  if (_cursor.delta.x == 0 && _cursor.delta.y == 0) return ES_HANDLED;
2338 
2339  Point pt = { _cursor.pos.x - w->left, _cursor.pos.y - w->top };
2340  w->OnClick(pt, w->mouse_capture_widget, 0);
2341  }
2342  return ES_HANDLED;
2343  }
2344  }
2345 
2346  return ES_NOT_HANDLED;
2347 }
2348 
2354 {
2355  bool scrollwheel_scrolling = _settings_client.gui.scrollwheel_scrolling == SWS_SCROLL_MAP && (_cursor.v_wheel != 0 || _cursor.h_wheel != 0);
2356 
2357  if (!_scrolling_viewport) return ES_NOT_HANDLED;
2358 
2359  /* When we don't have a last scroll window we are starting to scroll.
2360  * When the last scroll window and this are not the same we went
2361  * outside of the window and should not left-mouse scroll anymore. */
2362  if (_last_scroll_window == nullptr) _last_scroll_window = FindWindowFromPt(_cursor.pos.x, _cursor.pos.y);
2363 
2365  _cursor.fix_at = false;
2366  _scrolling_viewport = false;
2367  _last_scroll_window = nullptr;
2368  return ES_NOT_HANDLED;
2369  }
2370 
2372  /* If the main window is following a vehicle, then first let go of it! */
2374  ScrollMainWindowTo(veh->x_pos, veh->y_pos, veh->z_pos, true); // This also resets follow_vehicle
2375  return ES_NOT_HANDLED;
2376  }
2377 
2378  Point delta;
2379  if (scrollwheel_scrolling) {
2380  /* We are using scrollwheels for scrolling */
2381  delta.x = _cursor.h_wheel;
2382  delta.y = _cursor.v_wheel;
2383  _cursor.v_wheel = 0;
2384  _cursor.h_wheel = 0;
2385  } else {
2387  delta.x = -_cursor.delta.x;
2388  delta.y = -_cursor.delta.y;
2389  } else {
2390  delta.x = _cursor.delta.x;
2391  delta.y = _cursor.delta.y;
2392  }
2393  }
2394 
2395  /* Create a scroll-event and send it to the window */
2396  if (delta.x != 0 || delta.y != 0) _last_scroll_window->OnScroll(delta);
2397 
2398  _cursor.delta.x = 0;
2399  _cursor.delta.y = 0;
2400  return ES_HANDLED;
2401 }
2402 
2414 {
2415  bool bring_to_front = false;
2416 
2417  if (w->window_class == WC_MAIN_WINDOW ||
2418  IsVitalWindow(w) ||
2419  w->window_class == WC_TOOLTIPS ||
2421  return true;
2422  }
2423 
2424  /* Use unshaded window size rather than current size for shaded windows. */
2425  int w_width = w->width;
2426  int w_height = w->height;
2427  if (w->IsShaded()) {
2428  w_width = w->unshaded_size.width;
2429  w_height = w->unshaded_size.height;
2430  }
2431 
2433  ++it;
2434  for (; !it.IsEnd(); ++it) {
2435  Window *u = *it;
2436  /* A modal child will prevent the activation of the parent window */
2437  if (u->parent == w && (u->window_desc.flags & WDF_MODAL)) {
2438  u->SetWhiteBorder();
2439  u->SetDirty();
2440  return false;
2441  }
2442 
2443  if (u->window_class == WC_MAIN_WINDOW ||
2444  IsVitalWindow(u) ||
2445  u->window_class == WC_TOOLTIPS ||
2447  continue;
2448  }
2449 
2450  /* Window sizes don't interfere, leave z-order alone */
2451  if (w->left + w_width <= u->left ||
2452  u->left + u->width <= w->left ||
2453  w->top + w_height <= u->top ||
2454  u->top + u->height <= w->top) {
2455  continue;
2456  }
2457 
2458  bring_to_front = true;
2459  }
2460 
2461  if (bring_to_front) BringWindowToFront(w);
2462  return true;
2463 }
2464 
2473 EventState Window::HandleEditBoxKey(WidgetID wid, char32_t key, uint16_t keycode)
2474 {
2475  QueryString *query = this->GetQueryString(wid);
2476  if (query == nullptr) return ES_NOT_HANDLED;
2477 
2478  int action = QueryString::ACTION_NOTHING;
2479 
2480  switch (query->text.HandleKeyPress(key, keycode)) {
2481  case HKPR_EDITING:
2482  this->SetWidgetDirty(wid);
2483  this->OnEditboxChanged(wid);
2484  break;
2485 
2486  case HKPR_CURSOR:
2487  this->SetWidgetDirty(wid);
2488  /* For the OSK also invalidate the parent window */
2489  if (this->window_class == WC_OSK) this->InvalidateData();
2490  break;
2491 
2492  case HKPR_CONFIRM:
2493  if (this->window_class == WC_OSK) {
2494  this->OnClick(Point(), WID_OSK_OK, 1);
2495  } else if (query->ok_button >= 0) {
2496  this->OnClick(Point(), query->ok_button, 1);
2497  } else {
2498  action = query->ok_button;
2499  }
2500  break;
2501 
2502  case HKPR_CANCEL:
2503  if (this->window_class == WC_OSK) {
2504  this->OnClick(Point(), WID_OSK_CANCEL, 1);
2505  } else if (query->cancel_button >= 0) {
2506  this->OnClick(Point(), query->cancel_button, 1);
2507  } else {
2508  action = query->cancel_button;
2509  }
2510  break;
2511 
2512  case HKPR_NOT_HANDLED:
2513  return ES_NOT_HANDLED;
2514 
2515  default: break;
2516  }
2517 
2518  switch (action) {
2520  this->UnfocusFocusedWidget();
2521  break;
2522 
2524  if (query->text.bytes <= 1) {
2525  /* If already empty, unfocus instead */
2526  this->UnfocusFocusedWidget();
2527  } else {
2528  query->text.DeleteAll();
2529  this->SetWidgetDirty(wid);
2530  this->OnEditboxChanged(wid);
2531  }
2532  break;
2533 
2534  default:
2535  break;
2536  }
2537 
2538  return ES_HANDLED;
2539 }
2540 
2545 void HandleToolbarHotkey(int hotkey)
2546 {
2547  assert(HasModalProgress() || IsLocalCompany());
2548 
2550  if (w != nullptr) {
2551  if (w->window_desc.hotkeys != nullptr) {
2552  if (hotkey >= 0 && w->OnHotkey(hotkey) == ES_HANDLED) return;
2553  }
2554  }
2555 }
2556 
2562 void HandleKeypress(uint keycode, char32_t key)
2563 {
2564  /* World generation is multithreaded and messes with companies.
2565  * But there is no company related window open anyway, so _current_company is not used. */
2566  assert(HasModalProgress() || IsLocalCompany());
2567 
2568  /*
2569  * The Unicode standard defines an area called the private use area. Code points in this
2570  * area are reserved for private use and thus not portable between systems. For instance,
2571  * Apple defines code points for the arrow keys in this area, but these are only printable
2572  * on a system running OS X. We don't want these keys to show up in text fields and such,
2573  * and thus we have to clear the unicode character when we encounter such a key.
2574  */
2575  if (key >= 0xE000 && key <= 0xF8FF) key = 0;
2576 
2577  /*
2578  * If both key and keycode is zero, we don't bother to process the event.
2579  */
2580  if (key == 0 && keycode == 0) return;
2581 
2582  /* Check if the focused window has a focused editbox */
2583  if (EditBoxInGlobalFocus()) {
2584  /* All input will in this case go to the focused editbox */
2585  if (_focused_window->window_class == WC_CONSOLE) {
2586  if (_focused_window->OnKeyPress(key, keycode) == ES_HANDLED) return;
2587  } else {
2588  if (_focused_window->HandleEditBoxKey(_focused_window->nested_focus->index, key, keycode) == ES_HANDLED) return;
2589  }
2590  }
2591 
2592  /* Call the event, start with the uppermost window, but ignore the toolbar. */
2593  for (Window *w : Window::IterateFromFront()) {
2594  if (w->window_class == WC_MAIN_TOOLBAR) continue;
2595  if (w->window_desc.hotkeys != nullptr) {
2596  int hotkey = w->window_desc.hotkeys->CheckMatch(keycode);
2597  if (hotkey >= 0 && w->OnHotkey(hotkey) == ES_HANDLED) return;
2598  }
2599  if (w->OnKeyPress(key, keycode) == ES_HANDLED) return;
2600  }
2601 
2603  /* When there is no toolbar w is null, check for that */
2604  if (w != nullptr) {
2605  if (w->window_desc.hotkeys != nullptr) {
2606  int hotkey = w->window_desc.hotkeys->CheckMatch(keycode);
2607  if (hotkey >= 0 && w->OnHotkey(hotkey) == ES_HANDLED) return;
2608  }
2609  if (w->OnKeyPress(key, keycode) == ES_HANDLED) return;
2610  }
2611 
2612  HandleGlobalHotkeys(key, keycode);
2613 }
2614 
2619 {
2620  /* Call the event, start with the uppermost window. */
2621  for (Window *w : Window::IterateFromFront()) {
2622  if (w->OnCTRLStateChange() == ES_HANDLED) return;
2623  }
2624 }
2625 
2631 /* virtual */ void Window::InsertTextString(WidgetID wid, const char *str, bool marked, const char *caret, const char *insert_location, const char *replacement_end)
2632 {
2633  QueryString *query = this->GetQueryString(wid);
2634  if (query == nullptr) return;
2635 
2636  if (query->text.InsertString(str, marked, caret, insert_location, replacement_end) || marked) {
2637  this->SetWidgetDirty(wid);
2638  this->OnEditboxChanged(wid);
2639  }
2640 }
2641 
2648 void HandleTextInput(const char *str, bool marked, const char *caret, const char *insert_location, const char *replacement_end)
2649 {
2650  if (!EditBoxInGlobalFocus()) return;
2651 
2652  _focused_window->InsertTextString(_focused_window->window_class == WC_CONSOLE ? 0 : _focused_window->nested_focus->index, str, marked, caret, insert_location, replacement_end);
2653 }
2654 
2662 
2667 static void HandleAutoscroll()
2668 {
2669  if (_game_mode == GM_MENU || HasModalProgress()) return;
2671  if (_settings_client.gui.auto_scrolling == VA_MAIN_VIEWPORT_FULLSCREEN && !_fullscreen) return;
2672 
2673  int x = _cursor.pos.x;
2674  int y = _cursor.pos.y;
2675  Window *w = FindWindowFromPt(x, y);
2676  if (w == nullptr || w->flags & WF_DISABLE_VP_SCROLL) return;
2678 
2679  Viewport *vp = IsPtInWindowViewport(w, x, y);
2680  if (vp == nullptr) return;
2681 
2682  x -= vp->left;
2683  y -= vp->top;
2684 
2685  /* here allows scrolling in both x and y axis */
2686  /* If we succeed at scrolling in any direction, stop following a vehicle. */
2687  static const int SCROLLSPEED = 3;
2688  if (x - 15 < 0) {
2690  w->viewport->dest_scrollpos_x += ScaleByZoom((x - 15) * SCROLLSPEED, vp->zoom);
2691  } else if (15 - (vp->width - x) > 0) {
2693  w->viewport->dest_scrollpos_x += ScaleByZoom((15 - (vp->width - x)) * SCROLLSPEED, vp->zoom);
2694  }
2695  if (y - 15 < 0) {
2697  w->viewport->dest_scrollpos_y += ScaleByZoom((y - 15) * SCROLLSPEED, vp->zoom);
2698  } else if (15 - (vp->height - y) > 0) {
2700  w->viewport->dest_scrollpos_y += ScaleByZoom((15 - (vp->height - y)) * SCROLLSPEED, vp->zoom);
2701  }
2702 }
2703 
2705  MC_NONE = 0,
2706  MC_LEFT,
2707  MC_RIGHT,
2708  MC_DOUBLE_LEFT,
2709  MC_HOVER,
2710 
2713 };
2715 
2716 const std::chrono::milliseconds TIME_BETWEEN_DOUBLE_CLICK(500);
2717 
2718 static void ScrollMainViewport(int x, int y)
2719 {
2720  if (_game_mode != GM_MENU && _game_mode != GM_BOOTSTRAP) {
2721  Window *w = GetMainWindow();
2724  }
2725 }
2726 
2736 static const int8_t scrollamt[16][2] = {
2737  { 0, 0},
2738  {-2, 0},
2739  { 0, -2},
2740  {-2, -1},
2741  { 2, 0},
2742  { 0, 0},
2743  { 2, -1},
2744  { 0, -2},
2745  { 0, 2},
2746  {-2, 1},
2747  { 0, 0},
2748  {-2, 0},
2749  { 2, 1},
2750  { 0, 2},
2751  { 2, 0},
2752  { 0, 0},
2753 };
2754 
2755 static void HandleKeyScrolling()
2756 {
2757  /*
2758  * Check that any of the dirkeys is pressed and that the focused window
2759  * doesn't have an edit-box as focused widget.
2760  */
2761  if (_dirkeys && !EditBoxInGlobalFocus()) {
2762  int factor = _shift_pressed ? 50 : 10;
2763 
2764  /* Key scrolling stops following a vehicle. */
2766 
2767  ScrollMainViewport(scrollamt[_dirkeys][0] * factor, scrollamt[_dirkeys][1] * factor);
2768  }
2769 }
2770 
2771 static void MouseLoop(MouseClick click, int mousewheel)
2772 {
2773  /* World generation is multithreaded and messes with companies.
2774  * But there is no company related window open anyway, so _current_company is not used. */
2775  assert(HasModalProgress() || IsLocalCompany());
2776 
2777  HandlePlacePresize();
2779 
2780  if (VpHandlePlaceSizingDrag() == ES_HANDLED) return;
2781  if (HandleMouseDragDrop() == ES_HANDLED) return;
2782  if (HandleWindowDragging() == ES_HANDLED) return;
2783  if (HandleActiveWidget() == ES_HANDLED) return;
2784  if (HandleViewportScroll() == ES_HANDLED) return;
2785 
2786  HandleMouseOver();
2787 
2788  bool scrollwheel_scrolling = _settings_client.gui.scrollwheel_scrolling == SWS_SCROLL_MAP && (_cursor.v_wheel != 0 || _cursor.h_wheel != 0);
2789  if (click == MC_NONE && mousewheel == 0 && !scrollwheel_scrolling) return;
2790 
2791  int x = _cursor.pos.x;
2792  int y = _cursor.pos.y;
2793  Window *w = FindWindowFromPt(x, y);
2794  if (w == nullptr) return;
2795 
2796  if (click != MC_HOVER && !MaybeBringWindowToFront(w)) return;
2797  Viewport *vp = IsPtInWindowViewport(w, x, y);
2798 
2799  /* Don't allow any action in a viewport if either in menu or when having a modal progress window */
2800  if (vp != nullptr && (_game_mode == GM_MENU || HasModalProgress())) return;
2801 
2802  if (mousewheel != 0) {
2803  /* Send mousewheel event to window, unless we're scrolling a viewport or the map */
2804  if (!scrollwheel_scrolling || (vp == nullptr && w->window_class != WC_SMALLMAP)) w->OnMouseWheel(mousewheel);
2805 
2806  /* Dispatch a MouseWheelEvent for widgets if it is not a viewport */
2807  if (vp == nullptr) DispatchMouseWheelEvent(w, w->nested_root->GetWidgetFromPos(x - w->left, y - w->top), mousewheel);
2808  }
2809 
2810  if (vp != nullptr) {
2811  if (scrollwheel_scrolling && !(w->flags & WF_DISABLE_VP_SCROLL)) {
2812  _scrolling_viewport = true;
2813  _cursor.fix_at = true;
2814  return;
2815  }
2816 
2817  switch (click) {
2818  case MC_DOUBLE_LEFT:
2819  case MC_LEFT:
2820  if (HandleViewportClicked(vp, x, y)) return;
2821  if (!(w->flags & WF_DISABLE_VP_SCROLL) &&
2823  _scrolling_viewport = true;
2824  _cursor.fix_at = false;
2825  return;
2826  }
2827  break;
2828 
2829  case MC_RIGHT:
2830  if (!(w->flags & WF_DISABLE_VP_SCROLL) &&
2832  _scrolling_viewport = true;
2835  DispatchRightClickEvent(w, x - w->left, y - w->top);
2836  return;
2837  }
2838  break;
2839 
2840  default:
2841  break;
2842  }
2843  }
2844 
2845  switch (click) {
2846  case MC_LEFT:
2847  case MC_DOUBLE_LEFT:
2848  DispatchLeftClickEvent(w, x - w->left, y - w->top, click == MC_DOUBLE_LEFT ? 2 : 1);
2849  return;
2850 
2851  default:
2852  if (!scrollwheel_scrolling || w == nullptr || w->window_class != WC_SMALLMAP) break;
2853  /* We try to use the scrollwheel to scroll since we didn't touch any of the buttons.
2854  * Simulate a right button click so we can get started. */
2855  [[fallthrough]];
2856 
2857  case MC_RIGHT:
2858  DispatchRightClickEvent(w, x - w->left, y - w->top);
2859  return;
2860 
2861  case MC_HOVER:
2862  DispatchHoverEvent(w, x - w->left, y - w->top);
2863  break;
2864  }
2865 
2866  /* We're not doing anything with 2D scrolling, so reset the value. */
2867  _cursor.h_wheel = 0;
2868  _cursor.v_wheel = 0;
2869 }
2870 
2875 {
2876  /* World generation is multithreaded and messes with companies.
2877  * But there is no company related window open anyway, so _current_company is not used. */
2878  assert(HasModalProgress() || IsLocalCompany());
2879 
2880  /* Handle sprite picker before any GUI interaction */
2881  if (_newgrf_debug_sprite_picker.mode == SPM_REDRAW && _input_events_this_tick == 0) {
2882  /* We are done with the last draw-frame, so we know what sprites we
2883  * clicked on. Reset the picker mode and invalidate the window. */
2884  _newgrf_debug_sprite_picker.mode = SPM_NONE;
2886  }
2887 
2888  static std::chrono::steady_clock::time_point double_click_time = {};
2889  static Point double_click_pos = {0, 0};
2890 
2891  /* Mouse event? */
2892  MouseClick click = MC_NONE;
2894  click = MC_LEFT;
2895  if (std::chrono::steady_clock::now() <= double_click_time + TIME_BETWEEN_DOUBLE_CLICK &&
2896  double_click_pos.x != 0 && abs(_cursor.pos.x - double_click_pos.x) < MAX_OFFSET_DOUBLE_CLICK &&
2897  double_click_pos.y != 0 && abs(_cursor.pos.y - double_click_pos.y) < MAX_OFFSET_DOUBLE_CLICK) {
2898  click = MC_DOUBLE_LEFT;
2899  }
2900  double_click_time = std::chrono::steady_clock::now();
2901  double_click_pos = _cursor.pos;
2902  _left_button_clicked = true;
2904  } else if (_right_button_clicked) {
2905  _right_button_clicked = false;
2906  click = MC_RIGHT;
2908  }
2909 
2910  int mousewheel = 0;
2911  if (_cursor.wheel) {
2912  mousewheel = _cursor.wheel;
2913  _cursor.wheel = 0;
2915  }
2916 
2917  static std::chrono::steady_clock::time_point hover_time = {};
2918  static Point hover_pos = {0, 0};
2919 
2921  if (!_cursor.in_window || click != MC_NONE || mousewheel != 0 || _left_button_down || _right_button_down ||
2922  hover_pos.x == 0 || abs(_cursor.pos.x - hover_pos.x) >= MAX_OFFSET_HOVER ||
2923  hover_pos.y == 0 || abs(_cursor.pos.y - hover_pos.y) >= MAX_OFFSET_HOVER) {
2924  hover_pos = _cursor.pos;
2925  hover_time = std::chrono::steady_clock::now();
2926  _mouse_hovering = false;
2927  } else if (!_mouse_hovering) {
2928  if (std::chrono::steady_clock::now() > hover_time + std::chrono::milliseconds(_settings_client.gui.hover_delay_ms)) {
2929  click = MC_HOVER;
2931  _mouse_hovering = true;
2932  hover_time = std::chrono::steady_clock::now();
2933  }
2934  }
2935  }
2936 
2937  if (click == MC_LEFT && _newgrf_debug_sprite_picker.mode == SPM_WAIT_CLICK) {
2938  /* Mark whole screen dirty, and wait for the next realtime tick, when drawing is finished. */
2940  _newgrf_debug_sprite_picker.clicked_pixel = blitter->MoveTo(_screen.dst_ptr, _cursor.pos.x, _cursor.pos.y);
2942  _newgrf_debug_sprite_picker.mode = SPM_REDRAW;
2944  } else {
2945  MouseLoop(click, mousewheel);
2946  }
2947 
2948  /* We have moved the mouse the required distance,
2949  * no need to move it at any later time. */
2950  _cursor.delta.x = 0;
2951  _cursor.delta.y = 0;
2952 }
2953 
2957 static void CheckSoftLimit()
2958 {
2959  if (_settings_client.gui.window_soft_limit == 0) return;
2960 
2961  for (;;) {
2962  uint deletable_count = 0;
2963  Window *last_deletable = nullptr;
2964  for (Window *w : Window::IterateFromFront()) {
2965  if (w->window_class == WC_MAIN_WINDOW || IsVitalWindow(w) || (w->flags & WF_STICKY)) continue;
2966 
2967  last_deletable = w;
2968  deletable_count++;
2969  }
2970 
2971  /* We've not reached the soft limit yet. */
2972  if (deletable_count <= _settings_client.gui.window_soft_limit) break;
2973 
2974  assert(last_deletable != nullptr);
2975  last_deletable->Close();
2976  }
2977 }
2978 
2983 {
2984  /* World generation is multithreaded and messes with companies.
2985  * But there is no company related window open anyway, so _current_company is not used. */
2986  assert(HasModalProgress() || IsLocalCompany());
2987 
2988  CheckSoftLimit();
2989 
2990  /* Process scheduled window deletion. */
2992 
2993  if (_input_events_this_tick != 0) {
2994  /* The input loop is called only once per GameLoop() - so we can clear the counter here */
2996  /* there were some inputs this tick, don't scroll ??? */
2997  return;
2998  }
2999 
3000  /* HandleMouseEvents was already called for this tick */
3002 }
3003 
3007 void CallWindowRealtimeTickEvent(uint delta_ms)
3008 {
3009  for (Window *w : Window::Iterate()) {
3010  w->OnRealtimeTick(delta_ms);
3011  }
3012 }
3013 
3015 static IntervalTimer<TimerWindow> window_interval(std::chrono::milliseconds(30), [](auto) {
3016  extern int _caret_timer;
3017  _caret_timer += 3;
3018  CursorTick();
3019 
3020  HandleKeyScrolling();
3021  HandleAutoscroll();
3022  DecreaseWindowCounters();
3023 });
3024 
3026 static IntervalTimer<TimerWindow> highlight_interval(std::chrono::milliseconds(450), [](auto) {
3028 });
3029 
3031 static IntervalTimer<TimerWindow> white_border_interval(std::chrono::milliseconds(30), [](auto) {
3032  if (_network_dedicated) return;
3033 
3034  for (Window *w : Window::Iterate()) {
3035  if ((w->flags & WF_WHITE_BORDER) && --w->white_border_timer == 0) {
3036  CLRBITS(w->flags, WF_WHITE_BORDER);
3037  w->SetDirty();
3038  }
3039  }
3040 });
3041 
3046 {
3047  static auto last_time = std::chrono::steady_clock::now();
3048  auto now = std::chrono::steady_clock::now();
3049  auto delta_ms = std::chrono::duration_cast<std::chrono::milliseconds>(now - last_time);
3050 
3051  if (delta_ms.count() == 0) return;
3052 
3053  last_time = now;
3054 
3055  PerformanceMeasurer framerate(PFE_DRAWING);
3057 
3059 
3061  CallWindowRealtimeTickEvent(delta_ms.count());
3062 
3063  /* Process invalidations before anything else. */
3064  for (Window *w : Window::Iterate()) {
3068  }
3069 
3070  /* Skip the actual drawing on dedicated servers without screen.
3071  * But still empty the invalidation queues above. */
3072  if (_network_dedicated) return;
3073 
3074  DrawDirtyBlocks();
3075 
3076  for (Window *w : Window::Iterate()) {
3077  /* Update viewport only if window is not shaded. */
3078  if (w->viewport != nullptr && !w->IsShaded()) UpdateViewportPosition(w, delta_ms.count());
3079  }
3081  /* Redraw mouse cursor in case it was hidden */
3082  DrawMouseCursor();
3083 }
3084 
3091 {
3092  for (const Window *w : Window::Iterate()) {
3093  if (w->window_class == cls && w->window_number == number) w->SetDirty();
3094  }
3095 }
3096 
3104 {
3105  for (const Window *w : Window::Iterate()) {
3106  if (w->window_class == cls && w->window_number == number) {
3107  w->SetWidgetDirty(widget_index);
3108  }
3109  }
3110 }
3111 
3117 {
3118  for (const Window *w : Window::Iterate()) {
3119  if (w->window_class == cls) w->SetDirty();
3120  }
3121 }
3122 
3127 {
3128  this->scheduled_resize = true;
3129 }
3130 
3135 {
3136  /* Sometimes OnResize() resizes the window again, in which case we can reprocess immediately. */
3137  while (this->scheduled_resize) {
3138  this->scheduled_resize = false;
3139  this->OnResize();
3140  }
3141 }
3142 
3148 void Window::InvalidateData(int data, bool gui_scope)
3149 {
3150  this->SetDirty();
3151  if (!gui_scope) {
3152  /* Schedule GUI-scope invalidation for next redraw. */
3153  this->scheduled_invalidation_data.push_back(data);
3154  }
3155  this->OnInvalidateData(data, gui_scope);
3156 }
3157 
3162 {
3163  for (int data : this->scheduled_invalidation_data) {
3164  if (this->window_class == WC_INVALID) break;
3165  this->OnInvalidateData(data, true);
3166  }
3167  this->scheduled_invalidation_data.clear();
3168 }
3169 
3174 {
3175  if ((this->flags & WF_HIGHLIGHTED) == 0) return;
3176 
3177  for (const auto &pair : this->widget_lookup) {
3178  if (pair.second->IsHighlighted()) pair.second->SetDirty(this);
3179  }
3180 }
3181 
3208 void InvalidateWindowData(WindowClass cls, WindowNumber number, int data, bool gui_scope)
3209 {
3210  for (Window *w : Window::Iterate()) {
3211  if (w->window_class == cls && w->window_number == number) {
3212  w->InvalidateData(data, gui_scope);
3213  }
3214  }
3215 }
3216 
3225 void InvalidateWindowClassesData(WindowClass cls, int data, bool gui_scope)
3226 {
3227  for (Window *w : Window::Iterate()) {
3228  if (w->window_class == cls) {
3229  w->InvalidateData(data, gui_scope);
3230  }
3231  }
3232 }
3233 
3238 {
3239  for (Window *w : Window::Iterate()) {
3240  w->OnGameTick();
3241  }
3242 }
3243 
3251 {
3252  /* Note: the container remains stable, even when deleting windows. */
3253  for (Window *w : Window::Iterate()) {
3254  if ((w->window_desc.flags & WDF_NO_CLOSE) == 0 &&
3255  (w->flags & WF_STICKY) == 0) { // do not delete windows which are 'pinned'
3256 
3257  w->Close();
3258  }
3259  }
3260 }
3261 
3270 {
3271  /* Note: the container remains stable, even when closing windows. */
3272  for (Window *w : Window::Iterate()) {
3273  if ((w->window_desc.flags & WDF_NO_CLOSE) == 0) {
3274  w->Close();
3275  }
3276  }
3277 }
3278 
3283 {
3285  InvalidateWindowData(WC_STATUS_BAR, 0, SBI_NEWS_DELETED); // invalidate the statusbar
3286  InvalidateWindowData(WC_MESSAGE_HISTORY, 0); // invalidate the message history
3287  CloseWindowById(WC_NEWS_WINDOW, 0); // close newspaper or general message window if shown
3288 }
3289 
3295 {
3296  /* Note: the container remains stable, even when deleting windows. */
3297  for (Window *w : Window::Iterate()) {
3298  if (w->window_desc.flags & WDF_CONSTRUCTION) {
3299  w->Close();
3300  }
3301  }
3302 
3303  for (const Window *w : Window::Iterate()) w->SetDirty();
3304 }
3305 
3308 {
3311 }
3312 
3313 void ReInitWindow(Window *w, bool zoom_changed)
3314 {
3315  if (w == nullptr) return;
3316  if (zoom_changed) {
3317  w->nested_root->AdjustPaddingForZoom();
3318  w->UpdateQueryStringSize();
3319  }
3320  w->ReInit();
3321 }
3322 
3324 void ReInitAllWindows(bool zoom_changed)
3325 {
3327  NWidgetLeaf::InvalidateDimensionCache(); // Reset cached sizes of several widgets.
3328  NWidgetScrollbar::InvalidateDimensionCache();
3329 
3331 
3332  /* When _gui_zoom has changed, we need to resize toolbar and statusbar first,
3333  * so EnsureVisibleCaption uses the updated size information. */
3334  ReInitWindow(FindWindowById(WC_MAIN_TOOLBAR, 0), zoom_changed);
3335  ReInitWindow(FindWindowById(WC_STATUS_BAR, 0), zoom_changed);
3336  for (Window *w : Window::Iterate()) {
3337  if (w->window_class == WC_MAIN_TOOLBAR || w->window_class == WC_STATUS_BAR) continue;
3338  ReInitWindow(w, zoom_changed);
3339  }
3340 
3343 
3344  /* Make sure essential parts of all windows are visible */
3345  RelocateAllWindows(_screen.width, _screen.height);
3347 }
3348 
3356 static int PositionWindow(Window *w, WindowClass clss, int setting)
3357 {
3358  if (w == nullptr || w->window_class != clss) {
3359  w = FindWindowById(clss, 0);
3360  }
3361  if (w == nullptr) return 0;
3362 
3363  int old_left = w->left;
3364  switch (setting) {
3365  case 1: w->left = (_screen.width - w->width) / 2; break;
3366  case 2: w->left = _screen.width - w->width; break;
3367  default: w->left = 0; break;
3368  }
3369  if (w->viewport != nullptr) w->viewport->left += w->left - old_left;
3370  AddDirtyBlock(0, w->top, _screen.width, w->top + w->height); // invalidate the whole row
3371  return w->left;
3372 }
3373 
3380 {
3381  Debug(misc, 5, "Repositioning Main Toolbar...");
3383 }
3384 
3391 {
3392  Debug(misc, 5, "Repositioning statusbar...");
3394 }
3395 
3402 {
3403  Debug(misc, 5, "Repositioning news message...");
3405 }
3406 
3413 {
3414  Debug(misc, 5, "Repositioning network chat window...");
3416 }
3417 
3418 
3424 void ChangeVehicleViewports(VehicleID from_index, VehicleID to_index)
3425 {
3426  for (const Window *w : Window::Iterate()) {
3427  if (w->viewport != nullptr && w->viewport->follow_vehicle == from_index) {
3428  w->viewport->follow_vehicle = to_index;
3429  w->SetDirty();
3430  }
3431  }
3432 }
3433 
3434 
3440 void RelocateAllWindows(int neww, int newh)
3441 {
3443 
3444  /* Reposition toolbar then status bar before other all windows. */
3445  if (Window *wt = FindWindowById(WC_MAIN_TOOLBAR, 0); wt != nullptr) {
3446  ResizeWindow(wt, std::min<uint>(neww, _toolbar_width) - wt->width, 0, false);
3447  wt->left = PositionMainToolbar(wt);
3448  }
3449 
3450  if (Window *ws = FindWindowById(WC_STATUS_BAR, 0); ws != nullptr) {
3451  ResizeWindow(ws, std::min<uint>(neww, _toolbar_width) - ws->width, 0, false);
3452  ws->top = newh - ws->height;
3453  ws->left = PositionStatusbar(ws);
3454  }
3455 
3456  for (Window *w : Window::Iterate()) {
3457  int left, top;
3458  /* XXX - this probably needs something more sane. For example specifying
3459  * in a 'backup'-desc that the window should always be centered. */
3460  switch (w->window_class) {
3461  case WC_MAIN_WINDOW:
3462  case WC_BOOTSTRAP:
3463  ResizeWindow(w, neww, newh);
3464  continue;
3465 
3466  case WC_MAIN_TOOLBAR:
3467  case WC_STATUS_BAR:
3468  continue;
3469 
3470  case WC_NEWS_WINDOW:
3471  top = newh - w->height;
3472  left = PositionNewsMessage(w);
3473  break;
3474 
3475  case WC_SEND_NETWORK_MSG:
3476  ResizeWindow(w, std::min<uint>(neww, _toolbar_width) - w->width, 0, false);
3477 
3478  top = newh - w->height - FindWindowById(WC_STATUS_BAR, 0)->height;
3479  left = PositionNetworkChatWindow(w);
3480  break;
3481 
3482  case WC_CONSOLE:
3483  IConsoleResize(w);
3484  continue;
3485 
3486  default: {
3487  if (w->flags & WF_CENTERED) {
3488  top = (newh - w->height) >> 1;
3489  left = (neww - w->width) >> 1;
3490  break;
3491  }
3492 
3493  left = w->left;
3494  if (left + (w->width >> 1) >= neww) left = neww - w->width;
3495  if (left < 0) left = 0;
3496 
3497  top = w->top;
3498  if (top + (w->height >> 1) >= newh) top = newh - w->height;
3499  break;
3500  }
3501  }
3502 
3503  EnsureVisibleCaption(w, left, top);
3504  }
3505 }
3506 
3511 void PickerWindowBase::Close([[maybe_unused]] int data)
3512 {
3514  this->Window::Close();
3515 }
game.hpp
NewGrfDebugSpritePicker::clicked_pixel
void * clicked_pixel
Clicked pixel (pointer to blitter buffer)
Definition: newgrf_debug.h:27
ES_HANDLED
@ ES_HANDLED
The passed event is handled.
Definition: window_type.h:738
ShowFirstError
void ShowFirstError()
Show the first error of the queue.
Definition: error_gui.cpp:335
Window::timeout_timer
uint8_t timeout_timer
Timer value of the WF_TIMEOUT for flags.
Definition: window_gui.h:309
Window::WindowIterator
Iterator to iterate all valid Windows.
Definition: window_gui.h:871
WC_CUSTOM_CURRENCY
@ WC_CUSTOM_CURRENCY
Custom currency; Window numbers:
Definition: window_type.h:624
WC_SAVELOAD
@ WC_SAVELOAD
Saveload window; Window numbers:
Definition: window_type.h:144
ScrollbarClickHandler
void ScrollbarClickHandler(Window *w, NWidgetCore *nw, int x, int y)
Special handling for the scrollbar widget type.
Definition: widget.cpp:242
Window::SetTimeout
void SetTimeout()
Set the timeout flag of the window and initiate the timer.
Definition: window_gui.h:364
WC_ROADVEH_LIST
@ WC_ROADVEH_LIST
Road vehicle list; Window numbers:
Definition: window_type.h:314
WindowDesc::pref_width
int16_t pref_width
User-preferred width of the window. Zero if unset.
Definition: window_gui.h:181
MAX_OFFSET_HOVER
@ MAX_OFFSET_HOVER
Maximum mouse movement before stopping a hover event.
Definition: window.cpp:2712
InvalidateWindowData
void InvalidateWindowData(WindowClass cls, WindowNumber number, int data, bool gui_scope)
Mark window data of the window of a given class and specific window number as invalid (in need of re-...
Definition: window.cpp:3208
CloseWindowByClass
void CloseWindowByClass(WindowClass cls, int data)
Close all windows of a given class.
Definition: window.cpp:1152
HideVitalWindows
void HideVitalWindows()
Close all always on-top windows to get an empty screen.
Definition: window.cpp:3307
factory.hpp
Window::OnScroll
virtual void OnScroll([[maybe_unused]] Point delta)
Handle the request for (viewport) scrolling.
Definition: window_gui.h:717
FindWindowFromPt
Window * FindWindowFromPt(int x, int y)
Do a search for a window at specific coordinates.
Definition: window.cpp:1768
WC_INVALID
@ WC_INVALID
Invalid window.
Definition: window_type.h:718
NWidgetCore::IsDisabled
bool IsDisabled() const
Return whether the widget is disabled.
Definition: widget_type.h:451
_mouseover_last_w
static Window * _mouseover_last_w
Window of the last OnMouseOver event.
Definition: window.cpp:53
WindowDesc::default_height_trad
int16_t default_height_trad
Preferred initial height of the window (pixels at 1x zoom).
Definition: window_gui.h:192
Rect::Height
int Height() const
Get height of Rect.
Definition: geometry_type.hpp:91
Pool::PoolItem<&_vehicle_pool >::Get
static Titem * Get(size_t index)
Returns Titem with given index.
Definition: pool_type.hpp:339
WC_BUILD_TOOLBAR
@ WC_BUILD_TOOLBAR
Build toolbar; Window numbers:
Definition: window_type.h:73
MouseClick
MouseClick
Definition: window.cpp:2704
QueryString::ok_button
int ok_button
Widget button of parent window to simulate when pressing OK in OSK.
Definition: querystring_gui.h:27
HKPR_EDITING
@ HKPR_EDITING
Textbuf content changed.
Definition: textbuf_type.h:22
AddDirtyBlock
void AddDirtyBlock(int left, int top, int right, int bottom)
Extend the internal _invalid_rect rectangle to contain the rectangle defined by the given parameters.
Definition: gfx.cpp:1486
WF_SIZING
@ WF_SIZING
Window is being resized.
Definition: window_gui.h:236
SetWindowDirty
void SetWindowDirty(WindowClass cls, WindowNumber number)
Mark window as dirty (in need of repainting)
Definition: window.cpp:3090
CheckSoftLimit
static void CheckSoftLimit()
Check the soft limit of deletable (non vital, non sticky) windows.
Definition: window.cpp:2957
UpdateTileSelection
void UpdateTileSelection()
Updates tile highlighting for all cases.
Definition: viewport.cpp:2599
Window::OnInitialPosition
virtual Point OnInitialPosition(int16_t sm_width, int16_t sm_height, int window_number)
Compute the initial position of the window.
Definition: window.cpp:1711
querystring_gui.h
Window::SetWhiteBorder
void SetWhiteBorder()
Set the timeout flag of the window and initiate the timer.
Definition: window_gui.h:373
HotkeyList
List of hotkeys for a window.
Definition: hotkeys.h:37
SetFocusedWindow
void SetFocusedWindow(Window *w)
Set the window that has the focus.
Definition: window.cpp:422
Window::~Window
virtual ~Window()
Remove window and all its child windows from the window stack.
Definition: window.cpp:1084
WidgetDimensions::scaled
static WidgetDimensions scaled
Widget dimensions scaled for current zoom level.
Definition: window_gui.h:68
Window::GetFocusedTextbuf
virtual const struct Textbuf * GetFocusedTextbuf() const
Get the current input text buffer.
Definition: window.cpp:365
HKPR_CONFIRM
@ HKPR_CONFIRM
Return or enter key pressed.
Definition: textbuf_type.h:24
NWidgetLeaf::resizebox_dimension
static Dimension resizebox_dimension
Cached size of a resizebox widget.
Definition: widget_type.h:930
WWT_STICKYBOX
@ WWT_STICKYBOX
Sticky box (at top-right of a window, after WWT_DEFSIZEBOX)
Definition: widget_type.h:68
WDF_CONSTRUCTION
@ WDF_CONSTRUCTION
This window is used for construction; close it whenever changing company.
Definition: window_gui.h:206
PositionMainToolbar
int PositionMainToolbar(Window *w)
(Re)position main toolbar window at the screen.
Definition: window.cpp:3379
Window::shade_select
NWidgetStacked * shade_select
Selection widget (NWID_SELECTION) to use for shading the window. If nullptr, window cannot shade.
Definition: window_gui.h:326
WF_SIZING_RIGHT
@ WF_SIZING_RIGHT
Window is being resized towards the right.
Definition: window_gui.h:234
Ceil
constexpr uint Ceil(uint a, uint b)
Computes ceil(a / b) * b for non-negative a and b.
Definition: math_func.hpp:331
_special_mouse_mode
SpecialMouseMode _special_mouse_mode
Mode of the mouse.
Definition: window.cpp:93
toolbar_gui.h
_left_button_down
bool _left_button_down
Is left mouse button pressed?
Definition: gfx.cpp:41
statusbar_gui.h
Window::ApplyDefaults
virtual void ApplyDefaults()
Read default values from WindowDesc configuration an apply them to the window.
Definition: window.cpp:194
Window::OnDropdownClose
virtual void OnDropdownClose(Point pt, WidgetID widget, int index, bool instant_close)
A dropdown window associated to this window has been closed.
Definition: window.cpp:287
CloseCompanyWindows
void CloseCompanyWindows(CompanyID id)
Close all windows of a company.
Definition: window.cpp:1168
ND_SCROLLBAR_DOWN
@ ND_SCROLLBAR_DOWN
Bit value of the 'scrollbar down' flag.
Definition: widget_type.h:362
NWID_HSCROLLBAR
@ NWID_HSCROLLBAR
Horizontal scrollbar.
Definition: widget_type.h:85
WC_COMPANY_COLOUR
@ WC_COMPANY_COLOUR
Company colour selection; Window numbers:
Definition: window_type.h:230
Blitter
How all blitters should look like.
Definition: base.hpp:29
IniLoadWindowSettings
void IniLoadWindowSettings(IniFile &ini, const char *grpname, void *desc)
Load a WindowDesc from config.
Definition: settings.cpp:862
Window::InitializePositionSize
void InitializePositionSize(int x, int y, int min_width, int min_height)
Set the position and smallest size of the window.
Definition: window.cpp:1402
HandleScrollbarScrolling
static void HandleScrollbarScrolling(Window *w)
Handle scrollbar scrolling with the mouse.
Definition: window.cpp:2289
HandleTextInput
void HandleTextInput(const char *str, bool marked, const char *caret, const char *insert_location, const char *replacement_end)
Handle text input.
Definition: window.cpp:2648
WWT_CAPTION
@ WWT_CAPTION
Window caption (window title between closebox and stickybox)
Definition: widget_type.h:63
Viewport::width
int width
Screen width of the viewport.
Definition: viewport_type.h:25
Window::SetWidgetDirty
void SetWidgetDirty(WidgetID widget_index) const
Invalidate a widget, i.e.
Definition: window.cpp:551
Scrollbar::SetPosition
bool SetPosition(size_type position)
Sets the position of the first visible element.
Definition: widget_type.h:812
INVALID_OWNER
@ INVALID_OWNER
An invalid owner.
Definition: company_type.h:29
SWS_SCROLL_MAP
@ SWS_SCROLL_MAP
Scroll wheel scrolls the map.
Definition: settings_type.h:132
Window::GetTextCharacterAtPosition
virtual ptrdiff_t GetTextCharacterAtPosition(const Point &pt) const
Get the character that is rendered at a position by the focused edit box.
Definition: window.cpp:409
PHD_DOWN
@ PHD_DOWN
Below v is a safe position.
Definition: window.cpp:1932
WF_DISABLE_VP_SCROLL
@ WF_DISABLE_VP_SCROLL
Window does not do autoscroll,.
Definition: window_gui.h:238
Window::viewport
ViewportData * viewport
Pointer to viewport data, if present.
Definition: window_gui.h:321
NDB_DROPDOWN_CLOSED
@ NDB_DROPDOWN_CLOSED
Dropdown menu of the dropdown widget has closed.
Definition: widget_type.h:352
GUISettings::statusbar_pos
uint8_t statusbar_pos
position of statusbar, 0=left, 1=center, 2=right
Definition: settings_type.h:162
_newgrf_debug_sprite_picker
NewGrfDebugSpritePicker _newgrf_debug_sprite_picker
The sprite picker.
Definition: newgrf_debug_gui.cpp:51
CloseWindowById
void CloseWindowById(WindowClass cls, WindowNumber number, bool force, int data)
Close a window by its class and window number (if it is open).
Definition: window.cpp:1140
Viewport::height
int height
Screen height of the viewport.
Definition: viewport_type.h:26
WWT_DEFSIZEBOX
@ WWT_DEFSIZEBOX
Default window size box (at top-right of a window, between WWT_SHADEBOX and WWT_STICKYBOX)
Definition: widget_type.h:67
IntervalTimer< TimerWindow >
NewGrfDebugSpritePicker::sprites
std::vector< SpriteID > sprites
Sprites found.
Definition: newgrf_debug.h:28
WDP_ALIGN_TOOLBAR
@ WDP_ALIGN_TOOLBAR
Align toward the toolbar.
Definition: window_gui.h:152
InitWindowSystem
void InitWindowSystem()
(re)initialize the windowing system
Definition: window.cpp:1782
NewGrfDebugSpritePicker::mode
NewGrfDebugSpritePickerMode mode
Current state.
Definition: newgrf_debug.h:26
Owner
Owner
Enum for all companies/owners.
Definition: company_type.h:18
depot_func.h
Window::OnGameTick
virtual void OnGameTick()
Called once per (game) tick.
Definition: window_gui.h:742
valid
uint8_t valid
Bits indicating what variable is valid (for each bit, 0 is invalid, 1 is valid).
Definition: newgrf_station.cpp:247
Viewport::top
int top
Screen coordinate top edge of the viewport.
Definition: viewport_type.h:24
WF_STICKY
@ WF_STICKY
Window is made sticky by user.
Definition: window_gui.h:237
Window::OnFocusLost
virtual void OnFocusLost(bool closing)
The window has lost focus.
Definition: window.cpp:516
Window::Close
virtual void Close(int data=0)
Hide the window and all its child windows, and mark them for a later deletion.
Definition: window.cpp:1047
UpdateWindows
void UpdateWindows()
Update the continuously changing contents of the windows, such as the viewports.
Definition: window.cpp:3045
FindWindowById
Window * FindWindowById(WindowClass cls, WindowNumber number)
Find a window by its class and window number.
Definition: window.cpp:1098
InitNewsItemStructs
void InitNewsItemStructs()
Initialize the news-items data structures.
Definition: news_gui.cpp:650
StartWindowSizing
static void StartWindowSizing(Window *w, bool to_left)
Start resizing a window.
Definition: window.cpp:2273
window_interval
static IntervalTimer< TimerWindow > window_interval(std::chrono::milliseconds(30), [](auto) { extern int _caret_timer;_caret_timer+=3;CursorTick();HandleKeyScrolling();HandleAutoscroll();DecreaseWindowCounters();})
Update various of window-related information on a regular interval.
PerformanceMeasurer
RAII class for measuring simple elements of performance.
Definition: framerate_type.h:92
BringWindowToFront
static void BringWindowToFront(Window *w, bool dirty=true)
On clicking on a window, make it the frontmost window of all windows with an equal or lower z-priorit...
Definition: window.cpp:1344
WID_OSK_CANCEL
@ WID_OSK_CANCEL
Cancel key.
Definition: osk_widget.h:17
WDF_NO_FOCUS
@ WDF_NO_FOCUS
This window won't get focus/make any other window lose focus when click.
Definition: window_gui.h:208
UnInitWindowSystem
void UnInitWindowSystem()
Close down the windowing system.
Definition: window.cpp:1804
VA_DISABLED
@ VA_DISABLED
Do not autoscroll when mouse is at edge of viewport.
Definition: window.cpp:46
white_border_interval
static IntervalTimer< TimerWindow > white_border_interval(std::chrono::milliseconds(30), [](auto) { if(_network_dedicated) return;for(Window *w :Window::Iterate()) { if((w->flags &WF_WHITE_BORDER) &&--w->white_border_timer==0) { CLRBITS(w->flags, WF_WHITE_BORDER);w->SetDirty();} } })
Blink all windows marked with a white border.
_ctrl_pressed
bool _ctrl_pressed
Is Ctrl pressed?
Definition: gfx.cpp:38
TextColour
TextColour
Colour of the strings, see _string_colourmap in table/string_colours.h or docs/ottd-colourtext-palett...
Definition: gfx_type.h:260
vehicle_base.h
zoom_func.h
Window::IsWidgetHighlighted
bool IsWidgetHighlighted(WidgetID widget_index) const
Gets the highlighted status of a widget.
Definition: window.cpp:272
WC_BOOTSTRAP
@ WC_BOOTSTRAP
Bootstrap; Window numbers:
Definition: window_type.h:649
Window::RaiseButtons
void RaiseButtons(bool autoraise=false)
Raise the buttons of the window.
Definition: window.cpp:525
WC_GENERATE_LANDSCAPE
@ WC_GENERATE_LANDSCAPE
Generate landscape (newgame); Window numbers:
Definition: window_type.h:462
WC_MESSAGE_HISTORY
@ WC_MESSAGE_HISTORY
News history list; Window numbers:
Definition: window_type.h:272
_settings_client
ClientSettings _settings_client
The current settings for this game.
Definition: settings.cpp:56
WC_OSK
@ WC_OSK
On Screen Keyboard; Window numbers:
Definition: window_type.h:162
WindowDesc::cls
WindowClass cls
Class of the window,.
Definition: window_gui.h:173
ViewportData::dest_scrollpos_y
int32_t dest_scrollpos_y
Current destination y coordinate to display (virtual screen coordinate of topleft corner of the viewp...
Definition: window_gui.h:260
SZSP_HORIZONTAL
@ SZSP_HORIZONTAL
Display plane with zero size vertically, and filling and resizing horizontally.
Definition: widget_type.h:484
VSM_VIEWPORT_RMB_FIXED
@ VSM_VIEWPORT_RMB_FIXED
Viewport moves with mouse movement on holding right mouse button, cursor position is fixed.
Definition: settings_type.h:122
WWT_EMPTY
@ WWT_EMPTY
Empty widget, place holder to reserve space in widget tree.
Definition: widget_type.h:50
HandleKeypress
void HandleKeypress(uint keycode, char32_t key)
Handle keyboard input.
Definition: window.cpp:2562
Window::OnTimeout
virtual void OnTimeout()
Called when this window's timeout has been reached.
Definition: window_gui.h:752
newgrf_debug.h
Window::owner
Owner owner
The owner of the content shown in this window. Company colour is acquired from this variable.
Definition: window_gui.h:319
WC_COMPANY
@ WC_COMPANY
Company view; Window numbers:
Definition: window_type.h:369
NWidgetCore::tool_tip
StringID tool_tip
Tooltip of the widget.
Definition: widget_type.h:396
GetWidgetFromPos
WidgetID GetWidgetFromPos(const Window *w, int x, int y)
Returns the index for the widget located at the given position relative to the window.
Definition: widget.cpp:266
NWidgetCore::SetLowered
void SetLowered(bool lowered)
Lower or raise the widget.
Definition: widget_type.h:430
Vehicle
Vehicle data structure.
Definition: vehicle_base.h:244
Window::OnPlacePresize
virtual void OnPlacePresize([[maybe_unused]] Point pt, [[maybe_unused]] TileIndex tile)
The user moves over the map when a tile highlight mode has been set when the special mouse mode has b...
Definition: window_gui.h:848
Window::GetCaretPosition
virtual Point GetCaretPosition() const
Get the current caret position if an edit box has the focus.
Definition: window.cpp:378
Scrollbar
Scrollbar data structure.
Definition: widget_type.h:696
Window::GetScrollbar
const Scrollbar * GetScrollbar(WidgetID widnum) const
Return the Scrollbar to a widget index.
Definition: window.cpp:314
EditBoxInGlobalFocus
bool EditBoxInGlobalFocus()
Check if an edit box is in global focus.
Definition: window.cpp:448
LocalGetWindowPlacement
static Point LocalGetWindowPlacement(const WindowDesc &desc, int16_t sm_width, int16_t sm_height, int window_number)
Compute the position of the top-left corner of a new window that is opened.
Definition: window.cpp:1652
HandleAutoscroll
static void HandleAutoscroll()
If needed and switched on, perform auto scrolling (automatically moving window contents when mouse is...
Definition: window.cpp:2667
Window::OnHotkey
virtual EventState OnHotkey(int hotkey)
A hotkey has been pressed.
Definition: window.cpp:565
StartWindowDrag
static void StartWindowDrag(Window *w)
Start window dragging.
Definition: window.cpp:2256
Textbuf::InsertString
bool InsertString(const char *str, bool marked, const char *caret=nullptr, const char *insert_location=nullptr, const char *replacement_end=nullptr)
Insert a string into the text buffer.
Definition: textbuf.cpp:160
ResizeWindow
void ResizeWindow(Window *w, int delta_x, int delta_y, bool clamp_to_screen, bool schedule_resize)
Resize the window.
Definition: window.cpp:2022
Window::nested_focus
const NWidgetCore * nested_focus
Currently focused nested widget, or nullptr if no nested widget has focus.
Definition: window_gui.h:322
QueryString
Data stored about a string that can be modified in the GUI.
Definition: querystring_gui.h:20
GetWindowZPriority
static uint GetWindowZPriority(WindowClass wc)
Get the z-priority for a given window.
Definition: window.cpp:1260
WC_GRF_PARAMETERS
@ WC_GRF_PARAMETERS
NewGRF parameters; Window numbers:
Definition: window_type.h:181
Window::scheduled_invalidation_data
std::vector< int > scheduled_invalidation_data
Data of scheduled OnInvalidateData() calls.
Definition: window_gui.h:285
WC_SAVE_PRESET
@ WC_SAVE_PRESET
Save preset; Window numbers:
Definition: window_type.h:692
Window::OnEditboxChanged
virtual void OnEditboxChanged([[maybe_unused]] WidgetID widget)
The text in an editbox has been edited.
Definition: window_gui.h:774
Debug
#define Debug(category, level, format_string,...)
Ouptut a line of debugging information.
Definition: debug.h:37
_gui_scale
int _gui_scale
GUI scale, 100 is 100%.
Definition: gfx.cpp:63
Window::OnCTRLStateChange
virtual EventState OnCTRLStateChange()
The state of the control key has changed.
Definition: window_gui.h:664
Vehicle::x_pos
int32_t x_pos
x coordinate.
Definition: vehicle_base.h:304
ZOOM_LVL_MIN
@ ZOOM_LVL_MIN
Minimum zoom level.
Definition: zoom_type.h:41
WC_HIGHSCORE
@ WC_HIGHSCORE
Highscore; Window numbers:
Definition: window_type.h:655
NetworkReInitChatBoxSize
void NetworkReInitChatBoxSize()
Initialize all font-dependent chat box sizes.
Definition: network_chat_gui.cpp:102
Window::ProcessScheduledInvalidations
void ProcessScheduledInvalidations()
Process all scheduled invalidations.
Definition: window.cpp:3161
Window::OnMouseDrag
virtual void OnMouseDrag([[maybe_unused]] Point pt, [[maybe_unused]] WidgetID widget)
An 'object' is being dragged at the provided position, highlight the target if possible.
Definition: window_gui.h:704
PHD_UP
@ PHD_UP
Above v is a safe position.
Definition: window.cpp:1931
gfx_func.h
WindowDesc::default_pos
WindowPosition default_pos
Preferred position of the window.
Definition: window_gui.h:172
Scrollbar::GetCount
size_type GetCount() const
Gets the number of elements in the list.
Definition: widget_type.h:724
WindowDesc
High level window description.
Definition: window_gui.h:162
WidgetID
int WidgetID
Widget ID.
Definition: window_type.h:18
RoundDivSU
constexpr int RoundDivSU(int a, uint b)
Computes round(a / b) for signed a and unsigned b.
Definition: math_func.hpp:342
WC_MODAL_PROGRESS
@ WC_MODAL_PROGRESS
Progress report of landscape generation; Window numbers:
Definition: window_type.h:469
ScaleGUITrad
int ScaleGUITrad(int value)
Scale traditional pixel dimensions to GUI zoom level.
Definition: zoom_func.h:117
WF_SIZING_LEFT
@ WF_SIZING_LEFT
Window is being resized towards the left.
Definition: window_gui.h:235
NWidgetLeaf::InvalidateDimensionCache
static void InvalidateDimensionCache()
Reset the cached dimensions.
Definition: widget.cpp:2508
PositionStatusbar
int PositionStatusbar(Window *w)
(Re)position statusbar window at the screen.
Definition: window.cpp:3390
Window::SetShaded
void SetShaded(bool make_shaded)
Set the shaded state of the window to make_shaded.
Definition: window.cpp:995
ND_DROPDOWN_ACTIVE
@ ND_DROPDOWN_ACTIVE
Bit value of the 'dropdown active' flag.
Definition: widget_type.h:360
Scrollbar::UpdatePosition
bool UpdatePosition(int difference, ScrollbarStepping unit=SS_SMALL)
Updates the position of the first visible element by the given amount.
Definition: widget_type.h:826
WC_CONFIRM_POPUP_QUERY
@ WC_CONFIRM_POPUP_QUERY
Popup with confirm question; Window numbers:
Definition: window_type.h:130
MayBeShown
static bool MayBeShown(const Window *w)
Returns whether a window may be shown or not.
Definition: window.cpp:829
IsInsideBS
constexpr bool IsInsideBS(const T x, const size_t base, const size_t size)
Checks if a value is between a window started at some base point.
Definition: math_func.hpp:252
PositionNewsMessage
int PositionNewsMessage(Window *w)
(Re)position news message window at the screen.
Definition: window.cpp:3401
WC_QUERY_STRING
@ WC_QUERY_STRING
Query string window; Window numbers:
Definition: window_type.h:123
Viewport
Data structure for viewport, display of a part of the world.
Definition: viewport_type.h:22
Window::UnfocusFocusedWidget
void UnfocusFocusedWidget()
Makes no widget on this window have focus.
Definition: window.cpp:470
WDP_AUTO
@ WDP_AUTO
Find a place automatically.
Definition: window_gui.h:150
WindowDesc::ini_key
const char * ini_key
Key to store window defaults in openttd.cfg. nullptr if nothing shall be stored.
Definition: window_gui.h:175
ChangeVehicleViewports
void ChangeVehicleViewports(VehicleID from_index, VehicleID to_index)
Switches viewports following vehicles, which get autoreplaced.
Definition: window.cpp:3424
Window::resize
ResizeInfo resize
Resize information.
Definition: window_gui.h:317
_input_events_this_tick
static int _input_events_this_tick
Local counter that is incremented each time an mouse input event is detected.
Definition: window.cpp:2661
WindowDesc::flags
uint32_t flags
Flags.
Definition: window_gui.h:176
WSM_PRESIZE
@ WSM_PRESIZE
Presizing mode (docks, tunnels).
Definition: window_gui.h:1046
ST_SMALLEST
@ ST_SMALLEST
Initialize nested widget tree to smallest size. Also updates current_x and current_y.
Definition: widget_type.h:122
settings_func.h
tilehighlight_func.h
WindowNumber
int32_t WindowNumber
Number to differentiate different windows of the same class.
Definition: window_type.h:731
WC_BUY_COMPANY
@ WC_BUY_COMPANY
Buyout company (merger); Window numbers:
Definition: window_type.h:588
DescSorter
static bool DescSorter(WindowDesc *const &a, WindowDesc *const &b)
Sort WindowDesc by ini_key.
Definition: window.cpp:168
FS_NORMAL
@ FS_NORMAL
Index of the normal font in the font tables.
Definition: gfx_type.h:209
GUISettings::auto_scrolling
uint8_t auto_scrolling
scroll when moving mouse to the edge (see ViewportAutoscrolling)
Definition: settings_type.h:147
Window::InitNested
void InitNested(WindowNumber number=0)
Perform complete initialization of the Window with nested widgets, to allow use.
Definition: window.cpp:1746
Window::ProcessHighlightedInvalidations
void ProcessHighlightedInvalidations()
Process all invalidation of highlighted widgets.
Definition: window.cpp:3173
Window::OnMouseWheel
virtual void OnMouseWheel([[maybe_unused]] int wheel)
The mouse wheel has been turned.
Definition: window_gui.h:731
CloseNonVitalWindows
void CloseNonVitalWindows()
Try to close a non-vital window.
Definition: window.cpp:3250
Window::nested_root
std::unique_ptr< NWidgetBase > nested_root
Root of the nested tree.
Definition: window_gui.h:324
WWT_EDITBOX
@ WWT_EDITBOX
a textbox for typing
Definition: widget_type.h:73
ReInitAllWindows
void ReInitAllWindows(bool zoom_changed)
Re-initialize all windows.
Definition: window.cpp:3324
NWidgetBase::type
WidgetType type
Type of the widget / nested widget.
Definition: widget_type.h:234
Window::ScheduleResize
void ScheduleResize()
Mark this window as resized and in need of OnResize() event.
Definition: window.cpp:3126
Window::HandleButtonClick
void HandleButtonClick(WidgetID widget)
Do all things to make a button look clicked and mark it to be unclicked in a few ticks.
Definition: window.cpp:590
TileHighlightData::window_number
WindowNumber window_number
The WindowNumber of the window that is responsible for the selection mode.
Definition: tilehighlight_type.h:69
TIME_BETWEEN_DOUBLE_CLICK
const std::chrono::milliseconds TIME_BETWEEN_DOUBLE_CLICK(500)
Time between 2 left clicks before it becoming a double click.
Window::height
int height
Height of the window (number of pixels down in y direction)
Definition: window_gui.h:315
_toolbar_width
uint _toolbar_width
Width of the toolbar, shared by statusbar.
Definition: toolbar_gui.cpp:74
WF_CENTERED
@ WF_CENTERED
Window is centered and shall stay centered after ReInit.
Definition: window_gui.h:241
WF_WHITE_BORDER
@ WF_WHITE_BORDER
Window white border counter bit mask.
Definition: window_gui.h:239
ViewportData::dest_scrollpos_x
int32_t dest_scrollpos_x
Current destination x coordinate to display (virtual screen coordinate of topleft corner of the viewp...
Definition: window_gui.h:259
WindowDesc::pref_height
int16_t pref_height
User-preferred height of the window. Zero if unset.
Definition: window_gui.h:182
SpecialMouseMode
SpecialMouseMode
Mouse modes.
Definition: window_gui.h:1042
INVALID_VEHICLE
static const VehicleID INVALID_VEHICLE
Constant representing a non-existing vehicle.
Definition: vehicle_type.h:54
Window::SetDirty
void SetDirty() const
Mark entire window as dirty (in need of re-paint)
Definition: window.cpp:940
Textbuf::bytes
uint16_t bytes
the current size of the string in bytes (including terminating '\0')
Definition: textbuf_type.h:35
Viewport::left
int left
Screen coordinate left edge of the viewport.
Definition: viewport_type.h:23
SBI_NEWS_DELETED
@ SBI_NEWS_DELETED
abort current news display (active news were deleted)
Definition: statusbar_gui.h:19
Window::OnDragDrop
virtual void OnDragDrop([[maybe_unused]] Point pt, [[maybe_unused]] WidgetID widget)
A dragged 'object' has been released.
Definition: window_gui.h:711
Window::OnFocus
virtual void OnFocus()
The window has gained focus.
Definition: window.cpp:508
IniFile::SaveToDisk
bool SaveToDisk(const std::string &filename)
Save the Ini file's data to the disk.
Definition: ini.cpp:42
ES_NOT_HANDLED
@ ES_NOT_HANDLED
The passed event is not handled.
Definition: window_type.h:739
DispatchMouseWheelEvent
static void DispatchMouseWheelEvent(Window *w, NWidgetCore *nwid, int wheel)
Dispatch the mousewheel-action to the window.
Definition: window.cpp:798
NWidgetBase
Baseclass for nested widgets.
Definition: widget_type.h:146
QueryString::GetCharAtPosition
ptrdiff_t GetCharAtPosition(const Window *w, WidgetID wid, const Point &pt) const
Get the character that is rendered at a position.
Definition: misc_gui.cpp:918
RelocateAllWindows
void RelocateAllWindows(int neww, int newh)
Relocate all windows to fit the new size of the game application screen.
Definition: window.cpp:3440
GetAutoPlacePosition
static Point GetAutoPlacePosition(int width, int height)
Find a good place for opening a new window of a given width and height.
Definition: window.cpp:1559
PickerWindowBase::Close
void Close([[maybe_unused]] int data=0) override
Hide the window and all its child windows, and mark them for a later deletion.
Definition: window.cpp:3511
PreventHiding
static void PreventHiding(int *nx, int *ny, const Rect &rect, const Window *v, int px, PreventHideDirection dir)
Do not allow hiding of the rectangle with base coordinates nx and ny behind window v.
Definition: window.cpp:1945
Window::DisableAllWidgetHighlight
void DisableAllWidgetHighlight()
Disable the highlighted status of all widgets.
Definition: window.cpp:224
WindowDesc::GetDefaultHeight
int16_t GetDefaultHeight() const
Determine default height of window.
Definition: window.cpp:147
Window::OnTooltip
virtual bool OnTooltip([[maybe_unused]] Point pt, [[maybe_unused]] WidgetID widget, [[maybe_unused]] TooltipCloseCondition close_cond)
Event to display a custom tooltip.
Definition: window_gui.h:697
WindowDesc::WindowDesc
WindowDesc(WindowPosition default_pos, const char *ini_key, int16_t def_width_trad, int16_t def_height_trad, WindowClass window_class, WindowClass parent_class, uint32_t flags, const std::span< const NWidgetPart > nwid_parts, HotkeyList *hotkeys=nullptr, const std::source_location location=std::source_location::current())
Window description constructor.
Definition: window.cpp:105
ProcessPendingPerformanceMeasurements
void ProcessPendingPerformanceMeasurements()
This drains the PFE_SOUND measurement data queue into _pf_data.
Definition: framerate_gui.cpp:1111
QueryString::GetBoundingRect
Rect GetBoundingRect(const Window *w, WidgetID wid, const char *from, const char *to) const
Get the bounding rectangle for a range of the query string.
Definition: misc_gui.cpp:888
GetMainViewTop
int GetMainViewTop()
Return the top of the main view available for general use.
Definition: window.cpp:2062
Window::ReInit
void ReInit(int rx=0, int ry=0, bool reposition=false)
Re-initialize a window, and optionally change its size.
Definition: window.cpp:952
BlitterFactory::GetCurrentBlitter
static Blitter * GetCurrentBlitter()
Get the current active blitter (always set by calling SelectBlitter).
Definition: factory.hpp:138
HasModalProgress
bool HasModalProgress()
Check if we are currently in a modal progress state.
Definition: progress.h:17
DrawOverlappedWindow
static void DrawOverlappedWindow(Window *w, int left, int top, int right, int bottom)
Generate repaint events for the visible part of window w within the rectangle.
Definition: window.cpp:857
Game::NewEvent
static void NewEvent(class ScriptEvent *event)
Queue a new event for a Game Script.
Definition: game_core.cpp:146
Window::DeleteClosedWindows
static void DeleteClosedWindows()
Delete all closed windows.
Definition: window.cpp:65
Window::parent
Window * parent
Parent window.
Definition: window_gui.h:331
CallWindowGameTickEvent
void CallWindowGameTickEvent()
Dispatch OnGameTick event over all windows.
Definition: window.cpp:3237
safeguards.h
GetToolbarAlignedWindowPosition
Point GetToolbarAlignedWindowPosition(int window_width)
Computer the position of the top-left corner of a window to be opened right under the toolbar.
Definition: window.cpp:1627
Window::LowerWidget
void LowerWidget(WidgetID widget_index)
Marks a widget as lowered.
Definition: window_gui.h:469
timer.h
Window::left
int left
x position of left edge of the window
Definition: window_gui.h:312
WID_OSK_OK
@ WID_OSK_OK
Ok key.
Definition: osk_widget.h:18
Window::flags
WindowFlags flags
Window flags.
Definition: window_gui.h:303
_z_windows
WindowList _z_windows
List of windows opened at the screen sorted from the front to back.
Definition: window.cpp:57
Window::window_desc
WindowDesc & window_desc
Window description.
Definition: window_gui.h:302
WF_TIMEOUT
@ WF_TIMEOUT
Window timeout counter.
Definition: window_gui.h:231
CursorVars::fix_at
bool fix_at
mouse is moving, but cursor is not (used for scrolling)
Definition: gfx_type.h:128
WC_SHIPS_LIST
@ WC_SHIPS_LIST
Ships list; Window numbers:
Definition: window_type.h:320
Window::Window
Window(WindowDesc &desc)
Empty constructor, initialization has been moved to InitNested() called from the constructor of the d...
Definition: window.cpp:1756
WindowClass
WindowClass
Window classes.
Definition: window_type.h:44
WWT_LAST
@ WWT_LAST
Last Item. use WIDGETS_END to fill up padding!!
Definition: widget_type.h:74
Window::ShowNewGRFInspectWindow
virtual void ShowNewGRFInspectWindow() const
Show the NewGRF inspection window.
Definition: window_gui.h:864
Window::GetQueryString
const QueryString * GetQueryString(WidgetID widnum) const
Return the querystring associated to a editbox.
Definition: window.cpp:334
HandleCtrlChanged
void HandleCtrlChanged()
State of CONTROL key has changed.
Definition: window.cpp:2618
_mouse_hovering
bool _mouse_hovering
The mouse is hovering over the same point.
Definition: window.cpp:91
IConsoleResize
void IConsoleResize(Window *w)
Change the size of the in-game console window after the screen size changed, or the window state chan...
Definition: console_gui.cpp:411
_networking
bool _networking
are we in networking mode?
Definition: network.cpp:65
_shift_pressed
bool _shift_pressed
Is Shift pressed?
Definition: gfx.cpp:39
CursorVars::wheel
int wheel
mouse wheel movement
Definition: gfx_type.h:127
PositionWindow
static int PositionWindow(Window *w, WindowClass clss, int setting)
(Re)position a window at the screen.
Definition: window.cpp:3356
HandleMouseOver
static void HandleMouseOver()
Report position of the mouse to the underlying window.
Definition: window.cpp:1907
DrawDirtyBlocks
void DrawDirtyBlocks()
Repaints the rectangle blocks which are marked as 'dirty'.
Definition: gfx.cpp:1397
NDB_SCROLLBAR_UP
@ NDB_SCROLLBAR_UP
Up-button is lowered bit.
Definition: widget_type.h:348
VehicleID
uint32_t VehicleID
The type all our vehicle IDs have.
Definition: vehicle_type.h:16
WDF_MODAL
@ WDF_MODAL
The window is a modal child of some other window, meaning the parent is 'inactive'.
Definition: window_gui.h:207
settings_type.h
PFE_DRAWING
@ PFE_DRAWING
Speed of drawing world and GUI.
Definition: framerate_type.h:57
VSM_MAP_RMB_FIXED
@ VSM_MAP_RMB_FIXED
Map moves with mouse movement on holding right mouse button, cursor position is fixed.
Definition: settings_type.h:123
Point
Coordinates of a point in 2D.
Definition: geometry_type.hpp:21
WF_HIGHLIGHTED
@ WF_HIGHLIGHTED
Window has a widget that has a highlight.
Definition: window_gui.h:240
ScrollMainWindowTo
bool ScrollMainWindowTo(int x, int y, int z, bool instant)
Scrolls the main window to given coordinates.
Definition: smallmap_gui.cpp:2080
FocusedWindowIsConsole
bool FocusedWindowIsConsole()
Check if a console is focused.
Definition: window.cpp:462
error.h
NWidgetCore::IsLowered
bool IsLowered() const
Return whether the widget is lowered.
Definition: widget_type.h:436
NetworkUndrawChatMessage
void NetworkUndrawChatMessage()
Hide the chatbox.
Definition: network_chat_gui.cpp:121
WC_TRAINS_LIST
@ WC_TRAINS_LIST
Trains list; Window numbers:
Definition: window_type.h:308
WDF_NO_CLOSE
@ WDF_NO_CLOSE
This window can't be interactively closed.
Definition: window_gui.h:209
WSM_DRAGDROP
@ WSM_DRAGDROP
Drag&drop an object.
Definition: window_gui.h:1044
Window::OnInit
virtual void OnInit()
Notification that the nested widget tree gets initialized.
Definition: window_gui.h:585
TimerManager::Elapsed
static bool Elapsed(TElapsed value)
Called when time for this timer elapsed.
Window::unshaded_size
Dimension unshaded_size
Last known unshaded size (only valid while shaded).
Definition: window_gui.h:327
_network_dedicated
bool _network_dedicated
are we a dedicated server?
Definition: network.cpp:68
Scrollbar::GetCapacity
size_type GetCapacity() const
Gets the number of visible elements of the scrollbar.
Definition: widget_type.h:733
GUISettings::scroll_mode
uint8_t scroll_mode
viewport scroll mode
Definition: settings_type.h:153
WindowDesc::SaveToConfig
static void SaveToConfig()
Save all WindowDesc settings to _windows_file.
Definition: window.cpp:177
stdafx.h
QueryString::GetCaretPosition
Point GetCaretPosition(const Window *w, WidgetID wid) const
Get the current caret position.
Definition: misc_gui.cpp:860
Window::window_number
WindowNumber window_number
Window number within the window class.
Definition: window_gui.h:305
Window::SetFocusedWidget
bool SetFocusedWidget(WidgetID widget_index)
Set focus within this window to the given widget.
Definition: window.cpp:486
ResizeInfo::step_height
uint step_height
Step-size of height resize changes.
Definition: window_gui.h:217
Window::InvalidateData
void InvalidateData(int data=0, bool gui_scope=true)
Mark this window's data as invalid (in need of re-computing)
Definition: window.cpp:3148
VideoDriver::GetInstance
static VideoDriver * GetInstance()
Get the currently active instance of the video driver.
Definition: video_driver.hpp:201
viewport_func.h
Window::InsertTextString
virtual void InsertTextString(WidgetID wid, const char *str, bool marked, const char *caret, const char *insert_location, const char *replacement_end)
Insert a text string at the cursor position into the edit box widget.
Definition: window.cpp:2631
WC_NONE
@ WC_NONE
No window, redirects to WC_MAIN_WINDOW.
Definition: window_type.h:45
HandleMouseEvents
void HandleMouseEvents()
Handle a mouse event from the video driver.
Definition: window.cpp:2874
Window::AllWindows
Iterable ensemble of all valid Windows.
Definition: window_gui.h:916
Window::scheduled_resize
bool scheduled_resize
Set if window has been resized.
Definition: window_gui.h:286
WidgetType
WidgetType
Window widget types, nested widget types, and nested widget part types.
Definition: widget_type.h:48
Vehicle::z_pos
int32_t z_pos
z coordinate.
Definition: vehicle_base.h:306
WWT_CLOSEBOX
@ WWT_CLOSEBOX
Close box (at top-left of a window)
Definition: widget_type.h:71
WWT_RESIZEBOX
@ WWT_RESIZEBOX
Resize box (normally at bottom-right of a window)
Definition: widget_type.h:70
DispatchRightClickEvent
static void DispatchRightClickEvent(Window *w, int x, int y)
Dispatch right mouse-button click in window.
Definition: window.cpp:741
IsGoodAutoPlace2
static bool IsGoodAutoPlace2(int left, int top, int width, int height, int toolbar_y, Point &pos)
Decide whether a given rectangle is a good place to open a mostly visible new window.
Definition: window.cpp:1520
HandleViewportScroll
static EventState HandleViewportScroll()
Handle viewport scrolling with the mouse.
Definition: window.cpp:2353
highlight_interval
static IntervalTimer< TimerWindow > highlight_interval(std::chrono::milliseconds(450), [](auto) { _window_highlight_colour=!_window_highlight_colour;})
Blink the window highlight colour constantly.
Window::querystrings
std::map< WidgetID, QueryString * > querystrings
QueryString associated to WWT_EDITBOX widgets.
Definition: window_gui.h:323
_windows_file
std::string _windows_file
Config file to store WindowDesc.
Definition: window.cpp:102
QueryString::cancel_button
int cancel_button
Widget button of parent window to simulate when pressing CANCEL in OSK.
Definition: querystring_gui.h:28
VA_EVERY_VIEWPORT
@ VA_EVERY_VIEWPORT
Scroll all viewports at their edges.
Definition: window.cpp:49
GuiShowTooltips
void GuiShowTooltips(Window *parent, StringID str, TooltipCloseCondition close_tooltip, uint paramcount)
Shows a tooltip.
Definition: misc_gui.cpp:760
WC_GAME_OPTIONS
@ WC_GAME_OPTIONS
Game options window; Window numbers:
Definition: window_type.h:618
Window::OnMouseLoop
virtual void OnMouseLoop()
Called for every mouse loop run, which is at least once per (game) tick.
Definition: window_gui.h:737
Window::CreateNestedTree
void CreateNestedTree()
Perform the first part of the initialization of a nested widget tree.
Definition: window.cpp:1723
strings_func.h
NWID_VSCROLLBAR
@ NWID_VSCROLLBAR
Vertical scrollbar.
Definition: widget_type.h:86
ResizeInfo::step_width
uint step_width
Step-size of width resize changes.
Definition: window_gui.h:216
VSM_MAP_LMB
@ VSM_MAP_LMB
Map moves with mouse movement on holding left mouse button, cursor moves.
Definition: settings_type.h:125
NWidgetCore::disp_flags
NWidgetDisplay disp_flags
Flags that affect display and interaction with the widget.
Definition: widget_type.h:392
MAX_OFFSET_DOUBLE_CLICK
@ MAX_OFFSET_DOUBLE_CLICK
How much the mouse is allowed to move to call it a double click.
Definition: window.cpp:2711
IniFile
Ini file that supports both loading and saving.
Definition: ini_type.h:88
Window::IsShaded
bool IsShaded() const
Is window shaded currently?
Definition: window_gui.h:566
Window::OnRealtimeTick
virtual void OnRealtimeTick([[maybe_unused]] uint delta_ms)
Called periodically.
Definition: window_gui.h:747
NWidgetBase::pos_x
int pos_x
Horizontal position of top-left corner of the widget in the window.
Definition: widget_type.h:250
ST_RESIZE
@ ST_RESIZE
Resize the nested widget tree.
Definition: widget_type.h:123
WindowDesc::default_width_trad
int16_t default_width_trad
Preferred initial width of the window (pixels at 1x zoom).
Definition: window_gui.h:191
Blitter::MoveTo
virtual void * MoveTo(void *video, int x, int y)=0
Move the destination pointer the requested amount x and y, keeping in mind any pitch and bpp of the r...
DeleteAllMessages
void DeleteAllMessages()
Delete all messages and close their corresponding window (if any).
Definition: window.cpp:3282
ViewportAutoscrolling
ViewportAutoscrolling
Values for _settings_client.gui.auto_scrolling.
Definition: window.cpp:45
Window::closed_windows
static std::vector< Window * > closed_windows
List of closed windows to delete.
Definition: window_gui.h:278
Window::CloseChildWindows
void CloseChildWindows(WindowClass wc=WC_INVALID) const
Close all children a window might have in a head-recursive manner.
Definition: window.cpp:1035
UnshowCriticalError
void UnshowCriticalError()
Unshow the critical error.
Definition: error_gui.cpp:349
abs
constexpr T abs(const T a)
Returns the absolute value of (scalar) variable.
Definition: math_func.hpp:23
VA_MAIN_VIEWPORT_FULLSCREEN
@ VA_MAIN_VIEWPORT_FULLSCREEN
Scroll main viewport at edge when using fullscreen.
Definition: window.cpp:47
WC_SCEN_LAND_GEN
@ WC_SCEN_LAND_GEN
Landscape generation (in Scenario Editor); Window numbers:
Definition: window_type.h:455
video_driver.hpp
DispatchHoverEvent
static void DispatchHoverEvent(Window *w, int x, int y)
Dispatch hover of the mouse over a window.
Definition: window.cpp:770
NO_DIRECTORY
@ NO_DIRECTORY
A path without any base directory.
Definition: fileio_type.h:128
WC_NETWORK_WINDOW
@ WC_NETWORK_WINDOW
Network window; Window numbers:
Definition: window_type.h:478
NWidgetScrollbar
Nested widget to display and control a scrollbar in a window.
Definition: widget_type.h:898
GUISettings::toolbar_pos
uint8_t toolbar_pos
position of toolbars, 0=left, 1=center, 2=right
Definition: settings_type.h:161
GetMainWindow
Window * GetMainWindow()
Get the main window, i.e.
Definition: window.cpp:1127
WC_CONSOLE
@ WC_CONSOLE
Console; Window numbers:
Definition: window_type.h:643
framerate_type.h
InvalidateWindowClassesData
void InvalidateWindowClassesData(WindowClass cls, int data, bool gui_scope)
Mark window data of all windows of a given class as invalid (in need of re-computing) Note that by de...
Definition: window.cpp:3225
Window::GetTextBoundingRect
virtual Rect GetTextBoundingRect(const char *from, const char *to) const
Get the bounding rectangle for a text range if an edit box has the focus.
Definition: window.cpp:394
HotkeyList::CheckMatch
int CheckMatch(uint16_t keycode, bool global_only=false) const
Check if a keycode is bound to something.
Definition: hotkeys.cpp:309
WC_NETWORK_STATUS_WINDOW
@ WC_NETWORK_STATUS_WINDOW
Network status window; Window numbers:
Definition: window_type.h:491
Window::OnInvalidateData
virtual void OnInvalidateData([[maybe_unused]] int data=0, [[maybe_unused]] bool gui_scope=true)
Some data on this window has become invalid.
Definition: window_gui.h:789
WC_TOOLTIPS
@ WC_TOOLTIPS
Tooltip window; Window numbers:
Definition: window_type.h:116
NWidgetCore::scrollbar_index
WidgetID scrollbar_index
Index of an attached scrollbar.
Definition: widget_type.h:397
_window_highlight_colour
bool _window_highlight_colour
If false, highlight is white, otherwise the by the widget defined colour.
Definition: window.cpp:75
Window::OnPaint
virtual void OnPaint()
The window must be repainted.
Definition: window_gui.h:602
CursorVars::delta
Point delta
relative mouse movement in this tick
Definition: gfx_type.h:126
NWidgetStacked::SetDisplayedPlane
bool SetDisplayedPlane(int plane)
Select which plane to show (for NWID_SELECTION only).
Definition: widget.cpp:1342
AutoRestoreBackup
Class to backup a specific variable and restore it upon destruction of this object to prevent stack v...
Definition: backup_type.hpp:150
IniSaveWindowSettings
void IniSaveWindowSettings(IniFile &ini, const char *grpname, void *desc)
Save a WindowDesc to config.
Definition: settings.cpp:873
NWidgetBase::resize_y
uint resize_y
Vertical resize step (0 means not resizable).
Definition: widget_type.h:238
WC_COMPANY_INFRASTRUCTURE
@ WC_COMPANY_INFRASTRUCTURE
Company infrastructure overview; Window numbers:
Definition: window_type.h:581
HKPR_CANCEL
@ HKPR_CANCEL
Escape key pressed.
Definition: textbuf_type.h:25
VpHandlePlaceSizingDrag
EventState VpHandlePlaceSizingDrag()
Handle the mouse while dragging for placement/resizing.
Definition: viewport.cpp:3378
EventState
EventState
State of handling an event.
Definition: window_type.h:737
InitDepotWindowBlockSizes
void InitDepotWindowBlockSizes()
Set the size of the blocks in the window so we can be sure that they are big enough for the vehicle s...
Definition: depot_gui.cpp:218
WindowDesc::pref_sticky
bool pref_sticky
Preferred stickyness.
Definition: window_gui.h:180
Window::mouse_capture_widget
WidgetID mouse_capture_widget
ID of current mouse capture widget (e.g. dragged scrollbar). -1 if no widget has mouse capture.
Definition: window_gui.h:329
WF_DRAGGING
@ WF_DRAGGING
Window is being dragged.
Definition: window_gui.h:233
GUISettings::window_soft_limit
uint8_t window_soft_limit
soft limit of maximum number of non-stickied non-vital windows (0 = no limit)
Definition: settings_type.h:164
WC_NETWORK_ASK_RELAY
@ WC_NETWORK_ASK_RELAY
Network ask relay window; Window numbers:
Definition: window_type.h:497
FindWindowByClass
Window * FindWindowByClass(WindowClass cls)
Find any window by its class.
Definition: window.cpp:1113
progress.h
MakeWindowNWidgetTree
std::unique_ptr< NWidgetBase > MakeWindowNWidgetTree(std::span< const NWidgetPart > nwid_parts, NWidgetStacked **shade_select)
Make a nested widget tree for a window from a parts array.
Definition: widget.cpp:3229
Window::window_class
WindowClass window_class
Window class.
Definition: window_gui.h:304
GUISettings::scrollwheel_scrolling
uint8_t scrollwheel_scrolling
scrolling using the scroll wheel?
Definition: settings_type.h:177
scrollamt
static const int8_t scrollamt[16][2]
Describes all the different arrow key combinations the game allows when it is in scrolling mode.
Definition: window.cpp:2736
Window::OnRightClick
virtual bool OnRightClick([[maybe_unused]] Point pt, [[maybe_unused]] WidgetID widget)
A click with the right mouse button has been made on the window.
Definition: window_gui.h:682
WC_MAIN_WINDOW
@ WC_MAIN_WINDOW
Main window; Window numbers:
Definition: window_type.h:51
Window::FinishInitNested
void FinishInitNested(WindowNumber window_number=0)
Perform the second part of the initialization of a nested widget tree.
Definition: window.cpp:1733
Window::widget_lookup
WidgetLookup widget_lookup
Indexed access to the nested widget tree. Do not access directly, use Window::GetWidget() instead.
Definition: window_gui.h:325
Window::OnDropdownSelect
virtual void OnDropdownSelect([[maybe_unused]] WidgetID widget, [[maybe_unused]] int index)
A dropdown option associated to this window has been selected.
Definition: window_gui.h:766
IsGoodAutoPlace1
static bool IsGoodAutoPlace1(int left, int top, int width, int height, int toolbar_y, Point &pos)
Decide whether a given rectangle is a good place to open a completely visible new window.
Definition: window.cpp:1484
UpdateViewportPosition
void UpdateViewportPosition(Window *w, uint32_t delta_ms)
Update the viewport position being displayed.
Definition: viewport.cpp:1913
DispatchLeftClickEvent
static void DispatchLeftClickEvent(Window *w, int x, int y, int click_count)
Dispatch left mouse-button (possibly double) click in window.
Definition: window.cpp:607
WC_ENDSCREEN
@ WC_ENDSCREEN
Endscreen; Window numbers:
Definition: window_type.h:661
company_func.h
PreventHideDirection
PreventHideDirection
Direction for moving the window.
Definition: window.cpp:1930
QueryString::ACTION_CLEAR
static const int ACTION_CLEAR
Clear editbox.
Definition: querystring_gui.h:24
Window::UpdateQueryStringSize
void UpdateQueryStringSize()
Update size of all QueryStrings of this window.
Definition: window.cpp:354
Window::top
int top
y position of top edge of the window
Definition: window_gui.h:313
Vehicle::y_pos
int32_t y_pos
y coordinate.
Definition: vehicle_base.h:305
IsPtInWindowViewport
Viewport * IsPtInWindowViewport(const Window *w, int x, int y)
Is a xy position inside the viewport of the window?
Definition: viewport.cpp:408
Window::RaiseWidget
void RaiseWidget(WidgetID widget_index)
Marks a widget as raised.
Definition: window_gui.h:478
NWidgetCore::index
const WidgetID index
Index of the nested widget (-1 means 'not used').
Definition: widget_type.h:394
network.h
NWidgetBase::SetDirty
virtual void SetDirty(const Window *w) const
Mark the widget as 'dirty' (in need of repaint).
Definition: widget.cpp:903
ChangeWindowOwner
void ChangeWindowOwner(Owner old_owner, Owner new_owner)
Change the owner of all the windows one company can take over from another company in the case of a c...
Definition: window.cpp:1188
Window::OnHover
virtual void OnHover([[maybe_unused]] Point pt, [[maybe_unused]] WidgetID widget)
The mouse is hovering over a widget in the window, perform an action for it.
Definition: window_gui.h:689
WC_SEND_NETWORK_MSG
@ WC_SEND_NETWORK_MSG
Chatbox; Window numbers:
Definition: window_type.h:509
ViewportData::follow_vehicle
VehicleID follow_vehicle
VehicleID to follow if following a vehicle, INVALID_VEHICLE otherwise.
Definition: window_gui.h:256
window_func.h
HandleActiveWidget
static EventState HandleActiveWidget()
Handle active widget (mouse draggin on widget) with the mouse.
Definition: window.cpp:2320
GetCharacterHeight
int GetCharacterHeight(FontSize size)
Get height of a character for a given font size.
Definition: fontcache.cpp:77
Window::width
int width
width of the window (number of pixels to the right in x direction)
Definition: window_gui.h:314
WindowDesc::LoadFromConfig
static void LoadFromConfig()
Load all WindowDesc settings from _windows_file.
Definition: window.cpp:155
Viewport::zoom
ZoomLevel zoom
The zoom level of the viewport.
Definition: viewport_type.h:33
DrawOverlappedWindowForAll
void DrawOverlappedWindowForAll(int left, int top, int right, int bottom)
From a rectangle that needs redrawing, find the windows that intersect with the rectangle.
Definition: window.cpp:919
MarkWholeScreenDirty
void MarkWholeScreenDirty()
This function mark the whole screen as dirty.
Definition: gfx.cpp:1529
WDP_MANUAL
@ WDP_MANUAL
Manually align the window (so no automatic location finding)
Definition: window_gui.h:149
TileHighlightData::window_class
WindowClass window_class
The WindowClass of the window that is responsible for the selection mode.
Definition: tilehighlight_type.h:68
HandleMouseDragDrop
static EventState HandleMouseDragDrop()
Handle dragging and dropping in mouse dragging mode (WSM_DRAGDROP).
Definition: window.cpp:1883
GUISettings::window_snap_radius
uint8_t window_snap_radius
windows snap at each other if closer than this
Definition: settings_type.h:163
IConsoleClose
void IConsoleClose()
Close the in-game console.
Definition: console_gui.cpp:445
_drag_delta
static Point _drag_delta
delta between mouse cursor and upper left corner of dragged window
Definition: window.cpp:52
_dragging_window
static bool _dragging_window
A window is being dragged or resized.
Definition: window.cpp:2079
NWidgetBase::pos_y
int pos_y
Vertical position of top-left corner of the widget in the window.
Definition: widget_type.h:251
ND_SCROLLBAR_UP
@ ND_SCROLLBAR_UP
Bit value of the 'scrollbar up' flag.
Definition: widget_type.h:361
NetworkDrawChatMessage
void NetworkDrawChatMessage()
Draw the chat message-box.
Definition: network_chat_gui.cpp:181
Window::GetRowFromWidget
int GetRowFromWidget(int clickpos, WidgetID widget, int padding, int line_height=-1) const
Compute the row of a widget that a user clicked in.
Definition: window.cpp:213
timer_window.h
_window_descs
std::vector< WindowDesc * > * _window_descs
List of all WindowDescs.
Definition: window.cpp:99
Window::scale
int scale
Scale of this window – used to determine how to resize.
Definition: window_gui.h:307
console_gui.h
PerformanceAccumulator::Reset
static void Reset(PerformanceElement elem)
Store the previous accumulator value and reset for a new cycle of accumulating measurements.
Definition: framerate_gui.cpp:327
TileVirtXY
static debug_inline TileIndex TileVirtXY(uint x, uint y)
Get a tile from the virtual XY-coordinate.
Definition: map_func.h:416
ResetWindowSystem
void ResetWindowSystem()
Reset the windowing system, by means of shutting it down followed by re-initialization.
Definition: window.cpp:1818
HandleWindowDragging
static EventState HandleWindowDragging()
Handle dragging/resizing of a window.
Definition: window.cpp:2085
PositionNetworkChatWindow
int PositionNetworkChatWindow(Window *w)
(Re)position network chat window at the screen.
Definition: window.cpp:3412
VideoDriver::EditBoxLostFocus
virtual void EditBoxLostFocus()
An edit box lost the input focus.
Definition: video_driver.hpp:152
CloseAllNonVitalWindows
void CloseAllNonVitalWindows()
It is possible that a stickied window gets to a position where the 'close' button is outside the gami...
Definition: window.cpp:3269
WindowDesc::parent_cls
WindowClass parent_cls
Class of the parent window.
Definition: window_gui.h:174
WindowDesc::nwid_parts
const std::span< const NWidgetPart > nwid_parts
Span of nested widget parts describing the window.
Definition: window_gui.h:177
Window
Data structure for an opened window.
Definition: window_gui.h:276
QueryString::ACTION_DESELECT
static const int ACTION_DESELECT
Deselect editbox.
Definition: querystring_gui.h:23
InputLoop
void InputLoop()
Regular call from the global game loop.
Definition: window.cpp:2982
WC_STATUS_BAR
@ WC_STATUS_BAR
Statusbar (at the bottom of your screen); Window numbers:
Definition: window_type.h:64
WC_NEWS_WINDOW
@ WC_NEWS_WINDOW
News window; Window numbers:
Definition: window_type.h:248
Clamp
constexpr T Clamp(const T a, const T min, const T max)
Clamp a value between an interval.
Definition: math_func.hpp:79
CloseConstructionWindows
void CloseConstructionWindows()
Close all windows that are used for construction of vehicle etc.
Definition: window.cpp:3294
Window::OnMouseOver
virtual void OnMouseOver([[maybe_unused]] Point pt, [[maybe_unused]] WidgetID widget)
The mouse is currently moving over the window or has just moved outside of the window.
Definition: window_gui.h:725
WC_FINANCES
@ WC_FINANCES
Finances of a company; Window numbers:
Definition: window_type.h:527
console_func.h
HKPR_NOT_HANDLED
@ HKPR_NOT_HANDLED
Key does not affect editboxes.
Definition: textbuf_type.h:26
WC_ERRMSG
@ WC_ERRMSG
Error message; Window numbers:
Definition: window_type.h:110
Window::SetWidgetHighlight
void SetWidgetHighlight(WidgetID widget_index, TextColour highlighted_colour)
Sets the highlighted status of a widget.
Definition: window.cpp:242
NWidgetCore
Base class for a 'real' widget.
Definition: widget_type.h:372
WC_SCRIPT_SETTINGS
@ WC_SCRIPT_SETTINGS
Script settings; Window numbers:
Definition: window_type.h:175
_last_scroll_window
static Window * _last_scroll_window
Window of the last scroll event.
Definition: window.cpp:54
WindowDesc::GetDefaultWidth
int16_t GetDefaultWidth() const
Determine default width of window.
Definition: window.cpp:137
NWidgetLeaf::closebox_dimension
static Dimension closebox_dimension
Cached size of a closebox widget.
Definition: widget_type.h:931
IniLoadFile::LoadFromDisk
void LoadFromDisk(const std::string &filename, Subdirectory subdir)
Load the Ini file's data from the disk.
Definition: ini_load.cpp:187
WC_SCRIPT_LIST
@ WC_SCRIPT_LIST
Scripts list; Window numbers:
Definition: window_type.h:284
GetMainViewBottom
int GetMainViewBottom()
Return the bottom of the main view available for general use.
Definition: window.cpp:2073
CallWindowRealtimeTickEvent
void CallWindowRealtimeTickEvent(uint delta_ms)
Dispatch OnRealtimeTick event over all windows.
Definition: window.cpp:3007
WWT_DEBUGBOX
@ WWT_DEBUGBOX
NewGRF debug box (at top-right of a window, between WWT_CAPTION and WWT_SHADEBOX)
Definition: widget_type.h:65
Rect
Specification of a rectangle with absolute coordinates of all edges.
Definition: geometry_type.hpp:75
CursorVars::pos
Point pos
logical mouse position
Definition: gfx_type.h:125
WC_DROPDOWN_MENU
@ WC_DROPDOWN_MENU
Drop down menu; Window numbers:
Definition: window_type.h:156
BringWindowToFrontById
Window * BringWindowToFrontById(WindowClass cls, WindowNumber number)
Find a window and make it the relative top-window on the screen.
Definition: window.cpp:1223
_right_button_clicked
bool _right_button_clicked
Is right mouse button clicked?
Definition: gfx.cpp:44
IsLocalCompany
bool IsLocalCompany()
Is the current company the local company?
Definition: company_func.h:47
ScaleByZoom
int ScaleByZoom(int value, ZoomLevel zoom)
Scale by zoom level, usually shift left (when zoom > ZOOM_LVL_MIN) When shifting right,...
Definition: zoom_func.h:22
Window::HandleEditBoxKey
EventState HandleEditBoxKey(WidgetID wid, char32_t key, uint16_t keycode)
Process keypress for editbox widget.
Definition: window.cpp:2473
WC_MAIN_TOOLBAR
@ WC_MAIN_TOOLBAR
Main toolbar (the long bar at the top); Window numbers:
Definition: window_type.h:58
WC_SPRITE_ALIGNER
@ WC_SPRITE_ALIGNER
Sprite aligner (debug); Window numbers:
Definition: window_type.h:680
ClrBit
constexpr T ClrBit(T &x, const uint8_t y)
Clears a bit in a variable.
Definition: bitmath_func.hpp:151
SetWindowClassesDirty
void SetWindowClassesDirty(WindowClass cls)
Mark all windows of a particular class as dirty (in need of repainting)
Definition: window.cpp:3116
WC_AIRCRAFT_LIST
@ WC_AIRCRAFT_LIST
Aircraft list; Window numbers:
Definition: window_type.h:326
SetWindowWidgetDirty
void SetWindowWidgetDirty(WindowClass cls, WindowNumber number, WidgetID widget_index)
Mark a particular widget in a particular window as dirty (in need of repainting)
Definition: window.cpp:3103
Window::OnResize
virtual void OnResize()
Called after the window got resized.
Definition: window_gui.h:759
CursorVars::in_window
bool in_window
mouse inside this window, determines drawing logic
Definition: gfx_type.h:147
CLRBITS
#define CLRBITS(x, y)
Clears several bits in a variable.
Definition: bitmath_func.hpp:166
ini_type.h
WC_TEXTFILE
@ WC_TEXTFILE
textfile; Window numbers:
Definition: window_type.h:187
WindowDesc::hotkeys
HotkeyList * hotkeys
Hotkeys for the window.
Definition: window_gui.h:178
WC_STATION_LIST
@ WC_STATION_LIST
Station list; Window numbers:
Definition: window_type.h:302
NWidgetStacked::shown_plane
int shown_plane
Plane being displayed (for NWID_SELECTION only).
Definition: widget_type.h:514
WindowPosition
WindowPosition
How do we the window to be placed?
Definition: window_gui.h:148
Window::OnClick
virtual void OnClick([[maybe_unused]] Point pt, [[maybe_unused]] WidgetID widget, [[maybe_unused]] int click_count)
A click with the left mouse button has been made on the window.
Definition: window_gui.h:673
ResetObjectToPlace
void ResetObjectToPlace()
Reset the cursor and mouse mode handling back to default (normal cursor, only clicking in windows).
Definition: viewport.cpp:3495
_scrolling_viewport
bool _scrolling_viewport
A viewport is being scrolled with the mouse.
Definition: window.cpp:90
WC_SMALLMAP
@ WC_SMALLMAP
Small map; Window numbers:
Definition: window_type.h:104
WDP_CENTER
@ WDP_CENTER
Center the window.
Definition: window_gui.h:151
_left_button_clicked
bool _left_button_clicked
Is left mouse button clicked?
Definition: gfx.cpp:42
MaybeBringWindowToFront
static bool MaybeBringWindowToFront(Window *w)
Check if a window can be made relative top-most window, and if so do it.
Definition: window.cpp:2413
Textbuf::DeleteAll
void DeleteAll()
Delete every character in the textbuffer.
Definition: textbuf.cpp:114
TD_RTL
@ TD_RTL
Text is written right-to-left by default.
Definition: strings_type.h:24
network_func.h
_current_text_dir
TextDirection _current_text_dir
Text direction of the currently selected language.
Definition: strings.cpp:56
GUISettings::hover_delay_ms
uint16_t hover_delay_ms
time required to activate a hover event, in milliseconds
Definition: settings_type.h:149
_dirkeys
uint8_t _dirkeys
1 = left, 2 = up, 4 = right, 8 = down
Definition: gfx.cpp:34
EnsureVisibleCaption
static void EnsureVisibleCaption(Window *w, int nx, int ny)
Make sure at least a part of the caption bar is still visible by moving the window if necessary.
Definition: window.cpp:1985
GUISettings::right_click_wnd_close
RightClickClose right_click_wnd_close
close window with right click
Definition: settings_type.h:180
SetupWidgetDimensions
void SetupWidgetDimensions()
Set up pre-scaled versions of Widget Dimensions.
Definition: widget.cpp:66
_right_button_down
bool _right_button_down
Is right mouse button pressed?
Definition: gfx.cpp:43
Window::white_border_timer
uint8_t white_border_timer
Timer value of the WF_WHITE_BORDER for flags.
Definition: window_gui.h:310
Window::OnKeyPress
virtual EventState OnKeyPress([[maybe_unused]] char32_t key, [[maybe_unused]] uint16_t keycode)
A key has been pressed.
Definition: window_gui.h:655
ND_SCROLLBAR_BTN
@ ND_SCROLLBAR_BTN
Bit value of the 'scrollbar up' or 'scrollbar down' flag.
Definition: widget_type.h:363
PFE_DRAWWORLD
@ PFE_DRAWWORLD
Time spent drawing world viewports in GUI.
Definition: framerate_type.h:58
WC_VEHICLE_ORDERS
@ WC_VEHICLE_ORDERS
Vehicle orders; Window numbers:
Definition: window_type.h:212
ClientSettings::gui
GUISettings gui
settings related to the GUI
Definition: settings_type.h:611
VideoDriver::EditBoxGainedFocus
virtual void EditBoxGainedFocus()
An edit box gained the input focus.
Definition: video_driver.hpp:157
Window::InitializeData
void InitializeData(WindowNumber window_number)
Initializes the data (except the position and initial size) of a new Window.
Definition: window.cpp:1364
TileHighlightData::selend
Point selend
The location where the drag currently ends.
Definition: tilehighlight_type.h:61
NWID_BUTTON_DROPDOWN
@ NWID_BUTTON_DROPDOWN
Button with a drop-down.
Definition: widget_type.h:84
HandleToolbarHotkey
void HandleToolbarHotkey(int hotkey)
Handle Toolbar hotkey events - can come from a source like the MacBook Touch Bar.
Definition: window.cpp:2545
VA_MAIN_VIEWPORT
@ VA_MAIN_VIEWPORT
Scroll main viewport at edge.
Definition: window.cpp:48
TileHighlightData::GetCallbackWnd
Window * GetCallbackWnd()
Get the window that started the current highlighting.
Definition: viewport.cpp:2585
Window::FindChildWindow
Window * FindChildWindow(WindowClass wc=WC_INVALID) const
Find the Window whose parent pointer points to this window.
Definition: window.cpp:1022
DrawPixelInfo
Data about how and where to blit pixels.
Definition: gfx_type.h:157
HKPR_CURSOR
@ HKPR_CURSOR
Non-text change, e.g. cursor position.
Definition: textbuf_type.h:23
TileHighlightData::Reset
void Reset()
Reset tile highlighting.
Definition: viewport.cpp:2564
news_func.h
Window::FindWindowPlacementAndResize
virtual void FindWindowPlacementAndResize(int def_width, int def_height)
Resize window towards the default size.
Definition: window.cpp:1420
hotkeys.h
QueryString::ACTION_NOTHING
static const int ACTION_NOTHING
Nothing.
Definition: querystring_gui.h:22
Textbuf
Helper/buffer for input fields.
Definition: textbuf_type.h:30
WWT_SHADEBOX
@ WWT_SHADEBOX
Shade box (at top-right of a window, between WWT_DEBUGBOX and WWT_DEFSIZEBOX)
Definition: widget_type.h:66
Window::GetWidget
const NWID * GetWidget(WidgetID widnum) const
Get the nested widget with number widnum from the nested widget tree.
Definition: window_gui.h:980
Window::ProcessScheduledResize
void ProcessScheduledResize()
Process scheduled OnResize() event.
Definition: window.cpp:3134
HasBit
constexpr debug_inline bool HasBit(const T x, const uint8_t y)
Checks if a bit in a value is set.
Definition: bitmath_func.hpp:103