OpenTTD Source 20251005-master-ga617d009cc
window.cpp
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1/*
2 * This file is part of OpenTTD.
3 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6 */
7
10#include "stdafx.h"
11#include "company_func.h"
12#include "gfx_func.h"
13#include "console_func.h"
14#include "console_gui.h"
15#include "viewport_func.h"
16#include "progress.h"
17#include "blitter/factory.hpp"
18#include "zoom_func.h"
19#include "vehicle_base.h"
20#include "depot_func.h"
21#include "window_func.h"
22#include "tilehighlight_func.h"
23#include "network/network.h"
24#include "querystring_gui.h"
25#include "strings_func.h"
26#include "settings_type.h"
27#include "settings_func.h"
28#include "ini_type.h"
29#include "newgrf_debug.h"
30#include "hotkeys.h"
31#include "toolbar_gui.h"
32#include "statusbar_gui.h"
33#include "error.h"
34#include "game/game.hpp"
36#include "framerate_type.h"
38#include "news_func.h"
39#include "sound_func.h"
40#include "timer/timer.h"
41#include "timer/timer_window.h"
42
43#include "table/strings.h"
44
45#include "safeguards.h"
46
54
56static Window *_mouseover_last_w = nullptr;
57static Window *_last_scroll_window = nullptr;
58
60WindowList _z_windows;
61
63/* static */ std::vector<Window *> Window::closed_windows;
64
68/* static */ void Window::DeleteClosedWindows()
69{
70 for (Window *w : Window::closed_windows) delete w;
72
73 /* Remove dead entries from the window list */
74 _z_windows.remove(nullptr);
75}
76
79
80/*
81 * Window that currently has focus. - The main purpose is to generate
82 * #FocusLost events, not to give next window in z-order focus when a
83 * window is closed.
84 */
85Window *_focused_window;
86
87Point _cursorpos_drag_start;
88
89int _scrollbar_start_pos;
90int _scrollbar_size;
91uint8_t _scroller_click_timeout = 0;
92
95
97
102std::vector<WindowDesc*> *_window_descs = nullptr;
103
105std::string _windows_file;
106
108WindowDesc::WindowDesc(WindowPosition def_pos, std::string_view ini_key, int16_t def_width_trad, int16_t def_height_trad,
109 WindowClass window_class, WindowClass parent_class, WindowDefaultFlags flags,
110 const std::span<const NWidgetPart> nwid_parts, HotkeyList *hotkeys,
111 const std::source_location location) :
112 source_location(location),
113 default_pos(def_pos),
114 cls(window_class),
115 parent_cls(parent_class),
116 ini_key(ini_key),
117 flags(flags),
118 nwid_parts(nwid_parts),
119 hotkeys(hotkeys),
120 default_width_trad(def_width_trad),
121 default_height_trad(def_height_trad)
122{
123 if (_window_descs == nullptr) _window_descs = new std::vector<WindowDesc*>();
124 _window_descs->push_back(this);
125}
126
127WindowDesc::~WindowDesc()
128{
129 _window_descs->erase(std::ranges::find(*_window_descs, this));
130}
131
138{
139 return this->pref_width != 0 ? this->pref_width : ScaleGUITrad(this->default_width_trad);
140}
141
148{
149 return this->pref_height != 0 ? this->pref_height : ScaleGUITrad(this->default_height_trad);
150}
151
156{
157 IniFile ini;
159 for (WindowDesc *wd : *_window_descs) {
160 if (wd->ini_key.empty()) continue;
161 IniLoadWindowSettings(ini, wd->ini_key, wd);
162 }
163}
164
168static bool DescSorter(WindowDesc * const &a, WindowDesc * const &b)
169{
170 return a->ini_key < b->ini_key;
171}
172
177{
178 /* Sort the stuff to get a nice ini file on first write */
179 std::sort(_window_descs->begin(), _window_descs->end(), DescSorter);
180
181 IniFile ini;
183 for (WindowDesc *wd : *_window_descs) {
184 if (wd->ini_key.empty()) continue;
185 IniSaveWindowSettings(ini, wd->ini_key, wd);
186 }
188}
189
194{
195 if (this->nested_root != nullptr && this->nested_root->GetWidgetOfType(WWT_STICKYBOX) != nullptr) {
197 } else {
198 /* There is no stickybox; clear the preference in case someone tried to be funny */
199 this->window_desc.pref_sticky = false;
200 }
201}
202
212int Window::GetRowFromWidget(int clickpos, WidgetID widget, int padding, int line_height) const
213{
214 const NWidgetBase *wid = this->GetWidget<NWidgetBase>(widget);
215 if (line_height < 0) line_height = wid->resize_y;
216 if (clickpos < wid->pos_y + padding) return INT_MAX;
217 return (clickpos - wid->pos_y - padding) / line_height;
218}
219
224{
225 for (auto &pair : this->widget_lookup) {
226 NWidgetBase *nwid = pair.second;
227 if (nwid->IsHighlighted()) {
228 nwid->SetHighlighted(TC_INVALID);
229 nwid->SetDirty(this);
230 }
231 }
232
234}
235
241void Window::SetWidgetHighlight(WidgetID widget_index, TextColour highlighted_colour)
242{
243 NWidgetBase *nwid = this->GetWidget<NWidgetBase>(widget_index);
244 if (nwid == nullptr) return;
245
246 nwid->SetHighlighted(highlighted_colour);
247 nwid->SetDirty(this);
248
249 if (highlighted_colour != TC_INVALID) {
250 /* If we set a highlight, the window has a highlight */
252 } else {
253 /* If we disable a highlight, check all widgets if anyone still has a highlight */
254 bool valid = false;
255 for (const auto &pair : this->widget_lookup) {
256 nwid = pair.second;
257 if (!nwid->IsHighlighted()) continue;
258
259 valid = true;
260 }
261 /* If nobody has a highlight, disable the flag on the window */
262 if (!valid) this->flags.Reset(WindowFlag::Highlighted);
263 }
264}
265
271bool Window::IsWidgetHighlighted(WidgetID widget_index) const
272{
273 const NWidgetBase *nwid = this->GetWidget<NWidgetBase>(widget_index);
274 if (nwid == nullptr) return false;
275
276 return nwid->IsHighlighted();
277}
278
286void Window::OnDropdownClose(Point pt, WidgetID widget, int index, int click_result, bool instant_close)
287{
288 if (widget < 0) return;
289
290 if (instant_close) {
291 /* Send event for selected option if we're still
292 * on the parent button of the dropdown (behaviour of the dropdowns in the main toolbar). */
293 if (GetWidgetFromPos(this, pt.x, pt.y) == widget) {
294 this->OnDropdownSelect(widget, index, click_result);
295 }
296 }
297
298 /* Raise the dropdown button */
299 NWidgetCore *nwi2 = this->GetWidget<NWidgetCore>(widget);
300 if ((nwi2->type & WWT_MASK) == NWID_BUTTON_DROPDOWN) {
302 } else {
303 this->RaiseWidget(widget);
304 }
305 this->SetWidgetDirty(widget);
306}
307
314{
315 return this->GetWidget<NWidgetScrollbar>(widnum);
316}
317
324{
325 return this->GetWidget<NWidgetScrollbar>(widnum);
326}
327
334{
335 auto query = this->querystrings.find(widnum);
336 return query != this->querystrings.end() ? query->second : nullptr;
337}
338
345{
346 auto query = this->querystrings.find(widnum);
347 return query != this->querystrings.end() ? query->second : nullptr;
348}
349
354{
355 for (auto &qs : this->querystrings) {
356 qs.second->text.UpdateSize();
357 }
358}
359
364/* virtual */ const Textbuf *Window::GetFocusedTextbuf() const
365{
366 if (this->nested_focus != nullptr && this->nested_focus->type == WWT_EDITBOX) {
367 return &this->GetQueryString(this->nested_focus->GetIndex())->text;
368 }
369
370 return nullptr;
371}
372
377/* virtual */ Point Window::GetCaretPosition() const
378{
379 if (this->nested_focus != nullptr && this->nested_focus->type == WWT_EDITBOX && !this->querystrings.empty()) {
380 return this->GetQueryString(this->nested_focus->GetIndex())->GetCaretPosition(this, this->nested_focus->GetIndex());
381 }
382
383 Point pt = {0, 0};
384 return pt;
385}
386
393/* virtual */ Rect Window::GetTextBoundingRect(size_t from, size_t to) const
394{
395 if (this->nested_focus != nullptr && this->nested_focus->type == WWT_EDITBOX) {
396 return this->GetQueryString(this->nested_focus->GetIndex())->GetBoundingRect(this, this->nested_focus->GetIndex(), from, to);
397 }
398
399 Rect r = {0, 0, 0, 0};
400 return r;
401}
402
408/* virtual */ ptrdiff_t Window::GetTextCharacterAtPosition(const Point &pt) const
409{
410 if (this->nested_focus != nullptr && this->nested_focus->type == WWT_EDITBOX) {
411 return this->GetQueryString(this->nested_focus->GetIndex())->GetCharAtPosition(this, this->nested_focus->GetIndex(), pt);
412 }
413
414 return -1;
415}
416
422{
423 if (_focused_window == w) return;
424
425 /* Don't focus a tooltip */
426 if (w != nullptr && w->window_class == WC_TOOLTIPS) return;
427
428 /* Invalidate focused widget */
429 if (_focused_window != nullptr) {
430 if (_focused_window->nested_focus != nullptr) _focused_window->nested_focus->SetDirty(_focused_window);
431 }
432
433 /* Remember which window was previously focused */
434 Window *old_focused = _focused_window;
435 _focused_window = w;
436
437 /* So we can inform it that it lost focus */
438 if (old_focused != nullptr) old_focused->OnFocusLost(false);
439 if (_focused_window != nullptr) _focused_window->OnFocus();
440}
441
448{
449 if (_focused_window == nullptr) return false;
450
451 /* The console does not have an edit box so a special case is needed. */
452 if (_focused_window->window_class == WC_CONSOLE) return true;
453
454 return _focused_window->nested_focus != nullptr && _focused_window->nested_focus->type == WWT_EDITBOX;
455}
456
462{
463 return _focused_window && _focused_window->window_class == WC_CONSOLE;
464}
465
470{
471 if (this->nested_focus != nullptr) {
473
474 /* Repaint the widget that lost focus. A focused edit box may else leave the caret on the screen. */
475 this->nested_focus->SetDirty(this);
476 this->nested_focus = nullptr;
477 }
478}
479
486{
487 NWidgetCore *widget = this->GetWidget<NWidgetCore>(widget_index);
488 assert(widget != nullptr); /* Setting focus to a non-existing widget is a bad idea. */
489
490 if (this->nested_focus != nullptr) {
491 /* Do nothing if widget_index is already focused. */
492 if (widget == this->nested_focus) return false;
493
494 /* Repaint the widget that lost focus. A focused edit box may else leave the caret on the screen. */
495 this->nested_focus->SetDirty(this);
497 }
498
499 this->nested_focus = widget;
501 return true;
502}
503
504std::string Window::GetWidgetString([[maybe_unused]] WidgetID widget, StringID stringid) const
505{
506 if (stringid == STR_NULL) return {};
507 return GetString(stringid);
508}
509
514{
516}
517
522{
524}
525
530void Window::RaiseButtons(bool autoraise)
531{
532 for (auto &pair : this->widget_lookup) {
533 WidgetType type = pair.second->type;
534 NWidgetCore *wid = dynamic_cast<NWidgetCore *>(pair.second);
535 if (wid != nullptr && ((type & ~WWB_PUSHBUTTON) < WWT_LAST || type == NWID_PUSHBUTTON_DROPDOWN) &&
536 (!autoraise || (type & WWB_PUSHBUTTON) || type == WWT_EDITBOX) && wid->IsLowered()) {
537 wid->SetLowered(false);
538 wid->SetDirty(this);
539 }
540 }
541
542 /* Special widgets without widget index */
543 {
544 NWidgetCore *wid = this->nested_root != nullptr ? dynamic_cast<NWidgetCore *>(this->nested_root->GetWidgetOfType(WWT_DEFSIZEBOX)) : nullptr;
545 if (wid != nullptr) {
546 wid->SetLowered(false);
547 wid->SetDirty(this);
548 }
549 }
550}
551
556void Window::SetWidgetDirty(WidgetID widget_index) const
557{
558 /* Sometimes this function is called before the window is even fully initialized */
559 auto it = this->widget_lookup.find(widget_index);
560 if (it == std::end(this->widget_lookup)) return;
561
562 it->second->SetDirty(this);
563}
564
571{
572 if (hotkey < 0) return ES_NOT_HANDLED;
573
574 NWidgetCore *nw = this->GetWidget<NWidgetCore>(hotkey);
575 if (nw == nullptr || nw->IsDisabled()) return ES_NOT_HANDLED;
576
577 if (nw->type == WWT_EDITBOX) {
578 if (this->IsShaded()) return ES_NOT_HANDLED;
579
580 /* Focus editbox */
581 this->SetFocusedWidget(hotkey);
582 SetFocusedWindow(this);
583 } else {
584 /* Click button */
585 this->OnClick(Point(), hotkey, 1);
586 }
587 return ES_HANDLED;
588}
589
596{
597 /* Button click for this widget may already have been handled. */
598 if (this->IsWidgetLowered(widget) && this->timeout_timer == TIMEOUT_DURATION) return;
599
600 this->LowerWidget(widget);
601 this->SetTimeout();
602 this->SetWidgetDirty(widget);
603 SndClickBeep();
604}
605
606static void StartWindowDrag(Window *w);
607static void StartWindowSizing(Window *w, bool to_left);
608
616static void DispatchLeftClickEvent(Window *w, int x, int y, int click_count)
617{
618 NWidgetCore *nw = w->nested_root->GetWidgetFromPos(x, y);
619 WidgetType widget_type = (nw != nullptr) ? nw->type : WWT_EMPTY;
620
621 /* Allow dropdown close flag detection to work. */
623
624 bool focused_widget_changed = false;
625
626 /* If clicked on a window that previously did not have focus */
627 if (_focused_window != w) {
628 /* Don't switch focus to an unfocusable window, or if the 'X' (close button) was clicked. */
629 if (!w->window_desc.flags.Test(WindowDefaultFlag::NoFocus) && widget_type != WWT_CLOSEBOX) {
630 focused_widget_changed = true;
632 } else if (_focused_window != nullptr && _focused_window->window_class == WC_DROPDOWN_MENU) {
633 /* The previously focused window was a dropdown menu, but the user clicked on another window that
634 * isn't focusable. Close the dropdown menu anyway. */
635 SetFocusedWindow(nullptr);
636 }
637 }
638
639 if (nw == nullptr) return; // exit if clicked outside of widgets
640
641 /* don't allow any interaction if the button has been disabled */
642 if (nw->IsDisabled()) return;
643
644 WidgetID widget_index = nw->GetIndex();
645
646 /* Clicked on a widget that is not disabled.
647 * So unless the clicked widget is the caption bar, change focus to this widget.
648 * Exception: In the OSK we always want the editbox to stay focused. */
649 if (widget_index >= 0 && widget_type != WWT_CAPTION && w->window_class != WC_OSK) {
650 /* focused_widget_changed is 'now' only true if the window this widget
651 * is in gained focus. In that case it must remain true, also if the
652 * local widget focus did not change. As such it's the logical-or of
653 * both changed states.
654 *
655 * If this is not preserved, then the OSK window would be opened when
656 * a user has the edit box focused and then click on another window and
657 * then back again on the edit box (to type some text).
658 */
659 focused_widget_changed |= w->SetFocusedWidget(widget_index);
660 }
661
662 /* Dropdown window of this widget was closed so don't process click this time. */
664
665 if ((widget_type & ~WWB_PUSHBUTTON) < WWT_LAST && (widget_type & WWB_PUSHBUTTON)) w->HandleButtonClick(widget_index);
666
667 Point pt = { x, y };
668
669 switch (widget_type) {
670 case NWID_VSCROLLBAR:
671 case NWID_HSCROLLBAR:
672 ScrollbarClickHandler(w, nw, x, y);
673 break;
674
675 case WWT_EDITBOX: {
676 QueryString *query = w->GetQueryString(widget_index);
677 if (query != nullptr) query->ClickEditBox(w, pt, widget_index, click_count, focused_widget_changed);
678 break;
679 }
680
681 case WWT_CLOSEBOX: // 'X'
682 w->Close();
683 return;
684
685 case WWT_CAPTION: // 'Title bar'
687 return;
688
689 case WWT_RESIZEBOX:
690 /* When the resize widget is on the left size of the window
691 * we assume that that button is used to resize to the left. */
692 StartWindowSizing(w, nw->pos_x < (w->width / 2));
693 nw->SetDirty(w);
694 return;
695
696 case WWT_DEFSIZEBOX: {
697 if (_ctrl_pressed) {
698 if (click_count > 1) {
699 w->window_desc.pref_width = 0;
701 } else {
704 }
705 } else {
706 int16_t def_width = std::max<int16_t>(std::min<int16_t>(w->window_desc.GetDefaultWidth(), _screen.width), w->nested_root->smallest_x);
707 int16_t def_height = std::max<int16_t>(std::min<int16_t>(w->window_desc.GetDefaultHeight(), _screen.height - 50), w->nested_root->smallest_y);
708
709 int dx = (w->resize.step_width == 0) ? 0 : def_width - w->width;
710 int dy = (w->resize.step_height == 0) ? 0 : def_height - w->height;
711 /* dx and dy has to go by step.. calculate it.
712 * The cast to int is necessary else dx/dy are implicitly cast to unsigned int, which won't work. */
713 if (w->resize.step_width > 1) dx -= dx % (int)w->resize.step_width;
714 if (w->resize.step_height > 1) dy -= dy % (int)w->resize.step_height;
715 ResizeWindow(w, dx, dy, false);
716 }
717
718 nw->SetLowered(true);
719 nw->SetDirty(w);
720 w->SetTimeout();
721 break;
722 }
723
724 case WWT_DEBUGBOX:
726 break;
727
728 case WWT_SHADEBOX:
729 nw->SetDirty(w);
730 w->SetShaded(!w->IsShaded());
731 return;
732
733 case WWT_STICKYBOX:
735 nw->SetDirty(w);
737 return;
738
739 default:
740 break;
741 }
742
743 /* Widget has no index, so the window is not interested in it. */
744 if (widget_index < 0) return;
745
746 /* Check if the widget is highlighted; if so, disable highlight and dispatch an event to the GameScript */
747 if (w->IsWidgetHighlighted(widget_index)) {
748 w->SetWidgetHighlight(widget_index, TC_INVALID);
749 Game::NewEvent(new ScriptEventWindowWidgetClick((ScriptWindow::WindowClass)w->window_class, w->window_number, widget_index));
750 }
751
752 w->OnClick(pt, widget_index, click_count);
753}
754
761static void DispatchRightClickEvent(Window *w, int x, int y)
762{
763 NWidgetCore *wid = w->nested_root->GetWidgetFromPos(x, y);
764 if (wid == nullptr) return;
765
766 Point pt = { x, y };
767
768 /* No widget to handle, or the window is not interested in it. */
769 if (wid->GetIndex() >= 0) {
770 if (w->OnRightClick(pt, wid->GetIndex())) return;
771 }
772
773 /* Right-click close is enabled and there is a closebox. */
775 w->Close();
777 /* Right-click close is enabled, but excluding sticky windows. */
778 w->Close();
779 } else if (_settings_client.gui.hover_delay_ms == 0 && !w->OnTooltip(pt, wid->GetIndex(), TCC_RIGHT_CLICK) && wid->GetToolTip() != STR_NULL) {
780 GuiShowTooltips(w, GetEncodedString(wid->GetToolTip()), TCC_RIGHT_CLICK);
781 }
782}
783
790static void DispatchHoverEvent(Window *w, int x, int y)
791{
792 NWidgetCore *wid = w->nested_root->GetWidgetFromPos(x, y);
793
794 /* No widget to handle */
795 if (wid == nullptr) return;
796
797 Point pt = { x, y };
798
799 /* Show the tooltip if there is any */
800 if (!w->OnTooltip(pt, wid->GetIndex(), TCC_HOVER) && wid->GetToolTip() != STR_NULL) {
801 GuiShowTooltips(w, GetEncodedString(wid->GetToolTip()), TCC_HOVER);
802 return;
803 }
804
805 /* Widget has no index, so the window is not interested in it. */
806 if (wid->GetIndex() < 0) return;
807
808 w->OnHover(pt, wid->GetIndex());
809}
810
818static void DispatchMouseWheelEvent(Window *w, NWidgetCore *nwid, int wheel)
819{
820 if (nwid == nullptr) return;
821
822 /* Using wheel on caption/shade-box shades or unshades the window. */
823 if (nwid->type == WWT_CAPTION || nwid->type == WWT_SHADEBOX) {
824 w->SetShaded(wheel < 0);
825 return;
826 }
827
828 /* Wheeling a vertical scrollbar. */
829 if (nwid->type == NWID_VSCROLLBAR) {
830 NWidgetScrollbar *sb = static_cast<NWidgetScrollbar *>(nwid);
831 if (sb->GetCount() > sb->GetCapacity()) {
832 if (sb->UpdatePosition(wheel)) {
833 w->OnScrollbarScroll(nwid->GetIndex());
834 w->SetDirty();
835 }
836 }
837 return;
838 }
839
840 /* Scroll the widget attached to the scrollbar. */
841 Scrollbar *sb = (nwid->GetScrollbarIndex() >= 0 ? w->GetScrollbar(nwid->GetScrollbarIndex()) : nullptr);
842 if (sb != nullptr && sb->GetCount() > sb->GetCapacity()) {
843 if (sb->UpdatePosition(wheel)) {
845 w->SetDirty();
846 }
847 }
848}
849
855static bool MayBeShown(const Window *w)
856{
857 /* If we're not modal, everything is okay. */
858 if (!HasModalProgress()) return true;
859
860 switch (w->window_class) {
861 case WC_MAIN_WINDOW:
862 case WC_MODAL_PROGRESS:
864 return true;
865
866 default:
867 return false;
868 }
869}
870
883static void DrawOverlappedWindow(Window *w, int left, int top, int right, int bottom)
884{
886 ++it;
887 for (; !it.IsEnd(); ++it) {
888 const Window *v = *it;
889 if (MayBeShown(v) &&
890 right > v->left &&
891 bottom > v->top &&
892 left < v->left + v->width &&
893 top < v->top + v->height) {
894 /* v and rectangle intersect with each other */
895 int x;
896
897 if (left < (x = v->left)) {
898 DrawOverlappedWindow(w, left, top, x, bottom);
899 DrawOverlappedWindow(w, x, top, right, bottom);
900 return;
901 }
902
903 if (right > (x = v->left + v->width)) {
904 DrawOverlappedWindow(w, left, top, x, bottom);
905 DrawOverlappedWindow(w, x, top, right, bottom);
906 return;
907 }
908
909 if (top < (x = v->top)) {
910 DrawOverlappedWindow(w, left, top, right, x);
911 DrawOverlappedWindow(w, left, x, right, bottom);
912 return;
913 }
914
915 if (bottom > (x = v->top + v->height)) {
916 DrawOverlappedWindow(w, left, top, right, x);
917 DrawOverlappedWindow(w, left, x, right, bottom);
918 return;
919 }
920
921 return;
922 }
923 }
924
925 /* Setup blitter, and dispatch a repaint event to window *wz */
926 DrawPixelInfo *dp = _cur_dpi;
927 dp->width = right - left;
928 dp->height = bottom - top;
929 dp->left = left - w->left;
930 dp->top = top - w->top;
931 dp->pitch = _screen.pitch;
932 dp->dst_ptr = BlitterFactory::GetCurrentBlitter()->MoveTo(_screen.dst_ptr, left, top);
933 dp->zoom = ZoomLevel::Min;
934 w->OnPaint();
935}
936
945void DrawOverlappedWindowForAll(int left, int top, int right, int bottom)
946{
947 DrawPixelInfo bk;
948 AutoRestoreBackup dpi_backup(_cur_dpi, &bk);
949
950 for (Window *w : Window::IterateFromBack()) {
951 if (MayBeShown(w) &&
952 right > w->left &&
953 bottom > w->top &&
954 left < w->left + w->width &&
955 top < w->top + w->height) {
956 /* Window w intersects with the rectangle => needs repaint */
957 DrawOverlappedWindow(w, std::max(left, w->left), std::max(top, w->top), std::min(right, w->left + w->width), std::min(bottom, w->top + w->height));
958 }
959 }
960}
961
967{
968 AddDirtyBlock(this->left, this->top, this->left + this->width, this->top + this->height);
969}
970
978void Window::ReInit(int rx, int ry, bool reposition)
979{
980 this->SetDirty(); // Mark whole current window as dirty.
981
982 /* Save current size. */
983 int window_width = this->width * _gui_scale / this->scale;
984 int window_height = this->height * _gui_scale / this->scale;
985 this->scale = _gui_scale;
986
987 this->OnInit();
988 /* Re-initialize window smallest size. */
989 this->nested_root->SetupSmallestSize(this);
990 this->nested_root->AssignSizePosition(ST_SMALLEST, 0, 0, this->nested_root->smallest_x, this->nested_root->smallest_y, _current_text_dir == TD_RTL);
991 this->width = this->nested_root->smallest_x;
992 this->height = this->nested_root->smallest_y;
993 this->resize.step_width = this->nested_root->resize_x;
994 this->resize.step_height = this->nested_root->resize_y;
995
996 /* Resize as close to the original size + requested resize as possible. */
997 window_width = std::max(window_width + rx, this->width);
998 window_height = std::max(window_height + ry, this->height);
999 int dx = (this->resize.step_width == 0) ? 0 : window_width - this->width;
1000 int dy = (this->resize.step_height == 0) ? 0 : window_height - this->height;
1001 /* dx and dy has to go by step.. calculate it.
1002 * The cast to int is necessary else dx/dy are implicitly cast to unsigned int, which won't work. */
1003 if (this->resize.step_width > 1) dx -= dx % (int)this->resize.step_width;
1004 if (this->resize.step_height > 1) dy -= dy % (int)this->resize.step_height;
1005
1006 if (reposition) {
1007 Point pt = this->OnInitialPosition(this->nested_root->smallest_x, this->nested_root->smallest_y, window_number);
1008 this->InitializePositionSize(pt.x, pt.y, this->nested_root->smallest_x, this->nested_root->smallest_y);
1009 this->FindWindowPlacementAndResize(this->window_desc.GetDefaultWidth(), this->window_desc.GetDefaultHeight(), false);
1010 }
1011
1012 ResizeWindow(this, dx, dy, true, false);
1013 /* ResizeWindow() does this->SetDirty() already, no need to do it again here. */
1014}
1015
1021void Window::SetShaded(bool make_shaded)
1022{
1023 if (this->shade_select == nullptr) return;
1024
1025 int desired = make_shaded ? SZSP_HORIZONTAL : 0;
1026 if (this->shade_select->shown_plane != desired) {
1027 if (make_shaded) {
1028 if (this->nested_focus != nullptr) this->UnfocusFocusedWidget();
1029 this->unshaded_size.width = this->width;
1030 this->unshaded_size.height = this->height;
1031 this->shade_select->SetDisplayedPlane(desired);
1032 this->ReInit(0, -this->height);
1033 } else {
1034 this->shade_select->SetDisplayedPlane(desired);
1035 int dx = ((int)this->unshaded_size.width > this->width) ? (int)this->unshaded_size.width - this->width : 0;
1036 int dy = ((int)this->unshaded_size.height > this->height) ? (int)this->unshaded_size.height - this->height : 0;
1037 this->ReInit(dx, dy);
1038 }
1039 }
1040}
1041
1048{
1049 for (Window *v : Window::Iterate()) {
1050 if ((wc == WC_INVALID || wc == v->window_class) && v->parent == this) return v;
1051 }
1052
1053 return nullptr;
1054}
1055
1063{
1064 for (Window *v : Window::Iterate()) {
1065 if (wc == v->window_class && number == v->window_number && v->parent == this) return v;
1066 }
1067
1068 return nullptr;
1069}
1070
1076{
1077 Window *child = this->FindChildWindow(wc);
1078 while (child != nullptr) {
1079 child->Close();
1080 child = this->FindChildWindow(wc);
1081 }
1082}
1083
1084
1091{
1092 Window *child = this->FindChildWindowById(wc, number);
1093 while (child != nullptr) {
1094 child->Close();
1095 child = this->FindChildWindowById(wc, number);
1096 }
1097}
1098
1102void Window::Close([[maybe_unused]] int data)
1103{
1104 /* Don't close twice. */
1105 if (*this->z_position == nullptr) return;
1106
1107 *this->z_position = nullptr;
1108
1109 if (_thd.window_class == this->window_class &&
1110 _thd.window_number == this->window_number) {
1112 }
1113
1114 /* Prevent Mouseover() from resetting mouse-over coordinates on a non-existing window */
1115 if (_mouseover_last_w == this) _mouseover_last_w = nullptr;
1116
1117 /* We can't scroll the window when it's closed. */
1118 if (_last_scroll_window == this) _last_scroll_window = nullptr;
1119
1120 /* Make sure we don't try to access non-existing query strings. */
1121 this->querystrings.clear();
1122
1123 /* Make sure we don't try to access this window as the focused window when it doesn't exist anymore. */
1124 if (_focused_window == this) {
1125 this->OnFocusLost(true);
1126 _focused_window = nullptr;
1127 }
1128
1129 this->CloseChildWindows();
1130
1131 this->SetDirty();
1132
1133 Window::closed_windows.push_back(this);
1134}
1135
1140{
1141 /* Make sure the window is closed, deletion is allowed only in Window::DeleteClosedWindows(). */
1142 assert(*this->z_position == nullptr);
1143}
1144
1152{
1153 for (Window *w : Window::Iterate()) {
1154 if (w->window_class == cls && w->window_number == number) return w;
1155 }
1156
1157 return nullptr;
1158}
1159
1167{
1168 for (Window *w : Window::Iterate()) {
1169 if (w->window_class == cls) return w;
1170 }
1171
1172 return nullptr;
1173}
1174
1181{
1183 assert(w != nullptr);
1184 return w;
1185}
1186
1193void CloseWindowById(WindowClass cls, WindowNumber number, bool force, int data)
1194{
1195 Window *w = FindWindowById(cls, number);
1196 if (w != nullptr && (force || !w->flags.Test(WindowFlag::Sticky))) {
1197 w->Close(data);
1198 }
1199}
1200
1206{
1207 /* Note: the container remains stable, even when deleting windows. */
1208 for (Window *w : Window::Iterate()) {
1209 if (w->window_class == cls) {
1210 w->Close(data);
1211 }
1212 }
1213}
1214
1222{
1223 /* Note: the container remains stable, even when deleting windows. */
1224 for (Window *w : Window::Iterate()) {
1225 if (w->owner == id) {
1226 w->Close();
1227 }
1228 }
1229
1230 /* Also delete the company specific windows that don't have a company-colour. */
1232}
1233
1241void ChangeWindowOwner(Owner old_owner, Owner new_owner)
1242{
1243 for (Window *w : Window::Iterate()) {
1244 if (w->owner != old_owner) continue;
1245
1246 switch (w->window_class) {
1247 case WC_COMPANY_COLOUR:
1248 case WC_FINANCES:
1249 case WC_STATION_LIST:
1250 case WC_TRAINS_LIST:
1251 case WC_ROADVEH_LIST:
1252 case WC_SHIPS_LIST:
1253 case WC_AIRCRAFT_LIST:
1254 case WC_BUY_COMPANY:
1255 case WC_COMPANY:
1257 case WC_VEHICLE_ORDERS: // Changing owner would also require changing WindowDesc, which is not possible; however keeping the old one crashes because of missing widgets etc.. See ShowOrdersWindow().
1258 continue;
1259
1260 default:
1261 w->owner = new_owner;
1262 break;
1263 }
1264 }
1265}
1266
1267static void BringWindowToFront(Window *w, bool dirty = true);
1268
1277{
1278 Window *w = FindWindowById(cls, number);
1279
1280 if (w != nullptr) {
1281 if (w->IsShaded()) w->SetShaded(false); // Restore original window size if it was shaded.
1282
1283 w->SetWhiteBorder();
1285 w->SetDirty();
1286 }
1287
1288 return w;
1289}
1290
1291static inline bool IsVitalWindow(const Window *w)
1292{
1293 switch (w->window_class) {
1294 case WC_MAIN_TOOLBAR:
1295 case WC_STATUS_BAR:
1296 case WC_NEWS_WINDOW:
1298 return true;
1299
1300 default:
1301 return false;
1302 }
1303}
1304
1314{
1315 assert(wc != WC_INVALID);
1316
1317 uint z_priority = 0;
1318
1319 switch (wc) {
1320 case WC_TOOLTIPS:
1321 ++z_priority;
1322 [[fallthrough]];
1323
1324 case WC_ERRMSG:
1326 ++z_priority;
1327 [[fallthrough]];
1328
1329 case WC_ENDSCREEN:
1330 ++z_priority;
1331 [[fallthrough]];
1332
1333 case WC_HIGHSCORE:
1334 ++z_priority;
1335 [[fallthrough]];
1336
1337 case WC_DROPDOWN_MENU:
1338 ++z_priority;
1339 [[fallthrough]];
1340
1341 case WC_MAIN_TOOLBAR:
1342 case WC_STATUS_BAR:
1343 ++z_priority;
1344 [[fallthrough]];
1345
1346 case WC_OSK:
1347 ++z_priority;
1348 [[fallthrough]];
1349
1350 case WC_QUERY_STRING:
1352 ++z_priority;
1353 [[fallthrough]];
1354
1356 case WC_MODAL_PROGRESS:
1358 case WC_SAVE_PRESET:
1359 ++z_priority;
1360 [[fallthrough]];
1361
1363 case WC_SAVELOAD:
1364 case WC_GAME_OPTIONS:
1365 case WC_CUSTOM_CURRENCY:
1366 case WC_NETWORK_WINDOW:
1367 case WC_GRF_PARAMETERS:
1368 case WC_SCRIPT_LIST:
1369 case WC_SCRIPT_SETTINGS:
1370 case WC_TEXTFILE:
1371 ++z_priority;
1372 [[fallthrough]];
1373
1374 case WC_CONSOLE:
1375 ++z_priority;
1376 [[fallthrough]];
1377
1378 case WC_NEWS_WINDOW:
1379 ++z_priority;
1380 [[fallthrough]];
1381
1382 default:
1383 ++z_priority;
1384 [[fallthrough]];
1385
1386 case WC_MAIN_WINDOW:
1387 return z_priority;
1388 }
1389}
1390
1397static void BringWindowToFront(Window *w, bool dirty)
1398{
1399 auto priority = GetWindowZPriority(w->window_class);
1400 WindowList::iterator dest = _z_windows.begin();
1401 while (dest != _z_windows.end() && (*dest == nullptr || GetWindowZPriority((*dest)->window_class) <= priority)) ++dest;
1402
1403 if (dest != w->z_position) {
1404 _z_windows.splice(dest, _z_windows, w->z_position);
1405 }
1406
1407 if (dirty) w->SetDirty();
1408}
1409
1418{
1419 /* Set up window properties; some of them are needed to set up smallest size below */
1420 this->window_class = this->window_desc.cls;
1421 this->SetWhiteBorder();
1423 this->owner = INVALID_OWNER;
1424 this->nested_focus = nullptr;
1425 this->window_number = window_number;
1426
1427 this->OnInit();
1428 /* Initialize smallest size. */
1429 this->nested_root->SetupSmallestSize(this);
1430 /* Initialize to smallest size. */
1431 this->nested_root->AssignSizePosition(ST_SMALLEST, 0, 0, this->nested_root->smallest_x, this->nested_root->smallest_y, _current_text_dir == TD_RTL);
1432
1433 /* Further set up window properties,
1434 * this->left, this->top, this->width, this->height, this->resize.width, and this->resize.height are initialized later. */
1435 this->resize.step_width = this->nested_root->resize_x;
1436 this->resize.step_height = this->nested_root->resize_y;
1437
1438 /* Give focus to the opened window unless a dropdown menu has focus or a text box of the focused window has focus
1439 * (so we don't interrupt typing) unless the new window has a text box. */
1440 bool dropdown_active = _focused_window != nullptr && _focused_window->window_class == WC_DROPDOWN_MENU;
1441 bool editbox_active = EditBoxInGlobalFocus() && this->nested_root->GetWidgetOfType(WWT_EDITBOX) == nullptr;
1442 if (!dropdown_active && !editbox_active) SetFocusedWindow(this);
1443
1444 /* Insert the window into the correct location in the z-ordering. */
1445 BringWindowToFront(this, false);
1446}
1447
1455void Window::InitializePositionSize(int x, int y, int sm_width, int sm_height)
1456{
1457 this->left = x;
1458 this->top = y;
1459 this->width = sm_width;
1460 this->height = sm_height;
1461}
1462
1474void Window::FindWindowPlacementAndResize(int def_width, int def_height, bool allow_resize)
1475{
1476 if (allow_resize) {
1477 def_width = std::max(def_width, this->width); // Don't allow default size to be smaller than smallest size
1478 def_height = std::max(def_height, this->height);
1479 /* Try to make windows smaller when our window is too small.
1480 * w->(width|height) is normally the same as min_(width|height),
1481 * but this way the GUIs can be made a little more dynamic;
1482 * one can use the same spec for multiple windows and those
1483 * can then determine the real minimum size of the window. */
1484 if (this->width != def_width || this->height != def_height) {
1485 /* Think about the overlapping toolbars when determining the minimum window size */
1486 int free_height = _screen.height;
1487 const Window *wt = FindWindowById(WC_STATUS_BAR, 0);
1488 if (wt != nullptr) free_height -= wt->height;
1490 if (wt != nullptr) free_height -= wt->height;
1491
1492 int enlarge_x = std::max(std::min(def_width - this->width, _screen.width - this->width), 0);
1493 int enlarge_y = std::max(std::min(def_height - this->height, free_height - this->height), 0);
1494
1495 /* X and Y has to go by step.. calculate it.
1496 * The cast to int is necessary else x/y are implicitly cast to
1497 * unsigned int, which won't work. */
1498 if (this->resize.step_width > 1) enlarge_x -= enlarge_x % (int)this->resize.step_width;
1499 if (this->resize.step_height > 1) enlarge_y -= enlarge_y % (int)this->resize.step_height;
1500
1501 ResizeWindow(this, enlarge_x, enlarge_y, true, false);
1502 /* ResizeWindow() calls this->OnResize(). */
1503 } else {
1504 /* Always call OnResize; that way the scrollbars and matrices get initialized. */
1505 this->OnResize();
1506 }
1507 }
1508
1509 int nx = this->left;
1510 int ny = this->top;
1511
1512 if (nx + this->width > _screen.width) nx -= (nx + this->width - _screen.width);
1513
1514 const Window *wt = FindWindowById(WC_MAIN_TOOLBAR, 0);
1515 ny = std::max(ny, (wt == nullptr || this == wt || this->top == 0) ? 0 : wt->height);
1516 nx = std::max(nx, 0);
1517
1518 if (this->viewport != nullptr) {
1519 this->viewport->left += nx - this->left;
1520 this->viewport->top += ny - this->top;
1521 }
1522 this->left = nx;
1523 this->top = ny;
1524
1525 this->SetDirty();
1526}
1527
1540static bool IsGoodAutoPlace1(int left, int top, int width, int height, int toolbar_y, Point &pos)
1541{
1542 int right = width + left;
1543 int bottom = height + top;
1544
1545 if (left < 0 || top < toolbar_y || right > _screen.width || bottom > _screen.height) return false;
1546
1547 /* Make sure it is not obscured by any window. */
1548 for (const Window *w : Window::Iterate()) {
1549 if (w->window_class == WC_MAIN_WINDOW) continue;
1550
1551 if (right > w->left &&
1552 w->left + w->width > left &&
1553 bottom > w->top &&
1554 w->top + w->height > top) {
1555 return false;
1556 }
1557 }
1558
1559 pos.x = left;
1560 pos.y = top;
1561 return true;
1562}
1563
1576static bool IsGoodAutoPlace2(int left, int top, int width, int height, int toolbar_y, Point &pos)
1577{
1578 bool rtl = _current_text_dir == TD_RTL;
1579
1580 /* Left part of the rectangle may be at most 1/4 off-screen,
1581 * right part of the rectangle may be at most 1/2 off-screen
1582 */
1583 if (rtl) {
1584 if (left < -(width >> 1) || left > _screen.width - (width >> 2)) return false;
1585 } else {
1586 if (left < -(width >> 2) || left > _screen.width - (width >> 1)) return false;
1587 }
1588
1589 /* Bottom part of the rectangle may be at most 1/4 off-screen */
1590 if (top < toolbar_y || top > _screen.height - (height >> 2)) return false;
1591
1592 /* Make sure it is not obscured by any window. */
1593 for (const Window *w : Window::Iterate()) {
1594 if (w->window_class == WC_MAIN_WINDOW) continue;
1595
1596 if (left + width > w->left &&
1597 w->left + w->width > left &&
1598 top + height > w->top &&
1599 w->top + w->height > top) {
1600 return false;
1601 }
1602 }
1603
1604 pos.x = left;
1605 pos.y = top;
1606 return true;
1607}
1608
1615static Point GetAutoPlacePosition(int width, int height)
1616{
1617 Point pt;
1618
1619 bool rtl = _current_text_dir == TD_RTL;
1620
1621 /* First attempt, try top-left of the screen */
1622 const Window *main_toolbar = FindWindowByClass(WC_MAIN_TOOLBAR);
1623 const int toolbar_y = main_toolbar != nullptr ? main_toolbar->height : 0;
1624 if (IsGoodAutoPlace1(rtl ? _screen.width - width : 0, toolbar_y, width, height, toolbar_y, pt)) return pt;
1625
1626 /* Second attempt, try around all existing windows.
1627 * The new window must be entirely on-screen, and not overlap with an existing window.
1628 * Eight starting points are tried, two at each corner.
1629 */
1630 for (const Window *w : Window::Iterate()) {
1631 if (w->window_class == WC_MAIN_WINDOW) continue;
1632
1633 if (IsGoodAutoPlace1(w->left + w->width, w->top, width, height, toolbar_y, pt)) return pt;
1634 if (IsGoodAutoPlace1(w->left - width, w->top, width, height, toolbar_y, pt)) return pt;
1635 if (IsGoodAutoPlace1(w->left, w->top + w->height, width, height, toolbar_y, pt)) return pt;
1636 if (IsGoodAutoPlace1(w->left, w->top - height, width, height, toolbar_y, pt)) return pt;
1637 if (IsGoodAutoPlace1(w->left + w->width, w->top + w->height - height, width, height, toolbar_y, pt)) return pt;
1638 if (IsGoodAutoPlace1(w->left - width, w->top + w->height - height, width, height, toolbar_y, pt)) return pt;
1639 if (IsGoodAutoPlace1(w->left + w->width - width, w->top + w->height, width, height, toolbar_y, pt)) return pt;
1640 if (IsGoodAutoPlace1(w->left + w->width - width, w->top - height, width, height, toolbar_y, pt)) return pt;
1641 }
1642
1643 /* Third attempt, try around all existing windows.
1644 * The new window may be partly off-screen, and must not overlap with an existing window.
1645 * Only four starting points are tried.
1646 */
1647 for (const Window *w : Window::Iterate()) {
1648 if (w->window_class == WC_MAIN_WINDOW) continue;
1649
1650 if (IsGoodAutoPlace2(w->left + w->width, w->top, width, height, toolbar_y, pt)) return pt;
1651 if (IsGoodAutoPlace2(w->left - width, w->top, width, height, toolbar_y, pt)) return pt;
1652 if (IsGoodAutoPlace2(w->left, w->top + w->height, width, height, toolbar_y, pt)) return pt;
1653 if (IsGoodAutoPlace2(w->left, w->top - height, width, height, toolbar_y, pt)) return pt;
1654 }
1655
1656 /* Fourth and final attempt, put window at diagonal starting from (0, toolbar_y), try multiples
1657 * of the closebox
1658 */
1659 int left = rtl ? _screen.width - width : 0, top = toolbar_y;
1660 int offset_x = rtl ? -(int)NWidgetLeaf::closebox_dimension.width : (int)NWidgetLeaf::closebox_dimension.width;
1661 int offset_y = std::max<int>(NWidgetLeaf::closebox_dimension.height, GetCharacterHeight(FS_NORMAL) + WidgetDimensions::scaled.captiontext.Vertical());
1662
1663restart:
1664 for (const Window *w : Window::Iterate()) {
1665 if (w->left == left && w->top == top) {
1666 left += offset_x;
1667 top += offset_y;
1668 goto restart;
1669 }
1670 }
1671
1672 pt.x = left;
1673 pt.y = top;
1674 return pt;
1675}
1676
1684{
1685 const Window *w = FindWindowById(WC_MAIN_TOOLBAR, 0);
1686 assert(w != nullptr);
1687 Point pt = { _current_text_dir == TD_RTL ? w->left : (w->left + w->width) - window_width, w->top + w->height };
1688 return pt;
1689}
1690
1708static Point LocalGetWindowPlacement(const WindowDesc &desc, int16_t sm_width, int16_t sm_height, int window_number)
1709{
1710 Point pt;
1711 const Window *w;
1712
1713 int16_t default_width = std::max(desc.GetDefaultWidth(), sm_width);
1714 int16_t default_height = std::max(desc.GetDefaultHeight(), sm_height);
1715
1716 if (desc.parent_cls != WC_NONE && (w = FindWindowById(desc.parent_cls, window_number)) != nullptr) {
1717 bool rtl = _current_text_dir == TD_RTL;
1718 if (desc.parent_cls == WC_BUILD_TOOLBAR || desc.parent_cls == WC_SCEN_LAND_GEN) {
1719 pt.x = w->left + (rtl ? w->width - default_width : 0);
1720 pt.y = w->top + w->height;
1721 return pt;
1722 } else {
1723 /* Position child window with offset of closebox, but make sure that either closebox or resizebox is visible
1724 * - Y position: closebox of parent + closebox of child + statusbar
1725 * - X position: closebox on left/right, resizebox on right/left (depending on ltr/rtl)
1726 */
1727 int indent_y = std::max<int>(NWidgetLeaf::closebox_dimension.height, GetCharacterHeight(FS_NORMAL) + WidgetDimensions::scaled.captiontext.Vertical());
1728 if (w->top + 3 * indent_y < _screen.height) {
1729 pt.y = w->top + indent_y;
1730 int indent_close = NWidgetLeaf::closebox_dimension.width;
1731 int indent_resize = NWidgetLeaf::resizebox_dimension.width;
1732 if (_current_text_dir == TD_RTL) {
1733 pt.x = std::max(w->left + w->width - default_width - indent_close, 0);
1734 if (pt.x + default_width >= indent_close && pt.x + indent_resize <= _screen.width) return pt;
1735 } else {
1736 pt.x = std::min(w->left + indent_close, _screen.width - default_width);
1737 if (pt.x + default_width >= indent_resize && pt.x + indent_close <= _screen.width) return pt;
1738 }
1739 }
1740 }
1741 }
1742
1743 switch (desc.default_pos) {
1744 case WDP_ALIGN_TOOLBAR: // Align to the toolbar
1745 return GetToolbarAlignedWindowPosition(default_width);
1746
1747 case WDP_AUTO: // Find a good automatic position for the window
1748 return GetAutoPlacePosition(default_width, default_height);
1749
1750 case WDP_CENTER: // Centre the window horizontally
1751 pt.x = (_screen.width - default_width) / 2;
1752 pt.y = (_screen.height - default_height) / 2;
1753 break;
1754
1755 case WDP_MANUAL:
1756 pt.x = 0;
1757 pt.y = 0;
1758 break;
1759
1760 default:
1761 NOT_REACHED();
1762 }
1763
1764 return pt;
1765}
1766
1767/* virtual */ Point Window::OnInitialPosition([[maybe_unused]]int16_t sm_width, [[maybe_unused]]int16_t sm_height, [[maybe_unused]]int window_number)
1768{
1769 return LocalGetWindowPlacement(this->window_desc, sm_width, sm_height, window_number);
1770}
1771
1780{
1781 this->nested_root = MakeWindowNWidgetTree(this->window_desc.nwid_parts, &this->shade_select);
1782 this->nested_root->FillWidgetLookup(this->widget_lookup);
1783}
1784
1790{
1791 this->InitializeData(window_number);
1792 this->ApplyDefaults();
1793 Point pt = this->OnInitialPosition(this->nested_root->smallest_x, this->nested_root->smallest_y, window_number);
1794 this->InitializePositionSize(pt.x, pt.y, this->nested_root->smallest_x, this->nested_root->smallest_y);
1795 this->FindWindowPlacementAndResize(this->window_desc.GetDefaultWidth(), this->window_desc.GetDefaultHeight(), true);
1796}
1797
1803{
1804 this->CreateNestedTree();
1805 this->FinishInitNested(window_number);
1806}
1807
1812Window::Window(WindowDesc &desc) : window_desc(desc), scale(_gui_scale), mouse_capture_widget(INVALID_WIDGET)
1813{
1814 this->z_position = _z_windows.insert(_z_windows.end(), this);
1815}
1816
1825{
1826 for (Window *w : Window::IterateFromFront()) {
1827 if (MayBeShown(w) && IsInsideBS(x, w->left, w->width) && IsInsideBS(y, w->top, w->height)) {
1828 return w;
1829 }
1830 }
1831
1832 return nullptr;
1833}
1834
1839{
1840 IConsoleClose();
1841
1842 _focused_window = nullptr;
1843 _mouseover_last_w = nullptr;
1844 _last_scroll_window = nullptr;
1845 _scrolling_viewport = false;
1846 _mouse_hovering = false;
1847
1849 NWidgetLeaf::InvalidateDimensionCache(); // Reset cached sizes of several widgets.
1850 NWidgetScrollbar::InvalidateDimensionCache();
1851
1853
1855}
1856
1861{
1863
1864 for (Window *w : Window::Iterate()) w->Close();
1865
1867
1868 assert(_z_windows.empty());
1869}
1870
1875{
1878 _thd.Reset();
1879}
1880
1881static void DecreaseWindowCounters()
1882{
1883 if (_scroller_click_timeout != 0) _scroller_click_timeout--;
1884
1885 for (Window *w : Window::Iterate()) {
1886 if (_scroller_click_timeout == 0) {
1887 /* Unclick scrollbar buttons if they are pressed. */
1888 for (auto &pair : w->widget_lookup) {
1889 NWidgetBase *nwid = pair.second;
1890 if (nwid->type == NWID_HSCROLLBAR || nwid->type == NWID_VSCROLLBAR) {
1891 NWidgetScrollbar *sb = static_cast<NWidgetScrollbar*>(nwid);
1892 if (sb->disp_flags.Any({NWidgetDisplayFlag::ScrollbarUp, NWidgetDisplayFlag::ScrollbarDown})) {
1895 sb->SetDirty(w);
1896 }
1897 }
1898 }
1899 }
1900
1901 /* Handle editboxes */
1902 for (auto &pair : w->querystrings) {
1903 pair.second->HandleEditBox(w, pair.first);
1904 }
1905
1906 w->OnMouseLoop();
1907 }
1908
1909 for (Window *w : Window::Iterate()) {
1910 if (w->flags.Test(WindowFlag::Timeout) && --w->timeout_timer == 0) {
1912
1913 w->OnTimeout();
1914 w->RaiseButtons(true);
1915 }
1916 }
1917}
1918
1919static void HandlePlacePresize()
1920{
1921 if (_special_mouse_mode != WSM_PRESIZE) return;
1922
1923 Window *w = _thd.GetCallbackWnd();
1924 if (w == nullptr) return;
1925
1926 Point pt = GetTileBelowCursor();
1927 if (pt.x == -1) {
1928 _thd.selend.x = -1;
1929 return;
1930 }
1931
1932 w->OnPlacePresize(pt, TileVirtXY(pt.x, pt.y));
1933}
1934
1940{
1942
1943 if (_left_button_down && _cursor.delta.x == 0 && _cursor.delta.y == 0) return ES_HANDLED; // Dragging, but the mouse did not move.
1944
1945 Window *w = _thd.GetCallbackWnd();
1946 if (w != nullptr) {
1947 /* Send an event in client coordinates. */
1948 Point pt;
1949 pt.x = _cursor.pos.x - w->left;
1950 pt.y = _cursor.pos.y - w->top;
1951 if (_left_button_down) {
1952 w->OnMouseDrag(pt, GetWidgetFromPos(w, pt.x, pt.y));
1953 } else {
1954 w->OnDragDrop(pt, GetWidgetFromPos(w, pt.x, pt.y));
1955 }
1956 }
1957
1958 if (!_left_button_down) ResetObjectToPlace(); // Button released, finished dragging.
1959 return ES_HANDLED;
1960}
1961
1963static void HandleMouseOver()
1964{
1965 Window *w = FindWindowFromPt(_cursor.pos.x, _cursor.pos.y);
1966
1967 /* We changed window, put an OnMouseOver event to the last window */
1968 if (_mouseover_last_w != nullptr && _mouseover_last_w != w) {
1969 /* Reset mouse-over coordinates of previous window */
1970 Point pt = { -1, -1 };
1972 }
1973
1974 /* _mouseover_last_w will get reset when the window is deleted, see DeleteWindow() */
1976
1977 if (w != nullptr) {
1978 /* send an event in client coordinates. */
1979 Point pt = { _cursor.pos.x - w->left, _cursor.pos.y - w->top };
1980 const NWidgetCore *widget = w->nested_root->GetWidgetFromPos(pt.x, pt.y);
1981 if (widget != nullptr) w->OnMouseOver(pt, widget->GetIndex());
1982 }
1983}
1984
1990
2001static void PreventHiding(int *nx, int *ny, const Rect &rect, const Window *v, int px, PreventHideDirection dir)
2002{
2003 if (v == nullptr) return;
2004
2005 const int min_visible = rect.Height();
2006
2007 int v_bottom = v->top + v->height - 1;
2008 int v_right = v->left + v->width - 1;
2009 int safe_y = (dir == PHD_UP) ? (v->top - min_visible - rect.top) : (v_bottom + min_visible - rect.bottom); // Compute safe vertical position.
2010
2011 if (*ny + rect.top <= v->top - min_visible) return; // Above v is enough space
2012 if (*ny + rect.bottom >= v_bottom + min_visible) return; // Below v is enough space
2013
2014 /* Vertically, the rectangle is hidden behind v. */
2015 if (*nx + rect.left + min_visible < v->left) { // At left of v.
2016 if (v->left < min_visible) *ny = safe_y; // But enough room, force it to a safe position.
2017 return;
2018 }
2019 if (*nx + rect.right - min_visible > v_right) { // At right of v.
2020 if (v_right > _screen.width - min_visible) *ny = safe_y; // Not enough room, force it to a safe position.
2021 return;
2022 }
2023
2024 /* Horizontally also hidden, force movement to a safe area. */
2025 if (px + rect.left < v->left && v->left >= min_visible) { // Coming from the left, and enough room there.
2026 *nx = v->left - min_visible - rect.left;
2027 } else if (px + rect.right > v_right && v_right <= _screen.width - min_visible) { // Coming from the right, and enough room there.
2028 *nx = v_right + min_visible - rect.right;
2029 } else {
2030 *ny = safe_y;
2031 }
2032}
2033
2041static void EnsureVisibleCaption(Window *w, int nx, int ny)
2042{
2043 /* Search for the title bar rectangle. */
2044 const NWidgetBase *caption = w->nested_root->GetWidgetOfType(WWT_CAPTION);
2045 if (caption != nullptr) {
2046 const Rect caption_rect = caption->GetCurrentRect();
2047
2048 const int min_visible = caption_rect.Height();
2049
2050 /* Make sure the window doesn't leave the screen */
2051 nx = Clamp(nx, min_visible - caption_rect.right, _screen.width - min_visible - caption_rect.left);
2052 ny = Clamp(ny, 0, _screen.height - min_visible);
2053
2054 /* Make sure the title bar isn't hidden behind the main tool bar or the status bar. */
2055 PreventHiding(&nx, &ny, caption_rect, FindWindowById(WC_MAIN_TOOLBAR, 0), w->left, PHD_DOWN);
2056 PreventHiding(&nx, &ny, caption_rect, FindWindowById(WC_STATUS_BAR, 0), w->left, PHD_UP);
2057 }
2058
2059 if (w->viewport != nullptr) {
2060 w->viewport->left += nx - w->left;
2061 w->viewport->top += ny - w->top;
2062 }
2063
2064 w->left = nx;
2065 w->top = ny;
2066}
2067
2078void ResizeWindow(Window *w, int delta_x, int delta_y, bool clamp_to_screen, bool schedule_resize)
2079{
2080 if (delta_x != 0 || delta_y != 0) {
2081 if (clamp_to_screen) {
2082 /* Determine the new right/bottom position. If that is outside of the bounds of
2083 * the resolution clamp it in such a manner that it stays within the bounds. */
2084 int new_right = w->left + w->width + delta_x;
2085 int new_bottom = w->top + w->height + delta_y;
2086 if (new_right >= (int)_screen.width) delta_x -= Ceil(new_right - _screen.width, std::max(1U, w->nested_root->resize_x));
2087 if (new_bottom >= (int)_screen.height) delta_y -= Ceil(new_bottom - _screen.height, std::max(1U, w->nested_root->resize_y));
2088 }
2089
2090 w->SetDirty();
2091
2092 uint new_xinc = std::max(0, (w->nested_root->resize_x == 0) ? 0 : (int)(w->nested_root->current_x - w->nested_root->smallest_x) + delta_x);
2093 uint new_yinc = std::max(0, (w->nested_root->resize_y == 0) ? 0 : (int)(w->nested_root->current_y - w->nested_root->smallest_y) + delta_y);
2094 assert(w->nested_root->resize_x == 0 || new_xinc % w->nested_root->resize_x == 0);
2095 assert(w->nested_root->resize_y == 0 || new_yinc % w->nested_root->resize_y == 0);
2096
2097 w->nested_root->AssignSizePosition(ST_RESIZE, 0, 0, w->nested_root->smallest_x + new_xinc, w->nested_root->smallest_y + new_yinc, _current_text_dir == TD_RTL);
2098 w->width = w->nested_root->current_x;
2099 w->height = w->nested_root->current_y;
2100 }
2101
2102 EnsureVisibleCaption(w, w->left, w->top);
2103
2104 /* Schedule OnResize to make sure everything is initialised correctly if it needs to be. */
2105 if (schedule_resize) {
2106 w->ScheduleResize();
2107 } else {
2108 w->OnResize();
2109 }
2110 w->SetDirty();
2111}
2112
2119{
2121 return (w == nullptr) ? 0 : w->top + w->height;
2122}
2123
2130{
2132 return (w == nullptr) ? _screen.height : w->top;
2133}
2134
2135static bool _dragging_window;
2136
2142{
2143 /* Get out immediately if no window is being dragged at all. */
2144 if (!_dragging_window) return ES_NOT_HANDLED;
2145
2146 /* If button still down, but cursor hasn't moved, there is nothing to do. */
2147 if (_left_button_down && _cursor.delta.x == 0 && _cursor.delta.y == 0) return ES_HANDLED;
2148
2149 /* Otherwise find the window... */
2150 for (Window *w : Window::Iterate()) {
2152 /* Stop the dragging if the left mouse button was released */
2153 if (!_left_button_down) {
2155 break;
2156 }
2157
2158 w->SetDirty();
2159
2160 int x = _cursor.pos.x + _drag_delta.x;
2161 int y = _cursor.pos.y + _drag_delta.y;
2162 int nx = x;
2163 int ny = y;
2164
2168 int delta;
2169
2170 for (const Window *v : Window::Iterate()) {
2171 if (v == w) continue; // Don't snap at yourself
2172
2173 if (y + w->height > v->top && y < v->top + v->height) {
2174 /* Your left border <-> other right border */
2175 delta = abs(v->left + v->width - x);
2176 if (delta <= hsnap) {
2177 nx = v->left + v->width;
2178 hsnap = delta;
2179 }
2180
2181 /* Your right border <-> other left border */
2182 delta = abs(v->left - x - w->width);
2183 if (delta <= hsnap) {
2184 nx = v->left - w->width;
2185 hsnap = delta;
2186 }
2187 }
2188
2189 if (w->top + w->height >= v->top && w->top <= v->top + v->height) {
2190 /* Your left border <-> other left border */
2191 delta = abs(v->left - x);
2192 if (delta <= hsnap) {
2193 nx = v->left;
2194 hsnap = delta;
2195 }
2196
2197 /* Your right border <-> other right border */
2198 delta = abs(v->left + v->width - x - w->width);
2199 if (delta <= hsnap) {
2200 nx = v->left + v->width - w->width;
2201 hsnap = delta;
2202 }
2203 }
2204
2205 if (x + w->width > v->left && x < v->left + v->width) {
2206 /* Your top border <-> other bottom border */
2207 delta = abs(v->top + v->height - y);
2208 if (delta <= vsnap) {
2209 ny = v->top + v->height;
2210 vsnap = delta;
2211 }
2212
2213 /* Your bottom border <-> other top border */
2214 delta = abs(v->top - y - w->height);
2215 if (delta <= vsnap) {
2216 ny = v->top - w->height;
2217 vsnap = delta;
2218 }
2219 }
2220
2221 if (w->left + w->width >= v->left && w->left <= v->left + v->width) {
2222 /* Your top border <-> other top border */
2223 delta = abs(v->top - y);
2224 if (delta <= vsnap) {
2225 ny = v->top;
2226 vsnap = delta;
2227 }
2228
2229 /* Your bottom border <-> other bottom border */
2230 delta = abs(v->top + v->height - y - w->height);
2231 if (delta <= vsnap) {
2232 ny = v->top + v->height - w->height;
2233 vsnap = delta;
2234 }
2235 }
2236 }
2237 }
2238
2239 EnsureVisibleCaption(w, nx, ny);
2240
2241 w->SetDirty();
2242 return ES_HANDLED;
2244 /* Stop the sizing if the left mouse button was released */
2245 if (!_left_button_down) {
2248 w->SetDirty();
2249 break;
2250 }
2251
2252 /* Compute difference in pixels between cursor position and reference point in the window.
2253 * If resizing the left edge of the window, moving to the left makes the window bigger not smaller.
2254 */
2255 int x, y = _cursor.pos.y - _drag_delta.y;
2257 x = _drag_delta.x - _cursor.pos.x;
2258 } else {
2259 x = _cursor.pos.x - _drag_delta.x;
2260 }
2261
2262 /* resize.step_width and/or resize.step_height may be 0, which means no resize is possible. */
2263 if (w->resize.step_width == 0) x = 0;
2264 if (w->resize.step_height == 0) y = 0;
2265
2266 /* Check the resize button won't go past the bottom of the screen */
2267 if (w->top + w->height + y > _screen.height) {
2268 y = _screen.height - w->height - w->top;
2269 }
2270
2271 /* X and Y has to go by step.. calculate it.
2272 * The cast to int is necessary else x/y are implicitly cast to
2273 * unsigned int, which won't work. */
2274 if (w->resize.step_width > 1) x -= x % (int)w->resize.step_width;
2275 if (w->resize.step_height > 1) y -= y % (int)w->resize.step_height;
2276
2277 /* Check that we don't go below the minimum set size */
2278 if ((int)w->width + x < (int)w->nested_root->smallest_x) {
2279 x = w->nested_root->smallest_x - w->width;
2280 }
2281 if ((int)w->height + y < (int)w->nested_root->smallest_y) {
2282 y = w->nested_root->smallest_y - w->height;
2283 }
2284
2285 /* Window already on size */
2286 if (x == 0 && y == 0) return ES_HANDLED;
2287
2288 /* Now find the new cursor pos.. this is NOT _cursor, because we move in steps. */
2289 _drag_delta.y += y;
2290 if (w->flags.Test(WindowFlag::SizingLeft) && x != 0) {
2291 _drag_delta.x -= x; // x > 0 -> window gets longer -> left-edge moves to left -> subtract x to get new position.
2292 w->SetDirty();
2293 w->left -= x; // If dragging left edge, move left window edge in opposite direction by the same amount.
2294 /* ResizeWindow() below ensures marking new position as dirty. */
2295 } else {
2296 _drag_delta.x += x;
2297 }
2298
2299 /* ResizeWindow sets both pre- and after-size to dirty for redrawing */
2300 ResizeWindow(w, x, y);
2301 return ES_HANDLED;
2302 }
2303 }
2304
2305 _dragging_window = false;
2306 return ES_HANDLED;
2307}
2308
2314{
2317 _dragging_window = true;
2318
2319 _drag_delta.x = w->left - _cursor.pos.x;
2320 _drag_delta.y = w->top - _cursor.pos.y;
2321
2323}
2324
2330static void StartWindowSizing(Window *w, bool to_left)
2331{
2334 _dragging_window = true;
2335
2336 _drag_delta.x = _cursor.pos.x;
2337 _drag_delta.y = _cursor.pos.y;
2338
2340}
2341
2347{
2348 int i;
2350 bool rtl = false;
2351
2352 if (sb->type == NWID_HSCROLLBAR) {
2353 i = _cursor.pos.x - _cursorpos_drag_start.x;
2354 rtl = _current_text_dir == TD_RTL;
2355 } else {
2356 i = _cursor.pos.y - _cursorpos_drag_start.y;
2357 }
2358
2359 if (sb->disp_flags.Any({NWidgetDisplayFlag::ScrollbarUp, NWidgetDisplayFlag::ScrollbarDown})) {
2360 if (_scroller_click_timeout == 1) {
2361 _scroller_click_timeout = 3;
2362 if (sb->UpdatePosition(rtl == sb->disp_flags.Test(NWidgetDisplayFlag::ScrollbarUp) ? 1 : -1)) {
2364 w->SetDirty();
2365 }
2366 }
2367 return;
2368 }
2369
2370 /* Find the item we want to move to. SetPosition will make sure it's inside bounds. */
2371 int range = sb->GetCount() - sb->GetCapacity();
2372 if (range <= 0) return;
2373
2374 int pos = RoundDivSU((i + _scrollbar_start_pos) * range, std::max(1, _scrollbar_size));
2375 if (rtl) pos = range - pos;
2376 if (sb->SetPosition(pos)) {
2378 w->SetDirty();
2379 }
2380}
2381
2387{
2388 for (Window *w : Window::Iterate()) {
2389 if (w->mouse_capture_widget >= 0) {
2390 /* Abort if no button is clicked any more. */
2391 if (!_left_button_down) {
2394 return ES_HANDLED;
2395 }
2396
2397 /* Handle scrollbar internally, or dispatch click event */
2399 if (type == NWID_VSCROLLBAR || type == NWID_HSCROLLBAR) {
2401 } else {
2402 /* If cursor hasn't moved, there is nothing to do. */
2403 if (_cursor.delta.x == 0 && _cursor.delta.y == 0) return ES_HANDLED;
2404
2405 Point pt = { _cursor.pos.x - w->left, _cursor.pos.y - w->top };
2406 w->OnClick(pt, w->mouse_capture_widget, 0);
2407 }
2408 return ES_HANDLED;
2409 }
2410 }
2411
2412 return ES_NOT_HANDLED;
2413}
2414
2420{
2421 bool scrollwheel_scrolling = _settings_client.gui.scrollwheel_scrolling == SWS_SCROLL_MAP && _cursor.wheel_moved;
2422
2424
2425 /* When we don't have a last scroll window we are starting to scroll.
2426 * When the last scroll window and this are not the same we went
2427 * outside of the window and should not left-mouse scroll anymore. */
2428 if (_last_scroll_window == nullptr) _last_scroll_window = FindWindowFromPt(_cursor.pos.x, _cursor.pos.y);
2429
2431 _cursor.fix_at = false;
2432 _scrolling_viewport = false;
2433 _last_scroll_window = nullptr;
2434 return ES_NOT_HANDLED;
2435 }
2436
2437 if (_last_scroll_window == GetMainWindow() && _last_scroll_window->viewport->follow_vehicle != VehicleID::Invalid()) {
2438 /* If the main window is following a vehicle, then first let go of it! */
2439 const Vehicle *veh = Vehicle::Get(_last_scroll_window->viewport->follow_vehicle);
2440 ScrollMainWindowTo(veh->x_pos, veh->y_pos, veh->z_pos, true); // This also resets follow_vehicle
2441 return ES_NOT_HANDLED;
2442 }
2443
2444 Point delta;
2445 if (scrollwheel_scrolling) {
2446 /* We are using scrollwheels for scrolling */
2447 /* Use the integer part for movement */
2448 delta.x = static_cast<int>(_cursor.h_wheel);
2449 delta.y = static_cast<int>(_cursor.v_wheel);
2450 /* Keep the fractional part so that subtle movement is accumulated */
2451 float temp;
2452 _cursor.v_wheel = std::modf(_cursor.v_wheel, &temp);
2453 _cursor.h_wheel = std::modf(_cursor.h_wheel, &temp);
2454 } else {
2456 delta.x = -_cursor.delta.x;
2457 delta.y = -_cursor.delta.y;
2458 } else {
2459 delta.x = _cursor.delta.x;
2460 delta.y = _cursor.delta.y;
2461 }
2462 }
2463
2464 /* Create a scroll-event and send it to the window */
2465 if (delta.x != 0 || delta.y != 0) _last_scroll_window->OnScroll(delta);
2466
2467 _cursor.delta.x = 0;
2468 _cursor.delta.y = 0;
2469 _cursor.wheel_moved = false;
2470 return ES_HANDLED;
2471}
2472
2484{
2485 bool bring_to_front = false;
2486
2487 if (w->window_class == WC_MAIN_WINDOW ||
2488 IsVitalWindow(w) ||
2489 w->window_class == WC_TOOLTIPS ||
2491 return true;
2492 }
2493
2494 /* Use unshaded window size rather than current size for shaded windows. */
2495 int w_width = w->width;
2496 int w_height = w->height;
2497 if (w->IsShaded()) {
2498 w_width = w->unshaded_size.width;
2499 w_height = w->unshaded_size.height;
2500 }
2501
2503 ++it;
2504 for (; !it.IsEnd(); ++it) {
2505 Window *u = *it;
2506 /* A modal child will prevent the activation of the parent window */
2508 u->SetWhiteBorder();
2509 u->SetDirty();
2510 return false;
2511 }
2512
2513 if (u->window_class == WC_MAIN_WINDOW ||
2514 IsVitalWindow(u) ||
2515 u->window_class == WC_TOOLTIPS ||
2517 continue;
2518 }
2519
2520 /* Window sizes don't interfere, leave z-order alone */
2521 if (w->left + w_width <= u->left ||
2522 u->left + u->width <= w->left ||
2523 w->top + w_height <= u->top ||
2524 u->top + u->height <= w->top) {
2525 continue;
2526 }
2527
2528 bring_to_front = true;
2529 }
2530
2531 if (bring_to_front) BringWindowToFront(w);
2532 return true;
2533}
2534
2543EventState Window::HandleEditBoxKey(WidgetID wid, char32_t key, uint16_t keycode)
2544{
2545 QueryString *query = this->GetQueryString(wid);
2546 if (query == nullptr) return ES_NOT_HANDLED;
2547
2548 int action = QueryString::ACTION_NOTHING;
2549
2550 switch (query->text.HandleKeyPress(key, keycode)) {
2551 case HKPR_EDITING:
2552 this->SetWidgetDirty(wid);
2553 this->OnEditboxChanged(wid);
2554 break;
2555
2556 case HKPR_CURSOR:
2557 this->SetWidgetDirty(wid);
2558 /* For the OSK also invalidate the parent window */
2559 if (this->window_class == WC_OSK) this->InvalidateData();
2560 break;
2561
2562 case HKPR_CONFIRM:
2563 if (this->window_class == WC_OSK) {
2564 this->OnClick(Point(), WID_OSK_OK, 1);
2565 } else if (query->ok_button >= 0) {
2566 this->OnClick(Point(), query->ok_button, 1);
2567 } else {
2568 action = query->ok_button;
2569 }
2570 break;
2571
2572 case HKPR_CANCEL:
2573 if (this->window_class == WC_OSK) {
2574 this->OnClick(Point(), WID_OSK_CANCEL, 1);
2575 } else if (query->cancel_button >= 0) {
2576 this->OnClick(Point(), query->cancel_button, 1);
2577 } else {
2578 action = query->cancel_button;
2579 }
2580 break;
2581
2582 case HKPR_NOT_HANDLED:
2583 return ES_NOT_HANDLED;
2584
2585 default: break;
2586 }
2587
2588 switch (action) {
2590 this->UnfocusFocusedWidget();
2591 break;
2592
2594 if (query->text.GetText().empty()) {
2595 /* If already empty, unfocus instead */
2596 this->UnfocusFocusedWidget();
2597 } else {
2598 query->text.DeleteAll();
2599 this->SetWidgetDirty(wid);
2600 this->OnEditboxChanged(wid);
2601 }
2602 break;
2603
2604 default:
2605 break;
2606 }
2607
2608 return ES_HANDLED;
2609}
2610
2615void HandleToolbarHotkey(int hotkey)
2616{
2617 assert(HasModalProgress() || IsLocalCompany());
2618
2620 if (w != nullptr) {
2621 if (w->window_desc.hotkeys != nullptr) {
2622 if (hotkey >= 0 && w->OnHotkey(hotkey) == ES_HANDLED) return;
2623 }
2624 }
2625}
2626
2632void HandleKeypress(uint keycode, char32_t key)
2633{
2634 /* World generation is multithreaded and messes with companies.
2635 * But there is no company related window open anyway, so _current_company is not used. */
2636 assert(HasModalProgress() || IsLocalCompany());
2637
2638 /*
2639 * The Unicode standard defines an area called the private use area. Code points in this
2640 * area are reserved for private use and thus not portable between systems. For instance,
2641 * Apple defines code points for the arrow keys in this area, but these are only printable
2642 * on a system running OS X. We don't want these keys to show up in text fields and such,
2643 * and thus we have to clear the unicode character when we encounter such a key.
2644 */
2645 if (key >= 0xE000 && key <= 0xF8FF) key = 0;
2646
2647 /*
2648 * If both key and keycode is zero, we don't bother to process the event.
2649 */
2650 if (key == 0 && keycode == 0) return;
2651
2652 /* Check if the focused window has a focused editbox */
2653 if (EditBoxInGlobalFocus()) {
2654 /* All input will in this case go to the focused editbox */
2655 if (_focused_window->window_class == WC_CONSOLE) {
2656 if (_focused_window->OnKeyPress(key, keycode) == ES_HANDLED) return;
2657 } else {
2658 if (_focused_window->HandleEditBoxKey(_focused_window->nested_focus->GetIndex(), key, keycode) == ES_HANDLED) return;
2659 }
2660 }
2661
2662 /* Call the event, start with the uppermost window, but ignore the toolbar. */
2663 for (Window *w : Window::IterateFromFront()) {
2664 if (w->window_class == WC_MAIN_TOOLBAR) continue;
2665 if (w->window_desc.hotkeys != nullptr) {
2666 int hotkey = w->window_desc.hotkeys->CheckMatch(keycode);
2667 if (hotkey >= 0 && w->OnHotkey(hotkey) == ES_HANDLED) return;
2668 }
2669 if (w->OnKeyPress(key, keycode) == ES_HANDLED) return;
2670 }
2671
2673 /* When there is no toolbar w is null, check for that */
2674 if (w != nullptr) {
2675 if (w->window_desc.hotkeys != nullptr) {
2676 int hotkey = w->window_desc.hotkeys->CheckMatch(keycode);
2677 if (hotkey >= 0 && w->OnHotkey(hotkey) == ES_HANDLED) return;
2678 }
2679 if (w->OnKeyPress(key, keycode) == ES_HANDLED) return;
2680 }
2681
2682 HandleGlobalHotkeys(key, keycode);
2683}
2684
2689{
2690 /* Call the event, start with the uppermost window. */
2691 for (Window *w : Window::IterateFromFront()) {
2692 if (w->OnCTRLStateChange() == ES_HANDLED) return;
2693 }
2694}
2695
2701/* virtual */ void Window::InsertTextString(WidgetID wid, std::string_view str, bool marked, std::optional<size_t> caret, std::optional<size_t> insert_location, std::optional<size_t> replacement_end)
2702{
2703 QueryString *query = this->GetQueryString(wid);
2704 if (query == nullptr) return;
2705
2706 if (query->text.InsertString(str, marked, caret, insert_location, replacement_end) || marked) {
2707 this->SetWidgetDirty(wid);
2708 this->OnEditboxChanged(wid);
2709 }
2710}
2711
2718void HandleTextInput(std::string_view str, bool marked, std::optional<size_t> caret, std::optional<size_t> insert_location, std::optional<size_t> replacement_end)
2719{
2720 if (!EditBoxInGlobalFocus()) return;
2721
2722 _focused_window->InsertTextString(_focused_window->window_class == WC_CONSOLE ? 0 : _focused_window->nested_focus->GetIndex(), str, marked, caret, insert_location, replacement_end);
2723}
2724
2729static void HandleAutoscroll()
2730{
2731 if (_game_mode == GM_MENU || HasModalProgress()) return;
2733 if (_settings_client.gui.auto_scrolling == VA_MAIN_VIEWPORT_FULLSCREEN && !_fullscreen) return;
2734
2735 int x = _cursor.pos.x;
2736 int y = _cursor.pos.y;
2737 Window *w = FindWindowFromPt(x, y);
2738 if (w == nullptr || w->flags.Test(WindowFlag::DisableVpScroll)) return;
2740
2741 Viewport *vp = IsPtInWindowViewport(w, x, y);
2742 if (vp == nullptr) return;
2743
2744 x -= vp->left;
2745 y -= vp->top;
2746
2747 /* here allows scrolling in both x and y axis */
2748 /* If we succeed at scrolling in any direction, stop following a vehicle. */
2749 static const int SCROLLSPEED = 3;
2750 if (x - 15 < 0) {
2751 w->viewport->CancelFollow(*w);
2752 w->viewport->dest_scrollpos_x += ScaleByZoom((x - 15) * SCROLLSPEED, vp->zoom);
2753 } else if (15 - (vp->width - x) > 0) {
2754 w->viewport->CancelFollow(*w);
2755 w->viewport->dest_scrollpos_x += ScaleByZoom((15 - (vp->width - x)) * SCROLLSPEED, vp->zoom);
2756 }
2757 if (y - 15 < 0) {
2758 w->viewport->CancelFollow(*w);
2759 w->viewport->dest_scrollpos_y += ScaleByZoom((y - 15) * SCROLLSPEED, vp->zoom);
2760 } else if (15 - (vp->height - y) > 0) {
2761 w->viewport->CancelFollow(*w);
2762 w->viewport->dest_scrollpos_y += ScaleByZoom((15 - (vp->height - y)) * SCROLLSPEED, vp->zoom);
2763 }
2764}
2765
2766enum MouseClick : uint8_t {
2767 MC_NONE = 0,
2768 MC_LEFT,
2769 MC_RIGHT,
2770 MC_DOUBLE_LEFT,
2771 MC_HOVER,
2772};
2773
2774static constexpr int MAX_OFFSET_DOUBLE_CLICK = 5;
2775static constexpr int MAX_OFFSET_HOVER = 5;
2776
2778
2779const std::chrono::milliseconds TIME_BETWEEN_DOUBLE_CLICK(500);
2780
2781static void ScrollMainViewport(int x, int y)
2782{
2783 if (_game_mode != GM_MENU && _game_mode != GM_BOOTSTRAP) {
2784 Window *w = GetMainWindow();
2785 w->viewport->dest_scrollpos_x += ScaleByZoom(x, w->viewport->zoom);
2786 w->viewport->dest_scrollpos_y += ScaleByZoom(y, w->viewport->zoom);
2787 }
2788}
2789
2799static const int8_t scrollamt[16][2] = {
2800 { 0, 0},
2801 {-2, 0},
2802 { 0, -2},
2803 {-2, -1},
2804 { 2, 0},
2805 { 0, 0},
2806 { 2, -1},
2807 { 0, -2},
2808 { 0, 2},
2809 {-2, 1},
2810 { 0, 0},
2811 {-2, 0},
2812 { 2, 1},
2813 { 0, 2},
2814 { 2, 0},
2815 { 0, 0},
2816};
2817
2818static void HandleKeyScrolling()
2819{
2820 /*
2821 * Check that any of the dirkeys is pressed and that the focused window
2822 * doesn't have an edit-box as focused widget.
2823 */
2824 if (_dirkeys && !EditBoxInGlobalFocus()) {
2825 int factor = _shift_pressed ? 50 : 10;
2826
2827 if (_game_mode != GM_MENU && _game_mode != GM_BOOTSTRAP) {
2828 /* Key scrolling stops following a vehicle. */
2829 Window *main_window = GetMainWindow();
2830 main_window->viewport->CancelFollow(*main_window);
2831 }
2832
2833 ScrollMainViewport(scrollamt[_dirkeys][0] * factor, scrollamt[_dirkeys][1] * factor);
2834 }
2835}
2836
2837static void MouseLoop(MouseClick click, int mousewheel)
2838{
2839 /* World generation is multithreaded and messes with companies.
2840 * But there is no company related window open anyway, so _current_company is not used. */
2841 assert(HasModalProgress() || IsLocalCompany());
2842
2843 HandlePlacePresize();
2845
2846 if (VpHandlePlaceSizingDrag() == ES_HANDLED) return;
2847 if (HandleMouseDragDrop() == ES_HANDLED) return;
2848 if (HandleWindowDragging() == ES_HANDLED) return;
2849 if (HandleActiveWidget() == ES_HANDLED) return;
2850 if (HandleViewportScroll() == ES_HANDLED) return;
2851
2853
2854 bool scrollwheel_scrolling = _settings_client.gui.scrollwheel_scrolling == SWS_SCROLL_MAP && _cursor.wheel_moved;
2855 if (click == MC_NONE && mousewheel == 0 && !scrollwheel_scrolling) return;
2856
2857 int x = _cursor.pos.x;
2858 int y = _cursor.pos.y;
2859 Window *w = FindWindowFromPt(x, y);
2860 if (w == nullptr) return;
2861
2862 if (click != MC_HOVER && !MaybeBringWindowToFront(w)) return;
2863 Viewport *vp = IsPtInWindowViewport(w, x, y);
2864
2865 /* Don't allow any action in a viewport if either in menu or when having a modal progress window */
2866 if (vp != nullptr && (_game_mode == GM_MENU || HasModalProgress())) return;
2867
2868 if (mousewheel != 0) {
2869 /* Send mousewheel event to window, unless we're scrolling a viewport or the map */
2870 if (!scrollwheel_scrolling || (vp == nullptr && w->window_class != WC_SMALLMAP)) {
2871 if (NWidgetCore *nwid = w->nested_root->GetWidgetFromPos(x - w->left, y - w->top); nwid != nullptr) {
2872 w->OnMouseWheel(mousewheel, nwid->GetIndex());
2873 }
2874 }
2875
2876 /* Dispatch a MouseWheelEvent for widgets if it is not a viewport */
2877 if (vp == nullptr) DispatchMouseWheelEvent(w, w->nested_root->GetWidgetFromPos(x - w->left, y - w->top), mousewheel);
2878 }
2879
2880 if (vp != nullptr) {
2881 if (scrollwheel_scrolling && !w->flags.Test(WindowFlag::DisableVpScroll)) {
2882 _scrolling_viewport = true;
2883 _cursor.fix_at = true;
2884 return;
2885 }
2886
2887 switch (click) {
2888 case MC_DOUBLE_LEFT:
2889 case MC_LEFT:
2890 if (HandleViewportClicked(*vp, x, y)) return;
2893 _scrolling_viewport = true;
2894 _cursor.fix_at = false;
2895 return;
2896 }
2897 break;
2898
2899 case MC_RIGHT:
2902 _scrolling_viewport = true;
2905 DispatchRightClickEvent(w, x - w->left, y - w->top);
2906 return;
2907 }
2908 break;
2909
2910 default:
2911 break;
2912 }
2913 }
2914
2915 switch (click) {
2916 case MC_LEFT:
2917 case MC_DOUBLE_LEFT:
2918 DispatchLeftClickEvent(w, x - w->left, y - w->top, click == MC_DOUBLE_LEFT ? 2 : 1);
2919 return;
2920
2921 default:
2922 if (!scrollwheel_scrolling || w == nullptr || w->window_class != WC_SMALLMAP) break;
2923 /* We try to use the scrollwheel to scroll since we didn't touch any of the buttons.
2924 * Simulate a right button click so we can get started. */
2925 [[fallthrough]];
2926
2927 case MC_RIGHT:
2928 DispatchRightClickEvent(w, x - w->left, y - w->top);
2929 return;
2930
2931 case MC_HOVER:
2932 DispatchHoverEvent(w, x - w->left, y - w->top);
2933 break;
2934 }
2935
2936 /* We're not doing anything with 2D scrolling, so reset the value. */
2937 _cursor.h_wheel = 0.0f;
2938 _cursor.v_wheel = 0.0f;
2939 _cursor.wheel_moved = false;
2940}
2941
2946{
2947 /* World generation is multithreaded and messes with companies.
2948 * But there is no company related window open anyway, so _current_company is not used. */
2949 assert(HasModalProgress() || IsLocalCompany());
2950
2951 static std::chrono::steady_clock::time_point double_click_time = {};
2952 static Point double_click_pos = {0, 0};
2953
2954 /* Mouse event? */
2955 MouseClick click = MC_NONE;
2957 click = MC_LEFT;
2958 if (std::chrono::steady_clock::now() <= double_click_time + TIME_BETWEEN_DOUBLE_CLICK &&
2959 double_click_pos.x != 0 && abs(_cursor.pos.x - double_click_pos.x) < MAX_OFFSET_DOUBLE_CLICK &&
2960 double_click_pos.y != 0 && abs(_cursor.pos.y - double_click_pos.y) < MAX_OFFSET_DOUBLE_CLICK) {
2961 click = MC_DOUBLE_LEFT;
2962 }
2963 double_click_time = std::chrono::steady_clock::now();
2964 double_click_pos = _cursor.pos;
2965 _left_button_clicked = true;
2966 } else if (_right_button_clicked) {
2967 _right_button_clicked = false;
2968 click = MC_RIGHT;
2969 }
2970
2971 int mousewheel = 0;
2972 if (_cursor.wheel) {
2973 mousewheel = _cursor.wheel;
2974 _cursor.wheel = 0;
2975 }
2976
2977 static std::chrono::steady_clock::time_point hover_time = {};
2978 static Point hover_pos = {0, 0};
2979
2981 if (!_cursor.in_window || click != MC_NONE || mousewheel != 0 || _left_button_down || _right_button_down ||
2982 hover_pos.x == 0 || abs(_cursor.pos.x - hover_pos.x) >= MAX_OFFSET_HOVER ||
2983 hover_pos.y == 0 || abs(_cursor.pos.y - hover_pos.y) >= MAX_OFFSET_HOVER) {
2984 hover_pos = _cursor.pos;
2985 hover_time = std::chrono::steady_clock::now();
2986 _mouse_hovering = false;
2987 } else if (!_mouse_hovering) {
2988 if (std::chrono::steady_clock::now() > hover_time + std::chrono::milliseconds(_settings_client.gui.hover_delay_ms)) {
2989 click = MC_HOVER;
2990 _mouse_hovering = true;
2991 hover_time = std::chrono::steady_clock::now();
2992 }
2993 }
2994 }
2995
2996 if (click == MC_LEFT && _newgrf_debug_sprite_picker.mode == SPM_WAIT_CLICK) {
2997 /* Mark whole screen dirty, and wait for the next realtime tick, when drawing is finished. */
2999 _newgrf_debug_sprite_picker.clicked_pixel = blitter->MoveTo(_screen.dst_ptr, _cursor.pos.x, _cursor.pos.y);
3001 _newgrf_debug_sprite_picker.mode = SPM_REDRAW;
3003 } else {
3004 MouseLoop(click, mousewheel);
3005 }
3006
3007 /* We have moved the mouse the required distance,
3008 * no need to move it at any later time. */
3009 _cursor.delta.x = 0;
3010 _cursor.delta.y = 0;
3011}
3012
3016static void CheckSoftLimit()
3017{
3018 if (_settings_client.gui.window_soft_limit == 0) return;
3019
3020 for (;;) {
3021 uint deletable_count = 0;
3022 Window *last_deletable = nullptr;
3023 for (Window *w : Window::IterateFromFront()) {
3024 if (w->window_class == WC_MAIN_WINDOW || IsVitalWindow(w) || w->flags.Test(WindowFlag::Sticky)) continue;
3025
3026 last_deletable = w;
3027 deletable_count++;
3028 }
3029
3030 /* We've not reached the soft limit yet. */
3031 if (deletable_count <= _settings_client.gui.window_soft_limit) break;
3032
3033 assert(last_deletable != nullptr);
3034 last_deletable->Close();
3035 }
3036}
3037
3042{
3043 /* World generation is multithreaded and messes with companies.
3044 * But there is no company related window open anyway, so _current_company is not used. */
3045 assert(HasModalProgress() || IsLocalCompany());
3046
3048
3049 /* Process scheduled window deletion. */
3051
3052 /* HandleMouseEvents was already called for this tick */
3054}
3055
3056static std::chrono::time_point<std::chrono::steady_clock> _realtime_tick_start;
3057
3058bool CanContinueRealtimeTick()
3059{
3060 auto now = std::chrono::steady_clock::now();
3061 return std::chrono::duration_cast<std::chrono::milliseconds>(now - _realtime_tick_start).count() < (MILLISECONDS_PER_TICK * 3 / 4);
3062}
3063
3068{
3069 _realtime_tick_start = std::chrono::steady_clock::now();
3070 for (Window *w : Window::Iterate()) {
3071 w->OnRealtimeTick(delta_ms);
3072 }
3073}
3074
3076static const IntervalTimer<TimerWindow> window_interval(std::chrono::milliseconds(30), [](auto) {
3077 extern int _caret_timer;
3078 _caret_timer += 3;
3079 CursorTick();
3080
3081 HandleKeyScrolling();
3083 DecreaseWindowCounters();
3084});
3085
3089});
3090
3092static const IntervalTimer<TimerWindow> white_border_interval(std::chrono::milliseconds(30), [](auto) {
3093 if (_network_dedicated) return;
3094
3095 for (Window *w : Window::Iterate()) {
3098 w->SetDirty();
3099 }
3100 }
3101});
3102
3107{
3108 static auto last_time = std::chrono::steady_clock::now();
3109 auto now = std::chrono::steady_clock::now();
3110 auto delta_ms = std::chrono::duration_cast<std::chrono::milliseconds>(now - last_time);
3111
3112 if (delta_ms.count() == 0) return;
3113
3114 last_time = now;
3115
3118
3120
3122 CallWindowRealtimeTickEvent(delta_ms.count());
3123
3124 /* Process invalidations before anything else. */
3125 for (Window *w : Window::Iterate()) {
3129 }
3130
3131 /* Skip the actual drawing on dedicated servers without screen.
3132 * But still empty the invalidation queues above. */
3133 if (_network_dedicated) return;
3134
3136
3137 for (Window *w : Window::Iterate()) {
3138 /* Update viewport only if window is not shaded. */
3139 if (w->viewport != nullptr && !w->IsShaded()) UpdateViewportPosition(w, delta_ms.count());
3140 }
3142 /* Redraw mouse cursor in case it was hidden */
3143 DrawMouseCursor();
3144
3145 if (_newgrf_debug_sprite_picker.mode == SPM_REDRAW) {
3146 /* We are done with the last draw-frame, so we know what sprites we
3147 * clicked on. Reset the picker mode and invalidate the window. */
3150 }
3151}
3152
3159{
3160 for (const Window *w : Window::Iterate()) {
3161 if (w->window_class == cls && w->window_number == number) w->SetDirty();
3162 }
3163}
3164
3172{
3173 for (const Window *w : Window::Iterate()) {
3174 if (w->window_class == cls && w->window_number == number) {
3175 w->SetWidgetDirty(widget_index);
3176 }
3177 }
3178}
3179
3185{
3186 for (const Window *w : Window::Iterate()) {
3187 if (w->window_class == cls) w->SetDirty();
3188 }
3189}
3190
3195{
3196 this->scheduled_resize = true;
3197}
3198
3203{
3204 /* Sometimes OnResize() resizes the window again, in which case we can reprocess immediately. */
3205 while (this->scheduled_resize) {
3206 this->scheduled_resize = false;
3207 this->OnResize();
3208 }
3209}
3210
3216void Window::InvalidateData(int data, bool gui_scope)
3217{
3218 this->SetDirty();
3219 if (!gui_scope) {
3220 /* Schedule GUI-scope invalidation for next redraw. */
3221 this->scheduled_invalidation_data.push_back(data);
3222 }
3223 this->OnInvalidateData(data, gui_scope);
3224}
3225
3230{
3231 for (int data : this->scheduled_invalidation_data) {
3232 if (this->window_class == WC_INVALID) break;
3233 this->OnInvalidateData(data, true);
3234 }
3235 this->scheduled_invalidation_data.clear();
3236}
3237
3242{
3243 if (!this->flags.Test(WindowFlag::Highlighted)) return;
3244
3245 for (const auto &pair : this->widget_lookup) {
3246 if (pair.second->IsHighlighted()) pair.second->SetDirty(this);
3247 }
3248}
3249
3276void InvalidateWindowData(WindowClass cls, WindowNumber number, int data, bool gui_scope)
3277{
3278 for (Window *w : Window::Iterate()) {
3279 if (w->window_class == cls && w->window_number == number) {
3280 w->InvalidateData(data, gui_scope);
3281 }
3282 }
3283}
3284
3293void InvalidateWindowClassesData(WindowClass cls, int data, bool gui_scope)
3294{
3295 for (Window *w : Window::Iterate()) {
3296 if (w->window_class == cls) {
3297 w->InvalidateData(data, gui_scope);
3298 }
3299 }
3300}
3301
3306{
3307 for (Window *w : Window::Iterate()) {
3308 w->OnGameTick();
3309 }
3310}
3311
3319{
3320 /* Note: the container remains stable, even when deleting windows. */
3321 for (Window *w : Window::Iterate()) {
3323 !w->flags.Test(WindowFlag::Sticky)) { // do not delete windows which are 'pinned'
3324
3325 w->Close();
3326 }
3327 }
3328}
3329
3338{
3339 /* Note: the container remains stable, even when closing windows. */
3340 for (Window *w : Window::Iterate()) {
3342 w->Close();
3343 }
3344 }
3345}
3346
3351{
3353 InvalidateWindowData(WC_STATUS_BAR, 0, SBI_NEWS_DELETED); // invalidate the statusbar
3354 InvalidateWindowData(WC_MESSAGE_HISTORY, 0); // invalidate the message history
3355 CloseWindowById(WC_NEWS_WINDOW, 0); // close newspaper or general message window if shown
3356}
3357
3363{
3364 /* Note: the container remains stable, even when deleting windows. */
3365 for (Window *w : Window::Iterate()) {
3367 w->Close();
3368 }
3369 }
3370
3371 for (const Window *w : Window::Iterate()) w->SetDirty();
3372}
3373
3380
3381void ReInitWindow(Window *w, bool zoom_changed)
3382{
3383 if (w == nullptr) return;
3384 if (zoom_changed) {
3385 w->nested_root->AdjustPaddingForZoom();
3387 }
3388 w->ReInit();
3389}
3390
3392void ReInitAllWindows(bool zoom_changed)
3393{
3395 NWidgetLeaf::InvalidateDimensionCache(); // Reset cached sizes of several widgets.
3396 NWidgetScrollbar::InvalidateDimensionCache();
3397
3399
3400 /* When _gui_zoom has changed, we need to resize toolbar and statusbar first,
3401 * so EnsureVisibleCaption uses the updated size information. */
3402 ReInitWindow(FindWindowById(WC_MAIN_TOOLBAR, 0), zoom_changed);
3403 ReInitWindow(FindWindowById(WC_STATUS_BAR, 0), zoom_changed);
3404 for (Window *w : Window::Iterate()) {
3405 if (w->window_class == WC_MAIN_TOOLBAR || w->window_class == WC_STATUS_BAR) continue;
3406 ReInitWindow(w, zoom_changed);
3407 }
3408
3411
3412 /* Make sure essential parts of all windows are visible */
3413 RelocateAllWindows(_screen.width, _screen.height);
3415}
3416
3424static int PositionWindow(Window *w, WindowClass clss, int setting)
3425{
3426 if (w == nullptr || w->window_class != clss) {
3427 w = FindWindowById(clss, 0);
3428 }
3429 if (w == nullptr) return 0;
3430
3431 int old_left = w->left;
3432 switch (setting) {
3433 case 1: w->left = (_screen.width - w->width) / 2; break;
3434 case 2: w->left = _screen.width - w->width; break;
3435 default: w->left = 0; break;
3436 }
3437 if (w->viewport != nullptr) w->viewport->left += w->left - old_left;
3438 AddDirtyBlock(0, w->top, _screen.width, w->top + w->height); // invalidate the whole row
3439 return w->left;
3440}
3441
3448{
3449 Debug(misc, 5, "Repositioning Main Toolbar...");
3451}
3452
3459{
3460 Debug(misc, 5, "Repositioning statusbar...");
3462}
3463
3470{
3471 Debug(misc, 5, "Repositioning news message...");
3473}
3474
3481{
3482 Debug(misc, 5, "Repositioning network chat window...");
3484}
3485
3486
3493{
3494 for (const Window *w : Window::Iterate()) {
3495 if (w->viewport != nullptr && w->viewport->follow_vehicle == from_index) {
3496 w->viewport->follow_vehicle = to_index;
3497 w->SetDirty();
3498 }
3499 }
3500}
3501
3502
3508void RelocateAllWindows(int neww, int newh)
3509{
3511
3512 /* Reposition toolbar then status bar before other all windows. */
3513 if (Window *wt = FindWindowById(WC_MAIN_TOOLBAR, 0); wt != nullptr) {
3514 ResizeWindow(wt, std::min<uint>(neww, _toolbar_width) - wt->width, 0, false);
3515 wt->left = PositionMainToolbar(wt);
3516 }
3517
3518 if (Window *ws = FindWindowById(WC_STATUS_BAR, 0); ws != nullptr) {
3519 ResizeWindow(ws, std::min<uint>(neww, _toolbar_width) - ws->width, 0, false);
3520 ws->top = newh - ws->height;
3521 ws->left = PositionStatusbar(ws);
3522 }
3523
3524 for (Window *w : Window::Iterate()) {
3525 int left, top;
3526 /* XXX - this probably needs something more sane. For example specifying
3527 * in a 'backup'-desc that the window should always be centered. */
3528 switch (w->window_class) {
3529 case WC_MAIN_WINDOW:
3530 case WC_BOOTSTRAP:
3531 case WC_HIGHSCORE:
3532 case WC_ENDSCREEN:
3533 ResizeWindow(w, neww, newh);
3534 continue;
3535
3536 case WC_MAIN_TOOLBAR:
3537 case WC_STATUS_BAR:
3538 continue;
3539
3540 case WC_NEWS_WINDOW:
3541 top = newh - w->height;
3542 left = PositionNewsMessage(w);
3543 break;
3544
3546 ResizeWindow(w, std::min<uint>(neww, _toolbar_width) - w->width, 0, false);
3547
3548 top = newh - w->height - FindWindowById(WC_STATUS_BAR, 0)->height;
3549 left = PositionNetworkChatWindow(w);
3550 break;
3551
3552 case WC_CONSOLE:
3553 IConsoleResize(w);
3554 continue;
3555
3556 default: {
3557 if (w->flags.Test(WindowFlag::Centred)) {
3558 top = (newh - w->height) >> 1;
3559 left = (neww - w->width) >> 1;
3560 break;
3561 }
3562
3563 left = w->left;
3564 if (left + (w->width >> 1) >= neww) left = neww - w->width;
3565 if (left < 0) left = 0;
3566
3567 top = w->top;
3568 if (top + (w->height >> 1) >= newh) top = newh - w->height;
3569 break;
3570 }
3571 }
3572
3573 EnsureVisibleCaption(w, left, top);
3574 }
3575}
3576
3581void PickerWindowBase::Close([[maybe_unused]] int data)
3582{
3584 this->Window::Close();
3585}
constexpr bool Test(Tvalue_type value) const
Test if the value-th bit is set.
constexpr Timpl & Reset()
Reset all bits.
constexpr Timpl & Flip(Tvalue_type value)
Flip the value-th bit.
constexpr Timpl & Set()
Set all bits.
constexpr bool Any(const Timpl &other) const
Test if any of the given values are set.
static Blitter * GetCurrentBlitter()
Get the current active blitter (always set by calling SelectBlitter).
Definition factory.hpp:136
How all blitters should look like.
Definition base.hpp:29
virtual void * MoveTo(void *video, int x, int y)=0
Move the destination pointer the requested amount x and y, keeping in mind any pitch and bpp of the r...
Enum-as-bit-set wrapper.
static void NewEvent(class ScriptEvent *event)
Queue a new event for a Game Script.
An interval timer will fire every interval, and will continue to fire until it is deleted.
Definition timer.h:76
Baseclass for nested widgets.
virtual void SetDirty(const Window *w) const
Mark the widget as 'dirty' (in need of repaint).
Definition widget.cpp:931
WidgetType type
Type of the widget / nested widget.
int pos_y
Vertical position of top-left corner of the widget in the window.
int pos_x
Horizontal position of top-left corner of the widget in the window.
uint resize_y
Vertical resize step (0 means not resizable).
Base class for a 'real' widget.
bool IsDisabled() const
Return whether the widget is disabled.
NWidgetDisplayFlags disp_flags
Flags that affect display and interaction with the widget.
WidgetID GetScrollbarIndex() const
Get the WidgetID of this nested widget's scrollbar.
Definition widget.cpp:1260
StringID GetToolTip() const
Get the tool tip of the nested widget.
Definition widget.cpp:1233
void SetLowered(bool lowered)
Lower or raise the widget.
bool IsLowered() const
Return whether the widget is lowered.
static void InvalidateDimensionCache()
Reset the cached dimensions.
Definition widget.cpp:2642
static Dimension resizebox_dimension
Cached size of a resizebox widget.
static Dimension closebox_dimension
Cached size of a closebox widget.
Nested widget to display and control a scrollbar in a window.
int shown_plane
Plane being displayed (for NWID_SELECTION only).
bool SetDisplayedPlane(int plane)
Select which plane to show (for NWID_SELECTION only).
Definition widget.cpp:1422
static void Reset(PerformanceElement elem)
Store the previous accumulator value and reset for a new cycle of accumulating measurements.
RAII class for measuring simple elements of performance.
void Close(int data=0) override
Hide the window and all its child windows, and mark them for a later deletion.
Definition window.cpp:3581
Scrollbar data structure.
size_type GetCapacity() const
Gets the number of visible elements of the scrollbar.
bool UpdatePosition(int difference, ScrollbarStepping unit=SS_SMALL)
Updates the position of the first visible element by the given amount.
bool SetPosition(size_type position)
Sets the position of the first visible element.
size_type GetCount() const
Gets the number of elements in the list.
static bool Elapsed(TElapsed value)
Called when time for this timer elapsed.
virtual void EditBoxLostFocus()
An edit box lost the input focus.
static VideoDriver * GetInstance()
Get the currently active instance of the video driver.
virtual void EditBoxGainedFocus()
An edit box gained the input focus.
static WidgetDimensions scaled
Widget dimensions scaled for current zoom level.
Definition window_gui.h:30
Functions related to companies.
bool IsLocalCompany()
Is the current company the local company?
static constexpr Owner INVALID_OWNER
An invalid owner.
Console functions used outside of the console code.
void IConsoleClose()
Close the in-game console.
void IConsoleResize(Window *w)
Change the size of the in-game console window after the screen size changed, or the window state chan...
GUI related functions in the console.
#define Debug(category, level, format_string,...)
Output a line of debugging information.
Definition debug.h:37
Functions related to depots.
void InitDepotWindowBlockSizes()
Set the size of the blocks in the window so we can be sure that they are big enough for the vehicle s...
Functions related to errors.
void UnshowCriticalError()
Unshow the critical error.
void ShowFirstError()
Show the first error of the queue.
Factory to 'query' all available blitters.
@ NO_DIRECTORY
A path without any base directory.
int GetCharacterHeight(FontSize size)
Get height of a character for a given font size.
Definition fontcache.cpp:87
void ProcessPendingPerformanceMeasurements()
This drains the PFE_SOUND measurement data queue into _pf_data.
Types for recording game performance data.
@ PFE_DRAWING
Speed of drawing world and GUI.
@ PFE_DRAWWORLD
Time spent drawing world viewports in GUI.
Base functions for all Games.
bool _shift_pressed
Is Shift pressed?
Definition gfx.cpp:40
bool _left_button_down
Is left mouse button pressed?
Definition gfx.cpp:42
bool _ctrl_pressed
Is Ctrl pressed?
Definition gfx.cpp:39
uint8_t _dirkeys
1 = left, 2 = up, 4 = right, 8 = down
Definition gfx.cpp:35
bool _left_button_clicked
Is left mouse button clicked?
Definition gfx.cpp:43
bool _right_button_clicked
Is right mouse button clicked?
Definition gfx.cpp:45
bool _right_button_down
Is right mouse button pressed?
Definition gfx.cpp:44
int _gui_scale
GUI scale, 100 is 100%.
Definition gfx.cpp:64
Functions related to the gfx engine.
@ FS_NORMAL
Index of the normal font in the font tables.
Definition gfx_type.h:249
TextColour
Colour of the strings, see _string_colourmap in table/string_colours.h or docs/ottd-colourtext-palett...
Definition gfx_type.h:307
static const uint MILLISECONDS_PER_TICK
The number of milliseconds per game tick.
Definition gfx_type.h:370
std::unique_ptr< NWidgetBase > MakeWindowNWidgetTree(std::span< const NWidgetPart > nwid_parts, NWidgetStacked **shade_select)
Make a nested widget tree for a window from a parts array.
Definition widget.cpp:3393
void SetDirty() const
Mark entire window as dirty (in need of re-paint)
Definition window.cpp:966
void AddDirtyBlock(int left, int top, int right, int bottom)
Extend the internal _invalid_rect rectangle to contain the rectangle defined by the given parameters.
Definition gfx.cpp:1514
void DrawDirtyBlocks()
Repaints the rectangle blocks which are marked as 'dirty'.
Definition gfx.cpp:1450
void MarkWholeScreenDirty()
This function mark the whole screen as dirty.
Definition gfx.cpp:1547
Hotkey related functions.
Types related to reading/writing '*.ini' files.
static debug_inline TileIndex TileVirtXY(uint x, uint y)
Get a tile from the virtual XY-coordinate.
Definition map_func.h:403
constexpr bool IsInsideBS(const T x, const size_t base, const size_t size)
Checks if a value is between a window started at some base point.
constexpr T abs(const T a)
Returns the absolute value of (scalar) variable.
Definition math_func.hpp:23
constexpr int RoundDivSU(int a, uint b)
Computes round(a / b) for signed a and unsigned b.
constexpr uint Ceil(uint a, uint b)
Computes ceil(a / b) * b for non-negative a and b.
constexpr T Clamp(const T a, const T min, const T max)
Clamp a value between an interval.
Definition math_func.hpp:79
void GuiShowTooltips(Window *parent, EncodedString &&text, TooltipCloseCondition close_tooltip)
Shows a tooltip.
Definition misc_gui.cpp:688
bool _networking
are we in networking mode?
Definition network.cpp:67
bool _network_dedicated
are we a dedicated server?
Definition network.cpp:70
Basic functions/variables used all over the place.
void NetworkDrawChatMessage()
Draw the chat message-box.
void NetworkReInitChatBoxSize()
Initialize all font-dependent chat box sizes.
void NetworkUndrawChatMessage()
Hide the chatbox.
Network functions used by other parts of OpenTTD.
Functions/types related to NewGRF debugging.
NewGrfDebugSpritePicker _newgrf_debug_sprite_picker
The sprite picker.
Functions related to news.
void InitNewsItemStructs()
Initialize the news-items data structures.
Definition news_gui.cpp:716
@ WID_OSK_CANCEL
Cancel key.
Definition osk_widget.h:17
@ WID_OSK_OK
Ok key.
Definition osk_widget.h:18
Functions related to modal progress.
bool HasModalProgress()
Check if we are currently in a modal progress state.
Definition progress.h:17
Base for the GUIs that have an edit box in them.
A number of safeguards to prevent using unsafe methods.
void IniLoadWindowSettings(IniFile &ini, std::string_view grpname, WindowDesc *desc)
Load a WindowDesc from config.
Definition settings.cpp:873
void IniSaveWindowSettings(IniFile &ini, std::string_view grpname, WindowDesc *desc)
Save a WindowDesc to config.
Definition settings.cpp:884
ClientSettings _settings_client
The current settings for this game.
Definition settings.cpp:60
Functions related to setting/changing the settings.
Types related to global configuration settings.
@ VSM_VIEWPORT_RMB_FIXED
Viewport moves with mouse movement on holding right mouse button, cursor position is fixed.
@ VSM_MAP_RMB_FIXED
Map moves with mouse movement on holding right mouse button, cursor position is fixed.
@ VSM_MAP_LMB
Map moves with mouse movement on holding left mouse button, cursor moves.
@ SWS_SCROLL_MAP
Scroll wheel scrolls the map.
bool ScrollMainWindowTo(int x, int y, int z, bool instant)
Scrolls the main window to given coordinates.
void SndClickBeep()
Play a beep sound for a click event if enabled in settings.
Definition sound.cpp:253
Functions related to sound.
Functions, definitions and such used only by the GUI.
@ SBI_NEWS_DELETED
abort current news display (active news were deleted)
Definition of base types and functions in a cross-platform compatible way.
EncodedString GetEncodedString(StringID str)
Encode a string with no parameters into an encoded string.
Definition strings.cpp:90
std::string GetString(StringID string)
Resolve the given StringID into a std::string with formatting but no parameters.
Definition strings.cpp:424
TextDirection _current_text_dir
Text direction of the currently selected language.
Definition strings.cpp:56
Functions related to OTTD's strings.
uint32_t StringID
Numeric value that represents a string, independent of the selected language.
@ TD_RTL
Text is written right-to-left by default.
Class to backup a specific variable and restore it upon destruction of this object to prevent stack v...
GUISettings gui
settings related to the GUI
T y
Y coordinate.
T x
X coordinate.
bool fix_at
mouse is moving, but cursor is not (used for scrolling)
Definition gfx_type.h:128
Point pos
logical mouse position
Definition gfx_type.h:125
bool in_window
mouse inside this window, determines drawing logic
Definition gfx_type.h:147
int wheel
mouse wheel movement
Definition gfx_type.h:127
Point delta
relative mouse movement in this tick
Definition gfx_type.h:126
Data about how and where to blit pixels.
Definition gfx_type.h:157
uint8_t window_snap_radius
windows snap at each other if closer than this
uint16_t hover_delay_ms
time required to activate a hover event, in milliseconds
uint8_t auto_scrolling
scroll when moving mouse to the edge (see ViewportAutoscrolling)
uint8_t scroll_mode
viewport scroll mode
RightClickClose right_click_wnd_close
close window with right click
uint8_t window_soft_limit
soft limit of maximum number of non-stickied non-vital windows (0 = no limit)
uint8_t toolbar_pos
position of toolbars, 0=left, 1=center, 2=right
uint8_t statusbar_pos
position of statusbar, 0=left, 1=center, 2=right
uint8_t scrollwheel_scrolling
scrolling using the scroll wheel?
List of hotkeys for a window.
Definition hotkeys.h:37
int CheckMatch(uint16_t keycode, bool global_only=false) const
Check if a keycode is bound to something.
Definition hotkeys.cpp:301
Ini file that supports both loading and saving.
Definition ini_type.h:86
bool SaveToDisk(const std::string &filename)
Save the Ini file's data to the disk.
Definition ini.cpp:42
void LoadFromDisk(std::string_view filename, Subdirectory subdir)
Load the Ini file's data from the disk.
Definition ini_load.cpp:186
NewGrfDebugSpritePickerMode mode
Current state.
void * clicked_pixel
Clicked pixel (pointer to blitter buffer)
FlatSet< SpriteID > sprites
Sprites found.
static Titem * Get(auto index)
Returns Titem with given index.
Data stored about a string that can be modified in the GUI.
int ok_button
Widget button of parent window to simulate when pressing OK in OSK.
static const int ACTION_DESELECT
Deselect editbox.
int cancel_button
Widget button of parent window to simulate when pressing CANCEL in OSK.
ptrdiff_t GetCharAtPosition(const Window *w, WidgetID wid, const Point &pt) const
Get the character that is rendered at a position.
Definition misc_gui.cpp:846
static const int ACTION_NOTHING
Nothing.
static const int ACTION_CLEAR
Clear editbox.
Point GetCaretPosition(const Window *w, WidgetID wid) const
Get the current caret position.
Definition misc_gui.cpp:788
Rect GetBoundingRect(const Window *w, WidgetID wid, size_t from, size_t to) const
Get the bounding rectangle for a range of the query string.
Definition misc_gui.cpp:816
Specification of a rectangle with absolute coordinates of all edges.
int Height() const
Get height of Rect.
uint step_height
Step-size of height resize changes.
Definition window_gui.h:212
uint step_width
Step-size of width resize changes.
Definition window_gui.h:211
Helper/buffer for input fields.
void UpdateSize()
Update Textbuf type with its actual physical character and screenlength Get the count of characters i...
Definition textbuf.cpp:445
void DeleteAll()
Delete every character in the textbuffer.
Definition textbuf.cpp:112
std::string_view GetText() const
Get the current text.
Definition textbuf.cpp:284
bool InsertString(std::string_view str, bool marked, std::optional< size_t > caret=std::nullopt, std::optional< size_t > insert_location=std::nullopt, std::optional< size_t > replacement_end=std::nullopt)
Insert a string into the text buffer.
Definition textbuf.cpp:157
Window * GetCallbackWnd()
Get the window that started the current highlighting.
WindowClass window_class
The WindowClass of the window that is responsible for the selection mode.
void Reset()
Reset tile highlighting.
Point selend
The location where the drag currently ends.
WindowNumber window_number
The WindowNumber of the window that is responsible for the selection mode.
Vehicle data structure.
int32_t z_pos
z coordinate.
int32_t y_pos
y coordinate.
int32_t x_pos
x coordinate.
Data structure for viewport, display of a part of the world.
int top
Screen coordinate top edge of the viewport.
int width
Screen width of the viewport.
ZoomLevel zoom
The zoom level of the viewport.
int left
Screen coordinate left edge of the viewport.
int height
Screen height of the viewport.
High level window description.
Definition window_gui.h:167
int16_t GetDefaultWidth() const
Determine default width of window.
Definition window.cpp:137
static void SaveToConfig()
Save all WindowDesc settings to _windows_file.
Definition window.cpp:176
int16_t pref_width
User-preferred width of the window. Zero if unset.
Definition window_gui.h:186
const WindowPosition default_pos
Preferred position of the window.
Definition window_gui.h:177
bool pref_sticky
Preferred stickyness.
Definition window_gui.h:185
int16_t pref_height
User-preferred height of the window. Zero if unset.
Definition window_gui.h:187
int16_t GetDefaultHeight() const
Determine default height of window.
Definition window.cpp:147
const int16_t default_height_trad
Preferred initial height of the window (pixels at 1x zoom).
Definition window_gui.h:197
const int16_t default_width_trad
Preferred initial width of the window (pixels at 1x zoom).
Definition window_gui.h:196
const WindowClass cls
Class of the window,.
Definition window_gui.h:178
const std::string_view ini_key
Key to store window defaults in openttd.cfg. An empty string if nothing shall be stored.
Definition window_gui.h:180
const WindowDefaultFlags flags
Flags.
Definition window_gui.h:181
static void LoadFromConfig()
Load all WindowDesc settings from _windows_file.
Definition window.cpp:155
const WindowClass parent_cls
Class of the parent window.
Definition window_gui.h:179
const HotkeyList * hotkeys
Hotkeys for the window.
Definition window_gui.h:183
WindowDesc(WindowPosition default_pos, std::string_view ini_key, int16_t def_width_trad, int16_t def_height_trad, WindowClass window_class, WindowClass parent_class, WindowDefaultFlags flags, const std::span< const NWidgetPart > nwid_parts, HotkeyList *hotkeys=nullptr, const std::source_location location=std::source_location::current())
Window description constructor.
Definition window.cpp:108
const std::span< const NWidgetPart > nwid_parts
Span of nested widget parts describing the window.
Definition window_gui.h:182
Number to differentiate different windows of the same class.
Iterator to iterate all valid Windows.
Definition window_gui.h:874
Data structure for an opened window.
Definition window_gui.h:273
virtual const struct Textbuf * GetFocusedTextbuf() const
Get the current input text buffer.
Definition window.cpp:364
void SetWidgetHighlight(WidgetID widget_index, TextColour highlighted_colour)
Sets the highlighted status of a widget.
Definition window.cpp:241
void ReInit(int rx=0, int ry=0, bool reposition=false)
Re-initialize a window, and optionally change its size.
Definition window.cpp:978
virtual void Close(int data=0)
Hide the window and all its child windows, and mark them for a later deletion.
Definition window.cpp:1102
virtual void OnInvalidateData(int data=0, bool gui_scope=true)
Some data on this window has become invalid.
Definition window_gui.h:792
void FinishInitNested(WindowNumber window_number=0)
Perform the second part of the initialization of a nested widget tree.
Definition window.cpp:1789
std::map< WidgetID, QueryString * > querystrings
QueryString associated to WWT_EDITBOX widgets.
Definition window_gui.h:320
virtual void ApplyDefaults()
Read default values from WindowDesc configuration an apply them to the window.
Definition window.cpp:193
uint8_t white_border_timer
Timer value of the WindowFlag::WhiteBorder for flags.
Definition window_gui.h:307
NWidgetStacked * shade_select
Selection widget (NWID_SELECTION) to use for shading the window. If nullptr, window cannot shade.
Definition window_gui.h:323
void InitializePositionSize(int x, int y, int min_width, int min_height)
Set the position and smallest size of the window.
Definition window.cpp:1455
Dimension unshaded_size
Last known unshaded size (only valid while shaded).
Definition window_gui.h:324
void InvalidateData(int data=0, bool gui_scope=true)
Mark this window's data as invalid (in need of re-computing)
Definition window.cpp:3216
virtual EventState OnKeyPress(char32_t key, uint16_t keycode)
A key has been pressed.
Definition window_gui.h:650
Window * parent
Parent window.
Definition window_gui.h:328
AllWindows< false > IterateFromBack
Iterate all windows in Z order from back to front.
Definition window_gui.h:933
virtual ~Window()
Remove window and all its child windows from the window stack.
Definition window.cpp:1139
void RaiseWidget(WidgetID widget_index)
Marks a widget as raised.
Definition window_gui.h:469
void SetWidgetDirty(WidgetID widget_index) const
Invalidate a widget, i.e.
Definition window.cpp:556
uint8_t timeout_timer
Timer value of the WindowFlag::Timeout for flags.
Definition window_gui.h:306
std::unique_ptr< ViewportData > viewport
Pointer to viewport data, if present.
Definition window_gui.h:318
virtual std::string GetWidgetString(WidgetID widget, StringID stringid) const
Get the raw string for a widget.
Definition window.cpp:504
WidgetID mouse_capture_widget
ID of current mouse capture widget (e.g. dragged scrollbar). INVALID_WIDGET if no widget has mouse ca...
Definition window_gui.h:326
virtual void OnGameTick()
Called once per (game) tick.
Definition window_gui.h:745
virtual void ShowNewGRFInspectWindow() const
Show the NewGRF inspection window.
Definition window_gui.h:867
virtual bool OnRightClick(Point pt, WidgetID widget)
A click with the right mouse button has been made on the window.
Definition window_gui.h:677
virtual void OnScrollbarScroll(WidgetID widget)
Notify window that a scrollbar position has been updated.
Definition window_gui.h:719
virtual void OnDropdownSelect(WidgetID widget, int index, int click_result)
A dropdown option associated to this window has been selected.
Definition window_gui.h:769
void ProcessScheduledInvalidations()
Process all scheduled invalidations.
Definition window.cpp:3229
void CloseChildWindows(WindowClass wc=WC_INVALID) const
Close all children a window might have in a head-recursive manner.
Definition window.cpp:1075
ResizeInfo resize
Resize information.
Definition window_gui.h:314
void UnfocusFocusedWidget()
Makes no widget on this window have focus.
Definition window.cpp:469
virtual void OnMouseLoop()
Called for every mouse loop run, which is at least once per (game) tick.
Definition window_gui.h:740
void SetShaded(bool make_shaded)
Set the shaded state of the window to make_shaded.
Definition window.cpp:1021
int scale
Scale of this window – used to determine how to resize.
Definition window_gui.h:304
void ScheduleResize()
Mark this window as resized and in need of OnResize() event.
Definition window.cpp:3194
virtual void OnPaint()
The window must be repainted.
Definition window_gui.h:595
virtual void OnDragDrop(Point pt, WidgetID widget)
A dragged 'object' has been released.
Definition window_gui.h:706
void CreateNestedTree()
Perform the first part of the initialization of a nested widget tree.
Definition window.cpp:1779
WindowDesc & window_desc
Window description.
Definition window_gui.h:299
WindowClass window_class
Window class.
Definition window_gui.h:301
virtual void OnRealtimeTick(uint delta_ms)
Called periodically.
Definition window_gui.h:750
virtual void OnMouseWheel(int wheel, WidgetID widget)
The mouse wheel has been turned.
Definition window_gui.h:734
AllWindows< true > IterateFromFront
Iterate all windows in Z order from front to back.
Definition window_gui.h:934
void CloseChildWindowById(WindowClass wc, WindowNumber number) const
Close all children a window might have in a head-recursive manner.
Definition window.cpp:1090
void SetWhiteBorder()
Set the timeout flag of the window and initiate the timer.
Definition window_gui.h:364
bool SetFocusedWidget(WidgetID widget_index)
Set focus within this window to the given widget.
Definition window.cpp:485
virtual void OnFocusLost(bool closing)
The window has lost focus.
Definition window.cpp:521
bool IsWidgetLowered(WidgetID widget_index) const
Gets the lowered state of a widget.
Definition window_gui.h:491
static std::vector< Window * > closed_windows
List of closed windows to delete.
Definition window_gui.h:275
void RaiseButtons(bool autoraise=false)
Raise the buttons of the window.
Definition window.cpp:530
virtual Point OnInitialPosition(int16_t sm_width, int16_t sm_height, int window_number)
Compute the initial position of the window.
Definition window.cpp:1767
Owner owner
The owner of the content shown in this window. Company colour is acquired from this variable.
Definition window_gui.h:316
virtual Point GetCaretPosition() const
Get the current caret position if an edit box has the focus.
Definition window.cpp:377
virtual void FindWindowPlacementAndResize(int def_width, int def_height, bool allow_resize)
Resize window towards the default size.
Definition window.cpp:1474
virtual void OnDropdownClose(Point pt, WidgetID widget, int index, int click_result, bool instant_close)
A dropdown window associated to this window has been closed.
Definition window.cpp:286
virtual void InsertTextString(WidgetID wid, std::string_view str, bool marked, std::optional< size_t > caret, std::optional< size_t > insert_location, std::optional< size_t > replacement_end)
Insert a text string at the cursor position into the edit box widget.
Definition window.cpp:2701
int left
x position of left edge of the window
Definition window_gui.h:309
bool IsShaded() const
Is window shaded currently?
Definition window_gui.h:559
Window * FindChildWindow(WindowClass wc=WC_INVALID) const
Find the Window whose parent pointer points to this window.
Definition window.cpp:1047
void SetTimeout()
Set the timeout flag of the window and initiate the timer.
Definition window_gui.h:355
const NWidgetCore * nested_focus
Currently focused nested widget, or nullptr if no nested widget has focus.
Definition window_gui.h:319
virtual void OnEditboxChanged(WidgetID widget)
The text in an editbox has been edited.
Definition window_gui.h:777
void UpdateQueryStringSize()
Update size of all QueryStrings of this window.
Definition window.cpp:353
virtual void OnScroll(Point delta)
Handle the request for (viewport) scrolling.
Definition window_gui.h:712
int top
y position of top edge of the window
Definition window_gui.h:310
virtual void OnClick(Point pt, WidgetID widget, int click_count)
A click with the left mouse button has been made on the window.
Definition window_gui.h:668
const QueryString * GetQueryString(WidgetID widnum) const
Return the querystring associated to a editbox.
Definition window.cpp:333
WidgetLookup widget_lookup
Indexed access to the nested widget tree. Do not access directly, use Window::GetWidget() instead.
Definition window_gui.h:322
virtual ptrdiff_t GetTextCharacterAtPosition(const Point &pt) const
Get the character that is rendered at a position by the focused edit box.
Definition window.cpp:408
std::vector< int > scheduled_invalidation_data
Data of scheduled OnInvalidateData() calls.
Definition window_gui.h:282
void InitializeData(WindowNumber window_number)
Initializes the data (except the position and initial size) of a new Window.
Definition window.cpp:1417
virtual void OnMouseOver(Point pt, WidgetID widget)
The mouse is currently moving over the window or has just moved outside of the window.
Definition window_gui.h:727
Window(WindowDesc &desc)
Empty constructor, initialization has been moved to InitNested() called from the constructor of the d...
Definition window.cpp:1812
int GetRowFromWidget(int clickpos, WidgetID widget, int padding, int line_height=-1) const
Compute the row of a widget that a user clicked in.
Definition window.cpp:212
const NWID * GetWidget(WidgetID widnum) const
Get the nested widget with number widnum from the nested widget tree.
Definition window_gui.h:982
virtual bool OnTooltip(Point pt, WidgetID widget, TooltipCloseCondition close_cond)
Event to display a custom tooltip.
Definition window_gui.h:692
void LowerWidget(WidgetID widget_index)
Marks a widget as lowered.
Definition window_gui.h:460
virtual EventState OnCTRLStateChange()
The state of the control key has changed.
Definition window_gui.h:659
void ProcessScheduledResize()
Process scheduled OnResize() event.
Definition window.cpp:3202
EventState HandleEditBoxKey(WidgetID wid, char32_t key, uint16_t keycode)
Process keypress for editbox widget.
Definition window.cpp:2543
virtual void OnMouseDrag(Point pt, WidgetID widget)
An 'object' is being dragged at the provided position, highlight the target if possible.
Definition window_gui.h:699
void HandleButtonClick(WidgetID widget)
Do all things to make a button look clicked and mark it to be unclicked in a few ticks.
Definition window.cpp:595
virtual void OnResize()
Called after the window got resized.
Definition window_gui.h:762
Window * FindChildWindowById(WindowClass wc, WindowNumber number) const
Find the Window whose parent pointer points to this window.
Definition window.cpp:1062
virtual void OnFocus()
The window has gained focus.
Definition window.cpp:513
void InitNested(WindowNumber number=0)
Perform complete initialization of the Window with nested widgets, to allow use.
Definition window.cpp:1802
virtual void OnTimeout()
Called when this window's timeout has been reached.
Definition window_gui.h:755
WindowFlags flags
Window flags.
Definition window_gui.h:300
const Scrollbar * GetScrollbar(WidgetID widnum) const
Return the Scrollbar to a widget index.
Definition window.cpp:313
void ProcessHighlightedInvalidations()
Process all invalidation of highlighted widgets.
Definition window.cpp:3241
virtual EventState OnHotkey(int hotkey)
A hotkey has been pressed.
Definition window.cpp:570
static void DeleteClosedWindows()
Delete all closed windows.
Definition window.cpp:68
std::unique_ptr< NWidgetBase > nested_root
Root of the nested tree.
Definition window_gui.h:321
bool scheduled_resize
Set if window has been resized.
Definition window_gui.h:283
virtual Rect GetTextBoundingRect(size_t from, size_t to) const
Get the bounding rectangle for a text range if an edit box has the focus.
Definition window.cpp:393
bool IsWidgetHighlighted(WidgetID widget_index) const
Gets the highlighted status of a widget.
Definition window.cpp:271
void DisableAllWidgetHighlight()
Disable the highlighted status of all widgets.
Definition window.cpp:223
virtual void OnPlacePresize(Point pt, TileIndex tile)
The user moves over the map when a tile highlight mode has been set when the special mouse mode has b...
Definition window_gui.h:851
AllWindows< false > Iterate
Iterate all windows in whatever order is easiest.
Definition window_gui.h:932
int height
Height of the window (number of pixels down in y direction)
Definition window_gui.h:312
virtual void OnHover(Point pt, WidgetID widget)
The mouse is hovering over a widget in the window, perform an action for it.
Definition window_gui.h:684
int width
width of the window (number of pixels to the right in x direction)
Definition window_gui.h:311
virtual void OnInit()
Notification that the nested widget tree gets initialized.
Definition window_gui.h:578
WindowNumber window_number
Window number within the window class.
Definition window_gui.h:302
std::vector< WindowDesc * > * _window_descs
List of WindowDescs.
Definition window.cpp:102
@ HKPR_NOT_HANDLED
Key does not affect editboxes.
@ HKPR_CANCEL
Escape key pressed.
@ HKPR_EDITING
Textbuf content changed.
@ HKPR_CONFIRM
Return or enter key pressed.
@ HKPR_CURSOR
Non-text change, e.g. cursor position.
Functions related to tile highlights.
void ResetObjectToPlace()
Reset the cursor and mouse mode handling back to default (normal cursor, only clicking in windows).
void UpdateTileSelection()
Updates tile highlighting for all cases.
Definition of Interval and OneShot timers.
Definition of the Window system.
static constexpr std::chrono::milliseconds TIMER_BLINK_INTERVAL
Interval used by blinking interface elements.
uint _toolbar_width
Width of the toolbar, shared by statusbar.
Stuff related to the (main) toolbar.
Base class for all vehicles.
Base of all video drivers.
Viewport * IsPtInWindowViewport(const Window *w, int x, int y)
Is a xy position inside the viewport of the window?
Definition viewport.cpp:408
void UpdateViewportPosition(Window *w, uint32_t delta_ms)
Update the viewport position being displayed.
Functions related to (drawing on) viewports.
void SetupWidgetDimensions()
Set up pre-scaled versions of Widget Dimensions.
Definition widget.cpp:80
WidgetID GetWidgetFromPos(const Window *w, int x, int y)
Returns the index for the widget located at the given position relative to the window.
Definition widget.cpp:274
void ScrollbarClickHandler(Window *w, NWidgetCore *nw, int x, int y)
Special handling for the scrollbar widget type.
Definition widget.cpp:250
static RectPadding ScaleGUITrad(const RectPadding &r)
Scale a RectPadding to GUI zoom level.
Definition widget.cpp:49
WidgetType
Window widget types, nested widget types, and nested widget part types.
Definition widget_type.h:36
@ NWID_BUTTON_DROPDOWN
Button with a drop-down.
Definition widget_type.h:75
@ WWT_EDITBOX
a textbox for typing
Definition widget_type.h:63
@ WWT_STICKYBOX
Sticky box (at top-right of a window, after WWT_DEFSIZEBOX)
Definition widget_type.h:58
@ WWT_SHADEBOX
Shade box (at top-right of a window, between WWT_DEBUGBOX and WWT_DEFSIZEBOX)
Definition widget_type.h:56
@ WWT_CAPTION
Window caption (window title between closebox and stickybox)
Definition widget_type.h:53
@ NWID_VSCROLLBAR
Vertical scrollbar.
Definition widget_type.h:77
@ WWT_CLOSEBOX
Close box (at top-left of a window)
Definition widget_type.h:61
@ WWT_EMPTY
Empty widget, place holder to reserve space in widget tree.
Definition widget_type.h:38
@ WWT_LAST
Last Item. use WIDGETS_END to fill up padding!!
Definition widget_type.h:64
@ NWID_HSCROLLBAR
Horizontal scrollbar.
Definition widget_type.h:76
@ WWT_RESIZEBOX
Resize box (normally at bottom-right of a window)
Definition widget_type.h:60
@ WWT_DEFSIZEBOX
Default window size box (at top-right of a window, between WWT_SHADEBOX and WWT_STICKYBOX)
Definition widget_type.h:57
@ WWT_DEBUGBOX
NewGRF debug box (at top-right of a window, between WWT_CAPTION and WWT_SHADEBOX)
Definition widget_type.h:55
@ DropdownClosed
Dropdown menu of the dropdown widget has closed.
@ ScrollbarDown
Down-button is lowered bit.
@ ScrollbarUp
Up-button is lowered bit.
@ DropdownActive
Dropdown menu of the button dropdown widget is active.
@ SZSP_HORIZONTAL
Display plane with zero size vertically, and filling and resizing horizontally.
@ ST_RESIZE
Resize the nested widget tree.
@ ST_SMALLEST
Initialize nested widget tree to smallest size. Also updates current_x and current_y.
int PositionStatusbar(Window *w)
(Re)position statusbar window at the screen.
Definition window.cpp:3458
static void PreventHiding(int *nx, int *ny, const Rect &rect, const Window *v, int px, PreventHideDirection dir)
Do not allow hiding of the rectangle with base coordinates nx and ny behind window v.
Definition window.cpp:2001
static bool _dragging_window
A window is being dragged or resized.
Definition window.cpp:2135
static const IntervalTimer< TimerWindow > white_border_interval(std::chrono::milliseconds(30), [](auto) { if(_network_dedicated) return;for(Window *w :Window::Iterate()) { if(w->flags.Test(WindowFlag::WhiteBorder) &&--w->white_border_timer==0) { w->flags.Reset(WindowFlag::WhiteBorder);w->SetDirty();} } })
Blink all windows marked with a white border.
void CloseConstructionWindows()
Close all windows that are used for construction of vehicle etc.
Definition window.cpp:3362
void CloseWindowById(WindowClass cls, WindowNumber number, bool force, int data)
Close a window by its class and window number (if it is open).
Definition window.cpp:1193
static Point LocalGetWindowPlacement(const WindowDesc &desc, int16_t sm_width, int16_t sm_height, int window_number)
Compute the position of the top-left corner of a new window that is opened.
Definition window.cpp:1708
Window * GetMainWindow()
Get the main window, i.e.
Definition window.cpp:1180
static Point _drag_delta
delta between mouse cursor and upper left corner of dragged window
Definition window.cpp:55
static bool MayBeShown(const Window *w)
Returns whether a window may be shown or not.
Definition window.cpp:855
void CloseCompanyWindows(CompanyID id)
Close all windows of a company.
Definition window.cpp:1221
void HandleCtrlChanged()
State of CONTROL key has changed.
Definition window.cpp:2688
static void DrawOverlappedWindow(Window *w, int left, int top, int right, int bottom)
Generate repaint events for the visible part of window w within the rectangle.
Definition window.cpp:883
bool _scrolling_viewport
A viewport is being scrolled with the mouse.
Definition window.cpp:93
void InputLoop()
Regular call from the global game loop.
Definition window.cpp:3041
void UpdateWindows()
Update the continuously changing contents of the windows, such as the viewports.
Definition window.cpp:3106
int PositionMainToolbar(Window *w)
(Re)position main toolbar window at the screen.
Definition window.cpp:3447
void CloseNonVitalWindows()
Try to close a non-vital window.
Definition window.cpp:3318
void DrawOverlappedWindowForAll(int left, int top, int right, int bottom)
From a rectangle that needs redrawing, find the windows that intersect with the rectangle.
Definition window.cpp:945
void ResizeWindow(Window *w, int delta_x, int delta_y, bool clamp_to_screen, bool schedule_resize)
Resize the window.
Definition window.cpp:2078
static bool IsGoodAutoPlace2(int left, int top, int width, int height, int toolbar_y, Point &pos)
Decide whether a given rectangle is a good place to open a mostly visible new window.
Definition window.cpp:1576
int PositionNetworkChatWindow(Window *w)
(Re)position network chat window at the screen.
Definition window.cpp:3480
static void StartWindowSizing(Window *w, bool to_left)
Start resizing a window.
Definition window.cpp:2330
static Point GetAutoPlacePosition(int width, int height)
Find a good place for opening a new window of a given width and height.
Definition window.cpp:1615
PreventHideDirection
Direction for moving the window.
Definition window.cpp:1986
@ PHD_DOWN
Below v is a safe position.
Definition window.cpp:1988
@ PHD_UP
Above v is a safe position.
Definition window.cpp:1987
static void HandleAutoscroll()
If needed and switched on, perform auto scrolling (automatically moving window contents when mouse is...
Definition window.cpp:2729
bool _window_highlight_colour
If false, highlight is white, otherwise the by the widget defined colour.
Definition window.cpp:78
void HandleToolbarHotkey(int hotkey)
Handle Toolbar hotkey events - can come from a source like the MacBook Touch Bar.
Definition window.cpp:2615
static int PositionWindow(Window *w, WindowClass clss, int setting)
(Re)position a window at the screen.
Definition window.cpp:3424
void SetFocusedWindow(Window *w)
Set the window that has the focus.
Definition window.cpp:421
static bool IsGoodAutoPlace1(int left, int top, int width, int height, int toolbar_y, Point &pos)
Decide whether a given rectangle is a good place to open a completely visible new window.
Definition window.cpp:1540
static constexpr int MAX_OFFSET_DOUBLE_CLICK
How much the mouse is allowed to move to call it a double click.
Definition window.cpp:2774
Window * FindWindowByClass(WindowClass cls)
Find any window by its class.
Definition window.cpp:1166
void ChangeVehicleViewports(VehicleID from_index, VehicleID to_index)
Switches viewports following vehicles, which get autoreplaced.
Definition window.cpp:3492
const std::chrono::milliseconds TIME_BETWEEN_DOUBLE_CLICK(500)
Time between 2 left clicks before it becoming a double click.
static EventState HandleViewportScroll()
Handle viewport scrolling with the mouse.
Definition window.cpp:2419
static void DispatchMouseWheelEvent(Window *w, NWidgetCore *nwid, int wheel)
Dispatch the mousewheel-action to the window.
Definition window.cpp:818
static void DispatchLeftClickEvent(Window *w, int x, int y, int click_count)
Dispatch left mouse-button (possibly double) click in window.
Definition window.cpp:616
Window * FindWindowFromPt(int x, int y)
Do a search for a window at specific coordinates.
Definition window.cpp:1824
void DeleteAllMessages()
Delete all messages and close their corresponding window (if any).
Definition window.cpp:3350
static Window * _last_scroll_window
Window of the last scroll event.
Definition window.cpp:57
int GetMainViewTop()
Return the top of the main view available for general use.
Definition window.cpp:2118
static void BringWindowToFront(Window *w, bool dirty=true)
On clicking on a window, make it the frontmost window of all windows with an equal or lower z-priorit...
Definition window.cpp:1397
void ReInitAllWindows(bool zoom_changed)
Re-initialize all windows.
Definition window.cpp:3392
static void EnsureVisibleCaption(Window *w, int nx, int ny)
Make sure at least a part of the caption bar is still visible by moving the window if necessary.
Definition window.cpp:2041
void CloseWindowByClass(WindowClass cls, int data)
Close all windows of a given class.
Definition window.cpp:1205
void HandleMouseEvents()
Handle a mouse event from the video driver.
Definition window.cpp:2945
Point GetToolbarAlignedWindowPosition(int window_width)
Computer the position of the top-left corner of a window to be opened right under the toolbar.
Definition window.cpp:1683
static EventState HandleWindowDragging()
Handle dragging/resizing of a window.
Definition window.cpp:2141
int PositionNewsMessage(Window *w)
(Re)position news message window at the screen.
Definition window.cpp:3469
int GetMainViewBottom()
Return the bottom of the main view available for general use.
Definition window.cpp:2129
static void DispatchHoverEvent(Window *w, int x, int y)
Dispatch hover of the mouse over a window.
Definition window.cpp:790
void ChangeWindowOwner(Owner old_owner, Owner new_owner)
Change the owner of all the windows one company can take over from another company in the case of a c...
Definition window.cpp:1241
void HandleKeypress(uint keycode, char32_t key)
Handle keyboard input.
Definition window.cpp:2632
void SetWindowClassesDirty(WindowClass cls)
Mark all windows of a particular class as dirty (in need of repainting)
Definition window.cpp:3184
EventState VpHandlePlaceSizingDrag()
Handle the mouse while dragging for placement/resizing.
static constexpr int MAX_OFFSET_HOVER
Maximum mouse movement before stopping a hover event.
Definition window.cpp:2775
bool FocusedWindowIsConsole()
Check if a console is focused.
Definition window.cpp:461
void ResetWindowSystem()
Reset the windowing system, by means of shutting it down followed by re-initialization.
Definition window.cpp:1874
static uint GetWindowZPriority(WindowClass wc)
Get the z-priority for a given window.
Definition window.cpp:1313
bool EditBoxInGlobalFocus()
Check if an edit box is in global focus.
Definition window.cpp:447
void InvalidateWindowData(WindowClass cls, WindowNumber number, int data, bool gui_scope)
Mark window data of the window of a given class and specific window number as invalid (in need of re-...
Definition window.cpp:3276
void HideVitalWindows()
Close all always on-top windows to get an empty screen.
Definition window.cpp:3375
static const IntervalTimer< TimerWindow > highlight_interval(TIMER_BLINK_INTERVAL, [](auto) { _window_highlight_colour=!_window_highlight_colour;})
Blink the window highlight colour constantly.
static bool DescSorter(WindowDesc *const &a, WindowDesc *const &b)
Sort WindowDesc by ini_key.
Definition window.cpp:168
Window * BringWindowToFrontById(WindowClass cls, WindowNumber number)
Find a window and make it the relative top-window on the screen.
Definition window.cpp:1276
void RelocateAllWindows(int neww, int newh)
Relocate all windows to fit the new size of the game application screen.
Definition window.cpp:3508
std::string _windows_file
Config file to store WindowDesc.
Definition window.cpp:105
static void HandleScrollbarScrolling(Window *w)
Handle scrollbar scrolling with the mouse.
Definition window.cpp:2346
bool _mouse_hovering
The mouse is hovering over the same point.
Definition window.cpp:94
static void StartWindowDrag(Window *w)
Start window dragging.
Definition window.cpp:2313
void CallWindowGameTickEvent()
Dispatch OnGameTick event over all windows.
Definition window.cpp:3305
static EventState HandleActiveWidget()
Handle active widget (mouse dragging on widget) with the mouse.
Definition window.cpp:2386
std::vector< WindowDesc * > * _window_descs
List of all WindowDescs.
Definition window.cpp:102
static void DispatchRightClickEvent(Window *w, int x, int y)
Dispatch right mouse-button click in window.
Definition window.cpp:761
ViewportAutoscrolling
Values for _settings_client.gui.auto_scrolling.
Definition window.cpp:48
@ VA_MAIN_VIEWPORT_FULLSCREEN
Scroll main viewport at edge when using fullscreen.
Definition window.cpp:50
@ VA_MAIN_VIEWPORT
Scroll main viewport at edge.
Definition window.cpp:51
@ VA_EVERY_VIEWPORT
Scroll all viewports at their edges.
Definition window.cpp:52
@ VA_DISABLED
Do not autoscroll when mouse is at edge of viewport.
Definition window.cpp:49
static const int8_t scrollamt[16][2]
Describes all the different arrow key combinations the game allows when it is in scrolling mode.
Definition window.cpp:2799
static bool MaybeBringWindowToFront(Window *w)
Check if a window can be made relative top-most window, and if so do it.
Definition window.cpp:2483
WindowList _z_windows
List of windows opened at the screen sorted from the front to back.
Definition window.cpp:60
void CallWindowRealtimeTickEvent(uint delta_ms)
Dispatch OnRealtimeTick event over all windows.
Definition window.cpp:3067
SpecialMouseMode _special_mouse_mode
Mode of the mouse.
Definition window.cpp:96
static EventState HandleMouseDragDrop()
Handle dragging and dropping in mouse dragging mode (WSM_DRAGDROP).
Definition window.cpp:1939
void CloseAllNonVitalWindows()
It is possible that a stickied window gets to a position where the 'close' button is outside the gami...
Definition window.cpp:3337
static void HandleMouseOver()
Report position of the mouse to the underlying window.
Definition window.cpp:1963
static const IntervalTimer< TimerWindow > window_interval(std::chrono::milliseconds(30), [](auto) { extern int _caret_timer;_caret_timer+=3;CursorTick();HandleKeyScrolling();HandleAutoscroll();DecreaseWindowCounters();})
Update various of window-related information on a regular interval.
static Window * _mouseover_last_w
Window of the last OnMouseOver event.
Definition window.cpp:56
static void CheckSoftLimit()
Check the soft limit of deletable (non vital, non sticky) windows.
Definition window.cpp:3016
Window * FindWindowById(WindowClass cls, WindowNumber number)
Find a window by its class and window number.
Definition window.cpp:1151
void UnInitWindowSystem()
Close down the windowing system.
Definition window.cpp:1860
void InitWindowSystem()
(re)initialize the windowing system
Definition window.cpp:1838
void SetWindowWidgetDirty(WindowClass cls, WindowNumber number, WidgetID widget_index)
Mark a particular widget in a particular window as dirty (in need of repainting)
Definition window.cpp:3171
void HandleTextInput(std::string_view str, bool marked, std::optional< size_t > caret, std::optional< size_t > insert_location, std::optional< size_t > replacement_end)
Handle text input.
Definition window.cpp:2718
void SetWindowDirty(WindowClass cls, WindowNumber number)
Mark window as dirty (in need of repainting)
Definition window.cpp:3158
void InvalidateWindowClassesData(WindowClass cls, int data, bool gui_scope)
Mark window data of all windows of a given class as invalid (in need of re-computing) Note that by de...
Definition window.cpp:3293
Window functions not directly related to making/drawing windows.
@ Construction
This window is used for construction; close it whenever changing company.
@ NoClose
This window can't be interactively closed.
@ NoFocus
This window won't get focus/make any other window lose focus when click.
@ Modal
The window is a modal child of some other window, meaning the parent is 'inactive'.
void SetFocusedWindow(Window *w)
Set the window that has the focus.
Definition window.cpp:421
@ SizingLeft
Window is being resized towards the left.
@ DisableVpScroll
Window does not do autoscroll,.
@ Highlighted
Window has a widget that has a highlight.
@ Centred
Window is centered and shall stay centered after ReInit.
@ Dragging
Window is being dragged.
@ SizingRight
Window is being resized towards the right.
@ WhiteBorder
Window white border counter bit mask.
@ Timeout
Window timeout counter.
@ Sticky
Window is made sticky by user.
static const int TIMEOUT_DURATION
The initial timeout value for WindowFlag::Timeout.
Definition window_gui.h:240
WidgetID GetWidgetFromPos(const Window *w, int x, int y)
Returns the index for the widget located at the given position relative to the window.
Definition widget.cpp:274
SpecialMouseMode
Mouse modes.
@ WSM_DRAGDROP
Drag&drop an object.
@ WSM_PRESIZE
Presizing mode (docks, tunnels).
WindowPosition
How do we the window to be placed?
Definition window_gui.h:142
@ WDP_CENTER
Center the window.
Definition window_gui.h:145
@ WDP_AUTO
Find a place automatically.
Definition window_gui.h:144
@ WDP_ALIGN_TOOLBAR
Align toward the toolbar.
Definition window_gui.h:146
@ WDP_MANUAL
Manually align the window (so no automatic location finding)
Definition window_gui.h:143
WindowList _z_windows
List of windows opened at the screen sorted from the front to back.
Definition window.cpp:60
int WidgetID
Widget ID.
Definition window_type.h:20
EventState
State of handling an event.
@ ES_HANDLED
The passed event is handled.
@ ES_NOT_HANDLED
The passed event is not handled.
static constexpr WidgetID INVALID_WIDGET
An invalid widget index.
Definition window_type.h:23
WindowClass
Window classes.
Definition window_type.h:49
@ WC_INVALID
Invalid window.
@ WC_OSK
On Screen Keyboard; Window numbers:
@ WC_CONSOLE
Console; Window numbers:
@ WC_NEWS_WINDOW
News window; Window numbers:
@ WC_HIGHSCORE
Highscore; Window numbers:
@ WC_BUY_COMPANY
Buyout company (merger); Window numbers:
@ WC_SPRITE_ALIGNER
Sprite aligner (debug); Window numbers:
@ WC_COMPANY_INFRASTRUCTURE
Company infrastructure overview; Window numbers:
@ WC_ENDSCREEN
Endscreen; Window numbers:
@ WC_COMPANY_COLOUR
Company colour selection; Window numbers:
@ WC_STATION_LIST
Station list; Window numbers:
@ WC_ROADVEH_LIST
Road vehicle list; Window numbers:
@ WC_STATUS_BAR
Statusbar (at the bottom of your screen); Window numbers:
Definition window_type.h:69
@ WC_VEHICLE_ORDERS
Vehicle orders; Window numbers:
@ WC_SEND_NETWORK_MSG
Chatbox; Window numbers:
@ WC_ERRMSG
Error message; Window numbers:
@ WC_BUILD_TOOLBAR
Build toolbar; Window numbers:
Definition window_type.h:78
@ WC_NETWORK_ASK_RELAY
Network ask relay window; Window numbers:
@ WC_SCRIPT_SETTINGS
Script settings; Window numbers:
@ WC_NONE
No window, redirects to WC_MAIN_WINDOW.
Definition window_type.h:50
@ WC_SCEN_LAND_GEN
Landscape generation (in Scenario Editor); Window numbers:
@ WC_SCRIPT_LIST
Scripts list; Window numbers:
@ WC_SAVE_PRESET
Save preset; Window numbers:
@ WC_SHIPS_LIST
Ships list; Window numbers:
@ WC_MESSAGE_HISTORY
News history list; Window numbers:
@ WC_CONFIRM_POPUP_QUERY
Popup with confirm question; Window numbers:
@ WC_GENERATE_LANDSCAPE
Generate landscape (newgame); Window numbers:
@ WC_CUSTOM_CURRENCY
Custom currency; Window numbers:
@ WC_MAIN_WINDOW
Main window; Window numbers:
Definition window_type.h:56
@ WC_TRAINS_LIST
Trains list; Window numbers:
@ WC_GAME_OPTIONS
Game options window; Window numbers:
@ WC_NETWORK_WINDOW
Network window; Window numbers:
@ WC_FINANCES
Finances of a company; Window numbers:
@ WC_TEXTFILE
textfile; Window numbers:
@ WC_DROPDOWN_MENU
Drop down menu; Window numbers:
@ WC_QUERY_STRING
Query string window; Window numbers:
@ WC_SMALLMAP
Small map; Window numbers:
@ WC_BOOTSTRAP
Bootstrap; Window numbers:
@ WC_SAVELOAD
Saveload window; Window numbers:
@ WC_GRF_PARAMETERS
NewGRF parameters; Window numbers:
@ WC_MODAL_PROGRESS
Progress report of landscape generation; Window numbers:
@ WC_MAIN_TOOLBAR
Main toolbar (the long bar at the top); Window numbers:
Definition window_type.h:63
@ WC_TOOLTIPS
Tooltip window; Window numbers:
@ WC_COMPANY
Company view; Window numbers:
@ WC_NETWORK_STATUS_WINDOW
Network status window; Window numbers:
@ WC_AIRCRAFT_LIST
Aircraft list; Window numbers:
Functions related to zooming.
int ScaleByZoom(int value, ZoomLevel zoom)
Scale by zoom level, usually shift left (when zoom > ZoomLevel::Min) When shifting right,...
Definition zoom_func.h:22
@ Min
Minimum zoom level.