OpenTTD Source
20241120-master-g6d3adc6169
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The base of all video drivers. More...
#include <video_driver.hpp>
Data Structures | |
struct | VideoBufferLocker |
Helper struct to ensure the video buffer is locked and ready for drawing. More... | |
Public Member Functions | |
VideoDriver (bool uses_hardware_acceleration=false) | |
virtual void | MakeDirty (int left, int top, int width, int height)=0 |
Mark a particular area dirty. More... | |
virtual void | MainLoop ()=0 |
Perform the actual drawing. | |
virtual bool | ChangeResolution (int w, int h)=0 |
Change the resolution of the window. More... | |
virtual bool | ToggleFullscreen (bool fullscreen)=0 |
Change the full screen setting. More... | |
virtual void | ToggleVsync ([[maybe_unused]] bool vsync) |
Change the vsync setting. More... | |
virtual bool | AfterBlitterChange () |
Callback invoked after the blitter was changed. More... | |
virtual bool | ClaimMousePointer () |
virtual bool | UseSystemCursor () |
Get whether the mouse cursor is drawn by the video driver. More... | |
virtual void | PopulateSystemSprites () |
Populate all sprites in cache. | |
virtual void | ClearSystemSprites () |
Clear all cached sprites. | |
virtual bool | HasGUI () const |
Whether the driver has a graphical user interface with the end user. More... | |
virtual bool | HasEfficient8Bpp () const |
Has this video driver an efficient code path for palette animated 8-bpp sprites? More... | |
virtual bool | HasAnimBuffer () |
Does this video driver support a separate animation buffer in addition to the colour buffer? More... | |
virtual uint8_t * | GetAnimBuffer () |
Get a pointer to the animation buffer of the video back-end. More... | |
virtual void | EditBoxLostFocus () |
An edit box lost the input focus. More... | |
virtual void | EditBoxGainedFocus () |
An edit box gained the input focus. | |
virtual std::vector< int > | GetListOfMonitorRefreshRates () |
Get a list of refresh rates of each available monitor. More... | |
virtual int | GetSuggestedUIScale () |
Get a suggested default GUI scale taking screen DPI into account. | |
virtual std::string_view | GetInfoString () const |
void | QueueOnMainThread (std::function< void()> &&func) |
Queue a function to be called on the main thread with game state lock held and video buffer locked. More... | |
void | GameLoopPause () |
Pause the game-loop for a bit, releasing the game-state lock. More... | |
Public Member Functions inherited from Driver | |
virtual std::optional< std::string_view > | Start (const StringList &parm)=0 |
Start this driver. More... | |
virtual void | Stop ()=0 |
Stop this driver. | |
virtual std::string_view | GetName () const =0 |
Get the name of this driver. More... | |
Static Public Member Functions | |
static VideoDriver * | GetInstance () |
Get the currently active instance of the video driver. | |
static std::string | GetCaption () |
Get the caption to use for the game's title bar. More... | |
Protected Member Functions | |
virtual Dimension | GetScreenSize () const |
Get the resolution of the main screen. | |
virtual float | GetDPIScale () |
Get DPI scaling factor of the screen OTTD is displayed on. More... | |
void | UpdateAutoResolution () |
Apply resolution auto-detection and clamp to sensible defaults. | |
virtual void | InputLoop () |
Handle input logic, is CTRL pressed, should we fast-forward, etc. | |
virtual bool | LockVideoBuffer () |
Make sure the video buffer is ready for drawing. More... | |
virtual void | UnlockVideoBuffer () |
Unlock a previously locked video buffer. | |
virtual void | Paint () |
Paint the window. | |
virtual void | CheckPaletteAnim () |
Process any pending palette animation. | |
virtual bool | PollEvent () |
Process a single system event. More... | |
void | StartGameThread () |
Start the loop for game-tick. | |
void | StopGameThread () |
Stop the loop for the game-tick. More... | |
void | Tick () |
Give the video-driver a tick. More... | |
void | SleepTillNextTick () |
Sleep till the next tick is about to happen. | |
std::chrono::steady_clock::duration | GetGameInterval () |
std::chrono::steady_clock::duration | GetDrawInterval () |
void | DrainCommandQueue () |
Execute all queued commands. | |
Static Protected Member Functions | |
static void | GameThreadThunk (VideoDriver *drv) |
Protected Attributes | |
const uint | ALLOWED_DRIFT = 5 |
How many times videodriver can miss deadlines without it being overly compensated. | |
std::chrono::steady_clock::time_point | next_game_tick |
std::chrono::steady_clock::time_point | next_draw_tick |
bool | fast_forward_key_pressed |
The fast-forward key is being pressed. | |
bool | fast_forward_via_key |
The fast-forward was enabled by key press. | |
bool | is_game_threaded |
std::thread | game_thread |
std::mutex | game_state_mutex |
std::mutex | game_thread_wait_mutex |
bool | uses_hardware_acceleration |
Private Member Functions | |
void | GameLoop () |
void | GameThread () |
Private Attributes | |
const uint | DEFAULT_WINDOW_WIDTH = 640u |
Default window width. | |
const uint | DEFAULT_WINDOW_HEIGHT = 480u |
Default window height. | |
std::mutex | cmd_queue_mutex |
std::vector< std::function< void()> > | cmd_queue |
Additional Inherited Members | |
Public Types inherited from Driver | |
enum | Type { DT_BEGIN = 0 , DT_MUSIC = 0 , DT_SOUND , DT_VIDEO , DT_END } |
The type of driver. More... | |
The base of all video drivers.
Definition at line 34 of file video_driver.hpp.
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inlinevirtual |
Callback invoked after the blitter was changed.
Reimplemented in VideoDriver_Win32GDI, VideoDriver_SDL, VideoDriver_SDL_Base, VideoDriver_Cocoa, and VideoDriver_Allegro.
Definition at line 80 of file video_driver.hpp.
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pure virtual |
Change the resolution of the window.
w | The new width. |
h | The new height. |
Implemented in VideoDriver_Win32Base, VideoDriver_SDL, VideoDriver_SDL_Base, VideoDriver_Null, VideoDriver_Dedicated, VideoDriver_Cocoa, and VideoDriver_Allegro.
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inlinevirtual |
An edit box lost the input focus.
Abort character compositing if necessary.
Reimplemented in VideoDriver_Win32Base, VideoDriver_SDL_Base, and VideoDriver_Cocoa.
Definition at line 152 of file video_driver.hpp.
Referenced by Window::OnFocusLost(), OskWindow::OnFocusLost(), IConsoleWindow::OnFocusLost(), Window::SetFocusedWidget(), and Window::UnfocusFocusedWidget().
void VideoDriver::GameLoopPause | ( | ) |
Pause the game-loop for a bit, releasing the game-state lock.
This allows, if the draw-tick requested this, the drawing to happen.
Definition at line 66 of file video_driver.cpp.
References lock.
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inlinevirtual |
Get a pointer to the animation buffer of the video back-end.
Reimplemented in VideoDriver_SDL_OpenGL, and VideoDriver_CocoaOpenGL.
Definition at line 144 of file video_driver.hpp.
Referenced by Blitter_40bppAnim::CopyImageToBuffer(), and Blitter_40bppAnim::DrawColourMappingRect().
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static |
Get the caption to use for the game's title bar.
Definition at line 189 of file video_driver.cpp.
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inlineprotectedvirtual |
Get DPI scaling factor of the screen OTTD is displayed on.
Reimplemented in VideoDriver_Win32Base, and VideoDriver_Cocoa.
Definition at line 239 of file video_driver.hpp.
Referenced by GetSuggestedUIScale().
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inlinevirtual |
Get a list of refresh rates of each available monitor.
Reimplemented in VideoDriver_Win32Base, VideoDriver_SDL_Base, VideoDriver_Cocoa, and VideoDriver_Allegro.
Definition at line 163 of file video_driver.hpp.
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inlinevirtual |
Does this video driver support a separate animation buffer in addition to the colour buffer?
Reimplemented in VideoDriver_SDL_OpenGL, and VideoDriver_CocoaOpenGL.
Definition at line 135 of file video_driver.hpp.
Referenced by FBlitter_40bppAnim::IsUsable().
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inlinevirtual |
Has this video driver an efficient code path for palette animated 8-bpp sprites?
Reimplemented in VideoDriver_SDL_OpenGL, and VideoDriver_CocoaOpenGL.
Definition at line 126 of file video_driver.hpp.
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inlinevirtual |
Whether the driver has a graphical user interface with the end user.
Or in other words, whether we should spawn a thread for world generation and NewGRF scanning so the graphical updates can keep coming. Otherwise progress has to be shown on the console, which uses by definition another thread/process for display purposes.
Reimplemented in VideoDriver_Null, and VideoDriver_Dedicated.
Definition at line 117 of file video_driver.hpp.
Referenced by Tick().
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inlineprotectedvirtual |
Make sure the video buffer is ready for drawing.
Reimplemented in VideoDriver_Win32Base, VideoDriver_SDL_Base, and VideoDriver_Cocoa.
Definition at line 265 of file video_driver.hpp.
Referenced by Tick().
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pure virtual |
Mark a particular area dirty.
left | The left most line of the dirty area. |
top | The top most line of the dirty area. |
width | The width of the dirty area. |
height | The height of the dirty area. |
Implemented in VideoDriver_Win32Base, VideoDriver_SDL, VideoDriver_SDL_Base, VideoDriver_Null, VideoDriver_Dedicated, VideoDriver_Cocoa, and VideoDriver_Allegro.
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inlineprotectedvirtual |
Process a single system event.
Reimplemented in VideoDriver_Win32Base, VideoDriver_SDL, VideoDriver_SDL_Base, VideoDriver_Cocoa, and VideoDriver_Allegro.
Definition at line 289 of file video_driver.hpp.
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inline |
Queue a function to be called on the main thread with game state lock held and video buffer locked.
Queued functions will be executed on the next draw tick.
func | Function to call. |
Definition at line 189 of file video_driver.hpp.
References lock.
Referenced by MakeScreenshot().
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protected |
Stop the loop for the game-tick.
This can still tick at most one time before truly shutting down.
Definition at line 95 of file video_driver.cpp.
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protected |
Give the video-driver a tick.
It will process any potential game-tick and/or draw-tick, and/or any other video-driver related event.
Definition at line 102 of file video_driver.cpp.
References HasGUI(), InputLoop(), LockVideoBuffer(), and UpdateWindows().
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pure virtual |
Change the full screen setting.
fullscreen | The new setting. |
Implemented in VideoDriver_Win32Base, VideoDriver_SDL, VideoDriver_SDL_Base, VideoDriver_Null, VideoDriver_Dedicated, VideoDriver_Cocoa, and VideoDriver_Allegro.
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inlinevirtual |
Change the vsync setting.
vsync | The new setting. |
Definition at line 74 of file video_driver.hpp.
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inlinevirtual |
Get whether the mouse cursor is drawn by the video driver.
Reimplemented in VideoDriver_SDL_OpenGL, and VideoDriver_CocoaOpenGL.
Definition at line 94 of file video_driver.hpp.