OpenTTD Source  20240917-master-g9ab0a47812
console_gui.cpp
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1 /*
2  * This file is part of OpenTTD.
3  * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4  * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5  * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6  */
7 
10 #include "stdafx.h"
11 #include "textbuf_type.h"
12 #include "window_gui.h"
13 #include "autocompletion.h"
14 #include "console_gui.h"
15 #include "console_internal.h"
16 #include "window_func.h"
17 #include "string_func.h"
18 #include "strings_func.h"
19 #include "gfx_func.h"
20 #include "gfx_layout.h"
21 #include "settings_type.h"
22 #include "console_func.h"
23 #include "rev.h"
24 #include "video/video_driver.hpp"
25 #include "timer/timer.h"
26 #include "timer/timer_window.h"
27 
28 #include "widgets/console_widget.h"
29 
30 #include "table/strings.h"
31 
32 #include "safeguards.h"
33 
34 static const uint ICON_HISTORY_SIZE = 20;
35 static const uint ICON_RIGHT_BORDERWIDTH = 10;
36 static const uint ICON_BOTTOM_BORDERWIDTH = 12;
37 
41 struct IConsoleLine {
42  std::string buffer;
44  uint16_t time;
45 
46  IConsoleLine() : buffer(), colour(TC_BEGIN), time(0)
47  {
48 
49  }
50 
57  buffer(std::move(buffer)),
58  colour(colour),
59  time(0)
60  {
61  }
62 
63  ~IConsoleLine()
64  {
65  }
66 };
67 
69 static std::deque<IConsoleLine> _iconsole_buffer;
70 
71 static bool TruncateBuffer();
72 
73 class ConsoleAutoCompletion final : public AutoCompletion {
74 public:
75  using AutoCompletion::AutoCompletion;
76 
77 private:
78  std::vector<std::string> GetSuggestions(std::string_view prefix, std::string_view query) override
79  {
80  prefix = StrTrimView(prefix);
81  std::vector<std::string> suggestions;
82 
83  /* We only suggest commands or aliases, so we only do it for the first token or an argument to help command. */
84  if (!prefix.empty() && prefix != "help") {
85  return suggestions;
86  }
87 
88  for (const auto &[_, command] : IConsole::Commands()) {
89  if (command.name.starts_with(query)) {
90  suggestions.push_back(command.name);
91  }
92  }
93  for (const auto &[_, alias] : IConsole::Aliases()) {
94  if (alias.name.starts_with(query)) {
95  suggestions.push_back(alias.name);
96  }
97  }
98 
99  return suggestions;
100  }
101 
102  void ApplySuggestion(std::string_view prefix, std::string_view suggestion) override
103  {
104  this->textbuf->Assign(fmt::format("{}{} ", prefix, suggestion));
105  }
106 };
107 
108 /* ** main console cmd buffer ** */
109 static Textbuf _iconsole_cmdline(ICON_CMDLN_SIZE);
110 static ConsoleAutoCompletion _iconsole_tab_completion(&_iconsole_cmdline);
111 static std::deque<std::string> _iconsole_history;
112 static ptrdiff_t _iconsole_historypos;
113 IConsoleModes _iconsole_mode;
114 
115 /* *************** *
116  * end of header *
117  * *************** */
118 
119 static void IConsoleClearCommand()
120 {
121  memset(_iconsole_cmdline.buf, 0, ICON_CMDLN_SIZE);
122  _iconsole_cmdline.chars = _iconsole_cmdline.bytes = 1; // only terminating zero
123  _iconsole_cmdline.pixels = 0;
124  _iconsole_cmdline.caretpos = 0;
125  _iconsole_cmdline.caretxoffs = 0;
126  _iconsole_tab_completion.Reset();
128 }
129 
130 static inline void IConsoleResetHistoryPos()
131 {
132  _iconsole_historypos = -1;
133 }
134 
135 
136 static const char *IConsoleHistoryAdd(const char *cmd);
137 static void IConsoleHistoryNavigate(int direction);
138 
139 static constexpr NWidgetPart _nested_console_window_widgets[] = {
140  NWidget(WWT_EMPTY, INVALID_COLOUR, WID_C_BACKGROUND), SetResize(1, 1),
141 };
142 
143 static WindowDesc _console_window_desc(
144  WDP_MANUAL, nullptr, 0, 0,
146  0,
147  _nested_console_window_widgets
148 );
149 
151 {
152  static size_t scroll;
154  int line_offset;
155  int cursor_width;
156 
157  IConsoleWindow() : Window(_console_window_desc)
158  {
159  _iconsole_mode = ICONSOLE_OPENED;
160 
161  this->InitNested(0);
162  ResizeWindow(this, _screen.width, _screen.height / 3);
163  }
164 
165  void OnInit() override
166  {
168  this->line_offset = GetStringBoundingBox("] ").width + WidgetDimensions::scaled.frametext.left;
169  this->cursor_width = GetCharacterWidth(FS_NORMAL, '_');
170  }
171 
172  void Close([[maybe_unused]] int data = 0) override
173  {
174  _iconsole_mode = ICONSOLE_CLOSED;
176  this->Window::Close();
177  }
178 
183  void Scroll(int amount)
184  {
185  if (amount < 0) {
186  size_t namount = static_cast<size_t>(-amount);
187  IConsoleWindow::scroll = (namount > IConsoleWindow::scroll) ? 0 : IConsoleWindow::scroll - namount;
188  } else {
189  assert(this->height >= 0 && this->line_height > 0);
190  size_t visible_lines = static_cast<size_t>(this->height / this->line_height);
191  size_t max_scroll = (visible_lines > _iconsole_buffer.size()) ? 0 : _iconsole_buffer.size() + 1 - visible_lines;
192  IConsoleWindow::scroll = std::min<size_t>(IConsoleWindow::scroll + amount, max_scroll);
193  }
194  this->SetDirty();
195  }
196 
197  void OnPaint() override
198  {
199  const int right = this->width - WidgetDimensions::scaled.frametext.right;
200 
201  GfxFillRect(0, 0, this->width - 1, this->height - 1, PC_BLACK);
202  int ypos = this->height - this->line_height - WidgetDimensions::scaled.hsep_normal;
203  for (size_t line_index = IConsoleWindow::scroll; line_index < _iconsole_buffer.size(); line_index++) {
204  const IConsoleLine &print = _iconsole_buffer[line_index];
205  SetDParamStr(0, print.buffer);
206  ypos = DrawStringMultiLine(WidgetDimensions::scaled.frametext.left, right, -this->line_height, ypos, STR_JUST_RAW_STRING, print.colour, SA_LEFT | SA_BOTTOM | SA_FORCE) - WidgetDimensions::scaled.hsep_normal;
207  if (ypos < 0) break;
208  }
209  /* If the text is longer than the window, don't show the starting ']' */
210  int delta = this->width - WidgetDimensions::scaled.frametext.right - cursor_width - this->line_offset - _iconsole_cmdline.pixels - ICON_RIGHT_BORDERWIDTH;
211  if (delta > 0) {
212  DrawString(WidgetDimensions::scaled.frametext.left, right, this->height - this->line_height, "]", (TextColour)CC_COMMAND, SA_LEFT | SA_FORCE);
213  delta = 0;
214  }
215 
216  /* If we have a marked area, draw a background highlight. */
217  if (_iconsole_cmdline.marklength != 0) GfxFillRect(this->line_offset + delta + _iconsole_cmdline.markxoffs, this->height - this->line_height, this->line_offset + delta + _iconsole_cmdline.markxoffs + _iconsole_cmdline.marklength, this->height - 1, PC_DARK_RED);
218 
219  DrawString(this->line_offset + delta, right, this->height - this->line_height, _iconsole_cmdline.buf, (TextColour)CC_COMMAND, SA_LEFT | SA_FORCE);
220 
221  if (_focused_window == this && _iconsole_cmdline.caret) {
222  DrawString(this->line_offset + delta + _iconsole_cmdline.caretxoffs, right, this->height - this->line_height, "_", TC_WHITE, SA_LEFT | SA_FORCE);
223  }
224  }
225 
227  IntervalTimer<TimerWindow> truncate_interval = {std::chrono::seconds(3), [this](auto) {
228  assert(this->height >= 0 && this->line_height > 0);
229  size_t visible_lines = static_cast<size_t>(this->height / this->line_height);
230 
231  if (TruncateBuffer() && IConsoleWindow::scroll + visible_lines > _iconsole_buffer.size()) {
232  size_t max_scroll = (visible_lines > _iconsole_buffer.size()) ? 0 : _iconsole_buffer.size() + 1 - visible_lines;
233  IConsoleWindow::scroll = std::min<size_t>(IConsoleWindow::scroll, max_scroll);
234  this->SetDirty();
235  }
236  }};
237 
238  void OnMouseLoop() override
239  {
240  if (_iconsole_cmdline.HandleCaret()) this->SetDirty();
241  }
242 
243  EventState OnKeyPress([[maybe_unused]] char32_t key, uint16_t keycode) override
244  {
245  if (_focused_window != this) return ES_NOT_HANDLED;
246 
247  const int scroll_height = (this->height / this->line_height) - 1;
248  switch (keycode) {
249  case WKC_UP:
251  this->SetDirty();
252  break;
253 
254  case WKC_DOWN:
256  this->SetDirty();
257  break;
258 
259  case WKC_SHIFT | WKC_PAGEDOWN:
260  this->Scroll(-scroll_height);
261  break;
262 
263  case WKC_SHIFT | WKC_PAGEUP:
264  this->Scroll(scroll_height);
265  break;
266 
267  case WKC_SHIFT | WKC_DOWN:
268  this->Scroll(-1);
269  break;
270 
271  case WKC_SHIFT | WKC_UP:
272  this->Scroll(1);
273  break;
274 
275  case WKC_BACKQUOTE:
276  IConsoleSwitch();
277  break;
278 
279  case WKC_RETURN: case WKC_NUM_ENTER: {
280  /* We always want the ] at the left side; we always force these strings to be left
281  * aligned anyway. So enforce this in all cases by adding a left-to-right marker,
282  * otherwise it will be drawn at the wrong side with right-to-left texts. */
283  IConsolePrint(CC_COMMAND, LRM "] {}", _iconsole_cmdline.buf);
284  const char *cmd = IConsoleHistoryAdd(_iconsole_cmdline.buf);
285  IConsoleClearCommand();
286 
287  if (cmd != nullptr) IConsoleCmdExec(cmd);
288  break;
289  }
290 
291  case WKC_CTRL | WKC_RETURN:
292  _iconsole_mode = (_iconsole_mode == ICONSOLE_FULL) ? ICONSOLE_OPENED : ICONSOLE_FULL;
293  IConsoleResize(this);
295  break;
296 
297  case (WKC_CTRL | 'L'):
298  IConsoleCmdExec("clear");
299  break;
300 
301  case WKC_TAB:
302  if (_iconsole_tab_completion.AutoComplete()) {
303  this->SetDirty();
304  }
305  break;
306 
307  default: {
308  HandleKeyPressResult handle_result = _iconsole_cmdline.HandleKeyPress(key, keycode);
309  if (handle_result != HKPR_NOT_HANDLED) {
310  if (handle_result == HKPR_EDITING) {
311  _iconsole_tab_completion.Reset();
312  }
313  IConsoleWindow::scroll = 0;
314  IConsoleResetHistoryPos();
315  this->SetDirty();
316  } else {
317  return ES_NOT_HANDLED;
318  }
319  break;
320  }
321  }
322  return ES_HANDLED;
323  }
324 
325  void InsertTextString(WidgetID, const char *str, bool marked, const char *caret, const char *insert_location, const char *replacement_end) override
326  {
327  if (_iconsole_cmdline.InsertString(str, marked, caret, insert_location, replacement_end)) {
328  _iconsole_tab_completion.Reset();
329  IConsoleWindow::scroll = 0;
330  IConsoleResetHistoryPos();
331  this->SetDirty();
332  }
333  }
334 
335  const Textbuf *GetFocusedTextbuf() const override
336  {
337  return &_iconsole_cmdline;
338  }
339 
340  Point GetCaretPosition() const override
341  {
342  int delta = std::min<int>(this->width - this->line_offset - _iconsole_cmdline.pixels - ICON_RIGHT_BORDERWIDTH, 0);
343  Point pt = {this->line_offset + delta + _iconsole_cmdline.caretxoffs, this->height - this->line_height};
344 
345  return pt;
346  }
347 
348  Rect GetTextBoundingRect(const char *from, const char *to) const override
349  {
350  int delta = std::min<int>(this->width - this->line_offset - _iconsole_cmdline.pixels - ICON_RIGHT_BORDERWIDTH, 0);
351 
352  const auto p1 = GetCharPosInString(_iconsole_cmdline.buf, from, FS_NORMAL);
353  const auto p2 = from != to ? GetCharPosInString(_iconsole_cmdline.buf, to, FS_NORMAL) : p1;
354 
355  Rect r = {this->line_offset + delta + p1.left, this->height - this->line_height, this->line_offset + delta + p2.right, this->height};
356  return r;
357  }
358 
359  ptrdiff_t GetTextCharacterAtPosition(const Point &pt) const override
360  {
361  int delta = std::min<int>(this->width - this->line_offset - _iconsole_cmdline.pixels - ICON_RIGHT_BORDERWIDTH, 0);
362 
363  if (!IsInsideMM(pt.y, this->height - this->line_height, this->height)) return -1;
364 
365  return GetCharAtPosition(_iconsole_cmdline.buf, pt.x - delta);
366  }
367 
368  void OnMouseWheel(int wheel) override
369  {
370  this->Scroll(-wheel);
371  }
372 
373  void OnFocus() override
374  {
376  }
377 
378  void OnFocusLost(bool) override
379  {
381  }
382 };
383 
384 size_t IConsoleWindow::scroll = 0;
385 
386 void IConsoleGUIInit()
387 {
388  IConsoleResetHistoryPos();
389  _iconsole_mode = ICONSOLE_CLOSED;
390 
391  IConsoleClearBuffer();
392 
393  IConsolePrint(TC_LIGHT_BLUE, "OpenTTD Game Console Revision 7 - {}", _openttd_revision);
394  IConsolePrint(CC_WHITE, "------------------------------------");
395  IConsolePrint(CC_WHITE, "use \"help\" for more information.");
396  IConsolePrint(CC_WHITE, "");
397  IConsoleClearCommand();
398 }
399 
400 void IConsoleClearBuffer()
401 {
402  _iconsole_buffer.clear();
403 }
404 
405 void IConsoleGUIFree()
406 {
407  IConsoleClearBuffer();
408 }
409 
412 {
413  switch (_iconsole_mode) {
414  case ICONSOLE_OPENED:
415  w->height = _screen.height / 3;
416  w->width = _screen.width;
417  break;
418  case ICONSOLE_FULL:
419  w->height = _screen.height - ICON_BOTTOM_BORDERWIDTH;
420  w->width = _screen.width;
421  break;
422  default: return;
423  }
424 
426 }
427 
430 {
431  switch (_iconsole_mode) {
432  case ICONSOLE_CLOSED:
433  new IConsoleWindow();
434  break;
435 
436  case ICONSOLE_OPENED: case ICONSOLE_FULL:
438  break;
439  }
440 
442 }
443 
446 {
447  if (_iconsole_mode == ICONSOLE_OPENED) IConsoleSwitch();
448 }
449 
456 static const char *IConsoleHistoryAdd(const char *cmd)
457 {
458  /* Strip all spaces at the begin */
459  while (IsWhitespace(*cmd)) cmd++;
460 
461  /* Do not put empty command in history */
462  if (StrEmpty(cmd)) return nullptr;
463 
464  /* Do not put in history if command is same as previous */
465  if (_iconsole_history.empty() || _iconsole_history.front() != cmd) {
466  _iconsole_history.emplace_front(cmd);
467  while (_iconsole_history.size() > ICON_HISTORY_SIZE) _iconsole_history.pop_back();
468  }
469 
470  /* Reset the history position */
471  IConsoleResetHistoryPos();
472  return _iconsole_history.front().c_str();
473 }
474 
479 static void IConsoleHistoryNavigate(int direction)
480 {
481  if (_iconsole_history.empty()) return; // Empty history
482  _iconsole_historypos = Clamp<ptrdiff_t>(_iconsole_historypos + direction, -1, _iconsole_history.size() - 1);
483 
484  if (_iconsole_historypos == -1) {
485  _iconsole_cmdline.DeleteAll();
486  } else {
487  _iconsole_cmdline.Assign(_iconsole_history[_iconsole_historypos]);
488  }
489  _iconsole_tab_completion.Reset();
490 }
491 
501 void IConsoleGUIPrint(TextColour colour_code, const std::string &str)
502 {
503  _iconsole_buffer.push_front(IConsoleLine(str, colour_code));
505 }
506 
514 static bool TruncateBuffer()
515 {
516  bool need_truncation = false;
517  size_t count = 0;
518  for (IConsoleLine &line : _iconsole_buffer) {
519  count++;
520  line.time++;
522  /* Any messages after this are older and need to be truncated */
523  need_truncation = true;
524  break;
525  }
526  }
527 
528  if (need_truncation) {
529  _iconsole_buffer.resize(count - 1);
530  }
531 
532  return need_truncation;
533 }
534 
535 
542 {
543  /* A normal text colour is used. */
544  if (!(c & TC_IS_PALETTE_COLOUR)) return TC_BEGIN <= c && c < TC_END;
545 
546  /* A text colour from the palette is used; must be the company
547  * colour gradient, so it must be one of those. */
548  c &= ~TC_IS_PALETTE_COLOUR;
549  for (Colours i = COLOUR_BEGIN; i < COLOUR_END; i++) {
550  if (GetColourGradient(i, SHADE_NORMAL) == c) return true;
551  }
552 
553  return false;
554 }
ES_HANDLED
@ ES_HANDLED
The passed event is handled.
Definition: window_type.h:738
GetColourGradient
uint8_t GetColourGradient(Colours colour, ColourShade shade)
Get colour gradient palette index.
Definition: palette.cpp:314
autocompletion.h
ICONSOLE_OPENED
@ ICONSOLE_OPENED
In-game console is opened, upper 1/3 of the screen.
Definition: console_type.h:18
HKPR_EDITING
@ HKPR_EDITING
Textbuf content changed.
Definition: textbuf_type.h:22
SetWindowDirty
void SetWindowDirty(WindowClass cls, WindowNumber number)
Mark window as dirty (in need of repainting)
Definition: window.cpp:3090
GUISettings::console_backlog_timeout
uint16_t console_backlog_timeout
the minimum amount of time items should be in the console backlog before they will be removed in ~3 s...
Definition: settings_type.h:212
IsInsideMM
constexpr bool IsInsideMM(const T x, const size_t min, const size_t max) noexcept
Checks if a value is in an interval.
Definition: math_func.hpp:268
WidgetDimensions::scaled
static WidgetDimensions scaled
Widget dimensions scaled for current zoom level.
Definition: window_gui.h:68
textbuf_type.h
IConsoleLine
Container for a single line of console output.
Definition: console_gui.cpp:41
_iconsole_buffer
static std::deque< IConsoleLine > _iconsole_buffer
The console backlog buffer.
Definition: console_gui.cpp:69
console_widget.h
ICON_CMDLN_SIZE
static const uint ICON_CMDLN_SIZE
maximum length of a typed in command
Definition: console_internal.h:15
Textbuf::Assign
void Assign(StringID string)
Render a string into the textbuffer.
Definition: textbuf.cpp:431
GetCharPosInString
ParagraphLayouter::Position GetCharPosInString(std::string_view str, const char *ch, FontSize start_fontsize)
Get the leading corner of a character in a single-line string relative to the start of the string.
Definition: gfx_layout.cpp:421
CloseWindowById
void CloseWindowById(WindowClass cls, WindowNumber number, bool force, int data)
Close a window by its class and window number (if it is open).
Definition: window.cpp:1140
IntervalTimer< TimerWindow >
IConsoleHistoryAdd
static const char * IConsoleHistoryAdd(const char *cmd)
Add the entered line into the history so you can look it back scroll, etc.
Definition: console_gui.cpp:456
Textbuf::pixels
uint16_t pixels
the current size of the string in pixels
Definition: textbuf_type.h:37
IConsoleWindow::GetFocusedTextbuf
const Textbuf * GetFocusedTextbuf() const override
Get the current input text buffer.
Definition: console_gui.cpp:335
Window::Close
virtual void Close(int data=0)
Hide the window and all its child windows, and mark them for a later deletion.
Definition: window.cpp:1047
IConsoleWindow::Scroll
void Scroll(int amount)
Scroll the content of the console.
Definition: console_gui.cpp:183
IConsoleWindow::OnFocus
void OnFocus() override
The window has gained focus.
Definition: console_gui.cpp:373
TextColour
TextColour
Colour of the strings, see _string_colourmap in table/string_colours.h or docs/ottd-colourtext-palett...
Definition: gfx_type.h:260
SA_BOTTOM
@ SA_BOTTOM
Bottom align the text.
Definition: gfx_type.h:352
_settings_client
ClientSettings _settings_client
The current settings for this game.
Definition: settings.cpp:56
IConsoleWindow::GetTextBoundingRect
Rect GetTextBoundingRect(const char *from, const char *to) const override
Get the bounding rectangle for a text range if an edit box has the focus.
Definition: console_gui.cpp:348
WWT_EMPTY
@ WWT_EMPTY
Empty widget, place holder to reserve space in widget tree.
Definition: widget_type.h:50
AutoCompletion::prefix
std::string_view prefix
Prefix of the text before the last space.
Definition: autocompletion.h:22
Textbuf::caretpos
uint16_t caretpos
the current position of the caret in the buffer, in bytes
Definition: textbuf_type.h:39
IConsoleModes
IConsoleModes
Modes of the in-game console.
Definition: console_type.h:16
IConsoleWindow::InsertTextString
void InsertTextString(WidgetID, const char *str, bool marked, const char *caret, const char *insert_location, const char *replacement_end) override
Insert a text string at the cursor position into the edit box widget.
Definition: console_gui.cpp:325
StrEmpty
bool StrEmpty(const char *s)
Check if a string buffer is empty.
Definition: string_func.h:57
NWidgetPart
Partial widget specification to allow NWidgets to be written nested.
Definition: widget_type.h:1077
Textbuf::InsertString
bool InsertString(const char *str, bool marked, const char *caret=nullptr, const char *insert_location=nullptr, const char *replacement_end=nullptr)
Insert a string into the text buffer.
Definition: textbuf.cpp:160
ResizeWindow
void ResizeWindow(Window *w, int delta_x, int delta_y, bool clamp_to_screen, bool schedule_resize)
Resize the window.
Definition: window.cpp:2022
Textbuf::buf
char *const buf
buffer in which text is saved
Definition: textbuf_type.h:32
IConsoleWindow::OnFocusLost
void OnFocusLost(bool) override
The window has lost focus.
Definition: console_gui.cpp:378
gfx_func.h
ICONSOLE_FULL
@ ICONSOLE_FULL
In-game console is opened, whole screen.
Definition: console_type.h:17
WindowDesc
High level window description.
Definition: window_gui.h:162
WidgetID
int WidgetID
Widget ID.
Definition: window_type.h:18
window_gui.h
AutoCompletion::query
std::string_view query
Last token of the text. This is used to based the suggestions on.
Definition: autocompletion.h:23
Textbuf::HandleCaret
bool HandleCaret()
Handle the flashing of the caret.
Definition: textbuf.cpp:489
SetResize
constexpr NWidgetPart SetResize(int16_t dx, int16_t dy)
Widget part function for setting the resize step.
Definition: widget_type.h:1128
Textbuf::markxoffs
uint16_t markxoffs
the start position of the marked area in pixels
Definition: textbuf_type.h:43
ICONSOLE_CLOSED
@ ICONSOLE_CLOSED
In-game console is closed.
Definition: console_type.h:19
FS_NORMAL
@ FS_NORMAL
Index of the normal font in the font tables.
Definition: gfx_type.h:209
Window::InitNested
void InitNested(WindowNumber number=0)
Perform complete initialization of the Window with nested widgets, to allow use.
Definition: window.cpp:1746
Window::height
int height
Height of the window (number of pixels down in y direction)
Definition: window_gui.h:315
Window::SetDirty
void SetDirty() const
Mark entire window as dirty (in need of re-paint)
Definition: window.cpp:940
console_internal.h
Textbuf::bytes
uint16_t bytes
the current size of the string in bytes (including terminating '\0')
Definition: textbuf_type.h:35
IConsoleHistoryNavigate
static void IConsoleHistoryNavigate(int direction)
Navigate Up/Down in the history of typed commands.
Definition: console_gui.cpp:479
IConsoleWindow::line_height
int line_height
Height of one line of text in the console.
Definition: console_gui.cpp:153
IConsoleCmdExec
void IConsoleCmdExec(const std::string &command_string, const uint recurse_count)
Execute a given command passed to us.
Definition: console.cpp:291
IConsoleWindow::GetCaretPosition
Point GetCaretPosition() const override
Get the current caret position if an edit box has the focus.
Definition: console_gui.cpp:340
GetCharAtPosition
ptrdiff_t GetCharAtPosition(std::string_view str, int x, FontSize start_fontsize)
Get the character from a string that is drawn at a specific position.
Definition: gfx_layout.cpp:438
ES_NOT_HANDLED
@ ES_NOT_HANDLED
The passed event is not handled.
Definition: window_type.h:739
TC_IS_PALETTE_COLOUR
@ TC_IS_PALETTE_COLOUR
Colour value is already a real palette colour index, not an index of a StringColour.
Definition: gfx_type.h:283
HandleKeyPressResult
HandleKeyPressResult
Return values for Textbuf::HandleKeypress.
Definition: textbuf_type.h:20
SA_FORCE
@ SA_FORCE
Force the alignment, i.e. don't swap for RTL languages.
Definition: gfx_type.h:357
NWidget
constexpr NWidgetPart NWidget(WidgetType tp, Colours col, WidgetID idx=-1)
Widget part function for starting a new 'real' widget.
Definition: widget_type.h:1311
IConsoleWindow::OnMouseLoop
void OnMouseLoop() override
Called for every mouse loop run, which is at least once per (game) tick.
Definition: console_gui.cpp:238
safeguards.h
IConsoleLine::IConsoleLine
IConsoleLine(std::string buffer, TextColour colour)
Initialize the console line.
Definition: console_gui.cpp:56
IConsoleLine::colour
TextColour colour
The colour of the line.
Definition: console_gui.cpp:43
timer.h
Textbuf::caret
bool caret
is the caret ("_") visible or not
Definition: textbuf_type.h:38
IConsoleResize
void IConsoleResize(Window *w)
Change the size of the in-game console window after the screen size changed, or the window state chan...
Definition: console_gui.cpp:411
gfx_layout.h
IConsoleGUIPrint
void IConsoleGUIPrint(TextColour colour_code, const std::string &str)
Handle the printing of text entered into the console or redirected there by any other means.
Definition: console_gui.cpp:501
settings_type.h
Point
Coordinates of a point in 2D.
Definition: geometry_type.hpp:21
stdafx.h
GfxFillRect
void GfxFillRect(int left, int top, int right, int bottom, int colour, FillRectMode mode)
Applies a certain FillRectMode-operation to a rectangle [left, right] x [top, bottom] on the screen.
Definition: gfx.cpp:114
CC_COMMAND
static const TextColour CC_COMMAND
Colour for the console's commands.
Definition: console_type.h:29
VideoDriver::GetInstance
static VideoDriver * GetInstance()
Get the currently active instance of the video driver.
Definition: video_driver.hpp:201
WC_NONE
@ WC_NONE
No window, redirects to WC_MAIN_WINDOW.
Definition: window_type.h:45
IConsoleClose
void IConsoleClose()
Close the in-game console.
Definition: console_gui.cpp:445
LRM
#define LRM
A left-to-right marker, marks the next character as left-to-right.
Definition: string_type.h:19
IConsoleLine::buffer
std::string buffer
The data to store.
Definition: console_gui.cpp:42
IConsoleWindow::GetTextCharacterAtPosition
ptrdiff_t GetTextCharacterAtPosition(const Point &pt) const override
Get the character that is rendered at a position by the focused edit box.
Definition: console_gui.cpp:359
string_func.h
WID_C_BACKGROUND
@ WID_C_BACKGROUND
Background of the console.
Definition: console_widget.h:15
DrawStringMultiLine
int DrawStringMultiLine(int left, int right, int top, int bottom, std::string_view str, TextColour colour, StringAlignment align, bool underline, FontSize fontsize)
Draw string, possibly over multiple lines.
Definition: gfx.cpp:774
rev.h
PC_DARK_RED
static const uint8_t PC_DARK_RED
Dark red palette colour.
Definition: palette_func.h:73
strings_func.h
IConsoleWindow
Definition: console_gui.cpp:150
AutoCompletion
Definition: autocompletion.h:15
video_driver.hpp
WC_CONSOLE
@ WC_CONSOLE
Console; Window numbers:
Definition: window_type.h:643
Textbuf::marklength
uint16_t marklength
the length of the marked area in pixels
Definition: textbuf_type.h:44
EventState
EventState
State of handling an event.
Definition: window_type.h:737
GUISettings::console_backlog_length
uint16_t console_backlog_length
the minimum amount of items in the console backlog before items will be removed.
Definition: settings_type.h:213
SetDParamStr
void SetDParamStr(size_t n, const char *str)
This function is used to "bind" a C string to a OpenTTD dparam slot.
Definition: strings.cpp:344
PC_BLACK
static const uint8_t PC_BLACK
Black palette colour.
Definition: palette_func.h:67
IsWhitespace
bool IsWhitespace(char32_t c)
Check whether UNICODE character is whitespace or not, i.e.
Definition: string_func.h:249
SA_LEFT
@ SA_LEFT
Left align the text.
Definition: gfx_type.h:345
Textbuf::chars
uint16_t chars
the current size of the string in characters (including terminating '\0')
Definition: textbuf_type.h:36
window_func.h
IConsoleLine::time
uint16_t time
The amount of time the line is in the backlog.
Definition: console_gui.cpp:44
GetCharacterHeight
int GetCharacterHeight(FontSize size)
Get height of a character for a given font size.
Definition: fontcache.cpp:77
Window::width
int width
width of the window (number of pixels to the right in x direction)
Definition: window_gui.h:314
MarkWholeScreenDirty
void MarkWholeScreenDirty()
This function mark the whole screen as dirty.
Definition: gfx.cpp:1529
WDP_MANUAL
@ WDP_MANUAL
Manually align the window (so no automatic location finding)
Definition: window_gui.h:149
GetCharacterWidth
uint8_t GetCharacterWidth(FontSize size, char32_t key)
Return width of character glyph.
Definition: gfx.cpp:1227
DrawString
int DrawString(int left, int right, int top, std::string_view str, TextColour colour, StringAlignment align, bool underline, FontSize fontsize)
Draw string, possibly truncated to make it fit in its allocated space.
Definition: gfx.cpp:657
timer_window.h
IConsoleWindow::truncate_interval
IntervalTimer< TimerWindow > truncate_interval
Check on a regular interval if the console buffer needs truncating.
Definition: console_gui.cpp:227
console_gui.h
WidgetDimensions::frametext
RectPadding frametext
Padding inside frame with text.
Definition: window_gui.h:43
VideoDriver::EditBoxLostFocus
virtual void EditBoxLostFocus()
An edit box lost the input focus.
Definition: video_driver.hpp:152
Window
Data structure for an opened window.
Definition: window_gui.h:276
IConsoleSwitch
void IConsoleSwitch()
Toggle in-game console between opened and closed.
Definition: console_gui.cpp:429
IsValidConsoleColour
bool IsValidConsoleColour(TextColour c)
Check whether the given TextColour is valid for console usage.
Definition: console_gui.cpp:541
ConsoleAutoCompletion
Definition: console_gui.cpp:73
console_func.h
HKPR_NOT_HANDLED
@ HKPR_NOT_HANDLED
Key does not affect editboxes.
Definition: textbuf_type.h:26
IConsoleWindow::OnPaint
void OnPaint() override
The window must be repainted.
Definition: console_gui.cpp:197
Rect
Specification of a rectangle with absolute coordinates of all edges.
Definition: geometry_type.hpp:75
Textbuf::caretxoffs
uint16_t caretxoffs
the current position of the caret in pixels
Definition: textbuf_type.h:40
IConsoleWindow::OnInit
void OnInit() override
Notification that the nested widget tree gets initialized.
Definition: console_gui.cpp:165
CC_WHITE
static const TextColour CC_WHITE
White console lines for various things such as the welcome.
Definition: console_type.h:30
WidgetDimensions::hsep_normal
int hsep_normal
Normal horizontal spacing.
Definition: window_gui.h:63
Textbuf::DeleteAll
void DeleteAll()
Delete every character in the textbuffer.
Definition: textbuf.cpp:114
TruncateBuffer
static bool TruncateBuffer()
Remove old lines from the backlog buffer.
Definition: console_gui.cpp:514
GetStringBoundingBox
Dimension GetStringBoundingBox(std::string_view str, FontSize start_fontsize)
Return the string dimension in pixels.
Definition: gfx.cpp:851
ClientSettings::gui
GUISettings gui
settings related to the GUI
Definition: settings_type.h:611
VideoDriver::EditBoxGainedFocus
virtual void EditBoxGainedFocus()
An edit box gained the input focus.
Definition: video_driver.hpp:157
Textbuf
Helper/buffer for input fields.
Definition: textbuf_type.h:30
IConsolePrint
void IConsolePrint(TextColour colour_code, const std::string &string)
Handle the printing of text entered into the console or redirected there by any other means.
Definition: console.cpp:89